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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 148

KDR: 2.33

Score: 50.3m

Last Seen: Aug 20th, 2017 7:58 PM
- OFFLINE - 17.8 hour(s)

Rank 148 (110) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 111): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,277,271 MLG Score: 1021
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.516%18.211%4834090846,8012.304110.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.37%1.136B**-0.283C-0.485DHEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.507B+9.90.303C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.18%1.192%92749447,80211826556.59511189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.636%0.232C++-0.47D1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.867B*8.30.839B++12.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.428%1.82%24079413,79119579921.93616382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.154%-0.506D-0.763D-1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.509B+6.80.464B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.614%4.578%355159335,308154814633.42894363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.366%-0.559D0.12C+0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.605B+13.10.639B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.014%75.424%35549444,659223772.08177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.818%0.84B*0.565B+-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.515B+1.90.391B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%9.666%35549444,7281595262.96241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.079%0.411B-0.897D--1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.518B+2.90.394B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
50.3m222.2%494 (29.6k)384 (23k)2.3284395,21240,8912.49586148 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948531522.704%14.879%33803:1248

12% Combat Medic26% Engineer19% Heavy Assault18% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 20th, 2017 5:38 PM (2d) (PST)Aug 20th, 2017 3:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6461834630.7270.3120.1081.7160.0451021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,75411,00027,75444196103323,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2182.5h/90.9d 6,846 14,167 26,811 224.7k 3,038 7,284 5,911 84.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,465
Deaths:1,204
KDR:2.047
Accuracy:27.176% B+
HSR:16.024% D--
NC6A GODSAW
B+
Kills:1,591
Deaths:495
KDR:3.214
Accuracy:29.397% B+
HSR:22.942% C
EM6
C++
Kills:1,419
Deaths:809
KDR:1.754
Accuracy:21.702% C++
HSR:15.574% D*
NS-15M1
C+
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C+
HSR:13.520% D*
NC05 Jackhammer
C*
Kills:1,205
Deaths:622
KDR:1.937
Accuracy:45.164% C*
HSR:9.046% D*
GD-22S
A++
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A++
HSR:20.017% C
EM1
B++
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B++
HSR:13.201% D*
NSX Naginata
B+
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% B+
HSR:29.275% C**
NC6 Gauss SAW
B++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B++
HSR:17.113% D-
NS-15M2
A++
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A++
HSR:25.411% C*
Kills:13,809
Deaths (as Heavy Assault):6,561
Deaths (to Heavy Assaults):11,062
KDR:2.10471
Kill Difference:7,248
Playtime:407.213 hours
Usage:19%
Score:9.615m
Score/min:394
Accuracy (listed only):27.977%
HSR (listed only):18.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:5,095
Deaths:3,055
KDR:1.668
Accuracy:27.835% B*
HSR:17.645% C+
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D-
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D*
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AC-X11
C*
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C*
HSR:13.692% D**
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NSX Tanto
C*
Kills:787
Deaths:389
KDR:2.023
Accuracy:27.745% C*
HSR:24.651% C+
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NSX Tengu
C+
Kills:146
Deaths:81
KDR:1.802
Accuracy:37.071% C+
HSR:15.069% D
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
Kills:24,095
Deaths (as Light Assault):15,165
Deaths (to Light Assaults):9,173
KDR:1.58886
Kill Difference:8,930
Playtime:474.501 hours
Usage:22%
Score:10.766m
Score/min:378
Accuracy (listed only):34.487%
HSR (listed only):14.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:5,095
Deaths:3,055
KDR:1.668
Accuracy:27.835% B*
HSR:17.645% C+
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D-
Razor GD-23
C++
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C++
HSR:14.200% D*
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
Warden
B**
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B**
HSR:20.743% C--
AC-X11
C*
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C*
HSR:13.692% D**
NSX Tanto
C*
Kills:787
Deaths:389
KDR:2.023
Accuracy:27.745% C*
HSR:24.651% C+
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
Kills:19,314
Deaths (as Engineer):11,503
Deaths (to Engineers):7,983
KDR:1.67904
Kill Difference:7,811
Playtime:569.492 hours
Usage:26%
Score:13.822m
Score/min:405
Accuracy (listed only):36.893%
HSR (listed only):15.143%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B++
HSR:7.206% D*
NS-11A
C
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C
HSR:12.936% D--
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D-
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C
HSR:14.212% C++
Reaper DMR
B**
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B**
HSR:18.362% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GR-22
B++
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B++
HSR:13.040% D
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A+
HSR:19.603% C+
Carnage AR
C++
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C++
HSR:15.285% D
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NSX Yumi
C++
Kills:616
Deaths:391
KDR:1.575
Accuracy:27.278% C++
HSR:17.857% D
NS-11P
A++
Kills:499
Deaths:215
KDR:2.321
Accuracy:31.154% A++
HSR:15.832% C
NSX Tengu
C+
Kills:146
Deaths:81
KDR:1.802
Accuracy:37.071% C+
HSR:15.069% D
Gauss Prime
A
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% A
HSR:18.116% D
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B+
NC9 A-Tross
A*
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A*
HSR:15.493% D*
Kills:19,073
Deaths (as Combat Medic):11,684
Deaths (to Combat Medics):3,796
KDR:1.6324
Kill Difference:7,389
Playtime:263.656 hours
Usage:12%
Score:6.763m
Score/min:427
Accuracy (listed only):35.123%
HSR (listed only):14.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B+
HSR:79.766% B+
AF-18 Stalker
C++
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C++
HSR:15.735% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% D
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
AF-6 Shadow
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C++
HSR:29.138% B+
SAS-R
B
Kills:1,159
Deaths:229
KDR:5.061
Accuracy:38.983% C+
HSR:69.715% B
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C+
HSR:27.312% C+
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C++
NSX Tomoe
C++
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C++
HSR:30.450% C--
NS-357 Underboss
C++
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C++
HSR:17.907% C+
NS-44 Commissioner
B+
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B+
HSR:21.633% C++
EM4 Longshot
B
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B
HSR:78.291% C++
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C++
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-61 Emissary
C++
Kills:349
Deaths:131
KDR:2.664
Accuracy:29.136% C++
HSR:16.905% C++
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
NSX Tengu
C+
Kills:146
Deaths:81
KDR:1.802
Accuracy:37.071% C+
HSR:15.069% D
Kills:19,173
Deaths (as Infiltrator):9,746
Deaths (to Infiltrators):5,520
KDR:1.96727
Kill Difference:9,427
Playtime:386.492 hours
Usage:18%
Score:7.005m
Score/min:302
Accuracy (listed only):32.618%
HSR (listed only):30.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D*
NCM1 Scattercannon
B
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% B
HSR:11.765% D
NCM2 Falcon
B+
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B+
NCM2 Falcon
B+
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.670% D
HSR:6.494% B+
AF-41 Hacksaw
A
Kills:205
Deaths:50
KDR:4.100
Accuracy:45.289% A
HSR:14.634% C+
AF-41 Hacksaw
B**
Kills:201
Deaths:50
KDR:4.020
Accuracy:41.948% B**
HSR:10.945% D-
NCM3 Raven
B+
Kills:149
Deaths:99
KDR:1.505
Accuracy:42.491% B+
HSR:0.671% D**
NCM3 Raven
B++
Kills:137
Deaths:99
KDR:1.384
Accuracy:44.270% B++
HSR:1.460% D--
NS-10 Burster
B++
Kills:81
Deaths:61
KDR:1.328
Accuracy:33.673% B++
HSR:3.704% D
NS-10 Burster
B++
Kills:68
Deaths:56
KDR:1.214
Accuracy:34.039% B++
HSR:4.412% C-
Kills:2,947
Deaths (as MAX Suit):678
Deaths (to MAX Suits):2,791
KDR:4.34661
Kill Difference:2,269
Playtime:71.042 hours
Usage:3%
Score:2.308m
Score/min:541
Accuracy (listed only):38.766%
HSR (listed only):7.090%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:4,100
V. Kills:175 N/A
Deaths:684
KDR:5.994
Accuracy:58.361% B
KPH:76 B**
VKPH:3.200 C--
Breaker Rocket Pods
M*
Kills:3,448
V. Kills:97 N/A
Deaths:163
KDR:21.153
Accuracy:63.896% A++
KPH:319.300 M*
VKPH:9 D
Vortek Rotary
C--
Kills:128
V. Kills:126 101%
Deaths:195
KDR:0.656
Accuracy:28.677% C
KPH:7.100 C--
VKPH:7 C--
M20 Mustang
C
Kills:126
V. Kills:148 85%
Deaths:225
KDR:0.560
Accuracy:27.307% D
KPH:7.200 C-
VKPH:8.500 C
Tomcat A2AM Pods
C-
Kills:73
V. Kills:90 80%
Deaths:19
KDR:3.842
Accuracy:81.171% B++
KPH:25.900 C--
VKPH:31.900 C-
Kills:7,875 (4,354 + 0)
Deaths:1,286
KDR:6.124
VKDR:0.495
Vehicle Kills:636
Kill Difference:6,589
Playtime:103.034 hours
Usage:5%
Score:2.029m
Score/min:328
Piloting Accuracy:27.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:859
V. Kills:266 322%
Deaths:140
KDR:6.136
Accuracy:28.757% B
KPH:43.400 B**
VKPH:13.400 C--
L105 Zepher
B++
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B++
VKPH:6.100 C
C150 Dalton
C+
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C+
KPH:22.100 C
VKPH:16.500 C--
Kills:1,509 (0 + 1,509)
Deaths:214
KDR:7.051
VKDR:1.995
Vehicle Kills:427
Kill Difference:1,295
Playtime:33.643 hours
Usage:2%
Score:0.631m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,432
V. Kills:94 N/A
Deaths:100
KDR:14.320
Accuracy:47.883% C+
KPH:80.800 A
VKPH:5.300 C-
C75 Viper
B**
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 B**
VKPH:6.800 C++
L100 Python HEAT
M+
Kills:490
V. Kills:113 430%
Deaths:38
KDR:12.895
Accuracy:60.947% A
KPH:68 M+
VKPH:15.700 A+
L100 Python AP
A*
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B*
VKPH:29.700 A*
Skyguard
C+
Kills:56
V. Kills:54 102%
Deaths:24
KDR:2.333
Accuracy:26.453% C-
KPH:8.700 C
VKPH:8.400 C+
Kills:3,251 (3,251 + 0)
Deaths:330
KDR:9.852
VKDR:1.691
Vehicle Kills:558
Kill Difference:2,921
Playtime:57.788 hours
Usage:3%
Score:1.075m
Score/min:310
Driving Accuracy:26.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:469
V. Kills:334 140%
Deaths:70
KDR:6.700
Accuracy:38.532% C
KPH:27.200 B++
VKPH:19.400 B
E540 Halberd
A
Kills:445
V. Kills:217 204%
Deaths:44
KDR:10.114
Accuracy:45.201% C++
KPH:38.600 A
VKPH:18.800 B+
Titan-150 AP
A+
Kills:426
V. Kills:387 110%
Deaths:94
KDR:4.532
Accuracy:49.893% C++
KPH:24 B++
VKPH:21.800 A+
Titan-150 HEAT
C+
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D
KPH:19.700 C+
VKPH:8.100 C+
C85 Canister
B*
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.100 B*
VKPH:0 F-
Kills:1,559 (540 + 1,019)
Deaths:247
KDR:6.312
VKDR:3.988
Vehicle Kills:985
Kill Difference:1,312
Playtime:53.274 hours
Usage:2%
Score:1.440m
Score/min:450
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:887
V. Kills:30 N/A
Deaths:58
KDR:15.293
Accuracy:45.817% C**
KPH:214.600 A++
VKPH:7.300 C+
E540 Halberd-H
B*
Kills:276
V. Kills:124 221%
Deaths:19
KDR:14.526
Accuracy:52.712% C
KPH:47.500 B*
VKPH:21.300 C++
M60-G Bulldog-H
C**
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C+
KPH:41 D
VKPH:8.500 C**
M96 Mjolnir-H
B**
Kills:60
V. Kills:62 95%
Deaths:16
KDR:3.750
Accuracy:59.956% B**
KPH:30.800 C
VKPH:31.900 C
Kills:1,329 (0 + 1,329)
Deaths:101
KDR:13.158
VKDR:2.356
Vehicle Kills:238
Kill Difference:1,228
Playtime:14.481 hours
Usage:1%
Score:0.336m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:59.956%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:485
V. Kills:77 N/A
Deaths:34
KDR:14.265
Accuracy:32.213% C
KPH:72.100 B++
VKPH:11.400 C++
M40 Fury
B**
Kills:478
V. Kills:84 N/A
Deaths:36
KDR:13.278
Accuracy:37.167% C*
KPH:74 B**
VKPH:13 B++
M12 Kobalt
C++
Kills:281
V. Kills:9 N/A
Deaths:13
KDR:21.615
Accuracy:15.919% C
KPH:66.400 C++
VKPH:2.100 C+
M12 Kobalt
C
Kills:118
V. Kills:2 N/A
Deaths:12
KDR:9.833
Accuracy:15.978% C
KPH:60.900 C
VKPH:1 D--
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:29.089% C--
KPH:29.200 C+
VKPH:3 D
M20 Basilisk
D*
Kills:66
V. Kills:26 244%
Deaths:18
KDR:3.667
Accuracy:6.406% T*
KPH:6.300 D*
VKPH:2.500 D**
M60-G Bulldog
B+
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D--
KPH:46 B+
VKPH:3.700 D
Kills:1,577 (0 + 1,577)
Deaths:129
KDR:12.225
VKDR:1.643
Vehicle Kills:212
Kill Difference:1,448
Playtime:34.135 hours
Usage:2%
Score:0.614m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:25.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:101
V. Kills:16 N/A
Deaths:125
KDR:0.808
Accuracy:54.274% B*
KPH:31.300 B+
VKPH:5 C++
S12 Renegade
C
Kills:66
V. Kills: N/A
Deaths:55
KDR:1.200
Accuracy:31.338% D*
KPH:43.900 C
VKPH:0 D**
Kills:167 (167 + 0)
Deaths:180
KDR:0.928
VKDR:0.089
Vehicle Kills:16
Kill Difference:13
Playtime:4.729 hours
Usage:0%
Score:0.049m
Score/min:172
Driving Accuracy:31.338%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1345,0953,0551.668B*0.6627.835%B*17.645%C+34.6B+N/A107147.4h11.5B*41.3B++
M30 Mustang AH 4,2754,1006845.994C++3.6758.361%B1.293%C76.1B**3.2C--25553.9h3.9B*6.6B*
Breaker Rocket Pods 3,5453,44816321.153A++18.8263.896%A++N/A319.3M*9D105410.8h5.9A+9.2B**
LA1 Anchor 2,4752,4651,2042.047C+0.2827.176%B+16.024%D--56.3B+N/A22943.8h9B+33.2B+
C-4 2,3071,8468122.273B++0.0628.514%B*N/A147.7A**36.9B+142012.5h1B**3.7B**
Sticky Grenade 1,8241,81611816N/A1,813.6772.246%A*N/A2594.3M++11.4B**100130.7h1B**1.4B**
NC6A GODSAW 1,6071,5914953.214B+0.8929.397%B+22.942%C73B+N/A24021.8h8C**27.3B+
Bouncing Betty 1,5491,5443983.879C+1.5551.605%B*N/A197.9A+N/A5557.8h1.4A+2.7A
L100 Python HESH 1,5261,43210014.32B+11.9947.883%C+2.025%C80.9A5.3C-36017.7h2.4B*5B++
EM6 1,4211,4198091.754C*0.5721.702%C++15.574%D*43.3C*N/A20732.8h10.1B+46.7B
Frag Grenade 1,3881,38611386N/A1,383.6758.209%A++N/A815.3A1.2D*34771.7h2.7B**4.6B**
NS-15M1 1,3301,3241,0991.205C+1.1220.917%C+13.52%D*27.4CN/A9048.4h13.7C+65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3722.195%C9.913%D--23.1C+N/A9054.7h14B+62.9C*
GD-66 Claw 1,2381,2357671.61B0.7266.702%B++7.206%D*58.5B*N/A20121.1h2.1B++3.1B++
NC05 Jackhammer 1,2081,2056221.937B+0.3945.164%C*9.046%D*57.7B*N/A24020.9h3.9B*8.7B+
AF-8 RailJack 1,1971,1962504.784B**2.4640.684%B+79.766%B+47.1A++N/A20025.4h1.8B*4.4B++
MANA Anti-Personnel Turret 1,1881,1832564.621N/A2.2925.364%UN/A11830U50U19726700.1h14.7T*58.1T*
AF-4A Bandit 1,1831,1755632.087B++0.2429.201%B**24.426%B+49.2B++N/A14623.9h9.6B+32.8B++
NS-11A 1,1831,1751,1641.009C+1.3221.893%C12.936%D--19.2C--N/A6961.3h14.2C+65C+
GD-22S 1,1841,1743473.383B**1.0531.762%A++20.017%C68.7A+N/A25417.1h8.9B*28B*
AF-57 Piston 1,1811,1726181.896B++0.4335.716%C12.201%C47.1B++N/A14924.9h3.6B*10.2B+
AF-18 Stalker 1,1671,1636491.792B+0.5427.915%C++15.735%D40B+N/A11629.1h11.7B+41.8B
Mauler S6 1,1691,1628071.44B++0.8942.804%B10.757%D-40.5B++N/A14928.7h4.1B+9.7B+
Razor GD-23 1,1771,1629001.291B+1.0424.349%C++14.2%D*21.7C+N/A11853.6h10.7B++43.9B+
MKV Suppressed 1,1671,1618841.313C**1.0224.841%C+11.972%D--31.9C+N/A16036.4h12.4B+49.8C**
NS Baron G5 1,1701,1615991.938B**0.3938.761%C14.212%C++44.5B++N/A11026.1h3.9B+10.2C+
Reaper DMR 1,1691,1604832.402B+0.0730.275%B**18.362%D57.4AN/A21720.2h8.2B*27B*
NS-7 PDW 1,1661,1607241.602B*0.7326.662%B+13.793%D39.5B*N/A20029.4h11.6B*43.5B++
AF-4 Cyclone 1,1721,1604562.544B**0.2230.001%B**13.276%D66.3A++N/A24417.5h8.9B*29.5B++
AF-6 Shadow 1,1621,1603293.526A1.2035.061%C++29.138%B+50B+N/A10523.2h4.8B++13.6B+
LA39 Bruiser 1,1651,1596231.86B++0.4773.228%B**8.628%D--54.9B*N/A13621.1h1.9B**2.6B*
EM1 1,1731,1595362.162B**0.1724.585%B++13.201%D*54.9B*N/A28221.1h11B*44.7B+
SAS-R 1,1611,1592295.061B*2.7338.983%C+69.715%B53.2B++N/A18721.8h2B+5.2B+
GR-22 1,1751,1585911.959B+0.3726.897%B++13.04%D43.4B*N/A20526.7h11.5B*42.6B++
NSX Naginata 1,1701,1585422.137B+0.1924.123%B+29.275%C**48.9BN/A12023.7h10.3B+42.8B+
NC1 Gauss Rifle 1,1641,1585851.979B*0.3529.176%A+19.603%C+47.3A++N/A23624.5h9.6B**32.7B**
GD-7F 1,1611,1588541.356B0.9723.02%C+11.14%D**31.4C**N/A15936.9h11.5B++49.8B+
Carnage AR 1,1651,1586351.824B+0.5024.276%C++15.285%D37.5B+N/A16330.9h12B+49.5B+
Impetus 1,1681,1575022.305B0.0233.091%C+27.312%C+36.5C+N/A8131.7h4.3B+12.8C**
AF-19 Mercenary 1,1711,1578731.325B+1.0024.193%B+15.385%D-26.2B+N/A14844.1h10.2B*42.1B++
NC6 Gauss SAW 1,1611,1576051.912B++0.4223.286%B++17.113%D-49B**N/A34023.6h8.8B+37.7B+
Warden 1,1641,1573962.922M0.5932.396%B**20.743%C--54.8A**N/A13121.1h6.4B**19.7B**
NS-15M2 1,1671,1573023.831A1.5031.662%A++25.411%C*76.6A+N/A23715.1h10.6B++33.5B*
NC14 Bolt Driver 1,1581,1572324.987A++2.6642.695%B**73.812%C++46.1A++N/A14925.1h2B**4.6B**
NSX Tomoe 1,1631,1565352.161B+0.1730.195%C++30.45%C--37.2C+N/A8831.1h13.6C*45.2C**
NS-357 Underboss 1,1611,1561,0031.153C**1.1835.484%C++17.907%C+46.6B+N/A14724.8h4.1C**11.7C*
AC-X11 1,1561,1547081.63B++0.7025.549%C*13.692%D**31.4BN/A15136.7h8.6B++33.8B+
NS-44 Commissioner 1,1591,1519671.19C**1.1440.643%B+21.633%C++57B**N/A17120.2h3.5B+8.6B+
EM4 Longshot 1,1501,1472165.31B++2.9842.015%B78.291%C++43.6B*N/A14526.3h1.8B*4.2B++
NS-30 Vandal 1,1231,1213762.981B*0.6536.131%B+25.691%C++50B+N/A12122.4h4.9B++13.4B++
C75 Viper 1,2491,1051139.779B*7.4536.325%C+1.267%C51.9B**6.8C++22921.3h6.9B**18.9B**
Tempest 1,0621,0505991.753C*0.5827.986%B+18.476%C+38.3CN/A10127.4h9B+32.3B+
NS Decimator 1,2458986621.356B+0.9761.731%C*2.45%C39.7B*15.4C++36922.6h4.1B++6.6B*
C85 Canister-H 9178875815.293C++12.9645.817%C**11.274%C-216.3A++7.3C+7224.1h4.6B+9.9B+
AP30 Shredder 1,1258591406.136C*3.8128.757%B1.397%D43.4B**13.4C--28219.8h41.5B++144.5B*
NSX Tanto 7967873892.023B++0.3127.745%C*24.651%C+27.7CN/A6228.4h12.5B45.2B+
AF-34 Mattock 7587552702.796C+0.4737.616%B+10.199%D*38.3C+N/A18719.7h6.5C-17.3C*
C-4 ARX 8437472043.662B**1.3330.45%A+N/A191.5A*24.6D6833.9h1B++3.2B**
Anti-Vehicle Grenade 7487011701N/A698.6768.364%A++N/A1001.4M67.1C53430.7h2.5A+3.7A
NCM1 Scattercannon 7026972832.463B0.1340.675%B11.765%D34.2B**N/A18720.4h7.8C++19.2B
NSX Yumi 6276163911.575C++0.7527.278%C++17.857%D27C-N/A5922.8h12C+44.1C*
NS-11P 5014992152.321B**0.0131.154%A++15.832%C57.4A++N/A2258.7h10.8B**34.7B**
L100 Python HEAT 6034903812.895A10.5760.947%A2.041%D-68.1M+15.7A+3047.2h4.1B*6.7B**
L105 Zepher 5284883713.189C**10.8644.269%C*1.025%C**75.1B*6.2C+3006.5h4.1B**9.4B*
M40 Fury 5624853414.265B**11.9432.213%C1.031%D-72.4B++11.5C++5016.7h9B++27.9B+
M40 Fury 5624783613.278B*10.9537.167%C*1.464%C73.5B**12.9B++5246.5h10.9B+29.4B+
Enforcer ML85 803469706.7B+4.3738.532%C2.772%B27.3B++19.4B36817.2h10.8B+27.9B+
19A Fortuna 4744672941.588C**0.7427.748%B14.561%D--35.1C+N/A11413.3h9.9C++35.7C**
E540 Halberd 6624454410.114B+7.7945.201%C++2.472%D38.7A18.9B+43611.5h5.2B++11.5B++
Titan-150 AP 813426944.532C+2.2049.893%C++1.878%D*23.9B++21.7A+55717.8h4.9C*9.9B+
NCM2 Falcon 5324231972.147B**0.1832.985%D6.619%B+21.4B**5.5B13719.8h6.2B**18.8B++
NS-61 Emissary 3503491312.664M0.3429.136%C++16.905%C++77.6MN/A1934.5h14C++48.1C++
M12 Kobalt 2902811321.615B**19.2915.919%C18.505%C++66.9C++2.1C+2374.2h14.9B*93.8B+
Tank Mine 4272801082.593C*0.2655.527%A++N/A155.6A+81.7B+22651.8h2.3C4.2A
E540 Halberd-H 4002761914.526A+12.2052.712%CN/A47.6B*21.4C++2765.8h6.1B+11.6B
Carver 26526512,5190.021C-2.3123.833%C+19.245%B+0.5DN/A1560.8h1.3B+5.3B
NCM2 Falcon 3012311911.209B1.1234.67%D6.494%B+11.9C++3.6D7919.4h11.7B+33.8C**
Heartstring 2322292121.08C++1.2532.787%C-22.707%C-24.6C**N/A629.3h2.7C*8.3B
AF-41 Hacksaw 205205504.1B+1.7745.289%A14.634%C+51.3A++N/A2534h7.2C+15.8B*
AF-41 Hacksaw 202201504.02B+1.6941.948%B**10.945%D-50.3A+N/A2464h6.8C+16.1B+
L100 Python AP 321168553.055C+0.7358.015%B+2.976%D32.9B*30A*5905.1h7C++12B+
NC4 Mag-Shot 1641632690.606C+1.7218.956%D*16.564%C23C+N/A1457.1h8.1C++42.5C+
C150 Dalton 283162374.378C+2.0537.522%C+1.852%A+22.2C16.6C--4067.3h5.2C+13.9C++
Spear Anti-Vehicle Phalanx Turret 183151916.778A++14.4545.134%B+7.285%A83.9M17.8C6721.8h4.2B*9.4B**
NCM3 Raven 278149991.505B++0.8242.491%B+N/A13.7B*11.8A*29310.9h24B56.5B+
NSX Tengu 146146811.802B+0.5337.071%C+15.069%D37.4C+N/A843.9h13.2C++35.5C++
M60-A Bulldog 155140915.556C+13.2342.5%CN/A28.6C+3.1C+1394.9h5.5B12.9C**
Gauss Prime 138138492.816B**0.4931.084%A18.116%D72.6A+N/A2541.9h9.2B*29.5B**
NCM3 Raven 265137991.384B++0.9444.27%B++1.46%D--12.5B*11.6A*28611h27.2C*61.5B+
Vortek Rotary 2541281950.656C1.6728.677%C2.344%C+7.1C--7C--23218h100.6C+351C+
M20 Mustang 2741262250.56C1.7727.307%D2.381%C+7.2C-8.5C16617.5h123.2C**451.2C*
M12 Kobalt 120118129.833C7.5015.978%C11.864%D**62.1C+1.1D-2551.9h18.4C++115C++
Titan-150 HEAT 161114353.257C+0.9339.028%DN/A19.7C+8.1C+3955.8h4.6C**11.9C+
NS Baron G5AE 113113571.982B+0.3554.143%B++17.699%B+70.6B**N/A3341.6h4.2C++7.8C+
M60-A Bulldog 128106283.786C1.4631.362%CN/A22.1D4.6C2464.8h7.3D--23.1D
M60-G Bulldog-H 128106813.25C++10.9242.45%C+1.887%C*40.8D8.5C**1322.6h4.8C*11.2B
Mag-Cutter 10510515,0190.007C-2.3220.088%DN/A0.2CN/A1662.3h1.7B++8.6C**
C85 Canister 105105426.25B+23.9232.27%D9.524%D*116.7B*N/A4500.9h5.1B**15.8B+
Hawk GD-68 1801031550.665C++1.6660.826%C3.884%B12.1C9.1C+2838.5h7B+11.5B+
M40 Fury-F 1171011250.808C1.5254.274%B*N/A31.6B+5C++1953.2h10.2C++18.9B+
M60-G Bulldog 9687117.909B**5.5829.089%C--4.598%B*29C+3D2213h5.5B++19B+
NS-10 Burster 14481611.328B*1.0033.673%B++3.704%D6.9A5.4A16311.7h121.9B**362.1B**
The Slasher 80802460.325S2.0034.694%C+N/A6B++N/A1413.3h1.5B**4.3B+
Tomcat A2AM Pods 16373193.842C+1.5181.171%B++N/A26.1C--32.1C5702.8h8.7C+10.8C++
NSX Masamune 10871651.092C**1.2465.726%B**2.817%C**41.8B+21.8B++2731.7h8.9B13.5B+
NC9 A-Tross 7171421.69B+0.6435.431%A*15.493%D*27.3CN/A1812.6h9.2B+26B**
NS-10 Burster 12168561.214B+1.1134.039%B++4.412%C-6B*4.6B++13411.4h145.3B++427B++
M20 Basilisk 9266183.667B*1.346.406%T*N/A6.3D*2.5D**8110.4h97.2C+1516.5T*
S12 Renegade 6666551.2C1.1331.338%D*4.545%C+44CN/A1241.5h2.7B++8.6C+
M60-G Bulldog 6762512.4A++10.0725.117%D--4.839%B**47.7B+3.8D3451.3h5.2B++20.7C++
Shrike 8460531.132B*1.2061.78%B+1.667%D-31.6B++12.6C*12401.9h5.9C**9.6B+
M96 Mjolnir-H 12260163.75B++1.4259.956%B**N/A31.6C32.6C3451.9h76.7D-128C
Hunter QCX 6060940.638C+1.6993.037%M**13.333%D*11.3C+N/A1225.3h46.3T*49.8D--
Skyguard 11056242.333C*0.0026.453%C-3.571%B++8.8C8.4C+2236.4h159.1C++601.5C+
M60-A Bulldog 585395.889C3.5634.921%D*1.887%C23C-2.2D1962.3h5.4B15.5C
MANA Anti-Vehicle Turret 10250610.82D1.5129.469%F-4%D500C--520C-524610.1h11.4C-38.8F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit425497,81732.9h
Motion Spotter449,3463.8h
NS Patriot Flare Gun0500.1h
Anti-Vehicle MANA Turret84540.7h
Spawn Beacon162,2561.2h
Medical Applicator553209,07215.1h
Medical Kit4644,0465.2h
Nanite Revive Grenade01,5280.4h
Spitfire Auto-Turret92510.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device141,1851.6h
Anti-Infantry MANA Turret481,0671.6h
Ammunition Package894,3802.5h
Shield Recharging Field164100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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