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Cold Blooded DlaCiebiePan[KAIN] DlaCiebiePan
NC BR 149

KDR: 2.33

Score: 51.8m

Last Seen: Dec 10th, 2017 8:18 PM
- OFFLINE - 32.1 hour(s)

Rank 149 (112) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 113): 49%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 Sticky Grenade NC6A GODSAW Bouncing Betty
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,284,777 MLG Score: 1027
Fun Score: N/A
Cheeseburgers Flipped: 586TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.561%18.352%4874192348,6332.286890.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.336%1.125B**-0.278C-0.459DHEAD + (~5.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.503B+9.90.299C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.386%1.167%95449608,22412186856.752051199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.64%0.268C*-0.463D1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.869B*8.20.841B*12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.763%1.795%24579573,955202210311.95598383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.014%-0.481D-0.697D1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.516B+6.70.467B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.642%4.716%352159495,407159414773.38997366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.283%-0.581D0.167C++0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.611B+130.647B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.014%75.424%35249604,659237071.96582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.818%0.852B*0.559B+-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.52B+1.90.395B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%9.666%35249604,7281674262.82269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.079%0.408B-0.911D--1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+2.90.396B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
51.8m220.2%489 (29.3k)379 (22.7k)2.3278599,19942,6142.4946149 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964557422.878%14.889%34103:1250

13% Combat Medic25% Engineer18% Heavy Assault18% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2014 1:48 AMSep 13th, 2016 10:49 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 6:22 PM (1d) (PST)Dec 10th, 2017 4:18 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391834560.7260.3120.1081.6970.0451027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,33010,99927,33144196102322,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2278h/94.9d 7,106 14,770 27,905 231.9k 3,152 7,648 6,107 87.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:2,568
Deaths:1,265
KDR:2.030
Accuracy:27.078% B
HSR:16.355% D*
NC6A GODSAW
C++
Kills:1,619
Deaths:513
KDR:3.156
Accuracy:29.301% C++
HSR:22.730% D
EM6
C+
Kills:1,461
Deaths:833
KDR:1.754
Accuracy:21.718% C+
HSR:15.948% D*
NS-15M1
C
Kills:1,324
Deaths:1,099
KDR:1.205
Accuracy:20.917% C
HSR:13.520% D*
NC05 Jackhammer
C+
Kills:1,205
Deaths:622
KDR:1.937
Accuracy:45.164% C+
HSR:9.046% D*
GD-22S
A+
Kills:1,174
Deaths:347
KDR:3.383
Accuracy:31.762% A+
HSR:20.017% C--
EM1
B+
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:24.585% B+
HSR:13.201% D*
NSX Naginata
C*
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:24.123% C*
HSR:29.275% C++
NS-15M2
A+
Kills:1,157
Deaths:302
KDR:3.831
Accuracy:31.662% A+
HSR:25.411% C++
NC6 Gauss SAW
B+
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:23.286% B+
HSR:17.113% D-
Kills:13,982
Deaths (as Heavy Assault):6,664
Deaths (to Heavy Assaults):11,524
KDR:2.09814
Kill Difference:7,318
Playtime:414.260 hours
Usage:18%
Score:9.694m
Score/min:390
Accuracy (listed only):27.960%
HSR (listed only):18.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.837% B++
HSR:17.645% C+
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D--
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
AF-4A Bandit
B++
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B++
HSR:24.426% B
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D--
Mauler S6
C++
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C++
HSR:10.757% D
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C++
NSX Tanto
C*
Kills:1,161
Deaths:523
KDR:2.220
Accuracy:28.524% C*
HSR:24.892% C+
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% D**
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D-
AC-X11
C+
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C+
HSR:13.692% D**
NSX Tengu
C**
Kills:1,087
Deaths:633
KDR:1.717
Accuracy:39.916% C**
HSR:16.375% D
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
19A Fortuna
C*
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C*
HSR:14.561% D*
NS Baron G5AE
B+
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B+
HSR:17.699% B+
Kills:25,410
Deaths (as Light Assault):15,853
Deaths (to Light Assaults):9,477
KDR:1.60285
Kill Difference:9,557
Playtime:500.404 hours
Usage:22%
Score:11.159m
Score/min:372
Accuracy (listed only):34.669%
HSR (listed only):14.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:5,095
Deaths:3,057
KDR:1.667
Accuracy:27.837% B++
HSR:17.645% C+
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
AF-4A Bandit
B++
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:29.201% B++
HSR:24.426% B
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C
Razor GD-23
C+
Kills:1,162
Deaths:900
KDR:1.291
Accuracy:24.349% C+
HSR:14.200% D--
Mauler S6
C++
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C++
HSR:10.757% D
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C++
NSX Tanto
C*
Kills:1,161
Deaths:523
KDR:2.220
Accuracy:28.524% C*
HSR:24.892% C+
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
GD-7F
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:23.020% C
HSR:11.140% D**
AF-19 Mercenary
B
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:24.193% B
HSR:15.385% D-
Warden
B++
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.396% B++
HSR:20.743% C--
AC-X11
C+
Kills:1,154
Deaths:708
KDR:1.630
Accuracy:25.549% C+
HSR:13.692% D**
19A Fortuna
C*
Kills:467
Deaths:294
KDR:1.588
Accuracy:27.748% C*
HSR:14.561% D*
NS Baron G5AE
B+
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B+
HSR:17.699% B+
Kills:19,688
Deaths (as Engineer):11,639
Deaths (to Engineers):8,208
KDR:1.69155
Kill Difference:8,049
Playtime:575.275 hours
Usage:25%
Score:13.956m
Score/min:404
Accuracy (listed only):36.945%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D--
GD-66 Claw
B+
Kills:1,235
Deaths:767
KDR:1.610
Accuracy:66.702% B+
HSR:7.206% D*
NS-11A
C--
Kills:1,175
Deaths:1,164
KDR:1.009
Accuracy:21.893% C--
HSR:12.936% D--
AF-57 Piston
C
Kills:1,172
Deaths:618
KDR:1.896
Accuracy:35.716% C-
HSR:12.201% C
NSX Yumi
C+
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.118% C+
HSR:21.582% C--
Mauler S6
C++
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:42.804% C++
HSR:10.757% D
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
NS Baron G5
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:38.761% C--
HSR:14.212% C++
Reaper DMR
B*
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.275% B*
HSR:18.362% D
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
LA39 Bruiser
B**
Kills:1,159
Deaths:623
KDR:1.860
Accuracy:73.228% B**
HSR:8.628% D--
Carnage AR
C+
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:24.276% C+
HSR:15.285% D
GR-22
B+
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:26.897% B+
HSR:13.040% D-
NC1 Gauss Rifle
B**
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:29.176% B**
HSR:19.603% C+
NSX Tengu
C**
Kills:1,087
Deaths:633
KDR:1.717
Accuracy:39.916% C**
HSR:16.375% D
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-11P
A+
Kills:619
Deaths:260
KDR:2.381
Accuracy:30.381% A+
HSR:15.347% D
Gauss Prime
B**
Kills:138
Deaths:49
KDR:2.816
Accuracy:31.084% B**
HSR:18.116% D
NS Baron G5AE
B+
Kills:113
Deaths:57
KDR:1.982
Accuracy:54.143% B+
HSR:17.699% B+
NC9 A-Tross
A*
Kills:71
Deaths:42
KDR:1.690
Accuracy:35.431% A*
HSR:15.493% D*
Kills:20,681
Deaths (as Combat Medic):12,579
Deaths (to Combat Medics):3,986
KDR:1.64409
Kill Difference:8,102
Playtime:291.586 hours
Usage:13%
Score:7.219m
Score/min:413
Accuracy (listed only):35.214%
HSR (listed only):14.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,261
Deaths:1,314
KDR:0.960
Accuracy:22.195% C-
HSR:9.913% D--
AF-8 RailJack
B+
Kills:1,196
Deaths:250
KDR:4.784
Accuracy:40.684% B
HSR:79.766% B+
AF-18 Stalker
C+
Kills:1,163
Deaths:649
KDR:1.792
Accuracy:27.915% C+
HSR:15.735% D
MKV Suppressed
C
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:24.841% C
HSR:11.972% D*
AF-6 Shadow
B
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:35.061% C+
HSR:29.138% B
AF-4 Cyclone
B++
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:30.001% B++
HSR:13.276% D
NS-7 PDW
C**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:26.662% C**
HSR:13.793% D
SAS-R
C*
Kills:1,159
Deaths:229
KDR:5.061
Accuracy:38.983% C+
HSR:69.715% C*
NC14 Bolt Driver
B*
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:42.695% B*
HSR:73.812% C+
Impetus
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:33.091% C
HSR:27.312% C+
NS-357 Underboss
C+
Kills:1,156
Deaths:1,003
KDR:1.153
Accuracy:35.484% C+
HSR:17.907% C
NSX Tomoe
C+
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:30.195% C+
HSR:30.450% D
NS-44 Commissioner
B+
Kills:1,151
Deaths:967
KDR:1.190
Accuracy:40.643% B+
HSR:21.633% C+
EM4 Longshot
C*
Kills:1,147
Deaths:216
KDR:5.310
Accuracy:42.015% C*
HSR:78.291% C++
NS-30 Vandal
B+
Kills:1,121
Deaths:376
KDR:2.981
Accuracy:36.131% B+
HSR:25.691% C+
NSX Tengu
C**
Kills:1,087
Deaths:633
KDR:1.717
Accuracy:39.916% C**
HSR:16.375% D
Tempest
C**
Kills:1,050
Deaths:599
KDR:1.753
Accuracy:27.986% C**
HSR:18.476% C
NS-61 Emissary
C++
Kills:351
Deaths:136
KDR:2.581
Accuracy:29.079% C++
HSR:16.809% C+
NC4 Mag-Shot
C
Kills:163
Deaths:269
KDR:0.606
Accuracy:18.956% D*
HSR:16.564% C
Kills:20,116
Deaths (as Infiltrator):10,303
Deaths (to Infiltrators):5,831
KDR:1.95244
Kill Difference:9,813
Playtime:412.092 hours
Usage:18%
Score:7.377m
Score/min:298
Accuracy (listed only):32.765%
HSR (listed only):30.875%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:755
Deaths:270
KDR:2.796
Accuracy:37.616% B
HSR:10.199% D**
NCM1 Scattercannon
C**
Kills:697
Deaths:283
KDR:2.463
Accuracy:40.675% C**
HSR:11.765% D-
NCM2 Falcon
B+
Kills:423
Deaths:197
KDR:2.147
Accuracy:32.985% D
HSR:6.619% B+
AF-41 Hacksaw
B**
Kills:255
Deaths:63
KDR:4.048
Accuracy:41.396% B**
HSR:11.373% D
AF-41 Hacksaw
B**
Kills:253
Deaths:63
KDR:4.016
Accuracy:44.636% B**
HSR:14.625% C+
NCM2 Falcon
B++
Kills:231
Deaths:191
KDR:1.209
Accuracy:34.668% D-
HSR:6.494% B++
NCM3 Raven
B
Kills:151
Deaths:104
KDR:1.452
Accuracy:42.261% B
HSR:0.662% D**
NCM3 Raven
B+
Kills:145
Deaths:104
KDR:1.394
Accuracy:44.002% B+
HSR:1.379% D--
NS-10 Burster
B+
Kills:81
Deaths:62
KDR:1.306
Accuracy:33.622% B+
HSR:3.704% D
NS-10 Burster
B+
Kills:69
Deaths:57
KDR:1.211
Accuracy:33.958% B+
HSR:4.348% C-
Kills:3,060
Deaths (as MAX Suit):697
Deaths (to MAX Suits):2,835
KDR:4.39024
Kill Difference:2,363
Playtime:73.328 hours
Usage:3%
Score:2.350m
Score/min:534
Accuracy (listed only):38.582%
HSR (listed only):7.117%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:4,333
V. Kills:192 N/A
Deaths:716
KDR:6.052
Accuracy:58.474% C*
KPH:75.500 B++
VKPH:3.300 D
Breaker Rocket Pods
A*
Kills:3,616
V. Kills:101 N/A
Deaths:166
KDR:21.783
Accuracy:63.815% A++
KPH:325.400 A*
VKPH:9.100 D
Vortek Rotary
C-
Kills:143
V. Kills:131 108%
Deaths:196
KDR:0.730
Accuracy:28.652% C
KPH:7.700 C-
VKPH:7.100 C-
M20 Mustang
C
Kills:132
V. Kills:151 87%
Deaths:230
KDR:0.574
Accuracy:27.305% D
KPH:6.900 D
VKPH:7.900 C
Tomcat A2AM Pods
C-
Kills:75
V. Kills:91 82%
Deaths:19
KDR:3.947
Accuracy:81.422% B+
KPH:26.600 C--
VKPH:32.200 C-
Kills:8,299 (4,608 + 0)
Deaths:1,327
KDR:6.254
VKDR:0.502
Vehicle Kills:666
Kill Difference:6,972
Playtime:108.836 hours
Usage:5%
Score:2.117m
Score/min:324
Piloting Accuracy:27.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:859
V. Kills:266 322%
Deaths:140
KDR:6.136
Accuracy:28.757% C**
KPH:43.400 B+
VKPH:13.400 C--
L105 Zephyr
B+
Kills:488
V. Kills:40 N/A
Deaths:37
KDR:13.189
Accuracy:44.269% C++
KPH:74.700 B+
VKPH:6.100 C
C150 Dalton
C+
Kills:162
V. Kills:121 133%
Deaths:37
KDR:4.378
Accuracy:37.522% C+
KPH:22.100 C--
VKPH:16.500 C--
Kills:1,509 (0 + 1,509)
Deaths:214
KDR:7.051
VKDR:1.995
Vehicle Kills:427
Kill Difference:1,295
Playtime:33.644 hours
Usage:1%
Score:0.632m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:37.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,432
V. Kills:94 N/A
Deaths:100
KDR:14.320
Accuracy:47.907% C+
KPH:80.600 B*
VKPH:5.300 C--
C75 Viper
B*
Kills:1,105
V. Kills:144 N/A
Deaths:113
KDR:9.779
Accuracy:36.325% C+
KPH:51.900 B*
VKPH:6.800 C++
L100 Python HEAT
A*
Kills:627
V. Kills:143 435%
Deaths:43
KDR:14.581
Accuracy:59.475% B**
KPH:68.600 A*
VKPH:15.600 A
L100 Python AP
A++
Kills:168
V. Kills:153 109%
Deaths:55
KDR:3.055
Accuracy:58.015% B+
KPH:32.700 B+
VKPH:29.700 A++
Skyguard
C
Kills:56
V. Kills:54 102%
Deaths:25
KDR:2.240
Accuracy:26.453% C--
KPH:8.700 C-
VKPH:8.400 C
Kills:3,388 (3,388 + 0)
Deaths:336
KDR:10.083
VKDR:1.750
Vehicle Kills:588
Kill Difference:3,052
Playtime:59.769 hours
Usage:3%
Score:1.103m
Score/min:308
Driving Accuracy:26.453%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:469
V. Kills:334 140%
Deaths:71
KDR:6.606
Accuracy:38.570% C
KPH:27.200 B+
VKPH:19.400 C**
E540 Halberd
B**
Kills:462
V. Kills:221 208%
Deaths:45
KDR:10.267
Accuracy:45.455% C+
KPH:39.200 B**
VKPH:18.800 B+
Titan-150 AP
A
Kills:453
V. Kills:396 114%
Deaths:95
KDR:4.768
Accuracy:50.160% C++
KPH:24.800 B+
VKPH:21.700 A
Titan-150 HEAT
C+
Kills:114
V. Kills:47 238%
Deaths:35
KDR:3.257
Accuracy:39.028% D-
KPH:19.700 C+
VKPH:8.100 C+
C85 Canister
B++
Kills:105
V. Kills: N/A
Deaths:4
KDR:26.250
Accuracy:32.270% D
KPH:111.100 B++
VKPH:0 D*
Kills:1,603 (567 + 1,036)
Deaths:250
KDR:6.412
VKDR:3.992
Vehicle Kills:998
Kill Difference:1,353
Playtime:53.994 hours
Usage:2%
Score:1.467m
Score/min:453
Driving Accuracy:39.028%
Gunner Accuracy:32.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:900
V. Kills:30 N/A
Deaths:58
KDR:15.517
Accuracy:45.918% C+
KPH:215.800 A+
VKPH:7.200 C+
E540 Halberd-H
B*
Kills:298
V. Kills:126 235%
Deaths:20
KDR:14.900
Accuracy:52.536% C-
KPH:49.500 B*
VKPH:20.900 C+
M60-G Bulldog-H
C++
Kills:106
V. Kills:22 461%
Deaths:8
KDR:13.250
Accuracy:42.450% C+
KPH:41 D-
VKPH:8.500 C++
M96 Mjolnir-H
C
Kills:65
V. Kills:64 100%
Deaths:16
KDR:4.063
Accuracy:59.464% B*
KPH:31.800 D
VKPH:31.300 C
Kills:1,369 (0 + 1,369)
Deaths:102
KDR:13.422
VKDR:2.373
Vehicle Kills:242
Kill Difference:1,267
Playtime:14.823 hours
Usage:1%
Score:0.344m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:59.464%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:485
V. Kills:77 N/A
Deaths:34
KDR:14.265
Accuracy:32.107% C--
KPH:71.600 B+
VKPH:11.400 C++
M40 Fury
B*
Kills:480
V. Kills:84 N/A
Deaths:36
KDR:13.333
Accuracy:37.175% C++
KPH:74.200 B*
VKPH:13 B++
M12 Kobalt
B
Kills:316
V. Kills:12 N/A
Deaths:13
KDR:24.308
Accuracy:16.327% C
KPH:71.500 C++
VKPH:2.700 B
M12 Kobalt
C
Kills:128
V. Kills:2 N/A
Deaths:12
KDR:10.667
Accuracy:16.962% C
KPH:62.100 C
VKPH:1 D--
M60-G Bulldog
C+
Kills:87
V. Kills:9 N/A
Deaths:11
KDR:7.909
Accuracy:29.054% D
KPH:29 C+
VKPH:3 D
M20 Basilisk
D*
Kills:73
V. Kills:28 252%
Deaths:18
KDR:4.056
Accuracy:6.797% T*
KPH:6.800 D*
VKPH:2.600 D**
M60-G Bulldog
C*
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:25.117% D*
KPH:46 C*
VKPH:3.700 D-
M20 Basilisk
N/A
Kills:50
V. Kills:27 179%
Deaths:11
KDR:4.545
Accuracy:26.275% N/A
KPH:14.900 N/A
VKPH:8.100 N/A
Kills:1,681 (0 + 1,681)
Deaths:140
KDR:12.007
VKDR:1.743
Vehicle Kills:244
Kill Difference:1,541
Playtime:38.144 hours
Usage:2%
Score:0.664m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:26.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:193
V. Kills:1 N/A
Deaths:130
KDR:1.485
Accuracy:37.950% D
KPH:55.600 C+
VKPH:0.300 C-
M40 Fury-F
B+
Kills:109
V. Kills:16 N/A
Deaths:130
KDR:0.838
Accuracy:52.777% B+
KPH:31.800 C**
VKPH:4.700 C+
Kills:302 (302 + 0)
Deaths:260
KDR:1.162
VKDR:0.065
Vehicle Kills:17
Kill Difference:42
Playtime:6.893 hours
Usage:0%
Score:0.066m
Score/min:159
Driving Accuracy:52.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,1345,0953,0571.667B+0.6627.837%B++17.645%C+34.5C**N/A107147.5h11.5B++41.3B++
M30 Mustang AH 4,5254,3337166.052C++3.7258.474%C*1.246%C75.5B++3.3D25257.4h3.9B*6.7B++
Breaker Rocket Pods 3,7173,61616621.783A+19.4663.815%A++N/A325.8A*9.1D106311.1h5.9A+9.2B**
LA1 Anchor 2,5802,5681,2652.03C+0.3027.078%B16.355%D*55.3C++N/A22346.4h9.1B+33.5B+
C-4 2,3151,8538122.282B++0.0528.618%B++N/A148.2A++37B+142912.5h1B**3.6B**
Sticky Grenade 1,8301,82211822N/A1,819.6772.269%A*N/A2277.5A*10B+99900.8h1B**1.4B**
NC6A GODSAW 1,6361,6195133.156B+0.8329.301%C++22.73%D71C*N/A23422.8h8.3C++28.4B
Bouncing Betty 1,6071,6024113.898C+1.5751.24%B+N/A197.8AN/A5538.1h1.4A+2.7A
EM6 1,4631,4618331.754C+0.5721.718%C+15.948%D*43.2C+N/A20533.8h10.2C**46.8C*
L100 Python HESH 1,5261,43210014.32B+11.9947.907%C+2.025%C+80.4B*5.3C--36017.8h2.4B++5B+
Frag Grenade 1,4341,43111431N/A1,428.6758.411%A++N/A795B**1.7D--34831.8h2.6B**4.5B**
NS-15M1 1,3301,3241,0991.205C1.1220.917%C13.52%D*27.4C--N/A9048.4h13.7C65.7C+
Blitz GD-10 1,2641,2611,3140.96C+1.3722.195%C-9.913%D--23.1CN/A9154.7h14C*62.9C++
GD-66 Claw 1,2381,2357671.61C*0.7266.702%B+7.206%D*58.5B+N/A20121.1h2.1B+3.1B+
MANA Anti-Personnel Turret 1,2291,2242604.708N/A2.3825.467%UN/A12240U50U20344400.1h14.9T*58.4T*
NC05 Jackhammer 1,2081,2056221.937B0.3945.164%C+9.046%D*57.7B+N/A24020.9h3.9B+8.7B+
AF-8 RailJack 1,1971,1962504.784B*2.4640.684%B79.766%B+47.1AN/A20125.4h1.8B*4.4B++
NS-11A 1,1831,1751,1641.009C1.3221.893%C--12.936%D--19.2DN/A6961.3h14.2C65C+
AF-4A Bandit 1,1831,1755632.087B+0.2429.201%B++24.426%B49.2BN/A14723.9h9.6B+32.8B+
GD-22S 1,1841,1743473.383B*1.0631.762%A+20.017%C--68.7B**N/A25717.1h8.9B*28B++
AF-57 Piston 1,1811,1726181.896B++0.4335.716%C-12.201%C47.1B+N/A15024.9h3.6B++10.2B
AF-18 Stalker 1,1671,1636491.792B+0.5427.915%C+15.735%D40C++N/A11629.1h11.7C**41.8C**
NSX Yumi 1,1831,1636891.688C++0.6427.118%C+21.582%C--29.7C--N/A7139.2h11.7C+43.1C++
Razor GD-23 1,1771,1629001.291C*1.0424.349%C+14.2%D--21.7C+N/A11853.6h10.7B+43.9B
Mauler S6 1,1691,1628071.44B0.8942.804%C++10.757%D40.5B+N/A15028.7h4.1B+9.7B+
MKV Suppressed 1,1671,1618841.313C++1.0124.841%C11.972%D*31.9C+N/A16136.4h12.4B+49.8C*
NS Baron G5 1,1701,1615991.938B**0.3938.761%C--14.212%C++44.5B+N/A11126.1h3.9B+10.2C+
NSX Tanto 1,1771,1615232.22B++0.1128.524%C*24.892%C+30.3CN/A6938.3h12.4C**43.3B
Reaper DMR 1,1691,1604832.402C**0.0730.275%B*18.362%D57.4B*N/A21920.2h8.2B+27B++
AF-6 Shadow 1,1621,1603293.526B**1.2035.061%C+29.138%B50C++N/A10523.2h4.8B+13.6B+
AF-4 Cyclone 1,1721,1604562.544B*0.2230.001%B++13.276%D66.3B**N/A24617.5h8.9B++29.5B+
NS-7 PDW 1,1661,1607241.602B++0.7326.662%C**13.793%D39.5B+N/A20129.4h11.6B++43.5B+
LA39 Bruiser 1,1651,1596231.86B+0.4773.228%B**8.628%D--54.2B+N/A13421.4h1.9B*2.6B++
EM1 1,1731,1595362.162B*0.1724.585%B+13.201%D*54.9B+N/A28321.1h11B++44.7B+
SAS-R 1,1611,1592295.061B++2.7338.983%C+69.715%C*53.2B+N/A18821.8h2B+5.2C**
GD-7F 1,1611,1588541.356C++0.9723.02%C11.14%D**31.4C+N/A16036.9h11.5B+49.8C**
Carnage AR 1,1651,1586351.824C**0.5024.276%C+15.285%D37.5C++N/A16330.9h12B+49.5C**
GR-22 1,1751,1585911.959B+0.3726.897%B+13.04%D-43.4B+N/A20626.7h11.5B+42.6B+
NSX Naginata 1,1701,1585422.137B+0.1924.123%C*29.275%C++48.9C++N/A12123.7h10.3B+42.8B+
NC1 Gauss Rifle 1,1641,1585851.979B++0.3529.176%B**19.603%C+47.3B**N/A23824.5h9.6B**32.7B*
NS-15M2 1,1671,1573023.831B**1.5031.662%A+25.411%C++76.1B**N/A23815.2h10.6B+33.5B++
NC14 Bolt Driver 1,1581,1572324.987B**2.6642.695%B*73.812%C+45.7AN/A14925.3h2B*4.6B*
AF-19 Mercenary 1,1711,1578731.325B+1.0024.193%B15.385%D-26.2C**N/A15044.1h10.2B++42.1B+
NC6 Gauss SAW 1,1611,1576051.912B+0.4223.286%B+17.113%D-49B++N/A34423.6h8.8B+37.7B+
Impetus 1,1681,1575022.305C*0.0233.091%C27.312%C+36.5CN/A8131.7h4.3C*12.8C++
Warden 1,1641,1573962.922A*0.5932.396%B++20.743%C--54.8A++N/A13221.1h6.4B*19.7B++
NS-357 Underboss 1,1611,1561,0031.153C++1.1735.484%C+17.907%C46.6C*N/A14824.8h4.1C++11.7C*
NSX Tomoe 1,1631,1565352.161C++0.1730.195%C+30.45%D37.2CN/A8931.1h13.6C++45.2C++
AC-X11 1,1561,1547081.63B+0.7025.549%C+13.692%D**31.4C+N/A15236.7h8.6B+33.8B
NS-44 Commissioner 1,1591,1519671.19C*1.1440.643%B+21.633%C+57B++N/A17220.2h3.5B8.6B+
EM4 Longshot 1,1501,1472165.31B+2.9842.015%C*78.291%C++43.6B+N/A14526.3h1.8B++4.2B+
NS-30 Vandal 1,1231,1213762.981B+0.6536.131%B+25.691%C+50BN/A12222.4h4.9B+13.4B+
C75 Viper 1,2491,1051139.779B*7.4536.325%C+1.267%C51.9B*6.8C++22921.3h6.9B**18.9B*
NSX Tengu 1,0981,0876331.717C*0.6139.916%C**16.375%D38.1C+N/A8528.5h11.3B+28.4B+
Tempest 1,0621,0505991.753C++0.5727.986%C**18.476%C38.3C-N/A10127.4h9B+32.3B+
NS Decimator 1,2859286751.375B+0.9561.414%C++2.371%C39.3B+15.1C+36023.6h4.1B+6.6B+
C-4 ARX 1,0359182513.657B*1.3330.657%A+N/A204A*26D7104.5h1B++3.1B**
C85 Canister-H 9309005815.517C++13.1945.918%C+11.444%C214.3A+7.1C+7254.2h4.5B+9.9B+
AP30 Shredder 1,1258591406.136C++3.8128.757%C**1.397%D43.4B+13.4C--28219.8h41.5B++144.5B*
AF-34 Mattock 7587552702.796C+0.4737.616%B10.199%D**38.3CN/A18719.7h6.5D17.3C+
Anti-Vehicle Grenade 7527051705N/A702.6768.313%A++N/A1007.1A**67.1C53170.7h2.5A+3.7A
NCM1 Scattercannon 7026972832.463B0.1440.675%C**11.765%D-34.2B++N/A18820.4h7.8C+19.2C**
L100 Python HEAT 7706274314.581A12.2559.475%B**1.914%D--68.9A*15.7A2869.1h4.1B++6.9B*
NS-11P 6226192602.381B**0.0530.381%A+15.347%D53.4B**N/A19311.6h11B**36.2B**
L105 Zephyr 5284883713.189C**10.8644.269%C++1.025%B75.1B+6.2C3016.5h4.1B**9.4B*
M40 Fury 5624853414.265B*11.9432.107%C--1.031%D-71.3B+11.3C++4986.8h9B++28.1B+
M40 Fury 5644803613.333B*11.0137.175%C++1.458%C73.8B*12.9B++5246.5h10.9B+29.4B+
Enforcer ML85 803469716.606B+4.2838.57%C2.772%B+27.3B+19.4C**37017.2h10.8B+27.9B+
19A Fortuna 4744672941.588C*0.7427.748%C*14.561%D*35.1C+N/A11513.3h9.9C+35.7C*
E540 Halberd 6834624510.267B+7.9445.455%C+2.381%D-39.2B**18.7B+43611.8h5.2B+11.3B+
Titan-150 AP 849453954.768C+2.4450.16%C++1.766%D*24.9B+21.8A55918.2h4.8C**9.6B+
Carver 42942912,9680.033C2.2926.2%C+19.814%B+0.7DN/A2579.6h1.2B+4.6C**
NCM2 Falcon 5324231972.147B++0.1832.985%D6.619%B+21.3B++5.5C*13719.9h6.2B*18.8B+
NS-61 Emissary 3523511362.581A*0.2529.079%C++16.809%C+76.3A*N/A1914.6h14.1C+48.3C++
Heartstring 3273242951.098C++1.2332.454%C-20.679%C--24.5C++N/A6213.2h2.7C*8.2B
M12 Kobalt 3283161324.308B**21.9816.327%C18.354%C++71.8C++2.7B2454.4h14.3B*87.3B+
E540 Halberd-H 4242982014.9A+12.5752.536%C-1.007%D-49.7B*21C+2746h5.9B+11.3B
Tank Mine 4462971102.7C++0.3756.914%A++N/A156.3A78.4B22071.9h2.3C4A
AF-41 Hacksaw 256255634.048B1.7241.396%B**11.373%D49B**N/A2105.2h6.5C++15.7B++
AF-41 Hacksaw 253253634.016B+1.6944.636%B**14.625%C+47.7B**N/A2115.3h7.1C+15.8B++
NCM2 Falcon 3012311911.209C*1.1234.668%D-6.494%B++11.9C+3.6D7919.4h11.7B+33.9C*
S12 Renegade 1941931301.485C0.8437.95%D4.663%C+55.1C+N/A1303.5h3.2C++8.3C+
L100 Python AP 321168553.055C0.7358.015%B+2.976%C-32.9B+30A++5945.1h7C+12C*
NC4 Mag-Shot 1641632690.606C1.7218.956%D*16.564%C23C+N/A1467.1h8.1C++42.5C+
C150 Dalton 283162374.378C+2.0537.522%C+1.852%A++22.2C-16.6C--4067.3h5.2C+13.9C+
Spear Anti-Vehicle Phalanx Turret 189157917.444A++15.1245.625%B7.006%A87.2A**17.8C-6701.8h4.2B*9.2B**
NCM3 Raven 2811511041.452B++0.8842.261%BN/A13.4B+11.5A++28511.3h24.4C**57.8B+
NCM3 Raven 2751451041.394B++0.9344.002%B+1.379%D--12.7B++11.4A*28111.4h26.5C**60.1B+
Vortek Rotary 2741431960.73C1.6028.652%C3.497%B+7.7C-7.1C-23318.5h92C+321C+
M60-A Bulldog 155140915.556C+13.2342.123%C-N/A27.5C2.9C1355.1h5.5C**13.1C++
Gauss Prime 138138492.816B*0.4931.084%B**18.116%D72.6B**N/A2561.9h9.2B*29.5B**
M20 Mustang 2831322300.574C-1.7527.305%D2.273%C+6.9D7.9C16219h121.7C++445.8C+
M12 Kobalt 1301281210.667C8.3416.962%C12.5%D*61C1D--2592.1h19C+111.8C+
Titan-150 HEAT 161114353.257C0.9339.028%D-N/A19.7C+8.1C+3995.8h4.6C++11.9C+
NS Baron G5AE 113113571.982B+0.3554.143%B+17.699%B+70.6B*N/A3351.6h4.2C+7.8C+
M40 Fury-F 1251091300.838C1.4952.777%B+N/A32.1C**4.7C+1883.4h10.4C+19.7C**
M60-A Bulldog 131108283.857C1.5331.048%CN/A22.5D4.8C2474.8h7.1D--23D
M60-G Bulldog-H 128106813.25C++10.9242.45%C+1.887%C**40.8D-8.5C++1322.6h4.8C++11.2C**
C85 Canister 105105426.25C**23.9232.27%D9.524%D*116.7B*N/A4510.9h5.1B*15.8B
Mag-Cutter 10510515,0190.007C-2.3220.044%D-N/A0.2C-N/A1662.6h1.7B*8.6C*
Hawk GD-68 1811041560.667C+1.6660.837%C3.846%B+12.2C-9.1C+2868.5h7B+11.5B+
M60-G Bulldog 9687117.909B+5.5829.054%D4.598%B**29C+3D2203h5.5B++19.1C**
The Slasher 83831,3230.063C*2.2619.436%D*N/A1.2CN/A368h1.5B**7.7C+
NS-10 Burster 14481621.306B+1.0233.622%B+3.704%D6.8B**5.3B**16211.9h123.4B**366.9B*
Tomcat A2AM Pods 16675193.947C+1.6281.422%B+N/A26.8C--32.5C5742.8h8.7C+10.7C++
M20 Basilisk 10173184.056B*1.736.797%T*N/A6.8D*2.6D**8310.7h94.8C++1395.5T*
NSX Masamune 11173671.09C*1.2463.809%B++2.74%B40.6B21.1B+2671.8h8.8C**13.7B+
NC9 A-Tross 7171421.69C**0.6435.431%A*15.493%D*27.3C--N/A1852.6h9.2C*26B*
NS-10 Burster 12369571.211B1.1233.958%B+4.348%C-6B+4.7B+13311.5h144.8B++426.4B++
M96 Mjolnir-H 12965164.063C**1.7459.464%B*N/A32.5D32C3522h73.3D**123.3D-
M60-G Bulldog 6762512.4B**10.0725.117%D*4.839%B**47.7C**3.8D-3451.3h5.2B++20.7C+
Hunter QCX 6060960.625C+1.7091.426%M*13.333%D--10.7CN/A1155.6h46.4T-50.7D--
Shrike 8460531.132B+1.2061.78%B+1.667%D31.6B+12.6C++12511.9h5.9C*9.6B+
Skyguard 11056252.24C+0.0926.453%C--3.571%B*8.8C-8.4C2246.4h159.1C+601.5C
M60-A Bulldog 585395.889C3.5634.921%D*1.887%C22.1C--2.1D1922.4h5.4B15.5C
M20 Basilisk 7750114.545B**2.2226.275%D*8%B++15.2C8.2C+2003.3h76B+289.4C+
MANA Anti-Vehicle Turret 10250610.82C--1.5129.469%T*4%M500C+520C+525560.1h11.4T*38.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit430502,73733.4h
Snowman Soldier3890.1h
MGR-S1 Gladius05490.1h
Motion Spotter4610,0024h
NS Patriot Flare Gun0570.1h
Anti-Vehicle MANA Turret84540.7h
Spawn Beacon172,3171.3h
Medical Applicator593223,85216.5h
Medical Kit4704,0945.3h
Nanite Revive Grenade01,5980.5h
Spitfire Auto-Turret92510.3h
Xiphos Anti-Personnel Phalanx Tower01350h
Recon Detection Device141,1851.6h
Ammunition Package904,4402.5h
Shield Recharging Field164100.2h
Anti-Infantry MANA Turret491,0831.6h
Hardlight Barrier8500.7h

Check the help document for the dictionary if you want to learn more about words used here.


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