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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 144

KDR: 2.31

Score: 46.9m

Last Seen: Jan 19th, 2017 7:20 PM
- OFFLINE - 20.7 hour(s)

Rank 144 (106) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 107): 20%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,227,231 MLG Score: 981
Fun Score: N/A
Cheeseburgers Flipped: 557TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.382%17.57%4643988043,5512.31334-0.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%1.185B**-0.343C--0.522DHEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.513B+9.80.304C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.16%1.251%84049156,79611096206.128041094%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.662%0.145C++-0.417C--1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.855B*8.60.828B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.704%1.666%22979123,36117818641.88714389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.445%-0.539D-0.821D-1.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.481B+70.437B13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.923%4.387%364159044,901141213453.47096364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%-0.475D0.115C+0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.58B+13.40.6B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.331%75.853%36449154,133194962.12057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.805%0.855B*0.591B+-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.511B+1.90.386C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.841%9.669%36449154,6541500253.1006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.083%0.398B-0.859D--1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.51B+2.90.384C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
46.9m224.6%503 (30.2k)394 (23.6k)2.3092187,27937,7962.47119144 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919473822.429%14.453%32403:0943

12% Combat Medic27% Engineer19% Heavy Assault16% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 3:52 PM (18h) (PST)Jan 19th, 2017 3:20 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531874660.7340.3180.1061.7500.045981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,18811,22127,96744196105323,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1982.1h/82.6d 6,122 12,614 24,416 208.1k 2,801 6,606 5,383 77.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,399
Deaths:1,158
KDR:2.072
Accuracy:27.132% B++
HSR:15.965% D--
NC6A GODSAW
B*
Kills:1,591
Deaths:495
KDR:3.214
Accuracy:29.397% B*
HSR:22.942% C
EM6
C++
Kills:1,419
Deaths:809
KDR:1.754
Accuracy:21.702% C++
HSR:15.574% D*
NS-15M1
C+
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C+
HSR:13.520% D*
GD-22S
A*
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A*
HSR:20.017% C
NC05 Jackhammer
C++
Kills:1,173
Deaths:596
KDR:1.968
Accuracy:45.127% C++
HSR:8.951% D*
EM1
B*
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B*
HSR:13.201% D*
NC6 Gauss SAW
B*
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B*
HSR:17.113% D-
NS-15M2
A++
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A++
HSR:25.411% B
NSX Naginata
B
Kills:493
Deaths:217
KDR:2.272
Accuracy:23.994% B
HSR:30.020% B
Kills:13,046
Deaths (as Heavy Assault):6,164
Deaths (to Heavy Assaults):10,298
KDR:2.11648
Kill Difference:6,882
Playtime:382.199 hours
Usage:19%
Score:9.249m
Score/min:403
Accuracy (listed only):27.956%
HSR (listed only):18.271%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:5,064
Deaths:3,029
KDR:1.672
Accuracy:27.821% B**
HSR:17.713% C+
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,176
Deaths:734
KDR:1.602
Accuracy:66.464% B++
HSR:7.143% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
Razor GD-23
C*
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C*
HSR:14.200% D--
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C*
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C*
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D-
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AF-57 Piston
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:35.544% C
HSR:12.187% C
AC-X11
C**
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C**
HSR:13.692% D*
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
19A Fortuna
B+
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B+
HSR:14.561% D--
NS Baron G5AE
B*
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B*
HSR:17.699% B++
Kills:23,057
Deaths (as Light Assault):14,630
Deaths (to Light Assaults):8,627
KDR:1.57601
Kill Difference:8,427
Playtime:432.736 hours
Usage:22%
Score:10.083m
Score/min:388
Accuracy (listed only):34.695%
HSR (listed only):13.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:5,064
Deaths:3,029
KDR:1.672
Accuracy:27.821% B**
HSR:17.713% C+
GD-66 Claw
B++
Kills:1,176
Deaths:734
KDR:1.602
Accuracy:66.464% B++
HSR:7.143% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
Razor GD-23
C*
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C*
HSR:14.200% D--
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
NS Baron G5
C*
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C*
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D-
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
Warden
B**
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B**
HSR:20.743% C-
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AF-57 Piston
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:35.544% C
HSR:12.187% C
AC-X11
C**
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C**
HSR:13.692% D*
19A Fortuna
B+
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B+
HSR:14.561% D--
NS Baron G5AE
B*
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B*
HSR:17.699% B++
Kills:18,422
Deaths (as Engineer):11,049
Deaths (to Engineers):7,488
KDR:1.6673
Kill Difference:7,373
Playtime:539.425 hours
Usage:27%
Score:13.191m
Score/min:408
Accuracy (listed only):37.516%
HSR (listed only):14.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,176
Deaths:734
KDR:1.602
Accuracy:66.464% B++
HSR:7.143% D*
NS-11A
C
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C
HSR:12.936% D--
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C*
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C*
Reaper DMR
B**
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B**
HSR:18.362% D
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D-
GR-22
B*
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B*
HSR:13.040% D
NC1 Gauss Rifle
A++
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A++
HSR:19.603% C++
Carnage AR
C*
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C*
HSR:15.285% C--
AF-57 Piston
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:35.544% C
HSR:12.187% C
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-11P
A*
Kills:439
Deaths:186
KDR:2.360
Accuracy:31.969% A*
HSR:14.579% D
Gauss Prime
A+
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% A+
HSR:18.116% C-
NS Baron G5AE
B*
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B*
HSR:17.699% B++
NC9 A-Tross
A**
Kills:65
Deaths:40
KDR:1.625
Accuracy:35.899% A**
HSR:15.385% D*
Kills:18,171
Deaths (as Combat Medic):11,142
Deaths (to Combat Medics):3,562
KDR:1.63086
Kill Difference:7,029
Playtime:230.409 hours
Usage:12%
Score:6.166m
Score/min:446
Accuracy (listed only):35.479%
HSR (listed only):13.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B+
HSR:79.766% B+
AF-18 Stalker
C*
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C*
HSR:15.735% C--
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
AF-6 Shadow
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C**
HSR:29.138% B+
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C++
NS-44 Commissioner
B++
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B++
HSR:21.633% C++
EM4 Longshot
B
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B
HSR:78.291% C++
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C++
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-357 Underboss
C++
Kills:1,026
Deaths:899
KDR:1.141
Accuracy:35.340% C++
HSR:16.959% C
SAS-R
C*
Kills:633
Deaths:118
KDR:5.364
Accuracy:39.047% C+
HSR:67.773% C*
Impetus
C++
Kills:620
Deaths:264
KDR:2.348
Accuracy:33.536% C+
HSR:28.226% C++
NS-61 Emissary
C*
Kills:342
Deaths:127
KDR:2.693
Accuracy:29.187% C*
HSR:16.959% C++
NSX Tomoe
C+
Kills:195
Deaths:92
KDR:2.120
Accuracy:29.246% C+
HSR:36.410% C+
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.972% D*
HSR:16.564% C
Kills:16,866
Deaths (as Infiltrator):8,765
Deaths (to Infiltrators):4,903
KDR:1.92424
Kill Difference:8,101
Playtime:318.674 hours
Usage:16%
Score:5.947m
Score/min:311
Accuracy (listed only):32.342%
HSR (listed only):31.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D*
NCM1 Scattercannon
B
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% B
HSR:11.765% D
NCM2 Falcon
B+
Kills:421
Deaths:196
KDR:2.148
Accuracy:32.776% D
HSR:6.651% B+
NCM2 Falcon
B++
Kills:229
Deaths:190
KDR:1.205
Accuracy:34.493% D
HSR:6.550% B++
AF-41 Hacksaw
A
Kills:164
Deaths:41
KDR:4
Accuracy:46.222% A
HSR:14.634% C++
AF-41 Hacksaw
B**
Kills:160
Deaths:41
KDR:3.902
Accuracy:42.112% B**
HSR:9.375% D*
NCM3 Raven
B+
Kills:149
Deaths:95
KDR:1.568
Accuracy:42.576% B+
HSR:0.671% D**
NCM3 Raven
B++
Kills:137
Deaths:95
KDR:1.442
Accuracy:44.378% B++
HSR:1.460% D--
NS-10 Burster
B++
Kills:81
Deaths:61
KDR:1.328
Accuracy:33.725% B++
HSR:3.704% D
NS-10 Burster
B++
Kills:67
Deaths:56
KDR:1.196
Accuracy:34.099% B++
HSR:4.478% C-
Kills:2,860
Deaths (as MAX Suit):664
Deaths (to MAX Suits):2,655
KDR:4.30723
Kill Difference:2,196
Playtime:69.776 hours
Usage:4%
Score:2.278m
Score/min:544
Accuracy (listed only):38.867%
HSR (listed only):6.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:3,584
V. Kills:161 N/A
Deaths:614
KDR:5.837
Accuracy:58.157% B
KPH:76.100 B**
VKPH:3.400 C--
Breaker Rocket Pods
M++
Kills:2,964
V. Kills:84 N/A
Deaths:144
KDR:20.583
Accuracy:64.320% A++
KPH:304.600 M++
VKPH:8.600 D
Vortek Rotary
C-
Kills:128
V. Kills:126 101%
Deaths:195
KDR:0.656
Accuracy:28.647% C
KPH:7.100 C-
VKPH:7 C-
M20 Mustang
C
Kills:120
V. Kills:140 85%
Deaths:221
KDR:0.543
Accuracy:27.480% C--
KPH:7.100 C-
VKPH:8.200 C
Tomcat A2AM Pods
C
Kills:73
V. Kills:90 80%
Deaths:19
KDR:3.842
Accuracy:81.171% B*
KPH:25.900 C--
VKPH:31.900 C
Kills:6,869 (3,832 + 0)
Deaths:1,193
KDR:5.758
VKDR:0.504
Vehicle Kills:601
Kill Difference:5,676
Playtime:94.631 hours
Usage:5%
Score:1.880m
Score/min:331
Piloting Accuracy:27.480%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:859
V. Kills:266 322%
Deaths:140
KDR:6.136
Accuracy:28.757% B+
KPH:43.400 B++
VKPH:13.400 C-
L105 Zepher
B++
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B++
VKPH:6.100 C+
C150 Dalton
C
Kills:156
V. Kills:112 138%
Deaths:35
KDR:4.457
Accuracy:37.047% C
KPH:22.500 C
VKPH:16.100 C-
Kills:1,503 (0 + 1,503)
Deaths:212
KDR:7.090
VKDR:1.972
Vehicle Kills:418
Kill Difference:1,291
Playtime:33.254 hours
Usage:2%
Score:0.624m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.047%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B**
Kills:1,307
V. Kills:87 N/A
Deaths:92
KDR:14.207
Accuracy:47.226% C+
KPH:77.300 B**
VKPH:5.100 C--
C75 Viper
A
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 A
VKPH:6.800 C*
L100 Python HEAT
M++
Kills:271
V. Kills:70 382%
Deaths:19
KDR:14.263
Accuracy:63.484% A+
KPH:71.200 M++
VKPH:18.400 A*
L100 Python AP
A*
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B**
VKPH:29.700 A*
Skyguard
C
Kills:51
V. Kills:50 100%
Deaths:23
KDR:2.217
Accuracy:26.357% C-
KPH:8.200 C-
VKPH:8 C
Kills:2,902 (2,902 + 0)
Deaths:302
KDR:9.609
VKDR:1.669
Vehicle Kills:504
Kill Difference:2,600
Playtime:53.379 hours
Usage:3%
Score:1.000m
Score/min:312
Driving Accuracy:26.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:454
V. Kills:322 141%
Deaths:67
KDR:6.776
Accuracy:38.387% C+
KPH:27.300 B*
VKPH:19.400 B+
E540 Halberd
A+
Kills:421
V. Kills:204 205%
Deaths:37
KDR:11.378
Accuracy:44.717% C++
KPH:38.400 A+
VKPH:18.600 B+
Titan-150 AP
A
Kills:355
V. Kills:313 113%
Deaths:82
KDR:4.329
Accuracy:48.707% C++
KPH:23.300 B++
VKPH:20.500 A
C85 Canister
B*
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.500 B*
VKPH:0 F
Titan-150 HEAT
C+
Kills:104
V. Kills:47 217%
Deaths:35
KDR:2.971
Accuracy:38.213% D
KPH:18 C+
VKPH:8.100 C+
Kills:1,439 (459 + 980)
Deaths:225
KDR:6.396
VKDR:3.938
Vehicle Kills:886
Kill Difference:1,214
Playtime:49.577 hours
Usage:3%
Score:1.338m
Score/min:450
Driving Accuracy:38.213%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:822
V. Kills:28 N/A
Deaths:54
KDR:15.222
Accuracy:46.011% B
KPH:226.300 A*
VKPH:7.700 C*
E540 Halberd-H
B
Kills:133
V. Kills:65 202%
Deaths:7
KDR:19
Accuracy:47.993% D-
KPH:38.500 B
VKPH:18.800 C+
M60-G Bulldog-H
C**
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C++
KPH:41 D
VKPH:8.500 C**
Kills:1,061 (0 + 1,061)
Deaths:69
KDR:15.377
VKDR:1.667
Vehicle Kills:115
Kill Difference:992
Playtime:9.675 hours
Usage:0%
Score:0.244m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:42.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:475
V. Kills:73 N/A
Deaths:33
KDR:14.394
Accuracy:31.521% C-
KPH:72.600 B+
VKPH:11.200 C++
M40 Fury
B**
Kills:467
V. Kills:80 N/A
Deaths:32
KDR:14.594
Accuracy:37.064% C**
KPH:75.200 B**
VKPH:12.900 B*
M12 Kobalt
B
Kills:194
V. Kills:8 N/A
Deaths:9
KDR:21.556
Accuracy:15.640% C+
KPH:60.600 C+
VKPH:2.500 B
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:28.856% C--
KPH:29.600 C+
VKPH:3.100 D
M12 Kobalt
C+
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:15.835% C+
KPH:49.300 C--
VKPH:1.400 D
M60-G Bulldog
C**
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D--
KPH:46 C**
VKPH:3.700 D
M20 Basilisk
D*
Kills:54
V. Kills:23 225%
Deaths:14
KDR:3.857
Accuracy:5.457% T*
KPH:5.500 D*
VKPH:2.300 D*
Kills:1,411 (0 + 1,411)
Deaths:110
KDR:12.827
VKDR:1.818
Vehicle Kills:200
Kill Difference:1,301
Playtime:31.545 hours
Usage:2%
Score:0.578m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:5.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:91
V. Kills:14 N/A
Deaths:113
KDR:0.805
Accuracy:54.072% B*
KPH:32 B+
VKPH:4.900 C+
Kills:91 (91 + 0)
Deaths:113
KDR:0.805
VKDR:0.124
Vehicle Kills:14
Kill Difference:22
Playtime:2.841 hours
Usage:0%
Score:0.035m
Score/min:208
Driving Accuracy:54.072%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1035,0643,0291.672B*0.6427.821%B**17.713%C+34.7B+N/A108145.9h11.5B+41.3B++
M30 Mustang AH 3,7453,5846145.837C++3.5358.157%B1.367%C76.1B**3.4C--26647.1h3.6B*6.2B*
Breaker Rocket Pods 3,0482,96414420.583A+18.2764.32%A++1.012%C305.6M++8.7D10549.7h5.9A+9.2B**
LA1 Anchor 2,4072,3991,1582.072C+0.2427.132%B++15.965%D--57.5B+N/A23541.7h9B+33.1B+
C-4 2,2891,8298122.252B++0.0628.262%B*N/A146.3A**36.8B+140912.5h1B**3.7B**
Sticky Grenade 1,8111,80311803N/A1,800.6972.321%A*N/A2575.7M11.4B**101720.7h1B**1.4B**
NC6A GODSAW 1,6071,5914953.214B++0.9029.397%B*22.942%C73B+N/A23621.8h8C**27.3B+
EM6 1,4211,4198091.754C**0.5621.702%C++15.574%D*43.3C**N/A20632.8h10.1B+46.7B+
Frag Grenade 1,3471,34511345N/A1,342.6958.284%A++N/A791.2B**1.2D*35291.7h2.6B**4.5B**
Bouncing Betty 1,3371,3323623.68C+1.3752.403%B++N/A201.8A+N/A5926.6h1.4A+2.7A
NS-15M1 1,3301,3241,0991.205C+1.1020.917%C+13.52%D*27.4CN/A9048.4h13.7C+65.7C++
L100 Python HE 1,3941,3079214.207B+11.9047.226%C+1.913%C--77.3B**5.1C--36116.9h2.4B*5.1B++
Blitz GD-10 1,2641,2611,3140.96C+1.3522.195%C9.913%D--23.1C+N/A9054.7h14C++62.9C*
AF-8 RailJack 1,1971,1962504.784B*2.4740.684%B+79.766%B+47.1A++N/A19925.4h1.8B**4.4B++
MANA Anti-Personnel Turret 1,1881,1832564.621N/A2.3125.364%UN/A11830U50U19539100.1h14.7T*58.1T*
GD-66 Claw 1,1791,1767341.602B0.7166.464%B++7.143%D*57.6B*N/A19720.4h2B*3.1B+
NS-11A 1,1831,1751,1641.009C+1.3021.893%C12.936%D--19.2C-N/A6961.3h14.2C+65C+
AF-4A Bandit 1,1831,1755632.087B*0.2229.201%B**24.426%B+49.2B++N/A14523.9h9.6B+32.8B++
GD-22S 1,1841,1743473.383A1.0731.762%A*20.017%C68.7A++N/A24817.1h8.9B**28B**
NC05 Jackhammer 1,1751,1735961.968B+0.3445.127%C++8.951%D*58.7B*N/A24520h3.9B*8.7B+
AF-18 Stalker 1,1671,1636491.792B+0.5227.915%C*15.735%C--40B+N/A11529.1h11.7C*41.8B+
Razor GD-23 1,1771,1629001.291B+1.0224.349%C*14.2%D--21.7C+N/A11753.6h10.7B++43.9B+
Mauler S6 1,1691,1628071.44B+0.8742.804%B10.757%D40.6B++N/A14828.6h4.1B+9.7B+
MKV Suppressed 1,1671,1618841.313C**1.0024.841%C+11.972%D--31.9C++N/A16036.4h12.4B+49.8B
NS Baron G5 1,1701,1615991.938B**0.3738.761%C-14.212%C*44.5B+N/A11026.1h3.9B+10.2C+
Reaper DMR 1,1691,1604832.402B+0.0930.275%B**18.362%D57.4AN/A21620.2h8.2B*27B*
AF-4 Cyclone 1,1721,1604562.544B**0.2330.001%B**13.276%D66.3A++N/A24017.5h8.9B*29.5B++
AF-6 Shadow 1,1621,1603293.526A1.2235.061%C**29.138%B+50B+N/A10523.2h4.8B++13.6B+
NS-7 PDW 1,1661,1607241.602B*0.7126.662%B+13.793%C--39.5B*N/A19929.4h11.6B+43.5B+
LA39 Bruiser 1,1651,1596231.86B++0.4573.228%B**8.628%D-55.2B**N/A13621h1.9B*2.6B*
EM1 1,1731,1595362.162B**0.1524.585%B*13.201%D*54.9B**N/A28121.1h11B++44.7B+
GR-22 1,1751,1585911.959B+0.3526.897%B*13.04%D43.4B*N/A20426.7h11.5B*42.6B++
NC1 Gauss Rifle 1,1641,1585851.979B**0.3329.176%A++19.603%C++47.7A++N/A23224.3h9.6B**32.7B**
GD-7F 1,1611,1588541.356C*0.9523.02%C+11.14%D**31.4BN/A15836.9h11.5B+49.8B
Carnage AR 1,1651,1586351.824B+0.4924.276%C*15.285%C--37.5B+N/A16230.9h12B+49.5B+
NC6 Gauss SAW 1,1611,1576051.912B++0.4023.286%B*17.113%D-49AN/A33223.6h8.8B+37.7B+
NC14 Bolt Driver 1,1581,1572324.987A++2.6842.695%B**73.812%C++46.7A++N/A14724.8h2B**4.6B**
Warden 1,1641,1573962.922M0.6132.396%B**20.743%C-54.8MN/A12921.1h6.4A19.7B**
NS-15M2 1,1671,1573023.831A+1.5231.662%A++25.411%B76.6A+N/A23315.1h10.6B++33.5B*
AF-19 Mercenary 1,1711,1578731.325B++0.9824.193%B+15.385%D-26.3B++N/A14544h10.2B*42.1B++
AF-57 Piston 1,1661,1576121.891B*0.4235.544%C12.187%C46.8B*N/A14824.7h3.6B++10.2B+
AC-X11 1,1561,1547081.63B++0.6825.549%C**13.692%D*31.4BN/A14936.7h8.6B++33.8B+
NS-44 Commissioner 1,1591,1519671.19B1.1240.643%B++21.633%C++57AN/A16920.2h3.5B+8.6B++
EM4 Longshot 1,1501,1472165.31B++3.0042.015%B78.291%C++43.6B*N/A14526.3h1.8B++4.2B++
NS-30 Vandal 1,1231,1213762.981B*0.6736.131%B+25.691%C++50B++N/A12022.4h4.9B+13.4B++
C75 Viper 1,2491,1051139.779B**7.4736.325%C+1.267%C51.9A6.8C*22521.3h6.9B**18.9B**
Tempest 1,0621,0505991.753C*0.5627.986%B+18.476%C+38.3CN/A10127.4h9B+32.3B+
NS-357 Underboss 1,0301,0268991.141C**1.1735.34%C++16.959%C49.6B++N/A16120.7h3.9B+11.1B+
NS Decimator 1,2378946601.355B++0.9561.88%C**2.461%C39.9B**15.3C*36922.4h4.1B++6.6B*
AP30 Shredder 1,1258591406.136C*3.8328.757%B+1.397%D43.4B++13.4C-28219.8h41.5B++144.5B*
C85 Canister-H 8508225415.222C*12.9146.011%B11.192%C-228.3A*7.8C*7783.6h4.5B+9.9B+
AF-34 Mattock 7587552702.796C+0.4937.616%B+10.199%D*38.3C+N/A18619.7h6.5C-17.3C*
NCM1 Scattercannon 7026972832.463B0.1540.675%B11.765%D34.2B**N/A18620.4h7.8C++19.2C**
Anti-Vehicle Grenade 7326861686N/A683.6969.199%A++N/A980A**65.7C55410.7h2.5A3.6A
SAS-R 6346331185.364B**3.0539.047%C+67.773%C*58.1B**N/A27010.9h2B++5B+
Impetus 6266202642.348B0.0433.536%C+28.226%C++36.5C+N/A8417h4.3B+12.8C**
C-4 ARX 5524961104.509A++2.2031.352%A++N/A261.1M**29.5C-8801.9h0.9B**2.7A
NSX Naginata 4984932172.272B+0.0423.994%B30.02%B50.8B+N/A1409.7h10B++41.7B+
L105 Zepher 5284883713.189C**10.8844.269%C*1.025%C*75.1B++6.2C+3006.5h4.1B**9.4B*
M40 Fury 5484753314.394B*12.0831.521%C-1.053%D73.1B+11.2C++5096.5h8.6B*27.3B+
M40 Fury 5474673214.594B*12.2837.064%C**1.499%C75.3B**12.9B*5326.2h10.7B+28.9B+
19A Fortuna 4744672941.588C**0.7227.748%B+14.561%D--35.1C+N/A11313.3h9.9C+35.7C**
Enforcer ML85 776454676.776B+4.4738.387%C+2.643%C++27.3B*19.4B+36816.6h10.7B+27.9B+
NS-11P 4394391862.36B**0.0531.969%A*14.579%D62.7A*N/A2587h10.6A33.3B**
E540 Halberd 6254213711.378B**9.0744.717%C++2.613%D-38.3A+18.5B+42611h5.1B++11.4B++
NCM2 Falcon 5304211962.148B*0.1632.776%D6.651%B+21.3B**5.5B+13619.8h6.1B**18.7B++
Titan-150 AP 668355824.329C+2.0248.707%C++1.972%D*23.4B++20.6A58115.2h4.6B++9.5B++
NS-61 Emissary 3433421272.693A**0.3829.187%C*16.959%C++79.5MN/A1924.3h13.9C++47.7C*
L100 Python HEAT 3412711914.263A+11.9563.484%A+1.107%D**71.3M++18.4A*3873.8h4.2B++6.6B**
Tank Mine 3762441012.416C++0.1154.686%A++N/A152.5A+82.5B+23221.6h2.3C4.2A
NCM2 Falcon 2992291901.205B1.1034.493%D6.55%B++11.9C++3.6D7819.3h11.7B+33.9C**
Carver 21621611,5380.019C-2.2924.224%C+16.667%C*0.4DN/A1501.1h1.3B+5.4B
NSX Tomoe 195195922.12C*0.1929.246%C+36.41%C+34.2CN/A1135.7h14.5C+49.7C+
M12 Kobalt 202194921.556B**19.2515.64%C+21.65%B**60.6C+2.5B2333.2h14.9B*95B+
L100 Python AP 321168553.055C+0.7558.015%B+2.976%D32.9B**30A*5745.1h7C++12B+
AF-41 Hacksaw 164164414B+1.6946.222%A14.634%C++52.9A++N/A2893.1h7C++15.2B*
NC4 Mag-Shot 1641632690.606C+1.7018.972%D*16.564%C23.3C+N/A1427h8.1C*42.5C+
AF-41 Hacksaw 161160413.902B+1.5942.112%B**9.375%D*53.3A++N/A2793h6.6C++15.6B++
C150 Dalton 268156354.457C+2.1537.047%C1.923%A+22.6C16.2C-4136.9h5.1C++13.8C++
NCM3 Raven 278149951.568B++0.7442.576%B+N/A13.8B*11.9A*29310.8h23.8B56B+
Gauss Prime 138138492.816B**0.5131.084%A+18.116%C-72.6A+N/A2511.9h9.2B*29.5B**
NCM3 Raven 265137951.442B++0.8744.378%B++1.46%D--12.6B*11.7A*28810.9h27C*60.9B+
M60-A Bulldog 146133816.625C++14.3240.855%C-N/A28.9C+2.8C1454.6h5.2B+12.7C*
E540 Halberd-H 198133719A++16.6947.993%D-N/A38B18.6C+2603.5h6.6C*13.7C+
Vortek Rotary 2541281950.656C1.6528.647%C2.344%C7.1C-7C-23118h100.4C+350.3C+
Spear Anti-Vehicle Phalanx Turret 154125815.625A+13.3245.106%B+7.2%B**73.5A**17.1C6461.7h4.6B*10.2B**
M20 Mustang 2601202210.543C1.7727.48%C--2.5%C+7.1C-8.2C16317h124.3C**452.3C*
NS Baron G5AE 113113571.982B+0.3354.143%B*17.699%B++70.6B**N/A3291.6h4.2C++7.8C+
M60-A Bulldog 128106283.786C1.4831.362%CN/A22.1D4.6C2464.8h7.3D*23.1D
M60-G Bulldog-H 128106813.25C*10.9442.45%C++1.887%C*40.8D8.5C**1322.6h4.8C**11.2B+
Mag-Cutter 10510515,0190.007C-2.3020.088%D-N/A0.2CN/A1661.8h1.7B*8.6C**
C85 Canister 105105426.25B+23.9432.27%D9.524%D*116.7B**N/A4500.9h5.1B**15.8B+
Titan-150 HEAT 151104352.971C0.6638.213%DN/A17.9C+8.1C+3825.8h4.8C++12.5C
Hawk GD-68 1771011550.652C++1.6660.76%C3.96%B11.9C8.9C+2778.5h7.1B+11.7B+
M40 Fury-F 105911130.805C1.5054.072%B*1.099%C+32.5B+5C++2072.8h10.1C+18.8B
M60-G Bulldog 9687117.909B*5.6028.856%C--4.598%B*30C++3.1D2222.9h5.3B*18.5B+
NS-10 Burster 14381611.328B**0.9833.725%B++3.704%D6.9A5.3A16311.7h121.6B**360.7B*
The Slasher 80801270.63U1.6859.204%A+N/A17.8MN/A414.5h1.5B*2.5B++
Tomcat A2AM Pods 16373193.842C+1.5381.171%B*N/A26.1C--32.1C5702.8h8.7C10.8C+
M12 Kobalt 7472612C+9.6915.835%C+8.333%F--48D1.3D2591.5h22.3C-140.5C+
NS-10 Burster 11967561.196B+1.1134.099%B++4.478%C-5.9B++4.6B++13311.3h147.1B++431.5B++
NC9 A-Tross 6565401.625B+0.6835.899%A**15.385%D*27.1CN/A1802.4h9.4C**26.2B**
M60-G Bulldog 6762512.4A10.0925.117%D--4.839%B**47.7B3.8D3451.3h5.2B+20.7C++
Shrike 8460531.132B*1.1861.78%B++1.667%D-31.6B**12.6B11921.9h5.9B9.6B+
Hunter QCX 5858900.644C+1.6793.369%M**12.069%D*11.2CN/A1205.2h47.8T*51.2D**
M20 Basilisk 7754143.857B**1.555.457%T*N/A5.5D*2.3D*769.8h97.9C++1794.1T*
Skyguard 10151232.217C++0.0926.357%C-1.961%C-8.2C-8.1C2186.2h165.9C+629.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter407,6223.2h
Anti-Vehicle MANA Turret84380.7h
Spawn Beacon162,0621.1h
Spitfire Auto-Turret62370.3h
Medical Applicator501187,18913.3h
Medical Kit4343,7144.7h
Nanite Revive Grenade01,3930.4h
Xiphos Anti-Personnel Phalanx Tower01350h
Anti-Infantry MANA Turret481,0671.6h
Recon Detection Device141,1851.6h
Ammunition Package884,2662.5h
Nano-Armor Kit415469,14630h
Shield Recharging Field164100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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