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Maj. General Record Smasher Dogbolta[] Dogbolta
NC BR 86

KDR: 6.13

Score: 18.1m

Last Seen: Oct 25th, 2018 8:08 AM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Connery
Level Progress (to 87): 42%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NC15 Phoenix Phoenix AE Tank Mine Bouncing Betty EM4-AE Longshot AF-4AE Cyclone E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,831,464 MLG Score: 1464
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.059%24.229%607189973,9872.035224.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.595%0.794B++0.571B+-2.036F--HEAD ++ (~11.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.423B10.80.24C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.467%6.473%692410111,0661484917.2027217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.371%-0.804D-0.561B+1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.504B+160.589B+42.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.099%65.696%692410118,0374515817.781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.778%0.156C++-0.098C+-0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.314C*2.40.231C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.1m521.1%350 (21k)313 (18.8k)6.1325227,2104,4377.3995986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1015168620.043%23.565%47212:595

27% Engineer32% Heavy Assault36% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:00 PMMar 23rd, 2015 3:48 AMOct 26th, 2018 12:02 AM (21d) (PST)Oct 25th, 2018 8:25 AM (21d) (PST)Oct 25th, 2018 4:08 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
788467420.4710.0770.1112.8330.0731464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3102,78244,5282857170418,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
962.9h/40.1d 5,622 6,412 11,445 163.7k 1,453 3,860 4,196 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:513
Deaths:145
KDR:3.538
Accuracy:20.736% D
HSR:26.121% C+
Kills:513
Deaths (as Heavy Assault):145
Deaths (to Heavy Assaults):890
KDR:3.53793
Kill Difference:368
Playtime:307.429 hours
Usage:32%
Score:5.615m
Score/min:304
Accuracy (listed only):20.736%
HSR (listed only):26.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:7,153
Deaths:827
KDR:8.649
Accuracy:35.988% C
HSR:63.903% C-
EM4-AE Longshot
C++
Kills:625
Deaths:36
KDR:17.361
Accuracy:36.504% D
HSR:81.280% C++
AF-4AE Cyclone
B+
Kills:612
Deaths:276
KDR:2.217
Accuracy:24.531% D-
HSR:27.778% B+
LA8 Rebel
C**
Kills:361
Deaths:262
KDR:1.378
Accuracy:32.280% C**
HSR:16.344% D
NS-AM7 AE/NC Archer
B*
Kills:324
Deaths:84
KDR:3.857
Accuracy:49.729% D*
HSR:29.938% B*
Soldier Soaker
C++
Kills:321
Deaths:195
KDR:1.646
Accuracy:35.274% C++
HSR:11.527% D
LA80
C
Kills:188
Deaths:8
KDR:23.500
Accuracy:38.905% C
HSR:72.872% D
NC4 Mag-Shot
B
Kills:188
Deaths:130
KDR:1.446
Accuracy:29.232% B
HSR:18.085% C+
NS-AM7 Archer
A++
Kills:179
Deaths:43
KDR:4.163
Accuracy:52.552% D
HSR:32.961% A++
EM4 Longshot
A+
Kills:71
Deaths:4
KDR:17.750
Accuracy:38.924% C+
HSR:90.141% A+
AF-18 Stalker AE
D--
Kills:61
Deaths:35
KDR:1.743
Accuracy:22.475% F-
HSR:19.672% D--
MKV Suppressed
B**
Kills:58
Deaths:32
KDR:1.813
Accuracy:30.521% B**
HSR:25.862% B**
Kills:10,141
Deaths (as Infiltrator):1,932
Deaths (to Infiltrators):992
KDR:5.24896
Kill Difference:8,209
Playtime:346.549 hours
Usage:36%
Score:6.314m
Score/min:304
Accuracy (listed only):35.576%
HSR (listed only):40.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C
Kills:273
Deaths:199
KDR:1.372
Accuracy:21.485% D*
HSR:23.810% C
AF-19 Mercenary
B+
Kills:235
Deaths:142
KDR:1.655
Accuracy:24.452% B+
HSR:20% C
Razor GD-23
C++
Kills:182
Deaths:127
KDR:1.433
Accuracy:23.958% C+
HSR:20.879% C++
NSX-P Tanto
C+
Kills:179
Deaths:162
KDR:1.105
Accuracy:22.218% D
HSR:24.022% C+
AC-X11
C+
Kills:179
Deaths:106
KDR:1.689
Accuracy:23.728% C+
HSR:18.436% D
GD-7F
A++
Kills:158
Deaths:119
KDR:1.328
Accuracy:23.388% C+
HSR:29.114% A++
Kills:1,206
Deaths (as Engineer):855
Deaths (to Engineers):736
KDR:1.41053
Kill Difference:351
Playtime:262.364 hours
Usage:27%
Score:5.314m
Score/min:338
Accuracy (listed only):23.205%
HSR (listed only):22.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B+
Kills:612
Deaths:276
KDR:2.217
Accuracy:24.531% D-
HSR:27.778% B+
Carnage AR
B**
Kills:250
Deaths:129
KDR:1.938
Accuracy:25.392% C*
HSR:26.800% B**
GR-22
B+
Kills:107
Deaths:28
KDR:3.821
Accuracy:22.370% C
HSR:22.430% B+
GR-22AE
C+
Kills:67
Deaths:33
KDR:2.030
Accuracy:21.310% D**
HSR:23.881% C+
NC1 Gauss Rifle
C**
Kills:61
Deaths:48
KDR:1.271
Accuracy:23.850% C**
HSR:11.475% D**
MKV Suppressed
B**
Kills:58
Deaths:32
KDR:1.813
Accuracy:30.521% B**
HSR:25.862% B**
Kills:1,155
Deaths (as Combat Medic):546
Deaths (to Combat Medics):275
KDR:2.11538
Kill Difference:609
Playtime:32.164 hours
Usage:3%
Score:0.611m
Score/min:317
Accuracy (listed only):24.662%
HSR (listed only):23.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):101
KDR:0
Kill Difference:UNR
Playtime:8.711 hours
Usage:1%
Score:0.193m
Score/min:369
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:55
V. Kills:31 172%
Deaths:4
KDR:13.750
Accuracy:40% C++
KPH:60 A++
VKPH:33.800 B*
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:7.750
Vehicle Kills:31
Kill Difference:51
Playtime:0.917 hours
Usage:0%
Score:0.025m
Score/min:447
Piloting Accuracy:N/A%
Gunner Accuracy:40%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:590
V. Kills:190 309%
Deaths:67
KDR:8.806
Accuracy:46.913% C**
KPH:45.600 A++
VKPH:14.700 C+
Enforcer ML85
A
Kills:243
V. Kills:113 213%
Deaths:34
KDR:7.147
Accuracy:48.338% B*
KPH:35.200 A
VKPH:16.300 C+
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:4
KDR:12.500
Accuracy:15.043% N/A
KPH:73.900 N/A
VKPH:0 N/A
Kills:883 (0 + 883)
Deaths:105
KDR:8.410
VKDR:2.886
Vehicle Kills:303
Kill Difference:778
Playtime:20.538 hours
Usage:2%
Score:0.263m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:15.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:200
V. Kills:99 200%
Deaths:47
KDR:4.255
Accuracy:52.732% B
KPH:55 B
VKPH:27.200 C
Enforcer ML65-H
N/A
Kills:50
V. Kills:42 116%
Deaths:9
KDR:5.556
Accuracy:56.439% N/A
KPH:42.100 N/A
VKPH:35.400 N/A
Kills:250 (0 + 250)
Deaths:56
KDR:4.464
VKDR:2.518
Vehicle Kills:141
Kill Difference:194
Playtime:4.824 hours
Usage:1%
Score:0.104m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:56.439%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:198
V. Kills:16 N/A
Deaths:16
KDR:12.375
Accuracy:17.259% C+
KPH:64.800 C++
VKPH:5.200 A++
M20 Basilisk
A
Kills:145
V. Kills:39 363%
Deaths:14
KDR:10.357
Accuracy:41.879% B+
KPH:34.100 A
VKPH:9.200 B+
M12 Kobalt
C--
Kills:133
V. Kills:5 N/A
Deaths:7
KDR:19
Accuracy:14.143% D
KPH:47.300 D
VKPH:1.800 C--
Kills:476 (0 + 476)
Deaths:37
KDR:12.865
VKDR:1.622
Vehicle Kills:60
Kill Difference:439
Playtime:10.116 hours
Usage:1%
Score:0.123m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:14.143%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 7,2097,1538278.649A+2.5235.988%C63.903%C-31.9CN/A83224.2h2.5C6.8C+
NC15 Phoenix 7,0595,51022724.273U18.1461.274%B**N/A34.4A++9.7C183160.4h6A9.8A+
Phoenix AE 2,9842,15114215.148S9.0260.652%B++N/A29A11.2C13474.2h6.5B**10.7B**
Tank Mine 2,2211,5845329.887U23.7522.686%D-N/A243.7M++98A12486.5h1.2A5.4B+
Bouncing Betty 1,4391,4371628.87A+2.7436.65%D-N/A145.2B+N/A4009.9h2.1C--5.7D
EM4-AE Longshot 6276253617.361M**11.2336.504%D81.28%C++27.7D-N/A7922.6h2.3D6.3D
AF-4AE Cyclone 6176122762.217B+3.9224.531%D-27.778%B+21.3D-N/A5428.8h8.8B35.8C++
E540 Halberd 780590678.806C**2.6746.913%C**N/A45.4A++14.6C+21413h4.4B**9.3B**
NS-15M AE 5185131453.538B*2.5920.736%D26.121%C+12.9D*N/A3339.9h12.9C62.4C
LA8 Rebel 3633612621.378B+4.7532.28%C**16.344%D24.4C+N/A6514.8h5.3B++16.4C++
Spear Anti-Vehicle Phalanx Turret 473349843.625S37.4946.755%B+2.006%D*48.5B++17.2C2347.2h9C+19.2C**
NS-AM7 AE/NC Archer 397324843.857M++2.2849.729%D*29.938%B*12.8C*2.9C+5825.4h10.2B++20.5B+
Soldier Soaker 3233211951.646B+4.4935.274%C++11.527%D36.9CN/A1168.7h5.2B+14.6B++
AF-4A Bandit AE 2792731991.372C+4.7621.485%D*23.81%C7.7D--N/A2335.3h12.5C-58.1D
Carnage AR 2532501291.938B+4.1925.392%C*26.8%B**21.2C--N/A5811.8h12B+47.4B+
Enforcer ML85 356243347.147B+1.0148.338%B*N/A35.2A16.4C+2106.9h11.5B+23.8B*
AF-19 Mercenary 2462351421.655B**4.4824.452%B+20%C10.4DN/A6822.6h11.3B+46.2B+
Frag Grenade 2192151215N/A208.8755.095%AN/A716.7B**13.3B**27730.3h2.8B**5.2B*
M96 Mjolnir-H 299200474.255C++1.8852.732%BN/A55.6B+27.5C3653.6h28.1B+53.3B*
M12 Kobalt 2141981612.375C+6.2417.259%C+16.667%C63.9C++5.2A++2323.1h17B+98.7B
LA80 188188823.5S17.3738.905%C72.872%D19.6DN/A769.6h2.2C++5.5C++
NC4 Mag-Shot 1901881301.446B**4.6929.232%B18.085%C+20.9C+N/A729h6.6B+22.4C++
Razor GD-23 1881821271.433B+4.7023.958%C+20.879%C++10.1DN/A3818.1h13.7C+57.3C++
NS Annihilator 272180228.182U2.0573.65%F-N/A14.8B*7.5C13912.2h6.4A++8.6A+
NSX-P Tanto 1901791621.105C*5.0322.218%D24.022%C+7.6D-N/A3023.6h15.8C+71.1C+
NS-AM7 Archer 197179434.163S1.9752.552%D32.961%A++16A*1.6C-9211.2h9.7B*18.4B*
AC-X11 1831791061.689B++4.4423.728%C+18.436%D14DN/A5612.8h10C*42.3C*
GD-7F 1621581191.328C**4.8023.388%C+29.114%A++10D-N/A4115.8h15.9C-67.8C+
M20 Basilisk 1841451410.357M**4.2241.879%B+8.276%B*34.5A9.3B+2034.2h61.1B+146B**
M12 Kobalt 138133719B*12.8714.143%D15.79%D47.5D1.8C--1712.8h16.9C**119.8C+
GR-22 109107283.821A*2.3122.37%C22.43%B+21.8C-N/A814.9h9A++40.1B*
Sticky Grenade 1031031103N/A96.8754.36%C++N/A515D--N/A24260.2h2.8C-5.2C+
EM4 Longshot 7171417.75S11.6238.924%C+90.141%A+18.7DN/A953.8h1.7B*4.5B+
GR-22AE 6767332.03C**4.1021.31%D**23.881%C+11.4D*N/A335.9h13.8C--64.7D-
NS AutoBlade 66663,8880.017C--6.1217.442%D--1.515%D-0.1DN/A0792.6h1.6B+9.1C++
C-4 6963321U14.87294.444%UN/A315S30C++79290.2h0.8A0.3B+
AF-18 Stalker AE 6161351.743C+4.3922.475%F-19.672%D--23.5D--N/A542.6h17.8F--79.2T
NC1 Gauss Rifle 6261481.271C**4.8623.85%C**11.475%D**19.7CN/A1993.1h10B**42.1B++
MKV Suppressed 5858321.813B*4.3230.521%B**25.862%B**15.7DN/A453.7h13.2B43.3B+
C150 Dalton 8655413.75B**7.6240%C++N/A61.1A++34.4B*4470.9h2.5B**6.4A
M12 Kobalt 5050412.5C+6.3715.043%C*12%D71.4B+N/A2470.7h15.8B+105.3B+
Enforcer ML65-H 925095.556B+0.5856.439%C+N/A41.7B+35B+3451.2h8.9B**15.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0670.1h
Motion Spotter2814,0057.8h
Nano-Armor Kit1319,7261.9h
Snowman Soldier01140.1h
Spawn Beacon0760.1h
AE Nano-Armor Kit122278,78019.9h
Nanite Revive Grenade05090.1h
Medical Kit144140.4h
Medical Applicator21,8230.3h
Spitfire Auto-Turret625,6345.9h
AE Medical Applicator4352,8234.2h
Anti-Infantry MANA Turret1520.1h
Ammunition Package146,9492.4h
Shield Recharging Field02120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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