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Primus Dnepr12[T6NK] Dnepr12
VS BR 50

KDR: 2.31

Score: 19.1m

Last Seen: Mar 24th, 2020 4:37 PM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Cobalt
Level Progress (to 51): 42%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Artemis VX26 NS-7 PDW Solstice VE3 Proximity Mine VE-LR Obelisk Tank Mine Nyx VX31
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.572%19.779%42716121613,7522.189460.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.539%0.062C+-0.197C-1.885F-HEAD ++ (~8.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.219C++12.40.125C++45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.742%0.918%196312291,6348698211.88032199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.996%-1.051D*-1.019D*1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.4-1.761F-32.5-1.569F76.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.037%3.179%2541012221,7306208552.78583202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.127%-0.914D---0.323C0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.1-0.322C41.9-0.04C+119.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.341%76.126%254212304,264969244.39588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.753%0.515B+0.59B+1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+20.365C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.009%14.359%2541123119539620.492424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.457F-0.079C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.597D5.1-0.039C+16


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m280.4%193 (11.6k)171 (10.3k)2.3115930,54313,2132.7774250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232216016.711%20.754%34708:287

25% Engineer7% Heavy Assault49% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2015 6:54 PMAug 14th, 2015 7:48 AMMar 25th, 2020 7:41 AM (5d) (PST)Mar 24th, 2020 12:40 PM (6d) (PST)Mar 24th, 2020 12:37 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
413673460.2730.1180.0570.8890.044481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,7664,01820,748167353310,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1867.8h/77.8d 6,155 6,339 13,828 99.6k 2,579 5,101 4,983 46.3m

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D-
Kills:1,830
Deaths:2,002
KDR:0.914
Accuracy:17.391% D**
HSR:12.459% D-
Solstice VE3
D
Kills:1,677
Deaths:1,753
KDR:0.957
Accuracy:20.849% D
HSR:14.431% D--
VE-S Canis
D
Kills:913
Deaths:389
KDR:2.347
Accuracy:24.456% D
HSR:12.815% D--
VE-C Horizon
D--
Kills:364
Deaths:194
KDR:1.876
Accuracy:23.244% F-
HSR:17.857% D--
NS-11CB
C--
Kills:276
Deaths:181
KDR:1.525
Accuracy:23.370% C--
HSR:14.493% D*
Eridani SX5
C
Kills:270
Deaths:125
KDR:2.160
Accuracy:22.001% D--
HSR:18.148% C
Thanatos VE70
C
Kills:195
Deaths:145
KDR:1.345
Accuracy:24.009% F
HSR:14.359% C
Kills:5,525
Deaths (as Light Assault):4,789
Deaths (to Light Assaults):2,756
KDR:1.15369
Kill Difference:736
Playtime:249.445 hours
Usage:13%
Score:2.211m
Score/min:148
Accuracy (listed only):22.189%
HSR (listed only):14.937%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:908
Deaths:906
KDR:1.002
Accuracy:15.309% D*
HSR:20.485% D
Kills:908
Deaths (as Heavy Assault):906
Deaths (to Heavy Assaults):2,669
KDR:1.00221
Kill Difference:2
Playtime:138.711 hours
Usage:7%
Score:1.458m
Score/min:175
Accuracy (listed only):15.309%
HSR (listed only):20.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,677
Deaths:1,753
KDR:0.957
Accuracy:20.849% D
HSR:14.431% D--
VE-LR Obelisk
D
Kills:1,577
Deaths:285
KDR:5.533
Accuracy:29.472% D
HSR:26.950% D
Eidolon VE33
C*
Kills:745
Deaths:200
KDR:3.725
Accuracy:30.826% C*
HSR:16.376% D*
VE-C Horizon
D--
Kills:364
Deaths:194
KDR:1.876
Accuracy:23.244% F-
HSR:17.857% D--
NS-11CB
C--
Kills:276
Deaths:181
KDR:1.525
Accuracy:23.370% C--
HSR:14.493% D*
Thanatos VE70
C
Kills:195
Deaths:145
KDR:1.345
Accuracy:24.009% F
HSR:14.359% C
Kills:4,834
Deaths (as Engineer):2,758
Deaths (to Engineers):2,863
KDR:1.75272
Kill Difference:2,076
Playtime:459.474 hours
Usage:25%
Score:5.243m
Score/min:190
Accuracy (listed only):25.295%
HSR (listed only):17.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:4,143
Deaths:528
KDR:7.847
Accuracy:39.437% C+
HSR:76.491% C+
Artemis VX26
C
Kills:2,007
Deaths:965
KDR:2.080
Accuracy:25.706% C--
HSR:20.777% C
NS-7 PDW
D-
Kills:1,830
Deaths:2,002
KDR:0.914
Accuracy:17.391% D**
HSR:12.459% D-
Nyx VX31
C*
Kills:1,017
Deaths:232
KDR:4.384
Accuracy:27.042% D*
HSR:31.563% C*
VE-S Canis
D
Kills:913
Deaths:389
KDR:2.347
Accuracy:24.456% D
HSR:12.815% D--
NS-45 Pilot
C++
Kills:637
Deaths:408
KDR:1.561
Accuracy:33.063% C++
HSR:16.484% D**
NS-44 Commissioner
C*
Kills:626
Deaths:658
KDR:0.951
Accuracy:38.591% C*
HSR:19.329% C--
Spiker
D
Kills:565
Deaths:487
KDR:1.160
Accuracy:25.565% D
HSR:12.566% D*
NS-44L Blackhand
B**
Kills:451
Deaths:124
KDR:3.637
Accuracy:52.119% B**
HSR:54.102% B*
Eridani SX5
C
Kills:270
Deaths:125
KDR:2.160
Accuracy:22.001% D--
HSR:18.148% C
VA39 Spectre
A**
Kills:121
Deaths:77
KDR:1.571
Accuracy:28.823% D
HSR:63.636% A**
Beamer VS3
C+
Kills:76
Deaths:204
KDR:0.373
Accuracy:27.580% C+
HSR:15.790% D-
Kills:12,656
Deaths (as Infiltrator):6,199
Deaths (to Infiltrators):2,679
KDR:2.04162
Kill Difference:6,457
Playtime:916.748 hours
Usage:49%
Score:8.769m
Score/min:159
Accuracy (listed only):30.148%
HSR (listed only):29.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D-
Kills:1,830
Deaths:2,002
KDR:0.914
Accuracy:17.391% D**
HSR:12.459% D-
VE-S Canis
D
Kills:913
Deaths:389
KDR:2.347
Accuracy:24.456% D
HSR:12.815% D--
Eridani SX5
C
Kills:270
Deaths:125
KDR:2.160
Accuracy:22.001% D--
HSR:18.148% C
Thanatos VE70
C
Kills:195
Deaths:145
KDR:1.345
Accuracy:24.009% F
HSR:14.359% C
Pulsar VS1
D**
Kills:177
Deaths:280
KDR:0.632
Accuracy:17.114% D**
HSR:11.299% D**
Kills:3,385
Deaths (as Combat Medic):2,941
Deaths (to Combat Medics):989
KDR:1.15097
Kill Difference:444
Playtime:54.226 hours
Usage:3%
Score:0.898m
Score/min:276
Accuracy (listed only):20.994%
HSR (listed only):13.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:204
Deaths:48
KDR:4.250
Accuracy:13.637% D*
HSR:22.059% C++
Nebula VM20
D
Kills:159
Deaths:48
KDR:3.313
Accuracy:13.378% D*
HSR:17.610% D
Comet VM2
D--
Kills:88
Deaths:48
KDR:1.833
Accuracy:33.419% D**
HSR:2.273% D--
Comet VM2
D-
Kills:76
Deaths:60
KDR:1.267
Accuracy:31.954% D**
HSR:2.632% D-
NS-10 Burster
A++
Kills:64
Deaths:94
KDR:0.681
Accuracy:18.076% F-
HSR:14.063% A++
NS-10 Burster
C+
Kills:52
Deaths:63
KDR:0.825
Accuracy:18.116% F-
HSR:5.769% C+
Kills:643
Deaths (as MAX Suit):180.500
Deaths (to MAX Suits):351
KDR:3.56233
Kill Difference:462.500
Playtime:40.318 hours
Usage:2%
Score:0.539m
Score/min:223
Accuracy (listed only):21.430%
HSR (listed only):10.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:752
V. Kills:385 195%
Deaths:44
KDR:17.091
Accuracy:50.776% D
KPH:34 C+
VKPH:17.400 C
C75 Viper
C++
Kills:698
V. Kills:250 278%
Deaths:173
KDR:4.035
Accuracy:36.575% C
KPH:25.500 C
VKPH:9.100 C++
Skyguard
D
Kills:184
V. Kills:156 117%
Deaths:42
KDR:4.381
Accuracy:26.936% C--
KPH:8.800 D-
VKPH:7.400 D
Kills:1,634 (1,634 + 0)
Deaths:259
KDR:6.309
VKDR:3.054
Vehicle Kills:791
Kill Difference:1,375
Playtime:70.505 hours
Usage:4%
Score:0.628m
Score/min:148
Driving Accuracy:26.936%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:501
V. Kills:305 164%
Deaths:107
KDR:4.682
Accuracy:40.907% C-
KPH:20.200 C--
VKPH:12.300 C-
E540 Halberd
C++
Kills:362
V. Kills:158 228%
Deaths:48
KDR:7.542
Accuracy:49.203% C++
KPH:30.800 C+
VKPH:13.400 D
Proton II PPA
C+
Kills:124
V. Kills:17 N/A
Deaths:15
KDR:8.267
Accuracy:25.961% C*
KPH:27.100 D*
VKPH:3.700 C+
M20 Basilisk
C
Kills:55
V. Kills:25 212%
Deaths:24
KDR:2.292
Accuracy:33.392% B
KPH:14.100 D
VKPH:6.400 C
Kills:1,042 (0 + 1,042)
Deaths:194
KDR:5.371
VKDR:2.603
Vehicle Kills:505
Kill Difference:848
Playtime:45.037 hours
Usage:2%
Score:0.335m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:33.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:144
V. Kills:8 N/A
Deaths:9
KDR:16
Accuracy:26.890% D*
KPH:52.700 D-
VKPH:2.900 D--
Saron HRB-H
C--
Kills:59
V. Kills:33 174%
Deaths:6
KDR:9.833
Accuracy:44.203% D**
KPH:29.300 C--
VKPH:16.400 D-
Kills:203 (0 + 203)
Deaths:15
KDR:13.533
VKDR:2.733
Vehicle Kills:41
Kill Difference:188
Playtime:4.741 hours
Usage:0%
Score:0.064m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:44.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:233
V. Kills:23 N/A
Deaths:9
KDR:25.889
Accuracy:11.510% D**
KPH:25.300 D*
VKPH:2.500 C
M20 Basilisk
D-
Kills:111
V. Kills:54 202%
Deaths:28
KDR:3.964
Accuracy:29.063% D*
KPH:9.800 D-
VKPH:4.800 D-
M40 Fury
C
Kills:90
V. Kills:40 220%
Deaths:34
KDR:2.647
Accuracy:36.296% C+
KPH:18.600 D*
VKPH:8.200 C
G40-F Ranger
D
Kills:75
V. Kills:50 147%
Deaths:
KDR:
Accuracy:24.878% D*
KPH:14.400 D
VKPH:9.600 D
G30 Walker
D
Kills:59
V. Kills:37 155%
Deaths:17
KDR:3.471
Accuracy:23.571% D--
KPH:9.600 D-
VKPH:6 D
M20 Basilisk
D
Kills:51
V. Kills:32 155%
Deaths:11
KDR:4.636
Accuracy:29.077% D*
KPH:9.700 D--
VKPH:6.100 D
Kills:619 (0 + 619)
Deaths:99
KDR:6.253
VKDR:2.384
Vehicle Kills:236
Kill Difference:520
Playtime:42.067 hours
Usage:2%
Score:0.225m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:29.077%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:317
V. Kills:12 N/A
Deaths:71
KDR:4.465
Accuracy:41.460% C
KPH:10.500 D*
VKPH:0.400 D*
Kills:317 (317 + 0)
Deaths:71
KDR:4.465
VKDR:0.169
Vehicle Kills:12
Kill Difference:246
Playtime:30.289 hours
Usage:2%
Score:0.164m
Score/min:90
Driving Accuracy:41.460%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 4,1664,1435287.847B**5.5439.437%C+76.491%C+35.1C++N/A86118.1h1.9B+4.9B
Artemis VX26 2,0302,0079652.08B0.2325.706%C--20.777%C19.8DN/A47101.2h14D-54.6D
NS-7 PDW 1,8771,8302,0020.914C+1.4017.391%D**12.459%D-12.1D-N/A29151h18.9D--108.5D*
Solstice VE3 1,7201,6771,7530.957C++1.3520.849%D14.431%D--9.1DN/A27183.3h19.9D-95.5C
Proximity Mine 1,6521,65115110.934A*8.6233.499%D*N/A122.3C+N/A29513.5h2C-5.9D--
VE-LR Obelisk 1,6101,5772855.533A++3.2229.472%D26.95%D38.5C+N/A10441h5.2B+17.8C**
Tank Mine 2,2151,3511469.253M++6.9418.733%D*N/A139.3B+89.1B*10139.7h1.4B*7.2D
Nyx VX31 1,0291,0172324.384B++2.0727.042%D*31.563%C*27.3DN/A7037.2h6.1D22.6D-
C-4 1,5129925081.953C**0.3620.117%D-N/A74.6C39.1B++51513.3h1.2B+6.2C+
VE-S Canis 9209133892.347B+0.0424.456%D12.815%D--21DN/A5343.4h14C--57.1C
Orion VS54 9249089061.002C1.3115.309%D*20.485%D14.8D-N/A4861.5h15.3D99.8C
L100 Python AP 1,1377524417.091A14.7850.776%DN/A34C+17.4C20522.1h5.7C*11.1C+
Eidolon VE33 7757452003.725A+1.4130.826%C*16.376%D*24.8C1B+5630.1h6.6B++21.3B++
C75 Viper 9486981734.035C1.7236.575%C1.146%C25.5C9.1C++12427.4h16.4D44.9C-
NS-45 Pilot 6396374081.561C++0.7533.063%C++16.484%D**8.6D*N/A2374.3h7.4C+22.3C++
NS-44 Commissioner 6316266580.951C+1.3638.591%C*19.329%C--7D--N/A2189.7h4.4C--11.4C+
Spiker 5725654871.16C+1.1525.565%D12.566%D*8.9D--N/A2263.5h9.3C+36.3C
Saron HRB 8065011074.682C+2.3740.907%C-N/A20.2C--12.3C-13024.8h27.7D--67.7D--
NS-44L Blackhand 4544511243.637A*1.3352.119%B**54.102%B*14.9DN/A3830.2h3B**5.8B*
Spear Anti-Vehicle Phalanx Turret 670422577.404C+5.0945.737%C+2.844%D32.7C-19.2C22012.9h12D26.2C
VE-C Horizon 3833641941.876C++0.4423.244%F-17.857%D--9.6D--N/A3037.9h15.9C68.3D-
E540 Halberd 520362487.542C5.2349.203%C++N/A30.7C+13.4D13911.8h6.1C12.3C+
S12 Renegade 329317714.465C++2.1541.46%C3.155%D10.5D*N/A9030.3h7.6T*18.3F--
NS Annihilator 6723163190.991B*1.3278.871%CN/A7.4D8.3C+10142.8h12.2C+15.5C+
NS-11CB 2832761811.525C**0.7923.37%C--14.493%D*10.4D-N/A2526.5h17.5D74.9C--
Eridani SX5 2762701252.16B++0.1522.001%D--18.148%C14.3D-N/A4418.9h15.2D--69D--
M12 Kobalt 256233925.889B+23.5811.51%D**15.022%D25.3D*2.5C819.2h30.5F-265.1D**
Nebula VM20 210204484.25B**1.9413.637%D*22.059%C++24DN/A788.5h19.5D-142.7D--
Thanatos VE70 1971951451.345B0.9724.009%F14.359%C12.7D-N/A4215.4h5.1C21.1D*
Skyguard 340184424.381C**2.0726.936%C--1.087%D8.8D-7.4D12121h203.6F-756F
Plasma Grenade 1801791179N/A176.6932.887%F-N/A198.9D**1.1D6840.9h5.5F-16.7F--
Pulsar VS1 1821772800.632C--1.6817.114%D**11.299%D**11.1D-N/A4916h21.7F--126.8F--
Nebula VM20 166159483.313B+1.0013.378%D*17.61%D18.7D--N/A638.5h24.4F--182.6F-
Rocklet Rifle 264146931.57B**0.7442.665%D*N/A18D-14.6D-2128.1h51.3D*120.2D--
Proton II PPA-H 152144916C*13.6926.89%D*1.389%C53.3D-3D--1512.7h15D**55.7F-
Proton II PPA 141124158.267C5.9625.961%C*1.613%C27D*3.7C+924.6h21.7T*83.8F--
MANA Anti-Vehicle Turret 2581241121.107C1.2046.348%D--N/A1240D1340U1847500.1h13.4F--28.8T*
VA39 Spectre 122121771.571C+0.7428.823%D63.636%A**5.9D--N/A2920.4h5.5C*19.2C++
M20 Basilisk 165111283.964C*1.6529.063%D*5.405%C+9.7D--4.7D-7211.4h132.2D-454.7D**
M40 Fury 13090342.647D0.3436.296%C+1.111%D18.4D*8.2C1044.9h22.1D-61D--
Comet VM2 15188481.833B++0.4833.419%D**2.273%D--7.9D-5.6C*7011.2h39.8D*119F
Force-Blade 78776,6220.012C2.3042.857%B*7.792%C**0.1DN/A1534.2h3.5D8.1C**
Beamer VS3 81762040.373D1.9427.58%C+15.79%D-3.9D*N/A1919.4h15.2F-55D-
Comet VM2 13876601.267C**1.0431.954%D**2.632%D-6.3D--5.2C**7512h45.9F--143.8F--
G40-F Ranger 12575175S72.6924.878%D*N/A14.4D9.6D1175.2h101.1B+406.2C+
Spear Anti-Vehicle Phalanx Tower 10472236B++33.6938.846%D--1.389%D*31.3C-13.9D2012.3h7.7B+19.7C+
S1 120711600.444D1.8744.859%D**N/A11.8D*8.2D1866h10.3F-23F
Lumine Edge 77687850.087C+2.2226.592%C+22.059%B**0.5C-N/A2139.9h2.1F7.9C+
NS-10 Burster 11864940.681C--1.6318.076%F-14.063%A++3.4D--2.9D4218.9h168D929.6F-
Aspis Anti-Aircraft Phalanx Turret 12662125.167B+2.8616.077%D**N/A6D--6.2D--9910.3h182D1132.4D*
Saron HRB-H 925969.833B*7.5244.203%D**N/A29.5C--16.5D3232h33.2D--75F
G30 Walker 9659173.471C1.1623.571%D--5.085%B+9.5D-6D916.2h231C979.9D
M12 Kobalt 5755155B**52.6916.647%D*14.545%D39.3D*1.4D*1281.4h25.9D*155.6F
M20 Basilisk 8055242.292D0.0233.392%B1.818%D**14.1D6.4C773.9h107.5D*321.9C-
NS-10 Burster 10252630.825C1.4918.116%F-5.769%C+3.2D*3.1D4216.1h176.4D973.5F--
M20 Basilisk 8351114.636B++2.3229.077%D*1.961%D**9.6D--6D955.3h163.2D**561.4F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit360520,66733.6h
Pelter Rocket Pod0820h
Anti-Vehicle MANA Turret89161.3h
Spawn Beacon23560.3h
Turret AI Module01420.6h
Nanite Revive Grenade04560.1h
Nanite Healing Grenade01410h
Cortium Silo0770.3h
Spitfire Auto-Turret243,3403.4h
Motion Spotter329,4255.2h
Xiphos Anti-Personnel Tower01120.6h
Rampart Wall11921.6h
Welding Device01,0620.1h
Deconstruction Tool01780h
Shield Recharging Field112580.2h
Recon Detection Device11119,86833.5h
Ammunition Package315,9562.3h
Medical Kit72830.4h
Anti-Infantry MANA Turret51900.3h
Medical Applicator410237,58423.5h
Routing Spire01670.9h
Pain Spire0540.2h
Router16221h
Solid Wall0750.6h
Xiphos Anti-Personnel Phalanx Turret0800h
Elysium Spawn Tube0660.2h
Vehicle Gate1580.5h
WLT-Howler Mining Laser01,2820.4h

Check the help document for the dictionary if you want to learn more about words used here.


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