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Harbinger Djupfryst[TRID] Djupfryst
VS BR 93

KDR: 1.64

Score: 115.9m

Last Seen: Dec 7th, 2018 7:36 PM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Leader of Trident[TRID] Trident
VS outfit on Cobalt

Members: 926
Level Progress (to 94): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost VX6-7 NS-44P Commissioner Maelstrom Turbo Laser Dual Photon Pods Supernova FPC Proximity Mine Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,446,156 MLG Score: 1156
Fun Score: N/A
Cheeseburgers Flipped: 417TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.155%22.95%6923898469,2301.329890.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.415%1.788A++0.361C**-1.153D*HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.632B+8.30.417B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.779%2.166%3375101713,248422985443.13265155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%-0.701D-0.508B+-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.088C+53.7-0.018C+120.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.915%2.615%310610166,768411540251.64432168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.391%1.275A-0.018C+0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.70.625B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.72%3.278%1401610064,393435823111.00803190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%0.334C**-0.27C0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.671B+15.40.607B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.147%66.329%1407101530,05038381187.82756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%1.964A++-0.057C+0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+20.36C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.924%15.53%140310192,009350850.572528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.385%1.13B**0.212C++0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.20.342C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 926
115.9m374.4%481 (28.9k)420 (25.2k)1.63905162,03298,8571.8824993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022572624.07%23.597%56802:4744

35% Engineer13% Heavy Assault35% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:25 PMJan 22nd, 2013 9:11 PMDec 9th, 2018 7:47 AM (1d) (PST)Dec 7th, 2018 6:19 PM (3d) (PST)Dec 7th, 2018 3:36 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001715290.5880.3590.1392.5120.0831156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,99610,27331,72335228151525,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4594.5h/191.4d 24,065 38,235 69,157 692.4k 6,503 9,645 22,874 193m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B++
Kills:4,129
Deaths:3,263
KDR:1.265
Accuracy:26.043% B++
HSR:26.084% C**
Lasher X2
A++
Kills:2,498
Deaths:1,996
KDR:1.252
Accuracy:36.894% A++
HSR:2.762% D
VX29 Polaris
C*
Kills:2,036
Deaths:1,647
KDR:1.236
Accuracy:24.575% C*
HSR:21.611% C+
Betelgeuse 54-A
B+
Kills:1,973
Deaths:1,045
KDR:1.888
Accuracy:28.167% B+
HSR:25.139% D
SVA-88
B+
Kills:1,593
Deaths:987
KDR:1.614
Accuracy:25.652% B+
HSR:25.235% C+
Orion VS54
B++
Kills:1,325
Deaths:673
KDR:1.969
Accuracy:24.372% B++
HSR:21.057% C--
Ursa
B++
Kills:1,266
Deaths:813
KDR:1.557
Accuracy:26.003% B++
HSR:17.141% D--
Flare VE6
A+
Kills:1,066
Deaths:672
KDR:1.586
Accuracy:29.913% A+
HSR:29.925% B*
VE-H Maw
B+
Kills:564
Deaths:512
KDR:1.102
Accuracy:27.471% B+
HSR:29.965% B+
NSX Naginata
B++
Kills:77
Deaths:45
KDR:1.711
Accuracy:25.829% B++
HSR:31.169% B+
Kills:16,527
Deaths (as Heavy Assault):11,653
Deaths (to Heavy Assaults):27,376
KDR:1.41826
Kill Difference:4,874
Playtime:611.673 hours
Usage:13%
Score:14.745m
Score/min:402
Accuracy (listed only):27.492%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:13,866
Deaths:8,247
KDR:1.681
Accuracy:30.035% B**
HSR:22.905% B
Eclipse VE3A
A++
Kills:3,891
Deaths:3,034
KDR:1.282
Accuracy:34.532% A++
HSR:22.000% B+
Pulsar C
B++
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% B++
HSR:20.139% C--
Phobos VX86
C+
Kills:1,275
Deaths:686
KDR:1.859
Accuracy:57.240% C+
HSR:13.333% C-
Serpent VE92
B++
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% B++
HSR:18.506% C
Solstice VE3
A+
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% A+
HSR:19.693% C+
Solstice Burst
B**
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B**
HSR:23.555% C+
Nova
B
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% B
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Zenith VX-5
C**
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C**
HSR:16.931% D
Kills:24,756
Deaths (as Engineer):15,224
Deaths (to Engineers):21,231
KDR:1.62612
Kill Difference:9,532
Playtime:1,599.625 hours
Usage:35%
Score:41.391m
Score/min:431
Accuracy (listed only):38.489%
HSR (listed only):19.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:13,866
Deaths:8,247
KDR:1.681
Accuracy:30.035% B**
HSR:22.905% B
Eclipse VE3A
A++
Kills:3,891
Deaths:3,034
KDR:1.282
Accuracy:34.532% A++
HSR:22.000% B+
Pulsar C
B++
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% B++
HSR:20.139% C--
Phobos VX86
C+
Kills:1,275
Deaths:686
KDR:1.859
Accuracy:57.240% C+
HSR:13.333% C-
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C**
Serpent VE92
B++
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% B++
HSR:18.506% C
Solstice VE3
A+
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% A+
HSR:19.693% C+
Solstice Burst
B**
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B**
HSR:23.555% C+
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.939% C++
HSR:12.909% D-
Nova
B
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% B
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Zenith VX-5
C**
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C**
HSR:16.931% D
NS-7 PDW
A+
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A+
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:29.728% B+
HSR:27.826% B*
Kills:26,995
Deaths (as Light Assault):16,541
Deaths (to Light Assaults):17,143
KDR:1.63201
Kill Difference:10,454
Playtime:461.981 hours
Usage:10%
Score:11.321m
Score/min:408
Accuracy (listed only):36.715%
HSR (listed only):20.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,638
Deaths:1,292
KDR:1.268
Accuracy:28.758% B++
HSR:25.763% C+
Phobos VX86
C+
Kills:1,275
Deaths:686
KDR:1.859
Accuracy:57.240% C+
HSR:13.333% C-
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C**
H-V45
B+
Kills:1,174
Deaths:1,046
KDR:1.122
Accuracy:26.743% B+
HSR:17.717% C
NS-11A
C++
Kills:1,170
Deaths:1,025
KDR:1.141
Accuracy:24.652% C++
HSR:18.718% C
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.939% C++
HSR:12.909% D-
Nova
B
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% B
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Pulsar VS1
B++
Kills:180
Deaths:153
KDR:1.176
Accuracy:26.908% B++
HSR:20.556% C+
NS-7 PDW
A+
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A+
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
Equinox VE2 Burst
A++
Kills:147
Deaths:105
KDR:1.400
Accuracy:36.822% A++
HSR:21.769% D
CME
C+
Kills:118
Deaths:105
KDR:1.124
Accuracy:26.023% C+
HSR:16.949% D
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:29.728% B+
HSR:27.826% B*
Kills:8,675
Deaths (as Combat Medic):6,109
Deaths (to Combat Medics):12,466
KDR:1.42004
Kill Difference:2,566
Playtime:241.497 hours
Usage:5%
Score:5.841m
Score/min:403
Accuracy (listed only):36.565%
HSR (listed only):20.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:23,063
Deaths:14,955
KDR:1.542
Accuracy:49.359% A++
HSR:64.805% C
NS-44P Commissioner
B++
Kills:12,020
Deaths:11,298
KDR:1.064
Accuracy:45.609% B++
HSR:20.799% C-
Parsec VX3-A
B*
Kills:3,047
Deaths:874
KDR:3.486
Accuracy:47.565% B*
HSR:72.333% D--
The Immortal
B++
Kills:2,408
Deaths:2,109
KDR:1.142
Accuracy:39.349% B++
HSR:21.138% D--
NS-45 Pilot
C**
Kills:1,986
Deaths:1,930
KDR:1.029
Accuracy:32.909% C**
HSR:27.090% C*
Spiker
B**
Kills:1,588
Deaths:1,352
KDR:1.175
Accuracy:36.565% B**
HSR:19.962% C+
NS-44L Blackhand
B**
Kills:1,449
Deaths:845
KDR:1.715
Accuracy:50.659% B**
HSR:37.543% C
NS-44 Commissioner
B++
Kills:1,274
Deaths:833
KDR:1.529
Accuracy:41.456% B++
HSR:21.115% C+
NS-30 Vandal
A
Kills:1,253
Deaths:682
KDR:1.837
Accuracy:40.113% A
HSR:28.891% C**
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C**
Artemis VX26
B++
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:30.467% B++
HSR:24.232% C**
XM98
B++
Kills:1,163
Deaths:634
KDR:1.834
Accuracy:41.937% B++
HSR:61.737% D**
Cerberus
A*
Kills:1,162
Deaths:631
KDR:1.842
Accuracy:47.529% A*
HSR:24.613% C**
Parallax VX3
B+
Kills:1,161
Deaths:403
KDR:2.881
Accuracy:41.851% B+
HSR:71.662% D
Phantom VA23
B**
Kills:1,160
Deaths:609
KDR:1.905
Accuracy:41.442% B**
HSR:32.931% B
V10
B**
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:47.521% B**
HSR:75.259% C
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.939% C++
HSR:12.909% D-
Phaseshift VX-S
C+
Kills:295
Deaths:129
KDR:2.287
Accuracy:35.330% C+
HSR:71.186% C
Nyx VX31
C
Kills:252
Deaths:167
KDR:1.509
Accuracy:32.315% C
HSR:19.048% D--
Manticore SX40
C**
Kills:227
Deaths:128
KDR:1.773
Accuracy:29.250% C+
HSR:23.348% C**
NS-7 PDW
A+
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A+
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
NSX Daimyo
A
Kills:161
Deaths:66
KDR:2.439
Accuracy:50.226% A
HSR:92.547% C
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:29.728% B+
HSR:27.826% B*
NS-AM7 Archer
N/A
Kills:50
Deaths:185
KDR:0.270
Accuracy:58.006% N/A
HSR:26% N/A
Kills:58,290
Deaths (as Infiltrator):40,167
Deaths (to Infiltrators):12,188
KDR:1.45119
Kill Difference:18,123
Playtime:1,611.273 hours
Usage:35%
Score:41.488m
Score/min:429
Accuracy (listed only):40.212%
HSR (listed only):37.676%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:435
Deaths:255
KDR:1.706
Accuracy:20.642% C*
HSR:23.218% B+
Comet VM2
B++
Kills:246
Deaths:203
KDR:1.212
Accuracy:47.909% B+
HSR:5.691% B++
Blueshift VM5
C++
Kills:214
Deaths:131
KDR:1.634
Accuracy:19.644% C++
HSR:18.692% C
Comet VM2
A+
Kills:175
Deaths:164
KDR:1.067
Accuracy:50.107% B+
HSR:7.429% A+
Cosmos VM3
B**
Kills:150
Deaths:86
KDR:1.744
Accuracy:18.585% B+
HSR:24.667% B**
Quasar VM1
C
Kills:147
Deaths:27
KDR:5.444
Accuracy:14.053% C
HSR:14.966% D
Vortex VM21
C+
Kills:94
Deaths:125
KDR:0.752
Accuracy:41.140% C+
HSR:2.128% D
Vortex VM21
C+
Kills:71
Deaths:111
KDR:0.640
Accuracy:39.577% C+
HSR:2.817% C--
Kills:1,532
Deaths (as MAX Suit):551
Deaths (to MAX Suits):5,241
KDR:2.7804
Kill Difference:981
Playtime:52.231 hours
Usage:1%
Score:1.121m
Score/min:358
Accuracy (listed only):31.457%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:5,762
V. Kills:3,913 147%
Deaths:2,238
KDR:2.575
Accuracy:26.308% D-
KPH:22.200 B++
VKPH:15.100 B++
Dual Photon Pods
A*
Kills:4,584
V. Kills:2,490 184%
Deaths:476
KDR:9.630
Accuracy:57.603% B++
KPH:79.400 C++
VKPH:43.100 A*
Saron Laser Cannon
A+
Kills:1,070
V. Kills:889 120%
Deaths:579
KDR:1.848
Accuracy:32.347% C++
KPH:22.600 B**
VKPH:18.800 A+
Hornet Missiles
A
Kills:815
V. Kills:444 183%
Deaths:73
KDR:11.164
Accuracy:64.744% C**
KPH:133.300 B**
VKPH:72.600 A
Light PPA
A++
Kills:485
V. Kills:65 N/A
Deaths:102
KDR:4.755
Accuracy:38.120% C
KPH:58.400 B+
VKPH:7.800 A++
Antares LC
A++
Kills:347
V. Kills:278 124%
Deaths:163
KDR:2.129
Accuracy:33.257% C*
KPH:34.300 A
VKPH:27.500 A++
Kills:13,063 (7,664 + 0)
Deaths:3,631
KDR:3.598
VKDR:2.225
Vehicle Kills:8,079
Kill Difference:9,432
Playtime:389.434 hours
Usage:8%
Score:9.564m
Score/min:409
Piloting Accuracy:33.257%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:1,347
V. Kills:1,187 113%
Deaths:1,237
KDR:1.089
Accuracy:38.129% D
KPH:11.900 B++
VKPH:10.500 B+
C150 Dalton
U
Kills:997
V. Kills:846 118%
Deaths:213
KDR:4.681
Accuracy:38.297% C+
KPH:3,589,200 U
VKPH:3,045,600 U
AP30 Shredder
U
Kills:72
V. Kills:59 120%
Deaths:25
KDR:2.880
Accuracy:22.865% F
KPH:259,200 U
VKPH:212,400 U
L105 Zephyr
U
Kills:65
V. Kills:14 433%
Deaths:8
KDR:8.125
Accuracy:32.035% D*
KPH:234,000 U
VKPH:50,400 U
Kills:2,481 (1,347 + 1,134)
Deaths:1,483
KDR:1.673
VKDR:1.420
Vehicle Kills:2,106
Kill Difference:998
Playtime:113.543 hours
Usage:2%
Score:2.130m
Score/min:313
Piloting Accuracy:38.129%
Gunner Accuracy:32.035%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:637
V. Kills:95 N/A
Deaths:44
KDR:14.477
Accuracy:56.598% B*
KPH:47.500 C+
VKPH:7.100 C
L100 Python AP
A++
Kills:613
V. Kills:411 149%
Deaths:202
KDR:3.035
Accuracy:63.419% B*
KPH:42.100 B**
VKPH:28.200 A++
C75 Viper
B*
Kills:468
V. Kills:84 N/A
Deaths:55
KDR:8.509
Accuracy:39.547% C+
KPH:44.400 B*
VKPH:8 C++
L100 Python HEAT
B**
Kills:148
V. Kills:55 264%
Deaths:33
KDR:4.485
Accuracy:45.411% D
KPH:43 B**
VKPH:16 B**
Kills:1,866 (1,866 + 0)
Deaths:334
KDR:5.587
VKDR:1.931
Vehicle Kills:645
Kill Difference:1,532
Playtime:41.969 hours
Usage:1%
Score:1.088m
Score/min:432
Driving Accuracy:45.411%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:4,377
V. Kills:3,201 137%
Deaths:1,108
KDR:3.950
Accuracy:56.301% B
KPH:33.200 B**
VKPH:24.300 A*
E540 Halberd
B*
Kills:647
V. Kills:426 152%
Deaths:135
KDR:4.793
Accuracy:52.184% B+
KPH:34 C**
VKPH:22.400 B*
Saron HRB
B**
Kills:531
V. Kills:327 162%
Deaths:113
KDR:4.699
Accuracy:48.815% B+
KPH:35.300 B**
VKPH:21.800 B++
Supernova PC
A++
Kills:525
V. Kills:149 350%
Deaths:43
KDR:12.209
Accuracy:47.678% C+
KPH:39.700 A++
VKPH:11.300 B**
Proton II PPA
B**
Kills:161
V. Kills:6 N/A
Deaths:12
KDR:13.417
Accuracy:22.888% C+
KPH:85.800 B**
VKPH:3.200 C
Supernova VPC
C++
Kills:83
V. Kills:11 N/A
Deaths:5
KDR:16.600
Accuracy:44.886% D
KPH:43.900 C++
VKPH:5.800 C-
Kills:6,324 (4,985 + 1,339)
Deaths:1,416
KDR:4.466
VKDR:2.910
Vehicle Kills:4,120
Kill Difference:4,908
Playtime:182.924 hours
Usage:4%
Score:5.640m
Score/min:514
Driving Accuracy:44.886%
Gunner Accuracy:22.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:278
V. Kills:179 154%
Deaths:41
KDR:6.780
Accuracy:58.567% B
KPH:58.400 B**
VKPH:37.600 B**
E540 Halberd-H
C+
Kills:203
V. Kills:95 211%
Deaths:30
KDR:6.767
Accuracy:53.339% C--
KPH:43.600 C+
VKPH:20.400 C+
M12 Kobalt-H
B**
Kills:170
V. Kills:4 N/A
Deaths:13
KDR:13.077
Accuracy:28.118% B**
KPH:147.800 B
VKPH:3.500 C--
Proton II PPA-H
C+
Kills:146
V. Kills:10 N/A
Deaths:18
KDR:8.111
Accuracy:34.793% C
KPH:85.100 C+
VKPH:5.800 C+
Aphelion VEX-4H
B**
Kills:98
V. Kills:81 120%
Deaths:37
KDR:2.649
Accuracy:44.625% C+
KPH:46.200 B+
VKPH:38.200 B**
M40 Fury-H
B+
Kills:70
V. Kills:6 N/A
Deaths:7
KDR:10
Accuracy:35.284% D
KPH:107.600 B+
VKPH:9.200 C-
Kills:965 (0 + 965)
Deaths:146
KDR:6.610
VKDR:2.568
Vehicle Kills:375
Kill Difference:819
Playtime:15.053 hours
Usage:0%
Score:0.560m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:35.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:509
V. Kills:126 401%
Deaths:83
KDR:6.133
Accuracy:51.509% A++
KPH:65.600 B*
VKPH:16.200 A+
M40 Fury
A++
Kills:310
V. Kills:86 356%
Deaths:52
KDR:5.962
Accuracy:48.946% A
KPH:77.300 B*
VKPH:21.400 A++
M20 Basilisk
B+
Kills:111
V. Kills:35 308%
Deaths:36
KDR:3.083
Accuracy:43.627% B+
KPH:19.800 C+
VKPH:6.200 C-
M20 Basilisk
B+
Kills:73
V. Kills:39 183%
Deaths:24
KDR:3.042
Accuracy:39.770% C++
KPH:22.100 C++
VKPH:11.800 B+
M12 Kobalt
C++
Kills:60
V. Kills:3 N/A
Deaths:14
KDR:4.286
Accuracy:18.720% C++
KPH:68.700 C++
VKPH:3.400 C++
M12 Kobalt
A
Kills:55
V. Kills: N/A
Deaths:5
KDR:11
Accuracy:24.310% A
KPH:92.500 B++
VKPH:0 D**
Kills:1,118 (0 + 1,118)
Deaths:214
KDR:5.224
VKDR:1.350
Vehicle Kills:289
Kill Difference:904
Playtime:22.145 hours
Usage:0%
Score:0.614m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:24.310%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:1,100
V. Kills:44 N/A
Deaths:705
KDR:1.560
Accuracy:41.353% C+
KPH:47.700 C+
VKPH:1.900 C+
M40 Fury-F
C*
Kills:313
V. Kills:44 N/A
Deaths:195
KDR:1.605
Accuracy:37.802% D--
KPH:27.400 C*
VKPH:3.800 D
M12 Kobalt-F
B++
Kills:83
V. Kills:3 N/A
Deaths:60
KDR:1.383
Accuracy:28.018% B++
KPH:42.700 B+
VKPH:1.500 C++
M20 Basilisk-F
C+
Kills:55
V. Kills:39 138%
Deaths:86
KDR:0.640
Accuracy:33.026% D*
KPH:7.100 C
VKPH:5 C+
Kills:1,551 (1,551 + 0)
Deaths:1,046
KDR:1.483
VKDR:0.124
Vehicle Kills:130
Kill Difference:505
Playtime:44.193 hours
Usage:1%
Score:0.358m
Score/min:135
Driving Accuracy:33.026%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
B+
Kills:155
V. Kills:144 107%
Deaths:78
KDR:1.987
Accuracy:36.559% D
KPH:24.600 C+
VKPH:22.900 B+
CAS 14-E
C+
Kills:139
V. Kills:7 N/A
Deaths:33
KDR:4.212
Accuracy:24.210% D**
KPH:62.500 C+
VKPH:3.100 D--
Kills:294 (0 + 294)
Deaths:111
KDR:2.649
VKDR:1.360
Vehicle Kills:151
Kill Difference:183
Playtime:8.513 hours
Usage:0%
Score:0.152m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:24.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 23,15123,06314,9551.542C0.1049.359%A++64.805%C33.5C+N/A101687.5h2B+4.1B*
VX6-7 14,00913,8668,2471.681C**0.0430.035%B**22.905%B47.2B++N/A143293.6h10.2B*34B*
NS-44P Commissioner 12,06712,02011,2981.064C+0.5845.609%B++20.799%C-58.2C*N/A182206.7h3.2B+7.1B+
Maelstrom Turbo Laser 9,6755,7622,2382.575C**0.9426.308%D-3.488%B+22.2B++15.1B++293259.8h74B+281.4B+
Dual Photon Pods 7,0744,5844769.63B+7.9957.603%B++N/A79.4C++43.2A*84057.7h26C45.1C++
Supernova FPC 7,5784,3771,1083.95C2.3156.301%B2.719%C++33.2B**24.3A*444131.9h4.7B+8.3B++
Proximity Mine 4,2594,2491,3123.239C+1.6052.437%B**N/A247MN/A84617.2h1.6B*3.1B**
Pulsar LSW 4,1654,1293,2631.265C+0.3726.043%B++26.084%C**44C++N/A16393.8h11.2B+42.9B+
Eclipse VE3A 3,9523,8913,0341.282C+0.3634.532%A++22%B+31.5CN/A101123.5h9B**26.2A
Parsec VX3-A 3,0683,0478743.486C-1.8547.565%B*72.333%D--61.3B++N/A19249.7h1.8C*3.8B+
The Slasher 2,8792,85936,1390.079B+1.5635.847%C++2.833%D-2.5C+N/A71127.9h1.8B+5B
C-4 3,6402,6481,4131.874B0.2330.39%B**N/A147.9A++55.4A++155017.9h1.2B+4B++
Lasher X2 2,5302,4981,9961.252B+0.3936.894%A++2.762%D46.1B*N/A18354.2h14.3A38.7B**
The Immortal 2,4152,4082,1091.142C+0.5039.349%B++21.138%D--49.8C+N/A14848.4h6.7B++17.1B*
VX29 Polaris 2,0462,0361,6471.236C+0.4024.575%C*21.611%C+39.4C+N/A13851.7h10.9B+44.5B+
NS-45 Pilot 2,0021,9861,9301.029C+0.6132.909%C**27.09%C*53.5C*N/A15237.1h6.5B+19.8B+
Betelgeuse 54-A 1,9861,9731,0451.888C0.2528.167%B+25.139%D64.1C++N/A33330.8h10B+35.6B+
Hunter QCX 1,9701,9382,1200.914B0.7347.113%C**30.444%C**32.1A++N/A10560.3h3.1B6.6B+
Terminus VX-9 1,6511,6381,2921.268C+0.3728.758%B++25.763%C+44.8BN/A19736.6h10.7B++37.2B++
SVA-88 1,5981,5939871.614C+0.0325.652%B+25.235%C+37.6CN/A19242.4h10.9B+42.5B+
Spiker 1,6041,5881,3521.175C++0.4636.565%B**19.962%C+57.5B*N/A17927.6h7.5B+20.4B++
C-4 ARX 1,8201,4568971.623C+0.0229.206%B++N/A160B*40C**9069.1h1.1B+3.8B++
NS-44L Blackhand 1,4521,4498451.715B+0.0850.659%B**37.543%C58.7A*N/A21724.7h3.3B*6.5B*
CAS30 Tank Buster 2,5341,3471,2371.089C+0.5538.129%DN/A11.9B++10.5B+147113.5h42.6B+111.8B
Orion VS54 1,3311,3256731.969B+0.3324.372%B++21.057%C--34.6C*N/A24538.3h11.9B+48.7C*
Pulsar C 1,2971,2916112.113B+0.4727.45%B++20.139%C--20.7CN/A11662.4h10.3B+37.7B+
Phobos VX86 1,2791,2756861.859B+0.2257.24%C+13.333%C-61B++N/A26520.9h2.6C+4.5C++
NS-44 Commissioner 1,2781,2748331.529B+0.1141.456%B++21.115%C+64.3AN/A29119.8h3.5B+8.5B+
Ursa 1,2741,2668131.557B0.0826.003%B++17.141%D--40.4C++N/A15231.3h10.3B+39.6B+
NS-30 Vandal 1,2641,2536821.837C++0.2040.113%A28.891%C**59.7B**N/A17921h4.8B++12.1B*
Lancer VS22 2,3891,1901,4310.832C++0.8166.702%B++N/A18.3B++18.4B**33565.2h14.2B+21.3B+
Icikill 1,1861,18212,2650.096B++1.5437.022%B+3.469%D3C+N/A9397.2h1.8B+4.9B+
Eridani SX5 1,1881,1815522.139B**0.5033.567%A+21.253%C**85.6A*N/A43913.8h9.4B*28.1B++
Serpent VE92 1,1781,1789821.2C++0.4426.781%B++18.506%C19.6CN/A9860.1h12.1B+45.3B+
H-V45 1,1771,1741,0461.122C+0.5226.743%B+17.717%C20.3C--N/A10257.7h13.2C++49.4B+
Solstice VE3 1,1781,1734272.747M+1.1130.807%A+19.693%C+38.1AN/A22630.8h10.5B*33.9B+
Artemis VX26 1,1841,1726961.684C**0.0430.467%B++24.232%C**41.6B+N/A15028.2h10.8B+35.4B++
NS-11A 1,1711,1701,0251.141C+0.5024.652%C++18.718%C24CN/A9648.8h11.8B++47.8B+
XM98 1,1661,1636341.834C+0.1941.937%B++61.737%D**35.3B+N/A11332.9h2.3B+5.4B+
Cerberus 1,1631,1626311.842B*0.2047.529%A*24.613%C**61.2B**N/A29619h5.2B+10.9B**
Parallax VX3 1,1631,1614032.881C+1.2441.851%B+71.662%D40.7B*N/A19628.5h2B+4.7B+
Phantom VA23 1,1651,1606091.905C+0.2741.442%B**32.931%B67.4AN/A17717.2h3.6B*8.8B++
V10 1,1631,1603243.58C++1.9447.521%B**75.259%C72.5A++N/A18116h1.8B*3.7B*
Solstice Burst 1,1721,1597251.599C++0.0432.437%B**23.555%C+46.4BN/A13725h10.8B*33.4B*
Force-Blade 1,2351,11728,8990.039B+1.6054.359%A*1.253%D-0.9C++N/A41229.7h2.2B+4B+
S12 Renegade 1,1441,1007051.56C0.0841.353%C+9.545%A+47.6C+1.9C+14723.1h3.1B7.6C**
NS Decimator 1,6351,0951,7710.618C-1.0267.496%B*1.553%D31.5C+15.5C+37334.8h5.4C8C++
Saron Laser Cannon 1,9591,0705791.848C++0.2132.347%C++3.271%B++22.6B**18.8A+37547.3h96.8B+299.4B++
Flare VE6 1,0761,0666721.586C*0.0529.913%A+29.925%B*37.7C+N/A13228.3h8.3B**27.8B*
C150 Dalton 1,8439972134.681C+3.0438.297%C+N/A9970U8460U97176100.1h4.7C+12.3C++
Tank Mine 1,4388882923.041C**1.4039.382%B+N/A174.1A+107.8A+22065.1h1.7B+4.3B**
Hornet Missiles 1,2598157311.164A9.5264.744%C**1.104%D133.6B**72.8A14026.1h8.5B13.1B+
Frag Grenade 6546501650N/A648.3648.043%BN/A812.5A5C-36480.8h2.5B**5.3B*
E540 Halberd 1,0736471354.793C3.1552.184%B+4.019%B*33.9C**22.3B*71419.1h6.1C+11.6C**
L100 Python HESH 7326374414.477C**12.8456.598%B*1.727%C++47.5C+7.1C25913.4h3.1C*5.5B+
L100 Python AP 1,0246132023.035C1.4063.419%B*1.468%D-42B**28.2A++55914.6h6.1B9.6B+
Sirius SX12 6136124601.33C**0.3124.939%C++12.909%D-36.2B+N/A20416.9h13.3B+53.5B+
VE-H Maw 5735645121.102C0.5427.471%B+29.965%B+51.3C++N/A18911h8.7B*31.7B+
Saron HRB 8585311134.699C+3.0648.815%B+1.318%C35.4B**21.8B++89115h18.8B+38.5B*
Supernova PC 6745254312.209B**10.5747.678%C+4.19%A39.8A++11.3B**50013.2h3.3B**6.9B**
M40 Fury 635509836.133C+4.4951.509%A++1.179%D65.3B*16.2A+4997.8h14.2C++27.5B++
Light PPA 5504851024.755C+3.1238.12%C1.031%C58.4B+7.8A++3298.3h10.4B+27.3B+
C75 Viper 552468558.509B**6.8739.547%C+1.923%B+44.6B*8C++40910.5h6.9A17.4B**
Blueshift VM5 4404352551.706C0.0720.642%C*23.218%B+29.6C+N/A14714.7h16.7C+81C**
Nova 4104091672.449B+0.8148.771%B14.425%C+42.2C**N/A1679.7h5.8D11.8C+
Auraxium Force-Blade 3563535,3050.067B*1.5752.389%A++1.416%D-2.2B*N/A8164h1.9B+3.6B+
Antares LC 6253471632.129C**0.4933.257%C*2.882%B++34.4A27.5A++57910.1h71.9B+216.3B++
MANA Anti-Vehicle Turret 5743472331.489D0.1556.838%D-3.746%C++3470A2270A20277300.1h6.7B+11.9C**
Deimos VA29 3253252131.526C**0.1170.158%B*25.539%A+58B++N/A2405.6h2.3C*3.3B+
M40 Fury-F 3573131951.605C++0.0337.802%D--N/A27.5C*3.9D15511.4h6.4B*16.9B+
M40 Fury 396310525.962C+4.3248.946%A1.935%C++77.5B*21.5A++6464h13.8C++28.2B+
Phaseshift VX-S 2962951292.287C0.6535.33%C+71.186%C33.1C**N/A1118.9h3.1C+8.9C++
Saron HRB-H 457278416.78B5.1458.567%B1.799%C**57.9B**37.3B**7474.8h20B+34.1B++
MANA Anti-Personnel Turret 278276992.788N/A1.1524.478%UN/A2760U20U11699100.1h23.4T*95.4T*
Nyx VX31 2532521671.509C0.1332.315%C19.048%D--24.7DN/A12410.2h4.9B+15.2B+
M60-A Bulldog 297251505.02C--3.3845.698%C+1.594%D20.4D3.7C+14412.3h6.2C+13.7C++
Comet VM2 2982462031.212B+0.4347.909%B+5.691%B++13.9B+2.9D21617.7h13.1B**27.3B*
Manticore SX40 2322271281.773B*0.1329.25%C+23.348%C**50.4B**1.1B++2184.5h6.4B++21.7B+
Rocklet Rifle 3982193390.646C+0.9952.877%C+N/A42.1B**34.4B*5355.2h23.6B**44.7B*
Blueshift VM5 2152141311.634C0.0119.644%C++18.692%C26.8CN/A1678h15.5C++78.7C**
Lumine Edge 2152141,7530.122C++1.5227.095%C++19.159%B+3.5CN/A1561.8h1.4C++5B
E540 Halberd-H 298203306.767C+5.1353.339%C--4.926%A++43.2C+20.2C+5484.7h6.1C*11.5C+
Zenith VX-5 1891891321.432C*0.2126.679%C**16.931%D27.8C+N/A1836.8h12.1B+45.4B+
Pulsar VS1 1801801531.176C*0.4626.908%B++20.556%C+17C-N/A24910.6h12.4B++45.9B*
Comet VM2 2221751641.067C++0.5750.107%B+7.429%A+16.7B*4.5C21210.5h14.7B**29.4B**
M12 Kobalt-H 1741701313.077C11.4428.118%B**21.765%B**141.7C*3.3D5661.2h12B++42.8B++
NS-7 PDW 1691681151.461B++0.1831.895%A+16.071%C35.7B+N/A3674.7h12.6B+39.6B++
M60-A Bulldog 185165443.75C--2.1136.287%D--1.818%C16.3D2D12610.1h5.8C++15.9C+
NSX Tengu 1641631121.455C*0.1845.701%A27.607%B**62.7B**N/A2442.6h11.7B+25.5B+
NSX Daimyo 161161662.439C0.8050.226%A92.547%C59.6B+N/A1502.7h2.1B++4.1B*
Proton II PPA 1671611213.417C+11.7822.888%C+1.242%D84.7B*3.2C4511.9h6.7B**29.3B++
Anti-Vehicle Grenade 1671601160N/A158.3668.379%A*N/A800A*35D-55940.2h2.7A+3.9A
Hellion G20 299155781.987D0.3536.559%D3.226%D-24.6C+22.9B+3276.3h147.3D-403D--
Cosmos VM3 155150861.744C+0.1018.585%B+24.667%B**28.8C+1A+2045.2h16.5D88.9C++
L100 Python HEAT 203148334.485C+2.8545.411%D4.73%A+43.5B**16.2B**6413.4h4.4B*9.8B+
Equinox VE2 Burst 1481471051.4C+0.2436.822%A++21.769%D35CN/A1234.2h11.1B++30.1B*
Quasar VM1 148147275.444A**3.8014.053%C14.966%D17.7C-N/A2038.3h15.2C++107.9C++
Proton II PPA-H 156146188.111C6.4734.793%CN/A85.9C+5.9C+4231.7h8.8B+25.3B
CAS 14-E 146139334.212D2.5724.21%D**N/A63.2C+3.2D--2152.2h25.8B+106.6C+
Sticky Grenade 1231231123N/A121.3639.71%D**N/A615DN/A28220.2h2.4C+6.2C-
Nemesis VSH9 1871222470.494C1.1568.04%B++N/A24.4B++13B10385h7.2B+10.5B++
CME 1191181051.124C+0.5226.023%C+16.949%D22.3DN/A1585.3h13C**49.9C**
VE-S Canis 116115781.474C*0.1729.728%B+27.826%B*41.1C++N/A1772.8h8.8B*29.7B++
M20 Basilisk 146111363.083C++1.4443.627%B+6.306%C*19.8C+6.3C-3105.6h96C++220.1B+
Spear Anti-Vehicle Phalanx Turret 191106273.926C--2.2956.49%A3.774%C+58.9A47.2A**14171.8h8.9C++15.7B++
S1 1941001150.87C**0.7763.056%B++2%C--19.2C18.1B*9665.2h9.1D--14.4C
MAX Punch 103995580.177B+1.4657.357%B+N/A2.5B+N/A1240h1.9C++3.4C*
Aphelion VEX-4H 17998372.649C1.0144.625%C+4.082%B+46.7B+38.6B**6882.1h51.7B+115.9B+
Vortex VM21 170941250.752C+0.8941.14%C+2.128%D8.2C+6.6C++13611.5h32.6B+79.1B
M12 Kobalt-F 8683601.383C0.2628.018%B++20.482%A++43.7B+1.6C++1191.9h10.7B++38.2B++
Supernova VPC 9483516.6B+14.9644.886%DN/A43.7C++5.8C-5491.9h2.9B+6.4C*
NSX Naginata 7877451.711B0.0725.829%B++31.169%B+51.3B+N/A2691.5h9.6B++37.2B++
M20 Basilisk 11273243.042C++1.4039.77%C++8.219%B**22.1C++11.8B+4253.3h97.3C*244.7B
AP30 Shredder 13172252.88C1.2422.865%F1.389%C--720U590U11242300.1h87.8B384C-
A30 Walker 14071860.826D0.8130.462%B**N/A3.9D--3.8D*9118.1h184.4B+605.2B++
Vortex VM21 138711110.64C+1.0039.577%C+2.817%C--6C5.7C**11311.8h44B111.3C**
M40 Fury-H 7670710C+8.3635.284%D1.429%C++100C*8.6C-5860.7h5.6B++15.9B+
L105 Zephyr 796588.125C+6.4932.035%D*N/A650U140U4580300.1h5.1B*15.8C++
Aspis Anti-Aircraft Phalanx Turret 1126096.667A5.0333.091%AN/A25M+21.7A*9252.4h94.2A+284.7B**
M12 Kobalt 6360144.286D-2.6518.72%C++23.333%B**66.7C++3.3C+3270.9h15.8B++84.4B+
M12 Kobalt 5555511C+9.3624.31%A18.182%C+91.7B+N/A5780.6h16B+65.9B+
M20 Basilisk-F 9455860.64C1.0033.026%D*7.273%C+7.1C5.1C+737.7h68.4C++207.1C
NS-AM7 Archer 64501850.27C--1.3758.006%C+26%B**5.2C1.4D669.7h19.2C*33.1C*

Consumables
  Name Deaths Consumed Time Equipped
PS1-AV Suppressor02400.1h
Motion Spotter36164,07826.5h
Spawn Beacon21514,2948.5h
Anti-Vehicle MANA Turret611,7943.5h
Nano-Armor Kit1,1931,644,208229.7h
Nanite Revive Grenade02,7850.8h
Medical Applicator550138,59411.7h
Deconstruction Tool01750.1h
Welding Device07230h
Ammunition Package321,1360.6h
Shield Recharging Field255840.3h
Medical Kit232490.4h
Anti-Infantry MANA Turret368252h
Recon Detection Device331,9193.3h
Smoke Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


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