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Venator Dniwko[DIG] Dniwko
VS BR 33

KDR: 1.6

Score: 34.7m

Last Seen: Aug 27th, 2018 6:11 PM
- OFFLINE - 4277.5 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Miller
Level Progress (to 34): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Ursa L100 Python HESH Flare VE6 Supernova FPC Supernova VPC VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 646TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.301%21.051%3642499823,2011.61803-0.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.403%-0.737D-0.056C+-0.395C--HEAD ++ (~12.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.031C+13.30.066C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.402%0.673%281210201,0406391971.62754525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.455%1.26A-0.856D---0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.845B*12.40.767B++12.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.957%2.035%739810148,011140224465.70991327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%-0.384C--0.372C-1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.522B+6.80.455B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.418%1.639%386910133,05095115443.20715197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.627%-0.162C-0.692D0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.549B+18.40.534B+35

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.49%82.371%386410181,611235490.684367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.488%1.121B**0.999B*-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.20.295C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.861%18.505%38621020816103810.786127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.967%-0.546D0.791B++0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.135C++40.18C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.7m291.1%194 (11.6k)189 (11.3k)1.6020950,14731,3012.0674433 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102289418.139%14.966%27105:5315

30% Engineer55% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 11:14 PMFeb 27th, 2018 7:14 PMSep 26th, 2018 7:39 PM (148d) (PST)Aug 27th, 2018 2:12 PM (178d) (PST)Aug 27th, 2018 2:11 PM (178d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841352490.2720.1700.0410.9130.041299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0648,07914,9851610255211,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3070.1h/127.9d 14,566 7,505 11,153 168.2k 6,168 7,610 7,616 70.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,490
Deaths:3,182
KDR:1.097
Accuracy:18.735% F
HSR:20.831% D*
NS-15M1
C-
Kills:2,526
Deaths:1,986
KDR:1.272
Accuracy:17.414% D-
HSR:19.280% C-
Ursa
C*
Kills:2,188
Deaths:1,125
KDR:1.945
Accuracy:20.788% C
HSR:25.594% C*
Flare VE6
C-
Kills:1,762
Deaths:320
KDR:5.506
Accuracy:13.716% D**
HSR:21.056% C-
VX29 Polaris
C
Kills:1,582
Deaths:1,438
KDR:1.100
Accuracy:15.735% D**
HSR:20.733% C
NSX Naginata
C+
Kills:1,527
Deaths:1,527
KDR:1
Accuracy:19.552% C-
HSR:27.308% C+
VE-H Maw
D
Kills:1,456
Deaths:1,376
KDR:1.058
Accuracy:22.613% D
HSR:17.789% D--
Lasher X2
B*
Kills:1,451
Deaths:1,035
KDR:1.402
Accuracy:29.431% B+
HSR:5.445% B*
Pulsar LSW
D-
Kills:1,423
Deaths:1,140
KDR:1.248
Accuracy:13.546% F
HSR:17.850% D-
SVA-88
D
Kills:1,349
Deaths:846
KDR:1.595
Accuracy:15.352% F
HSR:21.053% D
NS-15M2
C+
Kills:1,330
Deaths:1,232
KDR:1.080
Accuracy:19.929% D
HSR:23.910% C+
Orion VS54
D--
Kills:1,124
Deaths:687
KDR:1.636
Accuracy:11.757% F
HSR:17.082% D--
Kills:21,208
Deaths (as Heavy Assault):15,894
Deaths (to Heavy Assaults):8,639
KDR:1.33434
Kill Difference:5,314
Playtime:1,683.697 hours
Usage:55%
Score:17.267m
Score/min:171
Accuracy (listed only):18.214%
HSR (listed only):19.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:779
Deaths:508
KDR:1.533
Accuracy:25.792% B
HSR:5.520% F-
Nova
B+
Kills:754
Deaths:656
KDR:1.149
Accuracy:34.245% D-
HSR:18.170% B+
NS Baron G5
B**
Kills:301
Deaths:448
KDR:0.672
Accuracy:37.193% D
HSR:18.937% B**
Serpent VE92
D-
Kills:247
Deaths:270
KDR:0.915
Accuracy:19.749% D-
HSR:15.385% D-
Eidolon VE33
A+
Kills:229
Deaths:160
KDR:1.431
Accuracy:24.739% C--
HSR:37.118% A+
Solstice VE3
D--
Kills:92
Deaths:148
KDR:0.622
Accuracy:17.261% D--
HSR:14.130% D--
Phobos VX86
B**
Kills:62
Deaths:75
KDR:0.827
Accuracy:53.952% C
HSR:22.581% B**
Kills:2,464
Deaths (as Engineer):2,265
Deaths (to Engineers):6,169
KDR:1.08786
Kill Difference:199
Playtime:915.377 hours
Usage:30%
Score:11.740m
Score/min:214
Accuracy (listed only):30.419%
HSR (listed only):18.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:779
Deaths:508
KDR:1.533
Accuracy:25.792% B
HSR:5.520% F-
Nova
B+
Kills:754
Deaths:656
KDR:1.149
Accuracy:34.245% D-
HSR:18.170% B+
NSX Tengu
C+
Kills:580
Deaths:745
KDR:0.779
Accuracy:36.427% C+
HSR:18.621% C
Sirius SX12
D
Kills:366
Deaths:511
KDR:0.716
Accuracy:16.651% D**
HSR:13.388% D
NS-7 PDW
C+
Kills:328
Deaths:453
KDR:0.724
Accuracy:20.974% D
HSR:17.683% C+
NS Baron G5
B**
Kills:301
Deaths:448
KDR:0.672
Accuracy:37.193% D
HSR:18.937% B**
Serpent VE92
D-
Kills:247
Deaths:270
KDR:0.915
Accuracy:19.749% D-
HSR:15.385% D-
Solstice VE3
D--
Kills:92
Deaths:148
KDR:0.622
Accuracy:17.261% D--
HSR:14.130% D--
Phobos VX86
B**
Kills:62
Deaths:75
KDR:0.827
Accuracy:53.952% C
HSR:22.581% B**
Kills:3,509
Deaths (as Light Assault):3,814
Deaths (to Light Assaults):4,806
KDR:0.92003
Kill Difference:305
Playtime:72.556 hours
Usage:2%
Score:0.738m
Score/min:170
Accuracy (listed only):29.138%
HSR (listed only):16.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:803
Deaths:959
KDR:0.837
Accuracy:22.884% C+
HSR:18.555% C+
Nova
B+
Kills:754
Deaths:656
KDR:1.149
Accuracy:34.245% D-
HSR:18.170% B+
NSX Tengu
C+
Kills:580
Deaths:745
KDR:0.779
Accuracy:36.427% C+
HSR:18.621% C
H-V45
C
Kills:497
Deaths:598
KDR:0.831
Accuracy:17.827% D*
HSR:19.316% C
Sirius SX12
D
Kills:366
Deaths:511
KDR:0.716
Accuracy:16.651% D**
HSR:13.388% D
NS-7 PDW
C+
Kills:328
Deaths:453
KDR:0.724
Accuracy:20.974% D
HSR:17.683% C+
NS Baron G5
B**
Kills:301
Deaths:448
KDR:0.672
Accuracy:37.193% D
HSR:18.937% B**
NS-11A
C+
Kills:199
Deaths:145
KDR:1.372
Accuracy:16.222% F
HSR:20.603% C+
Phobos VX86
B**
Kills:62
Deaths:75
KDR:0.827
Accuracy:53.952% C
HSR:22.581% B**
Kills:3,890
Deaths (as Combat Medic):4,590
Deaths (to Combat Medics):3,181
KDR:0.84749
Kill Difference:700
Playtime:152.204 hours
Usage:5%
Score:1.877m
Score/min:206
Accuracy (listed only):28.486%
HSR (listed only):18.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:826
Deaths:191
KDR:4.325
Accuracy:44.582% B**
HSR:82.203% B*
NSX Tengu
C+
Kills:580
Deaths:745
KDR:0.779
Accuracy:36.427% C+
HSR:18.621% C
Parallax VX3
A
Kills:417
Deaths:55
KDR:7.582
Accuracy:43.836% B++
HSR:88.729% A
Sirius SX12
D
Kills:366
Deaths:511
KDR:0.716
Accuracy:16.651% D**
HSR:13.388% D
NS-7 PDW
C+
Kills:328
Deaths:453
KDR:0.724
Accuracy:20.974% D
HSR:17.683% C+
Phaseshift VX-S
C**
Kills:292
Deaths:61
KDR:4.787
Accuracy:38.025% C**
HSR:76.027% C++
NS-61 Emissary
C+
Kills:215
Deaths:282
KDR:0.762
Accuracy:27.235% C+
HSR:15.349% C+
NS-44B Commissioner
C+
Kills:187
Deaths:179
KDR:1.045
Accuracy:26.539% D**
HSR:24.599% C+
NSX Tomoe
C
Kills:164
Deaths:172
KDR:0.953
Accuracy:25.259% D-
HSR:32.317% C
Ghost
B+
Kills:76
Deaths:28
KDR:2.714
Accuracy:41.117% C**
HSR:73.684% B+
NS-357B Underboss
C**
Kills:66
Deaths:89
KDR:0.742
Accuracy:31.523% D
HSR:25.758% C**
Artemis VX26
D
Kills:51
Deaths:37
KDR:1.378
Accuracy:18.396% F-
HSR:17.647% D
Kills:3,568
Deaths (as Infiltrator):2,803
Deaths (to Infiltrators):5,430
KDR:1.27292
Kill Difference:765
Playtime:147.919 hours
Usage:5%
Score:1.296m
Score/min:146
Accuracy (listed only):30.880%
HSR (listed only):40.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,024
Deaths:455
KDR:2.251
Accuracy:18.472% C++
HSR:23.340% B+
Nebula VM20
B**
Kills:957
Deaths:455
KDR:2.103
Accuracy:18.908% C++
HSR:26.855% B**
NS-10 Burster
C+
Kills:77
Deaths:68
KDR:1.132
Accuracy:28.409% C+
HSR:1.299% D*
Quasar VM1
B**
Kills:72
Deaths:46
KDR:1.565
Accuracy:10.287% D*
HSR:23.611% B**
NS-10 Burster
C*
Kills:53
Deaths:57
KDR:0.930
Accuracy:30.983% C*
HSR:3.774% D
Kills:2,183
Deaths (as MAX Suit):540.500
Deaths (to MAX Suits):1,907
KDR:4.03885
Kill Difference:1,642.500
Playtime:80.908 hours
Usage:3%
Score:1.810m
Score/min:373
Accuracy (listed only):21.412%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:543
V. Kills:27 N/A
Deaths:106
KDR:5.123
Accuracy:42.614% C*
KPH:47.700 C++
VKPH:2.400 C-
Dual Photon Pods
B+
Kills:497
V. Kills:71 N/A
Deaths:47
KDR:10.575
Accuracy:55.215% B+
KPH:79.900 C++
VKPH:11.400 D
Saron Laser Cannon
D
Kills:135
V. Kills:86 155%
Deaths:229
KDR:0.590
Accuracy:28.277% D
KPH:5.700 D
VKPH:3.600 D-
Hornet Missiles
B*
Kills:133
V. Kills:98 134%
Deaths:13
KDR:10.231
Accuracy:62.114% C+
KPH:76.900 C*
VKPH:56.600 B*
Kills:1,308 (678 + 0)
Deaths:395
KDR:3.311
VKDR:0.714
Vehicle Kills:282
Kill Difference:913
Playtime:42.938 hours
Usage:1%
Score:0.407m
Score/min:158
Piloting Accuracy:28.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:527
V. Kills:252 208%
Deaths:76
KDR:6.934
Accuracy:58.835% A*
KPH:1,897,200 U
VKPH:907,200 U
L105 Zephyr
U
Kills:422
V. Kills:53 N/A
Deaths:33
KDR:12.788
Accuracy:42.986% C++
KPH:1,519,200 U
VKPH:190,800 U
AP30 Shredder
U
Kills:186
V. Kills:136 136%
Deaths:65
KDR:2.862
Accuracy:30.075% D
KPH:669,600 U
VKPH:489,600 U
Kills:1,135 (0 + 1,135)
Deaths:174
KDR:6.523
VKDR:2.534
Vehicle Kills:441
Kill Difference:961
Playtime:0.001 hours
Usage:0%
Score:0.672m
Score/min:10,087,020
Piloting Accuracy:N/A%
Gunner Accuracy:30.075%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,766
V. Kills:168 N/A
Deaths:105
KDR:16.819
Accuracy:48.538% C+
KPH:32.200 D
VKPH:3.100 D**
C75 Viper
C*
Kills:1,108
V. Kills:124 N/A
Deaths:87
KDR:12.736
Accuracy:33.295% D
KPH:32.400 C*
VKPH:3.600 D--
L100 Python HEAT
B*
Kills:480
V. Kills:126 378%
Deaths:42
KDR:11.429
Accuracy:56.833% B+
KPH:41.200 B*
VKPH:10.800 C+
Skyguard
C-
Kills:175
V. Kills:144 121%
Deaths:51
KDR:3.431
Accuracy:27.474% C
KPH:9.800 D
VKPH:8 C-
L100 Python AP
C
Kills:65
V. Kills:32 197%
Deaths:16
KDR:4.063
Accuracy:54.619% C
KPH:22 D
VKPH:10.800 D*
Kills:3,594 (3,594 + 0)
Deaths:301
KDR:11.940
VKDR:1.973
Vehicle Kills:594
Kill Difference:3,293
Playtime:121.537 hours
Usage:4%
Score:1.019m
Score/min:140
Driving Accuracy:54.619%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,669
V. Kills:1,374 121%
Deaths:366
KDR:4.560
Accuracy:59.485% B++
KPH:17.800 D
VKPH:14.600 C+
Supernova VPC
B+
Kills:1,584
V. Kills:176 N/A
Deaths:120
KDR:13.200
Accuracy:54.236% B+
KPH:32.600 C--
VKPH:3.600 D--
Supernova PC
D
Kills:1,164
V. Kills:302 384%
Deaths:23
KDR:50.609
Accuracy:41.887% D-
KPH:16.100 D
VKPH:4.200 D*
Saron HRB
C-
Kills:873
V. Kills:605 144%
Deaths:213
KDR:4.099
Accuracy:46.101% C**
KPH:17.300 D
VKPH:12 C-
E540 Halberd
C+
Kills:549
V. Kills:316 173%
Deaths:92
KDR:5.967
Accuracy:50.746% B
KPH:27.500 C
VKPH:15.800 C+
Proton II PPA
D
Kills:211
V. Kills:21 N/A
Deaths:21
KDR:10.048
Accuracy:21.550% C
KPH:22.800 D*
VKPH:2.300 D
M20 Basilisk
D*
Kills:66
V. Kills:21 300%
Deaths:11
KDR:6
Accuracy:18.657% F
KPH:7.300 D*
VKPH:2.300 D*
Kills:6,116 (4,417 + 1,699)
Deaths:846
KDR:7.229
VKDR:3.327
Vehicle Kills:2,815
Kill Difference:5,270
Playtime:303.519 hours
Usage:10%
Score:3.537m
Score/min:194
Driving Accuracy:41.887%
Gunner Accuracy:18.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:81
V. Kills:2 N/A
Deaths:9
KDR:9
Accuracy:34.781% C
KPH:72 C
VKPH:1.800 D*
E540 Halberd-H
D
Kills:62
V. Kills:21 282%
Deaths:12
KDR:5.167
Accuracy:52.755% D
KPH:22.200 D--
VKPH:7.500 F
Kills:143 (0 + 143)
Deaths:21
KDR:6.810
VKDR:1.095
Vehicle Kills:23
Kill Difference:122
Playtime:3.918 hours
Usage:0%
Score:0.049m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:52.755%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:135
V. Kills:32 409%
Deaths:29
KDR:4.655
Accuracy:38.500% B
KPH:15.700 D-
VKPH:3.700 D
Kills:135 (0 + 135)
Deaths:29
KDR:4.655
VKDR:1.103
Vehicle Kills:32
Kill Difference:106
Playtime:8.624 hours
Usage:0%
Score:0.056m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:38.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,5243,4903,1821.097C--0.5118.735%F20.831%D*18D**N/A49193.8h13.3D*71.2F-
NS-15M1 2,5532,5261,9861.272C+0.3317.414%D-19.28%C-15.2D-N/A41165.7h13.7C+78.5C
Ursa 2,1962,1881,1251.945B*0.3420.788%C25.594%C*21DN/A106104.4h10.4B+49.9C*
L100 Python HESH 1,9341,76610516.819B+15.2248.538%C+1.019%C--32.2D3.1D**9354.8h3B+6.2B+
Flare VE6 1,7891,7623205.506S3.9013.716%D**21.056%C-12.3D--N/A73143.4h13.5D98.3D*
Supernova FPC 3,0431,6693664.56C+2.9659.485%B++4.973%A++17.8D14.6C+26893.9h6.1C10.3C++
Supernova VPC 1,7601,58412013.2C*11.6054.236%B+N/A32.6C--3.6D--11548.6h2.7B++4.9B++
VX29 Polaris 1,5951,5821,4381.1C0.5015.735%D**20.733%C14.1D--N/A56112.5h14.8D94.3D-
NSX Naginata 1,5451,5271,5271C0.6019.552%C-27.308%C+21.2DN/A5872.1h14C71.6C+
VE-H Maw 1,4811,4561,3761.058C-0.5422.613%D17.789%D--23.1D-N/A5363.1h11.4C+50.2C+
Lasher X2 1,4701,4511,0351.402B++0.2029.431%B+5.445%B*20.7C-N/A7670.2h20.4C+69.4B+
Pulsar LSW 1,4381,4231,1401.248C+0.3513.546%F17.85%D-13.8D--N/A36103h13.2C+97.1D--
SVA-88 1,3541,3498461.595C+0.0115.352%F21.053%D15.1D--N/A5189.3h13.3C86.5D-
NS-15M2 1,3451,3301,2321.08C0.5219.929%D23.91%C+18.9D-N/A4970.5h14.2C71.1C
Supernova PC 1,4661,1642350.609S49.0141.887%D-1.546%D16.1D4.2D*14172.1h3.9B*9.3B+
Orion VS54 1,1351,1246871.636C*0.0311.757%F17.082%D--11.9D-N/A6094.3h14.5C123.6C--
C75 Viper 1,2321,1088712.736A++11.1333.295%DN/A32.5C*3.6D--16634.1h6.6A19.8B*
Nebula VM20 1,0361,0244552.251C++0.6518.472%C++23.34%B+24.7C--N/A11141.4h15.2B82.2B
Nebula VM20 9649574552.103C+0.5018.908%C++26.855%B**23.1DN/A10041.4h16.7C++88.1C*
Saron HRB 1,4788732134.099C+2.5046.101%C**1.718%C++17.3D12C-21550.6h22.4C++48.6B
Anti-Vehicle Grenade 1,0618501850N/A848.4046.882%C-N/A386.4C++95.9C+18602.2h4.9B+10.5B
XM98 8278261914.325B**2.7244.582%B**82.203%B*17.1CN/A7248.3h2.2B+5B++
C-4 1,2068187501.091C+0.5125.864%C++N/A53.1D25.2C62215.4h1.4C**5.4B
NS-11P 8288039590.837C0.7722.884%C+18.555%C+15.5DN/A3551.7h14.6C+63.9C++
Solstice SF 8047795081.533B+0.0725.792%B5.52%F-18.5C+N/A6942.2h7.9B+30.7B*
Nova 7547546561.149C+0.4534.245%D-18.17%B+16.4DN/A6246h4.1B12C+
NSX Tengu 5875807450.779C0.8236.427%C+18.621%C14.8D-N/A3639.2h14.6C+40.2C++
E540 Halberd 865549925.967C4.3650.746%B1.821%C-27.5C15.8C+27420h6.4C12.6C++
Light PPA 5705431065.123C*3.5242.614%C*N/A47.6C++2.4C-12511.4h9.4B+22.1B+
C150 Dalton 779527766.934C++5.3358.835%A*1.708%B**5270U2520U36351400.1h4.5C+7.6B*
Dual Photon Pods 5684974710.574B++8.9755.215%B+N/A80.2C++11.5C--4026.2h15.6B*28.2B++
H-V45 5054975980.831C0.7717.827%D*19.316%C9.7D-N/A4151.2h16.2D-90.9D*
L100 Python HEAT 6064804211.429A++9.8356.833%B+1.25%D-41B*10.8C+18811.7h4.5B*7.9B**
L105 Zephyr 4754223312.788B+11.1942.986%C++N/A4220U530U13275200.1h5.1B*11.8B++
Parallax VX3 419417557.582A5.9843.836%B++88.729%A27.6C+N/A8115.1h1.7B**4B*
Frag Grenade 3783711371N/A369.4035.518%D*N/A1236.7M*23.3M++40520.3h2A++5.7B*
Sirius SX12 3663665110.716C0.8916.651%D**13.388%D9.8D-N/A4537.4h15.8C+95.1D
Nemesis VSH9 5953343061.092B++0.5168.246%B*1.497%D13.6C+10.7C++20124.5h7.7C**11.3B+
NS-7 PDW 3293284530.724C0.8820.974%D17.683%C+4.1D*N/A1979.6h17C80.9C
NS Decimator 4533243430.945C+0.6662.321%C*1.235%D-28.7C11.4C--28311.3h4.4B7.1B+
Spear Anti-Vehicle Phalanx Turret 5103201620A*18.4040.266%C4.375%C++27.4D16.2C--35211.7h9.6C+23.8C+
S1 5083021312.305M+0.7057.147%C+1.987%C--17.8C--12.1C+27717h6.3C**11.1C**
NS Baron G5 3063014480.672C--0.9337.193%D18.937%B**20.8DN/A5514.5h4.6C++12.3C+
NS Annihilator 7003001891.587A**0.0272.384%F-N/A6.5D-8.6C+10346.5h12.5C+17.2C--
Phaseshift VX-S 296292614.787B++3.1838.025%C**76.027%C++21.3CN/A7113.7h3C++7.9C**
Tank Mine 4632791042.683C++1.0845.208%B*N/A116.3C**76.7B+14042.4h1.7B+3.7A+
Serpent VE92 2482472700.915C+0.6919.749%D-15.385%D-7.9D-N/A4831.2h14.2C+72C
Eidolon VE33 2322291601.431B0.1724.739%C--37.118%A+6.6D-N/A2734.6h11.5C--46.3C
NS-61 Emissary 2172152820.762C+0.8427.235%C+15.349%C+10.9DN/A3019.7h14.4C++53C++
Proton II PPA 2322112110.048C8.4521.55%CN/A22.7D*2.3D1149.3h13.7D--63.8D
Lancer AE 4342092360.886C+0.7264.48%B+1.435%C+13.9C15C++26815h12.9B+20.1B+
Force-Blade 23520812,1890.017C+1.5931.307%C++N/A0.2C--N/A11139.1h2.5C*7.9B
NS-11A 2001991451.372C++0.2316.222%F20.603%C+10.4D--N/A4819.2h12.3B+75.9C-
NS-44B Commissioner 1871871791.045C+0.5626.539%D**24.599%C+14.6D-N/A4512.8h4.4C--16.7D-
AP30 Shredder 322186652.862C-1.2630.075%D3.226%B*1860U1360U17620200.1h108.3C360.2C
Skyguard 319175513.431B1.8327.474%C2.286%C*9.8D8C-15917.9h117.5C**427.7C*
NSX Tomoe 1671641720.953C0.6525.259%D-32.317%C15.8D--N/A4910.4h15.4C+61.1C
Saron Laser Cannon 2211352290.59C1.0128.277%DN/A5.7D3.6D-7723.6h119.1B421.1C*
M60-G Bulldog 167135294.655C++3.0538.5%B2.222%C-15.7D-3.7D1088.6h7.9C+20.5B
Hornet Missiles 2311331310.231B**8.6362.114%C+N/A78.2C*57.6B*6071.7h9.7C*15.6B
NSX Masamune 1871271870.679C0.9254.386%C1.575%C19D9C-1186.7h17.3C-31.9C-
Proximity Mine 122122245.083B+3.4852.047%B**N/A174.3B**N/A7810.7h1.5A2.8A
Lumine Edge 12811810,5120.011C1.5915.021%D--6.78%D**0.2DN/A0708.7h2.2D**14.3D--
MANA Anti-Vehicle Turret 18099561.768C-0.1736.151%F-3.03%C+990D810D3754980.1h10.9C**30.2C--
Solstice VE3 94921480.622C+0.9817.261%D--14.13%D--3D--N/A8030.4h20D115.8C-
MANA Anti-Personnel Turret 8886312.774N/A1.1715.639%UN/A860U20U3982400.1h21T*134.6T*
Proton II PPA-H 838199C+7.4034.781%C2.469%B++73.6C1.8D*2821.1h10.7C+30.7C+
NS-10 Burster 14677681.132B0.4728.409%C+1.299%D*4.5C-4.1B10417h139C++489.4C++
Ghost 7776282.714C+1.1141.117%C**73.684%B+34.5C+N/A1922.2h2.1B+5.2B+
Quasar VM1 7472461.565C++0.0410.287%D*23.611%B**7.6D*N/A1109.5h17.5C-169.8C--
M20 Basilisk 8766116A4.4018.657%F4.545%C+7.3D*2.3D*699h53.3B**285.5C++
NS-357B Underboss 6666890.742C0.8631.523%D25.758%C**15.7D-N/A454.2h4C*12.8C+
L100 Python AP 9765164.063C+2.4654.619%C20%S21.7D10.7D*3943h5.2B++9.5B+
Phobos VX86 6362750.827C0.7853.952%C22.581%B**15.1D--N/A744.1h2.5C++4.7C+
E540 Halberd-H 8362125.167C3.5652.755%DN/A22.1D--7.5F1782.8h7.3C13.8C--
The Slasher 58583,0470.019D1.5810.655%F-5.172%D0.4C-N/A1139h2.3C+21.8D**
NS-10 Burster 9053570.93C+0.6730.983%C*3.774%D3.8D2.7D8313.9h179.3D578.6C+
Lancer VS22 14151820.622C+0.9860.64%C+N/A6.7D-11.8C2617.6h39.8C-65.6C
Artemis VX26 5251371.378C++0.2218.396%F-17.647%D9.1D*N/A725.6h10.7B+58.2C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13900.2h
Restoration Kit71070.1h
Nano-Armor Kit404499,121125.8h
Spawn Beacon21740.3h
Anti-Vehicle MANA Turret71591.2h
Nanite Revive Grenade06290.2h
Medical Applicator280115,28013.7h
Deconstruction Tool04,2420.6h
Ammunition Package108870.9h
Medical Kit123760.5h
Anti-Infantry MANA Turret72111.1h
Shield Recharging Field81610.1h
Recon Detection Device76941.3h

Check the help document for the dictionary if you want to learn more about words used here.


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