Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,054)players online:
silentk1tt3n (13)  0nlmusha (6)  soggypankek (4)  souppbtw (4)  halienINVDR (4)  Killirvs (3) 34
stats.dasanfall.com
Brigadier Snowblower Dlk79[Luki] Dlk79
NC BR 81

KDR: 2.06

Score: 8.9m

Last Seen: Aug 21st, 2019 10:04 PM
- OFFLINE - 52.9 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of LuckyStrike[Luki] LuckyStrike
NC outfit on Cobalt

Members: 3
Level Progress (to 82): 2%
Level 100 Progress: 47% 1055h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HEAT NC14 Bolt Driver Titan-150 HEAT Titan-150 AP GD-22S AF-4 Cyclone LA1 Anchor SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dlk79



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.136%17.258%3301711974,2531.348450.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.963%-0.409C---0.553D-0C+HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.137C++12.40.142C++52.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.512%1.567%1119412103,06332013039.54206235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.356%-0.724D--0.583D1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.307C*90.284C*17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.219%2.03%227312113942923451.34471114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%1.077B**-0.585D0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.829B++9.80.755B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.437%76.694%227312111,34334033.93842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.863%-0.086C+0.621B+-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.344C**2.20.298C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.479%9.535%2272121243023431.82979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.393%-0.577D-1.04D*-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.008C+4.60.054C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LuckyStrike[Luki] LuckyStrike
NC outfit on Cobalt

Members: 3
8.9m278.2%158 (9.5k)139 (8.3k)2.0619512,4486,0372.4886581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121488117.333%16.364%28410:381

22% Engineer18% Heavy Assault32% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2014 10:09 AMDec 28th, 2016 8:25 PMAug 23rd, 2019 10:51 AM (11h) (PST)Aug 21st, 2019 6:58 PM (2d) (PST)Aug 21st, 2019 6:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
325612640.1950.0940.0320.6550.041289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,4773,68415,79312623928,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1066.5h/44.4d 2,576 2,037 4,694 41.9k 1,351 4,388 2,618 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D--
Kills:465
Deaths:347
KDR:1.340
Accuracy:17.516% D--
HSR:16.344% D*
LA1 Anchor
C-
Kills:407
Deaths:268
KDR:1.519
Accuracy:17.194% D**
HSR:22.113% C-
NC6 Gauss SAW
C
Kills:258
Deaths:234
KDR:1.103
Accuracy:14.497% D--
HSR:22.093% C
NC6S Gauss SAW S
D
Kills:208
Deaths:209
KDR:0.995
Accuracy:16.529% D*
HSR:19.231% D
Kills:1,338
Deaths (as Heavy Assault):1,058
Deaths (to Heavy Assaults):1,476
KDR:1.26465
Kill Difference:280
Playtime:190.291 hours
Usage:18%
Score:1.516m
Score/min:133
Accuracy (listed only):16.434%
HSR (listed only):19.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:625
Deaths:112
KDR:5.580
Accuracy:35.479% C+
HSR:80.480% B++
AF-4 Cyclone
D
Kills:421
Deaths:349
KDR:1.206
Accuracy:18.928% D*
HSR:14.252% D
SAS-R
C+
Kills:398
Deaths:98
KDR:4.061
Accuracy:32.552% D--
HSR:67.085% C+
AF-8 RailJack
B++
Kills:320
Deaths:64
KDR:5
Accuracy:35.598% C+
HSR:81.250% B++
Blitz GD-10
C+
Kills:283
Deaths:215
KDR:1.316
Accuracy:18.587% D*
HSR:15.901% C+
NC4 Mag-Shot
C-
Kills:208
Deaths:207
KDR:1.005
Accuracy:23.103% D
HSR:16.827% C-
MKV Suppressed
D
Kills:163
Deaths:145
KDR:1.124
Accuracy:21.909% D
HSR:14.724% D
NS-44 Commissioner
D
Kills:110
Deaths:128
KDR:0.859
Accuracy:31.770% D
HSR:17.273% D
NS-7 PDW
D
Kills:106
Deaths:124
KDR:0.855
Accuracy:20.653% D
HSR:8.491% D**
AF-18 Stalker
C
Kills:104
Deaths:77
KDR:1.351
Accuracy:25.474% C-
HSR:19.231% C
Kills:2,738
Deaths (as Infiltrator):1,519
Deaths (to Infiltrators):1,010
KDR:1.8025
Kill Difference:1,219
Playtime:343.393 hours
Usage:32%
Score:2.568m
Score/min:125
Accuracy (listed only):26.405%
HSR (listed only):33.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:390
Deaths:520
KDR:0.750
Accuracy:19.090% D
HSR:23.077% C**
Razor GD-23
D
Kills:337
Deaths:318
KDR:1.060
Accuracy:19.726% D-
HSR:16.617% D
GD-7F
D
Kills:325
Deaths:192
KDR:1.693
Accuracy:20.377% D-
HSR:16% D
Gauss Compact S
C+
Kills:262
Deaths:230
KDR:1.139
Accuracy:18.911% D-
HSR:18.321% C+
AC-X11
D
Kills:256
Deaths:232
KDR:1.103
Accuracy:21.647% D
HSR:16.016% D--
AF-57 Piston
C
Kills:215
Deaths:101
KDR:2.129
Accuracy:36.567% C
HSR:8.372% D**
Mauler S6
D-
Kills:215
Deaths:214
KDR:1.005
Accuracy:32.627% D-
HSR:10.698% D--
Kills:2,000
Deaths (as Engineer):1,807
Deaths (to Engineers):1,249
KDR:1.10681
Kill Difference:193
Playtime:237.203 hours
Usage:22%
Score:2.394m
Score/min:168
Accuracy (listed only):24.135%
HSR (listed only):15.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:421
Deaths:349
KDR:1.206
Accuracy:18.928% D*
HSR:14.252% D
AF-19 Mercenary
C**
Kills:390
Deaths:520
KDR:0.750
Accuracy:19.090% D
HSR:23.077% C**
Razor GD-23
D
Kills:337
Deaths:318
KDR:1.060
Accuracy:19.726% D-
HSR:16.617% D
GD-7F
D
Kills:325
Deaths:192
KDR:1.693
Accuracy:20.377% D-
HSR:16% D
Blitz GD-10
C+
Kills:283
Deaths:215
KDR:1.316
Accuracy:18.587% D*
HSR:15.901% C+
Gauss Compact S
C+
Kills:262
Deaths:230
KDR:1.139
Accuracy:18.911% D-
HSR:18.321% C+
AC-X11
D
Kills:256
Deaths:232
KDR:1.103
Accuracy:21.647% D
HSR:16.016% D--
AF-57 Piston
C
Kills:215
Deaths:101
KDR:2.129
Accuracy:36.567% C
HSR:8.372% D**
Mauler S6
D-
Kills:215
Deaths:214
KDR:1.005
Accuracy:32.627% D-
HSR:10.698% D--
MKV Suppressed
D
Kills:163
Deaths:145
KDR:1.124
Accuracy:21.909% D
HSR:14.724% D
NS-7 PDW
D
Kills:106
Deaths:124
KDR:0.855
Accuracy:20.653% D
HSR:8.491% D**
Kills:2,973
Deaths (as Light Assault):2,640
Deaths (to Light Assaults):1,399
KDR:1.12614
Kill Difference:333
Playtime:236.694 hours
Usage:22%
Score:1.952m
Score/min:137
Accuracy (listed only):22.638%
HSR (listed only):14.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:421
Deaths:349
KDR:1.206
Accuracy:18.928% D*
HSR:14.252% D
Blitz GD-10
C+
Kills:283
Deaths:215
KDR:1.316
Accuracy:18.587% D*
HSR:15.901% C+
AF-57 Piston
C
Kills:215
Deaths:101
KDR:2.129
Accuracy:36.567% C
HSR:8.372% D**
Mauler S6
D-
Kills:215
Deaths:214
KDR:1.005
Accuracy:32.627% D-
HSR:10.698% D--
MKV Suppressed
D
Kills:163
Deaths:145
KDR:1.124
Accuracy:21.909% D
HSR:14.724% D
GR-22
D--
Kills:133
Deaths:91
KDR:1.462
Accuracy:19.748% D--
HSR:9.023% D**
NS-7 PDW
D
Kills:106
Deaths:124
KDR:0.855
Accuracy:20.653% D
HSR:8.491% D**
NC1 Gauss Rifle
D--
Kills:79
Deaths:114
KDR:0.693
Accuracy:18.359% D--
HSR:10.127% F
Kills:1,615
Deaths (as Combat Medic):1,353
Deaths (to Combat Medics):529
KDR:1.19364
Kill Difference:262
Playtime:28.043 hours
Usage:3%
Score:0.209m
Score/min:124
Accuracy (listed only):23.422%
HSR (listed only):11.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:230
Deaths:179
KDR:1.285
Accuracy:31.492% D
HSR:12.609% D
AF-23 Grinder
C
Kills:184
Deaths:137
KDR:1.343
Accuracy:29.121% D-
HSR:14.130% C
Kills:414
Deaths (as MAX Suit):158
Deaths (to MAX Suits):177
KDR:2.62025
Kill Difference:256
Playtime:25.661 hours
Usage:2%
Score:0.227m
Score/min:147
Accuracy (listed only):30.307%
HSR (listed only):13.370%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,815
V. Kills:706 257%
Deaths:189
KDR:9.603
Accuracy:52.556% C++
KPH:23.900 C--
VKPH:9.300 C--
Skyguard
D
Kills:125
V. Kills:82 151%
Deaths:20
KDR:6.250
Accuracy:24.299% D-
KPH:10.300 D
VKPH:6.800 D-
Kills:1,940 (1,940 + 0)
Deaths:209
KDR:9.282
VKDR:3.770
Vehicle Kills:788
Kill Difference:1,731
Playtime:87.960 hours
Usage:8%
Score:0.557m
Score/min:106
Driving Accuracy:24.299%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D--
Kills:585
V. Kills:269 217%
Deaths:146
KDR:4.007
Accuracy:48.544% C++
KPH:11.500 D--
VKPH:5.300 D--
Titan-150 AP
C
Kills:538
V. Kills:235 228%
Deaths:42
KDR:12.810
Accuracy:46.602% C-
KPH:22 C
VKPH:9.600 D*
Enforcer ML85
B+
Kills:195
V. Kills:190 102%
Deaths:27
KDR:7.222
Accuracy:51.302% A
KPH:20.600 C
VKPH:20.100 B+
E540 Halberd
C
Kills:130
V. Kills:106 121%
Deaths:24
KDR:5.417
Accuracy:46.721% C**
KPH:15.900 D*
VKPH:12.900 C
Kills:1,448 (1,123 + 325)
Deaths:239
KDR:6.059
VKDR:3.347
Vehicle Kills:800
Kill Difference:1,209
Playtime:92.959 hours
Usage:9%
Score:0.670m
Score/min:120
Driving Accuracy:46.602%
Gunner Accuracy:46.721%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:69
V. Kills:2 N/A
Deaths:13
KDR:5.308
Accuracy:31.652% F-
KPH:45.200 D--
VKPH:1.300 D**
Kills:69 (0 + 69)
Deaths:13
KDR:5.308
VKDR:0.154
Vehicle Kills:2
Kill Difference:56
Playtime:1.526 hours
Usage:0%
Score:0.012m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:31.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 2,5211,8151899.603B++7.5452.556%C++1.102%D--23.9C--9.3C--10875.9h5.3C**10.2B+
NC14 Bolt Driver 6276251125.58A*3.5235.479%C+80.48%B++15DN/A4141.7h2B*5.7B++
Titan-150 HEAT 8545851464.007C+1.9548.544%C++3.59%B+11.5D--5.3D--6050.8h5.1C++10.4C**
Titan-150 AP 7735384212.81B**10.7546.602%C-1.115%D-22C9.6D*19124.5h3.3B*7.1B*
GD-22S 4704653471.34C+0.7217.516%D--16.344%D*10.9D--N/A3242.6h10.5B59.7C+
AF-4 Cyclone 4234213491.206C+0.8618.928%D*14.252%D7.8D--N/A2153.9h11.7C+61.7C-
LA1 Anchor 4154072681.519C0.5417.194%D**22.113%C-12.5D*N/A3732.6h11.1C64.4D-
SAS-R 399398984.061B+2.0032.552%D--67.085%C+12.5D*N/A3231.9h2.6C--7.9D
AF-19 Mercenary 3943905200.75C+1.3119.09%D23.077%C**6.2D-N/A2262.5h13.6C++71.2C+
Razor GD-23 3413373181.06C++1.0019.726%D-16.617%D7.7D-N/A2443.6h11.4B+57.7C++
Bouncing Betty 3323321130.182S28.1243.946%C+N/A158.1B++N/A4562.1h1.9C++4.4C*
GD-7F 3323251921.693B++0.3720.377%D-16%D9.5D-N/A2834.3h15.6C-76.8C-
AF-8 RailJack 320320645B**2.9435.598%C+81.25%B++13.7DN/A3723.3h2.1B+5.9B
C-4 5413131482.115B+0.0522.086%DN/A46D-33.5B3896.8h1.7C7.5C
Blitz GD-10 2862832151.316B0.7518.587%D*15.901%C+8.5D--N/A2633.2h15.7C++84.2C
Gauss Compact S 2682622301.139C**0.9218.911%D-18.321%C+7.8D-N/A2433.7h11.9C+62.7C
NC6 Gauss SAW 2632582341.103C+0.9614.497%D--22.093%C10.8D-N/A4024h9.3B+63.9C+
AC-X11 2592562321.103C+0.9621.647%D16.016%D--8.5D-N/A2530.1h11.9C-55.2C
NCM1 Scattercannon 2322301791.285C+0.7831.492%D12.609%D11D--N/A3520.9h7B+22.1C++
Tank Mine 3392172110.333M**8.2740.063%B+N/A166.9A93.8B**13791.3h1.8C*4.4B**
AF-57 Piston 2182151012.129B**0.0736.567%C8.372%D**10.9D--N/A3619.7h4.6C++12.7C+
Mauler S6 2152152141.005C++1.0632.627%D-10.698%D--9D--N/A3223.9h4.7B14.3C+
NC4 Mag-Shot 2092082071.005B+1.0623.103%D16.827%C-6.6D--N/A2031.4h8.6C++37.3C+
NC6S Gauss SAW S 2112082090.995C1.0716.529%D*19.231%D9.5D*N/A2921.9h12.3C74.5D
Enforcer ML85 385195277.222B+5.1651.302%A1.538%C-20.5C20B+2309.5h13.7C+26.8B+
AF-23 Grinder 1881841371.343C0.7229.121%D-14.13%C11.9D*N/A3615.5h8D27.4D-
MKV Suppressed 1651631451.124C++0.9421.909%D14.724%D11.5D--N/A3014.2h14.1C*64.2C+
Shrike 2721541690.911B+1.1550.973%D1.299%D-17.1D13.1C++1759h7.8C-15.4D
GR-22 136133911.462C++0.6019.748%D--9.023%D**10.5D--N/A3012.7h16.4D-83.1D-
Spear Anti-Vehicle Phalanx Turret 209131816.375A14.3137.195%D5.344%B++16.4D*9.8D*1208h12.2D-32.8D-
E540 Halberd 236130245.417C3.3646.721%C**1.538%D-15.9D*12.9C1568.2h7.1D--15.2C
Skyguard 207125206.25A+4.1924.299%D-N/A10.3D6.8D-9312.1h104.2B+428.8C++
NS Annihilator 232119731.63A**0.4378.166%DN/A7.7D7.3C-9615.5h12C+15.4C+
NS-44 Commissioner 1101101280.859C+1.2031.77%D17.273%D5.2D--N/A1921.2h6F19D--
NS-7 PDW 1091061240.855C+1.2120.653%D8.491%D**6.9D--N/A2515.4h15.8C+76.6C+
AF-18 Stalker 106104771.351C++0.7125.474%C-19.231%C8.5D*N/A2312.2h20.7F--81.2D**
Frag Grenade 1041041104N/A101.9437.336%D--N/A260D--N/A9210.4h4.7D12.5D
NC1 Gauss Rifle 81791140.693C1.3718.359%D--10.127%F7.4D--N/A3210.7h12.2B66.2C+
Rocklet Rifle 14976145.429S3.3744.508%D-N/A27.1C+26.1C*3022.8h36.6C*82.3C+
C85 Canister-H 7169135.308C--3.2531.652%F-4.348%F-46D--1.3D**1281.5h3.6B**11.5B+
Mag-Cutter 73685,3560.013C2.0520.887%D7.353%C++0.1D-N/A1771.5h2.8C+13.6C+
NC05 Jackhammer 5656481.167C+0.8930.962%F14.286%C+9.3D*N/A366h5.8C--18.6D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21160.1h
Medical Kit407082.7h
Medical Applicator4625,1502h
Motion Spotter06650.4h
Recon Detection Device142,5274.1h
M12 Kobalt0610h
Ammunition Package171,0950.5h
Nano-Armor Kit68221,36912.2h
Anti-Infantry MANA Turret01120.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 3.82s on queries, 3.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.