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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 151

KDR: 2.34

Score: 52.7m

Last Seen: Apr 15th, 2018 3:35 PM
- ONLINE NOW

Rank 151 (113) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 114): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW Bouncing Betty
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,296,036 MLG Score: 1036
Fun Score: N/A
Cheeseburgers Flipped: 598TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.539%18.424%4894493149,8332.295080.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.29%1.113B**-0.277C-0.422C--HEAD + (~5.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.5B+100.297C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.636%1.146%97849718,46512316916.876521223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.636%0.3C*-0.472D1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.872B*8.10.843B*11.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.918%1.75%24879684,057205510661.97325380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.919%-0.469D-0.7D1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.522B+6.60.472B+11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.345%4.791%354169595,573161815103.44225369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%-0.615D0.176C++0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.582B+13.90.625B+33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.808%75.654%35459704,781245571.94745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%0.825B++0.57B+-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.515B+1.90.391B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%9.666%35449714,7281699262.78118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.079%0.404B-0.921D--1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+2.90.397B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
52.7m219.3%486 (29.2k)377 (22.6k)2.33651101,59443,4812.50689151 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975570822.944%14.929%34303:1351

13% Combat Medic25% Engineer19% Heavy Assault18% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMApr 20th, 2018 8:58 PM (13h) (PST)Apr 15th, 2018 11:38 AM (6d) (PST)Apr 15th, 2018 11:35 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391834560.7260.3110.1081.6900.0451036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,35710,99327,36444197101322,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2332.7h/97.2d 7,408 15,167 28,616 236.6k 3,248 7,833 6,285 89.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:2,954
Deaths:1,468
KDR:2.012
Accuracy:26.913% C**
HSR:16.452% D*
NC6A GODSAW
C++
Kills:1,619
Deaths:513
KDR:3.156
Accuracy:29.301% C++
HSR:22.730% D
EM6
C+
Kills:1,462
Deaths:834
KDR:1.753
Accuracy:21.698% C+
HSR:15.937% D*
NS-15M1
C
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C
HSR:13.520% D*
NC05 Jackhammer
C+
Kills:1,208
Deaths:623
KDR:1.939
Accuracy:45.212% C+
HSR:9.023% D*
GD-22S
A+
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A+
HSR:20.017% D
EM1
B+
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B+
HSR:13.201% D*
NSX Naginata
C**
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% C**
HSR:29.275% C++
NS-15M2
A+
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A+
HSR:25.411% C+
NC6 Gauss SAW
B+
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B+
HSR:17.113% D--
NS-15M AE
C+
Kills:597
Deaths:215
KDR:2.777
Accuracy:25.609% C+
HSR:25.461% C+
MGR-L1 Promise
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:23.069% C
HSR:18.750% D--
Kills:15,049
Deaths (as Heavy Assault):7,116
Deaths (to Heavy Assaults):11,763
KDR:2.11481
Kill Difference:7,933
Playtime:443.857 hours
Usage:19%
Score:10.139m
Score/min:381
Accuracy (listed only):27.345%
HSR (listed only):18.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.837% B++
HSR:17.645% C+
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D--
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
AF-4A Bandit
B++
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B++
HSR:24.426% C**
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C
NSX Tanto
C*
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% C*
HSR:24.957% C+
NSX Tengu
C**
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% C**
HSR:16.195% D
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D*
Mauler S6
C*
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C*
HSR:10.757% D-
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% D**
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D--
AC-X11
C+
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C+
HSR:13.692% D**
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
NS Baron G5AE
C**
Kills:271
Deaths:140
KDR:1.936
Accuracy:50.200% C**
HSR:14.760% C+
MKV-P Suppressed
C++
Kills:82
Deaths:49
KDR:1.673
Accuracy:29.058% C++
HSR:15.854% D--
Kills:25,739
Deaths (as Light Assault):16,016
Deaths (to Light Assaults):9,614
KDR:1.60708
Kill Difference:9,723
Playtime:509.199 hours
Usage:22%
Score:11.300m
Score/min:370
Accuracy (listed only):34.219%
HSR (listed only):14.440%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.837% B++
HSR:17.645% C+
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
AF-4A Bandit
B++
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B++
HSR:24.426% C**
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C
NSX Tanto
C*
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% C*
HSR:24.957% C+
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D*
Mauler S6
C*
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C*
HSR:10.757% D-
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% D**
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D--
Warden
B++
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B++
HSR:20.743% C--
AC-X11
C+
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C+
HSR:13.692% D**
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
NS Baron G5AE
C**
Kills:271
Deaths:140
KDR:1.936
Accuracy:50.200% C**
HSR:14.760% C+
Kills:19,855
Deaths (as Engineer):11,723
Deaths (to Engineers):8,310
KDR:1.69368
Kill Difference:8,132
Playtime:584.999 hours
Usage:25%
Score:14.203m
Score/min:405
Accuracy (listed only):36.679%
HSR (listed only):14.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D--
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
NS-11A
C--
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C--
HSR:12.936% D*
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C
NSX Tengu
C**
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% C**
HSR:16.195% D
NSX Yumi
C+
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.118% C+
HSR:21.582% D
Mauler S6
C*
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C*
HSR:10.757% D-
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
Reaper DMR
B*
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B*
HSR:18.362% D-
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
Carnage AR
C+
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C+
HSR:15.285% D
NC1 Gauss Rifle
B**
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% B**
HSR:19.603% C+
GR-22
B+
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B+
HSR:13.040% D-
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-11P
A
Kills:656
Deaths:284
KDR:2.310
Accuracy:30.101% A
HSR:15.092% D
NS Baron G5AE
C**
Kills:271
Deaths:140
KDR:1.936
Accuracy:50.200% C**
HSR:14.760% C+
Gauss Prime
B**
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% B**
HSR:18.116% D
MKV-P Suppressed
C++
Kills:82
Deaths:49
KDR:1.673
Accuracy:29.058% C++
HSR:15.854% D--
NC9 A-Tross
A*
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A*
HSR:15.493% D*
Kills:21,038
Deaths (as Combat Medic):12,765
Deaths (to Combat Medics):4,068
KDR:1.6481
Kill Difference:8,273
Playtime:293.608 hours
Usage:13%
Score:7.250m
Score/min:412
Accuracy (listed only):34.749%
HSR (listed only):14.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D--
SAS-R
C*
Kills:1,221
Deaths:236
KDR:5.174
Accuracy:38.908% C+
HSR:70.107% C*
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B+
HSR:79.766% B+
NSX Tengu
C**
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% C**
HSR:16.195% D
AF-18 Stalker
C+
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C+
HSR:15.735% D
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
AF-6 Shadow
C**
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C+
HSR:29.138% C**
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C
HSR:27.312% C+
NC14 Bolt Driver
B*
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B*
HSR:73.812% C+
NSX Tomoe
C++
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C++
HSR:30.450% D
NS-357 Underboss
C+
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C+
HSR:17.907% C
NS-44 Commissioner
B+
Kills:1,154
Deaths:968
KDR:1.192
Accuracy:40.566% B+
HSR:21.577% C+
EM4 Longshot
C**
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% C**
HSR:78.291% C+
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C+
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-61 Emissary
C++
Kills:356
Deaths:142
KDR:2.507
Accuracy:29.070% C++
HSR:17.416% C++
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
MKV-P Suppressed
C++
Kills:82
Deaths:49
KDR:1.673
Accuracy:29.058% C++
HSR:15.854% D--
NSX Daimyo
D
Kills:60
Deaths:17
KDR:3.529
Accuracy:34.657% D*
HSR:91.667% D
Kills:20,408
Deaths (as Infiltrator):10,413
Deaths (to Infiltrators):5,981
KDR:1.95986
Kill Difference:9,995
Playtime:415.418 hours
Usage:18%
Score:7.429m
Score/min:298
Accuracy (listed only):32.678%
HSR (listed only):33.091%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B
HSR:10.199% D**
NCM1 Scattercannon
C**
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% C**
HSR:11.765% D-
NCM2 Falcon
B+
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B+
AF-41 Hacksaw
B**
Kills:284
Deaths:71
KDR:4
Accuracy:41.068% B**
HSR:11.972% D
AF-41 Hacksaw
B**
Kills:284
Deaths:71
KDR:4
Accuracy:44.044% B**
HSR:14.085% C
NCM2 Falcon
B++
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.668% D
HSR:6.494% B++
NCM3 Raven
B
Kills:153
Deaths:105
KDR:1.457
Accuracy:42.357% B
HSR:0.654% D**
NCM3 Raven
B+
Kills:148
Deaths:105
KDR:1.410
Accuracy:44.084% B+
HSR:1.351% D--
NS-10 Burster
B+
Kills:81
Deaths:62
KDR:1.306
Accuracy:33.688% B+
HSR:3.704% D
NS-10 Burster
B+
Kills:70
Deaths:57
KDR:1.228
Accuracy:34.035% B+
HSR:4.286% C-
Kills:3,126
Deaths (as MAX Suit):706
Deaths (to MAX Suits):2,875
KDR:4.42776
Kill Difference:2,420
Playtime:74.838 hours
Usage:3%
Score:2.378m
Score/min:530
Accuracy (listed only):38.522%
HSR (listed only):7.113%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:4,448
V. Kills:193 N/A
Deaths:737
KDR:6.035
Accuracy:58.499% C**
KPH:75.600 B++
VKPH:3.300 D
Breaker Rocket Pods
A*
Kills:3,742
V. Kills:106 N/A
Deaths:169
KDR:22.142
Accuracy:63.775% A++
KPH:328.800 A*
VKPH:9.300 C--
Vortek Rotary
C--
Kills:143
V. Kills:131 108%
Deaths:196
KDR:0.730
Accuracy:28.652% C
KPH:7.700 C--
VKPH:7.100 C--
M20 Mustang
C
Kills:132
V. Kills:151 87%
Deaths:230
KDR:0.574
Accuracy:27.305% D
KPH:6.900 D
VKPH:7.900 C
Tomcat A2AM Pods
C-
Kills:75
V. Kills:91 82%
Deaths:19
KDR:3.947
Accuracy:81.422% B+
KPH:26.600 D
VKPH:32.200 C-
Kills:8,540 (4,723 + 0)
Deaths:1,351
KDR:6.321
VKDR:0.497
Vehicle Kills:672
Kill Difference:7,189
Playtime:110.541 hours
Usage:5%
Score:2.147m
Score/min:324
Piloting Accuracy:27.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:884
V. Kills:280 315%
Deaths:143
KDR:6.182
Accuracy:28.812% C++
KPH:43 B+
VKPH:13.600 D
L105 Zephyr
B+
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B+
VKPH:6.100 C
C150 Dalton
C+
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C+
KPH:22.100 C--
VKPH:16.500 C--
Kills:1,534 (0 + 1,534)
Deaths:217
KDR:7.069
VKDR:2.032
Vehicle Kills:441
Kill Difference:1,317
Playtime:34.442 hours
Usage:1%
Score:0.642m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,458
V. Kills:97 N/A
Deaths:100
KDR:14.580
Accuracy:47.991% C+
KPH:81.100 B*
VKPH:5.400 D
C75 Viper
B*
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 B*
VKPH:6.800 C+
L100 Python HEAT
A*
Kills:686
V. Kills:165 413%
Deaths:44
KDR:15.591
Accuracy:58.333% B*
KPH:69.100 A*
VKPH:16.600 A
L100 Python AP
A++
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B+
VKPH:29.700 A++
Skyguard
C
Kills:56
V. Kills:54 102%
Deaths:25
KDR:2.240
Accuracy:26.453% C--
KPH:8.700 D
VKPH:8.400 C
Kills:3,473 (3,473 + 0)
Deaths:337
KDR:10.306
VKDR:1.819
Vehicle Kills:613
Kill Difference:3,136
Playtime:60.751 hours
Usage:3%
Score:1.123m
Score/min:308
Driving Accuracy:26.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:481
V. Kills:228 210%
Deaths:46
KDR:10.457
Accuracy:45.783% C++
KPH:39.500 B**
VKPH:18.700 B+
Titan-150 AP
A
Kills:470
V. Kills:406 115%
Deaths:95
KDR:4.947
Accuracy:50.504% C++
KPH:25.200 B
VKPH:21.800 A
Enforcer ML85
B+
Kills:469
V. Kills:334 140%
Deaths:71
KDR:6.606
Accuracy:38.570% C
KPH:27.200 B+
VKPH:19.400 B
Titan-150 HEAT
C+
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D-
KPH:19.700 C+
VKPH:8.100 C+
C85 Canister
B++
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.100 B++
VKPH:0 F-
Kills:1,639 (584 + 1,055)
Deaths:251
KDR:6.530
VKDR:4.044
Vehicle Kills:1,015
Kill Difference:1,388
Playtime:54.822 hours
Usage:2%
Score:1.484m
Score/min:451
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:910
V. Kills:30 N/A
Deaths:58
KDR:15.690
Accuracy:46.040% C+
KPH:216.200 A+
VKPH:7.100 C+
E540 Halberd-H
B+
Kills:314
V. Kills:130 240%
Deaths:20
KDR:15.700
Accuracy:52.753% C-
KPH:50.200 B+
VKPH:20.800 C+
M60-G Bulldog-H
C*
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C+
KPH:41 D-
VKPH:8.500 C*
M96 Mjolnir-H
C+
Kills:76
V. Kills:70 107%
Deaths:19
KDR:4
Accuracy:58.665% B**
KPH:34.400 D
VKPH:31.700 C+
Kills:1,406 (0 + 1,406)
Deaths:105
KDR:13.390
VKDR:2.400
Vehicle Kills:252
Kill Difference:1,301
Playtime:15.259 hours
Usage:1%
Score:0.356m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:58.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:485
V. Kills:77 N/A
Deaths:34
KDR:14.265
Accuracy:32.107% C--
KPH:71.600 B+
VKPH:11.400 C++
M40 Fury
B*
Kills:480
V. Kills:84 N/A
Deaths:36
KDR:13.333
Accuracy:37.208% C++
KPH:74.100 B*
VKPH:13 B++
M12 Kobalt
B
Kills:336
V. Kills:13 N/A
Deaths:13
KDR:25.846
Accuracy:16.378% C
KPH:71.900 C++
VKPH:2.800 B
M12 Kobalt
C
Kills:150
V. Kills:3 N/A
Deaths:13
KDR:11.539
Accuracy:16.825% C
KPH:64.800 C
VKPH:1.300 D-
M20 Basilisk
D--
Kills:87
V. Kills:32 264%
Deaths:20
KDR:4.350
Accuracy:7.686% T*
KPH:7.800 D--
VKPH:2.900 D**
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:29.054% D
KPH:29 C+
VKPH:3 D
M60-G Bulldog
C*
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D*
KPH:46 C*
VKPH:3.700 D-
M20 Basilisk
C
Kills:54
V. Kills:28 186%
Deaths:11
KDR:4.909
Accuracy:27.047% D*
KPH:15.300 C-
VKPH:7.900 C
Kills:1,741 (0 + 1,741)
Deaths:143
KDR:12.175
VKDR:1.755
Vehicle Kills:251
Kill Difference:1,598
Playtime:39.239 hours
Usage:2%
Score:0.685m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:27.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:193
V. Kills:1 N/A
Deaths:131
KDR:1.473
Accuracy:37.670% D
KPH:55 C+
VKPH:0.300 C-
M40 Fury-F
B+
Kills:109
V. Kills:16 N/A
Deaths:130
KDR:0.838
Accuracy:52.777% B+
KPH:31.800 B+
VKPH:4.700 C
Kills:302 (302 + 0)
Deaths:261
KDR:1.157
VKDR:0.065
Vehicle Kills:17
Kill Difference:41
Playtime:6.933 hours
Usage:0%
Score:0.066m
Score/min:159
Driving Accuracy:52.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1345,0953,0571.667B++0.6727.837%B++17.645%C+34.5BN/A108147.5h11.5B++41.3B++
M30 Mustang AH 4,6414,4487376.035C++3.7058.499%C**1.237%C+75.6B++3.3D25058.8h4B*6.8B++
Breaker Rocket Pods 3,8483,74216922.142A++19.8163.775%A++N/A328.2A*9.3C--106111.4h5.9A+9.2B**
LA1 Anchor 2,9712,9541,4682.012C+0.3226.913%C**16.452%D*53.7C++N/A20555h9.3B34.5B
C-4 2,3161,8548122.283B++0.0528.663%B++N/A148.3A++37B+143412.5h1B**3.6B**
Sticky Grenade 1,8481,84011840N/A1,837.6672.365%A*N/A2300A*10C++99000.8h1B**1.4B**
NC6A GODSAW 1,6361,6195133.156B+0.8229.301%C++22.73%D71C**N/A23722.8h8.3C++28.4B
Bouncing Betty 1,6121,6074123.9C+1.5651.108%B++N/A198.4AN/A5538.1h1.4A+2.8B**
EM6 1,4641,4628341.753C++0.5821.698%C+15.937%D*43C+N/A20434h10.2C**46.9C*
L100 Python HESH 1,5551,45810014.58C**12.2447.991%C+1.989%C++81B*5.4D36018h2.4B++5B+
Frag Grenade 1,4431,44011440N/A1,437.6658.478%A++N/A800B**1.7D--34791.8h2.6B**4.5B**
NS-15M1 1,3301,3241,0991.205C1.1320.917%C13.52%D*27.4C--N/A9048.4h13.7C65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3822.195%C-9.913%D--23.1CN/A9154.7h14C**62.9C++
GD-66 Claw 1,2381,2357671.61C*0.7366.702%B+7.206%D*58.5B+N/A20221.1h2.1B+3.1B+
MANA Anti-Personnel Turret 1,2301,2252604.712N/A2.3825.733%UN/A12250U50U20375300.1h15.2T*58.9T*
SAS-R 1,2231,2212365.174B++2.8438.908%C+70.107%C*53.6B+N/A18822.8h2B+5.1B
NC05 Jackhammer 1,2111,2086231.939B0.4045.212%C+9.023%D*57.8B+N/A24020.9h3.9B+8.7B+
AF-8 RailJack 1,1971,1962504.784B*2.4540.684%B+79.766%B+47.1A+N/A20125.4h1.8B*4.4B++
NS-11A 1,1831,1751,1641.009C1.3321.893%C--12.936%D*19.2DN/A7061.3h14.2C+65C+
AF-4A Bandit 1,1831,1755632.087B++0.2529.201%B++24.426%C**49.2C*N/A14723.9h9.6B+32.8B+
GD-22S 1,1841,1743473.383B*1.0531.762%A+20.017%D68.7B**N/A25817.1h8.9B*28B*
AF-57 Piston 1,1811,1726181.896B++0.4435.716%C-12.201%C47.1B+N/A15024.9h3.6B++10.2B
NSX Tanto 1,1861,1705242.233B*0.1028.484%C*24.957%C+30.4CN/A6938.5h12.4C**43.5B
NSX Tengu 1,1781,1676631.76C**0.5840.074%C**16.195%D39C+N/A8729.9h11.3B+28.1B+
AF-18 Stalker 1,1671,1636491.792B+0.5427.915%C+15.735%D40C*N/A11629.1h11.7C**41.8C*
NSX Yumi 1,1831,1636891.688C++0.6527.118%C+21.582%D29.7CN/A7139.2h11.7C+43.1C++
Razor GD-23 1,1771,1629001.291C**1.0524.349%C+14.2%D*21.7CN/A11853.6h10.7B+43.9B
Mauler S6 1,1691,1628071.44B0.9042.804%C*10.757%D-40.5B+N/A15028.7h4.1B+9.7B+
MKV Suppressed 1,1671,1618841.313C++1.0224.841%C11.972%D*31.9C+N/A16136.4h12.4B+49.8C*
NS Baron G5 1,1701,1615991.938B**0.4038.761%C--14.212%C+44.5B+N/A11126.1h3.9B+10.2C+
Reaper DMR 1,1691,1604832.402C*0.0730.275%B*18.362%D-57.4B*N/A21920.2h8.2B++27B++
AF-6 Shadow 1,1621,1603293.526B**1.1935.061%C+29.138%C**50C++N/A10623.2h4.8B+13.6B+
AF-4 Cyclone 1,1721,1604562.544B**0.2130.001%B++13.276%D66.3B**N/A24717.5h8.9B+29.5B+
NS-7 PDW 1,1661,1607241.602B++0.7326.662%C**13.793%D39.5B+N/A20129.4h11.6B++43.5B+
EM1 1,1731,1595362.162B*0.1724.585%B+13.201%D*54.9B++N/A28421.1h11B++44.7B+
LA39 Bruiser 1,1651,1596231.86B+0.4873.228%B**8.628%D*54.2B+N/A13421.4h1.9B*2.6B++
Carnage AR 1,1651,1586351.824C**0.5124.276%C+15.285%D37.5C++N/A16430.9h12B+49.5C**
NSX Naginata 1,1701,1585422.137B+0.2024.123%C**29.275%C++48.9C++N/A12123.7h10.3B+42.8B+
NC1 Gauss Rifle 1,1641,1585851.979B+0.3629.176%B**19.603%C+47.3B**N/A23924.5h9.6B**32.7B*
GR-22 1,1751,1585911.959B+0.3826.897%B+13.04%D-43.4B+N/A20626.7h11.5B+42.6B+
GD-7F 1,1611,1588541.356C++0.9823.02%C11.14%D**31.4C+N/A16036.9h11.5B+49.8C**
AF-19 Mercenary 1,1711,1578731.325B+1.0124.193%B15.385%D--26.2C**N/A15144.1h10.2B++42.1B+
NS-15M2 1,1671,1573023.831B**1.4931.662%A+25.411%C+76.1B**N/A23815.2h10.6B+33.5B++
Impetus 1,1681,1575022.305C**0.0333.091%C27.312%C+36.5CN/A8131.7h4.3C**12.8C*
NC6 Gauss SAW 1,1611,1576051.912B+0.4223.286%B+17.113%D--48.6B++N/A34423.8h8.8B+37.7B+
Warden 1,1641,1573962.922A++0.5932.396%B++20.743%C--54.8A++N/A13321.1h6.4B*19.7B*
NC14 Bolt Driver 1,1581,1572324.987A2.6542.695%B*73.812%C+45.7AN/A14925.3h2B*4.6B*
NSX Tomoe 1,1631,1565352.161C**0.1830.195%C++30.45%D37.2CN/A8931.1h13.6C++45.2C*
NS-357 Underboss 1,1611,1561,0031.153C++1.1835.484%C+17.907%C46.6C*N/A14824.8h4.1C++11.7C++
NS-44 Commissioner 1,1621,1549681.192C++1.1440.566%B+21.577%C+56.8B++N/A17320.3h3.5B8.6B+
AC-X11 1,1561,1547081.63B+0.7125.549%C+13.692%D**31.4C+N/A15236.7h8.6B+33.8B
EM4 Longshot 1,1501,1472165.31B+2.9742.015%C**78.291%C+43.6B+N/A14526.3h1.8B++4.2B+
NS-30 Vandal 1,1231,1213762.981B+0.6436.131%B+25.691%C+50BN/A12222.4h4.9B+13.4B+
C75 Viper 1,2491,1051139.779B*7.4436.325%C+1.267%C51.9B*6.8C+22921.3h6.9B*18.9B*
Tempest 1,0621,0505991.753C++0.5827.986%C**18.476%C38.3CN/A10127.4h9B+32.3B+
NS Decimator 1,3529756941.405B+0.9360.942%C+2.256%C+39B15.1C+35125h4B+6.6B+
C-4 ARX 1,1049742593.761B**1.4230.514%B**N/A207.2A++27.7C--7264.7h1B++3.1A
C85 Canister-H 9409105815.69C++13.3546.04%C+11.429%C+216.7A+7.1C+7274.2h4.5B+9.9B+
AP30 Shredder 1,1648841436.182C++3.8528.812%C++1.471%D42.9B+13.6D27920.6h42.8B++148.5B*
AF-34 Mattock 7587552702.796C+0.4637.616%B10.199%D**38.3CN/A18719.7h6.5C--17.3C++
Anti-Vehicle Grenade 7607131713N/A710.6667.636%A++N/A1018.6M67.1C50920.7h2.6A+3.8A
NCM1 Scattercannon 7026972832.463B0.1340.675%C**11.765%D-34.2B++N/A18820.4h7.8C+19.2C**
L100 Python HEAT 8516864415.591A++13.2558.333%B*1.749%D-69.3A*16.7A2869.9h4.1B++7.1B*
NS-11P 6606562842.31B**0.0330.101%A15.092%D49.3B**N/A17413.3h11.3B*37.6B*
NS-15M AE 6035972152.777B0.4425.609%C+25.461%C+51.5C+N/A12511.6h11.8C+45.9C++
L105 Zephyr 5284883713.189C**10.8544.269%C*1.025%C**75.1B+6.2C3016.5h4.1B**9.4B*
M40 Fury 5624853414.265B*11.9332.107%C--1.031%D-71.3B+11.3C++4996.8h9B++28.1B+
E540 Halberd 7094814610.457B+8.1245.783%C++2.287%D39.4B**18.7B+43012.2h5.2B+11.3B+
M40 Fury 5644803613.333B**11.0037.208%C++1.458%C73.8B*12.9B++5246.5h10.9B+29.4B+
Titan-150 AP 876470954.947C+2.6150.504%C++1.702%D--25.1B21.7A55418.7h4.8C**9.5B+
Enforcer ML85 803469716.606B+4.2738.57%C2.772%B+27.3B+19.4B37117.2h10.8B+27.9B+
19A Fortuna 4744672941.588C*0.7527.748%C**14.561%D*35.1C+N/A11513.3h9.9C+35.7C*
Carver 42942913,0140.033C2.3026.131%C+19.814%B+0.7C--N/A2583h1.2B+4.6C**
NCM2 Falcon 5324231972.147B++0.1932.985%D6.619%B+21.3B*5.5C*13719.9h6.2B**18.8B+
NS-61 Emissary 3573561422.507A*0.1729.07%C++17.416%C++74.2A*N/A1894.8h14C+48.1C++
Heartstring 3543513241.083C+1.2531.511%D21.937%C-24.7C+N/A6214.2h2.7C*8.5C**
M12 Kobalt 3493361325.846B**23.5116.378%C18.452%C++71.5C++2.8B2504.7h14.3B*87.2B+
E540 Halberd-H 4443142015.7A+13.3652.753%C-N/A49.8B+20.6C+2756.3h5.8B+11C**
Tank Mine 4523021122.696C+0.3656.518%A+N/A158.9A78.9B+21911.9h2.3C-4A
AF-41 Hacksaw 285284714B+1.6641.068%B**11.972%D45.8B*N/A1886.2h6.7C+16.2B+
AF-41 Hacksaw 286284714B+1.6644.044%B**14.085%C45.8B*N/A1916.2h7.1C+16.2B++
NS Baron G5AE 2722711401.936B+0.4050.2%C**14.76%C+53.1C*N/A1705.1h4.2C+8.3C+
NCM2 Falcon 3012311911.209C*1.1334.668%D6.494%B++11.9C+3.6D7919.4h11.7B+33.9C*
S12 Renegade 1941931311.473C0.8637.67%D4.663%C+55.1C+N/A1293.5h3.2C++8.4C+
L100 Python AP 321168553.055C0.7258.015%B+2.976%C32.9B+30A++5995.1h7C+12C++
NC4 Mag-Shot 1641632690.606C+1.7318.956%D*16.564%C23C+N/A1467.1h8.1C++42.5C
C150 Dalton 283162374.378C+2.0437.522%C+1.852%A++22.2C--16.6C--4077.3h5.2C+13.9C+
Spear Anti-Vehicle Phalanx Turret 189157917.444A++15.1145.675%C**7.006%A87.2A**17.8C6701.8h4.2B*9.2B**
NCM3 Raven 2851531051.457B++0.8842.357%BN/A13.3B+11.5A++28211.5h24.6C**58B+
M12 Kobalt 1531501311.538C+9.2016.825%C12%D**65.2C1.3D-2722.3h18.3C+108.8C+
NCM3 Raven 2801481051.41B++0.9344.084%B+1.351%D--12.8B++11.4A*27911.6h26.4C**60B+
Vortek Rotary 2741431960.73C1.6128.652%C3.497%B++7.7C--7.1C--23318.5h92C+321C+
M60-A Bulldog 155140915.556C+13.2242.016%CN/A26.9C2.9C1345.2h5.5C**13.1C++
Gauss Prime 138138492.816B*0.4831.084%B**18.116%D72.6AN/A2581.9h9.2B*29.5B**
M20 Mustang 2831322300.574C-1.7627.305%D2.273%C+6.9D7.9C16219h121.7C++445.8C+
Hawk GD-68 2091201660.723C+1.6160.449%C-3.333%C++13.2C9.8C+2869.1h6.7B+11.1B+
Titan-150 HEAT 161114353.257C0.9239.028%D-N/A19.7C+8.1C+4025.8h4.6C*11.9C+
M40 Fury-F 1251091300.838C1.5052.777%B+N/A32.1B+4.7C1883.4h10.4C++19.7B
M60-A Bulldog 131108283.857C1.5231.048%C-N/A22.5D4.8C2474.8h7.1D--23D
M60-G Bulldog-H 128106813.25C*10.9142.45%C+1.887%C**40.8D-8.5C*1322.6h4.8C*11.2C*
C85 Canister 105105426.25B23.9132.27%D9.524%D*116.7B*N/A4520.9h5.1B**15.8B+
Mag-Cutter 10510515,0190.007C-2.3320.044%DN/A0.2DN/A1663h1.7B*8.6C**
Shrike 14399651.523B**0.8160.155%B1.01%D*33B+14.7B8823h5.5B+9.1B+
The Slasher 89892,0910.043C2.2917.751%D**N/A0.8C-N/A2105.3h1.5B**8.3C+
M20 Basilisk 11987204.35B*2.017.686%T*N/A7.8D--2.9D**9011.1h92.4C++1202.8T*
M60-G Bulldog 9687117.909B++5.5729.054%D4.598%B**29C+3D2203h5.5B++19.1C**
MKV-P Suppressed 8282491.673C**0.6629.058%C++15.854%D--27.3C--N/A583h13.1C**45.1B
NS-10 Burster 14481621.306B+1.0333.688%B+3.704%D6.8B*5.3B**16012h125.6B*372.7B*
MGR-L1 Promise 8080322.5B+0.1623.069%C18.75%D--61.5C*N/A1621.3h11.2B+48.4B
M96 Mjolnir-H 14676194C+1.6658.665%B**N/A34.5D31.8C+3702.2h68.6F-116.9D--
Tomcat A2AM Pods 16675193.947C+1.6181.422%B+N/A26.8D32.5C5742.8h8.7C+10.7C++
NSX Masamune 11173671.09C*1.2563.809%B++2.74%B+40.6B21.1B+2681.8h8.8B13.7B+
NC9 A-Tross 7171421.69C**0.6535.431%A*15.493%D*27.3C--N/A1852.6h9.2C*26B*
NS-10 Burster 12570571.228B1.1134.035%B+4.286%C-6B+4.7B+13211.7h145.4B+427.1B++
M60-G Bulldog 6762512.4B*10.0625.117%D*4.839%B**47.7C**3.8D3461.3h5.2B++20.7C++
Hunter QCX 6060960.625C+1.7191.426%M++13.333%D--10.7CN/A1175.6h46.4T*50.7D--
NSX Daimyo 6060173.529C+1.1934.657%D*91.667%D35.3DN/A961.7h3.2D-9.2D*
Skyguard 11056252.24C+0.1026.453%C--3.571%B*8.8D8.4C2256.4h159.1C601.5C
M20 Basilisk 8254114.909B**2.5727.047%D*7.407%B+15.4C-8C2043.5h78.8B+291.3C+
M60-A Bulldog 585395.889C3.5535.168%D*1.887%C20.4D1.9D1752.6h5.5C*15.8C
MANA Anti-Vehicle Turret 10250610.82D1.5229.469%T*N/A500C+520C527720.1h11.4C*38.8F--

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier3890.1h
Motion Spotter4610,1084.1h
NS Patriot Flare Gun0570.1h
Anti-Vehicle MANA Turret84540.7h
Spawn Beacon172,3311.3h
Nano-Armor Kit438513,06134.3h
Medical Applicator598225,56416.7h
Medical Kit5104,4295.7h
Nanite Revive Grenade01,6100.5h
Spitfire Auto-Turret92580.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device141,1851.6h
Shield Recharging Field164100.2h
Ammunition Package914,5052.5h
Anti-Infantry MANA Turret491,0901.6h
MGR-S1 Gladius05490.1h
Hardlight Barrier8540.7h

Check the help document for the dictionary if you want to learn more about words used here.


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