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Space Dollarovich[DIG] Dollarovich
VS BR 109

KDR: 2.18

Score: 23.6m

Last Seen: Nov 13th, 2018 9:14 PM
- OFFLINE - 47.8 hour(s)

Battle Rank 108 (109 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1242
Level Progress (to 109): 67%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Phantom VA23 VA39 Spectre V10 Solstice Burst Ghost Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $824,409 MLG Score: 659
Fun Score: N/A
Cheeseburgers Flipped: 392TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.568%16.957%45118100113,6111.795650.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%1.087B**-0.562D-0.761D-HEAD + (~3.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.353C**12.90.098C+35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.285%1.745%233310161,1466603931.73636291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.625%0.089C+0.126C++-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.369C**38.70.265C*62.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.097%2.52%620610134,285106517214.0197249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.461%0.393B0.022C+-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.675B+60.55B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.108%7.723%343910102,2537838402.87739268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.235%-0.188C0.877B*0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.177C++330.154C++63.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.288%64.395%343510144,8871614353.02601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.257%0.483B+-0.189C-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.182C++3.10.029C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.236%15.258%3431101848540571.19753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.258C0.163C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.092C+5.5-0.137C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1242
23.6m255%304 (18.2k)244 (14.6k)2.1783338,88117,8492.65472109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1019217820.316%16.736%34005:2410

34% Engineer11% Heavy Assault40% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:06 PMSep 17th, 2016 6:40 PMNov 14th, 2018 10:54 AM (1d) (PST)Nov 13th, 2018 5:43 PM (2d) (PST)Nov 13th, 2018 5:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451174280.4030.1850.0681.1930.065659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6917,02625,6652411472414,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1606.3h/66.9d 8,503 6,507 16,363 115k 3,128 3,451 6,223 52.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,147
Deaths:835
KDR:1.374
Accuracy:23.701% B++
HSR:16.478% D*
Flare VE6
C
Kills:802
Deaths:552
KDR:1.453
Accuracy:20.892% C
HSR:17.456% D--
Pulsar LSW
C--
Kills:537
Deaths:318
KDR:1.689
Accuracy:20.011% C--
HSR:14.898% D*
NS-15M2
C+
Kills:373
Deaths:290
KDR:1.286
Accuracy:23.091% C+
HSR:17.158% D--
Kills:2,859
Deaths (as Heavy Assault):1,995
Deaths (to Heavy Assaults):4,230
KDR:1.43308
Kill Difference:864
Playtime:184.350 hours
Usage:11%
Score:3.041m
Score/min:275
Accuracy (listed only):21.923%
HSR (listed only):16.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:25.670% C+
HSR:15.617% D*
Solstice VE3
B**
Kills:1,133
Deaths:501
KDR:2.261
Accuracy:28.157% B**
HSR:13.327% D*
Thanatos VE70
C+
Kills:485
Deaths:568
KDR:0.854
Accuracy:38.236% C+
HSR:15.258% C+
Zenith VX-5
C++
Kills:373
Deaths:415
KDR:0.899
Accuracy:25.416% C++
HSR:17.426% D
Eidolon VE33
C
Kills:353
Deaths:240
KDR:1.471
Accuracy:25.777% C
HSR:22.096% C--
Serpent VE92
C*
Kills:191
Deaths:135
KDR:1.415
Accuracy:24.632% C*
HSR:18.325% C
Kills:3,694
Deaths (as Engineer):2,794
Deaths (to Engineers):4,291
KDR:1.32212
Kill Difference:900
Playtime:549.909 hours
Usage:34%
Score:8.647m
Score/min:262
Accuracy (listed only):27.981%
HSR (listed only):17.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C++
Kills:1,175
Deaths:371
KDR:3.167
Accuracy:35.586% C++
HSR:28.511% C+
VA39 Spectre
B++
Kills:1,165
Deaths:394
KDR:2.957
Accuracy:36.388% B++
HSR:27.468% D--
V10
C++
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:37.780% C
HSR:78.762% C++
Ghost
B
Kills:1,158
Deaths:452
KDR:2.562
Accuracy:41.059% B
HSR:70.985% C**
Artemis VX26
C-
Kills:1,156
Deaths:722
KDR:1.601
Accuracy:25.033% C-
HSR:18.685% D
Parallax VX3
C*
Kills:1,152
Deaths:243
KDR:4.741
Accuracy:40.525% C*
HSR:76.997% C+
NS-61 Emissary
B++
Kills:1,151
Deaths:557
KDR:2.066
Accuracy:32.199% B++
HSR:13.814% C-
Beamer VS3
B*
Kills:1,143
Deaths:1,110
KDR:1.030
Accuracy:33.528% B*
HSR:15.398% D-
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D--
Manticore SX40
B*
Kills:758
Deaths:625
KDR:1.213
Accuracy:34.998% B*
HSR:15.567% D
NS-357 Underboss
B+
Kills:443
Deaths:296
KDR:1.497
Accuracy:40.360% B+
HSR:18.284% C
Parsec VX3-A
C**
Kills:249
Deaths:41
KDR:6.073
Accuracy:42.545% C+
HSR:81.125% C**
NS-45 Pilot
B+
Kills:125
Deaths:89
KDR:1.404
Accuracy:34.057% B+
HSR:24% C+
Kills:11,979
Deaths (as Infiltrator):6,283
Deaths (to Infiltrators):3,547
KDR:1.90657
Kill Difference:5,696
Playtime:635.304 hours
Usage:40%
Score:7.854m
Score/min:206
Accuracy (listed only):35.445%
HSR (listed only):37.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C+
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:25.670% C+
HSR:15.617% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D--
Solstice VE3
B**
Kills:1,133
Deaths:501
KDR:2.261
Accuracy:28.157% B**
HSR:13.327% D*
Thanatos VE70
C+
Kills:485
Deaths:568
KDR:0.854
Accuracy:38.236% C+
HSR:15.258% C+
Zenith VX-5
C++
Kills:373
Deaths:415
KDR:0.899
Accuracy:25.416% C++
HSR:17.426% D
Serpent VE92
C*
Kills:191
Deaths:135
KDR:1.415
Accuracy:24.632% C*
HSR:18.325% C
Kills:4,482
Deaths (as Light Assault):3,734
Deaths (to Light Assaults):2,835
KDR:1.20032
Kill Difference:748
Playtime:120.429 hours
Usage:7%
Score:1.557m
Score/min:216
Accuracy (listed only):28.139%
HSR (listed only):15.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D--
Thanatos VE70
C+
Kills:485
Deaths:568
KDR:0.854
Accuracy:38.236% C+
HSR:15.258% C+
Pulsar VS1
B
Kills:451
Deaths:412
KDR:1.095
Accuracy:24.870% B
HSR:16.186% D
Kills:2,077
Deaths (as Combat Medic):2,160
Deaths (to Combat Medics):1,470
KDR:0.96157
Kill Difference:83
Playtime:60.741 hours
Usage:4%
Score:1.474m
Score/min:405
Accuracy (listed only):29.942%
HSR (listed only):14.484%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:861
Deaths:406
KDR:2.121
Accuracy:19.354% C++
HSR:16.493% D-
Blueshift VM5
C++
Kills:834
Deaths:406
KDR:2.054
Accuracy:19.971% C++
HSR:18.345% C-
NS-10 Burster
B++
Kills:109
Deaths:26
KDR:4.192
Accuracy:34.000% B++
HSR:4.587% C
Comet VM2
B+
Kills:108
Deaths:105
KDR:1.029
Accuracy:46.224% B+
HSR:2.778% D
NS-10 Burster
B++
Kills:89
Deaths:28
KDR:3.179
Accuracy:33.830% B++
HSR:3.371% D-
Comet VM2
C++
Kills:80
Deaths:97
KDR:0.825
Accuracy:46.216% C++
HSR:3.750% C
NS-20 Gorgon
B++
Kills:53
Deaths:42
KDR:1.262
Accuracy:31.870% B++
HSR:15.094% D
Kills:2,134
Deaths (as MAX Suit):555
Deaths (to MAX Suits):781
KDR:3.84505
Kill Difference:1,579
Playtime:49.134 hours
Usage:3%
Score:0.984m
Score/min:334
Accuracy (listed only):33.066%
HSR (listed only):9.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:881
V. Kills:60 N/A
Deaths:160
KDR:5.506
Accuracy:42.569% C**
KPH:56.200 B+
VKPH:3.800 C++
Maelstrom Turbo Laser
C+
Kills:174
V. Kills:113 153%
Deaths:167
KDR:1.042
Accuracy:31.009% C+
KPH:12.500 C+
VKPH:8.100 C
Photon A2A Missile Pods
B*
Kills:106
V. Kills:127 83%
Deaths:30
KDR:3.533
Accuracy:83.898% B+
KPH:54.900 C++
VKPH:65.800 B*
Saron Laser Cannon
C++
Kills:91
V. Kills:91 99%
Deaths:89
KDR:1.022
Accuracy:44.368% A*
KPH:10.200 C
VKPH:10.200 C++
Kills:1,252 (1,146 + 0)
Deaths:446
KDR:2.807
VKDR:0.877
Vehicle Kills:391
Kill Difference:806
Playtime:40.454 hours
Usage:3%
Score:0.462m
Score/min:190
Piloting Accuracy:44.368%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:74
V. Kills:82 89%
Deaths:20
KDR:3.700
Accuracy:30.414% D
KPH:12.700 D--
VKPH:14.100 D
Kills:74 (0 + 74)
Deaths:20
KDR:3.700
VKDR:4.100
Vehicle Kills:82
Kill Difference:54
Playtime:5.808 hours
Usage:0%
Score:0.087m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:30.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:952
V. Kills:443 214%
Deaths:132
KDR:7.212
Accuracy:51.858% C--
KPH:39.900 B**
VKPH:18.500 C++
C75 Viper
B*
Kills:309
V. Kills:54 N/A
Deaths:40
KDR:7.725
Accuracy:42.105% C**
KPH:44.500 B*
VKPH:7.800 C++
L100 Python HESH
A
Kills:223
V. Kills:51 429%
Deaths:13
KDR:17.154
Accuracy:49.547% C++
KPH:58 C**
VKPH:13.300 A
Skyguard
A++
Kills:83
V. Kills:40 202%
Deaths:13
KDR:6.385
Accuracy:34.759% B*
KPH:25.500 A++
VKPH:12.300 B++
Kills:1,567 (1,567 + 0)
Deaths:198
KDR:7.914
VKDR:2.970
Vehicle Kills:588
Kill Difference:1,369
Playtime:37.924 hours
Usage:2%
Score:0.563m
Score/min:247
Driving Accuracy:34.759%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:1,071
V. Kills:214 N/A
Deaths:77
KDR:13.909
Accuracy:51.499% C++
KPH:42.600 C+
VKPH:8.500 C**
Supernova PC
B**
Kills:1,036
V. Kills:262 394%
Deaths:108
KDR:9.593
Accuracy:51.432% C**
KPH:32.300 B**
VKPH:8.200 C+
Supernova FPC
B*
Kills:834
V. Kills:657 127%
Deaths:100
KDR:8.340
Accuracy:48.641% D
KPH:23.800 C+
VKPH:18.800 B*
Saron HRB
A
Kills:830
V. Kills:397 209%
Deaths:55
KDR:15.091
Accuracy:42.533% C+
KPH:37.300 A
VKPH:17.900 C*
E540 Halberd
A
Kills:185
V. Kills:60 303%
Deaths:14
KDR:13.214
Accuracy:48.935% C++
KPH:46.300 A
VKPH:15 C
Proton II PPA
C+
Kills:119
V. Kills:4 N/A
Deaths:7
KDR:17
Accuracy:24.010% C+
KPH:48.400 C
VKPH:1.600 D--
Kills:4,075 (2,941 + 1,134)
Deaths:361
KDR:11.288
VKDR:4.416
Vehicle Kills:1,594
Kill Difference:3,714
Playtime:120.910 hours
Usage:8%
Score:1.622m
Score/min:224
Driving Accuracy:48.641%
Gunner Accuracy:24.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:499
V. Kills:21 N/A
Deaths:12
KDR:41.583
Accuracy:18.906% C*
KPH:57.300 C
VKPH:2.400 C
M20 Basilisk
B+
Kills:322
V. Kills:133 240%
Deaths:46
KDR:7
Accuracy:42.565% B+
KPH:24.200 B+
VKPH:10 B+
M12 Kobalt
B+
Kills:80
V. Kills:6 N/A
Deaths:4
KDR:20
Accuracy:21.302% B+
KPH:56.100 C
VKPH:4.200 B+
M20 Basilisk
C+
Kills:78
V. Kills:32 236%
Deaths:16
KDR:4.875
Accuracy:34.836% C-
KPH:19.500 C+
VKPH:8 C
M40 Fury
C+
Kills:66
V. Kills:12 N/A
Deaths:5
KDR:13.200
Accuracy:28.935% D-
KPH:40.100 C+
VKPH:7.300 C
Kills:1,045 (0 + 1,045)
Deaths:83
KDR:12.590
VKDR:2.458
Vehicle Kills:204
Kill Difference:962
Playtime:29.075 hours
Usage:2%
Score:0.311m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:28.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:609
V. Kills:146 414%
Deaths:360
KDR:1.692
Accuracy:51.480% C++
KPH:13.100 D
VKPH:3.100 D
S12 Renegade
C
Kills:189
V. Kills:12 N/A
Deaths:59
KDR:3.203
Accuracy:50.984% B**
KPH:24.800 D-
VKPH:1.600 C
V30-F Starfall
D*
Kills:74
V. Kills:47 154%
Deaths:45
KDR:1.644
Accuracy:57.143% D-
KPH:14.400 D*
VKPH:9.200 D*
Kills:872 (872 + 0)
Deaths:464
KDR:1.879
VKDR:0.442
Vehicle Kills:205
Kill Difference:408
Playtime:59.311 hours
Usage:4%
Score:0.403m
Score/min:113
Driving Accuracy:57.143%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:29.357% D
KPH:54.800 C
VKPH:4 D
Kills:55 (0 + 55)
Deaths:5
KDR:11
VKDR:0.800
Vehicle Kills:4
Kill Difference:50
Playtime:1.003 hours
Usage:0%
Score:0.010m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:29.357%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,5531,5701719.181M**7.0016.38%D*N/A170.7A+106.8A+13529.2h1.4B*8.4D--
Proximity Mine 1,2871,2861677.701A5.5223.991%F-N/A112.8C+N/A27211.4h1.9C+7.8F-
Phantom VA23 1,2021,1753713.167C*0.9935.586%C++28.511%C+35.3C+N/A7833.3h5.1C14.5C+
VA39 Spectre 1,1781,1653942.957B**0.7836.388%B++27.468%D--24.7C*N/A6847.2h5.5B+15.1B+
V10 1,1681,1632035.729B**3.5537.78%C78.762%C++34.9C++N/A7933.3h2.5C6.6C+
Solstice Burst 1,1881,1599351.24C+0.9425.67%C+15.617%D*12.8D-N/A3190.2h16D62.2C
Ghost 1,1651,1584522.562C+0.3841.059%B70.985%C**33.5C+N/A10934.6h2.3C++5.5B
Artemis VX26 1,1721,1567221.601C*0.5825.033%C-18.685%D22.2C--N/A5652h12.8C+51.1C+
Parallax VX3 1,1601,1522434.741B+2.5640.525%C*76.997%C+32C**N/A9136h2.2C*5.4C**
NS-61 Emissary 1,1621,1515572.066A++0.1132.199%B++13.814%C-14.9DN/A3577h13.2C*41.1B+
Orion VS54 1,1681,1478351.374C++0.8023.701%B++16.478%D*35.5C**N/A14632.3h14C+59C++
Beamer VS3 1,1621,1431,1101.03B+1.1533.528%B*15.398%D-17.2CN/A5266.6h11.9C35.6C++
NS-7 PDW 1,1751,1411,1800.967C++1.2126.722%B+12.007%D--14DN/A4381.6h18C--67.4C++
Solstice VE3 1,1581,1335012.261A*0.0828.157%B**13.327%D*20.1C++N/A9956.5h15C*53.2B
Supernova VPC 1,2851,0717713.909C**11.7351.499%C++1.494%C+42.7C+8.5C**16025.1h3.2C*6.2C**
Supernova PC 1,2981,0361089.593B+7.4151.432%C**1.834%C-32.3B**8.2C+19132.1h3.4B**6.6B**
L100 Python AP 1,3959521327.212B++5.0351.858%C--3.046%C+39.8B**18.5C++24523.9h4.4B**8.6B++
Light PPA 9418811605.506C++3.3342.569%C**1.022%C56.1B+3.8C++16515.7h10.5B+24.6B+
Blueshift VM5 8878614062.121C+0.0619.354%C++16.493%D-33.9C++1B**8925.4h16.3C+84.2C*
Supernova FPC 1,4918341008.34B+6.1648.641%D3.837%B*23.8C+18.8B*23935h5.5C++11.2C+
Blueshift VM5 8558344062.054C+0.1219.971%C++18.345%C-32.6C+N/A8625.6h17.2C86.1C++
Saron HRB 1,2278305515.091A*12.9142.533%C+2.892%A37.4A17.9C*30822.2h15B**35.2B**
Flare VE6 8188025521.453C++0.7320.892%C17.456%D--26.6C-N/A7830.2h13.2D63.1C+
Manticore SX40 7687586251.213C**0.9734.998%B*15.567%D19.6C-N/A4738.6h8.7C+24.8B+
MANA Anti-Personnel Turret 7757332612.808N/A0.6322.08%UN/A7330U420U13488200.1h23.3T*105.7T*
M40 Fury-F 7556093601.692C++0.4951.48%C++1.642%B++13.1D3.1D11746.6h13C+25.2C++
Pulsar LSW 5465373181.689C*0.4920.011%C--14.898%D*28.6C-N/A8318.8h13.2C+65.9C+
M12 Kobalt 5204991241.583B**39.4018.906%C*20.04%B+57.4C2.4C1598.7h14.9B++79B+
Thanatos VE70 4924855680.854C+1.3238.236%C+15.258%C+15DN/A4732.3h5.5C14.4C+
Pulsar VS1 4704514121.095C++1.0824.87%B16.186%D21C+N/A8621.5h18.8D--75.7C+
Auraxium Slasher 4564477,7720.058C++2.1244.509%B**10.738%C++0.7CN/A2676h2.6C5.8B
NS-357 Underboss 4494432961.497B+0.6840.36%B+18.284%C18.5DN/A5424h4.8C-11.9C*
S1 5774073991.02B+1.1654.725%C2.457%C26.4C*11C19915.4h5.9B+10.7B
C-4 5643902021.931B+0.2523.218%CN/A90.7C**40.5B*7674.3h1.6C+6.7C+
Frag Grenade 3883871387N/A384.8236.178%D*N/A430C1.1D--12280.9h3.3B+9C+
NS Annihilator 7553763411.103A1.0878.165%DN/A10.4C+10.5B+14336.2h10.8C**13.8C*
NS-15M2 3813732901.286C+0.8923.091%C+17.158%D--24.9DN/A7615h14.7C-63.9C+
Zenith VX-5 3833734150.899C1.2825.416%C++17.426%D14.7DN/A3825.3h17.9D*70.4C
Eidolon VE33 3663532401.471B0.7125.777%C22.096%C--14.6C-N/A4024.1h9.2C++35.7C++
M20 Basilisk 455322467A*4.8242.565%B+4.969%C24.2B+10B+17113.3h96.3C++226.2B+
C75 Viper 363309407.725B++5.5542.105%C**3.236%A*44.8B*7.8C++2326.9h9.3B*22.1B*
Parsec VX3-A 251249416.073C++3.8942.545%C+81.125%C**33.6DN/A757.4h2.2D-5.1C
L100 Python HESH 2742231317.154B+14.9849.547%C++N/A58.7B13.4A2693.8h3.9C+7.9C+
Sticky Grenade 2212141214N/A211.8243.331%D--N/A535D-17.5B++16910.4h2.6C6.1C
Serpent VE92 1931911351.415B0.7624.632%C*18.325%C31.3C*N/A1176.1h12.6C**51.2B
S12 Renegade 201189593.203C++1.0250.984%B**12.169%A*24.9D-1.6C1007.6h4.2D8.3C++
E540 Halberd 2451851413.214B+11.0448.935%C++3.243%B+46.3A15C3184h5B++10.2B++
Maelstrom Turbo Laser 2871741671.042C1.1431.009%C+4.023%B*12.5C+8.1C12013.9h88.7B+286.2B+
Spear Anti-Vehicle Phalanx Turret 266154179.059B6.8856.559%A5.844%B*42.8B31.1B*3923.6h9.8C+17.3B+
M20 Basilisk 198137622.833M*20.6551.903%C+4.38%C+59.6B++26.5B2992.3h87.9B+169.3B+
M60-A Bulldog 136126149B++6.8236.826%C+N/A26.8C-2.1D*734.7h4.9B++13.3B+
NS-45 Pilot 129125891.404C++0.7734.057%B+24%C+15.8D-N/A407.9h9.7D-28.4C+
Proton II PPA 123119717C*14.8224.01%C+2.521%B+47.6C1.6D--1662.5h9C**37.3B+
NS-10 Burster 166109264.192S2.0134%B++4.587%C12.7M*6.6A++948.6h81.5A+239.8A
Comet VM2 1591081051.029C++1.1546.224%B+2.778%D13.7B+6.5B**1227.9h27.1C58.7C+
Photon A2A Missile Pods 233106303.533C+1.3583.898%B+N/A55.8C++66.8B*8311.9h12.1F14.5D**
Aspis Anti-Aircraft Phalanx Turret 17693811.625M*9.4531.915%B**5.376%A*17.5A15.7B**2445.3h106.8B**334.7B*
Saron Laser Cannon 18291891.022C+1.1644.368%A*4.396%A+10.1C10.1C++2059h215.9D486.7C+
NS-10 Burster 12989283.179M**1.0033.83%B++3.371%D-9.3A+4.2B+879.6h107.1B++316.5B*
Anti-Vehicle Grenade 11689189N/A86.8243.284%D-N/A222.5D67.5C13860.4h6.5C15.1C-
Skyguard 12383136.385A++4.2134.759%B*2.41%C*25.2A++12.1B++2723.3h85.9B**247.1B**
Comet VM2 12680970.825C1.3546.216%C++3.75%C11.1C+6.4B++977.2h35.2C--76.1C+
M12 Kobalt 8680420B*17.8221.302%B+13.75%D-57.1C+4.3B+2401.4h18.9C++88.9B+
M20 Basilisk 11078164.875B**2.7034.836%C-8.974%A19.5C+8C1964h84B+241.2B
Force-Blade 77776,0540.013C2.1721.542%D7.792%C++0.2CN/A1321.1h2.3B+10.6C++
AP30 Shredder 15674203.7C1.5230.414%D6.757%M**12.8D-14.1D2505.8h171.3D**563.1D**
V30-F Starfall 12174451.644C+0.5357.143%D-N/A14.5D*9.2D*965.1h21.1D-36.9D*
The Slasher 73732560.285S1.8928.93%C16.438%B2.4C+N/A630h2.4C+8.2C++
M40 Fury 7866513.2A11.0228.935%D-3.03%A+41.3C+7.5C2321.6h12.1B41.7C++
Nemesis VSH9 9359371.595A+0.5853.672%D*N/A14.8C+8.5C2584h8.1C++15C
CAS 14-E 5955511C+8.8229.357%D1.818%C+55C4D1731h27.1B+92.2C*
M60-A Bulldog 6455413.75C+11.5740.776%D3.636%B**14.5D-2.4D703.8h7.8D19.2D
NS-20 Gorgon 5653421.262C++0.9231.87%B++15.094%D22.1B+1.3C632.4h40.5B127.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3117,6279.3h
Restoration Kit53180.3h
Nano-Armor Kit387626,59745.5h
Spawn Beacon162,2381.4h
Spitfire Auto-Turret52800.3h
Repair Module0680.2h
Turret AI Module01170.4h
Structure Shield Module01250.4h
Nanite Revive Grenade01,4400.4h
Medical Applicator543149,62216.6h
Deconstruction Tool01,0620.1h
Welding Device03060h
Rampart Wall22491.7h
Xiphos Anti-Personnel Tower11240.5h
Hoplon Anti-Aircraft Phalanx Tower0690.2h
Ammunition Package5010,8504.5h
Anti-Infantry MANA Turret412,1012.3h
Hardlight Barrier234880.6h
Shield Recharging Field425,5171.9h
Recon Detection Device1118,38014.7h

Check the help document for the dictionary if you want to learn more about words used here.


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