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Warden Commando Dominicat[FEAR] Dominicat
NC BR 65

KDR: 1.11

Score: 14.9m

Last Seen: Aug 3rd, 2020 10:05 PM
- OFFLINE - 46.4 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Connery
Level Progress (to 66): 94%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NSX-P Tanto Armory War Asset Orbital Strike NSX Tanto AF-19 Mercenary Blitz GD-10 MGR-L1 Promise NS-15M2 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $341,523 MLG Score: 273
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.588%22.989%56517133214,5331.12703-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.008%0.645B+0.283C*-0.795D-HEAD ++ (~10.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.378C**11.30.206C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.206%0.832%153313469618815411.08957177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.603%-0.081C+-1.078D*1.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.371C**9.70.22C++14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.824%1.923%1011348527031420.073968736%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.148C++-0.628D-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
357.3-1.97F-135.1-2.357F--222.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.493%72.727%101134866148510.0444444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.277D**0.365C**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.404C--3.7-0.158C10.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.226%19.39%10113481,181892201.32251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.449B0.89B*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.272C*4.50.071C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m455.5%327 (19.6k)268 (16.1k)1.1142227,85124,9961.2238465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349141522.06%15.177%33502:1413

16% Engineer47% Heavy Assault31% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2014 1:36 AMMar 8th, 2020 4:02 AMAug 3rd, 2020 9:08 PM (58d) (PST)Aug 3rd, 2020 9:35 PM (58d) (PST)Aug 3rd, 2020 6:05 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7002354650.4990.4480.0762.5360.058273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,97914,13027,84930275152316,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.3h/38.8d 2,740 4,227 11,359 141.6k 2,102 2,027 3,229 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:1,214
Deaths:1,514
KDR:0.802
Accuracy:25.608% C
HSR:21.993% D-
NS-15M2
C+
Kills:1,208
Deaths:1,141
KDR:1.059
Accuracy:27.033% C+
HSR:23.676% D
NC6 Gauss SAW
C++
Kills:1,207
Deaths:1,832
KDR:0.659
Accuracy:14.086% F
HSR:27.589% C++
LA1 Anchor
B+
Kills:1,175
Deaths:788
KDR:1.491
Accuracy:30.932% B+
HSR:28.085% C
GD-22S
C
Kills:1,174
Deaths:1,854
KDR:0.633
Accuracy:17.245% F-
HSR:25.894% C
MGR-L1 Promise AE
D
Kills:236
Deaths:210
KDR:1.124
Accuracy:25.828% D
HSR:20.763% D*
EM6
B+
Kills:106
Deaths:72
KDR:1.472
Accuracy:26.444% C++
HSR:33.019% B+
NC6A GODSAW
B+
Kills:84
Deaths:63
KDR:1.333
Accuracy:33.976% B+
HSR:26.191% D
Kills:6,404
Deaths (as Heavy Assault):7,474
Deaths (to Heavy Assaults):7,572
KDR:0.85684
Kill Difference:1,070
Playtime:437.595 hours
Usage:47%
Score:5.793m
Score/min:221
Accuracy (listed only):25.144%
HSR (listed only):25.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C+
Kills:2,067
Deaths:2,618
KDR:0.790
Accuracy:28.300% C+
HSR:20.513% D*
NSX Tanto
D
Kills:1,256
Deaths:1,405
KDR:0.894
Accuracy:26.631% D
HSR:20.701% D--
AF-19 Mercenary
B++
Kills:1,241
Deaths:1,275
KDR:0.973
Accuracy:29.457% B++
HSR:23.288% C+
Blitz GD-10
C++
Kills:1,216
Deaths:1,719
KDR:0.707
Accuracy:28.239% C++
HSR:19.161% C+
Mauler S6
B++
Kills:1,181
Deaths:1,567
KDR:0.754
Accuracy:47.226% C**
HSR:19.390% B++
AF-4 Cyclone
C
Kills:1,177
Deaths:1,690
KDR:0.696
Accuracy:22.743% D*
HSR:20.306% C
MGR-C1 Charger
C--
Kills:396
Deaths:573
KDR:0.691
Accuracy:27.729% C--
HSR:19.444% D--
NS-66 Punisher
B*
Kills:391
Deaths:257
KDR:1.521
Accuracy:33.160% B*
HSR:22.251% D
MGR-S1 Gladius
C
Kills:187
Deaths:252
KDR:0.742
Accuracy:28.339% C
HSR:16.578% D*
Kills:9,112
Deaths (as Light Assault):11,356
Deaths (to Light Assaults):3,799
KDR:0.8024
Kill Difference:2,244
Playtime:284.564 hours
Usage:31%
Score:5.776m
Score/min:338
Accuracy (listed only):30.203%
HSR (listed only):20.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,216
Deaths:1,719
KDR:0.707
Accuracy:28.239% C++
HSR:19.161% C+
Mauler S6
B++
Kills:1,181
Deaths:1,567
KDR:0.754
Accuracy:47.226% C**
HSR:19.390% B++
AF-4 Cyclone
C
Kills:1,177
Deaths:1,690
KDR:0.696
Accuracy:22.743% D*
HSR:20.306% C
NC1 Gauss Rifle
B*
Kills:526
Deaths:400
KDR:1.315
Accuracy:30.761% B*
HSR:22.434% C
NS-66 Punisher
B*
Kills:391
Deaths:257
KDR:1.521
Accuracy:33.160% B*
HSR:22.251% D
MGR-S1 Gladius
C
Kills:187
Deaths:252
KDR:0.742
Accuracy:28.339% C
HSR:16.578% D*
NS-11P
C**
Kills:74
Deaths:89
KDR:0.831
Accuracy:28.918% C**
HSR:25.676% C+
Kills:4,752
Deaths (as Combat Medic):5,974
Deaths (to Combat Medics):3,001
KDR:0.79545
Kill Difference:1,222
Playtime:18.879 hours
Usage:2%
Score:0.371m
Score/min:328
Accuracy (listed only):31.341%
HSR (listed only):20.828%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:2,067
Deaths:2,618
KDR:0.790
Accuracy:28.300% C+
HSR:20.513% D*
NSX Tanto
D
Kills:1,256
Deaths:1,405
KDR:0.894
Accuracy:26.631% D
HSR:20.701% D--
AF-19 Mercenary
B++
Kills:1,241
Deaths:1,275
KDR:0.973
Accuracy:29.457% B++
HSR:23.288% C+
Mauler S6
B++
Kills:1,181
Deaths:1,567
KDR:0.754
Accuracy:47.226% C**
HSR:19.390% B++
MGR-C1 Charger
C--
Kills:396
Deaths:573
KDR:0.691
Accuracy:27.729% C--
HSR:19.444% D--
Kills:6,141
Deaths (as Engineer):7,438
Deaths (to Engineers):4,042
KDR:0.82563
Kill Difference:1,297
Playtime:147.790 hours
Usage:16%
Score:2.429m
Score/min:274
Accuracy (listed only):31.869%
HSR (listed only):20.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,216
Deaths:1,719
KDR:0.707
Accuracy:28.239% C++
HSR:19.161% C+
AF-4 Cyclone
C
Kills:1,177
Deaths:1,690
KDR:0.696
Accuracy:22.743% D*
HSR:20.306% C
NS-66 Punisher
B*
Kills:391
Deaths:257
KDR:1.521
Accuracy:33.160% B*
HSR:22.251% D
LA3 Desperado
C++
Kills:355
Deaths:485
KDR:0.732
Accuracy:25.898% D
HSR:22.535% C++
NS-44 Commissioner
C++
Kills:266
Deaths:307
KDR:0.866
Accuracy:41.324% C++
HSR:26.692% C++
MGR-S1 Gladius
C
Kills:187
Deaths:252
KDR:0.742
Accuracy:28.339% C
HSR:16.578% D*
Soldier Soaker
B
Kills:117
Deaths:104
KDR:1.125
Accuracy:40.962% B
HSR:10.256% D
NC14 Bolt Driver
C--
Kills:66
Deaths:161
KDR:0.410
Accuracy:26.493% F-
HSR:72.727% C--
Kills:3,775
Deaths (as Infiltrator):4,975
Deaths (to Infiltrators):3,544
KDR:0.75879
Kill Difference:1,200
Playtime:24.551 hours
Usage:3%
Score:0.327m
Score/min:222
Accuracy (listed only):30.895%
HSR (listed only):26.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B**
Kills:95
Deaths:73
KDR:1.301
Accuracy:30.150% B++
HSR:28.421% B**
NS-20 Gorgon
B++
Kills:90
Deaths:70
KDR:1.286
Accuracy:29.901% B++
HSR:20% C
NCM1 Scattercannon
D*
Kills:89
Deaths:151
KDR:0.589
Accuracy:29.631% D*
HSR:4.494% F*
NCM1 Scattercannon
C**
Kills:76
Deaths:73
KDR:1.041
Accuracy:46.344% C**
HSR:14.474% D
AF-34 Mattock
C+
Kills:63
Deaths:30
KDR:2.100
Accuracy:35.023% C+
HSR:15.873% C
AF-34 Mattock
C+
Kills:53
Deaths:30
KDR:1.767
Accuracy:35.610% C
HSR:18.868% C+
Kills:466
Deaths (as MAX Suit):213.500
Deaths (to MAX Suits):1,048
KDR:2.18267
Kill Difference:252.500
Playtime:12.068 hours
Usage:1%
Score:0.246m
Score/min:340
Accuracy (listed only):34.443%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:80
V. Kills:20 381%
Deaths:
KDR:
Accuracy:48.774% D
KPH:81.800 C--
VKPH:20.500 C*
Kills:80 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:80
Playtime:0.978 hours
Usage:0%
Score:0.030m
Score/min:515
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:115
V. Kills:45 250%
Deaths:24
KDR:4.792
Accuracy:34.247% B+
KPH:28.600 B**
VKPH:11.200 C+
L100 Python HEAT
B
Kills:108
V. Kills:51 208%
Deaths:18
KDR:6
Accuracy:65.784% A
KPH:34.800 C
VKPH:16.400 B
Kills:223 (223 + 0)
Deaths:42
KDR:5.310
VKDR:2.286
Vehicle Kills:96
Kill Difference:181
Playtime:7.130 hours
Usage:1%
Score:0.100m
Score/min:235
Driving Accuracy:65.784%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:794
V. Kills:399 199%
Deaths:84
KDR:9.452
Accuracy:64.544% A++
KPH:32.200 C+
VKPH:16.200 C
Titan-150 HEAT
C--
Kills:52
V. Kills:24 208%
Deaths:47
KDR:1.106
Accuracy:47.101% C
KPH:18.400 D
VKPH:8.500 C--
Kills:846 (846 + 0)
Deaths:131
KDR:6.458
VKDR:3.229
Vehicle Kills:423
Kill Difference:715
Playtime:27.461 hours
Usage:3%
Score:0.365m
Score/min:221
Driving Accuracy:47.101%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:95
V. Kills:54 173%
Deaths:1
KDR:95
Accuracy:50.928% C+
KPH:54.100 C+
VKPH:30.700 C
Kills:95 (0 + 95)
Deaths:1
KDR:95
VKDR:54
Vehicle Kills:54
Kill Difference:94
Playtime:1.758 hours
Usage:0%
Score:0.056m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:50.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:70
V. Kills:33 206%
Deaths:11
KDR:6.364
Accuracy:55.904% A++
KPH:37.300 C+
VKPH:17.600 A++
G30 Walker
A+
Kills:52
V. Kills:15 325%
Deaths:13
KDR:4
Accuracy:37.824% B*
KPH:37.600 A+
VKPH:10.800 C+
Kills:122 (0 + 122)
Deaths:24
KDR:5.083
VKDR:2
Vehicle Kills:48
Kill Difference:98
Playtime:3.263 hours
Usage:0%
Score:0.047m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:37.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX-P Tanto 2,1212,0672,6180.79D0.3228.3%C+20.513%D*34.1C-N/A11260.7h12.5C++44.2C++
NSX Tanto 1,2941,2561,4050.894D0.2226.631%D20.701%D--26.6DN/A6547.3h13.2C+49.5C+
AF-19 Mercenary 1,2631,2411,2750.973C0.1429.457%B++23.288%C+34.3C+N/A11236.2h9.4B+31.8B+
Blitz GD-10 1,2571,2161,7190.707D0.4128.239%C++19.161%C+25.8DN/A6547.2h14.7C+51.9C++
MGR-L1 Promise 1,2641,2141,5140.802D-0.3125.608%C21.993%D-34.1D1.4C++9535.6h13.8C53.8C+
NS-15M2 1,2371,2081,1411.059C-0.0627.033%C+23.676%D46.1D1.1C+11926.2h12C44.4C+
NC6 Gauss SAW 1,2571,2071,8320.659D0.4614.086%F27.589%C++18.6D-N/A5465h9.6C68.3D--
Mauler S6 1,2011,1811,5670.754C0.3647.226%C**19.39%B++27.7C-N/A10842.6h4.5C+9.5C**
NC05 Jackhammer 1,1981,1798101.456C+0.3453.388%B++17.981%B62.1C+1B24519h3.8B++7.1B++
AF-4 Cyclone 1,1981,1771,6900.696D0.4222.743%D*20.306%C21.2D-N/A6355.4h11.2D49.2D
LA1 Anchor 1,1871,1757881.491C-0.3830.932%B+28.085%C57.9CN/A16920.3h8.5B+27.6B+
GD-22S 1,1941,1741,8540.633D0.4817.245%F-25.894%C14.3D*N/A4082.2h11.1C-64.2D*
Titan-150 AP 1,193794849.452C+8.3464.544%A++N/A32.3C+16.2C22224.6h3.5B+5.5B*
NC1 Gauss Rifle 5315264001.315C+0.2030.761%B*22.434%C53.7B+N/A1819.8h8.9B**28.8B*
C-4 6084683291.422C0.3129.08%C++N/A108.8C+32.6C++7014.3h1.2C**4B
MGR-C1 Charger 4193965730.691D-0.4227.729%C--19.444%D--16.9D--1C+4623.5h11.8C+42.4C+
NS-66 Punisher 3933912571.521C+0.4133.16%B*22.251%D71.1C*N/A2095.5h10.3B30.9B+
LA3 Desperado 3603554850.732C-0.3825.898%D22.535%C++43.3C+N/A1378.2h7.9C*30.7C+
Frag Grenade 3093011301N/A299.8953.571%B+N/A602C+16C**21010.5h3.1C*5.9B
NS Decimator 3482752571.07C0.0469.749%B**2.909%B*47.4C++12.6D2735.8h3.4B+4.9B++
NS-44 Commissioner 2682663070.866C0.2541.324%C++26.692%C++57.8C++N/A1794.6h3.4C++8.2C**
Rocklet Rifle 4342424740.511D0.6054.28%C*N/A22.4D17.8D22510.8h44.5D--82.1D
MGR-L1 Promise AE 2472362101.124D0.0125.828%D20.763%D*41.4D1.9B+885.7h11.4C++44C+
MGR-S1 Gladius 1901872520.742C--0.3728.339%C16.578%D*23.4D-N/A908h9.4C+33.2C+
Soldier Soaker 1171171041.125C0.0140.962%B10.256%D58.5CN/A1832h6C++14.8B+
Skyguard 160115244.792C+3.6834.247%B+1.739%C+28.8B**11.3C+2304h54.6A+159.5A
L100 Python HEAT 159108186C4.8965.784%AN/A34.8C16.5B2413.1h5.5C+8.4B
EM6 107106721.472C0.3626.444%C++33.019%B+58.9C+N/A2031.8h9.2B+35C**
Hawk GD-68 1831023560.287D-0.8360.97%C--N/A9.6D--7.6D10210.6h10.1D*16.6D*
NS-20 Gorgon 9895731.301C0.1930.15%B++28.421%B**28.8C++N/A813.3h18.8B+62.3B*
M96 Mjolnir-H 14995195U93.8950.928%C+N/A52.8C+30C5311.8h30.3B+59.5B+
NS-20 Gorgon 9390701.286C+0.1729.901%B++20%C29C++1D893.1h19.5B+65.1B*
NCM1 Scattercannon 92891510.589D--0.5329.631%D*4.494%F*14.8D--N/A566h9.2D-31.1D**
NSX Amaterasu 88886,2900.014D1.1021.647%C17.046%C++0.6C--N/A2145.7h2.7C++12.3C**
MANA Anti-Personnel Turret 93881050.838N/A0.2811.195%UN/A880U50U1804100.1h21.6T*192.9T*
NC6A GODSAW 8784631.333C--0.2233.976%B+26.191%D49.4D1.8C**2471.7h18D--53.1D**
Mag-Cutter 828215,9760.005D1.1113.292%D*8.537%B+0.2DN/A1481h2.3C++17.5C
NS Annihilator 139802530.316D**0.8084.326%B**N/A11.1C+8.2C1267.2h12C14.3C+
Breaker Rocket Pods 10080180S78.8948.774%DN/A80C--20C*5141h20.9D**42.8D--
NCM1 Scattercannon 7876731.041D*0.0746.344%C**14.474%D29.2D-N/A1132.6h6.9D14.9C+
NS-11P 7574890.831D0.2828.918%C**25.676%C+37C-N/A1822h14.2D-49.1C+
M60-G Bulldog 10370116.364C+5.2555.904%A++N/A36.8C+17.4A++2491.9h10.7F*19.1C+
NC14 Bolt Driver 67661610.41D0.7026.493%F-72.727%C--10D--N/A426.6h3.7F--14F*
AF-34 Mattock 6663302.1C-0.9935.023%C+15.873%C48.5C+2.3M++2361.3h7.2C20.7C
Mammoth Cannon 8762162N/A60.8955.394%B++N/A36.5C14.7C2571.7h3.1C+5.5B+
AF-34 Mattock 5453301.767C--0.6535.61%C18.868%C+40.8CN/A2031.3h8.8D24.6C-
G30 Walker 6752134C2.8937.824%B*1.923%D--37.1A10.7C+2221.4h135.1B**357.3B**
Titan-150 HEAT 7652471.106D0.0147.101%C3.846%B*18.6D8.6C-2192.8h5C10.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit414190,86215.7h
Spawn Beacon411,9672.3h
M20 Wyvern01450h
Ordnance Dampener92730.6h
Hardlight Canopy102630.4h
Xiphos Anti-Personnel Phalanx Tower0680h
Nanite Revive Grenade0660h
Medical Kit852,3222.2h
Medical Applicator12422,7132.8h
Motion Spotter31900.2h
Welding Device23,8080.3h
WLT-Mandible Mining Laser02,3438.5h
Spitfire Auto-Turret202550.9h
M12 Kobalt08570.1h
Ammunition Package183070.5h
Anti-Infantry MANA Turret242200.8h
Nano-Repair Grenade03260.1h
M20 Drake31,1760.4h
M60-A Bulldog11280.2h
Xiphos Anti-Personnel Phalanx Turret04900h
AP30 Shredder26590.1h
Router353131.9h

Check the help document for the dictionary if you want to learn more about words used here.


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