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Primarch Archon DoctOrious[DA] DoctOrious
VS BR 98

KDR: 2.58

Score: 17.1m

Last Seen: Jan 2nd, 2019 6:38 PM
- OFFLINE - 316.6 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 99): 13%
Level 100 Progress: 91% 38h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Sirius SX12 Dual Photon Pods Maelstrom Turbo Laser VX6-7 Supernova PC Nova C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,318,554 MLG Score: 1054
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.582%17.009%43512101012,2882.9285-0.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.971%0.887B*-0.561D-0.083C+HEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.431B10.90.238C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.722%2.288%1223310193,58435684110.0674426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.324%-0.286C0.625B+1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.591B+22.80.568B+42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.796%1.277%580210201,5664523083.4646507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%0.676B+-0.868D--1.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.80.699B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.966%0.95%251210207374001431.83791512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.944%0.262C*-0.867D--2.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.909B*4.20.893B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.606%69.925%2512102013323510.565957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%0.536B+0.182C++-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.20.317C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.247%11.771%2511102190937202.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.568A**-0.545D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+4.60.062C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
17.1m289.1%768 (46.1k)673 (40.4k)2.584424,4829,4732.9282298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10224423.545%10.383%24402:415

47% Engineer29% Heavy Assault21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:51 AMAug 10th, 2013 2:38 AMJan 14th, 2019 12:24 PM (1d) (PST)Jan 2nd, 2019 3:14 PM (13d) (PST)Jan 2nd, 2019 2:38 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9992337660.9630.3720.1003.0290.0851054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,95514,00645,94958226182540,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
423.9h/17.7d 3,257 2,542 3,125 77k 301 1,836 2,162 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:5,314
Deaths:1,941
KDR:2.738
Accuracy:25.544% B+
HSR:17.934% D--
Orion VS54
B++
Kills:651
Deaths:313
KDR:2.080
Accuracy:24.204% B++
HSR:23.810% C+
NS-15M1
B+
Kills:366
Deaths:151
KDR:2.424
Accuracy:24.458% B+
HSR:13.115% D*
Pulsar LSW
C++
Kills:279
Deaths:28
KDR:9.964
Accuracy:23.308% C++
HSR:14.695% D*
Lasher X2
A++
Kills:210
Deaths:128
KDR:1.641
Accuracy:36.965% A++
HSR:7.619% A++
Flare VE6
C++
Kills:197
Deaths:90
KDR:2.189
Accuracy:23.123% C++
HSR:17.259% D--
Kills:7,017
Deaths (as Heavy Assault):2,651
Deaths (to Heavy Assaults):2,792
KDR:2.64693
Kill Difference:4,366
Playtime:122.268 hours
Usage:29%
Score:5.095m
Score/min:694
Accuracy (listed only):26.267%
HSR (listed only):15.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,157
Deaths:205
KDR:5.644
Accuracy:24.482% C+
HSR:16.854% D
Nova
A*
Kills:909
Deaths:391
KDR:2.325
Accuracy:72.247% A*
HSR:11.771% D
Solstice SF
A*
Kills:666
Deaths:222
KDR:3
Accuracy:33.962% A*
HSR:6.156% F-
Solstice VE3
B++
Kills:443
Deaths:297
KDR:1.492
Accuracy:26.080% B++
HSR:18.059% C
Zenith VX-5
C+
Kills:389
Deaths:260
KDR:1.496
Accuracy:25.259% C+
HSR:19.794% C
Eidolon VE33
B+
Kills:163
Deaths:74
KDR:2.203
Accuracy:30.991% B+
HSR:19.018% D-
Kills:3,727
Deaths (as Engineer):1,449
Deaths (to Engineers):2,308
KDR:2.57212
Kill Difference:2,278
Playtime:198.353 hours
Usage:47%
Score:7.779m
Score/min:654
Accuracy (listed only):35.503%
HSR (listed only):15.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:2,840
Deaths:1,670
KDR:1.701
Accuracy:26.347% B
HSR:13.556% D
Nova
A*
Kills:909
Deaths:391
KDR:2.325
Accuracy:72.247% A*
HSR:11.771% D
Kills:3,749
Deaths (as Combat Medic):2,061
Deaths (to Combat Medics):1,212
KDR:1.81902
Kill Difference:1,688
Playtime:3.981 hours
Usage:1%
Score:0.108m
Score/min:451
Accuracy (listed only):49.297%
HSR (listed only):12.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:2,840
Deaths:1,670
KDR:1.701
Accuracy:26.347% B
HSR:13.556% D
VX6-7
C+
Kills:1,157
Deaths:205
KDR:5.644
Accuracy:24.482% C+
HSR:16.854% D
Nova
A*
Kills:909
Deaths:391
KDR:2.325
Accuracy:72.247% A*
HSR:11.771% D
Solstice SF
A*
Kills:666
Deaths:222
KDR:3
Accuracy:33.962% A*
HSR:6.156% F-
Solstice VE3
B++
Kills:443
Deaths:297
KDR:1.492
Accuracy:26.080% B++
HSR:18.059% C
Zenith VX-5
C+
Kills:389
Deaths:260
KDR:1.496
Accuracy:25.259% C+
HSR:19.794% C
Kills:6,404
Deaths (as Light Assault):3,045
Deaths (to Light Assaults):1,592
KDR:2.10312
Kill Difference:3,359
Playtime:89.422 hours
Usage:21%
Score:4.000m
Score/min:746
Accuracy (listed only):34.729%
HSR (listed only):14.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:2,840
Deaths:1,670
KDR:1.701
Accuracy:26.347% B
HSR:13.556% D
NS-357B Underboss
C
Kills:392
Deaths:398
KDR:0.985
Accuracy:29.568% D-
HSR:18.878% C
NS-44 Commissioner
C++
Kills:97
Deaths:100
KDR:0.970
Accuracy:36.693% C++
HSR:17.526% D
Parallax VX3
C+
Kills:78
Deaths:37
KDR:2.108
Accuracy:38.532% C+
HSR:65.385% D**
Ghost
B*
Kills:55
Deaths:16
KDR:3.438
Accuracy:38.710% C+
HSR:76.364% B*
Kills:3,462
Deaths (as Infiltrator):2,221
Deaths (to Infiltrators):785
KDR:1.55876
Kill Difference:1,241
Playtime:5.879 hours
Usage:1%
Score:0.127m
Score/min:360
Accuracy (listed only):33.970%
HSR (listed only):38.342%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,786
V. Kills:361 493%
Deaths:139
KDR:12.849
Accuracy:64.726% A+
KPH:165.800 A++
VKPH:33.500 A
Maelstrom Turbo Laser
A+
Kills:1,235
V. Kills:407 303%
Deaths:539
KDR:2.291
Accuracy:27.502% D
KPH:31.900 A+
VKPH:10.500 C+
Light PPA
A++
Kills:563
V. Kills:19 N/A
Deaths:103
KDR:5.466
Accuracy:44.129% B+
KPH:98.300 A++
VKPH:3.300 C+
Kills:3,584 (1,798 + 0)
Deaths:781
KDR:4.589
VKDR:1.008
Vehicle Kills:787
Kill Difference:2,803
Playtime:55.232 hours
Usage:13%
Score:2.104m
Score/min:635
Piloting Accuracy:44.129%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:509
V. Kills:50 N/A
Deaths:17
KDR:29.941
Accuracy:56.097% A+
KPH:1,832,400 U
VKPH:180,000 U
C150 Dalton
U
Kills:124
V. Kills:35 344%
Deaths:7
KDR:17.714
Accuracy:62.028% A*
KPH:446,400 U
VKPH:126,000 U
Kills:633 (0 + 633)
Deaths:24
KDR:26.375
VKDR:3.542
Vehicle Kills:85
Kill Difference:609
Playtime:0.001 hours
Usage:0%
Score:0.265m
Score/min:5,301,880
Piloting Accuracy:N/A%
Gunner Accuracy:62.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:526
V. Kills:66 N/A
Deaths:42
KDR:12.524
Accuracy:39.874% C++
KPH:101.200 M**
VKPH:12.700 A
Kills:526 (526 + 0)
Deaths:42
KDR:12.524
VKDR:1.571
Vehicle Kills:66
Kill Difference:484
Playtime:5.196 hours
Usage:1%
Score:0.227m
Score/min:729
Driving Accuracy:39.874%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:1,040
V. Kills:197 N/A
Deaths:82
KDR:12.683
Accuracy:59.191% B**
KPH:56.900 M*
VKPH:10.800 B*
Proton II PPA
S
Kills:228
V. Kills:6 N/A
Deaths:17
KDR:13.412
Accuracy:27.971% B++
KPH:173.100 S
VKPH:4.600 B+
Kills:1,268 (1,040 + 228)
Deaths:99
KDR:12.808
VKDR:2.051
Vehicle Kills:203
Kill Difference:1,169
Playtime:19.583 hours
Usage:5%
Score:0.603m
Score/min:514
Driving Accuracy:59.191%
Gunner Accuracy:27.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A**
Kills:279
V. Kills:12 N/A
Deaths:19
KDR:14.684
Accuracy:39.831% C
KPH:197.300 A**
VKPH:8.500 C--
Kills:279 (0 + 279)
Deaths:19
KDR:14.684
VKDR:0.632
Vehicle Kills:12
Kill Difference:260
Playtime:1.414 hours
Usage:0%
Score:0.072m
Score/min:852
Driving Accuracy:N/A%
Gunner Accuracy:39.831%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 5,3255,3141,9412.738B+0.1525.544%B+17.934%D--83.7A+N/A38763.5h9.8B*38.3B+
Sirius SX12 2,8512,8401,6701.701B+0.8826.347%B13.556%D43.2B*N/A23265.7h13.9B52.8B+
Dual Photon Pods 2,1471,78613912.849B**10.2664.726%A+1.064%C165.4A++33.4A143210.8h14.9B*23B*
Maelstrom Turbo Laser 1,6421,2355392.291C*0.2927.502%D4.211%B**31.9A+10.5C+39638.7h41B**149.1B*
VX6-7 1,1611,1572055.644M++3.0624.482%C+16.854%D44.2B+N/A28226.2h12B49.1B
Supernova PC 1,2371,0408212.683B**10.1059.191%B**1.25%D-56.8M*10.8B*47618.3h2.9A4.9A+
Nova 9099093912.325B*0.2672.247%A*11.771%D56.5B**N/A37116.1h4.6C+6.3B*
C-4 1,0848795001.758C**0.8326.408%C*N/A135.2A31.5C*14296.5h1.1B*4.2B++
Solstice SF 6766662223A*0.4233.962%A*6.156%F-73.2M**1.1A+4629.1h5.7B*16.8B**
Orion VS54 6566513132.08B+0.5024.204%B++23.81%C+71.5A++N/A5939.1h9.8B**40.4B++
NS Decimator 8006183701.67B*0.9159.442%C+3.722%B**51.1B**15C+58412.1h3.6B*6.1B++
Light PPA 5825631035.466C++2.8844.129%B+1.954%B**98.8A++3.3C+7505.7h8.1B++18.4B+
C75 Viper 5925264212.524A++9.9439.874%C++1.331%C+101.2M**12.7A7285.2h5.5A+13.9B**
L105 Zephyr 5595091729.941A**27.3656.097%A+N/A5090U500U18042700.1h3.4A++6.1A+
Solstice VE3 4474432971.492B**1.0926.08%B++18.059%C38.9AN/A32311.4h11.3B*43.4B+
Proximity Mine 398398419.707A++7.1241.774%C+N/A248.8MN/A10141.6h1.4A+3.3B**
NS-357B Underboss 3933923980.985C+1.6029.568%D-18.878%C51.6C**N/A2547.6h3.8B+12.8C+
Zenith VX-5 3933892601.496C**1.0925.259%C+19.794%C39.7C**N/A2589.8h11.9B+47.1B
NS-15M1 3673661512.424B*0.1624.458%B+13.115%D*60B*N/A4136.1h10.6B++43.5B+
Pulsar LSW 279279289.964S7.3823.308%C++14.695%D*58.1B++N/A4114.8h11.4B+48.9B+
M40 Fury-H 2912791914.684C*12.1039.831%CN/A199.3A**8.6C--8511.4h4.7B*11.9B*
Proton II PPA 2342281713.412C+10.8327.971%B++2.632%B+175.4S4.6B+10311.3h5.9B**21.2B**
Sticky Grenade 2262261226N/A223.4259.722%B**N/A1130B+N/A82080.2h1.3B**2.2B*
Lasher X2 2142101281.641B**0.9436.965%A++7.619%A++56.8A+1.1B+3113.7h11.4A++30.7B**
Flare VE6 200197902.189B*0.4023.123%C++17.259%D--67.9B**1A+4492.9h9.6B+41.6B+
Frag Grenade 1911901190N/A187.4232.134%FN/A1900S10C**40790.1h1.4A*4.4B**
Tank Mine 319182812.247C+0.3421.963%D-N/A113.8C*85.6B*28741.6h1.5B++6.8C+
Eidolon VE33 167163742.203B**0.3830.991%B+19.018%D-32B+N/A2165.1h8.7C**27.9B+
C150 Dalton 159124717.714A++15.1362.028%A*N/A1240U350U8466700.1h2.9B*4.7A+
MANA Anti-Personnel Turret 110110147.857N/A5.2723.313%UN/A1100UN/A3767300.1h14.1T*60.5T*
NS-44 Commissioner 97971000.97C++1.6136.693%C++17.526%D44.1B+N/A3392.2h4.3C11.7C++
Parallax VX3 7878372.108C0.4838.532%C+65.385%D**33.9BN/A2492.3h2.2C++5.6C*
Ghost 5655163.438C**0.8538.71%C+76.364%B*32.4CN/A2221.7h2.2C**5.6C**
M60-A Bulldog 5652152A++49.4247.781%C*1.923%C74.3A*5.7B+7800.7h3.5B**7.4B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit103310.3h
VE-S Canis0560h
Spawn Beacon42510.5h
Nano-Armor Kit157222,59515h
Medical Applicator36,1600.4h
Anti-Infantry MANA Turret181,1392.5h
Ammunition Package131,6370.8h
Recon Detection Device3730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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