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DoktorPsyschoNC[MEDQ] DoktorPsyschoNC
NC BR 104

KDR: 2.62

Score: 20.9m

Last Seen: Jan 17th, 2019 7:59 PM
- OFFLINE - 58.7 hour(s)

Battle Rank 105 (104 total) - New Conglomerate on Cobalt - Outfit Leader of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
Level Progress (to 106): 67%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Carnage AR GD-7F SAS-R M30 Mustang AH Reaper DMR NS-44B Commissioner GR-22AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,279,220 MLG Score: 4220
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.608%31.072%9823299046,5053.21189-0.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.585%2.051A*1.591A+-0.514DHEAD ++ (~15.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.648B+8.30.418B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.975%1.124%860410184,3617456825.85369639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.929%0.476B+-0.443C--0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.825B++11.80.777B++16.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.739%1.681%77210202386541290.363359183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.045%1.939A++-0.609D-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.70.702B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.285%3.071%255510171,1076416791.7243163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.353%0.571B+-0.326C-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.781B++10.90.721B++14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.413%75.792%255310193,5981283212.80436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.228%1.403A0.561B+-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.441B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.383%11.986%2552102082698750.836879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%1.831A++-0.502D-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.721B++2.30.519B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
20.9m151.4%515 (30.9k)418 (25.1k)2.6236562,04423,6482.72154104 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022566527.606%28.527%78802:0724

32% Combat Medic16% Engineer24% Heavy Assault12% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2014 10:25 PMJul 29th, 2018 11:57 AMJan 19th, 2019 7:21 PM (5h) (PST)Jan 17th, 2019 4:00 PM (2d) (PST)Jan 17th, 2019 3:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9003495511.2380.4720.3531.9560.0544220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,97820,97033,008742821117325,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
835.4h/34.8d 2,315 17,699 17,575 98k 775 3,346 2,698 45.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,984
Deaths:2,428
KDR:4.112
Accuracy:33.371% A++
HSR:37.149% A++
NS-15M2
A++
Kills:1,274
Deaths:330
KDR:3.861
Accuracy:28.959% B**
HSR:38.540% A++
NC6A GODSAW
A+
Kills:1,244
Deaths:320
KDR:3.888
Accuracy:32.651% B++
HSR:37.942% A+
GD-22S
A
Kills:1,217
Deaths:450
KDR:2.704
Accuracy:29.461% A
HSR:30.649% B**
NC6 Gauss SAW
A+
Kills:1,176
Deaths:399
KDR:2.947
Accuracy:27.723% A+
HSR:32.823% A+
EM6
A++
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:27.512% B**
HSR:34.828% A++
NC05 Jackhammer
A+
Kills:300
Deaths:135
KDR:2.222
Accuracy:55.571% A+
HSR:13.667% C
MGR-L1 Promise
A+
Kills:157
Deaths:34
KDR:4.618
Accuracy:29.693% B**
HSR:35.669% A+
Kills:16,512
Deaths (as Heavy Assault):4,479
Deaths (to Heavy Assaults):7,281
KDR:3.68654
Kill Difference:12,033
Playtime:202.509 hours
Usage:24%
Score:5.692m
Score/min:468
Accuracy (listed only):33.118%
HSR (listed only):32.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:3,910
Deaths:1,006
KDR:3.887
Accuracy:32.711% A++
HSR:27.596% A+
AF-4G Cyclone
B+
Kills:1,320
Deaths:430
KDR:3.070
Accuracy:30.148% B+
HSR:22.576% B
MGR-S1 Gladius
A*
Kills:1,304
Deaths:175
KDR:7.451
Accuracy:37.901% A*
HSR:37.500% A*
AF-4AE Cyclone
A
Kills:1,180
Deaths:341
KDR:3.460
Accuracy:33.175% B*
HSR:34.492% A
AF-4 Cyclone
B**
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:30.919% B**
HSR:19.056% C++
AF-4A Bandit
B*
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:29.086% B*
HSR:26.529% B++
Blitz GD-10
A+
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:31.690% A+
HSR:23.707% A
LA39 Bruiser
B*
Kills:533
Deaths:259
KDR:2.058
Accuracy:70.560% B*
HSR:11.257% D
Razor GD-23
B**
Kills:368
Deaths:114
KDR:3.228
Accuracy:29.703% B**
HSR:23.913% B++
AC-X11
A+
Kills:330
Deaths:158
KDR:2.089
Accuracy:29.512% B*
HSR:29.394% A+
Mauler S6
A++
Kills:293
Deaths:113
KDR:2.593
Accuracy:56.884% A++
HSR:13.311% C
AF-19 Mercenary
A++
Kills:265
Deaths:113
KDR:2.345
Accuracy:30.502% A++
HSR:30.189% A+
Kills:12,989
Deaths (as Light Assault):3,931
Deaths (to Light Assaults):4,527
KDR:3.30425
Kill Difference:9,058
Playtime:122.184 hours
Usage:15%
Score:2.886m
Score/min:394
Accuracy (listed only):36.899%
HSR (listed only):24.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:4,220
Deaths:2,357
KDR:1.790
Accuracy:30.762% A
HSR:28.175% B**
Reaper DMR
A++
Kills:2,460
Deaths:996
KDR:2.470
Accuracy:34.764% A++
HSR:36.748% A++
GR-22AE
A
Kills:1,720
Deaths:623
KDR:2.761
Accuracy:34.019% A
HSR:35.058% B**
GR-22
B**
Kills:1,705
Deaths:927
KDR:1.839
Accuracy:29.177% B**
HSR:24.575% B++
AF-4G Cyclone
B+
Kills:1,320
Deaths:430
KDR:3.070
Accuracy:30.148% B+
HSR:22.576% B
MGR-S1 Gladius
A*
Kills:1,304
Deaths:175
KDR:7.451
Accuracy:37.901% A*
HSR:37.500% A*
NC1 Gauss Rifle
B**
Kills:1,224
Deaths:740
KDR:1.654
Accuracy:27.708% B**
HSR:22.141% C*
NC9 A-Tross
B**
Kills:1,184
Deaths:624
KDR:1.897
Accuracy:29.058% B*
HSR:30.405% B**
AF-4AE Cyclone
A
Kills:1,180
Deaths:341
KDR:3.460
Accuracy:33.175% B*
HSR:34.492% A
AF-4 Cyclone
B**
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:30.919% B**
HSR:19.056% C++
Blitz GD-10
A+
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:31.690% A+
HSR:23.707% A
NS-11A
B++
Kills:1,156
Deaths:649
KDR:1.781
Accuracy:27.760% B++
HSR:24.481% B+
LA39 Bruiser
B*
Kills:533
Deaths:259
KDR:2.058
Accuracy:70.560% B*
HSR:11.257% D
Mauler S6
A++
Kills:293
Deaths:113
KDR:2.593
Accuracy:56.884% A++
HSR:13.311% C
Gauss Rifle Burst
C**
Kills:169
Deaths:95
KDR:1.779
Accuracy:28.989% C**
HSR:29.586% C**
Gauss Prime
B++
Kills:105
Deaths:79
KDR:1.329
Accuracy:25.326% C
HSR:28.571% B++
Kills:20,898
Deaths (as Combat Medic):9,111
Deaths (to Combat Medics):2,934
KDR:2.29371
Kill Difference:11,787
Playtime:270.280 hours
Usage:32%
Score:6.607m
Score/min:407
Accuracy (listed only):34.927%
HSR (listed only):26.352%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:3,910
Deaths:1,006
KDR:3.887
Accuracy:32.711% A++
HSR:27.596% A+
AF-4A Bandit
B*
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:29.086% B*
HSR:26.529% B++
LA39 Bruiser
B*
Kills:533
Deaths:259
KDR:2.058
Accuracy:70.560% B*
HSR:11.257% D
Razor GD-23
B**
Kills:368
Deaths:114
KDR:3.228
Accuracy:29.703% B**
HSR:23.913% B++
AC-X11
A+
Kills:330
Deaths:158
KDR:2.089
Accuracy:29.512% B*
HSR:29.394% A+
Mauler S6
A++
Kills:293
Deaths:113
KDR:2.593
Accuracy:56.884% A++
HSR:13.311% C
AF-19 Mercenary
A++
Kills:265
Deaths:113
KDR:2.345
Accuracy:30.502% A++
HSR:30.189% A+
Kills:6,860
Deaths (as Engineer):2,282
Deaths (to Engineers):3,477
KDR:3.00613
Kill Difference:4,578
Playtime:131.976 hours
Usage:16%
Score:3.130m
Score/min:395
Accuracy (listed only):39.851%
HSR (listed only):23.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,182
Deaths:702
KDR:4.533
Accuracy:44.168% B*
HSR:75.361% B++
NS-44B Commissioner
B+
Kills:2,079
Deaths:1,376
KDR:1.511
Accuracy:43.965% B+
HSR:23.954% C+
AF-4G Cyclone
B+
Kills:1,320
Deaths:430
KDR:3.070
Accuracy:30.148% B+
HSR:22.576% B
MGR-S1 Gladius
A*
Kills:1,304
Deaths:175
KDR:7.451
Accuracy:37.901% A*
HSR:37.500% A*
AF-4AE Cyclone
A
Kills:1,180
Deaths:341
KDR:3.460
Accuracy:33.175% B*
HSR:34.492% A
AF-4 Cyclone
B**
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:30.919% B**
HSR:19.056% C++
Blitz GD-10
A+
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:31.690% A+
HSR:23.707% A
NS-357P Underboss
B+
Kills:897
Deaths:540
KDR:1.661
Accuracy:44.990% B+
HSR:29.543% B+
NS-30 Vandal
A+
Kills:517
Deaths:168
KDR:3.077
Accuracy:41.671% A+
HSR:30.561% B+
AF-18 Stalker
A
Kills:495
Deaths:158
KDR:3.133
Accuracy:33.151% B**
HSR:29.697% A
EM4-AE Longshot
B**
Kills:224
Deaths:40
KDR:5.600
Accuracy:48.395% B**
HSR:79.018% C
NC14 Bolt Driver
A
Kills:192
Deaths:46
KDR:4.174
Accuracy:44.114% A
HSR:79.167% B+
LA8 Rebel
A
Kills:117
Deaths:98
KDR:1.194
Accuracy:39.679% A
HSR:21.368% C+
NC4 Mag-Shot
C
Kills:82
Deaths:125
KDR:0.656
Accuracy:21.087% D-
HSR:17.073% C
Kills:13,914
Deaths (as Infiltrator):4,902
Deaths (to Infiltrators):3,738
KDR:2.83843
Kill Difference:9,012
Playtime:96.735 hours
Usage:12%
Score:2.324m
Score/min:400
Accuracy (listed only):37.504%
HSR (listed only):37.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:477
Deaths:114
KDR:4.184
Accuracy:41.441% B**
HSR:18.658% B**
AF-41 Hacksaw
A++
Kills:476
Deaths:114
KDR:4.175
Accuracy:44.862% B**
HSR:22.059% A++
AF-23 Grinder
A+
Kills:104
Deaths:52
KDR:2
Accuracy:47.582% A+
HSR:13.462% C-
NCM1 Scattercannon
A+
Kills:89
Deaths:57
KDR:1.561
Accuracy:52.830% A+
HSR:20.225% B**
Kills:1,146
Deaths (as MAX Suit):168.500
Deaths (to MAX Suits):1,000
KDR:6.80119
Kill Difference:977.500
Playtime:7.901 hours
Usage:1%
Score:0.302m
Score/min:637
Accuracy (listed only):46.679%
HSR (listed only):18.601%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:2,480
V. Kills:210 N/A
Deaths:549
KDR:4.517
Accuracy:54.870% C+
KPH:69.400 B++
VKPH:5.900 C**
Breaker Rocket Pods
A++
Kills:1,651
V. Kills:214 N/A
Deaths:114
KDR:14.483
Accuracy:60.782% A+
KPH:200.200 A++
VKPH:26 B**
Vortek Rotary
B+
Kills:116
V. Kills:107 107%
Deaths:90
KDR:1.289
Accuracy:31.407% C++
KPH:16.500 C*
VKPH:15.200 B+
M20 Mustang
B**
Kills:114
V. Kills:144 79%
Deaths:100
KDR:1.140
Accuracy:29.985% C+
KPH:12.800 C+
VKPH:16.200 B**
Kills:4,361 (2,710 + 0)
Deaths:853
KDR:5.113
VKDR:0.791
Vehicle Kills:675
Kill Difference:3,508
Playtime:59.906 hours
Usage:7%
Score:0.980m
Score/min:273
Piloting Accuracy:29.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:198
V. Kills:212 93%
Deaths:36
KDR:5.500
Accuracy:34.935% C
KPH:37.200 B
VKPH:39.800 A
AP30 Shredder
M+
Kills:128
V. Kills:74 171%
Deaths:9
KDR:14.222
Accuracy:33.491% B+
KPH:72.100 M+
VKPH:41.700 M
Kills:326 (0 + 326)
Deaths:45
KDR:7.244
VKDR:6.356
Vehicle Kills:286
Kill Difference:281
Playtime:7.096 hours
Usage:1%
Score:0.192m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:33.491%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:590
V. Kills:288 204%
Deaths:45
KDR:13.111
Accuracy:53.814% A
KPH:37.700 B*
VKPH:18.400 B++
Titan-150 AP
A*
Kills:141
V. Kills:88 158%
Deaths:27
KDR:5.222
Accuracy:58.428% B**
KPH:39.400 A++
VKPH:24.600 A*
Titan-150 HEAT
A**
Kills:97
V. Kills:39 243%
Deaths:15
KDR:6.467
Accuracy:64.212% A++
KPH:44.700 A**
VKPH:18 A*
Kills:828 (238 + 590)
Deaths:87
KDR:9.517
VKDR:4.770
Vehicle Kills:415
Kill Difference:741
Playtime:21.406 hours
Usage:3%
Score:0.580m
Score/min:451
Driving Accuracy:64.212%
Gunner Accuracy:53.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:137
V. Kills:18 N/A
Deaths:6
KDR:22.833
Accuracy:44.724% B**
KPH:89.900 A++
VKPH:11.800 B+
M20 Basilisk
S
Kills:54
V. Kills:7 N/A
Deaths:4
KDR:13.500
Accuracy:57.127% A*
KPH:69.900 S
VKPH:9.100 B+
Kills:191 (0 + 191)
Deaths:10
KDR:19.100
VKDR:2.500
Vehicle Kills:25
Kill Difference:181
Playtime:2.296 hours
Usage:0%
Score:0.062m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:57.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,0739,9842,4284.112B++1.4933.371%A++37.149%A++118.4M1.1B**27384.3h7.9B**23.6B**
Carnage AR 4,2564,2202,3571.79B+0.8330.762%A28.175%B**57.9AN/A13772.9h10.5B**34.1B**
GD-7F 3,9483,9101,0063.887M++1.2632.711%A++27.596%A+106.5M**1A++25836.7h9.9B**30.3B*
SAS-R 3,2003,1827024.533B+1.9144.168%B*75.361%B++93A**N/A21834.2h1.8B*4B*
M30 Mustang AH 2,6902,4805494.517C+1.8954.87%C+1.129%C69.5B++5.9C**21235.7h5.5B++10B+
Reaper DMR 2,4812,4609962.47B0.1534.764%A++36.748%A++87.2A**N/A20228.2h7.1A20.3B**
NS-44B Commissioner 2,0912,0791,3761.511B++1.1143.965%B+23.954%C+106.1A++N/A25019.6h2.9B*6.5B+
GR-22AE 1,7361,7206232.761B++0.1434.019%A35.058%B**88.7AN/A21319.4h9.8B*28.8B*
GR-22 1,7301,7059271.839B+0.7829.177%B**24.575%B++59.8A+N/A15928.5h10.3B**35.5B**
Breaker Rocket Pods 1,8651,65111414.482B**11.8660.782%A+1.03%C+201.3A++26.1B**6868.2h9.8B**16.1B*
AF-4G Cyclone 1,3331,3204303.07B*0.4530.148%B+22.576%B80B*N/A18516.5h8.7B++29B+
MGR-S1 Gladius 1,3191,3041757.451S4.8337.901%A*37.5%A*197.6S2.3S4246.6h6.6A17.4B**
NS-15M2 1,2891,2743303.861A1.2428.959%B**38.54%A++112.7M1.3A++29411.3h8.9A30.9B*
NC6A GODSAW 1,2641,2443203.888B*1.2632.651%B++37.942%A+120.8A*1.9B++33910.3h6.9C*21.2B++
NC1 Gauss Rifle 1,2341,2247401.654B+0.9727.708%B**22.141%C*56.4A*N/A17921.7h8.7A+31.5B**
GD-22S 1,2221,2174502.704B*0.0829.461%A30.649%B**92.9A**N/A26813.1h8.5B**28.8B*
NC9 A-Tross 1,1991,1846241.897B+0.7329.058%B*30.405%B**70.5A++N/A16416.8h7.5A25.8B**
AF-4AE Cyclone 1,1861,1803413.46A++0.8433.175%B*34.492%A113.5A+N/A32710.4h8.3B+25B+
NC6 Gauss SAW 1,1831,1763992.947A++0.3227.723%A+32.823%A+94.8M*N/A30912.4h7B**25.3B*
AF-4 Cyclone 1,1721,1653443.387A++0.7630.919%B**19.056%C++102.2M++N/A28411.4h8.7B*28.2B++
AF-4A Bandit 1,1691,1615192.237B*0.3929.086%B*26.529%B++49.2B++N/A11323.6h9B*30.9B++
EM6 1,1641,1603833.029B**0.4127.512%B**34.828%A++100.9A**N/A28211.5h8B**29.1B++
Blitz GD-10 1,1701,1603593.231A**0.6131.69%A+23.707%A123.4S1.1A**3019.4h10.9B**34.5B*
NS-11A 1,1661,1566491.781B0.8427.76%B++24.481%B+58.7A+N/A13719.7h9.8A35.4B**
NS-357P Underboss 9008975401.661C*0.9644.99%B+29.543%B+154.7A*N/A3775.8h3.1B*7B++
C-4 1,0037504431.693C*0.9325.526%C+N/A57.3C--19.3D38413.1h1.2B+4.9B+
Mag-Cutter 60359119,1560.031B2.5943.904%AN/A1B+N/A2595.5h1.7B*3.9B++
E540 Halberd 8785904513.111B*10.4953.814%A2.542%C37.6B*18.3B++26415.7h5.1B+9.4B**
LA39 Bruiser 5375332592.058B++0.5770.56%B*11.257%D90.3A*N/A2055.9h1.9B**2.7B++
NS-30 Vandal 5215171683.077B*0.4541.671%A+30.561%B+103.4M++N/A2375h4.3B**10.2B**
AF-18 Stalker 5004951583.133A++0.5133.151%B**29.697%A105.3M**1.1M2524.7h9.5B**28.8B*
AF-41 Hacksaw 4844771144.184B++1.5641.441%B**18.658%B**83.7M**1.2A**2195.7h7.5C18.2B+
AF-41 Hacksaw 4834761144.175B++1.5544.862%B**22.059%A++83.5M**1.2A*2245.7h8.2C-18.2B+
NS Decimator 6764751802.639A*0.0263.22%B2.737%B80.5M++34.1A*5585.9h3.3B**5.2B**
Frag Grenade 4254231423N/A420.3851.741%B*N/A705B**3.3D21000.6h2.7B**5.2B**
Razor GD-23 3703681143.228M0.6029.703%B**23.913%B++76.7M++N/A2204.8h9.7B*32.5B++
AC-X11 3313301582.089B**0.5329.512%B*29.394%A+49.3B**N/A1486.7h8.3B+28.2B+
NC05 Jackhammer 3023001352.222B*0.4055.571%A+13.667%C81.1A++N/A2663.7h4B*7.3B++
Mauler S6 2942931132.593A+0.0356.884%A++13.311%C94.5M**N/A3093.1h3.1A5.5B**
AF-19 Mercenary 2662651132.345A*0.2830.502%A++30.189%A+61.6M+N/A4104.3h9B**29.5B*
EM4-AE Longshot 226224405.6B+2.9848.395%B**79.018%C97.4A*N/A3362.3h1.8B3.8B+
C150 Dalton 410198365.5C+2.8834.935%C1.01%C*37.4B40A4285.3h3.1B*8.9B++
NC14 Bolt Driver 193192464.174A+1.5544.114%A79.167%B+61.9MN/A2563.1h1.9B**4.4B**
Gauss Rifle Burst 169169951.779C++0.8428.989%C**29.586%C**65B*N/A1592.6h8.2A28.3B*
Shrike 253163961.698A++0.9360.2%B+2.454%C49.4A*27.3A*5253.3h4.4B**7.4B**
MGR-L1 Promise 159157344.618A**1.9929.693%B**35.669%A+92.4A++1.2B*2611.7h10.8B*36.3B*
The Slasher 1491473,0950.047C+2.5854.217%A+N/A1.5CN/A499.3h1.5B**2.8B+
Titan-150 AP 229141275.222C+2.6058.428%B**2.128%C-39.2A++24.4A*13403.6h3.6B+6.2B*
M40 Fury 155137622.833M*20.2144.724%B**1.46%C91.3A++12B+4791.5h8.7B*19.4B**
AP30 Shredder 202128914.222A11.6033.491%B+6.25%M++71.1M+41.1A**5191.8h37B**110.6A
LA8 Rebel 118117981.194B+1.4339.679%A21.368%C+106.4M**N/A3461.1h4.4B**11.2B*
Vortek Rotary 223116901.289C+1.3331.407%C++2.586%C*16.6C*15.3B++1897h67.3B+214.2B+
M20 Mustang 2581141001.14C+1.4829.985%C+N/A12.8C+16.2B**1988.9h121.9C+406.4C+
Gauss Prime 105105791.329C+1.2925.326%C28.571%B++45.7C*N/A1142.3h8.7A34.4B+
AF-23 Grinder 104104522C+0.6247.582%A+13.462%C-54.7A++N/A1611.9h5.3B++11.1B**
Titan-150 HEAT 13697156.467B+3.8464.212%A++1.031%D*44.1A**17.7A*3332.2h3.9B++6A
M60-A Bulldog 9896812A9.3852.767%A*N/A96M+2D--3581h4.1A7.7A
NCM1 Scattercannon 9089571.561C+1.0652.83%A+20.225%B**42.4A+N/A1912.1h7.2B13.7B++
NC4 Mag-Shot 83821250.656C+1.9721.087%D-17.073%C30.4BN/A1552.7h6B*28.3C*
Tank Mine 11080136.154A++3.53122.159%SN/A266.7M*100A18900.3h2.7D*2.2A*
Sticky Grenade 7373173N/A70.3861.94%B**N/A730C--N/A74600.1h1.1B**1.8B*
M20 Basilisk 6154413.5S10.8857.127%A*12.963%M67.5S8.8B+3890.8h47.8B++83.7A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter193,3191.2h
Spawn Beacon91,8901.2h
Nanite Revive Grenade01,0550.3h
Medical Kit2,32012,63263h
Medical Applicator453170,90011.8h
Shield Recharging Field94340.2h
Ammunition Package32710.1h
Nano-Armor Kit134124,13821.4h
Anti-Infantry MANA Turret3800.1h
M20 Drake1770.2h

Check the help document for the dictionary if you want to learn more about words used here.


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