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Signifer Signifer DonPolo88[XXDE] DonPolo88
VS BR 60

KDR: 0.99

Score: 2.6m

Last Seen: Feb 12th, 2017 12:36 PM
- OFFLINE - 3870.3 hour(s)

Rank 60 (60) Signifer of the Vanu Sovereignty on Miller
Level Progress (to 61): 81%
Level 100 Progress: 14% 809h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NSX Naginata Pulsar LSW Pulsar C Sirius SX12 Pulsar VS1 H-V45 C-4 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.393%19.797%542129263,8441.31644-0.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.453%1.319A-0.02C+0.276C*HEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.505B+10.20.276C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.224%79.762%019378432720.256098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.12C+0.864B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.347C**2.20.276C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m331.6%336 (20.2k)260 (15.6k)0.992495,1545,1931.0743360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93824323.657%18.005%42601:540

12% Combat Medic10% Engineer44% Heavy Assault17% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2014 11:02 PMNov 25th, 2016 9:07 PMMar 14th, 2017 12:31 PM (131d) (PST)Feb 12th, 2017 8:49 AM (161d) (PST)Feb 12th, 2017 8:36 AM (161d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4282731550.5240.5280.0941.8670.039175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,65716,3679,29031326112215,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
163.9h/6.8d 425 928 1,335 18.4k 294 454 381 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B**
Kills:1,078
Deaths:889
KDR:1.213
Accuracy:27.384% B**
HSR:18.831% D*
Pulsar LSW
B*
Kills:641
Deaths:527
KDR:1.216
Accuracy:26.621% B*
HSR:20.125% C
Flare VE6
A++
Kills:175
Deaths:153
KDR:1.144
Accuracy:31.042% A++
HSR:20% C-
NS-15M2
C++
Kills:160
Deaths:182
KDR:0.879
Accuracy:23.753% C++
HSR:20% C--
Orion VS54
B**
Kills:160
Deaths:144
KDR:1.111
Accuracy:25.502% B**
HSR:15.625% D*
Kills:2,214
Deaths (as Heavy Assault):1,895
Deaths (to Heavy Assaults):1,486
KDR:1.16834
Kill Difference:319
Playtime:72.292 hours
Usage:44%
Score:1.214m
Score/min:280
Accuracy (listed only):26.860%
HSR (listed only):18.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:289
Deaths:273
KDR:1.059
Accuracy:29.591% B**
HSR:19.031% B+
NS-44L Blackhand
C+
Kills:128
Deaths:152
KDR:0.842
Accuracy:33.457% D--
HSR:42.188% C+
NSX Tomoe
B+
Kills:91
Deaths:123
KDR:0.740
Accuracy:32.393% B+
HSR:23.077% D*
Parallax VX3
B
Kills:84
Deaths:67
KDR:1.254
Accuracy:36.224% C--
HSR:79.762% B
Kills:592
Deaths (as Infiltrator):615
Deaths (to Infiltrators):923
KDR:0.9626
Kill Difference:23
Playtime:28.456 hours
Usage:17%
Score:0.319m
Score/min:187
Accuracy (listed only):32.916%
HSR (listed only):41.014%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:508
Deaths:626
KDR:0.812
Accuracy:27.655% B*
HSR:18.898% D
Solstice VE3
B**
Kills:152
Deaths:178
KDR:0.854
Accuracy:27.585% B**
HSR:17.105% C
Kills:660
Deaths (as Engineer):804
Deaths (to Engineers):919
KDR:0.8209
Kill Difference:144
Playtime:16.098 hours
Usage:10%
Score:0.227m
Score/min:235
Accuracy (listed only):27.620%
HSR (listed only):18.001%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:508
Deaths:626
KDR:0.812
Accuracy:27.655% B*
HSR:18.898% D
Sirius SX12
B**
Kills:289
Deaths:273
KDR:1.059
Accuracy:29.591% B**
HSR:19.031% B+
Solstice VE3
B**
Kills:152
Deaths:178
KDR:0.854
Accuracy:27.585% B**
HSR:17.105% C
Kills:949
Deaths (as Light Assault):1,077
Deaths (to Light Assaults):733
KDR:0.88115
Kill Difference:128
Playtime:22.744 hours
Usage:14%
Score:0.321m
Score/min:235
Accuracy (listed only):28.277%
HSR (listed only):18.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:289
Deaths:273
KDR:1.059
Accuracy:29.591% B**
HSR:19.031% B+
Pulsar VS1
B+
Kills:269
Deaths:307
KDR:0.876
Accuracy:25.596% B+
HSR:16.729% C
H-V45
B**
Kills:193
Deaths:157
KDR:1.229
Accuracy:28.144% B**
HSR:20.725% C**
Kills:751
Deaths (as Combat Medic):737
Deaths (to Combat Medics):527
KDR:1.019
Kill Difference:14
Playtime:19.543 hours
Usage:12%
Score:0.421m
Score/min:359
Accuracy (listed only):27.777%
HSR (listed only):18.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:20.636% N/A
HSR:12% N/A
Kills:50
Deaths (as MAX Suit):21
Deaths (to MAX Suits):203
KDR:2.38095
Kill Difference:29
Playtime:3.439 hours
Usage:2%
Score:0.050m
Score/min:242
Accuracy (listed only):20.636%
HSR (listed only):12%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Naginata 1,0901,0788891.213C+0.2227.384%B**18.831%D*44.2C++N/A10024.4h9.7B++35.3B++
Pulsar LSW 6546415271.216C0.2226.621%B*20.125%C46.8C**N/A10513.7h10.6B+39.8B+
Pulsar C 5165086260.812C0.1827.655%B*18.898%D30.8C*N/A9416.5h9.9B++35.7B+
Sirius SX12 2912892731.059C+0.0729.591%B**19.031%B+37.5B+N/A977.7h11.9B++40.1B++
Pulsar VS1 2722693070.876C+0.1225.596%B+16.729%C32B+N/A1608.4h11.2B**43.8B*
H-V45 1951931571.229C+0.2428.144%B**20.725%C**36.4B+N/A935.3h11.2B*39.7B*
C-4 2491762210.796C0.2023.825%C+N/A65.2C++27C+4462.7h1.6C**6.9C**
Flare VE6 1821751531.144C+0.1531.042%A++20%C-56.5B++2.3S1233.1h9B++29B*
NS-15M2 1641601820.879C0.1123.753%C++20%C--42.1C++1.1A*953.8h11.6B+48.7B
Orion VS54 1621601441.111C+0.1225.502%B**15.625%D*39B+N/A1324.1h10.5B++41.1C*
Solstice VE3 1551521780.854C++0.1427.585%B**17.105%C25.8B+N/A1035.9h11.9B++43.1B++
NS-44L Blackhand 1301281520.842C0.1533.457%D--42.188%C+18.6CN/A416.9h3.5B++10.5C*
Icikill 98981,8940.052C+0.9436.267%B16.327%B++2.1C+N/A445.6h2.4C6.7C**
NSX Tomoe 91911230.74C--0.2532.393%B+23.077%D*23.3DN/A653.9h12.9B39.7B+
NS Decimator 156861850.465D0.5364.811%B+N/A22.6C--18.4B+2313.8h6.8D10.4C
Parallax VX3 8584671.254C--0.2636.224%C--79.762%B38.2B++N/A872.2h2.2C*6.2C+
Nebula VM20 5150421.19C-0.2020.636%B+12%D**31.3C+N/A831.6h15.3C**74.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1580h
Spawn Beacon11460.1h
Medical Applicator8918,7531.7h
Nanite Revive Grenade0580h
Deconstruction Tool04060h
Xiphos Anti-Personnel Phalanx Tower01510h
Anti-Infantry MANA Turret4830.2h
M12 Kobalt02350.1h
Nano-Armor Kit1919,8841.1h
Medical Kit353030.4h
M20 Drake01280.1h
Ammunition Package1670h
Recon Detection Device3820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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