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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 152

KDR: 2.35

Score: 53.8m

Last Seen: May 27th, 2018 7:04 PM
- OFFLINE - 679.1 hour(s)

Battle Rank 114 (152 total) - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 115): 97%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,319,805 MLG Score: 1055
Fun Score: N/A
Cheeseburgers Flipped: 620TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.551%18.518%4924495350,8862.297960.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.283%1.109B**-0.288C-0.426C--HEAD + (~5.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.498B+100.296C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.936%1.117%101749938,86212487197.100961231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.525%0.346C**-0.478D1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.874B*8.20.844B*11.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.033%1.728%25079904,167210511011.97957378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-0.46D-0.649D1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.53B+6.50.478B+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.39%4.81%291179805,883165515643.55468376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.985%-1.18D*0.157C++0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.443B150.604B+49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.822%75.923%29159924,851251471.92883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.95%0.847B*0.581B+-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.517B+1.90.39B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%9.666%29149934,7281744262.70946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.079%0.402B-0.941D--1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+2.90.399B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
53.8m217.7%484 (29k)379 (22.7k)2.35046104,28344,3672.52404152 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997590223.007%14.912%34303:1252

13% Combat Medic25% Engineer19% Heavy Assault18% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMJun 24th, 2018 12:44 AM (20h) (PST)May 27th, 2018 4:58 PM (28d) (PST)May 27th, 2018 3:04 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6451854600.7340.3120.1091.6980.0461055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,71911,09327,62644197102322,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2368.1h/98.7d 7,701 15,551 29,446 241.2k 3,308 8,025 6,514 91.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,971
Deaths:1,476
KDR:2.013
Accuracy:26.934% B+
HSR:16.526% D*
NC6A GODSAW
C*
Kills:1,619
Deaths:513
KDR:3.156
Accuracy:29.301% C*
HSR:22.730% D
EM6
C+
Kills:1,462
Deaths:834
KDR:1.753
Accuracy:21.698% C+
HSR:15.937% D*
NS-15M1
C
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C
HSR:13.520% D*
NC05 Jackhammer
C*
Kills:1,208
Deaths:623
KDR:1.939
Accuracy:45.212% C*
HSR:9.023% D**
GD-22S
A++
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A++
HSR:20.017% C--
NS-15M AE
C*
Kills:1,169
Deaths:435
KDR:2.687
Accuracy:26.076% C*
HSR:25.663% C+
EM1
B++
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B++
HSR:13.201% D*
NSX Naginata
B+
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% B+
HSR:29.275% C*
NS-15M2
A++
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A++
HSR:25.411% C++
NC6 Gauss SAW
B++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B++
HSR:17.113% D--
MGR-L1 Promise
C+
Kills:80
Deaths:32
KDR:2.500
Accuracy:23.010% C+
HSR:18.750% D-
Kills:15,638
Deaths (as Heavy Assault):7,344
Deaths (to Heavy Assaults):11,974
KDR:2.12936
Kill Difference:8,294
Playtime:459.715 hours
Usage:19%
Score:10.418m
Score/min:378
Accuracy (listed only):27.381%
HSR (listed only):18.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:5,103
Deaths:3,059
KDR:1.668
Accuracy:27.831% B*
HSR:17.656% C+
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D*
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B*
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B*
HSR:24.426% B
AF-57 Piston
C-
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C-
NSX Tanto
B+
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% B+
HSR:24.957% C+
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D*
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D-
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C+
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D*
AF-4 Cyclone
B*
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B*
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% F
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D--
AC-X11
C++
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C++
HSR:13.692% D**
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS Baron G5AE
C**
Kills:494
Deaths:271
KDR:1.823
Accuracy:49.406% C**
HSR:12.551% C--
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D*
MKV-P Suppressed
C**
Kills:179
Deaths:120
KDR:1.492
Accuracy:27.559% C**
HSR:16.201% D-
Kills:26,067
Deaths (as Light Assault):16,220
Deaths (to Light Assaults):9,769
KDR:1.60709
Kill Difference:9,847
Playtime:523.297 hours
Usage:22%
Score:11.548m
Score/min:368
Accuracy (listed only):34.110%
HSR (listed only):14.352%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:5,103
Deaths:3,059
KDR:1.668
Accuracy:27.831% B*
HSR:17.656% C+
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B*
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B*
HSR:24.426% B
AF-57 Piston
C-
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C-
NSX Tanto
B+
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% B+
HSR:24.957% C+
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D*
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D-
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C+
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% F
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D--
Warden
B**
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B**
HSR:20.743% C--
AC-X11
C++
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C++
HSR:13.692% D**
NS Baron G5AE
C**
Kills:494
Deaths:271
KDR:1.823
Accuracy:49.406% C**
HSR:12.551% C--
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D*
Kills:20,086
Deaths (as Engineer):11,856
Deaths (to Engineers):8,472
KDR:1.69416
Kill Difference:8,230
Playtime:596.223 hours
Usage:25%
Score:14.503m
Score/min:405
Accuracy (listed only):36.626%
HSR (listed only):14.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D*
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
NS-11A
C
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C
HSR:12.936% D*
AF-57 Piston
C-
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C-
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
NSX Yumi
C*
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.118% C*
HSR:21.582% C
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D-
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C+
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D*
Reaper DMR
B**
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B**
HSR:18.362% D-
AF-4 Cyclone
B*
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B*
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A+
HSR:19.603% C+
GR-22
B+
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B+
HSR:13.040% D-
Carnage AR
C+
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C+
HSR:15.285% D
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-11P
A
Kills:993
Deaths:438
KDR:2.267
Accuracy:29.169% A
HSR:16.918% C
NS Baron G5AE
C**
Kills:494
Deaths:271
KDR:1.823
Accuracy:49.406% C**
HSR:12.551% C--
MKV-P Suppressed
C**
Kills:179
Deaths:120
KDR:1.492
Accuracy:27.559% C**
HSR:16.201% D-
Gauss Prime
A
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% A
HSR:18.116% D
NC9 A-Tross
A*
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A*
HSR:15.493% D*
Kills:21,695
Deaths (as Combat Medic):13,121
Deaths (to Combat Medics):4,167
KDR:1.65346
Kill Difference:8,574
Playtime:304.393 hours
Usage:13%
Score:7.402m
Score/min:405
Accuracy (listed only):34.602%
HSR (listed only):14.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D*
SAS-R
C*
Kills:1,230
Deaths:236
KDR:5.212
Accuracy:38.835% C+
HSR:70.163% C*
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.655% B+
HSR:79.766% B+
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
AF-18 Stalker
C++
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C++
HSR:15.735% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D*
AF-6 Shadow
C**
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C++
HSR:29.138% C**
AF-4 Cyclone
B*
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B*
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C+
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C+
HSR:27.312% C+
NSX Tomoe
C*
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C*
HSR:30.450% D
NS-357 Underboss
C+
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C+
HSR:17.907% C
NS-44 Commissioner
B+
Kills:1,155
Deaths:968
KDR:1.193
Accuracy:40.600% B+
HSR:21.558% C+
EM4 Longshot
B+
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B+
HSR:78.291% C+
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C+
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-61 Emissary
C++
Kills:377
Deaths:156
KDR:2.417
Accuracy:29.018% C++
HSR:16.976% C++
MKV-P Suppressed
C**
Kills:179
Deaths:120
KDR:1.492
Accuracy:27.559% C**
HSR:16.201% D-
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
NSX Daimyo
C++
Kills:121
Deaths:26
KDR:4.654
Accuracy:38.367% C
HSR:94.215% C++
Kills:20,597
Deaths (as Infiltrator):10,507
Deaths (to Infiltrators):6,097
KDR:1.96031
Kill Difference:10,090
Playtime:419.747 hours
Usage:18%
Score:7.488m
Score/min:297
Accuracy (listed only):32.778%
HSR (listed only):33.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D**
NCM1 Scattercannon
C**
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% C**
HSR:11.765% D-
NCM2 Falcon
B++
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B++
AF-41 Hacksaw
B**
Kills:354
Deaths:82
KDR:4.317
Accuracy:42.603% B**
HSR:12.994% C
AF-41 Hacksaw
B**
Kills:340
Deaths:82
KDR:4.146
Accuracy:45.322% B**
HSR:13.529% C-
NCM2 Falcon
B*
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.668% D
HSR:6.494% B*
NCM3 Raven
B+
Kills:153
Deaths:111
KDR:1.378
Accuracy:42.526% B+
HSR:0.654% D**
NCM3 Raven
B+
Kills:151
Deaths:111
KDR:1.360
Accuracy:44.231% B+
HSR:1.325% D--
NS-10 Burster
B+
Kills:83
Deaths:62
KDR:1.339
Accuracy:33.445% B+
HSR:3.614% D
NS-10 Burster
B+
Kills:76
Deaths:57
KDR:1.333
Accuracy:33.770% B+
HSR:3.947% C--
Kills:3,263
Deaths (as MAX Suit):723
Deaths (to MAX Suits):2,903
KDR:4.51314
Kill Difference:2,540
Playtime:77.585 hours
Usage:3%
Score:2.445m
Score/min:525
Accuracy (listed only):38.784%
HSR (listed only):7.114%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:4,598
V. Kills:198 N/A
Deaths:761
KDR:6.042
Accuracy:58.259% B
KPH:75.500 B**
VKPH:3.300 C--
Breaker Rocket Pods
M+
Kills:3,964
V. Kills:114 N/A
Deaths:173
KDR:22.913
Accuracy:63.743% A++
KPH:332.500 M+
VKPH:9.600 C--
Vortek Rotary
C
Kills:153
V. Kills:137 111%
Deaths:199
KDR:0.769
Accuracy:28.729% C
KPH:8.200 C-
VKPH:7.400 C
M20 Mustang
C
Kills:147
V. Kills:160 91%
Deaths:236
KDR:0.623
Accuracy:27.750% C--
KPH:7.700 C--
VKPH:8.300 C
Tomcat A2AM Pods
C
Kills:75
V. Kills:91 82%
Deaths:19
KDR:3.947
Accuracy:81.450% B+
KPH:26.600 D
VKPH:32.200 C
Kills:8,937 (4,898 + 0)
Deaths:1,388
KDR:6.439
VKDR:0.504
Vehicle Kills:700
Kill Difference:7,549
Playtime:113.445 hours
Usage:5%
Score:2.212m
Score/min:325
Piloting Accuracy:27.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:884
V. Kills:280 315%
Deaths:143
KDR:6.182
Accuracy:28.812% C+
KPH:43 B*
VKPH:13.600 C--
L105 Zephyr
B*
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B*
VKPH:6.100 C
C150 Dalton
C--
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C
KPH:22.100 C--
VKPH:16.500 C--
Kills:1,534 (0 + 1,534)
Deaths:217
KDR:7.069
VKDR:2.032
Vehicle Kills:441
Kill Difference:1,317
Playtime:34.442 hours
Usage:1%
Score:0.643m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,458
V. Kills:97 N/A
Deaths:100
KDR:14.580
Accuracy:47.991% C+
KPH:81.100 B**
VKPH:5.400 D
C75 Viper
B**
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 B**
VKPH:6.800 C+
L100 Python HEAT
M
Kills:754
V. Kills:181 414%
Deaths:47
KDR:16.043
Accuracy:57.106% B++
KPH:70.900 M
VKPH:17 A+
L100 Python AP
A*
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B+
VKPH:29.700 A*
Skyguard
C
Kills:56
V. Kills:54 102%
Deaths:25
KDR:2.240
Accuracy:26.453% C-
KPH:8.700 D
VKPH:8.400 C
Kills:3,541 (3,541 + 0)
Deaths:340
KDR:10.415
VKDR:1.850
Vehicle Kills:629
Kill Difference:3,201
Playtime:61.455 hours
Usage:3%
Score:1.143m
Score/min:310
Driving Accuracy:26.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:542
V. Kills:246 219%
Deaths:49
KDR:11.061
Accuracy:46.346% C*
KPH:41.100 A
VKPH:18.600 B+
Titan-150 AP
A+
Kills:512
V. Kills:425 120%
Deaths:99
KDR:5.172
Accuracy:50.442% C++
KPH:26 B+
VKPH:21.600 A+
Enforcer ML85
B++
Kills:495
V. Kills:347 142%
Deaths:73
KDR:6.781
Accuracy:38.969% C
KPH:28.100 B++
VKPH:19.700 B+
Titan-150 HEAT
C+
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D-
KPH:19.700 C+
VKPH:8.100 C+
C85 Canister
B**
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.100 B**
VKPH:0 F-
Kills:1,768 (626 + 1,142)
Deaths:260
KDR:6.800
VKDR:4.096
Vehicle Kills:1,065
Kill Difference:1,508
Playtime:57.252 hours
Usage:2%
Score:1.539m
Score/min:448
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:927
V. Kills:31 N/A
Deaths:58
KDR:15.983
Accuracy:46.409% C+
KPH:218.600 A++
VKPH:7.300 C+
E540 Halberd-H
B++
Kills:356
V. Kills:145 244%
Deaths:22
KDR:16.182
Accuracy:53.013% C
KPH:53.600 B++
VKPH:21.800 C++
M60-G Bulldog-H
C++
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C+
KPH:41 D-
VKPH:8.500 C++
M96 Mjolnir-H
C+
Kills:76
V. Kills:70 107%
Deaths:19
KDR:4
Accuracy:58.469% B**
KPH:33.600 D
VKPH:30.900 C+
Kills:1,465 (0 + 1,465)
Deaths:107
KDR:13.692
VKDR:2.505
Vehicle Kills:268
Kill Difference:1,358
Playtime:15.728 hours
Usage:1%
Score:0.369m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:58.469%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:487
V. Kills:78 N/A
Deaths:34
KDR:14.324
Accuracy:32.158% C
KPH:71.700 B++
VKPH:11.500 C++
M40 Fury
B**
Kills:480
V. Kills:84 N/A
Deaths:36
KDR:13.333
Accuracy:37.208% C*
KPH:74.100 B**
VKPH:13 B++
M12 Kobalt
B
Kills:363
V. Kills:14 N/A
Deaths:14
KDR:25.929
Accuracy:16.894% C+
KPH:73.500 C**
VKPH:2.800 B
M12 Kobalt
C++
Kills:189
V. Kills:5 N/A
Deaths:13
KDR:14.539
Accuracy:17.061% C+
KPH:74.400 C++
VKPH:2 C
M20 Basilisk
D--
Kills:93
V. Kills:33 274%
Deaths:21
KDR:4.429
Accuracy:8.516% T-
KPH:8.100 D--
VKPH:2.900 D*
M60-G Bulldog
C+
Kills:88
V. Kills:9 N/A
Deaths:11
KDR:8
Accuracy:28.841% D
KPH:29.100 C+
VKPH:3 D
M60-G Bulldog
B
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D*
KPH:46 B
VKPH:3.700 D-
M20 Basilisk
C
Kills:56
V. Kills:29 187%
Deaths:12
KDR:4.667
Accuracy:27.241% D*
KPH:15.300 C-
VKPH:7.900 C
Kills:1,818 (0 + 1,818)
Deaths:146
KDR:12.452
VKDR:1.760
Vehicle Kills:257
Kill Difference:1,672
Playtime:40.288 hours
Usage:2%
Score:0.707m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:27.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:201
V. Kills:1 N/A
Deaths:144
KDR:1.396
Accuracy:36.507% D
KPH:52 C+
VKPH:0.300 D*
M40 Fury-F
B+
Kills:109
V. Kills:16 N/A
Deaths:130
KDR:0.838
Accuracy:52.777% B
KPH:30.700 B+
VKPH:4.500 C
Kills:310 (310 + 0)
Deaths:274
KDR:1.131
VKDR:0.062
Vehicle Kills:17
Kill Difference:36
Playtime:7.413 hours
Usage:0%
Score:0.068m
Score/min:152
Driving Accuracy:52.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1425,1033,0591.668B*0.6827.831%B*17.656%C+34.6B+N/A108147.6h11.5B++41.3B++
M30 Mustang AH 4,7964,5987616.042C++3.6958.259%B1.24%C+75.5B**3.3C--24860.9h4B**6.9B*
Breaker Rocket Pods 4,0783,96417322.913A*20.5663.743%A++N/A333.1M+9.6C--105711.9h5.9A+9.2B**
LA1 Anchor 2,9892,9711,4762.013C+0.3426.934%B+16.526%D*53.5C**N/A20555.5h9.3B+34.5B+
C-4 2,3191,8578122.287B++0.0628.826%B++N/A148.6A++37B+144012.5h1B**3.6B*
Sticky Grenade 1,8491,84111841N/A1,838.6572.279%A*N/A2301.3M10C+98440.8h1B**1.4B**
NC6A GODSAW 1,6361,6195133.156B+0.8129.301%C*22.73%D71B+N/A23822.8h8.3C++28.4B+
Bouncing Betty 1,6181,6134153.887C+1.5451.033%B*N/A196.7A+N/A5518.2h1.4A+2.8A
EM6 1,4641,4628341.753C*0.6021.698%C+15.937%D*43C++N/A20434h10.2B+46.9C**
L100 Python HESH 1,5551,45810014.58B12.2347.991%C+1.989%C*81B**5.4D36418h2.4B*5B++
Frag Grenade 1,4581,45311453N/A1,450.6558.546%A++N/A807.2A2.8D-34681.8h2.6B**4.5B**
NS-15M1 1,3301,3241,0991.205C+1.1520.917%C13.52%D*27.4CN/A9048.4h13.7C65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3922.195%C9.913%D*23.1CN/A9254.7h14B+62.9C*
GD-66 Claw 1,2381,2357671.61C**0.7466.702%B++7.206%D*58.5B*N/A20221.1h2.1B++3.1B++
SAS-R 1,2321,2302365.212B++2.8638.835%C+70.163%C*53.2B++N/A18823.1h2B+5.1B+
MANA Anti-Personnel Turret 1,2301,2252604.712N/A2.3625.733%UN/A12250U50U20421500.1h15.2T*58.9T*
NC05 Jackhammer 1,2111,2086231.939B+0.4145.212%C*9.023%D**57.8B++N/A24020.9h3.9B*8.7B+
AF-8 RailJack 1,1971,1962504.784B*2.4340.655%B+79.766%B+47.1A++N/A20025.4h1.8B*4.4B*
AF-4A Bandit 1,1831,1755632.087B++0.2629.201%B*24.426%B49.2B+N/A14723.9h9.6B+32.8B++
NS-11A 1,1831,1751,1641.009C+1.3421.893%C12.936%D*19.2DN/A7061.3h14.2C+65C+
GD-22S 1,1841,1743473.383B**1.0331.762%A++20.017%C--68.7AN/A26017.1h8.9B*28B*
AF-57 Piston 1,1811,1726181.896B*0.4535.716%C-12.201%C-47.1B+N/A15124.9h3.6B*10.2C**
NSX Tanto 1,1861,1705242.233B**0.1228.484%B+24.957%C+30.4C+N/A7038.5h12.4B+43.5B+
NS-15M AE 1,1811,1694352.687B+0.3426.076%C*25.663%C+50.4C+N/A12523.2h11.5C++44.2C**
NSX Tengu 1,1781,1676631.76B+0.5940.074%B+16.195%D39C++N/A8729.9h11.3B+28.1B+
NSX Yumi 1,1831,1636891.688C*0.6627.118%C*21.582%C29.7CN/A7139.2h11.7C*43.1B
AF-18 Stalker 1,1671,1636491.792B+0.5627.915%C++15.735%D40B+N/A11629.1h11.7B+41.8B
Razor GD-23 1,1771,1629001.291B+1.0624.349%C++14.2%D*21.7C+N/A11953.6h10.7B++43.9B+
Mauler S6 1,1691,1628071.44B+0.9142.804%C**10.757%D-40.5B++N/A15028.7h4.1B++9.7B+
NS Baron G5 1,1701,1615991.938B**0.4138.761%C14.212%C+44.5B+N/A11126.1h3.9B++10.2C+
MKV Suppressed 1,1671,1618841.313C**1.0424.841%C+11.972%D*31.9C+N/A16136.4h12.4B+49.8B
AF-6 Shadow 1,1621,1603293.526B**1.1835.061%C++29.138%C**50BN/A10623.2h4.8B++13.6B+
Reaper DMR 1,1691,1604832.402B0.0530.275%B**18.362%D-57.4B**N/A22020.2h8.2B*27B*
AF-4 Cyclone 1,1721,1604562.544B**0.1930.001%B*13.276%D66.3A+N/A24917.5h8.9B*29.5B++
NS-7 PDW 1,1661,1607241.602B*0.7526.662%B+13.793%D39.5B++N/A20129.4h11.6B++43.5B+
LA39 Bruiser 1,1651,1596231.86B+0.4973.228%B**8.628%D*54.2B+N/A13521.4h1.9B**2.6B*
EM1 1,1731,1595362.162B**0.1924.585%B++13.201%D*54.9B++N/A28421.1h11B++44.7B+
NC1 Gauss Rifle 1,1641,1585851.979B*0.3729.176%A+19.603%C+47.3A+N/A24124.5h9.6B**32.7B**
NSX Naginata 1,1701,1585422.137B++0.2124.123%B+29.275%C*48.9BN/A12123.7h10.3B+42.8B+
GD-7F 1,1611,1588541.356C**0.9923.02%C+11.14%F31.4C*N/A16136.9h11.5B+49.8B
GR-22 1,1751,1585911.959B+0.3926.897%B+13.04%D-43.4B+N/A20726.7h11.5B++42.6B++
Carnage AR 1,1651,1586351.824B+0.5324.276%C+15.285%D37.5BN/A16430.9h12B+49.5B+
AF-19 Mercenary 1,1711,1578731.325B+1.0324.193%B+15.385%D--26.1B+N/A15244.3h10.2B*42.1B++
Warden 1,1641,1573962.922A*0.5732.396%B**20.743%C--54.8A*N/A13421.1h6.4B**19.7B**
NS-15M2 1,1671,1573023.831A1.4831.662%A++25.411%C++76.1AN/A23915.2h10.6B++33.5B*
NC14 Bolt Driver 1,1581,1572324.987A++2.6442.695%B**73.812%C+45.6A++N/A15025.4h2B**4.6B**
Impetus 1,1681,1575022.305C**0.0533.091%C+27.312%C+36.5C+N/A8131.7h4.3B+12.8B
NC6 Gauss SAW 1,1611,1576051.912B++0.4423.286%B++17.113%D--48.6B**N/A34523.8h8.8B+37.7B+
NSX Tomoe 1,1631,1565352.161C**0.1930.195%C*30.45%D37.2C+N/A8931.1h13.6C*45.2B
NS-357 Underboss 1,1611,1561,0031.153C*1.2035.484%C+17.907%C46.6BN/A14824.8h4.1C*11.7C*
NS-44 Commissioner 1,1631,1559681.193C**1.1640.6%B+21.558%C+56.9B**N/A17420.3h3.5B+8.6B+
AC-X11 1,1561,1547081.63B+0.7225.549%C++13.692%D**31.4C*N/A15236.7h8.6B++33.8B+
EM4 Longshot 1,1501,1472165.31B++2.9642.015%B+78.291%C+43.6B*N/A14626.3h1.8B++4.2B++
NS-30 Vandal 1,1231,1213762.981B++0.6336.131%B+25.691%C+50B+N/A12322.4h4.9B++13.4B++
C-4 ARX 1,2641,1073023.666B**1.3230.418%B**N/A201.3A++28.5C-6965.5h0.9B*3.1B**
C75 Viper 1,2491,1051139.779B*7.4336.325%C+1.267%C51.9B**6.8C+22921.3h6.9B**18.9B**
Tempest 1,0621,0505991.753C*0.6027.986%C**18.476%C38.3CN/A10127.4h9B+32.3B+
NS-11P 1,0059934382.267B**0.0829.169%A16.918%C45.3B**N/A14121.9h11.8B*40.5B*
NS Decimator 1,3559776941.408B+0.9460.948%C++2.252%C+39.1B+15.1C+35225h4B+6.6B+
C85 Canister-H 9589275815.983C*13.6346.409%C+11.219%C+220.7A*7.4C+7324.2h4.6B++9.8B+
AP30 Shredder 1,1648841436.182C++3.8328.812%C+1.471%D42.9B*13.6C--27920.6h42.8B*148.5B*
AF-34 Mattock 7587552702.796C+0.4537.616%B+10.199%D**38.3C+N/A18719.7h6.5C-17.3C++
L100 Python HEAT 9357544716.043A++13.6957.106%B++1.724%D71.1M17.1A+28810.6h4.1B*7.1B**
Anti-Vehicle Grenade 7647161716N/A713.6567.075%A++N/A895A*60C-49760.8h2.6A+3.9A
NCM1 Scattercannon 7026972832.463B+0.1140.675%C**11.765%D-34.2B*N/A18820.4h7.8C++19.2B
E540 Halberd 7885424911.061B++8.7146.346%C*2.03%D41.1A18.6B+42413.2h4.9B++10.7B++
Titan-150 AP 937512995.172C+2.8250.442%C++1.563%D-26B+21.6A+54619.7h4.7C++9.3C**
Enforcer ML85 842495736.781B+4.4338.969%C2.626%B28.1B++19.7B+37117.6h10.5B+27.1B+
NS Baron G5AE 5004942711.823B+0.5349.406%C**12.551%C--46.6C*N/A13310.6h4.3C++8.7C+
L105 Zephyr 5284883713.189C**10.8444.269%C*1.025%C*75.1B*6.2C3026.5h4.1B**9.4B*
M40 Fury 5654873414.324B**11.9732.158%C1.027%D-71.6B++11.5C++4996.8h9B++28.1B+
M40 Fury 5644803613.333A10.9837.208%C*1.458%C73.8B**12.9B++5246.5h10.9B+29.4B+
19A Fortuna 4744672941.588C**0.7627.748%B14.561%D*35.1C+N/A11613.3h9.9C++35.7C**
Carver 44644613,0730.034C2.3225.665%C+19.731%B+0.8C--N/A2587h1.2B+4.6B
NCM2 Falcon 5324231972.147B*0.2032.985%D6.619%B++21.3B**5.5B13819.9h6.2B**18.8B++
Heartstring 3963933541.11C++1.2431.327%D20.865%C--24.4C+N/A6216.1h2.7C**8.7C**
NS-61 Emissary 3783771562.417A*0.0729.018%C++16.976%C++72.5A**N/A1835.2h13.9C++47.9C*
M12 Kobalt 3773631425.929B**23.5816.894%C+18.182%C+74.1C**2.9B+2594.9h14.5B*86B+
E540 Halberd-H 5013562216.182A+13.8353.013%CN/A53.9B++22C++2816.6h5.5C**10.3B
AF-41 Hacksaw 356354824.317B++1.9742.603%B**12.994%C47.8AN/A1967.4h7.2C16.8B++
AF-41 Hacksaw 342340824.146B+1.8045.322%B**13.529%C-45.9B**N/A1857.4h8C17.5B+
Tank Mine 4603081142.702C++0.3556.643%A++N/A154B**76B+21302h2.3C--4.1A
NCM2 Falcon 3012311911.209B1.1434.668%D6.494%B*11.9C++3.6D7919.4h11.7B+33.9C**
S12 Renegade 2022011441.396C0.9536.507%D4.478%C51.5C+N/A1233.9h3.1C++8.5C+
M12 Kobalt 1941891314.538C*12.1917.061%C+15.344%D75.6C++2C3102.5h17.4C*101.8C*
MKV-P Suppressed 1801791201.492C**0.8627.559%C**16.201%D-21.6C-N/A488.3h13.6B+49.4B+
L100 Python AP 321168553.055C0.7058.015%B+2.976%C+32.9B+30A*6045.1h7C+12C++
NC4 Mag-Shot 1641632690.606C+1.7418.956%D*16.564%C22.6C+N/A1487.2h8.1C++42.5C+
C150 Dalton 283162374.378C2.0337.522%C1.852%A+22.2C--16.6C--4097.3h5.2C+13.9C+
Spear Anti-Vehicle Phalanx Turret 195162918A++15.6546.322%B+6.79%A85.3M+17.4C6531.9h4.3B*9.3B**
NCM3 Raven 2851531111.378B+0.9742.526%B+N/A12.9B+11.1A++27311.9h25.2C**59.2B+
Vortek Rotary 2901531990.769C1.5828.729%C3.268%B+8.2C-7.4C23618.6h88.1C+306.7C+
NCM3 Raven 2841511111.36B++0.9944.231%B+1.325%D--12.6B*11.1A*27012h26.5B59.9B+
M20 Mustang 3071472360.623C1.7327.75%C--2.041%C+7.7C--8.3C16519.2h115.8C++417.2C++
M60-A Bulldog 155140915.556C+13.2142.016%CN/A26.9C2.9C1345.2h5.5C**13.1C*
Gauss Prime 138138492.816B**0.4731.084%A18.116%D72.6A+N/A2601.9h9.2B*29.5B**
Shrike 198136861.581A+0.7759.404%B1.471%D-35.8B**16.3B++7443.8h5.3B++8.9B++
NSX Daimyo 121121264.654B+2.3038.367%C94.215%C++39CN/A1033.1h3.1D8.1C-
Hawk GD-68 2091201660.723C++1.6360.418%C3.333%C*13C9.7C+2849.2h6.7B++11.2B+
Titan-150 HEAT 161114353.257C0.9139.028%D-N/A19.7C+8.1C+4045.8h4.6B11.9C+
M40 Fury-F 1251091300.838C1.5152.777%BN/A31.1B+4.6C1843.5h10.4C*19.7B+
M60-A Bulldog 131108283.857C1.5131.048%C-N/A22.5D4.8C2484.8h7.1D--23D
M60-G Bulldog-H 128106813.25C**10.9042.45%C+1.887%B+40.8D-8.5C++1322.6h4.8B11.2C**
C85 Canister 105105426.25B+23.9032.27%D9.524%D--116.7B**N/A4520.9h5.1B*15.8B+
Mag-Cutter 10510515,0190.007C--2.3420.044%DN/A0.2CN/A1663.5h1.7B*8.6B
The Slasher 1031032,8110.037C2.3117.195%D*N/A0.7CN/A2143.3h1.5B**8.6C+
M20 Basilisk 12693214.429B**2.088.516%T-1.075%F8.1D--2.9D*9311.5h98.5C+1157T*
M60-G Bulldog 9788118B*5.6528.841%D4.545%B**29.3C+3D2193h5.6B++19.3B
NS-10 Burster 14783621.339B++1.0133.445%B+3.614%D6.8B*5.2B**15912.2h125B*373.9B*
MGR-L1 Promise 8080322.5B++0.1523.01%C+18.75%D-61.5B++N/A2131.3h11.2B*48.7B+
NS-10 Burster 13376571.333B+1.0233.77%B+3.947%C--6.4B++4.8B++13311.9h136.6B++404.4B++
M96 Mjolnir-H 14676194C++1.6558.469%B**N/A33D30.4C+3662.3h68.6F117.4D-
Tomcat A2AM Pods 16675193.947C+1.6081.45%B+N/A26.8D32.5C5742.8h8.8C10.9C+
NSX Masamune 11173671.09B1.2663.809%B++2.74%B+40.6B+21.1B++2691.8h8.8B+13.7B+
NC9 A-Tross 7171421.69B+0.6635.431%A*15.493%D*27.3CN/A1902.6h9.2B+26B*
M60-G Bulldog 6762512.4A+10.0525.117%D*4.839%A47.7B+3.8D3461.3h5.2B++20.7C++
Hunter QCX 6060960.625C+1.7391.426%M++13.333%D--10.7CN/A1175.6h46.4T*50.7D--
M20 Basilisk 8556124.667B**2.3227.241%D*7.143%B15.1C--7.8C2023.7h78.7C++288.9C+
Skyguard 11056252.24C+0.1126.453%C-3.571%B**8.8D8.4C2276.4h159.1D601.5C--
M60-A Bulldog 585395.889C3.5435.168%D*1.887%C20.4D1.9D1752.6h5.5C*15.8C
MANA Anti-Vehicle Turret 10250610.82D1.5329.469%F--N/A500C520B++527720.1h11.4D--38.8T

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0570.1h
Motion Spotter4610,2474.1h
Nano-Armor Kit445527,03035.4h
Snowman Soldier3890.1h
Anti-Vehicle MANA Turret84540.7h
Spawn Beacon192,3651.4h
Medical Applicator608229,88017.1h
Medical Kit5264,5986.1h
Nanite Revive Grenade01,6470.5h
Spitfire Auto-Turret92640.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device141,1851.6h
Shield Recharging Field164100.2h
Ammunition Package924,5752.6h
Anti-Infantry MANA Turret501,0961.6h
MGR-S1 Gladius05490.1h
Hardlight Barrier9700.7h

Check the help document for the dictionary if you want to learn more about words used here.


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