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Overseer DonaldTrumpDidNothingWrong[USPS] DonaldTrumpDidNothingWrong
NC BR 67

KDR: 5.53

Score: 3.5m

Last Seen: Jun 21st, 2018 12:52 AM
- OFFLINE - 2.9 hour(s)

Battle Rank 67 - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 41
Level Progress (to 68): 17%
Level 100 Progress: 18% 737h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock NS-15M AE NCM1 Scattercannon Enforcer ML85 M30 Mustang AH M96 Mjolnir NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,055,393 MLG Score: 1643
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.823%25.651%63729954991.111364.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.216%0.77B++0.84B++1.298AHEAD ++ (~13.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.387C**11.40.196C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.883%1.333%17119967571611.04167121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.607B+-0.903D---1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.861B*2.50.799B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.906%1.681%9173994357522136.73585167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.224%0.28C*-0.682D1.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.494B+22.70.401B35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 41
3.5m367.8%348 (20.9k)277 (16.6k)5.527878,0321,4536.4590567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC99780527.668%15.127%41908:372

29% Engineer18% Heavy Assault48% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2017 4:40 AMFeb 10th, 2018 3:46 AMJun 20th, 2018 11:26 PM (17h) (PST)Jun 21st, 2018 12:04 AM (17h) (PST)Jun 20th, 2018 8:52 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6143892250.6420.1160.0972.5630.0551643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,81823,34913,4693876154316,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
208.7h/8.7d 1,353 1,215 2,304 32.1k 326 431 691 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:438
Deaths:269
KDR:1.628
Accuracy:24.898% C+
HSR:27.397% C++
Kills:438
Deaths (as Heavy Assault):269
Deaths (to Heavy Assaults):373
KDR:1.62825
Kill Difference:169
Playtime:37.772 hours
Usage:18%
Score:0.353m
Score/min:156
Accuracy (listed only):24.898%
HSR (listed only):27.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
D--
Kills:61
Deaths:39
KDR:1.564
Accuracy:24.288% D--
HSR:13.115% D**
Kills:61
Deaths (as Light Assault):39
Deaths (to Light Assaults):146
KDR:1.5641
Kill Difference:22
Playtime:7.508 hours
Usage:4%
Score:0.016m
Score/min:35
Accuracy (listed only):24.288%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):278
KDR:0
Kill Difference:UNR
Playtime:60.469 hours
Usage:29%
Score:1.126m
Score/min:310
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
D--
Kills:61
Deaths:39
KDR:1.564
Accuracy:24.288% D--
HSR:13.115% D**
Kills:61
Deaths (as Infiltrator):39
Deaths (to Infiltrators):97
KDR:1.5641
Kill Difference:22
Playtime:4.156 hours
Usage:2%
Score:0.019m
Score/min:77
Accuracy (listed only):24.288%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,934
Deaths:710
KDR:4.132
Accuracy:31.418% C
HSR:17.519% B+
AF-34 Mattock
B
Kills:2,496
Deaths:623
KDR:4.006
Accuracy:35.051% C+
HSR:18.830% B
NCM1 Scattercannon
A
Kills:290
Deaths:88
KDR:3.295
Accuracy:26.196% D--
HSR:20.690% A
Kills:5,720
Deaths (as MAX Suit):710.500
Deaths (to MAX Suits):118
KDR:8.05067
Kill Difference:5,009.500
Playtime:99.423 hours
Usage:48%
Score:1.956m
Score/min:328
Accuracy (listed only):30.889%
HSR (listed only):19.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:228
V. Kills:8 N/A
Deaths:47
KDR:4.851
Accuracy:56.812% C++
KPH:49.600 C++
VKPH:1.700 D--
Tomcat A2AM Pods
C**
Kills:55
V. Kills:26 204%
Deaths:7
KDR:7.857
Accuracy:69.691% D*
KPH:60.600 C**
VKPH:28.600 C--
M20 Mustang
N/A
Kills:50
V. Kills:22 217%
Deaths:9
KDR:5.556
Accuracy:25.336% N/A
KPH:26.200 N/A
VKPH:11.500 N/A
Kills:333 (278 + 0)
Deaths:63
KDR:5.286
VKDR:0.889
Vehicle Kills:56
Kill Difference:270
Playtime:7.413 hours
Usage:4%
Score:0.081m
Score/min:182
Piloting Accuracy:25.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:75
V. Kills:15 469%
Deaths:5
KDR:15
Accuracy:46.883% C+
KPH:55 C++
VKPH:11 B**
Kills:75 (75 + 0)
Deaths:5
KDR:15
VKDR:3
Vehicle Kills:15
Kill Difference:70
Playtime:1.364 hours
Usage:1%
Score:0.022m
Score/min:266
Driving Accuracy:46.883%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A+
Kills:253
V. Kills:125 201%
Deaths:23
KDR:11
Accuracy:52.618% A+
KPH:33.400 A
VKPH:16.500 C+
M96 Mjolnir
B
Kills:182
V. Kills:98 184%
Deaths:8
KDR:22.750
Accuracy:40.622% B
KPH:37.700 C**
VKPH:20.300 C+
Titan-150 AP
B++
Kills:98
V. Kills:46 209%
Deaths:8
KDR:12.250
Accuracy:42.590% D-
KPH:28 B++
VKPH:13.100 C
E540 Halberd
M
Kills:92
V. Kills:40 224%
Deaths:3
KDR:30.667
Accuracy:54.240% A
KPH:56.100 M
VKPH:24.400 A++
Kills:625 (98 + 527)
Deaths:42
KDR:14.881
VKDR:7.357
Vehicle Kills:309
Kill Difference:583
Playtime:17.553 hours
Usage:8%
Score:0.431m
Score/min:409
Driving Accuracy:42.590%
Gunner Accuracy:54.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:96
V. Kills:44 213%
Deaths:8
KDR:12
Accuracy:49.396% C+
KPH:65.200 B*
VKPH:29.900 C+
Kills:96 (0 + 96)
Deaths:8
KDR:12
VKDR:5.500
Vehicle Kills:44
Kill Difference:88
Playtime:1.473 hours
Usage:1%
Score:0.042m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:49.396%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:53
V. Kills:23 221%
Deaths:4
KDR:13.250
Accuracy:43.116% B++
KPH:19 C+
VKPH:8.300 C*
M12 Kobalt
B*
Kills:51
V. Kills:3 N/A
Deaths:2
KDR:25.500
Accuracy:20.591% B+
KPH:58.100 C+
VKPH:3.400 B*
Kills:104 (0 + 104)
Deaths:6
KDR:17.333
VKDR:4.333
Vehicle Kills:26
Kill Difference:98
Playtime:3.664 hours
Usage:2%
Score:0.051m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:20.591%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,9802,9347104.132B1.4031.418%C17.519%B+36CN/A9481.6h5.4C**17.3C++
AF-34 Mattock 2,5552,4966234.006B+1.5235.051%C+18.83%B35.7CN/A9870h6.4C++18.1C*
NS-15M AE 4424382691.628C+3.9024.898%C+27.397%C++18.6D--N/A4023.5h11.5C++46C*
NCM1 Scattercannon 293290883.295B*2.2326.196%D--20.69%A24.8C++N/A6311.7h4.9A18.8B
Enforcer ML85 3782532311A+5.4752.618%A+N/A33.3A16.4C+2607.6h10.1B++19.3A
M30 Mustang AH 236228474.851C+0.6856.812%C++N/A49.6C++1.7D--1334.6h6.2B+11B+
M96 Mjolnir 280182822.75M**17.2240.622%BN/A37.9C**20.4C+3104.8h27.4B*67.5B*
NS Decimator 1591251051.19C**4.3455.387%D4%B**27.8C7.6D-1264.5h3.2B**5.8B*
Titan-150 AP 14498812.25B**6.7242.59%D-N/A28B++13.1C8973.5h3B++7.1B*
M96 Mjolnir-H 14096812A**6.4749.396%C+N/A64B++29.3C4711.5h23B**46.6B**
E540 Halberd 13292330.667M**25.1454.24%AN/A57.5M+25A++3481.6h3.7A+6.8A+
L100 Python HESH 9075515B+9.4746.883%C+1.333%C53.6C+10.7B*2661.4h2.5B*5.3B+
AF-4AE Cyclone 6261391.564C+3.9624.288%D--13.115%D**10D*N/A266.1h11.3C-46.6C--
Tomcat A2AM Pods 815577.857B**2.3369.691%D*N/A61.1C**28.9C--3960.9h6.1B**8.8B++
M20 Basilisk 7653413.25S7.7243.116%B++1.887%D**18.9C+8.2C*2292.8h81.7C*189.4B++
M12 Kobalt 5451225.5B**19.9720.591%B+7.843%F--56.7C+3.3B++2310.9h24D116.7C++
M20 Mustang 725095.556A+0.0325.336%D-N/A26.3A+11.6C**1961.9h26.4A104.1A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0590h
Medical Kit141190.3h
Ammunition Package31670h
Nano-Armor Kit3942,5577.8h
Recon Detection Device22710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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