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Executor Doom721[CASL] Doom721
NC BR 208

KDR: 2.33

Score: 119.9m

Last Seen: Jun 14th, 2019 12:21 AM
- OFFLINE - 134.5 hour(s)

Prestige 1, Battle Rank 100 (208 total) - New Conglomerate on Emerald - Outfit Leader of Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 ARX Gauss Compact S Titan-150 AP GD-66 Claw NC6A GODSAW AC-X11 M30 Mustang AH LA39 Bruiser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $925,740 MLG Score: 740
Fun Score: N/A
Cheeseburgers Flipped: 1076TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.292%20.247%63441116946,6881.425890.903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.673%1.972A++-0.132C-2.109F--HEAD + (~4.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.546B+10.60.259C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.152%1.375%820612049,239177942635.19045217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.535%0.823B++-0.201C0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.742B++18.80.646B+22.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.622%1.641%4897120313,282385965683.44182202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%-0.033C+-0.6D1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.404B9.40.253C*13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.928%6.643%70319119115,732328148794.79342322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.369%0.548B+0.545B+0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.682B+160.598B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.739%54.512%703712031,8732615230.716252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.571%1.016B**-0.819D-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*30.064C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.402%12.764%7034120610,55323801114.43403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.605%1.729A++-0.357C--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.715B++2.30.518B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 8
119.9m451%474 (28.4k)452 (27.1k)2.32852158,95968,2662.79668208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210675523.997%10.518%25203:5351

59% Engineer13% Heavy Assault8% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:53 PMNov 26th, 2012 2:35 AMJun 17th, 2019 9:37 AM (2d) (PST)Jun 13th, 2019 8:50 PM (6d) (PST)Jun 13th, 2019 8:21 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8511507010.6000.2580.0633.2430.119740

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0729,02542,04736154195727,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4416.4h/184d 31,959 16,719 45,656 859.3k 5,424 9,477 31,575 225.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:4,389
Deaths:2,167
KDR:2.025
Accuracy:40.558% A*
HSR:22.921% D
NC6 Gauss SAW
B**
Kills:3,402
Deaths:1,797
KDR:1.893
Accuracy:25.783% B**
HSR:19.753% D
NC05 Jackhammer AE
B+
Kills:1,893
Deaths:1,172
KDR:1.615
Accuracy:53.051% B+
HSR:12.731% D
NC05 Jackhammer
B++
Kills:1,474
Deaths:1,027
KDR:1.435
Accuracy:50.424% B++
HSR:13.094% C-
EM6
C+
Kills:1,201
Deaths:726
KDR:1.654
Accuracy:21.489% C+
HSR:21.898% C
NS-15M AE
C+
Kills:1,181
Deaths:635
KDR:1.860
Accuracy:25.188% C+
HSR:22.608% C--
LA1 Anchor
C+
Kills:1,170
Deaths:762
KDR:1.535
Accuracy:25.123% C+
HSR:19.402% D
NC6S Gauss SAW S
B*
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:28.303% B*
HSR:18.378% D
GD-22S
B**
Kills:1,156
Deaths:520
KDR:2.223
Accuracy:28.430% B**
HSR:19.291% D
MGR-L1 Promise
B*
Kills:201
Deaths:122
KDR:1.648
Accuracy:28.432% B*
HSR:19.901% D
NSX Naginata
C*
Kills:161
Deaths:70
KDR:2.300
Accuracy:23.351% C*
HSR:22.981% D
NC05-P Jackhammer
B+
Kills:148
Deaths:97
KDR:1.526
Accuracy:54.730% B+
HSR:13.514% D-
Kills:17,535
Deaths (as Heavy Assault):9,765
Deaths (to Heavy Assaults):18,953
KDR:1.7957
Kill Difference:7,770
Playtime:579.062 hours
Usage:13%
Score:13.797m
Score/min:397
Accuracy (listed only):33.739%
HSR (listed only):18.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:5,572
Deaths:3,987
KDR:1.398
Accuracy:27.376% B++
HSR:12.904% D-
GD-66 Claw
B+
Kills:4,578
Deaths:2,931
KDR:1.562
Accuracy:63.564% B+
HSR:10.507% D
AC-X11
B**
Kills:4,315
Deaths:3,273
KDR:1.318
Accuracy:30.484% B**
HSR:18.725% D
LA39 Bruiser
B**
Kills:3,664
Deaths:2,160
KDR:1.696
Accuracy:73.266% B**
HSR:14.765% C+
19A Fortuna
B**
Kills:2,868
Deaths:3,576
KDR:0.802
Accuracy:31.239% B**
HSR:15.098% D--
AF-4A Bandit
A+
Kills:2,287
Deaths:1,420
KDR:1.611
Accuracy:31.954% A+
HSR:13.686% D**
GD-7F
C+
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:24.115% C+
HSR:12.895% D*
AF-57 Piston
A
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:54.556% A
HSR:14.188% C++
NS Baron G5
A+
Kills:1,170
Deaths:844
KDR:1.386
Accuracy:58.241% A+
HSR:14.957% C++
AF-19 Mercenary
B*
Kills:1,155
Deaths:977
KDR:1.182
Accuracy:26.821% B*
HSR:17.922% D
Mauler S6
A
Kills:1,141
Deaths:843
KDR:1.354
Accuracy:53.510% A
HSR:13.935% C
Razor GD-23
B+
Kills:1,136
Deaths:1,061
KDR:1.071
Accuracy:26.880% B+
HSR:20.247% C+
AF-4A Bandit AE
B*
Kills:684
Deaths:395
KDR:1.732
Accuracy:31.539% B*
HSR:18.567% D*
MGR-M1 Bishop
B**
Kills:407
Deaths:132
KDR:3.083
Accuracy:39.578% B**
HSR:29.730% C+
NSX Tanto
B+
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.636% B+
HSR:25.786% C++
Kills:31,539
Deaths (as Engineer):22,550
Deaths (to Engineers):17,273
KDR:1.39863
Kill Difference:8,989
Playtime:2,589.640 hours
Usage:59%
Score:74.295m
Score/min:478
Accuracy (listed only):40.117%
HSR (listed only):16.928%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:5,572
Deaths:3,987
KDR:1.398
Accuracy:27.376% B++
HSR:12.904% D-
GD-66 Claw
B+
Kills:4,578
Deaths:2,931
KDR:1.562
Accuracy:63.564% B+
HSR:10.507% D
AC-X11
B**
Kills:4,315
Deaths:3,273
KDR:1.318
Accuracy:30.484% B**
HSR:18.725% D
LA39 Bruiser
B**
Kills:3,664
Deaths:2,160
KDR:1.696
Accuracy:73.266% B**
HSR:14.765% C+
19A Fortuna
B**
Kills:2,868
Deaths:3,576
KDR:0.802
Accuracy:31.239% B**
HSR:15.098% D--
AF-4 Cyclone
A++
Kills:2,636
Deaths:1,513
KDR:1.742
Accuracy:34.065% A++
HSR:18.627% C+
AF-4A Bandit
A+
Kills:2,287
Deaths:1,420
KDR:1.611
Accuracy:31.954% A+
HSR:13.686% D**
GD-7F
C+
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:24.115% C+
HSR:12.895% D*
AF-57 Piston
A
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:54.556% A
HSR:14.188% C++
NS Baron G5
A+
Kills:1,170
Deaths:844
KDR:1.386
Accuracy:58.241% A+
HSR:14.957% C++
MKV-P Suppressed
A
Kills:1,169
Deaths:465
KDR:2.514
Accuracy:35.145% A
HSR:26.775% B+
AF-4AE Cyclone
B**
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:34.196% B**
HSR:23.388% C
AF-19 Mercenary
B*
Kills:1,155
Deaths:977
KDR:1.182
Accuracy:26.821% B*
HSR:17.922% D
Mauler S6
A
Kills:1,141
Deaths:843
KDR:1.354
Accuracy:53.510% A
HSR:13.935% C
Razor GD-23
B+
Kills:1,136
Deaths:1,061
KDR:1.071
Accuracy:26.880% B+
HSR:20.247% C+
AF-4A Bandit AE
B*
Kills:684
Deaths:395
KDR:1.732
Accuracy:31.539% B*
HSR:18.567% D*
NS-7 PDW
B**
Kills:413
Deaths:257
KDR:1.607
Accuracy:30.227% B**
HSR:12.349% D-
Blitz GD-10
C*
Kills:214
Deaths:109
KDR:1.963
Accuracy:25.224% C*
HSR:17.290% C++
NSX Tanto
B+
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.636% B+
HSR:25.786% C++
MGR-S1 Gladius
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:37.834% N/A
HSR:12% N/A
Kills:36,777
Deaths (as Light Assault):25,239
Deaths (to Light Assaults):9,914
KDR:1.45715
Kill Difference:11,538
Playtime:512.261 hours
Usage:12%
Score:13.360m
Score/min:435
Accuracy (listed only):37.944%
HSR (listed only):16.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B+
Kills:4,578
Deaths:2,931
KDR:1.562
Accuracy:63.564% B+
HSR:10.507% D
LA39 Bruiser
B**
Kills:3,664
Deaths:2,160
KDR:1.696
Accuracy:73.266% B**
HSR:14.765% C+
Reaper DMR
A
Kills:2,658
Deaths:1,585
KDR:1.677
Accuracy:32.836% A
HSR:17.494% D--
AF-4 Cyclone
A++
Kills:2,636
Deaths:1,513
KDR:1.742
Accuracy:34.065% A++
HSR:18.627% C+
NS-11P
A++
Kills:1,181
Deaths:761
KDR:1.552
Accuracy:31.274% A++
HSR:23.539% B++
NC1 Gauss Rifle
A++
Kills:1,179
Deaths:771
KDR:1.529
Accuracy:30.928% A++
HSR:28.923% A
NC9 A-Tross
B*
Kills:1,171
Deaths:773
KDR:1.515
Accuracy:29.682% B*
HSR:24.851% C++
AF-57 Piston
A
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:54.556% A
HSR:14.188% C++
NS Baron G5
A+
Kills:1,170
Deaths:844
KDR:1.386
Accuracy:58.241% A+
HSR:14.957% C++
MKV-P Suppressed
A
Kills:1,169
Deaths:465
KDR:2.514
Accuracy:35.145% A
HSR:26.775% B+
AF-4AE Cyclone
B**
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:34.196% B**
HSR:23.388% C
Mauler S6
A
Kills:1,141
Deaths:843
KDR:1.354
Accuracy:53.510% A
HSR:13.935% C
NS-7 PDW
B**
Kills:413
Deaths:257
KDR:1.607
Accuracy:30.227% B**
HSR:12.349% D-
NS-11A
A++
Kills:235
Deaths:136
KDR:1.728
Accuracy:32.030% A++
HSR:31.489% A
Blitz GD-10
C*
Kills:214
Deaths:109
KDR:1.963
Accuracy:25.224% C*
HSR:17.290% C++
Carnage AR
C++
Kills:170
Deaths:134
KDR:1.269
Accuracy:25.303% C++
HSR:14.118% D-
GR-22AE
C+
Kills:99
Deaths:71
KDR:1.394
Accuracy:28.447% C+
HSR:19.192% D-
MGR-S1 Gladius
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:37.834% N/A
HSR:12% N/A
Kills:24,061
Deaths (as Combat Medic):14,507
Deaths (to Combat Medics):6,799
KDR:1.65858
Kill Difference:9,554
Playtime:228.566 hours
Usage:5%
Score:6.607m
Score/min:482
Accuracy (listed only):39.463%
HSR (listed only):18.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B++
Kills:3,188
Deaths:2,939
KDR:1.085
Accuracy:36.347% B++
HSR:24.341% B
AF-4 Cyclone
A++
Kills:2,636
Deaths:1,513
KDR:1.742
Accuracy:34.065% A++
HSR:18.627% C+
MKV-P Suppressed
A
Kills:1,169
Deaths:465
KDR:2.514
Accuracy:35.145% A
HSR:26.775% B+
AF-4AE Cyclone
B**
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:34.196% B**
HSR:23.388% C
AF-18 Stalker
A+
Kills:1,163
Deaths:611
KDR:1.903
Accuracy:34.563% A+
HSR:23.474% B+
Gauss SPR
A++
Kills:624
Deaths:155
KDR:4.026
Accuracy:44.212% A++
HSR:26.442% D-
AF-8 RailJack
C++
Kills:549
Deaths:156
KDR:3.519
Accuracy:37.949% C++
HSR:65.756% D--
NS-7 PDW
B**
Kills:413
Deaths:257
KDR:1.607
Accuracy:30.227% B**
HSR:12.349% D-
LA80
B+
Kills:333
Deaths:87
KDR:3.828
Accuracy:43.957% B+
HSR:70.571% D-
NS-44 Commissioner
C+
Kills:314
Deaths:334
KDR:0.940
Accuracy:35.811% C+
HSR:17.834% D
AF-6 Shadow
B**
Kills:254
Deaths:129
KDR:1.969
Accuracy:40.466% B**
HSR:18.898% D--
NS-44 Commissioner AE
B*
Kills:243
Deaths:168
KDR:1.446
Accuracy:47.904% B*
HSR:28.807% B+
NS-61 Emissary
S
Kills:226
Deaths:248
KDR:0.911
Accuracy:68.541% S
HSR:15.044% C
Blitz GD-10
C*
Kills:214
Deaths:109
KDR:1.963
Accuracy:25.224% C*
HSR:17.290% C++
NS-30 Vandal
C*
Kills:164
Deaths:115
KDR:1.426
Accuracy:34.487% C*
HSR:19.512% D-
EM4 Longshot
B+
Kills:162
Deaths:31
KDR:5.226
Accuracy:42.875% B+
HSR:80.247% C**
NC4 Mag-Shot
B*
Kills:161
Deaths:107
KDR:1.505
Accuracy:29.926% B+
HSR:24.845% B*
LA3 Desperado
B++
Kills:160
Deaths:160
KDR:1
Accuracy:33.025% B++
HSR:13.750% D--
NSX Tomoe
B**
Kills:159
Deaths:79
KDR:2.013
Accuracy:34.409% B**
HSR:23.899% D*
NS-AM7 AE/NC Archer
B+
Kills:104
Deaths:88
KDR:1.182
Accuracy:64.512% B+
HSR:20.192% C+
SAS-R
B+
Kills:85
Deaths:40
KDR:2.125
Accuracy:42.729% B+
HSR:52.941% F
NC14 Bolt Driver
B+
Kills:63
Deaths:19
KDR:3.316
Accuracy:38.044% B+
HSR:73.016% C+
EM4-AE Longshot
F
Kills:57
Deaths:13
KDR:4.385
Accuracy:29.927% F
HSR:68.421% F-
Soldier Soaker
A
Kills:51
Deaths:37
KDR:1.378
Accuracy:34.725% C+
HSR:23.529% A
MGR-S1 Gladius
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:37.834% N/A
HSR:12% N/A
Kills:13,705
Deaths (as Infiltrator):8,337
Deaths (to Infiltrators):7,516
KDR:1.64388
Kill Difference:5,368
Playtime:362.716 hours
Usage:8%
Score:6.954m
Score/min:320
Accuracy (listed only):38.844%
HSR (listed only):32.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:3,257
Deaths:1,031
KDR:3.159
Accuracy:43.007% B+
HSR:14.400% C
NCM1 Scattercannon
B*
Kills:3,210
Deaths:1,043
KDR:3.078
Accuracy:46.625% B*
HSR:16.698% C**
AF-34 Mattock
A++
Kills:832
Deaths:243
KDR:3.424
Accuracy:53.842% A++
HSR:13.462% D--
AF-34 Mattock
A++
Kills:819
Deaths:243
KDR:3.370
Accuracy:50.511% A++
HSR:14.896% C
NCM2 Falcon
M+
Kills:205
Deaths:253
KDR:0.810
Accuracy:65.242% M+
HSR:3.902% C-
NCM2 Falcon
M
Kills:161
Deaths:240
KDR:0.671
Accuracy:67.542% M
HSR:4.348% C+
NS-10 Burster
A**
Kills:140
Deaths:101
KDR:1.386
Accuracy:34.500% B++
HSR:12.857% A**
NS-10 Burster
B++
Kills:139
Deaths:100
KDR:1.390
Accuracy:34.314% B++
HSR:7.194% B
Kills:8,763
Deaths (as MAX Suit):1,627
Deaths (to MAX Suits):3,663
KDR:5.38599
Kill Difference:7,136
Playtime:134.758 hours
Usage:3%
Score:4.887m
Score/min:604
Accuracy (listed only):49.448%
HSR (listed only):10.970%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:4,243
V. Kills:1,075 394%
Deaths:1,090
KDR:3.893
Accuracy:59.997% B+
KPH:38.900 C
VKPH:9.900 A+
Breaker Rocket Pods
B**
Kills:2,101
V. Kills:619 339%
Deaths:142
KDR:14.796
Accuracy:57.595% B**
KPH:98.500 C++
VKPH:29 B**
Vortek Rotary
B++
Kills:587
V. Kills:417 140%
Deaths:195
KDR:3.010
Accuracy:35.626% B*
KPH:22 B++
VKPH:15.600 B++
Tomcat A2AM Pods
C++
Kills:309
V. Kills:279 110%
Deaths:60
KDR:5.150
Accuracy:79.481% C++
KPH:51.300 C+
VKPH:46.300 C++
M20 Mustang
C++
Kills:264
V. Kills:193 136%
Deaths:163
KDR:1.620
Accuracy:32.144% C*
KPH:14.200 C++
VKPH:10.400 C++
Coyote Missiles
A++
Kills:101
V. Kills:56 177%
Deaths:26
KDR:3.885
Accuracy:53.767% C++
KPH:96.500 A++
VKPH:53.500 A+
Kills:7,605 (5,094 + 0)
Deaths:1,676
KDR:4.538
VKDR:1.575
Vehicle Kills:2,639
Kill Difference:5,929
Playtime:182.677 hours
Usage:4%
Score:4.468m
Score/min:408
Piloting Accuracy:32.144%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,955
V. Kills:1,640 119%
Deaths:923
KDR:2.118
Accuracy:47.178% C**
KPH:9.900 B+
VKPH:8.300 C**
C150 Dalton
A*
Kills:1,489
V. Kills:527 282%
Deaths:51
KDR:29.196
Accuracy:63.275% A*
KPH:68.600 A*
VKPH:24.300 C++
L105 Zephyr
A
Kills:796
V. Kills:157 N/A
Deaths:31
KDR:25.677
Accuracy:45.878% B+
KPH:80.700 B*
VKPH:15.900 A
AP30 Shredder
C**
Kills:198
V. Kills:92 213%
Deaths:25
KDR:7.920
Accuracy:25.589% D
KPH:35.100 C**
VKPH:16.300 C
Dual-75 Duster
C+
Kills:164
V. Kills:4 N/A
Deaths:11
KDR:14.909
Accuracy:35.111% C--
KPH:67 C+
VKPH:1.600 D*
L-30R Vektor
C-
Kills:89
V. Kills:40 217%
Deaths:37
KDR:2.405
Accuracy:30.114% D--
KPH:7.300 C-
VKPH:3.300 D
Kills:4,691 (2,044 + 2,647)
Deaths:1,078
KDR:4.352
VKDR:2.282
Vehicle Kills:2,460
Kill Difference:3,613
Playtime:249.762 hours
Usage:6%
Score:4.231m
Score/min:282
Piloting Accuracy:30.114%
Gunner Accuracy:35.111%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,973
V. Kills:286 N/A
Deaths:115
KDR:17.157
Accuracy:59.893% A
KPH:64.800 B+
VKPH:9.400 B
C75 Viper
A++
Kills:1,372
V. Kills:204 N/A
Deaths:69
KDR:19.884
Accuracy:40.612% C**
KPH:64.200 A++
VKPH:9.600 B+
L100 Python AP
A++
Kills:1,118
V. Kills:952 117%
Deaths:258
KDR:4.333
Accuracy:68.878% A+
KPH:33.100 C++
VKPH:28.200 A++
Skyguard
B++
Kills:462
V. Kills:380 121%
Deaths:99
KDR:4.667
Accuracy:33.527% B++
KPH:14.200 C+
VKPH:11.700 B++
Kills:4,925 (4,925 + 0)
Deaths:541
KDR:9.104
VKDR:3.368
Vehicle Kills:1,822
Kill Difference:4,384
Playtime:118.021 hours
Usage:3%
Score:3.010m
Score/min:425
Driving Accuracy:33.527%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,735
V. Kills:3,710 128%
Deaths:882
KDR:5.368
Accuracy:57.989% B**
KPH:25.300 C++
VKPH:19.800 B**
Enforcer ML85
A
Kills:3,497
V. Kills:2,663 131%
Deaths:410
KDR:8.529
Accuracy:55.898% A++
KPH:33.800 B**
VKPH:25.800 A
C85 Canister
B**
Kills:3,039
V. Kills:171 N/A
Deaths:97
KDR:31.330
Accuracy:49.422% B**
KPH:116.800 B**
VKPH:6.600 B*
Titan-150 HESH
A
Kills:1,886
V. Kills:357 N/A
Deaths:151
KDR:12.490
Accuracy:58.571% A
KPH:57.900 B**
VKPH:11 B+
Titan-150 HEAT
B*
Kills:1,736
V. Kills:677 256%
Deaths:203
KDR:8.552
Accuracy:54.499% B*
KPH:28.800 B*
VKPH:11.200 B+
M96 Mjolnir
A
Kills:237
V. Kills:116 203%
Deaths:31
KDR:7.645
Accuracy:48.592% A
KPH:46 B*
VKPH:22.500 C*
M20 Basilisk
M
Kills:145
V. Kills:41 345%
Deaths:21
KDR:6.905
Accuracy:50.517% M
KPH:40.600 A+
VKPH:11.500 B*
G30 Walker
B**
Kills:117
V. Kills:40 285%
Deaths:5
KDR:23.400
Accuracy:37.042% B**
KPH:38.800 B++
VKPH:13.300 C*
E540 Halberd
A++
Kills:114
V. Kills:47 238%
Deaths:16
KDR:7.125
Accuracy:57.084% A++
KPH:47.100 A++
VKPH:19.400 B*
Kills:15,506 (8,357 + 7,149)
Deaths:1,816
KDR:8.539
VKDR:4.307
Vehicle Kills:7,822
Kill Difference:13,690
Playtime:423.386 hours
Usage:10%
Score:13.453m
Score/min:530
Driving Accuracy:54.499%
Gunner Accuracy:57.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,679
V. Kills:137 N/A
Deaths:168
KDR:9.994
Accuracy:59.747% B*
KPH:95.600 C+
VKPH:7.800 C+
M96 Mjolnir-H
B++
Kills:773
V. Kills:663 116%
Deaths:181
KDR:4.271
Accuracy:57.034% B*
KPH:48.200 C+
VKPH:41.300 B++
Enforcer ML65-H
C+
Kills:138
V. Kills:81 168%
Deaths:27
KDR:5.111
Accuracy:55.461% C+
KPH:34.200 C+
VKPH:20.100 D
E540 Halberd-H
C-
Kills:81
V. Kills:36 219%
Deaths:9
KDR:9
Accuracy:51.223% D
KPH:32.800 C-
VKPH:14.600 D
Kills:2,671 (0 + 2,671)
Deaths:385
KDR:6.938
VKDR:2.382
Vehicle Kills:917
Kill Difference:2,286
Playtime:40.128 hours
Usage:1%
Score:1.272m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:51.223%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:1,016
V. Kills:118 N/A
Deaths:65
KDR:15.631
Accuracy:40.520% B++
KPH:55.500 A+
VKPH:6.400 C++
M20 Basilisk
A+
Kills:829
V. Kills:233 354%
Deaths:104
KDR:7.971
Accuracy:50.070% A+
KPH:32.600 B**
VKPH:9.200 B+
M12 Kobalt
B++
Kills:820
V. Kills:30 N/A
Deaths:48
KDR:17.083
Accuracy:18.638% C++
KPH:86 B++
VKPH:3.100 B+
M60-G Bulldog
B**
Kills:594
V. Kills:63 N/A
Deaths:33
KDR:18
Accuracy:41.426% B+
KPH:63.400 B**
VKPH:6.700 C+
M20 Basilisk
B**
Kills:453
V. Kills:179 252%
Deaths:48
KDR:9.438
Accuracy:48.157% B**
KPH:32 B**
VKPH:12.600 B*
M12 Kobalt
C+
Kills:319
V. Kills:14 N/A
Deaths:28
KDR:11.393
Accuracy:18.538% C++
KPH:59.900 C
VKPH:2.600 C+
M40 Fury
A
Kills:278
V. Kills:46 N/A
Deaths:31
KDR:8.968
Accuracy:45.884% A
KPH:56.300 B+
VKPH:9.300 C+
M40 Fury
B*
Kills:130
V. Kills:25 N/A
Deaths:14
KDR:9.286
Accuracy:43.686% B*
KPH:66.300 B+
VKPH:12.700 C**
Kills:4,439 (0 + 4,439)
Deaths:371
KDR:11.965
VKDR:1.908
Vehicle Kills:708
Kill Difference:4,068
Playtime:89.008 hours
Usage:2%
Score:2.094m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:43.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,168
V. Kills:55 N/A
Deaths:302
KDR:3.868
Accuracy:61.069% A*
KPH:117.400 A*
VKPH:5.500 A++
M12 Kobalt-F
B++
Kills:1,155
V. Kills:72 N/A
Deaths:535
KDR:2.159
Accuracy:26.561% B++
KPH:30.200 C+
VKPH:1.900 B++
M40 Fury-F
B+
Kills:1,085
V. Kills:457 237%
Deaths:915
KDR:1.186
Accuracy:60.174% B**
KPH:20.900 C+
VKPH:8.800 B+
M20 Basilisk-F
C+
Kills:177
V. Kills:71 246%
Deaths:181
KDR:0.978
Accuracy:45.256% C
KPH:11.500 C
VKPH:4.600 C+
Kills:3,585 (3,585 + 0)
Deaths:1,933
KDR:1.855
VKDR:0.339
Vehicle Kills:655
Kill Difference:1,652
Playtime:115.644 hours
Usage:3%
Score:0.852m
Score/min:123
Driving Accuracy:45.256%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:959
V. Kills:55 N/A
Deaths:62
KDR:15.468
Accuracy:35.490% B
KPH:96.600 B++
VKPH:5.500 C+
VLG Missile Launcher
A++
Kills:121
V. Kills:25 465%
Deaths:2
KDR:60.500
Accuracy:67.755% A++
KPH:97.900 A
VKPH:20.200 C
M20 Wyvern
C**
Kills:71
V. Kills:42 165%
Deaths:17
KDR:4.176
Accuracy:38.225% C**
KPH:13.900 D-
VKPH:8.200 D-
Kills:1,151 (0 + 1,151)
Deaths:81
KDR:14.210
VKDR:1.506
Vehicle Kills:122
Kill Difference:1,070
Playtime:16.255 hours
Usage:0%
Score:0.249m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:38.225%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 10,1387,6523,2812.332C++0.0023.669%DN/A189.4A+61.5A++113440.4h1.2C++5.2C+
Gauss Compact S 5,7045,5723,9871.398B+0.9327.376%B++12.904%D-18.3C+N/A83304.5h9B++32.8B++
Titan-150 AP 8,4454,7358825.368C+3.0457.989%B**2.386%C25.3C++19.8B**605187h4.6C*7.9B++
GD-66 Claw 4,6154,5782,9311.562B0.7763.564%B+10.507%D44C++N/A185104h2.1B++3.3B+
NC6A GODSAW 4,5554,3892,1672.025C+0.3040.558%A*22.921%D45C-1.7A+14497.5h17.1D42.3C
AC-X11 4,3634,3153,2731.318C*1.0130.484%B**18.725%D20.5CN/A111210.8h9B+29.5B+
M30 Mustang AH 5,3184,2431,0903.893C+1.5659.997%B+1.273%C+38.9C9.9A+299109.1h7.3B+12.1B+
LA39 Bruiser 3,7113,6642,1601.696B+0.6373.266%B**14.765%C+80A++1A25445.8h1.9B**2.7B++
Enforcer ML85 6,1603,4974108.529B*6.2055.898%A++N/A33.8B**25.8A597103.4h11.4B+20.3B**
NC6 Gauss SAW 3,4573,4021,7971.893B++0.4425.783%B**19.753%D35.7C**N/A20895.4h9.9C**38.6B+
NCM1 Scattercannon 3,2833,2571,0313.159B0.8343.007%B+14.4%C46.3B++N/A22570.3h4.7B*10.9B**
NCM1 Scattercannon 3,2393,2101,0433.078B++0.7546.625%B*16.698%C**44.6A++N/A22472h5.1B**11B*
LA8 Rebel 3,2383,1882,9391.085C*1.2436.347%B++24.341%B27.3C+N/A97116.9h5.9B+16.2B+
C85 Canister 3,2103,0399731.33B**29.0049.422%B**13.557%C+116.9B**6.6B*41926h5.9B+11.9B*
19A Fortuna 2,9272,8683,5760.802C-1.5331.239%B**15.098%D--17.3D-N/A48165.6h11.3C--36.1C*
Reaper DMR 2,7142,6581,5851.677C++0.6532.836%A17.494%D--49B++1A14954.3h9B+27.5B*
AF-4 Cyclone 2,6712,6361,5131.742B+0.5934.065%A++18.627%C+59.2B**N/A19344.5h9B*26.3B*
Tank Mine 4,5972,5108752.869C*0.5424.962%DN/A137.9B++114.7A++240518.2h1.6B+6.6C+
M12 Kobalt 2,3642,2875442.352C++40.0223.912%B+15.042%D104.9C+3.5C34821.8h15.4B+64.5B+
AF-4A Bandit 2,3472,2871,4201.611C*0.7231.954%A+13.686%D**45.2B+1.2A++12850.6h9.7B+30.3B++
C-4 2,7672,1471,0941.963B+0.3723.401%CN/A135A39B++181015.9h1.3B+5.6C**
Breaker Rocket Pods 2,7202,10114214.796B**12.4757.595%B**1.047%C+98.6C++29.1B**79221.3h12.9B+22.5B+
MANA Anti-Vehicle Turret 4,0971,9735363.681U1.3564.359%CN/A19730U21240U116484500.1h7S10.9B*
L100 Python HESH 2,2591,97311517.157B++14.8359.893%AN/A64.9B+9.4B40630.4h2.7B++4.5B*
Bouncing Betty 1,9691,9674933.99C+1.6636.956%DN/A172.5B**N/A62311.4h1.6B*4.3C*
CAS30 Tank Buster 3,5951,9559232.118B*0.2147.178%C**1.739%B++9.9B+8.3C**207198h34.1C**72.3B+
NC05 Jackhammer AE 1,9301,8931,1721.615C+0.7153.051%B+12.731%D60.5C++1.2B**16031.3h3.9B++7.4B+
Titan-150 HESH 2,2431,88615112.49C**10.1658.571%AN/A57.9B**11B+37432.6h2.6B*4.5B**
Titan-150 HEAT 2,4131,7362038.552B++6.2254.499%B*1.671%D28.8B*11.2B+31060.3h3.4B**6.3A
C85 Canister-H 1,8161,6791689.994C+7.6759.747%B*12.269%C**95.4C+7.8C+46717.6h6.3C**10.6B+
C150 Dalton 2,0161,4895129.196M*26.8763.275%A*N/A68.6A*24.3C++65521.7h3.6B+5.7A
NC05 Jackhammer 1,4861,4741,0271.435C*0.8950.424%B++13.094%C-46.6C*N/A21831.6h3.9B*7.8B+
C75 Viper 1,5761,3726919.884M**17.5640.612%C**1.02%C--64.1A++9.5B+40521.4h7.4B**18.1B**
Sticky Grenade 1,3721,35511355N/A1,352.6751.95%C+N/A846.9C10.6C+27551.6h2.2C++4.2C*
GD-7F 1,2391,2331936.389S4.0624.115%C+12.895%D*26.7C+N/A17846.2h11.7B+48.5B+
EM6 1,2211,2017261.654C++0.6721.489%C+21.898%C42.6C++N/A23628.2h10.4B+48.2C**
NS-11P 1,2081,1817611.552B0.7831.274%A++23.539%B++55.7A+1.3A**28721.2h11.3B**36B**
NS-15M AE 1,2121,1816351.86C+0.4725.188%C+22.608%C--55.2C++1.4A++12421.4h15.3D*60.7C
NC1 Gauss Rifle 1,2011,1797711.529B+0.8030.928%A++28.923%A59.5A**1.1A++24419.8h10B**32.5B**
NC9 A-Tross 1,1881,1717731.515C*0.8129.682%B*24.851%C++43.1B+N/A14527.2h8.6B++29B++
AF-57 Piston 1,1811,1706771.728B+0.6054.556%A14.188%C++75.5A++N/A30615.5h3.3B**6.1B++
NS Baron G5 1,1841,1708441.386B+0.9458.241%A+14.957%C++49.8B*N/A18123.5h3.9B++6.7C+
LA1 Anchor 1,1841,1707621.535C0.7925.123%C+19.402%D41.5C+N/A20528.2h9.6B38.3C**
MKV-P Suppressed 1,1811,1694652.514B*0.1935.145%A26.775%B+84.7A++N/A24813.8h10.1B**28.8B*
S12 Renegade 1,2231,1683023.868C*1.5461.069%A*2.654%D-118A*5.6A++2509.9h3.2C**5.2B*
AF-4AE Cyclone 1,1691,1634482.596B*0.2734.196%B**23.388%C65C++N/A14817.9h8.2B++23.9B++
AF-18 Stalker 1,1721,1636111.903B+0.4334.563%A+23.474%B+53.1B**N/A18021.9h11.2B+32.4B*
NC6S Gauss SAW S 1,1821,1596701.73C*0.6028.303%B*18.378%D54.9B+1.1A13721.1h10.1B+35.7B+
GD-22S 1,1681,1565202.223B+0.1128.43%B**19.291%D41C*N/A20228.2h11C++38.9B+
AF-19 Mercenary 1,1751,1559771.182B+1.1526.821%B*17.922%D19.8C+N/A19758.2h10.4B++38.7B++
M12 Kobalt-F 1,2271,1555352.159C**0.1726.561%B++6.234%D30.2C+1.9B++8238.3h14.7C*55.3B+
Mauler S6 1,1571,1418431.353B+0.9853.51%A13.935%C45.3B**N/A21525.2h3.5B**6.6B**
Razor GD-23 1,1611,1361,0611.071C++1.2626.88%B+20.247%C+19.7CN/A8157.8h11.4B+42.4B+
L100 Python AP 2,0701,1182584.333C+2.0068.878%A+2.594%C+33.1C++28.2A++48633.8h7C10.1B
M40 Fury-F 1,5421,0859151.186C+1.1460.174%B**N/A20.9C+8.8B+14552h12.7C+21.1B
M60-G Bulldog 1,1341,0166515.631M*13.3040.52%B++2.559%C55.5A+6.4C++44818.3h4.9B**12.1B**
NS Annihilator 1,9189607011.369A++0.9681.948%BN/A15.1B**15A*29463.7h9.7B++11.8B*
CAS 14-E 1,0149596215.468C++13.1435.49%B1.251%D96.9B++5.6C+2989.9h20.5B*57.9B*
AF-34 Mattock 8448322433.424C++1.1053.842%A++13.462%D--56.2B*N/A18914.8h5.9B+11B**
M20 Basilisk 1,0628291047.971A**5.6450.07%A+7.72%B++32.6B**9.2B+30225.4h76.6B+153B**
M12 Kobalt 8508204817.083B+14.7518.638%C++17.561%C+86.3B++3.2B+3399.5h15.9B++85.4B+
AF-34 Mattock 8368192433.37C++1.0450.511%A++14.896%C55.3B++1.1B**17614.8h5.7C*11.2B*
L105 Zephyr 9537963125.677A+23.3545.878%B+N/A80.4B*15.9A7959.9h4.9B*10.7B++
M96 Mjolnir-H 1,4367731814.271C++1.9457.034%B*N/A48C+41.2B++51816.1h40.5C+71B
AF-4A Bandit AE 7086843951.732C++0.6031.539%B*18.567%D*45.3C++1.6A++14515.1h9.3B+29.6B++
Carver 67767330,0550.022C2.319.778%F6.538%D**0.6C--N/A11091.8h1.4C++14.3D-
Frag Grenade 6616551655N/A652.6738.033%D--N/A1637.5S15A76320.4h1.9A++5B**
Gauss SPR 6346241554.026A+1.7044.212%A++26.442%D-54.7A+N/A12311.4h4.2B**9.5B**
Rocklet Rifle 1,2245985571.074B++1.2564.657%AN/A59.2M62M*90710.1h27.3B*42.2B**
M60-G Bulldog 6575943318M++15.6741.426%B+3.199%C++63.2B**6.7C+6249.4h4.9B*11.8B*
Vortek Rotary 1,0045871953.01B+0.6835.626%B*N/A22B++15.6B++37926.7h47.2B++132.5B*
AF-8 RailJack 5585491563.519B+1.1937.949%C++65.756%D--26.5C*N/A12120.7h2.4C++6.4C*
Skyguard 842462994.667B*2.3433.527%B++N/A14.3C+11.7B++39232.4h147.9C--441.1C++
M20 Basilisk 632453489.438M**7.1148.157%B**7.506%B+31.9B*12.6B*37714.2h82.8B+172B*
Mag-Cutter 46242216,2820.026C++2.3046.417%A+N/A0.5C+N/A2905.2h2.6C++5.7C*
NS-7 PDW 4144132571.607B*0.7230.227%B**12.349%D-37.9B+N/A26510.9h11.3B*37.3B*
MGR-M1 Bishop 4164071323.083B**0.7539.578%B**29.73%C+70.2A*1.6A*2775.8h4.8B**12.1B*
NS Decimator 5523485580.624C--1.7069.761%B**1.724%C37.8C*22.2B++7869.2h5.2C7.5C**
Spear Anti-Vehicle Phalanx Tower 5613401130.909B++28.5863.798%A+4.412%C**51.5C++33.5C**4226.6h10.7C16.7B
LA80 336333873.828C++1.5043.957%B+70.571%D-29.2CN/A12211.4h2.3C+5.3C*
M12 Kobalt 3333192811.393C+9.0618.538%C++21.003%B+60.2C2.6C+3515.3h22.9D123.5C+
NS-44 Commissioner 3193143340.94C+1.3935.811%C+17.834%D27.5CN/A17511.4h4.3C12C+
Tomcat A2AM Pods 588309605.15B2.8279.481%C++N/A51.5C+46.5C++12456h7B++8.8B*
MANA Anti-Personnel Turret 2922851072.664N/A0.3418.98%UN/A2850U70U9705900.1h20.8T*109.8T*
M40 Fury 324278318.968B+6.6445.884%A2.158%B+56.7B+9.4C++3434.9h12.9C++28B+
Xiphos Anti-Personnel Phalanx Tower 288267389B+86.6748.789%A*N/A222.5C+17.5A++8261.2h27.7C+56.8C**
M20 Mustang 4572641631.62C+0.7132.144%C*3.788%B**14.2C++10.4C++34018.6h57.9B*180.2B*
AF-6 Shadow 2632541291.969C++0.3640.466%B**18.898%D--34.3C1.2A*1867.4h5.5C*13.5B+
Hunter QCX 2812462510.98B+1.3572.143%A++5.285%D**48.2M*6.9B*1995.1h5.9C++8.2B
NS-44 Commissioner AE 2482431681.446C*0.8847.904%B*28.807%B+65.7B+1.4A+1833.7h3B+6.2B++
M96 Mjolnir 353237317.645B+5.3248.592%AN/A45.6B*22.3C*4065.2h35C**71.9B++
NS-11A 2432351361.728C**0.6032.03%A++31.489%A65.3A++2.2S2383.6h12.6B+39.3B*
NSX Masamune 3532332430.959C*1.3762.09%B+2.575%B+32.4C++16.7C**2727.2h14.6C+23.6C++
NS-61 Emissary 2332262480.911C++1.4268.541%S15.044%C11.8DN/A5619.1h51.4T*75.1D
The Slasher 2242244,8670.046C+2.2821.179%D--23.214%A+1.7CN/A4135.7h2.7C--12.8C+
Blitz GD-10 2222141091.963B*0.3725.224%C*17.29%C++42.8B++1.6S4025h12B*47.5B+
NCM2 Falcon 3622052530.81C+1.5265.242%M+3.902%C-13.5C+10.3M29715.2h18.5D**28.4C++
M60-A Bulldog 222201365.583C++3.2535.636%C+N/A30.5C3.2D3146.6h5B+14B+
MGR-L1 Promise 2072011221.648C*0.6828.432%B*19.901%D31.4CN/A1906.4h17.8C--62.8C*
AP30 Shredder 290198257.92B5.5925.589%D1.01%D-35.4C**16.4C9385.6h67.7B264.7C++
Spear Anti-Vehicle Phalanx Turret 376195238.478C*6.1559.438%A++2.564%D44.3B41.1A++11074.4h10C16.8B+
M20 Basilisk 279187209.35B+7.0253.258%C++3.209%D44.5C++21.9C++3724.2h106.1C**199.3C**
M20 Basilisk-F 2481771810.978C++1.3545.256%C5.085%C+11.5C4.6C+6815.4h71.1C++157.1C++
Carnage AR 1701701341.269C+1.0625.303%C++14.118%D-25.8CN/A2476.6h12.8B50.4B+
Dual-75 Duster 1681641114.909C**12.5835.111%C--N/A68.3C+1.7D--5132.4h6.3C17.8C+
Hawk GD-68 3181641081.519A+0.8157.407%DN/A10.1D9.5C+37316.2h10D17.5D-
NS-30 Vandal 1671641151.426C+0.9034.487%C*19.512%D-49.7B+N/A2613.3h5B+14.6B+
EM4 Longshot 162162315.226B++2.9042.875%B+80.247%C**29.5C+N/A1825.5h2.1C*4.9B+
MAX Punch 1841611,6720.096C++2.2370.326%A++N/A1.3C++N/A5121.9h5.1C7.2C+
NSX Naginata 166161702.3B*0.0323.351%C*22.981%D59.6B++1.9A**2242.7h11.2B48.1B+
NCM2 Falcon 3031612400.671C1.6667.542%M4.348%C+11.5C+10.1A*26914h23.6D*35C*
NC4 Mag-Shot 1661611071.505B**0.8229.926%B+24.845%B*40.3B*1.3B**4054h7.3B+24.3C++
LA3 Desperado 1611601601C++1.3333.025%B++13.75%D--26.7CN/A1266h8.7C**26.3B+
NSX Tanto 163159811.963B*0.3728.636%B+25.786%C++66.3A1.7M+2412.4h10.7B+37.5B+
NSX Tomoe 162159792.013C*0.3234.409%B**23.899%D*58.9B*1.1A*1532.7h12.8B+37.2B++
Anti-Vehicle Grenade 2661531153N/A150.6754.541%BN/A306C226A++36070.5h6.5C11.9C++
NC05-P Jackhammer 149148971.526C0.8054.73%B+13.514%D-59.2C--N/A2242.5h4.7C8.6C++
NC15 Phoenix 240147821.793B++0.5446.889%D--N/A18.1B++11.5C+5348.1h5.8A12.5B**
G40-F Ranger 252146197.684C5.3635.972%C++N/A23.5D--17.1D2376.2h75C++208.6C**
M20 Basilisk 186145216.905A++4.5850.517%M1.379%F40.3A+11.4B*5603.6h76.1C++150.6B**
NS-10 Burster 2111401011.386B+0.9434.5%B++12.857%A**6.4B+3.2C14321.9h136.1B+394.4B++
NS-10 Burster 2351391001.39B++0.9434.314%B++7.194%B6.2B+4.3B+15922.5h139B+405B+
Enforcer ML65-H 219138275.111C*2.7855.461%C+2.899%B*34.5C+20.3D6474h11.8B++21.3B++
M40 Fury 155130149.286B+6.9643.686%B*2.308%B+65B+12.5C**5412h12.7C++29.2B+
VLG Missile Launcher 146121260.5M**58.1767.755%A++1.653%C100.8A+20.8C+3701.2h4.1B6.1B++
G30 Walker 157117523.4A**21.0737.042%B**4.274%C**39B++13.3C*2863h113.1B++305.2B*
E540 Halberd 161114167.125C+4.8057.084%A++1.754%D47.5A++19.6B**10582.4h6.1C10.7B++
NS-AM7 AE/NC Archer 127104881.182B+1.1564.512%B+20.192%C+13.2C++2.9C+1107.9h14.9C+23.1C*
Coyote Missiles 157101263.885B+1.5653.767%C++N/A101A++56A++10231h30B++55.9B+
GR-22AE 10299711.394C+0.9328.447%C+19.192%D-45C+1.4A2132.2h11.5C**40.5C**
M60-A Bulldog 10698198M95.6760.982%A+2.041%C65.3A5.3B+2781.5h5.1B8.3B*
L-30R Vektor 12989372.405B0.0830.114%D--5.618%M7.3C-3.3D7212.2h62.7B+208.3C++
SAS-R 8685402.125C+0.2042.729%B+52.941%F42.5C*N/A3832h2.2C*5.3B+
Aspis Anti-Aircraft Phalanx Turret 15783613.833S11.5034.492%A1.205%D18.9A16.8B**5724.4h107.1B**310.5B*
E540 Halberd-H 1178199C**6.6751.223%D1.235%D32.4C-14.4D8342.5h4.7B++9.1B+
M20 Wyvern 11371174.176C+1.8538.225%C**4.225%C++13.9D-8.2D-1455.1h88.3C231.1C+
Hoplon Anti-Aircraft Phalanx Tower 13066166M**63.6727.352%C+3.03%B*55C53.3C4771.2h38.1B139.3B
Hardlight Dagger 75644,4290.014C--2.3111.022%D*9.375%B0.3C+N/A2189.1h3D-27.2D--
NC14 Bolt Driver 6363193.316B**0.9938.044%B+73.016%C+17CN/A4553.7h2.8C+7.3C*
EM4-AE Longshot 5757134.385C++2.0629.927%F68.421%F-51.8C++N/A1081.1h2.2D7.2D*
Soldier Soaker 5251371.378C*0.9534.725%C+23.529%A63.8B+1.3B+3980.8h6.2C+17.8C*
MGR-S1 Gladius 5050291.724B0.6037.834%A*12%D**41.7C*N/A3911.2h11.6C+30.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1042,9979.3h
Spawn Beacon7711,4048.7h
Medical Applicator14750,2274h
Medical Kit163120.6h
Nano-Armor Kit7451,015,92290.9h
Skywall Shield Emitter01380.5h
Turret AI Module32890.8h
Structure Shield Module01720.5h
Repair Module23280.7h
AE Nano-Armor Kit4581,014,73155.7h
AE Medical Applicator464210,74112.1h
Blast Wall0920.6h
Cortium Silo0850.2h
Spitfire Auto-Turret737,3745.2h
Nanite Revive Grenade03,8061h
NC Patriot Flare Gun0700.1h
Motion Spotter82,6621.1h
Hoplon Anti-Aircraft Phalanx Tower01480.5h
Rampart Wall02511.3h
Xiphos Anti-Personnel Tower31580.6h
Deconstruction Tool12,4850.2h
Spear Anti-Vehicle Tower12080.7h
Recon Detection Device418,51511.7h
Shield Recharging Field312,2900.8h
Smoke Grenade09670.3h
Ammunition Package576,8142.4h
Anti-Infantry MANA Turret141,2831.7h
Flail Targeting Dart51751.9h
Nano-Repair Grenade05730.2h
Orbital Strike Target Designator10870.6h
IPC Targeting Dart52080.7h
Vehicle Gate0510.5h
WLT-Howler Mining Laser11,1790.3h
Elysium Spawn Tube1510.5h

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