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Brigadier Snowblower Dlk79[Luki] Dlk79
NC BR 81

KDR: 2.08

Score: 9m

Last Seen: Oct 10th, 2019 9:32 PM
- OFFLINE - 185 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of LuckyStrike[Luki] LuckyStrike
NC outfit on Cobalt

Members: 3
Level Progress (to 82): 36%
Level 100 Progress: 48% 1051h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HEAT NC14 Bolt Driver Titan-150 HEAT Titan-150 AP GD-22S AF-4 Cyclone LA1 Anchor SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.125%17.232%3301711994,2771.35220.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.963%-0.409C---0.553D-0C+HEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.137C++12.40.142C++52.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.549%1.547%1128412123,10232313259.60371234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%-0.724D--0.583D1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.307C*8.90.284C*17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.207%2.03%227312133942923451.34471114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%1.077B**-0.585D0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.829B++9.80.755B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.354%76.649%227312131,34934133.95601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.831%-0.086C+0.621B+-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.20.298C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.492%9.491%2272121443223531.83051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.397%-0.577D-1.04D*-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.008C+4.60.054C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LuckyStrike[Luki] LuckyStrike
NC outfit on Cobalt

Members: 3
9m283.6%157 (9.4k)138 (8.3k)2.0772812,5806,0562.5082681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121688717.381%16.28%28310:451

22% Engineer18% Heavy Assault33% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2014 10:09 AMDec 28th, 2016 8:25 PMOct 17th, 2019 6:06 PM (15h) (PST)Oct 10th, 2019 6:28 PM (8d) (PST)Oct 10th, 2019 5:32 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
325612640.1940.0930.0320.6650.041289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,4843,64015,84412624028,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1082.9h/45.1d 2,610 2,048 4,758 43.2k 1,395 4,439 2,650 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D--
Kills:467
Deaths:347
KDR:1.346
Accuracy:17.495% D--
HSR:16.274% D*
LA1 Anchor
C-
Kills:407
Deaths:268
KDR:1.519
Accuracy:17.178% D**
HSR:22.113% C-
NC6 Gauss SAW
C
Kills:259
Deaths:235
KDR:1.102
Accuracy:14.409% D--
HSR:22.008% C
NC6S Gauss SAW S
D
Kills:212
Deaths:209
KDR:1.014
Accuracy:16.710% D*
HSR:18.868% D
Kills:1,345
Deaths (as Heavy Assault):1,059
Deaths (to Heavy Assaults):1,483
KDR:1.27007
Kill Difference:286
Playtime:192.679 hours
Usage:18%
Score:1.536m
Score/min:133
Accuracy (listed only):16.448%
HSR (listed only):19.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:631
Deaths:112
KDR:5.634
Accuracy:35.281% C+
HSR:80.349% B++
AF-4 Cyclone
D
Kills:422
Deaths:350
KDR:1.206
Accuracy:18.880% D*
HSR:14.218% D
SAS-R
C+
Kills:398
Deaths:98
KDR:4.061
Accuracy:32.552% D--
HSR:67.085% C+
AF-8 RailJack
B++
Kills:320
Deaths:64
KDR:5
Accuracy:35.560% C+
HSR:81.250% B++
Blitz GD-10
C+
Kills:283
Deaths:215
KDR:1.316
Accuracy:18.587% D*
HSR:15.901% C+
NC4 Mag-Shot
C-
Kills:208
Deaths:208
KDR:1
Accuracy:23.053% D
HSR:16.827% C-
MKV Suppressed
D
Kills:163
Deaths:145
KDR:1.124
Accuracy:21.909% D
HSR:14.724% D
NS-44 Commissioner
C--
Kills:110
Deaths:128
KDR:0.859
Accuracy:31.770% C--
HSR:17.273% D
NS-7 PDW
D
Kills:106
Deaths:124
KDR:0.855
Accuracy:20.653% D
HSR:8.491% D**
AF-18 Stalker
C
Kills:104
Deaths:78
KDR:1.333
Accuracy:25.474% C-
HSR:19.231% C
Kills:2,745
Deaths (as Infiltrator):1,522
Deaths (to Infiltrators):1,011
KDR:1.80355
Kill Difference:1,223
Playtime:352.841 hours
Usage:33%
Score:2.618m
Score/min:124
Accuracy (listed only):26.372%
HSR (listed only):33.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:391
Deaths:524
KDR:0.746
Accuracy:19.170% D
HSR:23.018% C*
Razor GD-23
D
Kills:344
Deaths:318
KDR:1.082
Accuracy:19.659% D-
HSR:16.570% D
GD-7F
D
Kills:333
Deaths:196
KDR:1.699
Accuracy:20.382% D-
HSR:16.216% D
Gauss Compact S
C+
Kills:262
Deaths:230
KDR:1.139
Accuracy:18.870% D-
HSR:18.321% C+
AC-X11
D
Kills:256
Deaths:232
KDR:1.103
Accuracy:21.647% D
HSR:16.016% D--
AF-57 Piston
C
Kills:217
Deaths:102
KDR:2.127
Accuracy:36.579% C
HSR:8.295% D**
Mauler S6
D-
Kills:215
Deaths:214
KDR:1.005
Accuracy:32.627% D-
HSR:10.698% D--
Kills:2,018
Deaths (as Engineer):1,816
Deaths (to Engineers):1,253
KDR:1.11123
Kill Difference:202
Playtime:239.243 hours
Usage:22%
Score:2.406m
Score/min:168
Accuracy (listed only):24.133%
HSR (listed only):15.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:422
Deaths:350
KDR:1.206
Accuracy:18.880% D*
HSR:14.218% D
AF-19 Mercenary
C*
Kills:391
Deaths:524
KDR:0.746
Accuracy:19.170% D
HSR:23.018% C*
Razor GD-23
D
Kills:344
Deaths:318
KDR:1.082
Accuracy:19.659% D-
HSR:16.570% D
GD-7F
D
Kills:333
Deaths:196
KDR:1.699
Accuracy:20.382% D-
HSR:16.216% D
Blitz GD-10
C+
Kills:283
Deaths:215
KDR:1.316
Accuracy:18.587% D*
HSR:15.901% C+
Gauss Compact S
C+
Kills:262
Deaths:230
KDR:1.139
Accuracy:18.870% D-
HSR:18.321% C+
AC-X11
D
Kills:256
Deaths:232
KDR:1.103
Accuracy:21.647% D
HSR:16.016% D--
AF-57 Piston
C
Kills:217
Deaths:102
KDR:2.127
Accuracy:36.579% C
HSR:8.295% D**
Mauler S6
D-
Kills:215
Deaths:214
KDR:1.005
Accuracy:32.627% D-
HSR:10.698% D--
MKV Suppressed
D
Kills:163
Deaths:145
KDR:1.124
Accuracy:21.909% D
HSR:14.724% D
NS-7 PDW
D
Kills:106
Deaths:124
KDR:0.855
Accuracy:20.653% D
HSR:8.491% D**
Kills:2,992
Deaths (as Light Assault):2,650
Deaths (to Light Assaults):1,402
KDR:1.12906
Kill Difference:342
Playtime:238.615 hours
Usage:22%
Score:1.969m
Score/min:137
Accuracy (listed only):22.633%
HSR (listed only):14.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:422
Deaths:350
KDR:1.206
Accuracy:18.880% D*
HSR:14.218% D
Blitz GD-10
C+
Kills:283
Deaths:215
KDR:1.316
Accuracy:18.587% D*
HSR:15.901% C+
AF-57 Piston
C
Kills:217
Deaths:102
KDR:2.127
Accuracy:36.579% C
HSR:8.295% D**
Mauler S6
D-
Kills:215
Deaths:214
KDR:1.005
Accuracy:32.627% D-
HSR:10.698% D--
MKV Suppressed
D
Kills:163
Deaths:145
KDR:1.124
Accuracy:21.909% D
HSR:14.724% D
GR-22
D--
Kills:133
Deaths:93
KDR:1.430
Accuracy:19.604% D--
HSR:9.023% D**
NS-7 PDW
D
Kills:106
Deaths:124
KDR:0.855
Accuracy:20.653% D
HSR:8.491% D**
NC1 Gauss Rifle
D--
Kills:79
Deaths:114
KDR:0.693
Accuracy:18.359% D--
HSR:10.127% F
Kills:1,618
Deaths (as Combat Medic):1,357
Deaths (to Combat Medics):533
KDR:1.19234
Kill Difference:261
Playtime:28.316 hours
Usage:3%
Score:0.209m
Score/min:123
Accuracy (listed only):23.400%
HSR (listed only):11.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:230
Deaths:179
KDR:1.285
Accuracy:31.492% D
HSR:12.609% D
AF-23 Grinder
C
Kills:184
Deaths:137
KDR:1.343
Accuracy:29.121% D-
HSR:14.130% C
Kills:414
Deaths (as MAX Suit):158
Deaths (to MAX Suits):177
KDR:2.62025
Kill Difference:256
Playtime:25.885 hours
Usage:2%
Score:0.229m
Score/min:148
Accuracy (listed only):30.307%
HSR (listed only):13.370%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,849
V. Kills:725 255%
Deaths:189
KDR:9.783
Accuracy:52.456% C++
KPH:24 C--
VKPH:9.400 C--
Skyguard
D
Kills:125
V. Kills:82 151%
Deaths:20
KDR:6.250
Accuracy:24.269% D-
KPH:10.300 D
VKPH:6.700 D-
Kills:1,974 (1,974 + 0)
Deaths:209
KDR:9.445
VKDR:3.861
Vehicle Kills:807
Kill Difference:1,765
Playtime:89.366 hours
Usage:8%
Score:0.565m
Score/min:105
Driving Accuracy:24.269%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D--
Kills:585
V. Kills:269 217%
Deaths:146
KDR:4.007
Accuracy:48.451% C++
KPH:11.500 D--
VKPH:5.300 D--
Titan-150 AP
C
Kills:543
V. Kills:238 227%
Deaths:42
KDR:12.929
Accuracy:46.614% C-
KPH:21.700 C
VKPH:9.500 D*
Enforcer ML85
B+
Kills:195
V. Kills:190 102%
Deaths:27
KDR:7.222
Accuracy:51.302% A
KPH:20.600 C
VKPH:20.100 B+
E540 Halberd
C
Kills:130
V. Kills:106 121%
Deaths:24
KDR:5.417
Accuracy:46.680% C**
KPH:15.800 D*
VKPH:12.900 C
Kills:1,453 (1,128 + 325)
Deaths:239
KDR:6.079
VKDR:3.360
Vehicle Kills:803
Kill Difference:1,214
Playtime:93.684 hours
Usage:9%
Score:0.671m
Score/min:119
Driving Accuracy:46.614%
Gunner Accuracy:46.680%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:69
V. Kills:2 N/A
Deaths:13
KDR:5.308
Accuracy:31.652% F-
KPH:45.200 D--
VKPH:1.300 D**
Kills:69 (0 + 69)
Deaths:13
KDR:5.308
VKDR:0.154
Vehicle Kills:2
Kill Difference:56
Playtime:1.526 hours
Usage:0%
Score:0.012m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:31.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 2,5741,8491899.783B++7.7152.456%C++1.082%D--24C--9.4C--10777.2h5.4C*10.2B+
NC14 Bolt Driver 6336311125.634A*3.5635.281%C+80.349%B++14.7DN/A4042.8h2B*5.8B++
Titan-150 HEAT 8545851464.007C+1.9348.451%C++3.59%B+11.5D--5.3D--6051h5.1C++10.5C**
Titan-150 AP 7815434212.929B**10.8546.614%C-1.105%D-21.7C9.5D*18725h3.4B*7.2B*
GD-22S 4724673471.346C+0.7317.495%D--16.274%D*10.9D--N/A3242.7h10.4B+59.7C+
AF-4 Cyclone 4244223501.206C+0.8718.88%D*14.218%D7.7D--N/A2154.5h11.7C+62C--
LA1 Anchor 4154072681.519C0.5617.178%D**22.113%C-12.5D*N/A3732.6h11.1C64.5D-
SAS-R 399398984.061B+1.9832.552%D--67.085%C+12.5D*N/A3231.9h2.6C--7.9D
AF-19 Mercenary 3953915240.746C+1.3319.17%D23.018%C*6.2D-N/A2362.7h13.7C++71.2C+
Razor GD-23 3483443181.082C*1.0019.659%D-16.57%D7.7D-N/A2444.6h11.4B+57.9C++
Bouncing Betty 3403401130.909S28.8343.966%C++N/A154.5B++N/A4532.2h2C+4.4C**
GD-7F 3403331961.699B++0.3820.382%D-16.216%D9.5D-N/A2835h15.8C--77.5C-
AF-8 RailJack 320320645B**2.9235.56%C+81.25%B++13.6D-N/A3723.5h2.1B+5.9B
C-4 5433141482.122B+0.0422.124%DN/A46.2D-33.7B3886.8h1.7C7.5C-
Blitz GD-10 2862832151.316B0.7618.587%D*15.901%C+8.5D--N/A2633.2h15.7C++84.2C
Gauss Compact S 2682622301.139C**0.9418.87%D-18.321%C+7.7D-N/A2433.9h11.9C+62.9C
NC6 Gauss SAW 2642592351.102C+0.9814.409%D--22.008%C10.5D-N/A4024.6h9.4B65C+
AC-X11 2592562321.103C+0.9721.647%D16.016%D--8.5D-N/A2530.1h11.9C-55.2C
NCM1 Scattercannon 2322301791.285C+0.7931.492%D12.609%D11D--N/A3520.9h7B+22.1C++
Tank Mine 3392172110.333S8.2640.042%B+N/A166.9A93.8B**13771.3h1.8C*4.4B**
AF-57 Piston 2202171022.127B**0.0536.579%C8.295%D**10.7D--N/A3620.2h4.6C++12.6C+
Mauler S6 2152152141.005C++1.0732.627%D-10.698%D--9D--N/A3223.9h4.7B14.3C+
NC6S Gauss SAW S 2152122091.014C1.0616.71%D*18.868%D9.6D*N/A3022.1h12.5C--74.6D
NC4 Mag-Shot 2092082081B+1.0823.053%D16.827%C-6.6D--N/A2031.5h8.6C++37.4C+
Enforcer ML85 385195277.222B+5.1451.302%A1.538%C-20.5C20B+2309.5h13.7C+26.8B+
AF-23 Grinder 1881841371.343C0.7329.121%D-14.13%C11.9D*N/A3615.5h8D27.4D-
MKV Suppressed 1651631451.124C++0.9521.909%D14.724%D11.5D-N/A3014.2h14.1C*64.2C+
Shrike 2781581690.935B+1.1451.05%D1.266%D-17.4D13.2C++1759.1h7.7C-15.1C--
Spear Anti-Vehicle Phalanx Turret 215136817A+14.9237.836%C--5.147%B+16.6D*9.6D*1218.2h12.4D-32.8D-
GR-22 136133931.43C++0.6519.604%D--9.023%D**10.3D--N/A3012.9h16.5D-84.2D-
E540 Halberd 236130245.417C3.3446.68%C**1.538%D-15.9D*12.9C1558.2h7.1D--15.3C
NS Annihilator 245128731.753M0.3278.571%DN/A8D7.3C-9516.1h11.7C++14.9C+
Skyguard 207125206.25A+4.1724.269%D-N/A10.2D6.7D-9212.2h104.5B+430.5C++
NS-44 Commissioner 1101101280.859C+1.2231.77%C--17.273%D5.2D--N/A1921.2h6F19D--
NS-7 PDW 1091061240.855C+1.2220.653%D8.491%D**6.9D--N/A2515.4h15.8C+76.6C+
AF-18 Stalker 106104781.333C++0.7425.474%C-19.231%C8.5D*N/A2312.3h20.7F--81.2D**
Frag Grenade 1041041104N/A101.9237.404%D--N/A260D--N/A9200.4h4.7D12.5D
NC1 Gauss Rifle 81791140.693C1.3818.359%D--10.127%F7.4D--N/A3210.7h12.2B66.2C+
Rocklet Rifle 14976145.429S3.3544.199%D--N/A27.1C+26.1C*2982.8h37.1C++84C+
C85 Canister-H 7169135.308C--3.2331.652%F-4.348%F-46D--1.3D**1291.5h3.6B**11.5B+
Mag-Cutter 73685,3750.013C2.0620.797%D7.353%C++0.1D-N/A1783h2.8C+13.6C+
NC05 Jackhammer 5757481.188C+0.8931.074%F14.035%C+9.2D*N/A356.2h5.8C--18.6D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21180.1h
Medical Kit407162.8h
Medical Applicator4725,2842h
Motion Spotter06840.5h
Recon Detection Device142,6264.3h
M12 Kobalt0610h
Ammunition Package171,1080.5h
Nano-Armor Kit68222,66012.4h
Anti-Infantry MANA Turret01130.2h

Check the help document for the dictionary if you want to learn more about words used here.


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