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Record Smasher DizzyKnightTR[KN0B] DizzyKnightTR
TR BR 102

KDR: 4.07

Score: 19.8m

Last Seen: Nov 19th, 2018 2:48 PM
- OFFLINE - 630.4 hour(s)

Battle Rank 105 (102 total) - Terran Republic on Miller - Outfit Officer of Knobshot Bot[KN0B] Knobshot Bot
NS outfit on Miller

Members: 0
Level Progress (to 106): 89%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" T9 CARV TSAR-42 Cycler TRV T1 Cycler NS-15M1 T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DizzyKnightTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,306,291 MLG Score: 5041
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.429%37.484%9912699631,1366.25221-2.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.519%1.056B**2.615M-1.96F-HEAD ++ (~24.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.525B+9.40.341C**26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.907%0.92%255310198703092172.81553399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.704%-1.213D*-0.635D0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.10.203C++33.20.372C**94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.65%1.948%5621020154385470.4321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%-0.117C+-0.444C--0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.635B+5.60.553B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.129%70.854%0310191,86360483.07934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.836%1.813A++0.243C++2.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.90.388C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.216%15.278%0110217238500.186529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.319M*0.159C++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.81B++20.579B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knobshot Bot[KN0B] Knobshot Bot
NS outfit on Miller

Members: 0
19.8m286.7%736 (44.2k)610 (36.6k)4.0742337,6509,2414.20571102 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022305224.585%35.158%86403:3110

23% Combat Medic7% Engineer57% Heavy Assault6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2014 1:40 PMMar 20th, 2017 7:58 PMDec 13th, 2018 8:49 AM (2d) (PST)Nov 19th, 2018 1:18 PM (26d) (PST)Nov 19th, 2018 10:48 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7962145821.1580.2840.4073.3890.0245041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,73512,85134,884691724203136,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
542.1h/22.6d 1,215 13,237 8,628 110.2k 459 2,236 795 25.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:10,440
Deaths:1,694
KDR:6.163
Accuracy:28.486% A
HSR:41.753% A**
T9A "Butcher"
A*
Kills:5,549
Deaths:798
KDR:6.954
Accuracy:31.508% A++
HSR:41.467% A*
T9 CARV
A++
Kills:2,897
Deaths:814
KDR:3.559
Accuracy:22.838% B*
HSR:33.414% A++
NS-15M1
M++
Kills:1,186
Deaths:255
KDR:4.651
Accuracy:26.356% B++
HSR:46.121% M++
T9 CARV-S
A++
Kills:1,183
Deaths:266
KDR:4.447
Accuracy:22.338% C++
HSR:37.616% A++
TMG-50
A+
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:23.768% B+
HSR:33.475% A+
NS-15M AE
A
Kills:441
Deaths:79
KDR:5.582
Accuracy:25.960% C++
HSR:36.962% A
T7 Mini-Chaingun
B*
Kills:396
Deaths:221
KDR:1.792
Accuracy:15.228% C
HSR:16.667% B*
T32 Bull
B++
Kills:183
Deaths:58
KDR:3.155
Accuracy:24.424% C*
HSR:28.415% B++
Kills:23,455
Deaths (as Heavy Assault):4,476
Deaths (to Heavy Assaults):2,771
KDR:5.24017
Kill Difference:18,979
Playtime:309.792 hours
Usage:57%
Score:12.430m
Score/min:669
Accuracy (listed only):24.545%
HSR (listed only):35.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:648
Deaths:83
KDR:7.807
Accuracy:28.796% B**
HSR:30.556% A*
TRAC-5
B**
Kills:281
Deaths:101
KDR:2.782
Accuracy:21.784% C++
HSR:24.911% B**
SMG-46AE Armistice
A
Kills:247
Deaths:34
KDR:7.265
Accuracy:35.530% A
HSR:31.579% A
LC2 Lynx
A*
Kills:178
Deaths:23
KDR:7.739
Accuracy:33.727% A*
HSR:30.899% A++
SMG-46 Armistice
M+
Kills:150
Deaths:23
KDR:6.522
Accuracy:35.191% A++
HSR:32.667% M+
MKV Suppressed
B+
Kills:94
Deaths:58
KDR:1.621
Accuracy:28.372% B+
HSR:17.021% C
TRS-12 Uppercut
A*
Kills:72
Deaths:15
KDR:4.800
Accuracy:81.216% A*
HSR:15.278% C+
T5 AMC
B*
Kills:71
Deaths:45
KDR:1.578
Accuracy:22.296% C+
HSR:23.944% B*
TRAC-5 S
A++
Kills:58
Deaths:33
KDR:1.758
Accuracy:20.705% C
HSR:25.862% A++
Kills:1,799
Deaths (as Light Assault):415
Deaths (to Light Assaults):1,959
KDR:4.33494
Kill Difference:1,384
Playtime:26.088 hours
Usage:5%
Score:0.779m
Score/min:498
Accuracy (listed only):34.180%
HSR (listed only):25.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
M
Kills:1,232
Deaths:392
KDR:3.143
Accuracy:24.057% C**
HSR:36.364% M
T1 Cycler
B++
Kills:1,194
Deaths:433
KDR:2.758
Accuracy:21.862% C+
HSR:26.131% B++
TAR
B++
Kills:1,181
Deaths:476
KDR:2.481
Accuracy:20.755% C--
HSR:26.080% B++
TORQ-9
A**
Kills:949
Deaths:246
KDR:3.858
Accuracy:28.365% B*
HSR:40.253% A**
NS-11A
B+
Kills:526
Deaths:256
KDR:2.055
Accuracy:21.647% C--
HSR:25.095% B+
SMG-46AE Armistice
A
Kills:247
Deaths:34
KDR:7.265
Accuracy:35.530% A
HSR:31.579% A
SMG-46 Armistice
M+
Kills:150
Deaths:23
KDR:6.522
Accuracy:35.191% A++
HSR:32.667% M+
MKV Suppressed
B+
Kills:94
Deaths:58
KDR:1.621
Accuracy:28.372% B+
HSR:17.021% C
TRS-12 Uppercut
A*
Kills:72
Deaths:15
KDR:4.800
Accuracy:81.216% A*
HSR:15.278% C+
Kills:5,645
Deaths (as Combat Medic):1,933
Deaths (to Combat Medics):908
KDR:2.92033
Kill Difference:3,712
Playtime:123.360 hours
Usage:23%
Score:4.441m
Score/min:600
Accuracy (listed only):32.999%
HSR (listed only):27.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,741
Deaths:139
KDR:12.525
Accuracy:49.798% A++
HSR:71.740% B+
NS-44 Commissioner
B**
Kills:589
Deaths:302
KDR:1.950
Accuracy:44.108% B**
HSR:23.090% C*
NS-44 Commissioner AE
A+
Kills:365
Deaths:166
KDR:2.199
Accuracy:52.340% A
HSR:36.986% A+
SMG-46AE Armistice
A
Kills:247
Deaths:34
KDR:7.265
Accuracy:35.530% A
HSR:31.579% A
SMG-46 Armistice
M+
Kills:150
Deaths:23
KDR:6.522
Accuracy:35.191% A++
HSR:32.667% M+
NS-44L Blackhand
B*
Kills:118
Deaths:16
KDR:7.375
Accuracy:48.962% B*
HSR:32.203% D
NS-30 Vandal
B++
Kills:98
Deaths:20
KDR:4.900
Accuracy:36.343% B+
HSR:31.633% B++
NS-357 Underboss
B**
Kills:97
Deaths:28
KDR:3.464
Accuracy:43.658% B**
HSR:24.742% B+
MKV Suppressed
B+
Kills:94
Deaths:58
KDR:1.621
Accuracy:28.372% B+
HSR:17.021% C
M77-B
C+
Kills:71
Deaths:18
KDR:3.944
Accuracy:33.537% C--
HSR:76.056% C+
TX1 Repeater
C+
Kills:59
Deaths:77
KDR:0.766
Accuracy:20.879% D
HSR:20.339% C+
99SV
C*
Kills:51
Deaths:29
KDR:1.759
Accuracy:32.597% C*
HSR:33.333% C
Kills:3,680
Deaths (as Infiltrator):910
Deaths (to Infiltrators):1,508
KDR:4.04396
Kill Difference:2,770
Playtime:35.160 hours
Usage:6%
Score:0.947m
Score/min:449
Accuracy (listed only):38.443%
HSR (listed only):35.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:648
Deaths:83
KDR:7.807
Accuracy:28.796% B**
HSR:30.556% A*
TRAC-5
B**
Kills:281
Deaths:101
KDR:2.782
Accuracy:21.784% C++
HSR:24.911% B**
LC2 Lynx
A*
Kills:178
Deaths:23
KDR:7.739
Accuracy:33.727% A*
HSR:30.899% A++
TRS-12 Uppercut
A*
Kills:72
Deaths:15
KDR:4.800
Accuracy:81.216% A*
HSR:15.278% C+
T5 AMC
B*
Kills:71
Deaths:45
KDR:1.578
Accuracy:22.296% C+
HSR:23.944% B*
TRAC-5 S
A++
Kills:58
Deaths:33
KDR:1.758
Accuracy:20.705% C
HSR:25.862% A++
Kills:1,308
Deaths (as Engineer):300
Deaths (to Engineers):1,477
KDR:4.36
Kill Difference:1,008
Playtime:39.726 hours
Usage:7%
Score:1.052m
Score/min:441
Accuracy (listed only):34.754%
HSR (listed only):25.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:154
Deaths:22
KDR:7
Accuracy:50.268% A+
HSR:3.247% C++
M3 Pounder HEG
A+
Kills:122
Deaths:19
KDR:6.421
Accuracy:53.946% A+
HSR:4.098% B++
Kills:276
Deaths (as MAX Suit):20.500
Deaths (to MAX Suits):497
KDR:13.46341
Kill Difference:255.500
Playtime:3.907 hours
Usage:1%
Score:0.182m
Score/min:776
Accuracy (listed only):52.107%
HSR (listed only):3.673%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:386
V. Kills:10 N/A
Deaths:33
KDR:11.697
Accuracy:27.860% C
KPH:90.400 A++
VKPH:2.300 D
Hellfire Rocket Pods
C++
Kills:345
V. Kills:20 N/A
Deaths:44
KDR:7.841
Accuracy:48.543% C++
KPH:60.400 C
VKPH:3.500 D*
M18 Needler
C+
Kills:139
V. Kills:163 85%
Deaths:140
KDR:0.993
Accuracy:23.420% D**
KPH:7.700 C-
VKPH:9 C+
Kills:870 (525 + 0)
Deaths:217
KDR:4.009
VKDR:0.889
Vehicle Kills:193
Kill Difference:653
Playtime:28.155 hours
Usage:5%
Score:0.485m
Score/min:287
Piloting Accuracy:23.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:51
V. Kills:4 N/A
Deaths:3
KDR:17
Accuracy:48.343% B**
KPH:111.500 S
VKPH:8.700 C*
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:1.333
Vehicle Kills:4
Kill Difference:48
Playtime:0.458 hours
Usage:0%
Score:0.027m
Score/min:985
Driving Accuracy:48.343%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:103
V. Kills:18 N/A
Deaths:8
KDR:12.875
Accuracy:35.828% D
KPH:38.800 B**
VKPH:6.800 D
Kills:103 (103 + 0)
Deaths:8
KDR:12.875
VKDR:2.250
Vehicle Kills:18
Kill Difference:95
Playtime:2.656 hours
Usage:0%
Score:0.054m
Score/min:336
Driving Accuracy:35.828%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,47110,4401,6946.163A++2.0928.486%A41.753%A**94.2A**N/A318110.8h8.9A31.2B*
T9A "Butcher" 5,5725,5497986.954M++2.8831.508%A++41.467%A*135.7M+N/A45040.9h8.8A+27.9A
T9 CARV 2,9042,8978143.559A++0.5222.838%B*33.414%A++61.5A++N/A33747.1h10.6B**46.6B++
TSAR-42 1,7491,74113912.525A++8.4549.798%A++71.74%B+93.6MN/A26718.6h1.8B**3.7B**
Cycler TRV 1,2371,2323923.143A++0.9324.057%C**36.364%M58.9A+N/A30520.9h10.1A42.1B++
T1 Cycler 1,1961,1944332.758A++1.3221.862%C+26.131%B++40.9B**N/A25329.2h11.4B**52B++
NS-15M1 1,1951,1862554.651A**0.5826.356%B++46.121%M++81.8A++N/A41814.5h9.7B**37B++
T9 CARV-S 1,1931,1832664.447A*0.3722.338%C++37.616%A++85.1A++N/A44913.9h10.3B*46.2B+
TAR 1,1861,1814762.481B++1.5920.755%C--26.08%B++36.5C**N/A23332.4h11.9B+57.5C*
TMG-50 1,1841,1802914.055M+0.0223.768%B+33.475%A+58.4B**N/A40020.2h9.2B*38.7B++
TORQ-9 9559492463.858A*0.2228.365%B*40.253%A**71.9A*N/A34213.2h11.3A39.7B**
NS Decimator 9006822213.086A**0.9957.137%C-3.226%B++52.9A16.9C++54712.9h4.3B+7.5C**
Anti-Vehicle Grenade 7126641664N/A659.9360.148%B**N/A737.8A++53.3D45880.9h3.3A5.5B**
LC3 Jaguar 649648837.807S3.7328.796%B**30.556%A*92.6M++N/A3597h9.6B*33.4B*
NS-44 Commissioner 5925893021.95B**2.1244.108%B**23.09%C*69.3A+N/A2918.5h3B*6.9B*
NS-11A 5285262562.055B++2.0221.647%C--25.095%B+38.4B+N/A18713.7h12.4B+57.5C*
NS-15M AE 445441795.582A++1.5125.96%C++36.962%A76B++N/A6275.8h10.6B+40.9B+
T7 Mini-Chaingun 3973962211.792B*2.2815.228%C16.667%B*38.4BN/A23310.3h14.1B92.6C*
M14 Banshee 3963863311.697B++7.6227.86%CN/A89.8A+2.3D4104.3h11.5B*41.4B++
NS-44 Commissioner AE 3663651662.199B*1.8852.34%A36.986%A+110.6A++N/A3343.3h2.6B**5B**
Hellfire Rocket Pods 365345447.841C++3.7748.543%C++N/A60.5C3.5D*3685.7h11.5B**23.8B*
TRAC-5 2822811012.782M+1.2921.784%C++24.911%B**32.7B**N/A3558.6h10.3B**47.5B++
SMG-46AE Armistice 247247347.265S3.1935.53%A31.579%A154.4M+N/A6381.6h9.8B*27.5B*
C-4 2852381042.288B++1.7927.824%B+N/A125.3B**24.7C17391.9h1.4C**5.1B+
T32 Bull 184183583.155A+0.9224.424%C*28.415%B++59B*N/A5443.1h10.7B++43.9B+
LC2 Lynx 178178237.739S3.6633.727%A*30.899%A++148.3SN/A9221.2h10.6B**31.4B**
Frag Grenade 1751751175N/A170.9354.97%AN/A583.3B+N/A46900.3h3.2B+5.7B*
M3 Pounder HEG 159154227M*2.9350.268%A+3.247%C++48.1M**1.6D--3983.2h8.5A17B**
SMG-46 Armistice 151150236.522S2.4535.191%A++32.667%M+88.2M++N/A4881.7h10.7B**30.5B*
M18 Needler 3021391400.993C3.0823.42%D**1.439%C-7.6C--9C+23318.2h147C*627.5C
M3 Pounder HEG 131122196.421M++2.3553.946%A+4.098%B++40.7M3C--3343h10.9B**20.3B*
NS-44L Blackhand 118118167.375S3.3048.962%B*32.203%D59A*N/A1392h3.4B++6.9B++
P2-120 HEAT 121103812.875A8.8035.828%D1.942%D38.1B**6.7D3352.7h5.3B**14.7B++
Sticky Grenade 1031021102N/A97.9352.117%C+N/A1020C++10C105730.1h1.6B++3B+
NS-30 Vandal 9998204.9A++0.8336.343%B+31.633%B++75.4A++N/A3401.3h5B+13.8B+
NS-357 Underboss 9797283.464M0.6143.658%B**24.742%B+64.7B**N/A2881.5h3.1B**7B*
MKV Suppressed 9494581.621B++2.4528.372%B+17.021%C39.2B+N/A3272.4h11.7B+41.2B+
TRS-12 Uppercut 7272154.8M*0.7381.216%A*15.278%C+120M**N/A3650.6h2B**2.5B*
T5 AMC 7271451.578B+2.5022.296%C+23.944%B*22.2C+N/A3183.2h12.3B++55B+
M77-B 7171183.944A0.1333.537%C--76.056%C+44.4AN/A3861.6h2.3B6.9C++
TX1 Repeater 5959770.766C+3.3120.879%D20.339%C+19.7CN/A1933h13.8C++66.3C+
TRAC-5 S 5858331.758B**2.3220.705%C25.862%A++15.3CN/A1303.8h13.3C+64C+
C75 Viper 5551317A**12.9348.343%B**1.961%B+102S8C++9830.5h6.3B**13A
99SV 5151291.759C++2.3232.597%C*33.333%C31.9B+N/A3531.6h4.6B++14.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter28210.3h
Restoration Kit7710.1h
Spawn Beacon11160h
Nanite Revive Grenade01,4840.4h
Medical Applicator7960,4463.9h
AE Medical Applicator11,0470.1h
Ammunition Package81290.1h
Nano-Armor Kit636,2352.9h
Medical Kit9207,65412.1h
Recon Detection Device31400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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