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Sentinel DonaldTrumpDidNothingWrong[USPS] DonaldTrumpDidNothingWrong
NC BR 74

KDR: 5.39

Score: 4.6m

Last Seen: Oct 6th, 2018 12:21 AM
- OFFLINE - 1630.8 hour(s)

Battle Rank 74 - New Conglomerate on Emerald
Level Progress (to 75): 70%
Level 100 Progress: 24% 689h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock NS-15M AE AF-41 Hacksaw AF-41 Hacksaw Enforcer ML85 NCM1 Scattercannon Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,855,233 MLG Score: 1483
Fun Score: N/A
Cheeseburgers Flipped: 1013TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.766%25.787%639210205080.8206784.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.145%0.731B++0.803B++1.259AHEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.381C**11.50.195C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.018%0.901%54021020333951383.50526240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.785%0.309C*-1.116D*-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++30.764B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.754%1.754%82531019456732846.24657160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.532%0.151C++-0.662D1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.511B+21.70.444B35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.6m413.7%345 (20.7k)275 (16.5k)5.3910710,1461,8826.3953274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102296026.601%14.932%39708:512

30% Engineer14% Heavy Assault46% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2017 4:40 AMFeb 10th, 2018 3:46 AMNov 4th, 2018 1:19 AM (39d) (PST)Oct 6th, 2018 12:17 AM (68d) (PST)Oct 5th, 2018 8:21 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5903792110.6080.1130.0912.7390.0551483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,39222,73412,6583675164316,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
278.4h/11.6d 1,890 1,515 3,229 45.8k 427 576 911 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:447
Deaths:276
KDR:1.620
Accuracy:24.815% C+
HSR:27.517% C++
Kills:447
Deaths (as Heavy Assault):276
Deaths (to Heavy Assaults):471
KDR:1.61957
Kill Difference:171
Playtime:40.267 hours
Usage:14%
Score:0.366m
Score/min:152
Accuracy (listed only):24.815%
HSR (listed only):27.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):365
KDR:0
Kill Difference:UNR
Playtime:82.539 hours
Usage:30%
Score:1.506m
Score/min:304
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
D-
Kills:61
Deaths:41
KDR:1.488
Accuracy:24.405% D-
HSR:13.115% D**
Kills:61
Deaths (as Light Assault):41
Deaths (to Light Assaults):176
KDR:1.4878
Kill Difference:20
Playtime:13.991 hours
Usage:5%
Score:0.061m
Score/min:72
Accuracy (listed only):24.405%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
D-
Kills:61
Deaths:41
KDR:1.488
Accuracy:24.405% D-
HSR:13.115% D**
Kills:61
Deaths (as Combat Medic):41
Deaths (to Combat Medics):124
KDR:1.4878
Kill Difference:20
Playtime:8.310 hours
Usage:3%
Score:0.108m
Score/min:217
Accuracy (listed only):24.405%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
D-
Kills:61
Deaths:41
KDR:1.488
Accuracy:24.405% D-
HSR:13.115% D**
Kills:61
Deaths (as Infiltrator):41
Deaths (to Infiltrators):134
KDR:1.4878
Kill Difference:20
Playtime:4.368 hours
Usage:2%
Score:0.023m
Score/min:88
Accuracy (listed only):24.405%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:3,344
Deaths:825
KDR:4.053
Accuracy:32.112% C+
HSR:17.374% C**
AF-34 Mattock
B+
Kills:2,865
Deaths:738
KDR:3.882
Accuracy:35.712% C+
HSR:19.581% B+
AF-41 Hacksaw
B*
Kills:397
Deaths:109
KDR:3.642
Accuracy:41.670% B*
HSR:17.129% B+
AF-41 Hacksaw
B*
Kills:376
Deaths:109
KDR:3.450
Accuracy:39.110% B*
HSR:13.298% C
NCM1 Scattercannon
A
Kills:290
Deaths:88
KDR:3.295
Accuracy:26.196% D--
HSR:20.690% A
Kills:7,272
Deaths (as MAX Suit):934.500
Deaths (to MAX Suits):156
KDR:7.7817
Kill Difference:6,337.500
Playtime:126.912 hours
Usage:46%
Score:2.536m
Score/min:333
Accuracy (listed only):34.960%
HSR (listed only):17.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:244
V. Kills:8 N/A
Deaths:55
KDR:4.436
Accuracy:55.464% C+
KPH:42.700 C+
VKPH:1.400 D--
Tomcat A2AM Pods
B
Kills:98
V. Kills:49 196%
Deaths:11
KDR:8.909
Accuracy:70.240% D*
KPH:67.700 B
VKPH:33.900 C
M20 Mustang
C**
Kills:60
V. Kills:29 200%
Deaths:18
KDR:3.333
Accuracy:26.853% D
KPH:16.900 C**
VKPH:8.200 C
Kills:402 (304 + 0)
Deaths:84
KDR:4.786
VKDR:1.024
Vehicle Kills:86
Kill Difference:318
Playtime:10.713 hours
Usage:4%
Score:0.108m
Score/min:167
Piloting Accuracy:26.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:84
V. Kills:19 420%
Deaths:6
KDR:14
Accuracy:48.073% C+
KPH:56.700 C++
VKPH:12.800 A
Kills:84 (84 + 0)
Deaths:6
KDR:14
VKDR:3.167
Vehicle Kills:19
Kill Difference:78
Playtime:1.482 hours
Usage:1%
Score:0.026m
Score/min:287
Driving Accuracy:48.073%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:323
V. Kills:163 197%
Deaths:28
KDR:11.536
Accuracy:51.934% A
KPH:32 B**
VKPH:16.100 C+
Titan-150 AP
B+
Kills:249
V. Kills:119 208%
Deaths:37
KDR:6.730
Accuracy:43.024% D-
KPH:27.300 B+
VKPH:13.100 C
M96 Mjolnir
B+
Kills:182
V. Kills:98 184%
Deaths:8
KDR:22.750
Accuracy:40.622% B+
KPH:37.700 C**
VKPH:20.300 C++
E540 Halberd
M
Kills:92
V. Kills:40 224%
Deaths:3
KDR:30.667
Accuracy:54.240% A
KPH:56.100 M
VKPH:24.400 A++
Kills:846 (249 + 597)
Deaths:76
KDR:11.132
VKDR:5.526
Vehicle Kills:420
Kill Difference:770
Playtime:25.668 hours
Usage:9%
Score:0.563m
Score/min:366
Driving Accuracy:43.024%
Gunner Accuracy:54.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:108
V. Kills:50 212%
Deaths:9
KDR:12
Accuracy:48.555% C+
KPH:65.100 B*
VKPH:30.100 C+
Kills:108 (0 + 108)
Deaths:9
KDR:12
VKDR:5.556
Vehicle Kills:50
Kill Difference:99
Playtime:1.659 hours
Usage:1%
Score:0.046m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:48.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:68
V. Kills:28 234%
Deaths:5
KDR:13.600
Accuracy:42.206% B+
KPH:18.900 C+
VKPH:7.800 C++
M12 Kobalt
C+
Kills:65
V. Kills:3 N/A
Deaths:4
KDR:16.250
Accuracy:18.742% C**
KPH:50.200 C
VKPH:2.300 C+
Kills:133 (0 + 133)
Deaths:9
KDR:14.778
VKDR:3.444
Vehicle Kills:31
Kill Difference:124
Playtime:4.894 hours
Usage:2%
Score:0.065m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:18.742%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 3,3953,3448254.053C**1.3432.112%C+17.374%C**36.4CN/A10091.9h5.5C*17.2C*
AF-34 Mattock 2,9292,8657383.882C**1.5135.712%C+19.581%B+35.7CN/A10280.3h6.5C+18.2C*
NS-15M AE 4514472761.62C+3.7724.815%C+27.517%C++17.6D--N/A3925.4h11.5C++46.3C*
AF-41 Hacksaw 4053971093.642B+1.7541.67%B*17.129%B+32.3C++N/A9012.3h7.6C+18.2B+
AF-41 Hacksaw 3823761093.45B1.9439.11%B*13.298%C30.6C+N/A8712.3h7.5C19.1B+
Enforcer ML85 4863232811.536A+6.1451.934%AN/A32B**16.1C+25610.1h10.3B++19.8B**
NCM1 Scattercannon 293290883.295B++2.1026.196%D--20.69%A24.8C++N/A6511.7h4.9A18.8B
Titan-150 AP 368249376.73C*1.3443.024%D-N/A27.4B+13.1C5179.1h3.1B+7.2B++
M30 Mustang AH 252244554.436C+0.9655.464%C+N/A42.8C+1.4D--1145.7h6.4B+11.5B+
M96 Mjolnir 280182822.75S17.3640.622%B+N/A37.9B20.4C++3104.8h27.4B*67.5B++
NS Decimator 1601261051.2C*4.1955.556%D3.968%A27.4C7.4D-1274.6h3.3B**5.9B*
M96 Mjolnir-H 158108912M6.6148.555%C+N/A63.5B++29.4C+4661.7h22.1B*45.5B**
Tomcat A2AM Pods 14798118.909B**3.5270.24%D*N/A70B+35C4401.4h5.7A8.1B**
E540 Halberd 13292330.667M**25.2854.24%AN/A57.5M25A*3641.6h3.7A+6.8A+
L100 Python HESH 10384614C**8.6148.073%C+1.19%C56C++12.7A2871.5h2.5B*5.3B++
M20 Basilisk 9668513.6S8.2142.206%B+1.471%F18.9C+7.8C++2083.6h76C**180.1B++
M12 Kobalt 6865416.25B+10.8618.742%C**9.231%F-50C2.3C+2601.3h22C117.4C++
AF-4AE Cyclone 6261411.488C+3.9024.405%D-13.115%D**9.8D*N/A266.2h11.4C46.8C-
M20 Mustang 8960183.333B+2.0626.853%DN/A16.7C**8.1C1423.6h38B**141.6B**
C-4 6051271.889B3.5054.455%SN/A46.4D8.2D**4321.1h1.1B++2A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0780h
Medical Kit141230.3h
Shield Recharging Field12040.1h
Ammunition Package32090.1h
Nano-Armor Kit5756,62610.9h
Medical Applicator2510,4091.2h
Recon Detection Device22710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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