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Signifer Primarch DonAlfrago[V4S] DonAlfrago
VS BR 60

KDR: 4.62

Score: 124.4m

Last Seen: Mar 12th, 2020 9:14 AM
- OFFLINE - 4639.1 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Connery
Level Progress (to 61): 18%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Light PPA Saron Laser Cannon Photon A2A Missile Pods Antares LC Hornet Missiles L100 Python HESH Sirius SX12 AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,163,430 MLG Score: 930
Fun Score: N/A
Cheeseburgers Flipped: 2867TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.441%21.923%55829132026,6752.407062.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.38%0.81B++0.122C+0.361C**HEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.446B10.40.268C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.215%1.073%34514134541,65518682898122.2992144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.239%0.739B++-0.457D-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.361C**45.90.138C++57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.46%1.752%221313463,19716965481.88502582%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%-0.735D--0.484D0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.165C++10.70.138C++21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.174%1.179%951913407,634124127006.15149283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.598%0.735B++-0.808D-3.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.444B29.50.266C*37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.681%88.082%951413455,1101019275.01472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%2.218A*1.353A-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.90.395B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.813%15.249%95131346623104450.596743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.918%-0.822D-0.084C+-1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.24C++3.20.347C**6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
124.4m281.6%327 (19.6k)287 (17.2k)4.62327147,45031,8936.5980960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349901636.611%9.797%35913:3141

13% Engineer13% Heavy Assault17% Infiltrator49% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 4:57 AMMay 6th, 2014 12:36 PMMar 16th, 2020 4:29 AM (189d) (PST)Mar 12th, 2020 7:50 AM (193d) (PST)Mar 12th, 2020 5:14 AM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
685546310.3400.0740.0331.3610.143930

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1263,22837,898204282917,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7219.5h/300.8d 62,983 14,446 65,673 589.3k 8,478 10,343 61,861 296.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,543
Deaths:900
KDR:1.714
Accuracy:27.892% C*
HSR:16.461% D-
NS-11CP
C++
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:30.915% C++
HSR:23.879% C
VX6-7
B++
Kills:1,155
Deaths:828
KDR:1.395
Accuracy:25.339% C
HSR:28.398% B++
Zenith VX-5
C++
Kills:759
Deaths:784
KDR:0.968
Accuracy:24.703% D
HSR:24.901% C++
Pandora VX25
C+
Kills:294
Deaths:233
KDR:1.262
Accuracy:28.562% F
HSR:15.646% C+
Nova
C
Kills:168
Deaths:142
KDR:1.183
Accuracy:35.307% D*
HSR:14.286% C
NSX Tanto
D
Kills:165
Deaths:87
KDR:1.897
Accuracy:24.659% D--
HSR:24.242% D
NS Baron G5
C+
Kills:165
Deaths:115
KDR:1.435
Accuracy:45.903% C+
HSR:8.485% D**
Thanatos VE70
C+
Kills:161
Deaths:113
KDR:1.425
Accuracy:35.102% D-
HSR:15.528% C+
Solstice VE3
C+
Kills:159
Deaths:140
KDR:1.136
Accuracy:24.640% C
HSR:20.755% C+
Kills:5,729
Deaths (as Engineer):3,945
Deaths (to Engineers):9,130
KDR:1.45222
Kill Difference:1,784
Playtime:965.880 hours
Usage:13%
Score:16.278m
Score/min:281
Accuracy (listed only):30.302%
HSR (listed only):19.258%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,522
Deaths:703
KDR:2.165
Accuracy:23.851% C+
HSR:21.091% D-
Betelgeuse 54-A
D-
Kills:1,521
Deaths:639
KDR:2.380
Accuracy:25.061% D-
HSR:21.499% D**
NS-15 Gallows
C--
Kills:1,232
Deaths:562
KDR:2.192
Accuracy:27.968% C--
HSR:24.513% D*
VX29 Polaris
C+
Kills:1,170
Deaths:531
KDR:2.203
Accuracy:26.437% C+
HSR:15.214% D*
SVA-88
D
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:23.294% D
HSR:20.138% D-
NS-15MP
C
Kills:1,162
Deaths:520
KDR:2.235
Accuracy:26.360% D
HSR:29.776% C
Flare VE6
C
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:24.810% C
HSR:23.535% D
Pulsar LSW
D
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:23.344% D
HSR:20.431% D-
NSX Naginata
B+
Kills:166
Deaths:97
KDR:1.711
Accuracy:28.535% B+
HSR:28.313% C-
Kills:10,255
Deaths (as Heavy Assault):4,598
Deaths (to Heavy Assaults):8,276
KDR:2.23032
Kill Difference:5,657
Playtime:914.677 hours
Usage:13%
Score:12.067m
Score/min:220
Accuracy (listed only):25.518%
HSR (listed only):22.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,566
Deaths:1,599
KDR:1.605
Accuracy:24.216% D
HSR:18.239% C
Serpent VE92
C*
Kills:1,543
Deaths:900
KDR:1.714
Accuracy:27.892% C*
HSR:16.461% D-
Eridani SX5
C+
Kills:1,181
Deaths:756
KDR:1.562
Accuracy:22.408% D**
HSR:22.947% C+
Skorpios
D
Kills:1,171
Deaths:664
KDR:1.764
Accuracy:25.738% D
HSR:18.531% D
NS-7 PDW
C+
Kills:1,170
Deaths:684
KDR:1.711
Accuracy:25.246% C--
HSR:20.171% C+
MKV Suppressed
C-
Kills:1,170
Deaths:683
KDR:1.713
Accuracy:24.485% D-
HSR:18.718% C-
NS-11CP
C++
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:30.915% C++
HSR:23.879% C
VX6-7
B++
Kills:1,155
Deaths:828
KDR:1.395
Accuracy:25.339% C
HSR:28.398% B++
Zenith VX-5
C++
Kills:759
Deaths:784
KDR:0.968
Accuracy:24.703% D
HSR:24.901% C++
Pandora VX25
C+
Kills:294
Deaths:233
KDR:1.262
Accuracy:28.562% F
HSR:15.646% C+
Nova
C
Kills:168
Deaths:142
KDR:1.183
Accuracy:35.307% D*
HSR:14.286% C
VE-S Canis
B+
Kills:165
Deaths:83
KDR:1.988
Accuracy:27.105% D
HSR:30.303% B+
NSX Tanto
D
Kills:165
Deaths:87
KDR:1.897
Accuracy:24.659% D--
HSR:24.242% D
NS Baron G5
C+
Kills:165
Deaths:115
KDR:1.435
Accuracy:45.903% C+
HSR:8.485% D**
Thanatos VE70
C+
Kills:161
Deaths:113
KDR:1.425
Accuracy:35.102% D-
HSR:15.528% C+
Solstice VE3
C+
Kills:159
Deaths:140
KDR:1.136
Accuracy:24.640% C
HSR:20.755% C+
Kills:13,152
Deaths (as Light Assault):8,414
Deaths (to Light Assaults):5,245
KDR:1.56311
Kill Difference:4,738
Playtime:3,548.231 hours
Usage:49%
Score:72.687m
Score/min:341
Accuracy (listed only):28.264%
HSR (listed only):20.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,566
Deaths:1,599
KDR:1.605
Accuracy:24.216% D
HSR:18.239% C
H-V45
C--
Kills:1,184
Deaths:576
KDR:2.056
Accuracy:24.538% C--
HSR:15.118% D*
Eridani SX5
C+
Kills:1,181
Deaths:756
KDR:1.562
Accuracy:22.408% D**
HSR:22.947% C+
Skorpios
D
Kills:1,171
Deaths:664
KDR:1.764
Accuracy:25.738% D
HSR:18.531% D
NS-7 PDW
C+
Kills:1,170
Deaths:684
KDR:1.711
Accuracy:25.246% C--
HSR:20.171% C+
MKV Suppressed
C-
Kills:1,170
Deaths:683
KDR:1.713
Accuracy:24.485% D-
HSR:18.718% C-
NS-11P
C
Kills:1,160
Deaths:629
KDR:1.844
Accuracy:26.262% C
HSR:22.328% C-
Terminus VX-9
C*
Kills:803
Deaths:425
KDR:1.889
Accuracy:28.770% C*
HSR:25.405% C-
Pandora VX25
C+
Kills:294
Deaths:233
KDR:1.262
Accuracy:28.562% F
HSR:15.646% C+
Nova
C
Kills:168
Deaths:142
KDR:1.183
Accuracy:35.307% D*
HSR:14.286% C
VE-S Canis
B+
Kills:165
Deaths:83
KDR:1.988
Accuracy:27.105% D
HSR:30.303% B+
Pulsar VS1
C*
Kills:165
Deaths:114
KDR:1.447
Accuracy:26.145% C+
HSR:25.455% C*
NS Baron G5
C+
Kills:165
Deaths:115
KDR:1.435
Accuracy:45.903% C+
HSR:8.485% D**
Thanatos VE70
C+
Kills:161
Deaths:113
KDR:1.425
Accuracy:35.102% D-
HSR:15.528% C+
CME
B**
Kills:160
Deaths:80
KDR:2
Accuracy:33.869% B**
HSR:28.750% C**
Kills:11,683
Deaths (as Combat Medic):6,896
Deaths (to Combat Medics):1,970
KDR:1.69417
Kill Difference:4,787
Playtime:175.583 hours
Usage:2%
Score:2.590m
Score/min:246
Accuracy (listed only):28.910%
HSR (listed only):19.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,566
Deaths:1,599
KDR:1.605
Accuracy:24.216% D
HSR:18.239% C
Parallax VX3
A++
Kills:2,031
Deaths:441
KDR:4.605
Accuracy:48.989% A
HSR:90.744% A++
Eridani SX5
C+
Kills:1,181
Deaths:756
KDR:1.562
Accuracy:22.408% D**
HSR:22.947% C+
Skorpios
D
Kills:1,171
Deaths:664
KDR:1.764
Accuracy:25.738% D
HSR:18.531% D
NS-7 PDW
C+
Kills:1,170
Deaths:684
KDR:1.711
Accuracy:25.246% C--
HSR:20.171% C+
Phaseshift VX-S
A
Kills:1,170
Deaths:111
KDR:10.541
Accuracy:50.189% A
HSR:88.889% B*
MKV Suppressed
C-
Kills:1,170
Deaths:683
KDR:1.713
Accuracy:24.485% D-
HSR:18.718% C-
V10
A
Kills:1,141
Deaths:195
KDR:5.851
Accuracy:50.092% B**
HSR:89.132% A
VA39 Spectre
M**
Kills:768
Deaths:60
KDR:12.800
Accuracy:49.820% A*
HSR:78.255% M**
NS-AM7 Archer
S
Kills:764
Deaths:11
KDR:69.455
Accuracy:92.259% S
HSR:0% F-
Beamer VS3
M**
Kills:355
Deaths:603
KDR:0.589
Accuracy:22.847% D-
HSR:56.056% M**
NSX Tomoe
D
Kills:168
Deaths:138
KDR:1.217
Accuracy:27.727% D
HSR:34.524% D
VE-S Canis
B+
Kills:165
Deaths:83
KDR:1.988
Accuracy:27.105% D
HSR:30.303% B+
Soldier Soaker
S
Kills:95
Deaths:34
KDR:2.794
Accuracy:56.031% A*
HSR:48.421% S
Phantom VA23
D-
Kills:61
Deaths:26
KDR:2.346
Accuracy:32.640% D-
HSR:22.951% D--
Kills:13,976
Deaths (as Infiltrator):6,088
Deaths (to Infiltrators):3,290
KDR:2.29566
Kill Difference:7,888
Playtime:1,254.143 hours
Usage:17%
Score:14.833m
Score/min:197
Accuracy (listed only):38.653%
HSR (listed only):42.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:2,506
Deaths:462
KDR:5.424
Accuracy:19.188% D
HSR:21.628% C
Blueshift VM5
D
Kills:2,410
Deaths:462
KDR:5.216
Accuracy:19.723% D
HSR:20.208% D
Nebula VM20
C-
Kills:2,097
Deaths:389
KDR:5.391
Accuracy:18.988% C-
HSR:18.312% D
Nebula VM20
C-
Kills:1,931
Deaths:389
KDR:4.964
Accuracy:19.444% C--
HSR:20.559% C-
Quasar VM1
B
Kills:1,162
Deaths:254
KDR:4.575
Accuracy:20.243% B
HSR:16.781% D
Cosmos VM3
A
Kills:1,156
Deaths:221
KDR:5.231
Accuracy:18.369% C-
HSR:25.865% A
Cosmos VM3
A
Kills:1,156
Deaths:221
KDR:5.231
Accuracy:17.623% C--
HSR:25.606% A
Quasar VM1
C
Kills:1,149
Deaths:226
KDR:5.084
Accuracy:19.694% C
HSR:15.753% D*
Comet VM2
M**
Kills:152
Deaths:109
KDR:1.395
Accuracy:82.253% M**
HSR:5.921% B*
Comet VM2
M**
Kills:144
Deaths:81
KDR:1.778
Accuracy:84.021% M**
HSR:6.250% B++
NS-10 Burster
C*
Kills:95
Deaths:15
KDR:6.333
Accuracy:34.360% C*
HSR:3.158% D-
NS-10 Burster
C*
Kills:61
Deaths:15
KDR:4.067
Accuracy:34.873% C*
HSR:3.279% D-
Kills:14,019
Deaths (as MAX Suit):1,422
Deaths (to MAX Suits):1,757
KDR:9.85865
Kill Difference:12,597
Playtime:359.058 hours
Usage:5%
Score:5.916m
Score/min:275
Accuracy (listed only):32.398%
HSR (listed only):15.277%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:24,417
V. Kills:1,530 N/A
Deaths:1,609
KDR:15.175
Accuracy:46.525% B+
KPH:60.400 C+
VKPH:3.800 C+
Saron Laser Cannon
C++
Kills:14,205
V. Kills:12,770 111%
Deaths:2,424
KDR:5.860
Accuracy:44.380% A*
KPH:14 C
VKPH:12.600 C++
Photon A2A Missile Pods
C*
Kills:11,496
V. Kills:12,717 90%
Deaths:697
KDR:16.494
Accuracy:81.388% B+
KPH:47.500 C
VKPH:52.600 C*
Antares LC
C--
Kills:10,114
V. Kills:9,708 104%
Deaths:2,045
KDR:4.946
Accuracy:44.284% A*
KPH:13.300 D
VKPH:12.800 C--
Hornet Missiles
D
Kills:3,760
V. Kills:2,288 164%
Deaths:365
KDR:10.301
Accuracy:74.183% A
KPH:44.500 D
VKPH:27.100 D
V26 Maelstrom Turbo Laser
D
Kills:1,776
V. Kills:1,565 113%
Deaths:599
KDR:2.965
Accuracy:39.009% A
KPH:9 D
VKPH:7.900 D
Coyote Missiles
C*
Kills:1,352
V. Kills:605 223%
Deaths:310
KDR:4.361
Accuracy:56.417% C*
KPH:19.400 D-
VKPH:8.700 D*
Dual Photon Pods
C+
Kills:1,257
V. Kills:263 476%
Deaths:152
KDR:8.270
Accuracy:54.613% C+
KPH:36.100 D--
VKPH:7.600 D--
Kills:68,377 (50,512 + 0)
Deaths:8,201
KDR:8.338
VKDR:5.054
Vehicle Kills:41,446
Kill Difference:60,176
Playtime:2,805.760 hours
Usage:39%
Score:44.521m
Score/min:264
Piloting Accuracy:39.009%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,523
V. Kills:1,091 231%
Deaths:251
KDR:10.052
Accuracy:26.652% D**
KPH:9,082,800 U
VKPH:3,927,600 U
L105 Zephyr
B++
Kills:1,749
V. Kills:210 N/A
Deaths:83
KDR:21.072
Accuracy:48.278% B+
KPH:73.400 B++
VKPH:8.800 C+
C150 Dalton
M*
Kills:1,263
V. Kills:619 204%
Deaths:120
KDR:10.525
Accuracy:68.004% M*
KPH:25.500 D-
VKPH:12.500 D*
CAS30 Tank Buster
D*
Kills:65
V. Kills:136 47%
Deaths:176
KDR:0.369
Accuracy:52.966% B+
KPH:1.100 D**
VKPH:2.300 D*
Kills:5,600 (65 + 5,535)
Deaths:630
KDR:8.889
VKDR:3.263
Vehicle Kills:2,056
Kill Difference:4,970
Playtime:132.496 hours
Usage:2%
Score:3.603m
Score/min:453
Piloting Accuracy:52.966%
Gunner Accuracy:68.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,775
V. Kills:233 N/A
Deaths:52
KDR:53.365
Accuracy:48.989% C
KPH:53.700 C-
VKPH:4.500 D*
Skyguard
C+
Kills:295
V. Kills:187 157%
Deaths:63
KDR:4.683
Accuracy:30.801% C+
KPH:11.500 D
VKPH:7.300 D--
C75 Viper
C
Kills:127
V. Kills:38 326%
Deaths:12
KDR:10.583
Accuracy:32.386% D--
KPH:24.600 D
VKPH:7.400 C
Kills:3,197 (3,197 + 0)
Deaths:127
KDR:25.173
VKDR:3.606
Vehicle Kills:458
Kill Difference:3,070
Playtime:82.478 hours
Usage:1%
Score:0.814m
Score/min:165
Driving Accuracy:32.386%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:165
V. Kills:100 163%
Deaths:42
KDR:3.929
Accuracy:77.399% M**
KPH:13.100 D*
VKPH:7.900 D
E540 Halberd
D
Kills:59
V. Kills:35 164%
Deaths:8
KDR:7.375
Accuracy:53.584% B+
KPH:22.600 D*
VKPH:13.400 D
Kills:224 (0 + 224)
Deaths:50
KDR:4.480
VKDR:2.700
Vehicle Kills:135
Kill Difference:174
Playtime:15.205 hours
Usage:0%
Score:0.192m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:53.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:68
V. Kills:3 N/A
Deaths:4
KDR:17
Accuracy:19.471% F*
KPH:68.900 D
VKPH:3 D*
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:0.750
Vehicle Kills:3
Kill Difference:64
Playtime:0.987 hours
Usage:0%
Score:0.017m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:19.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D**
Kills:251
V. Kills:67 369%
Deaths:20
KDR:12.550
Accuracy:91.962% S
KPH:10.700 F
VKPH:2.900 D**
M40 Fury
C--
Kills:102
V. Kills:75 134%
Deaths:10
KDR:10.200
Accuracy:95.165% S
KPH:12.600 F-
VKPH:9.300 C--
M20 Basilisk
C--
Kills:51
V. Kills:35 142%
Deaths:8
KDR:6.375
Accuracy:48.920% B++
KPH:9.400 D--
VKPH:6.400 C--
Kills:404 (0 + 404)
Deaths:38
KDR:10.632
VKDR:4.658
Vehicle Kills:177
Kill Difference:366
Playtime:36.983 hours
Usage:1%
Score:0.214m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:48.920%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:119
V. Kills:87 135%
Deaths:183
KDR:0.650
Accuracy:55.627% B
KPH:3.400 D**
VKPH:2.500 D
M12 Kobalt-F
C+
Kills:64
V. Kills:11 N/A
Deaths:23
KDR:2.783
Accuracy:31.732% B**
KPH:9 D*
VKPH:1.500 C+
Kills:183 (183 + 0)
Deaths:206
KDR:0.888
VKDR:0.476
Vehicle Kills:98
Kill Difference:23
Playtime:42.299 hours
Usage:1%
Score:0.069m
Score/min:27
Driving Accuracy:31.732%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 25,94724,4171,60915.175B**10.5546.525%B+N/A60.4C+3.8C+191404.5h9.2B+19.9B+
Saron Laser Cannon 26,97514,2052,4245.86B+1.2444.38%A*1.373%C14C12.6C++2111014.1h106.4C++239.7B+
Photon A2A Missile Pods 24,21311,49669716.494A++11.8781.388%B+N/A47.5C52.6C*788241.9h5.9A+7.2A++
Antares LC 19,82210,1142,0454.946B**0.3244.284%A*1.226%C13.3D12.8C--198759h110.9C+250.5B
Hornet Missiles 6,0483,76036510.301C*5.6874.183%AN/A44.5D27.1D43984.4h10C++13.5B+
L100 Python HESH 3,0082,7755253.365A48.7448.989%C1.441%C++53.7C-4.5D*15651.7h2.6B+5.2B+
Sirius SX12 2,5802,5661,5991.605C++3.0224.216%D18.239%C10.2D--N/A30251.9h11.2C++46.1C*
AP30 Shredder 3,6142,52325110.052C+5.4326.652%D**1.665%C25230U10910U182348600.1h35.3A+132.6B**
Blueshift VM5 2,5212,5064625.424B*0.8019.188%D21.628%C27.8DN/A7790.3h12.8B++66.8C*
Blueshift VM5 2,4302,4104625.216B*0.5919.723%D20.208%D26.7D-N/A7490.2h13.5B++68.5C++
Nebula VM20 2,1302,0973895.391B**0.7718.988%C-18.312%D26D-N/A8180.5h12.1B*63.6B+
Parallax VX3 2,0332,0314414.605C+0.0248.989%A90.744%A++31.3CN/A8064.8h1.6B*3.2B**
Nebula VM20 1,9651,9313894.964B**0.3419.444%C--20.559%C-24D*N/A7480.6h13.4C*68.9C*
V26 Maelstrom Turbo Laser 3,3411,7765992.965C++1.6639.009%AN/A9D7.9D226197.2h87C++223B+
L105 Zephyr 1,9591,7498321.072A+16.4548.278%B+N/A73.5B++8.8C+36323.8h3.7A7.8B**
Serpent VE92 1,5541,5439001.714C++2.9127.892%C*16.461%D-10.4D-N/A31148.9h10.1B+36.4B+
Orion VS54 1,5331,5227032.165C+2.4623.851%C+21.091%D-26.4DN/A11657.7h10C**42C+
Betelgeuse 54-A 1,5401,5216392.38C2.2425.061%D-21.499%D**23.8D**N/A7763.8h10.2C+40.6C
M60-A Bulldog 1,7071,4622166.769C2.1541.75%C++N/A31D5.2D24247.2h4.4B+10.5B+
Coyote Missiles 1,9571,3523104.361C++0.2656.417%C*N/A19.4D-8.7D*25669.8h26.8B*47.5B*
C-4 2,1681,2778121.573C+3.0530.792%BN/A4F2.8F47317.2h1.7D--5.5C+
C150 Dalton 1,8821,26312010.525C**5.9068.004%M*N/A25.6D-12.5D*22749.4h5.2D**7.6B+
Dual Photon Pods 1,5201,2571528.27C+3.6554.613%C+1.114%C+36.1D--7.6D--31734.8h15.9B+29.2B+
NS-15 Gallows 1,2541,2325622.192C2.4327.968%C--24.513%D*26.7D**N/A5946.1h10.8C38.7C
H-V45 1,1841,1845762.056C++2.5724.538%C--15.118%D*29.8DN/A7739.7h10.8B+43.9C*
Eridani SX5 1,1931,1817561.562C+3.0622.408%D**22.947%C+12D--N/A3398.5h9.5B+42.3C+
Skorpios 1,1871,1716641.764C+2.8625.738%D18.531%D21.6D-N/A4754.1h9.9B+38.5C++
VX29 Polaris 1,1781,1705312.203C++2.4226.437%C+15.214%D*38.5DN/A12730.4h10.5C**39.6C**
NS-7 PDW 1,1791,1706841.711C++2.9125.246%C--20.171%C+21.9DN/A5653.5h11.1B++44C**
Phaseshift VX-S 1,1811,17011110.541A**5.9250.189%A88.889%B*27.5DN/A7342.5h1.9B++3.8B*
MKV Suppressed 1,1821,1706831.713C++2.9124.485%D-18.718%C-21.3D-N/A5055h11.7C**47.7C+
SVA-88 1,1731,1624972.338C++2.2923.294%D20.138%D-24.3D--N/A9747.9h10.1B+43.5C++
Quasar VM1 1,1701,1622544.575A+0.0520.243%B16.781%D22.9DN/A8050.8h11.2B++55.3C++
NS-15MP 1,1721,1625202.235C+2.3926.36%D29.776%C39.5D--N/A8629.4h9.9C*37.6C+
NS-11CP 1,1841,1606031.924C+2.7030.915%C++23.879%C26.7D--N/A5643.4h11.7C37.8C++
Flare VE6 1,1701,1605172.244C++2.3824.81%C23.535%D33.1DN/A11635h9B36.4C*
Pulsar LSW 1,1731,1605322.18C++2.4423.344%D20.431%D-34.6DN/A13133.5h9.6B++41.1C++
NS-11P 1,1711,1606291.844C++2.7826.262%C22.328%C-23.7D-N/A6048.9h11.7C*44.5C++
Cosmos VM3 1,1661,1562215.231A*0.6118.369%C-25.865%A20.6D--N/A5356.1h11.2B++61C+
Cosmos VM3 1,1771,1562215.231A0.6117.623%C--25.606%A20.6D--N/A5456.1h10.6B**60.3B
VX6-7 1,1711,1558281.395C+3.2325.339%C28.398%B++7.7D--N/A21149.8h10.5B+41.4C*
Quasar VM1 1,1541,1492265.084B**0.4619.694%C15.753%D*24.1D*N/A7447.6h10.6B++53.9B
V10 1,1461,1411955.851B+1.2350.092%B**89.132%A20.9D*N/A4454.5h1.7B++3.3B*
Plasma Grenade 1,2999321932N/A927.3857.815%B**N/A716.9B+282.3U27811.3h2.9B5.1B+
NS Decimator 1,4439242204.2A++0.4270.829%B**1.299%D39.2C22C++59623.6h2.7B++3.8B**
The Kraken 1,8299201277.244A*2.6277.559%A++N/A58.6B+57.9M++63615.7h2.8B+3.6B++
Terminus VX-9 8158034251.889C+2.7328.77%C*25.405%C-30.8DN/A7626.1h9.5B**33B++
VA39 Spectre 7777686012.8S8.1849.82%A*78.255%M**30.2C+N/A8025.4h3.2A6.5B**
NS-AM7 Archer 1,7067641169.455U64.8392.259%SN/A114U140.6U3226.7h3.1A3.3A+
Zenith VX-5 7807597840.968C--3.6624.703%D24.901%C++4.4D*N/A13171.4h11.2C**45.5C+
NS Annihilator 1,6336931853.746S0.8876.448%D*N/A13.8B18.7M+21650.4h5.4A++7.1A++
Lasher X2 1,1665003871.292C+3.3332.774%C*6.4%A+14.8D--19.8U8033.7h20C60.9C*
MANA Anti-Personnel Turret 1,1634711862.532N/A2.0933.168%UN/A4710U6920U14998900.1h31.9T*96.1T*
S1 1,2044242651.6B++3.0272.587%A+3.302%B+33.7C+61.9S38512.6h4.8B++6.6B
Beamer VS3 3593556030.589C--4.0322.847%D-56.056%M**2.7D--N/A9131.2h6.2B++27C**
Tank Mine 1,2293321522.133S17.5196.581%M**N/A87.4D236.1S11503.8h4.4T*4.6B+
C-4 ARX 551297565.304A+0.6827.578%C+N/A36.2D**31C3758.2h1.6D**5.7D
Skyguard 482295634.683C+0.0630.801%C+4.746%M++11.5D7.3D--16125.6h85.8B*278.7B++
Pandora VX25 2952942331.262C+3.3628.562%F15.646%C+29.1DN/A9310.1h3.1B**10.8C+
Lancer VS22 1,1982541981.283C+3.3472.67%A+N/A6.4D23.8B+18939.7h29.2D40.2C
M40 Fury 3182512012.55B+7.9391.962%S2.789%A+10.7F2.9D**7423.5h228.4T*248.3T*
Nemesis VSH9 1,234201752.68A++1.9479.051%A++N/A11.5C-59A*34417.5h9.4D11.9C+
NSX Tomoe 1701681381.217C3.4127.727%D34.524%D4.8FN/A1835.1h11.2B+40.4C++
Nova 1681681421.183C3.4435.307%D*14.286%C21.3DN/A667.9h3B**8.4C**
The Slasher 1711666,9280.024D4.6022.599%D-9.639%C+0.2C--N/A1850.7h2.4C10.5C
NSX Naginata 171166971.711C+2.9128.535%B+28.313%C-13.8D*N/A4612h12.6D44.3C++
VE-S Canis 170165831.988B+2.6427.105%D30.303%B+36.7D1.1C++854.5h10.2C++37.7C+
Pulsar VS1 1681651141.447C++3.1826.145%C+25.455%C*17.7DN/A1309.3h10.2B**39.2B+
NSX Tanto 168165871.897C**2.7324.659%D--24.242%D15D--N/A4411h11.3B45.8C+
Saron HRB 265165423.929D0.6977.399%M**N/A13.1D*7.9D19612.6h80T*103.4T*
NS Baron G5 1651651151.435C*3.1945.903%C+8.485%D**10D*N/A2816.5h3.8B+8.4C+
Thanatos VE70 1651611131.425C*3.2035.102%D-15.528%C+17.9DN/A1109h3.5B++10.1C++
CME 162160802A2.6233.869%B**28.75%C**32DN/A985h11.6B34.3B+
Solstice VE3 1601591401.136C++3.4924.64%C20.755%C+5D-N/A7131.5h11.1B+44.9C+
Comet VM2 2911521091.394C*3.2382.253%M**5.921%B*4.3D*4C-5935h74.6T*90.7D-
Comet VM2 304144811.778B+2.8584.021%M**6.25%B++4.5D**5C5331.8h77.6T*92.4D**
C75 Viper 1651271210.583B+5.9632.386%D--1.575%B+24.4D7.3C2665.2h15.2D46.8D
MAX Punch 1,1641241,4460.086C4.5489.742%A**N/A0.4D3.1B*7339.2h14.9F-16.6D*
M40 Fury-F 2061191830.65D3.9755.627%BN/A3.4D**2.5D2835.2h12.4C+22.3C+
Proximity Mine 102102224.636C++0.0172.286%M+N/A51FN/A2322h2.5F-3.4B++
M40 Fury 1771021010.2C+5.5895.165%S1.961%C++12.6F-9.3C--1048.1h377.5T*396.6T*
Anti-Vehicle Grenade 13098198N/A93.3861.221%B**N/A980A**320A*88800.1h3.2B**5.2B**
NS-R3 Swarm 19596482A*2.6250.09%T-N/A5.3D--5.5D6818h17.5B**34.9B+
NS-10 Burster 18395156.333S1.7134.36%C*3.158%D-4.5D-4.2C+9721.1h152.8D444.6C+
Soldier Soaker 9595342.794B*1.8356.031%A*48.421%S11.6D**N/A498.2h3.9A++6.9A+
Proton II PPA-H 7168417C++12.3819.471%F*2.941%A+68D3D*2841h7.5B++38.4D--
Spear Anti-Vehicle Phalanx Turret 12167513.4B+8.7859.474%B**5.97%A47.9C+38.6B**7601.4h8.1C+13.6C*
CAS30 Tank Buster 201651760.369D4.2552.966%B+N/A1.1D**2.3D*16559.2h153.5T*289.7F--
M12 Kobalt-F 7564232.783C**1.8431.732%B**14.063%B*9D*1.5C+227.1h15C47.2B
NS-10 Burster 12761154.067A++0.5634.873%C*3.279%D-2.9D**3.1D--7521.1h240.7T690.2F
Phantom VA23 6161262.346C+2.2832.64%D-22.951%D--12.4D*N/A454.9h5.1D-15.8D--
E540 Halberd 945987.375C-2.7553.584%B+N/A22.7D*13.5D2812.6h5.1C*9.5B+
M20 Basilisk 865186.375B*1.7548.92%B++5.882%C+9.4D--6.5C--1865.4h144.8D-296C-
M20 Basilisk 8251192.684D1.9454.878%C++3.922%C3.1F1.9F-2316.6h85.6B+156B+
A30 Walker 10150780.641D-3.9820.737%D--N/A8.2D*8.4D-1686.1h161.4D*778.5F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit491806,462149.8h
Spawn Beacon125,5107.9h
Anti-Vehicle MANA Turret12,0191.7h
M20 Wyvern0940.1h
Hellion G0780.1h
Nanite Revive Grenade09330.3h
Medical Applicator268161,45624.5h
Cortium Silo01830.3h
VS Patriot Flare Gun51199h
Motion Spotter7320,32519.8h
Deconstruction Tool08060.1h
Welding Device07520.1h
Hoplon Anti-Aircraft Phalanx Tower01320h
Spitfire Auto-Turret1530.1h
Ammunition Package222,8831.8h
Recon Detection Device33781.7h
Smoke Grenade0740h
Shield Recharging Field201,1570.8h
Medical Kit4578,0558.8h
S12 Renegade1530.4h
Anti-Infantry MANA Turret98801.2h
WLT-Howler Mining Laser12159,309174.5h
Router65021h
Nano-Repair Grenade0780h
Hardlight Barrier4990.3h

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