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Immortal Doodmeister[vMAX] Doodmeister
VS BR 109

KDR: 1.25

Score: 23.3m

Last Seen: Apr 13th, 2019 5:36 AM
- OFFLINE - 208.7 hour(s)

Battle Rank 105 (109 total) - Vanu Sovereignty on Emerald - Outfit Leader of Macrocosmic Auraxium Xenoxus[vMAX] Macrocosmic Auraxium Xenoxus
VS outfit on Emerald

Members: 1
Level Progress (to 106): 17%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Orion VS54 Betelgeuse 54-A Hunter QCX SVA-88 Serpent VE92 Pulsar LSW Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.232%15.928%38626100933,4941.55381-0.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.042%0.611B+-0.736D--1.583FHEAD + (~3.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.274C*13.20.079C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.305%1.977%129310321,21410997521.10464161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%-0.431C--0.347C**-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.8-0.425C--76.5-0.443C--153.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.631%4.275%303103253826663330.201725161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.051%0.167C++1.075B**0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.636B+60.522B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.799%2.469%759102697219846600.489673147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.807%0.707B++-0.484D0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.50.339C**34.40.132C++44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.224%82.772%75410311,7822543170.700472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.713%0.782B++1.024B**0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C*2.70.156C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.971%13.044%751103469157910.0436985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.204D*-0.3C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-0.852D--6.6-0.357C-17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Macrocosmic Auraxium Xenoxus[vMAX] Macrocosmic Auraxium Xenoxus
VS outfit on Emerald

Members: 1
23.3m175.7%202 (12.1k)178 (10.7k)1.252653,01942,3271.4285109 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035123424.441%15.972%39003:0516

15% Engineer37% Heavy Assault42% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMJan 24th, 2014 6:27 AMApr 20th, 2019 12:42 AM (2d) (PST)Apr 13th, 2019 3:26 AM (9d) (PST)Apr 13th, 2019 1:36 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221893330.4070.3250.0650.7870.041355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,33611,33620,0002419447210,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2172.3h/90.5d 7,445 8,468 10,613 102.6k 2,181 5,894 5,383 68.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:4,662
Deaths:3,813
KDR:1.223
Accuracy:21.747% C*
HSR:15.058% D**
Betelgeuse 54-A
D*
Kills:4,056
Deaths:2,781
KDR:1.458
Accuracy:20.909% D*
HSR:17.875% F
SVA-88
C+
Kills:2,611
Deaths:2,194
KDR:1.190
Accuracy:23.270% C+
HSR:16.469% D*
Pulsar LSW
C
Kills:2,226
Deaths:2,189
KDR:1.017
Accuracy:21.819% C
HSR:16.577% D--
NS-15M1
C++
Kills:1,349
Deaths:907
KDR:1.487
Accuracy:23.329% C++
HSR:19.422% C
VX29 Polaris
C+
Kills:1,175
Deaths:859
KDR:1.368
Accuracy:22.890% C+
HSR:19.745% C-
Lasher X2
C+
Kills:947
Deaths:1,511
KDR:0.627
Accuracy:23.600% C
HSR:3.590% C+
Ursa
C
Kills:292
Deaths:347
KDR:0.841
Accuracy:20.959% C
HSR:15.069% D*
Flare VE6
C--
Kills:125
Deaths:108
KDR:1.157
Accuracy:18.198% D
HSR:20.800% C--
VE-H Maw
C--
Kills:119
Deaths:167
KDR:0.713
Accuracy:18.708% D*
HSR:21.849% C--
Kills:17,562
Deaths (as Heavy Assault):14,876
Deaths (to Heavy Assaults):10,916
KDR:1.18056
Kill Difference:2,686
Playtime:807.390 hours
Usage:37%
Score:10.193m
Score/min:210
Accuracy (listed only):21.543%
HSR (listed only):16.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:6,086
Deaths:5,110
KDR:1.191
Accuracy:27.182% B+
HSR:10.762% D*
NS-44 Commissioner
B*
Kills:1,899
Deaths:1,977
KDR:0.961
Accuracy:43.492% B*
HSR:18.483% C--
Parallax VX3
A
Kills:1,422
Deaths:450
KDR:3.160
Accuracy:44.351% B*
HSR:87.482% A
Cerberus
B**
Kills:1,253
Deaths:922
KDR:1.359
Accuracy:39.142% B**
HSR:20.910% C+
Beamer VS3
A
Kills:1,193
Deaths:1,197
KDR:0.997
Accuracy:35.598% A
HSR:16.597% D
NS-357 Underboss
B*
Kills:1,166
Deaths:1,067
KDR:1.093
Accuracy:43.385% B*
HSR:14.837% D-
The Immortal
C+
Kills:414
Deaths:392
KDR:1.056
Accuracy:33.540% C
HSR:26.570% C+
Artemis VX26
B*
Kills:413
Deaths:305
KDR:1.354
Accuracy:31.144% B*
HSR:16.707% D-
NS-61 Emissary
B+
Kills:367
Deaths:336
KDR:1.092
Accuracy:30.911% B+
HSR:16.076% C+
NS-45 Pilot
C+
Kills:312
Deaths:319
KDR:0.978
Accuracy:31.099% C+
HSR:20.513% D
VE-S Canis
D-
Kills:210
Deaths:233
KDR:0.901
Accuracy:21.721% D-
HSR:12.857% D-
Manticore SX40
C*
Kills:202
Deaths:192
KDR:1.052
Accuracy:31.174% C*
HSR:18.812% C
Phaseshift VX-S
D
Kills:189
Deaths:68
KDR:2.779
Accuracy:31.505% D
HSR:58.730% D--
NS-44L Blackhand
B
Kills:142
Deaths:99
KDR:1.434
Accuracy:45.061% B
HSR:30.986% D
Ghost
B
Kills:103
Deaths:81
KDR:1.272
Accuracy:38.488% C+
HSR:71.845% B
XM98
C
Kills:68
Deaths:62
KDR:1.097
Accuracy:35.385% C
HSR:67.647% D
NS CandyCannon 3000
C+
Kills:60
Deaths:170
KDR:0.353
Accuracy:34.156% C+
HSR:23.333% D
Kills:15,499
Deaths (as Infiltrator):12,980
Deaths (to Infiltrators):6,783
KDR:1.19407
Kill Difference:2,519
Playtime:909.981 hours
Usage:42%
Score:8.196m
Score/min:150
Accuracy (listed only):35.137%
HSR (listed only):31.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,449
Deaths:2,414
KDR:1.015
Accuracy:24.332% C++
HSR:12.699% D*
Eidolon VE33
B+
Kills:284
Deaths:289
KDR:0.983
Accuracy:31.397% B+
HSR:26.056% C++
Pulsar C
C
Kills:237
Deaths:195
KDR:1.215
Accuracy:22.664% C
HSR:19.409% D
VX6-7
D
Kills:135
Deaths:193
KDR:0.699
Accuracy:20.615% D
HSR:15.556% D-
Thanatos VE70
D
Kills:69
Deaths:109
KDR:0.633
Accuracy:26.971% D*
HSR:13.044% D
Solstice VE3
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:16.495% N/A
HSR:12% N/A
Kills:3,224
Deaths (as Engineer):3,248
Deaths (to Engineers):10,130
KDR:0.99261
Kill Difference:24
Playtime:321.011 hours
Usage:15%
Score:3.380m
Score/min:176
Accuracy (listed only):23.746%
HSR (listed only):16.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:6,086
Deaths:5,110
KDR:1.191
Accuracy:27.182% B+
HSR:10.762% D*
Serpent VE92
C++
Kills:2,449
Deaths:2,414
KDR:1.015
Accuracy:24.332% C++
HSR:12.699% D*
Pulsar C
C
Kills:237
Deaths:195
KDR:1.215
Accuracy:22.664% C
HSR:19.409% D
VE-S Canis
D-
Kills:210
Deaths:233
KDR:0.901
Accuracy:21.721% D-
HSR:12.857% D-
VX6-7
D
Kills:135
Deaths:193
KDR:0.699
Accuracy:20.615% D
HSR:15.556% D-
Thanatos VE70
D
Kills:69
Deaths:109
KDR:0.633
Accuracy:26.971% D*
HSR:13.044% D
Solstice VE3
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:16.495% N/A
HSR:12% N/A
Kills:9,236
Deaths (as Light Assault):8,302
Deaths (to Light Assaults):6,650
KDR:1.1125
Kill Difference:934
Playtime:80.730 hours
Usage:4%
Score:0.808m
Score/min:167
Accuracy (listed only):22.854%
HSR (listed only):13.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:6,086
Deaths:5,110
KDR:1.191
Accuracy:27.182% B+
HSR:10.762% D*
VE-S Canis
D-
Kills:210
Deaths:233
KDR:0.901
Accuracy:21.721% D-
HSR:12.857% D-
H-V45
C-
Kills:117
Deaths:138
KDR:0.848
Accuracy:21.861% C-
HSR:14.530% D-
Thanatos VE70
D
Kills:69
Deaths:109
KDR:0.633
Accuracy:26.971% D*
HSR:13.044% D
Kills:6,482
Deaths (as Combat Medic):5,590
Deaths (to Combat Medics):4,765
KDR:1.15957
Kill Difference:892
Playtime:18.910 hours
Usage:1%
Score:0.179m
Score/min:158
Accuracy (listed only):24.434%
HSR (listed only):12.798%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:82
Deaths:84
KDR:0.976
Accuracy:37.231% B**
HSR:0% F
NS-10 Burster
A
Kills:77
Deaths:105
KDR:0.733
Accuracy:36.971% A
HSR:5.195% C-
Comet VM2
B++
Kills:53
Deaths:66
KDR:0.803
Accuracy:47.576% B+
HSR:5.660% B++
Kills:212
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):2,401
KDR:1.66275
Kill Difference:84.500
Playtime:27.651 hours
Usage:1%
Score:0.502m
Score/min:303
Accuracy (listed only):40.592%
HSR (listed only):3.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:785
V. Kills:284 275%
Deaths:170
KDR:4.618
Accuracy:49.345% C
KPH:30.600 D-
VKPH:11.100 D
Saron Laser Cannon
C
Kills:230
V. Kills:251 91%
Deaths:72
KDR:3.194
Accuracy:32.963% C*
KPH:7 D
VKPH:7.700 C
Maelstrom Turbo Laser
C
Kills:199
V. Kills:211 94%
Deaths:313
KDR:0.636
Accuracy:27.738% D
KPH:7.600 D
VKPH:8.100 C
Kills:1,214 (429 + 0)
Deaths:555
KDR:2.187
VKDR:1.344
Vehicle Kills:746
Kill Difference:659
Playtime:84.504 hours
Usage:4%
Score:0.566m
Score/min:112
Piloting Accuracy:27.738%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:117
V. Kills:62 186%
Deaths:20
KDR:5.850
Accuracy:51.120% A
KPH:26.900 C
VKPH:14.300 D-
L105 Zephyr
D
Kills:55
V. Kills:26 204%
Deaths:25
KDR:2.200
Accuracy:39.884% C
KPH:9.300 D**
VKPH:4.400 D
Kills:172 (0 + 172)
Deaths:45
KDR:3.822
VKDR:1.956
Vehicle Kills:88
Kill Difference:127
Playtime:10.286 hours
Usage:0%
Score:0.090m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:39.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:89
V. Kills:96 92%
Deaths:37
KDR:2.405
Accuracy:54.387% C
KPH:12.900 D**
VKPH:13.900 D
Kills:89 (89 + 0)
Deaths:37
KDR:2.405
VKDR:2.595
Vehicle Kills:96
Kill Difference:52
Playtime:6.889 hours
Usage:0%
Score:0.089m
Score/min:215
Driving Accuracy:54.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:297
V. Kills:185 160%
Deaths:108
KDR:2.750
Accuracy:41.063% D**
KPH:18 D
VKPH:11.200 D-
Saron HRB
D
Kills:216
V. Kills:131 164%
Deaths:43
KDR:5.023
Accuracy:46.170% C**
KPH:18.600 D
VKPH:11.300 D
Supernova PC
D--
Kills:152
V. Kills:45 330%
Deaths:37
KDR:4.108
Accuracy:34.572% F
KPH:12 D--
VKPH:3.500 D**
E540 Halberd
C
Kills:74
V. Kills:36 200%
Deaths:12
KDR:6.167
Accuracy:45.311% C
KPH:26.300 C-
VKPH:12.800 D
Kills:739 (449 + 290)
Deaths:200
KDR:3.695
VKDR:1.985
Vehicle Kills:397
Kill Difference:539
Playtime:43.655 hours
Usage:2%
Score:0.535m
Score/min:204
Driving Accuracy:34.572%
Gunner Accuracy:45.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:240
V. Kills:173 138%
Deaths:66
KDR:3.636
Accuracy:60.803% B+
KPH:29 C--
VKPH:20.900 C
E540 Halberd-H
C+
Kills:74
V. Kills:70 104%
Deaths:23
KDR:3.217
Accuracy:56.541% C+
KPH:21.900 D--
VKPH:20.700 C+
Proton II PPA-H
D
Kills:61
V. Kills:5 N/A
Deaths:5
KDR:12.200
Accuracy:24.623% D**
KPH:47.200 D-
VKPH:3.900 D
Kills:375 (0 + 375)
Deaths:94
KDR:3.989
VKDR:2.638
Vehicle Kills:248
Kill Difference:281
Playtime:12.938 hours
Usage:1%
Score:0.205m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:24.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:75
V. Kills:46 160%
Deaths:21
KDR:3.571
Accuracy:42.909% B+
KPH:11.700 D
VKPH:7.200 C+
M20 Basilisk
C
Kills:68
V. Kills:52 128%
Deaths:30
KDR:2.267
Accuracy:37.619% C+
KPH:10.200 D-
VKPH:7.800 C
M60-G Bulldog
D
Kills:53
V. Kills:14 353%
Deaths:20
KDR:2.650
Accuracy:29.655% C--
KPH:13.200 D--
VKPH:3.500 D
Kills:196 (0 + 196)
Deaths:71
KDR:2.761
VKDR:1.577
Vehicle Kills:112
Kill Difference:125
Playtime:17.061 hours
Usage:1%
Score:0.181m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:29.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,1376,0865,1101.191C*0.0627.182%B+10.762%D*32.7C*N/A83186.1h13.9B51.2B+
Orion VS54 4,7054,6623,8131.223C+0.0321.747%C*15.058%D**30.2C+N/A99154.3h15.5C--71.1C+
Betelgeuse 54-A 4,1704,0562,7811.458C0.2120.909%D*17.875%F39.8D1.1B++115102h14.5F-69.6F-
Hunter QCX 2,9302,8953,1740.912B0.3449.559%B45.078%A13C+N/A38222.6h3.7B7.6B+
SVA-88 2,6532,6112,1941.19C0.0623.27%C+16.469%D*35.2CN/A9974.2h14.7D-63C+
Serpent VE92 2,4722,4492,4141.014C+0.2424.332%C++12.699%D*22.8CN/A67107.3h14.8C60.9C++
Pulsar LSW 2,2522,2262,1891.017C0.2421.819%C16.577%D--31CN/A8871.8h16.3D--74.8C
Proximity Mine 1,9341,9263485.534B+4.2844.035%C*N/A232A**1B*6288.3h1.3A++3.1B**
NS-44 Commissioner 1,9161,8991,9770.961C+0.2943.492%B*18.483%C--18.2DN/A54104.5h4.3C10B
Force-Blade 1,6581,64925,0280.066A1.1953.767%A*N/A1.6B**N/A41052h1.6B*3B*
Parallax VX3 1,4311,4224503.16C++1.9144.351%B*87.482%A22.3CN/A6663.8h2.3C+5.2B+
NS-15M1 1,3661,3499071.487C++0.2323.329%C++19.422%C38.2C+N/A10935.3h13.7C+58.8C++
Cerberus 1,2661,2539221.359C**0.1139.142%B**20.91%C+21.4C--N/A6058.6h6.6C+16.9B+
Beamer VS3 1,2101,1931,1970.997B0.2635.598%A16.597%D26.7C++N/A8744.7h10.6C+29.9C++
VX29 Polaris 1,2041,1758591.368C+0.1222.89%C+19.745%C-37.7C+N/A11731.2h14.3C-62.5C+
NS-357 Underboss 1,1751,1661,0671.093C++0.1643.385%B*14.837%D-22.3DN/A6452.2h4.7C10.9C**
Lasher X2 9739471,5110.627C-0.6323.6%C3.59%C+27.3C+N/A8734.7h26D*110.2C
Auraxium Force-Blade 79379111,2780.07B++1.1829.792%C+6.7%C+1.6C**N/A4489.4h2.1C++6.9C**
Dual Photon Pods 1,0697851704.618C3.3749.345%C1.529%B+30.5D-11.1D16325.7h26.7C54.2C+
Frag Grenade 7417331733N/A731.7538.52%D-N/A349D3.8C--10572.1h4C+10.5C
C-4 1,0266976871.015C0.2424.414%CN/A55.3D26.1C57212.6h1.8C-7.5C
Lancer VS22 1,1725686840.83C++0.4270.792%A1.232%C+12.8C+13.6C+18944.5h19.1B26.9B+
S1 9575241,1540.454C-0.8064.059%B*2.863%C++15.8D13C+19333.2h9.9D*15.5C--
The Slasher 4944853,0320.16A*1.0950.466%A2.062%D--2.9C+N/A11164.8h2.3C+4.6B+
The Immortal 4194143921.056C+0.2033.54%C26.57%C+19D-N/A4221.8h10.1D-30D
Artemis VX26 4154133051.354C+0.1031.144%B*16.707%D-38.2C**N/A12810.8h11.2B+35.9B+
NS-61 Emissary 3683673361.092B+0.1630.911%B+16.076%C+20.3CN/A6618.1h16.4C+53C++
NS-45 Pilot 3183123190.978C+0.2731.099%C+20.513%D17.7D-N/A4117.6h9D28.9C
MANA Anti-Vehicle Turret 5523112831.099D0.1560.332%C*3.215%C+3110C+2410C+1713070.1h11.6D*19.2C
Supernova FPC 4822971082.75C-1.5041.063%D**6.397%M18D11.2D-24016.5h5.3C*12.8C-
Ursa 3012923470.841C-0.4120.959%C15.069%D*19.9DN/A6114.7h18.8F-89.9D
Eidolon VE33 2902842890.983C+0.2731.397%B+26.056%C++19.2CN/A6614.8h12.3D39C+
Tank Mine 492241594.085B*2.8341.026%B+N/A83.1C-86.6B*14582.9h2.3D5.7B+
Saron HRB-H 413240663.636C2.3860.803%B+N/A28.9C--20.8C2688.3h23.2B38.2B+
Pulsar C 2402371951.215C++0.0422.664%C19.409%D26.9C+N/A1498.8h14.4C-63.4C+
Saron Laser Cannon 481230723.194B+1.9432.963%C*3.043%B+7D7.7C7432.7h173.9C527.5C+
NS Decimator 3882264670.484D0.7763.934%B+N/A17.3D--12.4C-22313.1h10.3T-16.1F--
Saron HRB 347216435.023C+3.7746.17%C**1.852%C**18.6D11.3D21811.6h20.1B+43.5B+
VE-S Canis 2122102330.901C0.3521.721%D-12.857%D-25.6C-N/A628.2h13.8C63.5C
Manticore SX40 2042021921.052C++0.2031.174%C*18.812%C16.7DN/A4712.1h9.4C-30.3C+
Maelstrom Turbo Laser 4101993130.636C0.6227.738%D2.513%C+7.6D8.1C10826.1h160.4D578.3D
Phaseshift VX-S 194189682.779C+1.5331.505%D58.73%D--18DN/A4510.5h5D--15.7D-
Nemesis VSH9 3231715970.286D0.9762.734%C+2.339%C+7.2D6.4D12823.8h14.3F--22.8F--
Hades VSH4 2651564060.384C0.8768.484%C++1.282%D13.4C9.4C+14611.6h10.6C--15.5C-
Supernova PC 197152374.108C+2.8634.572%F1.974%C12D--3.5D**14612.7h4.4B++12.8C+
NS Annihilator 2661421690.84B++0.4182.865%B+N/A10.3C+9C++15613.8h12.5C+15C+
Lumine Edge 1431422800.507A++0.7527.529%C+11.972%D8.8BN/A2316.2h1.2B+4.2B+
NS-44L Blackhand 144142991.434C*0.1845.061%B30.986%D19.7CN/A427.2h4.4C++9.8B
VX6-7 1401351930.699C0.5520.615%D15.556%D-14.2DN/A629.5h17.4D-84.3D
Anti-Vehicle Grenade 1681291129N/A127.7543.365%D-N/A161.3D--48.8D10260.8h9.8F22.7F
Flare VE6 1261251081.157C+0.1018.198%D20.8%C--23.1DN/A1565.4h14.2D--78D
VE-H Maw 1211191670.713D0.5418.708%D*21.849%C--17D--N/A407h19.1F--102.1F-
H-V45 1181171380.848C0.4021.861%C-14.53%D-18.3DN/A826.4h17.8D**81.3D
C150 Dalton 179117205.85C+4.6051.12%AN/A27.2C14.4D-2614.3h4.3C++8.4B++
Icikill 1061063900.272S0.9831.438%C+14.151%B+4.2C+N/A1125.1h1.8B++5.6B+
Ghost 103103811.272C-0.0238.488%C+71.845%B14.7D--N/A857h3.2D*8.3D
L100 Python AP 18589372.405C-1.1554.387%C1.124%D--12.9D**13.9D2156.9h11.2F-20.6F
NS-10 Burster 15082840.976C+0.2837.231%B**N/A5.5C+4.6B+10114.9h163.8C439.9B+
Spear Anti-Vehicle Phalanx Turret 16280292.759D1.5143.712%C+5%B+24.2D24.8B5433.3h13.3D--30.5D
NS-10 Burster 131771050.733C0.5236.971%A5.195%C-4.8C3.4C+8516.1h188.1D--508.8C++
M20 Basilisk 12175213.571C**2.3242.909%B+5.333%C+11.7D7.2C+1586.4h152.3D*355D
E540 Halberd 11074126.167C4.9145.311%C6.757%M26.4C-12.9D2002.8h5.4B+12C*
E540 Halberd-H 14474233.217C-1.9656.541%C+1.351%C21.8D--20.6C+2913.4h10.2F18F
Thanatos VE70 70691090.633C0.6226.971%D*13.044%D13.3DN/A1145.2h6.6D-24.4D*
M20 Basilisk 12068302.267C1.0137.619%C+4.412%C-10.3D-7.9C1876.6h139.7D371.4C--
XM98 6868621.097C-0.1635.385%C67.647%D17DN/A964h3.4D*9.6D
Proton II PPA-H 6661512.2C++10.9524.623%D**N/A46.9D-3.8D1711.3h7.2B*29.4C++
NS CandyCannon 3000 60601700.353C-0.9034.156%C+23.333%D6C-N/A1510h8.3F--24.3D-
L105 Zephyr 8155252.2D0.9539.884%C1.818%A9.3D**4.4D605.9h10F25D--
M60-G Bulldog 6753202.65D1.4029.655%C--5.66%A++13.3D--3.5D1894h7.3C*24.6C++
Comet VM2 7153660.803C+0.4547.576%B+5.66%B++11C+3.8C+2244.8h21.7C*45.5B+
Solstice VE3 5150481.042B+0.2116.495%D*12%D*4.3D-N/A13411.6h30.8F--186.7F-

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0940.1h
Anti-Vehicle MANA Turret394503h
Nano-Armor Kit310270,17632.7h
Spawn Beacon281911h
Medical Applicator7330,4362.7h
Ammunition Package434250.7h
WLT-Howler Mining Laser02430h
Recon Detection Device1539,74217.5h

Check the help document for the dictionary if you want to learn more about words used here.


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