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Primarch Dnepr12[T6NK] Dnepr12
VS BR 98

KDR: 2.03

Score: 15.1m

Last Seen: Oct 16th, 2019 2:23 PM
- OFFLINE - 3.4 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Member of NS Vehicle Disposal Unit VS[T6NK] NS Vehicle Disposal Unit VS
VS outfit on Cobalt

Members: 2
Level Progress (to 99): 28%
Level 100 Progress: 80% 330h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Artemis VX26 NS-7 PDW Solstice VE3 Tank Mine Proximity Mine VE-S Canis Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $559,197 MLG Score: 447
Fun Score: N/A
Cheeseburgers Flipped: 264TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.838%17.778%37014120210,3221.864520.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.604%-0.162C-0.582D-2.062F--HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.036C+14-0.022C+53.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.809%0.887%191312131,4668027291.82793201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.265%-1.128D*-0.969D--1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.7-1.439D**29.1-1.208D*68.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.028%2.491%204612101,1645607212.07857161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.812%-0.625D-0.482D0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.163C++29.70.262C*76.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.486%76.166%204212143,923866234.53002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.559%0.434B0.684B+0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.453B+20.356C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.877%14.66%2041121519133620.566766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.323D**-0.213C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-0.458D5-0.013C+15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NS Vehicle Disposal Unit VS[T6NK] NS Vehicle Disposal Unit VS
VS outfit on Cobalt

Members: 2
15.1m269.9%190 (11.4k)168 (10.1k)2.0338523,61111,6092.4872998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216159316.475%21.206%34907:456

25% Engineer9% Heavy Assault47% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2015 6:54 PMAug 14th, 2015 7:48 AMOct 16th, 2019 10:42 AM (2d) (PST)Oct 16th, 2019 11:08 AM (2d) (PST)Oct 16th, 2019 10:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
418713470.2620.1290.0560.8360.048447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0914,23620,855168350310,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1502.2h/62.6d 5,264 5,007 10,630 75.4k 2,139 4,316 4,318 37.7m

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D-
Kills:1,801
Deaths:1,980
KDR:0.910
Accuracy:17.349% D**
HSR:12.271% D-
Solstice VE3
C
Kills:1,622
Deaths:1,670
KDR:0.971
Accuracy:20.921% C
HSR:14.612% D--
VE-S Canis
C-
Kills:913
Deaths:388
KDR:2.353
Accuracy:24.478% C-
HSR:12.815% D-
NS-11CB
C
Kills:267
Deaths:158
KDR:1.690
Accuracy:23.643% C
HSR:14.607% D--
Thanatos VE70
C
Kills:191
Deaths:136
KDR:1.404
Accuracy:24.877% F
HSR:14.660% C
Kills:4,794
Deaths (as Light Assault):4,332
Deaths (to Light Assaults):2,330
KDR:1.10665
Kill Difference:462
Playtime:206.144 hours
Usage:14%
Score:1.834m
Score/min:148
Accuracy (listed only):22.253%
HSR (listed only):13.793%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:906
Deaths:906
KDR:1
Accuracy:15.319% D--
HSR:20.530% D
Kills:906
Deaths (as Heavy Assault):906
Deaths (to Heavy Assaults):2,421
KDR:1
Kill Difference:UNR
Playtime:133.334 hours
Usage:9%
Score:1.421m
Score/min:178
Accuracy (listed only):15.319%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,622
Deaths:1,670
KDR:0.971
Accuracy:20.921% C
HSR:14.612% D--
Eidolon VE33
C**
Kills:300
Deaths:80
KDR:3.750
Accuracy:29.565% C**
HSR:20% D
NS-11CB
C
Kills:267
Deaths:158
KDR:1.690
Accuracy:23.643% C
HSR:14.607% D--
Thanatos VE70
C
Kills:191
Deaths:136
KDR:1.404
Accuracy:24.877% F
HSR:14.660% C
Kills:2,380
Deaths (as Engineer):2,044
Deaths (to Engineers):2,641
KDR:1.16438
Kill Difference:336
Playtime:377.017 hours
Usage:25%
Score:4.303m
Score/min:190
Accuracy (listed only):24.752%
HSR (listed only):15.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:3,808
Deaths:500
KDR:7.616
Accuracy:39.551% C++
HSR:76.444% C+
Artemis VX26
C
Kills:1,823
Deaths:876
KDR:2.081
Accuracy:25.589% C
HSR:20.735% C
NS-7 PDW
D-
Kills:1,801
Deaths:1,980
KDR:0.910
Accuracy:17.349% D**
HSR:12.271% D-
VE-S Canis
C-
Kills:913
Deaths:388
KDR:2.353
Accuracy:24.478% C-
HSR:12.815% D-
Nyx VX31
C++
Kills:676
Deaths:157
KDR:4.306
Accuracy:26.085% D*
HSR:30.917% C++
NS-44 Commissioner
C**
Kills:625
Deaths:654
KDR:0.956
Accuracy:38.634% C**
HSR:19.360% C
Spiker
D
Kills:565
Deaths:487
KDR:1.160
Accuracy:25.565% D
HSR:12.566% D*
NS-45 Pilot
C*
Kills:378
Deaths:207
KDR:1.826
Accuracy:32.404% C*
HSR:16.402% D*
NS-44L Blackhand
B**
Kills:223
Deaths:67
KDR:3.328
Accuracy:50.070% B**
HSR:47.982% B+
VA39 Spectre
A**
Kills:115
Deaths:74
KDR:1.554
Accuracy:29.484% C-
HSR:66.957% A**
Beamer VS3
C+
Kills:76
Deaths:204
KDR:0.373
Accuracy:27.580% C+
HSR:15.790% D-
Kills:11,003
Deaths (as Infiltrator):5,594
Deaths (to Infiltrators):2,406
KDR:1.96693
Kill Difference:5,409
Playtime:700.966 hours
Usage:47%
Score:6.400m
Score/min:152
Accuracy (listed only):30.617%
HSR (listed only):30.204%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D-
Kills:1,801
Deaths:1,980
KDR:0.910
Accuracy:17.349% D**
HSR:12.271% D-
VE-S Canis
C-
Kills:913
Deaths:388
KDR:2.353
Accuracy:24.478% C-
HSR:12.815% D-
Thanatos VE70
C
Kills:191
Deaths:136
KDR:1.404
Accuracy:24.877% F
HSR:14.660% C
Pulsar VS1
D**
Kills:147
Deaths:244
KDR:0.602
Accuracy:16.471% D**
HSR:10.204% D**
Kills:3,052
Deaths (as Combat Medic):2,748
Deaths (to Combat Medics):863
KDR:1.11063
Kill Difference:304
Playtime:43.073 hours
Usage:3%
Score:0.697m
Score/min:270
Accuracy (listed only):20.793%
HSR (listed only):12.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:101
Deaths:21
KDR:4.810
Accuracy:13.101% D*
HSR:17.822% D
Nebula VM20
D*
Kills:74
Deaths:21
KDR:3.524
Accuracy:12.949% D*
HSR:12.162% F
Comet VM2
D
Kills:74
Deaths:58
KDR:1.276
Accuracy:33.544% D--
HSR:2.703% D
Comet VM2
D
Kills:67
Deaths:46
KDR:1.457
Accuracy:35.050% D--
HSR:2.985% D
NS-10 Burster
A+
Kills:62
Deaths:94
KDR:0.660
Accuracy:18.063% F
HSR:14.516% A+
NS-10 Burster
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:18.085% N/A
HSR:6% N/A
Kills:428
Deaths (as MAX Suit):151.500
Deaths (to MAX Suits):317
KDR:2.82508
Kill Difference:276.500
Playtime:33.105 hours
Usage:2%
Score:0.447m
Score/min:225
Accuracy (listed only):21.799%
HSR (listed only):9.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:685
V. Kills:348 196%
Deaths:44
KDR:15.568
Accuracy:51.281% D
KPH:36.600 B+
VKPH:18.600 C++
C75 Viper
C++
Kills:665
V. Kills:236 281%
Deaths:173
KDR:3.844
Accuracy:36.503% C
KPH:25.300 C
VKPH:9 C++
Skyguard
D
Kills:116
V. Kills:116 99%
Deaths:42
KDR:2.762
Accuracy:26.364% C--
KPH:7.500 D--
VKPH:7.500 D
Kills:1,466 (1,466 + 0)
Deaths:259
KDR:5.660
VKDR:2.703
Vehicle Kills:700
Kill Difference:1,207
Playtime:60.561 hours
Usage:4%
Score:0.532m
Score/min:146
Driving Accuracy:26.364%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:452
V. Kills:289 156%
Deaths:107
KDR:4.224
Accuracy:41.357% C
KPH:20 C-
VKPH:12.800 C
E540 Halberd
B+
Kills:298
V. Kills:142 208%
Deaths:48
KDR:6.208
Accuracy:50.377% B+
KPH:29.700 C+
VKPH:14.100 C
Proton II PPA
C+
Kills:116
V. Kills:14 N/A
Deaths:15
KDR:7.733
Accuracy:26.378% B
KPH:27 D--
VKPH:3.300 C+
Kills:866 (0 + 866)
Deaths:170
KDR:5.094
VKDR:2.618
Vehicle Kills:445
Kill Difference:696
Playtime:36.929 hours
Usage:2%
Score:0.286m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:26.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:118
V. Kills:14 N/A
Deaths:9
KDR:13.111
Accuracy:10.975% D*
KPH:26.200 D--
VKPH:3.100 C+
M20 Basilisk
D
Kills:92
V. Kills:47 192%
Deaths:28
KDR:3.286
Accuracy:28.646% D*
KPH:9.800 D-
VKPH:5 D
M40 Fury
C
Kills:88
V. Kills:39 220%
Deaths:34
KDR:2.588
Accuracy:36.307% C+
KPH:18.300 D--
VKPH:8.100 C
Kills:298 (0 + 298)
Deaths:71
KDR:4.197
VKDR:1.408
Vehicle Kills:100
Kill Difference:227
Playtime:18.700 hours
Usage:1%
Score:0.095m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:36.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D**
Kills:55
V. Kills: N/A
Deaths:36
KDR:1.528
Accuracy:28.710% F
KPH:5.500 D**
VKPH:0 F
Kills:55 (55 + 0)
Deaths:36
KDR:1.528
VKDR:0
Vehicle Kills:0
Kill Difference:19
Playtime:9.972 hours
Usage:1%
Score:0.033m
Score/min:56
Driving Accuracy:28.710%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,8303,8085007.616A5.5839.551%C++76.444%C+34.8B+N/A83109.4h1.9B++4.9B+
Artemis VX26 1,8441,8238762.081B++0.0525.589%C20.735%C19.9DN/A4691.4h14C--54.8C
NS-7 PDW 1,8481,8011,9800.91C+1.1217.349%D**12.271%D-12.1DN/A29148.3h18.9D109D--
Solstice VE3 1,6631,6221,6700.971B1.0620.921%C14.612%D--9.6DN/A27169.7h19.6C--93.7C+
Tank Mine 1,9631,1771398.468M++6.4318.317%D*N/A136.9B+91.4B**10408.6h1.4B*7.4D
Proximity Mine 1,1591,15911010.536A*8.5032.232%D*N/A114.8C+N/A27210.1h2C6.2D-
VE-S Canis 9209133882.353B**0.3224.478%C-12.815%D-21.1DN/A5143.3h14C57.1C+
Orion VS54 9229069061C+1.0315.319%D--20.53%D14.7DN/A4661.5h15.3C-99.9C
C-4 1,2217863951.99B+0.0418.736%D*N/A68.3C37.8B++49511.5h1.3B+6.8C+
L100 Python AP 1,0336854415.568A*13.5351.281%DN/A36.6B+18.6C++21018.7h5.6B10.9C++
Nyx VX31 6806761574.306A+2.2726.085%D*30.917%C++26.5C--N/A6925.5h6.2C23.6D
C75 Viper 9016651733.844C+1.8136.503%C1.203%C25.3C9C++12126.3h16.6C45.5C
NS-44 Commissioner 6306256540.956C+1.0838.634%C**19.36%C7D--N/A2189.1h4.4C11.4C++
Spiker 5725654871.16C++0.8725.565%D12.566%D*8.9D--N/A2263.5h9.3C++36.3C+
Saron HRB 7414521074.224C+2.1941.357%CN/A20C-12.8C13222.6h27.8D67.2C--
NS-45 Pilot 3793782071.826B+0.2132.404%C*16.402%D*8.9D--N/A2442.5h7C*21.6B
Spear Anti-Vehicle Phalanx Turret 578353546.537C+4.5045.809%C++2.55%D30.7C-19.6C+22411.5h12.7D27.8C
Eidolon VE33 306300803.75A*1.7229.565%C**20%D20.1C+N/A5014.9h7.5B+25.4B+
E540 Halberd 440298486.208C4.1750.377%B+N/A29.8C+14.2C13910h6.3C12.5C++
NS Annihilator 6382953170.931B*1.1079.03%DN/A7.2D8.4C+10040.7h12.5C+15.8C
NS-11CB 2742671581.69B+0.3423.643%C14.607%D--11DN/A2624.3h17C72C+
NS-44L Blackhand 225223673.328A*1.2950.07%B**47.982%B+13.4DN/A3516.6h3.2B*6.4B*
Thanatos VE70 1931911361.404B++0.6324.877%F14.66%C13.6DN/A4214h5C++20.1D
Frag Grenade 1491481148N/A145.9732.313%F-N/A185D*1.3D-5740.8h5.9F18.3F--
Pulsar VS1 1511472440.602C1.4316.471%D**10.204%D**11.1D-N/A4813.3h21.6F-131.3F-
MANA Anti-Vehicle Turret 2541211111.09D0.9446.501%D-N/A1210C+1330B**1000510.1h13.5C28.9D
M12 Kobalt 132118913.111C+11.0810.975%D*13.559%D--26.2D--3.1C+864.5h29.6D**269.9D**
Proton II PPA 130116157.733C5.7026.378%B1.724%C27D--3.3C+914.3h21.8F**82.6D**
Skyguard 232116422.762C+0.7326.364%C--N/A7.4D--7.4D11415.6h239.7F*909.2F--
VA39 Spectre 116115741.554C++0.4829.484%C-66.957%A**6.1D*N/A2719h5.6C**19.1C++
Rocklet Rifle 189104631.651A++0.3843.918%D--N/A17.6D-14.4D-2025.9h50.3D-114.5D--
Nebula VM20 105101214.81A+2.7813.101%D*17.822%D22.4DN/A784.5h15.6B+119.4C
M20 Basilisk 13992283.286C*1.2528.646%D*6.522%B9.8D-5D759.4h131.3D458.5D*
M40 Fury 12788342.588D0.5536.307%C+1.136%D18.3D--8.1C1024.8h22.5D--62D
Force-Blade 78776,6210.012C2.0242.857%B**7.792%C++0.1DN/A0532.7h3.5C-8.1B
Beamer VS3 81762040.373C-1.6627.58%C+15.79%D-4D--N/A1819.2h15.2D*55C
Nebula VM20 7774213.524B++1.4912.949%D*12.162%F16.4D--N/A654.5h21.2D*163.5D*
Comet VM2 13574581.276B+0.7633.544%D--2.703%D7.6D6.2B**859.8h38D*113.3D*
S1 116691600.431C--1.6045.426%D*N/A11.7D--8D1765.9h10.4D**22.8F-
Comet VM2 11967461.457B+0.5835.05%D--2.985%D7.5D5.8B+698.9h41.7D-118.9D*
NS-10 Burster 11562940.66C-1.3718.063%F14.516%A+3.4D--2.9C4218.3h166.7D923.1F
Aspis Anti-Aircraft Phalanx Turret 12460125B++2.9716.107%D**N/A6D-6.4D-10110h184.6D1146.3D*
Spear Anti-Vehicle Phalanx Tower 8256228B+25.9739.073%D*1.786%D--31.1C-14.4D1921.8h8.4B+21.6C+
S12 Renegade 5555361.528C0.5128.71%F3.636%D5.5D**N/A5610h9.1T*31.9T*
NS-10 Burster 9950630.794C1.2418.085%F-6%C+3.2D--3.2C-4215.5h174.9D967.3F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23200.3h
Pelter Rocket Pod0820h
Nano-Armor Kit295450,08428.7h
Anti-Vehicle MANA Turret89101.3h
Turret AI Module0950.4h
Nanite Revive Grenade01660h
Nanite Healing Grenade01410h
Spitfire Auto-Turret152,0362.3h
Motion Spotter308,7174.9h
Xiphos Anti-Personnel Tower0920.5h
Rampart Wall11801.5h
Deconstruction Tool01780h
Ammunition Package294,2081.9h
Medical Kit72790.4h
Anti-Infantry MANA Turret51890.3h
Medical Applicator347184,62517.3h
Router02860.5h
Routing Spire0720.4h
Recon Detection Device7213,67623.5h
Shield Recharging Field7700.1h
Xiphos Anti-Personnel Phalanx Turret0800h
WLT-Howler Mining Laser01,2820.3h

Check the help document for the dictionary if you want to learn more about words used here.


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