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DoomPotato[TRID] DoomPotato
VS BR 122

KDR: 1.79

Score: 30.9m

Last Seen: Feb 19th, 2019 6:41 PM
- OFFLINE - 39.2 hour(s)

Battle Rank 108 (122 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 109): 34%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Equinox VE2 NS-30 Vandal Artemis VX26 Pulsar LSW SVA-88 Orion VS54 Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $660,528 MLG Score: 528
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.555%21.114%5612499818,6371.684780.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.612%1.07B**0.068C+-1.954F-HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+9.50.332C**26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.425%2.05%278310199274024042.30597229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.351%-0.315C0.409B0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.437B31.20.41B59.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.495%2.083%336610162,5459145432.78446468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.531%-0.623D-0.344C-0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.184C++10.90.132C++20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.947%2.41%500710152,57366513073.86917197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.277%0.074C+-0.505D1.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.701B++13.10.668B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.273%64.241%50021020316114910.274783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.159%0.787B++-0.19C-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.178C++3.3-0.028C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.992%15.35%500310191,974716122.75314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.584%1.548A+0.159C++0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.545B+3.60.257C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
30.9m380.6%330 (19.8k)326 (19.6k)1.7941439,62022,0832.20572122 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102250921.773%13.917%30304:1812

12% Combat Medic41% Engineer24% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:09 PMDec 16th, 2012 4:06 PMFeb 19th, 2019 6:33 PM (1d) (PST)Feb 19th, 2019 4:35 PM (1d) (PST)Feb 19th, 2019 2:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151653500.4190.2330.0581.8170.059528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8839,88221,00125143109419,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1576.9h/65.7d 9,089 5,514 8,752 171.9k 4,402 5,052 5,560 48.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,160
Deaths:551
KDR:2.105
Accuracy:21.984% C+
HSR:16.379% D--
SVA-88
C++
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:24.122% C++
HSR:21.035% D
Orion VS54
B+
Kills:1,158
Deaths:543
KDR:2.133
Accuracy:23.376% B+
HSR:15.544% D*
VX29 Polaris
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:21.893% C
HSR:14.879% D--
NS-15M1
B++
Kills:1,153
Deaths:521
KDR:2.213
Accuracy:26.279% B++
HSR:20.815% C
Flare VE6
C+
Kills:1,137
Deaths:600
KDR:1.895
Accuracy:22.321% C+
HSR:18.909% D
Ursa
B
Kills:1,021
Deaths:617
KDR:1.655
Accuracy:24.642% B
HSR:25.857% C**
Lasher X2
C++
Kills:673
Deaths:547
KDR:1.230
Accuracy:25.880% C++
HSR:2.823% D
Kills:8,618
Deaths (as Heavy Assault):4,334
Deaths (to Heavy Assaults):6,278
KDR:1.98846
Kill Difference:4,284
Playtime:381.501 hours
Usage:24%
Score:7.385m
Score/min:323
Accuracy (listed only):23.812%
HSR (listed only):17.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:1,635
Deaths:276
KDR:5.924
Accuracy:25.263% C**
HSR:17.492% C++
Nova
A+
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A+
HSR:13.333% C
Eidolon VE33
B+
Kills:1,151
Deaths:790
KDR:1.457
Accuracy:31.025% B+
HSR:21.460% D
Pulsar C
B+
Kills:981
Deaths:542
KDR:1.810
Accuracy:27.431% B+
HSR:25.484% B+
Solstice VE3
B*
Kills:924
Deaths:496
KDR:1.863
Accuracy:25.565% B+
HSR:24.242% B*
Phobos VX86
B**
Kills:517
Deaths:333
KDR:1.553
Accuracy:71.203% B**
HSR:16.054% C+
Thanatos VE70
A
Kills:302
Deaths:260
KDR:1.162
Accuracy:48.927% B**
HSR:21.854% A
VX6-7
A++
Kills:51
Deaths:45
KDR:1.133
Accuracy:33.828% A++
HSR:25.490% B*
Kills:6,716
Deaths (as Engineer):3,268
Deaths (to Engineers):4,858
KDR:2.05508
Kill Difference:3,448
Playtime:641.639 hours
Usage:41%
Score:12.099m
Score/min:314
Accuracy (listed only):40.589%
HSR (listed only):20.676%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:1,635
Deaths:276
KDR:5.924
Accuracy:25.263% C**
HSR:17.492% C++
Nova
A+
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A+
HSR:13.333% C
Pulsar C
B+
Kills:981
Deaths:542
KDR:1.810
Accuracy:27.431% B+
HSR:25.484% B+
Solstice VE3
B*
Kills:924
Deaths:496
KDR:1.863
Accuracy:25.565% B+
HSR:24.242% B*
Sirius SX12
A
Kills:673
Deaths:528
KDR:1.275
Accuracy:30.699% A
HSR:22.585% B++
Phobos VX86
B**
Kills:517
Deaths:333
KDR:1.553
Accuracy:71.203% B**
HSR:16.054% C+
Thanatos VE70
A
Kills:302
Deaths:260
KDR:1.162
Accuracy:48.927% B**
HSR:21.854% A
VX6-7
A++
Kills:51
Deaths:45
KDR:1.133
Accuracy:33.828% A++
HSR:25.490% B*
Kills:6,238
Deaths (as Light Assault):3,006
Deaths (to Light Assaults):3,335
KDR:2.07518
Kill Difference:3,232
Playtime:76.044 hours
Usage:5%
Score:2.255m
Score/min:494
Accuracy (listed only):40.548%
HSR (listed only):20.817%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B**
Kills:1,175
Deaths:701
KDR:1.676
Accuracy:39.771% B**
HSR:20.936% D
Artemis VX26
B++
Kills:1,161
Deaths:937
KDR:1.239
Accuracy:30.588% B++
HSR:26.184% B+
Nyx VX31
C**
Kills:1,157
Deaths:564
KDR:2.051
Accuracy:36.045% C**
HSR:24.373% D
Sirius SX12
A
Kills:673
Deaths:528
KDR:1.275
Accuracy:30.699% A
HSR:22.585% B++
Manticore SX40
B+
Kills:639
Deaths:777
KDR:0.822
Accuracy:31.022% C**
HSR:24.413% B+
NS-44 Commissioner
C**
Kills:352
Deaths:408
KDR:0.863
Accuracy:38.796% C**
HSR:21.875% C+
Cerberus
B++
Kills:247
Deaths:253
KDR:0.976
Accuracy:36.236% B++
HSR:24.292% C*
Parallax VX3
B*
Kills:195
Deaths:40
KDR:4.875
Accuracy:42.562% B+
HSR:85.128% B*
VA39 Spectre
B**
Kills:121
Deaths:64
KDR:1.891
Accuracy:39.284% B**
HSR:30.579% D
Phantom VA23
C*
Kills:105
Deaths:51
KDR:2.059
Accuracy:36.435% C*
HSR:27.619% C
NS-AM7 Archer
B**
Kills:69
Deaths:70
KDR:0.986
Accuracy:66.291% B**
HSR:7.246% D*
Soldier Soaker
B**
Kills:60
Deaths:56
KDR:1.071
Accuracy:43.047% B**
HSR:6.667% D*
Kills:5,954
Deaths (as Infiltrator):4,449
Deaths (to Infiltrators):3,041
KDR:1.33828
Kill Difference:1,505
Playtime:253.862 hours
Usage:16%
Score:4.732m
Score/min:311
Accuracy (listed only):39.231%
HSR (listed only):26.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B+
Kills:1,182
Deaths:1,193
KDR:0.991
Accuracy:27.919% B+
HSR:25.465% B+
Nova
A+
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A+
HSR:13.333% C
H-V45
B++
Kills:910
Deaths:721
KDR:1.262
Accuracy:27.732% B++
HSR:19.121% C
Sirius SX12
A
Kills:673
Deaths:528
KDR:1.275
Accuracy:30.699% A
HSR:22.585% B++
Corvus VA55
B+
Kills:580
Deaths:382
KDR:1.518
Accuracy:27.217% B+
HSR:19.138% D
Phobos VX86
B**
Kills:517
Deaths:333
KDR:1.553
Accuracy:71.203% B**
HSR:16.054% C+
NS-11A
B++
Kills:375
Deaths:271
KDR:1.384
Accuracy:28.115% B++
HSR:19.200% C
Thanatos VE70
A
Kills:302
Deaths:260
KDR:1.162
Accuracy:48.927% B**
HSR:21.854% A
Pulsar VS1
A+
Kills:142
Deaths:72
KDR:1.972
Accuracy:31.144% A+
HSR:19.718% C+
Kills:5,836
Deaths (as Combat Medic):4,286
Deaths (to Combat Medics):2,713
KDR:1.36164
Kill Difference:1,550
Playtime:190.433 hours
Usage:12%
Score:3.592m
Score/min:314
Accuracy (listed only):39.381%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:295
Deaths:82
KDR:3.598
Accuracy:18.565% C+
HSR:25.424% B*
Blueshift VM5
B*
Kills:218
Deaths:60
KDR:3.633
Accuracy:20.758% C*
HSR:25.229% B*
Quasar VM1
C+
Kills:59
Deaths:23
KDR:2.565
Accuracy:15.510% C+
HSR:11.864% D**
Comet VM2
C++
Kills:58
Deaths:24
KDR:2.417
Accuracy:45.891% C++
HSR:3.448% C
Comet VM2
B+
Kills:58
Deaths:25
KDR:2.320
Accuracy:41.348% C+
HSR:5.172% B+
Kills:688
Deaths (as MAX Suit):107
Deaths (to MAX Suits):1,126
KDR:6.42991
Kill Difference:581
Playtime:26.824 hours
Usage:2%
Score:0.801m
Score/min:498
Accuracy (listed only):28.414%
HSR (listed only):14.228%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:491
V. Kills:50 N/A
Deaths:142
KDR:3.458
Accuracy:45.639% B++
KPH:34.200 C
VKPH:3.500 C+
Maelstrom Turbo Laser
C
Kills:275
V. Kills:156 175%
Deaths:165
KDR:1.667
Accuracy:29.830% C
KPH:11.200 C
VKPH:6.400 D
Dual Photon Pods
B*
Kills:161
V. Kills:78 204%
Deaths:15
KDR:10.733
Accuracy:63.219% A
KPH:58.200 C
VKPH:28.200 B*
Photon A2A Missile Pods
C+
Kills:113
V. Kills:110 102%
Deaths:22
KDR:5.136
Accuracy:77.449% C-
KPH:42.700 C
VKPH:41.600 C+
Kills:1,040 (766 + 0)
Deaths:344
KDR:3.023
VKDR:1.145
Vehicle Kills:394
Kill Difference:696
Playtime:44.232 hours
Usage:3%
Score:0.604m
Score/min:228
Piloting Accuracy:29.830%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:312
V. Kills:60 N/A
Deaths:22
KDR:14.182
Accuracy:52.786% A
KPH:1,123,200 U
VKPH:216,000 U
C150 Dalton
U
Kills:224
V. Kills:105 211%
Deaths:23
KDR:9.739
Accuracy:60.582% A*
KPH:806,400 U
VKPH:378,000 U
Kills:536 (0 + 536)
Deaths:45
KDR:11.911
VKDR:3.667
Vehicle Kills:165
Kill Difference:491
Playtime:0.001 hours
Usage:0%
Score:0.185m
Score/min:3,696,660
Piloting Accuracy:N/A%
Gunner Accuracy:60.582%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:747
V. Kills:70 N/A
Deaths:44
KDR:16.977
Accuracy:59.652% A
KPH:49.700 C+
VKPH:4.700 D--
L100 Python HEAT
C**
Kills:388
V. Kills:86 446%
Deaths:36
KDR:10.778
Accuracy:54.456% C**
KPH:30.700 C++
VKPH:6.800 D--
Skyguard
C*
Kills:217
V. Kills:146 148%
Deaths:33
KDR:6.576
Accuracy:30.695% C*
KPH:11.500 C
VKPH:7.800 C--
L100 Python AP
C
Kills:52
V. Kills:34 149%
Deaths:10
KDR:5.200
Accuracy:53.496% C
KPH:18.600 D-
VKPH:12.200 D--
Kills:1,404 (1,404 + 0)
Deaths:123
KDR:11.415
VKDR:2.732
Vehicle Kills:336
Kill Difference:1,281
Playtime:49.260 hours
Usage:3%
Score:0.630m
Score/min:213
Driving Accuracy:53.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:914
V. Kills:517 176%
Deaths:110
KDR:8.309
Accuracy:53.579% B**
KPH:20.300 C-
VKPH:11.500 C--
Proton II PPA
B+
Kills:769
V. Kills:42 N/A
Deaths:47
KDR:16.362
Accuracy:27.012% B+
KPH:37.800 D
VKPH:2.100 D-
Supernova PC
A++
Kills:698
V. Kills:124 N/A
Deaths:15
KDR:46.533
Accuracy:57.977% B**
KPH:38.900 A++
VKPH:6.900 C-
Supernova VPC
B**
Kills:443
V. Kills:56 N/A
Deaths:8
KDR:55.375
Accuracy:59.609% B**
KPH:39.900 C+
VKPH:5 D
E540 Halberd
C+
Kills:209
V. Kills:140 148%
Deaths:44
KDR:4.750
Accuracy:57.937% A
KPH:25.100 D
VKPH:16.800 C+
M20 Basilisk
C
Kills:61
V. Kills:18 321%
Deaths:14
KDR:4.357
Accuracy:27.922% C
KPH:12.900 D
VKPH:3.800 D-
Kills:3,094 (1,141 + 1,953)
Deaths:238
KDR:13
VKDR:3.769
Vehicle Kills:897
Kill Difference:2,856
Playtime:107.567 hours
Usage:7%
Score:1.833m
Score/min:284
Driving Accuracy:59.609%
Gunner Accuracy:27.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:396
V. Kills:203 194%
Deaths:64
KDR:6.188
Accuracy:69.145% A+
KPH:39.800 C+
VKPH:20.400 C+
Proton II PPA-H
C+
Kills:227
V. Kills:17 N/A
Deaths:25
KDR:9.080
Accuracy:52.405% A++
KPH:84.600 C+
VKPH:6.300 C+
Aphelion VEX-4H
B*
Kills:87
V. Kills:33 256%
Deaths:16
KDR:5.438
Accuracy:51.836% B++
KPH:56.100 B*
VKPH:21.300 D
G40-F Ranger
A++
Kills:58
V. Kills:33 171%
Deaths:3
KDR:19.333
Accuracy:43.823% A++
KPH:33.500 C
VKPH:19 C
Kills:768 (0 + 768)
Deaths:108
KDR:7.111
VKDR:2.648
Vehicle Kills:286
Kill Difference:660
Playtime:15.929 hours
Usage:1%
Score:0.283m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:43.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:129
V. Kills:4 N/A
Deaths:12
KDR:10.750
Accuracy:19.234% C++
KPH:47.800 C-
VKPH:1.500 D
M20 Basilisk
C**
Kills:95
V. Kills:34 271%
Deaths:18
KDR:5.278
Accuracy:41.536% C**
KPH:16 C
VKPH:5.700 D
M60-G Bulldog
B+
Kills:59
V. Kills:9 N/A
Deaths:4
KDR:14.750
Accuracy:42.827% B+
KPH:34.600 C+
VKPH:5.300 C-
Kills:283 (0 + 283)
Deaths:34
KDR:8.324
VKDR:1.382
Vehicle Kills:47
Kill Difference:249
Playtime:10.348 hours
Usage:1%
Score:0.104m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:42.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:1,104
V. Kills:353 312%
Deaths:693
KDR:1.593
Accuracy:51.988% C**
KPH:10.700 D
VKPH:3.400 D
M20 Basilisk-F
C+
Kills:344
V. Kills:109 313%
Deaths:179
KDR:1.922
Accuracy:58.545% B++
KPH:20.200 C+
VKPH:6.400 C+
S12 Renegade
B+
Kills:243
V. Kills:6 N/A
Deaths:81
KDR:3
Accuracy:47.145% B+
KPH:40.400 C
VKPH:1 D
V30-F Starfall
B**
Kills:166
V. Kills:97 169%
Deaths:147
KDR:1.129
Accuracy:70.385% B**
KPH:17.900 D-
VKPH:10.500 D--
Kills:1,857 (1,857 + 0)
Deaths:1,100
KDR:1.688
VKDR:0.514
Vehicle Kills:565
Kill Difference:757
Playtime:135.558 hours
Usage:9%
Score:0.540m
Score/min:66
Driving Accuracy:70.385%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,6641,6352765.924S4.1325.263%C**17.492%C++16.3CN/A131100.3h11C*43.3B+
Equinox VE2 1,2291,1821,1930.991C+0.8027.919%B+25.465%B+23.5CN/A6850.2h11.9B42.8B+
NS-30 Vandal 1,1941,1757011.676C+0.1239.771%B**20.936%D27.8C-N/A6642.2h5.3B+13.4B++
Artemis VX26 1,1711,1619371.239C+0.5630.588%B++26.184%B+28.8C+N/A13140.3h11B+36B+
Pulsar LSW 1,1651,1605512.105B+0.3121.984%C+16.379%D--31.8CN/A11036.5h10.4B++47.4B+
SVA-88 1,1711,1604802.417B+0.6224.122%C++21.035%D26.7DN/A10843.5h11B+45.4B
Orion VS54 1,1641,1585432.133B+0.3423.376%B+15.544%D*34.6C++N/A18433.5h9.8B**42.1C**
Nyx VX31 1,1681,1575642.051C+0.2636.045%C**24.373%D37.4C+N/A21030.9h4.7B+12.9B+
VX29 Polaris 1,1651,1564752.434B*0.6421.893%C14.879%D--37.3C+N/A17731h11.1B+50.7C**
Nova 1,1581,1555262.196B++0.4061.468%A+13.333%C48.5B+N/A27123.8h4.4C*7.1B++
NS-15M1 1,1581,1535212.213B+0.4226.279%B++20.815%C46.3C**N/A29924.9h10.1B*38.3B++
Eidolon VE33 1,1721,1517901.457B0.3431.025%B+21.46%D13.9C--N/A9282.7h8.4B+27B+
Flare VE6 1,1491,1376001.895B+0.1022.321%C+18.909%D32.4CN/A11735.1h9.4B+42.1B+
M40 Fury-F 1,4571,1046931.593C+0.2051.988%C**N/A10.7D3.4D57103.3h8.1B+15.5B++
Ursa 1,0391,0216171.655B+0.1424.642%B25.857%C**45.4BN/A19422.5h9.9B+40.1B+
Pulsar C 9869815421.81B+0.0227.431%B+25.484%B+26.2C+N/A15037.5h11.2B40.8B+
Solstice VE3 9459244961.863A+0.0725.565%B+24.242%B*26.9B+N/A20334.4h11.4B*44.4B+
Saron HRB 1,4319141108.309B++6.5153.579%B**2.298%B++20.3C-11.5C--23545.1h11.5A++21.5A++
H-V45 9139107211.262C+0.5327.732%B++19.121%C28C+N/A10732.5h11.7B++42.1B++
C-4 1,1127714101.88B0.0923.793%CN/A124.4B**55A++16116.2h1.2B+4.9B+
Proton II PPA 8117694716.362C*14.5727.012%B+1.3%D37.9D2.1D-28020.3h9.6C++35.5B+
L100 Python HESH 8177474416.977B+15.1859.652%A2.008%B49.8C+4.7D--27315h2.5B*4.2B**
Supernova PC 8226981546.533S44.7457.977%B**2.006%C38.8A++6.9C-35218h2.6A+4.5A+
Sirius SX12 6766735281.275C*0.5230.699%A22.585%B++22.8CN/A8629.5h11.8B*38.4B++
Lasher X2 6816735471.23B+0.5625.88%C++2.823%D36.6C**N/A16318.4h19.4C++75C**
Manticore SX40 6476397770.822C+0.9731.022%C**24.413%B+32.1C++N/A15019.9h7.4C**23.8B+
Corvus VA55 5855803821.518B+0.2827.217%B+19.138%D26.2C+N/A11822.1h10.8B++39.6B++
Phobos VX86 5215173331.553C**0.2471.203%B**16.054%C+53.9B+N/A2949.6h1.7A2.4B*
Light PPA 5414911423.458C+1.6645.639%B++1.426%C*34.1C3.5C+14014.4h11.9B26.2B+
Force-Blade 64049117,4140.028C++1.7758.405%A**2.444%D0.5C+N/A2901.6h3.9D-6.7B+
Supernova VPC 499443855.375S53.5859.609%B**1.58%C+39.9C+5D30111.1h2.7B++4.5B*
Tank Mine 720421835.072A3.2835.671%C++N/A113.8C*80.8B++12563.7h1A+2.7A*
E540 Halberd-H 599396646.188C+4.3969.145%A+N/A39.6C+20.3C+28910h5.8C**8.4B++
L100 Python HEAT 4743883610.778A++8.9854.456%C**2.32%C+30.8C++6.8D--18512.6h3.3A6A
NS-11A 3833752711.384C++0.4128.115%B++19.2%C20.5C--N/A7518.3h13.2C**46.9B+
Nemesis VSH9 6803743780.989B+0.8172.4%A1.07%D-15.8C+12.9B+32123.7h7.4B+10.2B*
NS-44 Commissioner 3603524080.863C+0.9338.796%C**21.875%C+30.1C+N/A16611.7h4.5C11.5C++
M20 Basilisk-F 4533441791.922B**0.1358.545%B++2.326%C20.2C+6.4C+10417h59.5C*101.7B+
L105 Zephyr 3723122214.182B++12.3952.786%AN/A3120U600U8257800.1h5B*9.5B**
Thanatos VE70 3073022601.162B0.6348.927%B**21.854%A41.9B++N/A2077.2h3.9B++7.9B*
MANA Anti-Vehicle Turret 5082951242.379C+0.5856.306%C--1.695%D--2950C+2130C+21398950.1h7.6B+13.5B+
Blueshift VM5 299295823.598B+1.8018.565%C+25.424%B*33.5C++N/A2148.8h15.2C**81.7C*
Maelstrom Turbo Laser 4312751651.667C+0.1329.83%C4%B*11.2C6.4D15424.5h71.3B++239.1B+
S1 6232543120.814C*0.9876.62%A*1.181%D--27.9C*40.5S6799.1h5.6B+7.3B**
Cerberus 2492472530.976C+0.8236.236%B++24.292%C*44.9C**N/A2145.5h4.5B**12.4B*
S12 Renegade 249243813C+1.2147.145%B+2.469%D-40.5C1D866h3.1B6.5B+
Proton II PPA-H 244227259.08C+7.2952.405%A++N/A84.1C+6.3C+3772.7h13.1D24.9B
C150 Dalton 329224239.739B+7.9460.582%A*N/A2240U1050U10225500.1h6D-10B+
Blueshift VM5 221218603.633B+1.8420.758%C*25.229%B*40.4B+N/A2915.4h13.8B*66.4B+
Skyguard 363217336.576A++4.7830.695%C*3.226%B**11.5C7.8C--15718.8h97.5B++317.7B++
E540 Halberd 349209444.75C2.9657.937%A1.914%C25.2D16.9C+4888.3h5.9C+10.2B++
Parallax VX3 196195404.875B+3.0842.562%B+85.128%B*24.4C+N/A1688h1.7B**4B*
M60-A Bulldog 1871811215.083C+13.2957.652%B**3.315%B++48.9B+1.6D4163.7h3.7B**6.4B**
V30-F Starfall 2631661471.129C0.6770.385%B**N/A18D-10.5D--919.2h16.7C+23.7B
Dual Photon Pods 2391611510.733B++8.9463.219%AN/A57.5C27.9B*8452.8h21.6C*34.1B+
Proximity Mine 160160493.265C+1.4752.381%AN/A106.7CN/A4781.5h2.2D4.2B+
Pulsar VS1 142142721.972B**0.1831.144%A+19.718%C+41.8B**N/A4203.4h11.2B**36B**
Frag Grenade 1391371137N/A135.2135%D*N/A1370S20A**60160.1h1.5A*4.4B**
M12 Kobalt 1331291210.75C+8.9619.234%C++12.403%D*47.8C-1.5D1832.7h15.1B*78.7B+
VA39 Spectre 121121641.891C**0.1039.284%B**30.579%D16.6CN/A877.3h5.8C**14.8B+
MANA Anti-Personnel Turret 118116353.314N/A1.5218.582%UN/A1160U20U7371000.1h24.3T*130.9T*
Photon A2A Missile Pods 223113225.136C*3.3477.449%C-N/A43.5C+42.3C+7362.6h6.7B*8.7B*
Phantom VA23 105105512.059C+0.2636.435%C*27.619%C27.6CN/A1393.8h4.4C**12.1B
M20 Basilisk 12995185.278B**3.4841.536%C**5.263%C16.1C5.8C--1495.9h74B++178.2B++
Lancer VS22 15992881.045B+0.7560.113%C+N/A17.7B+12.9C+3935.2h9.3B++15.4B++
Aphelion VEX-4H 12087165.438C++3.6451.836%B++2.299%C--58B**22C--2961.5h37.5B*72.3B*
Spear Anti-Vehicle Phalanx Turret 1397298C++6.2147.708%BN/A31.3C29.1B++6032.3h12.7D-26.7C
M60-A Bulldog 7870107C5.2158.626%A1.429%D28C+3.2C4112.5h5.2B+8.9B*
NS-AM7 Archer 9469700.986A0.8166.291%B**7.246%D*9B+3.2B+567.7h13.7B+20.6B*
M20 Basilisk 7961144.357B+2.5627.922%C6.557%B++13D3.8D-1124.7h53.4B**191.2B*
Soldier Soaker 6160561.071C+0.7243.047%B**6.667%D*66.7B+1.1C*2660.9h4.9B*11.3B**
Quasar VM1 5959232.565B++0.7715.51%C+11.864%D**16.4C--N/A1893.6h17.2C111.1C+
M60-G Bulldog 6859414.75M12.9642.827%B+N/A34.7C+5.3C-2051.7h6.9C*16.2B+
G40-F Ranger 9158319.333B*17.5443.823%A++N/A34.1C+19.4C2151.7h38.7B**88.2B**
Comet VM2 6858242.417A++0.6245.891%C++3.448%C19.3A3.3D-2783h12A26.2B**
Comet VM2 7558252.32A++0.5341.348%C+5.172%B+16.6B**4.9B3493.5h13.4B**32.5B++
L100 Python AP 8652105.2C*3.4153.496%C1.923%C--18.6D-12.1D--3942.8h6.3C*11.8C++
VX6-7 5251451.133C+0.6633.828%A++25.49%B*34C++N/A3741.5h13.9C+41B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4910,3637.6h
NS Patriot Flare Gun0560.3h
Nano-Armor Kit423423,55163.7h
Anti-Vehicle MANA Turret179572.6h
Spawn Beacon53031.1h
Medical Applicator494162,28920.5h
Ammunition Package152,3231.3h
Shield Recharging Field191,8880.6h
Anti-Infantry MANA Turret142,6634.3h
Recon Detection Device152,0494.2h

Check the help document for the dictionary if you want to learn more about words used here.


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