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Commando Dreadnaught DlaCiebiePan[K4NT] DlaCiebiePan
NC BR 36

KDR: 2.33

Score: 57.4m

Last Seen: Oct 13th, 2019 7:54 PM
- OFFLINE - 573.4 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Cobalt
Level Progress (to 37): 36%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade Bouncing Betty NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,296,036 MLG Score: 1036
Fun Score: N/A
Cheeseburgers Flipped: 632TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.636%18.724%49946118653,6642.224140.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.53%1.055B**-0.34C--1.176D*HEAD + (~5.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.488B+10.10.29C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.523%1.015%1082412289,85213237787.446711265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.401%0.447B-0.522D1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.881B*80.849B*11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.017%1.647%253712254,493223611762.00939382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%-0.487D-0.57D1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.53B+6.50.478B+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.785%5.081%2911712156,180176616153.49943382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%-1.148D*0.143C++0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.456B+15.60.613B+49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.665%75.885%291512275,055278991.81183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.913%0.857B*0.572B+-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.522B+1.90.395B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.153%9.747%291412284,7911926282.48625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.988%0.376C**-0.975D--1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.518B+2.90.398B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.4m226.9%476 (28.6k)369 (22.1k)2.32782111,91948,0792.5027636 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232631823.117%14.947%34603:1457

12% Combat Medic24% Engineer19% Heavy Assault18% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 29th, 2019 7:02 PMOct 19th, 2019 8:32 PM (102d) (PST)Oct 13th, 2019 4:07 PM (108d) (PST)Oct 13th, 2019 3:54 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6281824460.7190.3090.1071.7330.0451036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,65810,94026,71843196104322,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2593.6h/108.1d 8,411 16,728 32,661 269.7k 3,625 8,623 6,946 97.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:3,501
Deaths:1,789
KDR:1.957
Accuracy:26.626% C**
HSR:17.424% D*
NC6A GODSAW
C+
Kills:1,697
Deaths:557
KDR:3.047
Accuracy:29.009% C+
HSR:22.805% D
EM6
C+
Kills:1,548
Deaths:886
KDR:1.747
Accuracy:21.766% C+
HSR:16.925% D--
NS-15M1
C
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C
HSR:13.520% D*
GD-22S
A+
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:31.744% A+
HSR:19.932% D
NS-15M AE
C++
Kills:1,169
Deaths:435
KDR:2.687
Accuracy:26.076% C++
HSR:25.663% C+
EM1
B+
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B+
HSR:13.201% D**
NSX Naginata
B
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% B
HSR:29.275% C*
NS-15M2
A
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A
HSR:25.411% C+
NC6 Gauss SAW
B+
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B+
HSR:17.113% D--
MGR-L1 Promise
C+
Kills:80
Deaths:32
KDR:2.500
Accuracy:23.010% C+
HSR:18.750% D-
Kills:15,129
Deaths (as Heavy Assault):7,132
Deaths (to Heavy Assaults):12,955
KDR:2.12128
Kill Difference:7,997
Playtime:490.196 hours
Usage:19%
Score:10.838m
Score/min:368
Accuracy (listed only):25.709%
HSR (listed only):20.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:5,568
Deaths:3,315
KDR:1.680
Accuracy:27.722% B++
HSR:17.744% C
GD-66 Claw
B+
Kills:1,274
Deaths:813
KDR:1.567
Accuracy:66.318% B+
HSR:7.535% D*
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D*
AF-57 Piston
C-
Kills:1,196
Deaths:640
KDR:1.869
Accuracy:35.998% C-
HSR:12.207% C--
AF-4 Cyclone
B*
Kills:1,184
Deaths:479
KDR:2.472
Accuracy:29.892% B*
HSR:13.260% D-
AF-4A Bandit
B*
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B*
HSR:24.426% C*
MKV-P Suppressed
C++
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:27.994% C++
HSR:20.990% C-
NS Baron G5AE
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:47.065% C+
HSR:11.870% D
NSX Tanto
B+
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% B+
HSR:24.957% C+
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D*
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D--
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
GD-7F
C
Kills:1,160
Deaths:855
KDR:1.357
Accuracy:23.034% C
HSR:11.121% F
NS-7 PDW
B
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
AC-X11
C++
Kills:1,157
Deaths:708
KDR:1.634
Accuracy:25.536% C++
HSR:13.656% D**
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D--
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C-
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
Kills:28,294
Deaths (as Light Assault):17,655
Deaths (to Light Assaults):10,455
KDR:1.60261
Kill Difference:10,639
Playtime:586.498 hours
Usage:23%
Score:12.628m
Score/min:359
Accuracy (listed only):34.004%
HSR (listed only):14.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:5,568
Deaths:3,315
KDR:1.680
Accuracy:27.722% B++
HSR:17.744% C
GD-66 Claw
B+
Kills:1,274
Deaths:813
KDR:1.567
Accuracy:66.318% B+
HSR:7.535% D*
AF-57 Piston
C-
Kills:1,196
Deaths:640
KDR:1.869
Accuracy:35.998% C-
HSR:12.207% C--
AF-4A Bandit
B*
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B*
HSR:24.426% C*
NS Baron G5AE
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:47.065% C+
HSR:11.870% D
NSX Tanto
B+
Kills:1,170
Deaths:524
KDR:2.233
Accuracy:28.484% B+
HSR:24.957% C+
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D*
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D--
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
GD-7F
C
Kills:1,160
Deaths:855
KDR:1.357
Accuracy:23.034% C
HSR:11.121% F
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
AC-X11
C++
Kills:1,157
Deaths:708
KDR:1.634
Accuracy:25.536% C++
HSR:13.656% D**
Warden
B*
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B*
HSR:20.743% D
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D--
19A Fortuna
C**
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C**
HSR:14.561% D*
Kills:21,296
Deaths (as Engineer):12,619
Deaths (to Engineers):8,962
KDR:1.68761
Kill Difference:8,677
Playtime:632.329 hours
Usage:24%
Score:15.380m
Score/min:405
Accuracy (listed only):36.456%
HSR (listed only):14.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B+
Kills:1,274
Deaths:813
KDR:1.567
Accuracy:66.318% B+
HSR:7.535% D*
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D*
NS-11P
A
Kills:1,261
Deaths:581
KDR:2.170
Accuracy:29.301% A
HSR:17.843% C
AF-57 Piston
C-
Kills:1,196
Deaths:640
KDR:1.869
Accuracy:35.998% C-
HSR:12.207% C--
AF-4 Cyclone
B*
Kills:1,184
Deaths:479
KDR:2.472
Accuracy:29.892% B*
HSR:13.260% D-
NS-11A
D
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% D
HSR:12.936% D*
MKV-P Suppressed
C++
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:27.994% C++
HSR:20.990% C-
NS Baron G5AE
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:47.065% C+
HSR:11.870% D
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
NSX Yumi
C++
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.118% C++
HSR:21.582% C-
Mauler S6
C**
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C**
HSR:10.757% D--
Carnage AR
C+
Kills:1,162
Deaths:639
KDR:1.818
Accuracy:24.282% C+
HSR:15.232% D-
NS Baron G5
C+
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C+
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
Reaper DMR
B++
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B++
HSR:18.362% D--
NS-7 PDW
B
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D*
NC1 Gauss Rifle
A
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A
HSR:19.603% C
GR-22
B+
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B+
HSR:13.040% D--
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C-
NC9 A-Tross
B**
Kills:220
Deaths:138
KDR:1.594
Accuracy:30.788% B**
HSR:24.091% C+
Gauss Prime
B**
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% B**
HSR:18.116% D-
Kills:23,873
Deaths (as Combat Medic):14,542
Deaths (to Combat Medics):4,545
KDR:1.64166
Kill Difference:9,331
Playtime:320.445 hours
Usage:12%
Score:7.710m
Score/min:401
Accuracy (listed only):34.301%
HSR (listed only):15.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,417
Deaths:276
KDR:5.134
Accuracy:38.593% C+
HSR:70.713% C++
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D*
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.655% B+
HSR:79.766% B+
AF-4 Cyclone
B*
Kills:1,184
Deaths:479
KDR:2.472
Accuracy:29.892% B*
HSR:13.260% D-
MKV-P Suppressed
C++
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:27.994% C++
HSR:20.990% C-
NSX Tengu
B+
Kills:1,167
Deaths:663
KDR:1.760
Accuracy:40.074% B+
HSR:16.195% D
AF-18 Stalker
C+
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C+
HSR:15.735% D
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
AF-6 Shadow
C++
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C+
HSR:29.138% C++
NS-7 PDW
B
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B
HSR:13.793% D
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C+
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C+
HSR:27.312% C+
NS-44 Commissioner
B+
Kills:1,156
Deaths:973
KDR:1.188
Accuracy:40.566% B+
HSR:21.540% C+
NSX Tomoe
C*
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C*
HSR:30.450% D
NS-357 Underboss
C+
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C+
HSR:17.907% C--
EM4 Longshot
B
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B
HSR:78.291% C+
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C+
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C-
NS-61 Emissary
C++
Kills:383
Deaths:165
KDR:2.321
Accuracy:28.943% C++
HSR:16.710% C+
NC4 Mag-Shot
C--
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C--
NSX Daimyo
C
Kills:138
Deaths:29
KDR:4.759
Accuracy:38.894% C
HSR:92.754% C
NS-44L Blackhand
C*
Kills:87
Deaths:35
KDR:2.486
Accuracy:43.622% C*
HSR:41.379% C+
NS-AM7 Archer
B+
Kills:77
Deaths:136
KDR:0.566
Accuracy:62.442% B+
HSR:20.779% B
Kills:21,989
Deaths (as Infiltrator):11,407
Deaths (to Infiltrators):6,726
KDR:1.92768
Kill Difference:10,582
Playtime:475.639 hours
Usage:18%
Score:8.312m
Score/min:291
Accuracy (listed only):34.561%
HSR (listed only):33.180%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B
HSR:10.199% D**
NCM1 Scattercannon
C*
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% C*
HSR:11.765% D-
NCM2 Falcon
B*
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B*
AF-41 Hacksaw
B**
Kills:410
Deaths:97
KDR:4.227
Accuracy:42.098% B**
HSR:13.171% C
AF-41 Hacksaw
B**
Kills:401
Deaths:97
KDR:4.134
Accuracy:44.778% B**
HSR:13.716% C
NCM2 Falcon
B*
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.668% D
HSR:6.494% B*
NCM3 Raven
B
Kills:153
Deaths:112
KDR:1.366
Accuracy:42.514% B
HSR:0.654% D**
NCM3 Raven
B+
Kills:151
Deaths:112
KDR:1.348
Accuracy:44.225% B+
HSR:1.325% D--
NS-10 Burster
B+
Kills:83
Deaths:64
KDR:1.297
Accuracy:33.413% B+
HSR:3.614% D
NS-10 Burster
B+
Kills:79
Deaths:59
KDR:1.339
Accuracy:33.734% B+
HSR:3.797% C-
NS-20 Gorgon
C--
Kills:52
Deaths:23
KDR:2.261
Accuracy:21.706% C--
HSR:3.846% F**
Kills:3,435
Deaths (as MAX Suit):752.500
Deaths (to MAX Suits):3,048
KDR:4.56478
Kill Difference:2,682.500
Playtime:79.091 hours
Usage:3%
Score:2.488m
Score/min:524
Accuracy (listed only):37.128%
HSR (listed only):6.836%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:5,011
V. Kills:216 N/A
Deaths:825
KDR:6.074
Accuracy:57.720% C**
KPH:75.200 B++
VKPH:3.200 C--
Breaker Rocket Pods
M++
Kills:4,522
V. Kills:145 N/A
Deaths:192
KDR:23.552
Accuracy:63.246% A++
KPH:330.300 M++
VKPH:10.600 C
M20 Mustang
C+
Kills:166
V. Kills:170 97%
Deaths:243
KDR:0.683
Accuracy:27.593% D
KPH:8.300 C--
VKPH:8.500 C+
Vortek Rotary
C-
Kills:153
V. Kills:137 111%
Deaths:199
KDR:0.769
Accuracy:28.729% C-
KPH:8.100 D
VKPH:7.300 C-
Tomcat A2AM Pods
C
Kills:75
V. Kills:91 82%
Deaths:20
KDR:3.750
Accuracy:81.342% B+
KPH:24.800 D
VKPH:30 C
Kills:9,927 (5,330 + 0)
Deaths:1,479
KDR:6.712
VKDR:0.513
Vehicle Kills:759
Kill Difference:8,448
Playtime:122.186 hours
Usage:5%
Score:2.358m
Score/min:322
Piloting Accuracy:28.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:889
V. Kills:284 312%
Deaths:143
KDR:6.217
Accuracy:28.763% C
KPH:42.500 B++
VKPH:13.600 D
L105 Zephyr
B*
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C**
KPH:74.700 B*
VKPH:6.100 C-
C150 Dalton
D
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C+
KPH:22.100 D
VKPH:16.500 D
Kills:1,539 (0 + 1,539)
Deaths:217
KDR:7.092
VKDR:2.051
Vehicle Kills:445
Kill Difference:1,322
Playtime:34.801 hours
Usage:1%
Score:0.648m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,551
V. Kills:103 N/A
Deaths:104
KDR:14.914
Accuracy:48.197% C+
KPH:81.600 B**
VKPH:5.400 D
C75 Viper
A
Kills:1,107
V. Kills:145 N/A
Deaths:114
KDR:9.711
Accuracy:36.269% C
KPH:51.700 A
VKPH:6.800 C
L100 Python HEAT
A**
Kills:905
V. Kills:211 427%
Deaths:63
KDR:14.365
Accuracy:57.346% B++
KPH:71.200 A**
VKPH:16.600 B*
L100 Python AP
A++
Kills:178
V. Kills:156 113%
Deaths:57
KDR:3.123
Accuracy:57.981% C**
KPH:33.200 C+
VKPH:29.100 A++
Skyguard
C
Kills:58
V. Kills:56 102%
Deaths:25
KDR:2.320
Accuracy:25.762% D
KPH:8.600 D-
VKPH:8.300 C
Kills:3,799 (3,799 + 0)
Deaths:363
KDR:10.466
VKDR:1.848
Vehicle Kills:671
Kill Difference:3,436
Playtime:65.229 hours
Usage:3%
Score:1.202m
Score/min:307
Driving Accuracy:25.762%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:580
V. Kills:458 126%
Deaths:107
KDR:5.421
Accuracy:51.368% C++
KPH:26.500 C++
VKPH:20.900 A
E540 Halberd
B**
Kills:564
V. Kills:251 224%
Deaths:49
KDR:11.510
Accuracy:46.551% C**
KPH:41.100 B**
VKPH:18.300 B*
Enforcer ML85
B+
Kills:506
V. Kills:354 143%
Deaths:73
KDR:6.932
Accuracy:39.115% C
KPH:28.100 B+
VKPH:19.600 B+
Titan-150 HEAT
C
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D-
KPH:19.700 C
VKPH:8.100 C
C85 Canister
B**
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D-
KPH:111.100 B**
VKPH:0 F-
Kills:1,869 (694 + 1,175)
Deaths:268
KDR:6.974
VKDR:4.142
Vehicle Kills:1,110
Kill Difference:1,601
Playtime:60.373 hours
Usage:2%
Score:1.590m
Score/min:439
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:934
V. Kills:31 N/A
Deaths:58
KDR:16.104
Accuracy:46.545% C--
KPH:218.300 A*
VKPH:7.200 C+
E540 Halberd-H
B++
Kills:418
V. Kills:164 253%
Deaths:26
KDR:16.077
Accuracy:52.285% C--
KPH:56.400 B++
VKPH:22.100 C*
M60-G Bulldog-H
C
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C
KPH:41 D-
VKPH:8.500 C
M96 Mjolnir-H
C++
Kills:86
V. Kills:76 112%
Deaths:19
KDR:4.526
Accuracy:57.847% B**
KPH:36.100 D
VKPH:31.900 C++
Kills:1,544 (0 + 1,544)
Deaths:111
KDR:13.910
VKDR:2.640
Vehicle Kills:293
Kill Difference:1,433
Playtime:16.665 hours
Usage:1%
Score:0.390m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:57.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:489
V. Kills:78 N/A
Deaths:34
KDR:14.382
Accuracy:32.329% C-
KPH:70.700 B++
VKPH:11.300 C++
M40 Fury
B**
Kills:484
V. Kills:84 N/A
Deaths:36
KDR:13.444
Accuracy:37.276% C*
KPH:74.400 B**
VKPH:12.900 B++
M12 Kobalt
B+
Kills:403
V. Kills:14 N/A
Deaths:14
KDR:28.786
Accuracy:17.094% C+
KPH:74.700 B+
VKPH:2.600 C++
M12 Kobalt
C**
Kills:262
V. Kills:5 N/A
Deaths:14
KDR:18.714
Accuracy:16.787% C+
KPH:77.500 C**
VKPH:1.500 D
M20 Basilisk
D-
Kills:139
V. Kills:42 323%
Deaths:21
KDR:6.619
Accuracy:10.952% T
KPH:11 D-
VKPH:3.300 D*
M60-G Bulldog
C+
Kills:89
V. Kills:9 N/A
Deaths:11
KDR:8.091
Accuracy:28.916% D
KPH:28.900 C+
VKPH:2.900 D
M20 Basilisk
C+
Kills:71
V. Kills:32 215%
Deaths:13
KDR:5.462
Accuracy:28.298% D--
KPH:17.500 C
VKPH:7.900 C+
M60-G Bulldog
B+
Kills:71
V. Kills:7 N/A
Deaths:5
KDR:14.200
Accuracy:27.496% D-
KPH:50 B+
VKPH:4.900 D
Kills:2,008 (0 + 2,008)
Deaths:148
KDR:13.568
VKDR:1.831
Vehicle Kills:271
Kill Difference:1,860
Playtime:43.433 hours
Usage:2%
Score:0.752m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:27.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:201
V. Kills:1 N/A
Deaths:145
KDR:1.386
Accuracy:36.486% D
KPH:50.400 C+
VKPH:0.300 D
M40 Fury-F
B
Kills:109
V. Kills:16 N/A
Deaths:130
KDR:0.838
Accuracy:52.777% C*
KPH:30.700 B
VKPH:4.500 C-
Kills:310 (310 + 0)
Deaths:275
KDR:1.127
VKDR:0.062
Vehicle Kills:17
Kill Difference:35
Playtime:7.531 hours
Usage:0%
Score:0.068m
Score/min:150
Driving Accuracy:52.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,6145,5683,3151.68B*0.6527.722%B++17.744%C34.6C**N/A107161.1h11.6B++41.9B++
M30 Mustang AH 5,2275,0118256.074C++3.7557.72%C**1.157%C+75.2B++3.2C--24166.6h4.2B*7.3B++
Breaker Rocket Pods 4,6674,52219223.552A*21.2263.246%A++N/A330.1M++10.6C101713.7h5.9A+9.3B**
LA1 Anchor 3,5253,5011,7891.957C+0.3726.626%C**17.424%D*51.1C++N/A18468.5h9.5B+35.8B+
C-4 2,3511,8868122.323B+0.0029.196%B+N/A150.9A37.2B+146412.5h1B**3.6B*
Sticky Grenade 1,8821,87411874N/A1,871.6772.206%A*N/A2342.5M+10C97130.8h1A1.5B**
Bouncing Betty 1,7861,7794693.793C+1.4750.806%B++N/A195.5A+N/A5429.1h1.4A+2.8A
NC6A GODSAW 1,7151,6975573.047B+0.7229.009%C+22.805%D68.7C**N/A23224.7h8.4C++29B+
Frag Grenade 1,5591,55211552N/A1,549.6758.567%A++N/A816.8A+3.7D-34231.9h2.6A4.5B**
L100 Python HESH 1,6541,55110414.913B+12.5948.197%C+1.934%B+81.6B**5.4D36019h2.4B*5B++
EM6 1,5511,5488861.747C++0.5821.766%C+16.925%D--43.1C++N/A20035.9h10.2B+47B
SAS-R 1,4201,4172765.134B*2.8138.593%C+70.713%C++52.5B+N/A17927h2B+5.2B+
C-4 ARX 1,6061,4104183.373B++1.0529.908%B*N/A193.2A+26.8C-6867.3h0.9B**3.2B**
NS-15M1 1,3301,3241,0991.205C+1.1220.917%C13.52%D*27.4C-N/A9148.4h13.7C65.7C+
GD-66 Claw 1,2771,2748131.567B0.7666.318%B+7.535%D*57.4B+N/A19722.2h2.1B++3.2B+
MANA Anti-Personnel Turret 1,2751,2702784.568N/A2.2425.815%UN/A12700U50U21217900.1h15.2T*58.8T*
NC05 Jackhammer 1,2721,2696621.917B++0.4145.002%C++9.062%D**59B+N/A24321.5h4B*8.8B+
Blitz GD-10 1,2641,2611,3140.96C+1.3722.195%C-9.913%D*23.1CN/A9254.7h14B+62.9C*
NS-11P 1,2781,2615812.17B*0.1629.301%A17.843%C42.3B++N/A12429.8h12.3B+42B*
AF-57 Piston 1,2071,1966401.869B++0.4635.998%C-12.207%C--46.9BN/A15125.5h3.7B++10.2B
AF-8 RailJack 1,1971,1962504.784B*2.4640.655%B+79.766%B+47.1A++N/A20125.4h1.8B**4.4B*
AF-4 Cyclone 1,1961,1844792.472B*0.1429.892%B*13.26%D-62.6B**N/A23718.9h8.9B++29.8B++
GD-22S 1,1901,1793493.378A1.0531.744%A+19.932%D68.9AN/A26617.1h8.9B*28B*
AF-4A Bandit 1,1831,1755632.087B++0.2429.201%B*24.426%C*49.2B+N/A14923.9h9.6B+32.8B++
NS-11A 1,1831,1751,1641.009C+1.3221.893%D12.936%D*19.2DN/A7161.3h14.2C+65C+
MKV-P Suppressed 1,1861,1727691.524C*0.8027.994%C++20.99%C-31.3CN/A7937.5h13.3B47.4B
NS Baron G5AE 1,1831,1717091.652B0.6847.065%C+11.87%D40.7C+N/A11128.8h4.8C10.2C+
NSX Tanto 1,1861,1705242.233B**0.0928.484%B+24.957%C+30.4C+N/A7038.5h12.4B43.5B+
NS-15M AE 1,1811,1694352.687B0.3626.076%C++25.663%C+50.4C+N/A12623.2h11.5C*44.2C*
NSX Tengu 1,1781,1676631.76B+0.5740.074%B+16.195%D39C++N/A8729.9h11.3B+28.1B+
Heartstring 1,1841,1649661.205C++1.1233.858%D27.32%C+25C++N/A6046.5h3B+8.8B
AF-18 Stalker 1,1671,1636491.792B+0.5427.915%C+15.735%D40BN/A11729.1h11.7B+41.8B
NSX Yumi 1,1831,1636891.688C*0.6427.118%C++21.582%C-29.7CN/A7139.2h11.7C*43.1C**
Razor GD-23 1,1771,1629001.291B+1.0424.349%C+14.2%D*21.7C+N/A11953.6h10.7B++43.9B+
Mauler S6 1,1691,1628071.44B+0.8942.804%C**10.757%D--40.5B+N/A15228.7h4.1B++9.7B+
Carnage AR 1,1691,1626391.818B+0.5124.282%C+15.232%D-37.4C*N/A16531.1h12B+49.6B
NS Baron G5 1,1701,1615991.938A0.3938.761%C--14.212%C+44.5B+N/A11126.1h3.9B++10.2C+
MKV Suppressed 1,1671,1618841.313B1.0124.841%C11.972%D*31.9C+N/A16136.4h12.4B+49.8C**
Reaper DMR 1,1691,1604832.402C**0.0730.275%B++18.362%D--57.4B*N/A22120.2h8.2B*27B++
GD-7F 1,1631,1608551.357B0.9723.034%C11.121%F31.4C+N/A16437h11.5B+49.8B
AF-6 Shadow 1,1621,1603293.526B**1.2035.061%C+29.138%C++50C*N/A10623.2h4.8B++13.6B+
NS-7 PDW 1,1661,1607241.602B*0.7326.662%B13.793%D39.5B+N/A20329.4h11.6B++43.5B+
EM1 1,1731,1595362.162B**0.1724.585%B+13.201%D**54.9B++N/A28521.1h11B++44.7B+
LA39 Bruiser 1,1651,1596231.86B++0.4773.228%B**8.628%D*54.2B+N/A13721.4h1.9B**2.6B++
NSX Naginata 1,1701,1585422.137B*0.1924.123%B29.275%C*48.9C*N/A12223.7h10.3B+42.8B+
NC1 Gauss Rifle 1,1641,1585851.979B*0.3529.176%A19.603%C47.3AN/A24524.5h9.6B**32.7B**
GR-22 1,1751,1585911.959B+0.3726.897%B+13.04%D--43.4B+N/A20926.7h11.5B++42.6B++
NC14 Bolt Driver 1,1581,1572324.987A2.6642.695%B**73.812%C+45.4A+N/A15125.5h2B*4.6B*
AC-X11 1,1591,1577081.634B+0.6925.536%C++13.656%D**31.4C++N/A15336.9h8.6B++33.8B+
NS-15M2 1,1671,1573023.831B**1.5031.662%A25.411%C+75.6B*N/A24115.3h10.6B++33.5B++
NC6 Gauss SAW 1,1611,1576051.912B+0.4223.286%B+17.113%D--48.2B*N/A35024h8.8B+37.7B+
Warden 1,1641,1573962.922A+0.5932.396%B*20.743%D54.8A++N/A13621.1h6.4B**19.7B*
Impetus 1,1681,1575022.305C**0.0233.091%C+27.312%C+36.5C+N/A8131.7h4.3B+12.8B
AF-19 Mercenary 1,1711,1578731.325B++1.0024.193%B15.385%D--25.8BN/A15444.9h10.2B*42.1B+
NS-44 Commissioner 1,1641,1569731.188C*1.1440.566%B+21.54%C+56.9B*N/A17520.3h3.5B+8.6B+
NSX Tomoe 1,1631,1565352.161B+0.1730.195%C*30.45%D37.2C+N/A8931.1h13.6C**45.2B
NS-357 Underboss 1,1611,1561,0031.153C++1.1735.484%C+17.907%C--46.6C++N/A14924.8h4.1C++11.7C*
EM4 Longshot 1,1501,1472165.31B*2.9842.015%B78.291%C+43.6B++N/A14626.3h1.8B++4.2B++
NS-30 Vandal 1,1231,1213762.981B+0.6536.131%B+25.691%C+50BN/A12322.4h4.9B++13.4B++
C75 Viper 1,2521,1071149.711A7.3836.269%C1.265%C+51.7A6.8C23221.4h6.9A19.1B**
Tempest 1,0621,0505991.753C*0.5727.986%C**18.476%C-38.3CN/A10227.4h9B++32.3B+
NS Decimator 1,3799957051.411B+0.9260.389%C+2.211%C++38.9C++15C+34925.6h4B+6.6B+
C85 Canister-H 9659345816.103B13.7846.545%C--11.135%C++217.2A*7.2C+7334.3h4.6B*9.9B++
L100 Python HEAT 1,1169056314.365A12.0457.346%B++1.547%D71.3A**16.6B*27512.7h4.3B++7.5B**
AP30 Shredder 1,1738891436.217C+3.8928.763%C1.462%C-42.5B++13.6D27820.9h43.4B**151.1B*
AF-34 Mattock 7587552702.796C+0.4737.616%B10.199%D**38.3C+N/A18719.7h6.5C++17.3B
Anti-Vehicle Grenade 7877361736N/A733.6765.927%A++N/A920M63.8C-47150.8h2.7A+4A
NCM1 Scattercannon 7026972832.463B0.1440.675%C*11.765%D-34.2B*N/A19020.4h7.8C*19.2B
Titan-150 AP 1,0385801075.421C+3.0951.368%C++1.379%D26.5C++20.9A51421.9h4.8C+9.4C++
E540 Halberd 8155644911.51B+9.1846.551%C**1.95%C--41.2A18.3B*42213.7h4.9B++10.6B++
Enforcer ML85 860506736.932B+4.6039.115%C2.569%B+28.1B+19.7B+36918h10.7B++27.3B+
Carver 50750614,0030.036C2.2926.882%C+18.577%B0.8C-N/A2633.9h1.2B+4.5C**
M40 Fury 5674893414.382A+12.0532.329%C-1.022%D70.9B++11.3C++4936.9h9.3B++28.6B+
L105 Zephyr 5284883713.189C*10.8644.269%C**1.025%C**75.1B*6.2C-3026.5h4.1A9.4B*
M40 Fury 5684843613.444A11.1237.276%C*1.653%C+74.5B**12.9B++5236.5h11B+29.4B+
19A Fortuna 4744672941.588C**0.7427.748%C**14.561%D*35.1C+N/A11613.3h9.9C++35.7C**
NCM2 Falcon 5324231972.147B**0.1832.985%D6.619%B*21.3B*5.5B+13819.9h6.2B**18.8B++
E540 Halberd-H 5824182616.077B**13.7552.285%C--N/A56.5B++22.2C*2827.4h5.2B+9.9B+
AF-41 Hacksaw 412410974.227B**1.9042.098%B**13.171%C49.4AN/A1948.3h7C*16.7B++
M12 Kobalt 4174031428.786A+26.4617.094%C+18.61%C+74.6B+2.6C++2655.4h14.4B**84.2B+
AF-41 Hacksaw 403401974.134B**1.8144.778%B**13.716%C47.7B**N/A1858.4h7.7C++17.1B++
NS-61 Emissary 3843831652.321A*0.0128.943%C++16.71%C+70.9A*N/A1815.4h13.9C++48.1C*
Tank Mine 5173581422.521C+0.1955.35%A+N/A155.7B**69.1C*18902.3h2.2C-3.9A
M12 Kobalt 2672621418.714B++16.3916.787%C+18.321%C+77.1C*1.5D3093.4h16.1B+96.1B
NCM2 Falcon 3012311911.209B+1.1234.668%D6.494%B*11.9C+3.6C-7919.4h11.7B+33.9C**
NC9 A-Tross 2262201381.594C**0.7330.788%B**24.091%C+31.9C+N/A1186.9h10.3C+33.5B+
S12 Renegade 2022011451.386C0.9436.486%D4.478%C50.3C+N/A1204h3.1B+8.5C++
Shrike 2771871131.655A++0.6756.572%C+1.07%D--36B**17.3B++6145.2h5.2B++9.2B++
L100 Python AP 334178573.123C0.8057.981%C**2.809%C**33C+28.9A++5985.4h6.8C11.7C+
M20 Mustang 3361662430.683C-1.6427.593%D1.807%C+8.3C--8.5C+16620h107.7C++390.5C+
Spear Anti-Vehicle Phalanx Turret 199165918.333A++16.0147.161%B6.667%A+86.8M+17.9C6581.9h4.4B**9.4B**
NC4 Mag-Shot 1641632690.606C+1.7218.956%D*16.564%C--22.3C+N/A1487.3h8.1C*42.5C
C150 Dalton 283162374.378C2.0537.522%C+1.852%A22.2D16.6D4117.3h5.2C-13.9C
NCM3 Raven 2851531121.366B++0.9642.514%BN/A12.8B++11A*27212h25.2B+59.3B+
Vortek Rotary 2901531990.769C1.5628.729%C-3.268%B++8.1D7.2C--23318.9h88.1C+306.7C+
NCM3 Raven 2841511121.348B++0.9844.225%B+1.325%D--12.6B**11.1A*27012h26.6B+60.1B++
The Slasher 1431435,2670.027C--2.3017.406%D*N/A0.6C--N/A1248.9h1.5B**8.5C+
M60-A Bulldog 155140915.556C+13.2341.811%CN/A26.4C2.8C1325.3h5.5B13.2C**
M20 Basilisk 181139216.619A++4.2910.952%T2.158%D**10.9D-3.3D*10012.7h93C++849.2T*
Gauss Prime 138138492.816B*0.4931.084%B**18.116%D-72.6AN/A2641.9h9.2B**29.5B**
NSX Daimyo 139138294.759B+2.4338.894%C92.754%C39.4C-N/A1063.5h3.2D8.1C-
Hawk GD-68 2221291750.737C++1.5959.575%C3.101%B13.4C+9.7C+2839.6h6.7B++11.3B+
Titan-150 HEAT 161114353.257C0.9339.028%D-N/A19.7C8.1C4105.8h4.6B+11.9C+
M40 Fury-F 1251091300.838C1.4952.777%C*N/A31.1B+4.6C-1843.5h10.4C**19.7B+
M60-A Bulldog 131108283.857C1.5331.048%C--N/A22.5D4.8C-2484.8h7.1D*23D
M60-G Bulldog-H 128106813.25C++10.9242.45%C1.887%B+40.8D--8.5C1322.6h4.8C*11.2C**
C85 Canister 105105426.25B+23.9232.27%D-9.524%D--116.7B**N/A4530.9h5.1B++15.8B+
Mag-Cutter 10510515,0190.007C-2.3220.044%DN/A0.2CN/A1664.4h1.7B++8.6B
Fatestealer 1001001300.769A++1.5633%C14%D-28.6C+N/A593.5h2.3C++7C+
M60-G Bulldog 9889118.091A5.7628.916%D4.494%B**28.7C+2.9D2173.1h5.7B*19.6B+
NS-44L Blackhand 8787352.486B**0.1643.622%C*41.379%C+34.8B+N/A982.5h3.2B*7.3B++
M96 Mjolnir-H 16286194.526C++2.2057.847%B**N/A35.8D31.7C++3882.4h64F110.6D
NS-10 Burster 14783641.297B+1.0333.413%B+3.614%D6.7B+5.2B**15812.3h125.7B++376.2B++
Rocklet Rifle 14682531.547A++0.7836.04%F-2.439%M26.5C+20.6C2613.1h19.5A+54.1B++
MGR-L1 Promise 8080322.5B*0.1723.01%C+18.75%D-61.5B++N/A3151.3h11.2B*48.7B+
NS-10 Burster 13879591.339B+0.9933.734%B+3.797%C-6.6B+4.9B*13312h132.1B++391.5B++
NS-AM7 Archer 102771360.566C*1.7662.442%B+20.779%B5.9C1.9C-4113.1h19.1C++30.5C**
Tomcat A2AM Pods 16675203.75C+1.4281.342%B+N/A25D30.3C5343h8.9C+10.9C++
NSX Masamune 11173671.09B+1.2463.809%B+2.74%B++40.6B++21.1B++2711.8h8.8B+13.7B+
M20 Basilisk 10371135.462A+3.1328.298%D--5.634%C+17.3C7.8C+2004.1h76.3B+269.6C++
M60-G Bulldog 7871514.2M11.8727.496%D-4.225%B*50.7B+5C--3461.4h5.4B++19.5B
Hunter QCX 6060960.625C+1.7091.426%M+13.333%D10.5CN/A1175.7h46.4T-50.7D
Skyguard 11458252.32C0.0125.762%D3.448%A8.7D-8.4C2246.7h163.7D--635.4D--
M60-A Bulldog 585395.889C3.5635.168%D*1.887%C20.4D1.9D1742.6h5.5C**15.8C+
NS-20 Gorgon 5752232.261A+0.0721.706%C--3.846%F**27.4B*2.6A++961.9h20.6B+94.7B++
MANA Anti-Vehicle Turret 10250610.82D-1.5129.469%F4%D-500D-520D-531690.1h11.4D38.8T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon232,5121.5h
Anti-Vehicle MANA Turret84540.7h
Nano-Armor Kit476563,97338.2h
Nanite Revive Grenade01,7670.5h
Medical Kit5705,0196.7h
Medical Applicator659243,08018.3h
Spitfire Auto-Turret102850.4h
Motion Spotter4710,6504.2h
NS Patriot Flare Gun0570.2h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device483,0885.3h
Shield Recharging Field174290.2h
Ammunition Package1005,1222.7h
Anti-Infantry MANA Turret551,1981.8h
Snowman Soldier3890.1h
MGR-S1 Gladius05490.1h
Hardlight Barrier131390.9h

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