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Executor Doom721[CASL] Doom721
NC BR 206

KDR: 2.34

Score: 117.2m

Last Seen: Nov 26th, 2018 2:13 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (206 total) - New Conglomerate on Emerald - Outfit Leader of Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 0
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 ARX Gauss Compact S Titan-150 AP GD-66 Claw NC6A GODSAW AC-X11 M30 Mustang AH Enforcer ML85
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $894,465 MLG Score: 715
Fun Score: N/A
Cheeseburgers Flipped: 1060TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.207%19.651%6134098243,9261.403520.932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.808%1.992A++-0.148C-2.174F--HEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+10.60.258C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.171%1.384%825610169,176175742415.21957216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.538%0.811B++-0.209C0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.741B++18.80.645B+22.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.718%1.66%4907101513,073379864833.44117202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.101%-0.013C+-0.63D1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.414B9.20.264C*13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.211%6.667%70018100415,225321347254.73709322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.475%0.565B+0.597B+0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.697B+15.10.615B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.724%54.324%700710151,8502494230.74178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.626%1.002B**-0.846D--0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.274C*30.06C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.077%12.701%7004101810,18022511074.52043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.588%1.724A++-0.357C--0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.714B++2.30.517B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 0
117.2m446.8%474 (28.4k)453 (27.2k)2.33559153,72465,8182.80908206 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022642323.93%10.228%24503:5548

59% Engineer13% Heavy Assault8% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:53 PMNov 26th, 2012 2:35 AMDec 11th, 2018 8:45 PM (4h) (PST)Nov 26th, 2018 10:34 AM (16d) (PST)Nov 26th, 2018 10:13 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8511497020.5950.2550.0613.1920.120715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0768,93042,14636154191727,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4309.6h/179.6d 31,164 15,723 43,991 825.3k 5,296 9,203 30,986 220.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:4,320
Deaths:2,117
KDR:2.041
Accuracy:40.559% A*
HSR:22.940% D
NC6 Gauss SAW
B**
Kills:3,336
Deaths:1,756
KDR:1.900
Accuracy:25.596% B**
HSR:19.514% D
NC05 Jackhammer AE
B++
Kills:1,893
Deaths:1,172
KDR:1.615
Accuracy:53.051% B++
HSR:12.731% D
NC05 Jackhammer
B*
Kills:1,474
Deaths:1,027
KDR:1.435
Accuracy:50.424% B*
HSR:13.094% C
EM6
C+
Kills:1,201
Deaths:726
KDR:1.654
Accuracy:21.489% C+
HSR:21.898% C
NS-15M AE
C+
Kills:1,181
Deaths:635
KDR:1.860
Accuracy:25.188% C+
HSR:22.608% C-
LA1 Anchor
C++
Kills:1,170
Deaths:762
KDR:1.535
Accuracy:25.123% C++
HSR:19.402% D
NC6S Gauss SAW S
B*
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:28.303% B*
HSR:18.378% D
GD-22S
B**
Kills:1,156
Deaths:520
KDR:2.223
Accuracy:28.430% B**
HSR:19.291% D
NSX Naginata
C**
Kills:161
Deaths:70
KDR:2.300
Accuracy:23.351% C**
HSR:22.981% D
NC05-P Jackhammer
C*
Kills:139
Deaths:89
KDR:1.562
Accuracy:52.340% C*
HSR:12.950% D--
MGR-L1 Promise
B*
Kills:126
Deaths:75
KDR:1.680
Accuracy:27.959% B*
HSR:15.873% D*
Kills:17,316
Deaths (as Heavy Assault):9,619
Deaths (to Heavy Assaults):18,221
KDR:1.80019
Kill Difference:7,697
Playtime:572.506 hours
Usage:13%
Score:13.686m
Score/min:398
Accuracy (listed only):33.484%
HSR (listed only):18.472%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:5,572
Deaths:3,987
KDR:1.398
Accuracy:27.376% B++
HSR:12.904% D-
GD-66 Claw
B+
Kills:4,578
Deaths:2,931
KDR:1.562
Accuracy:63.564% B+
HSR:10.507% D
AC-X11
B**
Kills:4,225
Deaths:3,225
KDR:1.310
Accuracy:30.411% B**
HSR:18.438% D
LA39 Bruiser
B**
Kills:3,301
Deaths:1,956
KDR:1.688
Accuracy:73.121% B**
HSR:14.905% C++
19A Fortuna
A
Kills:2,855
Deaths:3,568
KDR:0.800
Accuracy:31.280% A
HSR:14.956% D--
AF-4A Bandit
A+
Kills:2,287
Deaths:1,420
KDR:1.611
Accuracy:31.954% A+
HSR:13.686% D**
GD-7F
C+
Kills:1,233
Deaths:192
KDR:6.422
Accuracy:24.113% C+
HSR:12.895% D*
AF-57 Piston
A+
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:54.556% A+
HSR:14.188% C++
NS Baron G5
A+
Kills:1,170
Deaths:844
KDR:1.386
Accuracy:58.241% A+
HSR:14.957% C++
AF-19 Mercenary
B*
Kills:1,155
Deaths:977
KDR:1.182
Accuracy:26.821% B*
HSR:17.922% D
Razor GD-23
B+
Kills:1,136
Deaths:1,061
KDR:1.071
Accuracy:26.880% B+
HSR:20.247% C+
Mauler S6
A+
Kills:1,131
Deaths:829
KDR:1.364
Accuracy:53.405% A+
HSR:13.616% C
AF-4A Bandit AE
B**
Kills:600
Deaths:350
KDR:1.714
Accuracy:31.612% B**
HSR:17.667% D--
MGR-M1 Bishop
B**
Kills:371
Deaths:112
KDR:3.313
Accuracy:39.720% B**
HSR:29.380% C+
NSX Tanto
B+
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.636% B+
HSR:25.786% C++
Kills:30,943
Deaths (as Engineer):22,210
Deaths (to Engineers):16,870
KDR:1.3932
Kill Difference:8,733
Playtime:2,552.609 hours
Usage:59%
Score:73.256m
Score/min:478
Accuracy (listed only):40.113%
HSR (listed only):16.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:5,572
Deaths:3,987
KDR:1.398
Accuracy:27.376% B++
HSR:12.904% D-
GD-66 Claw
B+
Kills:4,578
Deaths:2,931
KDR:1.562
Accuracy:63.564% B+
HSR:10.507% D
AC-X11
B**
Kills:4,225
Deaths:3,225
KDR:1.310
Accuracy:30.411% B**
HSR:18.438% D
LA39 Bruiser
B**
Kills:3,301
Deaths:1,956
KDR:1.688
Accuracy:73.121% B**
HSR:14.905% C++
19A Fortuna
A
Kills:2,855
Deaths:3,568
KDR:0.800
Accuracy:31.280% A
HSR:14.956% D--
AF-4 Cyclone
A++
Kills:2,634
Deaths:1,505
KDR:1.750
Accuracy:34.093% A++
HSR:18.641% C+
AF-4A Bandit
A+
Kills:2,287
Deaths:1,420
KDR:1.611
Accuracy:31.954% A+
HSR:13.686% D**
GD-7F
C+
Kills:1,233
Deaths:192
KDR:6.422
Accuracy:24.113% C+
HSR:12.895% D*
AF-57 Piston
A+
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:54.556% A+
HSR:14.188% C++
NS Baron G5
A+
Kills:1,170
Deaths:844
KDR:1.386
Accuracy:58.241% A+
HSR:14.957% C++
MKV-P Suppressed
A+
Kills:1,169
Deaths:465
KDR:2.514
Accuracy:35.145% A+
HSR:26.775% B+
AF-4AE Cyclone
B**
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:34.196% B**
HSR:23.388% C+
AF-19 Mercenary
B*
Kills:1,155
Deaths:977
KDR:1.182
Accuracy:26.821% B*
HSR:17.922% D
Razor GD-23
B+
Kills:1,136
Deaths:1,061
KDR:1.071
Accuracy:26.880% B+
HSR:20.247% C+
Mauler S6
A+
Kills:1,131
Deaths:829
KDR:1.364
Accuracy:53.405% A+
HSR:13.616% C
AF-4A Bandit AE
B**
Kills:600
Deaths:350
KDR:1.714
Accuracy:31.612% B**
HSR:17.667% D--
NS-7 PDW
B**
Kills:413
Deaths:257
KDR:1.607
Accuracy:30.227% B**
HSR:12.349% D-
Blitz GD-10
C*
Kills:214
Deaths:109
KDR:1.963
Accuracy:25.224% C*
HSR:17.290% C++
NSX Tanto
B+
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.636% B+
HSR:25.786% C++
MGR-S1 Gladius
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:37.834% N/A
HSR:12% N/A
Kills:36,215
Deaths (as Light Assault):24,911
Deaths (to Light Assaults):9,495
KDR:1.45378
Kill Difference:11,304
Playtime:502.606 hours
Usage:12%
Score:13.125m
Score/min:435
Accuracy (listed only):37.934%
HSR (listed only):16.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B+
Kills:4,578
Deaths:2,931
KDR:1.562
Accuracy:63.564% B+
HSR:10.507% D
LA39 Bruiser
B**
Kills:3,301
Deaths:1,956
KDR:1.688
Accuracy:73.121% B**
HSR:14.905% C++
Reaper DMR
A+
Kills:2,658
Deaths:1,585
KDR:1.677
Accuracy:32.836% A+
HSR:17.494% D--
AF-4 Cyclone
A++
Kills:2,634
Deaths:1,505
KDR:1.750
Accuracy:34.093% A++
HSR:18.641% C+
NS-11P
A++
Kills:1,181
Deaths:761
KDR:1.552
Accuracy:31.274% A++
HSR:23.539% B++
AF-57 Piston
A+
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:54.556% A+
HSR:14.188% C++
NS Baron G5
A+
Kills:1,170
Deaths:844
KDR:1.386
Accuracy:58.241% A+
HSR:14.957% C++
MKV-P Suppressed
A+
Kills:1,169
Deaths:465
KDR:2.514
Accuracy:35.145% A+
HSR:26.775% B+
AF-4AE Cyclone
B**
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:34.196% B**
HSR:23.388% C+
Mauler S6
A+
Kills:1,131
Deaths:829
KDR:1.364
Accuracy:53.405% A+
HSR:13.616% C
NC9 A-Tross
B++
Kills:660
Deaths:471
KDR:1.401
Accuracy:28.706% B++
HSR:20% D
NS-7 PDW
B**
Kills:413
Deaths:257
KDR:1.607
Accuracy:30.227% B**
HSR:12.349% D-
Blitz GD-10
C*
Kills:214
Deaths:109
KDR:1.963
Accuracy:25.224% C*
HSR:17.290% C++
NC1 Gauss Rifle
B++
Kills:160
Deaths:136
KDR:1.176
Accuracy:26.156% B++
HSR:23.750% B+
Carnage AR
C++
Kills:160
Deaths:125
KDR:1.280
Accuracy:25.047% C++
HSR:13.125% D--
GR-22AE
C++
Kills:99
Deaths:71
KDR:1.394
Accuracy:28.447% C++
HSR:19.192% D
MGR-S1 Gladius
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:37.834% N/A
HSR:12% N/A
Kills:21,911
Deaths (as Combat Medic):13,199
Deaths (to Combat Medics):6,475
KDR:1.66005
Kill Difference:8,712
Playtime:190.202 hours
Usage:4%
Score:5.612m
Score/min:492
Accuracy (listed only):39.534%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B++
Kills:3,152
Deaths:2,908
KDR:1.084
Accuracy:36.348% B++
HSR:24.397% B+
AF-4 Cyclone
A++
Kills:2,634
Deaths:1,505
KDR:1.750
Accuracy:34.093% A++
HSR:18.641% C+
MKV-P Suppressed
A+
Kills:1,169
Deaths:465
KDR:2.514
Accuracy:35.145% A+
HSR:26.775% B+
AF-4AE Cyclone
B**
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:34.196% B**
HSR:23.388% C+
AF-18 Stalker
A++
Kills:823
Deaths:447
KDR:1.841
Accuracy:35.727% A++
HSR:21.264% C++
Gauss SPR
A++
Kills:622
Deaths:153
KDR:4.065
Accuracy:44.219% A++
HSR:26.527% D--
AF-8 RailJack
C*
Kills:533
Deaths:153
KDR:3.484
Accuracy:37.719% C*
HSR:65.478% D--
NS-7 PDW
B**
Kills:413
Deaths:257
KDR:1.607
Accuracy:30.227% B**
HSR:12.349% D-
LA80
B+
Kills:333
Deaths:87
KDR:3.828
Accuracy:43.957% B+
HSR:70.571% D-
NS-44 Commissioner
C+
Kills:314
Deaths:334
KDR:0.940
Accuracy:35.811% C+
HSR:17.834% D
AF-6 Shadow
B**
Kills:254
Deaths:129
KDR:1.969
Accuracy:40.466% B**
HSR:18.898% D--
NS-61 Emissary
S
Kills:217
Deaths:236
KDR:0.919
Accuracy:69.364% S
HSR:14.747% C
Blitz GD-10
C*
Kills:214
Deaths:109
KDR:1.963
Accuracy:25.224% C*
HSR:17.290% C++
NS-30 Vandal
C**
Kills:164
Deaths:115
KDR:1.426
Accuracy:34.487% C**
HSR:19.512% D-
EM4 Longshot
B+
Kills:162
Deaths:31
KDR:5.226
Accuracy:42.875% B+
HSR:80.247% C**
NC4 Mag-Shot
B*
Kills:161
Deaths:107
KDR:1.505
Accuracy:29.926% B+
HSR:24.845% B*
LA3 Desperado
B++
Kills:160
Deaths:160
KDR:1
Accuracy:33.025% B++
HSR:13.750% D-
NSX Tomoe
B**
Kills:159
Deaths:79
KDR:2.013
Accuracy:34.409% B**
HSR:23.899% D*
NS-AM7 AE/NC Archer
B++
Kills:104
Deaths:87
KDR:1.195
Accuracy:64.630% B++
HSR:20.192% C+
SAS-R
B+
Kills:85
Deaths:40
KDR:2.125
Accuracy:42.729% B+
HSR:52.941% D**
NS-44 Commissioner AE
B++
Kills:76
Deaths:42
KDR:1.810
Accuracy:47.200% B++
HSR:25% C+
NC14 Bolt Driver
B+
Kills:63
Deaths:19
KDR:3.316
Accuracy:38.044% B+
HSR:73.016% C+
EM4-AE Longshot
F-
Kills:52
Deaths:13
KDR:4
Accuracy:29.639% F-
HSR:67.308% F--
Soldier Soaker
B**
Kills:51
Deaths:37
KDR:1.378
Accuracy:34.725% C++
HSR:23.529% B**
MGR-S1 Gladius
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:37.834% N/A
HSR:12% N/A
Kills:13,128
Deaths (as Infiltrator):7,990
Deaths (to Infiltrators):7,203
KDR:1.64305
Kill Difference:5,138
Playtime:350.009 hours
Usage:8%
Score:6.680m
Score/min:318
Accuracy (listed only):38.881%
HSR (listed only):31.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:3,206
Deaths:1,016
KDR:3.156
Accuracy:42.880% B++
HSR:14.286% C
NCM1 Scattercannon
B*
Kills:3,155
Deaths:1,028
KDR:3.069
Accuracy:46.470% B*
HSR:16.545% C*
AF-34 Mattock
A++
Kills:822
Deaths:241
KDR:3.411
Accuracy:53.778% A++
HSR:13.504% D--
AF-34 Mattock
A*
Kills:800
Deaths:241
KDR:3.320
Accuracy:50.417% A*
HSR:15% C
NCM2 Falcon
M+
Kills:204
Deaths:251
KDR:0.813
Accuracy:65.229% M+
HSR:3.922% C-
NCM2 Falcon
A**
Kills:159
Deaths:238
KDR:0.668
Accuracy:67.558% A**
HSR:4.403% C+
NS-10 Burster
B++
Kills:138
Deaths:100
KDR:1.380
Accuracy:34.311% B++
HSR:7.246% B+
NS-10 Burster
A**
Kills:138
Deaths:101
KDR:1.366
Accuracy:34.489% B++
HSR:13.044% A**
Kills:8,622
Deaths (as MAX Suit):1,608
Deaths (to MAX Suits):3,603
KDR:5.36194
Kill Difference:7,014
Playtime:132.803 hours
Usage:3%
Score:4.807m
Score/min:603
Accuracy (listed only):49.391%
HSR (listed only):10.994%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:4,213
V. Kills:1,074 392%
Deaths:1,083
KDR:3.890
Accuracy:59.993% B+
KPH:38.800 C
VKPH:9.900 A+
Breaker Rocket Pods
A
Kills:2,087
V. Kills:612 340%
Deaths:142
KDR:14.697
Accuracy:57.572% B**
KPH:98.400 C*
VKPH:28.900 A
Vortek Rotary
B++
Kills:568
V. Kills:407 139%
Deaths:188
KDR:3.021
Accuracy:35.526% B*
KPH:22 B+
VKPH:15.800 B++
Tomcat A2AM Pods
C*
Kills:299
V. Kills:275 108%
Deaths:58
KDR:5.155
Accuracy:79.492% C+
KPH:51.300 C+
VKPH:47.200 C*
M20 Mustang
C++
Kills:264
V. Kills:193 136%
Deaths:163
KDR:1.620
Accuracy:32.144% C*
KPH:14.200 C+
VKPH:10.400 C++
Coyote Missiles
A*
Kills:101
V. Kills:56 177%
Deaths:26
KDR:3.885
Accuracy:53.767% C++
KPH:96.500 A*
VKPH:53.500 A++
Kills:7,532 (5,045 + 0)
Deaths:1,660
KDR:4.537
VKDR:1.577
Vehicle Kills:2,617
Kill Difference:5,872
Playtime:181.048 hours
Usage:4%
Score:4.440m
Score/min:409
Piloting Accuracy:32.144%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,955
V. Kills:1,640 119%
Deaths:923
KDR:2.118
Accuracy:47.178% C**
KPH:9.900 B+
VKPH:8.300 C**
C150 Dalton
A*
Kills:1,489
V. Kills:527 282%
Deaths:51
KDR:29.196
Accuracy:63.275% A*
KPH:68.600 A*
VKPH:24.300 C++
L105 Zephyr
A
Kills:796
V. Kills:157 N/A
Deaths:31
KDR:25.677
Accuracy:45.878% B+
KPH:80.700 B**
VKPH:15.900 A
AP30 Shredder
B+
Kills:198
V. Kills:92 213%
Deaths:25
KDR:7.920
Accuracy:25.589% D
KPH:35.100 B+
VKPH:16.300 C
Dual-75 Duster
C+
Kills:164
V. Kills:4 N/A
Deaths:11
KDR:14.909
Accuracy:35.111% C
KPH:67 C+
VKPH:1.600 D--
L-30R Vektor
C
Kills:89
V. Kills:40 217%
Deaths:37
KDR:2.405
Accuracy:30.114% D-
KPH:7.300 C
VKPH:3.300 D
Kills:4,691 (2,044 + 2,647)
Deaths:1,078
KDR:4.352
VKDR:2.282
Vehicle Kills:2,460
Kill Difference:3,613
Playtime:249.762 hours
Usage:6%
Score:4.228m
Score/min:282
Piloting Accuracy:30.114%
Gunner Accuracy:35.111%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,927
V. Kills:280 N/A
Deaths:111
KDR:17.360
Accuracy:60.007% A
KPH:64.800 B+
VKPH:9.400 B
C75 Viper
A++
Kills:1,372
V. Kills:204 N/A
Deaths:69
KDR:19.884
Accuracy:40.612% C**
KPH:64.200 A++
VKPH:9.600 B+
L100 Python AP
A++
Kills:1,043
V. Kills:916 114%
Deaths:255
KDR:4.090
Accuracy:68.956% A++
KPH:32 C*
VKPH:28.100 A++
Skyguard
B+
Kills:421
V. Kills:359 117%
Deaths:97
KDR:4.340
Accuracy:33.491% B++
KPH:13.400 C+
VKPH:11.400 B+
Kills:4,763 (4,763 + 0)
Deaths:532
KDR:8.953
VKDR:3.306
Vehicle Kills:1,759
Kill Difference:4,231
Playtime:114.995 hours
Usage:3%
Score:2.921m
Score/min:423
Driving Accuracy:33.491%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,695
V. Kills:3,691 127%
Deaths:876
KDR:5.360
Accuracy:57.862% B**
KPH:25.300 C*
VKPH:19.900 B**
Enforcer ML85
A+
Kills:3,352
V. Kills:2,592 129%
Deaths:405
KDR:8.277
Accuracy:55.648% A++
KPH:33.600 A
VKPH:26 A+
C85 Canister
A
Kills:3,039
V. Kills:171 N/A
Deaths:97
KDR:31.330
Accuracy:49.422% A
KPH:116.800 B**
VKPH:6.600 B
Titan-150 HESH
A
Kills:1,879
V. Kills:354 N/A
Deaths:150
KDR:12.527
Accuracy:58.558% A
KPH:58.200 B**
VKPH:11 B++
Titan-150 HEAT
B*
Kills:1,736
V. Kills:677 256%
Deaths:203
KDR:8.552
Accuracy:54.499% B*
KPH:28.800 B*
VKPH:11.200 B+
M96 Mjolnir
A
Kills:236
V. Kills:115 203%
Deaths:31
KDR:7.613
Accuracy:48.779% A
KPH:46.400 B*
VKPH:22.600 C*
M20 Basilisk
A**
Kills:131
V. Kills:35 364%
Deaths:19
KDR:6.895
Accuracy:47.993% A**
KPH:46.700 A*
VKPH:12.500 A
E540 Halberd
A++
Kills:105
V. Kills:45 228%
Deaths:15
KDR:7
Accuracy:58.818% A++
KPH:48.800 A++
VKPH:20.900 B**
Kills:15,173 (8,310 + 6,863)
Deaths:1,796
KDR:8.448
VKDR:4.276
Vehicle Kills:7,680
Kill Difference:13,377
Playtime:413.871 hours
Usage:10%
Score:13.186m
Score/min:531
Driving Accuracy:54.499%
Gunner Accuracy:58.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,600
V. Kills:130 N/A
Deaths:160
KDR:10
Accuracy:59.393% B**
KPH:96.300 C+
VKPH:7.800 C+
M96 Mjolnir-H
B++
Kills:749
V. Kills:650 115%
Deaths:180
KDR:4.161
Accuracy:56.853% B*
KPH:47.800 C+
VKPH:41.500 B++
Enforcer ML65-H
C+
Kills:138
V. Kills:81 168%
Deaths:27
KDR:5.111
Accuracy:55.461% C
KPH:34.200 C+
VKPH:20.100 D
E540 Halberd-H
C
Kills:81
V. Kills:36 219%
Deaths:9
KDR:9
Accuracy:51.223% D
KPH:32.800 C
VKPH:14.600 D
Kills:2,568 (0 + 2,568)
Deaths:376
KDR:6.830
VKDR:2.386
Vehicle Kills:897
Kill Difference:2,192
Playtime:38.799 hours
Usage:1%
Score:1.223m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:51.223%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:1,013
V. Kills:117 N/A
Deaths:64
KDR:15.828
Accuracy:40.474% B++
KPH:55.400 A+
VKPH:6.400 C++
M20 Basilisk
A+
Kills:790
V. Kills:231 341%
Deaths:100
KDR:7.900
Accuracy:50.217% A+
KPH:32.100 B**
VKPH:9.400 B+
M12 Kobalt
B++
Kills:767
V. Kills:24 N/A
Deaths:48
KDR:15.979
Accuracy:18.586% C*
KPH:83.700 B++
VKPH:2.600 C++
M60-G Bulldog
B**
Kills:592
V. Kills:63 N/A
Deaths:33
KDR:17.939
Accuracy:41.469% B+
KPH:63.700 B**
VKPH:6.800 C+
M20 Basilisk
B**
Kills:432
V. Kills:172 250%
Deaths:46
KDR:9.391
Accuracy:48.356% B**
KPH:31.700 B*
VKPH:12.600 B++
M12 Kobalt
C
Kills:294
V. Kills:11 N/A
Deaths:24
KDR:12.250
Accuracy:18.821% C**
KPH:57.900 C
VKPH:2.200 C
M40 Fury
A
Kills:278
V. Kills:46 N/A
Deaths:31
KDR:8.968
Accuracy:45.884% A
KPH:56.300 B+
VKPH:9.300 C+
M40 Fury
B*
Kills:130
V. Kills:25 N/A
Deaths:14
KDR:9.286
Accuracy:43.686% B*
KPH:66.400 B+
VKPH:12.800 B
Kills:4,296 (0 + 4,296)
Deaths:360
KDR:11.933
VKDR:1.914
Vehicle Kills:689
Kill Difference:3,936
Playtime:86.929 hours
Usage:2%
Score:2.057m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:43.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B++
Kills:1,155
V. Kills:72 N/A
Deaths:535
KDR:2.159
Accuracy:26.561% B++
KPH:30.200 C++
VKPH:1.900 B++
S12 Renegade
M+
Kills:1,155
V. Kills:53 N/A
Deaths:300
KDR:3.850
Accuracy:61.208% A*
KPH:118.300 A+
VKPH:5.400 M+
M40 Fury-F
B+
Kills:1,068
V. Kills:452 236%
Deaths:895
KDR:1.193
Accuracy:59.996% B*
KPH:21.100 C+
VKPH:8.900 B+
M20 Basilisk-F
C+
Kills:157
V. Kills:68 228%
Deaths:169
KDR:0.929
Accuracy:45.518% C
KPH:10.700 C
VKPH:4.700 C+
Kills:3,535 (3,535 + 0)
Deaths:1,899
KDR:1.862
VKDR:0.340
Vehicle Kills:645
Kill Difference:1,636
Playtime:113.208 hours
Usage:3%
Score:0.838m
Score/min:123
Driving Accuracy:45.518%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:949
V. Kills:52 N/A
Deaths:62
KDR:15.306
Accuracy:35.375% B
KPH:96.500 B+
VKPH:5.300 C
M20 Wyvern
C++
Kills:71
V. Kills:42 165%
Deaths:17
KDR:4.176
Accuracy:38.258% C++
KPH:14 D-
VKPH:8.300 D-
Kills:1,020 (0 + 1,020)
Deaths:79
KDR:12.911
VKDR:1.190
Vehicle Kills:94
Kill Difference:941
Playtime:14.924 hours
Usage:0%
Score:0.220m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:38.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 9,6247,2503,0882.348C*0.0123.49%DN/A188.8A+61.8A++114038.4h1.2C++5.2C+
Gauss Compact S 5,7045,5723,9871.398B+0.9427.376%B++12.904%D-18.3C+N/A83304.5h9B+32.8B+
Titan-150 AP 8,3864,6958765.36C+3.0257.862%B**2.407%C25.3C*19.9B**599185.6h4.6C++7.9B+
GD-66 Claw 4,6154,5782,9311.562C*0.7763.564%B+10.507%D44C*N/A185104h2.1B++3.3B+
NC6A GODSAW 4,4804,3202,1172.041C+0.2940.559%A*22.94%D45.7C1.7B+14594.6h16.8D41.3C
AC-X11 4,2684,2253,2251.31C**1.0330.411%B**18.438%D20.4CN/A111207.5h9B+29.6B+
M30 Mustang AH 5,2874,2131,0833.89C+1.5559.993%B+1.282%C+38.8C9.9A+299108.6h7.3B+12.1B+
Enforcer ML85 5,9443,3524058.277B*5.9455.648%A++N/A33.6A26A+60899.7h11.4B+20.5B**
NC6 Gauss SAW 3,3893,3361,7561.9B++0.4425.596%B**19.514%D36BN/A21092.6h9.8C**38.5B+
LA39 Bruiser 3,3443,3011,9561.688B+0.6573.121%B**14.905%C++81.3A++1.1A++26040.6h1.9B**2.6B*
NCM1 Scattercannon 3,2323,2061,0163.156C**0.8242.88%B++14.286%C46.5B++N/A22668.9h4.7B++10.9B**
NCM1 Scattercannon 3,1823,1551,0283.069B++0.7346.47%B*16.545%C*44.7A++N/A22470.6h5.1B**11B*
LA8 Rebel 3,2023,1522,9081.084C*1.2536.348%B++24.397%B+27.1C+N/A96116.1h5.9B+16.2C++
C85 Canister 3,2103,0399731.33B**28.9949.422%A13.557%C+116.9B**6.6B41926h5.9B+11.9B*
19A Fortuna 2,9142,8553,5680.8C-1.5431.28%A14.956%D--17.3DN/A48165.2h11.3C--36.1C**
Reaper DMR 2,7142,6581,5851.677C++0.6632.836%A+17.494%D--49B++1A14854.3h9B+27.5B*
AF-4 Cyclone 2,6692,6341,5051.75B+0.5934.093%A++18.641%C+59.3AN/A19244.4h9B++26.3B*
Tank Mine 4,5572,4838702.854C*0.5224.855%DN/A137.2B++114.6A++240518.1h1.7B+6.6C+
AF-4A Bandit 2,3472,2871,4201.611C**0.7231.954%A+13.686%D**45.2B+1.2A++12850.6h9.7B+30.3B*
M12 Kobalt 2,3562,2795442.204C++39.8723.919%B+15.051%D105C+3.5C34821.7h15.5B+64.6B+
C-4 2,7442,1281,0941.945B+0.3923.301%CN/A133.8A38.7B++179515.9h1.3B+5.6C**
Breaker Rocket Pods 2,6992,08714214.697B**12.3657.572%B**1.054%C+98.4C*28.9A79221.2h13B+22.5B+
MANA Anti-Vehicle Turret 4,0971,9735363.681M*1.3564.323%U2.078%F-19730S21240U116478650.1h7B+10.9A
CAS30 Tank Buster 3,5951,9559232.118B*0.2247.178%C**1.739%B+9.9B+8.3C**207198h34.1C**72.3B+
Bouncing Betty 1,9331,9314893.949C+1.6137.447%DN/A172.4B**N/A62311.2h1.6B**4.3C**
L100 Python HESH 2,2071,92711117.36B+15.0260.007%AN/A64.9B+9.4B40529.7h2.7B++4.5B*
NC05 Jackhammer AE 1,9301,8931,1721.615C+0.7253.051%B++12.731%D60.5C++1.2A16031.3h3.9B+7.4B+
Titan-150 HESH 2,2331,87915012.527C**10.1958.558%AN/A58.2B**11B++37432.3h2.6B++4.5B**
Titan-150 HEAT 2,4131,7362038.552B*6.2254.499%B*1.671%D-28.8B*11.2B+30960.3h3.4B**6.3A
C85 Canister-H 1,7301,60016010C+7.6659.393%B**12.438%C**96.4C+7.8C+45816.6h6.3C*10.5B+
C150 Dalton 2,0161,4895129.196M**26.8663.275%A*N/A68.6A*24.3C++65421.7h3.6B+5.7A
NC05 Jackhammer 1,4861,4741,0271.435C++0.9050.424%B*13.094%C46.6C*N/A21731.6h3.9B*7.8B+
C75 Viper 1,5761,3726919.884M+17.5540.612%C**1.02%D64.1A++9.5B+40321.4h7.4B**18.1B**
Sticky Grenade 1,3671,35111351N/A1,348.6651.912%C+N/A844.4C10C+27571.6h2.2C++4.2C++
GD-7F 1,2391,2331926.422S4.0924.113%C+12.895%D*26.7C+N/A17746.2h11.7B+48.5B
EM6 1,2211,2017261.654C++0.6821.489%C+21.898%C42.6C++N/A23528.2h10.4B48.2C**
NS-15M AE 1,2121,1816351.86C+0.4825.188%C+22.608%C-55.2C++1.4A++12321.4h15.3D*60.7C
NS-11P 1,2081,1817611.552B0.7831.274%A++23.539%B++55.7A+1.3M++28621.2h11.3B**36B**
AF-57 Piston 1,1811,1706771.728B+0.6154.556%A+14.188%C++75.5A++N/A30415.5h3.3B**6.1B*
LA1 Anchor 1,1841,1707621.535C+0.8025.123%C++19.402%D41.5C+N/A20128.2h9.6B38.3B
NS Baron G5 1,1841,1708441.386B+0.9558.241%A+14.957%C++49.8B*N/A18023.5h3.9B++6.7C+
MKV-P Suppressed 1,1811,1694652.514B**0.1835.145%A+26.775%B+84.7A++N/A24813.8h10.1B**28.8B**
AF-4AE Cyclone 1,1691,1634482.596B*0.2634.196%B**23.388%C+65C**N/A14817.9h8.2B+23.9B++
NC6S Gauss SAW S 1,1821,1596701.73C**0.6128.303%B*18.378%D54.9B1.1A+13421.1h10.1B35.7B+
GD-22S 1,1681,1565202.223B+0.1128.43%B**19.291%D41C*N/A20028.2h11C++38.9B+
M12 Kobalt-F 1,2271,1555352.159C*0.1826.561%B++6.234%D30.2C++1.9B++8238.3h14.7C*55.3B+
AF-19 Mercenary 1,1751,1559771.182B+1.1526.821%B*17.922%D19.9C++N/A19657.9h10.4B++38.7B++
S12 Renegade 1,2081,1553003.85C++1.5161.208%A*2.684%D117.9A+5.4M+2509.8h3.2C*5.2B**
Razor GD-23 1,1611,1361,0611.071C++1.2626.88%B+20.247%C+19.7CN/A8057.8h11.4B+42.4B+
Mauler S6 1,1471,1318291.364B+0.9753.405%A+13.616%C44.9B*N/A21425.2h3.5B**6.6B**
M40 Fury-F 1,5201,0688951.193C+1.1459.996%B*N/A21.1C+8.9B+14750.6h12.6C+20.9B
L100 Python AP 1,9591,0432554.09C+1.7568.956%A++2.78%C+32C*28.1A++48632.6h7.2C10.5B
M60-G Bulldog 1,1301,0136415.828M*13.4940.474%B++2.567%C55.4A+6.4C++44818.3h4.9B**12.1B*
CAS 14-E 1,0019496215.306C+12.9735.375%B1.264%D96.8B+5.3C2979.8h20.4B*57.8B*
NS Annihilator 1,8709296941.339A++1.0081.79%B+N/A14.9B**15.1A*29662.4h9.7B++11.8B++
AF-18 Stalker 8288234471.841B+0.4935.727%A++21.264%C++54.5B**N/A18115.1h10.8B++30.3B*
AF-34 Mattock 8348222413.411C++1.0853.778%A++13.504%D--55.9B*N/A18814.7h5.9B+11B**
AF-34 Mattock 8178002413.32C++0.9850.417%A*15%C54.4B++1.2A17214.7h5.7C++11.4B**
L105 Zephyr 9537963125.677A+23.3445.878%B+N/A80.4B**15.9A7959.9h4.9B++10.7B++
M20 Basilisk 1,0217901007.9M5.5650.217%A+7.468%B+32.1B**9.4B+30324.6h77.7C**154.7B*
M12 Kobalt 7917674815.979B13.6418.586%C*17.992%C+83.4B++2.6C++3349.2h16.3B+87.8B+
M96 Mjolnir-H 1,3997491804.161C++1.8356.853%B*N/A47.7C+41.4B++52015.7h40.8C+71.7B
NC9 A-Tross 6696604711.401C++0.9328.706%B++20%D37.9C++N/A12317.4h8.9B+30.8B++
Frag Grenade 6506441644N/A641.6638.028%D--N/A1610S15A76010.4h1.9A++5.1B**
Carver 64263827,7580.023C2.319.714%D**5.956%D**0.6C--N/A11023h1.4C++14.5D
Gauss SPR 6326221534.065A++1.7344.219%A++26.527%D--54.6A+N/A12311.4h4.2B*9.5B**
AF-4A Bandit AE 6206003501.714C++0.6231.612%B**17.667%D--45.1C*1.5A+14913.3h9.3B+29.5B++
M60-G Bulldog 6555923317.939A**15.6041.469%B+3.209%C++63.7B**6.8C+6289.3h4.9B*11.8B*
Rocklet Rifle 1,1735695301.074B++1.2664.377%AN/A59.3A**62.9M++8989.6h27.1B*42.1B*
Vortek Rotary 9755681883.021B+0.6935.526%B*N/A22B+15.8B++38525.8h47.1B++132.6B*
AF-8 RailJack 5425331533.484B+1.1537.719%C*65.478%D--26.9C*N/A12419.8h2.4C++6.4C*
M20 Basilisk 604432469.391M*7.0648.356%B**7.87%B++31.8B*12.6B++38213.6h83.3C++172.3B++
Mag-Cutter 46242216,2740.026C++2.3146.436%A+N/A0.5C+N/A2904h2.6C++5.7B+
Skyguard 780421974.34B*2.0033.491%B++N/A13.4C+11.4B+39031.4h155.1D463.2C+
NS-7 PDW 4144132571.607B*0.7330.227%B**12.349%D-37.9B+N/A26310.9h11.3B*37.3B++
MGR-M1 Bishop 3783711123.313B**0.9839.72%B**29.38%C+74.2A*1.4A+3055h4.7B**11.9B**
NS Decimator 5513475570.623C-1.7169.896%B**1.729%C-37.7C**22.2B++7789.2h5.2C+7.5C**
Spear Anti-Vehicle Phalanx Tower 5613401130.909B++28.5763.798%A+4.412%C*51.5C**33.5C**4226.6h10.7C+16.7B+
LA80 336333873.828C++1.4943.957%B+70.571%D-29.2CN/A12111.4h2.3C+5.3C*
NS-44 Commissioner 3193143340.94C+1.4035.811%C+17.834%D27.5C+N/A17411.4h4.3C12C++
Tomcat A2AM Pods 574299585.155C++2.8279.492%C+N/A51.6C+47.4C*12785.8h7B+8.8B++
M12 Kobalt 3052942412.25C+9.9118.821%C**20.748%B+57.6C2.2C3535.1h22.8D120.9C+
M40 Fury 324278318.968B+6.6345.884%A2.158%B+56.7B+9.4C++3434.9h12.9C*28B+
Xiphos Anti-Personnel Phalanx Tower 288267389B+86.6648.794%A++N/A222.5C+17.5A++8271.2h27.7C+56.7B
M20 Mustang 4572641631.62C+0.7232.144%C*3.788%B**14.2C+10.4C++33718.6h57.9B*180.2B*
AF-6 Shadow 2632541291.969C++0.3740.466%B**18.898%D--34.3C1.2A*1857.4h5.5C++13.5B+
Hunter QCX 2792442480.984B+1.3572.062%A++5.328%D**48.8M++7B*2015h5.9C++8.2B+
M96 Mjolnir 351236317.613B+5.2848.779%AN/A46.3B*22.5C*4075.1h34.9C**71.5B++
NSX Masamune 3512322410.963C++1.3762.033%B+2.586%B+32.2C++16.5C**2717.2h14.4C+23.3C+
The Slasher 2232234,8610.046C+2.2921.139%D--23.318%B**1.6CN/A4135.6h2.7C-12.8C
MANA Anti-Personnel Turret 224220882.5N/A0.1617.515%UN/A2200U40U8716600.1h19.8T*112.9T*
NS-61 Emissary 2242172360.919C*1.4269.364%S14.747%C12.2DN/A5717.8h52.2T*75.2C--
Blitz GD-10 2222141091.963B*0.3725.224%C*17.29%C++42.8B++1.6M**4005h12B++47.5B+
NCM2 Falcon 3612042510.813C+1.5265.229%M+3.922%C-13.4C+10.3A**29615.2h18.5D*28.4C*
M60-A Bulldog 222201365.583C++3.2535.636%C++N/A30.5C3.2D3146.6h5B+14B+
AP30 Shredder 290198257.92B+5.5825.589%D1.01%D-35.4B+16.4C9385.6h67.7B+264.7C*
M20 Basilisk 279187209.35C**7.0153.258%C++3.209%D44.5C++21.9C++3714.2h106.1C**199.3B
Spear Anti-Vehicle Phalanx Turret 355180237.826C++5.4959.866%A++2.778%D42.9C**41.7A++11244.2h10.4C17.4B+
Dual-75 Duster 1681641114.909B+12.5735.111%CN/A68.3C+1.7D--5122.4h6.3C17.8C+
NS-30 Vandal 1671641151.426C+0.9134.487%C**19.512%D-49.7B+N/A2603.3h5B+14.6B+
Hawk GD-68 3141621081.5A++0.8457.424%DN/A10.1C--9.5C+37716h10.1D17.6D-
EM4 Longshot 162162315.226B++2.8942.875%B+80.247%C**29.5C+N/A1805.5h2.1C*4.9B+
NC4 Mag-Shot 1661611071.505B**0.8329.926%B+24.845%B*40.3B*1.3B**3994h7.3B+24.3C*
NSX Naginata 166161702.3B*0.0423.351%C**22.981%D59.6B*1.9A++2102.7h11.2B48.1B+
NC1 Gauss Rifle 1601601361.176C*1.1626.156%B++23.75%B+28.6BN/A4635.6h9.7B**36.9B*
Carnage AR 1601601251.28C+1.0625.047%C++13.125%D--25.4CN/A2446.3h12.4B+49.5B+
MAX Punch 1831601,6500.097C++2.2470.482%A+N/A1.3C+N/A5119.9h5.1C+7.3C+
LA3 Desperado 1611601601C++1.3433.025%B++13.75%D-26.7CN/A1256h8.7C*26.3C*
NSX Tanto 163159811.963B*0.3728.636%B+25.786%C++66.3A+1.7M2272.4h10.7B++37.5B+
NCM2 Falcon 2991592380.668C1.6767.558%A**4.403%C+11.4C+10A++26914h23.8D--35.3C*
NSX Tomoe 162159792.013C*0.3234.409%B**23.899%D*58.9B*1.1A+1502.7h12.8B+37.2B++
M20 Basilisk-F 2251571690.929C+1.4145.518%C5.096%C+10.8C4.7C+6614.6h76.1C+167.1C+
Anti-Vehicle Grenade 2571481148N/A145.6654.561%B+N/A296C218A++36130.5h6.6C12.1C++
NC15 Phoenix 240147821.793B++0.5446.889%D--N/A18.1B+11.5C+5298.1h5.8A12.5B**
G40-F Ranger 252146197.684C5.3536.124%C*N/A24.3D--17.7D2456h74.9C+207.3C*
NC05-P Jackhammer 140139891.562C0.7752.34%C*12.95%D--60.4CN/A2212.3h4.3C++8.3C*
NS-10 Burster 2331381001.38B++0.9634.311%B++7.246%B+6.2B+4.2B15922.4h138.5B+403.7B+
NS-10 Burster 2081381011.366B+0.9734.489%B++13.044%A**6.4B+3.2C14321.7h136.5B+395.8B++
Enforcer ML65-H 219138275.111C**2.7855.461%C2.899%B*34.5C+20.3D6424h11.8B++21.3B++
M20 Basilisk 166131196.895A+4.5647.993%A**1.527%F46.8A*12.5A6752.8h64.8B+135B**
M40 Fury 155130149.286B+6.9543.686%B*2.308%B+65B+12.5C**5422h12.7C++29.2B+
MGR-L1 Promise 130126751.68C*0.6627.959%B*15.873%D*28C--N/A2164.5h17.1C-61.1C*
E540 Halberd 150105157C+4.6658.818%A++1.905%D47.7A++20.5B**11662.2h6.2C10.5B++
NS-AM7 AE/NC Archer 127104871.195B1.1464.63%B++20.192%C+13.3C*2.9C+1127.8h14.8C+23C*
Coyote Missiles 157101263.885B1.5553.767%C++N/A101A*56A*10231h30B++55.9B++
GR-22AE 10299711.394C+0.9428.447%C++19.192%D45C+1.4A2132.2h11.5B40.5B
M60-A Bulldog 10698198M95.6660.982%A+2.041%C+65.3B**5.3B+2781.5h5.1B+8.3B*
L-30R Vektor 12989372.405C++0.0730.114%D-5.618%A*7.3C3.3D7212.2h62.7B208.3C++
SAS-R 8685402.125C+0.2142.729%B+52.941%D**42.5C*N/A3662h2.2C*5.3B+
Aspis Anti-Aircraft Phalanx Turret 15582613.667S11.3333.496%A1.22%D19.1A17B**5854.3h100.5B**300.2B*
E540 Halberd-H 1178199B6.6651.223%D1.235%D32.4C-14.4D-8202.5h4.7B+9.1B+
NS-44 Commissioner AE 7776421.81B+0.5347.2%B++25%C+54.3C++N/A1631.4h3.1B+6.6B+
M20 Wyvern 11371174.176C+1.8438.258%C++4.225%C+13.9D-8.2D-1455.1h88.2C+230.4C+
Hoplon Anti-Aircraft Phalanx Tower 13066166A**63.6627.352%C+3.03%B+55C-53.3C-4761.2h38.1C*139.3C**
Hardlight Dagger 75644,4290.014C-2.3211.022%D*9.375%C*0.3CN/A2188.8h3D-27.2D-
NC14 Bolt Driver 6363193.316B*0.9838.044%B+73.016%C+17CN/A4473.7h2.8C+7.3C*
EM4-AE Longshot 5252134C+1.6629.639%F-67.308%F--52C*N/A1081h2.2D7.5D*
Soldier Soaker 5251371.378C*0.9634.725%C++23.529%B**63.8B+1.3B+3980.8h6.2C+17.8C**
MGR-S1 Gladius 5050291.724C**0.6137.834%A*12%D**41.7C*N/A3581.2h11.6C30.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,2551h
NC Patriot Flare Gun0700.1h
Spawn Beacon7410,9178.5h
Nano-Armor Kit729978,35589.1h
Anti-Vehicle MANA Turret1042,9929.3h
Turret AI Module32890.8h
Repair Module23280.7h
Cortium Silo0850.2h
Structure Shield Module01720.5h
AE Nano-Armor Kit4561,010,60255h
Skywall Shield Emitter01380.5h
Blast Wall0920.6h
Nanite Revive Grenade03,3970.9h
Medical Kit163120.6h
Medical Applicator14648,7863.9h
Spear Anti-Vehicle Tower12080.7h
Spitfire Auto-Turret696,7934.8h
Deconstruction Tool12,4850.2h
AE Medical Applicator406175,92010.4h
Rampart Wall02511.3h
Xiphos Anti-Personnel Tower31580.6h
Hoplon Anti-Aircraft Phalanx Tower01470.5h
Recon Detection Device418,47011.7h
Ammunition Package536,5992.3h
Anti-Infantry MANA Turret111,1971.6h
Vehicle Gate0510.5h
Orbital Strike Target Designator10870.6h
IPC Targeting Dart52080.7h
Elysium Spawn Tube1510.5h
WLT-Howler Mining Laser11,1790.3h
Nano-Repair Grenade04680.1h
Flail Targeting Dart51751.9h
Shield Recharging Field312,2880.8h
Smoke Grenade09570.3h

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