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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 149

KDR: 2.33

Score: 51.1m

Last Seen: Oct 15th, 2017 9:23 PM
- OFFLINE - 109.4 hour(s)

Rank 149 (111) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 112): 66%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 584TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.53%18.235%4844091246,9802.274290.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.37%1.125B**-0.292C-0.487DHEAD + (~4.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.505B+9.90.303C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.457%1.154%94849488,05712036686.697421204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.64%0.272C*-0.48D1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.869B*8.20.841B*12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.721%1.798%24879453,948199310261.97994384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%-0.484D-0.708D-1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.516B+6.70.468B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.623%4.59%354159375,360156814713.41619364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.353%-0.578D0.136C++0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.609B+130.644B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.014%75.424%35449484,659230272.02389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.818%0.85B*0.561B+-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.519B+1.90.394B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%9.666%35449484,7281639262.88293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.079%0.41B-0.908D--1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+2.90.396B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
51.1m221.6%492 (29.5k)382 (22.9k)2.3334597,16741,6412.50196149 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952544022.759%14.891%33903:1349

13% Combat Medic26% Engineer18% Heavy Assault18% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 15th, 2017 6:14 PM (4d) (PST)Oct 15th, 2017 5:23 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431834600.7260.3110.1081.7090.0451024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,58310,99227,59144196103322,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2230.9h/93d 7,017 14,469 27,373 228.7k 3,093 7,478 6,025 86.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,478
Deaths:1,207
KDR:2.053
Accuracy:27.151% B+
HSR:16.102% D--
NC6A GODSAW
B
Kills:1,593
Deaths:496
KDR:3.212
Accuracy:29.428% B
HSR:22.913% C
EM6
C++
Kills:1,419
Deaths:809
KDR:1.754
Accuracy:21.702% C++
HSR:15.574% D*
NS-15M1
C+
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C+
HSR:13.520% D*
NC05 Jackhammer
C++
Kills:1,205
Deaths:622
KDR:1.937
Accuracy:45.164% C++
HSR:9.046% D*
GD-22S
A++
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A++
HSR:20.017% C-
EM1
B++
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B++
HSR:13.201% D*
NSX Naginata
B+
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% B+
HSR:29.275% C**
NC6 Gauss SAW
B++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B++
HSR:17.113% D-
NS-15M2
A++
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A++
HSR:25.411% C*
Kills:13,824
Deaths (as Heavy Assault):6,565
Deaths (to Heavy Assaults):11,254
KDR:2.10571
Kill Difference:7,259
Playtime:408.876 hours
Usage:18%
Score:9.628m
Score/min:392
Accuracy (listed only):27.978%
HSR (listed only):18.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.839% B*
HSR:17.645% C+
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D*
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D-
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
AF-4 Cyclone
B*
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B*
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AC-X11
C*
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C*
HSR:13.692% D**
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C
NSX Tanto
C**
Kills:951
Deaths:464
KDR:2.050
Accuracy:28.007% C**
HSR:24.606% C+
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NSX Tengu
C**
Kills:416
Deaths:242
KDR:1.719
Accuracy:38.531% C**
HSR:16.346% D
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
Kills:24,529
Deaths (as Light Assault):15,403
Deaths (to Light Assaults):9,323
KDR:1.59248
Kill Difference:9,126
Playtime:486.595 hours
Usage:22%
Score:10.969m
Score/min:376
Accuracy (listed only):34.574%
HSR (listed only):14.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.839% B*
HSR:17.645% C+
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D*
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D-
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
Warden
B**
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B**
HSR:20.743% C-
AC-X11
C*
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C*
HSR:13.692% D**
NSX Tanto
C**
Kills:951
Deaths:464
KDR:2.050
Accuracy:28.007% C**
HSR:24.606% C+
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
Kills:19,478
Deaths (as Engineer):11,580
Deaths (to Engineers):8,094
KDR:1.68204
Kill Difference:7,898
Playtime:573.849 hours
Usage:26%
Score:13.930m
Score/min:405
Accuracy (listed only):36.910%
HSR (listed only):15.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
NS-11A
C
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C
HSR:12.936% D--
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
NSX Yumi
C++
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.118% C++
HSR:21.582% C
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D-
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
Reaper DMR
B**
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B**
HSR:18.362% D
AF-4 Cyclone
B*
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B*
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
Carnage AR
C++
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C++
HSR:15.285% D
GR-22
B++
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B++
HSR:13.040% D
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A+
HSR:19.603% C+
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C
NS-11P
A++
Kills:499
Deaths:215
KDR:2.321
Accuracy:31.154% A++
HSR:15.832% C
NSX Tengu
C**
Kills:416
Deaths:242
KDR:1.719
Accuracy:38.531% C**
HSR:16.346% D
Gauss Prime
A
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% A
HSR:18.116% D
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
NC9 A-Tross
A*
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A*
HSR:15.493% D*
Kills:19,890
Deaths (as Combat Medic):12,143
Deaths (to Combat Medics):3,864
KDR:1.63798
Kill Difference:7,747
Playtime:285.230 hours
Usage:13%
Score:7.144m
Score/min:417
Accuracy (listed only):35.184%
HSR (listed only):14.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B+
HSR:79.766% B+
AF-18 Stalker
C++
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C++
HSR:15.735% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
AF-4 Cyclone
B*
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B*
HSR:13.276% D
AF-6 Shadow
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C++
HSR:29.138% B+
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
SAS-R
C**
Kills:1,159
Deaths:229
KDR:5.061
Accuracy:38.983% C+
HSR:69.715% C**
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C+
HSR:27.312% C+
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C+
NS-357 Underboss
C++
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C++
HSR:17.907% C+
NSX Tomoe
C*
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C*
HSR:30.450% C--
NS-44 Commissioner
B+
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B+
HSR:21.633% C++
EM4 Longshot
B
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B
HSR:78.291% C++
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C+
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C
NSX Tengu
C**
Kills:416
Deaths:242
KDR:1.719
Accuracy:38.531% C**
HSR:16.346% D
NS-61 Emissary
C++
Kills:349
Deaths:131
KDR:2.664
Accuracy:29.136% C++
HSR:16.905% C++
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
Kills:19,443
Deaths (as Infiltrator):9,907
Deaths (to Infiltrators):5,653
KDR:1.96255
Kill Difference:9,536
Playtime:392.818 hours
Usage:18%
Score:7.091m
Score/min:301
Accuracy (listed only):32.695%
HSR (listed only):30.879%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D**
NCM1 Scattercannon
B
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% B
HSR:11.765% D-
NCM2 Falcon
B+
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B+
AF-41 Hacksaw
B**
Kills:254
Deaths:62
KDR:4.097
Accuracy:41.377% B**
HSR:11.024% D-
AF-41 Hacksaw
B**
Kills:253
Deaths:62
KDR:4.081
Accuracy:44.620% B**
HSR:14.625% C+
NCM2 Falcon
B++
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.668% D
HSR:6.494% B++
NCM3 Raven
B+
Kills:151
Deaths:104
KDR:1.452
Accuracy:42.261% B+
HSR:0.662% D**
NCM3 Raven
B+
Kills:145
Deaths:104
KDR:1.394
Accuracy:44.002% B+
HSR:1.379% D--
NS-10 Burster
B++
Kills:81
Deaths:62
KDR:1.306
Accuracy:33.622% B++
HSR:3.704% D
NS-10 Burster
B++
Kills:69
Deaths:57
KDR:1.211
Accuracy:33.958% B++
HSR:4.348% C-
Kills:3,059
Deaths (as MAX Suit):696
Deaths (to MAX Suits):2,815
KDR:4.39511
Kill Difference:2,363
Playtime:73.087 hours
Usage:3%
Score:2.348m
Score/min:535
Accuracy (listed only):38.578%
HSR (listed only):7.082%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:4,219
V. Kills:184 N/A
Deaths:701
KDR:6.019
Accuracy:58.420% C**
KPH:75.600 B**
VKPH:3.300 C--
Breaker Rocket Pods
M*
Kills:3,584
V. Kills:100 N/A
Deaths:165
KDR:21.721
Accuracy:63.873% A++
KPH:325.900 M*
VKPH:9.100 D
Vortek Rotary
C-
Kills:128
V. Kills:126 101%
Deaths:195
KDR:0.656
Accuracy:28.677% C
KPH:7.100 C-
VKPH:7 C-
M20 Mustang
C
Kills:126
V. Kills:148 85%
Deaths:226
KDR:0.558
Accuracy:27.302% D
KPH:7.200 C-
VKPH:8.400 C
Tomcat A2AM Pods
C
Kills:75
V. Kills:91 82%
Deaths:19
KDR:3.947
Accuracy:81.384% B++
KPH:26.600 C--
VKPH:32.200 C
Kills:8,132 (4,473 + 0)
Deaths:1,306
KDR:6.227
VKDR:0.497
Vehicle Kills:649
Kill Difference:6,826
Playtime:105.177 hours
Usage:5%
Score:2.074m
Score/min:329
Piloting Accuracy:27.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:859
V. Kills:266 322%
Deaths:140
KDR:6.136
Accuracy:28.757% C**
KPH:43.400 B++
VKPH:13.400 C--
L105 Zephyr
B++
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B++
VKPH:6.100 C
C150 Dalton
C+
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C+
KPH:22.100 C-
VKPH:16.500 C--
Kills:1,509 (0 + 1,509)
Deaths:214
KDR:7.051
VKDR:1.995
Vehicle Kills:427
Kill Difference:1,295
Playtime:33.644 hours
Usage:2%
Score:0.632m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,432
V. Kills:94 N/A
Deaths:100
KDR:14.320
Accuracy:47.907% C+
KPH:80.600 A
VKPH:5.300 C-
C75 Viper
B**
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 B**
VKPH:6.800 C++
L100 Python HEAT
M+
Kills:620
V. Kills:138 446%
Deaths:43
KDR:14.419
Accuracy:59.413% B**
KPH:68.900 M+
VKPH:15.300 A
L100 Python AP
A*
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B++
VKPH:29.700 A*
Skyguard
C+
Kills:56
V. Kills:54 102%
Deaths:25
KDR:2.240
Accuracy:26.453% C-
KPH:8.700 C
VKPH:8.400 C+
Kills:3,381 (3,381 + 0)
Deaths:336
KDR:10.063
VKDR:1.735
Vehicle Kills:583
Kill Difference:3,045
Playtime:59.622 hours
Usage:3%
Score:1.101m
Score/min:308
Driving Accuracy:26.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:469
V. Kills:334 140%
Deaths:71
KDR:6.606
Accuracy:38.561% C
KPH:27.200 B+
VKPH:19.400 B
E540 Halberd
B**
Kills:457
V. Kills:219 208%
Deaths:45
KDR:10.156
Accuracy:45.360% C++
KPH:38.900 B**
VKPH:18.700 B+
Titan-150 AP
A+
Kills:453
V. Kills:396 114%
Deaths:95
KDR:4.768
Accuracy:50.160% C++
KPH:24.800 B+
VKPH:21.700 A+
Titan-150 HEAT
C+
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D
KPH:19.700 C+
VKPH:8.100 C+
C85 Canister
B*
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.100 B*
VKPH:0 F-
Kills:1,598 (567 + 1,031)
Deaths:250
KDR:6.392
VKDR:3.984
Vehicle Kills:996
Kill Difference:1,348
Playtime:53.948 hours
Usage:2%
Score:1.465m
Score/min:452
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:895
V. Kills:30 N/A
Deaths:58
KDR:15.431
Accuracy:45.839% C*
KPH:215.600 A++
VKPH:7.200 C+
E540 Halberd-H
B*
Kills:298
V. Kills:126 235%
Deaths:20
KDR:14.900
Accuracy:52.536% C
KPH:49.500 B*
VKPH:20.900 C+
M60-G Bulldog-H
C*
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C+
KPH:41 D
VKPH:8.500 C*
M96 Mjolnir-H
C
Kills:62
V. Kills:63 97%
Deaths:16
KDR:3.875
Accuracy:59.393% B**
KPH:30.600 C--
VKPH:31.100 C
Kills:1,361 (0 + 1,361)
Deaths:102
KDR:13.343
VKDR:2.363
Vehicle Kills:241
Kill Difference:1,259
Playtime:14.786 hours
Usage:1%
Score:0.342m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:59.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:485
V. Kills:77 N/A
Deaths:34
KDR:14.265
Accuracy:32.107% C-
KPH:71.600 B+
VKPH:11.400 C++
M40 Fury
B**
Kills:480
V. Kills:84 N/A
Deaths:36
KDR:13.333
Accuracy:37.175% C*
KPH:74.200 B**
VKPH:13 B*
M12 Kobalt
C++
Kills:286
V. Kills:10 N/A
Deaths:13
KDR:22
Accuracy:15.957% C
KPH:66.900 C++
VKPH:2.300 C++
M12 Kobalt
C
Kills:121
V. Kills:2 N/A
Deaths:12
KDR:10.083
Accuracy:16.096% C
KPH:60.500 C
VKPH:1 D--
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:29.089% C--
KPH:29.100 C+
VKPH:3 D
M20 Basilisk
D*
Kills:69
V. Kills:27 246%
Deaths:18
KDR:3.833
Accuracy:6.677% T*
KPH:6.500 D*
VKPH:2.500 D**
M60-G Bulldog
C**
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D*
KPH:46 C**
VKPH:3.700 D-
Kills:1,590 (0 + 1,590)
Deaths:129
KDR:12.326
VKDR:1.659
Vehicle Kills:214
Kill Difference:1,461
Playtime:34.478 hours
Usage:2%
Score:0.618m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:25.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:106
V. Kills:16 N/A
Deaths:127
KDR:0.835
Accuracy:53.176% B++
KPH:31.700 B+
VKPH:4.800 C+
S12 Renegade
C
Kills:68
V. Kills: N/A
Deaths:57
KDR:1.193
Accuracy:30.464% D**
KPH:43.400 C
VKPH:0 D**
Kills:174 (174 + 0)
Deaths:184
KDR:0.946
VKDR:0.087
Vehicle Kills:16
Kill Difference:10
Playtime:4.911 hours
Usage:0%
Score:0.050m
Score/min:169
Driving Accuracy:30.464%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1345,0953,0571.667B*0.6727.839%B*17.645%C+34.6B+N/A107147.4h11.5B++41.3B++
M30 Mustang AH 4,4034,2197016.019C++3.6958.42%C**1.256%C75.6B**3.3C--25355.8h3.9B*6.7B*
Breaker Rocket Pods 3,6843,58416521.721A++19.3963.873%A++N/A325.8M*9.1D106811h5.9A+9.2B**
LA1 Anchor 2,4882,4781,2072.053C+0.2827.151%B+16.102%D--55.7B+N/A22744.5h9B+33.2B+
C-4 2,3121,8508122.278B++0.0628.618%B*N/A148A*37B+142612.5h1B**3.6B**
Sticky Grenade 1,8261,81811818N/A1,815.6772.282%A*N/A2597.1M+11.4B*99990.7h1B**1.4B**
NC6A GODSAW 1,6101,5934963.212B+0.8829.428%B22.913%C71.8B+N/A23722.2h8.3C++28.2B+
Bouncing Betty 1,5701,5654013.903C+1.5751.403%B++N/A198.1A+N/A5537.9h1.4A+2.7A
L100 Python HESH 1,5261,43210014.32B+11.9947.907%C+2.025%C80.4A5.3C-36017.8h2.4B*5B++
EM6 1,4211,4198091.754C*0.5821.702%C++15.574%D*43.3C*N/A20832.8h10.1B+46.7B
Frag Grenade 1,4111,40911409N/A1,406.6758.386%A++N/A782.8A1.1D--34741.8h2.6B**4.5B**
NS-15M1 1,3301,3241,0991.205C+1.1320.917%C+13.52%D*27.4CN/A9048.4h13.7C+65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3722.195%C9.913%D--23.1C+N/A9154.7h14B+62.9C*
GD-66 Claw 1,2381,2357671.61B0.7266.702%B++7.206%D*58.5B*N/A20121.1h2.1B++3.1B++
MANA Anti-Personnel Turret 1,2291,2242604.708N/A2.3725.467%UN/A12240U50U20306500.1h14.9T*58.4T*
NC05 Jackhammer 1,2081,2056221.937B+0.4045.164%C++9.046%D*57.7B*N/A24020.9h3.9B*8.7B+
AF-8 RailJack 1,1971,1962504.784B**2.4540.684%B+79.766%B+47.1A++N/A20125.4h1.8B**4.4B++
NS-11A 1,1831,1751,1641.009C+1.3221.893%C12.936%D--19.2C--N/A6961.3h14.2C+65C+
AF-4A Bandit 1,1831,1755632.087B++0.2529.201%B**24.426%B+49.2B++N/A14623.9h9.6B+32.8B++
GD-22S 1,1841,1743473.383B**1.0531.762%A++20.017%C-68.7A+N/A25617.1h8.9B*28B*
AF-57 Piston 1,1811,1726181.896B++0.4435.716%C12.201%C47.1B++N/A15024.9h3.6B*10.2C**
AF-18 Stalker 1,1671,1636491.792B+0.5427.915%C++15.735%D40B+N/A11629.1h11.7B+41.8B+
NSX Yumi 1,1831,1636891.688C*0.6527.118%C++21.582%C29.7CN/A7139.1h11.7C++43.1C**
Razor GD-23 1,1771,1629001.291B+1.0424.349%C++14.2%D*21.7C+N/A11853.6h10.7B++43.9B+
Mauler S6 1,1691,1628071.44B+0.8942.804%C**10.757%D-40.5B++N/A15028.7h4.1B+9.7B+
MKV Suppressed 1,1671,1618841.313C**1.0224.841%C+11.972%D--31.9C+N/A16136.4h12.4B+49.8B
NS Baron G5 1,1701,1615991.938B**0.4038.761%C14.212%C++44.5B+N/A11026.1h3.9B++10.2C+
Reaper DMR 1,1691,1604832.402B+0.0730.275%B**18.362%D57.4AN/A21820.2h8.2B*27B*
AF-4 Cyclone 1,1721,1604562.544B**0.2130.001%B*13.276%D66.3A++N/A24517.5h8.9B++29.5B++
AF-6 Shadow 1,1621,1603293.526B**1.1935.061%C++29.138%B+50B+N/A10523.2h4.8B++13.6B+
NS-7 PDW 1,1661,1607241.602B*0.7326.662%B+13.793%D39.5B*N/A20029.4h11.6B*43.5B+
SAS-R 1,1611,1592295.061B*2.7338.983%C+69.715%C**53.2B++N/A18821.8h2B+5.2B+
EM1 1,1731,1595362.162B**0.1724.585%B++13.201%D*54.9B**N/A28321.1h11B*44.7B+
LA39 Bruiser 1,1651,1596231.86B+0.4773.228%B**8.628%D--54.9B*N/A13521.1h1.9B**2.6B*
GD-7F 1,1611,1588541.356C*0.9823.02%C+11.14%D**31.4C*N/A16036.9h11.5B+49.8B
Carnage AR 1,1651,1586351.824B+0.5124.276%C++15.285%D37.5B+N/A16330.9h12B++49.5B+
NSX Naginata 1,1701,1585422.137B++0.2024.123%B+29.275%C**48.9BN/A12023.7h10.3B+42.8B+
GR-22 1,1751,1585911.959B+0.3726.897%B++13.04%D43.4B*N/A20526.7h11.5B*42.6B++
NC1 Gauss Rifle 1,1641,1585851.979B*0.3529.176%A+19.603%C+47.3A++N/A23624.5h9.6B**32.7B**
AF-19 Mercenary 1,1711,1578731.325B++1.0124.193%B+15.385%D-26.2B+N/A14944.1h10.2B*42.1B++
Warden 1,1641,1573962.922A**0.5932.396%B**20.743%C-54.8A*N/A13221.1h6.4B**19.7B**
NC6 Gauss SAW 1,1611,1576051.912B++0.4223.286%B++17.113%D-49B**N/A34323.6h8.8B+37.7B+
NS-15M2 1,1671,1573023.831A+1.5031.662%A++25.411%C*76.6A+N/A23915.1h10.6B++33.5B*
Impetus 1,1681,1575022.305C*0.0333.091%C+27.312%C+36.5C+N/A8131.7h4.3B+12.8C**
NC14 Bolt Driver 1,1581,1572324.987A++2.6542.695%B**73.812%C+46.1A++N/A14925.1h2B**4.6B**
NS-357 Underboss 1,1611,1561,0031.153C**1.1835.484%C++17.907%C+46.6B+N/A14724.8h4.1C**11.7C*
NSX Tomoe 1,1631,1565352.161C**0.1730.195%C*30.45%C--37.2C+N/A8831.1h13.6C*45.2C**
AC-X11 1,1561,1547081.63B++0.7025.549%C*13.692%D**31.4C**N/A15136.7h8.6B++33.8B+
NS-44 Commissioner 1,1591,1519671.19C**1.1440.643%B+21.633%C++57B**N/A17220.2h3.5B+8.6B+
EM4 Longshot 1,1501,1472165.31B*2.9842.015%B78.291%C++43.6B*N/A14526.3h1.8B++4.2B++
NS-30 Vandal 1,1231,1213762.981B++0.6536.131%B+25.691%C+50B+N/A12122.4h4.9B++13.4B++
C75 Viper 1,2491,1051139.779B**7.4536.325%C+1.267%C51.9B**6.8C++22921.3h6.9B**18.9B**
Tempest 1,0621,0505991.753C*0.5827.986%B+18.476%C38.3CN/A10127.4h9B+32.3B+
NSX Tanto 9659514642.05B++0.2828.007%C**24.606%C+27.7C+N/A6434.3h12.7B45.2B+
NS Decimator 1,2468996641.354B+0.9861.553%C*2.447%C+39.3B++15.2C++36622.9h4.1B++6.6B++
C85 Canister-H 9258955815.431C++13.1045.839%C*11.285%C213.1A++7.1C+7244.2h4.5B+9.9B+
C-4 ARX 9888772433.609B**1.2830.669%A+N/A199.3A*25.2D7024.4h1B++3.2B**
AP30 Shredder 1,1258591406.136C*3.8028.757%C**1.397%D43.4B++13.4C--28219.8h41.5B++144.5B*
AF-34 Mattock 7587552702.796C+0.4637.616%B+10.199%D**38.3C+N/A18719.7h6.5C-17.3C++
Anti-Vehicle Grenade 7487011701N/A698.6768.337%A++N/A1001.4M67.1C53450.7h2.5A+3.7A
NCM1 Scattercannon 7026972832.463B0.1340.675%B11.765%D-34.2B**N/A18720.4h7.8C++19.2B
L100 Python HEAT 7586204314.419A+12.0959.413%B**1.935%D-68.9M+15.3A2889h4B*6.8B**
NS-11P 5014992152.321B**0.0131.154%A++15.832%C57.4A++N/A2258.7h10.8B**34.7B**
L105 Zephyr 5284883713.189C**10.8644.269%C*1.025%C**75.1B++6.2C3016.5h4.1A9.4B*
M40 Fury 5624853414.265B*11.9332.107%C-1.031%D-71.3B+11.3C++4986.8h9B++28.1B+
M40 Fury 5644803613.333B*11.0037.175%C*1.458%C73.8B**12.9B*5246.5h10.9B+29.4B+
Enforcer ML85 803469716.606B+4.2738.561%C2.772%B27.3B+19.4B37017.2h10.8B+27.9B+
19A Fortuna 4744672941.588C**0.7527.748%B14.561%D--35.1C+N/A11413.3h9.9C++35.7C**
E540 Halberd 6764574510.156B+7.8245.36%C++2.407%D39.1B**18.7B+43511.7h5.2B+11.4B+
Titan-150 AP 849453954.768C+2.4350.16%C++1.766%D*24.9B+21.8A+55918.2h4.8C*9.6B+
NCM2 Falcon 5324231972.147B**0.1932.985%D6.619%B+21.3B**5.5B13719.9h6.2B**18.8B++
NSX Tengu 4204162421.719B+0.6138.531%C**16.346%D38.2C++N/A8610.9h11.3B+29.4B+
NS-61 Emissary 3503491312.664M0.3329.136%C++16.905%C++77.6MN/A1964.5h14C++48.1C++
E540 Halberd-H 4242982014.9A+12.5752.536%C1.007%D-49.7B*21C+2746h5.9B+11.3B
M12 Kobalt 2962861322B**19.6715.957%C18.182%C++66.5C++2.3C++2384.3h14.8B*92.8B+
Tank Mine 4312841092.606C++0.2756.791%A++N/A157.8A+81.7B+22451.8h2.4C--4.1A
Heartstring 2732702591.042C++1.2932.712%C--21.482%C-22.9C++N/A5811.8h2.7C**8.2B
Carver 26626612,5970.021C-2.3123.753%C+19.173%B+0.5DN/A1565.8h1.3B5.3C**
AF-41 Hacksaw 255254624.097B+1.7641.377%B**11.024%D-48.8AN/A2125.2h6.5C++15.7B++
AF-41 Hacksaw 253253624.081B+1.7544.62%B**14.625%C+48.7AN/A2145.2h7C++15.8B*
NCM2 Falcon 3012311911.209B1.1234.668%D6.494%B++11.9C++3.6D7919.4h11.7B+33.9C**
L100 Python AP 321168553.055C+0.7258.015%B+2.976%C--32.9B++30A*5945.1h7C++12C**
NC4 Mag-Shot 1641632690.606C+1.7318.956%D*16.564%C23C+N/A1457.1h8.1C++42.5C+
C150 Dalton 283162374.378C+2.0437.522%C+1.852%A+22.2C-16.6C--4067.3h5.2C+13.9C+
Spear Anti-Vehicle Phalanx Turret 189157917.444A++15.1145.575%B+7.006%B**87.2M+17.8C6711.8h4.2B*9.1B**
NCM3 Raven 2811511041.452B++0.8842.261%B+N/A13.4B++11.5A++28611.3h24.4C**57.8B+
NCM3 Raven 2751451041.394B++0.9444.002%B+1.379%D--12.7B*11.4A*28111.4h26.5C**60.1B+
M60-A Bulldog 155140915.556C+13.2242.331%CN/A28C+3C1375h5.5C**13C*
Gauss Prime 138138492.816B*0.4831.084%A18.116%D72.6A+N/A2561.9h9.2B*29.5B**
Vortek Rotary 2541281950.656C1.6828.677%C2.344%C+7.1C-7C-23218h100.6C+351C+
M20 Mustang 2741262260.558C1.7827.302%D2.381%C+7.2C-8.5C16517.5h123.7C*453C++
M12 Kobalt 1231211210.083C7.7516.096%C12.397%D*60.5C1D--2582h18.5C++114.7C++
Titan-150 HEAT 161114353.257C+0.9239.028%DN/A19.7C+8.1C+3985.8h4.6C*11.9C+
NS Baron G5AE 113113571.982B+0.3554.143%B++17.699%B+70.6B**N/A3341.6h4.2C*7.8C+
M60-A Bulldog 131108283.857C1.5231.048%CN/A22.5D4.8C2474.8h7.1D--23D
M60-G Bulldog-H 128106813.25C++10.9242.45%C+1.887%C*40.8D8.5C*1322.6h4.8C**11.2B
M40 Fury-F 1221061270.835C1.5053.176%B++N/A32.1B+4.8C+1913.3h10.4C++19.6B
Mag-Cutter 10510515,0190.007C-2.3320.088%DN/A0.2C-N/A1662.4h1.7B*8.6C**
C85 Canister 105105426.25B+23.9232.27%D9.524%D*116.7B*N/A4510.9h5.1B**15.8B+
Hawk GD-68 1801031550.665C+1.6760.826%C3.884%B+12.1C9.1C+2848.5h7B+11.5B+
M60-G Bulldog 9687117.909B**5.5829.089%C--4.598%B*29C+3D2213h5.5B++19B+
The Slasher 82828460.097B**2.2419.709%D*N/A1.8CN/A445.5h1.5B*7.5C++
NS-10 Burster 14481621.306B++1.0333.622%B++3.704%D6.8A5.3A16211.9h123.4B**366.9B*
Tomcat A2AM Pods 16675193.947C+1.6181.384%B++N/A26.8C--32.5C5742.8h8.6C+10.6C++
NSX Masamune 11173661.106B1.2363.809%B++2.74%B40.6B+21.1B++2721.8h8.8B13.7B+
NC9 A-Tross 7171421.69B+0.6435.431%A*15.493%D*27.3CN/A1842.6h9.2B+26B**
M20 Basilisk 9669183.833B*1.506.677%T*N/A6.5D*2.5D**8210.6h98.1C+1469T*
NS-10 Burster 12369571.211B+1.1233.958%B++4.348%C-6B++4.7B*13311.5h144.8B++426.4B++
S12 Renegade 6868571.193C1.1430.464%D**4.412%C42.5CN/A1211.6h2.7B++8.9C+
M96 Mjolnir-H 12562163.875B+1.5459.393%B**N/A31C--31.5C3442h76.4D*128.7D
M60-G Bulldog 6762512.4A+10.0725.117%D*4.839%B**47.7B3.8D3451.3h5.2B++20.7C++
Shrike 8460531.132B++1.2061.78%B+1.667%D-31.6B++12.6C*12491.9h5.9C*9.6B+
Hunter QCX 6060940.638C+1.7093.037%M*13.333%D--11.3C+N/A1225.3h46.3T-49.8D*
Skyguard 11056252.24C*0.0926.453%C-3.571%B++8.8C8.4C+2246.4h159.1C+601.5C+
M60-A Bulldog 585395.889C3.5634.921%D*1.887%C22.1C--2.1D1952.4h5.4C**15.5C
MANA Anti-Vehicle Turret 10250610.82D1.5129.469%D--4%D500D520D524610.1h11.4T*38.8D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit427501,29233.3h
NS Patriot Flare Gun0500.1h
Motion Spotter449,5513.8h
Anti-Vehicle MANA Turret84540.7h
Spawn Beacon172,3011.3h
Medical Applicator577220,01216h
Medical Kit4644,0515.2h
Nanite Revive Grenade01,5760.4h
Spitfire Auto-Turret92510.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device141,1851.6h
Ammunition Package894,4182.5h
Shield Recharging Field164100.2h
Anti-Infantry MANA Turret491,0811.6h

Check the help document for the dictionary if you want to learn more about words used here.


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