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Paragon Djupfryst[TRID] Djupfryst
VS BR 208

KDR: 1.6

Score: 120.4m

Last Seen: Apr 16th, 2019 6:11 PM
- OFFLINE - 44.3 hour(s)

Prestige 1, Battle Rank 100 (208 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost VX6-7 NS-44P Commissioner Maelstrom Turbo Laser Dual Photon Pods Supernova FPC Proximity Mine Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,427,391 MLG Score: 1141
Fun Score: N/A
Cheeseburgers Flipped: 417TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.144%23.123%6973999671,1751.275860.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.383%1.764A++0.37C**-1.106D*HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.631B+8.30.419B19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.789%2.165%3275103013,259436585493.03757155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%-0.697D0.517B+-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.083C+53.7-0.014C+120.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.096%2.569%305610296,891427640901.61118168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.431%1.283A-0.023C+0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.70.625B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.715%3.479%1361610194,455455523350.978046191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.414%0.333C**-0.243C0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.669B+15.70.605B+23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.056%66.429%1367102831,53041261247.64178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.662%1.958A++-0.046C+0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+20.362C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.944%15.515%136310322,011372050.540591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.384%1.125B**0.193C++0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.20.342C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
120.4m382.7%482 (28.9k)420 (25.2k)1.60189168,315105,0731.83649208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035589324.168%23.874%57702:4346

34% Engineer14% Heavy Assault35% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:25 PMJan 22nd, 2013 9:11 PMApr 17th, 2019 12:11 PM (21h) (PST)Apr 16th, 2019 4:51 PM (2d) (PST)Apr 16th, 2019 2:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6911755160.5880.3670.1402.5620.0811141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,45910,49030,96935228154525,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4771.7h/198.8d 24,650 40,183 74,527 733.4k 6,798 9,891 23,321 197.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:4,296
Deaths:3,435
KDR:1.251
Accuracy:26.074% B+
HSR:26.467% C**
Lasher X2
A+
Kills:2,582
Deaths:2,121
KDR:1.217
Accuracy:36.954% A+
HSR:2.750% D
VX29 Polaris
C*
Kills:2,036
Deaths:1,647
KDR:1.236
Accuracy:24.575% C*
HSR:21.611% C+
Betelgeuse 54-A
B+
Kills:1,973
Deaths:1,045
KDR:1.888
Accuracy:28.125% B+
HSR:25.139% D
SVA-88
B+
Kills:1,593
Deaths:987
KDR:1.614
Accuracy:25.652% B+
HSR:25.235% C+
Orion VS54
B++
Kills:1,377
Deaths:735
KDR:1.873
Accuracy:24.475% B++
HSR:21.787% C-
Ursa
B++
Kills:1,266
Deaths:813
KDR:1.557
Accuracy:26.003% B++
HSR:17.141% D--
Flare VE6
A
Kills:1,155
Deaths:755
KDR:1.530
Accuracy:29.595% A
HSR:30.303% B*
VE-H Maw AE
C++
Kills:857
Deaths:896
KDR:0.956
Accuracy:28.642% C++
HSR:28.705% C++
VE-H Maw
B+
Kills:746
Deaths:669
KDR:1.115
Accuracy:27.379% B
HSR:31.099% B+
NSX Naginata
B++
Kills:77
Deaths:45
KDR:1.711
Accuracy:25.829% B++
HSR:31.169% B+
Kills:17,958
Deaths (as Heavy Assault):13,148
Deaths (to Heavy Assaults):29,270
KDR:1.36584
Kill Difference:4,810
Playtime:664.923 hours
Usage:14%
Score:16.175m
Score/min:405
Accuracy (listed only):27.573%
HSR (listed only):23.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:14,335
Deaths:8,702
KDR:1.647
Accuracy:29.964% B**
HSR:23.062% B
Eclipse VE3A
A++
Kills:3,945
Deaths:3,108
KDR:1.269
Accuracy:34.552% A++
HSR:22.155% B+
Pulsar C
B+
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% B+
HSR:20.139% C--
Phobos VX86
C+
Kills:1,277
Deaths:688
KDR:1.856
Accuracy:57.277% C+
HSR:13.313% C--
Serpent VE92
B++
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% B++
HSR:18.506% C
Solstice VE3
A+
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% A+
HSR:19.693% C+
Solstice Burst
B**
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B**
HSR:23.555% C+
Nova
B
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% B
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Zenith VX-5
C**
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C**
HSR:16.931% D
NSX-P Tanto
B**
Kills:130
Deaths:118
KDR:1.102
Accuracy:28.729% B+
HSR:33.077% B**
Kills:25,411
Deaths (as Engineer):15,873
Deaths (to Engineers):22,119
KDR:1.60089
Kill Difference:9,538
Playtime:1,616.889 hours
Usage:34%
Score:41.773m
Score/min:431
Accuracy (listed only):37.600%
HSR (listed only):20.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:14,335
Deaths:8,702
KDR:1.647
Accuracy:29.964% B**
HSR:23.062% B
Eclipse VE3A
A++
Kills:3,945
Deaths:3,108
KDR:1.269
Accuracy:34.552% A++
HSR:22.155% B+
Pulsar C
B+
Kills:1,291
Deaths:611
KDR:2.113
Accuracy:27.450% B+
HSR:20.139% C--
Phobos VX86
C+
Kills:1,277
Deaths:688
KDR:1.856
Accuracy:57.277% C+
HSR:13.313% C--
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C*
Serpent VE92
B++
Kills:1,178
Deaths:982
KDR:1.200
Accuracy:26.781% B++
HSR:18.506% C
Solstice VE3
A+
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:30.807% A+
HSR:19.693% C+
Solstice Burst
B**
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:32.437% B**
HSR:23.555% C+
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C++
HSR:12.909% D-
Nova
B
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% B
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Zenith VX-5
C**
Kills:189
Deaths:132
KDR:1.432
Accuracy:26.679% C**
HSR:16.931% D
NS-7 PDW
A
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
NSX-P Tanto
B**
Kills:130
Deaths:118
KDR:1.102
Accuracy:28.729% B+
HSR:33.077% B**
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C**
HSR:27.826% B*
Kills:27,650
Deaths (as Light Assault):17,190
Deaths (to Light Assaults):18,092
KDR:1.60849
Kill Difference:10,460
Playtime:488.888 hours
Usage:10%
Score:11.908m
Score/min:406
Accuracy (listed only):36.143%
HSR (listed only):21.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,679
Deaths:1,345
KDR:1.248
Accuracy:28.828% B++
HSR:25.908% C+
Phobos VX86
C+
Kills:1,277
Deaths:688
KDR:1.856
Accuracy:57.277% C+
HSR:13.313% C--
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C*
H-V45
B+
Kills:1,174
Deaths:1,046
KDR:1.122
Accuracy:26.743% B+
HSR:17.717% C--
NS-11A
C++
Kills:1,170
Deaths:1,025
KDR:1.141
Accuracy:24.652% C++
HSR:18.718% C-
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C++
HSR:12.909% D-
Nova
B
Kills:409
Deaths:167
KDR:2.449
Accuracy:48.771% B
HSR:14.425% C+
Deimos VA29
A+
Kills:325
Deaths:213
KDR:1.526
Accuracy:70.158% B*
HSR:25.539% A+
Pulsar VS1
B++
Kills:180
Deaths:153
KDR:1.176
Accuracy:26.908% B++
HSR:20.556% C+
NS-7 PDW
A
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
Equinox VE2 Burst
A++
Kills:147
Deaths:105
KDR:1.400
Accuracy:36.822% A++
HSR:21.769% D
CME
C+
Kills:118
Deaths:105
KDR:1.124
Accuracy:26.023% C+
HSR:16.949% D-
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C**
HSR:27.826% B*
Kills:8,718
Deaths (as Combat Medic):6,164
Deaths (to Combat Medics):13,423
KDR:1.41434
Kill Difference:2,554
Playtime:244.946 hours
Usage:5%
Score:5.948m
Score/min:405
Accuracy (listed only):36.490%
HSR (listed only):20.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:24,543
Deaths:16,361
KDR:1.500
Accuracy:49.162% A+
HSR:65.025% C
NS-44P Commissioner
B+
Kills:12,778
Deaths:12,344
KDR:1.035
Accuracy:45.576% B+
HSR:21.052% C--
Parsec VX3-A
B*
Kills:3,047
Deaths:874
KDR:3.486
Accuracy:47.552% B*
HSR:72.333% D--
The Immortal
B*
Kills:2,408
Deaths:2,109
KDR:1.142
Accuracy:39.341% B*
HSR:21.138% D--
NS-45 Pilot
C*
Kills:1,989
Deaths:1,937
KDR:1.027
Accuracy:32.838% C*
HSR:27.099% C++
Spiker
B**
Kills:1,588
Deaths:1,352
KDR:1.175
Accuracy:36.565% B**
HSR:19.962% C+
NS-44L Blackhand
B**
Kills:1,449
Deaths:845
KDR:1.715
Accuracy:50.659% B**
HSR:37.543% C
NS-44 Commissioner
B+
Kills:1,274
Deaths:833
KDR:1.529
Accuracy:41.456% B+
HSR:21.115% C+
NS-30 Vandal
B**
Kills:1,253
Deaths:682
KDR:1.837
Accuracy:40.113% B**
HSR:28.891% C**
Eridani SX5
A+
Kills:1,181
Deaths:552
KDR:2.139
Accuracy:33.567% A+
HSR:21.253% C*
Artemis VX26
B++
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:30.467% B++
HSR:24.232% C*
XM98
B++
Kills:1,163
Deaths:634
KDR:1.834
Accuracy:41.937% B++
HSR:61.737% D**
Cerberus
A*
Kills:1,162
Deaths:631
KDR:1.842
Accuracy:47.529% A*
HSR:24.613% C*
Parallax VX3
B+
Kills:1,161
Deaths:403
KDR:2.881
Accuracy:41.851% B+
HSR:71.662% D
Phantom VA23
B**
Kills:1,160
Deaths:609
KDR:1.905
Accuracy:41.442% B**
HSR:32.931% B+
V10
B**
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:47.521% B**
HSR:75.259% C
Sirius SX12
C++
Kills:612
Deaths:460
KDR:1.330
Accuracy:24.923% C++
HSR:12.909% D-
Phaseshift VX-S
C+
Kills:295
Deaths:129
KDR:2.287
Accuracy:35.330% C+
HSR:71.186% C
Nyx VX31
C
Kills:252
Deaths:167
KDR:1.509
Accuracy:32.315% C
HSR:19.048% D*
Manticore SX40
C*
Kills:227
Deaths:128
KDR:1.773
Accuracy:29.250% C+
HSR:23.348% C*
NS-7 PDW
A
Kills:168
Deaths:115
KDR:1.461
Accuracy:31.895% A
HSR:16.071% C
NSX Tengu
A
Kills:163
Deaths:112
KDR:1.455
Accuracy:45.701% A
HSR:27.607% B**
NSX Daimyo
A
Kills:161
Deaths:66
KDR:2.439
Accuracy:50.226% A
HSR:92.547% C
VE-S Canis
B*
Kills:115
Deaths:78
KDR:1.474
Accuracy:28.600% C**
HSR:27.826% B*
NS-AM7 Archer
N/A
Kills:50
Deaths:185
KDR:0.270
Accuracy:58.006% N/A
HSR:26% N/A
Kills:60,531
Deaths (as Infiltrator):42,626
Deaths (to Infiltrators):12,963
KDR:1.42005
Kill Difference:17,905
Playtime:1,688.795 hours
Usage:35%
Score:43.443m
Score/min:429
Accuracy (listed only):40.153%
HSR (listed only):37.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:435
Deaths:255
KDR:1.706
Accuracy:20.642% C*
HSR:23.218% B
Comet VM2
B++
Kills:246
Deaths:204
KDR:1.206
Accuracy:47.904% B+
HSR:5.691% B++
Blueshift VM5
C++
Kills:214
Deaths:131
KDR:1.634
Accuracy:19.644% C++
HSR:18.692% C-
Comet VM2
A+
Kills:175
Deaths:165
KDR:1.061
Accuracy:50.097% B+
HSR:7.429% A+
Cosmos VM3
A
Kills:150
Deaths:86
KDR:1.744
Accuracy:18.585% B+
HSR:24.667% A
Quasar VM1
C
Kills:147
Deaths:27
KDR:5.444
Accuracy:14.053% C
HSR:14.966% D
Vortex VM21
C+
Kills:94
Deaths:125
KDR:0.752
Accuracy:41.140% C+
HSR:2.128% D
Vortex VM21
C+
Kills:71
Deaths:111
KDR:0.640
Accuracy:39.577% C+
HSR:2.817% C--
Kills:1,532
Deaths (as MAX Suit):552
Deaths (to MAX Suits):5,506
KDR:2.77536
Kill Difference:980
Playtime:52.243 hours
Usage:1%
Score:1.123m
Score/min:358
Accuracy (listed only):31.455%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:5,762
V. Kills:3,913 147%
Deaths:2,238
KDR:2.575
Accuracy:26.308% D-
KPH:22.200 B+
VKPH:15.100 B+
Dual Photon Pods
A*
Kills:4,591
V. Kills:2,493 184%
Deaths:476
KDR:9.645
Accuracy:57.612% B++
KPH:79.500 C++
VKPH:43.200 A*
Saron Laser Cannon
A+
Kills:1,073
V. Kills:890 120%
Deaths:583
KDR:1.840
Accuracy:32.378% C++
KPH:22.600 B*
VKPH:18.700 A+
Hornet Missiles
A+
Kills:815
V. Kills:444 183%
Deaths:73
KDR:11.164
Accuracy:64.744% B
KPH:133.300 B**
VKPH:72.600 A+
Light PPA
A++
Kills:485
V. Kills:65 N/A
Deaths:102
KDR:4.755
Accuracy:37.849% C
KPH:57.700 B+
VKPH:7.700 A++
Antares LC
A+
Kills:347
V. Kills:278 124%
Deaths:163
KDR:2.129
Accuracy:33.257% C*
KPH:34.300 B**
VKPH:27.500 A+
Kills:13,073 (7,667 + 0)
Deaths:3,635
KDR:3.596
VKDR:2.224
Vehicle Kills:8,083
Kill Difference:9,438
Playtime:389.741 hours
Usage:8%
Score:9.574m
Score/min:409
Piloting Accuracy:33.257%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:1,348
V. Kills:1,188 113%
Deaths:1,238
KDR:1.089
Accuracy:38.144% D
KPH:11.900 B++
VKPH:10.500 B+
C150 Dalton
U
Kills:997
V. Kills:846 118%
Deaths:213
KDR:4.681
Accuracy:38.294% C+
KPH:3,589,200 U
VKPH:3,045,600 U
L105 Zephyr
U
Kills:81
V. Kills:17 450%
Deaths:9
KDR:9
Accuracy:36.211% D-
KPH:291,600 U
VKPH:61,200 U
AP30 Shredder
U
Kills:72
V. Kills:59 120%
Deaths:25
KDR:2.880
Accuracy:22.865% F
KPH:259,200 U
VKPH:212,400 U
Kills:2,498 (1,348 + 1,150)
Deaths:1,485
KDR:1.682
VKDR:1.421
Vehicle Kills:2,110
Kill Difference:1,013
Playtime:113.605 hours
Usage:2%
Score:2.135m
Score/min:313
Piloting Accuracy:38.144%
Gunner Accuracy:22.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:644
V. Kills:430 149%
Deaths:222
KDR:2.901
Accuracy:63.657% B*
KPH:42.200 B**
VKPH:28.200 A++
L100 Python HESH
B*
Kills:637
V. Kills:95 N/A
Deaths:44
KDR:14.477
Accuracy:56.598% B*
KPH:47.500 C+
VKPH:7.100 C
C75 Viper
B*
Kills:468
V. Kills:84 N/A
Deaths:55
KDR:8.509
Accuracy:39.547% C+
KPH:44.400 B*
VKPH:8 C+
L100 Python HEAT
B**
Kills:148
V. Kills:55 264%
Deaths:33
KDR:4.485
Accuracy:45.411% D
KPH:43 B**
VKPH:16 B**
Kills:1,897 (1,897 + 0)
Deaths:354
KDR:5.359
VKDR:1.876
Vehicle Kills:664
Kill Difference:1,543
Playtime:42.670 hours
Usage:1%
Score:1.112m
Score/min:435
Driving Accuracy:45.411%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:4,469
V. Kills:3,247 138%
Deaths:1,125
KDR:3.972
Accuracy:56.433% B
KPH:33.400 B*
VKPH:24.300 A*
E540 Halberd
B**
Kills:647
V. Kills:426 152%
Deaths:135
KDR:4.793
Accuracy:52.184% B+
KPH:34 C**
VKPH:22.400 B**
Saron HRB
B**
Kills:542
V. Kills:334 162%
Deaths:113
KDR:4.796
Accuracy:48.937% B+
KPH:35.600 B**
VKPH:21.900 B++
Supernova PC
A++
Kills:525
V. Kills:149 350%
Deaths:43
KDR:12.209
Accuracy:47.678% C+
KPH:39.700 A++
VKPH:11.300 B*
Proton II PPA
B**
Kills:161
V. Kills:6 N/A
Deaths:12
KDR:13.417
Accuracy:22.888% C+
KPH:85.800 B**
VKPH:3.200 C
Supernova VPC
C++
Kills:83
V. Kills:11 N/A
Deaths:5
KDR:16.600
Accuracy:44.886% D
KPH:43.900 C++
VKPH:5.800 C--
Kills:6,427 (5,077 + 1,350)
Deaths:1,433
KDR:4.485
VKDR:2.912
Vehicle Kills:4,173
Kill Difference:4,994
Playtime:185.003 hours
Usage:4%
Score:5.707m
Score/min:514
Driving Accuracy:44.886%
Gunner Accuracy:22.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:279
V. Kills:180 154%
Deaths:41
KDR:6.805
Accuracy:58.667% B
KPH:58.300 A
VKPH:37.600 A
E540 Halberd-H
C+
Kills:203
V. Kills:95 211%
Deaths:30
KDR:6.767
Accuracy:53.339% C--
KPH:43.600 C+
VKPH:20.400 C+
M12 Kobalt-H
B**
Kills:171
V. Kills:5 N/A
Deaths:14
KDR:12.214
Accuracy:28.016% B**
KPH:147.100 C**
VKPH:4.300 C
Proton II PPA-H
C+
Kills:149
V. Kills:10 N/A
Deaths:19
KDR:7.842
Accuracy:34.856% C
KPH:86.100 C+
VKPH:5.800 C+
Aphelion VEX-4H
B**
Kills:98
V. Kills:81 120%
Deaths:37
KDR:2.649
Accuracy:44.625% C+
KPH:46.200 B
VKPH:38.200 B**
M40 Fury-H
B+
Kills:70
V. Kills:6 N/A
Deaths:7
KDR:10
Accuracy:35.284% D
KPH:107.600 B+
VKPH:9.200 C-
Kills:970 (0 + 970)
Deaths:148
KDR:6.554
VKDR:2.547
Vehicle Kills:377
Kill Difference:822
Playtime:15.109 hours
Usage:0%
Score:0.565m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:35.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:509
V. Kills:126 401%
Deaths:83
KDR:6.133
Accuracy:51.519% A++
KPH:65.600 B*
VKPH:16.200 A+
M40 Fury
A+
Kills:311
V. Kills:87 353%
Deaths:53
KDR:5.868
Accuracy:49.088% A
KPH:77.400 B**
VKPH:21.600 A+
M20 Basilisk
B+
Kills:117
V. Kills:39 293%
Deaths:38
KDR:3.079
Accuracy:44.524% B+
KPH:20.600 C+
VKPH:6.900 C
M20 Basilisk
B+
Kills:79
V. Kills:43 180%
Deaths:27
KDR:2.926
Accuracy:41.059% C*
KPH:23.200 C++
VKPH:12.600 B+
M12 Kobalt
C*
Kills:75
V. Kills:4 N/A
Deaths:16
KDR:4.688
Accuracy:19.719% C*
KPH:71 C*
VKPH:3.800 C*
M12 Kobalt
B**
Kills:73
V. Kills:2 N/A
Deaths:7
KDR:10.429
Accuracy:22.674% B**
KPH:94.400 B++
VKPH:2.600 C
Kills:1,164 (0 + 1,164)
Deaths:224
KDR:5.196
VKDR:1.344
Vehicle Kills:301
Kill Difference:940
Playtime:22.688 hours
Usage:0%
Score:0.633m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:22.674%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:1,110
V. Kills:44 N/A
Deaths:718
KDR:1.546
Accuracy:41.419% C+
KPH:47.300 C+
VKPH:1.900 C+
M40 Fury-F
B
Kills:313
V. Kills:44 N/A
Deaths:195
KDR:1.605
Accuracy:37.802% D--
KPH:27.400 B
VKPH:3.800 D
M12 Kobalt-F
B*
Kills:83
V. Kills:3 N/A
Deaths:60
KDR:1.383
Accuracy:28.018% B*
KPH:42.700 B+
VKPH:1.500 C++
M20 Basilisk-F
C+
Kills:55
V. Kills:39 138%
Deaths:86
KDR:0.640
Accuracy:33.026% D*
KPH:7.100 C
VKPH:5 C+
Kills:1,561 (1,561 + 0)
Deaths:1,059
KDR:1.474
VKDR:0.123
Vehicle Kills:130
Kill Difference:502
Playtime:44.585 hours
Usage:1%
Score:0.360m
Score/min:134
Driving Accuracy:33.026%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
B+
Kills:173
V. Kills:154 112%
Deaths:80
KDR:2.163
Accuracy:36.921% D
KPH:26.800 C+
VKPH:23.900 B+
CAS 14-E
C+
Kills:146
V. Kills:8 N/A
Deaths:36
KDR:4.056
Accuracy:24.513% D**
KPH:60.800 C+
VKPH:3.300 D-
Kills:319 (0 + 319)
Deaths:116
KDR:2.750
VKDR:1.397
Vehicle Kills:162
Kill Difference:203
Playtime:8.856 hours
Usage:0%
Score:0.162m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:24.513%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 24,63724,54316,3611.5C0.1049.162%A+65.025%C33.4C+N/A101734.4h2B+4.2B++
VX6-7 14,48514,3358,7021.647B+0.0529.964%B**23.062%B46.5B+N/A141308.1h10.2B++34.2B++
NS-44P Commissioner 12,83512,77812,3441.035C+0.5745.576%B+21.052%C--57.6C++N/A180221.9h3.2B+7.1B+
Maelstrom Turbo Laser 9,6755,7622,2382.575C**0.9726.308%D-3.488%B+22.2B+15.1B+293259.8h74B+281.4B+
Dual Photon Pods 7,0844,5914769.645B+8.0457.612%B++N/A79.6C++43.2A*84257.7h26C+45.1C++
Supernova FPC 7,7164,4691,1253.972C2.3756.433%B2.663%C*33.4B*24.3A*444133.7h4.7B+8.3B++
Proximity Mine 4,4634,4491,4183.138C1.5452.444%AN/A244.5MN/A84018.2h1.6B**3A
Pulsar LSW 4,3364,2963,4351.251C+0.3526.074%B+26.467%C**43.7C++N/A16198.3h11.2B+42.8B+
Eclipse VE3A 4,0113,9453,1081.269C+0.3334.552%A++22.155%B+30.8CN/A99128.1h9B**26.2A
The Slasher 3,2053,18141,7810.076B+1.5334.903%C++2.955%D--2.5C+N/A71265.4h1.8B+5.2B
Parsec VX3-A 3,0683,0478743.486C1.8847.552%B*72.333%D--61.3B++N/A19249.7h1.8C**3.8B++
C-4 3,6672,6721,4131.891B0.2930.474%B*N/A149.3A+55.6A++157217.9h1.2B+4B*
Lasher X2 2,6152,5822,1211.217B+0.3836.954%A+2.75%D45.1B*N/A17857.3h14.3A38.8B**
The Immortal 2,4152,4082,1091.142C+0.4639.341%B*21.138%D--49.6C+N/A14848.5h6.7B++17.1B**
VX29 Polaris 2,0462,0361,6471.236C+0.3724.575%C*21.611%C+39.4C+N/A13851.7h10.9B+44.5B+
NS-45 Pilot 2,0051,9891,9371.027C+0.5732.838%C*27.099%C++53.3C*N/A15337.3h6.5B+19.9B+
Betelgeuse 54-A 1,9861,9731,0451.888C0.2928.125%B+25.139%D64.1C+N/A34030.8h10B+35.7B+
Hunter QCX 1,9711,9392,1500.902C**0.7046.011%C++30.48%C**31.5A++N/A10361.6h3.1B+6.8B+
C-4 ARX 2,2161,7691,1521.536C0.0728.757%B+N/A155.2B*39.2C**87711.4h1.1B3.8B+
Terminus VX-9 1,6921,6791,3451.248C+0.3528.828%B++25.908%C+44.4C**N/A19837.8h10.6B++36.9B+
SVA-88 1,5981,5939871.614C+0.0125.652%B+25.235%C+37.6CN/A19342.4h10.9B+42.5B+
Spiker 1,6041,5881,3521.175C++0.4336.565%B**19.962%C+57.5B*N/A17927.6h7.5B+20.4B++
NS-44L Blackhand 1,4521,4498451.715B+0.1150.659%B**37.543%C58.7A*N/A21824.7h3.3B*6.5B*
Orion VS54 1,3831,3777351.873B0.2724.475%B++21.787%C-34.3C++N/A24140.1h11.9B+48.5B+
CAS30 Tank Buster 2,5361,3481,2381.089C+0.5138.144%DN/A11.9B++10.5B+147113.6h42.7B+111.9B+
Pulsar C 1,2971,2916112.113B++0.5127.45%B+20.139%C--20.7CN/A11762.4h10.3B+37.7B+
Phobos VX86 1,2811,2776881.856B+0.2557.277%C+13.313%C--60.8B+N/A26521h2.6C+4.5C++
NS-44 Commissioner 1,2781,2748331.529B+0.0741.456%B+21.115%C+64.3AN/A29219.8h3.5B+8.5B+
Ursa 1,2741,2668131.557B+0.0426.003%B++17.141%D--40.4C++N/A15231.3h10.3B+39.6B+
NS Decimator 1,8911,2612,0530.614C--0.9967.99%B*1.665%C-32.4C+16.2C+37338.9h5.4C7.9C++
NS-30 Vandal 1,2641,2536821.837C++0.2440.113%B**28.891%C**59.7B**N/A18021h4.8B++12.1B*
Lancer VS22 2,4451,2251,4570.841C++0.7666.632%B++N/A18.5B+18.4B*33666.2h14B+21.1B+
Icikill 1,1861,18212,2670.096B*1.5137.016%B+3.469%D-3C+N/A9397.3h1.8B+4.9B+
Eridani SX5 1,1881,1815522.139B*0.5433.567%A+21.253%C*85.6A*N/A44113.8h9.4B*28.1B++
Serpent VE92 1,1781,1789821.2C++0.4026.781%B++18.506%C19.6CN/A9960.1h12.1B+45.3B+
H-V45 1,1771,1741,0461.122C+0.4826.743%B+17.717%C--20.3C--N/A10457.7h13.2C++49.4B+
Solstice VE3 1,1781,1734272.747M+1.1530.807%A+19.693%C+38AN/A22830.9h10.5B**33.9B*
Artemis VX26 1,1841,1726961.684B0.0830.467%B++24.232%C*41.6B+N/A15028.2h10.8B+35.4B++
NS-11A 1,1711,1701,0251.141C+0.4624.652%C++18.718%C-24CN/A9848.8h11.8B++47.8B+
XM98 1,1661,1636341.834C+0.2341.937%B++61.737%D**35.3B+N/A11332.9h2.3B+5.4B+
Cerberus 1,1631,1626311.842B*0.2447.529%A*24.613%C*61.2B**N/A29619h5.2B++10.9B**
Parallax VX3 1,1631,1614032.881C+1.2841.851%B+71.662%D40.7B*N/A19628.5h2B+4.7B+
Phantom VA23 1,1651,1606091.905C++0.3041.442%B**32.931%B+67.4AN/A17717.2h3.6B*8.8B++
V10 1,1631,1603243.58C**1.9847.521%B**75.259%C72.5A++N/A18116h1.8B*3.7B*
Solstice Burst 1,1721,1597251.599C++0.0032.437%B**23.555%C+46.4B+N/A13725h10.8B*33.4B*
Flare VE6 1,1671,1557551.53C*0.0729.595%A30.303%B*38.1C+N/A13830.3h8.4B**28.3B*
Force-Blade 1,2371,11828,9370.039B+1.5654.271%A*1.252%D-0.9C**N/A41231.1h2.2B+4B++
S12 Renegade 1,1541,1107181.546C0.0641.419%C+9.459%A+47.2C+1.9C+14623.5h3.2C**7.7C**
Saron Laser Cannon 1,9631,0735831.84C++0.2432.378%C++3.262%B++22.5B*18.7A+37447.6h97B+299.7B+
C150 Dalton 1,8439972134.681C+3.0838.294%C+N/A9970U8460U97242300.1h4.7C+12.3C+
Tank Mine 1,4468942973.01C*1.4139.758%B+N/A175.3A+108.2A+22045.1h1.7B+4.3B**
VE-H Maw AE 8828578960.956D0.6528.642%C++28.705%C++42.6C-1.2C++12020.1h9.9C**34.5C**
Hornet Missiles 1,2598157311.164B**9.5664.744%B1.104%C--133.6B**72.8A+14026.1h8.5B+13.1B+
VE-H Maw 7587466691.115C0.4927.379%B31.099%B+46.6C+N/A17816h8.8B*32.3B+
Frag Grenade 6636591659N/A657.4048.224%B+N/A823.8A+5C36830.8h2.5A5.3B*
E540 Halberd 1,0736471354.793C3.1952.184%B+4.019%B**33.9C*22.3B**71519.1h6.1C+11.6B
L100 Python AP 1,0746442222.901C1.3063.657%B*1.398%D42.1B**28.1A++55615.3h6.2C**9.7B+
L100 Python HESH 7326374414.477C**12.8856.598%B*1.727%C++47.5C+7.1C26113.4h3.1B+5.5B++
Sirius SX12 6136124601.33C**0.2724.923%C++12.909%D-36.2B+N/A20516.9h13.3B+53.5B
Saron HRB 8765421134.796C+3.1948.937%B+1.292%C35.7B**22B++89315.2h18.8B++38.3B*
Supernova PC 6745254312.209B**10.6147.678%C+4.19%A+39.8A++11.3B*50213.2h3.3A6.9B**
M40 Fury 635509836.133C+4.5351.519%A++1.179%D65.3B*16.2A+4997.8h14.2C*27.6B++
Light PPA 5504851024.755C++3.1537.849%C1.031%C57.7B+7.7A++3288.4h10.4B+27.5B
C75 Viper 552468558.509B**6.9139.547%C+1.923%B++44.6B*8C+41110.5h6.9A17.4B**
Blueshift VM5 4404352551.706C0.1020.642%C*23.218%B29.6C+N/A14714.7h16.7C+81C**
Nova 4104091672.449B*0.8548.771%B14.425%C+42.2C**N/A1679.7h5.8D11.8C+
Auraxium Force-Blade 3563535,3050.067B++1.5352.389%A++1.416%D-2.2B++N/A8164h1.9B+3.6B+
MANA Anti-Vehicle Turret 5793502391.464C-0.1456.825%C+3.714%C*3500C++2290C40671200.1h6.7B11.8B+
Antares LC 6253471632.129C**0.5333.257%C*2.882%B*34.4B**27.5A+57910.1h71.9B++216.3B++
Deimos VA29 3253252131.526C**0.0870.158%B*25.539%A+58B+N/A2445.6h2.3C**3.3B+
M40 Fury-F 3573131951.605C++0.0037.802%D--N/A27.5B3.9D15511.4h6.4B*16.9B+
M40 Fury 398311535.868C+4.2749.088%A1.929%C++77.8B**21.8A++6504h13.8C++28.2B+
Phaseshift VX-S 2962951292.287C0.6935.33%C+71.186%C33.1C*N/A1118.9h3.1C++8.9C++
MANA Anti-Personnel Turret 2952931242.363N/A0.7623.433%UN/A2930U20U12251900.1h22.9T*97.7T*
Saron HRB-H 459279416.805B5.2058.667%B1.792%C**58.1B**37.5A7444.8h20.2B++34.4B++
Lumine Edge AE 2612612381.097S0.5039.453%C*22.222%B++45.8B**N/A1155.7h1.2B2.9B+
Rocklet Rifle 4692584220.611C+0.9953.245%C+N/A39.1B*32B++4966.6h25.8B**48.5B++
M60-A Bulldog 299253524.865C-3.2645.784%C+1.581%D20.4D3.7C+14412.4h6.3C+13.7C++
Nyx VX31 2532521671.509C0.0932.315%C19.048%D*24.7C--N/A12410.2h4.9B+15.2B
Comet VM2 2982462041.206B+0.4047.904%B+5.691%B++13.9B+2.9D21617.7h13.1B**27.3B*
Manticore SX40 2322271281.773B*0.1729.25%C+23.348%C*50.4B**1.1B**2184.5h6.4B++21.7B+
Blueshift VM5 2152141311.634C0.0319.644%C++18.692%C-26.8CN/A1688h15.5C*78.7C**
Lumine Edge 2152141,7530.122C++1.4827.095%C+19.159%B+3.5CN/A1561.8h1.4C++5C**
E540 Halberd-H 298203306.767C+5.1753.339%C--4.926%A*43.2C+20.2C+5514.7h6.1C++11.5C+
Zenith VX-5 1891891321.432C**0.1726.679%C**16.931%D27.8C+N/A1846.8h12.1B+45.4B+
Pulsar VS1 1801801531.176C*0.4326.908%B++20.556%C+17C-N/A25510.6h12.4B*45.9B++
Comet VM2 2221751651.061C++0.5450.097%B+7.429%A+16.7B*4.5C21210.5h14.8B**29.5B**
Hellion G20 327173802.163C--0.5636.921%D2.89%D26.6C+23.7B+3396.5h137.4C372.2C--
M12 Kobalt-H 1761711412.214C10.6128.016%B**21.637%B**142.5C*4.2C5611.2h12.1B++43.3B*
NS-7 PDW 1691681151.461B++0.1431.895%A16.071%C35.7B+N/A3714.7h12.6B+39.6B++
M60-A Bulldog 185165443.75C--2.1536.44%D--1.818%C16.3D2D12610.1h5.8C*15.9C+
NSX Tengu 1641631121.455C**0.1545.701%A27.607%B**62.7B**N/A2492.6h11.7B+25.5B+
NSX Daimyo 161161662.439C0.8450.226%A92.547%C59.6BN/A1522.7h2.1B++4.1B*
Proton II PPA 1671611213.417C+11.8222.888%C+1.242%D84.7B**3.2C4511.9h6.7B**29.3B++
Anti-Vehicle Grenade 1671601160N/A158.4068.16%A*N/A800A*35D58180.2h2.7A+3.9A+
Cosmos VM3 155150861.744C+0.1418.585%B+24.667%A28.8C+1A2055.2h16.5D88.9C++
Proton II PPA-H 159149197.842C6.2434.856%CN/A87.6C+5.9C+4311.7h8.8B+25.1B
L100 Python HEAT 203148334.485C+2.8845.411%D4.73%A+43.5B**16.2B**6473.4h4.4B*9.8B++
Quasar VM1 148147275.444M3.8414.053%C14.966%D17.7C-N/A2038.3h15.2C++107.9C++
Equinox VE2 Burst 1481471051.4C+0.2036.822%A++21.769%D35CN/A1254.2h11.1B++30.1B*
CAS 14-E 154146364.056D2.4524.513%D**N/A60.8C+3.3D-2102.4h25.9B+105.5C+
NSX-P Tanto 1311301181.102C*0.5028.729%B+33.077%B**48.1B**N/A2692.7h10.6B**36.9B*
Sticky Grenade 1281281128N/A126.4040.182%D*N/A640DN/A29010.2h2.4C+6C
Nemesis VSH9 1871222500.488C1.1168.088%B++N/A23.9B+12.7B+10495.1h7.3B+10.8B++
CME 1191181051.124C+0.4826.023%C+16.949%D-22.3DN/A1605.3h13C**49.9C**
M20 Basilisk 156117383.079C++1.4844.524%B+5.983%C++20.5C+6.8C3225.7h95.6C*214.8B+
VE-S Canis 116115781.474C**0.1328.6%C**27.826%B*41.1C++N/A2012.8h8.8B*30.9B++
Spear Anti-Vehicle Phalanx Turret 191106293.655C--2.0556.48%A3.774%C+58.9A47.2A**14031.8h9C++15.9B++
S1 1941001150.87B0.7363.056%B++2%C-19.2C-18.1B++9825.2h9.1D-14.4C
MAX Punch 103995590.177B+1.4257.357%B++N/A2.5C*N/A1240h1.9C++3.4C**
Aphelion VEX-4H 17998372.649C1.0544.625%C+4.082%B+46.7B38.6B**7082.1h51.7B+115.9B+
Vortex VM21 170941250.752C0.8541.14%C+2.128%D8.2C+6.6C**13611.5h32.6B+79.1B+
Supernova VPC 9483516.6B+15.0044.886%DN/A43.7C+5.8C--5551.9h2.9B+6.4C*
M12 Kobalt-F 8683601.383C+0.2228.018%B*20.482%A*43.7B+1.6C**1191.9h10.7B++38.2B++
L105 Zephyr 988199C+7.4036.211%D-N/A810U170U4890700.1h5.6B+15.4C*
M20 Basilisk 12279272.926C++1.3241.059%C*7.595%B*23.2C++12.6B+4303.4h98.4C*239.8B+
NSX Naginata 7877451.711B0.1125.829%B++31.169%B+51.3B+N/A2741.5h9.6B++37.2B++
M12 Kobalt 7975164.688D3.0919.719%C*25.333%A++68.2C++3.6C++3321.1h16.8B+85.3B+
M12 Kobalt 7573710.429C8.8322.674%B**21.918%B*91.3B+2.5C5330.8h17B+74.8B+
AP30 Shredder 13172252.88C1.2822.865%F1.389%D720U590U11275200.1h87.8C**384C--
A30 Walker 14272920.783D0.8230.459%B*N/A3.9D*3.8D*9118.5h188.8B+620B++
Vortex VM21 138711110.64C0.9639.577%C+2.817%C--6C5.7B11411.8h44B111.3B
M40 Fury-H 7670710C+8.4035.284%D1.429%C*100C*8.6C--5930.7h5.6B++15.9B+
Aspis Anti-Aircraft Phalanx Turret 1126096.667A5.0733.09%AN/A25M21.7A*9202.4h94.3A+285B**
M20 Basilisk-F 9455860.64C0.9633.026%D*7.273%C++7.1C5.1C+737.7h68.4C+207.1D
NS-AM7 Archer 64501850.27C--1.3358.006%C+26%B**5.2C1.4D-679.7h19.2C*33.1C*

Consumables
  Name Deaths Consumed Time Equipped
PS1-AV Suppressor02400.1h
Motion Spotter36765,09826.8h
Anti-Vehicle MANA Turret631,8203.6h
Nano-Armor Kit1,2051,659,079231.7h
Spawn Beacon24615,6689.3h
Medical Applicator552138,90411.7h
Deconstruction Tool01750.1h
Nanite Revive Grenade02,9140.8h
Welding Device07230h
Ammunition Package371,1690.6h
Shield Recharging Field255840.3h
Medical Kit232490.4h
Anti-Infantry MANA Turret448792.2h
Snowman Soldier16690.2h
Recon Detection Device331,9193.3h
Smoke Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


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