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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 147

KDR: 2.32

Score: 49.7m

Last Seen: Jun 13th, 2017 7:55 PM
- OFFLINE - 49.1 hour(s)

Rank 147 (109) of the New Conglomerate on Cobalt
Level Progress (to 110): 84%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,268,514 MLG Score: 1014
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.506%18.19%4824089846,6242.318450.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.371%1.152B**-0.276C-0.483DHEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.508B+9.80.303C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.858%1.206%89949347,54411706516.442361157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.644%0.209C++-0.453D1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.865B*8.40.837B++12.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.458%1.744%24079313,72819279751.93361382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.115%-0.493D-0.768D-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.517B+6.70.47B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.637%4.531%356159235,209151714223.43149366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.362%-0.545D0.12C+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.601B+13.20.632B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.126%75.478%35649344,555219372.07706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.772%0.849B*0.57B+-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.514B+1.90.389C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%9.666%35649344,7281583262.98673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.079%0.411B-0.889D--1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.517B+2.90.392B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.7m222.4%495 (29.7k)385 (23.1k)2.3235893,90340,4132.48888147 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938520422.626%14.846%33603:1247

12% Combat Medic26% Engineer19% Heavy Assault18% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMJun 18th, 2017 12:41 AM (5d) (PST)Jun 13th, 2017 4:48 PM (9d) (PST)Jun 13th, 2017 3:55 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6451844610.7280.3130.1081.7190.0451014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,67911,04527,63444196103323,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2149.9h/89.6d 6,680 13,941 26,409 221.8k 3,004 7,180 5,796 83.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,463
Deaths:1,203
KDR:2.047
Accuracy:27.163% B+
HSR:16.037% D--
NC6A GODSAW
B+
Kills:1,591
Deaths:495
KDR:3.214
Accuracy:29.397% B+
HSR:22.942% C
EM6
C++
Kills:1,419
Deaths:809
KDR:1.754
Accuracy:21.702% C++
HSR:15.574% D*
NS-15M1
C+
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C+
HSR:13.520% D*
NC05 Jackhammer
C++
Kills:1,205
Deaths:622
KDR:1.937
Accuracy:45.164% C++
HSR:9.046% D*
GD-22S
A++
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A++
HSR:20.017% C
EM1
B++
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B++
HSR:13.201% D*
NSX Naginata
B+
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% B+
HSR:29.275% C**
NC6 Gauss SAW
B++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B++
HSR:17.113% D-
NS-15M2
A++
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A++
HSR:25.411% C**
Kills:13,807
Deaths (as Heavy Assault):6,560
Deaths (to Heavy Assaults):10,953
KDR:2.10473
Kill Difference:7,247
Playtime:406.791 hours
Usage:19%
Score:9.611m
Score/min:394
Accuracy (listed only):27.976%
HSR (listed only):18.213%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:5,094
Deaths:3,055
KDR:1.667
Accuracy:27.835% B**
HSR:17.648% C+
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D--
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AC-X11
C*
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C*
HSR:13.692% D**
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NSX Tanto
C*
Kills:615
Deaths:303
KDR:2.030
Accuracy:27.514% C*
HSR:24.878% C+
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
NSX Tengu
C-
Kills:57
Deaths:30
KDR:1.900
Accuracy:35.935% C-
HSR:17.544% C-
Kills:23,833
Deaths (as Light Assault):15,028
Deaths (to Light Assaults):9,095
KDR:1.58591
Kill Difference:8,805
Playtime:463.986 hours
Usage:22%
Score:10.563m
Score/min:379
Accuracy (listed only):34.419%
HSR (listed only):14.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:5,094
Deaths:3,055
KDR:1.667
Accuracy:27.835% B**
HSR:17.648% C+
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
Warden
B**
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B**
HSR:20.743% C--
AC-X11
C*
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C*
HSR:13.692% D**
NSX Tanto
C*
Kills:615
Deaths:303
KDR:2.030
Accuracy:27.514% C*
HSR:24.878% C+
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
Kills:19,141
Deaths (as Engineer):11,417
Deaths (to Engineers):7,906
KDR:1.67653
Kill Difference:7,724
Playtime:563.738 hours
Usage:26%
Score:13.707m
Score/min:405
Accuracy (listed only):36.877%
HSR (listed only):15.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
NS-11A
C
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C
HSR:12.936% D--
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
Reaper DMR
B**
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B**
HSR:18.362% D
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A+
HSR:19.603% C++
GR-22
B++
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B++
HSR:13.040% D
Carnage AR
C++
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C++
HSR:15.285% D
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-11P
A++
Kills:497
Deaths:214
KDR:2.322
Accuracy:31.151% A++
HSR:15.694% C
NSX Yumi
C+
Kills:343
Deaths:231
KDR:1.485
Accuracy:26.952% C+
HSR:17.201% D-
Gauss Prime
A
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% A
HSR:18.116% D
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
NC9 A-Tross
A*
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A*
HSR:15.493% D*
NSX Tengu
C-
Kills:57
Deaths:30
KDR:1.900
Accuracy:35.935% C-
HSR:17.544% C-
Kills:18,709
Deaths (as Combat Medic):11,472
Deaths (to Combat Medics):3,757
KDR:1.63084
Kill Difference:7,237
Playtime:251.140 hours
Usage:12%
Score:6.537m
Score/min:434
Accuracy (listed only):35.053%
HSR (listed only):14.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B+
HSR:79.766% B+
AF-18 Stalker
C++
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C++
HSR:15.735% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
AF-6 Shadow
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C++
HSR:29.138% B+
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C++
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C+
HSR:27.312% C+
NS-357 Underboss
C++
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C++
HSR:17.907% C+
NSX Tomoe
C++
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C++
HSR:30.450% C-
NS-44 Commissioner
B++
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B++
HSR:21.633% C++
EM4 Longshot
B
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B
HSR:78.291% C++
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C++
SAS-R
B
Kills:1,055
Deaths:200
KDR:5.275
Accuracy:39.201% C++
HSR:69.384% B
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-61 Emissary
C++
Kills:349
Deaths:131
KDR:2.664
Accuracy:29.136% C++
HSR:16.905% C++
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
NSX Tengu
C-
Kills:57
Deaths:30
KDR:1.900
Accuracy:35.935% C-
HSR:17.544% C-
Kills:18,980
Deaths (as Infiltrator):9,666
Deaths (to Infiltrators):5,422
KDR:1.96358
Kill Difference:9,314
Playtime:383.355 hours
Usage:18%
Score:6.945m
Score/min:302
Accuracy (listed only):32.570%
HSR (listed only):30.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D**
NCM1 Scattercannon
B
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% B
HSR:11.765% D
NCM2 Falcon
B+
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B+
NCM2 Falcon
B+
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.670% D
HSR:6.494% B+
AF-41 Hacksaw
A
Kills:205
Deaths:49
KDR:4.184
Accuracy:45.294% A
HSR:14.634% C++
AF-41 Hacksaw
B**
Kills:200
Deaths:49
KDR:4.082
Accuracy:41.902% B**
HSR:11% D-
NCM3 Raven
B+
Kills:149
Deaths:99
KDR:1.505
Accuracy:42.491% B+
HSR:0.671% D**
NCM3 Raven
B++
Kills:137
Deaths:99
KDR:1.384
Accuracy:44.270% B++
HSR:1.460% D--
NS-10 Burster
B++
Kills:81
Deaths:61
KDR:1.328
Accuracy:33.673% B++
HSR:3.704% D
NS-10 Burster
B++
Kills:68
Deaths:56
KDR:1.214
Accuracy:34.039% B++
HSR:4.412% C-
Kills:2,946
Deaths (as MAX Suit):677
Deaths (to MAX Suits):2,774
KDR:4.35155
Kill Difference:2,269
Playtime:71.025 hours
Usage:3%
Score:2.308m
Score/min:541
Accuracy (listed only):38.761%
HSR (listed only):7.096%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:4,006
V. Kills:175 N/A
Deaths:668
KDR:5.997
Accuracy:58.435% B
KPH:76.600 B**
VKPH:3.300 C--
Breaker Rocket Pods
M++
Kills:3,284
V. Kills:93 N/A
Deaths:157
KDR:20.917
Accuracy:63.891% A++
KPH:310.100 M++
VKPH:8.800 D
Vortek Rotary
C
Kills:128
V. Kills:126 101%
Deaths:195
KDR:0.656
Accuracy:28.677% C
KPH:7.100 C-
VKPH:7 C-
M20 Mustang
C
Kills:126
V. Kills:148 85%
Deaths:225
KDR:0.560
Accuracy:27.307% D
KPH:7.200 C
VKPH:8.500 C
Tomcat A2AM Pods
C-
Kills:73
V. Kills:90 80%
Deaths:19
KDR:3.842
Accuracy:81.171% B++
KPH:25.900 D
VKPH:31.900 C-
Kills:7,617 (4,260 + 0)
Deaths:1,264
KDR:6.026
VKDR:0.500
Vehicle Kills:632
Kill Difference:6,353
Playtime:101.210 hours
Usage:5%
Score:1.992m
Score/min:328
Piloting Accuracy:27.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:859
V. Kills:266 322%
Deaths:140
KDR:6.136
Accuracy:28.757% B+
KPH:43.400 B*
VKPH:13.400 C--
L105 Zepher
B++
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B++
VKPH:6.100 C
C150 Dalton
C+
Kills:158
V. Kills:114 137%
Deaths:36
KDR:4.389
Accuracy:37.265% C+
KPH:22.300 C
VKPH:16.100 C--
Kills:1,505 (0 + 1,505)
Deaths:213
KDR:7.066
VKDR:1.972
Vehicle Kills:420
Kill Difference:1,292
Playtime:33.384 hours
Usage:2%
Score:0.627m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,432
V. Kills:94 N/A
Deaths:100
KDR:14.320
Accuracy:47.883% C+
KPH:80.800 A
VKPH:5.300 C
C75 Viper
A
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 A
VKPH:6.800 C++
L100 Python HEAT
M+
Kills:436
V. Kills:104 415%
Deaths:35
KDR:12.457
Accuracy:60.450% B**
KPH:66.100 M+
VKPH:15.800 A+
L100 Python AP
A*
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B**
VKPH:29.700 A*
Skyguard
C
Kills:51
V. Kills:50 100%
Deaths:23
KDR:2.217
Accuracy:26.357% C--
KPH:8.200 C
VKPH:8 C
Kills:3,192 (3,192 + 0)
Deaths:326
KDR:9.791
VKDR:1.672
Vehicle Kills:545
Kill Difference:2,866
Playtime:56.995 hours
Usage:3%
Score:1.062m
Score/min:310
Driving Accuracy:26.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:464
V. Kills:331 140%
Deaths:69
KDR:6.725
Accuracy:38.597% C+
KPH:27.200 B*
VKPH:19.400 B
E540 Halberd
A+
Kills:431
V. Kills:207 207%
Deaths:40
KDR:10.775
Accuracy:44.954% C++
KPH:38.500 A+
VKPH:18.500 B+
Titan-150 AP
A+
Kills:422
V. Kills:383 110%
Deaths:90
KDR:4.689
Accuracy:49.879% C++
KPH:24 B*
VKPH:21.800 A+
Titan-150 HEAT
C++
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D
KPH:19.700 C++
VKPH:8.100 C+
C85 Canister
B*
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.100 B*
VKPH:0 F
Kills:1,536 (536 + 1,000)
Deaths:238
KDR:6.454
VKDR:4.067
Vehicle Kills:968
Kill Difference:1,298
Playtime:52.537 hours
Usage:2%
Score:1.418m
Score/min:450
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:884
V. Kills:29 N/A
Deaths:58
KDR:15.241
Accuracy:45.932% C**
KPH:215.900 A++
VKPH:7.100 C+
E540 Halberd-H
B+
Kills:231
V. Kills:110 208%
Deaths:18
KDR:12.833
Accuracy:52.469% C
KPH:43.200 B+
VKPH:20.600 C+
M60-G Bulldog-H
C*
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C+
KPH:41 D
VKPH:8.500 C*
M96 Mjolnir-H
N/A
Kills:50
V. Kills:50 98%
Deaths:12
KDR:4.167
Accuracy:44.615% N/A
KPH:33.400 N/A
VKPH:33.400 N/A
Kills:1,271 (0 + 1,271)
Deaths:96
KDR:13.240
VKDR:2.198
Vehicle Kills:211
Kill Difference:1,175
Playtime:13.522 hours
Usage:1%
Score:0.317m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:44.615%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:485
V. Kills:77 N/A
Deaths:34
KDR:14.265
Accuracy:32.047% C-
KPH:72.200 B+
VKPH:11.500 C++
M40 Fury
B**
Kills:476
V. Kills:83 N/A
Deaths:36
KDR:13.222
Accuracy:36.999% C*
KPH:74 B**
VKPH:12.900 B++
M12 Kobalt
C++
Kills:271
V. Kills:8 N/A
Deaths:13
KDR:20.846
Accuracy:15.740% C
KPH:65.900 C++
VKPH:1.900 C+
M12 Kobalt
C
Kills:102
V. Kills:2 N/A
Deaths:11
KDR:9.273
Accuracy:15.906% C
KPH:58.300 C
VKPH:1.100 D-
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:29.089% C--
KPH:29.200 C+
VKPH:3 D
M20 Basilisk
D*
Kills:64
V. Kills:26 237%
Deaths:17
KDR:3.765
Accuracy:6.268% T*
KPH:6.100 D*
VKPH:2.500 D*
M60-G Bulldog
C**
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D--
KPH:46 C**
VKPH:3.700 D-
Kills:1,547 (0 + 1,547)
Deaths:127
KDR:12.181
VKDR:1.654
Vehicle Kills:210
Kill Difference:1,420
Playtime:33.751 hours
Usage:2%
Score:0.607m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:25.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:101
V. Kills:16 N/A
Deaths:125
KDR:0.808
Accuracy:54.274% B*
KPH:31.300 B+
VKPH:5 C++
S12 Renegade
C
Kills:64
V. Kills: N/A
Deaths:54
KDR:1.185
Accuracy:31.482% D*
KPH:43.600 C
VKPH:0 C--
Kills:165 (165 + 0)
Deaths:179
KDR:0.922
VKDR:0.089
Vehicle Kills:16
Kill Difference:14
Playtime:4.693 hours
Usage:0%
Score:0.049m
Score/min:173
Driving Accuracy:31.482%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1335,0943,0551.667B*0.6627.835%B**17.648%C+34.6B+N/A107147.4h11.5B*41.3B++
M30 Mustang AH 4,1814,0066685.997C*3.6758.435%B1.298%C76.6B**3.3C--25952.3h3.8B*6.5B*
Breaker Rocket Pods 3,3773,28415720.917A++18.5963.891%A++1.005%C309.8M++8.8D103810.6h5.9A+9.3B**
LA1 Anchor 2,4732,4631,2032.047C+0.2827.163%B+16.037%D--56.5B+N/A23043.6h9B+33.2B+
C-4 2,3041,8448122.271B*0.0528.47%B*N/A147.5A**36.8B+141812.5h1B**3.7B**
Sticky Grenade 1,8211,81311813N/A1,810.6872.265%A*N/A2590M++11.4B*100430.7h1B**1.4B**
NC6A GODSAW 1,6071,5914953.214B++0.8929.397%B+22.942%C73B+N/A23921.8h8C*27.3B+
Bouncing Betty 1,5371,5323963.869C+1.5551.641%B++N/A196.4A+N/A5557.8h1.4A+2.7A
L100 Python HESH 1,5261,43210014.32B+12.0047.883%C+2.025%C80.9A5.3C36017.7h2.4B*5B++
EM6 1,4211,4198091.754C*0.5721.702%C++15.574%D*43.3C*N/A20732.8h10.1B+46.7B
Frag Grenade 1,3761,37411374N/A1,371.6858.152%A++N/A808.2A1.2D*34921.7h2.6B**4.6B**
NS-15M1 1,3301,3241,0991.205C+1.1220.917%C+13.52%D*27.4CN/A9048.4h13.7C65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3622.195%C9.913%D--23.1C+N/A9054.7h14B62.9C*
GD-66 Claw 1,2381,2357671.61B0.7166.702%B++7.206%D*58.5B*N/A20121.1h2.1B++3.1B++
NC05 Jackhammer 1,2081,2056221.937B+0.3945.164%C++9.046%D*57.7B*N/A23920.9h3.9B*8.7B+
AF-8 RailJack 1,1971,1962504.784B**2.4640.684%B+79.766%B+47.1A++N/A20025.4h1.8B*4.4B++
MANA Anti-Personnel Turret 1,1881,1832564.621N/A2.3025.364%UN/A11830U50U19718900.1h14.7T*58.1T*
NS-11A 1,1831,1751,1641.009C+1.3121.893%C12.936%D--19.2C--N/A6961.3h14.2C+65C+
AF-4A Bandit 1,1831,1755632.087B++0.2429.201%B**24.426%B+49.2B++N/A14623.9h9.6B+32.8B++
GD-22S 1,1841,1743473.383A1.0631.762%A++20.017%C68.7A+N/A25317.1h8.9B*28B*
AF-57 Piston 1,1811,1726181.896B*0.4335.716%C12.201%C47.1B*N/A14924.9h3.6B++10.2B+
AF-18 Stalker 1,1671,1636491.792B+0.5327.915%C++15.735%D40B+N/A11629.1h11.7B+41.8B+
Mauler S6 1,1691,1628071.44B++0.8842.804%C**10.757%D40.5B++N/A14928.7h4.1B+9.7B+
Razor GD-23 1,1771,1629001.291B+1.0324.349%C++14.2%D--21.7C+N/A11853.6h10.7B++43.9B+
MKV Suppressed 1,1671,1618841.313C**1.0124.841%C+11.972%D--31.9C++N/A16036.4h12.4B+49.8B
NS Baron G5 1,1701,1615991.938B**0.3938.761%C14.212%C++44.5B+N/A11026.1h3.9B++10.2C+
Reaper DMR 1,1691,1604832.402B+0.0830.275%B**18.362%D57.4AN/A21720.2h8.2B*27B*
AF-6 Shadow 1,1621,1603293.526A1.2035.061%C++29.138%B+50B+N/A10523.2h4.8B++13.6B+
AF-4 Cyclone 1,1721,1604562.544B**0.2230.001%B**13.276%D66.3A++N/A24317.5h8.9B*29.5B++
NS-7 PDW 1,1661,1607241.602B*0.7226.662%B+13.793%C--39.5B*N/A20029.4h11.6B*43.5B+
LA39 Bruiser 1,1651,1596231.86B+0.4673.228%B**8.628%D--54.9B*N/A13621.1h1.9B*2.6B*
EM1 1,1731,1595362.162B**0.1624.585%B++13.201%D*54.9B*N/A28221.1h11B*44.7B++
GD-7F 1,1611,1588541.356C*0.9723.02%C+11.14%D**31.4C**N/A15936.9h11.5B+49.8B+
NC1 Gauss Rifle 1,1641,1585851.979B*0.3429.176%A+19.603%C++47.3A++N/A23524.5h9.6B**32.7B**
GR-22 1,1751,1585911.959B+0.3626.897%B++13.04%D43.4B*N/A20526.7h11.5B*42.6B++
Carnage AR 1,1651,1586351.824B+0.5024.276%C++15.285%D37.5B+N/A16330.9h12B+49.5B+
NSX Naginata 1,1701,1585422.137B+0.1924.123%B+29.275%C**48.9BN/A12023.7h10.3B+42.8B+
AF-19 Mercenary 1,1711,1578731.325B++1.0024.193%B+15.385%D-26.3B++N/A14844h10.2B*42.1B++
NC14 Bolt Driver 1,1581,1572324.987A++2.6642.695%B**73.812%C++46.1A++N/A14825.1h2B**4.6B**
NC6 Gauss SAW 1,1611,1576051.912B++0.4123.286%B++17.113%D-49B**N/A34023.6h8.8B+37.7B+
Impetus 1,1681,1575022.305B0.0233.091%C+27.312%C+36.5C+N/A8131.7h4.3B12.8C**
NS-15M2 1,1671,1573023.831A+1.5131.662%A++25.411%C**76.6A+N/A23715.1h10.6B++33.5B*
Warden 1,1641,1573962.922M0.6032.396%B**20.743%C--54.8A**N/A13121.1h6.4B**19.7B**
NS-357 Underboss 1,1611,1561,0031.153C**1.1735.484%C++17.907%C+46.6B+N/A14724.8h4.1C**11.7C*
NSX Tomoe 1,1631,1565352.161B0.1630.195%C++30.45%C-37.2C+N/A8831.1h13.6C*45.2C**
AC-X11 1,1561,1547081.63B++0.6925.549%C*13.692%D**31.4BN/A15036.7h8.6B++33.8B+
NS-44 Commissioner 1,1591,1519671.19C**1.1340.643%B++21.633%C++57B**N/A17120.2h3.5B+8.6B+
EM4 Longshot 1,1501,1472165.31B++2.9942.015%B78.291%C++43.6B*N/A14526.3h1.8B*4.2B++
NS-30 Vandal 1,1231,1213762.981B++0.6636.131%B+25.691%C++50B+N/A12122.4h4.9B+13.4B++
C75 Viper 1,2491,1051139.779B**7.4636.325%C+1.267%C51.9A6.8C++22821.3h6.9B**18.9B**
SAS-R 1,0571,0552005.275B**2.9539.201%C++69.384%B53B*N/A19419.9h2B+5.1B+
Tempest 1,0621,0505991.753C*0.5727.986%B+18.476%C+38.3CN/A10127.4h9B+32.3B+
NS Decimator 1,2428966611.356B++0.9761.818%C**2.455%C39.8B*15.4C++37022.5h4.1B++6.6B*
C85 Canister-H 9138845815.241C++12.9245.932%C**11.312%C-215.6A++7.1C+7274.1h4.6B+9.9B+
AP30 Shredder 1,1258591406.136B+3.8128.757%B+1.397%D43.4B*13.4C--28219.8h41.5B++144.5B*
AF-34 Mattock 7587552702.796C+0.4737.616%B+10.199%D**38.3C+N/A18619.7h6.5C-17.3C++
Anti-Vehicle Grenade 7487011701N/A698.6868.364%A++N/A1001.4M67.1C53430.7h2.5A+3.7A
NCM1 Scattercannon 7026972832.463B0.1440.675%B11.765%D34.2B**N/A18720.4h7.8C++19.2C**
C-4 ARX 7466631753.789A1.4730.458%A+N/A195A*24.4D7053.4h0.9B*3.1B**
NSX Tanto 6226153032.03B++0.2927.514%C*24.878%C+27.8CN/A6222.1h12.3B+44.6B+
NS-11P 4994972142.322B**0.0031.151%A++15.694%C57.8A++N/A2288.6h10.8B**34.7B**
L105 Zepher 5284883713.189C**10.8744.269%C*1.025%C**75.1B++6.2C+3006.5h4.1B**9.4B*
M40 Fury 5624853414.265B**11.9432.047%C-1.031%D-72.4B+11.5C++5026.7h8.9B++27.8B+
M40 Fury 5594763613.222B++10.9036.999%C*1.471%C74.4B**13B++5236.4h10.9B+29.4B+
19A Fortuna 4744672941.588C**0.7427.748%B14.561%D--35.1C+N/A11413.3h9.9C++35.7C**
Enforcer ML85 795464696.725B+4.4038.597%C+2.586%C++27.1B++19.4B37017.1h10.7B+27.8B+
L100 Python HEAT 5404363512.457A10.1360.45%B**1.606%D*66.1M+15.8A+3126.6h4.2B++6.9B**
E540 Halberd 6384314010.775B*8.4544.954%C++2.552%D-38.5A+18.5B+43611.2h5.1B*11.4B++
NCM2 Falcon 5324231972.147B**0.1832.985%D6.619%B+21.4B**5.5B13719.8h6.2B**18.8B++
Titan-150 AP 805422904.689C++2.3749.879%C++1.896%D*24B*21.8A+55417.6h4.9B+9.8B+
NS-61 Emissary 3503491312.664A**0.3429.136%C++16.905%C++77.6MN/A1934.5h14C++48.1C++
NSX Yumi 3493432311.485C+0.8426.952%C+17.201%D-24.5C--N/A5414h12.3C+45.7C++
Tank Mine 4172731072.551C++0.2356.211%A++N/A160.6A++84.7B+22961.7h2.3C4.2A
M12 Kobalt 2792711320.846B**18.5215.74%C19.188%C**66.1C++2C+2344.1h14.9B*94.6B+
Carver 26526512,4750.021C-2.3023.833%C+19.245%B+0.5DN/A1558h1.3B+5.3B+
E540 Halberd-H 3412311812.833B**10.5152.469%CN/A43.6B++20.8C+2665.3h6.5C**12.4C*
NCM2 Falcon 3012311911.209B+1.1134.67%D6.494%B+11.9C++3.6D7919.4h11.7B+33.8B
AF-41 Hacksaw 205205494.184B++1.8645.294%A14.634%C++51.3A+N/A2544h7.1C+15.8B*
AF-41 Hacksaw 201200494.082B+1.7641.902%B**11%D-51.3A+N/A2463.9h6.8C+16.1B+
Heartstring 1931901721.105C++1.2233.29%C-20%D24.4C**N/A617.8h2.7C*8.2B
L100 Python AP 321168553.055C+0.7358.015%B+2.976%D32.9B**30A*5875.1h7C*12B+
NC4 Mag-Shot 1641632690.606C+1.7218.956%D*16.564%C23C+N/A1437.1h8.1C++42.5C+
C150 Dalton 272158364.389C+2.0737.265%C+1.899%A+22.3C16.1C--4117.1h5.1C++13.8C++
Spear Anti-Vehicle Phalanx Turret 183151818.875A*16.5545.331%B+7.285%A88.8M++18.8C6751.7h4.2B*9.3B**
NCM3 Raven 278149991.505B*0.8242.491%B+N/A13.7B*11.8A*29210.9h24B+56.5B+
M60-A Bulldog 154140915.556C+13.2341.615%CN/A28.6C+2.9C1404.9h5.2B+12.6C**
Gauss Prime 138138492.816B**0.4931.084%A18.116%D72.6A+N/A2531.9h9.2B*29.5B**
NCM3 Raven 265137991.384B++0.9444.27%B++1.46%D--12.5B*11.6A*28611h27.2C**61.5B+
Vortek Rotary 2541281950.656C1.6728.677%C2.344%C7.1C-7C-23118h100.6C+351C+
M20 Mustang 2741262250.56C1.7627.307%D2.381%C7.2C8.5C16517.5h123.2B451.2C*
Titan-150 HEAT 161114353.257C+0.9339.028%DN/A19.7C++8.1C+3945.8h4.6C**11.9C+
NS Baron G5AE 113113571.982B+0.3454.143%B++17.699%B+70.6B**N/A3341.6h4.2C++7.8C+
M60-G Bulldog-H 128106813.25C*10.9342.45%C+1.887%C*40.8D8.5C*1322.6h4.8C**11.2B+
M60-A Bulldog 128106283.786C1.4631.362%CN/A22.1D4.6C2464.8h7.3D--23.1D
Mag-Cutter 10510515,0190.007C-2.3220.088%DN/A0.2C-N/A1662.2h1.7B*8.6C**
C85 Canister 105105426.25B+23.9332.27%D9.524%D*116.7B**N/A4500.9h5.1B**15.8B+
M12 Kobalt 104102119.273C6.9515.906%C8.824%F-60C1.2D-2601.7h18.7C+117.8C++
M40 Fury-F 1171011250.808C1.5254.274%B*N/A31.6B+5C++1953.2h10.2C++18.9B+
Hawk GD-68 1771011550.652C++1.6760.793%C3.96%B+11.9C8.9C+2818.5h7.1B+11.7B+
M60-G Bulldog 9687117.909B*5.5929.089%C--4.598%B**29C+3D2213h5.5B++19B+
NS-10 Burster 14481611.328B**1.0033.673%B++3.704%D6.9A5.4A16311.7h121.9B**362.1B*
The Slasher 80801270.63U1.6959.204%A+N/A17M++N/A394.7h1.5B*2.5B++
Tomcat A2AM Pods 16373193.842C+1.5281.171%B++N/A26.1D32.1C-5702.8h8.7C+10.8C++
NSX Masamune 10871651.092C**1.2365.726%B**2.817%C*41.8B+21.8B*2731.7h8.9B13.5B+
NC9 A-Tross 7171421.69B+0.6335.431%A*15.493%D*27.3CN/A1792.6h9.2B+26B**
NS-10 Burster 12168561.214B+1.1134.039%B++4.412%C-6B*4.6B++13411.4h145.3B++427B++
M20 Basilisk 9064173.765B*1.446.268%T*N/A6.2D*2.5D*7910.4h97.7C+1558.8T*
S12 Renegade 6464541.185C1.1431.482%D*4.688%C+42.7CN/A1251.5h2.7B+8.4C+
M60-G Bulldog 6762512.4A+10.0825.117%D--4.839%B**47.7B+3.8D3451.3h5.2B++20.7C++
Hunter QCX 6060940.638C+1.6993.037%M**13.333%D*11.3C+N/A1225.3h46.3T*49.8D*
Shrike 8460531.132B*1.1961.78%B+1.667%D-31.6B*12.6C**12331.9h5.9B9.6B+
NSX Tengu 5757301.9C++0.4235.935%C-17.544%C-43.8C+N/A791.3h12.4C+34.6C+
M60-A Bulldog 585395.889C3.5734.921%D*1.887%C23C--2.2D1962.3h5.4B15.5C
Skyguard 10151232.217C*0.1126.357%C--1.961%C-8.2C8.1C2216.2h165.9C+629.6C+
MANA Anti-Vehicle Turret 10250610.82D1.5029.469%F-4%C+500C--520C523280.1h11.4C+38.8T
M96 Mjolnir-H 10050124.167B**1.8444.615%D-N/A33.3C++33.3C3621.5h42.5B+95.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter449,2833.7h
NS Patriot Flare Gun0500.1h
Spawn Beacon162,2341.2h
Nano-Armor Kit424493,25432.4h
Anti-Vehicle MANA Turret84540.7h
Medical Applicator535202,09114.6h
Medical Kit4644,0465.2h
Nanite Revive Grenade01,4800.4h
Spitfire Auto-Turret92500.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device141,1851.6h
Anti-Infantry MANA Turret481,0671.6h
Ammunition Package894,3682.5h
Shield Recharging Field164100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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