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Director General DontRagePlz[BORQ] DontRagePlz
NC BR 98

KDR: 4.1

Score: 21.5m

Last Seen: Dec 15th, 2018 3:13 AM
- OFFLINE - 88 minute(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Emerald - Outfit Leader of Borthers of Queer[BORQ] Borthers of Queer
NC outfit on Emerald

Members: 4
Level Progress (to 99): 68%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15M1 NS-15M2 LA1 Anchor SAS-R MGR-L1 Promise GD-22S EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,942,250 MLG Score: 4750
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.946%33.191%9283598736,5404.34225-0.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.198%1.348A1.95A++-0.99D--HEAD ++ (~19.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.58B+8.80.384C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.554%0.665%868210201,5033662034.09537737%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.668%2.427A**-0.868D---1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.923B*7.50.858B*4.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.073%0.374%857410182,4084638265.20086291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.56%0.607B+-1.453F-1.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.10.752B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.197%9.901%164410185053471381.45115363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.919%-0.378C-1.383A2.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.429B21.30.449B44.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.9%84.387%164510175,6811050215.40533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.936%0.423B1.137B**-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+1.90.405B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.403%24.622%1642102072778730.922589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%1.58A+2.073A*-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.60.456B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Borthers of Queer[BORQ] Borthers of Queer
NC outfit on Emerald

Members: 4
21.5m265%472 (28.3k)408 (24.5k)4.0981958,14114,1874.3656298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022567125.272%31.959%80803:4329

6% Combat Medic14% Engineer48% Heavy Assault15% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2018 8:08 PMMar 16th, 2018 9:00 PMDec 15th, 2018 3:57 AM (12h) (PST)Dec 15th, 2018 12:54 AM (15h) (PST)Dec 14th, 2018 11:13 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462406061.1040.2690.3533.0860.0604750

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,77614,42736,349661621185424,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
877.5h/36.6d 3,794 18,581 15,597 162.5k 985 4,319 3,175 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,443
Deaths:519
KDR:4.707
Accuracy:28.190% C+
HSR:32.910% B*
NS-15M1
A*
Kills:2,245
Deaths:392
KDR:5.727
Accuracy:28.164% B**
HSR:37.149% A*
NS-15M2
A
Kills:2,140
Deaths:502
KDR:4.263
Accuracy:26.726% B+
HSR:34.579% A
LA1 Anchor
A++
Kills:2,136
Deaths:642
KDR:3.327
Accuracy:26.878% B+
HSR:36.891% A++
MGR-L1 Promise
B**
Kills:1,646
Deaths:335
KDR:4.913
Accuracy:24.504% C++
HSR:33.111% B**
GD-22S
B**
Kills:1,356
Deaths:453
KDR:2.993
Accuracy:26.024% B+
HSR:31.047% B**
EM1
A*
Kills:1,347
Deaths:311
KDR:4.331
Accuracy:27.433% B**
HSR:36.526% A*
EM6
A++
Kills:1,333
Deaths:370
KDR:3.603
Accuracy:26.122% B*
HSR:35.409% A++
NC05 Jackhammer
B**
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:52.281% B**
HSR:18.699% B*
NC6 Gauss SAW
B*
Kills:1,195
Deaths:498
KDR:2.400
Accuracy:22.566% B+
HSR:28.201% B*
NC6S Gauss SAW S
A++
Kills:1,184
Deaths:334
KDR:3.545
Accuracy:26.833% B++
HSR:35.389% A++
NSX Naginata
A+
Kills:1,180
Deaths:278
KDR:4.245
Accuracy:25.251% B++
HSR:39.492% A+
NSX-P Naginata
B**
Kills:1,176
Deaths:256
KDR:4.594
Accuracy:26.491% B++
HSR:38.010% B**
Kills:20,595
Deaths (as Heavy Assault):5,212
Deaths (to Heavy Assaults):4,015
KDR:3.95146
Kill Difference:15,383
Playtime:416.879 hours
Usage:48%
Score:10.807m
Score/min:432
Accuracy (listed only):28.266%
HSR (listed only):33.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,294
Deaths:306
KDR:4.229
Accuracy:30.929% B**
HSR:33.617% A*
MGR-S1 Gladius
B*
Kills:1,213
Deaths:288
KDR:4.212
Accuracy:29.931% B+
HSR:28.607% B*
NS-11C
A++
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:27.830% B*
HSR:28.739% A++
MKV Suppressed
A++
Kills:1,191
Deaths:342
KDR:3.482
Accuracy:27.811% B+
HSR:29.471% A++
Blitz GD-10
A*
Kills:1,180
Deaths:509
KDR:2.318
Accuracy:27.646% B++
HSR:28.220% A*
AC-X11
A*
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:28.390% B++
HSR:33.844% A*
NS-7 PDW
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:29.957% B**
HSR:31.176% A*
Tempest
A
Kills:832
Deaths:173
KDR:4.809
Accuracy:28.615% B+
HSR:28.846% A
GD-7F
A+
Kills:661
Deaths:200
KDR:3.305
Accuracy:29.518% B**
HSR:28.139% A+
LA39 Bruiser
A++
Kills:636
Deaths:247
KDR:2.575
Accuracy:63.201% C*
HSR:23.742% A++
NSX Tengu
A*
Kills:449
Deaths:121
KDR:3.711
Accuracy:44.015% B**
HSR:33.630% A*
NSX-P Tanto
A+
Kills:307
Deaths:136
KDR:2.257
Accuracy:27.920% B+
HSR:35.179% A+
Razor GD-23
A++
Kills:306
Deaths:75
KDR:4.080
Accuracy:32.290% A+
HSR:30.065% A++
AF-19 Mercenary
A++
Kills:289
Deaths:108
KDR:2.676
Accuracy:27.050% B**
HSR:30.796% A++
Mauler S6
M++
Kills:91
Deaths:43
KDR:2.116
Accuracy:51.090% B**
HSR:30.769% M++
Gauss Compact S
A+
Kills:78
Deaths:34
KDR:2.294
Accuracy:30.782% A+
HSR:24.359% B**
Kills:12,074
Deaths (as Light Assault):3,542
Deaths (to Light Assaults):2,722
KDR:3.40881
Kill Difference:8,532
Playtime:131.253 hours
Usage:15%
Score:2.961m
Score/min:376
Accuracy (listed only):33.561%
HSR (listed only):29.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,294
Deaths:306
KDR:4.229
Accuracy:30.929% B**
HSR:33.617% A*
MGR-S1 Gladius
B*
Kills:1,213
Deaths:288
KDR:4.212
Accuracy:29.931% B+
HSR:28.607% B*
MKV Suppressed
A++
Kills:1,191
Deaths:342
KDR:3.482
Accuracy:27.811% B+
HSR:29.471% A++
Blitz GD-10
A*
Kills:1,180
Deaths:509
KDR:2.318
Accuracy:27.646% B++
HSR:28.220% A*
NS-7 PDW
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:29.957% B**
HSR:31.176% A*
NC1 Gauss Rifle
A++
Kills:1,170
Deaths:328
KDR:3.567
Accuracy:29.473% A+
HSR:32.650% A++
Tempest
A
Kills:832
Deaths:173
KDR:4.809
Accuracy:28.615% B+
HSR:28.846% A
LA39 Bruiser
A++
Kills:636
Deaths:247
KDR:2.575
Accuracy:63.201% C*
HSR:23.742% A++
NS-11A
A++
Kills:628
Deaths:115
KDR:5.461
Accuracy:29.636% B**
HSR:33.758% A++
Carnage AR
A+
Kills:504
Deaths:117
KDR:4.308
Accuracy:31.389% A+
HSR:31.151% A+
NSX Tengu
A*
Kills:449
Deaths:121
KDR:3.711
Accuracy:44.015% B**
HSR:33.630% A*
GR-22
A++
Kills:138
Deaths:22
KDR:6.273
Accuracy:32.292% A++
HSR:26.087% B**
Mauler S6
M++
Kills:91
Deaths:43
KDR:2.116
Accuracy:51.090% B**
HSR:30.769% M++
Kills:10,500
Deaths (as Combat Medic):2,898
Deaths (to Combat Medics):1,657
KDR:3.62319
Kill Difference:7,602
Playtime:53.207 hours
Usage:6%
Score:1.619m
Score/min:507
Accuracy (listed only):35.076%
HSR (listed only):30.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,965
Deaths:303
KDR:6.485
Accuracy:38.415% C+
HSR:76.489% B*
AF-4 Cyclone
A*
Kills:1,294
Deaths:306
KDR:4.229
Accuracy:30.929% B**
HSR:33.617% A*
NS-357 Underboss
B*
Kills:1,292
Deaths:671
KDR:1.925
Accuracy:42.932% B*
HSR:23.142% C**
NS-44 Commissioner
B*
Kills:1,271
Deaths:507
KDR:2.507
Accuracy:43.391% B*
HSR:28.167% B*
MGR-S1 Gladius
B*
Kills:1,213
Deaths:288
KDR:4.212
Accuracy:29.931% B+
HSR:28.607% B*
MKV Suppressed
A++
Kills:1,191
Deaths:342
KDR:3.482
Accuracy:27.811% B+
HSR:29.471% A++
Blitz GD-10
A*
Kills:1,180
Deaths:509
KDR:2.318
Accuracy:27.646% B++
HSR:28.220% A*
NS-7 PDW
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:29.957% B**
HSR:31.176% A*
NSX Daimyo
B*
Kills:1,165
Deaths:135
KDR:8.630
Accuracy:40.530% C+
HSR:96.567% B*
NC14 Bolt Driver
B**
Kills:1,163
Deaths:158
KDR:7.361
Accuracy:35.597% C+
HSR:83.405% B**
EM4 Longshot
B**
Kills:1,161
Deaths:95
KDR:12.221
Accuracy:36.743% C
HSR:87.425% B**
Tempest
A
Kills:832
Deaths:173
KDR:4.809
Accuracy:28.615% B+
HSR:28.846% A
NSX Tengu
A*
Kills:449
Deaths:121
KDR:3.711
Accuracy:44.015% B**
HSR:33.630% A*
NSX Tomoe
A++
Kills:356
Deaths:62
KDR:5.742
Accuracy:26.257% D
HSR:57.023% A++
LA80
C*
Kills:227
Deaths:17
KDR:13.353
Accuracy:37.299% D
HSR:79.736% C*
LA8 Rebel
B+
Kills:213
Deaths:130
KDR:1.638
Accuracy:31.325% C++
HSR:25.352% B+
LA3 Desperado
A*
Kills:190
Deaths:55
KDR:3.455
Accuracy:33.787% B*
HSR:32.632% A*
NS-AM7 Archer
B+
Kills:76
Deaths:46
KDR:1.652
Accuracy:56.861% C+
HSR:21.053% B+
Soldier Soaker
A
Kills:74
Deaths:22
KDR:3.364
Accuracy:27.914% D
HSR:24.324% A
Kills:16,486
Deaths (as Infiltrator):4,227
Deaths (to Infiltrators):2,331
KDR:3.90017
Kill Difference:12,259
Playtime:130.392 hours
Usage:15%
Score:2.846m
Score/min:364
Accuracy (listed only):35.261%
HSR (listed only):44.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:27.830% B*
HSR:28.739% A++
AC-X11
A*
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:28.390% B++
HSR:33.844% A*
MGR-M1 Bishop
A*
Kills:1,145
Deaths:160
KDR:7.156
Accuracy:38.065% B*
HSR:47.249% A*
GD-7F
A+
Kills:661
Deaths:200
KDR:3.305
Accuracy:29.518% B**
HSR:28.139% A+
LA39 Bruiser
A++
Kills:636
Deaths:247
KDR:2.575
Accuracy:63.201% C*
HSR:23.742% A++
Warden
A*
Kills:532
Deaths:117
KDR:4.547
Accuracy:32.031% B*
HSR:37.782% A*
NSX-P Tanto
A+
Kills:307
Deaths:136
KDR:2.257
Accuracy:27.920% B+
HSR:35.179% A+
Razor GD-23
A++
Kills:306
Deaths:75
KDR:4.080
Accuracy:32.290% A+
HSR:30.065% A++
AF-19 Mercenary
A++
Kills:289
Deaths:108
KDR:2.676
Accuracy:27.050% B**
HSR:30.796% A++
Mauler S6
M++
Kills:91
Deaths:43
KDR:2.116
Accuracy:51.090% B**
HSR:30.769% M++
Gauss Compact S
A+
Kills:78
Deaths:34
KDR:2.294
Accuracy:30.782% A+
HSR:24.359% B**
Kills:6,418
Deaths (as Engineer):1,793
Deaths (to Engineers):1,979
KDR:3.57948
Kill Difference:4,625
Playtime:120.201 hours
Usage:14%
Score:2.507m
Score/min:348
Accuracy (listed only):35.288%
HSR (listed only):31.878%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:682
Deaths:136
KDR:5.015
Accuracy:50.904% A+
HSR:19.208% B**
NCM1 Scattercannon
A+
Kills:648
Deaths:149
KDR:4.349
Accuracy:54.219% A+
HSR:20.988% A
AF-34 Mattock
B+
Kills:419
Deaths:48
KDR:8.729
Accuracy:25.004% D--
HSR:18.138% B+
AF-34 Mattock
B**
Kills:388
Deaths:48
KDR:8.083
Accuracy:28.190% D-
HSR:22.165% B**
AF-41 Hacksaw
A+
Kills:75
Deaths:12
KDR:6.250
Accuracy:44.922% A+
HSR:17.333% B++
AF-41 Hacksaw
A*
Kills:72
Deaths:12
KDR:6
Accuracy:46.284% A
HSR:23.611% A*
Kills:2,284
Deaths (as MAX Suit):202.500
Deaths (to MAX Suits):316
KDR:11.27901
Kill Difference:2,081.500
Playtime:20.798 hours
Usage:2%
Score:0.748m
Score/min:600
Accuracy (listed only):41.587%
HSR (listed only):20.241%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,309
V. Kills:108 N/A
Deaths:253
KDR:5.174
Accuracy:61.606% B++
KPH:56.400 C**
VKPH:4.700 C+
Breaker Rocket Pods
B**
Kills:194
V. Kills:25 N/A
Deaths:21
KDR:9.238
Accuracy:56.888% B**
KPH:85 C+
VKPH:10.900 C-
Coyote Missiles
A+
Kills:110
V. Kills:52 208%
Deaths:14
KDR:7.857
Accuracy:61.056% B**
KPH:82.200 A+
VKPH:38.900 B*
M20 Mustang
C**
Kills:73
V. Kills:40 178%
Deaths:36
KDR:2.028
Accuracy:24.204% D--
KPH:17.100 C**
VKPH:9.400 C+
Kills:1,686 (1,382 + 0)
Deaths:324
KDR:5.204
VKDR:0.694
Vehicle Kills:225
Kill Difference:1,362
Playtime:31.095 hours
Usage:4%
Score:0.338m
Score/min:181
Piloting Accuracy:24.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:806
V. Kills:128 N/A
Deaths:14
KDR:57.571
Accuracy:46.685% C+
KPH:94.400 A++
VKPH:15 A++
L100 Python AP
A*
Kills:690
V. Kills:244 282%
Deaths:28
KDR:24.643
Accuracy:47.339% D-
KPH:55.300 A*
VKPH:19.500 C**
L100 Python HEAT
B*
Kills:179
V. Kills:59 298%
Deaths:19
KDR:9.421
Accuracy:46.824% C-
KPH:43.300 B*
VKPH:14.300 B++
Skyguard
S
Kills:102
V. Kills:48 208%
Deaths:1
KDR:102
Accuracy:24.310% D
KPH:48.300 S
VKPH:22.700 M**
Kills:1,777 (1,777 + 0)
Deaths:62
KDR:28.661
VKDR:7.726
Vehicle Kills:479
Kill Difference:1,715
Playtime:27.271 hours
Usage:3%
Score:0.519m
Score/min:317
Driving Accuracy:24.310%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:751
V. Kills:292 256%
Deaths:39
KDR:19.256
Accuracy:47.717% C
KPH:56.500 M**
VKPH:22 A++
Titan-150 HEAT
A++
Kills:161
V. Kills:53 298%
Deaths:17
KDR:9.471
Accuracy:45.175% C+
KPH:37.900 A++
VKPH:12.500 B**
E540 Halberd
A
Kills:101
V. Kills:28 348%
Deaths:6
KDR:16.833
Accuracy:38.230% D-
KPH:42.900 A
VKPH:11.900 D
M20 Basilisk
A*
Kills:60
V. Kills:9 N/A
Deaths:6
KDR:10
Accuracy:33.755% B+
KPH:47.400 A*
VKPH:7.100 C+
Enforcer ML85
A*
Kills:51
V. Kills:29 170%
Deaths:2
KDR:25.500
Accuracy:48.898% B*
KPH:40.700 A*
VKPH:23.100 B**
Kills:1,124 (912 + 212)
Deaths:70
KDR:16.057
VKDR:5.871
Vehicle Kills:411
Kill Difference:1,054
Playtime:22.408 hours
Usage:3%
Score:0.399m
Score/min:297
Driving Accuracy:45.175%
Gunner Accuracy:48.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:203
V. Kills:16 N/A
Deaths:8
KDR:25.375
Accuracy:71.116% A*
KPH:224.600 A*
VKPH:17.700 A*
M96 Mjolnir-H
B**
Kills:95
V. Kills:31 297%
Deaths:9
KDR:10.556
Accuracy:35.278% F
KPH:72.800 B**
VKPH:23.700 D
Kills:298 (0 + 298)
Deaths:17
KDR:17.529
VKDR:2.765
Vehicle Kills:47
Kill Difference:281
Playtime:2.209 hours
Usage:0%
Score:0.075m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:35.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:150
V. Kills:6 N/A
Deaths:2
KDR:75
Accuracy:19.588% B+
KPH:107 A
VKPH:4.300 A
M20 Basilisk
A**
Kills:92
V. Kills:14 N/A
Deaths:5
KDR:18.400
Accuracy:37.253% C+
KPH:46.400 A**
VKPH:7.100 C+
Kills:242 (0 + 242)
Deaths:7
KDR:34.571
VKDR:2.857
Vehicle Kills:20
Kill Difference:235
Playtime:3.387 hours
Usage:0%
Score:0.068m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:37.253%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,4712,4435194.707B**0.6128.19%C+32.91%B*86.3B**1C++21928.3h7.3C*25.8B+
NS-15M1 2,2722,2453925.727M*1.6328.164%B**37.149%A*75.8AN/A25729.6h9.8B**34.8B*
NS-15M2 2,1592,1405024.263A0.1626.726%B+34.579%A74.6AN/A22828.7h9.8B**36.8B++
LA1 Anchor 2,1642,1366423.327B+0.7726.878%B+36.891%A++73.4B**1B*27829.1h8.7B++32.3B+
SAS-R 1,9781,9653036.485A2.3938.415%C+76.489%B*68.2A+N/A22128.8h1.9B++4.9B+
MGR-L1 Promise 1,6561,6463354.913M0.8124.504%C++33.111%B**83.1A+N/A34819.8h10.6B**43.4B++
GD-22S 1,3771,3564532.993B**1.1126.024%B+31.047%B**59.2B**N/A18222.9h10.1B+38.9B+
EM1 1,3651,3473114.331M*0.2327.433%B**36.526%A*81.6A++1.1A+24816.5h9.5B+34.6B*
EM6 1,3501,3333703.603A+0.5026.122%B*35.409%A++73.6AN/A23818.1h8.9B*34.2B+
M30 Mustang AH 1,4171,3092535.174C+1.0861.606%B++N/A56.4C**4.7C+15823.2h6.8B+11B+
AF-4 Cyclone 1,3111,2943064.229A**0.1330.929%B**33.617%A*91.8M1.2M+29114.1h8.4B*27.3B*
NS-357 Underboss 1,2991,2926711.925B**2.1742.932%B*23.142%C**71B**N/A22218.2h3.5B*8.2B++
NS-44 Commissioner 1,2861,2715072.507A+1.5943.391%B*28.167%B*71.4A+N/A22617.8h3.1B*7.2B*
NS Decimator 1,9141,2562165.815S1.7255.496%DN/A63.4A++33.2A++42919.8h3B**5.3B**
NC05 Jackhammer 1,2251,2143223.77A*0.3352.281%B**18.699%B*111.4M+1B*36410.9h4.4B+8.4B+
MGR-S1 Gladius 1,2281,2132884.212A++0.1129.931%B+28.607%B*77.8A+1B**24415.6h7.5B**25.1B++
NS-11C 1,2121,1973233.706M++0.3927.83%B*28.739%A++50.1AN/A14523.9h10.8B*38.9B++
NC6 Gauss SAW 1,2151,1954982.4A1.7022.566%B+28.201%B*52.9B**N/A19822.6h9.1B+40.3B+
MKV Suppressed 1,2071,1913423.482M++0.6227.811%B+29.471%A++70.9A++1A++22416.8h11.2B++40.1B+
NC6S Gauss SAW S 1,2001,1843343.545A++0.5526.833%B++35.389%A++70.1B*N/A28216.9h9.4B+34.9B+
Blitz GD-10 1,1951,1805092.318B**1.7827.646%B++28.22%A*54.6AN/A14121.6h11.9B*42.9B++
NSX Naginata 1,1941,1802784.245M0.1525.251%B++39.492%A+80.8A++1B+18114.6h9.6B++38B+
AC-X11 1,1881,1763503.36A**0.7428.39%B++33.844%A*56.8A+N/A15820.7h8.1B*28.7B+
NSX-P Naginata 1,1931,1762564.594A*0.5026.491%B++38.01%B**94.8A*1.4B+31112.4h8.9B**33.5B*
NS-7 PDW 1,1821,1742874.091M**0.0129.957%B**31.176%A*70.7A*N/A16916.6h10.5B**35.2B++
NC1 Gauss Rifle 1,1841,1703283.567A*0.5329.473%A+32.65%A++63.2MN/A23018.5h8.8A+29.8B**
NSX Daimyo 1,1661,1651358.63A++4.5340.53%C+96.567%B*79.8B**N/A22314.6h2.1B++5.2B+
NC14 Bolt Driver 1,1661,1631587.361M++3.2635.597%C+83.405%B**55.9A*N/A19020.8h1.9B**5.3B++
EM4 Longshot 1,1641,1619512.221M+8.1236.743%C87.425%B**72.1A**N/A18416.1h1.7B*4.5B+
MGR-M1 Bishop 1,1611,1451607.156M++3.0638.065%B*47.249%A*74.8A*1B++20615.3h4.7B**12.2B*
C-4 1,0709091695.379M+1.2833.157%A+N/A293.2S51.9A+16153.1h0.9B**2.7B**
Tempest 8448321734.809M**0.7128.615%B+28.846%A76.3B**1.1A++22110.9h8.7B++30.3B++
L100 Python HESH 9348061457.571S53.4746.685%C+N/A94.8A++15.1A++4298.5h2.5B*5.3B++
Titan-150 AP 1,0437513919.256A*15.1647.717%CN/A56.5M**22A++30713.3h2.9B++6.2B*
L100 Python AP 9346902824.643S20.5447.339%D-N/A55.2A*19.5C**28012.5h3.8B**7.9B**
NCM1 Scattercannon 6896821365.015B**0.9250.904%A+19.208%B**71.8A*N/A2069.5h6.1C+11.9B*
GD-7F 6706612003.305A*0.7929.518%B**28.139%A+67.4A++N/A2489.8h10.5B*35.4B++
NCM1 Scattercannon 6616481494.349A0.2554.219%A+20.988%A64.2M*1.3M+20410.1h7B+13B++
LA39 Bruiser 6396362472.575A1.5263.201%C*23.742%A++66.3B**N/A2299.6h2.4C++3.8C**
NS-11A 6366281155.461M*1.3629.636%B**33.758%A++70.6A*N/A3018.9h9.9A33.4B**
Warden 5385321174.547M**0.4532.031%B*37.782%A*57.2A*N/A2019.3h6.4B**20B*
Carnage AR 5175041174.308A*0.2131.389%A+31.151%A+72A*1.9S2807h9.7A+30.8B**
NSX Tengu 4534491213.711A**0.3944.015%B**33.63%A*91.6A**N/A2684.9h9.5B*21.6B*
AF-34 Mattock 428419488.729A++4.6325.004%D--18.138%B+79.1A*1.7A**2595.3h3.5A+14B+
AF-34 Mattock 390388488.083A++3.9828.19%D-22.165%B**73.2A++N/A2395.3h4.3A15.4B+
NSX Tomoe 359356625.742A*1.6426.257%D57.023%A++65.9AN/A1615.4h10.9B**41.6B+
NSX-P Tanto 3103071362.257A+1.8427.92%B+35.179%A+52.9AN/A1755.8h11.6B*41.4B++
Razor GD-23 310306754.08M*0.0232.29%A+30.065%A++69.5A**N/A2614.4h9.6B*29.7B*
AF-19 Mercenary 2942891082.676A*1.4227.05%B**30.796%A++49A*N/A3885.9h9.7B*35.8B++
LA80 2282271713.353M++9.2537.299%D79.736%C*78.3A++N/A3002.9h1.7B*4.7B+
LA8 Rebel 2182131301.638B*2.4631.325%C++25.352%B+46.3B*1.1B**1334.6h5.1B*16.1C++
C85 Canister-H 219203825.375B++21.2871.116%A*10.345%C225.6A*17.8A*7470.9h6.2C*8.8B*
Frag Grenade 2112021202N/A197.9052.168%B*N/A505C++22.5M22100.4h3.9C+7.4B+
Breaker Rocket Pods 219194219.238B5.1456.888%B**1.031%C+84.3C+10.9C-2912.3h12.2B++21.4B++
Auraxium Mag-Cutter 2231907,4650.025C+4.0710.207%D**N/A0.4C-N/A1424.8h1.8B+17.3D
LA3 Desperado 193190553.455M0.6433.787%B*32.632%A*100M+1.6A**3221.9h6.5B**19.3B
Tank Mine 2581861116.909S12.8145.015%B*N/A372S144M+22560.5h1.6B+3.6A+
L100 Python HEAT 238179199.421B*5.3246.824%C-N/A43.7B*14.4B++1914.1h6C+12.8C+
Titan-150 HEAT 214161179.471B**5.3745.175%C+1.242%D--38.3A++12.6B**2414.2h4.1B++9.1B+
Rocklet Rifle 269155305.167S1.0750.271%CN/A45.6A+33.5B++5813.4h28.2B++56B+
M12 Kobalt 156150275S70.9019.588%B+14.667%D-107.1A4.3A4231.4h14.8B*75.4B+
GR-22 140138226.273M**2.1732.292%A++26.087%B**76.7A*1.1A++4331.8h10.2A31.6B**
M12 Kobalt 134130432.5C+28.4018.957%C--19.231%C*185.7A+5.7B+5470.7h10.6B**55.9B++
Coyote Missiles 162110147.857A++3.7661.056%B**N/A84.6A+40B*4951.3h33.2B+54.4B++
Spear Anti-Vehicle Phalanx Turret 126102251S46.9050.757%B*N/A85M20C+4731.2h4.9B*9.7B**
Skyguard 1501021102U97.9024.31%DN/A48.6S22.9S3262.1h34.9A*143.6A+
E540 Halberd 129101616.833A+12.7338.23%D-N/A42.1A11.7D3882.4h4.1A10.9B+
M96 Mjolnir-H 12695910.556A*6.4635.278%FN/A73.1A23.8D4361.3h22.6B*64.1B+
Mag-Cutter 112945,5690.017C+4.085.065%F-N/A0.3CN/A1282.7h2B+38.6F-
M20 Basilisk 10692518.4S14.3037.253%C+6.522%C*46A*7C+2682h48.2B++129.4B**
Mauler S6 9191432.116B**1.9851.09%B**30.769%M++65A*N/A4541.4h4.1B++8.1B*
Shrike 13888372.378M+1.7251.673%D2.273%C38.3A21.7A6382.3h6B11.5C*
Gauss Compact S 8078342.294A+1.8030.782%A+24.359%B**55.7A**1.4A*3071.4h9.6B+31.2B++
NS-AM7 Archer 9576461.652M+2.4556.861%C+21.053%B+14.3A++3.6B+825.3h11B*19.4B*
AF-41 Hacksaw 7675126.25A2.1544.922%A+17.333%B++62.5A*N/A3561.2h7.7C-17.1B+
Soldier Soaker 7574223.364A*0.7327.914%D24.324%A92.5A+1.3B+4710.8h4.9B*17.6C**
M20 Mustang 11373362.028C++2.0724.204%D--N/A17C**9.3C+1504.3h60B*247.8B++
Hawk GD-68 11072292.483M**1.6266.044%B+2.778%C+30B**15.8B*3552.4h5.9B**8.9B**
AF-41 Hacksaw 7372126A1.9046.284%A23.611%A*60A*N/A3361.2h8.4D18.1B+
NSX Masamune 10061351.743B**2.3651.463%DN/A27.7C+17.7B+2102.2h19D37D
M20 Basilisk 6960610M5.9033.755%B+1.667%D**46.2A++6.9C+1711.3h47.1B**139.6B**
Enforcer ML85 8051225.5S21.4048.898%B*N/A39.2A++22.3B*3391.3h13.9C+28.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14810.3h
Medical Kit80610,83816.2h
Nano-Armor Kit54220,85010.8h
Spawn Beacon615812h
Nanite Revive Grenade02370.1h
Spitfire Auto-Turret21060.1h
Recon Detection Device244,2395.1h
Ammunition Package87410.6h
Anti-Infantry MANA Turret4510.1h
Medical Applicator7553,5754h
Nano-Repair Grenade0580h
M20 Drake0830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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