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Space Dollarovich[DIG] Dollarovich
VS BR 112

KDR: 2.2

Score: 25m

Last Seen: Apr 13th, 2019 10:17 AM
- OFFLINE - 132.3 hour(s)

Battle Rank 110 (112 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
Level Progress (to 111): 51%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Phantom VA23 Flare VE6 VA39 Spectre V10 Solstice Burst Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $849,429 MLG Score: 679
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.574%17.068%45419101615,1041.834120.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.662%1.07B**-0.56D-0.581DHEAD + (~3.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.351C**12.90.097C+35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.128%1.699%229310321,1776863981.71325295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.569%0.076C+0.09C+-0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.38C**38.10.281C*61.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.916%2.348%647710284,727112317694.20926267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.131%0.293C*-0.166C-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+60.52B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.447%7.394%3561010252,4218218822.94884274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.473%-0.16C0.757B++0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.207C++32.40.18C++61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.331%64.585%356510304,9331754362.81083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.304%0.497B+-0.167C-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.19C++3.10.036C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.357%15.195%3561103448745771.06564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.256C0.129C++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.096C+5.6-0.143C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
25m252.7%307 (18.4k)247 (14.8k)2.1999442,01019,0962.6792112 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035235620.693%16.432%34005:1911

34% Engineer12% Heavy Assault38% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:06 PMSep 17th, 2016 6:40 PMApr 18th, 2019 4:37 AM (13h) (PST)Apr 13th, 2019 6:30 AM (5d) (PST)Apr 13th, 2019 6:17 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581184400.4150.1880.0681.2130.066679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4677,08426,3832511473414,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1689h/70.4d 9,152 6,903 17,292 123k 3,264 3,681 6,653 56.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,170
Deaths:758
KDR:1.544
Accuracy:22.134% C+
HSR:17.350% D--
Orion VS54
B+
Kills:1,147
Deaths:835
KDR:1.374
Accuracy:23.701% B+
HSR:16.478% D*
Pulsar LSW
C--
Kills:550
Deaths:325
KDR:1.692
Accuracy:20.096% C--
HSR:15.091% D*
NS-15M2
C+
Kills:427
Deaths:316
KDR:1.351
Accuracy:23.423% C+
HSR:16.393% D*
NSX-P Naginata
C
Kills:170
Deaths:83
KDR:2.048
Accuracy:21.070% C
HSR:20% D*
Kills:3,464
Deaths (as Heavy Assault):2,317
Deaths (to Heavy Assaults):4,539
KDR:1.49504
Kill Difference:1,147
Playtime:206.799 hours
Usage:12%
Score:3.473m
Score/min:280
Accuracy (listed only):22.084%
HSR (listed only):17.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:25.670% C+
HSR:15.617% D*
Solstice VE3
B**
Kills:1,133
Deaths:501
KDR:2.261
Accuracy:28.157% B**
HSR:13.327% D*
Serpent VE92
C++
Kills:602
Deaths:345
KDR:1.745
Accuracy:24.486% C++
HSR:16.113% D
Eidolon VE33
C++
Kills:520
Deaths:283
KDR:1.837
Accuracy:26.983% C+
HSR:26.731% C++
Thanatos VE70
C+
Kills:487
Deaths:571
KDR:0.853
Accuracy:38.357% C+
HSR:15.195% C+
Zenith VX-5
C*
Kills:467
Deaths:502
KDR:0.930
Accuracy:26.341% C*
HSR:16.917% D
NSX-P Tanto
B++
Kills:232
Deaths:109
KDR:2.128
Accuracy:29.056% B++
HSR:17.672% D--
The Little Helper
C++
Kills:169
Deaths:114
KDR:1.482
Accuracy:43.314% D
HSR:16.568% C++
Kills:4,769
Deaths (as Engineer):3,360
Deaths (to Engineers):4,492
KDR:1.41935
Kill Difference:1,409
Playtime:569.331 hours
Usage:34%
Score:8.990m
Score/min:263
Accuracy (listed only):30.296%
HSR (listed only):17.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C++
Kills:1,175
Deaths:371
KDR:3.167
Accuracy:35.586% C++
HSR:28.511% C+
VA39 Spectre
B++
Kills:1,165
Deaths:394
KDR:2.957
Accuracy:36.388% B++
HSR:27.468% D--
V10
C++
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:37.780% C
HSR:78.762% C++
Ghost
C**
Kills:1,158
Deaths:452
KDR:2.562
Accuracy:41.059% C**
HSR:70.985% C*
Artemis VX26
C-
Kills:1,156
Deaths:722
KDR:1.601
Accuracy:25.033% C-
HSR:18.685% D
Parallax VX3
C*
Kills:1,152
Deaths:243
KDR:4.741
Accuracy:40.525% C*
HSR:76.997% C+
NS-61 Emissary
B+
Kills:1,151
Deaths:557
KDR:2.066
Accuracy:32.199% B+
HSR:13.814% C-
Beamer VS3
B*
Kills:1,143
Deaths:1,110
KDR:1.030
Accuracy:33.528% B*
HSR:15.398% D--
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D--
Manticore SX40
B*
Kills:827
Deaths:658
KDR:1.257
Accuracy:35.274% B*
HSR:15.236% D-
NS-357 Underboss
B+
Kills:443
Deaths:296
KDR:1.497
Accuracy:40.360% B+
HSR:18.284% C
Parsec VX3-A
B+
Kills:295
Deaths:45
KDR:6.556
Accuracy:42.866% C++
HSR:81.695% B+
NS-45 Pilot
C*
Kills:169
Deaths:130
KDR:1.300
Accuracy:32.630% C*
HSR:21.302% C--
Kills:12,138
Deaths (as Infiltrator):6,361
Deaths (to Infiltrators):3,810
KDR:1.90819
Kill Difference:5,777
Playtime:647.495 hours
Usage:38%
Score:8.000m
Score/min:206
Accuracy (listed only):35.381%
HSR (listed only):36.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C+
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:25.670% C+
HSR:15.617% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D--
Solstice VE3
B**
Kills:1,133
Deaths:501
KDR:2.261
Accuracy:28.157% B**
HSR:13.327% D*
Serpent VE92
C++
Kills:602
Deaths:345
KDR:1.745
Accuracy:24.486% C++
HSR:16.113% D
Thanatos VE70
C+
Kills:487
Deaths:571
KDR:0.853
Accuracy:38.357% C+
HSR:15.195% C+
Zenith VX-5
C*
Kills:467
Deaths:502
KDR:0.930
Accuracy:26.341% C*
HSR:16.917% D
NSX-P Tanto
B++
Kills:232
Deaths:109
KDR:2.128
Accuracy:29.056% B++
HSR:17.672% D--
The Little Helper
C++
Kills:169
Deaths:114
KDR:1.482
Accuracy:43.314% D
HSR:16.568% C++
Kills:5,390
Deaths (as Light Assault):4,257
Deaths (to Light Assaults):3,044
KDR:1.26615
Kill Difference:1,133
Playtime:144.213 hours
Usage:9%
Score:2.000m
Score/min:231
Accuracy (listed only):30.263%
HSR (listed only):15.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,141
Deaths:1,180
KDR:0.967
Accuracy:26.722% B+
HSR:12.007% D--
Pulsar VS1
C**
Kills:492
Deaths:456
KDR:1.079
Accuracy:25.023% C**
HSR:16.057% D
Thanatos VE70
C+
Kills:487
Deaths:571
KDR:0.853
Accuracy:38.357% C+
HSR:15.195% C+
The Little Helper
C++
Kills:169
Deaths:114
KDR:1.482
Accuracy:43.314% D
HSR:16.568% C++
Kills:2,289
Deaths (as Combat Medic):2,321
Deaths (to Combat Medics):1,590
KDR:0.98621
Kill Difference:32
Playtime:64.714 hours
Usage:4%
Score:1.537m
Score/min:396
Accuracy (listed only):33.354%
HSR (listed only):14.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:870
Deaths:408
KDR:2.132
Accuracy:19.346% C+
HSR:16.322% D-
Blueshift VM5
C+
Kills:836
Deaths:408
KDR:2.049
Accuracy:19.955% C+
HSR:18.421% C--
NS-10 Burster
B++
Kills:121
Deaths:29
KDR:4.172
Accuracy:34.621% B++
HSR:4.132% C--
Comet VM2
B+
Kills:109
Deaths:106
KDR:1.028
Accuracy:46.425% B+
HSR:2.752% D
NS-10 Burster
B*
Kills:100
Deaths:31
KDR:3.226
Accuracy:34.394% B*
HSR:4% D
Comet VM2
C++
Kills:81
Deaths:98
KDR:0.827
Accuracy:46.441% C++
HSR:3.704% C
NS-20 Gorgon
B+
Kills:54
Deaths:43
KDR:1.256
Accuracy:31.766% B+
HSR:16.667% C-
Kills:2,171
Deaths (as MAX Suit):561.500
Deaths (to MAX Suits):829
KDR:3.86643
Kill Difference:1,609.500
Playtime:49.776 hours
Usage:3%
Score:1.011m
Score/min:339
Accuracy (listed only):33.278%
HSR (listed only):9.428%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:905
V. Kills:62 N/A
Deaths:167
KDR:5.419
Accuracy:42.117% C*
KPH:56.100 B
VKPH:3.800 C++
Maelstrom Turbo Laser
C+
Kills:179
V. Kills:115 154%
Deaths:168
KDR:1.065
Accuracy:30.971% C+
KPH:12.700 C+
VKPH:8.200 C
Photon A2A Missile Pods
B++
Kills:106
V. Kills:127 83%
Deaths:30
KDR:3.533
Accuracy:83.752% B+
KPH:54.700 C++
VKPH:65.500 B++
Saron Laser Cannon
C++
Kills:93
V. Kills:92 100%
Deaths:89
KDR:1.045
Accuracy:44.269% A*
KPH:10.400 C
VKPH:10.200 C++
Kills:1,283 (1,177 + 0)
Deaths:454
KDR:2.826
VKDR:0.872
Vehicle Kills:396
Kill Difference:829
Playtime:41.107 hours
Usage:2%
Score:0.475m
Score/min:192
Piloting Accuracy:44.269%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:74
V. Kills:82 89%
Deaths:21
KDR:3.524
Accuracy:30.435% C--
KPH:12.700 D--
VKPH:14.100 D
Kills:74 (0 + 74)
Deaths:21
KDR:3.524
VKDR:3.905
Vehicle Kills:82
Kill Difference:53
Playtime:5.831 hours
Usage:0%
Score:0.088m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:30.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:952
V. Kills:443 214%
Deaths:132
KDR:7.212
Accuracy:51.858% C--
KPH:39.900 B*
VKPH:18.500 C++
L100 Python HESH
B++
Kills:423
V. Kills:90 465%
Deaths:22
KDR:19.227
Accuracy:47.278% C+
KPH:51.700 C++
VKPH:11 B++
C75 Viper
B*
Kills:309
V. Kills:54 N/A
Deaths:40
KDR:7.725
Accuracy:42.105% C*
KPH:44.500 B*
VKPH:7.800 C+
LB00 Python AP
C++
Kills:169
V. Kills:65 256%
Deaths:12
KDR:14.083
Accuracy:51.844% D-
KPH:55 C++
VKPH:21.100 C++
Skyguard
A++
Kills:102
V. Kills:49 204%
Deaths:16
KDR:6.375
Accuracy:34.948% B*
KPH:26.800 A++
VKPH:12.900 B*
Kills:1,955 (1,955 + 0)
Deaths:222
KDR:8.806
VKDR:3.158
Vehicle Kills:701
Kill Difference:1,733
Playtime:45.882 hours
Usage:3%
Score:0.670m
Score/min:243
Driving Accuracy:34.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,071
V. Kills:214 N/A
Deaths:77
KDR:13.909
Accuracy:51.499% C++
KPH:42.600 C+
VKPH:8.500 C++
Supernova PC
B**
Kills:1,036
V. Kills:262 394%
Deaths:108
KDR:9.593
Accuracy:51.432% C*
KPH:32.300 B**
VKPH:8.200 C+
Saron HRB
A
Kills:884
V. Kills:425 208%
Deaths:57
KDR:15.509
Accuracy:43.139% C+
KPH:37.400 A
VKPH:18 C**
Supernova FPC
B*
Kills:834
V. Kills:657 127%
Deaths:101
KDR:8.257
Accuracy:48.658% D
KPH:23.800 C+
VKPH:18.800 B*
E540 Halberd
A
Kills:191
V. Kills:62 303%
Deaths:14
KDR:13.643
Accuracy:48.379% C++
KPH:45.500 A
VKPH:14.800 C
Proton II PPA
C++
Kills:131
V. Kills:5 N/A
Deaths:7
KDR:18.714
Accuracy:24.668% C++
KPH:50.200 C+
VKPH:1.900 D-
Kills:4,147 (2,941 + 1,206)
Deaths:364
KDR:11.393
VKDR:4.464
Vehicle Kills:1,625
Kill Difference:3,783
Playtime:122.671 hours
Usage:7%
Score:1.675m
Score/min:228
Driving Accuracy:48.658%
Gunner Accuracy:24.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:56
V. Kills:9 N/A
Deaths:8
KDR:7
Accuracy:48.209% A
KPH:86.400 C+
VKPH:13.900 A*
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:1.125
Vehicle Kills:9
Kill Difference:48
Playtime:0.648 hours
Usage:0%
Score:0.027m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:48.209%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:516
V. Kills:21 N/A
Deaths:12
KDR:43
Accuracy:19.010% C*
KPH:57.800 C
VKPH:2.400 C
M20 Basilisk
B+
Kills:340
V. Kills:137 246%
Deaths:46
KDR:7.391
Accuracy:42.535% B
KPH:25.100 B+
VKPH:10.100 B+
M12 Kobalt
C**
Kills:84
V. Kills:6 N/A
Deaths:4
KDR:21
Accuracy:21.270% B+
KPH:58.100 C+
VKPH:4.100 C**
M20 Basilisk
C+
Kills:79
V. Kills:32 239%
Deaths:16
KDR:4.938
Accuracy:35.160% C-
KPH:19.300 C+
VKPH:7.800 C
M40 Fury
C+
Kills:66
V. Kills:12 N/A
Deaths:5
KDR:13.200
Accuracy:28.935% D-
KPH:40 C+
VKPH:7.300 C
Kills:1,085 (0 + 1,085)
Deaths:83
KDR:13.072
VKDR:2.506
Vehicle Kills:208
Kill Difference:1,002
Playtime:29.679 hours
Usage:2%
Score:0.322m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:28.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:609
V. Kills:146 414%
Deaths:362
KDR:1.682
Accuracy:51.533% C*
KPH:12.900 D
VKPH:3.100 D
S12 Renegade
C+
Kills:211
V. Kills:18 N/A
Deaths:68
KDR:3.103
Accuracy:52.350% A
KPH:20.300 D--
VKPH:1.700 C+
V30-F Starfall
D--
Kills:74
V. Kills:47 154%
Deaths:45
KDR:1.644
Accuracy:57.143% D
KPH:14.400 D--
VKPH:9.200 D--
Kills:894 (894 + 0)
Deaths:475
KDR:1.882
VKDR:0.444
Vehicle Kills:211
Kill Difference:419
Playtime:62.682 hours
Usage:4%
Score:0.418m
Score/min:111
Driving Accuracy:57.143%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:67
V. Kills:4 N/A
Deaths:5
KDR:13.400
Accuracy:29.431% D
KPH:50.300 C-
VKPH:3 D--
Kills:67 (0 + 67)
Deaths:5
KDR:13.400
VKDR:0.800
Vehicle Kills:4
Kill Difference:62
Playtime:1.334 hours
Usage:0%
Score:0.012m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:29.431%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,6471,6361749.402M**7.2016.254%D*N/A174A+107.6A+13589.4h1.4B*8.4D--
Proximity Mine 1,3071,3061687.774A5.5723.938%F-N/A113.6C+N/A27311.5h1.9C++7.8F-
Phantom VA23 1,2021,1753713.167B*0.9735.586%C++28.511%C+35.3C+N/A7833.3h5.1C14.5C+
Flare VE6 1,1971,1707581.544C*0.6622.134%C+17.35%D--29.9CN/A8239.1h13.6D-61.3C+
VA39 Spectre 1,1781,1653942.957A0.7636.388%B++27.468%D--24.7C*N/A6847.2h5.5B+15.1B+
V10 1,1681,1632035.729A3.5337.78%C78.762%C++34.9C++N/A7933.3h2.5C6.6C+
Solstice Burst 1,1881,1599351.24C+0.9625.67%C+15.617%D*12.8D-N/A3190.2h16C--62.2C+
Ghost 1,1651,1584522.562C+0.3641.059%C**70.985%C*33.5C+N/A11034.6h2.3C++5.5C**
Artemis VX26 1,1721,1567221.601C**0.6025.033%C-18.685%D22.2C--N/A5652h12.8C+51.1C+
Parallax VX3 1,1601,1522434.741B+2.5440.525%C*76.997%C+32C**N/A9236h2.2C*5.4B
NS-61 Emissary 1,1621,1515572.066A++0.1332.199%B+13.814%C-14.9C--N/A3577h13.2C*41.1B+
Orion VS54 1,1681,1478351.374C+0.8323.701%B+16.478%D*35.5C*N/A14832.3h14C+59C**
Beamer VS3 1,1621,1431,1101.03B+1.1733.528%B*15.398%D--17.2CN/A5266.6h11.9C35.6C++
NS-7 PDW 1,1751,1411,1800.967C++1.2326.722%B+12.007%D--14DN/A4381.6h18C--67.4C++
Solstice VE3 1,1581,1335012.261A*0.0628.157%B**13.327%D*20.1C++N/A10056.5h15C**53.2B+
Supernova VPC 1,2851,0717713.909C**11.7151.499%C++1.494%C+42.7C+8.5C++16225.1h3.2C*6.2C**
Supernova PC 1,2981,0361089.593B++7.3951.432%C*1.834%C32.3B**8.2C+19432.1h3.4B**6.6B**
L100 Python AP 1,3959521327.212B+5.0151.858%C--3.046%C++39.8B*18.5C++24723.9h4.4B**8.6B*
Light PPA 9679051675.419C*3.2242.117%C*N/A56.2B3.9C*16716.1h10.5B+24.9B+
Saron HRB 1,3098845715.509A*13.3143.139%C+2.715%B**37.3A17.9C*30423.7h15.8B**36.5B*
Blueshift VM5 8978704082.132C+0.0719.346%C+16.322%D-34.1C++1.1B**9125.5h16.2C+83.9C*
Blueshift VM5 8578364082.049C+0.1519.955%C+18.421%C--32.5C+N/A8625.7h17.2C+86.4C++
Supernova FPC 1,4918341018.257B+6.0648.658%D3.837%B**23.8C+18.8B*24735h5.5C++11.2C+
Manticore SX40 8378276581.257C**0.9435.274%B*15.236%D-20.7C-N/A4939.9h8.6C+24.3B
MANA Anti-Personnel Turret 8207752752.818N/A0.6222.245%UN/A7750U450U14088900.1h23.3T*104.6T*
M40 Fury-F 7556093621.682C++0.5251.533%C*1.642%B*12.9D3.1D11747.2h13.1C+25.3C++
Serpent VE92 6096023451.745B++0.4524.486%C++16.113%D35.6BN/A10016.9h12B+49.1B+
Pulsar LSW 5605503251.692C*0.5120.096%C--15.091%D*28.9C-N/A8419h13.2C+65.6C+
C-4 7265252462.134B+0.0724.009%CN/A105B+40.2B++7935h1.5C++6.1C++
Eidolon VE33 5355202831.837B+0.3626.983%C+26.731%C++17.7CN/A4729.4h8.8C**32.7C**
M12 Kobalt 5375161243A++40.8019.01%C*19.961%B+58C2.4C1638.9h14.9B++78.6B+
Pulsar VS1 5134924561.079C++1.1225.023%C**16.057%D20.4CN/A8224.1h19.4D*77.6C
Thanatos VE70 4944875710.853C+1.3538.357%C+15.195%C+15DN/A4732.4h5.6C14.5C+
Zenith VX-5 4794675020.93C1.2726.341%C*16.917%D14.4DN/A3832.5h18.5D*70.1C
Auraxium Slasher 4724638,9560.052C**2.1544.349%B**10.583%C*0.6CN/A1738.2h2.6C5.8B+
NS-357 Underboss 4494432961.497B+0.7040.36%B+18.284%C18.5DN/A5424h4.8C-11.9C++
NS-15M2 4364273161.351C+0.8523.423%C+16.393%D*25.9DN/A7716.5h14.7C-62.7C+
L100 Python HESH 5134232219.227B++17.0347.278%C+N/A51.6C+11B++2288.2h4C8.4C+
S1 6014224161.014B+1.1954.526%C2.37%C26.2C++11.1C20216.1h6B+11B
Frag Grenade 4234201420N/A417.8036.641%D*N/A420C3D12041h3.4B+9.1C+
NS Annihilator 8184173491.195A+1.0078.202%DN/A11.1C*10.7B+15037.6h10.4B+13.3B+
M20 Basilisk 477340467.391A++5.1942.535%B4.706%C-25B+10.1B+17413.6h94C*221B+
C75 Viper 363309407.725B*5.5342.105%C*3.236%A**44.8B*7.8C+2366.9h9.3B*22.1B*
Parsec VX3-A 298295456.556B+4.3642.866%C++81.695%B+35.5DN/A858.3h2.3D*5.3C--
NSX-P Tanto 2372321092.128A0.0729.056%B++17.672%D--34.1B+N/A906.8h13.4B+46.1B+
Sticky Grenade 2322251225N/A222.8043.89%D-N/A562.5D17.5B+17110.4h2.6C6C
S12 Renegade 229211683.103C+0.9052.35%A12.322%A**20.3D--1.7C+8910.4h4.6D-8.9C+
E540 Halberd 2531911413.643B+11.4448.379%C++3.141%B+45.5A14.8C3194.2h5.1B++10.5B+
Maelstrom Turbo Laser 2941791681.065C1.1330.971%C+3.911%B*12.7C+8.2C12314.1h87.7B+283.2B+
NSX-P Naginata 175170832.048B+0.1521.07%C20%D*44.7C++1.3B+1433.8h15.4D73.1C
NS-45 Pilot 1741691301.3C++0.9032.63%C*21.302%C--20.1DN/A508.4h8.2C25.2C++
LB00 Python AP 2341691214.083B11.8851.844%D-1.183%B+54.5C++21C+2363.1h4.5C+8.7C-
The Little Helper 1711691141.482C++0.7243.314%D16.568%C++49.7BN/A1443.4h4.5C**10.4C++
Spear Anti-Vehicle Phalanx Turret 269156179.176B6.9856.424%A5.769%B*42.2C**30.5B*3923.7h9.9C+17.5B+
Nemesis VSH9 249154871.77A*0.4358.105%DN/A21.1C**13B+2567.3h7.3B+12.5C**
M20 Basilisk 198137622.833M*20.6351.903%C+4.38%C+59.6B*26.5B++2992.3h87.9B+169.3B+
Proton II PPA 136131718.714B16.5124.668%C++2.29%C**50.4C+1.9D-1672.6h9.2C**37.4B+
M60-A Bulldog 136126149B+6.8036.826%C+N/A26.8C-2.1D*734.7h4.9B++13.3B+
NS-10 Burster 183121294.172M**1.9734.621%B++4.132%C--13.4M**6.9A*1019h80.7A++233A
Comet VM2 1601091061.028C*1.1746.425%B+2.752%D13.6B+6.4B**1258h27.2C58.6C++
Photon A2A Missile Pods 233106303.533C1.3383.752%B+N/A55.8C++66.8B*8321.9h12.3D**14.6D**
Skyguard 151102166.375A+4.1834.948%B*2.941%B*26.8A++12.9B*2703.8h80.4B**230.1B**
NS-10 Burster 146100313.226M*1.0334.394%B*4%D9.9A++4.6B++9310.1h104B*302.4B*
Aspis Anti-Aircraft Phalanx Turret 18095811.875M++9.6831.916%B**5.263%A*17.9A16B**2485.3h105.2A329.5B**
Anti-Vehicle Grenade 12293193N/A90.8042.971%D-N/A232.5D72.5C14220.4h6.4C+14.8C
Saron Laser Cannon 18593891.045C+1.1544.269%A*4.301%A10.3C10.2C++2099h211.5D477.8C+
Rocklet Rifle 16393781.192B**1.0143.379%D--1.075%B27.4C+20.6C3113.4h38.6C++88.9C
M12 Kobalt 9084421B*18.8021.27%B+13.095%D--60C+4.3B+2501.4h18.6C*87.4B+
Comet VM2 12881980.827C+1.3746.441%C++3.704%C11.3C+6.5B*987.2h35.2C-75.8C+
M20 Basilisk 11179164.938A2.7435.16%C-8.861%A19.3C+7.8C1954.1h86.2B+245.3B+
Force-Blade 77776,0540.013C2.1921.542%D7.792%C++0.2DN/A1321.1h2.3B+10.6C++
V30-F Starfall 12174451.644C++0.5657.143%DN/A14.5D--9.2D--965.1h21.1D36.9D-
AP30 Shredder 15674213.524C1.3230.435%C--6.757%M**12.8D--14.1D2515.8h171.8F-564.6F-
The Slasher 73732560.285S1.9128.93%C16.438%B+2.4C+N/A630h2.4C+8.2C++
CAS 14-E 7167513.4C+11.2029.431%D1.493%C51.5C3.1D--1451.3h27.3B+92.8C*
M40 Fury 7866513.2B**11.0028.935%D-3.03%A+41.3C+7.5C2341.6h12.1B+41.7C*
Proton II PPA-H 655687C4.8048.209%A3.571%A++93.3C++15A*6960.6h14.7D--30.4C+
M60-A Bulldog 6455413.75C+11.5540.884%D3.636%B**14.5D-2.4D693.8h7.9D-19.3D
NS-20 Gorgon 5754431.256C++0.9431.766%B+16.667%C-22.5B+1.3C642.4h40.1B+126.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3118,0009.5h
Restoration Kit53180.3h
Nano-Armor Kit392636,44746.2h
Spawn Beacon162,5851.6h
Repair Module0680.2h
Turret AI Module01170.4h
Structure Shield Module01250.4h
Nanite Revive Grenade01,5170.4h
Medical Applicator567154,24117.1h
Deconstruction Tool01,0620.1h
Spitfire Auto-Turret63850.4h
Snowman Soldier31930.2h
Welding Device03060h
Rampart Wall22491.7h
Xiphos Anti-Personnel Tower11240.5h
Hoplon Anti-Aircraft Phalanx Tower0690.2h
Ammunition Package5111,1964.6h
Anti-Infantry MANA Turret422,1852.3h
Hardlight Barrier234880.6h
Shield Recharging Field425,5501.9h
Recon Detection Device1118,38014.7h

Check the help document for the dictionary if you want to learn more about words used here.


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