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Deputy Director DoggoWar[TAS] DoggoWar
NC BR 88

KDR: 8.01

Score: 9.4m

Last Seen: Nov 19th, 2018 10:14 PM
- OFFLINE - 13.2 hour(s)

Battle Rank 88 - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 110
Level Progress (to 89): 13%
Level 100 Progress: 50% 743h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Tower Bouncing Betty NCM3 Raven L100 Python HESH NCM3 Raven Enforcer ML65-H L105 Zephyr
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,044,934 MLG Score: 2434
Fun Score: N/A
Cheeseburgers Flipped: 411TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.892%15.854%20411020820.2157897.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.585F-0.731D-1.372AHEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91-0.212C11.70.177C++79.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.998%4.242%11211020165144591.14583275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.253D**1.013B**-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+4.10.669B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.02%19.048%2811020631403780.4517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.682F-3.823M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.484B+10.90.72B++49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.543%90.947%282101910,2847834131.846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.801%3.519M**1.568A+6.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.90.41B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 110
9.4m601.4%213 (12.8k)178 (10.7k)8.0143512,8471,6039.1865388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021142320.83%73.963%154133:201

16% Engineer71% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2014 12:59 AMAug 28th, 2016 10:05 PMNov 19th, 2018 8:44 PM (9h) (PST)Nov 19th, 2018 6:55 PM (11h) (PST)Nov 19th, 2018 6:14 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
315242910.2440.0300.1811.6130.0242434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,9211,45517,4661521197110,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
877.3h/36.6d 1,879 9,502 5,435 84.9k 357 969 1,266 16.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):641
KDR:0
Kill Difference:UNR
Playtime:140.134 hours
Usage:16%
Score:1.702m
Score/min:202
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M++
Kills:10,219
Deaths:394
KDR:25.937
Accuracy:59.513% M++
HSR:91.359% A++
Gauss SPR
C+
Kills:65
Deaths:5
KDR:13
Accuracy:31.790% C+
HSR:26.154% D--
Kills:10,284
Deaths (as Infiltrator):399
Deaths (to Infiltrators):198
KDR:25.77444
Kill Difference:9,885
Playtime:622.943 hours
Usage:71%
Score:6.271m
Score/min:168
Accuracy (listed only):45.652%
HSR (listed only):58.757%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:82
Deaths:82
KDR:1
Accuracy:12.892% D*
HSR:15.854% D*
Kills:82
Deaths (as Heavy Assault):82
Deaths (to Heavy Assaults):288
KDR:1
Kill Difference:UNR
Playtime:46.964 hours
Usage:5%
Score:0.558m
Score/min:198
Accuracy (listed only):12.892%
HSR (listed only):15.854%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):286
KDR:0
Kill Difference:UNR
Playtime:10.032 hours
Usage:1%
Score:0.041m
Score/min:68
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D
Kills:182
Deaths:121
KDR:1.504
Accuracy:28.182% D**
HSR:1.648% D
NCM3 Raven
A
Kills:148
Deaths:121
KDR:1.223
Accuracy:27.998% D**
HSR:4.730% A
Kills:330
Deaths (as MAX Suit):121
Deaths (to MAX Suits):50
KDR:2.72727
Kill Difference:209
Playtime:51.448 hours
Usage:6%
Score:0.799m
Score/min:259
Accuracy (listed only):28.090%
HSR (listed only):3.189%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:115
V. Kills:12 N/A
Deaths:26
KDR:4.423
Accuracy:39.334% C
KPH:40.800 C
VKPH:4.300 D
Kills:115 (0 + 115)
Deaths:26
KDR:4.423
VKDR:0.462
Vehicle Kills:12
Kill Difference:89
Playtime:2.821 hours
Usage:0%
Score:0.033m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:39.334%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:165
V. Kills:27 N/A
Deaths:20
KDR:8.250
Accuracy:27.998% F--
KPH:20 D**
VKPH:3.300 D*
Kills:165 (165 + 0)
Deaths:20
KDR:8.250
VKDR:1.350
Vehicle Kills:27
Kill Difference:145
Playtime:8.245 hours
Usage:1%
Score:0.039m
Score/min:78
Driving Accuracy:27.998%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D
Kills:63
V. Kills:4 N/A
Deaths:9
KDR:7
Accuracy:18.020% F--
KPH:29.200 D--
VKPH:1.900 D
Kills:63 (0 + 63)
Deaths:9
KDR:7
VKDR:0.444
Vehicle Kills:4
Kill Difference:54
Playtime:2.158 hours
Usage:0%
Score:0.017m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:18.020%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D-
Kills:134
V. Kills:180 74%
Deaths:141
KDR:0.950
Accuracy:51.008% D
KPH:13.500 D*
VKPH:18.100 D-
Kills:134 (0 + 134)
Deaths:141
KDR:0.950
VKDR:1.277
Vehicle Kills:180
Kill Difference:7
Playtime:9.943 hours
Usage:1%
Score:0.274m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:51.008%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 10,25310,21939425.937S17.9259.513%M++91.359%A++21.6C--N/A74473.6h1.8B++3.1B**
Spear Anti-Vehicle Phalanx Tower 3392152107.5S99.4931.965%F-9.302%A*13.2D--7.6D--12716.3h10.8C+33.6D*
Bouncing Betty 1941921019.2S11.1912.149%T*N/A50.5D**N/A1773.8h1.7B++14.3T*
NCM3 Raven 3391821211.504B*6.5128.182%D**1.648%D6.1D--5.2C--7130h30.1C+106.7D-
L100 Python HESH 192165208.25C0.2427.998%F--4.242%A**20.1D**3.3D*788.2h4.1D14.8F--
NCM3 Raven 2801481211.223B+6.7927.998%D**4.73%A4.9D*4.4D5529.9h36.1C--128.8D*
Enforcer ML65-H 3141341410.95D--7.0651.008%DN/A13.5D*18.2D-4599.9h26.6D*52.2F-
L105 Zephyr 127115264.423C--3.5939.334%CN/A41.1C4.3D1982.8h6.8C+17.2C+
NC6 Gauss SAW 8382821C+7.0112.892%D*15.854%D*7.7D--N/A3510.6h11.7C91D
Spear Anti-Vehicle Phalanx Turret 11167513.4B**5.3929.708%D*2.985%D13.4D**8.8D*1575h13.2D--44.5F-
Gauss SPR 6565513S4.9931.79%C+26.154%D--9.6D--N/A246.8h5.6C+17.6C++
Tank Mine 1046387.875M+0.1427.546%C-N/A45D*29.3D*6801.4h2.6D--9.5D**
C85 Canister 676397C--1.0118.02%F--19.048%A+28.6D--1.8D1322.2h10.9D60.6F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32180.6h
Spawn Beacon09250.9h
NS-61 Emissary11270.2h
Deconstruction Tool0900h
Spitfire Auto-Turret0580.4h
Xiphos Anti-Personnel Phalanx Tower01320h
Ammunition Package35590.4h
MAX Punch22313449.4h
Nano-Armor Kit5771,5369.3h
M20 Drake0650h
Mag-Cutter1,032304660.6h
M12 Kobalt0710h
Recon Detection Device15541.7h

Check the help document for the dictionary if you want to learn more about words used here.


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