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Immortal Doodmeister[vMAX] Doodmeister
VS BR 110

KDR: 1.25

Score: 23.7m

Last Seen: Jun 21st, 2019 12:13 PM
- OFFLINE - 1395 hour(s)

Battle Rank 105 (110 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 77%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Orion VS54 Betelgeuse 54-A Hunter QCX SVA-88 Serpent VE92 Pulsar LSW Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.157%15.972%38626118833,9031.54491-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.068%0.585B+-0.745D--1.584FHEAD + (~3.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.266C*13.20.075C+41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.36%1.975%126312111,21511307521.07522161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.616%-0.42C--0.357C**-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.4-0.427C--76.8-0.45C--153.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.748%4.244%303121154226813350.202088161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.038%0.171C++1.084B**0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+60.521B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.224%2.369%78912051,01320006770.506247149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.786%0.743B++-0.513D-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.343C**34.70.129C++43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.89%81.448%78512091,8652609180.714833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.354%0.737B++0.933B*0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.259C*2.90.082C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.971%13.044%781121369159410.0432873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.21D*-0.314C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-0.855D--6.6-0.357C-17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m178.1%202 (12.1k)179 (10.7k)1.2518353,82542,9971.42873110 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214127224.421%15.974%39003:0516

15% Engineer37% Heavy Assault42% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMJan 24th, 2014 6:27 AMJul 19th, 2019 10:18 AM (30d) (PST)Jun 21st, 2019 8:37 AM (58d) (PST)Jun 21st, 2019 8:13 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221893330.4060.3250.0650.7970.041354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,32811,31820,0102419448210,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2208h/92d 7,606 8,598 10,844 105.6k 2,225 5,994 5,476 69.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:4,693
Deaths:3,839
KDR:1.222
Accuracy:21.739% C++
HSR:15.065% D**
Betelgeuse 54-A
D*
Kills:4,099
Deaths:2,829
KDR:1.449
Accuracy:20.860% D*
HSR:18.029% F
SVA-88
C+
Kills:2,614
Deaths:2,203
KDR:1.187
Accuracy:23.256% C+
HSR:16.450% D*
Pulsar LSW
C
Kills:2,228
Deaths:2,190
KDR:1.017
Accuracy:21.807% C
HSR:16.562% D--
NS-15M1
C++
Kills:1,353
Deaths:916
KDR:1.477
Accuracy:23.327% C++
HSR:19.364% C-
VX29 Polaris
C+
Kills:1,177
Deaths:861
KDR:1.367
Accuracy:22.858% C+
HSR:19.711% C-
Ursa
C
Kills:352
Deaths:411
KDR:0.856
Accuracy:20.614% C
HSR:16.477% D*
VE-H Maw
C--
Kills:170
Deaths:218
KDR:0.780
Accuracy:17.967% D**
HSR:21.765% C--
Flare VE6
D
Kills:149
Deaths:135
KDR:1.104
Accuracy:18.362% D
HSR:19.463% D
Kills:16,835
Deaths (as Heavy Assault):13,602
Deaths (to Heavy Assaults):11,095
KDR:1.23769
Kill Difference:3,233
Playtime:823.722 hours
Usage:37%
Score:10.429m
Score/min:211
Accuracy (listed only):21.199%
HSR (listed only):18.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:6,110
Deaths:5,128
KDR:1.192
Accuracy:27.172% B+
HSR:10.786% D*
NS-44 Commissioner
B*
Kills:1,911
Deaths:1,993
KDR:0.959
Accuracy:43.524% B*
HSR:18.420% C--
Parallax VX3
A
Kills:1,443
Deaths:454
KDR:3.178
Accuracy:44.156% B++
HSR:87.526% A
Cerberus
B**
Kills:1,255
Deaths:930
KDR:1.349
Accuracy:39.086% B**
HSR:20.877% C
Beamer VS3
A
Kills:1,193
Deaths:1,197
KDR:0.997
Accuracy:35.598% A
HSR:16.597% D
NS-357 Underboss
B*
Kills:1,167
Deaths:1,068
KDR:1.093
Accuracy:43.372% B*
HSR:14.824% D-
The Immortal
C+
Kills:422
Deaths:398
KDR:1.060
Accuracy:33.606% C+
HSR:26.540% C
Artemis VX26
B++
Kills:420
Deaths:313
KDR:1.342
Accuracy:30.744% B++
HSR:16.667% D-
NS-61 Emissary
B+
Kills:368
Deaths:338
KDR:1.089
Accuracy:30.891% B+
HSR:16.033% C+
NS-45 Pilot
C+
Kills:329
Deaths:333
KDR:0.988
Accuracy:30.963% C+
HSR:21.581% C--
Manticore SX40
B+
Kills:243
Deaths:221
KDR:1.100
Accuracy:31.987% B+
HSR:19.753% C
VE-S Canis
D-
Kills:225
Deaths:250
KDR:0.900
Accuracy:21.685% D-
HSR:12.444% D-
Phaseshift VX-S
D
Kills:196
Deaths:69
KDR:2.841
Accuracy:31.380% D
HSR:59.184% D--
NS-44L Blackhand
B
Kills:144
Deaths:100
KDR:1.440
Accuracy:44.849% B
HSR:30.556% D-
Ghost
C**
Kills:104
Deaths:82
KDR:1.268
Accuracy:38.532% C+
HSR:71.154% C**
XM98
C
Kills:68
Deaths:62
KDR:1.097
Accuracy:35.385% C
HSR:67.647% D-
NS CandyCannon 3000
C+
Kills:60
Deaths:170
KDR:0.353
Accuracy:34.156% C+
HSR:23.333% D
VA39 Spectre
B**
Kills:54
Deaths:20
KDR:2.700
Accuracy:38.705% B**
HSR:37.037% C+
Kills:15,712
Deaths (as Infiltrator):13,126
Deaths (to Infiltrators):6,901
KDR:1.19701
Kill Difference:2,586
Playtime:920.680 hours
Usage:42%
Score:8.332m
Score/min:151
Accuracy (listed only):35.322%
HSR (listed only):31.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,452
Deaths:2,421
KDR:1.013
Accuracy:24.300% C++
HSR:12.724% D*
Eidolon VE33
B+
Kills:286
Deaths:294
KDR:0.973
Accuracy:31.208% B+
HSR:25.874% C+
Pulsar C
C--
Kills:285
Deaths:260
KDR:1.096
Accuracy:21.953% C--
HSR:17.895% D-
VX6-7
D
Kills:141
Deaths:199
KDR:0.709
Accuracy:20.628% D
HSR:15.603% D--
Thanatos VE70
D
Kills:69
Deaths:109
KDR:0.633
Accuracy:26.971% D**
HSR:13.044% D
Solstice VE3
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:16.495% N/A
HSR:12% N/A
Kills:3,283
Deaths (as Engineer):3,331
Deaths (to Engineers):10,239
KDR:0.98559
Kill Difference:48
Playtime:324.420 hours
Usage:15%
Score:3.423m
Score/min:176
Accuracy (listed only):23.593%
HSR (listed only):16.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:6,110
Deaths:5,128
KDR:1.192
Accuracy:27.172% B+
HSR:10.786% D*
Serpent VE92
C++
Kills:2,452
Deaths:2,421
KDR:1.013
Accuracy:24.300% C++
HSR:12.724% D*
Pulsar C
C--
Kills:285
Deaths:260
KDR:1.096
Accuracy:21.953% C--
HSR:17.895% D-
VE-S Canis
D-
Kills:225
Deaths:250
KDR:0.900
Accuracy:21.685% D-
HSR:12.444% D-
VX6-7
D
Kills:141
Deaths:199
KDR:0.709
Accuracy:20.628% D
HSR:15.603% D--
Thanatos VE70
D
Kills:69
Deaths:109
KDR:0.633
Accuracy:26.971% D**
HSR:13.044% D
Solstice VE3
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:16.495% N/A
HSR:12% N/A
Kills:9,332
Deaths (as Light Assault):8,415
Deaths (to Light Assaults):6,777
KDR:1.10897
Kill Difference:917
Playtime:84.988 hours
Usage:4%
Score:0.851m
Score/min:167
Accuracy (listed only):22.744%
HSR (listed only):13.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:6,110
Deaths:5,128
KDR:1.192
Accuracy:27.172% B+
HSR:10.786% D*
VE-S Canis
D-
Kills:225
Deaths:250
KDR:0.900
Accuracy:21.685% D-
HSR:12.444% D-
H-V45
C-
Kills:117
Deaths:138
KDR:0.848
Accuracy:21.803% C-
HSR:14.530% D-
Thanatos VE70
D
Kills:69
Deaths:109
KDR:0.633
Accuracy:26.971% D**
HSR:13.044% D
Kills:6,521
Deaths (as Combat Medic):5,625
Deaths (to Combat Medics):4,848
KDR:1.15929
Kill Difference:896
Playtime:19.070 hours
Usage:1%
Score:0.183m
Score/min:160
Accuracy (listed only):24.408%
HSR (listed only):12.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:82
Deaths:84
KDR:0.976
Accuracy:37.205% B**
HSR:0% F
NS-10 Burster
B**
Kills:77
Deaths:105
KDR:0.733
Accuracy:36.935% B**
HSR:5.195% C-
Comet VM2
B++
Kills:53
Deaths:66
KDR:0.803
Accuracy:47.576% B+
HSR:5.660% B++
Kills:212
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):2,408
KDR:1.66275
Kill Difference:84.500
Playtime:28.005 hours
Usage:1%
Score:0.506m
Score/min:301
Accuracy (listed only):40.572%
HSR (listed only):3.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:786
V. Kills:284 276%
Deaths:170
KDR:4.624
Accuracy:49.353% C
KPH:30.600 D-
VKPH:11.100 D
Saron Laser Cannon
C
Kills:230
V. Kills:251 91%
Deaths:72
KDR:3.194
Accuracy:32.954% C*
KPH:7 D
VKPH:7.600 C
Maelstrom Turbo Laser
C
Kills:199
V. Kills:211 94%
Deaths:315
KDR:0.632
Accuracy:27.858% D
KPH:7.500 D
VKPH:8 C
Kills:1,215 (429 + 0)
Deaths:557
KDR:2.181
VKDR:1.339
Vehicle Kills:746
Kill Difference:658
Playtime:84.877 hours
Usage:4%
Score:0.567m
Score/min:111
Piloting Accuracy:27.858%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:117
V. Kills:62 186%
Deaths:20
KDR:5.850
Accuracy:51.120% A
KPH:26.900 C
VKPH:14.300 D-
L105 Zephyr
D
Kills:55
V. Kills:26 204%
Deaths:25
KDR:2.200
Accuracy:39.884% C
KPH:9.300 D**
VKPH:4.400 D
Kills:172 (0 + 172)
Deaths:45
KDR:3.822
VKDR:1.956
Vehicle Kills:88
Kill Difference:127
Playtime:10.286 hours
Usage:0%
Score:0.090m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:39.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:89
V. Kills:96 92%
Deaths:37
KDR:2.405
Accuracy:54.387% C
KPH:12.900 D**
VKPH:13.900 D
Kills:89 (89 + 0)
Deaths:37
KDR:2.405
VKDR:2.595
Vehicle Kills:96
Kill Difference:52
Playtime:6.889 hours
Usage:0%
Score:0.089m
Score/min:215
Driving Accuracy:54.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:301
V. Kills:187 160%
Deaths:108
KDR:2.787
Accuracy:41.307% D**
KPH:18.100 D
VKPH:11.300 D-
Saron HRB
C--
Kills:239
V. Kills:139 171%
Deaths:48
KDR:4.979
Accuracy:46.672% B
KPH:19.400 C--
VKPH:11.300 C--
Supernova PC
D--
Kills:152
V. Kills:45 330%
Deaths:37
KDR:4.108
Accuracy:34.572% F
KPH:12 D--
VKPH:3.500 D**
E540 Halberd
C
Kills:74
V. Kills:36 200%
Deaths:12
KDR:6.167
Accuracy:45.311% C
KPH:26.300 C--
VKPH:12.800 D
Kills:766 (453 + 313)
Deaths:205
KDR:3.737
VKDR:1.985
Vehicle Kills:407
Kill Difference:561
Playtime:44.451 hours
Usage:2%
Score:0.549m
Score/min:206
Driving Accuracy:34.572%
Gunner Accuracy:45.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:240
V. Kills:173 138%
Deaths:66
KDR:3.636
Accuracy:60.741% B+
KPH:28.900 C--
VKPH:20.800 C
E540 Halberd-H
C+
Kills:76
V. Kills:71 106%
Deaths:23
KDR:3.304
Accuracy:56.914% C+
KPH:22.100 D*
VKPH:20.700 C+
Proton II PPA-H
C-
Kills:62
V. Kills:6 N/A
Deaths:5
KDR:12.400
Accuracy:24.986% D**
KPH:47.300 D-
VKPH:4.600 C-
Kills:378 (0 + 378)
Deaths:94
KDR:4.021
VKDR:2.660
Vehicle Kills:250
Kill Difference:284
Playtime:13.052 hours
Usage:1%
Score:0.207m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:24.986%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:85
V. Kills:50 167%
Deaths:22
KDR:3.864
Accuracy:43.348% B+
KPH:12.500 D
VKPH:7.300 C+
M20 Basilisk
C
Kills:74
V. Kills:55 132%
Deaths:30
KDR:2.467
Accuracy:38.368% C+
KPH:10.500 D-
VKPH:7.800 C
M60-G Bulldog
D
Kills:53
V. Kills:14 353%
Deaths:20
KDR:2.650
Accuracy:29.655% C--
KPH:13.200 D--
VKPH:3.500 D
Kills:212 (0 + 212)
Deaths:72
KDR:2.944
VKDR:1.653
Vehicle Kills:119
Kill Difference:140
Playtime:17.861 hours
Usage:1%
Score:0.187m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:29.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,1616,1105,1281.191C++0.0627.172%B+10.786%D*32.7C*N/A83186.8h13.9B51.3B+
Orion VS54 4,7374,6933,8391.222C+0.0321.739%C++15.065%D**30.2C+N/A99155.3h15.5D71.3C+
Betelgeuse 54-A 4,2164,0992,8291.449C0.2020.86%D*18.029%F39.7D1.1B+115103.3h14.6F-69.9F
Hunter QCX 2,9392,9043,1800.913B0.3449.499%B+45.076%A13C+N/A38223.3h3.7B+7.6B+
SVA-88 2,6572,6142,2031.187C0.0623.256%C+16.45%D*35.1CN/A9974.4h14.7D--63.2C
Serpent VE92 2,4752,4522,4211.013C+0.2424.3%C++12.724%D*22.7CN/A66108.2h14.8C61.1C+
Pulsar LSW 2,2542,2282,1901.017C0.2321.807%C16.562%D--31CN/A8871.9h16.3D*74.9C-
Proximity Mine 1,9461,9383515.521B+4.2744.01%C*N/A230.7A*1B++6308.4h1.3A++3.1B**
NS-44 Commissioner 1,9281,9111,9930.959C+0.2943.524%B*18.42%C--18.2DN/A54104.9h4.3C10B
Force-Blade 1,6581,64925,0280.066A1.1953.767%A++N/A1.6B**N/A41052.6h1.6B*3B*
Parallax VX3 1,4521,4434543.178C+1.9344.156%B++87.526%A22.3CN/A6664.6h2.3C+5.2B+
NS-15M1 1,3701,3539161.477C+0.2323.327%C++19.364%C-37.8C+N/A10835.8h13.8C59C++
Cerberus 1,2681,2559301.349B0.1039.086%B**20.877%C21.2C--N/A5959.2h6.7C17.1B+
Beamer VS3 1,2101,1931,1970.997B0.2535.598%A16.597%D26.7C+N/A8744.7h10.6C+29.9C++
VX29 Polaris 1,2061,1778611.367C+0.1222.858%C+19.711%C-37.6C+N/A11631.3h14.3C--62.7C+
NS-357 Underboss 1,1761,1671,0681.093C++0.1643.372%B*14.824%D-22.3DN/A6552.3h4.7C10.9B
Lasher X2 1,0249961,5840.629C-0.6223.811%C3.514%C27.4C+N/A8836.3h26.2D*109.9C-
Auraxium Force-Blade 80980711,8800.068B++1.1829.923%C+6.568%C+1.6C+N/A4514.5h2.1C++6.9C**
Dual Photon Pods 1,0707861704.624C3.3749.353%C1.527%B+30.6D-11.1D16425.7h26.9C54.5C+
Frag Grenade 7697611761N/A759.7538.618%D-N/A362.4C--3.8D10802.1h4C+10.3C
C-4 1,0447096981.016C0.2424.373%CN/A55.4D26.2C+57212.8h1.8C--7.5C
Lancer VS22 1,1825756920.831C++0.4270.764%A1.217%C+12.8C+13.5C+19144.8h19B26.9B+
S1 9655291,1560.458C-0.7963.977%B*2.836%C+15.8D13.1C+19433.4h9.9D*15.5C--
The Slasher 4944853,0320.16A*1.0950.466%A2.062%D--2.9C+N/A11165h2.3C+4.6C++
The Immortal 4274223981.06C+0.1933.606%C+26.54%C18.9DN/A4322.3h10.1D--30.1D
Artemis VX26 4224203131.342C+0.0930.744%B++16.667%D-37.8C*N/A12711.1h11.2B+36.4B+
NS-61 Emissary 3703683381.089B+0.1630.891%B+16.033%C+20.3CN/A6718.1h16.4C+53.1C++
Ursa 3653524110.856C-0.4020.614%C16.477%D*20DN/A6117.6h19.1F--92.4D--
NS-45 Pilot 3353293330.988C+0.2630.963%C+21.581%C--17.9D-N/A4218.4h8.8D28.5C
MANA Anti-Vehicle Turret 5543122841.099D0.1560.224%B+3.205%C3120M++2420A++2585150.1h11.6D*19.2C+
Supernova FPC 4883011082.787C-1.5441.307%D**6.312%M18.1D11.3D-24716.6h5.2C++12.7D
Eidolon VE33 2922862940.973C+0.2831.208%B+25.874%C+19.1CN/A6515h12.3D-39.4C+
Pulsar C 2912852601.096C+0.1621.953%C--17.895%D-25C+N/A13111.4h15.5D70.5C-
Manticore SX40 2452432211.1C*0.1531.987%B+19.753%C17.6DN/A5213.8h9.3C--29.1C+
Tank Mine 493242604.033B++2.7841.314%B+N/A83.4C-86.6B*14562.9h2.3D5.7B
Saron HRB-H 413240663.636C2.3860.741%B+N/A28.9C--20.8C2688.3h23.2C**38.3B+
Saron HRB 378239484.979C+3.7346.672%B1.674%C++19.4C--11.3C--21412.3h20.3B43.5B+
Saron Laser Cannon 481230723.194B+1.9432.954%C*3.043%B+7D7.7C7432.8h173.9C527.7C+
NS Decimator 3922284670.488D0.7663.965%B+N/A17.3D*12.4C-22613.2h10.2T-16F*
VE-S Canis 2282252500.9C0.3521.685%D-12.444%D-25.9C-N/A678.7h13.7C63.1C
Maelstrom Turbo Laser 4101993150.632C0.6227.858%D2.513%C+7.5D8C10726.4h161.9D581.2D
Phaseshift VX-S 202196692.841C+1.5931.38%D59.184%D--18.3DN/A4610.7h4.9D*15.8D--
NS Annihilator 3301821930.943B*0.3182.418%B+N/A11.3C*9.2C*15616.1h11.8C++14.3C++
Nemesis VSH9 3251726020.286D0.9762.706%C+2.326%C+7.2C-6.4C12824h14.4F*22.9F--
VE-H Maw 1721702180.78D0.4717.967%D**21.765%C--17.9D--N/A499.5h18.4F--102.6F-
Lumine Edge 1651642990.548A++0.7029.675%C*10.366%D-9.5B+N/A2417.2h1.2B+3.9B+
Hades VSH4 2651564060.384C0.8768.484%C++1.282%D13.4C9.4C+14611.6h10.6C--15.5C
Supernova PC 197152374.108C+2.8634.572%F1.974%C12D--3.5D**14612.7h4.4B+12.8C
Flare VE6 1521491351.104C0.1518.362%D19.463%D23.3DN/A1416.4h14.2D--77.6D
NS-44L Blackhand 1461441001.44C*0.1944.849%B30.556%D-19.2CN/A417.5h4.6C+10.3C**
VX6-7 1461411990.709C0.5420.628%D15.603%D--14.5DN/A639.7h17.2D-83.5D
Anti-Vehicle Grenade 1791371137N/A135.7543.04%D-N/A171.3D--52.5D10540.8h9.3F21.7D**
H-V45 1181171380.848C0.4021.803%C-14.53%D-18DN/A836.5h17.9D**82.1D
C150 Dalton 179117205.85C+4.6051.12%AN/A27.2C14.4D-2614.3h4.3C++8.4B++
Icikill 1061063950.268S0.9831.5%C+14.151%B+4.2C+N/A1125.4h1.8B+5.7B+
Ghost 104104821.268C-0.0238.532%C+71.154%C**14.9D--N/A867h3.2D*8.4D
L100 Python AP 18589372.405C-1.1554.387%C1.124%D-12.9D**13.9D2156.9h11.2F-20.6F
M20 Basilisk 13585223.864B+2.6143.348%B+4.706%C12.5D7.4C+1556.8h142.8D329.5C
Spear Anti-Vehicle Phalanx Turret 16783292.862D1.6143.696%C+4.819%B+24.4D-24.7C**5413.4h13.4D-30.8D
NS-10 Burster 15082840.976C+0.2837.205%B**N/A5.4C+4.5B+10115.1h164.8C442.8B+
NS-10 Burster 131771050.733C0.5236.935%B**5.195%C-4.8C3.3C+8516.2h189.1D--511.9C+
E540 Halberd-H 14776233.304C-2.0556.914%C+1.316%C22.4D--20.9C+2913.4h10.3F-18.1F
E540 Halberd 11074126.167C4.9245.311%C6.757%M+26.4C-12.9D2012.8h5.4B12C*
M20 Basilisk 12974302.467C+1.2238.368%C+4.054%D10.6D-7.9C1867h135.2D352.5C
Thanatos VE70 70691090.633C0.6226.971%D**13.044%D13.3DN/A1155.2h6.6D--24.4D**
XM98 6868621.097C--0.1535.385%C67.647%D-17DN/A984h3.4D*9.6D
Proton II PPA-H 6862512.4C++11.1524.986%D**N/A47.7D-4.6C-1711.3h7.4B*29.5C++
NS CandyCannon 3000 60601700.353C-0.9034.156%C+23.333%D6DN/A1510h8.3F-24.3D
L105 Zephyr 8155252.2D0.9539.884%C1.818%A+9.3D**4.4D625.9h10F25D--
VA39 Spectre 5754202.7B**1.4538.705%B**37.037%C+11.3DN/A1164.8h10.9F--28D
M60-G Bulldog 6753202.65C--1.4029.655%C--5.66%A++13.3D--3.5D1894h7.3C*24.6C++
Comet VM2 7153660.803C+0.4547.576%B+5.66%B++11C+3.8C+2244.8h21.7C*45.5B
Solstice VE3 5150481.042B+0.2116.495%D*12%D**4.3D-N/A13611.6h30.8F*186.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon292251h
Anti-Vehicle MANA Turret394603h
Nano-Armor Kit317275,04333.1h
Medical Applicator7530,7402.8h
VS Patriot Flare Gun0940.1h
Recon Detection Device16010,22318.1h
Ammunition Package464520.7h
WLT-Howler Mining Laser02430h

Check the help document for the dictionary if you want to learn more about words used here.


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