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Cavalier Dreadnaught DlaCiebiePan[RE4] DlaCiebiePan
NC BR 34

KDR: 2.33

Score: 57.2m

Last Seen: Aug 5th, 2019 7:44 PM
- OFFLINE - 438.6 hour(s)

Prestige 1, Battle Rank 34 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 208
Level Progress (to 35): 44%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade Bouncing Betty NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,293,534 MLG Score: 1034
Fun Score: N/A
Cheeseburgers Flipped: 629TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.643%18.702%49846116853,4702.225230.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.597%1.068B**-0.334C--1.141D*HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.489B+10.10.289C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.479%1.019%1080412109,81413187767.440491263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.398%0.432B-0.522D1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.88B*80.848B*11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.994%1.649%254712074,488222811752.01346382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%-0.486D-0.583D1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.529B+6.50.478B+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.783%5.071%2921711976,172175916143.50881382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.753%-1.148D*0.154C++0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.452B+15.60.61B+49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.734%75.773%292512095,011277291.80707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.893%0.867B*0.572B+-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+1.90.394B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.149%9.702%292412104,7721911282.49712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.009%0.383C**-0.974D--1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+2.90.399B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 208
57.2m226.7%477 (28.6k)369 (22.1k)2.32947111,50547,8672.5046334 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214630123.111%14.912%34503:1457

12% Combat Medic24% Engineer19% Heavy Assault18% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMFeb 17th, 2019 5:18 PMAug 22nd, 2019 8:53 AM (2d) (PST)Aug 5th, 2019 4:40 PM (18d) (PST)Aug 5th, 2019 3:44 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6281824460.7190.3090.1071.7320.0451034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,69310,92926,76443196104322,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2583.2h/107.6d 8,384 16,628 32,540 268.5k 3,610 8,592 6,918 97.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:3,409
Deaths:1,733
KDR:1.967
Accuracy:26.677% C**
HSR:17.043% D*
NC6A GODSAW
C+
Kills:1,676
Deaths:547
KDR:3.064
Accuracy:29.060% C+
HSR:22.673% D
EM6
C+
Kills:1,541
Deaths:877
KDR:1.757
Accuracy:21.809% C+
HSR:16.937% D--
NS-15M1
C
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C
HSR:13.520% D*
GD-22S
A++
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A++
HSR:20.017% D
NS-15M AE
C++
Kills:1,169
Deaths:435
KDR:2.687
Accuracy:26.076% C++
HSR:25.663% C+
EM1
B+
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B+
HSR:13.201% D*
NSX Naginata
B
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% B
HSR:29.275% C++
NC6 Gauss SAW
B+
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B+
HSR:17.113% D--
NS-15M2
A+
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A+
HSR:25.411% C+
MGR-L1 Promise
C+
Kills:80
Deaths:32
KDR:2.500
Accuracy:23.010% C+
HSR:18.750% D-
Kills:15,004
Deaths (as Heavy Assault):7,055
Deaths (to Heavy Assaults):12,901
KDR:2.12672
Kill Difference:7,949
Playtime:485.919 hours
Usage:19%
Score:10.780m
Score/min:370
Accuracy (listed only):25.724%
HSR (listed only):19.964%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:5,513
Deaths:3,279
KDR:1.681
Accuracy:27.743% B++
HSR:17.776% C
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D*
GD-66 Claw
B++
Kills:1,258
Deaths:790
KDR:1.592
Accuracy:66.531% B++
HSR:7.393% D*
AF-57 Piston
C-
Kills:1,193
Deaths:635
KDR:1.879
Accuracy:36.014% C-
HSR:12.154% C--
AF-4 Cyclone
B*
Kills:1,183
Deaths:474
KDR:2.496
Accuracy:29.995% B*
HSR:13.187% D-
AF-4A Bandit
B*
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B*
HSR:24.426% C**
MKV-P Suppressed
C++
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:27.994% C++
HSR:20.990% C
NS Baron G5AE
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:47.065% C+
HSR:11.870% D
NSX Tanto
B+
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% B+
HSR:24.957% C+
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D*
Mauler S6
C*
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C*
HSR:10.757% D-
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D*
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
NS-7 PDW
B
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% F
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D--
AC-X11
C++
Kills:1,157
Deaths:708
KDR:1.634
Accuracy:25.536% C++
HSR:13.656% D**
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C-
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
Kills:28,217
Deaths (as Light Assault):17,585
Deaths (to Light Assaults):10,409
KDR:1.60461
Kill Difference:10,632
Playtime:583.925 hours
Usage:23%
Score:12.584m
Score/min:359
Accuracy (listed only):34.020%
HSR (listed only):14.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:5,513
Deaths:3,279
KDR:1.681
Accuracy:27.743% B++
HSR:17.776% C
GD-66 Claw
B++
Kills:1,258
Deaths:790
KDR:1.592
Accuracy:66.531% B++
HSR:7.393% D*
AF-57 Piston
C-
Kills:1,193
Deaths:635
KDR:1.879
Accuracy:36.014% C-
HSR:12.154% C--
AF-4A Bandit
B*
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B*
HSR:24.426% C**
NS Baron G5AE
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:47.065% C+
HSR:11.870% D
NSX Tanto
B+
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% B+
HSR:24.957% C+
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D*
Mauler S6
C*
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C*
HSR:10.757% D-
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% F
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D--
Warden
B*
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B*
HSR:20.743% C--
AC-X11
C++
Kills:1,157
Deaths:708
KDR:1.634
Accuracy:25.536% C++
HSR:13.656% D**
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
Kills:21,220
Deaths (as Engineer):12,554
Deaths (to Engineers):8,934
KDR:1.6903
Kill Difference:8,666
Playtime:631.223 hours
Usage:24%
Score:15.365m
Score/min:406
Accuracy (listed only):36.471%
HSR (listed only):14.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D*
NS-11P
A
Kills:1,259
Deaths:580
KDR:2.171
Accuracy:29.335% A
HSR:17.871% C
GD-66 Claw
B++
Kills:1,258
Deaths:790
KDR:1.592
Accuracy:66.531% B++
HSR:7.393% D*
AF-57 Piston
C-
Kills:1,193
Deaths:635
KDR:1.879
Accuracy:36.014% C-
HSR:12.154% C--
AF-4 Cyclone
B*
Kills:1,183
Deaths:474
KDR:2.496
Accuracy:29.995% B*
HSR:13.187% D-
NS-11A
C--
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C--
HSR:12.936% D*
MKV-P Suppressed
C++
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:27.994% C++
HSR:20.990% C
NS Baron G5AE
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:47.065% C+
HSR:11.870% D
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
NSX Yumi
C++
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.118% C++
HSR:21.582% C-
Mauler S6
C*
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C*
HSR:10.757% D-
Carnage AR
C+
Kills:1,162
Deaths:639
KDR:1.818
Accuracy:24.282% C+
HSR:15.232% D-
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D*
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
NS-7 PDW
B
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B
HSR:13.793% D
Reaper DMR
B*
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B*
HSR:18.362% D--
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
NC1 Gauss Rifle
A
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A
HSR:19.603% C
GR-22
B+
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B+
HSR:13.040% D-
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C-
NC9 A-Tross
B**
Kills:220
Deaths:138
KDR:1.594
Accuracy:30.788% B**
HSR:24.091% C+
Gauss Prime
B**
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% B**
HSR:18.116% D
Kills:23,851
Deaths (as Combat Medic):14,508
Deaths (to Combat Medics):4,526
KDR:1.64399
Kill Difference:9,343
Playtime:320.283 hours
Usage:12%
Score:7.708m
Score/min:401
Accuracy (listed only):34.318%
HSR (listed only):15.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,373
Deaths:266
KDR:5.162
Accuracy:38.742% C+
HSR:70.138% C++
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D*
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.655% B+
HSR:79.766% B+
AF-4 Cyclone
B*
Kills:1,183
Deaths:474
KDR:2.496
Accuracy:29.995% B*
HSR:13.187% D-
MKV-P Suppressed
C++
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:27.994% C++
HSR:20.990% C
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
AF-18 Stalker
C++
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C++
HSR:15.735% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D*
AF-6 Shadow
C*
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C++
HSR:29.138% C*
NS-7 PDW
B
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B
HSR:13.793% D
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C+
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C+
HSR:27.312% C+
NS-44 Commissioner
B+
Kills:1,156
Deaths:973
KDR:1.188
Accuracy:40.566% B+
HSR:21.540% C+
NSX Tomoe
C**
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C**
HSR:30.450% D
NS-357 Underboss
C+
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C+
HSR:17.907% C-
EM4 Longshot
B+
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B+
HSR:78.291% C+
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C+
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C-
NS-61 Emissary
C++
Kills:383
Deaths:165
KDR:2.321
Accuracy:28.943% C++
HSR:16.710% C+
NC4 Mag-Shot
C-
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C-
NSX Daimyo
C
Kills:138
Deaths:29
KDR:4.759
Accuracy:38.894% C
HSR:92.754% C
NS-44L Blackhand
B+
Kills:79
Deaths:25
KDR:3.160
Accuracy:45.672% B+
HSR:43.038% C++
NS-AM7 Archer
B+
Kills:76
Deaths:135
KDR:0.563
Accuracy:62.767% B+
HSR:21.053% B+
Kills:21,935
Deaths (as Infiltrator):11,381
Deaths (to Infiltrators):6,690
KDR:1.92734
Kill Difference:10,554
Playtime:473.751 hours
Usage:18%
Score:8.293m
Score/min:292
Accuracy (listed only):34.675%
HSR (listed only):33.236%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D**
NCM1 Scattercannon
C*
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% C*
HSR:11.765% D-
NCM2 Falcon
B*
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B*
AF-41 Hacksaw
B**
Kills:410
Deaths:97
KDR:4.227
Accuracy:42.098% B**
HSR:13.171% C
AF-41 Hacksaw
B**
Kills:401
Deaths:97
KDR:4.134
Accuracy:44.778% B**
HSR:13.716% C
NCM2 Falcon
B*
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.668% D
HSR:6.494% B*
NCM3 Raven
B
Kills:153
Deaths:112
KDR:1.366
Accuracy:42.514% B
HSR:0.654% D**
NCM3 Raven
B+
Kills:151
Deaths:112
KDR:1.348
Accuracy:44.225% B+
HSR:1.325% D--
NS-10 Burster
B+
Kills:83
Deaths:64
KDR:1.297
Accuracy:33.413% B+
HSR:3.614% D
NS-10 Burster
B+
Kills:79
Deaths:59
KDR:1.339
Accuracy:33.734% B+
HSR:3.797% C--
Kills:3,383
Deaths (as MAX Suit):741
Deaths (to MAX Suits):3,041
KDR:4.56545
Kill Difference:2,642
Playtime:78.758 hours
Usage:3%
Score:2.475m
Score/min:524
Accuracy (listed only):38.671%
HSR (listed only):7.135%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:4,998
V. Kills:214 N/A
Deaths:825
KDR:6.058
Accuracy:57.738% C**
KPH:75.200 B*
VKPH:3.200 C--
Breaker Rocket Pods
M
Kills:4,497
V. Kills:145 N/A
Deaths:192
KDR:23.422
Accuracy:63.211% A++
KPH:329.800 M
VKPH:10.600 C
M20 Mustang
C+
Kills:166
V. Kills:170 97%
Deaths:243
KDR:0.683
Accuracy:27.593% D
KPH:8.300 C--
VKPH:8.500 C+
Vortek Rotary
C-
Kills:153
V. Kills:137 111%
Deaths:199
KDR:0.769
Accuracy:28.729% C
KPH:8.100 C--
VKPH:7.300 C-
Tomcat A2AM Pods
C
Kills:75
V. Kills:91 82%
Deaths:20
KDR:3.750
Accuracy:81.342% B
KPH:24.800 D
VKPH:30 C
Kills:9,889 (5,317 + 0)
Deaths:1,479
KDR:6.686
VKDR:0.512
Vehicle Kills:757
Kill Difference:8,410
Playtime:121.936 hours
Usage:5%
Score:2.352m
Score/min:322
Piloting Accuracy:28.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:889
V. Kills:284 312%
Deaths:143
KDR:6.217
Accuracy:28.763% C
KPH:42.500 B*
VKPH:13.600 D
L105 Zephyr
B*
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C**
KPH:74.700 B*
VKPH:6.100 C
C150 Dalton
C--
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C+
KPH:22.100 D
VKPH:16.500 C--
Kills:1,539 (0 + 1,539)
Deaths:217
KDR:7.092
VKDR:2.051
Vehicle Kills:445
Kill Difference:1,322
Playtime:34.801 hours
Usage:1%
Score:0.648m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,551
V. Kills:103 N/A
Deaths:104
KDR:14.914
Accuracy:48.210% C+
KPH:82.100 A
VKPH:5.400 D
C75 Viper
A
Kills:1,107
V. Kills:145 N/A
Deaths:114
KDR:9.711
Accuracy:36.269% C
KPH:51.700 A
VKPH:6.800 C
L100 Python HEAT
M
Kills:900
V. Kills:210 427%
Deaths:63
KDR:14.286
Accuracy:57.404% B++
KPH:71.500 M
VKPH:16.700 B**
L100 Python AP
A++
Kills:178
V. Kills:156 113%
Deaths:57
KDR:3.123
Accuracy:57.981% B
KPH:33.200 C++
VKPH:29.100 A++
Skyguard
C
Kills:58
V. Kills:56 102%
Deaths:25
KDR:2.320
Accuracy:25.762% D
KPH:8.600 D-
VKPH:8.300 C
Kills:3,794 (3,794 + 0)
Deaths:363
KDR:10.452
VKDR:1.846
Vehicle Kills:670
Kill Difference:3,431
Playtime:65.004 hours
Usage:3%
Score:1.201m
Score/min:308
Driving Accuracy:25.762%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:580
V. Kills:458 126%
Deaths:107
KDR:5.421
Accuracy:51.368% C++
KPH:26.500 C*
VKPH:20.900 A
E540 Halberd
B**
Kills:564
V. Kills:251 224%
Deaths:49
KDR:11.510
Accuracy:46.551% C**
KPH:41.100 B**
VKPH:18.300 B++
Enforcer ML85
B+
Kills:506
V. Kills:354 143%
Deaths:73
KDR:6.932
Accuracy:39.115% C
KPH:28.100 B+
VKPH:19.600 B+
Titan-150 HEAT
C
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D-
KPH:19.700 C
VKPH:8.100 C
C85 Canister
B**
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D-
KPH:111.100 B**
VKPH:0 F-
Kills:1,869 (694 + 1,175)
Deaths:268
KDR:6.974
VKDR:4.142
Vehicle Kills:1,110
Kill Difference:1,601
Playtime:60.373 hours
Usage:2%
Score:1.590m
Score/min:439
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:933
V. Kills:31 N/A
Deaths:58
KDR:16.086
Accuracy:46.519% C-
KPH:218.100 A*
VKPH:7.200 C+
E540 Halberd-H
B++
Kills:418
V. Kills:164 253%
Deaths:26
KDR:16.077
Accuracy:52.285% C--
KPH:56.400 B++
VKPH:22.100 C++
M60-G Bulldog-H
C+
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C
KPH:41 D-
VKPH:8.500 C+
M96 Mjolnir-H
C++
Kills:86
V. Kills:76 112%
Deaths:19
KDR:4.526
Accuracy:57.847% B**
KPH:36.100 D
VKPH:31.900 C++
Kills:1,543 (0 + 1,543)
Deaths:111
KDR:13.901
VKDR:2.640
Vehicle Kills:293
Kill Difference:1,432
Playtime:16.663 hours
Usage:1%
Score:0.389m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:57.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:489
V. Kills:78 N/A
Deaths:34
KDR:14.382
Accuracy:32.329% C-
KPH:70.700 B++
VKPH:11.300 C++
M40 Fury
B**
Kills:484
V. Kills:84 N/A
Deaths:36
KDR:13.444
Accuracy:37.276% C*
KPH:74.400 B**
VKPH:12.900 B++
M12 Kobalt
B
Kills:400
V. Kills:14 N/A
Deaths:14
KDR:28.571
Accuracy:17.146% C+
KPH:74.800 B
VKPH:2.600 C++
M12 Kobalt
C*
Kills:262
V. Kills:5 N/A
Deaths:14
KDR:18.714
Accuracy:16.787% C
KPH:77.500 C*
VKPH:1.500 D
M20 Basilisk
D-
Kills:136
V. Kills:41 324%
Deaths:21
KDR:6.476
Accuracy:10.894% T-
KPH:10.700 D-
VKPH:3.200 D*
M60-G Bulldog
C+
Kills:89
V. Kills:9 N/A
Deaths:11
KDR:8.091
Accuracy:28.916% D
KPH:28.900 C+
VKPH:2.900 D
M60-G Bulldog
B+
Kills:71
V. Kills:7 N/A
Deaths:5
KDR:14.200
Accuracy:27.496% D-
KPH:50 B+
VKPH:4.900 C--
M20 Basilisk
C+
Kills:70
V. Kills:32 212%
Deaths:13
KDR:5.385
Accuracy:28.299% D--
KPH:17.300 C
VKPH:7.900 C+
Kills:2,001 (0 + 2,001)
Deaths:148
KDR:13.520
VKDR:1.824
Vehicle Kills:270
Kill Difference:1,853
Playtime:43.362 hours
Usage:2%
Score:0.750m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:28.299%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:201
V. Kills:1 N/A
Deaths:145
KDR:1.386
Accuracy:36.486% D
KPH:50.400 C+
VKPH:0.300 D*
M40 Fury-F
B+
Kills:109
V. Kills:16 N/A
Deaths:130
KDR:0.838
Accuracy:52.777% C**
KPH:30.700 B+
VKPH:4.500 C
Kills:310 (310 + 0)
Deaths:275
KDR:1.127
VKDR:0.062
Vehicle Kills:17
Kill Difference:35
Playtime:7.531 hours
Usage:0%
Score:0.068m
Score/min:150
Driving Accuracy:52.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,5595,5133,2791.681B*0.6527.743%B++17.776%C34.5B+N/A107159.8h11.6B++41.9B++
M30 Mustang AH 5,2124,9988256.058C++3.7357.738%C**1.16%C+75.3B*3.2C--24166.4h4.2B*7.3B++
Breaker Rocket Pods 4,6424,49719223.422A*21.0963.211%A++N/A330.7M10.7C101713.6h5.9A+9.3B**
LA1 Anchor 3,4323,4091,7331.967C+0.3626.677%C**17.043%D*51.6C++N/A18766.1h9.5B+35.6B+
C-4 2,3511,8868122.323B++0.0129.182%B+N/A150.9A+37.2B+146512.5h1B**3.6B*
Sticky Grenade 1,8821,87411874N/A1,871.6772.206%A*N/A2342.5M+10C97130.8h1A1.5B**
Bouncing Betty 1,7841,7774683.797C+1.4750.788%B*N/A195.3A+N/A5439.1h1.4A+2.8A
NC6A GODSAW 1,6941,6765473.064B+0.7329.06%C+22.673%D69.8C**N/A23624h8.4C++28.8B
L100 Python HESH 1,6541,55110414.913B+12.5848.21%C+1.934%B82.1A5.4D36218.9h2.4B**5B++
Frag Grenade 1,5531,54611546N/A1,543.6758.595%A++N/A813.7A+3.7D34291.9h2.6B**4.5B**
EM6 1,5441,5418771.757C++0.5721.809%C+16.937%D--43.3C++N/A20135.6h10.2B+46.9B
C-4 ARX 1,5891,3954093.411B*1.0829.873%B*N/A193.8A+26.9C--6857.2h0.9B**3.2B**
SAS-R 1,3761,3732665.162B**2.8338.742%C+70.138%C++53B+N/A18225.9h2B+5.2B+
NS-15M1 1,3301,3241,0991.205C+1.1220.917%C13.52%D*27.4C-N/A9148.4h13.7C65.7C+
MANA Anti-Personnel Turret 1,2751,2702774.585N/A2.2625.832%UN/A12700U50U21211900.1h15.2T*58.8T*
Blitz GD-10 1,2641,2611,3140.96C+1.3722.195%C9.913%D*23.1CN/A9254.7h14B+62.9C*
NS-11P 1,2761,2595802.171B**0.1629.335%A17.871%C42.5B++N/A12429.6h12.3B++41.9B*
GD-66 Claw 1,2611,2587901.592B0.7466.531%B++7.393%D*58.2B++N/A20121.6h2.1B++3.1B++
NC05 Jackhammer 1,2591,2566501.932B++0.4045.093%C++8.917%D**58.7B++N/A24221.4h4B*8.8B+
AF-8 RailJack 1,1971,1962504.784B*2.4540.655%B+79.766%B+47.1A++N/A20125.4h1.8B**4.4B*
AF-57 Piston 1,2041,1936351.879B++0.4536.014%C-12.154%C--47.2B+N/A15125.3h3.7B++10.1C**
AF-4 Cyclone 1,1951,1834742.496B*0.1729.995%B*13.187%D-62.9B**N/A23818.8h8.9B*29.7B++
NS-11A 1,1831,1751,1641.009C+1.3221.893%C--12.936%D*19.2DN/A7161.3h14.2C+65C+
AF-4A Bandit 1,1831,1755632.087B++0.2429.201%B*24.426%C**49.2B+N/A14923.9h9.6B+32.8B++
GD-22S 1,1841,1743473.383B**1.0531.762%A++20.017%D68.7AN/A26617.1h8.9B*28B*
MKV-P Suppressed 1,1861,1727691.524C++0.8127.994%C++20.99%C31.3C+N/A7937.5h13.3B+47.4B+
NS Baron G5AE 1,1831,1717091.652C**0.6847.065%C+11.87%D40.7C+N/A11128.8h4.8C10.2C+
NSX Tanto 1,1861,1705242.233B**0.1028.484%B+24.957%C+30.4C+N/A7038.5h12.4B43.5C**
NS-15M AE 1,1811,1694352.687C*0.3626.076%C++25.663%C+50.4C+N/A12623.2h11.5C++44.2C*
NSX Tengu 1,1781,1676631.76B+0.5740.074%B+16.195%D39C++N/A8729.9h11.3B+28.1B+
Heartstring 1,1841,1649661.205C++1.1233.858%C--27.32%C+25C++N/A6046.5h3C**8.8B+
AF-18 Stalker 1,1671,1636491.792B+0.5427.915%C++15.735%D40BN/A11729.1h11.7B+41.8B
NSX Yumi 1,1831,1636891.688C*0.6427.118%C++21.582%C-29.7CN/A7139.2h11.7C*43.1C**
Razor GD-23 1,1771,1629001.291B+1.0424.349%C+14.2%D*21.7C+N/A11953.6h10.7B++43.9B+
Mauler S6 1,1691,1628071.44B+0.8942.804%C*10.757%D-40.5B++N/A15228.7h4.1B++9.7B+
Carnage AR 1,1691,1626391.818B+0.5124.282%C+15.232%D-37.4C**N/A16531.1h12B+49.6B+
MKV Suppressed 1,1671,1618841.313B1.0224.841%C+11.972%D*31.9C+N/A16136.4h12.4B+49.8B
NS Baron G5 1,1701,1615991.938B**0.3938.761%C--14.212%C+44.5B+N/A11126.1h3.9B++10.2C+
AF-6 Shadow 1,1621,1603293.526B**1.2035.061%C++29.138%C*50BN/A10623.2h4.8B++13.6B+
NS-7 PDW 1,1661,1607241.602B*0.7326.662%B13.793%D39.5B++N/A20229.4h11.6B*43.5B++
Reaper DMR 1,1691,1604832.402B0.0730.275%B*18.362%D--57.4B**N/A22120.2h8.2B*27B*
LA39 Bruiser 1,1651,1596231.86B++0.4773.228%B**8.628%D*54.2B+N/A13721.4h1.9B**2.6B++
EM1 1,1731,1595362.162B**0.1724.585%B+13.201%D*54.9B*N/A28521.1h11C**44.7B+
NC1 Gauss Rifle 1,1641,1585851.979B*0.3529.176%A19.603%C47.3A+N/A24524.5h9.6B**32.7B**
GD-7F 1,1611,1588541.356B0.9723.02%C11.14%F31.4C++N/A16336.9h11.5B++49.8B
NSX Naginata 1,1701,1585422.137B*0.1924.123%B29.275%C++48.9C*N/A12223.7h10.3B+42.8B+
GR-22 1,1751,1585911.959B+0.3726.897%B+13.04%D-43.4B+N/A20926.7h11.5B++42.6B++
AF-19 Mercenary 1,1711,1578731.325B++1.0024.193%B15.385%D--25.8BN/A15344.9h10.2B*42.1B+
Warden 1,1641,1573962.922A++0.5932.396%B*20.743%C--54.8A*N/A13621.1h6.4B**19.7B*
NC14 Bolt Driver 1,1581,1572324.987A++2.6642.695%B**73.812%C+45.6A+N/A15125.4h2B*4.6B**
AC-X11 1,1591,1577081.634B+0.7025.536%C++13.656%D**31.4C++N/A15336.9h8.6B++33.8B+
NC6 Gauss SAW 1,1611,1576051.912B++0.4223.286%B+17.113%D--48.4B*N/A35023.9h8.8B+37.7B+
NS-15M2 1,1671,1573023.831A1.5031.662%A+25.411%C+75.6B**N/A24015.3h10.6B++33.5B++
Impetus 1,1681,1575022.305C**0.0233.091%C+27.312%C+36.5C+N/A8131.7h4.3B+12.8B
NS-44 Commissioner 1,1641,1569731.188C*1.1440.566%B+21.54%C+56.9B*N/A17520.3h3.5B+8.6B+
NSX Tomoe 1,1631,1565352.161B+0.1730.195%C**30.45%D37.2C+N/A8931.1h13.6C**45.2B
NS-357 Underboss 1,1611,1561,0031.153C*1.1835.484%C+17.907%C-46.6C*N/A14924.8h4.1C*11.7C*
EM4 Longshot 1,1501,1472165.31B++2.9842.015%B+78.291%C+43.6B++N/A14626.3h1.8B++4.2B++
NS-30 Vandal 1,1231,1213762.981B*0.6536.131%B+25.691%C+50B+N/A12322.4h4.9B++13.4B++
C75 Viper 1,2521,1071149.711A7.3836.269%C1.265%C+51.7A6.8C23221.4h6.9A19.1B**
Tempest 1,0621,0505991.753C*0.5827.986%C**18.476%C-38.3CN/A10227.4h9B++32.3B+
NS Decimator 1,3799957051.411B+0.9260.398%C+2.211%C+38.9C*15C+34925.6h4B+6.6B+
C85 Canister-H 9649335816.086B+13.7646.519%C-11.147%C+217A*7.2C+7334.3h4.6B*9.9B++
L100 Python HEAT 1,1109006314.286A11.9657.404%B++1.556%D71.4M16.7B**27712.6h4.3B++7.5B**
AP30 Shredder 1,1738891436.217C+3.8928.763%C1.462%C--42.5B*13.6D27820.9h43.4B**151.1B*
AF-34 Mattock 7587552702.796C+0.4737.616%B+10.199%D**38.3C+N/A18719.7h6.5C+17.3C**
Anti-Vehicle Grenade 7837331733N/A730.6766.292%A++N/A916.3A**62.5C-47650.8h2.7A+4A
NCM1 Scattercannon 7026972832.463B+0.1340.675%C*11.765%D-34.2B*N/A19020.4h7.8C++19.2C**
Titan-150 AP 1,0385801075.421C+3.0951.368%C++1.379%D26.5C*20.9A51421.9h4.8C+9.4C++
E540 Halberd 8155644911.51B+9.1846.551%C**1.95%D41.2B**18.3B++42213.7h4.9B++10.6B++
Enforcer ML85 860506736.932B+4.6039.115%C2.569%B+28.1B+19.7B+36918h10.7B++27.3B+
Carver 50250113,9790.036C2.2926.878%C+18.563%B0.8C-N/A2632.1h1.2B+4.5C**
M40 Fury 5674893414.382A12.0532.329%C-1.022%D-70.9B++11.3C++4936.9h9.3B++28.6B+
L105 Zephyr 5284883713.189C**10.8644.269%C**1.025%C*75.1B*6.2C3026.5h4.1A9.4B*
M40 Fury 5684843613.444A+11.1137.276%C*1.653%C+74.5B**12.9B++5236.5h11B+29.4B+
19A Fortuna 4744672941.588C**0.7427.748%C**14.561%D*35.1C+N/A11613.3h9.9C++35.7C**
NCM2 Falcon 5324231972.147B*0.1832.985%D6.619%B*21.3B**5.5B+13819.9h6.2B**18.8B+
E540 Halberd-H 5824182616.077B**13.7552.285%C--N/A56.5B++22.2C*2827.4h5.2B+9.9B
AF-41 Hacksaw 412410974.227B++1.9042.098%B**13.171%C49.4AN/A1948.3h7C++16.7B++
AF-41 Hacksaw 403401974.134B++1.8044.778%B**13.716%C47.7B**N/A1858.4h7.7C+17.1B++
M12 Kobalt 4144001428.571A+26.2417.146%C+18.5%C+75.5B2.6C++2665.3h14.4B**83.8B+
NS-61 Emissary 3843831652.321A*0.0128.943%C++16.71%C+70.9A*N/A1815.4h13.9C++48.1C**
Tank Mine 5133551422.5C+0.1755.635%A++N/A154.3B**68.7C*18922.3h2.2C-3.9A
M12 Kobalt 2672621418.714B++16.3816.787%C18.321%C+77.1C*1.5D3093.4h16.1B+96.1C**
NCM2 Falcon 3012311911.209B1.1234.668%D6.494%B*11.9C+3.6C--7919.4h11.7B+33.9C**
NC9 A-Tross 2262201381.594C**0.7430.788%B**24.091%C+31.9C+N/A1186.9h10.3C+33.5B+
S12 Renegade 2022011451.386C0.9436.486%D4.478%C50.3C+N/A1204h3.1C**8.5C+
L100 Python AP 334178573.123C0.7957.981%B2.809%C++33C++28.9A++5975.4h6.8C11.7C+
Shrike 2601771131.566A+0.7656.595%C+1.13%D--34.7B*16.3B+6165.1h5.3B++9.4B++
M20 Mustang 3361662430.683C1.6527.593%D1.807%C+8.3C--8.5C+16620h107.7C++390.5C++
Spear Anti-Vehicle Phalanx Turret 199165918.333A++16.0047.161%B+6.667%A+86.8M+17.9C6591.9h4.4B**9.4B**
NC4 Mag-Shot 1641632690.606C+1.7218.956%D*16.564%C-22.3C+N/A1487.3h8.1C*42.5C
C150 Dalton 283162374.378C2.0537.522%C+1.852%A22.2D16.6C--4117.3h5.2C13.9C
Vortek Rotary 2901531990.769C1.5628.729%C3.268%B+8.1C--7.2C-23318.9h88.1C+306.7C+
NCM3 Raven 2851531121.366B++0.9642.514%BN/A12.8B++11A*27212h25.2B59.3B+
NCM3 Raven 2841511121.348B++0.9844.225%B+1.325%D--12.6B**11.1A*27012h26.6B+60.1B+
The Slasher 1431435,0860.028C-2.3017.467%D*N/A0.6CN/A1242.2h1.5B**8.4C+
M60-A Bulldog 155140915.556C+13.2341.811%CN/A26.4C2.8C1325.3h5.5B13.2C*
Gauss Prime 138138492.816B**0.4931.084%B**18.116%D72.6AN/A2641.9h9.2B**29.5B**
NSX Daimyo 139138294.759B+2.4338.894%C92.754%C39.4CN/A1063.5h3.2D8.1C--
M20 Basilisk 177136216.476A++4.1510.894%T-2.206%D**10.7D-3.2D*9912.7h94.4C++866.8T*
Hawk GD-68 2221291750.737C++1.5959.575%C3.101%C**13.4C9.7C+2839.6h6.7B++11.3B+
Titan-150 HEAT 161114353.257C0.9339.028%D-N/A19.7C8.1C4105.8h4.6B+11.9C+
M40 Fury-F 1251091300.838C1.4952.777%C**N/A31.1B+4.6C1843.5h10.4C*19.7B+
M60-A Bulldog 131108283.857C1.5331.048%C-N/A22.5D4.8C2484.8h7.1D-23D
M60-G Bulldog-H 128106813.25C**10.9242.45%C1.887%B+40.8D-8.5C+1322.6h4.8C*11.2C**
C85 Canister 105105426.25B++23.9232.27%D-9.524%D--116.7B**N/A4530.9h5.1B++15.8B+
Mag-Cutter 10510515,0190.007C-2.3220.044%DN/A0.2DN/A1664.3h1.7B*8.6C++
Fatestealer 1001001300.769M1.5633%C14%D-28.6C++N/A593.5h2.3C++7C+
M60-G Bulldog 9889118.091B**5.7628.916%D4.494%B**28.7C+2.9D2173.1h5.7B++19.6B+
M96 Mjolnir-H 16286194.526C*2.2057.847%B**N/A35.8D31.7C++3882.4h64F110.6D
NS-10 Burster 14783641.297B+1.0333.413%B+3.614%D6.7B+5.2B**15812.3h125.7B++376.2B++
MGR-L1 Promise 8080322.5B**0.1723.01%C+18.75%D-61.5B++N/A3091.3h11.2B*48.7B+
NS-10 Burster 13879591.339B+0.9933.734%B+3.797%C--6.6B+4.9B*13312h132.1B++391.5B++
NS-44L Blackhand 7979253.16A+0.8345.672%B+43.038%C++39.5B*N/A1142h3.1B*6.9B++
NS-AM7 Archer 100761350.563C++1.7762.767%B+21.053%B+5.9C1.9C--4112.9h18.6C*29.6B
Tomcat A2AM Pods 16675203.75C+1.4281.342%BN/A25D30.3C5343h8.9C+10.9C+
Rocklet Rifle 13575521.442A+0.8936.115%F-2.667%M++25C+20C2493h20.9A58B+
NSX Masamune 11173671.09B1.2463.809%B++2.74%B++40.6B+21.1B++2711.8h8.8B+13.7B++
M60-G Bulldog 7871514.2A*11.8727.496%D-4.225%B*50.7B+5C-3461.4h5.4B++19.5C**
M20 Basilisk 10270135.385A3.0628.299%D--5.714%C+17.5C8C+1994h77.3B+273.1C++
Hunter QCX 6060960.625C+1.7091.426%M++13.333%D-10.5CN/A1175.7h46.4T*50.7D-
Skyguard 11458252.32C+0.0125.762%D3.448%B**8.7D-8.4C2246.7h163.7D--635.4D--
M60-A Bulldog 585395.889C3.5635.168%D*1.887%C20.4D1.9D1742.6h5.5B15.8C
MANA Anti-Vehicle Turret 10250610.82C1.5129.469%F*4%B500D*520F--531690.1h11.4B*38.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon232,5021.5h
Anti-Vehicle MANA Turret84540.7h
Nano-Armor Kit476563,22538.2h
Nanite Revive Grenade01,7650.5h
Medical Applicator659242,95018.2h
Spitfire Auto-Turret102850.4h
Medical Kit5674,9546.6h
NS Patriot Flare Gun0570.2h
Motion Spotter4710,6504.2h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device483,0225.2h
Shield Recharging Field174290.2h
Ammunition Package995,1012.7h
Anti-Infantry MANA Turret531,1841.7h
Snowman Soldier3890.1h
MGR-S1 Gladius05490.1h
Hardlight Barrier131390.9h

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