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Maj. General Doolync[Rrve] Doolync
NC BR 82

KDR: 2.98

Score: 22.8m

Last Seen: Nov 2nd, 2018 4:13 AM
- OFFLINE - 315.8 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Connery - Outfit Member of Rave[Rrve] Rave
NC outfit on Connery

Members: 36
Level Progress (to 83): 35%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-30 Vandal Carnage AR SAS-R Reaper DMR NS-11A L100 Python HESH NSX Daimyo AC-X11
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,090,770 MLG Score: 3270
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 16.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.556%27.073%8543398144,8833.94992-0.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.655%2.067A*1.013B**-0.597DHEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.671B+7.80.454B+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.445%0.761%539310112,3659285332.54849443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.293%1.918A++-1.216D*0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.882B*2.80.78B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.979%4.336%1127610083,32150419176.57624173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.902%1.195B**0.007C+1.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.857B*8.20.789B++8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.582%78.107%1127410105,102124664.09142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.525%1.279A0.721B++-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.371C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.606%16.183%112711013896128810.695652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.311C0.349C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B2.90.395B4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rave[Rrve] Rave
NC outfit on Connery

Members: 36
22.8m190.1%491 (29.5k)401 (24.1k)2.9755660,64520,3813.2025482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1014443923.349%27.851%65002:4732

21% Combat Medic21% Engineer12% Heavy Assault31% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 12:05 PMApr 24th, 2018 8:05 AMNov 14th, 2018 9:53 PM (4h) (PST)Nov 2nd, 2018 12:13 AM (13d) (PST)Nov 2nd, 2018 12:13 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8042445601.0700.3600.2982.1410.0573270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,23614,61433,622642218128324,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
944.6h/39.4d 4,626 16,890 19,104 121.4k 1,275 3,107 3,207 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,240
Deaths:293
KDR:4.232
Accuracy:30.359% B**
HSR:32.339% B**
NS-15M2
A+
Kills:1,236
Deaths:267
KDR:4.629
Accuracy:31.395% A+
HSR:30.663% B++
MGR-L1 Promise
B**
Kills:1,223
Deaths:292
KDR:4.188
Accuracy:29.526% B**
HSR:30.989% B*
NC6 Gauss SAW
A++
Kills:1,179
Deaths:408
KDR:2.890
Accuracy:28.245% A++
HSR:25.530% B+
NSX Naginata
A
Kills:1,171
Deaths:331
KDR:3.538
Accuracy:27.254% B**
HSR:36.977% A
NC6A GODSAW
B*
Kills:1,164
Deaths:289
KDR:4.028
Accuracy:32.435% B++
HSR:32.217% B*
GD-22S
A
Kills:1,149
Deaths:335
KDR:3.430
Accuracy:29.250% A
HSR:28.721% B++
Kills:8,362
Deaths (as Heavy Assault):2,215
Deaths (to Heavy Assaults):6,450
KDR:3.77517
Kill Difference:6,147
Playtime:109.401 hours
Usage:12%
Score:2.391m
Score/min:364
Accuracy (listed only):29.780%
HSR (listed only):31.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,598
Deaths:378
KDR:4.228
Accuracy:31.765% A
HSR:21.464% C+
MGR-S1 Gladius
A++
Kills:1,564
Deaths:360
KDR:4.344
Accuracy:35.127% A++
HSR:24.105% C**
AF-19 Mercenary
A++
Kills:1,382
Deaths:524
KDR:2.637
Accuracy:31.622% A++
HSR:24.313% B+
AF-4A Bandit
A
Kills:1,176
Deaths:224
KDR:5.250
Accuracy:30.983% A
HSR:28.657% B**
Razor GD-23
A++
Kills:1,174
Deaths:264
KDR:4.447
Accuracy:33.755% A++
HSR:24.617% B*
NSX Tanto
A+
Kills:1,170
Deaths:261
KDR:4.483
Accuracy:33.585% A+
HSR:31.368% B*
GD-7F
A+
Kills:1,170
Deaths:280
KDR:4.179
Accuracy:31.123% A+
HSR:21.624% B
AF-4 Cyclone
A
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:31.474% A
HSR:24.593% B**
NSX Tengu
B*
Kills:1,158
Deaths:325
KDR:3.563
Accuracy:41.596% B*
HSR:21.416% C++
AF-57 Piston
B+
Kills:896
Deaths:241
KDR:3.718
Accuracy:37.606% C
HSR:16.183% B+
NSX-P Tanto
A+
Kills:766
Deaths:197
KDR:3.888
Accuracy:32.837% A+
HSR:29.243% B+
Blitz GD-10
A++
Kills:592
Deaths:158
KDR:3.747
Accuracy:34.010% A++
HSR:20.439% B++
Kills:13,813
Deaths (as Light Assault):3,544
Deaths (to Light Assaults):4,133
KDR:3.89757
Kill Difference:10,269
Playtime:143.939 hours
Usage:15%
Score:3.557m
Score/min:412
Accuracy (listed only):33.790%
HSR (listed only):24.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:3,437
Deaths:1,525
KDR:2.254
Accuracy:29.400% B**
HSR:24.353% B+
Reaper DMR
B++
Kills:2,173
Deaths:973
KDR:2.233
Accuracy:29.168% B++
HSR:25.311% C++
NS-11A
B**
Kills:2,125
Deaths:935
KDR:2.273
Accuracy:28.887% B**
HSR:25.553% B+
MGR-S1 Gladius
A++
Kills:1,564
Deaths:360
KDR:4.344
Accuracy:35.127% A++
HSR:24.105% C**
AF-4 Cyclone
A
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:31.474% A
HSR:24.593% B**
GR-22
B++
Kills:1,166
Deaths:678
KDR:1.720
Accuracy:27.672% B++
HSR:20.154% C++
NC1 Gauss Rifle
B**
Kills:1,159
Deaths:526
KDR:2.203
Accuracy:27.140% B**
HSR:22.347% C*
NSX Tengu
B*
Kills:1,158
Deaths:325
KDR:3.563
Accuracy:41.596% B*
HSR:21.416% C++
Gauss Prime
C*
Kills:950
Deaths:512
KDR:1.855
Accuracy:27.168% C*
HSR:24.421% C++
AF-57 Piston
B+
Kills:896
Deaths:241
KDR:3.718
Accuracy:37.606% C
HSR:16.183% B+
Blitz GD-10
A++
Kills:592
Deaths:158
KDR:3.747
Accuracy:34.010% A++
HSR:20.439% B++
Kills:16,387
Deaths (as Combat Medic):6,565
Deaths (to Combat Medics):1,717
KDR:2.49612
Kill Difference:9,822
Playtime:197.498 hours
Usage:21%
Score:5.424m
Score/min:458
Accuracy (listed only):31.750%
HSR (listed only):22.625%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,598
Deaths:378
KDR:4.228
Accuracy:31.765% A
HSR:21.464% C+
AF-19 Mercenary
A++
Kills:1,382
Deaths:524
KDR:2.637
Accuracy:31.622% A++
HSR:24.313% B+
AF-4A Bandit
A
Kills:1,176
Deaths:224
KDR:5.250
Accuracy:30.983% A
HSR:28.657% B**
Razor GD-23
A++
Kills:1,174
Deaths:264
KDR:4.447
Accuracy:33.755% A++
HSR:24.617% B*
NSX Tanto
A+
Kills:1,170
Deaths:261
KDR:4.483
Accuracy:33.585% A+
HSR:31.368% B*
GD-7F
A+
Kills:1,170
Deaths:280
KDR:4.179
Accuracy:31.123% A+
HSR:21.624% B
Warden
A*
Kills:1,163
Deaths:208
KDR:5.591
Accuracy:38.926% A*
HSR:33.534% A
AF-57 Piston
B+
Kills:896
Deaths:241
KDR:3.718
Accuracy:37.606% C
HSR:16.183% B+
NSX-P Tanto
A+
Kills:766
Deaths:197
KDR:3.888
Accuracy:32.837% A+
HSR:29.243% B+
GD Guardian
B**
Kills:280
Deaths:52
KDR:5.385
Accuracy:39.179% B**
HSR:37.857% B**
Kills:10,775
Deaths (as Engineer):2,629
Deaths (to Engineers):2,996
KDR:4.09852
Kill Difference:8,146
Playtime:196.098 hours
Usage:21%
Score:4.319m
Score/min:367
Accuracy (listed only):34.138%
HSR (listed only):26.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A+
Kills:4,771
Deaths:924
KDR:5.163
Accuracy:41.428% A+
HSR:31.461% B+
SAS-R
A
Kills:2,719
Deaths:718
KDR:3.787
Accuracy:46.520% A
HSR:71.092% C**
NSX Daimyo
B+
Kills:1,916
Deaths:272
KDR:7.044
Accuracy:41.489% C++
HSR:95.355% B+
MGR-S1 Gladius
A++
Kills:1,564
Deaths:360
KDR:4.344
Accuracy:35.127% A++
HSR:24.105% C**
NS-357 Underboss
A
Kills:1,303
Deaths:843
KDR:1.546
Accuracy:46.772% A
HSR:20.031% C+
AF-18 Stalker
B**
Kills:1,303
Deaths:389
KDR:3.350
Accuracy:31.083% B++
HSR:27.398% B**
AF-6 Shadow
B**
Kills:1,298
Deaths:313
KDR:4.147
Accuracy:41.205% B**
HSR:27.042% C+
Impetus
A
Kills:1,199
Deaths:346
KDR:3.465
Accuracy:41.213% A
HSR:24.354% D
AF-4 Cyclone
A
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:31.474% A
HSR:24.593% B**
NS-44 Commissioner
A
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:46.060% A
HSR:20.034% C
NSX Tomoe
B**
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:34.200% B**
HSR:39.209% C**
NSX Tengu
B*
Kills:1,158
Deaths:325
KDR:3.563
Accuracy:41.596% B*
HSR:21.416% C++
Blitz GD-10
A++
Kills:592
Deaths:158
KDR:3.747
Accuracy:34.010% A++
HSR:20.439% B++
Gauss SPR
A
Kills:385
Deaths:47
KDR:8.191
Accuracy:39.966% A
HSR:41.299% B*
NC4 Mag-Shot
B+
Kills:109
Deaths:103
KDR:1.058
Accuracy:30.563% B+
HSR:14.679% D
NC14 Bolt Driver
B++
Kills:82
Deaths:19
KDR:4.316
Accuracy:40.247% B++
HSR:80.488% B++
Kills:21,892
Deaths (as Infiltrator):6,473
Deaths (to Infiltrators):3,053
KDR:3.38205
Kill Difference:15,419
Playtime:292.901 hours
Usage:31%
Score:6.874m
Score/min:391
Accuracy (listed only):38.935%
HSR (listed only):36.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:384
Deaths:95
KDR:4.042
Accuracy:27.104% D-
HSR:16.146% C+
AF-34 Mattock
A*
Kills:362
Deaths:95
KDR:3.811
Accuracy:29.132% D
HSR:26.243% A*
Kills:746
Deaths (as MAX Suit):95
Deaths (to MAX Suits):564
KDR:7.85263
Kill Difference:651
Playtime:5.126 hours
Usage:1%
Score:0.187m
Score/min:608
Accuracy (listed only):28.118%
HSR (listed only):21.194%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,990
V. Kills:300 N/A
Deaths:46
KDR:43.261
Accuracy:61.909% A+
KPH:98.400 A++
VKPH:14.800 A++
C75 Viper
M
Kills:78
V. Kills:8 N/A
Deaths:5
KDR:15.600
Accuracy:47.014% B**
KPH:77.200 M
VKPH:7.900 C++
Kills:2,068 (2,068 + 0)
Deaths:51
KDR:40.549
VKDR:6.039
Vehicle Kills:308
Kill Difference:2,017
Playtime:21.244 hours
Usage:2%
Score:0.364m
Score/min:286
Driving Accuracy:47.014%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:1,436
V. Kills:1,349 106%
Deaths:263
KDR:5.460
Accuracy:58.715% A*
KPH:23.100 C+
VKPH:21.700 B++
E540 Halberd
M++
Kills:1,002
V. Kills:465 215%
Deaths:61
KDR:16.426
Accuracy:67.442% M++
KPH:42.500 A
VKPH:19.700 B**
C85 Canister
B+
Kills:444
V. Kills:16 N/A
Deaths:27
KDR:16.444
Accuracy:43.438% B+
KPH:94.100 B+
VKPH:3.400 C
Titan-150 AP
B++
Kills:297
V. Kills:213 139%
Deaths:87
KDR:3.414
Accuracy:61.863% A+
KPH:24.900 C*
VKPH:17.800 B++
Kills:3,179 (297 + 2,882)
Deaths:438
KDR:7.258
VKDR:4.664
Vehicle Kills:2,043
Kill Difference:2,741
Playtime:102.314 hours
Usage:11%
Score:2.216m
Score/min:361
Driving Accuracy:61.863%
Gunner Accuracy:43.438%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:176
V. Kills:6 N/A
Deaths:5
KDR:35.200
Accuracy:28.565% A
KPH:152.200 B+
VKPH:5.200 C**
M96 Mjolnir-H
A*
Kills:150
V. Kills:84 176%
Deaths:41
KDR:3.659
Accuracy:66.986% A*
KPH:50.200 C++
VKPH:28.100 C
C85 Canister-H
B**
Kills:51
V. Kills:2 N/A
Deaths:4
KDR:12.750
Accuracy:61.184% B**
KPH:110.700 C++
VKPH:4.300 D
Kills:377 (0 + 377)
Deaths:50
KDR:7.540
VKDR:1.840
Vehicle Kills:92
Kill Difference:327
Playtime:4.606 hours
Usage:0%
Score:0.102m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:61.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:212
V. Kills:4 N/A
Deaths:14
KDR:15.143
Accuracy:25.159% A+
KPH:172.300 M*
VKPH:3.300 B+
Kills:212 (0 + 212)
Deaths:14
KDR:15.143
VKDR:0.286
Vehicle Kills:4
Kill Difference:198
Playtime:1.231 hours
Usage:0%
Score:0.034m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:25.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 4,7834,7719245.163A*2.1941.428%A+31.461%B+101.9M++N/A25446.8h4.4B**10.5B**
Carnage AR 3,4623,4371,5252.254B*0.7229.4%B**24.353%B+80.9MN/A17842.5h10.3A35.2B**
SAS-R 2,7212,7197183.787C**0.8146.52%A71.092%C**77.7A++N/A18235h1.9B++4B*
Reaper DMR 2,1932,1739732.233C**0.7429.168%B++25.311%C++83.6A*N/A21526h7.5B**25.9B*
NS-11A 2,1472,1259352.273B**0.7028.887%B**25.553%B+81.1MN/A26026.2h10.2A35.5B**
L100 Python HESH 2,2901,9904643.261M+40.2961.909%A+N/A98.5A++14.9A++28020.2h2.4B**3.9B**
NSX Daimyo 1,9161,9162727.044A4.0741.489%C++95.355%B+121.3MN/A26215.8h1.9B**4.5B*
AC-X11 1,6071,5983784.228M**1.2531.765%A21.464%C+133.2SN/A31412h6.8B**21.3B*
MGR-S1 Gladius 1,5811,5643604.344A++1.3735.127%A++24.105%C**132.5M**1.4A*35011.8h7.5B**21.4B**
Enforcer ML85 2,7851,4362635.46C*2.4858.715%A*N/A23.1C+21.7B++24062.1h11.4B+19.4A
AF-19 Mercenary 1,3881,3825242.637A*0.3431.622%A++24.313%B+55.1MN/A17225.1h8.7B**27.4B**
NS-357 Underboss 1,3091,3038431.546B++1.4346.772%A20.031%C+93.7A*N/A26513.9h3.4B*7.2B*
AF-18 Stalker 1,3091,3033893.35A*0.3731.083%B++27.398%B**81.9A**N/A20815.9h10B**32.3B++
AF-6 Shadow 1,3021,2983134.147A+1.1741.205%B**27.042%C+94.1A*N/A24513.8h4.7B++11.5B*
LA1 Anchor 1,2441,2402934.232B*1.2630.359%B**32.339%B**126.5M++N/A3529.8h7.9B**26.1B*
NS-15M2 1,2411,2362674.629A+1.6531.395%A+30.663%B++135.8M**N/A3529.1h9.3B**29.5B*
MGR-L1 Promise 1,2301,2232924.188A*1.2129.526%B**30.989%B*123.5M++N/A3689.9h9.6A32.6B**
Impetus 1,2001,1993463.465B**0.4941.213%A24.354%D71.8A+N/A14816.7h4.1B+9.9B*
NC6 Gauss SAW 1,1861,1794082.89A++0.0928.245%A++25.53%B+76.1A**N/A29215.5h7.4B*26.2B*
AF-4A Bandit 1,1871,1762245.25M*2.2730.983%A28.657%B**132.1S1.2A++2908.9h7.7A24.7B**
Razor GD-23 1,1851,1742644.447M**1.4733.755%A++24.617%B*117.4S1.1A**26210h8.3A24.5B*
NSX Naginata 1,1781,1713313.538A*0.5627.254%B**36.977%A125.9M**N/A3259.3h8.1B**29.7B*
NSX Tanto 1,1761,1702614.483M*1.5133.585%A+31.368%B*123.2M**N/A2759.5h9.5B*28.2B*
GD-7F 1,1751,1702804.179M*1.2031.123%A+21.624%B125.8SN/A5999.3h9.7B**31.1B*
AF-4 Cyclone 1,1761,1673323.515A++0.5431.474%A24.593%B**98.1M++N/A25011.9h9.2B++29.2B++
GR-22 1,1761,1666781.72B+1.2627.672%B++20.154%C++58.9AN/A13419.8h11.5B++41.6B++
NC6A GODSAW 1,1721,1642894.028B++1.0532.435%B++32.217%B*115.2A*N/A34810.1h7.2C*22.2B++
NS-44 Commissioner 1,1631,1639571.215C**1.7646.06%A20.034%C72.2A++N/A19016.1h3B*6.5B*
Warden 1,1661,1632085.591S2.6238.926%A*33.534%A126.4SN/A5839.2h5.4A13.9A
NSX Tomoe 1,1681,1633673.169B*0.1934.2%B**39.209%C**104.8M+N/A27511.1h10.4B**30.4B**
NC1 Gauss Rifle 1,1691,1595262.203B**0.7727.14%B**22.347%C*75.8M**N/A21315.3h8.9A+32.8B**
NSX Tengu 1,1611,1583253.563A*0.5941.596%B*21.416%C++115.8M*N/A25210h9.5B*22.9B++
GD-22S 1,1551,1493353.43A0.4529.25%A28.721%B++83.9A*N/A22913.7h8.8B**30B*
E540 Halberd 1,4671,0026116.426A13.4567.442%M++N/A42.5A19.7B**23323.6h4.2A6.2A++
Gauss Prime 9609505121.855C**1.1227.168%C*24.421%C++64.2B**N/A15414.8h9.1B**33.5B++
AF-57 Piston 8978962413.718A**0.7437.606%C16.183%B+126.2SN/A3337.1h2.9A7.8B+
NSX-P Tanto 7717661973.888M*0.9132.837%A+29.243%B+116.1SN/A4816.6h9.5B**29B**
Blitz GD-10 5945921583.747A**0.7734.01%A++20.439%B++120.8SN/A3054.9h10.7B**31.5B**
Frag Grenade 5585491549N/A546.0256.518%A+N/A610B+10B+22060.9h3.2B+5.7B*
C85 Canister 4604442716.444C+13.4743.438%B+13.739%C+94.5B+3.4C1994.7h5.1B*11.7B*
Gauss SPR 388385478.191S5.2239.966%A41.299%B*116.7SN/A2663.3h3.6A9B**
AF-34 Mattock 386384954.042C**1.0727.104%D-16.146%C+76.8A++N/A2135h3.4A+12.7B++
AF-34 Mattock 362362953.811C**0.8429.132%D26.243%A*72.4A++N/A2135h3.9A+13.4B*
Titan-150 AP 510297873.414C0.4461.863%A+2.357%C25C*17.9B++131011.9h4.3C*6.9B*
GD Guardian 280280525.385A++2.4139.179%B**37.857%B**147.4M*N/A3001.9h5.4B**13.7B**
NS Decimator 372243653.738M*0.7668.817%B**2.469%C++63.9A++33.9A*3403.8h2.6A+3.8A+
M12 Kobalt 2162121415.143C**12.1725.159%A+14.623%D-176.7M*3.3B+4661.2h11A+43.9B**
M12 Kobalt-H 182176535.2B*32.2228.565%A18.75%B+146.7B+5C*3421.2h11.2B*39.1B**
M96 Mjolnir-H 234150413.659C+0.6866.986%A*N/A50C++28C3543h29.9B+44.6B**
Rocklet Rifle 247146285.214S2.2453.905%C*N/A60.8M42.1A+5012.4h19.3A+35.8B**
NS-TMC-01 "His Regards" 15513818,0990.008D2.9713.721%D-N/A0.2C-N/A1706.8h2.7C20C
NC4 Mag-Shot 1091091031.058B+1.9230.563%B+14.679%D43.6B**N/A1472.5h6.4B+20.9C++
Tank Mine 13686253.44B+0.46110.972%SN/A71.7D41.7D7681.2h4.1T*3.7A+
NC14 Bolt Driver 8382194.316A+1.3440.247%B++80.488%B++51.3A*N/A3511.6h2B**4.9B*
Spear Anti-Vehicle Phalanx Turret 9880516A+13.0271.277%M+2.5%D-114.3S25.7B+6100.7h4.2B**5.9A+
C75 Viper 8678515.6A*12.6247.014%B**2.564%A78M8C++3931h6.4A13.5A
C-4 716579.286S6.3145.641%M**N/A92.9B8.6D**13220.7h1.4C**3C*
C85 Canister-H 5351412.75C+9.7761.184%B**11.765%C++102C+4D-5380.5h5.5B+8.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5417,9659.6h
Nano-Repair Grenade02370.1h
Nano-Armor Kit255311,58731.3h
Spawn Beacon92,7491.4h
Nanite Revive Grenade01,2580.4h
Medical Kit2,41313,731151.6h
Welding Device02820h
Shield Recharging Field679,4682.5h
Ammunition Package43160.2h
Anti-Infantry MANA Turret2860.3h
Medical Applicator273201,23115.2h

Check the help document for the dictionary if you want to learn more about words used here.


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