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LaneSmash Champion DizzyKnightNC[BHOT] DizzyKnightNC
NC BR 150

KDR: 5.92

Score: 52.6m

Last Seen: Aug 25th, 2019 6:26 PM
- OFFLINE - 671.7 hour(s)

Battle Rank 120 (150 total) - New Conglomerate on Miller - Outfit Leader of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 14
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R NC6 Gauss SAW GD-7F AF-4 Cyclone AF-19 Mercenary M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,035,871 MLG Score: 9621
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.689%37.622%1192341180118,7389.10218-3.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.029%2.049A*2.552A**-1.555FHEAD ++ (~21.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.679B+7.60.47B+16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.122%0.97%650412104,6407527826.16202593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.772%-0.762D--0.572D1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.697B+14.80.722B++34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.585%1.404%61312113569671080.367769327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.183%0.641B+-0.745D--1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+5.90.525B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.375%9.179%8521212414752930.549801440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.187%0.757B++1.167B**-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.89B*5.80.854B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.907%73.284%85312119,440190784.95018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.031%2.094A*0.403B1.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.80.429B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.388%24.138%8521212203107010.189543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.627%1.731A++1.875A++2.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.80.433B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 14
52.6m209.7%653 (39.2k)554 (33.2k)5.92178146,57624,7526.09163150 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141667730.903%36.264%112103:5021

7% Combat Medic6% Engineer67% Heavy Assault10% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 7:20 PMMar 10th, 2016 8:30 PMSep 21st, 2019 6:08 PM (19h) (PST)Aug 25th, 2019 3:13 PM (28d) (PST)Aug 25th, 2019 2:26 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0092197901.5450.2610.5603.3040.0309621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,55413,15747,397931634198233,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1581.3h/65.9d 4,204 53,154 34,365 313.4k 1,372 6,877 2,856 95.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:69,503
Deaths:8,192
KDR:8.484
Accuracy:33.028% A+
HSR:40.249% A++
NC6A GODSAW
A
Kills:9,649
Deaths:1,117
KDR:8.638
Accuracy:32.836% B++
HSR:36.719% A
NC6 Gauss SAW
A*
Kills:4,958
Deaths:1,011
KDR:4.904
Accuracy:26.332% B**
HSR:35.922% A*
GD-22S
A
Kills:1,556
Deaths:384
KDR:4.052
Accuracy:25.943% B+
HSR:33.419% A
EM6
B*
Kills:1,535
Deaths:407
KDR:3.772
Accuracy:24.510% B+
HSR:29.511% B*
NS-15M AE
B**
Kills:1,223
Deaths:324
KDR:3.775
Accuracy:25.343% C+
HSR:36.222% B**
EM1
B++
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.048% C**
HSR:26.770% B++
MGR-L1 Promise
A++
Kills:494
Deaths:59
KDR:8.373
Accuracy:33.689% A++
HSR:37.045% A++
NSX Naginata
A*
Kills:276
Deaths:35
KDR:7.886
Accuracy:33.777% A*
HSR:42.029% A++
Kills:90,352
Deaths (as Heavy Assault):11,934
Deaths (to Heavy Assaults):7,350
KDR:7.57097
Kill Difference:78,418
Playtime:1,055.557 hours
Usage:67%
Score:36.044m
Score/min:569
Accuracy (listed only):28.723%
HSR (listed only):35.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:4,180
Deaths:484
KDR:8.636
Accuracy:33.903% A++
HSR:34.187% A**
AF-4 Cyclone
A++
Kills:4,043
Deaths:849
KDR:4.762
Accuracy:30.027% B*
HSR:31.239% A++
AF-19 Mercenary
A**
Kills:3,959
Deaths:610
KDR:6.490
Accuracy:31.888% A++
HSR:35.236% A**
AF-4AE Cyclone
A++
Kills:1,258
Deaths:134
KDR:9.388
Accuracy:34.892% A
HSR:38.633% A++
NSX Tanto
A+
Kills:547
Deaths:44
KDR:12.432
Accuracy:33.739% A+
HSR:29.616% B+
NS-7 PDW
A**
Kills:252
Deaths:59
KDR:4.271
Accuracy:35.301% A*
HSR:32.540% A**
MKV Suppressed
B+
Kills:183
Deaths:70
KDR:2.614
Accuracy:27.926% B+
HSR:14.208% D-
AC-X11
B**
Kills:142
Deaths:26
KDR:5.462
Accuracy:31.057% B**
HSR:26.056% B++
MGR-S1 Gladius
A++
Kills:137
Deaths:18
KDR:7.611
Accuracy:34.930% A+
HSR:34.307% A++
NS-11C
B*
Kills:126
Deaths:46
KDR:2.739
Accuracy:28.052% B*
HSR:21.429% B+
LA39 Bruiser
A*
Kills:107
Deaths:15
KDR:7.133
Accuracy:85.145% A*
HSR:22.430% A
AF-57 Piston
M++
Kills:96
Deaths:21
KDR:4.571
Accuracy:52.258% A
HSR:26.042% M++
Kills:15,030
Deaths (as Light Assault):2,376
Deaths (to Light Assaults):4,954
KDR:6.32576
Kill Difference:12,654
Playtime:113.714 hours
Usage:7%
Score:3.196m
Score/min:468
Accuracy (listed only):38.260%
HSR (listed only):28.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:4,043
Deaths:849
KDR:4.762
Accuracy:30.027% B*
HSR:31.239% A++
Carnage AR
A++
Kills:2,377
Deaths:734
KDR:3.238
Accuracy:26.341% C**
HSR:33.235% A++
GR-22AE
A+
Kills:1,325
Deaths:139
KDR:9.532
Accuracy:34.819% A+
HSR:35.170% B**
AF-4AE Cyclone
A++
Kills:1,258
Deaths:134
KDR:9.388
Accuracy:34.892% A
HSR:38.633% A++
Reaper DMR
B+
Kills:1,194
Deaths:426
KDR:2.803
Accuracy:26.155% C+
HSR:29.481% B+
GR-22
A*
Kills:737
Deaths:181
KDR:4.072
Accuracy:27.126% B+
HSR:36.364% A*
NC1 Gauss Rifle
B**
Kills:462
Deaths:187
KDR:2.471
Accuracy:24.755% B
HSR:28.139% B**
NS-7 PDW
A**
Kills:252
Deaths:59
KDR:4.271
Accuracy:35.301% A*
HSR:32.540% A**
MKV Suppressed
B+
Kills:183
Deaths:70
KDR:2.614
Accuracy:27.926% B+
HSR:14.208% D-
MGR-S1 Gladius
A++
Kills:137
Deaths:18
KDR:7.611
Accuracy:34.930% A+
HSR:34.307% A++
LA39 Bruiser
A*
Kills:107
Deaths:15
KDR:7.133
Accuracy:85.145% A*
HSR:22.430% A
AF-57 Piston
M++
Kills:96
Deaths:21
KDR:4.571
Accuracy:52.258% A
HSR:26.042% M++
Kills:12,171
Deaths (as Combat Medic):2,833
Deaths (to Combat Medics):2,424
KDR:4.29615
Kill Difference:9,338
Playtime:110.964 hours
Usage:7%
Score:4.146m
Score/min:623
Accuracy (listed only):36.640%
HSR (listed only):30.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:8,988
Deaths:613
KDR:14.662
Accuracy:50.227% A++
HSR:73.531% B+
AF-4 Cyclone
A++
Kills:4,043
Deaths:849
KDR:4.762
Accuracy:30.027% B*
HSR:31.239% A++
NS-44 Commissioner AE
A
Kills:2,725
Deaths:838
KDR:3.252
Accuracy:50.259% B**
HSR:35.450% A
NS-44 Commissioner
B**
Kills:2,712
Deaths:1,102
KDR:2.461
Accuracy:45.286% B**
HSR:29.794% B**
AF-4AE Cyclone
A++
Kills:1,258
Deaths:134
KDR:9.388
Accuracy:34.892% A
HSR:38.633% A++
NS-30 Vandal
B++
Kills:642
Deaths:118
KDR:5.441
Accuracy:37.677% B++
HSR:26.947% C+
NS-44P Commissioner
A+
Kills:539
Deaths:171
KDR:3.152
Accuracy:54.055% A+
HSR:37.477% A
AF-18 Stalker
A+
Kills:417
Deaths:51
KDR:8.176
Accuracy:33.197% B**
HSR:30.456% A+
NC14 Bolt Driver
C
Kills:336
Deaths:65
KDR:5.169
Accuracy:34.105% C
HSR:69.643% C--
NS-7 PDW
A**
Kills:252
Deaths:59
KDR:4.271
Accuracy:35.301% A*
HSR:32.540% A**
MKV Suppressed
B+
Kills:183
Deaths:70
KDR:2.614
Accuracy:27.926% B+
HSR:14.208% D-
NC4-FB Mag-Shot
C*
Kills:155
Deaths:84
KDR:1.845
Accuracy:33.211% C+
HSR:23.871% C*
MGR-S1 Gladius
A++
Kills:137
Deaths:18
KDR:7.611
Accuracy:34.930% A+
HSR:34.307% A++
LA80
C++
Kills:116
Deaths:10
KDR:11.600
Accuracy:41.975% C++
HSR:64.655% F
NS-44L Blackhand
A
Kills:54
Deaths:11
KDR:4.909
Accuracy:52.830% A
HSR:42.593% C++
NS-357 Underboss
B**
Kills:53
Deaths:26
KDR:2.038
Accuracy:45.576% B**
HSR:22.642% C++
NC4 Mag-Shot
C+
Kills:52
Deaths:36
KDR:1.444
Accuracy:26.825% C+
HSR:11.539% D*
Kills:22,662
Deaths (as Infiltrator):4,255
Deaths (to Infiltrators):4,347
KDR:5.32597
Kill Difference:18,407
Playtime:158.479 hours
Usage:10%
Score:4.976m
Score/min:523
Accuracy (listed only):39.312%
HSR (listed only):36.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:4,180
Deaths:484
KDR:8.636
Accuracy:33.903% A++
HSR:34.187% A**
AF-19 Mercenary
A**
Kills:3,959
Deaths:610
KDR:6.490
Accuracy:31.888% A++
HSR:35.236% A**
NSX Tanto
A+
Kills:547
Deaths:44
KDR:12.432
Accuracy:33.739% A+
HSR:29.616% B+
AC-X11
B**
Kills:142
Deaths:26
KDR:5.462
Accuracy:31.057% B**
HSR:26.056% B++
NS-11C
B*
Kills:126
Deaths:46
KDR:2.739
Accuracy:28.052% B*
HSR:21.429% B+
Warden
A*
Kills:115
Deaths:20
KDR:5.750
Accuracy:39.803% A*
HSR:30.435% B*
LA39 Bruiser
A*
Kills:107
Deaths:15
KDR:7.133
Accuracy:85.145% A*
HSR:22.430% A
AF-57 Piston
M++
Kills:96
Deaths:21
KDR:4.571
Accuracy:52.258% A
HSR:26.042% M++
Kills:9,272
Deaths (as Engineer):1,266
Deaths (to Engineers):3,864
KDR:7.32385
Kill Difference:8,006
Playtime:95.267 hours
Usage:6%
Score:2.575m
Score/min:451
Accuracy (listed only):41.981%
HSR (listed only):28.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,182
Deaths:127
KDR:9.307
Accuracy:33.343% C+
HSR:23.604% A++
AF-34 Mattock
A+
Kills:1,030
Deaths:127
KDR:8.110
Accuracy:36.187% C+
HSR:24.369% A+
NCM1 Scattercannon
A++
Kills:460
Deaths:138
KDR:3.333
Accuracy:23.263% D**
HSR:23.044% A++
NCM2 Falcon
A
Kills:285
Deaths:54
KDR:5.278
Accuracy:52.625% A
HSR:6.316% B++
AF-23 Grinder
A*
Kills:284
Deaths:97
KDR:2.928
Accuracy:24.311% D**
HSR:23.592% A*
NCM1 Scattercannon
B+
Kills:220
Deaths:47
KDR:4.681
Accuracy:21.831% D**
HSR:17.273% B+
NCM2 Falcon
A*
Kills:215
Deaths:49
KDR:4.388
Accuracy:54.444% A
HSR:8.837% A*
AF-23 Grinder
M**
Kills:94
Deaths:14
KDR:6.714
Accuracy:51.338% A
HSR:30.851% M**
AF-41 Hacksaw
A++
Kills:90
Deaths:7
KDR:12.857
Accuracy:41.076% B*
HSR:21.111% A++
NCM3 Raven
A+
Kills:54
Deaths:7
KDR:7.714
Accuracy:52.434% A+
HSR:1.852% D
Kills:3,914
Deaths (as MAX Suit):333.500
Deaths (to MAX Suits):1,071
KDR:11.73613
Kill Difference:3,580.500
Playtime:36.689 hours
Usage:2%
Score:1.640m
Score/min:745
Accuracy (listed only):39.085%
HSR (listed only):18.085%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:3,196
V. Kills:61 N/A
Deaths:151
KDR:21.166
Accuracy:64.120% B**
KPH:152.700 M++
VKPH:2.900 D
Breaker Rocket Pods
B+
Kills:787
V. Kills:50 N/A
Deaths:70
KDR:11.243
Accuracy:52.214% B+
KPH:99.700 C++
VKPH:6.300 D
Vortek Rotary
C+
Kills:381
V. Kills:353 108%
Deaths:199
KDR:1.915
Accuracy:25.441% D--
KPH:11.600 C
VKPH:10.700 C+
M20 Mustang
B+
Kills:276
V. Kills:288 96%
Deaths:134
KDR:2.060
Accuracy:25.318% D-
KPH:12.900 C+
VKPH:13.400 B+
Hornet Missiles
C
Kills:121
V. Kills:63 189%
Deaths:18
KDR:6.722
Accuracy:57.157% C
KPH:30.800 D
VKPH:16 D-
Kills:4,761 (3,853 + 0)
Deaths:572
KDR:8.323
VKDR:1.425
Vehicle Kills:815
Kill Difference:4,189
Playtime:87.178 hours
Usage:6%
Score:1.875m
Score/min:359
Piloting Accuracy:25.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:215
V. Kills:19 N/A
Deaths:13
KDR:16.539
Accuracy:48.703% B**
KPH:86.200 M++
VKPH:7.600 C+
Kills:215 (215 + 0)
Deaths:13
KDR:16.538
VKDR:1.462
Vehicle Kills:19
Kill Difference:202
Playtime:2.496 hours
Usage:0%
Score:0.083m
Score/min:552
Driving Accuracy:48.703%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:74
V. Kills:49 148%
Deaths:4
KDR:18.500
Accuracy:44.560% D
KPH:32.400 B*
VKPH:21.500 A+
Titan-150 HEAT
A++
Kills:67
V. Kills:17 372%
Deaths:8
KDR:8.375
Accuracy:44.649% C
KPH:38.900 A++
VKPH:9.900 C*
Kills:141 (141 + 0)
Deaths:12
KDR:11.750
VKDR:5.500
Vehicle Kills:66
Kill Difference:129
Playtime:4.004 hours
Usage:0%
Score:0.146m
Score/min:606
Driving Accuracy:44.649%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:302
V. Kills:15 N/A
Deaths:13
KDR:23.231
Accuracy:50.313% C+
KPH:253.400 M
VKPH:12.600 B**
Kills:302 (0 + 302)
Deaths:13
KDR:23.231
VKDR:1.154
Vehicle Kills:15
Kill Difference:289
Playtime:1.192 hours
Usage:0%
Score:0.067m
Score/min:932
Driving Accuracy:N/A%
Gunner Accuracy:50.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:112
V. Kills:12 N/A
Deaths:8
KDR:14
Accuracy:38.470% B
KPH:102.500 A*
VKPH:11 B
Kills:112 (0 + 112)
Deaths:8
KDR:14
VKDR:1.500
Vehicle Kills:12
Kill Difference:104
Playtime:1.093 hours
Usage:0%
Score:0.053m
Score/min:803
Driving Accuracy:N/A%
Gunner Accuracy:38.470%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 69,72369,5038,1928.484A*2.5633.028%A+40.249%A++113.7A*N/A309611.1h7.5A22.8B**
NC6A GODSAW 9,6929,6491,1178.638M++2.7232.836%B++36.719%A133.8A*N/A39972.1h6.6C*20B++
SAS-R 8,9968,98861314.662S8.7450.227%A++73.531%B+107.5M++N/A30183.6h1.8B*3.5B**
NC6 Gauss SAW 4,9764,9581,0114.904M*1.0226.332%B**35.922%A*75.6A*N/A32765.6h7.3B*27.9B++
GD-7F 4,1944,1804848.636S2.7133.903%A++34.187%A**106.9M*N/A27739.1h9.3A27.4B**
AF-4 Cyclone 4,0584,0438494.762A**1.1630.027%B*31.239%A++77.9A++N/A31851.9h9B*30.1B++
AF-19 Mercenary 3,9683,9596106.49S0.5731.888%A++35.236%A**81.8M**N/A27748.4h8.1A25.4B**
M30 Mustang AH 3,2573,19615121.166A*15.2464.12%B**N/A152.9M++2.9D39020.9h3.9B*6.1B*
NS-44 Commissioner AE 2,7282,7258383.252A++2.6750.259%B**35.45%A116A*N/A28523.5h2.7B*5.3B*
NS-44 Commissioner 2,7182,7121,1022.461A+3.4645.286%B**29.794%B**88.3A*N/A32430.7h2.9B**6.5B*
Carnage AR 2,3932,3777343.238A+2.6826.341%C**33.235%A++56.3AN/A25142.2h10.9B**41.5B++
NS Decimator 3,0462,2454475.022S0.9063.109%C**2.806%B+65.6A++23.4B*51734.2h4.5C*7.1B
GD-22S 1,5611,5563844.052A+1.8725.943%B+33.419%A71.7AN/A32121.7h8.6B**33.3B++
EM6 1,5391,5354073.771A2.1524.51%B+29.511%B*68.8B**N/A32822.3h9.3B++37.9B+
NC05 Jackhammer 1,3551,3514273.164A++2.7651.346%B*20.355%A66.9B**N/A33820.2h4.9C++9.5B+
GR-22AE 1,3291,3251399.532S3.6134.819%A+35.17%B**110.4A++N/A25712h8.6A24.8A
AF-4AE Cyclone 1,2601,2581349.388S3.4734.892%A38.633%A++138.2A*N/A3209.1h7.3B**20.9B**
NS-15M AE 1,2281,2233243.775B++2.1525.343%C+36.222%B**66.5BN/A42018.4h11B43.3C**
Reaper DMR 1,1961,1944262.803B+3.1226.155%C+29.481%B+59.1B**N/A35120.2h8.3B*31.8B+
AF-34 Mattock 1,1861,1821279.307A++3.3933.343%C+23.604%A++83.2A*N/A23114.2h3.9A11.8B*
EM1 1,1601,1584052.859A++3.0623.048%C**26.77%B++68.9AN/A26516.8h11.8C*51.1B+
AF-34 Mattock 1,0381,0301278.11A++2.1936.187%C+24.369%A+72.5A++N/A21414.2h4.9B**13.5B++
Frag Grenade 1,0049991999N/A993.0857.509%A++N/A768.5A3.8D36221.3h2.7B**4.7B**
Anti-Vehicle Grenade 1,0729831983N/A977.0854.034%BN/A546.1B*49.4D28461.8h3.8B**7B*
Breaker Rocket Pods 8377877011.243B+5.3252.214%B+1.144%C++99.6C++6.3D6567.9h8.1A15.5B*
GR-22 7407371814.072A*1.8527.126%B+36.364%A*64.6A+N/A42311.4h10.8B**39.6B++
NS-30 Vandal 6436421185.441A*0.4837.677%B++26.947%C+85.6A*N/A3537.5h4.3B**11.4B*
NSX Tanto 5485474412.432U6.5133.739%A+29.616%B+165.8SN/A4013.3h8.7B*25.7B+
NS-44P Commissioner 5405391713.152A++2.7754.055%A+37.477%A173.9M+N/A4323.1h2.6B**4.8B**
MGR-L1 Promise 498494598.373S2.4533.689%A++37.045%A++159.4S1.3B*3503.1h9A26.6B**
NC1 Gauss Rifle 4634621872.471A3.4524.755%B28.139%B**45.3AN/A36510.2h9.8B**39.5B*
NCM1 Scattercannon 4614601383.333B**2.5923.263%D**23.044%A++42.2A+N/A29310.9h4.4A+18.8C**
AF-18 Stalker 417417518.176S2.2533.197%B**30.456%A+109.7M**N/A3513.8h8.5A+25.7B**
Vortek Rotary 7343811991.915C++4.0125.441%D--1.312%D11.5C10.7C+33033h63.7B+250.4C*
NC05 Jackhammer AE 375373685.485M++0.4460.082%A+26.542%A*103.6A+N/A3123.6h3.9B++6.5B++
NC14 Bolt Driver 336336655.169A*0.7534.105%C69.643%C--49.4A++N/A4156.8h2.5C**7.5C*
C85 Canister-H 3173021323.231B**17.3150.313%C+12.252%B251.7M12.5B**9311.2h4.5B*9B*
NCM2 Falcon 326285545.278M**0.6452.625%A6.316%B++49.1S7.1B**2415.8h6.2B**11.8B**
AF-23 Grinder 286284972.928C**2.9924.311%D**23.592%A*43B*N/A2236.6h4.5B**18.4C*
NSX Naginata 276276357.886S1.9633.777%A*42.029%A++106.2A**N/A3902.6h7.9B**23.4B**
M20 Mustang 5642761342.06C++3.8625.318%D-1.812%C+12.8C+13.4B+25521.5h91.9B+363.1C++
NS-7 PDW 254252594.271S1.6535.301%A*32.54%A**96.9M**N/A6392.6h10.1B**28.5B**
Hardlight Dagger 25124615,8080.016C-5.9118.68%D1.22%D-0.3C+N/A1934.2h1.8B++9.4C++
NCM1 Scattercannon 221220474.681A1.2421.831%D**17.273%B+48.9B*N/A3704.5h4.5B*20.4C
C75 Viper 2342151316.538M+10.6248.703%B**N/A86M++7.6C+5522.5h7.3B**15.1A
NCM2 Falcon 242215494.388S1.5354.444%A8.837%A*39.1S4.9C+2085.5h8.4B**15.4B**
C-4 254205742.77B**3.1536.526%A++N/A157.7A++37.7B+29351.3h1.6C+4.4B+
MKV Suppressed 184183702.614A*3.3127.926%B+14.208%D-49.5B*N/A4783.7h12B+42.9B+
NC4-FB Mag-Shot 155155841.845B+4.0833.211%C+23.871%C*38.8C-N/A1434h7C+21.1C++
AC-X11 142142265.462S0.4631.057%B**26.056%B++78.9A**N/A7411.8h7.1B**22.8B*
MGR-S1 Gladius 139137187.611S1.6934.93%A+34.307%A++114.2M+1.7A**3491.2h7.3B*20.9B*
NS-11C 127126462.739A*3.1828.052%B*21.429%B+38.2B+N/A4023.3h12.9B+46B+
Hornet Missiles 184121186.722C**0.8057.157%C1.653%C+31D16.2D-4003.9h9.6B+16.7B+
LA80 1161161011.6M++5.6841.975%C++64.655%F61.1B**N/A3011.9h2.6D6.3C
Warden 115115205.75M**0.1739.803%A*30.435%B*67.6MN/A5281.7h5.6A14.2B**
M40 Fury 124112814A+8.0838.47%BN/A101.8A*10.9B8011.1h9.4B++24.4B++
LA39 Bruiser 107107157.133S1.2185.145%A*22.43%A97.3A**N/A4101.1h2.2B+2.6B++
Sticky Grenade 1091061106N/A100.0865.462%AN/A1060C*30A++171530.1h1.5B++2.3B++
AF-57 Piston 9796214.571M*1.3552.258%A26.042%M++73.8A++N/A5271.3h3.4B*6.5B++
AF-23 Grinder 9494146.714A+0.7951.338%A30.851%M**104.4SN/A5830.9h4.5A8.7A
Spear Anti-Vehicle Phalanx Turret 11690245S39.0860.424%A++2.222%D-150S43.3A*17290.6h3.8A6.3A
AF-41 Hacksaw 9090712.857M**6.9441.076%B*21.111%A++112.5SN/A6710.8h3.7A9.1A
Hawk GD-68 10980194.211S1.7174.037%A++2.5%C+33.3A*12.1B+6062.4h6.5B*8.8B**
Mag-Cutter 86746,7160.011C5.9133.631%B+2.703%D0.2DN/A1357.8h3.1C9.1C++
Titan-150 AP 12374418.5A++12.5844.56%D2.703%C+32.2B++21.3A+7392.3h4B+9.1C**
Tank Mine 9469223.136C**2.7998.02%SN/A138B++50C-21330.5h2.9F2.9A++
Titan-150 HEAT 846788.375B++2.4544.649%C2.985%C++39.4A++10C*4301.7h3.6B**8.1B*
NCM3 Raven 885477.714U1.7952.434%A+1.852%D21.6M*13.6M*3252.5h21.7B*41.5B**
NS-44L Blackhand 5454114.909M+1.0152.83%A42.593%C++77.1M+N/A2890.7h3.6B++6.9B++
NS-357 Underboss 5353262.038B**3.8845.576%B**22.642%C++106A*N/A5940.5h3.2B**7B**
NC4 Mag-Shot 5252361.444B**4.4826.825%C+11.539%D*27.4C++N/A4251.9h5.4B**20.3B+
Shrike 7851153.4S2.5257.422%C++1.961%C--46.4A++24.5A++24071.1h5.8B+10B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon59470.5h
Nano-Armor Kit3964,2457.6h
Anti-Vehicle MANA Turret71800.3h
AE Nano-Armor Kit22,7050.1h
AE Medical Applicator73,4430.2h
Nanite Revive Grenade01,3680.4h
Medical Kit3,12428,07648.7h
Medical Applicator6447,8123.1h
NC Patriot Flare Gun11020.2h
Restoration Kit1451,0681.6h
Motion Spotter53,5181.1h
Ammunition Package91910.1h
Recon Detection Device81,1241.6h

Check the help document for the dictionary if you want to learn more about words used here.


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