Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,491)players online:
EmpressBSG (12)  Dobreyshiy (12)  infamousH4 (8)  brakketts (2)  larx_x (2)  davinator791 (1) 37
stats.dasanfall.com
Legate DoctorBadDay[LWAE] DoctorBadDay
VS BR 72

KDR: 1.41

Score: 10.7m

Last Seen: Feb 20th, 2019 12:30 AM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald - Outfit Member of Learning The Bushido Way[LWAE] Learning The Bushido Way
VS outfit on Emerald

Members: 23
Level Progress (to 73): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 NS-15M2 VE-H Maw VX29 Polaris Orion VS54 NS Decimator NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DoctorBadDay



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $926,991 MLG Score: 741
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.438%33.24%71311101117,0822.0819-0.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.827%0.071C+1.93A++-0.705D-HEAD ++ (~22.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.283C*11.50.195C++42.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.835%26.316%101102176361280.210526262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.072F--5.553S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.06C+15.40.609B+96

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Learning The Bushido Way[LWAE] Learning The Bushido Way
VS outfit on Emerald

Members: 23
10.7m682.3%349 (20.9k)259 (15.5k)1.4093719,64113,9361.5237572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102286420.548%29.917%61502:586

6% Combat Medic7% Engineer82% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2013 12:55 AMOct 17th, 2018 9:50 PMFeb 20th, 2019 11:10 AM (1d) (PST)Feb 20th, 2019 12:26 AM (2d) (PST)Feb 19th, 2019 8:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4162032130.4760.3370.1423.4160.025741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,98312,17612,80729209205215,552

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
688.3h/28.7d 1,594 5,876 5,672 141.1k 1,108 2,289 1,036 17.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:10,240
Deaths:6,171
KDR:1.659
Accuracy:21.769% D--
HSR:34.150% B+
SVA-88
A+
Kills:1,238
Deaths:860
KDR:1.440
Accuracy:20.732% C--
HSR:35.864% A+
NS-15M2
B++
Kills:1,204
Deaths:782
KDR:1.540
Accuracy:21.833% C
HSR:31.645% B++
VE-H Maw
B**
Kills:1,197
Deaths:823
KDR:1.454
Accuracy:21.343% D
HSR:35.338% B**
VX29 Polaris
A
Kills:1,185
Deaths:710
KDR:1.669
Accuracy:23.169% C+
HSR:31.814% A
Orion VS54
C*
Kills:1,169
Deaths:1,151
KDR:1.016
Accuracy:16.798% D
HSR:26.433% C*
Lasher X2
C++
Kills:95
Deaths:101
KDR:0.941
Accuracy:19.791% D
HSR:4.211% C++
Kills:16,328
Deaths (as Heavy Assault):10,598
Deaths (to Heavy Assaults):4,367
KDR:1.54067
Kill Difference:5,730
Playtime:566.516 hours
Usage:82%
Score:8.599m
Score/min:253
Accuracy (listed only):20.776%
HSR (listed only):28.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:144
Deaths:84
KDR:1.714
Accuracy:27.707% B++
HSR:29.167% B**
Solstice SF
B*
Kills:71
Deaths:141
KDR:0.504
Accuracy:23.358% C+
HSR:22.535% B*
Kills:215
Deaths (as Light Assault):225
Deaths (to Light Assaults):2,301
KDR:0.95556
Kill Difference:10
Playtime:10.043 hours
Usage:1%
Score:0.128m
Score/min:213
Accuracy (listed only):25.532%
HSR (listed only):25.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:298
Deaths:333
KDR:0.895
Accuracy:23.797% C+
HSR:29.195% B**
H-V45
B**
Kills:89
Deaths:64
KDR:1.391
Accuracy:23.646% C+
HSR:29.214% B**
Kills:387
Deaths (as Combat Medic):397
Deaths (to Combat Medics):1,819
KDR:0.97481
Kill Difference:10
Playtime:38.915 hours
Usage:6%
Score:0.821m
Score/min:352
Accuracy (listed only):23.721%
HSR (listed only):29.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:176
Deaths:102
KDR:1.725
Accuracy:30.977% C+
HSR:28.409% C
Pulsar C
B**
Kills:144
Deaths:84
KDR:1.714
Accuracy:27.707% B++
HSR:29.167% B**
Solstice SF
B*
Kills:71
Deaths:141
KDR:0.504
Accuracy:23.358% C+
HSR:22.535% B*
Kills:391
Deaths (as Engineer):327
Deaths (to Engineers):2,011
KDR:1.19572
Kill Difference:64
Playtime:50.561 hours
Usage:7%
Score:0.829m
Score/min:273
Accuracy (listed only):27.347%
HSR (listed only):26.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B+
Kills:142
Deaths:244
KDR:0.582
Accuracy:37.398% C
HSR:29.578% B+
Kills:142
Deaths (as Infiltrator):244
Deaths (to Infiltrators):1,994
KDR:0.58197
Kill Difference:102
Playtime:8.764 hours
Usage:1%
Score:0.079m
Score/min:149
Accuracy (listed only):37.398%
HSR (listed only):29.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:120
Deaths:77
KDR:1.558
Accuracy:16.668% D
HSR:15% D*
Blueshift VM5
A++
Kills:97
Deaths:77
KDR:1.260
Accuracy:16.964% D
HSR:30.928% A++
Kills:217
Deaths (as MAX Suit):77
Deaths (to MAX Suits):723
KDR:2.81818
Kill Difference:140
Playtime:11.263 hours
Usage:2%
Score:0.250m
Score/min:369
Accuracy (listed only):16.816%
HSR (listed only):22.964%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:76
V. Kills:2 N/A
Deaths:14
KDR:5.429
Accuracy:13.835% D-
KPH:36.700 D
VKPH:1 D--
Kills:76 (0 + 76)
Deaths:14
KDR:5.429
VKDR:0.143
Vehicle Kills:2
Kill Difference:62
Playtime:2.069 hours
Usage:0%
Score:0.023m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:13.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,38910,2406,1711.659C0.2521.769%D--34.15%B+38.8DN/A113263.9h11.6C53.4D
SVA-88 1,2581,2388601.44C+0.0320.732%C--35.864%A+30.5C--N/A9540.6h12.1C+58.2C+
NS-15M2 1,2231,2047821.54C+0.1321.833%C31.645%B++33.8CN/A15335.6h12.5C*57C++
VE-H Maw 1,2251,1978231.454C+0.0421.343%D35.338%B**30DN/A9339.9h10.4C**48.8C+
VX29 Polaris 1,2111,1857101.669C*0.2623.169%C+31.814%A37.7C+N/A16131.4h11.4B+49.3C**
Orion VS54 1,1761,1691,1511.016C+0.3916.798%D26.433%C*17.7DN/A11166.1h11.9B+71C+
NS Decimator 1,3829208231.118C++0.2969.175%B**1.087%D-34.6C+17.4C*28526.6h4.8C++7B+
NS-11A 3052983330.895C0.5123.797%C+29.195%B**19.6DN/A7015.2h11.9B++50B+
VE-LR Obelisk 1791761021.725C+0.3230.977%C+28.409%C40C**N/A1844.4h6.1B+19.8B
Pulsar C 148144841.714B0.3027.707%B++29.167%B**36B1A++1834h10B+36.2B+
NS-44B Commissioner 1441422440.582D0.8337.398%C29.578%B+25.4C--N/A855.6h3.9C+10.4C++
Blueshift VM5 126120771.558C0.1516.668%D15%D*28.6C1.4A++1584.2h15.9C++95.1C+
Blueshift VM5 9997771.26C-0.1516.964%D30.928%A++23.1DN/A1404.2h19.6D-115.8C--
Lasher X2 100951010.941C++0.4719.791%D4.211%C++50B*2.6A*2661.9h17.6B+88.8C++
H-V45 9089641.391C+0.0223.646%C+29.214%B**24.7CN/A1893.6h9.9A41.9B++
Tank Mine 13188204.4B**2.9921.904%D-N/A80C--39.1D-7881.1h1.9C++8.7D*
M12 Kobalt 7876145.429D4.0213.835%D-26.316%A++36.2D1D--1882.1h15.4B*111.4C++
Solstice SF 71711410.504C-0.9123.358%C+22.535%B*4.4D--N/A2716.3h14.5C+62.2C+
C-4 7555650.846C0.5625.926%C++N/A50D18.2D12271.1h1.8C-6.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41170.3h
Nano-Repair Grenade01250h
Spawn Beacon161,8921.3h
Nano-Armor Kit5041,1143.3h
Nanite Revive Grenade02930.1h
Nanite Healing Grenade0840h
Welding Device01,0820.1h
Anti-Infantry MANA Turret2570.1h
Shield Recharging Field171,0180.5h
Medical Kit2594,8284.7h
Medical Applicator20152,4915.5h
Router63490.6h
Ammunition Package51820.2h
Recon Detection Device0780.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 2.12s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.