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Space Dollarovich[DIG] Dollarovich
VS BR 111

KDR: 2.2

Score: 24.7m

Last Seen: Jan 18th, 2019 5:19 PM
- OFFLINE - 36.5 hour(s)

Battle Rank 110 (111 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1208
Level Progress (to 111): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Phantom VA23 VA39 Spectre V10 Solstice Burst Ghost Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.552%16.883%44819100314,5351.804020.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.718%1.065B**-0.584D-0.658DHEAD + (~3.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.347C**12.90.093C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.149%1.709%228310191,1706833981.71053293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%0.075C+0.094C+-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.376C**38.30.276C*62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.058%2.367%648710154,689111517614.20538266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%0.312C*-0.168C-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+60.521B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.404%7.423%3551010122,3988138782.94595273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%-0.163C0.782B++0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.201C++32.50.174C++61.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.329%64.578%355510174,9321710362.88421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.299%0.491B+-0.174C-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.187C++3.10.033C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.276%15.258%3551102148544971.07778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.265C0.151C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.096C+5.5-0.139C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1208
24.7m253.4%307 (18.4k)247 (14.8k)2.1966541,21818,7642.6772111 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022231120.581%16.439%33805:2110

34% Engineer12% Heavy Assault39% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:06 PMSep 17th, 2016 6:40 PMJan 19th, 2019 3:02 AM (2d) (PST)Jan 18th, 2019 1:54 PM (2d) (PST)Jan 18th, 2019 1:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5551184370.4120.1870.0681.2090.065671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2767,05926,2172511473414,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1669.3h/69.6d 9,017 6,776 17,050 121.1k 3,218 3,622 6,557 55.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,147
Deaths:835
KDR:1.374
Accuracy:23.701% B+
HSR:16.478% D*
Flare VE6
C
Kills:873
Deaths:601
KDR:1.453
Accuracy:20.948% C
HSR:16.953% D--
Pulsar LSW
C--
Kills:537
Deaths:318
KDR:1.689
Accuracy:20.011% C--
HSR:14.898% D*
NS-15M2
C+
Kills:374
Deaths:292
KDR:1.281
Accuracy:23.008% C+
HSR:17.112% D--
NSX-P Naginata
C
Kills:170
Deaths:83
KDR:2.048
Accuracy:21.070% C
HSR:20% D*
Kills:3,101
Deaths (as Heavy Assault):2,129
Deaths (to Heavy Assaults):4,465
KDR:1.45655
Kill Difference:972
Playtime:194.166 hours
Usage:12%
Score:3.283m
Score/min:282
Accuracy (listed only):21.747%
HSR (listed only):17.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:25.670% C+
HSR:15.617% D*
Solstice VE3
B**
Kills:1,133
Deaths:501
KDR:2.261
Accuracy:28.157% B**
HSR:13.327% D--
Serpent VE92
C++
Kills:562
Deaths:324
KDR:1.735
Accuracy:24.376% C++
HSR:16.370% D
Thanatos VE70
C+
Kills:485
Deaths:570
KDR:0.851
Accuracy:38.276% C+
HSR:15.258% C+
Zenith VX-5
C++
Kills:443
Deaths:484
KDR:0.915
Accuracy:26.201% C++
HSR:16.253% D-
Eidolon VE33
C
Kills:412
Deaths:255
KDR:1.616
Accuracy:26.414% C
HSR:22.816% C
NSX-P Tanto
B++
Kills:232
Deaths:109
KDR:2.128
Accuracy:29.056% B++
HSR:17.672% D--
The Little Helper
C++
Kills:169
Deaths:114
KDR:1.482
Accuracy:43.314% D
HSR:16.568% C++
Kills:4,595
Deaths (as Engineer):3,292
Deaths (to Engineers):4,447
KDR:1.39581
Kill Difference:1,303
Playtime:568.075 hours
Usage:34%
Score:8.974m
Score/min:263
Accuracy (listed only):30.183%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C++
Kills:1,175
Deaths:371
KDR:3.167
Accuracy:35.586% C++
HSR:28.511% C+
VA39 Spectre
B++
Kills:1,165
Deaths:394
KDR:2.957
Accuracy:36.388% B++
HSR:27.468% D--
V10
C++
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:37.780% C
HSR:78.762% C++
Ghost
B
Kills:1,158
Deaths:452
KDR:2.562
Accuracy:41.059% B
HSR:70.985% C**
Artemis VX26
C-
Kills:1,156
Deaths:722
KDR:1.601
Accuracy:25.033% C-
HSR:18.685% D
Parallax VX3
C*
Kills:1,152
Deaths:243
KDR:4.741
Accuracy:40.525% C*
HSR:76.997% C+
NS-61 Emissary
B+
Kills:1,151
Deaths:557
KDR:2.066
Accuracy:32.199% B+
HSR:13.814% C-
Beamer VS3
B*
Kills:1,143
Deaths:1,110
KDR:1.030
Accuracy:33.528% B*
HSR:15.398% D-
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D-
Manticore SX40
B*
Kills:795
Deaths:638
KDR:1.246
Accuracy:35.129% B*
HSR:15.472% D
NS-357 Underboss
B+
Kills:443
Deaths:296
KDR:1.497
Accuracy:40.360% B+
HSR:18.284% C
Parsec VX3-A
B+
Kills:294
Deaths:44
KDR:6.682
Accuracy:42.830% C++
HSR:81.633% B+
NS-45 Pilot
C*
Kills:167
Deaths:129
KDR:1.295
Accuracy:32.589% C*
HSR:21.557% C-
Kills:12,103
Deaths (as Infiltrator):6,339
Deaths (to Infiltrators):3,735
KDR:1.90929
Kill Difference:5,764
Playtime:643.723 hours
Usage:39%
Score:7.942m
Score/min:206
Accuracy (listed only):35.364%
HSR (listed only):36.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C+
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:25.670% C+
HSR:15.617% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D-
Solstice VE3
B**
Kills:1,133
Deaths:501
KDR:2.261
Accuracy:28.157% B**
HSR:13.327% D--
Serpent VE92
C++
Kills:562
Deaths:324
KDR:1.735
Accuracy:24.376% C++
HSR:16.370% D
Thanatos VE70
C+
Kills:485
Deaths:570
KDR:0.851
Accuracy:38.276% C+
HSR:15.258% C+
Zenith VX-5
C++
Kills:443
Deaths:484
KDR:0.915
Accuracy:26.201% C++
HSR:16.253% D-
NSX-P Tanto
B++
Kills:232
Deaths:109
KDR:2.128
Accuracy:29.056% B++
HSR:17.672% D--
The Little Helper
C++
Kills:169
Deaths:114
KDR:1.482
Accuracy:43.314% D
HSR:16.568% C++
Kills:5,324
Deaths (as Light Assault):4,217
Deaths (to Light Assaults):2,980
KDR:1.26251
Kill Difference:1,107
Playtime:142.448 hours
Usage:9%
Score:1.958m
Score/min:229
Accuracy (listed only):30.221%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D-
Pulsar VS1
C**
Kills:492
Deaths:456
KDR:1.079
Accuracy:25.023% C**
HSR:16.057% D
Thanatos VE70
C+
Kills:485
Deaths:570
KDR:0.851
Accuracy:38.276% C+
HSR:15.258% C+
The Little Helper
C++
Kills:169
Deaths:114
KDR:1.482
Accuracy:43.314% D
HSR:16.568% C++
Kills:2,287
Deaths (as Combat Medic):2,320
Deaths (to Combat Medics):1,566
KDR:0.98578
Kill Difference:33
Playtime:64.552 hours
Usage:4%
Score:1.533m
Score/min:396
Accuracy (listed only):33.334%
HSR (listed only):14.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:870
Deaths:408
KDR:2.132
Accuracy:19.346% C+
HSR:16.322% D-
Blueshift VM5
C++
Kills:836
Deaths:408
KDR:2.049
Accuracy:19.955% C++
HSR:18.421% C-
NS-10 Burster
B++
Kills:121
Deaths:29
KDR:4.172
Accuracy:34.621% B++
HSR:4.132% D
Comet VM2
B+
Kills:109
Deaths:106
KDR:1.028
Accuracy:46.425% B+
HSR:2.752% D
NS-10 Burster
B*
Kills:100
Deaths:31
KDR:3.226
Accuracy:34.394% B*
HSR:4% D
Comet VM2
C++
Kills:81
Deaths:98
KDR:0.827
Accuracy:46.441% C++
HSR:3.704% C
NS-20 Gorgon
B+
Kills:54
Deaths:43
KDR:1.256
Accuracy:31.766% B+
HSR:16.667% C-
Kills:2,171
Deaths (as MAX Suit):561.500
Deaths (to MAX Suits):810
KDR:3.86643
Kill Difference:1,609.500
Playtime:49.776 hours
Usage:3%
Score:1.011m
Score/min:339
Accuracy (listed only):33.278%
HSR (listed only):9.428%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:898
V. Kills:62 N/A
Deaths:166
KDR:5.410
Accuracy:42.254% C*
KPH:56.100 B
VKPH:3.900 C*
Maelstrom Turbo Laser
C+
Kills:179
V. Kills:115 154%
Deaths:168
KDR:1.065
Accuracy:30.970% C+
KPH:12.800 C+
VKPH:8.200 C
Photon A2A Missile Pods
B++
Kills:106
V. Kills:127 83%
Deaths:30
KDR:3.533
Accuracy:83.752% B+
KPH:54.700 C+
VKPH:65.500 B++
Saron Laser Cannon
C++
Kills:93
V. Kills:92 100%
Deaths:89
KDR:1.045
Accuracy:44.269% A*
KPH:10.400 C
VKPH:10.200 C++
Kills:1,276 (1,170 + 0)
Deaths:453
KDR:2.817
VKDR:0.874
Vehicle Kills:396
Kill Difference:823
Playtime:40.959 hours
Usage:2%
Score:0.473m
Score/min:193
Piloting Accuracy:44.269%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:74
V. Kills:82 89%
Deaths:20
KDR:3.700
Accuracy:30.414% D
KPH:12.700 D--
VKPH:14.100 D
Kills:74 (0 + 74)
Deaths:20
KDR:3.700
VKDR:4.100
Vehicle Kills:82
Kill Difference:54
Playtime:5.808 hours
Usage:0%
Score:0.087m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:30.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:952
V. Kills:443 214%
Deaths:132
KDR:7.212
Accuracy:51.858% C--
KPH:39.900 B**
VKPH:18.500 C++
L100 Python HESH
B++
Kills:389
V. Kills:84 458%
Deaths:20
KDR:19.450
Accuracy:47.007% C
KPH:52.500 C++
VKPH:11.300 B++
C75 Viper
B*
Kills:309
V. Kills:54 N/A
Deaths:40
KDR:7.725
Accuracy:42.105% C**
KPH:44.500 B*
VKPH:7.800 C+
LB00 Python AP
C++
Kills:169
V. Kills:65 256%
Deaths:12
KDR:14.083
Accuracy:51.844% D-
KPH:55 C++
VKPH:21.100 C+
Skyguard
A++
Kills:98
V. Kills:47 204%
Deaths:16
KDR:6.125
Accuracy:35.159% B**
KPH:26.400 A++
VKPH:12.700 B*
Kills:1,917 (1,917 + 0)
Deaths:220
KDR:8.714
VKDR:3.150
Vehicle Kills:693
Kill Difference:1,697
Playtime:45.020 hours
Usage:3%
Score:0.662m
Score/min:245
Driving Accuracy:35.159%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:1,071
V. Kills:214 N/A
Deaths:77
KDR:13.909
Accuracy:51.499% C++
KPH:42.600 C+
VKPH:8.500 C**
Supernova PC
B**
Kills:1,036
V. Kills:262 394%
Deaths:108
KDR:9.593
Accuracy:51.432% C**
KPH:32.300 B**
VKPH:8.200 C+
Saron HRB
A
Kills:884
V. Kills:425 208%
Deaths:57
KDR:15.509
Accuracy:43.125% C+
KPH:37.400 A
VKPH:18 C**
Supernova FPC
B*
Kills:834
V. Kills:657 127%
Deaths:100
KDR:8.340
Accuracy:48.641% D
KPH:23.800 C+
VKPH:18.800 B*
E540 Halberd
A
Kills:190
V. Kills:61 306%
Deaths:14
KDR:13.571
Accuracy:48.257% C++
KPH:45.700 A
VKPH:14.700 C
Proton II PPA
C++
Kills:131
V. Kills:5 N/A
Deaths:7
KDR:18.714
Accuracy:24.668% C++
KPH:50.200 C
VKPH:1.900 D--
Kills:4,146 (2,941 + 1,205)
Deaths:363
KDR:11.421
VKDR:4.474
Vehicle Kills:1,624
Kill Difference:3,783
Playtime:122.606 hours
Usage:7%
Score:1.672m
Score/min:227
Driving Accuracy:48.641%
Gunner Accuracy:24.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:48.389% A
KPH:84.600 C+
VKPH:14.400 A*
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:1.286
Vehicle Kills:9
Kill Difference:46
Playtime:0.627 hours
Usage:0%
Score:0.026m
Score/min:705
Driving Accuracy:N/A%
Gunner Accuracy:48.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:507
V. Kills:21 N/A
Deaths:12
KDR:42.250
Accuracy:18.760% C*
KPH:57.300 C
VKPH:2.400 C
M20 Basilisk
B+
Kills:332
V. Kills:134 246%
Deaths:46
KDR:7.217
Accuracy:42.535% B+
KPH:24.600 B+
VKPH:9.900 B+
M12 Kobalt
B+
Kills:83
V. Kills:6 N/A
Deaths:4
KDR:20.750
Accuracy:21.270% B+
KPH:57.600 C
VKPH:4.200 B+
M20 Basilisk
C+
Kills:78
V. Kills:32 236%
Deaths:16
KDR:4.875
Accuracy:35.167% C
KPH:19.200 C+
VKPH:7.900 C
M40 Fury
C+
Kills:66
V. Kills:12 N/A
Deaths:5
KDR:13.200
Accuracy:28.935% D-
KPH:40.100 C+
VKPH:7.300 C-
Kills:1,066 (0 + 1,066)
Deaths:83
KDR:12.843
VKDR:2.470
Vehicle Kills:205
Kill Difference:983
Playtime:29.485 hours
Usage:2%
Score:0.317m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:28.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:609
V. Kills:146 414%
Deaths:362
KDR:1.682
Accuracy:51.533% C*
KPH:12.900 D
VKPH:3.100 D
S12 Renegade
C
Kills:211
V. Kills:18 N/A
Deaths:68
KDR:3.103
Accuracy:52.350% A
KPH:20.300 D--
VKPH:1.700 C
V30-F Starfall
D-
Kills:74
V. Kills:47 154%
Deaths:45
KDR:1.644
Accuracy:57.143% D-
KPH:14.400 D*
VKPH:9.200 D*
Kills:894 (894 + 0)
Deaths:475
KDR:1.882
VKDR:0.444
Vehicle Kills:211
Kill Difference:419
Playtime:62.682 hours
Usage:4%
Score:0.418m
Score/min:111
Driving Accuracy:57.143%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:29.213% D
KPH:56.400 C
VKPH:3.800 D
Kills:59 (0 + 59)
Deaths:5
KDR:11.800
VKDR:0.800
Vehicle Kills:4
Kill Difference:54
Playtime:1.047 hours
Usage:0%
Score:0.011m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:29.213%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,6201,6171729.401M**7.2016.28%D*N/A172A+106.7A+13599.4h1.4B*8.4D--
Proximity Mine 1,3021,3011677.79A5.5924.028%F-N/A113.1C+N/A27311.5h1.9C++7.8F-
Phantom VA23 1,2021,1753713.167B++0.9735.586%C++28.511%C+35.3C+N/A7833.3h5.1C14.5C+
VA39 Spectre 1,1781,1653942.957B**0.7636.388%B++27.468%D--24.7C*N/A6847.2h5.5B+15.1B+
V10 1,1681,1632035.729B**3.5337.78%C78.762%C++34.9C+N/A7933.3h2.5C6.6C+
Solstice Burst 1,1881,1599351.24C+0.9625.67%C+15.617%D*12.8D-N/A3190.2h16D62.2C
Ghost 1,1651,1584522.562C+0.3741.059%B70.985%C**33.5C+N/A10934.6h2.3C++5.5B
Artemis VX26 1,1721,1567221.601C**0.6025.033%C-18.685%D22.2C--N/A5652h12.8C+51.1C+
Parallax VX3 1,1601,1522434.741B+2.5440.525%C*76.997%C+32C*N/A9236h2.2C++5.4C**
NS-61 Emissary 1,1621,1515572.066A++0.1332.199%B+13.814%C-14.9DN/A3577h13.2C*41.1B+
Orion VS54 1,1681,1478351.374C+0.8223.701%B+16.478%D*35.5C*N/A14732.3h14C+59C**
Beamer VS3 1,1621,1431,1101.03B+1.1733.528%B*15.398%D-17.2C-N/A5266.6h11.9C35.6C+
NS-7 PDW 1,1751,1411,1800.967C++1.2326.722%B+12.007%D-14DN/A4381.6h18C--67.4C++
Solstice VE3 1,1581,1335012.261A*0.0628.157%B**13.327%D--20.1C++N/A10056.5h15C*53.2B
Supernova VPC 1,2851,0717713.909C**11.7151.499%C++1.494%C+42.7C+8.5C**16225.1h3.2C++6.2C**
Supernova PC 1,2981,0361089.593B++7.4051.432%C**1.834%C-32.3B**8.2C+19432.1h3.4B**6.6B**
L100 Python AP 1,3959521327.212B++5.0251.858%C--3.046%C++39.8B**18.5C++24723.9h4.4B**8.6B++
Light PPA 9608981665.41C++3.2142.254%C*1.002%C56.1B3.9C*16716h10.5B+24.8B+
Saron HRB 1,3098845715.509A*13.3143.125%C+2.715%B**37.5A18C**30523.6h15.7B**36.5B*
Flare VE6 8928736011.453C++0.7420.948%C16.953%D--26.7C--N/A7932.7h13.4D63.8C+
Blueshift VM5 8978704082.132C+0.0619.346%C+16.322%D-34.1C++1.1B**9125.5h16.2C+83.9C++
Blueshift VM5 8578364082.049C+0.1519.955%C++18.421%C-32.5C+N/A8625.7h17.2C86.4C++
Supernova FPC 1,4918341008.34B+6.1448.641%D3.837%B*23.8C+18.8B*24735h5.5C++11.2C+
Manticore SX40 8057956381.246C**0.9535.129%B*15.472%D20.2CN/A4939.3h8.6C+24.5B+
MANA Anti-Personnel Turret 8207752752.818N/A0.6222.245%UN/A7750U450U14071900.1h23.3T*104.6T*
M40 Fury-F 7556093621.682C++0.5151.533%C*1.642%C++12.9D3.1D11747.2h13.1C+25.3C++
Serpent VE92 5695623241.735B++0.4624.376%C++16.37%D35.3BN/A9815.9h12.1B+49.5B+
Pulsar LSW 5465373181.689C*0.5120.011%C--14.898%D*28.6C-N/A8318.8h13.2C+65.9C+
C-4 7155182452.114B+0.0823.998%CN/A105.7B++40.2B*7874.9h1.5C++6.2C++
M12 Kobalt 5285071242.25B**40.0518.76%C*20.118%B+57.6C2.4C1608.8h14.9B++79.2B+
Pulsar VS1 5134924561.079C++1.1225.023%C**16.057%D20.4CN/A8224.1h19.4D*77.6C
Thanatos VE70 4924855700.851C+1.3538.276%C+15.258%C+15DN/A4732.3h5.5C14.5C+
Auraxium Slasher 4664578,6240.053C+2.1444.331%B**10.503%C*0.6CN/A1721.5h2.6C5.8B+
NS-357 Underboss 4494432961.497B+0.7040.36%B+18.284%C18.5DN/A5424h4.8C-11.9C*
Zenith VX-5 4554434840.915C1.2826.201%C++16.253%D-13.9DN/A3631.8h18.7D**71.5C--
S1 5974194091.024B+1.1754.453%C2.387%C26.2C++11.1C20216h6B+11B
Frag Grenade 4174151415N/A412.8036.489%D*N/A461.1C+2.2D12160.9h3.3B+9.1C+
Eidolon VE33 4254122551.616B+0.5826.414%C22.816%C15.5C-N/A4326.5h9.3C++35.3C++
NS Annihilator 8044083481.172A+1.0278.307%DN/A11C*10.6B++15037.2h10.5B+13.4B+
L100 Python HESH 4733892019.45B++17.2547.007%CN/A52.6C++11.4B*2397.4h4C8.4C+
NS-15M2 3833742921.281C+0.9223.008%C+17.112%D--24.8DN/A7615.1h14.8C-64.2C+
M20 Basilisk 466332467.217A*5.0242.535%B+4.819%C24.6B+9.9B+17313.5h95.5C++224.6B+
C75 Viper 363309407.725B*5.5342.105%C**3.236%A*44.8B*7.8C+2366.9h9.3B*22.1B*
Parsec VX3-A 297294446.682B+4.4942.83%C++81.633%B+35.4DN/A848.3h2.3D*5.3C--
NSX-P Tanto 2372321092.128A0.0729.056%B++17.672%D--34.1B+N/A906.8h13.4B+46.1B+
Sticky Grenade 2312241224N/A221.8043.839%D-N/A560D-17.5B++17110.4h2.6C6C
S12 Renegade 229211683.103C++0.9152.35%A12.322%A*20.3D--1.7C8910.4h4.6D--8.9C+
E540 Halberd 2511901413.571B+11.3748.257%C++3.158%B45.2A14.5C3174.2h5B++10.4B+
Maelstrom Turbo Laser 2941791681.065C+1.1330.97%C+3.911%B*12.8C+8.2C12314h87.6B+282.8B+
NSX-P Naginata 175170832.048B+0.1521.07%C20%D*44.7C+1.3B1433.8h15.4D73.1C
LB00 Python AP 2341691214.083B11.8951.844%D-1.183%B+54.5C++21C+2353.1h4.5C+8.7C
The Little Helper 1711691141.482C++0.7143.314%D16.568%C++49.7C++N/A1443.4h4.5C*10.4C+
NS-45 Pilot 1711671291.295C++0.9032.589%C*21.557%C-19.9DN/A498.4h8.3C25.5C+
Spear Anti-Vehicle Phalanx Turret 267155179.118B6.9256.654%A5.806%B*41.9C*30.3B*3953.7h9.8C+17.4B+
M20 Basilisk 198137622.833M++20.6451.903%C+4.38%C+59.6B*26.5B+2992.3h87.9B+169.3B+
Proton II PPA 136131718.714C**16.5224.668%C++2.29%C*50.4C1.9D--1672.6h9.2C*37.4B
M60-A Bulldog 136126149B++6.8036.826%C+N/A26.8C-2.1D*734.7h4.9B++13.3B+
NS-10 Burster 183121294.172S1.9834.621%B++4.132%D13.4M**6.9A*1019h80.7A++233A
Comet VM2 1601091061.028C*1.1746.425%B+2.752%D13.6B+6.4B**1258h27.2C58.6C+
Photon A2A Missile Pods 233106303.533C1.3483.752%B+N/A55.8C++66.8B++8321.9h12.3F14.6D**
NS-10 Burster 146100313.226M**1.0334.394%B*4%D9.9A++4.6B++9310.1h104B*302.4B*
Skyguard 14598166.125A+3.9335.159%B**3.061%B++26.5A++12.7B*2713.7h81.7B**232.4B**
Aspis Anti-Aircraft Phalanx Turret 18095811.875M*9.6831.954%B**5.263%A*17.9A16B**2485.3h105A328.7B*
Saron Laser Cannon 18593891.045C+1.1544.269%A*4.301%A10.3C10.2C++2099h211.5D477.8C++
Nemesis VSH9 14893541.722A++0.4756.921%DN/A17.9C++10.6C+2835.2h7.9C*13.8C+
Anti-Vehicle Grenade 12091191N/A88.8043.077%D-N/A227.5D72.5C14170.4h6.5C15C
Rocklet Rifle 14784751.12B*1.0843.454%D--1.19%B+26.3C+19.7C-3073.2h38.9C+89.5C
M12 Kobalt 8983420.75B*18.5521.27%B+13.253%D--59.3C+4.3B+2491.4h18.6C*87.5B+
Comet VM2 12881980.827C1.3746.441%C++3.704%C11.3C+6.5B*987.2h35.2C--75.8C+
M20 Basilisk 11078164.875B**2.6835.167%C8.974%A19C+7.8C1954.1h86.9B+247B
Force-Blade 77776,0540.013C2.1821.542%D7.792%C++0.2CN/A1321.1h2.3C**10.6C++
AP30 Shredder 15674203.7C1.5030.414%D6.757%M**12.8D--14.1D2515.8h171.3F-563.1F-
V30-F Starfall 12174451.644C++0.5557.143%D-N/A14.5D*9.2D*965.1h21.1D36.9D--
The Slasher 73732560.285S1.9128.93%C-16.438%B+2.4C+N/A630h2.4C+8.2C+
M40 Fury 7866513.2B**11.0028.935%D-3.03%A+41.3C+7.5C2321.6h12.1B+41.7C++
CAS 14-E 6359511.8C+9.6029.213%D1.695%C+59C4D1761h26.8B+91.7C*
M60-A Bulldog 6455413.75C+11.5540.776%D3.636%B**14.5D-2.4C--703.8h7.8D19.2D
NS-20 Gorgon 5754431.256C++0.9431.766%B+16.667%C-22.5B+1.3C642.4h40.1B126.4B+
Proton II PPA-H 625377.571C5.3748.389%A3.774%A*88.3C+15A*7030.6h14.7D--30.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3117,8039.4h
Restoration Kit53180.3h
Nano-Armor Kit390635,01646.1h
Snowman Soldier31930.2h
Spawn Beacon162,4651.5h
Repair Module0680.2h
Turret AI Module01170.4h
Structure Shield Module01250.4h
Nanite Revive Grenade01,5140.4h
Medical Applicator565153,97217h
Deconstruction Tool01,0620.1h
Welding Device03060h
Spitfire Auto-Turret63710.4h
Rampart Wall22491.7h
Xiphos Anti-Personnel Tower11240.5h
Hoplon Anti-Aircraft Phalanx Tower0690.2h
Ammunition Package5111,1724.6h
Anti-Infantry MANA Turret422,1842.3h
Hardlight Barrier234880.6h
Recon Detection Device1118,38014.7h
Shield Recharging Field425,5361.9h

Check the help document for the dictionary if you want to learn more about words used here.


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