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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 150

KDR: 2.33

Score: 52.3m

Last Seen: Feb 15th, 2018 7:35 PM
- OFFLINE - 216.2 hour(s)

Rank 150 (113) of the New Conglomerate on Cobalt
Level Progress (to 114): 24%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW Bouncing Betty
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,292,283 MLG Score: 1033
Fun Score: N/A
Cheeseburgers Flipped: 597TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.542%18.399%4884492749,3612.292660.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.294%1.116B**-0.275C-0.425C--HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.501B+100.298C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.507%1.15%96449678,34712276886.802771211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.633%0.283C*-0.473D1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.871B*8.20.842B*12

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.869%1.77%24679644,011204310591.96233378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.954%-0.472D-0.703D-1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.519B+6.60.469B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.437%4.772%354169555,532161114893.43389371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%-0.605D0.179C++0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.589B+13.60.631B+32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.98%75.501%35449674,694242071.93887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.832%0.849B*0.562B+-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.52B+1.90.396B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%9.666%35449674,7281688262.79929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.079%0.406B-0.916D--1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+2.90.397B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.3m219.6%487 (29.2k)377 (22.6k)2.33349100,64843,1322.50204150 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971564422.929%14.908%34203:1351

13% Combat Medic25% Engineer19% Heavy Assault18% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 15th, 2018 6:18 PM (9d) (PST)Feb 15th, 2018 3:35 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391834560.7260.3110.1081.6930.0451033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,33411,00427,33044196102322,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2310.3h/96.3d 7,270 15,005 28,320 234.7k 3,214 7,755 6,215 88.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:2,803
Deaths:1,372
KDR:2.043
Accuracy:26.995% C**
HSR:16.554% D*
NC6A GODSAW
C++
Kills:1,619
Deaths:513
KDR:3.156
Accuracy:29.301% C++
HSR:22.730% D
EM6
C+
Kills:1,462
Deaths:834
KDR:1.753
Accuracy:21.698% C+
HSR:15.937% D*
NS-15M1
C
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C
HSR:13.520% D*
NC05 Jackhammer
C+
Kills:1,205
Deaths:622
KDR:1.937
Accuracy:45.164% C+
HSR:9.046% D*
GD-22S
A+
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A+
HSR:20.017% D
EM1
B+
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B+
HSR:13.201% D*
NSX Naginata
C*
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% C*
HSR:29.275% C+
NS-15M2
A
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A
HSR:25.411% C+
NC6 Gauss SAW
B+
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B+
HSR:17.113% D--
NS-15M AE
C+
Kills:345
Deaths:130
KDR:2.654
Accuracy:25.270% C+
HSR:24.928% C
MGR-L1 Promise
D
Kills:80
Deaths:32
KDR:2.500
Accuracy:23.069% D
HSR:18.750% D*
Kills:14,643
Deaths (as Heavy Assault):6,934
Deaths (to Heavy Assaults):11,662
KDR:2.11177
Kill Difference:7,709
Playtime:432.361 hours
Usage:19%
Score:9.972m
Score/min:384
Accuracy (listed only):27.319%
HSR (listed only):18.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.837% B++
HSR:17.645% C+
Blitz GD-10
C--
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C--
HSR:9.913% D--
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
AF-4A Bandit
B++
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B++
HSR:24.426% C**
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C--
HSR:12.201% C
NSX Tengu
C*
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% C*
HSR:16.195% D
Mauler S6
C++
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C++
HSR:10.757% D
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D--
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% D
HSR:14.212% C+
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
NSX Tanto
C*
Kills:1,161
Deaths:523
KDR:2.220
Accuracy:28.524% C*
HSR:24.892% C+
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% D**
AF-19 Mercenary
C**
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% C**
HSR:15.385% D--
AC-X11
C+
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C+
HSR:13.692% D**
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
NS Baron G5AE
B+
Kills:217
Deaths:115
KDR:1.887
Accuracy:53.032% B+
HSR:13.825% C
MKV-P Suppressed
C+
Kills:59
Deaths:36
KDR:1.639
Accuracy:28.132% C+
HSR:15.254% D*
Kills:25,653
Deaths (as Light Assault):15,977
Deaths (to Light Assaults):9,565
KDR:1.60562
Kill Difference:9,676
Playtime:505.886 hours
Usage:22%
Score:11.243m
Score/min:370
Accuracy (listed only):34.312%
HSR (listed only):14.364%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.837% B++
HSR:17.645% C+
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
AF-4A Bandit
B++
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B++
HSR:24.426% C**
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C--
HSR:12.201% C
Mauler S6
C++
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C++
HSR:10.757% D
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D--
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% D
HSR:14.212% C+
NSX Tanto
C*
Kills:1,161
Deaths:523
KDR:2.220
Accuracy:28.524% C*
HSR:24.892% C+
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% D**
AF-19 Mercenary
C**
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% C**
HSR:15.385% D--
Warden
B++
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B++
HSR:20.743% C--
AC-X11
C+
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C+
HSR:13.692% D**
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
NS Baron G5AE
B+
Kills:217
Deaths:115
KDR:1.887
Accuracy:53.032% B+
HSR:13.825% C
Kills:19,792
Deaths (as Engineer):11,697
Deaths (to Engineers):8,265
KDR:1.69206
Kill Difference:8,095
Playtime:579.804 hours
Usage:25%
Score:14.073m
Score/min:405
Accuracy (listed only):36.871%
HSR (listed only):14.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C--
HSR:9.913% D--
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
NS-11A
D
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% D
HSR:12.936% D*
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C--
HSR:12.201% C
NSX Tengu
C*
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% C*
HSR:16.195% D
NSX Yumi
C+
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.118% C+
HSR:21.582% D
Mauler S6
C++
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C++
HSR:10.757% D
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% D
HSR:14.212% C+
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
Reaper DMR
B*
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B*
HSR:18.362% D-
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
Carnage AR
C+
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C+
HSR:15.285% D
NC1 Gauss Rifle
B**
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% B**
HSR:19.603% C+
GR-22
B+
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B+
HSR:13.040% D-
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-11P
A
Kills:625
Deaths:262
KDR:2.386
Accuracy:30.321% A
HSR:15.520% D
NS Baron G5AE
B+
Kills:217
Deaths:115
KDR:1.887
Accuracy:53.032% B+
HSR:13.825% C
Gauss Prime
B**
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% B**
HSR:18.116% D
NC9 A-Tross
A*
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A*
HSR:15.493% D*
MKV-P Suppressed
C+
Kills:59
Deaths:36
KDR:1.639
Accuracy:28.132% C+
HSR:15.254% D*
Kills:20,930
Deaths (as Combat Medic):12,705
Deaths (to Combat Medics):4,034
KDR:1.64738
Kill Difference:8,225
Playtime:292.133 hours
Usage:13%
Score:7.224m
Score/min:412
Accuracy (listed only):34.846%
HSR (listed only):14.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C--
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C--
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B
HSR:79.766% B+
SAS-R
C*
Kills:1,194
Deaths:233
KDR:5.124
Accuracy:38.920% C
HSR:70.184% C*
NSX Tengu
C*
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% C*
HSR:16.195% D
AF-18 Stalker
C+
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C+
HSR:15.735% D
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
AF-6 Shadow
B
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C+
HSR:29.138% B
NC14 Bolt Driver
B*
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B*
HSR:73.812% C+
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C
HSR:27.312% C+
NS-357 Underboss
C+
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C+
HSR:17.907% C
NSX Tomoe
C+
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C+
HSR:30.450% D
NS-44 Commissioner
B+
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B+
HSR:21.633% C+
EM4 Longshot
C*
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% C*
HSR:78.291% C+
NS-30 Vandal
B
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B
HSR:25.691% C+
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-61 Emissary
C++
Kills:353
Deaths:139
KDR:2.540
Accuracy:29.091% C++
HSR:16.997% C+
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
MKV-P Suppressed
C+
Kills:59
Deaths:36
KDR:1.639
Accuracy:28.132% C+
HSR:15.254% D*
Kills:20,292
Deaths (as Infiltrator):10,376
Deaths (to Infiltrators):5,922
KDR:1.95567
Kill Difference:9,916
Playtime:414.224 hours
Usage:18%
Score:7.413m
Score/min:298
Accuracy (listed only):32.539%
HSR (listed only):30.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D**
NCM1 Scattercannon
C*
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% C*
HSR:11.765% D-
NCM2 Falcon
B+
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B+
AF-41 Hacksaw
B**
Kills:278
Deaths:70
KDR:3.971
Accuracy:44.186% B**
HSR:14.029% C
AF-41 Hacksaw
B*
Kills:275
Deaths:70
KDR:3.929
Accuracy:41.006% B*
HSR:11.636% D
NCM2 Falcon
B++
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.668% D
HSR:6.494% B++
NCM3 Raven
B
Kills:153
Deaths:105
KDR:1.457
Accuracy:42.357% B
HSR:0.654% D**
NCM3 Raven
B+
Kills:148
Deaths:105
KDR:1.410
Accuracy:44.084% B+
HSR:1.351% D--
NS-10 Burster
B+
Kills:81
Deaths:62
KDR:1.306
Accuracy:33.697% B+
HSR:3.704% D
NS-10 Burster
B+
Kills:70
Deaths:57
KDR:1.228
Accuracy:34.037% B+
HSR:4.286% C-
Kills:3,111
Deaths (as MAX Suit):705
Deaths (to MAX Suits):2,859
KDR:4.41277
Kill Difference:2,406
Playtime:74.714 hours
Usage:3%
Score:2.375m
Score/min:530
Accuracy (listed only):38.531%
HSR (listed only):7.074%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:4,386
V. Kills:193 N/A
Deaths:723
KDR:6.066
Accuracy:58.506% C**
KPH:75.500 B++
VKPH:3.300 D
Breaker Rocket Pods
A++
Kills:3,686
V. Kills:103 N/A
Deaths:169
KDR:21.811
Accuracy:63.753% A++
KPH:324.400 A++
VKPH:9.100 D
Vortek Rotary
C-
Kills:143
V. Kills:131 108%
Deaths:196
KDR:0.730
Accuracy:28.652% C-
KPH:7.700 C--
VKPH:7.100 C-
M20 Mustang
C
Kills:132
V. Kills:151 87%
Deaths:230
KDR:0.574
Accuracy:27.305% D
KPH:6.900 D
VKPH:7.900 C
Tomcat A2AM Pods
C-
Kills:75
V. Kills:91 82%
Deaths:19
KDR:3.947
Accuracy:81.422% B+
KPH:26.600 D
VKPH:32.200 C-
Kills:8,422 (4,661 + 0)
Deaths:1,337
KDR:6.299
VKDR:0.500
Vehicle Kills:669
Kill Difference:7,085
Playtime:109.748 hours
Usage:5%
Score:2.132m
Score/min:324
Piloting Accuracy:27.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:869
V. Kills:268 323%
Deaths:140
KDR:6.207
Accuracy:28.857% C*
KPH:43.600 B++
VKPH:13.400 D
L105 Zephyr
B+
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C++
KPH:74.700 B+
VKPH:6.100 C
C150 Dalton
C+
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C+
KPH:22.100 C--
VKPH:16.500 C--
Kills:1,519 (0 + 1,519)
Deaths:214
KDR:7.098
VKDR:2.005
Vehicle Kills:429
Kill Difference:1,305
Playtime:33.803 hours
Usage:1%
Score:0.634m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,432
V. Kills:94 N/A
Deaths:100
KDR:14.320
Accuracy:47.907% C+
KPH:80.600 B*
VKPH:5.300 D
C75 Viper
B*
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 B*
VKPH:6.800 C+
L100 Python HEAT
A*
Kills:666
V. Kills:161 411%
Deaths:44
KDR:15.136
Accuracy:58.727% B*
KPH:69.200 A*
VKPH:16.700 A+
L100 Python AP
A++
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B+
VKPH:29.700 A++
Skyguard
C
Kills:56
V. Kills:54 102%
Deaths:25
KDR:2.240
Accuracy:26.453% D
KPH:8.700 D
VKPH:8.400 C
Kills:3,427 (3,427 + 0)
Deaths:337
KDR:10.169
VKDR:1.798
Vehicle Kills:606
Kill Difference:3,090
Playtime:60.247 hours
Usage:3%
Score:1.116m
Score/min:309
Driving Accuracy:26.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:479
V. Kills:228 209%
Deaths:46
KDR:10.413
Accuracy:45.604% C+
KPH:39.500 B**
VKPH:18.800 B+
Titan-150 AP
A
Kills:470
V. Kills:406 115%
Deaths:95
KDR:4.947
Accuracy:50.504% C++
KPH:25.200 B
VKPH:21.800 A
Enforcer ML85
B+
Kills:469
V. Kills:334 140%
Deaths:71
KDR:6.606
Accuracy:38.570% C
KPH:27.200 B+
VKPH:19.400 B
Titan-150 HEAT
C+
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D-
KPH:19.700 C+
VKPH:8.100 C
C85 Canister
B++
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.100 B++
VKPH:0 D*
Kills:1,637 (584 + 1,053)
Deaths:251
KDR:6.522
VKDR:4.044
Vehicle Kills:1,015
Kill Difference:1,386
Playtime:54.758 hours
Usage:2%
Score:1.482m
Score/min:451
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:910
V. Kills:30 N/A
Deaths:58
KDR:15.690
Accuracy:46.040% C+
KPH:216.200 A+
VKPH:7.100 C+
E540 Halberd-H
B+
Kills:300
V. Kills:126 236%
Deaths:20
KDR:15
Accuracy:52.434% C--
KPH:49.700 B+
VKPH:20.900 C+
M60-G Bulldog-H
C++
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C
KPH:41 D-
VKPH:8.500 C++
M96 Mjolnir-H
C+
Kills:70
V. Kills:67 103%
Deaths:18
KDR:3.889
Accuracy:59.666% B**
KPH:33.400 D
VKPH:31.900 C+
Kills:1,386 (0 + 1,386)
Deaths:104
KDR:13.327
VKDR:2.356
Vehicle Kills:245
Kill Difference:1,282
Playtime:14.932 hours
Usage:1%
Score:0.349m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:59.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:485
V. Kills:77 N/A
Deaths:34
KDR:14.265
Accuracy:32.107% C--
KPH:71.600 B+
VKPH:11.400 C++
M40 Fury
B*
Kills:480
V. Kills:84 N/A
Deaths:36
KDR:13.333
Accuracy:37.208% C++
KPH:74.100 B*
VKPH:13 B++
M12 Kobalt
B+
Kills:333
V. Kills:13 N/A
Deaths:13
KDR:25.615
Accuracy:16.352% C
KPH:71.900 C++
VKPH:2.800 B+
M12 Kobalt
C
Kills:143
V. Kills:2 N/A
Deaths:12
KDR:11.917
Accuracy:17.135% C
KPH:66.700 C
VKPH:0.900 D--
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:29.054% D
KPH:29 C+
VKPH:3 D
M20 Basilisk
D--
Kills:81
V. Kills:29 270%
Deaths:19
KDR:4.263
Accuracy:7.258% T*
KPH:7.400 D--
VKPH:2.600 D**
M60-G Bulldog
C*
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D*
KPH:46 C*
VKPH:3.700 D-
M20 Basilisk
C
Kills:54
V. Kills:28 186%
Deaths:11
KDR:4.909
Accuracy:26.958% D*
KPH:15.500 C-
VKPH:8 C
Kills:1,725 (0 + 1,725)
Deaths:141
KDR:12.234
VKDR:1.752
Vehicle Kills:247
Kill Difference:1,584
Playtime:38.836 hours
Usage:2%
Score:0.679m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:26.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:193
V. Kills:1 N/A
Deaths:131
KDR:1.473
Accuracy:37.716% D
KPH:55.100 C+
VKPH:0.300 C-
M40 Fury-F
B+
Kills:109
V. Kills:16 N/A
Deaths:130
KDR:0.838
Accuracy:52.777% B+
KPH:31.800 B
VKPH:4.700 C+
Kills:302 (302 + 0)
Deaths:261
KDR:1.157
VKDR:0.065
Vehicle Kills:17
Kill Difference:41
Playtime:6.926 hours
Usage:0%
Score:0.066m
Score/min:159
Driving Accuracy:52.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1345,0953,0571.667B+0.6727.837%B++17.645%C+34.5C**N/A108147.5h11.5B++41.3B++
M30 Mustang AH 4,5794,3867236.066C++3.7358.506%C**1.231%C75.5B++3.3D25158.1h3.9B*6.7B*
Breaker Rocket Pods 3,7893,68616921.811A+19.4863.753%A++N/A323.3A++9D105211.4h5.9A9.2B**
LA1 Anchor 2,8202,8031,3722.043C+0.2926.995%C**16.554%D*55C++N/A21551h9.2B34.2B
C-4 2,3151,8538122.282B+0.0528.618%B++N/A148.2A++37B+143212.5h1B**3.6B**
Sticky Grenade 1,8301,82211822N/A1,819.6772.241%A*N/A2277.5A**10C*99900.8h1B**1.4B**
NC6A GODSAW 1,6361,6195133.156B+0.8229.301%C++22.73%D71C**N/A23622.8h8.3C++28.4B
Bouncing Betty 1,6111,6064113.908C+1.5751.154%B+N/A198.3AN/A5548.1h1.4A+2.8B**
EM6 1,4641,4628341.753C++0.5821.698%C+15.937%D*43C+N/A20434h10.2C**46.9C*
Frag Grenade 1,4421,43911439N/A1,436.6758.503%A++N/A799.4B**1.7D--34791.8h2.6B**4.5B**
L100 Python HESH 1,5261,43210014.32B11.9947.907%C+2.025%C+80.4B*5.3D36117.8h2.4B++5B+
NS-15M1 1,3301,3241,0991.205C1.1320.917%C13.52%D*27.4C--N/A9048.4h13.7C65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3722.195%C--9.913%D--23.1CN/A9154.7h14C*62.9C++
GD-66 Claw 1,2381,2357671.61C**0.7266.702%B+7.206%D*58.5B+N/A20121.1h2.1B+3.1B+
MANA Anti-Personnel Turret 1,2291,2242604.708N/A2.3725.467%UN/A12240U50U20351500.1h14.9T*58.4T*
NC05 Jackhammer 1,2081,2056221.937B0.4045.164%C+9.046%D*57.7B+N/A24020.9h3.9B+8.7B+
AF-8 RailJack 1,1971,1962504.784B++2.4540.684%B79.766%B+47.1AN/A20125.4h1.8B++4.4B++
SAS-R 1,1961,1942335.124B+2.7938.92%C70.184%C*53.3B+N/A18922.4h2B+5.1C**
AF-4A Bandit 1,1831,1755632.087B+0.2529.201%B++24.426%C**49.2BN/A14723.9h9.6B+32.8B+
NS-11A 1,1831,1751,1641.009C1.3221.893%D12.936%D*19.2DN/A7061.3h14.2C65C
GD-22S 1,1841,1743473.383B++1.0531.762%A+20.017%D68.7B**N/A25817.1h8.9B*28B++
AF-57 Piston 1,1811,1726181.896B++0.4435.716%C--12.201%C47.1B+N/A15024.9h3.6B++10.2C*
NSX Tengu 1,1781,1676631.76C**0.5740.074%C*16.195%D39C+N/A8729.9h11.3B28.1B
NSX Yumi 1,1831,1636891.688C++0.6527.118%C+21.582%D29.7C--N/A7139.2h11.7C+43.1C++
AF-18 Stalker 1,1671,1636491.792B+0.5427.915%C+15.735%D40C++N/A11629.1h11.7C**41.8C*
Mauler S6 1,1691,1628071.44B0.8942.804%C++10.757%D40.5B+N/A15028.7h4.1B+9.7B+
Razor GD-23 1,1771,1629001.291C*1.0424.349%C+14.2%D--21.7CN/A11853.6h10.7B+43.9B
NS Baron G5 1,1701,1615991.938B**0.4038.761%D14.212%C+44.5BN/A11126.1h3.9B+10.2C+
MKV Suppressed 1,1671,1618841.313C++1.0224.841%C11.972%D*31.9C+N/A16136.4h12.4B49.8C*
NSX Tanto 1,1771,1615232.22B++0.1128.524%C*24.892%C+30.3CN/A6938.3h12.4C**43.3B
Reaper DMR 1,1691,1604832.402C*0.0730.275%B*18.362%D-57.4B*N/A21920.2h8.2B++27B++
NS-7 PDW 1,1661,1607241.602B+0.7326.662%C**13.793%D39.5B+N/A20129.4h11.6B++43.5B+
AF-4 Cyclone 1,1721,1604562.544B*0.2130.001%B++13.276%D66.3B**N/A24717.5h8.9B+29.5B++
AF-6 Shadow 1,1621,1603293.526B**1.1935.061%C+29.138%B50C++N/A10623.2h4.8B+13.6B+
LA39 Bruiser 1,1651,1596231.86B0.4773.228%B**8.628%D--54.2B+N/A13421.4h1.9B*2.6B++
EM1 1,1731,1595362.162B*0.1724.585%B+13.201%D*54.9B+N/A28321.1h11B+44.7B+
Carnage AR 1,1651,1586351.824B0.5124.276%C+15.285%D37.5C++N/A16430.9h12B+49.5C**
NC1 Gauss Rifle 1,1641,1585851.979B+0.3529.176%B**19.603%C+47.3B**N/A23824.5h9.6B**32.7B*
GR-22 1,1751,1585911.959B+0.3726.897%B+13.04%D-43.4B+N/A20626.7h11.5B+42.6B+
NSX Naginata 1,1701,1585422.137B+0.2024.123%C*29.275%C+48.9C++N/A12123.7h10.3B+42.8B+
GD-7F 1,1611,1588541.356C++0.9823.02%C11.14%D**31.4C+N/A16036.9h11.5B+49.8C*
NC14 Bolt Driver 1,1581,1572324.987A2.6542.695%B*73.812%C+45.7B**N/A14925.3h2B*4.6B*
AF-19 Mercenary 1,1711,1578731.325B1.0124.193%C**15.385%D--26.2C**N/A15044.1h10.2B++42.1B+
NS-15M2 1,1671,1573023.831B**1.5031.662%A25.411%C+76.1B*N/A23815.2h10.6B+33.5B++
Warden 1,1641,1573962.922A*0.5932.396%B++20.743%C--54.8A+N/A13321.1h6.4B*19.7B++
NC6 Gauss SAW 1,1611,1576051.912B+0.4223.286%B+17.113%D--48.6B++N/A34223.8h8.8B+37.7B+
Impetus 1,1681,1575022.305C++0.0333.091%C27.312%C+36.5CN/A8131.7h4.3C**12.8C*
NS-357 Underboss 1,1611,1561,0031.153C++1.1835.484%C+17.907%C46.6C++N/A14824.8h4.1C++11.7C++
NSX Tomoe 1,1631,1565352.161C*0.1730.195%C+30.45%D37.2CN/A8931.1h13.6C++45.2C++
AC-X11 1,1561,1547081.63B+0.7025.549%C+13.692%D**31.4C+N/A15236.7h8.6B+33.8B
NS-44 Commissioner 1,1591,1519671.19C++1.1440.643%B+21.633%C+57B++N/A17320.2h3.5B8.6B+
EM4 Longshot 1,1501,1472165.31B+2.9842.015%C*78.291%C+43.6B+N/A14526.3h1.8B++4.2B+
NS-30 Vandal 1,1231,1213762.981B+0.6536.131%B25.691%C+50C**N/A12222.4h4.9B+13.4B+
C75 Viper 1,2491,1051139.779B++7.4536.325%C+1.267%C51.9B*6.8C+22921.3h6.9B**18.9B*
Tempest 1,0621,0505991.753C++0.5827.986%C**18.476%C38.3C-N/A10127.4h9B+32.3B+
NS Decimator 1,3439696901.404B+0.9361.106%C+2.27%C39.1C**15.1C+35224.8h4B+6.6B+
C-4 ARX 1,0709482573.689B*1.3630.567%B**N/A206.1A++26.5D7174.6h1B++3.1B*
C85 Canister-H 9409105815.69C++13.3646.04%C+11.429%C216.7A+7.1C+7254.2h4.5B+9.9B+
AP30 Shredder 1,1378691406.207C++3.8728.857%C*1.496%D43.7B++13.5D28219.9h41.6B++144.3B*
AF-34 Mattock 7587552702.796C+0.4637.616%B+10.199%D**38.3CN/A18719.7h6.5D17.3C+
Anti-Vehicle Grenade 7577101710N/A707.6767.958%A++N/A1014.3M67.1C51960.7h2.5A+3.7A
NCM1 Scattercannon 7026972832.463C**0.1340.675%C*11.765%D-34.2B++N/A18820.4h7.8C+19.2C*
L100 Python HEAT 8276664415.136A+12.8058.727%B*1.802%D--69.4A*16.8A+2909.6h4.1B++7.1B*
NS-11P 6286252622.385B**0.0530.321%A15.52%D52.1B**N/A18812h11B*36.4B*
L105 Zephyr 5284883713.189B10.8644.269%C++1.025%B75.1B+6.2C3016.5h4.1B**9.4B*
M40 Fury 5624853414.265B**11.9332.107%C--1.031%D-71.3B+11.3C++4996.8h9B++28.1B+
M40 Fury 5644803613.333B*11.0037.208%C++1.458%C73.8B*12.9B++5246.5h10.9B+29.4B+
E540 Halberd 7074794610.413B+8.0845.604%C+2.296%D39.6B**18.8B+43212.1h5.1B+11.2B+
Titan-150 AP 876470954.947C+2.6150.504%C++1.702%D--25.1B21.7A55318.7h4.8C**9.5B+
Enforcer ML85 803469716.606B4.2738.57%C2.772%B+27.3B+19.4B37117.2h10.8B+27.9B+
19A Fortuna 4744672941.588C*0.7527.748%C**14.561%D*35.1C+N/A11513.3h9.9C+35.7C*
Carver 42942913,0020.033C2.3026.094%C+19.814%B+0.7C--N/A2581.8h1.2B+4.6B
NCM2 Falcon 5324231972.147B++0.1932.985%D6.619%B+21.3B++5.5C*13719.9h6.2B*18.8B+
NS-61 Emissary 3543531392.54A*0.2129.091%C++16.997%C+76.7A*N/A1924.6h14C+48.1C*
NS-15M AE 3483451302.654C*0.3225.27%C+24.928%C49.3CN/A1287h12.1C47.7C+
Heartstring 3403373091.091C++1.2431.528%D21.959%C-24.2C+N/A6113.9h2.7C*8.5B
M12 Kobalt 3463331325.615B*23.2816.352%C18.018%C+72.4C++2.8B+2514.6h14.3B*87.7B+
E540 Halberd-H 4263002015A12.6752.434%C--1%D-50B+21C+2756h5.9B11.3C*
Tank Mine 4472981102.709C++0.3856.82%A+N/A156.8A78.4B22041.9h2.3C4A
AF-41 Hacksaw 280278703.971B+1.6444.186%B**14.029%C45.6B*N/A1936.1h7.2C+16.2B++
AF-41 Hacksaw 276275703.929B1.6041.006%B*11.636%D45.1B++N/A1896.1h6.7C+16.4B+
NCM2 Falcon 3012311911.209C*1.1234.668%D6.494%B++11.9C+3.6D7919.4h11.7B+33.9C*
NS Baron G5AE 2172171151.887B0.4553.032%B+13.825%C62B+N/A2123.5h4.3C+8.1C+
S12 Renegade 1941931311.473C0.8637.716%D4.663%C+55.1C+N/A1303.5h3.2C++8.4C+
L100 Python AP 321168553.055C0.7258.015%B+2.976%C32.9B+30A++5975.1h7C+12C++
NC4 Mag-Shot 1641632690.606C1.7318.956%D*16.564%C23C+N/A1467.1h8.1C++42.5C+
C150 Dalton 283162374.378C+2.0437.522%C+1.852%A+22.2C--16.6C--4067.3h5.2C+13.9C+
Spear Anti-Vehicle Phalanx Turret 189157917.444A++15.1145.625%C**7.006%A87.2A**17.8C-6701.8h4.2B++9.2B**
NCM3 Raven 2851531051.457B+0.8842.357%BN/A13.3B+11.5A++28211.5h24.6C*58B+
NCM3 Raven 2801481051.41B++0.9244.084%B+1.351%D--12.8B++11.4A*27911.6h26.4C**60B+
Vortek Rotary 2741431960.73C1.6028.652%C-3.497%B+7.7C--7.1C-23318.5h92C+321C+
M12 Kobalt 1451431211.917C9.5817.135%C11.888%D**68.1C1D--2722.1h18.1C+105.5C++
M60-A Bulldog 155140915.556C+13.2242.1%CN/A27.5C2.9C1355.1h5.5C**13.1C++
Gauss Prime 138138492.816B++0.4831.084%B**18.116%D72.6AN/A2581.9h9.2B*29.5B*
M20 Mustang 2831322300.574C-1.7627.305%D2.273%C+6.9D7.9C16219h121.7C++445.8C+
Hawk GD-68 1991151610.714C+1.6260.032%C--3.478%C*13.2C9.7C+2918.7h6.6B+10.9B+
Titan-150 HEAT 161114353.257C0.9239.028%D-N/A19.7C+8.1C4015.8h4.6C++11.9C+
M40 Fury-F 1251091300.838C1.5052.777%B+N/A32.1B4.7C+1883.4h10.4C++19.7C**
M60-A Bulldog 131108283.857C1.5231.048%C--N/A22.5D4.8C2474.8h7.1D--23D
M60-G Bulldog-H 128106813.25C++10.9242.45%C1.887%B+40.8D-8.5C++1322.6h4.8C++11.2C++
C85 Canister 105105426.25C**23.9232.27%D9.524%D*116.7B*N/A4520.9h5.1B*15.8B+
Mag-Cutter 10510515,0190.007C--2.3320.044%D-N/A0.2DN/A1662.9h1.7B*8.6C*
M60-G Bulldog 9687117.909B+5.5829.054%D4.598%B**29C+3D2203h5.5B++19.1C**
The Slasher 83831,7770.047C+2.2919.055%D*N/A0.9CN/A289.9h1.5B*7.9C+
NS-10 Burster 14481621.306B+1.0333.697%B+3.704%D6.8B**5.3B**16012h125.5B*372.5B*
M20 Basilisk 11081194.263B++1.937.258%T*N/A7.4D--2.6D**8811h92.6C++1275.7T*
MGR-L1 Promise 8080322.5C++0.1723.069%D18.75%D*61.5C+N/A1431.3h11.2B+48.4C++
Shrike 11680611.311B*1.0260.238%B1.25%D--29.6B13.3C++9332.7h5.7C**9.5B+
Tomcat A2AM Pods 16675193.947C+1.6181.422%B+N/A26.8D32.5C-5742.8h8.7C+10.7C++
NSX Masamune 11173671.09C*1.2463.809%B+2.74%B+40.6C**21.1B+2681.8h8.8C**13.7B+
NC9 A-Tross 7171421.69C*0.6435.431%A*15.493%D*27.3C--N/A1852.6h9.2C*26B*
M96 Mjolnir-H 13770183.889C+1.5659.666%B**N/A33.3D31.9C+3602.1h71.9F-120.5D--
NS-10 Burster 12570571.228C**1.1134.037%B+4.286%C-6B+4.7B+13211.7h145.3B+426.8B++
M60-G Bulldog 6762512.4B**10.0725.117%D*4.839%B**47.7B3.8D3461.3h5.2B++20.7C+
Hunter QCX 6060960.625C+1.7191.426%M++13.333%D--10.7CN/A1175.6h46.4T*50.7D*
MKV-P Suppressed 5959361.639C*0.6928.132%C+15.254%D*26.8C--N/A582.2h12.3B+43.6C**
Skyguard 11056252.24C+0.0926.453%D3.571%B*8.8D8.4C2256.4h159.1C601.5C
M20 Basilisk 8254114.909B**2.5826.958%D*7.407%B+15.4C-8C2063.5h78B+289.2C+
M60-A Bulldog 585395.889C3.5635.252%D*1.887%C20.4D1.9D1772.6h5.5C*15.7C
MANA Anti-Vehicle Turret 10250610.82D1.5129.469%F--4%B+500D--520D--526520.1h11.4T*38.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4610,0694h
NS Patriot Flare Gun0570.1h
Medical Applicator594224,34216.6h
Nanite Revive Grenade01,6030.5h
Snowman Soldier3890.1h
Nano-Armor Kit436507,47633.8h
Medical Kit4944,3065.6h
Anti-Vehicle MANA Turret84540.7h
Spawn Beacon172,3231.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Spitfire Auto-Turret92510.3h
Recon Detection Device141,1851.6h
Ammunition Package904,4502.5h
Shield Recharging Field164100.2h
Anti-Infantry MANA Turret491,0831.6h
MGR-S1 Gladius05490.1h
Hardlight Barrier8540.7h

Check the help document for the dictionary if you want to learn more about words used here.


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