Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 36 (16,794)players online:
MonkayGlands (17)  HEKOMIn (11)  MrShrimpTF2 (9)  ACxLEXSTEEL (6)  HunterDarkGreen (6)  Devil2U (4) 53
stats.dasanfall.com
Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 144

KDR: 2.31

Score: 47.2m

Last Seen: Feb 22nd, 2017 11:55 AM
- OFFLINE - 21.9 hour(s)

Rank 144 (106) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 107): 59%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DlaCiebiePan



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,234,737 MLG Score: 987
Fun Score: N/A
Cheeseburgers Flipped: 557TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.391%17.683%4674088944,0762.31893-0.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%1.173B**-0.335C--0.487DHEAD + (~4.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.511B+9.80.304C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.255%1.249%85249256,88411106216.20181107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.638%0.151C++-0.418C--1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.857B*8.50.83B++13.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.878%1.687%23479223,43917908851.92016388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.304%-0.529D-0.807D-1.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.49B+70.445B13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.814%4.408%363159144,946142313483.47575367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%-0.496D0.116C+0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.583B+13.40.607B+31.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.357%75.852%36349254,166197062.11472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.753%0.865B*0.592B+-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.513B+1.90.388C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.928%9.648%36349254,6851510253.1006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.102%0.406B-0.87D--1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.513B+2.90.387C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
47.2m223.9%502 (30.1k)394 (23.6k)2.3139388,17738,1072.47645144 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929480022.443%14.507%32603:0943

12% Combat Medic27% Engineer19% Heavy Assault16% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 22nd, 2017 9:33 AM (18h) (PST)Feb 22nd, 2017 7:55 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531874660.7350.3180.1071.7470.045987

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,18911,20627,98344196105323,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2000.2h/83.3d 6,193 12,792 24,640 209.6k 2,813 6,677 5,432 78.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,406
Deaths:1,165
KDR:2.065
Accuracy:27.132% B++
HSR:15.960% D--
NC6A GODSAW
B++
Kills:1,591
Deaths:495
KDR:3.214
Accuracy:29.397% B++
HSR:22.942% C
EM6
C++
Kills:1,419
Deaths:809
KDR:1.754
Accuracy:21.702% C++
HSR:15.574% D*
NS-15M1
C+
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C+
HSR:13.520% D*
NC05 Jackhammer
C++
Kills:1,181
Deaths:606
KDR:1.949
Accuracy:45.162% C++
HSR:9.060% D*
GD-22S
A*
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A*
HSR:20.017% C
EM1
B*
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B*
HSR:13.201% D*
NS-15M2
A++
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A++
HSR:25.411% B
NC6 Gauss SAW
B*
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B*
HSR:17.113% D-
NSX Naginata
B+
Kills:744
Deaths:331
KDR:2.248
Accuracy:24.279% B+
HSR:29.839% B
Kills:13,312
Deaths (as Heavy Assault):6,295
Deaths (to Heavy Assaults):10,385
KDR:2.11469
Kill Difference:7,017
Playtime:388.130 hours
Usage:19%
Score:9.346m
Score/min:401
Accuracy (listed only):27.988%
HSR (listed only):18.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:5,067
Deaths:3,030
KDR:1.672
Accuracy:27.826% B**
HSR:17.703% C+
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,207
Deaths:751
KDR:1.607
Accuracy:66.640% B++
HSR:7.125% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
Razor GD-23
C*
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C*
HSR:14.200% D--
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C++
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D-
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AF-57 Piston
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:35.544% C
HSR:12.187% C
AC-X11
C**
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C**
HSR:13.692% D*
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
19A Fortuna
B+
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B+
HSR:14.561% D--
NSX Tanto
C*
Kills:159
Deaths:64
KDR:2.484
Accuracy:27.590% C+
HSR:27.044% C*
NS Baron G5AE
B*
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B*
HSR:17.699% B++
Kills:23,250
Deaths (as Light Assault):14,712
Deaths (to Light Assaults):8,693
KDR:1.58034
Kill Difference:8,538
Playtime:437.521 hours
Usage:22%
Score:10.163m
Score/min:387
Accuracy (listed only):34.331%
HSR (listed only):14.536%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:5,067
Deaths:3,030
KDR:1.672
Accuracy:27.826% B**
HSR:17.703% C+
GD-66 Claw
B++
Kills:1,207
Deaths:751
KDR:1.607
Accuracy:66.640% B++
HSR:7.125% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
Razor GD-23
C*
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C*
HSR:14.200% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C++
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D-
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AF-57 Piston
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:35.544% C
HSR:12.187% C
Warden
B**
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B**
HSR:20.743% C-
AC-X11
C**
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C**
HSR:13.692% D*
19A Fortuna
B+
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B+
HSR:14.561% D--
NSX Tanto
C*
Kills:159
Deaths:64
KDR:2.484
Accuracy:27.590% C+
HSR:27.044% C*
NS Baron G5AE
B*
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B*
HSR:17.699% B++
Kills:18,615
Deaths (as Engineer):11,131
Deaths (to Engineers):7,523
KDR:1.67236
Kill Difference:7,484
Playtime:543.616 hours
Usage:27%
Score:13.280m
Score/min:407
Accuracy (listed only):36.866%
HSR (listed only):15.300%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,207
Deaths:751
KDR:1.607
Accuracy:66.640% B++
HSR:7.125% D*
NS-11A
C
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C
HSR:12.936% D--
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C++
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
Reaper DMR
B**
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B**
HSR:18.362% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D-
GR-22
B*
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B*
HSR:13.040% D
Carnage AR
C++
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C++
HSR:15.285% C--
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A+
HSR:19.603% C++
AF-57 Piston
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:35.544% C
HSR:12.187% C
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-11P
A*
Kills:446
Deaths:187
KDR:2.385
Accuracy:31.837% A*
HSR:14.350% D
Gauss Prime
A+
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% A+
HSR:18.116% C-
NS Baron G5AE
B*
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B*
HSR:17.699% B++
NC9 A-Tross
A**
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A**
HSR:15.493% D*
Kills:18,215
Deaths (as Combat Medic):11,162
Deaths (to Combat Medics):3,588
KDR:1.63188
Kill Difference:7,053
Playtime:230.717 hours
Usage:12%
Score:6.173m
Score/min:446
Accuracy (listed only):35.456%
HSR (listed only):13.959%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B+
HSR:79.766% B+
AF-18 Stalker
C*
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C*
HSR:15.735% C--
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
AF-6 Shadow
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C*
HSR:29.138% B+
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C++
NS-44 Commissioner
B++
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B++
HSR:21.633% C++
EM4 Longshot
B
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B
HSR:78.291% C++
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C++
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-357 Underboss
C++
Kills:1,040
Deaths:910
KDR:1.143
Accuracy:35.360% C++
HSR:17.115% C
SAS-R
C**
Kills:666
Deaths:124
KDR:5.371
Accuracy:39.293% C++
HSR:68.168% C**
Impetus
C++
Kills:625
Deaths:268
KDR:2.332
Accuracy:33.475% C+
HSR:28.320% C++
NS-61 Emissary
C++
Kills:349
Deaths:130
KDR:2.685
Accuracy:29.179% C++
HSR:16.905% C++
NSX Tomoe
C+
Kills:261
Deaths:120
KDR:2.175
Accuracy:29.711% C+
HSR:33.333% C
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.972% D*
HSR:16.564% C
Kills:16,991
Deaths (as Infiltrator):8,817
Deaths (to Infiltrators):4,961
KDR:1.92707
Kill Difference:8,174
Playtime:321.517 hours
Usage:16%
Score:5.988m
Score/min:310
Accuracy (listed only):32.379%
HSR (listed only):31.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D*
NCM1 Scattercannon
B
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% B
HSR:11.765% D
NCM2 Falcon
B+
Kills:421
Deaths:196
KDR:2.148
Accuracy:32.776% D
HSR:6.651% B+
NCM2 Falcon
B++
Kills:229
Deaths:190
KDR:1.205
Accuracy:34.493% D
HSR:6.550% B++
AF-41 Hacksaw
A
Kills:164
Deaths:41
KDR:4
Accuracy:46.222% A
HSR:14.634% C++
AF-41 Hacksaw
B**
Kills:160
Deaths:41
KDR:3.902
Accuracy:42.112% B**
HSR:9.375% D*
NCM3 Raven
B+
Kills:149
Deaths:95
KDR:1.568
Accuracy:42.576% B+
HSR:0.671% D**
NCM3 Raven
B++
Kills:137
Deaths:95
KDR:1.442
Accuracy:44.378% B++
HSR:1.460% D--
NS-10 Burster
B++
Kills:81
Deaths:61
KDR:1.328
Accuracy:33.725% B++
HSR:3.704% D
NS-10 Burster
B++
Kills:67
Deaths:56
KDR:1.196
Accuracy:34.099% B++
HSR:4.478% C-
Kills:2,860
Deaths (as MAX Suit):664
Deaths (to MAX Suits):2,664
KDR:4.30723
Kill Difference:2,196
Playtime:69.776 hours
Usage:3%
Score:2.278m
Score/min:544
Accuracy (listed only):38.867%
HSR (listed only):6.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:3,626
V. Kills:161 N/A
Deaths:619
KDR:5.858
Accuracy:58.077% B
KPH:76 B**
VKPH:3.400 C--
Breaker Rocket Pods
M*
Kills:3,010
V. Kills:85 N/A
Deaths:145
KDR:20.759
Accuracy:64.232% A++
KPH:306.800 M*
VKPH:8.700 D
Vortek Rotary
C-
Kills:128
V. Kills:126 101%
Deaths:195
KDR:0.656
Accuracy:28.647% C
KPH:7.100 C-
VKPH:7 C-
M20 Mustang
C
Kills:120
V. Kills:140 85%
Deaths:221
KDR:0.543
Accuracy:27.480% C--
KPH:7.100 C-
VKPH:8.200 C
Tomcat A2AM Pods
C
Kills:73
V. Kills:90 80%
Deaths:19
KDR:3.842
Accuracy:81.171% B++
KPH:25.900 C--
VKPH:31.900 C
Kills:6,957 (3,874 + 0)
Deaths:1,199
KDR:5.802
VKDR:0.502
Vehicle Kills:602
Kill Difference:5,758
Playtime:95.315 hours
Usage:5%
Score:1.892m
Score/min:331
Piloting Accuracy:27.480%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:859
V. Kills:266 322%
Deaths:140
KDR:6.136
Accuracy:28.757% B+
KPH:43.400 B*
VKPH:13.400 C-
L105 Zepher
B++
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B++
VKPH:6.100 C
C150 Dalton
C
Kills:156
V. Kills:112 138%
Deaths:35
KDR:4.457
Accuracy:37.047% C
KPH:22.500 C
VKPH:16.100 C-
Kills:1,503 (0 + 1,503)
Deaths:212
KDR:7.090
VKDR:1.972
Vehicle Kills:418
Kill Difference:1,291
Playtime:33.254 hours
Usage:2%
Score:0.624m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.047%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
A
Kills:1,326
V. Kills:89 N/A
Deaths:92
KDR:14.413
Accuracy:47.170% C+
KPH:77.600 A
VKPH:5.200 C-
C75 Viper
A
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 A
VKPH:6.800 C*
L100 Python HEAT
M
Kills:317
V. Kills:81 387%
Deaths:24
KDR:13.208
Accuracy:62.162% A
KPH:63.900 M
VKPH:16.300 A++
L100 Python AP
A*
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B**
VKPH:29.700 A*
Skyguard
C
Kills:51
V. Kills:50 100%
Deaths:23
KDR:2.217
Accuracy:26.357% C--
KPH:8.200 C-
VKPH:8 C
Kills:2,967 (2,967 + 0)
Deaths:307
KDR:9.664
VKDR:1.684
Vehicle Kills:517
Kill Difference:2,660
Playtime:54.714 hours
Usage:3%
Score:1.014m
Score/min:309
Driving Accuracy:26.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:454
V. Kills:323 140%
Deaths:67
KDR:6.776
Accuracy:38.434% C+
KPH:27.200 B*
VKPH:19.300 B+
E540 Halberd
A+
Kills:421
V. Kills:204 205%
Deaths:37
KDR:11.378
Accuracy:44.717% C++
KPH:38.400 A+
VKPH:18.600 B+
Titan-150 AP
A
Kills:368
V. Kills:321 114%
Deaths:84
KDR:4.381
Accuracy:49.149% C++
KPH:23.700 B*
VKPH:20.600 A
C85 Canister
B*
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.500 B*
VKPH:0 F
Titan-150 HEAT
C+
Kills:104
V. Kills:47 217%
Deaths:35
KDR:2.971
Accuracy:38.213% D
KPH:18 C+
VKPH:8.100 C+
Kills:1,452 (472 + 980)
Deaths:227
KDR:6.396
VKDR:3.943
Vehicle Kills:895
Kill Difference:1,225
Playtime:49.946 hours
Usage:2%
Score:1.348m
Score/min:450
Driving Accuracy:38.213%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:824
V. Kills:28 N/A
Deaths:54
KDR:15.259
Accuracy:46.123% B
KPH:226.200 A*
VKPH:7.700 C++
E540 Halberd-H
B+
Kills:146
V. Kills:67 215%
Deaths:7
KDR:20.857
Accuracy:48.249% D-
KPH:40.200 B+
VKPH:18.500 C
M60-G Bulldog-H
C*
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C++
KPH:41 D
VKPH:8.500 C*
Kills:1,076 (0 + 1,076)
Deaths:69
KDR:15.594
VKDR:1.696
Vehicle Kills:117
Kill Difference:1,007
Playtime:9.857 hours
Usage:0%
Score:0.246m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:42.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:478
V. Kills:73 N/A
Deaths:33
KDR:14.485
Accuracy:31.593% C--
KPH:72.900 B++
VKPH:11.100 C++
M40 Fury
B**
Kills:467
V. Kills:80 N/A
Deaths:32
KDR:14.594
Accuracy:37.079% C**
KPH:74.900 B**
VKPH:12.800 B*
M12 Kobalt
C++
Kills:221
V. Kills:8 N/A
Deaths:11
KDR:20.091
Accuracy:15.829% C+
KPH:63.100 C++
VKPH:2.300 C++
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:28.856% C--
KPH:29.600 C+
VKPH:3.100 D
M12 Kobalt
C+
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:15.820% C+
KPH:49 C--
VKPH:1.400 D
M60-G Bulldog
B
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D--
KPH:46 B
VKPH:3.700 D-
M20 Basilisk
D*
Kills:56
V. Kills:23 233%
Deaths:15
KDR:3.733
Accuracy:5.462% T*
KPH:5.700 D*
VKPH:2.300 D*
Kills:1,443 (0 + 1,443)
Deaths:113
KDR:12.770
VKDR:1.770
Vehicle Kills:200
Kill Difference:1,330
Playtime:31.914 hours
Usage:2%
Score:0.583m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:5.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:92
V. Kills:14 N/A
Deaths:114
KDR:0.807
Accuracy:53.793% B*
KPH:32 B+
VKPH:4.900 C+
Kills:92 (92 + 0)
Deaths:114
KDR:0.807
VKDR:0.123
Vehicle Kills:14
Kill Difference:22
Playtime:2.878 hours
Usage:0%
Score:0.035m
Score/min:206
Driving Accuracy:53.793%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1065,0673,0301.672B++0.6427.826%B**17.703%C+34.7B++N/A108146.1h11.5B+41.3B++
M30 Mustang AH 3,7873,6266195.858C*3.5458.077%B1.351%C76B**3.4C--26547.7h3.6B*6.2B*
Breaker Rocket Pods 3,0953,01014520.759A+18.4564.232%A++1.03%C307.1M*8.7D10569.8h5.9A+9.2B**
LA1 Anchor 2,4142,4061,1652.065C+0.2527.132%B++15.96%D--57.3B+N/A23442h9B+33.1B+
C-4 2,2891,8298122.252B++0.0628.262%B*N/A146.3A**36.8B+141012.5h1B**3.7B**
Sticky Grenade 1,8111,80311803N/A1,800.6972.297%A*N/A2575.7M+11.4B*101500.7h1B**1.4B**
NC6A GODSAW 1,6071,5914953.214B++0.9029.397%B++22.942%C73B+N/A23621.8h8C**27.3B+
EM6 1,4211,4198091.754C*0.5621.702%C++15.574%D*43.3C**N/A20632.8h10.1B+46.7B
Frag Grenade 1,3581,35611356N/A1,353.6958.302%A++N/A797.6B**1.2D-35271.7h2.6B**4.5B**
Bouncing Betty 1,3491,3443633.702C+1.3952.418%B*N/A203.6A+N/A5946.6h1.4A+2.7A
L100 Python HE 1,4151,3269214.413B+12.1047.17%C+1.961%C-77.5A5.2C-35917.1h2.4B*5.1B++
NS-15M1 1,3301,3241,0991.205C+1.1120.917%C+13.52%D*27.4CN/A9048.4h13.7C+65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3522.195%C9.913%D--23.1C+N/A9054.7h14C++62.9C*
GD-66 Claw 1,2101,2077511.607B0.7166.64%B++7.125%D*57.8B*N/A19620.9h2.1B++3.1B+
AF-8 RailJack 1,1971,1962504.784B*2.4740.684%B+79.766%B+47.1A++N/A19925.4h1.8B*4.4B++
MANA Anti-Personnel Turret 1,1881,1832564.621N/A2.3125.364%UN/A11830U50U19548300.1h14.7T*58.1T*
NC05 Jackhammer 1,1841,1816061.949B+0.3645.162%C++9.06%D*57.3B*N/A23920.6h3.9B*8.7B+
AF-4A Bandit 1,1831,1755632.087B*0.2329.201%B**24.426%B+49.2B++N/A14523.9h9.6B+32.8B++
NS-11A 1,1831,1751,1641.009C+1.3021.893%C12.936%D--19.2C-N/A6961.3h14.2C+65C+
GD-22S 1,1841,1743473.383A1.0731.762%A*20.017%C68.7A++N/A24917.1h8.9B*28B**
AF-18 Stalker 1,1671,1636491.792B+0.5227.915%C*15.735%C--40B+N/A11629.1h11.7C*41.8B
Mauler S6 1,1691,1628071.44B+0.8742.804%B10.757%D40.5B*N/A14828.7h4.1B+9.7B+
Razor GD-23 1,1771,1629001.291B+1.0224.349%C*14.2%D--21.7C+N/A11753.6h10.7B++43.9B+
MKV Suppressed 1,1671,1618841.313C**1.0024.841%C+11.972%D--31.9C+N/A16036.4h12.4B+49.8B
NS Baron G5 1,1701,1615991.938B**0.3838.761%C-14.212%C++44.5B+N/A11026.1h3.9B+10.2C+
AF-4 Cyclone 1,1721,1604562.544B**0.2330.001%B**13.276%D66.3A++N/A24117.5h8.9B++29.5B++
NS-7 PDW 1,1661,1607241.602B*0.7126.662%B+13.793%C--39.5B*N/A19929.4h11.6B+43.5B+
AF-6 Shadow 1,1621,1603293.526A1.2135.061%C*29.138%B+50B+N/A10523.2h4.8B++13.6B+
Reaper DMR 1,1691,1604832.402B+0.0930.275%B**18.362%D57.4AN/A21620.2h8.2B*27B*
EM1 1,1731,1595362.162B**0.1524.585%B*13.201%D*54.9B**N/A28121.1h11B++44.7B++
LA39 Bruiser 1,1651,1596231.86B+0.4573.228%B**8.628%D-55.2B**N/A13621h1.9B*2.6B*
GR-22 1,1751,1585911.959B+0.3526.897%B*13.04%D43.4B*N/A20426.7h11.5B*42.6B++
Carnage AR 1,1651,1586351.824B+0.4924.276%C++15.285%C--37.5B+N/A16230.9h12B+49.5B+
NC1 Gauss Rifle 1,1641,1585851.979B**0.3329.176%A+19.603%C++47.7A++N/A23324.3h9.6B**32.7B**
GD-7F 1,1611,1588541.356C*0.9623.02%C+11.14%D**31.4BN/A15836.9h11.5B+49.8B+
AF-19 Mercenary 1,1711,1578731.325B+0.9924.193%B+15.385%D-26.3B++N/A14544h10.2B*42.1B++
NC14 Bolt Driver 1,1581,1572324.987A++2.6742.695%B**73.812%C++46.7A++N/A14724.8h2B**4.6B**
NS-15M2 1,1671,1573023.831A+1.5231.662%A++25.411%B76.6A+N/A23315.1h10.6B++33.5B*
AF-57 Piston 1,1661,1576121.891B*0.4235.544%C12.187%C46.8B*N/A14924.7h3.6B++10.2B+
Warden 1,1641,1573962.922M0.6132.396%B**20.743%C-54.8A**N/A12921.1h6.4A19.7B**
NC6 Gauss SAW 1,1611,1576051.912B*0.4023.286%B*17.113%D-49AN/A33323.6h8.8B+37.7B+
AC-X11 1,1561,1547081.63B++0.6825.549%C**13.692%D*31.4B+N/A14936.7h8.6B++33.8B+
NS-44 Commissioner 1,1591,1519671.19B1.1240.643%B++21.633%C++57B**N/A17020.2h3.5B+8.6B+
EM4 Longshot 1,1501,1472165.31B*3.0042.015%B78.291%C++43.6B*N/A14526.3h1.8B*4.2B++
NS-30 Vandal 1,1231,1213762.981B*0.6736.131%B+25.691%C++50B++N/A12022.4h4.9B++13.4B++
C75 Viper 1,2491,1051139.779B**7.4736.325%C+1.267%C51.9A6.8C*22521.3h6.9B**18.9B**
Tempest 1,0621,0505991.753C*0.5627.986%B+18.476%C+38.3CN/A10127.4h9B+32.3B+
NS-357 Underboss 1,0441,0409101.143C**1.1735.36%C++17.115%C49.3B++N/A16021.1h3.9B+11.1B+
NS Decimator 1,2378946601.355B++0.9661.88%C**2.461%C39.9B**15.3C++36922.4h4.1B++6.6B*
AP30 Shredder 1,1258591406.136C*3.8228.757%B+1.397%D43.4B*13.4C-28219.8h41.5B++144.5B*
C85 Canister-H 8528245415.259C*12.9546.123%B11.165%C-228.9A*7.8C*7773.6h4.6B+9.9B+
AF-34 Mattock 7587552702.796C+0.4837.616%B+10.199%D*38.3C+N/A18619.7h6.5C-17.3C*
NSX Naginata 7527443312.248B+0.0724.279%B+29.839%B53.1B+N/A13714h9.9B++40.8B+
NCM1 Scattercannon 7026972832.463B0.1540.675%B11.765%D34.2B**N/A18620.4h7.8C++19.2C**
Anti-Vehicle Grenade 7366901690N/A687.6969.013%A++N/A985.7A**65.7C55060.7h2.5A3.6A
SAS-R 6676661245.371B**3.0639.293%C++68.168%C**56.9B**N/A25611.7h2B+5B+
Impetus 6316252682.332C**0.0233.475%C+28.32%C++36.5C+N/A8417.1h4.3B+12.8C**
C-4 ARX 5725121164.414A+2.1031.152%A++N/A243.8M*28.6C--8702.1h0.9B**2.7A
L105 Zepher 5284883713.189C**10.8844.269%C*1.025%C**75.1B++6.2C+3006.5h4.1B**9.4B*
M40 Fury 5514783314.485B*12.1731.593%C--1.046%D72.4B+11.1C++5086.6h8.6B*27.3B+
M40 Fury 5474673214.594B*12.2837.079%C**1.499%C75.3B**12.9B*5306.2h10.7B+29B+
19A Fortuna 4744672941.588C**0.7327.748%B+14.561%D--35.1C+N/A11313.3h9.9C+35.7C**
Enforcer ML85 777454676.776B+4.4638.434%C+2.643%C++27.2B*19.3B+36816.7h10.7B+28B+
NS-11P 4464461872.385B**0.0731.837%A*14.35%D62.8A*N/A2557.1h10.6A33.4B**
E540 Halberd 6254213711.378B*9.0644.717%C++2.613%D-38.3A+18.5B+43011h5.1B++11.4B++
NCM2 Falcon 5304211962.148B**0.1732.776%D6.651%B+21.3B**5.5B13619.8h6.1B**18.7B+
Titan-150 AP 689368844.381C+2.0749.149%C++1.902%D*23.6B*20.6A57615.6h4.6B++9.4B++
NS-61 Emissary 3503491302.685A**0.3729.179%C++16.905%C++77.6MN/A1894.5h14C++48C*
L100 Python HEAT 3983172413.208A+10.8962.162%A1.262%D**63.4M16.2A++3305h4.3B++6.9B**
NSX Tomoe 2612611202.175C*0.1429.711%C+33.333%C36.8C+N/A1117.1h14.4C+48.4C++
Tank Mine 3872501022.451C++0.1454.424%A++N/A147.1A80.6B23371.7h2.3C4.2A
NCM2 Falcon 2992291901.205B1.1134.493%D6.55%B++11.9C++3.6D7819.3h11.7B+33.9C**
M12 Kobalt 2292211120.091B**17.7815.829%C+20.362%B++63.1C++2.3C++2323.5h14.9B*94B+
Carver 21621611,5830.019C--2.2924.182%C+16.667%C*0.4DN/A1503.9h1.3B+5.4C**
L100 Python AP 321168553.055C+0.7458.015%B+2.976%D32.9B**30A*5775.1h7C++12B+
AF-41 Hacksaw 164164414B+1.6946.222%A14.634%C++52.9A++N/A2903.1h7C++15.2B*
NC4 Mag-Shot 1641632690.606C+1.7118.972%D*16.564%C23.3C+N/A1437h8.1C++42.5C+
AF-41 Hacksaw 161160413.902B+1.5942.112%B**9.375%D*53.3A++N/A2793h6.6C++15.6B++
NSX Tanto 160159642.484B+0.1727.59%C+27.044%C*38.8C+N/A814.1h13.2C+47.7C++
C150 Dalton 268156354.457C+2.1437.047%C1.923%A+22.6C16.2C-4146.9h5.1C++13.8C++
NCM3 Raven 278149951.568B*0.7542.576%B+N/A13.8B*11.9A*29410.8h23.8B56B+
E540 Halberd-H 213146720.857A*18.5448.249%D-N/A40.6B+18.6C2573.6h6.3B13.1C++
Gauss Prime 138138492.816B**0.5031.084%A+18.116%C-72.6A+N/A2511.9h9.2B*29.5B**
NCM3 Raven 265137951.442B*0.8744.378%B++1.46%D--12.6B*11.7A*28810.9h27C*60.9B+
M60-A Bulldog 146133816.625C++14.3140.855%C-N/A28.9C+2.8C1454.6h5.2B+12.7C**
Vortek Rotary 2541281950.656C1.6628.647%C2.344%C7.1C-7C-23118h100.4C+350.3C+
Spear Anti-Vehicle Phalanx Turret 154125815.625A+13.3145.106%B+7.2%B**73.5A**17.1C6501.7h4.6B*10.2B**
M20 Mustang 2601202210.543C1.7727.48%C--2.5%C+7.1C-8.2C16317h124.3C**452.3C*
NS Baron G5AE 113113571.982B+0.3354.143%B*17.699%B++70.6B**N/A3311.6h4.2C++7.8C++
M60-A Bulldog 128106283.786C1.4731.362%CN/A22.1D4.6C2464.8h7.3D*23.1D
M60-G Bulldog-H 128106813.25C*10.9442.45%C++1.887%C++40.8D8.5C*1322.6h4.8C**11.2B+
Mag-Cutter 10510515,0190.007C-2.3120.088%D-N/A0.2C-N/A1661.8h1.7B*8.6C**
C85 Canister 105105426.25B+23.9432.27%D9.524%D*116.7B**N/A4500.9h5.1B**15.8B+
Titan-150 HEAT 151104352.971C0.6638.213%DN/A17.9C+8.1C+3825.8h4.8C++12.5C
Hawk GD-68 1771011550.652C++1.6660.76%C3.96%B+11.9C8.9C+2788.5h7.1B+11.7B+
M40 Fury-F 106921140.807C1.5153.793%B*1.087%C+31.7B+4.8C+2052.9h10.1C+18.8B
M60-G Bulldog 9687117.909B**5.6028.856%C--4.598%B*30C++3.1D2222.9h5.3B*18.5B+
NS-10 Burster 14381611.328B**0.9933.725%B++3.704%D6.9A5.3A16311.7h121.6B**360.7B*
The Slasher 80801270.63U1.6859.204%A+N/A17.8MN/A414.5h1.5B**2.5B++
Tomcat A2AM Pods 16373193.842C+1.5381.171%B++N/A26.1C--32.1C5702.8h8.7C+10.8C++
M12 Kobalt 7472612C+9.6915.82%C+8.333%F--48D1.3D2611.5h22.3C-141.1C+
NC9 A-Tross 7171421.69B+0.6235.431%A**15.493%D*27.3CN/A1762.6h9.2B+26B**
NS-10 Burster 11967561.196B+1.1234.099%B++4.478%C-5.9B++4.6B++13311.3h147.1B++431.5B++
M60-G Bulldog 6762512.4A++10.0925.117%D--4.839%B**47.7B+3.8D3451.3h5.2B++20.7C++
Shrike 8460531.132B*1.1861.78%B+1.667%D-31.6B**12.6B11951.9h5.9B9.6B+
Hunter QCX 5858900.644C+1.6793.369%M**12.069%D*11.2C+N/A1205.2h47.8T*51.2D*
M20 Basilisk 7956153.733B*1.425.462%T*N/A5.7D*2.3D*779.9h94.5C++1730.9T*
Skyguard 10151232.217C*0.1026.357%C--1.961%C-8.2C-8.1C2186.2h165.9C+629.6C+
MANA Anti-Vehicle Turret 10250610.82D1.4929.433%F-4%C++500D520D519290.1h11.4C-38.8D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter407,7033.2h
Spawn Beacon162,0921.2h
Nano-Armor Kit415474,37230.3h
Anti-Vehicle MANA Turret84500.7h
Medical Applicator501187,52513.3h
Medical Kit4383,7894.8h
Nanite Revive Grenade01,3940.4h
Spitfire Auto-Turret62370.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Anti-Infantry MANA Turret481,0671.6h
Recon Detection Device141,1851.6h
Ammunition Package884,2792.5h
Shield Recharging Field164100.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.08s
Server spent 2.12s on queries, 1.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.