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Primarch DjinnVS[FCRW] DjinnVS
VS BR 96

KDR: 1.86

Score: 75.2m

Last Seen: Mar 23rd, 2019 2:50 AM
- OFFLINE - 1136.4 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery
Level Progress (to 97): 19%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Flare VE6 Sirius SX12 Solstice SF Lasher X2 Nova Cosmos VM3 SVA-88 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,468,674 MLG Score: 1174
Fun Score: N/A
Cheeseburgers Flipped: 1516TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.613%17.013%48740117473,4971.739660.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.464%1.452A+-0.586D-0.428C--HEAD (~2.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.51B+10.40.269C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.82%1.489%1582121287312331970.708029441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.849%2.795M-0.092C+0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.858B*14.60.725B++8.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.027%1.012%333712075,33431417161.69818744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.597%1.461A+-0.997D---0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.20.748B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.777%0.727%192121227522421640.122604167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.499%0.794B++-0.918D---1.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.847B*8.20.795B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.945%71.514%19512092,5033920160.63852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.702%0.144C++0.288C*-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**2.30.293C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.831%11.693%196120813,4784333763.10983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.656%1.934A++-0.581D-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.504B+4.20.127C++2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.2m266.6%526 (31.6k)457 (27.4k)1.85949159,29385,6652.0342496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214394828.015%12.645%35401:5540

11% Engineer42% Heavy Assault19% Infiltrator17% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMJun 28th, 2013 10:31 PMMar 23rd, 2019 3:14 AM (149d) (PST)Mar 22nd, 2019 11:18 PM (149d) (PST)Mar 22nd, 2019 10:50 PM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8283714570.9690.5210.1222.7020.0451174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,66622,28627,38058317162327,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2740.4h/114.2d 14,970 20,142 29,596 444.3k 2,664 13,543 7,370 136.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:15,946
Deaths:6,973
KDR:2.287
Accuracy:25.494% B+
HSR:17.534% D--
SVA-88
B**
Kills:6,342
Deaths:3,037
KDR:2.088
Accuracy:28.558% B**
HSR:16.856% D*
Ursa
B+
Kills:2,853
Deaths:1,668
KDR:1.710
Accuracy:26.166% B+
HSR:15.633% D*
Pulsar LSW
C
Kills:2,233
Deaths:537
KDR:4.158
Accuracy:21.943% C
HSR:15.629% D*
Betelgeuse 54-A
C+
Kills:1,990
Deaths:1,165
KDR:1.708
Accuracy:25.713% C+
HSR:23.970% D-
NS-15M2
B+
Kills:1,817
Deaths:1,113
KDR:1.633
Accuracy:26.289% B+
HSR:22.400% C-
NSX Naginata
B++
Kills:1,166
Deaths:802
KDR:1.454
Accuracy:26.115% B++
HSR:19.897% D*
NS-15M1
A+
Kills:1,160
Deaths:593
KDR:1.956
Accuracy:30.798% A+
HSR:13.190% D*
VX29 Polaris
B
Kills:534
Deaths:356
KDR:1.500
Accuracy:25.446% B
HSR:16.667% D-
Orion VS54
A+
Kills:477
Deaths:283
KDR:1.686
Accuracy:28.032% A+
HSR:22.851% C
NSX-P Naginata
B*
Kills:84
Deaths:56
KDR:1.500
Accuracy:26.838% B*
HSR:29.762% C++
VE-H Maw
C+
Kills:62
Deaths:42
KDR:1.476
Accuracy:21.643% D
HSR:25.807% C+
Kills:34,664
Deaths (as Heavy Assault):16,625
Deaths (to Heavy Assaults):24,436
KDR:2.08505
Kill Difference:18,039
Playtime:1,137.631 hours
Usage:42%
Score:29.271m
Score/min:429
Accuracy (listed only):26.086%
HSR (listed only):20.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:13,165
Deaths:6,941
KDR:1.897
Accuracy:32.325% A+
HSR:13.262% D
Nova
A*
Kills:8,904
Deaths:4,869
KDR:1.829
Accuracy:68.933% A*
HSR:10.400% D--
NS-7 PDW
B**
Kills:1,717
Deaths:1,028
KDR:1.670
Accuracy:30.974% B**
HSR:10.949% D*
MKV Suppressed
B**
Kills:1,642
Deaths:976
KDR:1.682
Accuracy:31.339% B**
HSR:17.052% C
Pandora VX25
B**
Kills:1,447
Deaths:996
KDR:1.453
Accuracy:49.487% B**
HSR:14.236% C
NS Baron G5
A++
Kills:1,241
Deaths:879
KDR:1.412
Accuracy:60.019% A++
HSR:14.263% C+
Deimos VA29
B+
Kills:1,202
Deaths:864
KDR:1.391
Accuracy:66.521% B+
HSR:12.562% D
Terminus VX-9
B+
Kills:1,167
Deaths:852
KDR:1.370
Accuracy:28.240% B+
HSR:22.965% C-
Thanatos VE70
A++
Kills:1,164
Deaths:786
KDR:1.481
Accuracy:57.637% A++
HSR:14.949% C
NS-7B PDW
B**
Kills:1,161
Deaths:820
KDR:1.416
Accuracy:30.593% B**
HSR:12.317% D--
Corvus VA55
B**
Kills:1,161
Deaths:782
KDR:1.485
Accuracy:29.818% B**
HSR:18.863% D
Equinox VE2
A
Kills:976
Deaths:632
KDR:1.544
Accuracy:32.632% A
HSR:20.184% C+
Pulsar VS1
B**
Kills:655
Deaths:457
KDR:1.433
Accuracy:29.338% B**
HSR:15.725% D
Chaos
B++
Kills:601
Deaths:419
KDR:1.434
Accuracy:58.575% B++
HSR:16.639% C++
VE-S Canis
B+
Kills:398
Deaths:292
KDR:1.363
Accuracy:30.236% B+
HSR:17.085% C
NSX Tengu
B*
Kills:321
Deaths:193
KDR:1.663
Accuracy:41.839% B*
HSR:23.988% B+
Eridani SX5
C**
Kills:176
Deaths:110
KDR:1.600
Accuracy:27.709% C**
HSR:7.955% F
Phobos VX86
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:65.942% B+
HSR:11.875% D
H-V45
B*
Kills:137
Deaths:84
KDR:1.631
Accuracy:28.640% B*
HSR:20.438% C+
NS-11A
B++
Kills:119
Deaths:94
KDR:1.266
Accuracy:28.094% B++
HSR:15.966% D-
Kills:37,514
Deaths (as Combat Medic):22,220
Deaths (to Combat Medics):9,566
KDR:1.6883
Kill Difference:15,294
Playtime:123.571 hours
Usage:5%
Score:3.839m
Score/min:518
Accuracy (listed only):41.444%
HSR (listed only):15.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:13,165
Deaths:6,941
KDR:1.897
Accuracy:32.325% A+
HSR:13.262% D
Solstice SF
A++
Kills:11,584
Deaths:5,633
KDR:2.056
Accuracy:32.928% A++
HSR:5.180% F-
Nova
A*
Kills:8,904
Deaths:4,869
KDR:1.829
Accuracy:68.933% A*
HSR:10.400% D--
Pulsar C
B**
Kills:2,682
Deaths:1,645
KDR:1.630
Accuracy:29.583% B**
HSR:22.707% C+
NS-7 PDW
B**
Kills:1,717
Deaths:1,028
KDR:1.670
Accuracy:30.974% B**
HSR:10.949% D*
Serpent VE92
B*
Kills:1,715
Deaths:1,225
KDR:1.400
Accuracy:27.651% B*
HSR:19.883% C+
MKV Suppressed
B**
Kills:1,642
Deaths:976
KDR:1.682
Accuracy:31.339% B**
HSR:17.052% C
Pandora VX25
B**
Kills:1,447
Deaths:996
KDR:1.453
Accuracy:49.487% B**
HSR:14.236% C
NS-11C
B++
Kills:1,241
Deaths:872
KDR:1.423
Accuracy:27.241% B++
HSR:15.955% D
NS Baron G5
A++
Kills:1,241
Deaths:879
KDR:1.412
Accuracy:60.019% A++
HSR:14.263% C+
Deimos VA29
B+
Kills:1,202
Deaths:864
KDR:1.391
Accuracy:66.521% B+
HSR:12.562% D
Zenith VX-5
B+
Kills:1,178
Deaths:939
KDR:1.255
Accuracy:28.162% B+
HSR:18.506% C--
Thanatos VE70
A++
Kills:1,164
Deaths:786
KDR:1.481
Accuracy:57.637% A++
HSR:14.949% C
NS-7B PDW
B**
Kills:1,161
Deaths:820
KDR:1.416
Accuracy:30.593% B**
HSR:12.317% D--
NSX Tanto
B++
Kills:1,161
Deaths:872
KDR:1.331
Accuracy:29.843% B++
HSR:23.428% C
Chaos
B++
Kills:601
Deaths:419
KDR:1.434
Accuracy:58.575% B++
HSR:16.639% C++
VE-S Canis
B+
Kills:398
Deaths:292
KDR:1.363
Accuracy:30.236% B+
HSR:17.085% C
NSX Tengu
B*
Kills:321
Deaths:193
KDR:1.663
Accuracy:41.839% B*
HSR:23.988% B+
Eridani SX5
C**
Kills:176
Deaths:110
KDR:1.600
Accuracy:27.709% C**
HSR:7.955% F
Phobos VX86
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:65.942% B+
HSR:11.875% D
Eclipse VE3A
B+
Kills:151
Deaths:125
KDR:1.208
Accuracy:28.688% B+
HSR:13.245% D*
VE-C Horizon
B**
Kills:64
Deaths:27
KDR:2.370
Accuracy:37.881% B+
HSR:31.250% B**
Kills:53,075
Deaths (as Light Assault):30,657
Deaths (to Light Assaults):15,091
KDR:1.73125
Kill Difference:22,418
Playtime:466.462 hours
Usage:17%
Score:13.320m
Score/min:476
Accuracy (listed only):40.641%
HSR (listed only):15.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A++
Kills:11,584
Deaths:5,633
KDR:2.056
Accuracy:32.928% A++
HSR:5.180% F-
Nova
A*
Kills:8,904
Deaths:4,869
KDR:1.829
Accuracy:68.933% A*
HSR:10.400% D--
Pulsar C
B**
Kills:2,682
Deaths:1,645
KDR:1.630
Accuracy:29.583% B**
HSR:22.707% C+
Serpent VE92
B*
Kills:1,715
Deaths:1,225
KDR:1.400
Accuracy:27.651% B*
HSR:19.883% C+
Pandora VX25
B**
Kills:1,447
Deaths:996
KDR:1.453
Accuracy:49.487% B**
HSR:14.236% C
NS-11C
B++
Kills:1,241
Deaths:872
KDR:1.423
Accuracy:27.241% B++
HSR:15.955% D
NS Baron G5
A++
Kills:1,241
Deaths:879
KDR:1.412
Accuracy:60.019% A++
HSR:14.263% C+
Deimos VA29
B+
Kills:1,202
Deaths:864
KDR:1.391
Accuracy:66.521% B+
HSR:12.562% D
Zenith VX-5
B+
Kills:1,178
Deaths:939
KDR:1.255
Accuracy:28.162% B+
HSR:18.506% C--
Thanatos VE70
A++
Kills:1,164
Deaths:786
KDR:1.481
Accuracy:57.637% A++
HSR:14.949% C
NSX Tanto
B++
Kills:1,161
Deaths:872
KDR:1.331
Accuracy:29.843% B++
HSR:23.428% C
Chaos
B++
Kills:601
Deaths:419
KDR:1.434
Accuracy:58.575% B++
HSR:16.639% C++
Revenant
A
Kills:594
Deaths:242
KDR:2.455
Accuracy:40.835% A
HSR:17.508% D**
Phobos VX86
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:65.942% B+
HSR:11.875% D
Eclipse VE3A
B+
Kills:151
Deaths:125
KDR:1.208
Accuracy:28.688% B+
HSR:13.245% D*
VE-LR Obelisk
B+
Kills:69
Deaths:55
KDR:1.255
Accuracy:34.496% B+
HSR:28.986% C
VE-C Horizon
B**
Kills:64
Deaths:27
KDR:2.370
Accuracy:37.881% B+
HSR:31.250% B**
Kills:35,158
Deaths (as Engineer):20,594
Deaths (to Engineers):14,991
KDR:1.7072
Kill Difference:14,564
Playtime:295.622 hours
Usage:11%
Score:8.137m
Score/min:459
Accuracy (listed only):43.789%
HSR (listed only):17.151%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:13,165
Deaths:6,941
KDR:1.897
Accuracy:32.325% A+
HSR:13.262% D
NS-7 PDW
B**
Kills:1,717
Deaths:1,028
KDR:1.670
Accuracy:30.974% B**
HSR:10.949% D*
MKV Suppressed
B**
Kills:1,642
Deaths:976
KDR:1.682
Accuracy:31.339% B**
HSR:17.052% C
Nyx VX31
B+
Kills:1,309
Deaths:768
KDR:1.704
Accuracy:37.122% B+
HSR:20.932% D-
Artemis VX26
B+
Kills:1,166
Deaths:687
KDR:1.697
Accuracy:30.068% B+
HSR:19.383% C--
NS-7B PDW
B**
Kills:1,161
Deaths:820
KDR:1.416
Accuracy:30.593% B**
HSR:12.317% D--
Parallax VX3
C
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:35.993% C-
HSR:74.720% C
NS-30B Vandal
B++
Kills:1,156
Deaths:646
KDR:1.789
Accuracy:38.924% B++
HSR:17.820% D--
NS-30 Vandal
B+
Kills:1,154
Deaths:815
KDR:1.416
Accuracy:36.496% B+
HSR:16.898% D*
NS-44 Commissioner
B+
Kills:1,083
Deaths:1,224
KDR:0.885
Accuracy:40.590% B+
HSR:13.573% D*
NSX Tomoe
B++
Kills:1,074
Deaths:593
KDR:1.811
Accuracy:32.056% B++
HSR:23.650% D*
NS-61 Emissary
B**
Kills:956
Deaths:749
KDR:1.276
Accuracy:34.638% B**
HSR:12.762% D
Ghost
C+
Kills:643
Deaths:363
KDR:1.771
Accuracy:38.811% C+
HSR:61.897% D
V10
C+
Kills:483
Deaths:235
KDR:2.055
Accuracy:34.772% D-
HSR:76.191% C+
NS-357 Underboss
B*
Kills:427
Deaths:394
KDR:1.084
Accuracy:43.362% B*
HSR:10.773% D**
VE-S Canis
B+
Kills:398
Deaths:292
KDR:1.363
Accuracy:30.236% B+
HSR:17.085% C
NSX Tengu
B*
Kills:321
Deaths:193
KDR:1.663
Accuracy:41.839% B*
HSR:23.988% B+
Manticore SX40
B**
Kills:239
Deaths:230
KDR:1.039
Accuracy:36.538% B**
HSR:12.971% D*
Eridani SX5
C**
Kills:176
Deaths:110
KDR:1.600
Accuracy:27.709% C**
HSR:7.955% F
XM98
C
Kills:162
Deaths:52
KDR:3.115
Accuracy:32.991% D
HSR:71.605% C
Beamer VS3
C*
Kills:64
Deaths:66
KDR:0.970
Accuracy:28.901% C*
HSR:3.125% F*
Phaseshift VX-S
C++
Kills:56
Deaths:25
KDR:2.240
Accuracy:29.685% D-
HSR:75% C++
Kills:29,711
Deaths (as Infiltrator):17,580
Deaths (to Infiltrators):11,735
KDR:1.69005
Kill Difference:12,131
Playtime:513.519 hours
Usage:19%
Score:13.017m
Score/min:422
Accuracy (listed only):34.362%
HSR (listed only):27.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:6,372
Deaths:1,824
KDR:3.493
Accuracy:20.761% B*
HSR:17.153% C-
Cosmos VM3
B**
Kills:5,184
Deaths:1,676
KDR:3.093
Accuracy:22.573% B**
HSR:17.573% C
Quasar VM1
C++
Kills:1,142
Deaths:175
KDR:6.526
Accuracy:16.369% C++
HSR:16.287% C--
NS-10 Burster
B++
Kills:218
Deaths:174
KDR:1.253
Accuracy:33.833% B++
HSR:6.881% C+
Vortex VM21
B*
Kills:205
Deaths:132
KDR:1.553
Accuracy:49.438% B*
HSR:0.976% D*
Blueshift VM5
B**
Kills:203
Deaths:79
KDR:2.570
Accuracy:25.275% B**
HSR:20.690% C+
Quasar VM1
A++
Kills:193
Deaths:80
KDR:2.413
Accuracy:26.141% A++
HSR:18.135% D
NS-10 Burster
B+
Kills:190
Deaths:174
KDR:1.092
Accuracy:33.792% B+
HSR:5.263% C+
Vortex VM21
B**
Kills:167
Deaths:133
KDR:1.256
Accuracy:50.306% B**
HSR:0.599% D**
Comet VM2
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:54.352% B**
HSR:1.235% D**
Blueshift VM5
B**
Kills:150
Deaths:58
KDR:2.586
Accuracy:24.706% B**
HSR:19.333% C
Nebula VM20
B**
Kills:137
Deaths:53
KDR:2.585
Accuracy:23.163% B**
HSR:21.168% C++
Comet VM2
A
Kills:134
Deaths:116
KDR:1.155
Accuracy:52.403% B**
HSR:6.716% A
Kills:14,457
Deaths (as MAX Suit):2,395.500
Deaths (to MAX Suits):7,268
KDR:6.03507
Kill Difference:12,061.500
Playtime:189.861 hours
Usage:7%
Score:7.621m
Score/min:669
Accuracy (listed only):33.316%
HSR (listed only):11.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:819
V. Kills:135 N/A
Deaths:50
KDR:16.380
Accuracy:65.779% A++
KPH:127.900 B**
VKPH:21.100 C**
Light PPA
C
Kills:54
V. Kills:7 N/A
Deaths:47
KDR:1.149
Accuracy:46.406% B++
KPH:20.400 D-
VKPH:2.700 C
Kills:873 (54 + 0)
Deaths:97
KDR:9
VKDR:1.464
Vehicle Kills:142
Kill Difference:776
Playtime:9.047 hours
Usage:0%
Score:0.399m
Score/min:735
Piloting Accuracy:46.406%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,589
V. Kills:173 N/A
Deaths:163
KDR:15.883
Accuracy:58.229% B**
KPH:89.400 A++
VKPH:6 D
L100 Python AP
B**
Kills:168
V. Kills:73 227%
Deaths:48
KDR:3.500
Accuracy:54.555% C
KPH:43.500 B**
VKPH:18.900 C++
C75 Viper
A+
Kills:130
V. Kills:24 N/A
Deaths:48
KDR:2.708
Accuracy:49.573% B**
KPH:57.500 A+
VKPH:10.600 B+
L100 Python HEAT
A
Kills:79
V. Kills:27 282%
Deaths:22
KDR:3.591
Accuracy:50.875% C+
KPH:47 A
VKPH:16.100 B*
Kills:2,966 (2,966 + 0)
Deaths:281
KDR:10.555
VKDR:1.057
Vehicle Kills:297
Kill Difference:2,685
Playtime:36.777 hours
Usage:1%
Score:1.084m
Score/min:491
Driving Accuracy:50.875%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:1,770
V. Kills:78 N/A
Deaths:40
KDR:44.250
Accuracy:56.045% B+
KPH:77.700 A++
VKPH:3.400 D--
Supernova PC
A+
Kills:329
V. Kills:132 247%
Deaths:87
KDR:3.782
Accuracy:55.638% B++
KPH:35.700 A
VKPH:14.300 A+
Supernova FPC
B**
Kills:269
V. Kills:185 145%
Deaths:108
KDR:2.491
Accuracy:56.992% B+
KPH:29.300 B
VKPH:20.200 B**
Saron HRB
B+
Kills:97
V. Kills:69 139%
Deaths:23
KDR:4.217
Accuracy:44.289% C++
KPH:29 B+
VKPH:20.600 B+
Proton II PPA
A*
Kills:57
V. Kills:3 N/A
Deaths:4
KDR:14.250
Accuracy:29.252% B*
KPH:121.400 A*
VKPH:6.400 A
Kills:2,522 (2,368 + 154)
Deaths:262
KDR:9.626
VKDR:1.782
Vehicle Kills:467
Kill Difference:2,260
Playtime:44.993 hours
Usage:2%
Score:1.063m
Score/min:394
Driving Accuracy:56.992%
Gunner Accuracy:29.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:178
V. Kills:9 N/A
Deaths:9
KDR:19.778
Accuracy:45.701% C**
KPH:129.700 B*
VKPH:6.600 D
Proton II PPA-H
A+
Kills:85
V. Kills:3 N/A
Deaths:6
KDR:14.167
Accuracy:43.951% B++
KPH:154.500 A+
VKPH:5.500 C
E540 Halberd-H
N/A
Kills:50
V. Kills:16 294%
Deaths:4
KDR:12.500
Accuracy:51.191% N/A
KPH:45.500 N/A
VKPH:14.500 N/A
Kills:313 (0 + 313)
Deaths:19
KDR:16.474
VKDR:1.474
Vehicle Kills:28
Kill Difference:294
Playtime:3.023 hours
Usage:0%
Score:0.121m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:51.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:92
V. Kills:4 N/A
Deaths:7
KDR:13.143
Accuracy:37.539% C++
KPH:100.400 A++
VKPH:4.400 D*
Kills:92 (0 + 92)
Deaths:7
KDR:13.143
VKDR:0.571
Vehicle Kills:4
Kill Difference:85
Playtime:0.917 hours
Usage:0%
Score:0.030m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:37.539%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 16,01415,9466,9732.287B*0.4325.494%B+17.534%D--57.8B+N/A263275.8h9.5B+37.1B+
Sirius SX12 13,24013,1656,9411.897B*0.0432.325%A+13.262%D71A*N/A276185.4h11.8B*36.4B++
Solstice SF 11,73011,5845,6332.056B**0.2032.928%A++5.18%F-49.9A++N/A237232.2h5.8B*17.7A
Lasher X2 10,46110,2856,6331.551B*0.3142.702%A*3.335%C77.7A**1.3B+307132.4h14.3B**33.5B**
Nova 8,9388,9044,8691.829B0.0368.933%A*10.4%D--55.3B*N/A263160.9h4.7C+6.8B++
Cosmos VM3 6,4346,3721,8243.493B**1.6320.761%B*17.153%C-54.5A+N/A293116.9h11.5B*55.2B++
SVA-88 6,3616,3423,0372.088C++0.2328.558%B**16.856%D*65.7B++N/A27296.5h10.6B+37.1B++
Cosmos VM3 5,2245,1841,6763.093B*1.2322.573%B**17.573%C60.3A++N/A28685.9h11.8B*52.2B
C-4 5,3084,6182,1672.131B+0.2727.942%B+N/A154.4A++23.1C-119729.9h0.9B**3.3B**
Proximity Mine 4,5084,4991,0804.166C++2.3156.275%A++N/A271M++N/A110416.6h1M1.8A*
Ursa 2,8702,8531,6681.71B+0.1526.166%B+15.633%D*41.1C++N/A18469.5h10.8C**41.4B+
Pulsar C 2,7062,6821,6451.63C*0.2329.583%B**22.707%C+61.1AN/A25843.9h9.6B++32.5B++
L100 Python HESH 2,7622,58916315.883B+14.0258.229%B**1.004%C--89.3A++6D49729h2.4B+4.1B**
NS Decimator 3,0192,4271,4981.62B++0.2465.35%B+2.266%C++49.6B*12.1C--42448.9h3.2B**5B**
C-4 ARX 2,7352,2901,3031.757C+0.1025.705%CN/A141.4B+27.5C-76916.2h1.3C+4.9C+
Pulsar LSW 2,2462,2335374.158A*2.3021.943%C15.629%D*47C++N/A23547.5h11B+50B
Betelgeuse 54-A 2,0091,9901,1651.708C0.1525.713%C+23.97%D-67.5C+N/A25529.5h10.7C++41.4C++
NS-15M2 1,8431,8171,1131.633C++0.2326.289%B+22.4%C-43.3C+N/A13542h12.8C++48.5B
Supernova VPC 1,8481,7704044.25M42.3956.045%B+N/A77.6A++3.4D--40522.8h2.3B**4.1B*
Frag Grenade 1,7411,72511725N/A1,723.1448.925%B+N/A1326.9M**12.3B+46451.3h1.8A++3.6A
NS-7 PDW 1,7231,7171,0281.67B*0.1930.974%B**10.949%D*69A*N/A33224.9h11.3B*36.4B*
Serpent VE92 1,7411,7151,2251.4C**0.4627.651%B*19.883%C+52.6B**N/A18632.6h10.6B++38.4B++
MKV Suppressed 1,6511,6429761.682B*0.1831.339%B**17.052%C67.3A++N/A27724.4h11.7B++37.4B+
Pandora VX25 1,4581,4479961.453C++0.4149.487%B**14.236%C64.6B**N/A27022.4h4B+8.1B++
Nyx VX31 1,3231,3097681.704C+0.1637.122%B+20.932%D-59.5B++N/A13922h5.4C*14.6B+
NS-11C 1,2521,2418721.423B+0.4427.241%B++15.955%D47.9B**N/A22725.9h12.4B+45.4B+
NS Baron G5 1,2421,2418791.412B+0.4560.019%A++14.263%C+78.1A*N/A36715.9h3.6B**6.1C++
Deimos VA29 1,2131,2028641.391C++0.4766.521%B+12.562%D70.3B*N/A32817.1h2.3C*3.4B
Zenith VX-5 1,2041,1789391.255C++0.6028.162%B+18.506%C--43BN/A13427.4h12.4C**44B+
Terminus VX-9 1,1921,1678521.37C+0.4928.24%B+22.965%C-45.9C**1B*14925.4h12.5C++44.4B
Artemis VX26 1,1761,1666871.697B0.1630.068%B+19.383%C--44.2B+N/A15626.4h11.3B+37.7B+
NSX Naginata 1,1781,1668021.454C++0.4126.115%B++19.897%D*62.7B++N/A22818.6h10.2B+39.2B+
Thanatos VE70 1,1761,1647861.481B++0.3857.637%A++14.949%C82MN/A35314.2h3.5B**6.1B**
NS-7B PDW 1,1641,1618201.416C**0.4430.593%B**12.317%D--56.6B**N/A24420.5h12.2B++39.7B+
Corvus VA55 1,1731,1617821.485B+0.3729.818%B**18.863%D44.3B*N/A17326.2h10.6B++35.4B*
NSX Tanto 1,1851,1618721.331C*0.5329.843%B++23.428%C47.2B+1B**11624.6h11B+36.9B+
NS-15M1 1,1631,1605931.956B+0.1030.798%A+13.19%D*69B**N/A34116.8h10.3B*33.5B*
Parallax VX3 1,1631,1593733.107C+1.2535.993%C-74.72%C41.8B*N/A13227.7h2.1B5.8C*
NS-30B Vandal 1,1631,1566461.789C+0.0738.924%B++17.82%D--58.1C*N/A15219.9h5.2C**13.4B+
NS-30 Vandal 1,1671,1548151.416C+0.4436.496%B+16.898%D*51.1B+N/A13922.6h5.7C++15.5B+
Quasar VM1 1,1501,1421756.526M*4.6716.369%C++16.287%C--35.4B**N/A33732.3h12.3B*75.3B+
NS-44 Commissioner 1,0901,0831,2240.885C+0.9740.59%B+13.573%D*59.2B**N/A25118.3h3.8C*9.4B+
NSX Tomoe 1,0841,0745931.811C*0.0532.056%B++23.65%D*52.1B+N/A12420.6h14.2C++44.3B
NS Decimator-B 1,1681,0268331.232C0.6365.783%C*4.094%A51.3C+7.1D-20620h3.1B++4.8B++
Equinox VE2 9979766321.544B0.3232.632%A20.184%C+45.4B++1B*20921.5h12.3C*37.7B+
NS-61 Emissary 9649567491.276B++0.5834.638%B**12.762%D64.2A++N/A17314.9h12.4B35.8B++
Dual Photon Pods 9548195016.38A+14.5265.779%A++1.465%C**128B**21.1C**9166.4h14.4B**21.9B**
S1 8257316641.101B++0.7670.534%A+3.01%C++48.1A++6.2D--49815.2h3.7A+5.2A
NS Annihilator 1,3556958640.804B+1.0680.965%C++N/A12.4B+11.8B**16556.1h9.7B++12B++
Pulsar VS1 6636554571.433B+0.4329.338%B**15.725%D45.5AN/A24414.4h12.1B*41.4B*
Ghost 6506433631.771C0.0938.811%C+61.897%D49.5B+N/A17513h2.3C++5.9C*
Nemesis VSH9 8226276800.922B+0.9465.314%B4.147%B*28.5B+8.9C+26222h5.3A8.1A
Anti-Vehicle Grenade 6676151615N/A613.1463.189%AN/A768.8A++65C47610.8h3.2A5A
Chaos 6096014191.434C+0.4358.575%B++16.639%C++62B+N/A2209.7h3.9B+6.7B+
Revenant 6075942422.455C+0.6040.835%A17.508%D**67.5B*1.5A++1578.8h7.8C+19B+
VX29 Polaris 5385343561.5C++0.3625.446%B16.667%D-50.4C**N/A23510.6h12C*47.1B
NS Decimator-G 6424834321.118C0.7471.458%B**1.242%D--54.9B18.1C+3678.8h3.6B5B+
Sticky Grenade 4884831483N/A481.1458.06%B++N/A1610A16.7B+53080.3h1.5B*2.6B++
V10 4864832352.055C-0.2034.772%D-76.191%C+37.7C++N/A10412.8h2.5C7C
Orion VS54 4874772831.686C*0.1728.032%A+22.851%C56.1B**1.2A++10218.5h9.9B**35.3B
Force-Blade 43743246,7050.009C-1.8535.858%B+4.63%C0.3C-N/A21349.8h2B+5.6B+
NS-357 Underboss 4324273941.084C++0.7843.362%B*10.773%D**68.9B*N/A2706.2h3.9B+8.9B++
VE-S Canis 4053982921.363C*0.5030.236%B+17.085%C62.2B++1.1B*2216.4h9.9B++32.8B+
Supernova PC 461329873.782C1.9255.638%B++2.128%C+35.8A14.3A+3079.2h5.9C10.6C*
NSX Tengu 3233211931.663B+0.2041.839%B*23.988%B+51B+N/A1406.3h11.4B+27.3B+
MANA Anti-Personnel Turret 3063021442.097N/A0.2426.472%UN/A3020U40U9174000.1h18T*68T*
Supernova FPC 4542691082.491C--0.6356.992%B+1.487%C--29.2B20.1B*3789.2h6.8D-11.9C
Manticore SX40 2402392301.039C++0.8236.538%B**12.971%D*61.3A+N/A2093.9h6.6B+18.1B*
Tank Mine 276228376.162A++4.30136.431%SN/A325.7S68.6C*26780.7h1.6B+1.2M+
NSX Masamune 2572271671.359B++0.5051.752%D3.084%B*46.3B**6.1D1914.9h5.6B*10.8B*
NS-10 Burster 3612181741.253B+0.6133.833%B++6.881%C+6.8B+4.5B+12832h119.6B+353.4B++
Vortex VM21 3912051321.553C*0.3149.438%B*N/A13.1B++11.8A*27115.7h23B++46.4B++
Blueshift VM5 209203792.57C++0.7125.275%B**20.69%C+54.9A1.6A*4923.7h16.4C+65B+
Quasar VM1 196193802.413C++0.5526.141%A++18.135%D68.9A*1.1B++3232.8h12.8B48.8B*
NS-10 Burster 3151901741.092C+0.7733.792%B+5.263%C+5.9C++3.9C+11732h136.9C**405.1B+
M40 Fury-H 187178919.778B*17.9245.701%C**N/A127.1B*6.4D7091.4h4.4B**9.7B**
Eridani SX5 1791761101.6B+0.2627.709%C**7.955%F35.2C+N/A3305h11.4B41.1B
L100 Python AP 241168483.5C1.6454.555%C1.786%C-43.1B*18.7C++3573.9h6C*11C++
Vortex VM21 3131671331.256C*0.6050.306%B**N/A10.6B+9.2A++21215.8h29.1B++57.8B++
Comet VM2 2101621171.385B+0.4754.352%B**1.235%D**10.5C3.1D--11115.4h20.6B+37.9B++
XM98 164162523.115B+1.2632.991%D71.605%C42.6B**N/A2733.8h2.6C+7.8C+
Phobos VX86 1601601461.096C+0.7665.942%B+11.875%D45.7C+N/A2483.5h2.8C-4.3C++
MAX Punch 9541592,4200.066C1.7997.95%M*N/A1C4.8M+14164.5h108.2T*110.4T*
The Slasher 15515412,6010.012D1.8541.454%B+N/A0.5C-N/A2318.2h2B+4.8C++
Eclipse VE3A 1561511251.208C+0.6528.688%B+13.245%D*37.8C+1.3B**1774h13.9C-48.6C+
Blueshift VM5 155150582.586C++0.7324.706%B**19.333%C50B**1.7A*5843h18.3D74.2B
Nebula VM20 137137532.585C*0.7323.163%B**21.168%C++65.2A++N/A3742.1h13.5B*58.4B++
H-V45 140137841.631C++0.2328.64%B*20.438%C+40.3B+N/A4863.4h13.1C*45.9B+
Comet VM2 1861341161.155B0.7052.403%B**6.716%A8.5C--3.3C-16915.8h24.4C+46.6B
C75 Viper 154130482.708C0.8549.573%B**1.538%C++56.5A+10.4B+6652.3h10.7B+21.6B*
NS-11A 121119941.266C+0.5928.094%B++15.966%D-37.2C**N/A2943.2h14.3C+51B+
Saron HRB 16697234.217C+2.3644.289%C++1.031%D29.4B+20.9B+5363.3h15B**33.8B**
M40 Fury 9692713.143B*11.2837.539%C++N/A102.2A++4.4D*5360.9h6.6B**17.7B**
Proton II PPA-H 8885614.167C*12.3143.951%B++N/A141.7B**5C8620.6h6.3B**14.3B**
NSX-P Naginata 8684561.5C++0.3626.838%B*29.762%C++46.7C+1.1C+2441.8h13C+48.6B+
L100 Python HEAT 10679223.591C1.7350.875%C+1.266%D-46.5B**15.9B*4661.7h5.2B+10.1B+
MANA Anti-Vehicle Turret 10573681.074D0.7954.021%C++6.849%A730C320C-3555930.1h7.8C++14.5B
VE-LR Obelisk 7169551.255C0.6034.496%B+28.986%C43.1B+1.3B*2641.6h6.6C*19.1B+
Rocklet Rifle 134671130.593C+1.2757.338%B+N/A26.8C+26.8C*4392.5h38.3C+66.7C*
Beamer VS3 6564660.97B0.8928.901%C*3.125%F*33.7BN/A4751.9h10.2C+35.3C++
VE-C Horizon 6564272.37B++0.5137.881%B+31.25%B**64B+1C+1411h10.7B**28.2B*
Spear Anti-Vehicle Phalanx Turret 9862144.429C2.5749.325%B+3.226%C51.7B*30B*13571.2h7.7B+15.5B+
VE-H Maw 6462421.476C+0.3821.643%D25.807%C+41.3C1.3B*2311.5h9.3B+43C*
M12 Kobalt 605978.429D--6.5719.737%C-22.034%B*84.3C1.4D*2510.7h19.3C+97.8C+
Proton II PPA 6057414.25C+12.3929.252%B*N/A114A*6B**8320.5h5.3A18.1A
Phaseshift VX-S 5656252.24C0.3829.685%D-75%C++43.1B*N/A2291.3h2.9C*9.6C+
Light PPA 6154471.149C--0.7146.406%B++1.852%B**20.8D-2.7C2932.6h17.3C+37.4C++
Hades VSH4 10453105.3S3.4467.43%C+N/A18.9C+18.2C++3732.8h7.2B+10.7B+
E540 Halberd-H 6650412.5B10.6451.191%D4%A+45.5C++14.5D-5131.1h3.4A6.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92360.6h
Anti-Vehicle MANA Turret162160.7h
Nano-Armor Kit172191,33120.1h
Nanite Revive Grenade01,4520.4h
Spitfire Auto-Turret91780.3h
Restoration Kit471,3091.5h
Shield Recharging Field1347,4642.6h
Ammunition Package461,5221.4h
Medical Kit173210.2h
Anti-Infantry MANA Turret124010.6h
Medical Applicator474257,19420h
Recon Detection Device47739,72563.6h

Check the help document for the dictionary if you want to learn more about words used here.


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