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Paragon Djupfryst[TRID] Djupfryst
VS BR 219

KDR: 1.52

Score: 136.7m

Last Seen: Jul 28th, 2020 7:17 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (219 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost VX6-7 NS-44P Commissioner VE-H Maw AE V26 Maelstrom Turbo Laser Proximity Mine Supernova FPC Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,369,845 MLG Score: 1095
Fun Score: N/A
Cheeseburgers Flipped: 425TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.236%23.529%71140130976,8601.144040.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.9%1.739A++0.364C**-1.428D**HEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.631B+8.30.421B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.724%2.136%2985134413,439484586452.77322155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.897%-0.688D0.529B+-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.6-0.082C+54-0.014C+121.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.126%2.42%288613437,355483943031.51963171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.379%1.268A-0.051C+0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.60.631B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.64%3.641%1261613334,696517924260.906564193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.462%0.316C*-0.213C0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.668B+15.80.607B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.855%66.785%1267134234,85550161406.94876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.635%1.943A++-0.017C+0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+20.362C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.008%15.637%126313462,040450150.453132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.381%1.09B**0.159C++0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.20.343C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
136.7m414.4%494 (29.6k)425 (25.5k)1.51847190,400125,3891.73279219 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349648824.474%24.267%59402:3449

31% Engineer14% Heavy Assault35% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:25 PMJan 22nd, 2013 9:11 PMJul 28th, 2020 5:52 PM (14d) (PST)Jul 28th, 2020 6:04 PM (14d) (PST)Jul 28th, 2020 3:17 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6811844970.5920.3900.1442.7770.0781095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,87911,02129,85836239167525,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5360.7h/223.4d 26,873 46,205 92,445 893k 7,801 10,589 25,095 219.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw AE
C+
Kills:6,887
Deaths:7,325
KDR:0.940
Accuracy:28.328% C--
HSR:29.882% C+
Pulsar LSW
C+
Kills:4,296
Deaths:3,435
KDR:1.251
Accuracy:26.074% C+
HSR:26.467% C
VX29 Polaris
C
Kills:2,036
Deaths:1,647
KDR:1.236
Accuracy:24.575% C
HSR:21.611% D
Betelgeuse 54-A
C+
Kills:1,977
Deaths:1,051
KDR:1.881
Accuracy:28.125% C+
HSR:25.089% D--
SVA-88
C+
Kills:1,593
Deaths:987
KDR:1.614
Accuracy:25.652% C+
HSR:25.235% C
Orion VS54
C+
Kills:1,377
Deaths:735
KDR:1.873
Accuracy:24.475% C+
HSR:21.787% D-
Ursa
C+
Kills:1,266
Deaths:813
KDR:1.557
Accuracy:26.003% C+
HSR:17.141% D*
Flare VE6
B+
Kills:1,155
Deaths:755
KDR:1.530
Accuracy:29.582% B+
HSR:30.303% C*
VE-H Maw
C+
Kills:746
Deaths:669
KDR:1.115
Accuracy:27.379% C
HSR:31.099% C+
NSX Naginata
B
Kills:109
Deaths:75
KDR:1.453
Accuracy:27.490% B
HSR:30.275% C+
Kills:21,442
Deaths (as Heavy Assault):17,492
Deaths (to Heavy Assaults):32,736
KDR:1.22582
Kill Difference:3,950
Playtime:772.341 hours
Usage:14%
Score:19.194m
Score/min:414
Accuracy (listed only):26.768%
HSR (listed only):25.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:17,446
Deaths:11,478
KDR:1.520
Accuracy:29.831% B+
HSR:24.281% C++
Eclipse VE3A
A
Kills:3,964
Deaths:3,133
KDR:1.265
Accuracy:34.527% A
HSR:22.250% C++
Phobos VX86
C--
Kills:1,306
Deaths:735
KDR:1.777
Accuracy:57.359% C--
HSR:13.553% D
Pulsar C
C+
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% C+
HSR:20.139% D-
Serpent VE92
C+
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% C+
HSR:18.506% D
Solstice VE3
B*
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% B*
HSR:19.693% C
Solstice Burst
B++
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B++
HSR:23.555% C--
Nova
C++
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% C++
HSR:14.425% C
Deimos VA29
B**
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B+
HSR:25.539% B**
Zenith VX-5
C
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C
HSR:16.931% D--
NSX-P Tanto
B+
Kills:130
Deaths:118
KDR:1.102
Accuracy:28.729% C+
HSR:33.077% B+
VE-C Horizon
A+
Kills:80
Deaths:152
KDR:0.526
Accuracy:33.046% D
HSR:40% A+
Kills:28,650
Deaths (as Engineer):18,873
Deaths (to Engineers):25,382
KDR:1.51804
Kill Difference:9,777
Playtime:1,683.488 hours
Usage:31%
Score:43.140m
Score/min:427
Accuracy (listed only):37.214%
HSR (listed only):22.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:17,446
Deaths:11,478
KDR:1.520
Accuracy:29.831% B+
HSR:24.281% C++
Eclipse VE3A
A
Kills:3,964
Deaths:3,133
KDR:1.265
Accuracy:34.527% A
HSR:22.250% C++
Phobos VX86
C--
Kills:1,306
Deaths:735
KDR:1.777
Accuracy:57.359% C--
HSR:13.553% D
Pulsar C
C+
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% C+
HSR:20.139% D-
Eridani SX5
B**
Kills:1,185
Deaths:556
KDR:2.131
Accuracy:33.571% B**
HSR:21.350% C
Serpent VE92
C+
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% C+
HSR:18.506% D
Solstice VE3
B*
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% B*
HSR:19.693% C
Solstice Burst
B++
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B++
HSR:23.555% C--
Sirius SX12
C-
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C-
HSR:12.909% D--
Nova
C++
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% C++
HSR:14.425% C
Deimos VA29
B**
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B+
HSR:25.539% B**
Zenith VX-5
C
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C
HSR:16.931% D--
NS-7 PDW
B*
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% B*
HSR:16.071% D
NSX Tengu
B*
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% B*
HSR:27.607% B+
NSX-P Tanto
B+
Kills:130
Deaths:118
KDR:1.102
Accuracy:28.729% C+
HSR:33.077% B+
VE-S Canis
C**
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C
HSR:27.826% C**
VE-C Horizon
A+
Kills:80
Deaths:152
KDR:0.526
Accuracy:33.046% D
HSR:40% A+
NSX-P Tengu
B+
Kills:74
Deaths:77
KDR:0.961
Accuracy:37.919% C
HSR:28.378% B+
NS-66 Punisher
B*
Kills:66
Deaths:137
KDR:0.482
Accuracy:25.569% D
HSR:37.879% B*
Kills:31,033
Deaths (as Light Assault):20,408
Deaths (to Light Assaults):21,079
KDR:1.52063
Kill Difference:10,625
Playtime:616.832 hours
Usage:12%
Score:15.241m
Score/min:412
Accuracy (listed only):35.513%
HSR (listed only):23.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C*
Kills:1,729
Deaths:1,438
KDR:1.202
Accuracy:28.868% C*
HSR:25.969% C
Phobos VX86
C--
Kills:1,306
Deaths:735
KDR:1.777
Accuracy:57.359% C--
HSR:13.553% D
Eridani SX5
B**
Kills:1,185
Deaths:556
KDR:2.131
Accuracy:33.571% B**
HSR:21.350% C
H-V45
C+
Kills:1,174
Deaths:1,047
KDR:1.121
Accuracy:26.728% C+
HSR:17.717% D-
NS-11A
D
Kills:1,170
Deaths:1,025
KDR:1.141
Accuracy:24.652% D
HSR:18.718% D-
Sirius SX12
C-
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C-
HSR:12.909% D--
Nova
C++
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% C++
HSR:14.425% C
Deimos VA29
B**
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B+
HSR:25.539% B**
Pulsar VS1
C++
Kills:180
Deaths:153
KDR:1.176
Accuracy:26.908% C++
HSR:20.556% C
NS-7 PDW
B*
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% B*
HSR:16.071% D
NSX Tengu
B*
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% B*
HSR:27.607% B+
Equinox VE2 Burst
A
Kills:147
Deaths:105
KDR:1.400
Accuracy:36.822% A
HSR:21.769% D--
CME
C--
Kills:118
Deaths:105
KDR:1.124
Accuracy:26.023% C--
HSR:16.949% D--
VE-S Canis
C**
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C
HSR:27.826% C**
VE-A Lacerta
B**
Kills:91
Deaths:77
KDR:1.182
Accuracy:36.353% B**
HSR:28.571% C++
NSX-P Tengu
B+
Kills:74
Deaths:77
KDR:0.961
Accuracy:37.919% C
HSR:28.378% B+
NS-66 Punisher
B*
Kills:66
Deaths:137
KDR:0.482
Accuracy:25.569% D
HSR:37.879% B*
Kills:9,032
Deaths (as Combat Medic):6,600
Deaths (to Combat Medics):16,739
KDR:1.36848
Kill Difference:2,432
Playtime:257.027 hours
Usage:5%
Score:6.540m
Score/min:424
Accuracy (listed only):35.931%
HSR (listed only):22.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:27,868
Deaths:19,216
KDR:1.450
Accuracy:48.765% B**
HSR:65.638% D-
NS-44P Commissioner
C++
Kills:15,165
Deaths:15,555
KDR:0.975
Accuracy:45.345% C++
HSR:21.952% D-
Parsec VX3-A
B+
Kills:3,047
Deaths:877
KDR:3.474
Accuracy:47.552% B+
HSR:72.333% D*
The Immortal
C*
Kills:2,413
Deaths:2,123
KDR:1.137
Accuracy:39.278% C*
HSR:21.218% D*
NS-45 Pilot
C+
Kills:1,989
Deaths:1,937
KDR:1.027
Accuracy:32.838% C+
HSR:27.099% C-
Spiker
B++
Kills:1,596
Deaths:1,364
KDR:1.170
Accuracy:36.569% B++
HSR:20.113% C-
NS-44L Blackhand
B*
Kills:1,449
Deaths:845
KDR:1.715
Accuracy:50.659% B*
HSR:37.543% C--
NS-44 Commissioner
C++
Kills:1,274
Deaths:833
KDR:1.529
Accuracy:41.456% C++
HSR:21.115% C--
NS-30 Vandal
B+
Kills:1,253
Deaths:682
KDR:1.837
Accuracy:40.113% B+
HSR:28.891% C+
Eridani SX5
B**
Kills:1,185
Deaths:556
KDR:2.131
Accuracy:33.571% B**
HSR:21.350% C
Artemis VX26
C*
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:30.467% C*
HSR:24.232% C+
XM98
C*
Kills:1,163
Deaths:634
KDR:1.834
Accuracy:41.937% C*
HSR:61.737% F-
Cerberus
A*
Kills:1,162
Deaths:631
KDR:1.842
Accuracy:47.529% A*
HSR:24.613% C
Parallax VX3
C++
Kills:1,161
Deaths:403
KDR:2.881
Accuracy:41.851% C++
HSR:71.662% D--
Phantom VA23
B+
Kills:1,160
Deaths:609
KDR:1.905
Accuracy:41.442% B+
HSR:32.931% C++
V10
B++
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:47.521% B++
HSR:75.259% D
Sirius SX12
C-
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C-
HSR:12.909% D--
Phaseshift VX-S
C-
Kills:295
Deaths:129
KDR:2.287
Accuracy:35.330% D
HSR:71.186% C-
Nyx VX31
D-
Kills:252
Deaths:167
KDR:1.509
Accuracy:32.315% D-
HSR:19.048% D**
Manticore SX40
C+
Kills:227
Deaths:128
KDR:1.773
Accuracy:29.250% C
HSR:23.348% C+
NS-7 PDW
B*
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% B*
HSR:16.071% D
NSX Tengu
B*
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% B*
HSR:27.607% B+
NSX Daimyo
B**
Kills:161
Deaths:66
KDR:2.439
Accuracy:50.226% B**
HSR:92.547% C-
VE-S Canis
C**
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C
HSR:27.826% C**
NSX-P Tengu
B+
Kills:74
Deaths:77
KDR:0.961
Accuracy:37.919% C
HSR:28.378% B+
NS-66 Punisher
B*
Kills:66
Deaths:137
KDR:0.482
Accuracy:25.569% D
HSR:37.879% B*
NS-AM7 Archer
B+
Kills:65
Deaths:322
KDR:0.202
Accuracy:57.557% C+
HSR:26.154% B+
Soldier Soaker
A
Kills:62
Deaths:50
KDR:1.240
Accuracy:33.927% C
HSR:20.968% A
Kills:66,477
Deaths (as Infiltrator):49,126
Deaths (to Infiltrators):15,398
KDR:1.35319
Kill Difference:17,351
Playtime:1,850.206 hours
Usage:35%
Score:48.343m
Score/min:435
Accuracy (listed only):39.289%
HSR (listed only):36.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:444
Deaths:269
KDR:1.651
Accuracy:20.665% C
HSR:23.649% C+
Comet VM2
B+
Kills:256
Deaths:226
KDR:1.133
Accuracy:48.303% C++
HSR:5.469% B+
Blueshift VM5
C--
Kills:225
Deaths:145
KDR:1.552
Accuracy:19.739% C--
HSR:19.111% D
Comet VM2
A
Kills:178
Deaths:187
KDR:0.952
Accuracy:50.542% C++
HSR:7.303% A
Cosmos VM3
B**
Kills:150
Deaths:86
KDR:1.744
Accuracy:18.585% C
HSR:24.667% B**
Quasar VM1
D-
Kills:147
Deaths:27
KDR:5.444
Accuracy:14.053% D-
HSR:14.966% D--
Vortex VM21
C-
Kills:105
Deaths:132
KDR:0.795
Accuracy:41.261% C-
HSR:1.905% D
Vortex VM21
C-
Kills:78
Deaths:118
KDR:0.661
Accuracy:39.898% D
HSR:2.564% C-
Kills:1,583
Deaths (as MAX Suit):595
Deaths (to MAX Suits):5,862
KDR:2.6605
Kill Difference:988
Playtime:53.209 hours
Usage:1%
Score:1.144m
Score/min:358
Accuracy (listed only):31.631%
HSR (listed only):12.454%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C++
Kills:5,784
V. Kills:3,926 147%
Deaths:2,246
KDR:2.575
Accuracy:26.307% D--
KPH:22.200 C+
VKPH:15.100 C++
Dual Photon Pods
A++
Kills:4,616
V. Kills:2,507 184%
Deaths:479
KDR:9.637
Accuracy:57.503% C**
KPH:79.300 C
VKPH:43 A++
Saron Laser Cannon
B*
Kills:1,185
V. Kills:950 125%
Deaths:588
KDR:2.015
Accuracy:31.702% C+
KPH:22.300 B
VKPH:17.900 B*
Hornet Missiles
B**
Kills:815
V. Kills:444 183%
Deaths:73
KDR:11.164
Accuracy:64.559% C++
KPH:131.100 B**
VKPH:71.400 B**
Light PPA
A+
Kills:485
V. Kills:65 N/A
Deaths:102
KDR:4.755
Accuracy:37.849% D-
KPH:57.700 C+
VKPH:7.700 A+
Antares LC
B**
Kills:347
V. Kills:278 124%
Deaths:163
KDR:2.129
Accuracy:33.257% C+
KPH:34.300 B
VKPH:27.500 B**
Kills:13,232 (7,801 + 0)
Deaths:3,651
KDR:3.624
VKDR:2.238
Vehicle Kills:8,170
Kill Difference:9,581
Playtime:396.691 hours
Usage:7%
Score:9.685m
Score/min:407
Piloting Accuracy:33.257%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:1,369
V. Kills:1,197 114%
Deaths:1,243
KDR:1.101
Accuracy:38.209% D--
KPH:11.800 B+
VKPH:10.300 B++
C150 Dalton
U
Kills:1,018
V. Kills:858 119%
Deaths:214
KDR:4.757
Accuracy:38.257% C+
KPH:3,664,800 U
VKPH:3,088,800 U
L105 Zephyr
U
Kills:81
V. Kills:17 450%
Deaths:9
KDR:9
Accuracy:36.211% D--
KPH:291,600 U
VKPH:61,200 U
AP30 Shredder
U
Kills:72
V. Kills:59 120%
Deaths:25
KDR:2.880
Accuracy:22.865% F-
KPH:259,200 U
VKPH:212,400 U
Kills:2,540 (1,369 + 1,171)
Deaths:1,491
KDR:1.704
VKDR:1.429
Vehicle Kills:2,131
Kill Difference:1,049
Playtime:115.708 hours
Usage:2%
Score:2.163m
Score/min:312
Piloting Accuracy:38.209%
Gunner Accuracy:22.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:780
V. Kills:492 158%
Deaths:232
KDR:3.362
Accuracy:63.364% B++
KPH:44 C++
VKPH:27.700 B*
L100 Python HESH
D
Kills:637
V. Kills:95 N/A
Deaths:44
KDR:14.477
Accuracy:56.598% B+
KPH:47.500 D
VKPH:7.100 D
C75 Viper
C++
Kills:468
V. Kills:84 N/A
Deaths:55
KDR:8.509
Accuracy:39.547% C
KPH:44.400 C++
VKPH:8 C
L100 Python HEAT
B
Kills:148
V. Kills:55 264%
Deaths:33
KDR:4.485
Accuracy:45.411% D-
KPH:43 C++
VKPH:16 B
Kills:2,033 (2,033 + 0)
Deaths:364
KDR:5.585
VKDR:1.995
Vehicle Kills:726
Kill Difference:1,669
Playtime:45.156 hours
Usage:1%
Score:1.204m
Score/min:444
Driving Accuracy:45.411%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:4,797
V. Kills:3,398 141%
Deaths:1,126
KDR:4.260
Accuracy:56.220% C++
KPH:33.900 C++
VKPH:24 B**
E540 Halberd
B+
Kills:648
V. Kills:427 151%
Deaths:135
KDR:4.800
Accuracy:52.212% C*
KPH:33.900 C
VKPH:22.300 B+
Saron HRB
C**
Kills:581
V. Kills:353 164%
Deaths:113
KDR:5.142
Accuracy:48.669% C++
KPH:34.800 C**
VKPH:21.100 C++
Supernova PC
B++
Kills:525
V. Kills:149 350%
Deaths:43
KDR:12.209
Accuracy:47.678% C
KPH:39.700 B++
VKPH:11.300 C++
Proton II PPA
B+
Kills:161
V. Kills:6 N/A
Deaths:12
KDR:13.417
Accuracy:22.888% D
KPH:85.800 B+
VKPH:3.200 C-
Supernova VPC
C-
Kills:83
V. Kills:11 N/A
Deaths:5
KDR:16.600
Accuracy:44.886% D--
KPH:43.900 C-
VKPH:5.800 D
Kills:6,795 (5,405 + 1,390)
Deaths:1,434
KDR:4.738
VKDR:3.029
Vehicle Kills:4,344
Kill Difference:5,361
Playtime:194.257 hours
Usage:4%
Score:5.922m
Score/min:508
Driving Accuracy:44.886%
Gunner Accuracy:22.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:298
V. Kills:188 158%
Deaths:41
KDR:7.268
Accuracy:58.280% C++
KPH:60.700 B*
VKPH:38.300 A
E540 Halberd-H
C
Kills:237
V. Kills:115 204%
Deaths:30
KDR:7.900
Accuracy:53.888% D-
KPH:46 C
VKPH:22.300 C
M12 Kobalt-H
B+
Kills:192
V. Kills:5 N/A
Deaths:14
KDR:13.714
Accuracy:26.767% B+
KPH:143 C+
VKPH:3.700 D
Proton II PPA-H
C-
Kills:156
V. Kills:11 N/A
Deaths:19
KDR:8.211
Accuracy:34.318% D
KPH:76 D
VKPH:5.400 C-
Aphelion VEX-4H
B+
Kills:102
V. Kills:82 123%
Deaths:37
KDR:2.757
Accuracy:42.597% D
KPH:43.800 C
VKPH:35.200 B+
M40 Fury-H
C*
Kills:99
V. Kills:18 N/A
Deaths:7
KDR:14.143
Accuracy:42.758% C
KPH:111.400 C*
VKPH:20.300 C+
Kills:1,084 (0 + 1,084)
Deaths:148
KDR:7.324
VKDR:2.831
Vehicle Kills:419
Kill Difference:936
Playtime:16.673 hours
Usage:0%
Score:0.635m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:42.758%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:509
V. Kills:126 401%
Deaths:83
KDR:6.133
Accuracy:51.437% A
KPH:65.500 B+
VKPH:16.200 B**
M40 Fury
A+
Kills:312
V. Kills:87 355%
Deaths:53
KDR:5.887
Accuracy:49.015% A
KPH:77.500 B+
VKPH:21.600 A+
M20 Basilisk
C+
Kills:135
V. Kills:47 281%
Deaths:40
KDR:3.375
Accuracy:45.320% C*
KPH:22.700 C+
VKPH:7.900 C+
M12 Kobalt
C+
Kills:98
V. Kills:5 N/A
Deaths:18
KDR:5.444
Accuracy:20.344% C+
KPH:73 C
VKPH:3.700 C+
M20 Basilisk
B*
Kills:94
V. Kills:48 192%
Deaths:28
KDR:3.357
Accuracy:41.168% C+
KPH:26.600 C++
VKPH:13.600 B*
M12 Kobalt
B+
Kills:86
V. Kills:3 N/A
Deaths:7
KDR:12.286
Accuracy:21.905% B+
KPH:97.400 B
VKPH:3.400 C+
Kills:1,234 (0 + 1,234)
Deaths:229
KDR:5.389
VKDR:1.380
Vehicle Kills:316
Kill Difference:1,005
Playtime:23.512 hours
Usage:0%
Score:0.661m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:21.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:1,151
V. Kills:47 N/A
Deaths:742
KDR:1.551
Accuracy:41.184% C-
KPH:46 C-
VKPH:1.900 C+
M40 Fury-F
C+
Kills:313
V. Kills:44 N/A
Deaths:197
KDR:1.589
Accuracy:37.802% D*
KPH:27.200 C+
VKPH:3.800 C--
M12 Kobalt-F
B+
Kills:83
V. Kills:3 N/A
Deaths:60
KDR:1.383
Accuracy:28.018% B+
KPH:42.700 C++
VKPH:1.500 C+
M20 Basilisk-F
C
Kills:55
V. Kills:39 138%
Deaths:86
KDR:0.640
Accuracy:33.026% D*
KPH:7.100 D
VKPH:5 C
V30-F Starfall
C+
Kills:52
V. Kills:30 168%
Deaths:57
KDR:0.912
Accuracy:44.776% F--
KPH:26.500 C+
VKPH:15.300 C+
Kills:1,654 (1,654 + 0)
Deaths:1,142
KDR:1.448
VKDR:0.143
Vehicle Kills:163
Kill Difference:512
Playtime:48.178 hours
Usage:1%
Score:0.390m
Score/min:135
Driving Accuracy:44.776%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C++
Kills:192
V. Kills:166 115%
Deaths:81
KDR:2.370
Accuracy:37.038% C--
KPH:28.300 C-
VKPH:24.400 C++
CAS 14-E
D
Kills:150
V. Kills:8 N/A
Deaths:39
KDR:3.846
Accuracy:24.651% F
KPH:54.800 D
VKPH:2.900 D*
VLG Missile Launcher
B**
Kills:82
V. Kills:39 205%
Deaths:6
KDR:13.667
Accuracy:54.770% C++
KPH:67 C++
VKPH:31.800 B**
Kills:424 (0 + 424)
Deaths:126
KDR:3.365
VKDR:1.690
Vehicle Kills:213
Kill Difference:298
Playtime:10.757 hours
Usage:0%
Score:0.209m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:54.770%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 27,97827,86819,2161.45D0.0748.765%B**65.638%D-33.4DN/A102833.3h2.1C+4.2B+
VX6-7 17,68517,44611,4781.52C+0.0029.831%B+24.281%C++44.3C+N/A138393.5h10.4B+34.8B+
NS-44P Commissioner 15,26415,16515,5550.975C0.5445.345%C++21.952%D-56.5C-N/A179268.2h3.2C+7.1C++
VE-H Maw AE 7,0526,8877,3250.94D-0.5828.328%C--29.882%C+42.6D-1D129161.8h9.5C+33.6C+
V26 Maelstrom Turbo Laser 9,7105,7842,2462.575C+1.0626.307%D--3.475%B*22.2C+15.1C++293260.5h74.1C**281.5C++
Proximity Mine 4,8554,8371,6622.91C-1.3952.333%B*N/A240.6A++N/A83020.1h1.6B+3B*
Supernova FPC 8,1954,7971,1264.26D2.7456.22%C++2.502%B+33.9C++24B**438141.4h4.5C++8.1C*
Dual Photon Pods 7,1234,6164799.637C++8.1257.503%C**N/A79.3C43.1A++83858.2h26D45.3C
Pulsar LSW 4,3364,2963,4351.251C-0.2726.074%C+26.467%C43.7C--N/A16398.3h11.2C+42.8C++
The Slasher 4,1944,16061,7910.067B1.4534.909%C+3.846%D-2.4C+N/A81716h1.8B+5.3B
Eclipse VE3A 4,0313,9643,1331.265C+0.2534.527%A22.25%C++30.6DN/A98129.5h9B**26.2B**
C-4 ARX 3,9943,2362,2091.465C-0.0529.17%C**N/A154.8C**36.3C+85520.9h1B+3.6B
Parsec VX3-A 3,0683,0478773.474C--1.9647.552%B+72.333%D*61.1C+N/A19149.9h1.8C+3.8C**
Lasher X2 2,7772,7392,3391.171C+0.3536.898%B++2.665%D43.8C+N/A17462.6h14.5B*39.2B++
C-4 3,7372,7301,4131.932C++0.4130.822%BN/A152.5B++56.3A+165117.9h1.2C**3.9B
The Immortal 2,4202,4132,1231.137C0.3839.278%C*21.218%D*49.3CN/A14848.9h6.7B+17.1B+
VX29 Polaris 2,0462,0361,6471.236C0.2824.575%C21.611%D39DN/A14052.2h10.9C++44.5C++
NS-45 Pilot 2,0051,9891,9371.027C0.4932.838%C+27.099%C-53.3C--N/A15437.3h6.5C+19.9C+
Betelgeuse 54-A 1,9901,9771,0511.881C0.3628.125%C+25.089%D--63DN/A36531.4h10C++35.7C++
Hunter QCX 1,9761,9432,2060.881C++0.6444.44%C+30.417%B+30.7B**N/A10163.2h3.1B+7B+
Terminus VX-9 1,7431,7291,4381.202C0.3228.868%C*25.969%C43.9CN/A20539.4h10.6B+36.8B+
Spiker 1,6121,5961,3641.17C+0.3536.569%B++20.113%C-57.2C*N/A17927.9h7.5B+20.5B+
SVA-88 1,5981,5939871.614C0.1025.652%C+25.235%C37.6DN/A19642.4h10.9C++42.5C++
NS Decimator 2,2751,5162,5590.592D0.9368.311%B++1.517%C-32.4D16.2C36446.8h5.4D7.9C
NS-44L Blackhand 1,4521,4498451.715C+0.2050.659%B*37.543%C--58.7B++N/A21924.7h3.3B+6.5B++
Orion VS54 1,3831,3777351.873C+0.3524.475%C+21.787%D-34.3C--N/A25340.2h11.9C+48.5C+
CAS30 Tank Buster 2,5661,3691,2431.101C0.4238.209%D--N/A11.8B+10.3B++146115.7h43.1B+112.7C*
Lancer VS22 2,6111,3341,5410.866C0.6566.746%B*N/A19.2C+18.4C++33769.4h13.6B20.4B+
Phobos VX86 1,3101,3067351.777C++0.2657.359%C--13.553%D59.6C+N/A26221.9h2.6D4.5C
Pulsar C 1,2971,2916112.113C+0.5927.45%C+20.139%D-20.7DN/A11862.4h10.3C++37.7C*
NS-44 Commissioner 1,2781,2748331.529C*0.0141.456%C++21.115%C--64.3BN/A29719.8h3.5C+8.5C*
Ursa 1,2741,2668131.557C0.0426.003%C+17.141%D*40.4C-N/A15531.3h10.3C+39.6C++
NS-30 Vandal 1,2641,2536821.837C0.3240.113%B+28.891%C+59.7C+N/A18221h4.8C**12.1B+
Eridani SX5 1,1921,1855562.131B0.6133.571%B**21.35%C85.9B++N/A44913.8h9.4B+28.1B++
Saron Laser Cannon 2,1351,1855882.015C+0.5031.702%C+2.954%B*22.3B17.9B*35753.2h95.1C**299.9B
Icikill 1,1861,18212,2750.096B*1.4237.016%C*3.469%D3C+N/A9397.3h1.8B+4.9C*
Serpent VE92 1,1781,1789821.2C0.3226.781%C+18.506%D19.6DN/A10060.1h12.1C+45.3C++
H-V45 1,1771,1741,0471.121C0.4026.728%C+17.717%D-20.3D-N/A11057.7h13.2C--49.5C+
Solstice VE3 1,1781,1734272.747A++1.2330.807%B*19.693%C37.6C*N/A23331.2h10.5B+33.9C++
Artemis VX26 1,1841,1726961.684C+0.1730.467%C*24.232%C+41.6CN/A15028.2h10.8C*35.4B
NS-11A 1,1711,1701,0251.141C0.3824.652%D18.718%D-24DN/A10148.8h11.8C*47.8C+
XM98 1,1661,1636341.834D0.3241.937%C*61.737%F-35.3C+N/A11432.9h2.3C+5.4C*
Cerberus 1,1631,1626311.842B0.3247.529%A*24.613%C61.2C*N/A29819h5.2B10.9B*
Parallax VX3 1,1631,1614032.881C1.3641.851%C++71.662%D--40.7C+N/A19728.5h2C++4.7C*
Phantom VA23 1,1651,1606091.905C+0.3941.442%B+32.931%C++67.4C**N/A17817.2h3.6B+8.8B++
V10 1,1631,1603243.58C2.0647.521%B++75.259%D72.5B++N/A18116h1.8B+3.7B+
Solstice Burst 1,1721,1597251.599C0.0832.437%B++23.555%C--46.4CN/A13825h10.8B+33.4B+
Flare VE6 1,1671,1557551.53C0.0129.582%B+30.303%C*38.1DN/A14430.3h8.4B+28.3B+
S12 Renegade 1,1981,1517421.551C-0.0341.184%C-9.383%B**46C-1.9C+14025h3.2C+7.8C+
Force-Blade 1,2391,12028,9590.039C**1.4854.168%A++1.25%D0.9C+N/A41232.7h2.2C*4B+
C150 Dalton 1,8761,0182144.757C3.2438.257%C+N/A10180U8580U98775000.1h4.7D--12.2D
Tank Mine 1,5059403123.013C+1.4940.245%C+N/A177.4B*106.6A21975.3h1.7B4.2B*
Plasma Grenade 8988841884N/A882.4848.507%C+N/A803.6B*12.7C+36201.1h2.5B*5.1B+
Hornet Missiles 1,2598157311.164C**9.6564.559%C++1.104%C-131.5B**71.6B**13896.2h8.5B+13.2B+
L100 Python AP 1,2727802323.362D1.8463.364%B++1.154%D44.1C++27.8B*55417.7h5.7C+9C++
VE-H Maw 7587466691.115D0.4027.379%C31.099%C+46.6DN/A20516h8.8C**32.3C*
E540 Halberd 1,0756481354.8D3.2852.212%C*4.012%A+33.9C22.4B+72019.1h6.1D11.6C
L100 Python HESH 7326374414.477C+12.9656.598%B+1.727%B+47.5D7.1D26413.4h3.1C++5.5B
Sirius SX12 6136124601.33C+0.1924.923%C-12.909%D--36.2CN/A21116.9h13.3C+53.5C+
Saron HRB 9345811135.142C3.6248.669%C++1.205%C34.8C**21.1C++85516.7h18.7B38.5B+
Supernova PC 6745254312.209B+10.6947.678%C4.19%A++39.8B++11.3C++51013.2h3.3B**6.9B++
M40 Fury 635509836.133C4.6151.437%A1.179%C-65.3B+16.2B**4997.8h14.2C+27.6B+
Light PPA 5504851024.755C3.2437.849%D-1.031%C57.7C+7.7A+3348.4h10.4C**27.5C++
C75 Viper 552468558.509C*6.9939.547%C1.923%B**44.6C++8C42010.5h6.9B**17.4B
Blueshift VM5 4494442691.651C-0.1320.665%C23.649%C+28.6DN/A14415.5h16.6C80.3C+
Rocklet Rifle 7654357660.568D0.9554.289%C++N/A35.4C++26.8C+43412.3h27.9B++51.4C**
Nova 4104091672.449B++0.9348.771%C++14.425%C42.2C+N/A1679.7h5.8D*11.8C-
MANA Anti-Vehicle Turret 5873552411.473D0.0556.767%D*3.662%M*3550M2320A20463900.1h6.7C++11.8C+
Auraxium Force-Blade 3563535,3050.067B+1.4552.389%A+1.416%D-2.2B+N/A8164h1.9C*3.6B+
Antares LC 6253471632.129C0.6133.257%C+2.882%A34.4B27.5B**58210.1h71.9B+216.3B+
Deimos VA29 3253252131.526C+0.0170.158%B+25.539%B**58C+N/A2605.6h2.3C3.3C++
M40 Fury-F 3573131971.589C0.0737.802%D*N/A27.2C+3.8C--15511.5h6.4B++16.9B+
M40 Fury 399312535.887C4.3749.015%A1.923%C++78B+21.8A+6514h13.8C+28.2B+
Saron HRB-H 486298417.268C+5.7558.28%C++2.013%B+60.8B*38.4A7514.9h19.7B+33.8B+
MANA Anti-Personnel Turret 2992971262.357N/A0.8423.329%UN/A2970U20U12860700.1h22.8T*97.6T*
Phaseshift VX-S 2962951292.287D0.7735.33%D71.186%C-33.1CN/A1128.9h3.1C8.9C
Lumine Edge AE 2872872930.98S0.5438.18%C+21.254%C*41B+N/A1117h1.2C**3.1B
M60-A Bulldog 305257524.942D3.4245.432%C-1.556%D20.2D-3.8C14212.7h6.3C-13.9C
Comet VM2 3132562261.133C+0.3948.303%C++5.469%B+14C+3.1D-21518.3h13.2B*27.4B
Nyx VX31 2532521671.509C-0.0132.315%D-19.048%D**24.7D-N/A12510.2h4.9C*15.2C+
E540 Halberd-H 352237307.9C-6.3853.888%D-4.219%A*46.5C22.5C5675.1h5.8C+10.8C
NSX Amaterasu 2322305260.437S1.0821.621%C26.957%A15.1AN/A5915.2h4.2C+19.5C+
Manticore SX40 2322271281.773B0.2529.25%C23.348%C+50.4B+1.1B++2184.5h6.4B+21.7C**
Blueshift VM5 2262251451.552C--0.0319.739%C--19.111%D25.6D-N/A1608.8h15.1C+76.6C+
Lumine Edge 2152141,7530.122C+1.4027.095%C19.159%B+3.5CN/A1661.8h1.4C+5C*
Hellion G20 358192812.37F0.8537.038%C--2.604%D28.2C-24.4C++3466.8h132.4F357.4F
M12 Kobalt-H 1971921413.714D-12.2026.767%B+21.875%B++147.7C+3.8D5551.3h12.3B+45.8B+
Zenith VX-5 1891891321.432C+0.0926.679%C16.931%D--27.8DN/A1956.8h12.1C+45.4C+
Pulsar VS1 1801801531.176C+0.3426.908%C++20.556%C17D-N/A27710.6h12.4C*45.9C**
Comet VM2 2271781870.952C-0.5750.542%C++7.303%A16C++4.4D20411.1h15.5B++30.6B*
NS-7 PDW 1691681151.461C+0.0631.895%B*16.071%D35.7CN/A3874.7h12.6C*39.6B+
M60-A Bulldog 185165443.75C-2.2335.922%D*1.818%C16.2D--2D-12510.2h5.8C+16.2D
Anti-Vehicle Grenade 1721631163N/A161.4867.597%A++N/A815A++45D61650.2h2.7A4A
NSX Tengu 1641631121.455C0.0645.701%B*27.607%B+62.7C++N/A2612.6h11.7C+25.5B
Proton II PPA 1671611213.417C11.9022.888%D1.242%D84.7B+3.2C-4551.9h6.7B*29.3B+
NSX Daimyo 161161662.439C0.9250.226%B**92.547%C-59.6CN/A1572.7h2.1B+4.1B++
Proton II PPA-H 167156198.211C--6.6934.318%DN/A74.3D5.2C--3872.1h8.9B26C+
CAS 14-E 158150393.846D2.3324.651%FN/A55.6D3D*2052.7h27.2C++110.2C-
Cosmos VM3 155150861.744C0.2318.585%C24.667%B**28.8D1B+2075.2h16.5D*88.9C-
L100 Python HEAT 203148334.485C-2.9745.411%D-4.73%A++43.5C++16.2B+6623.4h4.4B+9.8C++
Equinox VE2 Burst 1481471051.4C0.1236.822%A21.769%D--35D-N/A1314.2h11.1C*30.1B++
Quasar VM1 148147275.444A++3.9314.053%D-14.966%D--17.7D-N/A2098.3h15.2C107.9C+
M20 Basilisk 182135403.375C-1.8645.32%C*5.926%C+22.5C7.8C+3376h93.4C+206.1C++
NSX-P Tanto 1311301181.102C0.4228.729%C+33.077%B+48.1C+N/A3092.7h10.6C**36.9B+
Sticky Grenade 1291291129N/A127.4840.337%FN/A645D-N/A30170.2h2.4C-6D-
Nemesis VSH9 2001292630.49D1.0368.137%BN/A24.3C++13.4C+10905.3h7.4C++10.9C**
NSX Masamune 1901263080.409D-1.1168.989%B**N/A26.3D13.3C+2774.8h12.2C+17.7C++
CME 1191181051.124D0.3926.023%C--16.949%D--22.3D-N/A1695.3h13C+49.9C
Spear Anti-Vehicle Phalanx Turret 208116333.515D2.0057.727%B*3.448%C+61.1B+48.4A++14161.9h8.8C+15.2C++
VE-S Canis 116115781.474C+0.0428.6%C27.826%C**41.1C--N/A2922.8h8.8C**30.9C**
NSX Naginata 112109751.453C0.0727.49%B30.275%C+49.5C-1.4B2662.2h10.7C++38.8C**
Vortex VM21 1851051320.795C0.7241.261%C-1.905%D8.8C-6.7C+13511.9h30.5C*74C++
Aphelion VEX-4H 184102372.757C-1.2442.597%D4.902%B*44.3C35.7B+7082.3h52.4C+123.1C+
MAX Punch 1061026020.169C++1.3556.62%B+N/A2.5BN/A1141.6h2C*3.5B+
S1 1941001150.87C0.6563.012%B2%C-19.2D-18.1C++10205.2h9.1D**14.4C
M40 Fury-H 11799714.143C12.6242.758%C1.01%C+110C*20C+8710.9h8.1C**18.9C*
M12 Kobalt 10398185.444D3.9320.344%C+25.51%A75.4C+3.8C+3511.3h17.2C*84.8C++
NS-03 Thumper 100971870.519D1.0039.406%BN/A22D--N/A804.4h5.2B++13.2B++
M20 Basilisk 14294283.357C1.8441.168%C+6.383%C*26.9C++13.7B*4423.5h89.4C*217.2C*
VE-A Lacerta 9391771.182C-0.3436.353%B**28.571%C++53.5C1.2C2931.7h10.2B28B++
M12 Kobalt 8986712.286C10.7721.905%B+22.093%B+95.6C**3.3C+5340.9h15.7B+71.6B+
Supernova VPC 9483516.6C+15.0844.886%D--N/A43.7C-5.8D5911.9h2.9C++6.4C
M12 Kobalt-F 8683601.383C0.1428.018%B+20.482%A*43.7C++1.6C+1191.9h10.7B+38.2B++
VLG Missile Launcher 12182613.667C--12.1554.77%C++1.22%C++68.3C*32.5A4601.2h7.6D**13.8D
L105 Zephyr 988199C+7.4836.211%D--N/A810U170U4922700.1h5.6B+15.4C+
VE-C Horizon 82801520.526D-0.9933.046%D40%A+10.4D*N/A687.7h16.3D49.4C-
Vortex VM21 146781180.661C0.8639.898%D2.564%C-6.3D5.5C11212.3h42.2C+105.8C+
NSX-P Tengu 7774770.961C--0.5637.919%C28.378%B+35.2D1.4C*2222.1h15.1D39.9C-
AP30 Shredder 13172252.88D1.3622.865%F-1.389%C-720U590U11472700.1h87.8C384D**
A30 Walker 14272930.774D0.7430.048%B+N/A3.8D*3.7D*8919h191.1C636.1C++
NS-66 Punisher 68661370.482D-1.0425.569%D37.879%B*16.9D-N/A943.9h12.6C49.2C
NS-AM7 Archer 82653220.202D1.3257.557%C+26.154%B+4.2D1.1D-5015.4h18.3C+31.9C+
Soldier Soaker 6262501.24C+0.2833.927%C20.968%A62C+N/A3651h4.9B*14.5B+
Aspis Anti-Aircraft Phalanx Turret 1126096.667B*5.1533.261%B+N/A25A++21.7A+9152.4h96.6A+290.3B+
M20 Basilisk-F 9455860.64C0.8833.026%D*7.273%B**7.1D5.1C747.7h68.4C*207.1C--
V30-F Starfall 8252570.912D0.6144.776%F--N/A26C+15C+2002h12.1B++27.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6041,714,532240.3h
Anti-Vehicle MANA Turret631,8493.6h
Spawn Beacon33219,60011.6h
Motion Spotter39668,11228h
Nanite Revive Grenade03,3290.9h
Medical Applicator573140,61211.9h
Deconstruction Tool01750.1h
Welding Device07230h
Recon Detection Device331,9193.3h
Smoke Grenade0570h
Shield Recharging Field255840.3h
Medical Kit232490.4h
Ammunition Package381,2250.7h
Anti-Infantry MANA Turret499282.3h
PS1-AV Suppressor02400.1h
Snowman Soldier16690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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