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Paragon Djupfryst[TRID] Djupfryst
VS BR 210

KDR: 1.59

Score: 122.7m

Last Seen: Jun 16th, 2019 6:00 PM
- OFFLINE - 22.8 hour(s)

Prestige 1, Battle Rank 100 (210 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Trident[TRID] Trident
VS outfit on Cobalt

Members: 1027
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost VX6-7 NS-44P Commissioner Maelstrom Turbo Laser Dual Photon Pods Proximity Mine Supernova FPC Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,419,885 MLG Score: 1135
Fun Score: N/A
Cheeseburgers Flipped: 418TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.164%23.125%69839117171,7721.251080.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.383%1.759A++0.353C**-1.096D*HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.632B+8.30.421B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.78%2.162%3235120513,276442485593.0009155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%-0.694D0.524B+-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.082C+53.7-0.014C+120.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.107%2.561%302612046,912433440971.59483169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.424%1.279A-0.008C+0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.70.624B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.726%3.512%1341611944,471462223370.96733191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.42%0.329C**-0.226C0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.668B+15.70.605B+23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.014%66.439%1347120332,26741981257.68445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.655%1.956A++-0.042C+0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+20.361C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.944%15.515%134312072,011383750.523971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.384%1.117B**0.182C++0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+3.20.343C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 1027
122.7m388.2%485 (29.1k)422 (25.3k)1.58743171,055107,7561.81782210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210598724.217%23.999%58102:4247

33% Engineer14% Heavy Assault36% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:25 PMJan 22nd, 2013 9:11 PMJun 16th, 2019 3:32 PM (20h) (PST)Jun 16th, 2019 3:57 PM (20h) (PST)Jun 16th, 2019 2:00 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6871765110.5880.3710.1412.5970.0811135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,20010,58230,61835228156525,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4847.1h/202d 24,826 41,052 77,075 755.2k 6,917 9,994 23,469 199.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:4,296
Deaths:3,435
KDR:1.251
Accuracy:26.074% B+
HSR:26.467% C**
Lasher X2
A+
Kills:2,613
Deaths:2,152
KDR:1.214
Accuracy:37.009% A+
HSR:2.717% D
VX29 Polaris
C*
Kills:2,036
Deaths:1,647
KDR:1.236
Accuracy:24.575% C*
HSR:21.611% C+
Betelgeuse 54-A
B+
Kills:1,973
Deaths:1,045
KDR:1.888
Accuracy:28.125% B+
HSR:25.139% D
SVA-88
B+
Kills:1,593
Deaths:987
KDR:1.614
Accuracy:25.652% B+
HSR:25.235% C+
Orion VS54
B++
Kills:1,377
Deaths:735
KDR:1.873
Accuracy:24.475% B++
HSR:21.787% C-
VE-H Maw AE
C++
Kills:1,329
Deaths:1,375
KDR:0.967
Accuracy:28.448% C+
HSR:29.571% C++
Ursa
B+
Kills:1,266
Deaths:813
KDR:1.557
Accuracy:26.003% B+
HSR:17.141% D--
Flare VE6
A
Kills:1,155
Deaths:755
KDR:1.530
Accuracy:29.582% A
HSR:30.303% B*
VE-H Maw
B+
Kills:746
Deaths:669
KDR:1.115
Accuracy:27.379% B
HSR:31.099% B+
NSX Naginata
B++
Kills:77
Deaths:45
KDR:1.711
Accuracy:25.829% B++
HSR:31.169% B+
Kills:18,461
Deaths (as Heavy Assault):13,658
Deaths (to Heavy Assaults):30,080
KDR:1.35166
Kill Difference:4,803
Playtime:681.951 hours
Usage:14%
Score:16.767m
Score/min:410
Accuracy (listed only):27.559%
HSR (listed only):23.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:14,417
Deaths:8,815
KDR:1.636
Accuracy:29.952% B**
HSR:23.042% B
Eclipse VE3A
A++
Kills:3,948
Deaths:3,113
KDR:1.268
Accuracy:34.526% A++
HSR:22.189% B+
Pulsar C
B+
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% B+
HSR:20.139% C--
Phobos VX86
C+
Kills:1,277
Deaths:688
KDR:1.856
Accuracy:57.277% C+
HSR:13.313% C-
Serpent VE92
B++
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% B++
HSR:18.506% C
Solstice VE3
A+
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% A+
HSR:19.693% C+
Solstice Burst
B**
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B**
HSR:23.555% C+
Nova
C**
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% C**
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Zenith VX-5
C**
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C**
HSR:16.931% D
NSX-P Tanto
B**
Kills:130
Deaths:118
KDR:1.102
Accuracy:28.729% B++
HSR:33.077% B**
Kills:25,496
Deaths (as Engineer):15,991
Deaths (to Engineers):22,481
KDR:1.5944
Kill Difference:9,505
Playtime:1,621.029 hours
Usage:33%
Score:41.856m
Score/min:430
Accuracy (listed only):37.597%
HSR (listed only):20.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:14,417
Deaths:8,815
KDR:1.636
Accuracy:29.952% B**
HSR:23.042% B
Eclipse VE3A
A++
Kills:3,948
Deaths:3,113
KDR:1.268
Accuracy:34.526% A++
HSR:22.189% B+
Pulsar C
B+
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% B+
HSR:20.139% C--
Phobos VX86
C+
Kills:1,277
Deaths:688
KDR:1.856
Accuracy:57.277% C+
HSR:13.313% C-
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C*
Serpent VE92
B++
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% B++
HSR:18.506% C
Solstice VE3
A+
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% A+
HSR:19.693% C+
Solstice Burst
B**
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B**
HSR:23.555% C+
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C++
HSR:12.909% D-
Nova
C**
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% C**
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Zenith VX-5
C**
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C**
HSR:16.931% D
NS-7 PDW
A
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
NSX-P Tanto
B**
Kills:130
Deaths:118
KDR:1.102
Accuracy:28.729% B++
HSR:33.077% B**
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C*
HSR:27.826% B*
NSX-P Tengu
B**
Kills:74
Deaths:77
KDR:0.961
Accuracy:37.919% B+
HSR:28.378% B**
Kills:27,809
Deaths (as Light Assault):17,385
Deaths (to Light Assaults):18,543
KDR:1.5996
Kill Difference:10,424
Playtime:499.639 hours
Usage:10%
Score:12.176m
Score/min:406
Accuracy (listed only):36.245%
HSR (listed only):21.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,700
Deaths:1,384
KDR:1.228
Accuracy:28.830% B++
HSR:26% C+
Phobos VX86
C+
Kills:1,277
Deaths:688
KDR:1.856
Accuracy:57.277% C+
HSR:13.313% C-
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C*
H-V45
B+
Kills:1,174
Deaths:1,046
KDR:1.122
Accuracy:26.743% B+
HSR:17.717% C-
NS-11A
C++
Kills:1,170
Deaths:1,025
KDR:1.141
Accuracy:24.652% C++
HSR:18.718% C
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C++
HSR:12.909% D-
Nova
C**
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% C**
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Pulsar VS1
B++
Kills:180
Deaths:153
KDR:1.176
Accuracy:26.908% B++
HSR:20.556% C+
NS-7 PDW
A
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
Equinox VE2 Burst
A++
Kills:147
Deaths:105
KDR:1.400
Accuracy:36.822% A++
HSR:21.769% D
CME
C+
Kills:118
Deaths:105
KDR:1.124
Accuracy:26.023% C+
HSR:16.949% D
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C*
HSR:27.826% B*
NSX-P Tengu
B**
Kills:74
Deaths:77
KDR:0.961
Accuracy:37.919% B+
HSR:28.378% B**
Kills:8,813
Deaths (as Combat Medic):6,280
Deaths (to Combat Medics):13,903
KDR:1.40334
Kill Difference:2,533
Playtime:247.140 hours
Usage:5%
Score:6.044m
Score/min:408
Accuracy (listed only):36.586%
HSR (listed only):20.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:25,280
Deaths:17,065
KDR:1.481
Accuracy:49.071% A+
HSR:65.079% C
NS-44P Commissioner
B+
Kills:13,269
Deaths:12,927
KDR:1.026
Accuracy:45.550% B+
HSR:21.132% C--
Parsec VX3-A
B*
Kills:3,047
Deaths:874
KDR:3.486
Accuracy:47.552% B*
HSR:72.333% D--
The Immortal
B++
Kills:2,408
Deaths:2,109
KDR:1.142
Accuracy:39.341% B++
HSR:21.138% D-
NS-45 Pilot
C*
Kills:1,989
Deaths:1,937
KDR:1.027
Accuracy:32.838% C*
HSR:27.099% C++
Spiker
B**
Kills:1,588
Deaths:1,352
KDR:1.175
Accuracy:36.565% B**
HSR:19.962% C+
NS-44L Blackhand
B**
Kills:1,449
Deaths:845
KDR:1.715
Accuracy:50.659% B**
HSR:37.543% C
NS-44 Commissioner
B++
Kills:1,274
Deaths:833
KDR:1.529
Accuracy:41.456% B++
HSR:21.115% C+
NS-30 Vandal
B**
Kills:1,253
Deaths:682
KDR:1.837
Accuracy:40.113% B**
HSR:28.891% C**
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C*
Artemis VX26
B++
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:30.467% B++
HSR:24.232% C*
XM98
B++
Kills:1,163
Deaths:634
KDR:1.834
Accuracy:41.937% B++
HSR:61.737% D**
Cerberus
A*
Kills:1,162
Deaths:631
KDR:1.842
Accuracy:47.529% A*
HSR:24.613% C*
Parallax VX3
B+
Kills:1,161
Deaths:403
KDR:2.881
Accuracy:41.851% B+
HSR:71.662% D
V10
B**
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:47.521% B**
HSR:75.259% C
Phantom VA23
B**
Kills:1,160
Deaths:609
KDR:1.905
Accuracy:41.442% B**
HSR:32.931% B+
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C++
HSR:12.909% D-
Phaseshift VX-S
C+
Kills:295
Deaths:129
KDR:2.287
Accuracy:35.330% C+
HSR:71.186% C
Nyx VX31
C
Kills:252
Deaths:167
KDR:1.509
Accuracy:32.315% C
HSR:19.048% D*
Manticore SX40
C*
Kills:227
Deaths:128
KDR:1.773
Accuracy:29.250% C+
HSR:23.348% C*
NS-7 PDW
A
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
NSX Daimyo
A
Kills:161
Deaths:66
KDR:2.439
Accuracy:50.226% A
HSR:92.547% C
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C*
HSR:27.826% B*
NSX-P Tengu
B**
Kills:74
Deaths:77
KDR:0.961
Accuracy:37.919% B+
HSR:28.378% B**
NS-AM7 Archer
N/A
Kills:50
Deaths:185
KDR:0.270
Accuracy:58.006% N/A
HSR:26% N/A
Kills:61,833
Deaths (as Infiltrator):43,990
Deaths (to Infiltrators):13,233
KDR:1.40561
Kill Difference:17,843
Playtime:1,731.418 hours
Usage:36%
Score:44.765m
Score/min:431
Accuracy (listed only):40.063%
HSR (listed only):37.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:435
Deaths:255
KDR:1.706
Accuracy:20.642% C++
HSR:23.218% B
Comet VM2
B++
Kills:249
Deaths:205
KDR:1.215
Accuracy:48.109% B+
HSR:5.622% B++
Blueshift VM5
C++
Kills:214
Deaths:131
KDR:1.634
Accuracy:19.644% C++
HSR:18.692% C-
Comet VM2
A+
Kills:175
Deaths:166
KDR:1.054
Accuracy:50.365% B+
HSR:7.429% A+
Cosmos VM3
A
Kills:150
Deaths:86
KDR:1.744
Accuracy:18.585% B
HSR:24.667% A
Quasar VM1
C
Kills:147
Deaths:27
KDR:5.444
Accuracy:14.053% C
HSR:14.966% D
Vortex VM21
C+
Kills:94
Deaths:125
KDR:0.752
Accuracy:41.140% C+
HSR:2.128% D
Vortex VM21
C+
Kills:71
Deaths:111
KDR:0.640
Accuracy:39.577% C+
HSR:2.817% C--
Kills:1,535
Deaths (as MAX Suit):553
Deaths (to MAX Suits):5,585
KDR:2.77577
Kill Difference:982
Playtime:52.338 hours
Usage:1%
Score:1.124m
Score/min:358
Accuracy (listed only):31.514%
HSR (listed only):12.442%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:5,770
V. Kills:3,918 147%
Deaths:2,246
KDR:2.569
Accuracy:26.300% D-
KPH:22.200 B+
VKPH:15.100 B++
Dual Photon Pods
A*
Kills:4,591
V. Kills:2,493 184%
Deaths:479
KDR:9.585
Accuracy:57.603% B++
KPH:79.500 C++
VKPH:43.100 A*
Saron Laser Cannon
A+
Kills:1,077
V. Kills:892 121%
Deaths:588
KDR:1.832
Accuracy:32.368% C++
KPH:22.600 B*
VKPH:18.700 A+
Hornet Missiles
A+
Kills:815
V. Kills:444 183%
Deaths:73
KDR:11.164
Accuracy:64.744% B
KPH:133.300 B**
VKPH:72.600 A+
Light PPA
A++
Kills:485
V. Kills:65 N/A
Deaths:102
KDR:4.755
Accuracy:37.849% C-
KPH:57.700 B+
VKPH:7.700 A++
Antares LC
A+
Kills:347
V. Kills:278 124%
Deaths:163
KDR:2.129
Accuracy:33.257% C*
KPH:34.300 B**
VKPH:27.500 A+
Kills:13,085 (7,679 + 0)
Deaths:3,651
KDR:3.584
VKDR:2.216
Vehicle Kills:8,090
Kill Difference:9,434
Playtime:390.058 hours
Usage:8%
Score:9.585m
Score/min:410
Piloting Accuracy:33.257%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:1,353
V. Kills:1,191 114%
Deaths:1,241
KDR:1.090
Accuracy:38.141% D
KPH:11.900 B++
VKPH:10.500 B++
C150 Dalton
U
Kills:997
V. Kills:846 118%
Deaths:213
KDR:4.681
Accuracy:38.294% C+
KPH:3,589,200 U
VKPH:3,045,600 U
L105 Zephyr
U
Kills:81
V. Kills:17 450%
Deaths:9
KDR:9
Accuracy:36.211% D-
KPH:291,600 U
VKPH:61,200 U
AP30 Shredder
U
Kills:72
V. Kills:59 120%
Deaths:25
KDR:2.880
Accuracy:22.865% F
KPH:259,200 U
VKPH:212,400 U
Kills:2,503 (1,353 + 1,150)
Deaths:1,488
KDR:1.682
VKDR:1.420
Vehicle Kills:2,113
Kill Difference:1,015
Playtime:113.808 hours
Usage:2%
Score:2.137m
Score/min:313
Piloting Accuracy:38.141%
Gunner Accuracy:22.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:657
V. Kills:434 151%
Deaths:226
KDR:2.907
Accuracy:63.605% B*
KPH:42.500 B**
VKPH:28.100 A++
L100 Python HESH
B*
Kills:637
V. Kills:95 N/A
Deaths:44
KDR:14.477
Accuracy:56.598% B*
KPH:47.500 C+
VKPH:7.100 C
C75 Viper
B*
Kills:468
V. Kills:84 N/A
Deaths:55
KDR:8.509
Accuracy:39.547% C+
KPH:44.400 B*
VKPH:8 C+
L100 Python HEAT
B**
Kills:148
V. Kills:55 264%
Deaths:33
KDR:4.485
Accuracy:45.411% D
KPH:43 B**
VKPH:16 B**
Kills:1,910 (1,910 + 0)
Deaths:358
KDR:5.335
VKDR:1.866
Vehicle Kills:668
Kill Difference:1,552
Playtime:42.868 hours
Usage:1%
Score:1.119m
Score/min:435
Driving Accuracy:45.411%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:4,477
V. Kills:3,250 138%
Deaths:1,125
KDR:3.980
Accuracy:56.439% B+
KPH:33.400 B*
VKPH:24.300 A*
E540 Halberd
B**
Kills:647
V. Kills:426 152%
Deaths:135
KDR:4.793
Accuracy:52.184% B+
KPH:34 C*
VKPH:22.400 B**
Saron HRB
B**
Kills:543
V. Kills:334 162%
Deaths:113
KDR:4.805
Accuracy:48.870% B+
KPH:35.600 B**
VKPH:21.900 B++
Supernova PC
A+
Kills:525
V. Kills:149 350%
Deaths:43
KDR:12.209
Accuracy:47.678% C+
KPH:39.700 A+
VKPH:11.300 B*
Proton II PPA
B**
Kills:161
V. Kills:6 N/A
Deaths:12
KDR:13.417
Accuracy:22.888% C
KPH:85.800 B**
VKPH:3.200 C
Supernova VPC
C+
Kills:83
V. Kills:11 N/A
Deaths:5
KDR:16.600
Accuracy:44.886% D
KPH:43.900 C+
VKPH:5.800 C-
Kills:6,436 (5,085 + 1,351)
Deaths:1,433
KDR:4.491
VKDR:2.914
Vehicle Kills:4,176
Kill Difference:5,003
Playtime:185.161 hours
Usage:4%
Score:5.718m
Score/min:515
Driving Accuracy:44.886%
Gunner Accuracy:22.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:279
V. Kills:180 154%
Deaths:41
KDR:6.805
Accuracy:58.667% B
KPH:58.300 A
VKPH:37.600 A
E540 Halberd-H
C+
Kills:203
V. Kills:95 211%
Deaths:30
KDR:6.767
Accuracy:53.339% C--
KPH:43.600 C+
VKPH:20.400 C+
M12 Kobalt-H
B**
Kills:178
V. Kills:5 N/A
Deaths:14
KDR:12.714
Accuracy:27.888% B**
KPH:151.600 B+
VKPH:4.300 C
Proton II PPA-H
C+
Kills:149
V. Kills:10 N/A
Deaths:19
KDR:7.842
Accuracy:34.856% C
KPH:86.100 C+
VKPH:5.800 C+
Aphelion VEX-4H
B**
Kills:98
V. Kills:81 120%
Deaths:37
KDR:2.649
Accuracy:44.625% C+
KPH:46.200 B
VKPH:38.200 B**
M40 Fury-H
B+
Kills:70
V. Kills:6 N/A
Deaths:7
KDR:10
Accuracy:35.284% D
KPH:107.600 B+
VKPH:9.200 C
Kills:977 (0 + 977)
Deaths:148
KDR:6.601
VKDR:2.547
Vehicle Kills:377
Kill Difference:829
Playtime:15.120 hours
Usage:0%
Score:0.568m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:35.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:509
V. Kills:126 401%
Deaths:83
KDR:6.133
Accuracy:51.519% A++
KPH:65.600 B*
VKPH:16.200 A+
M40 Fury
A++
Kills:311
V. Kills:87 353%
Deaths:53
KDR:5.868
Accuracy:49.088% A
KPH:77.400 B**
VKPH:21.600 A++
M20 Basilisk
B+
Kills:121
V. Kills:41 288%
Deaths:38
KDR:3.184
Accuracy:44.773% B+
KPH:21.200 C++
VKPH:7.200 C+
M20 Basilisk
B+
Kills:81
V. Kills:43 184%
Deaths:28
KDR:2.893
Accuracy:41.058% C*
KPH:23.700 C++
VKPH:12.600 B+
M12 Kobalt
C*
Kills:77
V. Kills:4 N/A
Deaths:17
KDR:4.529
Accuracy:19.718% C*
KPH:72.200 C*
VKPH:3.800 C*
M12 Kobalt
B**
Kills:73
V. Kills:2 N/A
Deaths:7
KDR:10.429
Accuracy:22.674% B**
KPH:94.100 B+
VKPH:2.600 C
Kills:1,172 (0 + 1,172)
Deaths:226
KDR:5.186
VKDR:1.341
Vehicle Kills:303
Kill Difference:946
Playtime:22.745 hours
Usage:0%
Score:0.637m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:22.674%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:1,113
V. Kills:44 N/A
Deaths:720
KDR:1.546
Accuracy:41.378% C+
KPH:47.200 C+
VKPH:1.900 C+
M40 Fury-F
C**
Kills:313
V. Kills:44 N/A
Deaths:195
KDR:1.605
Accuracy:37.802% D--
KPH:27.400 C**
VKPH:3.800 D
M12 Kobalt-F
B*
Kills:83
V. Kills:3 N/A
Deaths:60
KDR:1.383
Accuracy:28.018% B*
KPH:42.700 B+
VKPH:1.500 C++
M20 Basilisk-F
C+
Kills:55
V. Kills:39 138%
Deaths:86
KDR:0.640
Accuracy:33.026% D*
KPH:7.100 D
VKPH:5 C+
Kills:1,564 (1,564 + 0)
Deaths:1,061
KDR:1.474
VKDR:0.123
Vehicle Kills:130
Kill Difference:503
Playtime:44.701 hours
Usage:1%
Score:0.360m
Score/min:134
Driving Accuracy:33.026%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
B++
Kills:173
V. Kills:154 112%
Deaths:81
KDR:2.136
Accuracy:36.915% C
KPH:26.800 C+
VKPH:23.800 B++
CAS 14-E
C+
Kills:146
V. Kills:8 N/A
Deaths:37
KDR:3.946
Accuracy:24.321% D**
KPH:59.400 C+
VKPH:3.300 D-
Kills:319 (0 + 319)
Deaths:118
KDR:2.703
VKDR:1.373
Vehicle Kills:162
Kill Difference:201
Playtime:8.920 hours
Usage:0%
Score:0.163m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:24.321%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 25,37525,28017,0651.481C0.1149.071%A+65.079%C33.2CN/A100760.8h2B+4.2B++
VX6-7 14,57014,4178,8151.636C**0.0529.952%B**23.042%B46.3B+N/A141311.4h10.3B++34.2B++
NS-44P Commissioner 13,33813,26912,9271.026C+0.5645.55%B+21.132%C--57.8C++N/A181229.6h3.2B+7.1B+
Maelstrom Turbo Laser 9,6885,7702,2462.569B0.9826.3%D-3.484%B+22.2B+15.1B++293260h74B+281.4B+
Dual Photon Pods 7,0844,5914799.585B+8.0057.603%B++N/A79.4C++43.1A*84157.8h26C45.1C++
Proximity Mine 4,5674,5521,4873.061C1.4752.369%B**N/A243.4A**N/A83818.7h1.6B*3B**
Supernova FPC 7,7274,4771,1253.98C2.3956.439%B+2.658%C++33.4B*24.3A*444133.9h4.7B+8.3B+
Pulsar LSW 4,3364,2963,4351.251C+0.3426.074%B+26.467%C**43.7C+N/A16298.3h11.2B+42.8B+
Eclipse VE3A 4,0143,9483,1131.268C+0.3234.526%A++22.189%B+30.6CN/A98129.1h9B**26.2A
The Slasher 3,3703,34644,1810.076B+1.5134.893%C+3.198%D-2.5C+N/A71323.2h1.8B++5.2C+
Parsec VX3-A 3,0683,0478743.486C1.9047.552%B*72.333%D--61.3B+N/A19249.7h1.8C**3.8B++
C-4 3,6792,6831,4131.899B0.3130.511%B*N/A149.9A+55.6A++158517.9h1.2B+4B*
Lasher X2 2,6462,6132,1521.214B0.3737.009%A+2.717%D45.1B++N/A17958h14.3B**38.7B**
The Immortal 2,4152,4082,1091.142C+0.4539.341%B++21.138%D-49.6C++N/A14848.5h6.7B*17.1B**
VX29 Polaris 2,0462,0361,6471.236C+0.3524.575%C*21.611%C+39.2C+N/A13852h10.9B+44.5B+
NS-45 Pilot 2,0051,9891,9371.027C+0.5632.838%C*27.099%C++53.3C++N/A15337.3h6.5B+19.9B+
Betelgeuse 54-A 1,9861,9731,0451.888C0.3028.125%B+25.139%D64.1C+N/A34430.8h10B+35.7B+
Hunter QCX 1,9711,9392,1600.898B0.6945.765%C*30.48%C**31.3A++N/A10361.9h3.1B+6.8B+
C-4 ARX 2,3631,8891,2481.514C0.0728.851%B+N/A154.8B*38.9C*88212.2h1.1B+3.8B++
Terminus VX-9 1,7131,7001,3841.228C+0.3628.83%B++26%C+44.2C**N/A19938.5h10.6B++36.9B++
SVA-88 1,5981,5939871.614C+0.0325.652%B+25.235%C+37.6CN/A19342.4h10.9B+42.5B+
Spiker 1,6041,5881,3521.175C*0.4136.565%B**19.962%C+57.5B*N/A17927.6h7.5B+20.4B*
NS-44L Blackhand 1,4521,4498451.715B+0.1350.659%B**37.543%C58.7A++N/A21824.7h3.3B*6.5B*
Orion VS54 1,3831,3777351.873C**0.2924.475%B++21.787%C-34.3C++N/A24340.1h11.9B+48.5C*
CAS30 Tank Buster 2,5441,3531,2411.09C+0.5038.141%DN/A11.9B++10.5B++147113.8h42.6B+111.8B+
VE-H Maw AE 1,3581,3291,3750.967D0.6228.448%C+29.571%C++43.3C--N/A13530.7h9.4B+33.1B
Pulsar C 1,2971,2916112.113B++0.5327.45%B+20.139%C--20.7CN/A11762.4h10.3B+37.7B+
NS Decimator 1,9361,2892,1220.607C--0.9868.074%B*1.629%C-32.3C+16.2C+37339.9h5.4C7.9C++
Phobos VX86 1,2811,2776881.856B+0.2757.277%C+13.313%C-60.8B++N/A26621h2.6C+4.5C++
NS-44 Commissioner 1,2781,2748331.529B+0.0641.456%B++21.115%C+64.3B**N/A29319.8h3.5B+8.5B+
Ursa 1,2741,2668131.557C**0.0326.003%B+17.141%D--40.4C++N/A15331.3h10.3B+39.6B+
NS-30 Vandal 1,2641,2536821.837C++0.2540.113%B**28.891%C**59.7B**N/A18021h4.8B++12.1B*
Lancer VS22 2,4681,2401,4600.849C++0.7466.654%B++N/A18.7B+18.5B*33766.4h13.9B+20.9B+
Icikill 1,1861,18212,2670.096B*1.4937.016%B+3.469%D-3C+N/A9397.3h1.8B+4.9B+
Eridani SX5 1,1881,1815522.139B*0.5533.567%A+21.253%C*85.6A*N/A44213.8h9.4B*28.1B++
Serpent VE92 1,1781,1789821.2C++0.3926.781%B++18.506%C19.6C-N/A9960.1h12.1B45.3B+
H-V45 1,1771,1741,0461.122C+0.4726.743%B+17.717%C-20.3C--N/A10557.7h13.2C++49.4B+
Solstice VE3 1,1781,1734272.747M+1.1630.807%A+19.693%C+37.7B**N/A22731.1h10.5B**33.9B+
Artemis VX26 1,1841,1726961.684C**0.1030.467%B++24.232%C*41.6B+N/A15028.2h10.8B+35.4B+
NS-11A 1,1711,1701,0251.141C+0.4524.652%C++18.718%C24CN/A9948.8h11.8B++47.8B+
XM98 1,1661,1636341.834C+0.2541.937%B++61.737%D**35.3B+N/A11332.9h2.3B+5.4B+
Cerberus 1,1631,1626311.842B*0.2547.529%A*24.613%C*61.2B*N/A29619h5.2B++10.9B**
Parallax VX3 1,1631,1614032.881C+1.2941.851%B+71.662%D40.7B*N/A19628.5h2B+4.7B+
V10 1,1631,1603243.58C*1.9947.521%B**75.259%C72.5A++N/A18116h1.8B*3.7B*
Phantom VA23 1,1651,1606091.905C++0.3241.442%B**32.931%B+67.4AN/A17717.2h3.6B**8.8B*
Solstice Burst 1,1721,1597251.599C++0.0132.437%B**23.555%C+46.4C**N/A13725h10.8B*33.4B*
Flare VE6 1,1671,1557551.53C++0.0629.582%A30.303%B*38.1C+N/A14030.3h8.4B*28.3B*
Force-Blade 1,2391,12028,9590.039B+1.5554.168%A*1.25%D-0.9C*N/A41232.3h2.2B+4B+
S12 Renegade 1,1571,1137201.546C0.0441.378%C+9.434%A47.2C+1.9C+14523.6h3.2C**7.7C**
Saron Laser Cannon 1,9691,0775881.832C++0.2432.368%C++3.25%B++22.6B*18.7A+37447.7h96.9B+299.2B+
C150 Dalton 1,8439972134.681C3.0938.294%C+N/A9970U8460U97277300.1h4.7C+12.3C+
Tank Mine 1,4498972993C**1.4139.811%B+N/A172.5A+106.2A+22065.2h1.7B+4.3B**
Hornet Missiles 1,2598157311.164A9.5864.744%B1.104%C--133.6B**72.8A+14046.1h8.5B+13.1B+
VE-H Maw 7587466691.115C0.4727.379%B31.099%B+46.6C+N/A18216h8.8B++32.3B+
Frag Grenade 6666621662N/A660.4148.276%B+N/A827.5A+5C37120.8h2.5B**5.3B*
L100 Python AP 1,0916572262.907C1.3263.605%B*1.37%D42.4B**28A++55415.5h6.1C*9.6B+
E540 Halberd 1,0736471354.793C3.2152.184%B+4.019%B*33.9C*22.3B**71619.1h6.1C+11.6C**
L100 Python HESH 7326374414.477C**12.8956.598%B*1.727%C++47.5C+7.1C26113.4h3.1B+5.5B++
Sirius SX12 6136124601.33C**0.2624.923%C++12.909%D-36.2BN/A20516.9h13.3B+53.5B
Saron HRB 8775431134.805C+3.2248.87%B+1.289%C35.5B**21.8B++89415.3h18.8B+38.4B++
Supernova PC 6745254312.209B**10.6247.678%C+4.19%A+39.8A++11.3B*50313.2h3.3B**6.9B**
M40 Fury 635509836.133C+4.5551.519%A++1.179%D65.3B*16.2A+4997.8h14.2C++27.6B++
Light PPA 5504851024.755C+3.1737.849%C-1.031%C57.7B+7.7A++3288.4h10.4B+27.5B
C75 Viper 552468558.509B**6.9239.547%C+1.923%B+44.6B*8C+41210.5h6.9A17.4B**
Blueshift VM5 4404352551.706C0.1220.642%C++23.218%B29.6CN/A14714.7h16.7C+81C*
Nova 4104091672.449B*0.8648.771%C**14.425%C+42.2C**N/A1679.7h5.8D11.8C+
Auraxium Force-Blade 3563535,3050.067B++1.5252.389%A++1.416%D-2.2B++N/A8164h1.9B+3.6B+
MANA Anti-Vehicle Turret 5793502391.464C+0.1256.825%C-3.714%C**3500C2290C40690000.1h6.7B+11.8B+
Antares LC 6253471632.129C**0.5433.257%C*2.882%B++34.4B**27.5A+58010.1h71.9B++216.3B++
Deimos VA29 3253252131.526C*0.0670.158%B*25.539%A+58B+N/A2485.6h2.3C*3.3B+
M40 Fury-F 3573131951.605C+0.0237.802%D--N/A27.5C**3.9C--15511.4h6.4B++16.9B+
M40 Fury 398311535.868C+4.2849.088%A1.929%C++77.8B**21.8A++6504h13.8C+28.2B+
Phaseshift VX-S 2962951292.287C0.7035.33%C+71.186%C33.1C*N/A1118.9h3.1C+8.9C++
MANA Anti-Personnel Turret 2952931242.363N/A0.7823.43%UN/A2930U20U12323300.1h22.9T*97.7T*
Saron HRB-H 459279416.805B5.2258.667%B1.792%C*58.1A37.5A7444.8h20.2B+34.4B++
Rocklet Rifle 4962744480.612C+0.9852.879%C+N/A39.1B*31.7B+4967h26.2B**49.5B++
Lumine Edge AE 2682682521.063S0.5238.396%C**21.642%B+43.2B**N/A1106.2h1.2B+3.1B
M60-A Bulldog 299253524.865C-3.2845.896%C+1.581%D20.4D3.7C+14312.4h6.3C+13.8C+
Nyx VX31 2532521671.509C0.0832.315%C19.048%D*24.7DN/A12410.2h4.9B+15.2B
Comet VM2 3032492051.215B+0.3748.109%B+5.622%B++14B+3D21617.8h13.1B**27.2B*
Manticore SX40 2322271281.773B*0.1929.25%C+23.348%C*50.4B**1.1B+2184.5h6.4B++21.7B+
Blueshift VM5 2152141311.634C0.0519.644%C++18.692%C-26.8C-N/A1688h15.5C++78.7C*
Lumine Edge 2152141,7530.122C++1.4727.095%C+19.159%B+3.5CN/A1561.8h1.4C++5C**
NSX Amaterasu 2102094190.499U1.0923.434%C27.273%A20.3A*N/A7010.3h4.2C+18C*
E540 Halberd-H 298203306.767C+5.1853.339%C--4.926%A++43.2C+20.2C+5524.7h6.1C++11.5C+
Zenith VX-5 1891891321.432C**0.1626.679%C**16.931%D27.8CN/A1856.8h12.1B+45.4B+
Pulsar VS1 1801801531.176C*0.4126.908%B++20.556%C+17C-N/A25810.6h12.4B++45.9B++
M12 Kobalt-H 1831781412.714C11.1327.888%B**21.91%B**148.3B4.2C5851.2h11.9B++42.6B*
Comet VM2 2221751661.054C+0.5350.365%B+7.429%A+16.7B*4.5C21110.5h15B**29.7B**
Hellion G20 327173812.136C--0.5536.915%C2.89%D26.6C+23.7B++3396.5h137.5D-372.5D-
NS-7 PDW 1691681151.461B++0.1331.895%A16.071%C35.7B+N/A3724.7h12.6B+39.6B++
M60-A Bulldog 185165443.75C--2.1636.45%D--1.818%C16.3D-2D12610.1h5.8C*15.9C
NSX Tengu 1641631121.455C**0.1345.701%A27.607%B**62.7B*N/A2522.6h11.7B+25.5B+
NSX Daimyo 161161662.439C0.8550.226%A92.547%C59.6BN/A1522.7h2.1B++4.1B*
Proton II PPA 1671611213.417C+11.8322.888%C1.242%D84.7B*3.2C4521.9h6.7B*29.3B++
Anti-Vehicle Grenade 1671601160N/A158.4168.16%A++N/A800A++35D58180.2h2.7A+3.9A
Cosmos VM3 155150861.744C+0.1618.585%B24.667%A28.8C+1B**2055.2h16.5D--88.9C+
Proton II PPA-H 159149197.842C6.2534.856%CN/A87.6C+5.9C+4331.7h8.8B+25.1B
L100 Python HEAT 203148334.485C+2.9045.411%D4.73%A+43.5B**16.2B**6503.4h4.4B*9.8B+
Equinox VE2 Burst 1481471051.4C+0.1936.822%A++21.769%D35CN/A1264.2h11.1B+30.1B**
Quasar VM1 148147275.444M3.8614.053%C14.966%D17.7C--N/A2048.3h15.2C+107.9C+
CAS 14-E 154146373.946D2.3624.321%D**N/A58.4C3.2D--2112.5h26B+106.9C+
NSX-P Tanto 1311301181.102C*0.4928.729%B++33.077%B**48.1B**N/A2782.7h10.6B**36.9B*
Nemesis VSH9 1981282580.496C1.0968.109%B++N/A24.6B13.5C++10435.2h7.3B+10.7B++
Sticky Grenade 1281281128N/A126.4140.182%D**N/A640DN/A29320.2h2.4C+6C
M20 Basilisk 162121383.184C++1.6044.773%B+5.785%C+21.2C++7.2C+3305.7h94.5C++211.1B+
CME 1191181051.124C+0.4626.023%C+16.949%D22.3DN/A1615.3h13C**49.9C**
VE-S Canis 116115781.474C**0.1128.6%C*27.826%B*41.1C++N/A2092.8h8.8B*30.9B++
Spear Anti-Vehicle Phalanx Turret 197110293.793C--2.2156.635%A3.636%C+61.1A48.3A**14201.8h8.7C++15.3B+
S1 1941001150.87C**0.7263.056%B++2%C--19.2C-18.1B++9925.2h9.1D--14.4C
MAX Punch 1041005600.179B+1.4157.313%B++N/A2.5C**N/A1240.1h1.9C++3.4C**
Aphelion VEX-4H 17998372.649C1.0644.625%C+4.082%B+46.7B38.6B**7082.1h51.7B+115.9B+
Vortex VM21 170941250.752C0.8441.14%C+2.128%D8.2C6.6C*13611.5h32.6B+79.1B
M12 Kobalt-F 8683601.383C0.2028.018%B*20.482%A*43.7B+1.6C**1191.9h10.7B++38.2B++
Supernova VPC 9483516.6B+15.0144.886%DN/A43.7C+5.8C-5551.9h2.9B+6.4C++
M20 Basilisk 12481282.893C+1.3141.058%C*7.407%B++23.8C++12.6B+4313.4h96.6C*235.3B+
L105 Zephyr 988199C+7.4136.211%D-N/A810U170U4891000.1h5.6B+15.4C++
M12 Kobalt 8177174.529D2.9419.718%C*24.675%A+70C++3.6C++3371.1h16.7B+84.7B+
NSX Naginata 7877451.711B0.1225.829%B++31.169%B+51.3BN/A2781.5h9.6B++37.2B++
NSX-P Tengu 7774770.961C+0.6337.919%B+28.378%B**35.2C+1.4B**1962.1h15.1C39.9C++
M12 Kobalt 7573710.429C8.8422.674%B**21.918%B*91.3B+2.5C5330.8h17B74.8B+
AP30 Shredder 13172252.88C-1.2922.865%F1.389%C--720U590U11306600.1h87.8C*384D
A30 Walker 14272930.774D0.8130.315%B*N/A3.9D--3.8D*9018.6h189.2C**624.2B++
Vortex VM21 138711110.64C0.9539.577%C+2.817%C--6C5.7C**11411.8h44C**111.3C**
M40 Fury-H 7670710C+8.4135.284%D1.429%C*100C*8.6C-5930.7h5.6B++15.9B+
Aspis Anti-Aircraft Phalanx Turret 1126096.667A5.0833.017%B**N/A25M21.7A*9222.4h94.4A+285.9B**
M20 Basilisk-F 9455860.64C+0.9533.026%D*7.273%B+7.1D5.1C+737.7h68.4C++207.1C
NS-AM7 Archer 64501850.27C--1.3258.006%C+26%B**5.2C-1.4D-679.7h19.2C*33.1C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret631,8203.6h
Nano-Armor Kit1,2081,659,881232h
Spawn Beacon26516,2219.6h
Nanite Revive Grenade02,9890.9h
Medical Applicator557139,21911.8h
Motion Spotter37565,79627.1h
Welding Device07230h
Deconstruction Tool01750.1h
Shield Recharging Field255840.3h
Recon Detection Device331,9193.3h
Smoke Grenade0570h
Ammunition Package371,1770.6h
Medical Kit232490.4h
Anti-Infantry MANA Turret448892.2h
Snowman Soldier16690.2h
PS1-AV Suppressor02400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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