Online: daguest  
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Deputy Director DoggoWar[TAS] DoggoWar
NC BR 91

KDR: 8.61

Score: 10.1m

Last Seen: Aug 29th, 2019 12:29 AM
- OFFLINE - 457.9 hour(s)

Battle Rank 91 - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 58
Level Progress (to 92): 15%
Level 100 Progress: 54% 713h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Tower Bouncing Betty NCM3 Raven L100 Python HESH Spear Anti-Vehicle Phalanx Turret NCM3 Raven Enforcer ML65-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,096,225 MLG Score: 2475
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.655%15.854%20111213820.2102568.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.654F--0.763D-1.348AHEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.2-0.251C11.80.174C++81.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.494%4.142%10911213169148651.13423256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.31D**1.019B**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.597B+4.30.659B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.869%19.048%2811213631483880.42281916%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.602F3.602M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.483B+11.70.708B++50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.608%91.283%282121211,3688038142.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.363%3.555M**1.566A+6.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.681B+1.90.418B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 58
10.1m622.7%204 (12.2k)172 (10.3k)8.6074914,2541,6569.8882891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214157721.147%73.881%156235:431

15% Engineer72% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2014 12:59 AMAug 28th, 2016 10:05 PMSep 16th, 2019 6:29 AM (15h) (PST)Aug 28th, 2019 8:59 PM (19d) (PST)Aug 28th, 2019 8:29 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
330233070.2420.0280.1791.6590.0242475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8091,37218,43715211100110,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
981.6h/40.9d 2,121 10,531 6,020 97.7k 409 1,139 1,432 19.4m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):656
KDR:0
Kill Difference:UNR
Playtime:146.389 hours
Usage:15%
Score:1.754m
Score/min:200
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M++
Kills:11,298
Deaths:407
KDR:27.759
Accuracy:59.560% M++
HSR:91.689% A++
Gauss SPR
C++
Kills:70
Deaths:5
KDR:14
Accuracy:33.076% C++
HSR:25.714% D--
NS-44L Blackhand
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:35.058% N/A
HSR:28% N/A
Kills:11,418
Deaths (as Infiltrator):435
Deaths (to Infiltrators):204
KDR:26.24828
Kill Difference:10,983
Playtime:709.019 hours
Usage:72%
Score:6.901m
Score/min:162
Accuracy (listed only):42.565%
HSR (listed only):48.468%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:82
Deaths:82
KDR:1
Accuracy:12.655% D**
HSR:15.854% D*
Kills:82
Deaths (as Heavy Assault):82
Deaths (to Heavy Assaults):296
KDR:1
Kill Difference:UNR
Playtime:53.578 hours
Usage:5%
Score:0.613m
Score/min:191
Accuracy (listed only):12.655%
HSR (listed only):15.854%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):291
KDR:0
Kill Difference:UNR
Playtime:10.563 hours
Usage:1%
Score:0.041m
Score/min:64
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D
Kills:192
Deaths:130
KDR:1.477
Accuracy:27.398% D**
HSR:1.563% D
NCM3 Raven
B**
Kills:156
Deaths:130
KDR:1.200
Accuracy:27.226% D**
HSR:4.487% B**
Kills:348
Deaths (as MAX Suit):130
Deaths (to MAX Suits):51
KDR:2.67692
Kill Difference:218
Playtime:55.646 hours
Usage:6%
Score:0.830m
Score/min:249
Accuracy (listed only):27.312%
HSR (listed only):3.025%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:115
V. Kills:12 N/A
Deaths:26
KDR:4.423
Accuracy:39.334% C
KPH:40.800 C
VKPH:4.300 D
Kills:115 (0 + 115)
Deaths:26
KDR:4.423
VKDR:0.462
Vehicle Kills:12
Kill Difference:89
Playtime:2.821 hours
Usage:0%
Score:0.033m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:39.334%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:169
V. Kills:28 N/A
Deaths:20
KDR:8.450
Accuracy:27.494% F--
KPH:19.600 D**
VKPH:3.200 D**
Kills:169 (169 + 0)
Deaths:20
KDR:8.450
VKDR:1.400
Vehicle Kills:28
Kill Difference:149
Playtime:8.623 hours
Usage:1%
Score:0.040m
Score/min:77
Driving Accuracy:27.494%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D--
Kills:63
V. Kills:4 N/A
Deaths:9
KDR:7
Accuracy:18.869% F--
KPH:28.800 D--
VKPH:1.800 D*
Kills:63 (0 + 63)
Deaths:9
KDR:7
VKDR:0.444
Vehicle Kills:4
Kill Difference:54
Playtime:2.187 hours
Usage:0%
Score:0.017m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:18.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D-
Kills:134
V. Kills:180 74%
Deaths:141
KDR:0.950
Accuracy:51.008% D
KPH:13.500 D**
VKPH:18.100 D-
Kills:134 (0 + 134)
Deaths:141
KDR:0.950
VKDR:1.277
Vehicle Kills:180
Kill Difference:7
Playtime:9.943 hours
Usage:1%
Score:0.274m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:51.008%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 11,33611,29840727.759S19.1559.56%M++91.689%A++21DN/A70538.2h1.8B++3.1B**
Spear Anti-Vehicle Phalanx Tower 4212642132S123.3934.367%F7.576%A++13.1D--7.8D*11720.1h12.2C--35.5D**
Bouncing Betty 2162141021.4S12.7912.211%T*N/A49.8D**N/A1644.3h1.8B+14.8T*
NCM3 Raven 3551921301.477B*7.1327.398%D**1.563%D5.9D--5C--6732.5h30.7C+112.1D-
L100 Python HESH 197169208.45C+0.1627.494%F--4.142%A**19.7D**3.3D*778.6h4.3D-15.5F--
Spear Anti-Vehicle Phalanx Turret 273165820.625A*12.0245.39%C*1.818%D*17.9D*11.7D-1359.2h16.8F-36.9D*
NCM3 Raven 2911561301.2B+7.4127.226%D**4.487%B**4.8D*4.2D5232.4h36.8D135.2D*
Enforcer ML65-H 3141341410.95D--7.6651.008%DN/A13.5D**18.2D-4599.9h26.6D**52.2F-
L105 Zephyr 127115264.423C-4.1839.334%CN/A41.1C4.3D1982.8h6.8C+17.2C+
NC6 Gauss SAW 8382821C+7.6112.655%D**15.854%D*7.5D--N/A3610.9h11.8C93.2D
Gauss SPR 7070514S5.3933.076%C++25.714%D--9.9D--N/A247.1h6.1C18.5C+
Tank Mine 1076688.25M+0.3629.305%CN/A47.1D*29.3D*7101.4h2.7D*9.2D**
C85 Canister 676397C--1.6118.869%F--19.048%A+28.6D--1.8D*1302.2h11.7D61.7F--
NC15 Phoenix 955486.75S1.8653.236%C+N/A8.1D6.1D1246.7h15.5D**29.2D*
NS-44L Blackhand 5150232.174B*6.4335.058%D28%D--4.3D*N/A1211.5h7.9F-22.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon09290.9h
Anti-Vehicle MANA Turret32180.6h
NS-61 Emissary11270.2h
Spitfire Auto-Turret0680.4h
Xiphos Anti-Personnel Phalanx Tower01320h
Deconstruction Tool0900h
Spear Anti-Vehicle Tower0560.6h
M12 Kobalt0710h
Ammunition Package36050.5h
MAX Punch23314053.5h
Nano-Armor Kit5975,7289.6h
MGR-S1 Gladius0510.7h
Mag-Cutter1,064367739.6h
Recon Detection Device16451.8h
M20 Drake0650h

Check the help document for the dictionary if you want to learn more about words used here.


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