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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 145

KDR: 2.31

Score: 48m

Last Seen: Mar 22nd, 2017 11:41 AM
- OFFLINE - 10.9 hour(s)

Rank 145 (107) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 108): 77%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,247,247 MLG Score: 997
Fun Score: N/A
Cheeseburgers Flipped: 563TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.394%17.931%4734088945,0572.32241-0.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%1.16B**-0.298C-0.487DHEAD + (~4.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.509B+9.80.303C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.205%1.24%84749257,01511356306.175181112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.669%0.145C++-0.426C--1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.857B*8.50.831B++13.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.196%1.679%23879223,57318459431.93554378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.231%-0.502D-0.811D-1.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.502B+6.90.455B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.813%4.415%360159145,051146113883.45486364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.265%-0.506D0.112C+0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.589B+13.30.615B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.339%75.818%36049254,280205862.07868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.711%0.867B*0.592B+-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.516B+1.90.39C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.993%9.662%36049254,7091540263.05581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.084%0.41B-0.872D--1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.514B+2.90.388C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
48m223.3%499 (29.9k)390 (23.4k)2.3123290,12538,9762.47686145 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929495322.505%14.667%33003:1045

11% Combat Medic27% Engineer20% Heavy Assault17% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMMar 22nd, 2017 7:20 AM (22h) (PST)Mar 22nd, 2017 8:06 AM (21h) (PST)Mar 22nd, 2017 7:41 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521864660.7310.3160.1071.7340.045997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,09511,16027,93544196104323,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2055h/85.6d 6,413 13,219 25,207 213.7k 2,877 6,866 5,603 80.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,437
Deaths:1,179
KDR:2.067
Accuracy:27.143% B++
HSR:16.003% D--
NC6A GODSAW
B++
Kills:1,591
Deaths:495
KDR:3.214
Accuracy:29.397% B++
HSR:22.942% C
EM6
C++
Kills:1,419
Deaths:809
KDR:1.754
Accuracy:21.702% C++
HSR:15.574% D*
NS-15M1
C+
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C+
HSR:13.520% D*
NC05 Jackhammer
C*
Kills:1,205
Deaths:622
KDR:1.937
Accuracy:45.164% C*
HSR:9.046% D*
GD-22S
A++
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A++
HSR:20.017% C
EM1
B*
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B*
HSR:13.201% D*
NSX Naginata
B+
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% B+
HSR:29.275% C**
NS-15M2
A++
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A++
HSR:25.411% C**
NC6 Gauss SAW
B*
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B*
HSR:17.113% D-
Kills:13,781
Deaths (as Heavy Assault):6,536
Deaths (to Heavy Assaults):10,587
KDR:2.10848
Kill Difference:7,245
Playtime:405.562 hours
Usage:20%
Score:9.589m
Score/min:394
Accuracy (listed only):27.974%
HSR (listed only):18.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:5,073
Deaths:3,042
KDR:1.668
Accuracy:27.825% B**
HSR:17.682% C+
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,216
Deaths:757
KDR:1.606
Accuracy:66.747% B++
HSR:7.155% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Razor GD-23
C*
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C*
HSR:14.200% D--
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C++
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AC-X11
C**
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C**
HSR:13.692% D*
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NSX Tanto
C++
Kills:252
Deaths:137
KDR:1.839
Accuracy:26.727% C+
HSR:25.794% C++
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B++
Kills:23,373
Deaths (as Light Assault):14,809
Deaths (to Light Assaults):8,843
KDR:1.5783
Kill Difference:8,564
Playtime:445.815 hours
Usage:22%
Score:10.266m
Score/min:384
Accuracy (listed only):34.300%
HSR (listed only):14.472%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:5,073
Deaths:3,042
KDR:1.668
Accuracy:27.825% B**
HSR:17.682% C+
GD-66 Claw
B++
Kills:1,216
Deaths:757
KDR:1.606
Accuracy:66.747% B++
HSR:7.155% D*
AF-4A Bandit
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B**
HSR:24.426% B+
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Razor GD-23
C*
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C*
HSR:14.200% D--
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C++
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C+
HSR:11.140% D**
Warden
B**
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B**
HSR:20.743% C-
AF-19 Mercenary
B+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B+
HSR:15.385% D-
AC-X11
C**
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C**
HSR:13.692% D*
19A Fortuna
B
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% B
HSR:14.561% D--
NSX Tanto
C++
Kills:252
Deaths:137
KDR:1.839
Accuracy:26.727% C+
HSR:25.794% C++
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B++
Kills:18,738
Deaths (as Engineer):11,228
Deaths (to Engineers):7,671
KDR:1.66886
Kill Difference:7,510
Playtime:553.665 hours
Usage:27%
Score:13.477m
Score/min:406
Accuracy (listed only):36.827%
HSR (listed only):15.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
GD-66 Claw
B++
Kills:1,216
Deaths:757
KDR:1.606
Accuracy:66.747% B++
HSR:7.155% D*
NS-11A
C
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C
HSR:12.936% D--
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C
HSR:12.201% C
Mauler S6
B
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% B
HSR:10.757% D
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C-
HSR:14.212% C++
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
Reaper DMR
B**
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B**
HSR:18.362% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% A+
HSR:19.603% C++
Carnage AR
C++
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C++
HSR:15.285% C--
GR-22
B*
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B*
HSR:13.040% D
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
NS-11P
A*
Kills:446
Deaths:187
KDR:2.385
Accuracy:31.856% A*
HSR:14.350% D
Gauss Prime
A
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% A
HSR:18.116% C-
NS Baron G5AE
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B++
HSR:17.699% B++
NC9 A-Tross
A**
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A**
HSR:15.493% D*
Kills:18,239
Deaths (as Combat Medic):11,174
Deaths (to Combat Medics):3,654
KDR:1.63227
Kill Difference:7,065
Playtime:230.863 hours
Usage:11%
Score:6.175m
Score/min:446
Accuracy (listed only):35.472%
HSR (listed only):13.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B+
HSR:79.766% B+
AF-18 Stalker
C*
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C*
HSR:15.735% C--
MKV Suppressed
C+
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C+
HSR:11.972% D--
AF-6 Shadow
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C*
HSR:29.138% B+
AF-4 Cyclone
B**
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B**
HSR:13.276% D
NS-7 PDW
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% B+
HSR:13.793% C--
NC14 Bolt Driver
B**
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B**
HSR:73.812% C++
NS-357 Underboss
C++
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C++
HSR:17.907% C+
NS-44 Commissioner
B++
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B++
HSR:21.633% C++
EM4 Longshot
B
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% B
HSR:78.291% C++
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C++
Tempest
B+
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% B+
HSR:18.476% C+
SAS-R
B
Kills:780
Deaths:143
KDR:5.455
Accuracy:39.498% C++
HSR:69.103% B
Impetus
C+
Kills:697
Deaths:308
KDR:2.263
Accuracy:33.016% C+
HSR:27.977% C+
NSX Tomoe
C+
Kills:510
Deaths:218
KDR:2.339
Accuracy:29.598% C+
HSR:35.294% C+
NS-61 Emissary
C++
Kills:349
Deaths:131
KDR:2.664
Accuracy:29.136% C++
HSR:16.905% C++
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
Kills:17,542
Deaths (as Infiltrator):9,068
Deaths (to Infiltrators):5,131
KDR:1.93449
Kill Difference:8,474
Playtime:339.329 hours
Usage:17%
Score:6.237m
Score/min:306
Accuracy (listed only):32.362%
HSR (listed only):31.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B+
HSR:10.199% D**
NCM1 Scattercannon
C**
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% C**
HSR:11.765% D
NCM2 Falcon
B+
Kills:421
Deaths:196
KDR:2.148
Accuracy:32.776% D
HSR:6.651% B+
NCM2 Falcon
B++
Kills:229
Deaths:190
KDR:1.205
Accuracy:34.493% D
HSR:6.550% B++
AF-41 Hacksaw
A
Kills:187
Deaths:47
KDR:3.979
Accuracy:46.337% A
HSR:14.973% C++
AF-41 Hacksaw
A
Kills:183
Deaths:47
KDR:3.894
Accuracy:42.643% A
HSR:10.383% D--
NCM3 Raven
B+
Kills:149
Deaths:98
KDR:1.520
Accuracy:42.642% B+
HSR:0.671% D**
NCM3 Raven
B++
Kills:137
Deaths:98
KDR:1.398
Accuracy:44.435% B++
HSR:1.460% D--
NS-10 Burster
B++
Kills:81
Deaths:61
KDR:1.328
Accuracy:33.716% B++
HSR:3.704% D
NS-10 Burster
B++
Kills:67
Deaths:56
KDR:1.196
Accuracy:34.089% B++
HSR:4.478% C-
Kills:2,906
Deaths (as MAX Suit):673
Deaths (to MAX Suits):2,718
KDR:4.31798
Kill Difference:2,233
Playtime:70.503 hours
Usage:3%
Score:2.293m
Score/min:542
Accuracy (listed only):38.942%
HSR (listed only):7.083%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:3,684
V. Kills:161 N/A
Deaths:632
KDR:5.829
Accuracy:58.181% B
KPH:76.100 B**
VKPH:3.300 C--
Breaker Rocket Pods
M*
Kills:3,077
V. Kills:86 N/A
Deaths:149
KDR:20.651
Accuracy:64.259% A++
KPH:303.900 M*
VKPH:8.500 D
Vortek Rotary
C-
Kills:128
V. Kills:126 101%
Deaths:195
KDR:0.656
Accuracy:28.677% C
KPH:7.100 C-
VKPH:7 C-
M20 Mustang
C
Kills:126
V. Kills:148 85%
Deaths:225
KDR:0.560
Accuracy:27.355% C--
KPH:7.200 C
VKPH:8.500 C
Tomcat A2AM Pods
C
Kills:73
V. Kills:90 80%
Deaths:19
KDR:3.842
Accuracy:81.171% B++
KPH:25.900 C--
VKPH:31.900 C
Kills:7,088 (3,938 + 0)
Deaths:1,220
KDR:5.810
VKDR:0.501
Vehicle Kills:611
Kill Difference:5,868
Playtime:96.773 hours
Usage:5%
Score:1.915m
Score/min:330
Piloting Accuracy:27.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:859
V. Kills:266 322%
Deaths:140
KDR:6.136
Accuracy:28.757% B+
KPH:43.400 B*
VKPH:13.400 C-
L105 Zepher
B++
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C*
KPH:74.700 B++
VKPH:6.100 C
C150 Dalton
C
Kills:156
V. Kills:112 138%
Deaths:35
KDR:4.457
Accuracy:37.047% C
KPH:22.500 C
VKPH:16.100 C-
Kills:1,503 (0 + 1,503)
Deaths:212
KDR:7.090
VKDR:1.972
Vehicle Kills:418
Kill Difference:1,291
Playtime:33.254 hours
Usage:2%
Score:0.625m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.047%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
A
Kills:1,359
V. Kills:90 N/A
Deaths:93
KDR:14.613
Accuracy:47.605% C+
KPH:78.900 A
VKPH:5.200 C-
C75 Viper
A
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 A
VKPH:6.800 C*
L100 Python HEAT
M
Kills:378
V. Kills:92 406%
Deaths:28
KDR:13.500
Accuracy:61.352% A
KPH:64.800 M
VKPH:15.800 A+
L100 Python AP
A*
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B**
VKPH:29.700 A*
Skyguard
C
Kills:51
V. Kills:50 100%
Deaths:23
KDR:2.217
Accuracy:26.357% C--
KPH:8.200 C-
VKPH:8 C
Kills:3,061 (3,061 + 0)
Deaths:312
KDR:9.811
VKDR:1.696
Vehicle Kills:529
Kill Difference:2,749
Playtime:55.722 hours
Usage:3%
Score:1.035m
Score/min:310
Driving Accuracy:26.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:462
V. Kills:329 140%
Deaths:67
KDR:6.896
Accuracy:38.508% C+
KPH:27.300 B*
VKPH:19.400 B+
E540 Halberd
A+
Kills:421
V. Kills:204 205%
Deaths:38
KDR:11.079
Accuracy:44.817% C++
KPH:38.100 A+
VKPH:18.500 B+
Titan-150 AP
A+
Kills:408
V. Kills:367 111%
Deaths:86
KDR:4.744
Accuracy:49.491% C++
KPH:24.200 B*
VKPH:21.700 A+
C85 Canister
B**
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.500 B**
VKPH:0 F-
Titan-150 HEAT
C+
Kills:104
V. Kills:47 217%
Deaths:35
KDR:2.971
Accuracy:38.213% D-
KPH:18 C+
VKPH:8.100 C+
Kills:1,500 (512 + 988)
Deaths:230
KDR:6.522
VKDR:4.117
Vehicle Kills:947
Kill Difference:1,270
Playtime:51.598 hours
Usage:3%
Score:1.387m
Score/min:448
Driving Accuracy:38.213%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:837
V. Kills:29 N/A
Deaths:55
KDR:15.218
Accuracy:46.064% B
KPH:224.700 A*
VKPH:7.800 C*
E540 Halberd-H
B+
Kills:190
V. Kills:93 202%
Deaths:12
KDR:15.833
Accuracy:50.738% D
KPH:41.200 B+
VKPH:20.200 C+
M60-G Bulldog-H
C++
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C+
KPH:41 D
VKPH:8.500 C++
Kills:1,133 (0 + 1,133)
Deaths:75
KDR:15.107
VKDR:1.920
Vehicle Kills:144
Kill Difference:1,058
Playtime:10.921 hours
Usage:1%
Score:0.265m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:42.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:485
V. Kills:76 N/A
Deaths:34
KDR:14.265
Accuracy:31.957% C-
KPH:72.300 B+
VKPH:11.300 C++
M40 Fury
B**
Kills:475
V. Kills:82 N/A
Deaths:35
KDR:13.571
Accuracy:37.130% C**
KPH:74.900 B**
VKPH:12.900 B*
M12 Kobalt
C++
Kills:237
V. Kills:8 N/A
Deaths:12
KDR:19.750
Accuracy:15.770% C+
KPH:62.500 C++
VKPH:2.100 C+
M60-G Bulldog
C++
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:28.856% C--
KPH:29.600 C++
VKPH:3.100 D
M12 Kobalt
C+
Kills:81
V. Kills:2 N/A
Deaths:7
KDR:11.571
Accuracy:15.907% C+
KPH:51.800 C-
VKPH:1.300 D
M60-G Bulldog
B
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D*
KPH:46 B
VKPH:3.700 D
M20 Basilisk
D*
Kills:56
V. Kills:23 233%
Deaths:16
KDR:3.500
Accuracy:5.537% T*
KPH:5.700 D*
VKPH:2.300 D**
Kills:1,483 (0 + 1,483)
Deaths:120
KDR:12.358
VKDR:1.708
Vehicle Kills:205
Kill Difference:1,363
Playtime:32.597 hours
Usage:2%
Score:0.593m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:5.537%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:92
V. Kills:14 N/A
Deaths:116
KDR:0.793
Accuracy:54.432% B*
KPH:31.500 B+
VKPH:4.800 C+
S12 Renegade
C
Kills:60
V. Kills: N/A
Deaths:52
KDR:1.154
Accuracy:31.395% D*
KPH:44.600 C
VKPH:0 F
Kills:152 (152 + 0)
Deaths:168
KDR:0.905
VKDR:0.083
Vehicle Kills:14
Kill Difference:16
Playtime:4.271 hours
Usage:0%
Score:0.046m
Score/min:179
Driving Accuracy:31.395%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1125,0733,0421.668B*0.6427.825%B**17.682%C+34.6B+N/A108146.5h11.5B+41.3B++
M30 Mustang AH 3,8453,6846325.829C*3.5258.181%B1.33%C76.1B**3.3C--26448.4h3.6B*6.2B*
Breaker Rocket Pods 3,1633,07714920.651A++18.3464.259%A++1.04%C304.7M*8.5D103710.1h5.9A+9.2B**
LA1 Anchor 2,4472,4371,1792.067C+0.2527.143%B++16.003%D--56.8B+N/A23142.9h9B+33.1B+
C-4 2,2901,8308122.254B++0.0628.307%B*N/A146.4A**36.8B+141112.5h1B**3.7B**
Sticky Grenade 1,8161,80811808N/A1,805.6972.333%A*N/A2582.9M+11.4B**100830.7h1B**1.4B**
NC6A GODSAW 1,6071,5914953.214B++0.9029.397%B++22.942%C73B++N/A23721.8h8C**27.3B+
EM6 1,4211,4198091.754C**0.5621.702%C++15.574%D*43.3C**N/A20732.8h10.1B+46.7B
Bouncing Betty 1,3911,3863703.746C+1.4352.197%B*N/A198A+N/A5717h1.4A+2.7A
Frag Grenade 1,3661,36411364N/A1,361.6958.278%A++N/A802.4A1.2D*35231.7h2.6B**4.5B**
L100 Python HE 1,4491,3599314.613B+12.3047.605%C+1.913%C-79A5.2C-36117.2h2.4B*5.1B++
NS-15M1 1,3301,3241,0991.205C+1.1120.917%C+13.52%D*27.4CN/A9048.4h13.7C+65.7C++
Blitz GD-10 1,2641,2611,3140.96C+1.3522.195%C9.913%D--23.1C+N/A9054.7h14C++62.9C*
GD-66 Claw 1,2191,2167571.606B0.7166.747%B++7.155%D*58.2B**N/A19720.9h2.1B++3.1B++
NC05 Jackhammer 1,2081,2056221.937B+0.3845.164%C*9.046%D*57.7B*N/A23920.9h3.9B*8.7B+
AF-8 RailJack 1,1971,1962504.784B**2.4740.684%B+79.766%B+47.1A++N/A20025.4h1.8B*4.4B++
MANA Anti-Personnel Turret 1,1881,1832564.621N/A2.3125.364%UN/A11830U50U19618200.1h14.7T*58.1T*
NS-11A 1,1831,1751,1641.009C+1.3021.893%C12.936%D--19.2C--N/A6961.3h14.2C+65C+
AF-4A Bandit 1,1831,1755632.087B++0.2329.201%B**24.426%B+49.2B++N/A14623.9h9.6B+32.8B++
GD-22S 1,1841,1743473.383A1.0731.762%A++20.017%C68.7A++N/A25117.1h8.9B*28B**
AF-57 Piston 1,1811,1726181.896B*0.4235.716%C12.201%C47.1B*N/A14924.9h3.6B++10.2B+
AF-18 Stalker 1,1671,1636491.792B+0.5227.915%C*15.735%C--40B+N/A11629.1h11.7C*41.8B+
Razor GD-23 1,1771,1629001.291B+1.0224.349%C*14.2%D--21.7C+N/A11753.6h10.7B++43.9B+
Mauler S6 1,1691,1628071.44B++0.8742.804%B10.757%D40.5B++N/A14828.7h4.1B+9.7B+
MKV Suppressed 1,1671,1618841.313C**1.0024.841%C+11.972%D--31.9C++N/A16036.4h12.4B+49.8B
NS Baron G5 1,1701,1615991.938B**0.3738.761%C-14.212%C++44.5B+N/A11026.1h3.9B+10.2C+
AF-6 Shadow 1,1621,1603293.526A1.2135.061%C*29.138%B+50B+N/A10523.2h4.8B++13.6B+
AF-4 Cyclone 1,1721,1604562.544B**0.2330.001%B**13.276%D66.3A++N/A24117.5h8.9B++29.5B++
NS-7 PDW 1,1661,1607241.602B*0.7126.662%B+13.793%C--39.5B*N/A19929.4h11.6B+43.5B+
Reaper DMR 1,1691,1604832.402B+0.0930.275%B**18.362%D57.4AN/A21720.2h8.2B*27B*
EM1 1,1731,1595362.162B**0.1524.585%B*13.201%D*54.9B**N/A28121.1h11B++44.7B++
LA39 Bruiser 1,1651,1596231.86B+0.4573.228%B**8.628%D--55.2B**N/A13621h1.9B**2.6B*
NC1 Gauss Rifle 1,1641,1585851.979B**0.3329.176%A+19.603%C++47.7A++N/A23424.3h9.6B**32.7B**
Carnage AR 1,1651,1586351.824B+0.4924.276%C++15.285%C--37.5B+N/A16230.9h12B+49.5B+
GR-22 1,1751,1585911.959B+0.3526.897%B*13.04%D43.4B*N/A20526.7h11.5B*42.6B++
NSX Naginata 1,1701,1585422.137B+0.1824.123%B+29.275%C**48.9BN/A11923.7h10.3B+42.8B+
GD-7F 1,1611,1588541.356C**0.9623.02%C+11.14%D**31.4C**N/A15836.9h11.5B+49.8B+
NC14 Bolt Driver 1,1581,1572324.987A++2.6742.695%B**73.812%C++46.5A++N/A14824.9h2B**4.6B**
NS-15M2 1,1671,1573023.831A+1.5231.662%A++25.411%C**76.6A+N/A23415.1h10.6B++33.5B*
NC6 Gauss SAW 1,1611,1576051.912B*0.4023.286%B*17.113%D-49AN/A33523.6h8.8B+37.7B+
Warden 1,1641,1573962.922M0.6132.396%B**20.743%C-54.8A**N/A13021.1h6.4A19.7B**
AF-19 Mercenary 1,1711,1578731.325B++0.9924.193%B+15.385%D-26.3B++N/A14644h10.2B*42.1B++
NS-357 Underboss 1,1611,1561,0031.153C**1.1635.484%C++17.907%C+46.6B+N/A14724.8h4.1C*11.7B
AC-X11 1,1561,1547081.63B++0.6825.549%C**13.692%D*31.4BN/A15036.7h8.6B++33.8B+
NS-44 Commissioner 1,1591,1519671.19B1.1240.643%B++21.633%C++57B**N/A17020.2h3.5B+8.6B+
EM4 Longshot 1,1501,1472165.31B*3.0042.015%B78.291%C++43.6B*N/A14526.3h1.8B*4.2B++
NS-30 Vandal 1,1231,1213762.981B*0.6736.131%B+25.691%C++50B++N/A12022.4h4.9B++13.4B++
C75 Viper 1,2491,1051139.779B**7.4736.325%C+1.267%C51.9A6.8C*22621.3h6.9B**18.9B**
Tempest 1,0621,0505991.753C*0.5627.986%B+18.476%C+38.3CN/A10127.4h9B+32.3B+
NS Decimator 1,2378946601.355B++0.9661.848%C**2.461%C39.9B**15.3C++36922.4h4.1B++6.6B*
AP30 Shredder 1,1258591406.136B+3.8228.757%B+1.397%D43.4B*13.4C-28219.8h41.5B++144.5B*
C85 Canister-H 8668375515.218C*12.9146.064%B11.111%C--226.2A*7.8C*7673.7h4.6B+9.9B+
SAS-R 7817801435.455B**3.1439.498%C++69.103%B55.7B**N/A23314h2B+5B+
AF-34 Mattock 7587552702.796C+0.4837.616%B+10.199%D**38.3C+N/A18619.7h6.5C-17.3C*
Anti-Vehicle Grenade 7477001700N/A697.6968.392%A++N/A1000M67.1C53510.7h2.5A+3.7A
Impetus 7036973082.263C**0.0533.016%C+27.977%C+35.4C+N/A8019.7h4.4C**13.2C*
NCM1 Scattercannon 7026972832.463B+0.1540.675%C**11.765%D34.2B**N/A18720.4h7.8C++19.2B
C-4 ARX 5935301224.344A+2.0330.79%A++N/A230.4M*27.4D7962.3h0.9B*2.8A
NSX Tomoe 5135102182.339B+0.0329.598%C+35.294%C+37.2C+N/A9813.7h13.7C++46.3C*
L105 Zepher 5284883713.189C**10.8844.269%C*1.025%C**75.1B++6.2C+3006.5h4.1B**9.4B*
M40 Fury 5614853414.265B*11.9531.957%C-1.031%D-72.4B+11.3C++5036.7h8.8B++27.7B+
M40 Fury 5574753513.571B++11.2637.13%C**1.474%C75.4B**13B*5276.3h10.8B+29.1B+
19A Fortuna 4744672941.588C**0.7227.748%B14.561%D--35.1C+N/A11313.3h9.9C+35.7C**
Enforcer ML85 791462676.896B+4.5838.508%C+2.597%C++27.2B*19.4B+36917h10.7B+27.8B+
NS-11P 4464461872.385B**0.0731.856%A*14.35%D61.1A*N/A2507.3h10.7A33.5A
NCM2 Falcon 5304211962.148B**0.1632.776%D6.651%B+21.3B**5.5B13619.8h6.1B**18.7B++
E540 Halberd 6254213811.079B*8.7744.817%C++2.613%D-38.3A+18.5B+43311h5.1B*11.5B++
Titan-150 AP 775408864.744C++2.4349.491%C++1.961%D*24.1B*21.7A+55916.9h4.8B+9.6B++
L100 Python HEAT 4703782813.5A+11.1961.352%A1.323%D*65.2M15.9A+3195.8h4.3B++7B**
NS-61 Emissary 3503491312.664A**0.3529.136%C++16.905%C++77.6MN/A1914.5h14C++48.1C*
Tank Mine 3952561022.51C++0.2054.396%A++N/A150.6A81.8B+22981.7h2.3C4.3A
NSX Tanto 2532521371.839C**0.4726.727%C+25.794%C++26.8CN/A589.4h13.2C++49.3C++
M12 Kobalt 2452371219.75B**17.4415.77%C+20.675%B++62.4C++2.1C+2303.8h14.9B*94.6B+
NCM2 Falcon 2992291901.205B+1.1134.493%D6.55%B++11.9C++3.6D7819.3h11.7B+33.9C**
Carver 22122111,8050.019C-2.2923.774%C+17.195%C**0.4CN/A1519.1h1.3B+5.4B
E540 Halberd-H 2831901215.833A+13.5250.738%DN/A41.3B+20.2C+2644.6h6.5C**12.8C++
AF-41 Hacksaw 187187473.979B+1.6746.337%A14.973%C++50.5A+N/A2613.7h7.3C+15.7B*
AF-41 Hacksaw 184183473.894B+1.5842.643%A10.383%D--49.5A+N/A2543.7h6.8C+16B+
L100 Python AP 321168553.055C+0.7458.015%B+2.976%D32.9B**30A*5825.1h7C++12B+
NC4 Mag-Shot 1641632690.606C+1.7118.956%D*16.564%C23C+N/A1427.1h8.1C++42.5C+
C150 Dalton 268156354.457C+2.1437.047%C1.923%A+22.6C16.2C-4156.9h5.1C++13.8C++
NCM3 Raven 278149981.52B++0.7942.642%B+N/A13.7B*11.8A*29310.9h23.9B56.1B+
Spear Anti-Vehicle Phalanx Turret 177146818.25A++15.9445.044%B+7.534%A85.9M++18.2C6801.7h4.2B*9.3B**
Gauss Prime 138138492.816B**0.5031.084%A18.116%C-72.6A+N/A2511.9h9.2B*29.5B**
NCM3 Raven 265137981.398B++0.9144.435%B++1.46%D--12.5B*11.6A*28711h27.1C*61B+
M60-A Bulldog 148135816.875C++14.5640.958%C-N/A28.7C+2.8C1424.7h5.1B+12.5C**
Vortek Rotary 2541281950.656C1.6628.677%C2.344%C7.1C-7C-23118h100.6C+351C+
M20 Mustang 2741262250.56C1.7527.355%C--2.381%C7.2C8.5C16517.4h122.9C**449.2C*
NS Baron G5AE 113113571.982B+0.3354.143%B++17.699%B++70.6B**N/A3331.6h4.2C++7.8C+
M60-A Bulldog 128106283.786C+1.4731.362%CN/A22.1D4.6C2464.8h7.3D*23.1D
M60-G Bulldog-H 128106813.25C*10.9442.45%C+1.887%C**40.8D8.5C++1322.6h4.8C**11.2B
Heartstring 108106991.071C++1.2432.497%C-23.585%C20.8C++N/A515.1h2.9C*9C**
C85 Canister 105105426.25B+23.9432.27%D9.524%D*116.7B**N/A4500.9h5.1B**15.8B+
Mag-Cutter 10510515,0190.007C-2.3120.088%D-N/A0.2C--N/A1661.9h1.7B*8.6C**
Titan-150 HEAT 151104352.971C0.6638.213%D-N/A17.9C+8.1C+3855.8h4.8C++12.5C
Hawk GD-68 1771011550.652C++1.6660.76%C3.96%B+11.9C8.9C+2808.5h7.1B+11.7B+
M40 Fury-F 106921160.793C1.5254.432%B*1.087%C+31.7B+4.8C+2022.9h10.4C+19.1B+
M60-G Bulldog 9687117.909B**5.6028.856%C--4.598%B*30C++3.1D2222.9h5.3B*18.5B+
NS-10 Burster 14381611.328B**0.9833.716%B++3.704%D6.9A5.3A16311.7h121.6B**360.8B*
M12 Kobalt 8381711.571C+9.2615.907%C+7.407%F--50.6C--1.3D2611.6h20.8C130.6C+
The Slasher 80801270.63U1.6859.204%A+N/A17M+N/A404.7h1.5B*2.5B++
Tomcat A2AM Pods 16373193.842C+1.5381.171%B++N/A26.1C--32.1C5702.8h8.7C+10.8C++
NC9 A-Tross 7171421.69B+0.6235.431%A**15.493%D*27.3CN/A1762.6h9.2B+26B**
NS-10 Burster 11967561.196B+1.1234.089%B++4.478%C-5.9B++4.6B++13311.3h147.1B++431.7B++
M60-G Bulldog 6762512.4A+10.0925.117%D*4.839%B**47.7B+3.8D3451.3h5.2B++20.7C++
NSX Masamune 9761601.017C++1.3065.48%B**1.639%D38.1C*22.5B**2691.6h10C++15.2B
Shrike 8460531.132B*1.1861.78%B+1.667%D-31.6B**12.6B12141.9h5.9B9.6B+
S12 Renegade 6060521.154C1.1631.395%D*5%C+46.2C+N/A1281.3h2.7B+8.6C+
Hunter QCX 6060940.638C+1.6793.037%M**13.333%D*11.3C+N/A1205.3h46.3T*49.8D*
M20 Basilisk 7956163.5B*1.195.537%T*N/A5.7D*2.3D**799.9h96C++1734.3T*
M60-A Bulldog 565295.778C3.4733.682%D*1.923%C22.6C--1.7D-1962.3h5B+14.7C+
Skyguard 10151232.217C*0.1026.357%C--1.961%C-8.2C-8.1C2186.2h165.9C+629.6C+
MANA Anti-Vehicle Turret 10250610.82D-1.4929.469%F4%C-500D520D521590.1h11.4D--38.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter408,1153.4h
Spawn Beacon162,1541.2h
Nano-Armor Kit417484,52331.3h
Anti-Vehicle MANA Turret84540.7h
Medical Applicator501187,61713.3h
Medical Kit4624,0315.1h
Nanite Revive Grenade01,3960.4h
Spitfire Auto-Turret82490.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Anti-Infantry MANA Turret481,0671.6h
Recon Detection Device141,1851.6h
Ammunition Package894,3152.5h
Shield Recharging Field164100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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