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Adept DoomPotato[TRID] DoomPotato
VS BR 22

KDR: 1.78

Score: 31.4m

Last Seen: Apr 21st, 2019 4:42 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 697
Level Progress (to 23): 34%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Equinox VE2 Solstice VE3 NS-30 Vandal Artemis VX26 SVA-88 Pulsar LSW Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $658,026 MLG Score: 526
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.68%21.181%56525101019,1821.657190.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.523%1.088B**0.069C+-1.932F-HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.517B+9.60.326C**26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.702%2.079%278310329624194212.29048228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.257%-0.284C0.441B0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.30.434B31.70.402B59.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.525%2.079%326610292,5499445432.69736469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.528%-0.622D-0.335C-0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.183C++10.90.131C++20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.607%2.571%485710282,64569813443.78398197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.379%0.031C+-0.457D1.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.689B+13.60.66B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.14%64.353%48521033317118810.266835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.993%0.769B++-0.181C-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.178C++3.3-0.024C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.909%15.217%485310322,024748122.70227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%1.54A+0.135C++0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+3.60.263C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 697
31.4m380.7%328 (19.7k)322 (19.3k)1.7778840,79022,9432.1838922 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103553321.917%13.908%30504:1513

12% Combat Medic40% Engineer24% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:09 PMDec 16th, 2012 4:06 PMApr 21st, 2019 12:25 PM (5h) (PST)Apr 21st, 2019 12:43 PM (5h) (PST)Apr 21st, 2019 12:42 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151653500.4180.2350.0581.8180.059526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8959,87221,02325143109419,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1625.1h/67.7d 9,315 5,673 9,232 177.2k 4,470 5,159 5,759 50.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:24.122% C++
HSR:21.035% D
Pulsar LSW
C+
Kills:1,160
Deaths:551
KDR:2.105
Accuracy:21.984% C+
HSR:16.379% D--
Orion VS54
B+
Kills:1,158
Deaths:543
KDR:2.133
Accuracy:23.376% B+
HSR:15.544% D*
VX29 Polaris
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:21.880% C
HSR:14.879% D*
NS-15M1
B++
Kills:1,153
Deaths:521
KDR:2.213
Accuracy:26.279% B++
HSR:20.815% C
Flare VE6
C+
Kills:1,137
Deaths:600
KDR:1.895
Accuracy:22.321% C+
HSR:18.909% D
Ursa
B+
Kills:1,027
Deaths:626
KDR:1.641
Accuracy:24.616% B+
HSR:25.901% C**
Lasher X2
C+
Kills:679
Deaths:559
KDR:1.215
Accuracy:25.776% C+
HSR:2.798% D
Kills:8,630
Deaths (as Heavy Assault):4,355
Deaths (to Heavy Assaults):6,534
KDR:1.98163
Kill Difference:4,275
Playtime:385.588 hours
Usage:24%
Score:7.437m
Score/min:321
Accuracy (listed only):23.794%
HSR (listed only):17.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:1,635
Deaths:276
KDR:5.924
Accuracy:25.263% C**
HSR:17.492% C++
Solstice VE3
B++
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:26.831% B++
HSR:23.070% B+
Nova
A+
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A+
HSR:13.333% C
Eidolon VE33
B+
Kills:1,151
Deaths:790
KDR:1.457
Accuracy:31.025% B+
HSR:21.460% D
Pulsar C
B+
Kills:989
Deaths:553
KDR:1.788
Accuracy:27.387% B+
HSR:25.683% B+
Phobos VX86
B**
Kills:545
Deaths:355
KDR:1.535
Accuracy:71.235% B**
HSR:15.596% C+
Thanatos VE70
B**
Kills:324
Deaths:279
KDR:1.161
Accuracy:49.023% B**
HSR:21.296% B**
NS-11C
B*
Kills:71
Deaths:58
KDR:1.224
Accuracy:28.447% B*
HSR:19.718% C++
VX6-7
A++
Kills:51
Deaths:45
KDR:1.133
Accuracy:33.888% A++
HSR:25.490% B*
Kills:7,100
Deaths (as Engineer):3,604
Deaths (to Engineers):4,987
KDR:1.97003
Kill Difference:3,496
Playtime:657.693 hours
Usage:40%
Score:12.264m
Score/min:311
Accuracy (listed only):39.396%
HSR (listed only):20.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:1,635
Deaths:276
KDR:5.924
Accuracy:25.263% C**
HSR:17.492% C++
Solstice VE3
B++
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:26.831% B++
HSR:23.070% B+
Nova
A+
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A+
HSR:13.333% C
Pulsar C
B+
Kills:989
Deaths:553
KDR:1.788
Accuracy:27.387% B+
HSR:25.683% B+
Sirius SX12
A
Kills:709
Deaths:565
KDR:1.255
Accuracy:30.748% A
HSR:22.849% B*
Phobos VX86
B**
Kills:545
Deaths:355
KDR:1.535
Accuracy:71.235% B**
HSR:15.596% C+
Thanatos VE70
B**
Kills:324
Deaths:279
KDR:1.161
Accuracy:49.023% B**
HSR:21.296% B**
NS-11C
B*
Kills:71
Deaths:58
KDR:1.224
Accuracy:28.447% B*
HSR:19.718% C++
VX6-7
A++
Kills:51
Deaths:45
KDR:1.133
Accuracy:33.888% A++
HSR:25.490% B*
Kills:6,658
Deaths (as Light Assault):3,379
Deaths (to Light Assaults):3,494
KDR:1.97041
Kill Difference:3,279
Playtime:86.946 hours
Usage:5%
Score:2.397m
Score/min:459
Accuracy (listed only):39.365%
HSR (listed only):20.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B**
Kills:1,175
Deaths:701
KDR:1.676
Accuracy:39.771% B**
HSR:20.936% D
Artemis VX26
B++
Kills:1,161
Deaths:937
KDR:1.239
Accuracy:30.588% B++
HSR:26.184% B+
Nyx VX31
B
Kills:1,157
Deaths:564
KDR:2.051
Accuracy:36.045% B
HSR:24.373% D
Sirius SX12
A
Kills:709
Deaths:565
KDR:1.255
Accuracy:30.748% A
HSR:22.849% B*
Manticore SX40
B
Kills:657
Deaths:807
KDR:0.814
Accuracy:31.048% C*
HSR:24.201% B
NS-44 Commissioner
C**
Kills:367
Deaths:424
KDR:0.866
Accuracy:39.049% C**
HSR:22.071% C+
Cerberus
B++
Kills:248
Deaths:262
KDR:0.947
Accuracy:36.764% B++
HSR:24.597% C*
Parallax VX3
B*
Kills:196
Deaths:42
KDR:4.667
Accuracy:42.092% B+
HSR:85.204% B*
VA39 Spectre
A
Kills:121
Deaths:64
KDR:1.891
Accuracy:39.284% A
HSR:30.579% D
Phantom VA23
C*
Kills:105
Deaths:51
KDR:2.059
Accuracy:36.435% C*
HSR:27.619% C
NS-AM7 Archer
B**
Kills:78
Deaths:93
KDR:0.839
Accuracy:66.301% B**
HSR:8.974% D-
Soldier Soaker
B**
Kills:60
Deaths:56
KDR:1.071
Accuracy:43.047% B**
HSR:6.667% D**
Kills:6,034
Deaths (as Infiltrator):4,566
Deaths (to Infiltrators):3,163
KDR:1.32151
Kill Difference:1,468
Playtime:259.893 hours
Usage:16%
Score:4.790m
Score/min:307
Accuracy (listed only):39.264%
HSR (listed only):27.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B+
Kills:1,182
Deaths:1,193
KDR:0.991
Accuracy:27.919% B
HSR:25.465% B+
Nova
A+
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A+
HSR:13.333% C
H-V45
B++
Kills:915
Deaths:733
KDR:1.248
Accuracy:27.720% B++
HSR:19.126% C
Sirius SX12
A
Kills:709
Deaths:565
KDR:1.255
Accuracy:30.748% A
HSR:22.849% B*
Corvus VA55
B+
Kills:580
Deaths:382
KDR:1.518
Accuracy:27.249% B+
HSR:19.138% D
Phobos VX86
B**
Kills:545
Deaths:355
KDR:1.535
Accuracy:71.235% B**
HSR:15.596% C+
NS-11A
B++
Kills:496
Deaths:378
KDR:1.312
Accuracy:27.950% B++
HSR:22.379% C++
Thanatos VE70
B**
Kills:324
Deaths:279
KDR:1.161
Accuracy:49.023% B**
HSR:21.296% B**
Pulsar VS1
A+
Kills:142
Deaths:72
KDR:1.972
Accuracy:31.144% A+
HSR:19.718% C+
Kills:6,048
Deaths (as Combat Medic):4,483
Deaths (to Combat Medics):2,818
KDR:1.3491
Kill Difference:1,565
Playtime:200.616 hours
Usage:12%
Score:3.741m
Score/min:311
Accuracy (listed only):39.384%
HSR (listed only):19.878%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:303
Deaths:86
KDR:3.523
Accuracy:18.423% C+
HSR:25.413% B*
Blueshift VM5
B+
Kills:225
Deaths:64
KDR:3.516
Accuracy:20.286% C++
HSR:24.444% B+
Quasar VM1
C+
Kills:59
Deaths:23
KDR:2.565
Accuracy:15.510% C+
HSR:11.864% D**
Comet VM2
B+
Kills:58
Deaths:25
KDR:2.320
Accuracy:41.348% C+
HSR:5.172% B+
Comet VM2
C++
Kills:58
Deaths:24
KDR:2.417
Accuracy:45.891% C++
HSR:3.448% C
Kills:703
Deaths (as MAX Suit):111
Deaths (to MAX Suits):1,148
KDR:6.33333
Kill Difference:592
Playtime:27.670 hours
Usage:2%
Score:0.811m
Score/min:488
Accuracy (listed only):28.292%
HSR (listed only):14.068%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:516
V. Kills:51 N/A
Deaths:152
KDR:3.395
Accuracy:46.485% B++
KPH:34.300 C
VKPH:3.400 C+
Maelstrom Turbo Laser
C+
Kills:283
V. Kills:160 176%
Deaths:175
KDR:1.617
Accuracy:30.004% C+
KPH:11.200 C
VKPH:6.300 D
Dual Photon Pods
B*
Kills:163
V. Kills:79 204%
Deaths:15
KDR:10.867
Accuracy:63.033% A
KPH:58.800 C
VKPH:28.500 B*
Photon A2A Missile Pods
C++
Kills:128
V. Kills:120 106%
Deaths:24
KDR:5.333
Accuracy:76.382% D
KPH:47.200 C+
VKPH:44.200 C++
Kills:1,090 (799 + 0)
Deaths:366
KDR:2.978
VKDR:1.120
Vehicle Kills:410
Kill Difference:724
Playtime:45.811 hours
Usage:3%
Score:0.617m
Score/min:225
Piloting Accuracy:30.004%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:312
V. Kills:60 N/A
Deaths:22
KDR:14.182
Accuracy:52.786% B**
KPH:1,123,200 U
VKPH:216,000 U
C150 Dalton
U
Kills:227
V. Kills:107 210%
Deaths:23
KDR:9.870
Accuracy:60.517% A*
KPH:817,200 U
VKPH:385,200 U
Kills:539 (0 + 539)
Deaths:45
KDR:11.978
VKDR:3.711
Vehicle Kills:167
Kill Difference:494
Playtime:0.001 hours
Usage:0%
Score:0.186m
Score/min:3,715,820
Piloting Accuracy:N/A%
Gunner Accuracy:60.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:747
V. Kills:70 N/A
Deaths:45
KDR:16.600
Accuracy:59.615% A
KPH:49.700 C+
VKPH:4.700 D--
L100 Python HEAT
C**
Kills:388
V. Kills:86 446%
Deaths:36
KDR:10.778
Accuracy:54.456% C**
KPH:30.700 C++
VKPH:6.800 D--
Skyguard
C*
Kills:217
V. Kills:146 148%
Deaths:34
KDR:6.382
Accuracy:30.730% C*
KPH:11.500 C
VKPH:7.700 C--
L100 Python AP
C
Kills:52
V. Kills:34 149%
Deaths:10
KDR:5.200
Accuracy:53.496% C
KPH:18.600 D-
VKPH:12.200 D--
Kills:1,404 (1,404 + 0)
Deaths:125
KDR:11.232
VKDR:2.688
Vehicle Kills:336
Kill Difference:1,279
Playtime:49.368 hours
Usage:3%
Score:0.632m
Score/min:213
Driving Accuracy:53.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:935
V. Kills:524 178%
Deaths:110
KDR:8.500
Accuracy:53.735% B**
KPH:20.500 C
VKPH:11.500 C--
Proton II PPA
B+
Kills:770
V. Kills:42 N/A
Deaths:47
KDR:16.383
Accuracy:27.118% B+
KPH:37.700 D
VKPH:2.100 D-
Supernova PC
A++
Kills:698
V. Kills:124 N/A
Deaths:15
KDR:46.533
Accuracy:57.977% B**
KPH:38.900 A++
VKPH:6.900 C-
Supernova VPC
B**
Kills:447
V. Kills:56 N/A
Deaths:9
KDR:49.667
Accuracy:59.703% B**
KPH:39.100 C+
VKPH:4.900 D
E540 Halberd
C+
Kills:217
V. Kills:144 150%
Deaths:45
KDR:4.822
Accuracy:58.408% A+
KPH:25.300 D
VKPH:16.800 C+
M20 Basilisk
C
Kills:62
V. Kills:18 326%
Deaths:14
KDR:4.429
Accuracy:27.902% C
KPH:13 D
VKPH:3.800 D-
Kills:3,129 (1,145 + 1,984)
Deaths:240
KDR:13.038
VKDR:3.783
Vehicle Kills:908
Kill Difference:2,889
Playtime:108.843 hours
Usage:7%
Score:1.844m
Score/min:282
Driving Accuracy:59.703%
Gunner Accuracy:27.902%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:402
V. Kills:205 195%
Deaths:65
KDR:6.185
Accuracy:69.465% A+
KPH:40.100 C+
VKPH:20.400 C+
Proton II PPA-H
C+
Kills:244
V. Kills:18 N/A
Deaths:26
KDR:9.385
Accuracy:51.909% A++
KPH:81.300 C+
VKPH:6 C+
Aphelion VEX-4H
B*
Kills:87
V. Kills:33 256%
Deaths:16
KDR:5.438
Accuracy:51.836% B++
KPH:56.100 B*
VKPH:21.300 C--
G40-F Ranger
A++
Kills:58
V. Kills:33 171%
Deaths:3
KDR:19.333
Accuracy:43.823% A++
KPH:33.500 C
VKPH:19 C
Kills:791 (0 + 791)
Deaths:110
KDR:7.191
VKDR:2.627
Vehicle Kills:289
Kill Difference:681
Playtime:16.316 hours
Usage:1%
Score:0.287m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:43.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:154
V. Kills:7 N/A
Deaths:16
KDR:9.625
Accuracy:18.944% C++
KPH:46.700 C--
VKPH:2.100 C--
M20 Basilisk
C**
Kills:105
V. Kills:38 269%
Deaths:20
KDR:5.250
Accuracy:41.908% C**
KPH:16.500 C
VKPH:6 C-
M60-G Bulldog
B+
Kills:61
V. Kills:9 N/A
Deaths:5
KDR:12.200
Accuracy:43.141% B+
KPH:33.700 C
VKPH:5 C--
Kills:320 (0 + 320)
Deaths:41
KDR:7.805
VKDR:1.317
Vehicle Kills:54
Kill Difference:279
Playtime:11.452 hours
Usage:1%
Score:0.113m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:43.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:1,104
V. Kills:353 312%
Deaths:693
KDR:1.593
Accuracy:51.988% C*
KPH:10.700 D
VKPH:3.400 D
M20 Basilisk-F
B**
Kills:355
V. Kills:119 296%
Deaths:185
KDR:1.919
Accuracy:63.334% B**
KPH:19.500 C++
VKPH:6.500 C+
S12 Renegade
B+
Kills:243
V. Kills:6 N/A
Deaths:81
KDR:3
Accuracy:47.145% B+
KPH:40.400 C
VKPH:1 D
V30-F Starfall
B**
Kills:179
V. Kills:104 170%
Deaths:155
KDR:1.155
Accuracy:69.859% B**
KPH:17.100 D-
VKPH:9.900 D-
Kills:1,881 (1,881 + 0)
Deaths:1,114
KDR:1.689
VKDR:0.522
Vehicle Kills:582
Kill Difference:767
Playtime:137.923 hours
Usage:8%
Score:0.546m
Score/min:66
Driving Accuracy:69.859%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,6641,6352765.924S4.1525.263%C**17.492%C++16.3CN/A131100.3h11C*43.3B+
Equinox VE2 1,2291,1821,1930.991C+0.7927.919%B25.465%B+23.5CN/A6850.2h11.9B42.8B+
Solstice VE3 1,2111,1797221.633A0.1426.831%B++23.07%B+28B+N/A17842.1h11.5B*42.8B++
NS-30 Vandal 1,1941,1757011.676C+0.1039.771%B**20.936%D27.8C-N/A6642.2h5.3B+13.4B++
Artemis VX26 1,1711,1619371.239C+0.5430.588%B++26.184%B+28.8CN/A13140.3h11B+36B+
SVA-88 1,1711,1604802.417B0.6424.122%C++21.035%D26.7DN/A10843.5h11B+45.4B
Pulsar LSW 1,1651,1605512.105B+0.3321.984%C+16.379%D--31.8CN/A11036.5h10.4B++47.4B+
Orion VS54 1,1641,1585432.133B+0.3623.376%B+15.544%D*34.6C++N/A18433.5h9.8B**42.1B++
Nyx VX31 1,1681,1575642.051C++0.2736.045%B24.373%D37.4C+N/A21030.9h4.7B++12.9B++
VX29 Polaris 1,1651,1564752.434B*0.6621.88%C14.879%D*37.3C+N/A17731h11.1B+50.8C**
Nova 1,1581,1555262.196B++0.4261.468%A+13.333%C48.5B+N/A27123.8h4.4C++7.1B++
NS-15M1 1,1581,1535212.213B+0.4426.279%B++20.815%C46.3C**N/A29924.9h10.1B*38.3B++
Eidolon VE33 1,1721,1517901.457C**0.3231.025%B+21.46%D13.9C--N/A9282.7h8.4B+27B+
Flare VE6 1,1491,1376001.895B+0.1222.321%C+18.909%D32.4CN/A11735.1h9.4B+42.1B+
M40 Fury-F 1,4571,1046931.593C++0.1851.988%C*N/A10.7D3.4D57103.3h8.1B+15.5B++
Ursa 1,0461,0276261.641B+0.1424.616%B+25.901%C**45BN/A19222.8h9.9B+40.4B+
Pulsar C 9949895531.788B+0.0127.387%B+25.683%B+26.2C+N/A15037.8h11.2B40.8B+
Saron HRB 1,4599351108.5B++6.7253.735%B**2.246%B++20.5C11.5C--23445.7h11.8A++22A+
H-V45 9189157331.248C+0.5327.72%B++19.126%C28C+N/A10632.7h11.7B++42.3B++
C-4 1,1938364501.858B0.0823.788%CN/A126.7B**54.1A++15426.6h1.1B*4.8B+
Proton II PPA 8127704716.383C*14.6127.118%B+1.299%D37.7D2.1D-27920.4h9.7C++35.6B+
L100 Python HESH 8177474516.6B+14.8259.615%A2.008%B+49.8C+4.7D--27315h2.5B**4.2B**
Sirius SX12 7137095651.255C*0.5230.748%A22.849%B*22.2CN/A8231.9h11.8B*38.4B++
Supernova PC 8226981546.533S44.7657.977%B**2.006%C38.8A++6.9C-35418h2.6A+4.5A+
Lasher X2 6876795591.215B+0.5625.776%C+2.798%D36.3BN/A16218.7h19.4C*75.3C**
Manticore SX40 6656578070.814C+0.9631.048%C*24.201%B32.5C++N/A14920.2h7.4C**23.8B+
Corvus VA55 5855803821.518B+0.2627.249%B+19.138%D26.2C+N/A11822.1h10.8B++39.7B++
Phobos VX86 5495453551.535C*0.2471.235%B**15.596%C+54B+N/A28710.1h1.7A2.4B*
Light PPA 5675161523.395C+1.6246.485%B++1.55%B+34.4C3.4C+13715h12.5C**26.8B
Force-Blade 66251317,9130.029C*1.7558.143%A*2.339%D0.6C+N/A2924.9h3.8D-6.6B+
NS-11A 5074963781.312C++0.4727.95%B++22.379%C++19.8DN/A6525.1h13.8C++49.3B+
Supernova VPC 503447949.667M**47.8959.703%B**1.566%C++39.2C+4.9D29311.4h2.7B++4.5B*
Tank Mine 735431855.071A3.2935.956%C++N/A113.4C++80B+12543.8h1A+2.7A*
E540 Halberd-H 607402656.185C+4.4169.465%A+N/A40.2C+20.5C+29010h5.8C**8.4B++
L100 Python HEAT 4743883610.778A+9.0054.456%C**2.32%C+30.8C++6.8D--18612.6h3.3A+6A
Nemesis VSH9 6923823890.982B+0.8072.221%A1.309%D15.8C+12.8B+31724.2h7.4B+10.2B*
NS-44 Commissioner 3753674240.866C+0.9139.049%C**22.071%C+30.3C+N/A16312.1h4.5C11.4C++
M20 Basilisk-F 4743551851.919B*0.1463.334%B**2.254%C19.5C++6.5C+9818.2h71.4C++112.7C**
Thanatos VE70 3293242791.161B0.6249.023%B**21.296%B**42.1B*N/A2037.7h3.9B++7.9B*
L105 Zephyr 3723122214.182B+12.4052.786%B**N/A3120U600U8257800.1h5B*9.5B**
Blueshift VM5 307303863.523B+1.7518.423%C+25.413%B*33.3C++N/A2119.1h15.1B82C*
MANA Anti-Vehicle Turret 5082951252.36C+0.5856.44%C+1.695%D*2950C+2130C21418850.1h7.7C+13.6C*
Maelstrom Turbo Laser 4432831751.617C+0.1630.004%C+3.887%B*11.2C6.3D15125.3h72.5B+241.7B+
S1 6262563150.813C*0.9676.518%A*1.172%D--27.8C**40.2M**6799.2h5.6B+7.3B**
Cerberus 2502482620.947C+0.8336.764%B++24.597%C*42C**N/A1985.9h4.7B**12.7B*
Proton II PPA-H 262244269.385C+7.6151.909%A++N/A81.3C+6C+3483h13D25.1B
S12 Renegade 249243813C++1.2247.145%B+2.469%D-40.5C1D866h3.1B6.5B+
C150 Dalton 334227239.87B++8.0960.517%A*N/A2270U1070U10321300.1h6D-9.9B+
Blueshift VM5 228225643.516B+1.7420.286%C++24.444%B+40.2B+N/A2835.6h13.8B*67.8B+
Skyguard 363217346.382A+4.6030.73%C*3.226%B**11.5C7.7C--15718.9h98B++318.9B++
E540 Halberd 361217454.822C3.0458.408%A+1.843%C25.2D16.7C+4808.6h6C+10.2B++
Parallax VX3 197196424.667B+2.8942.092%B+85.204%B*24.2CN/A1688.1h1.7B**4B*
M60-A Bulldog 1871811215.083C+13.3157.652%A3.315%B++48.9B+1.6D-4133.7h3.7A6.4A
V30-F Starfall 2831791551.155C0.6269.859%B**N/A17D-9.9D-8710.5h16.8C++24.1B
Proximity Mine 164164533.094C1.3252.161%B**N/A102.5CN/A4521.6h2.2D4.2B+
Dual Photon Pods 2421631510.867B++9.0963.033%AN/A58.2C28.2B*8492.8h21.6C*34.3B+
M12 Kobalt 161154169.625C7.8518.944%C++14.286%D46.7C--2.1C--1803.3h17.3B+91.5B+
Pulsar VS1 142142721.972B**0.1931.144%A+19.718%C+41.8B**N/A4253.4h11.2B**36B**
Frag Grenade 1421401140N/A138.2235.489%D*N/A1400M**20A54610.1h1.6A*4.5B**
Photon A2A Missile Pods 248128245.333C++3.5676.382%DN/A47.4C+44.4C++7522.7h6.4B**8.3B**
VA39 Spectre 121121641.891B+0.1139.284%A30.579%D16.4CN/A877.4h5.8C**14.8B+
MANA Anti-Personnel Turret 118116353.314N/A1.5418.572%UN/A1160U20U7371000.1h24.3T*131T*
M20 Basilisk 143105205.25B**3.4741.908%C**4.762%C16.7C6C-1486.3h74.2B++177.1B*
NS Decimator 198105661.591B++0.1961.296%C++N/A31.8C+28.2A+4123.3h3.3B**5.4B*
Phantom VA23 105105512.059C++0.2836.435%C*27.619%C27.6C--N/A1393.8h4.4C**12.1C**
Fatestealer 1031022870.355T1.4245.914%B**11.765%D*11.6DN/A268.8h1.9A4.1B**
Lancer VS22 16696970.99B0.7960.563%C+N/A16.8B+12.3C+3705.7h9.6B++15.9B++
Aphelion VEX-4H 12087165.438C++3.6651.836%B++2.299%C--58B**22C-2971.5h37.5B*72.3B*
NS-AM7 Archer 10678930.839B*0.9466.301%B**8.974%D-7.5C++2.7C++4610.4h13.9B+21B++
Spear Anti-Vehicle Phalanx Turret 1417398.111C++6.3347.79%BN/A31.7C29.6B*6062.3h12.6D26.3C
NS-11C 7371581.224C**0.5528.447%B*19.718%C++26.3C++N/A2052.7h11.9B++42B++
M60-A Bulldog 7870107C5.2258.626%A1.429%D28C3.2C4112.5h5.2B+8.9B*
M20 Basilisk 8062144.429A2.6527.902%C6.452%B++12.9D3.8D-1124.8h52.6B**188.4B*
M60-G Bulldog 7061512.2A++10.4243.141%B+N/A33.9C5C--1961.8h7.1C++16.5B+
Soldier Soaker 6160561.071C+0.7143.047%B**6.667%D**66.7B+1.1C**2660.9h4.9B*11.3B**
Quasar VM1 5959232.565B++0.7915.51%C+11.864%D**16.4C--N/A1903.6h17.2C111.1C++
Comet VM2 7558252.32A++0.5441.348%C+5.172%B+16.6B**4.9B3503.5h13.4B**32.5B*
Comet VM2 6858242.417A++0.6445.891%C++3.448%C19.3A+3.3D-2803h12A26.2B**
G40-F Ranger 9158319.333B*17.5643.823%A++N/A34.1C19.4C2151.7h38.7A88.2A++
L100 Python AP 8652105.2C++3.4253.496%C1.923%C--18.6D-12.1D--3982.8h6.3C*11.8C++
VX6-7 5251451.133C+0.6433.888%A++25.49%B*31.9C+N/A3631.6h14C+41.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5110,5417.7h
NS Patriot Flare Gun0560.3h
Nano-Armor Kit445440,04465.3h
Spawn Beacon53631.1h
Anti-Vehicle MANA Turret179742.7h
Medical Applicator524172,82321.4h
Ammunition Package152,4141.3h
Shield Recharging Field242,5010.8h
Anti-Infantry MANA Turret142,6654.3h
Recon Detection Device152,0494.2h

Check the help document for the dictionary if you want to learn more about words used here.


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