Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,050)players online:
fbmarder (14)  VTGone (5)  오케이소 (3)  alz974 (1) 23
stats.dasanfall.com
Primarch Dnepr12[T6NK] Dnepr12
VS BR 95

KDR: 1.93

Score: 14m

Last Seen: Aug 21st, 2019 6:36 PM
- ONLINE NOW

Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of NS Vehicle Disposal Unit VS[T6NK] NS Vehicle Disposal Unit VS
VS outfit on Cobalt

Members: 3
Level Progress (to 96): 65%
Level 100 Progress: 74% 425h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 NS-7 PDW Artemis VX26 Solstice VE3 Tank Mine Proximity Mine VE-S Canis Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dnepr12



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $531,675 MLG Score: 425
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.547%17.414%3581412009,3891.767510.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.517%-0.162C-0.582D-2.062F--HEAD ++ (~7.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.036C+14.4-0.022C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.051%0.923%184312111,4087767001.81443201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.803%-1.128D*-0.969D--1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.8-1.439D**25.2-1.208D*61.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.542%2.547%186612081,0215476571.86654155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.963%-0.625D-0.482D0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.30.163C++29.20.262C*73.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.316%76.442%186212123,693831224.44404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.335%0.434B0.684B+0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.453B+20.356C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.263%13.661%1861121318332020.571875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.323D**-0.213C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.458D5-0.013C+14.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NS Vehicle Disposal Unit VS[T6NK] NS Vehicle Disposal Unit VS
VS outfit on Cobalt

Members: 3
14m271.1%192 (11.5k)169 (10.1k)1.9270221,46711,1402.3644595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214139516.103%21.456%34607:244

25% Engineer9% Heavy Assault45% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2015 6:54 PMAug 14th, 2015 7:48 AMAug 21st, 2019 10:23 PM (8h) (PST)Aug 21st, 2019 2:55 PM (15h) (PST)Aug 21st, 2019 2:36 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
421733480.2590.1350.0560.8360.049425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2494,36720,882168350310,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1380.3h/57.5d 4,873 4,606 9,669 69.2k 1,910 3,969 4,061 34.9m

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D--
Kills:1,780
Deaths:1,968
KDR:0.904
Accuracy:17.332% D**
HSR:12.023% D--
Solstice VE3
C-
Kills:1,565
Deaths:1,618
KDR:0.967
Accuracy:20.695% C-
HSR:15.016% D-
VE-S Canis
C-
Kills:913
Deaths:388
KDR:2.353
Accuracy:24.513% C-
HSR:12.815% D-
Thanatos VE70
C--
Kills:183
Deaths:127
KDR:1.441
Accuracy:25.263% D**
HSR:13.661% C--
NS-11CB
C
Kills:177
Deaths:96
KDR:1.844
Accuracy:23.622% C
HSR:16.384% D
Kills:4,618
Deaths (as Light Assault):4,197
Deaths (to Light Assaults):2,207
KDR:1.10031
Kill Difference:421
Playtime:194.321 hours
Usage:14%
Score:1.742m
Score/min:149
Accuracy (listed only):22.285%
HSR (listed only):13.980%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:896
Deaths:903
KDR:0.992
Accuracy:15.340% D*
HSR:20.313% D
Kills:896
Deaths (as Heavy Assault):903
Deaths (to Heavy Assaults):2,350
KDR:0.99225
Kill Difference:7
Playtime:131.096 hours
Usage:9%
Score:1.401m
Score/min:178
Accuracy (listed only):15.340%
HSR (listed only):20.313%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:1,565
Deaths:1,618
KDR:0.967
Accuracy:20.695% C-
HSR:15.016% D-
Thanatos VE70
C--
Kills:183
Deaths:127
KDR:1.441
Accuracy:25.263% D**
HSR:13.661% C--
NS-11CB
C
Kills:177
Deaths:96
KDR:1.844
Accuracy:23.622% C
HSR:16.384% D
Eidolon VE33
C
Kills:141
Deaths:52
KDR:2.712
Accuracy:26.445% C
HSR:19.858% D-
Kills:2,066
Deaths (as Engineer):1,893
Deaths (to Engineers):2,572
KDR:1.09139
Kill Difference:173
Playtime:349.157 hours
Usage:25%
Score:4.033m
Score/min:193
Accuracy (listed only):24.006%
HSR (listed only):16.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:3,581
Deaths:478
KDR:7.492
Accuracy:39.323% C+
HSR:76.710% C+
NS-7 PDW
D--
Kills:1,780
Deaths:1,968
KDR:0.904
Accuracy:17.332% D**
HSR:12.023% D--
Artemis VX26
C
Kills:1,642
Deaths:797
KDR:2.060
Accuracy:25.806% C
HSR:21.255% C
VE-S Canis
C-
Kills:913
Deaths:388
KDR:2.353
Accuracy:24.513% C-
HSR:12.815% D-
NS-44 Commissioner
C**
Kills:625
Deaths:654
KDR:0.956
Accuracy:38.634% C**
HSR:19.360% C
Spiker
D
Kills:565
Deaths:487
KDR:1.160
Accuracy:25.565% D
HSR:12.566% D*
Nyx VX31
C++
Kills:521
Deaths:134
KDR:3.888
Accuracy:25.714% D**
HSR:31.286% C++
NS-45 Pilot
B
Kills:194
Deaths:111
KDR:1.748
Accuracy:33.325% B
HSR:14.433% D**
NS-44L Blackhand
B*
Kills:147
Deaths:49
KDR:3
Accuracy:49.057% B*
HSR:48.299% B+
VA39 Spectre
M
Kills:112
Deaths:74
KDR:1.514
Accuracy:29.891% C
HSR:67.857% M
Beamer VS3
C+
Kills:76
Deaths:204
KDR:0.373
Accuracy:27.580% C+
HSR:15.790% D-
Kills:10,156
Deaths (as Infiltrator):5,344
Deaths (to Infiltrators):2,321
KDR:1.90045
Kill Difference:4,812
Playtime:627.637 hours
Usage:45%
Score:5.732m
Score/min:152
Accuracy (listed only):30.613%
HSR (listed only):30.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D--
Kills:1,780
Deaths:1,968
KDR:0.904
Accuracy:17.332% D**
HSR:12.023% D--
VE-S Canis
C-
Kills:913
Deaths:388
KDR:2.353
Accuracy:24.513% C-
HSR:12.815% D-
Thanatos VE70
C--
Kills:183
Deaths:127
KDR:1.441
Accuracy:25.263% D**
HSR:13.661% C--
Pulsar VS1
D**
Kills:147
Deaths:244
KDR:0.602
Accuracy:16.471% D**
HSR:10.204% D**
Kills:3,023
Deaths (as Combat Medic):2,727
Deaths (to Combat Medics):836
KDR:1.10854
Kill Difference:296
Playtime:41.706 hours
Usage:3%
Score:0.684m
Score/min:273
Accuracy (listed only):20.895%
HSR (listed only):12.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:72
Deaths:58
KDR:1.241
Accuracy:32.173% D*
HSR:2.778% D
Comet VM2
D
Kills:66
Deaths:46
KDR:1.435
Accuracy:33.605% D*
HSR:3.030% D
NS-10 Burster
A++
Kills:61
Deaths:94
KDR:0.649
Accuracy:18.070% F
HSR:14.754% A++
Kills:199
Deaths (as MAX Suit):99
Deaths (to MAX Suits):310
KDR:2.0101
Kill Difference:100
Playtime:28.846 hours
Usage:2%
Score:0.381m
Score/min:220
Accuracy (listed only):27.949%
HSR (listed only):6.854%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:662
V. Kills:235 281%
Deaths:173
KDR:3.827
Accuracy:36.706% C
KPH:25.500 C
VKPH:9 C++
L100 Python AP
B+
Kills:650
V. Kills:331 196%
Deaths:44
KDR:14.773
Accuracy:51.649% D
KPH:37.400 B+
VKPH:19 C++
Skyguard
C-
Kills:96
V. Kills:105 91%
Deaths:42
KDR:2.286
Accuracy:24.485% D-
KPH:7.500 D--
VKPH:8.200 C-
Kills:1,408 (1,408 + 0)
Deaths:259
KDR:5.436
VKDR:2.591
Vehicle Kills:671
Kill Difference:1,149
Playtime:56.190 hours
Usage:4%
Score:0.502m
Score/min:149
Driving Accuracy:24.485%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:418
V. Kills:271 154%
Deaths:107
KDR:3.907
Accuracy:41.195% C
KPH:19.900 C--
VKPH:12.900 C
E540 Halberd
B
Kills:280
V. Kills:136 204%
Deaths:48
KDR:5.833
Accuracy:50.479% B
KPH:29.400 C
VKPH:14.300 C
Proton II PPA
C+
Kills:83
V. Kills:11 N/A
Deaths:15
KDR:5.533
Accuracy:25.375% C*
KPH:26.300 D--
VKPH:3.500 C+
Kills:781 (0 + 781)
Deaths:170
KDR:4.594
VKDR:2.459
Vehicle Kills:418
Kill Difference:611
Playtime:33.689 hours
Usage:2%
Score:0.270m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:25.375%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:87
V. Kills:38 223%
Deaths:34
KDR:2.559
Accuracy:35.944% C+
KPH:19 D--
VKPH:8.300 C+
M20 Basilisk
D
Kills:78
V. Kills:41 186%
Deaths:28
KDR:2.786
Accuracy:28.040% D*
KPH:9.400 D--
VKPH:5 D
M12 Kobalt
D-
Kills:75
V. Kills:5 N/A
Deaths:9
KDR:8.333
Accuracy:10.354% D**
KPH:21.800 D*
VKPH:1.500 D-
Kills:240 (0 + 240)
Deaths:71
KDR:3.380
VKDR:1.183
Vehicle Kills:84
Kill Difference:169
Playtime:16.297 hours
Usage:1%
Score:0.084m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:10.354%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,6023,5814787.492B**5.5639.323%C+76.71%C+34.3BN/A82104.5h1.9B++4.9B+
NS-7 PDW 1,8271,7801,9680.904C+1.0217.332%D**12.023%D--12.1DN/A28147h19D109.5D--
Artemis VX26 1,6601,6427972.06B+0.1325.806%C21.255%C20.5DN/A4880.1h14D54.3C
Solstice VE3 1,6021,5651,6180.967C**0.9620.695%C-15.016%D-9.7DN/A28161.4h19.3C--93.4C
Tank Mine 1,8461,0971358.126M+6.2018.072%D*N/A133.8B+91.3B**10438.2h1.4B*7.5D
Proximity Mine 9769769510.274A*8.3532.245%D*N/A110.9CN/A2598.8h2C6.3D--
VE-S Canis 9209133882.353B**0.4324.513%C-12.815%D-21.1DN/A5143.2h14C56.9C+
Orion VS54 9128969030.992C0.9415.34%D*20.313%D14.8DN/A4560.7h15.4C--100.1C
C-4 1,0946953691.883B0.0418.128%D**N/A64.4C36.9B+48010.8h1.3B+7.2C
C75 Viper 8976621733.827C+1.9036.706%C1.208%C25.5C9C++12026h16.6C45.2C
L100 Python AP 9816504414.773A*12.8551.649%DN/A37.4B+19C++21617.4h5.6B10.9C++
NS-44 Commissioner 6306256540.956C+0.9738.634%C**19.36%C7D--N/A2189.1h4.4C11.4C++
Spiker 5725654871.16C*0.7725.565%D12.566%D*8.9D--N/A2263.5h9.3C++36.3C+
Nyx VX31 5245211343.888A1.9625.714%D**31.286%C++25.5C--N/A6820.4h6.3C24.6D-
Saron HRB 6894181073.907C1.9841.195%CN/A19.9C--12.9C13621h27.6D67.1D
Spear Anti-Vehicle Phalanx Turret 541329546.093C+4.1744.833%C+2.432%D-31C20C+23010.6h12.4D27.6C
E540 Halberd 416280485.833C3.9150.479%BN/A29.5C+14.3C1409.5h6.4C12.7C+
NS Annihilator 6132773130.885B++1.0479.166%C-N/A7D8.5C+10039.7h12.9C16.4C
NS-45 Pilot 1951941111.748B+0.1833.325%B14.433%D**8.5D--N/A2322.9h7.1C*21.4B
Thanatos VE70 1851831271.441B++0.4925.263%D**13.661%C--14.6DN/A4412.5h5C+19.7D
NS-11CB 182177961.844B+0.0823.622%C16.384%D13.4DN/A3013.2h17.4C73.5C+
NS-44L Blackhand 148147493A+1.0749.057%B*48.299%B+12.9DN/A3511.4h3.4B++6.9B++
Pulsar VS1 1511472440.602C1.3316.471%D**10.204%D**11.1D-N/A4613.3h21.6F-131.3F-
Frag Grenade 1421411141N/A139.0732.544%FN/A201.4D*1.4D-5610.7h6F-18.6F--
Eidolon VE33 145141522.712A0.7826.445%C19.858%D-13.7DN/A3510.3h8.7C**32.8C*
MANA Anti-Vehicle Turret 2531201111.081C--0.8546.55%DN/A1200B+1330B++996790.1h13.6F-29.1D**
VA39 Spectre 113112741.514C++0.4129.891%C67.857%M6.1D*N/A2618.3h5.6C**18.8C*
Skyguard 20196422.286C0.3624.485%D-1.042%D7.5D--8.2C-11712.8h217.2F-887F--
Rocklet Rifle 16490581.552A++0.3846.116%DN/A18.4D15.1D-2154.9h51.4D--111.4D-
M40 Fury 12587342.559D0.6335.944%C+1.149%D18.9D--8.3C+1074.6h22.2D--61.8D
Proton II PPA 9483155.533C--3.6125.375%C*2.41%B25.9D--3.4C+963.2h20.2F*79.6D**
M20 Basilisk 11978282.786C+0.8628.04%D*6.41%C**9.4D--4.9D778.3h133.3D475.5D**
Force-Blade 78776,5900.012C1.9242.857%B**7.792%C++0.1DN/A0528.7h3.5D8.1B
Beamer VS3 81762040.373C-1.5527.58%C+15.79%D-4D--N/A1819.2h15.2D*55C
M12 Kobalt 807598.333C6.4110.354%D**18.667%C++22.1D*1.5D-813.4h32.9F-317.3F-
Comet VM2 13172581.241B+0.6932.173%D*2.778%D7.8D6.4B**879.2h34.8D--108.1D*
S1 113671590.421C--1.5145.971%D*N/A11.6D--7.9D1735.8h10.4D**22.6F-
Comet VM2 11766461.435B+0.4933.605%D*3.03%D7.9D6.1B++728.4h37.5D111.7D--
NS-10 Burster 11461940.649C-1.2818.07%F14.754%A++3.5D-3C4317.6h162.9C--901.5D**
Aspis Anti-Aircraft Phalanx Turret 11253124.417B2.4916.067%D**N/A6.1D--6.8D-1098.7h180.3D1122.3D*

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod0820h
Spawn Beacon22770.3h
Nano-Armor Kit279427,52927.2h
Anti-Vehicle MANA Turret89051.3h
Turret AI Module0880.4h
Nanite Revive Grenade01480h
Nanite Healing Grenade01410h
Spitfire Auto-Turret91,5791.9h
Motion Spotter298,5754.8h
Xiphos Anti-Personnel Tower0880.5h
Rampart Wall11761.5h
Deconstruction Tool01780h
Ammunition Package263,6831.7h
Medical Kit72770.4h
Anti-Infantry MANA Turret51880.3h
Medical Applicator343179,07016.5h
Router02360.4h
Routing Spire0590.3h
Shield Recharging Field7700.1h
Recon Detection Device6310,85619h
Xiphos Anti-Personnel Phalanx Turret0800h
WLT-Howler Mining Laser01,2820.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.61s
Server spent 2.69s on queries, 2.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.