Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (17,181)players online:
wintergaming (351)  ZugieMac (16)  kabei (5)  dbo7_ (5)  Maddoogg (4)  MattyC2450 (2) 383
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (58 days). The data shown below may not be accurate.

Signifer Signifer DonPolo88[XXDE] DonPolo88
VS BR 60

KDR: 0.99

Score: 2.6m

Last Seen: Sep 25th, 2017 2:35 PM
- OFFLINE - 1388.6 hour(s)

Rank 60 (60) Signifer of the Vanu Sovereignty on Miller
Level Progress (to 61): 89%
Level 100 Progress: 14% 811h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NSX Naginata Pulsar LSW Pulsar C Sirius SX12 Pulsar VS1 H-V45 C-4 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DonPolo88



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.391%19.83%543129473,8781.31636-0.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.447%1.292A-0.038C+0.277C*HEAD ++ (~6.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.503B+10.20.278C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.224%79.762%019588432920.255319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.134C++0.854B*-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.354C**2.20.281C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m330.4%335 (20.1k)259 (15.5k)0.9921685,1945,2351.0737360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95924523.685%18.059%42801:540

12% Combat Medic10% Engineer44% Heavy Assault17% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2014 11:02 PMNov 25th, 2016 9:07 PMOct 23rd, 2017 12:46 PM (30d) (PST)Sep 25th, 2017 10:39 AM (58d) (PST)Sep 25th, 2017 10:35 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4282731550.5240.5280.0951.8590.038174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,68416,3619,32331326112215,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.2h/6.9d 427 938 1,343 18.4k 295 454 381 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B**
Kills:1,090
Deaths:907
KDR:1.202
Accuracy:27.345% B**
HSR:18.991% D*
Pulsar LSW
B++
Kills:641
Deaths:527
KDR:1.216
Accuracy:26.621% B++
HSR:20.125% C-
Flare VE6
A++
Kills:175
Deaths:153
KDR:1.144
Accuracy:31.042% A++
HSR:20% C--
Orion VS54
B**
Kills:160
Deaths:144
KDR:1.111
Accuracy:25.502% B**
HSR:15.625% D*
NS-15M2
C++
Kills:160
Deaths:182
KDR:0.879
Accuracy:23.753% C++
HSR:20% D
Kills:2,226
Deaths (as Heavy Assault):1,913
Deaths (to Heavy Assaults):1,500
KDR:1.16362
Kill Difference:313
Playtime:72.926 hours
Usage:44%
Score:1.222m
Score/min:279
Accuracy (listed only):26.853%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:289
Deaths:273
KDR:1.059
Accuracy:29.591% B**
HSR:19.031% B
NS-44L Blackhand
C+
Kills:130
Deaths:155
KDR:0.839
Accuracy:33.358% D--
HSR:42.308% C+
NSX Tomoe
B+
Kills:96
Deaths:129
KDR:0.744
Accuracy:32.422% B+
HSR:22.917% D*
Parallax VX3
B
Kills:84
Deaths:67
KDR:1.254
Accuracy:36.224% C--
HSR:79.762% B
Kills:599
Deaths (as Infiltrator):624
Deaths (to Infiltrators):927
KDR:0.95994
Kill Difference:25
Playtime:28.663 hours
Usage:17%
Score:0.320m
Score/min:186
Accuracy (listed only):32.899%
HSR (listed only):41.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:523
Deaths:637
KDR:0.821
Accuracy:27.659% B++
HSR:18.738% D
Solstice VE3
B**
Kills:152
Deaths:178
KDR:0.854
Accuracy:27.585% B**
HSR:17.105% C
Kills:675
Deaths (as Engineer):815
Deaths (to Engineers):925
KDR:0.82822
Kill Difference:140
Playtime:16.098 hours
Usage:10%
Score:0.227m
Score/min:235
Accuracy (listed only):27.622%
HSR (listed only):17.922%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:523
Deaths:637
KDR:0.821
Accuracy:27.659% B++
HSR:18.738% D
Sirius SX12
B**
Kills:289
Deaths:273
KDR:1.059
Accuracy:29.591% B**
HSR:19.031% B
Solstice VE3
B**
Kills:152
Deaths:178
KDR:0.854
Accuracy:27.585% B**
HSR:17.105% C
Kills:964
Deaths (as Light Assault):1,088
Deaths (to Light Assaults):743
KDR:0.88603
Kill Difference:124
Playtime:23.229 hours
Usage:14%
Score:0.325m
Score/min:233
Accuracy (listed only):28.278%
HSR (listed only):18.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:289
Deaths:273
KDR:1.059
Accuracy:29.591% B**
HSR:19.031% B
Pulsar VS1
B+
Kills:269
Deaths:307
KDR:0.876
Accuracy:25.596% B+
HSR:16.729% C
H-V45
B**
Kills:193
Deaths:157
KDR:1.229
Accuracy:28.144% B**
HSR:20.725% C++
Kills:751
Deaths (as Combat Medic):737
Deaths (to Combat Medics):530
KDR:1.019
Kill Difference:14
Playtime:19.543 hours
Usage:12%
Score:0.421m
Score/min:359
Accuracy (listed only):27.777%
HSR (listed only):18.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:54
Deaths:43
KDR:1.256
Accuracy:20.816% B+
HSR:14.815% D--
Kills:54
Deaths (as MAX Suit):21.500
Deaths (to MAX Suits):205
KDR:2.51163
Kill Difference:32.500
Playtime:3.464 hours
Usage:2%
Score:0.052m
Score/min:248
Accuracy (listed only):20.816%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Naginata 1,1021,0909071.202C+0.2127.345%B**18.991%D*43.8C++N/A9924.9h9.7B++35.4B++
Pulsar LSW 6546415271.216C0.2226.621%B++20.125%C-46.8C*N/A10513.7h10.6B+39.8B+
Pulsar C 5315236370.821C0.1727.659%B++18.738%D30.9C++N/A9316.9h9.8B++35.6B+
Sirius SX12 2912892731.059C+0.0729.591%B**19.031%B37.5B+N/A977.7h11.9B++40.1B++
Pulsar VS1 2722693070.876C+0.1225.596%B+16.729%C32B+N/A1608.4h11.2B**43.8B*
H-V45 1951931571.229C+0.2428.144%B**20.725%C++36.4BN/A935.3h11.2B*39.7B*
C-4 2491762220.793C0.2023.837%C+N/A65.2C+27C4462.7h1.7C+7C++
Flare VE6 1821751531.144C+0.1531.042%A++20%C--56.5B+2.3S1233.1h9B++29B++
Orion VS54 1621601441.111C+0.1225.502%B**15.625%D*39BN/A1324.1h10.5B++41.1C*
NS-15M2 1641601820.879C0.1123.753%C++20%D42.1C+1.1A*953.8h11.6B+48.7B
Solstice VE3 1551521780.854C++0.1427.585%B**17.105%C25.8B+N/A1045.9h11.9B++43.1B++
NS-44L Blackhand 1321301550.839C0.1533.358%D--42.308%C+18.8CN/A416.9h3.5B++10.5C*
Icikill 98981,9010.052C+0.9436.267%C**16.327%B+2.1C+N/A445.9h2.4C6.7C**
NSX Tomoe 96961290.744C-0.2532.422%B+22.917%D*23.4DN/A644.1h12.8B+39.6B+
NS Decimator 156861850.465D0.5364.811%B+N/A22.6D18.4B+2313.8h6.8D-10.4C-
Parallax VX3 8584671.254C-0.2636.224%C--79.762%B38.2B+N/A872.2h2.2C++6.2C+
Nebula VM20 5554431.256C-0.2620.816%B+14.815%D--33.8C++N/A901.6h14.6B+69.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1580h
Spawn Beacon11460.1h
Nanite Revive Grenade0580h
Medical Applicator8918,7531.7h
Deconstruction Tool04060h
Xiphos Anti-Personnel Phalanx Tower01510h
Anti-Infantry MANA Turret4830.2h
M12 Kobalt02350.1h
Nano-Armor Kit1919,8841.1h
Medical Kit353030.4h
M20 Drake01280.1h
Ammunition Package1670h
Recon Detection Device3820.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.87s
Server spent 1.57s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.