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Director General Imperator DontMakeMeCry[NlKE] DontMakeMeCry
NC BR 95

KDR: 1.79

Score: 60.6m

Last Seen: Sep 21st, 2019 2:32 PM
- OFFLINE - 3661 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Cobalt
Level Progress (to 96): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary M20 Mustang SAS-R CAS30 Tank Buster GD-7F Carver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $906,975 MLG Score: 725
Fun Score: N/A
Cheeseburgers Flipped: 587TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.719%23.509%60539119331,4301.153220.642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.39%0.876B*0.385C**-0.363C-HEAD ++ (~10.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.465B+10.20.284C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.044%0.897%7325122720,2883303101576.14229200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.592%-0.343C--0.632D-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.90.372C**34.70.348C**67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.113%1.157%133712253,283330416480.993644199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.238%-0.284C-0.885D---0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.204C++11.70.065C+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.736%1.637%3171912139,345276167703.38464138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.81%-0.876D---0.696D0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.769B++7.40.815B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.402%66.347%317612265,9462816162.11076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.343%0.517B+-0.044C+1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.30.264C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.671%10.813%317512273,2001791261.78671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%0.17C++-0.766D-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+30.378C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.6m294.6%366 (22k)322 (19.3k)1.79495100,08155,7572.095295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232588523.302%13.877%32303:2328

6% Combat Medic34% Engineer16% Heavy Assault13% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2013 6:45 PMDec 29th, 2018 9:11 PMOct 19th, 2019 3:19 AM (125d) (PST)Sep 21st, 2019 11:11 AM (152d) (PST)Sep 21st, 2019 10:32 AM (152d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8811797020.5310.2960.0741.9630.135725

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,85710,75442,10332184118819,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3139.2h/130.8d 16,741 13,888 28,893 369.6k 1,913 6,413 25,408 165.9m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:2,589
Deaths:1,233
KDR:2.100
Accuracy:29.352% B*
HSR:29.703% A++
NS-11C
C+
Kills:1,757
Deaths:1,598
KDR:1.100
Accuracy:23.302% C+
HSR:16.221% D
Gauss Compact S
C**
Kills:1,579
Deaths:2,445
KDR:0.646
Accuracy:25.301% C**
HSR:17.479% C+
LA39 Bruiser
D
Kills:1,333
Deaths:1,205
KDR:1.106
Accuracy:52.629% D
HSR:6.752% F
AF-19 Mercenary
B+
Kills:1,154
Deaths:1,088
KDR:1.061
Accuracy:25.524% B+
HSR:22.790% C*
AC-X11
B
Kills:1,150
Deaths:764
KDR:1.505
Accuracy:27.251% B
HSR:23.826% C**
GD-66 Claw
C*
Kills:739
Deaths:438
KDR:1.687
Accuracy:61.686% C*
HSR:13.261% C
NC12 Sweeper
C**
Kills:710
Deaths:1,108
KDR:0.641
Accuracy:34.863% D
HSR:14.507% C**
AF-4A Bandit
B++
Kills:550
Deaths:357
KDR:1.541
Accuracy:24.644% C
HSR:27.636% B++
MGR-M1 Bishop
B**
Kills:495
Deaths:251
KDR:1.972
Accuracy:38.074% B*
HSR:39.192% B**
NSX-P Tanto
B++
Kills:397
Deaths:175
KDR:2.269
Accuracy:29.243% B++
HSR:25.945% C++
Warden
C
Kills:286
Deaths:469
KDR:0.610
Accuracy:25.757% C
HSR:15.385% D*
NS Baron G5
C++
Kills:267
Deaths:244
KDR:1.094
Accuracy:35.942% D
HSR:15.356% C++
AF-57 Piston
C+
Kills:253
Deaths:177
KDR:1.429
Accuracy:39.004% C+
HSR:13.044% C
Mauler S6
C*
Kills:165
Deaths:210
KDR:0.786
Accuracy:42.129% C*
HSR:13.333% C-
19A Fortuna
A++
Kills:96
Deaths:56
KDR:1.714
Accuracy:25.063% C
HSR:30.208% A++
Kills:13,520
Deaths (as Engineer):11,818
Deaths (to Engineers):13,482
KDR:1.14402
Kill Difference:1,702
Playtime:1,072.554 hours
Usage:34%
Score:23.282m
Score/min:362
Accuracy (listed only):33.735%
HSR (listed only):20.290%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:2,347
Deaths:938
KDR:2.502
Accuracy:26.036% B
HSR:33.319% B*
GD-22S
B+
Kills:1,557
Deaths:855
KDR:1.821
Accuracy:25.500% B+
HSR:25.498% C++
EM1
C++
Kills:1,430
Deaths:1,170
KDR:1.222
Accuracy:21.957% C++
HSR:18.392% D
NC6 Gauss SAW
C**
Kills:1,343
Deaths:1,058
KDR:1.269
Accuracy:21.938% C**
HSR:17.796% D--
EM6
C+
Kills:1,202
Deaths:637
KDR:1.887
Accuracy:22.454% C+
HSR:24.293% C+
NC6S Gauss SAW S
C
Kills:1,167
Deaths:748
KDR:1.560
Accuracy:21.939% C
HSR:16.967% D--
NSX Naginata
B+
Kills:394
Deaths:172
KDR:2.291
Accuracy:24.443% B+
HSR:32.487% B+
NC6A GODSAW
A+
Kills:151
Deaths:66
KDR:2.288
Accuracy:30.821% C**
HSR:38.411% A+
Kills:9,591
Deaths (as Heavy Assault):5,644
Deaths (to Heavy Assaults):14,270
KDR:1.69933
Kill Difference:3,947
Playtime:493.778 hours
Usage:16%
Score:8.959m
Score/min:302
Accuracy (listed only):24.386%
HSR (listed only):25.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:2,589
Deaths:1,233
KDR:2.100
Accuracy:29.352% B*
HSR:29.703% A++
NS-11C
C+
Kills:1,757
Deaths:1,598
KDR:1.100
Accuracy:23.302% C+
HSR:16.221% D
AF-4 Cyclone
A**
Kills:1,747
Deaths:745
KDR:2.345
Accuracy:28.516% B+
HSR:35.833% A**
Gauss Compact S
C**
Kills:1,579
Deaths:2,445
KDR:0.646
Accuracy:25.301% C**
HSR:17.479% C+
NS-7 PDW
C*
Kills:1,547
Deaths:1,815
KDR:0.852
Accuracy:25.861% C*
HSR:10.924% D*
LA39 Bruiser
D
Kills:1,333
Deaths:1,205
KDR:1.106
Accuracy:52.629% D
HSR:6.752% F
Blitz GD-10
B++
Kills:1,301
Deaths:802
KDR:1.622
Accuracy:25.193% C++
HSR:21.138% B++
MKV Suppressed
C++
Kills:1,178
Deaths:788
KDR:1.495
Accuracy:26.549% C++
HSR:19.525% C+
AF-19 Mercenary
B+
Kills:1,154
Deaths:1,088
KDR:1.061
Accuracy:25.524% B+
HSR:22.790% C*
AC-X11
B
Kills:1,150
Deaths:764
KDR:1.505
Accuracy:27.251% B
HSR:23.826% C**
GD-66 Claw
C*
Kills:739
Deaths:438
KDR:1.687
Accuracy:61.686% C*
HSR:13.261% C
NC12 Sweeper
C**
Kills:710
Deaths:1,108
KDR:0.641
Accuracy:34.863% D
HSR:14.507% C**
AF-4A Bandit
B++
Kills:550
Deaths:357
KDR:1.541
Accuracy:24.644% C
HSR:27.636% B++
NSX-P Tanto
B++
Kills:397
Deaths:175
KDR:2.269
Accuracy:29.243% B++
HSR:25.945% C++
MGR-S1 Gladius
A
Kills:360
Deaths:184
KDR:1.957
Accuracy:27.744% C++
HSR:30.556% A
NS Baron G5
C++
Kills:267
Deaths:244
KDR:1.094
Accuracy:35.942% D
HSR:15.356% C++
AF-57 Piston
C+
Kills:253
Deaths:177
KDR:1.429
Accuracy:39.004% C+
HSR:13.044% C
Mauler S6
C*
Kills:165
Deaths:210
KDR:0.786
Accuracy:42.129% C*
HSR:13.333% C-
19A Fortuna
A++
Kills:96
Deaths:56
KDR:1.714
Accuracy:25.063% C
HSR:30.208% A++
Kills:18,872
Deaths (as Light Assault):15,432
Deaths (to Light Assaults):10,474
KDR:1.22291
Kill Difference:3,440
Playtime:869.651 hours
Usage:28%
Score:17.147m
Score/min:329
Accuracy (listed only):32.094%
HSR (listed only):20.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:3,518
Deaths:1,607
KDR:2.189
Accuracy:39.390% C++
HSR:61.825% D
AF-4 Cyclone
A**
Kills:1,747
Deaths:745
KDR:2.345
Accuracy:28.516% B+
HSR:35.833% A**
NS-7 PDW
C*
Kills:1,547
Deaths:1,815
KDR:0.852
Accuracy:25.861% C*
HSR:10.924% D*
NS-357 Underboss
C++
Kills:1,358
Deaths:1,380
KDR:0.984
Accuracy:35.127% C
HSR:23.417% C++
Blitz GD-10
B++
Kills:1,301
Deaths:802
KDR:1.622
Accuracy:25.193% C++
HSR:21.138% B++
MKV Suppressed
C++
Kills:1,178
Deaths:788
KDR:1.495
Accuracy:26.549% C++
HSR:19.525% C+
NS-44 Commissioner
B++
Kills:1,071
Deaths:805
KDR:1.330
Accuracy:36.935% C+
HSR:27.638% B++
NC14 Bolt Driver
B**
Kills:873
Deaths:813
KDR:1.074
Accuracy:41.933% B**
HSR:75.258% C++
NSX Daimyo
B+
Kills:669
Deaths:258
KDR:2.593
Accuracy:40.437% C+
HSR:95.665% B+
AF-18 Stalker
C++
Kills:504
Deaths:635
KDR:0.794
Accuracy:28.396% C++
HSR:12.500% D*
NS-44L Blackhand
D*
Kills:466
Deaths:375
KDR:1.243
Accuracy:26.150% F-
HSR:26.609% D*
EM4 Longshot
D
Kills:412
Deaths:161
KDR:2.559
Accuracy:34.565% D
HSR:69.903% D*
NC4 Mag-Shot
C+
Kills:397
Deaths:926
KDR:0.429
Accuracy:26.714% C+
HSR:19.899% C+
MGR-S1 Gladius
A
Kills:360
Deaths:184
KDR:1.957
Accuracy:27.744% C++
HSR:30.556% A
Gauss SPR
B+
Kills:358
Deaths:485
KDR:0.738
Accuracy:35.406% B+
HSR:30.168% C--
LA3 Desperado
C
Kills:333
Deaths:414
KDR:0.804
Accuracy:19.563% D**
HSR:18.318% C
NS-30 Vandal
D
Kills:291
Deaths:339
KDR:0.858
Accuracy:28.894% D
HSR:18.557% D--
NS-AM7 Archer
D
Kills:266
Deaths:603
KDR:0.441
Accuracy:44.384% F-
HSR:10.902% D
LA8 Rebel
C
Kills:251
Deaths:432
KDR:0.581
Accuracy:28.410% C
HSR:16.335% D
NS-61 Emissary
B+
Kills:239
Deaths:162
KDR:1.475
Accuracy:25.957% C
HSR:19.247% B+
Impetus
C
Kills:170
Deaths:103
KDR:1.650
Accuracy:28.599% D-
HSR:26.471% C
AF-8 RailJack
D-
Kills:116
Deaths:119
KDR:0.975
Accuracy:23.560% F-
HSR:66.379% D-
NC08 Mag-Scatter
B+
Kills:77
Deaths:70
KDR:1.100
Accuracy:43.025% D-
HSR:18.182% B+
NS CandyCannon 3000
D
Kills:59
Deaths:196
KDR:0.301
Accuracy:13.978% F-
HSR:22.034% D
Soldier Soaker
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.677% N/A
HSR:12% N/A
Kills:17,611
Deaths (as Infiltrator):14,238
Deaths (to Infiltrators):7,666
KDR:1.2369
Kill Difference:3,373
Playtime:417.869 hours
Usage:13%
Score:6.028m
Score/min:240
Accuracy (listed only):31.079%
HSR (listed only):31.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A**
Kills:1,747
Deaths:745
KDR:2.345
Accuracy:28.516% B+
HSR:35.833% A**
NS-7 PDW
C*
Kills:1,547
Deaths:1,815
KDR:0.852
Accuracy:25.861% C*
HSR:10.924% D*
LA39 Bruiser
D
Kills:1,333
Deaths:1,205
KDR:1.106
Accuracy:52.629% D
HSR:6.752% F
Blitz GD-10
B++
Kills:1,301
Deaths:802
KDR:1.622
Accuracy:25.193% C++
HSR:21.138% B++
MKV Suppressed
C++
Kills:1,178
Deaths:788
KDR:1.495
Accuracy:26.549% C++
HSR:19.525% C+
GD-66 Claw
C*
Kills:739
Deaths:438
KDR:1.687
Accuracy:61.686% C*
HSR:13.261% C
NC12 Sweeper
C**
Kills:710
Deaths:1,108
KDR:0.641
Accuracy:34.863% D
HSR:14.507% C**
Carnage AR
C**
Kills:613
Deaths:578
KDR:1.061
Accuracy:26.450% C**
HSR:16.150% D
NS-11P
C*
Kills:385
Deaths:371
KDR:1.038
Accuracy:24.486% C*
HSR:15.325% D
MGR-S1 Gladius
A
Kills:360
Deaths:184
KDR:1.957
Accuracy:27.744% C++
HSR:30.556% A
Gauss Rifle S
C+
Kills:334
Deaths:348
KDR:0.960
Accuracy:24.787% C+
HSR:18.862% C
NC1 Gauss Rifle
B++
Kills:324
Deaths:403
KDR:0.804
Accuracy:26.355% B++
HSR:21.914% C++
NS Baron G5
C++
Kills:267
Deaths:244
KDR:1.094
Accuracy:35.942% D
HSR:15.356% C++
AF-57 Piston
C+
Kills:253
Deaths:177
KDR:1.429
Accuracy:39.004% C+
HSR:13.044% C
NC9 A-Tross
D-
Kills:236
Deaths:269
KDR:0.877
Accuracy:21.579% D-
HSR:17.373% D--
NS-11AB
B+
Kills:170
Deaths:127
KDR:1.339
Accuracy:25.531% C+
HSR:28.235% B+
Mauler S6
C*
Kills:165
Deaths:210
KDR:0.786
Accuracy:42.129% C*
HSR:13.333% C-
GR-22
C*
Kills:158
Deaths:136
KDR:1.162
Accuracy:24.484% C+
HSR:22.152% C*
Kills:11,820
Deaths (as Combat Medic):9,948
Deaths (to Combat Medics):5,522
KDR:1.18818
Kill Difference:1,872
Playtime:196.864 hours
Usage:6%
Score:3.661m
Score/min:310
Accuracy (listed only):31.877%
HSR (listed only):18.569%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:561
Deaths:268
KDR:2.093
Accuracy:37.377% C++
HSR:12.834% D
AF-23 Grinder
C++
Kills:494
Deaths:260
KDR:1.900
Accuracy:40.155% C++
HSR:16.194% C+
AF-34 Mattock
B
Kills:460
Deaths:123
KDR:3.740
Accuracy:32.218% C
HSR:18.261% B
AF-34 Mattock
C+
Kills:425
Deaths:122
KDR:3.484
Accuracy:34.897% C
HSR:17.647% C+
NCM3 Raven
C+
Kills:202
Deaths:211
KDR:0.957
Accuracy:38.870% C+
HSR:1.485% D-
NCM3 Raven
C+
Kills:188
Deaths:235
KDR:0.800
Accuracy:39.248% C+
HSR:2.660% C+
NCM2 Falcon
C+
Kills:133
Deaths:171
KDR:0.778
Accuracy:31.932% D-
HSR:4.511% C+
NCM2 Falcon
C*
Kills:82
Deaths:136
KDR:0.603
Accuracy:31.502% D--
HSR:4.878% C*
NS-10 Burster
B+
Kills:77
Deaths:123
KDR:0.626
Accuracy:30.082% C++
HSR:7.792% B+
NCM1 Scattercannon
A*
Kills:73
Deaths:86
KDR:0.849
Accuracy:32.232% C--
HSR:24.658% A*
Kills:2,695
Deaths (as MAX Suit):867.500
Deaths (to MAX Suits):2,601
KDR:3.10663
Kill Difference:1,827.500
Playtime:73.548 hours
Usage:2%
Score:1.480m
Score/min:335
Accuracy (listed only):34.851%
HSR (listed only):11.092%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:6,930
V. Kills:636 N/A
Deaths:886
KDR:7.822
Accuracy:57.234% C*
KPH:84.800 B**
VKPH:7.800 B*
Vortek Rotary
A+
Kills:4,427
V. Kills:3,251 136%
Deaths:1,067
KDR:4.149
Accuracy:35.118% B++
KPH:31.800 B**
VKPH:23.400 A+
M20 Mustang
A+
Kills:4,181
V. Kills:3,396 123%
Deaths:982
KDR:4.258
Accuracy:28.695% C
KPH:25.500 B**
VKPH:20.700 A+
Breaker Rocket Pods
B++
Kills:1,963
V. Kills:339 N/A
Deaths:199
KDR:9.864
Accuracy:48.651% C+
KPH:136.300 B+
VKPH:23.500 B++
Hornet Missiles
C+
Kills:811
V. Kills:529 153%
Deaths:119
KDR:6.815
Accuracy:52.317% D-
KPH:60.700 C+
VKPH:39.600 C+
M20 Kestrel
C++
Kills:703
V. Kills:698 101%
Deaths:284
KDR:2.475
Accuracy:27.857% C
KPH:16.800 C
VKPH:16.700 C++
Coyote Missiles
C+
Kills:212
V. Kills:135 156%
Deaths:36
KDR:5.889
Accuracy:52.130% C+
KPH:34.900 C
VKPH:22.200 C+
Tomcat A2AM Pods
C**
Kills:200
V. Kills:215 93%
Deaths:38
KDR:5.263
Accuracy:86.802% A
KPH:46.800 C+
VKPH:50.300 C**
Kills:19,427 (16,241 + 0)
Deaths:3,611
KDR:5.380
VKDR:2.547
Vehicle Kills:9,199
Kill Difference:15,816
Playtime:464.772 hours
Usage:15%
Score:8.918m
Score/min:320
Piloting Accuracy:27.857%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:5,709
V. Kills:5,111 112%
Deaths:610
KDR:9.359
Accuracy:16.587% F--
KPH:51 B*
VKPH:45.700 A+
CAS30 Tank Buster
B+
Kills:2,787
V. Kills:2,313 120%
Deaths:1,003
KDR:2.779
Accuracy:43.073% C
KPH:10.400 B+
VKPH:8.600 B
L105 Zephyr
C+
Kills:307
V. Kills:53 N/A
Deaths:39
KDR:7.872
Accuracy:30.232% D**
KPH:48.900 C+
VKPH:8.400 C+
AP30 Shredder
C+
Kills:173
V. Kills:158 109%
Deaths:54
KDR:3.204
Accuracy:26.724% D
KPH:21.500 D
VKPH:19.600 C+
L-24R Spur
C
Kills:62
V. Kills:11 N/A
Deaths:15
KDR:4.133
Accuracy:35.361% C-
KPH:11.300 D--
VKPH:2 C
Kills:9,038 (2,849 + 6,189)
Deaths:1,721
KDR:5.252
VKDR:4.443
Vehicle Kills:7,646
Kill Difference:7,317
Playtime:400.809 hours
Usage:13%
Score:6.505m
Score/min:270
Piloting Accuracy:35.361%
Gunner Accuracy:26.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:508
V. Kills:59 N/A
Deaths:40
KDR:12.700
Accuracy:48.398% C+
KPH:67.700 B+
VKPH:7.900 C+
L100 Python AP
C**
Kills:414
V. Kills:316 131%
Deaths:142
KDR:2.915
Accuracy:46.556% D--
KPH:26.600 C-
VKPH:20.300 C**
C75 Viper
A++
Kills:240
V. Kills:97 245%
Deaths:47
KDR:5.106
Accuracy:43.394% B+
KPH:40.100 B+
VKPH:16.200 A++
Skyguard
B++
Kills:203
V. Kills:157 128%
Deaths:95
KDR:2.137
Accuracy:35.415% B**
KPH:15.300 C++
VKPH:11.800 B++
Kills:1,365 (1,365 + 0)
Deaths:324
KDR:4.213
VKDR:1.941
Vehicle Kills:629
Kill Difference:1,041
Playtime:42.358 hours
Usage:1%
Score:0.811m
Score/min:319
Driving Accuracy:35.415%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,212
V. Kills:886 137%
Deaths:251
KDR:4.829
Accuracy:42.980% D-
KPH:25.600 C+
VKPH:18.700 B*
E540 Halberd
B++
Kills:671
V. Kills:438 153%
Deaths:89
KDR:7.539
Accuracy:43.584% C+
KPH:27.600 C+
VKPH:18 B++
Titan-150 HESH
B*
Kills:477
V. Kills:56 N/A
Deaths:39
KDR:12.231
Accuracy:48.379% C++
KPH:56.100 B*
VKPH:6.600 C--
Enforcer ML85
B
Kills:253
V. Kills:209 120%
Deaths:54
KDR:4.685
Accuracy:41.287% C+
KPH:22.500 C+
VKPH:18.500 B
Titan-150 HEAT
A
Kills:229
V. Kills:68 332%
Deaths:28
KDR:8.179
Accuracy:44.740% C
KPH:35.900 A
VKPH:10.700 B
C85 Canister
C
Kills:148
V. Kills:5 N/A
Deaths:11
KDR:13.455
Accuracy:32.357% D-
KPH:62.200 C
VKPH:2.100 D--
M12 Kobalt
B++
Kills:56
V. Kills:1 N/A
Deaths:4
KDR:14
Accuracy:17.070% B++
KPH:81.900 B++
VKPH:1.500 C
Kills:3,046 (1,918 + 1,128)
Deaths:476
KDR:6.399
VKDR:3.494
Vehicle Kills:1,663
Kill Difference:2,570
Playtime:100.960 hours
Usage:3%
Score:2.325m
Score/min:384
Driving Accuracy:44.740%
Gunner Accuracy:17.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:313
V. Kills:133 234%
Deaths:64
KDR:4.891
Accuracy:50.561% D
KPH:31.800 C--
VKPH:13.500 D-
M12 Kobalt-H
B**
Kills:292
V. Kills:10 N/A
Deaths:9
KDR:32.444
Accuracy:22.697% C++
KPH:169 B**
VKPH:5.800 B+
M60-G Bulldog-H
C+
Kills:289
V. Kills:39 N/A
Deaths:20
KDR:14.450
Accuracy:43.154% C
KPH:78.100 C+
VKPH:10.500 C+
C85 Canister-H
C+
Kills:234
V. Kills:18 N/A
Deaths:29
KDR:8.069
Accuracy:49.208% C
KPH:98.400 C+
VKPH:7.600 C+
M40 Fury-H
B**
Kills:206
V. Kills:50 404%
Deaths:21
KDR:9.810
Accuracy:45.226% B+
KPH:98.400 C**
VKPH:23.900 B**
M96 Mjolnir-H
C**
Kills:188
V. Kills:106 176%
Deaths:17
KDR:11.059
Accuracy:50.378% C++
KPH:54 C**
VKPH:30.400 C+
G40-F Ranger
B+
Kills:153
V. Kills:87 174%
Deaths:16
KDR:9.563
Accuracy:37.791% B+
KPH:36.900 C++
VKPH:21 C++
Enforcer ML65-H
C--
Kills:51
V. Kills:44 113%
Deaths:15
KDR:3.400
Accuracy:41.873% F-
KPH:25.800 D
VKPH:22.300 C--
Kills:1,726 (0 + 1,726)
Deaths:191
KDR:9.037
VKDR:2.550
Vehicle Kills:487
Kill Difference:1,535
Playtime:29.334 hours
Usage:1%
Score:0.580m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:41.873%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:120
V. Kills:49 240%
Deaths:37
KDR:3.243
Accuracy:40.672% C**
KPH:24.900 B
VKPH:10.200 B*
M40 Fury
B++
Kills:84
V. Kills:9 N/A
Deaths:8
KDR:10.500
Accuracy:29.117% D
KPH:63.100 B++
VKPH:6.800 C--
M12 Kobalt
A+
Kills:64
V. Kills:3 N/A
Deaths:1
KDR:64
Accuracy:18.716% C*
KPH:100 B*
VKPH:4.700 A+
M60-G Bulldog
A++
Kills:62
V. Kills:19 310%
Deaths:8
KDR:7.750
Accuracy:32.181% C+
KPH:41.800 B*
VKPH:12.800 A++
Kills:330 (0 + 330)
Deaths:54
KDR:6.111
VKDR:1.481
Vehicle Kills:80
Kill Difference:276
Playtime:8.266 hours
Usage:0%
Score:0.153m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:32.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:564
V. Kills:183 307%
Deaths:578
KDR:0.976
Accuracy:41.352% D
KPH:22.200 C+
VKPH:7.200 C++
S12 Renegade
B+
Kills:495
V. Kills:33 N/A
Deaths:200
KDR:2.475
Accuracy:33.399% D--
KPH:49.800 C+
VKPH:3.300 B+
M12 Kobalt-F
D
Kills:58
V. Kills:4 N/A
Deaths:89
KDR:0.652
Accuracy:22.856% C++
KPH:10 D
VKPH:0.700 D
Kills:1,117 (1,117 + 0)
Deaths:867
KDR:1.288
VKDR:0.254
Vehicle Kills:220
Kill Difference:250
Playtime:41.168 hours
Usage:1%
Score:0.268m
Score/min:109
Driving Accuracy:22.856%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:102
V. Kills:7 N/A
Deaths:7
KDR:14.571
Accuracy:32.262% C+
KPH:104.100 B*
VKPH:7.100 B+
M20 Wyvern
C*
Kills:56
V. Kills:45 122%
Deaths:8
KDR:7
Accuracy:29.301% D*
KPH:19 C-
VKPH:15.300 C*
Kills:158 (0 + 158)
Deaths:15
KDR:10.533
VKDR:3.467
Vehicle Kills:52
Kill Difference:143
Playtime:3.928 hours
Usage:0%
Score:0.055m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:29.301%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,5666,9308867.822C*6.0357.234%C*N/A84.8B**7.8B*29281.7h6.5B+11.4B+
C150 Dalton 10,8205,7096109.359C**7.5616.587%F--N/A51.1B*45.7A+625111.8h2.2B**13C+
Vortek Rotary 7,6784,4271,0674.149B++2.3535.118%B++1.084%D31.8B**23.4A+323139.2h42.7B++121.5B*
M20 Mustang 7,5774,1819824.258B++2.4628.695%CN/A25.5B**20.7A+293164h75.2B+262.1B+
SAS-R 3,5253,5181,6072.189C+0.3939.39%C++61.825%D59.4B*N/A18059.2h2.1B+5.4B
CAS30 Tank Buster 5,1002,7871,0032.779B*0.9843.073%C1.041%C+10.4B+8.6B126269.2h47.5C++110.2C*
GD-7F 2,6152,5891,2332.1B**0.3129.352%B*29.703%A++70.2A+N/A19836.9h10.6B*36.1B++
Carver 2,4472,4028,5230.282B*1.5125.855%C+18.943%B+7.8C++N/A20306.7h1.2B+4.6C**
NS-15M2 2,3612,3479382.502B+0.7126.036%B33.319%B*78.5B**N/A25629.9h10.7B++41.2B+
Breaker Rocket Pods 2,3021,9631999.864C**8.0748.651%C+N/A136.3B+23.5B++66414.4h11.6B++23.8B+
NS-11C 1,7811,7571,5981.099C++0.7023.302%C+16.221%D21.6CN/A6281.5h13.4B57.6C**
AF-4 Cyclone 1,7531,7477452.345B*0.5528.516%B+35.833%A**81.6A++N/A26821.4h9B++31.7B+
Gauss Compact S 1,6111,5792,4450.646C1.1525.301%C**17.479%C+17.6CN/A5389.9h11.3C+44.9C*
GD-22S 1,5661,5578551.821C**0.0325.5%B+25.498%C++55B++N/A17928.3h9.2B*36B+
NS-7 PDW 1,5581,5471,8150.852C+0.9425.861%C*10.924%D*24.5C+N/A7863.1h14.1C**54.4B
NC05 Jackhammer 1,5191,5141,1721.292C++0.5044.739%C++10.832%D--50.8C*N/A16829.8h4.4B+9.8B+
EM1 1,4411,4301,1701.222C+0.5721.957%C++18.392%D41.6C*N/A12534.4h12.5B56.9B
C-4 1,8991,3621,4140.963C0.8319.597%D--N/A36.9D--14.6D--31736.9h1.6C+8.1D
NS-357 Underboss 1,3761,3581,3800.984C+0.8135.127%C23.417%C++48.8C*N/A14227.8h4.1C++11.8C++
NC6 Gauss SAW 1,3581,3431,0581.269C++0.5321.938%C**17.796%D--39.5B+N/A15634h8.9B+40.7B+
LA39 Bruiser 1,3401,3331,2051.106C+0.6952.629%D6.752%F35.6CN/A10537.4h2.1B++3.9C*
Blitz GD-10 1,3141,3018021.622B+0.1725.193%C++21.138%B++41.8B+N/A13331.1h12.8B+50.7B+
Titan-150 AP 2,0981,2122514.829C+3.0342.98%D-1.32%D25.6C+18.7B*43947.4h4.3C**9.9C+
EM6 1,2051,2026371.887C*0.0922.454%C+24.293%C+55.9B+N/A15021.5h9.4B++41.8B+
NS Decimator 1,7961,1819901.193C++0.6040.527%F*2.032%C+31C16.1C+23238.1h3.6B++8.8C
MKV Suppressed 1,1891,1787881.495B+0.3026.549%C++19.525%C+38.6C*N/A11330.5h12.6B+47.5B
NC6S Gauss SAW S 1,1771,1677481.56C++0.2321.939%C16.967%D--51.9C**N/A18622.5h10.5C*47.8C++
AF-19 Mercenary 1,1701,1541,0881.061B0.7325.524%B+22.79%C*23.1C*N/A9950h11B++42.9B+
AC-X11 1,1631,1507641.505B+0.2927.251%B23.826%C**38.2B+N/A11630.1h8.5B++31.4B+
NS-44 Commissioner 1,0851,0718051.33B0.4636.935%C+27.638%B++47B+N/A15122.8h3.9C++10.6C*
NC14 Bolt Driver 8768738131.074C0.7241.933%B**75.258%C++24.9C++N/A9035h2.3B+5.4B++
Hornet Missiles 1,3408111196.815C*5.0252.317%D-1.973%B60.5C+39.5C+56613.4h9.8B18.8C++
GD-66 Claw 7477394381.687B+0.1161.686%C*13.261%C48.3C*N/A14015.3h2.4C**3.9B
NC12 Sweeper 7177101,1080.641C-1.1534.863%D14.507%C**20.2DN/A5635.1h4.7C+13.3C+
M20 Kestrel 1,4017032842.475C+0.6827.857%C1.28%C16.8C16.7C++22441.8h91.8C*329.7C*
E540 Halberd 1,109671897.539C+5.7443.584%C+2.235%C27.6C+18B++29024.3h6.4C-14.7C
NSX Daimyo 6706692582.593C+0.8040.437%C+95.665%B+66.9B+N/A18910h2.5C++6.1C*
Carnage AR 6146135781.061C+0.7326.45%C**16.15%D32.6C+N/A11018.8h12.3B+46.7B+
M40 Fury-F 7475645780.976C0.8241.352%DN/A22.2C+7.2C++11625.4h11.5C++27.9C+
AF-23 Grinder 5645612682.093C+0.3037.377%C++12.834%D40.7B++N/A12013.8h5.4B++14.3B++
Hunter QCX 6495581,0250.544C+1.2527.056%D--25.09%C+14.5C++2.4C+5938.5h5.6C*20.7C++
AF-4A Bandit 5585503571.541C*0.2524.644%C27.636%B++30.1CN/A8618.3h10.8C++44C++
The Slasher 59152910,4180.051C+1.7421.722%D--3.025%D--1.4CN/A4372.9h2.3C+10.6C+
L100 Python HESH 5675084012.7C*10.9148.398%C+N/A67.7B+7.9C+3047.5h2.6B++5.3B++
AF-18 Stalker 5055046350.794C1.0028.396%C++12.5%D*29.5C+N/A8217.1h12.6C++44.5C*
S12 Renegade 5284952002.475C+0.6833.399%D--4.646%C+50C+3.3B+1319.9h3.4C++10.2C
MGR-M1 Bishop 4974952511.972C*0.1838.074%B*39.192%B**70.7A*N/A1557h5.1B**13.4B++
AF-23 Grinder 4964942601.9C+0.1140.155%C++16.194%C+37.4BN/A10813.2h6.4B+15.9B+
Titan-150 HESH 5334773912.231C++10.4448.379%C++N/A56.1B*6.6C--2958.5h2.5B**5.1B*
NS-44L Blackhand 4694663751.243C++0.5526.15%F-26.609%D*30.5C**N/A9615.3h3.7B+14.1C
AF-34 Mattock 4614601233.74C*1.9532.218%C18.261%B73A++N/A3076.3h5.2B++16.2B+
AF-34 Mattock 4304251223.484C*1.6934.897%C17.647%C+68.5A++N/A3106.2h6.2B+17.8B+
L100 Python AP 7304141422.915C-1.1246.556%D--1.691%C26.5C-20.3C**33515.6h5.4C*11.6C+
EM4 Longshot 4144121612.559C+0.7634.565%D69.903%D*43.4B++N/A1289.5h2.2C+6.3C+
NSX-P Tanto 4053971752.269A++0.4729.243%B++25.945%C++69.6A++1.4A1915.7h11.9B+40.6B++
NC4 Mag-Shot 4123979260.429C1.3726.714%C+19.899%C+15.8C--N/A6525.2h13.2D*49.4D
NSX Naginata 3993941722.291B**0.5024.443%B+32.487%B+70.4B**N/A2275.6h9.5B++38.8B+
NS-11P 3913853711.038C+0.7624.486%C*15.325%D34.1C*N/A11411.3h14.1C++57.4C**
Bouncing Betty 3633631153.157C1.3641.529%CN/A125.2C+N/A3962.9h1.8B+4.3C**
MGR-S1 Gladius 3623601841.957B+0.1627.744%C++30.556%A54.5B+N/A2026.6h7.8B++28.1B+
Gauss SPR 3593584850.738D1.0635.406%B+30.168%C--20C--N/A5417.9h4.6B++13B++
Mag-Cutter 40834217,0740.02C+1.7743.62%AN/A0.6C+N/A2555.3h3.7D8.6B
Gauss Rifle S 3353343480.96C+0.8324.787%C+18.862%C31.5C++N/A10110.6h10.5C**42.5C*
LA3 Desperado 3393334140.804C+0.9919.563%D**18.318%C25.6CN/A7713h9.7C+49.4D
NC1 Gauss Rifle 3283244030.804C+0.9926.355%B++21.914%C++20.9CN/A12415.5h12.2B46.3B+
Spear Anti-Vehicle Phalanx Turret 487315585.431C3.6440.559%C4.444%B50.8B++27.7B++5036.2h6.2B++15.2B+
E540 Halberd-H 446313644.891C3.1050.561%D1.278%C31.9C--13.6D-2289.8h6.6C+13.1C
L105 Zephyr 360307397.872C+6.0830.232%D**N/A48.7C+8.4C+3126.3h5.5B+18.1C+
M12 Kobalt-H 302292932.444A++30.6522.697%C++20.89%B++171.8B**5.9B+5231.7h14.3C**62.8B+
NS-30 Vandal 2922913390.858C-0.9428.894%D18.557%D--26.7DN/A7510.9h6.1C+21C
M60-G Bulldog-H 3282892014.45C*12.6643.154%CN/A78.1C+10.5C+2833.7h5.5C+12.7C++
Warden 2912864690.61C1.1825.757%C15.385%D*17.8CN/A6616.1h8.2B+31.9B+
NS Baron G5 2702672441.094C++0.7035.942%D15.356%C++17.5DN/A6015.3h5.1C14.2C+
NS-AM7 Archer 3942666030.441C+1.3544.384%F-10.902%D6.4C3.1B4841.4h13.4B+30.2C**
Hyena Missile Launcher 4262612410.875S9.0831.531%C-N/A56.7M+35.9M*5724.6h12.8A*40.5A++
AF-57 Piston 2572531771.429C**0.3739.004%C+13.044%C37.2C+N/A1276.8h4.5C++11.6C*
Enforcer ML85 462253544.685C+2.8941.287%C+N/A22.4C+18.5B40811.3h13.7C+33.2C++
LA8 Rebel 2582514320.581C1.2128.41%C16.335%D19.8C-N/A6412.7h9.5D**33.6D-
C75 Viper 337240475.106C**3.3143.394%B+N/A40B+16.2A++4286h10.5B+24.3B++
NS-61 Emissary 2422391621.475B**0.3225.957%C19.247%B+46B**N/A1245.2h13.3C++51.3C++
NC9 A-Tross 2372362690.877C0.9221.579%D-17.373%D--29.1CN/A1078.1h9.4B43.6C+
Tank Mine 3952361461.616C--0.1840.741%B+N/A71.5D48.2C--9813.3h2.8D**6.9C
C85 Canister-H 252234298.069C6.2749.208%C8.12%D97.5C+7.5C+3862.4h8.8C17.8C
Titan-150 HEAT 297229288.179B+6.3844.74%C3.057%C++35.8A10.6C**4816.4h3A6.7B**
MANA Anti-Vehicle Turret 3912152640.814D-0.9844.439%D--4.651%C+2150D1760D3961130.1h8.9C++20D
Coyote Missiles 347212365.889A+4.0952.13%C+N/A34.8C22.1C+3306.1h32B+61.5B+
M40 Fury-H 256206219.81C+8.0245.226%B+N/A98.1C**23.8B**4622.1h10.2C22.6C+
Skyguard 360203952.137C0.3435.415%B**N/A15.3C++11.8B++26113.3h124.5C+351.5B+
NCM3 Raven 3332022110.957C++0.8438.87%C+1.485%D-9.5C+6.2C+10121.2h22.6B++58.3B+
Tomcat A2AM Pods 415200385.263C*3.4786.802%AN/A46.5C+50C**7504.3h9.9C--11.4C+
NCM3 Raven 3131882350.8C+0.9939.248%C+2.66%C+7.4C-4.9C7925.4h27.9B+71B+
NC15 Phoenix 4471884350.432D1.3642.552%FN/A10.1C13.9C**17818.7h9.3B+21.9C+
M96 Mjolnir-H 2941881711.059A*9.2650.378%C++N/A53.7C**30.3C+4273.5h28B*55.7B++
M60-A Bulldog 247186296.414C++4.6219.175%F1.075%C--32.6C10.7B**2675.7h4.2A21.9D
Shrike 2771792220.806C*0.9945.874%D*N/A22.1C+12.1C+4068.1h5.8B+12.7C+
NS Harrower 1941794,9790.036C1.7613.022%D*5.587%C--0.9CN/A2196.8h2.3C+17.9D
Hawk GD-68 2831766100.289D1.5155.284%D--3.977%B*11.5C7D17215.3h9.2C16.7D
AP30 Shredder 331173543.204C-1.4126.724%DN/A21.6C--19.8C++2908h91C+340.5C
Impetus 1711701031.65C+0.1428.599%D-26.471%C45.9C*N/A1573.7h4.3B+15C+
NS-11AB 1701701271.339C+0.4625.531%C+28.235%B+45.9C+N/A1073.7h12.9C*50.4C*
Mauler S6 1651652100.786C+1.0142.129%C*13.333%C-25.8C+N/A1356.4h4.1B++9.6B+
GR-22 1611581361.162C+0.6324.484%C+22.152%C*41.6BN/A1683.8h12.7B51.8C**
G40-F Ranger 240153169.563C+7.7737.791%B+N/A37.3C++21.2C++3044.1h68.7C*181.7B+
NC6A GODSAW 154151662.288C++0.4930.821%C**38.411%A+48.7C1C+3023.1h11.6C+37.5C+
C85 Canister 1531481113.455C+11.6632.357%D-8.784%D*61.7C2.1D--2302.4h7.5C**23.1C++
A30 Walker 278147285.25A++3.4618.261%D--1.361%C+23.3B20.8B*4406.3h60B**328.5B++
NCM2 Falcon 1821331710.778C1.0231.932%D-4.511%C+10C-3.7C8313.3h8.8B+27.7C*
MANA Anti-Personnel Turret 128126881.432N/A0.3615.871%UN/A1260U20U2842400.1h17.6T*110.8T*
M20 Basilisk 169120373.243C++1.4540.672%C**5.833%C+25B+10.2B*2634.8h88.9C*218.6B+
Sticky Grenade 1191171117N/A115.2145.253%D-N/A292.5D**5D-10010.4h5.4F*12F-
AF-8 RailJack 1181161190.975D0.8223.56%F-66.379%D-23.2C+N/A1295h2.7C11.5D*
Icikill 1191122,8580.039C1.7618.441%D--N/A1C+N/A3115.6h2.4C13.2C-
Frag Grenade 1061061106N/A104.2131.166%F-N/A212D*N/A16210.5h4.8D15.4D**
Auraxium Mag-Cutter 1151042,8080.037C*1.7614.415%D*4.808%C1.1C+N/A495h2.3C+15.9D
CAS 14-E 109102714.571C+12.7832.262%C+N/A102B*7B3701h24.3B+75.4B+
19A Fortuna 9696561.714B+0.0825.063%C30.208%A++43.6C**N/A1492.2h8.4B++33.3B+
M40 Fury 9384810.5B++8.7129.117%D3.571%A*64.6B++6.9C--4431.3h9.1B*31.2B+
NCM2 Falcon 112821360.603C-1.1931.502%D--4.878%C*7.6D2.8D5510.8h14C**44.4C+
NS Annihilator 187811080.75B1.0481.776%C**N/A12.3B+16.1M+3376.6h10.8B+13.2B+
M60-A Bulldog 8678613C+11.2137.89%DN/A45.9B+4.7C*2031.7h5.3B+14C++
NC08 Mag-Scatter 7877701.1C*0.6943.025%D-18.182%B+27.5CN/A932.8h3.8B+8.8C+
NS-10 Burster 111771230.626C1.1730.082%C++7.792%B+5.2C+2.3D-7114.8h104.3B**346.8B*
NCM1 Scattercannon 7373860.849C0.9532.232%C--24.658%A*10.6D--N/A686.9h8.7C+26.9C+
Aspis Anti-Aircraft Phalanx Turret 12469193.632C++1.8428.25%B+5.797%M+14.1B+11.2C+3554.9h123.5B++437.1B+
M12 Kobalt 6764164S62.2118.716%C*14.063%D--106.7B**5A++3280.6h18.3C*97.8B
NSX Masamune 9163501.26B+0.5346.312%D*N/A25.2C11.2C1602.5h10.8B23.2C++
L-24R Spur 7362154.133C-2.3435.361%C-N/A11.3D--2C625.5h79D*223.3D--
M60-G Bulldog 816287.75B**5.9632.181%C+1.613%D-41.3B++12.7A++3221.5h7.2C*22.4C*
NS CandyCannon 3000 60591960.301C--1.4913.978%F-22.034%D7.4DN/A218h7.6D--54.2T*
Rocklet Rifle 10659710.831C**0.9640.849%D*N/A17.4D-13.8D-2703.4h39.3C+96.2C-
M12 Kobalt-F 6258890.652D1.1422.856%C++15.517%B++10DN/A375.8h29.6D**129.4C--
M12 Kobalt 5756414C+12.2117.07%B++7.143%D*80B++1.4C-2700.7h16.9C**98.9B+
M20 Wyvern 1015687C*5.2129.301%D*1.786%D-19.3C15.5C*1852.9h129D**440.3F-
MAX Punch 60549240.058C+1.7434.654%DN/A0.8CN/A367.8h2.6C++7.5C+
Enforcer ML65-H 9551153.4C1.6141.873%F-1.961%C++25.5D22D4262h12.3B+29.3C++
Soldier Soaker 5050212.381A0.5941.677%B*12%C83.3B**N/A2220.6h6.5C+15.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26811,44511.7h
Anti-Vehicle MANA Turret501,2753.4h
Decoy Grenade07420.2h
Nano-Armor Kit1,0761,265,801113.5h
Skywall Shield Emitter5670.2h
Structure Shield Module0900.2h
Repair Module0660.2h
Turret AI Module1630.2h
Nanite Revive Grenade01,1010.3h
Nanite Healing Grenade04700.1h
Medical Kit2,22712,25252.5h
Medical Applicator802252,86023.3h
Spitfire Auto-Turret421,2332.2h
Restoration Kit1862,0765.4h
Motion Spotter957,1475.4h
Xiphos Anti-Personnel Tower0640.2h
Rampart Wall01010.3h
Spear Anti-Vehicle Tower0510.1h
G30 Walker0730h
Deconstruction Tool22,7190.2h
Recon Detection Device1266,4067.6h
Shield Recharging Field311,5911h
Smoke Grenade01,8760.5h
Ammunition Package2002,4796.6h
Anti-Infantry MANA Turret172931.1h
Nano-Repair Grenade06120.2h
MGR-C1 Charger0800.4h
Orbital Strike Target Designator8630.5h
IPC Targeting Dart12600.6h
Hardlight Barrier71740.4h

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