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Immortal Doodmeister[vMAX] Doodmeister
VS BR 109

KDR: 1.25

Score: 23.1m

Last Seen: Feb 14th, 2019 5:35 AM
- OFFLINE - 182.4 hour(s)

Battle Rank 105 (109 total) - Vanu Sovereignty on Emerald - Outfit Leader of Macrocosmic Auraxium Xenoxus[vMAX] Macrocosmic Auraxium Xenoxus
VS outfit on Emerald

Members: 1
Level Progress (to 106): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Orion VS54 Betelgeuse 54-A Hunter QCX SVA-88 Serpent VE92 Pulsar LSW Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $445,356 MLG Score: 356
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.253%15.906%3862699633,3401.55918-0.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.044%0.62B+-0.736D--1.593FHEAD + (~3.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.275C*13.10.08C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.318%1.982%129310191,21110967511.10392161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%-0.431C--0.348C**-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.8-0.427C--76.6-0.446C--153.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.631%4.275%303101953826603330.20218161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.051%0.169C++1.066B**0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.636B+60.521B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.991%2.511%718101491619776500.463328141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.005%0.727B++-0.471D0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.318C*35.50.099C+45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.238%82.743%71410181,7792514170.707356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.709%0.782B++1.023B**0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.70.154C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.093%13.235%711102168156210.0435061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.192D*-0.258C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.6-0.863D--6.7-0.372C-17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Macrocosmic Auraxium Xenoxus[vMAX] Macrocosmic Auraxium Xenoxus
VS outfit on Emerald

Members: 1
23.1m175.3%202 (12.1k)179 (10.7k)1.2537552,68442,0211.42959109 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022122024.438%15.954%39003:0516

15% Engineer37% Heavy Assault42% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMJan 24th, 2014 6:27 AMFeb 19th, 2019 10:42 PM (2d) (PST)Feb 14th, 2019 2:36 AM (7d) (PST)Feb 14th, 2019 1:35 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231893340.4080.3250.0650.7880.041356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,40811,36320,0452420447210,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2153.7h/89.7d 7,389 8,405 10,506 101.8k 2,154 5,836 5,358 67.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:4,656
Deaths:3,802
KDR:1.225
Accuracy:21.747% C*
HSR:15.056% D**
Betelgeuse 54-A
D*
Kills:4,047
Deaths:2,768
KDR:1.462
Accuracy:20.897% D*
HSR:17.840% F
SVA-88
C+
Kills:2,603
Deaths:2,186
KDR:1.191
Accuracy:23.326% C+
HSR:16.481% D*
Pulsar LSW
C+
Kills:2,226
Deaths:2,189
KDR:1.017
Accuracy:21.819% C+
HSR:16.577% D--
NS-15M1
C++
Kills:1,349
Deaths:905
KDR:1.491
Accuracy:23.344% C++
HSR:19.422% C
VX29 Polaris
C+
Kills:1,175
Deaths:859
KDR:1.368
Accuracy:22.890% C+
HSR:19.745% C-
Lasher X2
C
Kills:934
Deaths:1,483
KDR:0.630
Accuracy:23.711% C
HSR:3.533% C
Ursa
C
Kills:289
Deaths:344
KDR:0.840
Accuracy:21.159% C
HSR:15.225% D*
Flare VE6
C--
Kills:125
Deaths:108
KDR:1.157
Accuracy:18.198% D
HSR:20.800% C--
VE-H Maw
D
Kills:99
Deaths:125
KDR:0.792
Accuracy:18.705% D*
HSR:21.212% D
Kills:17,503
Deaths (as Heavy Assault):14,769
Deaths (to Heavy Assaults):10,824
KDR:1.18512
Kill Difference:2,734
Playtime:802.033 hours
Usage:37%
Score:10.150m
Score/min:211
Accuracy (listed only):21.580%
HSR (listed only):16.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:6,077
Deaths:5,100
KDR:1.192
Accuracy:27.194% B+
HSR:10.762% D*
NS-44 Commissioner
B*
Kills:1,893
Deaths:1,972
KDR:0.960
Accuracy:43.513% B*
HSR:18.436% C--
Parallax VX3
A
Kills:1,420
Deaths:450
KDR:3.156
Accuracy:44.353% B++
HSR:87.465% A
Cerberus
B**
Kills:1,251
Deaths:917
KDR:1.364
Accuracy:39.200% B**
HSR:20.863% C+
Beamer VS3
A
Kills:1,193
Deaths:1,197
KDR:0.997
Accuracy:35.598% A
HSR:16.597% D
NS-357 Underboss
B*
Kills:1,163
Deaths:1,057
KDR:1.100
Accuracy:43.452% B*
HSR:14.875% D-
Artemis VX26
B*
Kills:413
Deaths:305
KDR:1.354
Accuracy:31.144% B*
HSR:16.707% D-
The Immortal
C
Kills:405
Deaths:383
KDR:1.057
Accuracy:33.601% C
HSR:26.420% C
NS-61 Emissary
B+
Kills:361
Deaths:330
KDR:1.094
Accuracy:30.885% B+
HSR:15.790% C+
NS-45 Pilot
C+
Kills:302
Deaths:307
KDR:0.984
Accuracy:30.982% C+
HSR:20.530% D
VE-S Canis
D
Kills:194
Deaths:217
KDR:0.894
Accuracy:22.079% D
HSR:13.402% D-
Phaseshift VX-S
D
Kills:188
Deaths:68
KDR:2.765
Accuracy:31.535% D
HSR:58.511% D--
Manticore SX40
C*
Kills:180
Deaths:174
KDR:1.034
Accuracy:30.765% C*
HSR:18.889% C
NS-44L Blackhand
B+
Kills:140
Deaths:98
KDR:1.429
Accuracy:45.223% B+
HSR:30.714% D-
Ghost
B
Kills:103
Deaths:81
KDR:1.272
Accuracy:38.533% C+
HSR:71.845% B
XM98
C
Kills:68
Deaths:62
KDR:1.097
Accuracy:35.385% C
HSR:67.647% D
NS CandyCannon 3000
C+
Kills:60
Deaths:170
KDR:0.353
Accuracy:34.156% C+
HSR:23.333% D
Kills:15,411
Deaths (as Infiltrator):12,888
Deaths (to Infiltrators):6,721
KDR:1.19576
Kill Difference:2,523
Playtime:899.114 hours
Usage:42%
Score:8.119m
Score/min:150
Accuracy (listed only):35.153%
HSR (listed only):31.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,439
Deaths:2,406
KDR:1.014
Accuracy:24.379% C++
HSR:12.587% D*
Eidolon VE33
B+
Kills:282
Deaths:287
KDR:0.983
Accuracy:31.449% B+
HSR:26.241% C++
Pulsar C
C
Kills:228
Deaths:189
KDR:1.206
Accuracy:22.792% C
HSR:19.737% D
VX6-7
D
Kills:133
Deaths:185
KDR:0.719
Accuracy:20.396% D
HSR:15.790% D-
Thanatos VE70
D
Kills:68
Deaths:108
KDR:0.630
Accuracy:27.093% D*
HSR:13.235% D
Solstice VE3
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:16.495% N/A
HSR:12% N/A
Kills:3,200
Deaths (as Engineer):3,223
Deaths (to Engineers):10,094
KDR:0.99286
Kill Difference:23
Playtime:320.750 hours
Usage:15%
Score:3.377m
Score/min:175
Accuracy (listed only):23.767%
HSR (listed only):16.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:6,077
Deaths:5,100
KDR:1.192
Accuracy:27.194% B+
HSR:10.762% D*
Serpent VE92
C++
Kills:2,439
Deaths:2,406
KDR:1.014
Accuracy:24.379% C++
HSR:12.587% D*
Pulsar C
C
Kills:228
Deaths:189
KDR:1.206
Accuracy:22.792% C
HSR:19.737% D
VE-S Canis
D
Kills:194
Deaths:217
KDR:0.894
Accuracy:22.079% D
HSR:13.402% D-
VX6-7
D
Kills:133
Deaths:185
KDR:0.719
Accuracy:20.396% D
HSR:15.790% D-
Thanatos VE70
D
Kills:68
Deaths:108
KDR:0.630
Accuracy:27.093% D*
HSR:13.235% D
Solstice VE3
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:16.495% N/A
HSR:12% N/A
Kills:9,189
Deaths (as Light Assault):8,253
Deaths (to Light Assaults):6,601
KDR:1.11341
Kill Difference:936
Playtime:78.688 hours
Usage:4%
Score:0.797m
Score/min:169
Accuracy (listed only):22.918%
HSR (listed only):13.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:6,077
Deaths:5,100
KDR:1.192
Accuracy:27.194% B+
HSR:10.762% D*
VE-S Canis
D
Kills:194
Deaths:217
KDR:0.894
Accuracy:22.079% D
HSR:13.402% D-
H-V45
C-
Kills:117
Deaths:138
KDR:0.848
Accuracy:21.861% C-
HSR:14.530% D-
Thanatos VE70
D
Kills:68
Deaths:108
KDR:0.630
Accuracy:27.093% D*
HSR:13.235% D
Kills:6,456
Deaths (as Combat Medic):5,563
Deaths (to Combat Medics):4,734
KDR:1.16052
Kill Difference:893
Playtime:18.910 hours
Usage:1%
Score:0.179m
Score/min:158
Accuracy (listed only):24.557%
HSR (listed only):12.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:82
Deaths:84
KDR:0.976
Accuracy:37.231% B**
HSR:0% F
NS-10 Burster
B**
Kills:77
Deaths:105
KDR:0.733
Accuracy:36.971% B**
HSR:5.195% C-
Comet VM2
B++
Kills:53
Deaths:66
KDR:0.803
Accuracy:47.576% B+
HSR:5.660% B++
Kills:212
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):2,396
KDR:1.66275
Kill Difference:84.500
Playtime:27.651 hours
Usage:1%
Score:0.502m
Score/min:303
Accuracy (listed only):40.592%
HSR (listed only):3.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:783
V. Kills:284 275%
Deaths:168
KDR:4.661
Accuracy:49.361% C
KPH:30.600 D-
VKPH:11.100 D
Saron Laser Cannon
C
Kills:229
V. Kills:250 91%
Deaths:71
KDR:3.225
Accuracy:32.971% C++
KPH:7 D
VKPH:7.600 C
Maelstrom Turbo Laser
C
Kills:199
V. Kills:211 94%
Deaths:312
KDR:0.638
Accuracy:27.771% D
KPH:7.600 D
VKPH:8.100 C
Kills:1,211 (428 + 0)
Deaths:551
KDR:2.198
VKDR:1.352
Vehicle Kills:745
Kill Difference:660
Playtime:84.320 hours
Usage:4%
Score:0.565m
Score/min:112
Piloting Accuracy:27.771%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:117
V. Kills:62 186%
Deaths:20
KDR:5.850
Accuracy:51.120% A
KPH:26.900 C
VKPH:14.300 D
Kills:117 (0 + 117)
Deaths:20
KDR:5.850
VKDR:3.100
Vehicle Kills:62
Kill Difference:97
Playtime:4.350 hours
Usage:0%
Score:0.068m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:51.120%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:89
V. Kills:96 92%
Deaths:37
KDR:2.405
Accuracy:54.387% C
KPH:12.900 D*
VKPH:13.900 D
Kills:89 (89 + 0)
Deaths:37
KDR:2.405
VKDR:2.595
Vehicle Kills:96
Kill Difference:52
Playtime:6.889 hours
Usage:0%
Score:0.089m
Score/min:214
Driving Accuracy:54.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:297
V. Kills:185 160%
Deaths:108
KDR:2.750
Accuracy:41.063% D**
KPH:18 D
VKPH:11.200 D-
Saron HRB
D
Kills:216
V. Kills:131 164%
Deaths:43
KDR:5.023
Accuracy:46.170% C**
KPH:18.600 D
VKPH:11.300 D
Supernova PC
D--
Kills:152
V. Kills:45 330%
Deaths:37
KDR:4.108
Accuracy:34.572% F
KPH:12 D--
VKPH:3.500 D**
E540 Halberd
C
Kills:74
V. Kills:36 200%
Deaths:12
KDR:6.167
Accuracy:45.311% C
KPH:26.300 C-
VKPH:12.800 D
Kills:739 (449 + 290)
Deaths:200
KDR:3.695
VKDR:1.985
Vehicle Kills:397
Kill Difference:539
Playtime:43.655 hours
Usage:2%
Score:0.534m
Score/min:204
Driving Accuracy:34.572%
Gunner Accuracy:45.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:240
V. Kills:173 138%
Deaths:66
KDR:3.636
Accuracy:60.803% B+
KPH:29 C--
VKPH:20.900 C
E540 Halberd-H
C+
Kills:74
V. Kills:70 104%
Deaths:23
KDR:3.217
Accuracy:56.541% C+
KPH:21.900 D--
VKPH:20.700 C+
Proton II PPA-H
D
Kills:61
V. Kills:5 N/A
Deaths:5
KDR:12.200
Accuracy:24.442% D**
KPH:49.700 D-
VKPH:4.100 D
Kills:375 (0 + 375)
Deaths:94
KDR:3.989
VKDR:2.638
Vehicle Kills:248
Kill Difference:281
Playtime:12.873 hours
Usage:1%
Score:0.205m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:24.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:74
V. Kills:46 157%
Deaths:20
KDR:3.700
Accuracy:43.221% B+
KPH:11.700 D
VKPH:7.300 C+
M20 Basilisk
C
Kills:68
V. Kills:52 128%
Deaths:30
KDR:2.267
Accuracy:37.619% C+
KPH:10.200 D-
VKPH:7.800 C
M60-G Bulldog
D
Kills:53
V. Kills:14 353%
Deaths:20
KDR:2.650
Accuracy:29.655% D
KPH:13.200 D--
VKPH:3.500 D
Kills:195 (0 + 195)
Deaths:70
KDR:2.786
VKDR:1.600
Vehicle Kills:112
Kill Difference:125
Playtime:16.969 hours
Usage:1%
Score:0.180m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:29.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,1286,0775,1001.192C*0.0627.194%B+10.762%D*32.7C**N/A83185.7h13.9B51.1B+
Orion VS54 4,6994,6563,8021.225C+0.0321.747%C*15.056%D**30.3C+N/A99153.8h15.4C-71C+
Betelgeuse 54-A 4,1614,0472,7681.462C0.2120.897%D*17.84%F39.8D1.1B*115101.6h14.5F-69.5F
Hunter QCX 2,8832,8483,1170.914B0.3449.652%B+45.084%A13.1C+N/A38217.7h3.7B7.5B+
SVA-88 2,6452,6032,1861.191C0.0623.326%C+16.481%D*35.3CN/A9973.8h14.7D-62.8C+
Serpent VE92 2,4622,4392,4061.014C+0.2424.379%C++12.587%D*22.9CN/A67106.7h14.8C60.8C++
Pulsar LSW 2,2522,2262,1891.017C0.2421.819%C+16.577%D--31CN/A8871.8h16.3D--74.8C
Proximity Mine 1,9181,9113465.523B+4.2744.109%C*N/A230.2A*N/A6298.3h1.3A++3.1B**
NS-44 Commissioner 1,9101,8931,9720.96C+0.2943.513%B*18.436%C--18.2DN/A54104.2h4.3C10B
Force-Blade 1,6581,64925,0280.066A1.1953.767%A*N/A1.6B**N/A41051.9h1.6B**3B*
Parallax VX3 1,4291,4204503.156C++1.9044.353%B++87.465%A22.3CN/A6663.8h2.3C+5.2B+
NS-15M1 1,3661,3499051.491C++0.2423.344%C++19.422%C38.4C+N/A10935.1h13.7C+58.8C++
Cerberus 1,2641,2519171.364B+0.1139.2%B**20.863%C+21.5C-N/A6058.1h6.6C+16.9B+
Beamer VS3 1,2101,1931,1970.997B0.2635.598%A16.597%D26.7C++N/A8744.6h10.6C+29.9C++
VX29 Polaris 1,2041,1758591.368C+0.1122.89%C+19.745%C-37.7C+N/A11731.2h14.3C-62.5C+
NS-357 Underboss 1,1721,1631,0571.1C++0.1543.452%B*14.875%D-22.5DN/A6551.6h4.7C10.9B
Lasher X2 9609341,4830.63C-0.6223.711%C3.533%C27.6C+N/A8833.9h25.9D*109.1C
Dual Photon Pods 1,0677831684.661C+3.4149.361%C1.533%B30.6D-11.1D16425.6h26.7C54.1C+
Auraxium Force-Blade 73773510,9770.067B*1.1928.738%C+6.667%C+1.6C**N/A4472.5h2.1C++7.2C**
Frag Grenade 7377291729N/A727.7538.512%D-N/A347.1D3.8D10662.1h4C+10.4C
C-4 1,0206916811.015C0.2424.364%CN/A55.7C--26.5C+58012.4h1.8C-7.5C
Lancer VS22 1,1665646810.828C++0.4370.795%A1.241%C+12.7C+13.6C++18944.3h19.1B26.9B+
S1 9575241,1520.455C-0.8064.152%B*2.863%C+15.8D13.1C++19333.1h9.9D**15.5C--
The Slasher 4944853,0290.16A*1.0950.466%A2.062%D--2.9C+N/A11164.6h2.3C+4.6B+
Artemis VX26 4154133051.354C+0.1031.144%B*16.707%D-38.2C**N/A12810.8h11.2B+35.9B+
The Immortal 4104053831.057C+0.2033.601%C26.42%C18.9D-N/A4221.4h10D--29.9D-
NS-61 Emissary 3623613301.094B+0.1630.885%B+15.79%C+20.4CN/A6717.7h16.3C+52.9C++
MANA Anti-Vehicle Turret 5493092831.092D0.1660.305%C+3.236%C++3090C++2400C++1707370.1h11.6C*19.3C*
NS-45 Pilot 3083023070.984C+0.2730.982%C+20.53%D17.7D-N/A4017.1h9.1D29.2C
Supernova FPC 4822971082.75C-1.5041.063%D**6.397%A**18D11.2D-24016.5h5.3C*12.8C-
Ursa 2972893440.84C-0.4121.159%C15.225%D*19.9DN/A6214.5h18.8F--88.8D-
Eidolon VE33 2882822870.983C+0.2731.449%B+26.241%C++19.2C+N/A6614.7h12.3D39.1C+
Tank Mine 492241594.085B*2.8340.659%B+N/A83.1C-86.6B*14562.9h2.3D5.7B+
Saron HRB-H 413240663.636C2.3860.803%B+N/A28.9C--20.8C2688.3h23.2B38.2B+
Saron Laser Cannon 479229713.225B+1.9732.971%C++3.057%B+7D7.6C7432.7h174.2C528.4C+
Pulsar C 2312281891.206C+0.0522.792%C19.737%D26.8C+N/A1528.5h14.5C-63.5C+
NS Decimator 3882264660.485D0.7763.964%B+N/A17.3D--12.4C22313.1h10.2T-16F--
Saron HRB 347216435.023C+3.7746.17%C**1.852%C*18.6D11.3D21811.6h20.1B+43.5B+
Maelstrom Turbo Laser 4101993120.638C0.6227.771%D2.513%C+7.7D8.1C10826h160.4D577.5D
VE-S Canis 1961942170.894C0.3622.079%D13.402%D-26.2CN/A627.4h14C63.3C
Phaseshift VX-S 193188682.765C+1.5131.535%D58.511%D--17.9C--N/A4510.5h5D--15.8D-
Manticore SX40 1821801741.034C++0.2230.765%C*18.889%C16.5DN/A4610.9h9.7D31.4C+
Nemesis VSH9 3231715970.286D0.9762.734%C+2.339%C+7.2D6.4D12823.8h14.3F--22.8F--
Hades VSH4 2651564060.384C0.8768.484%C++1.282%D13.4C9.4C+14611.6h10.6C--15.5C
Supernova PC 197152374.108C+2.8534.572%F1.974%C12D--3.5D**14512.7h4.4B+12.8C+
Lumine Edge 1431422800.507A++0.7527.529%C++11.972%D8.8B+N/A2316.2h1.2B+4.2B+
NS-44L Blackhand 142140981.429C**0.1845.223%B+30.714%D-19.7CN/A417.1h4.4C*9.8B
NS Annihilator 2621401680.833B+0.4282.894%B+N/A10.2C+8.9C++15613.7h12.4C+14.9C++
VX6-7 1381331850.719C0.5320.396%D15.79%D-14.6DN/A649.1h16.5D80.8D
Anti-Vehicle Grenade 1681291129N/A127.7543.365%D-N/A161.3D--48.8D10260.8h9.8F-22.7F
Flare VE6 1261251081.157C+0.1018.198%D20.8%C--23.1DN/A1565.4h14.2D--78D
C150 Dalton 179117205.85C+4.6051.12%AN/A27.2C14.4D2604.3h4.3C++8.4B++
H-V45 1181171380.848C0.4121.861%C-14.53%D-18.3C--N/A826.4h17.8D**81.3D
Icikill 1061063890.272S0.9831.438%C+14.151%B+4.2C+N/A1125.1h1.8B++5.6B+
Ghost 103103811.272C-0.0238.533%C+71.845%B14.7D-N/A857h3.2D*8.3D
VE-H Maw 99991250.792D0.4618.705%D*21.212%D18D--N/A435.5h18.3F--97.6F
L100 Python AP 18589372.405C-1.1554.387%C1.124%D--12.9D*13.9D2146.9h11.2F20.6D**
NS-10 Burster 15082840.976C+0.2837.231%B**N/A5.5C+4.6B+10114.9h163.8C439.9B+
Spear Anti-Vehicle Phalanx Turret 16280292.759D1.5143.637%C+5%B+24.2D24.8B5433.3h13.3D--30.5D
NS-10 Burster 131771050.733C0.5236.971%B**5.195%C-4.8C3.4C+8516.1h188.1D--508.8C++
E540 Halberd-H 14474233.217C-1.9656.541%C+1.351%C21.8D--20.6C+2903.4h10.2F18D**
E540 Halberd 11074126.167C+4.9145.311%C6.757%M26.4C-12.9D2002.8h5.4B+12C*
M20 Basilisk 12074203.7B2.4543.221%B+5.405%C+11.7D7.3C+1606.3h150.1D*347.2C-
XM98 6868621.097C--0.1635.385%C67.647%D17CN/A964h3.4D*9.6D
M20 Basilisk 12068302.267C1.0137.619%C+4.412%C-10.3D-7.9C1866.6h139.7D-371.4C--
Thanatos VE70 69681080.63C0.6227.093%D*13.235%D13.6DN/A1175h6.7D--24.6D**
Proton II PPA-H 6661512.2C++10.9524.442%D**N/A50.8D-4.2D1801.2h7B*28.6C++
NS CandyCannon 3000 60601700.353C-0.9034.156%C+23.333%D6DN/A1510h8.3D**24.3D-
Comet VM2 7153660.803C+0.4547.576%B+5.66%B++11C+3.8C+2244.8h21.7C*45.5B
M60-G Bulldog 6753202.65D1.4029.655%D5.66%A++13.3D--3.5D1894h7.3C*24.6C++
Solstice VE3 5150481.042B+0.2116.495%D*12%D*4.3D-N/A13311.6h30.8F--186.7D*

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0940.1h
Nano-Armor Kit309269,81232.7h
Anti-Vehicle MANA Turret394462.9h
Spawn Beacon271851h
Medical Applicator7330,4362.7h
Ammunition Package424220.7h
WLT-Howler Mining Laser02430h
Recon Detection Device1509,44917h

Check the help document for the dictionary if you want to learn more about words used here.


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