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Deputy Director Grouchy Dogbolta[] Dogbolta
NC BR 92

KDR: 6.23

Score: 19.8m

Last Seen: Nov 26th, 2018 2:31 AM
- OFFLINE - 605.7 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Connery
Level Progress (to 93): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NC15 Phoenix Phoenix AE Tank Mine Bouncing Betty E540 Halberd AF-4AE Cyclone EM4-AE Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,751,400 MLG Score: 1400
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.895%24.46%6091811924,2562.065024.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.609%0.733B++0.557B+-1.982F-HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.417B10.80.242C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.986%7.118%833512051,4471575839.15823248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.918%-0.944D--0.67B+1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.522B+14.80.628B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.974%65.523%833412068,3624736117.6786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.803%0.146C++-0.102C+-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.314C*2.40.233C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m518.8%353 (21.2k)316 (19k)6.2349929,2924,6987.5540792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210181919.681%22.931%45113:205

28% Engineer32% Heavy Assault35% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:00 PMMar 23rd, 2015 3:48 AMNov 25th, 2018 11:37 PM (206d) (PST)Nov 26th, 2018 12:22 AM (206d) (PST)Nov 25th, 2018 10:31 PM (207d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
790457450.4690.0750.1072.8110.0731400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4132,69044,7232856169418,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1041.9h/43.4d 6,197 6,717 12,205 175.7k 1,590 4,150 4,582 49.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:555
Deaths:156
KDR:3.558
Accuracy:20.593% D-
HSR:25.586% C+
Kills:555
Deaths (as Heavy Assault):156
Deaths (to Heavy Assaults):934
KDR:3.55769
Kill Difference:399
Playtime:335.476 hours
Usage:32%
Score:6.303m
Score/min:313
Accuracy (listed only):20.593%
HSR (listed only):25.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C-
Kills:7,436
Deaths:853
KDR:8.717
Accuracy:35.854% C-
HSR:63.663% C-
AF-4AE Cyclone
B+
Kills:668
Deaths:292
KDR:2.288
Accuracy:24.448% D--
HSR:28.892% B+
EM4-AE Longshot
C++
Kills:667
Deaths:42
KDR:15.881
Accuracy:36.482% D
HSR:81.559% C++
LA8 Rebel
C*
Kills:389
Deaths:277
KDR:1.404
Accuracy:32.282% C*
HSR:16.967% D
NS-AM7 AE/NC Archer
B++
Kills:346
Deaths:90
KDR:3.844
Accuracy:49.824% D*
HSR:29.480% B++
Soldier Soaker
C++
Kills:321
Deaths:195
KDR:1.646
Accuracy:35.274% C++
HSR:11.527% D
NC4 Mag-Shot
C**
Kills:194
Deaths:133
KDR:1.459
Accuracy:28.818% C**
HSR:18.041% C+
LA80
C
Kills:188
Deaths:8
KDR:23.500
Accuracy:38.905% C
HSR:72.872% D
NS-AM7 Archer
A++
Kills:179
Deaths:43
KDR:4.163
Accuracy:52.552% D-
HSR:32.961% A++
EM4 Longshot
A+
Kills:71
Deaths:4
KDR:17.750
Accuracy:38.924% C+
HSR:90.141% A+
AF-18 Stalker AE
D--
Kills:61
Deaths:35
KDR:1.743
Accuracy:22.475% F--
HSR:19.672% D--
MKV Suppressed
B**
Kills:58
Deaths:32
KDR:1.813
Accuracy:30.521% B*
HSR:25.862% B**
Kills:10,578
Deaths (as Infiltrator):2,004
Deaths (to Infiltrators):1,047
KDR:5.27844
Kill Difference:8,574
Playtime:364.804 hours
Usage:35%
Score:6.687m
Score/min:306
Accuracy (listed only):35.530%
HSR (listed only):40.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C+
Kills:375
Deaths:256
KDR:1.465
Accuracy:21.469% D*
HSR:25.333% C+
AF-19 Mercenary
B+
Kills:235
Deaths:142
KDR:1.655
Accuracy:24.452% B+
HSR:20% C
Razor GD-23
C+
Kills:185
Deaths:130
KDR:1.423
Accuracy:24.118% C+
HSR:20.541% C+
AC-X11
C
Kills:179
Deaths:106
KDR:1.689
Accuracy:23.728% C
HSR:18.436% D
NSX-P Tanto
C+
Kills:179
Deaths:162
KDR:1.105
Accuracy:22.218% D
HSR:24.022% C+
GD-7F
A++
Kills:158
Deaths:119
KDR:1.328
Accuracy:23.388% C+
HSR:29.114% A++
Kills:1,311
Deaths (as Engineer):915
Deaths (to Engineers):788
KDR:1.43279
Kill Difference:396
Playtime:293.719 hours
Usage:28%
Score:5.885m
Score/min:334
Accuracy (listed only):23.229%
HSR (listed only):22.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B+
Kills:668
Deaths:292
KDR:2.288
Accuracy:24.448% D--
HSR:28.892% B+
Carnage AR
B**
Kills:250
Deaths:129
KDR:1.938
Accuracy:25.392% C++
HSR:26.800% B**
GR-22
B+
Kills:107
Deaths:28
KDR:3.821
Accuracy:22.370% C-
HSR:22.430% B+
GR-22AE
C-
Kills:77
Deaths:40
KDR:1.925
Accuracy:20.968% F
HSR:22.078% C-
NC1 Gauss Rifle
C*
Kills:61
Deaths:48
KDR:1.271
Accuracy:23.850% C*
HSR:11.475% D**
MKV Suppressed
B**
Kills:58
Deaths:32
KDR:1.813
Accuracy:30.521% B*
HSR:25.862% B**
Kills:1,221
Deaths (as Combat Medic):569
Deaths (to Combat Medics):286
KDR:2.14587
Kill Difference:652
Playtime:33.392 hours
Usage:3%
Score:0.634m
Score/min:316
Accuracy (listed only):24.592%
HSR (listed only):22.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):105
KDR:0
Kill Difference:UNR
Playtime:8.806 hours
Usage:1%
Score:0.194m
Score/min:367
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:55
V. Kills:31 172%
Deaths:4
KDR:13.750
Accuracy:40% C+
KPH:60 A++
VKPH:33.800 B*
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:7.750
Vehicle Kills:31
Kill Difference:51
Playtime:0.917 hours
Usage:0%
Score:0.025m
Score/min:461
Piloting Accuracy:N/A%
Gunner Accuracy:40%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:821
V. Kills:252 325%
Deaths:83
KDR:9.892
Accuracy:46.070% C*
KPH:41 B**
VKPH:12.600 C-
Enforcer ML85
B**
Kills:279
V. Kills:130 213%
Deaths:36
KDR:7.750
Accuracy:47.272% B++
KPH:33.400 B**
VKPH:15.600 C+
M12 Kobalt
B+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:15.024% C++
KPH:72.300 B+
VKPH:0 F
Kills:1,151 (0 + 1,151)
Deaths:123
KDR:9.358
VKDR:3.106
Vehicle Kills:382
Kill Difference:1,028
Playtime:29.101 hours
Usage:3%
Score:0.347m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:15.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:200
V. Kills:99 200%
Deaths:47
KDR:4.255
Accuracy:52.732% B
KPH:55 B
VKPH:27.200 C
Enforcer ML65-H
N/A
Kills:50
V. Kills:42 116%
Deaths:9
KDR:5.556
Accuracy:56.439% N/A
KPH:42.100 N/A
VKPH:35.400 N/A
Kills:250 (0 + 250)
Deaths:56
KDR:4.464
VKDR:2.518
Vehicle Kills:141
Kill Difference:194
Playtime:4.824 hours
Usage:0%
Score:0.106m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:56.439%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:261
V. Kills:17 N/A
Deaths:20
KDR:13.050
Accuracy:16.720% C
KPH:62.800 C+
VKPH:4.100 B**
M12 Kobalt
D
Kills:158
V. Kills:5 N/A
Deaths:10
KDR:15.800
Accuracy:14.685% D
KPH:49.200 D
VKPH:1.600 D
M20 Basilisk
A
Kills:156
V. Kills:43 355%
Deaths:14
KDR:11.143
Accuracy:42.446% B+
KPH:34.400 A
VKPH:9.500 B+
Kills:575 (0 + 575)
Deaths:44
KDR:13.068
VKDR:1.477
Vehicle Kills:65
Kill Difference:531
Playtime:11.910 hours
Usage:1%
Score:0.146m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:42.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 7,4957,4368538.717A*2.4835.854%C-63.663%C-31.5CN/A83236h2.5C6.9C+
NC15 Phoenix 7,9236,19626123.739U17.5060.803%B**N/A34M++9.5C185182h6A9.9A+
Phoenix AE 2,9842,15114215.148U8.9160.652%B++N/A29A+11.2C13474.2h6.5A10.7A
Tank Mine 2,4821,7665730.982U24.7522.351%D-N/A245.3M+99.4A12607.2h1.2A5.4B+
Bouncing Betty 1,5261,5241679.126A++2.8936.613%D-N/A145.1B+N/A40610.5h2.1C--5.7D
E540 Halberd 1,073821839.892C**3.6646.07%C*N/A41.1B**12.6C-18920h4.3B**9.3B**
AF-4AE Cyclone 6736682922.288B+3.9524.448%D--28.892%B+21.2D--N/A5531.5h8.7B+35.8C+
EM4-AE Longshot 6696674215.881M**9.6536.482%D81.559%C++27.8D-N/A7924h2.3D-6.3D
NS-15M AE 5605551563.558B++2.6820.593%D-25.586%C+12.8D*N/A3343.5h13C62.9C-
LA8 Rebel 3913892771.404B+4.8332.282%C*16.967%D25.1C+N/A6815.5h5.2B++16.2B+
AF-4A Bandit AE 3853752561.465C+4.7721.469%D*25.333%C+7.7D*N/A2548.4h12.4C--57.8D-
Spear Anti-Vehicle Phalanx Turret 495366940.667S34.4345.307%C**1.913%D*47.5B+16.8C-2307.7h9C+19.9C*
NS-AM7 AE/NC Archer 425346903.844M*2.3949.824%D*29.48%B++13C++3C+5726.7h10.2B++20.5B+
Soldier Soaker 3233211951.646B+4.5935.274%C++11.527%D36.9CN/A1168.7h5.2B++14.6B+
Enforcer ML85 409279367.75B++1.5247.272%B++N/A33.6B**15.7C+2198.3h11.9C**25.2B++
M12 Kobalt 2782612013.05C+6.8216.72%C19.157%C++62.1C+4B**2164.2h17.9B106.9C*
Carnage AR 2532501291.938B+4.3025.392%C++26.8%B**21.2C--N/A5911.8h12B+47.4B+
AF-19 Mercenary 2462351421.655B**4.5824.452%B+20%C10.4DN/A7122.6h11.3B+46.2B+
Frag Grenade 2282241224N/A217.7754.895%AN/A746.7B**13.3B**28440.3h2.8B**5.1B**
NS Annihilator 310204258.16U1.9374.686%FN/A15.1B**7.9C14713.5h6.4A++8.6A+
M96 Mjolnir-H 299200474.255C++1.9852.732%BN/A55.6B27.5C3743.6h28.1B++53.3B*
NC4 Mag-Shot 1961941331.459B**4.7828.818%C**18.041%C+20.4CN/A729.5h6.5B++22.7C++
LA80 188188823.5S17.2738.905%C72.872%D19.6DN/A789.6h2.2C++5.5C++
Razor GD-23 1921851301.423B+4.8124.118%C+20.541%C+10.1DN/A3918.3h13.9C+57.6C++
AC-X11 1831791061.689B+4.5523.728%C18.436%D14DN/A5712.8h10C++42.3C++
NSX-P Tanto 1901791621.105C*5.1322.218%D24.022%C+7.6D--N/A3123.6h15.8C+71.1C+
NS-AM7 Archer 197179434.163S2.0752.552%D-32.961%A++16A*1.6D9611.2h9.7B*18.4B*
GD-7F 1621581191.328C*4.9123.388%C+29.114%A++10D-N/A4315.8h15.9C--67.8C+
M12 Kobalt 1631581015.8B9.5714.685%D18.987%C+49.4D1.6D1833.2h17.3C**118.1C+
M20 Basilisk 1991561411.143S4.9142.446%B+7.692%B++34.7A9.6B+2084.5h62B*146.1B**
Sticky Grenade 1221211121N/A114.7755.116%C**N/A605D5D25960.2h2.8C-5C+
GR-22 109107283.821A*2.4122.37%C-22.43%B+21.8C-N/A864.9h9A++40.1B*
GR-22AE 7777401.925C++4.3120.968%F22.078%C-11.7D*N/A336.6h13.3C63.6D--
EM4 Longshot 7171417.75S11.5238.924%C+90.141%A+18.7DN/A1013.8h1.7B*4.5B+
NS AutoBlade 69694,0790.017C-6.2217.874%D--1.449%D-0.1C--N/A0850.6h1.6B+9C++
C-4 7769323U16.77316.667%UN/A345S40B++85690.2h0.8A0.3A*
NC1 Gauss Rifle 6261481.271C**4.9623.85%C*11.475%D**19.7CN/A2053.1h10B**42.1B++
AF-18 Stalker AE 6161351.743C+4.4922.475%F--19.672%D--23.5D--N/A552.6h17.8F--79.2T*
MKV Suppressed 5858321.813B**4.4230.521%B*25.862%B**15.7DN/A463.7h13.2B43.3B+
C150 Dalton 8655413.75B**7.5240%C+N/A61.1A++34.4B*4600.9h2.5B**6.4B**
M12 Kobalt 5151412.75C+6.5215.024%C++13.726%C72.9B+N/A2400.7h16B+106.2B+
Enforcer ML65-H 925095.556B0.6856.439%C+N/A41.7B+35B+3451.2h8.9B**15.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1320,3211.9h
Anti-Vehicle MANA Turret0670.1h
Spawn Beacon0800.1h
AE Medical Applicator4454,5264.4h
AE Nano-Armor Kit139315,48822.8h
Nanite Revive Grenade05380.2h
Medical Kit144400.4h
Medical Applicator21,8230.3h
Spitfire Auto-Turret676,3586.5h
Motion Spotter2914,8388.2h
Ammunition Package147,5632.5h
Anti-Infantry MANA Turret1520.1h
Snowman Soldier01140.1h
Shield Recharging Field22870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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