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Director General DontRagePlz[BORQ] DontRagePlz
NC BR 99

KDR: 4.1

Score: 22m

Last Seen: Apr 29th, 2019 11:30 PM
- OFFLINE - 656.6 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 52%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NS-15M1 NS-15M2 SAS-R MGR-L1 Promise EM1 GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,954,760 MLG Score: 4760
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.98%33.256%93035116237,7504.36164-0.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.178%1.336A1.903A++-0.948D--HEAD ++ (~19.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.58B+8.80.386C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.559%0.665%856211951,5033722034.04032737%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.67%2.443A**-0.856D---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.923B*7.50.858B*4.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.079%0.362%878411932,4884678535.32762291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%0.597B+-1.428D**-1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.10.753B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.427%9.671%168411935173501381.47714372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.935%-0.348C-1.307A2.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.454B+21.10.469B+44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.907%84.451%168511925,7431069215.36729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.95%0.436B1.131B**-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+1.90.408B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.421%24.691%1682119572980530.90559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.286%1.574A+2A++-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.60.457B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m268%472 (28.3k)408 (24.5k)4.0983359,64314,5534.3645399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1197581925.306%31.995%81003:4230

6% Combat Medic14% Engineer48% Heavy Assault15% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2018 8:08 PMMar 16th, 2018 9:00 PMMay 15th, 2019 4:27 PM (11d) (PST)Apr 29th, 2019 7:34 PM (27d) (PST)Apr 29th, 2019 7:30 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8452416041.1050.2700.3533.1200.0604760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,71614,47836,238661621187424,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
900h/37.5d 3,874 19,083 15,968 168.5k 997 4,427 3,230 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,713
Deaths:571
KDR:4.751
Accuracy:28.265% C+
HSR:33.100% B*
LA1 Anchor
A+
Kills:2,491
Deaths:710
KDR:3.508
Accuracy:27.278% B+
HSR:36.973% A+
NS-15M1
A*
Kills:2,430
Deaths:434
KDR:5.599
Accuracy:27.957% B**
HSR:37.366% A*
NS-15M2
B**
Kills:2,140
Deaths:502
KDR:4.263
Accuracy:26.726% B+
HSR:34.579% B**
MGR-L1 Promise
B**
Kills:1,662
Deaths:337
KDR:4.932
Accuracy:24.474% C++
HSR:33.273% B**
EM1
A**
Kills:1,405
Deaths:325
KDR:4.323
Accuracy:27.548% B**
HSR:36.513% A**
GD-22S
B**
Kills:1,378
Deaths:460
KDR:2.996
Accuracy:26.065% B+
HSR:31.060% B**
EM6
A++
Kills:1,333
Deaths:370
KDR:3.603
Accuracy:26.122% B*
HSR:35.409% A++
NC6 Gauss SAW
B*
Kills:1,218
Deaths:500
KDR:2.436
Accuracy:22.615% B+
HSR:27.997% B*
NC05 Jackhammer
B**
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:52.281% B**
HSR:18.699% B*
NSX-P Naginata
B**
Kills:1,203
Deaths:267
KDR:4.506
Accuracy:26.301% B++
HSR:37.822% B**
NC6S Gauss SAW S
A++
Kills:1,184
Deaths:334
KDR:3.545
Accuracy:26.833% B+
HSR:35.389% A++
NSX Naginata
A+
Kills:1,180
Deaths:278
KDR:4.245
Accuracy:25.251% B+
HSR:39.492% A+
Kills:21,551
Deaths (as Heavy Assault):5,410
Deaths (to Heavy Assaults):4,137
KDR:3.98355
Kill Difference:16,141
Playtime:431.462 hours
Usage:48%
Score:11.165m
Score/min:431
Accuracy (listed only):28.286%
HSR (listed only):33.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,294
Deaths:306
KDR:4.229
Accuracy:30.929% B**
HSR:33.617% A*
MGR-S1 Gladius
B*
Kills:1,214
Deaths:290
KDR:4.186
Accuracy:29.944% B+
HSR:28.583% B*
NS-11C
A++
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:27.830% B*
HSR:28.739% A++
MKV Suppressed
A++
Kills:1,191
Deaths:342
KDR:3.482
Accuracy:27.811% B+
HSR:29.471% A++
Blitz GD-10
A*
Kills:1,180
Deaths:509
KDR:2.318
Accuracy:27.646% B++
HSR:28.220% A*
AC-X11
A*
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:28.390% B++
HSR:33.844% A*
NS-7 PDW
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:29.957% B**
HSR:31.176% A*
Tempest
A
Kills:837
Deaths:176
KDR:4.756
Accuracy:28.610% B+
HSR:28.913% A
GD-7F
A+
Kills:696
Deaths:205
KDR:3.395
Accuracy:29.776% B**
HSR:28.017% A+
LA39 Bruiser
A++
Kills:638
Deaths:247
KDR:2.583
Accuracy:63.214% C++
HSR:23.825% A++
NSX Tengu
A*
Kills:467
Deaths:125
KDR:3.736
Accuracy:43.773% B**
HSR:33.405% A*
Razor GD-23
A++
Kills:324
Deaths:78
KDR:4.154
Accuracy:32.168% A+
HSR:29.012% A++
NSX-P Tanto
A+
Kills:307
Deaths:136
KDR:2.257
Accuracy:27.920% B+
HSR:35.179% A+
AF-19 Mercenary
A++
Kills:298
Deaths:111
KDR:2.685
Accuracy:27.008% B**
HSR:31.208% A++
Mauler S6
M++
Kills:91
Deaths:43
KDR:2.116
Accuracy:51.090% B**
HSR:30.769% M++
Gauss Compact S
A+
Kills:78
Deaths:34
KDR:2.294
Accuracy:30.782% A+
HSR:24.359% B**
Kills:12,162
Deaths (as Light Assault):3,562
Deaths (to Light Assaults):2,777
KDR:3.41437
Kill Difference:8,600
Playtime:132.473 hours
Usage:15%
Score:2.988m
Score/min:376
Accuracy (listed only):33.553%
HSR (listed only):29.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,294
Deaths:306
KDR:4.229
Accuracy:30.929% B**
HSR:33.617% A*
MGR-S1 Gladius
B*
Kills:1,214
Deaths:290
KDR:4.186
Accuracy:29.944% B+
HSR:28.583% B*
MKV Suppressed
A++
Kills:1,191
Deaths:342
KDR:3.482
Accuracy:27.811% B+
HSR:29.471% A++
Blitz GD-10
A*
Kills:1,180
Deaths:509
KDR:2.318
Accuracy:27.646% B++
HSR:28.220% A*
NS-7 PDW
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:29.957% B**
HSR:31.176% A*
NC1 Gauss Rifle
A++
Kills:1,170
Deaths:328
KDR:3.567
Accuracy:29.473% A+
HSR:32.650% A++
Tempest
A
Kills:837
Deaths:176
KDR:4.756
Accuracy:28.610% B+
HSR:28.913% A
NS-11A
A++
Kills:670
Deaths:127
KDR:5.276
Accuracy:29.558% B**
HSR:33.881% A++
LA39 Bruiser
A++
Kills:638
Deaths:247
KDR:2.583
Accuracy:63.214% C++
HSR:23.825% A++
Carnage AR
A++
Kills:508
Deaths:122
KDR:4.164
Accuracy:31.343% A+
HSR:31.299% A++
NSX Tengu
A*
Kills:467
Deaths:125
KDR:3.736
Accuracy:43.773% B**
HSR:33.405% A*
GR-22
A++
Kills:164
Deaths:25
KDR:6.560
Accuracy:32.202% A++
HSR:25.610% B*
Mauler S6
M++
Kills:91
Deaths:43
KDR:2.116
Accuracy:51.090% B**
HSR:30.769% M++
Kills:10,598
Deaths (as Combat Medic):2,927
Deaths (to Combat Medics):1,715
KDR:3.62077
Kill Difference:7,671
Playtime:54.748 hours
Usage:6%
Score:1.650m
Score/min:502
Accuracy (listed only):35.042%
HSR (listed only):30.109%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,992
Deaths:308
KDR:6.468
Accuracy:38.489% C+
HSR:76.606% B*
NS-357 Underboss
B*
Kills:1,310
Deaths:677
KDR:1.935
Accuracy:42.813% B*
HSR:23.435% C**
AF-4 Cyclone
A*
Kills:1,294
Deaths:306
KDR:4.229
Accuracy:30.929% B**
HSR:33.617% A*
NS-44 Commissioner
B*
Kills:1,276
Deaths:510
KDR:2.502
Accuracy:43.354% B*
HSR:28.056% B*
MGR-S1 Gladius
B*
Kills:1,214
Deaths:290
KDR:4.186
Accuracy:29.944% B+
HSR:28.583% B*
MKV Suppressed
A++
Kills:1,191
Deaths:342
KDR:3.482
Accuracy:27.811% B+
HSR:29.471% A++
Blitz GD-10
A*
Kills:1,180
Deaths:509
KDR:2.318
Accuracy:27.646% B++
HSR:28.220% A*
NS-7 PDW
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:29.957% B**
HSR:31.176% A*
NSX Daimyo
B++
Kills:1,169
Deaths:136
KDR:8.596
Accuracy:40.511% C+
HSR:96.578% B++
NC14 Bolt Driver
B**
Kills:1,163
Deaths:158
KDR:7.361
Accuracy:35.597% C+
HSR:83.405% B**
EM4 Longshot
A
Kills:1,161
Deaths:95
KDR:12.221
Accuracy:36.743% C-
HSR:87.425% A
Tempest
A
Kills:837
Deaths:176
KDR:4.756
Accuracy:28.610% B+
HSR:28.913% A
NSX Tengu
A*
Kills:467
Deaths:125
KDR:3.736
Accuracy:43.773% B**
HSR:33.405% A*
NSX Tomoe
A++
Kills:382
Deaths:66
KDR:5.788
Accuracy:26.475% D
HSR:55.497% A++
LA80
B+
Kills:258
Deaths:19
KDR:13.579
Accuracy:36.941% D
HSR:81.395% B+
LA3 Desperado
A*
Kills:227
Deaths:83
KDR:2.735
Accuracy:33.721% B*
HSR:32.159% A*
LA8 Rebel
B+
Kills:218
Deaths:134
KDR:1.627
Accuracy:31.565% C++
HSR:24.771% B+
NS-AM7 Archer
B
Kills:78
Deaths:46
KDR:1.696
Accuracy:56.720% C
HSR:20.513% B
Soldier Soaker
A
Kills:74
Deaths:22
KDR:3.364
Accuracy:27.914% D
HSR:24.324% A
Kills:16,665
Deaths (as Infiltrator):4,289
Deaths (to Infiltrators):2,394
KDR:3.88552
Kill Difference:12,376
Playtime:132.760 hours
Usage:15%
Score:2.894m
Score/min:363
Accuracy (listed only):35.238%
HSR (listed only):44.608%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:27.830% B*
HSR:28.739% A++
MGR-M1 Bishop
A*
Kills:1,183
Deaths:164
KDR:7.213
Accuracy:38.077% B*
HSR:46.830% A*
AC-X11
A*
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:28.390% B++
HSR:33.844% A*
GD-7F
A+
Kills:696
Deaths:205
KDR:3.395
Accuracy:29.776% B**
HSR:28.017% A+
LA39 Bruiser
A++
Kills:638
Deaths:247
KDR:2.583
Accuracy:63.214% C++
HSR:23.825% A++
Warden
A*
Kills:542
Deaths:119
KDR:4.555
Accuracy:32.071% B*
HSR:37.823% A*
Razor GD-23
A++
Kills:324
Deaths:78
KDR:4.154
Accuracy:32.168% A+
HSR:29.012% A++
NSX-P Tanto
A+
Kills:307
Deaths:136
KDR:2.257
Accuracy:27.920% B+
HSR:35.179% A+
AF-19 Mercenary
A++
Kills:298
Deaths:111
KDR:2.685
Accuracy:27.008% B**
HSR:31.208% A++
Mauler S6
M++
Kills:91
Deaths:43
KDR:2.116
Accuracy:51.090% B**
HSR:30.769% M++
Gauss Compact S
A+
Kills:78
Deaths:34
KDR:2.294
Accuracy:30.782% A+
HSR:24.359% B**
Kills:6,530
Deaths (as Engineer):1,810
Deaths (to Engineers):2,019
KDR:3.60773
Kill Difference:4,720
Playtime:122.009 hours
Usage:14%
Score:2.552m
Score/min:349
Accuracy (listed only):35.302%
HSR (listed only):31.782%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:682
Deaths:136
KDR:5.015
Accuracy:50.904% A+
HSR:19.208% B**
NCM1 Scattercannon
A+
Kills:648
Deaths:149
KDR:4.349
Accuracy:54.219% A+
HSR:20.988% A
AF-34 Mattock
B+
Kills:419
Deaths:48
KDR:8.729
Accuracy:24.941% D*
HSR:18.138% B+
AF-34 Mattock
B**
Kills:389
Deaths:48
KDR:8.104
Accuracy:28.182% D-
HSR:22.108% B**
AF-41 Hacksaw
A
Kills:88
Deaths:12
KDR:7.333
Accuracy:44.839% A
HSR:17.046% B++
AF-41 Hacksaw
A*
Kills:87
Deaths:12
KDR:7.250
Accuracy:46.644% A
HSR:21.839% A*
NCM2 Falcon
C+
Kills:52
Deaths:18
KDR:2.889
Accuracy:38.331% C+
HSR:0% F--
Kills:2,365
Deaths (as MAX Suit):211.500
Deaths (to MAX Suits):320
KDR:11.18203
Kill Difference:2,153.500
Playtime:21.141 hours
Usage:2%
Score:0.756m
Score/min:596
Accuracy (listed only):41.151%
HSR (listed only):17.047%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,309
V. Kills:108 N/A
Deaths:253
KDR:5.174
Accuracy:61.612% B++
KPH:56.400 C**
VKPH:4.700 C+
Breaker Rocket Pods
B**
Kills:194
V. Kills:25 N/A
Deaths:21
KDR:9.238
Accuracy:56.888% B**
KPH:85 C+
VKPH:10.900 C
Coyote Missiles
B**
Kills:110
V. Kills:52 208%
Deaths:14
KDR:7.857
Accuracy:61.060% B**
KPH:82.200 B**
VKPH:38.900 B++
M20 Mustang
C*
Kills:73
V. Kills:40 178%
Deaths:36
KDR:2.028
Accuracy:24.054% D*
KPH:15.700 C*
VKPH:8.600 C+
Kills:1,686 (1,382 + 0)
Deaths:324
KDR:5.204
VKDR:0.694
Vehicle Kills:225
Kill Difference:1,362
Playtime:31.479 hours
Usage:3%
Score:0.338m
Score/min:179
Piloting Accuracy:24.054%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:823
V. Kills:132 N/A
Deaths:14
KDR:58.786
Accuracy:46.988% C+
KPH:94.200 A++
VKPH:15.100 A++
L100 Python AP
A++
Kills:690
V. Kills:244 282%
Deaths:28
KDR:24.643
Accuracy:47.339% D-
KPH:55.300 A++
VKPH:19.500 C*
L100 Python HEAT
B*
Kills:179
V. Kills:59 298%
Deaths:19
KDR:9.421
Accuracy:46.824% C-
KPH:43.300 B*
VKPH:14.300 B++
Skyguard
S
Kills:102
V. Kills:48 208%
Deaths:1
KDR:102
Accuracy:24.424% D-
KPH:47.500 S
VKPH:22.300 M**
Kills:1,794 (1,794 + 0)
Deaths:62
KDR:28.935
VKDR:7.790
Vehicle Kills:483
Kill Difference:1,732
Playtime:27.509 hours
Usage:3%
Score:0.523m
Score/min:317
Driving Accuracy:24.424%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:814
V. Kills:315 258%
Deaths:41
KDR:19.854
Accuracy:47.429% C
KPH:57.700 M*
VKPH:22.300 A+
Titan-150 HEAT
A++
Kills:161
V. Kills:53 298%
Deaths:17
KDR:9.471
Accuracy:45.175% C+
KPH:37.900 A++
VKPH:12.500 B**
E540 Halberd
A
Kills:101
V. Kills:28 348%
Deaths:6
KDR:16.833
Accuracy:38.230% D-
KPH:42.900 A
VKPH:11.900 D
M20 Basilisk
A*
Kills:60
V. Kills:9 N/A
Deaths:6
KDR:10
Accuracy:33.755% B+
KPH:47.400 A*
VKPH:7.100 C+
Enforcer ML85
A++
Kills:51
V. Kills:29 170%
Deaths:2
KDR:25.500
Accuracy:48.898% B**
KPH:40.700 A++
VKPH:23.100 B**
Kills:1,187 (975 + 212)
Deaths:72
KDR:16.486
VKDR:6.028
Vehicle Kills:434
Kill Difference:1,115
Playtime:23.238 hours
Usage:3%
Score:0.417m
Score/min:299
Driving Accuracy:45.175%
Gunner Accuracy:48.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:214
V. Kills:16 N/A
Deaths:10
KDR:21.400
Accuracy:71.209% A*
KPH:223.800 A*
VKPH:16.700 A*
M96 Mjolnir-H
B**
Kills:95
V. Kills:31 297%
Deaths:9
KDR:10.556
Accuracy:35.278% F
KPH:72.800 B**
VKPH:23.700 D
Kills:309 (0 + 309)
Deaths:19
KDR:16.263
VKDR:2.474
Vehicle Kills:47
Kill Difference:290
Playtime:2.262 hours
Usage:0%
Score:0.076m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:35.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:150
V. Kills:6 N/A
Deaths:2
KDR:75
Accuracy:19.588% B
KPH:107 A
VKPH:4.300 A
M20 Basilisk
A*
Kills:93
V. Kills:14 N/A
Deaths:5
KDR:18.600
Accuracy:37.474% C+
KPH:46.400 A*
VKPH:7 C+
Kills:243 (0 + 243)
Deaths:7
KDR:34.714
VKDR:2.857
Vehicle Kills:20
Kill Difference:236
Playtime:3.406 hours
Usage:0%
Score:0.068m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:37.474%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,7442,7135714.751A0.6528.265%C+33.1%B*86.1B*1C**22031.5h7.2C*25.6B+
LA1 Anchor 2,5212,4917103.508B+0.5927.278%B+36.973%A+75.9B**N/A27632.8h8.6B*31.4B+
NS-15M1 2,4582,4304345.599M++1.5027.957%B**37.366%A*75.7A+N/A25332.1h9.8B**35.2B*
NS-15M2 2,1592,1405024.263A+0.1626.726%B+34.579%B**74.6B**N/A22928.7h9.8B**36.8B++
SAS-R 2,0051,9923086.468A2.3738.489%C+76.606%B*68AN/A21929.3h1.9B++4.9B+
MGR-L1 Promise 1,6731,6623374.932M+0.8324.474%C++33.273%B**82.7A+N/A34620.1h10.6B**43.5B++
EM1 1,4241,4053254.323M++0.2227.548%B**36.513%A**81.2A*1.1A++24417.3h9.5B+34.5B*
GD-22S 1,3991,3784602.996B*1.1026.065%B+31.06%B**59.4B**N/A18523.2h10.1B+38.6B+
EM6 1,3501,3333703.603A0.5026.122%B*35.409%A++73.6A+N/A23818.1h8.9B*34.2B++
NS-357 Underboss 1,3171,3106771.935B**2.1642.813%B*23.435%C**71.2B**N/A22218.4h3.5B*8.2B*
M30 Mustang AH 1,4171,3092535.174C+1.0861.612%B++N/A56.4C**4.7C+15823.2h6.8B+11B+
AF-4 Cyclone 1,3111,2943064.229A*0.1330.929%B**33.617%A*91.8A**1.2M29214.1h8.4B**27.3B*
NS-44 Commissioner 1,2911,2765102.502A+1.6043.354%B*28.056%B*71.3A+N/A22617.9h3.1B*7.2B*
NS Decimator 1,9321,2672185.812S1.7155.358%DN/A63.7A*33.4A*43119.9h2.9A5.3B**
NC6 Gauss SAW 1,2381,2185002.436B**1.6622.615%B+27.997%B*53.4AN/A20122.8h9B+40B+
MGR-S1 Gladius 1,2291,2142904.186A*0.0929.944%B+28.583%B*77.3A+1B*24415.7h7.5B*25.2B++
NC05 Jackhammer 1,2251,2143223.77A**0.3352.281%B**18.699%B*111.4M+1A36410.9h4.4B+8.4B+
NSX-P Naginata 1,2201,2032674.506A**0.4126.301%B++37.822%B**93.3A++1.3B30512.9h9B**34B*
NS-11C 1,2121,1973233.706M++0.3927.83%B*28.739%A++50.1AN/A14523.9h10.8B*38.9B*
MKV Suppressed 1,2071,1913423.482M++0.6227.811%B+29.471%A++70.9A++1A*22416.8h11.2B*40.1B+
NC6S Gauss SAW S 1,2001,1843343.545A++0.5526.833%B+35.389%A++70.1B**N/A28216.9h9.4B+34.9B+
MGR-M1 Bishop 1,1991,1831647.213M*3.1138.077%B*46.83%A*75.4A*1B++20815.7h4.7B**12.2B*
Blitz GD-10 1,1951,1805092.318B**1.7827.646%B++28.22%A*54.6AN/A14121.6h11.9B*42.9B++
NSX Naginata 1,1941,1802784.245M0.1525.251%B+39.492%A+80.8A+1B++18114.6h9.6B++38B++
AC-X11 1,1881,1763503.36A*0.7428.39%B++33.844%A*56.8A+N/A15920.7h8.1B++28.7B++
NS-7 PDW 1,1821,1742874.091M**0.0129.957%B**31.176%A*70.7A*N/A16916.6h10.5B**35.2B*
NC1 Gauss Rifle 1,1841,1703283.567A*0.5329.473%A+32.65%A++63.2MN/A23218.5h8.8A+29.8B**
NSX Daimyo 1,1701,1691368.596A++4.5040.511%C+96.578%B++79.5B**N/A22214.7h2.1B++5.2B+
NC14 Bolt Driver 1,1661,1631587.361M*3.2635.597%C+83.405%B**55.9A*N/A19120.8h1.9B**5.3B*
EM4 Longshot 1,1641,1619512.221M+8.1236.743%C-87.425%A72.1MN/A18416.1h1.7B**4.5B+
C-4 1,0779151715.351M+1.2533.32%A+N/A285.9S50.6A+16143.2h0.9A2.7A
Tempest 8498371764.756M++0.6628.61%B+28.913%A76.1B**1.1A+22111h8.7B++30.3B++
L100 Python HESH 9558231458.786S54.6946.988%C+N/A94.6A++15.2A++4268.7h2.5B*5.4B+
Titan-150 AP 1,1298144119.854A*15.7647.429%CN/A57.7M*22.3A+30714.1h2.9A6.2B**
GD-7F 7056962053.395A**0.7029.776%B**28.017%A+68.9A++N/A25010.1h10.4B*34.8B*
L100 Python AP 9346902824.643S20.5447.339%D-N/A55.2A++19.5C*28112.5h3.8B**7.9B*
NCM1 Scattercannon 6896821365.015A0.9250.904%A+19.208%B**71.8A*N/A2069.5h6.1C++11.9B*
NS-11A 6786701275.276M1.1829.558%B**33.881%A++69.8A*N/A2909.6h10A33.7B**
NCM1 Scattercannon 6616481494.349A+0.2554.219%A+20.988%A64.2M*1.3M+20510.1h7B+13B++
LA39 Bruiser 6416382472.583A1.5263.214%C++23.825%A++66.5B**N/A2289.6h2.4C*3.8C**
Warden 5485421194.555M*0.4632.071%B*37.823%A*57.7A*N/A2019.4h6.4B**19.9B*
Carnage AR 5215081224.164A*0.0731.343%A+31.299%A++72.6A*1.9S2797h9.7A+31B**
NSX Tengu 4714671253.736A**0.3643.773%B**33.405%A*93.4A++N/A2715h9.4B**21.4B*
AF-34 Mattock 428419488.729A++4.6324.941%D*18.138%B+79.1A*1.7A**2585.3h3.5A+14B+
AF-34 Mattock 391389488.104A++4.0128.182%D-22.108%B**73.4A++N/A2395.3h4.3A15.4B+
NSX Tomoe 385382665.788A*1.6926.475%D55.497%A++68.2AN/A1655.6h10.9B*41.4B+
Razor GD-23 328324784.154M**0.0632.168%A+29.012%A++70.4MN/A2604.6h9.6B**29.8B*
NSX-P Tanto 3103071362.257A+1.8427.92%B+35.179%A+52.9AN/A1755.8h11.6B++41.4B++
AF-19 Mercenary 3032981112.685A**1.4127.008%B**31.208%A++48.1A*N/A3876.2h9.6B*35.7B++
LA80 2592581913.579M+9.4836.941%D81.395%B+73.7A++N/A2703.5h1.8B*4.8B+
LA3 Desperado 230227832.735A*1.3633.721%B*32.159%A*90.8A**1.2A+2872.5h6.6B**19.7B**
LA8 Rebel 2232181341.627B*2.4731.565%C++24.771%B+45.4B*1B**1304.8h5.1B*16B+
C85 Canister-H 2302141021.4B+17.3071.209%A*9.813%C214A*16A++7231h6.3C**8.8B*
Frag Grenade 2112021202N/A197.9052.2%B**N/A505C++22.5M22200.4h3.9C+7.4B+
Breaker Rocket Pods 219194219.238C**5.1456.888%B**1.031%C+84.3C+10.9C2912.3h12.2B++21.4B++
Auraxium Mag-Cutter 2241917,7900.025C+4.079.979%D**N/A0.4C--N/A1442.1h1.8B+17.6D
Tank Mine 2601881117.091S12.9944.823%B*N/A376S144M+22440.5h1.6B+3.6A+
L100 Python HEAT 238179199.421B++5.3246.824%C-N/A43.7B*14.4B++1914.1h6C+12.8C+
GR-22 166164256.56S2.4632.202%A++25.61%B*74.5A*N/A3872.2h10.2A31.6B**
Titan-150 HEAT 214161179.471B*5.3745.175%C+1.242%D--38.3A++12.6B**2434.2h4.1B+9.1B+
Rocklet Rifle 269155324.844S0.7550.57%CN/A44.3A32.6B++5743.5h28.6B++56.6B+
M12 Kobalt 156150275S70.9019.588%B14.667%D-107.1A4.3A4231.4h14.8B*75.4B+
M12 Kobalt 134130432.5C+28.4018.957%D19.231%C**185.7A+5.7B+5470.7h10.6B**55.9B++
Coyote Missiles 162110147.857A*3.7661.06%B**N/A84.6A40B*4951.3h33.4B+54.7B++
Shrike 166105402.625M*1.4751.119%D1.905%D36.2B**21A5702.9h5.9B+11.5C*
Spear Anti-Vehicle Phalanx Turret 126102251S46.9050.706%B*N/A85M+20C+4761.2h4.9B**9.7B**
Skyguard 1501021102U97.9024.424%D-N/A48.6S22.9S3222.1h35.5A*145.2A+
E540 Halberd 129101616.833B**12.7338.23%D-N/A42.1A11.7D3992.4h4.1A10.9B+
M96 Mjolnir-H 12695910.556A*6.4635.278%FN/A73.1B**23.8D4361.3h22.6B**64.1B+
Mag-Cutter 112945,5690.017C+4.085.065%F-N/A0.3C-N/A1282.7h2B+38.6F-
M20 Basilisk 10793518.6S14.5037.474%C+6.452%C*46.5A*7C+2672h48.7A+129.9B**
Mauler S6 9191432.116B**1.9851.09%B**30.769%M++65A*N/A4611.4h4.1B++8.1B*
AF-41 Hacksaw 8988127.333A++3.2344.839%A17.046%B++67.7A**N/A3521.3h7.5C+16.6B++
AF-41 Hacksaw 8887127.25A++3.1546.644%A21.839%A*66.9A**N/A3341.3h8C17.1B++
NS-AM7 Archer 9778461.696M+2.4056.72%C20.513%B14.2A+3.5B+805.5h10.8B*19.1B*
Gauss Compact S 8078342.294A+1.8030.782%A+24.359%B**55.7A**1.4A**3141.4h9.6B+31.2B++
Soldier Soaker 7574223.364A++0.7327.914%D24.324%A92.5A+1.3B+4710.8h4.9B*17.6C**
M20 Mustang 11373362.028C++2.0724.054%D*N/A15.9C*8.7C+1384.6h60.3B*250.9B++
Hawk GD-68 11072292.483M++1.6266.044%B+2.778%C+30A++15.8B**3572.4h5.9B**8.9B**
NSX Masamune 10061351.743A2.3651.463%DN/A27.7C+17.7B+2102.2h19D37D
M20 Basilisk 6960610M+5.9033.755%B+1.667%D**46.2A++6.9C+1711.3h47.1B**139.6B**
NCM2 Falcon 6152182.889A+1.2138.331%C+N/A40M*6.9B**1881.3h5.2A13.6B*
Enforcer ML85 8051225.5S21.4048.898%B**N/A39.2A++22.3B*3391.3h13.9C28.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon625932.1h
Nano-Armor Kit54224,12710.9h
Nanite Revive Grenade02430.1h
Medical Kit85711,23016.9h
Spitfire Auto-Turret21100.1h
Motion Spotter15090.3h
Recon Detection Device244,2945.2h
Ammunition Package87490.6h
Medical Applicator7754,2244h
Anti-Infantry MANA Turret4520.1h
Nano-Repair Grenade0620h
M20 Drake0830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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