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Ascendant DoomPotato[TRID] DoomPotato
VS BR 45

KDR: 1.78

Score: 32.7m

Last Seen: Aug 20th, 2019 1:19 PM
- OFFLINE - 98.6 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
Level Progress (to 46): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Equinox VE2 Solstice VE3 NS-30 Vandal VX29 Polaris Artemis VX26 SVA-88 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.726%21.317%57027118719,6891.6450.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.493%1.084B**0.071C+-1.891F-HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.513B+9.70.321C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.743%1.905%284312111,0504504352.33333241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.288%-0.274C0.292C*0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.448B310.416B58.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.504%2.055%306612082,57910175552.5334464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.542%-0.629D-0.326C-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.17C++11.10.117C+21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.727%2.85%443812062,77278113933.54476199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.693%-0.042C+-0.395C--1.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.676B+13.80.653B+24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.155%64.263%44321212319123410.2583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.926%0.777B++-0.183C-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++3.3-0.022C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.867%15.363%443312112,083777122.68082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.527%1.522A+0.143C++0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.547B+3.60.264C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
32.7m389%329 (19.7k)321 (19.3k)1.7751342,27323,8142.1855645 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121457322.016%13.777%30304:1613

12% Combat Medic41% Engineer23% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:09 PMDec 16th, 2012 4:06 PMAug 22nd, 2019 11:15 AM (2d) (PST)Aug 20th, 2019 9:20 AM (4d) (PST)Aug 20th, 2019 9:19 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171623550.4150.2340.0571.8470.060521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0049,70021,30425143111419,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1696.7h/70.7d 9,774 5,824 9,837 188k 4,547 5,310 6,058 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:21.901% C
HSR:15.022% D*
SVA-88
C++
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:24.122% C++
HSR:21.035% D
Pulsar LSW
C
Kills:1,160
Deaths:551
KDR:2.105
Accuracy:21.984% C
HSR:16.379% D--
Orion VS54
B+
Kills:1,158
Deaths:543
KDR:2.133
Accuracy:23.376% B+
HSR:15.544% D*
NS-15M1
B++
Kills:1,153
Deaths:521
KDR:2.213
Accuracy:26.279% B++
HSR:20.815% C
Flare VE6
C+
Kills:1,137
Deaths:600
KDR:1.895
Accuracy:22.321% C+
HSR:18.909% D
Ursa
C**
Kills:1,036
Deaths:636
KDR:1.629
Accuracy:24.566% C**
HSR:25.869% C*
Betelgeuse 54-A
B+
Kills:88
Deaths:85
KDR:1.035
Accuracy:21.405% D*
HSR:34.091% B+
Kills:8,057
Deaths (as Heavy Assault):3,895
Deaths (to Heavy Assaults):6,716
KDR:2.06855
Kill Difference:4,162
Playtime:391.817 hours
Usage:23%
Score:7.552m
Score/min:321
Accuracy (listed only):23.244%
HSR (listed only):20.958%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,635
Deaths:276
KDR:5.924
Accuracy:25.263% C*
HSR:17.492% C++
Solstice VE3
B++
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:26.831% B++
HSR:23.070% B+
Nova
A
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A
HSR:13.333% C
Eidolon VE33
B+
Kills:1,151
Deaths:790
KDR:1.457
Accuracy:31.025% B+
HSR:21.460% D
Pulsar C
B+
Kills:1,000
Deaths:564
KDR:1.773
Accuracy:27.389% B+
HSR:25.700% B+
Phobos VX86
B**
Kills:578
Deaths:371
KDR:1.558
Accuracy:71.552% B**
HSR:15.917% C+
Thanatos VE70
B**
Kills:350
Deaths:309
KDR:1.133
Accuracy:49.470% B**
HSR:21.143% B**
NS-11C
B*
Kills:121
Deaths:123
KDR:0.984
Accuracy:27.953% B*
HSR:20.661% C**
VX6-7
A++
Kills:51
Deaths:45
KDR:1.133
Accuracy:33.888% A++
HSR:25.490% B++
Kills:7,220
Deaths (as Engineer):3,726
Deaths (to Engineers):5,214
KDR:1.93773
Kill Difference:3,494
Playtime:693.129 hours
Usage:41%
Score:12.992m
Score/min:312
Accuracy (listed only):39.426%
HSR (listed only):20.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,635
Deaths:276
KDR:5.924
Accuracy:25.263% C*
HSR:17.492% C++
Solstice VE3
B++
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:26.831% B++
HSR:23.070% B+
Nova
A
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A
HSR:13.333% C
Pulsar C
B+
Kills:1,000
Deaths:564
KDR:1.773
Accuracy:27.389% B+
HSR:25.700% B+
Sirius SX12
A
Kills:848
Deaths:642
KDR:1.321
Accuracy:30.968% A
HSR:23.231% B*
Phobos VX86
B**
Kills:578
Deaths:371
KDR:1.558
Accuracy:71.552% B**
HSR:15.917% C+
Thanatos VE70
B**
Kills:350
Deaths:309
KDR:1.133
Accuracy:49.470% B**
HSR:21.143% B**
NS-11C
B*
Kills:121
Deaths:123
KDR:0.984
Accuracy:27.953% B*
HSR:20.661% C**
VX6-7
A++
Kills:51
Deaths:45
KDR:1.133
Accuracy:33.888% A++
HSR:25.490% B++
Kills:6,917
Deaths (as Light Assault):3,578
Deaths (to Light Assaults):3,657
KDR:1.9332
Kill Difference:3,339
Playtime:90.926 hours
Usage:5%
Score:2.473m
Score/min:453
Accuracy (listed only):39.420%
HSR (listed only):20.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B**
Kills:1,175
Deaths:701
KDR:1.676
Accuracy:39.771% B**
HSR:20.936% D
Artemis VX26
B++
Kills:1,161
Deaths:937
KDR:1.239
Accuracy:30.588% B++
HSR:26.184% B+
Nyx VX31
C**
Kills:1,157
Deaths:564
KDR:2.051
Accuracy:36.045% C**
HSR:24.373% D
Sirius SX12
A
Kills:848
Deaths:642
KDR:1.321
Accuracy:30.968% A
HSR:23.231% B*
Manticore SX40
C**
Kills:670
Deaths:813
KDR:0.824
Accuracy:30.742% C*
HSR:24.030% C**
NS-44 Commissioner
B+
Kills:384
Deaths:461
KDR:0.833
Accuracy:39.717% B+
HSR:23.177% C++
Cerberus
B++
Kills:251
Deaths:264
KDR:0.951
Accuracy:36.965% B++
HSR:25.100% C*
Parallax VX3
B**
Kills:197
Deaths:44
KDR:4.477
Accuracy:41.972% B+
HSR:85.279% B**
VA39 Spectre
A
Kills:122
Deaths:65
KDR:1.877
Accuracy:39.353% A
HSR:30.328% D
NS-AM7 Archer
B**
Kills:105
Deaths:138
KDR:0.761
Accuracy:66.482% B**
HSR:11.429% D
Phantom VA23
C*
Kills:105
Deaths:51
KDR:2.059
Accuracy:36.435% C*
HSR:27.619% C
NS-61 "Ravenous" Emissary
C+
Kills:82
Deaths:117
KDR:0.701
Accuracy:26.075% D
HSR:17.073% C+
Soldier Soaker
B**
Kills:60
Deaths:56
KDR:1.071
Accuracy:43.047% B**
HSR:6.667% D*
Kills:6,317
Deaths (as Infiltrator):4,853
Deaths (to Infiltrators):3,298
KDR:1.30167
Kill Difference:1,464
Playtime:276.172 hours
Usage:16%
Score:5.031m
Score/min:304
Accuracy (listed only):38.320%
HSR (listed only):26.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B+
Kills:1,182
Deaths:1,193
KDR:0.991
Accuracy:27.919% B+
HSR:25.465% B+
Nova
A
Kills:1,155
Deaths:526
KDR:2.196
Accuracy:61.468% A
HSR:13.333% C
H-V45
B++
Kills:931
Deaths:743
KDR:1.253
Accuracy:27.784% B++
HSR:19.334% C
Sirius SX12
A
Kills:848
Deaths:642
KDR:1.321
Accuracy:30.968% A
HSR:23.231% B*
Corvus VA55
B+
Kills:580
Deaths:382
KDR:1.518
Accuracy:27.249% B+
HSR:19.138% D
Phobos VX86
B**
Kills:578
Deaths:371
KDR:1.558
Accuracy:71.552% B**
HSR:15.917% C+
NS-11A
B++
Kills:539
Deaths:426
KDR:1.265
Accuracy:28.011% B++
HSR:23.191% C++
Thanatos VE70
B**
Kills:350
Deaths:309
KDR:1.133
Accuracy:49.470% B**
HSR:21.143% B**
Pulsar VS1
A+
Kills:142
Deaths:72
KDR:1.972
Accuracy:31.144% A+
HSR:19.718% C+
Kills:6,305
Deaths (as Combat Medic):4,664
Deaths (to Combat Medics):2,892
KDR:1.35184
Kill Difference:1,641
Playtime:208.530 hours
Usage:12%
Score:3.852m
Score/min:308
Accuracy (listed only):39.507%
HSR (listed only):20.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:317
Deaths:90
KDR:3.522
Accuracy:18.517% C+
HSR:24.606% B++
Blueshift VM5
B+
Kills:225
Deaths:64
KDR:3.516
Accuracy:20.286% C++
HSR:24.444% B+
Quasar VM1
C++
Kills:73
Deaths:27
KDR:2.704
Accuracy:16.557% C++
HSR:17.808% C
Comet VM2
C++
Kills:58
Deaths:24
KDR:2.417
Accuracy:45.872% C++
HSR:3.448% C
Comet VM2
B+
Kills:58
Deaths:25
KDR:2.320
Accuracy:41.345% C+
HSR:5.172% B+
Kills:731
Deaths (as MAX Suit):115
Deaths (to MAX Suits):1,162
KDR:6.35652
Kill Difference:616
Playtime:28.441 hours
Usage:2%
Score:0.825m
Score/min:483
Accuracy (listed only):28.515%
HSR (listed only):15.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:594
V. Kills:56 N/A
Deaths:173
KDR:3.434
Accuracy:46.098% B++
KPH:35.300 C
VKPH:3.300 C+
Maelstrom Turbo Laser
C+
Kills:293
V. Kills:165 177%
Deaths:190
KDR:1.542
Accuracy:29.881% C+
KPH:11.200 C
VKPH:6.300 D
Dual Photon Pods
B*
Kills:163
V. Kills:79 204%
Deaths:15
KDR:10.867
Accuracy:63.033% A
KPH:58.800 C
VKPH:28.500 B*
Photon A2A Missile Pods
C+
Kills:129
V. Kills:121 106%
Deaths:26
KDR:4.962
Accuracy:75.086% D
KPH:44.100 C+
VKPH:41.400 C+
Hornet Missiles
D
Kills:56
V. Kills:36 151%
Deaths:28
KDR:2
Accuracy:56.926% D
KPH:29 D
VKPH:18.600 D
Kills:1,235 (887 + 0)
Deaths:432
KDR:2.859
VKDR:1.058
Vehicle Kills:457
Kill Difference:803
Playtime:50.530 hours
Usage:3%
Score:0.687m
Score/min:226
Piloting Accuracy:29.881%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:312
V. Kills:60 N/A
Deaths:22
KDR:14.182
Accuracy:52.786% A
KPH:1,123,200 U
VKPH:216,000 U
C150 Dalton
U
Kills:231
V. Kills:109 210%
Deaths:23
KDR:10.044
Accuracy:60.193% A*
KPH:831,600 U
VKPH:392,400 U
Kills:543 (0 + 543)
Deaths:45
KDR:12.067
VKDR:3.756
Vehicle Kills:169
Kill Difference:498
Playtime:0.001 hours
Usage:0%
Score:0.189m
Score/min:3,773,300
Piloting Accuracy:N/A%
Gunner Accuracy:60.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:747
V. Kills:70 N/A
Deaths:45
KDR:16.600
Accuracy:59.615% A
KPH:49.700 C+
VKPH:4.700 D--
L100 Python HEAT
C**
Kills:388
V. Kills:86 446%
Deaths:36
KDR:10.778
Accuracy:54.456% C**
KPH:30.700 C++
VKPH:6.800 D--
Skyguard
C*
Kills:227
V. Kills:149 151%
Deaths:35
KDR:6.486
Accuracy:30.762% C*
KPH:11.800 C
VKPH:7.700 D
L100 Python AP
C
Kills:52
V. Kills:34 149%
Deaths:10
KDR:5.200
Accuracy:53.496% C
KPH:18.600 D--
VKPH:12.200 D--
Kills:1,414 (1,414 + 0)
Deaths:126
KDR:11.222
VKDR:2.690
Vehicle Kills:339
Kill Difference:1,288
Playtime:49.738 hours
Usage:3%
Score:0.648m
Score/min:217
Driving Accuracy:53.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:959
V. Kills:540 177%
Deaths:113
KDR:8.487
Accuracy:53.776% B**
KPH:20.700 C
VKPH:11.700 C-
Proton II PPA
B+
Kills:770
V. Kills:42 N/A
Deaths:47
KDR:16.383
Accuracy:27.118% B+
KPH:37.700 D
VKPH:2.100 D-
Supernova PC
A+
Kills:718
V. Kills:130 N/A
Deaths:17
KDR:42.235
Accuracy:58.395% B**
KPH:38.800 A+
VKPH:7 C-
Supernova VPC
B**
Kills:447
V. Kills:56 N/A
Deaths:9
KDR:49.667
Accuracy:59.703% B**
KPH:39.100 C
VKPH:4.900 D
E540 Halberd
C++
Kills:244
V. Kills:154 157%
Deaths:47
KDR:5.191
Accuracy:57.506% A
KPH:26.700 C-
VKPH:16.800 C++
M20 Basilisk
C
Kills:64
V. Kills:18 337%
Deaths:14
KDR:4.571
Accuracy:28.336% C
KPH:13.200 C--
VKPH:3.700 D-
Kills:3,202 (1,165 + 2,037)
Deaths:247
KDR:12.964
VKDR:3.806
Vehicle Kills:940
Kill Difference:2,955
Playtime:110.670 hours
Usage:7%
Score:1.885m
Score/min:284
Driving Accuracy:59.703%
Gunner Accuracy:28.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:404
V. Kills:206 195%
Deaths:65
KDR:6.215
Accuracy:69.556% A+
KPH:40.100 C
VKPH:20.500 C+
Proton II PPA-H
C+
Kills:249
V. Kills:18 N/A
Deaths:28
KDR:8.893
Accuracy:51.396% A++
KPH:79.300 C+
VKPH:5.700 C+
Aphelion VEX-4H
B++
Kills:87
V. Kills:33 256%
Deaths:17
KDR:5.118
Accuracy:51.735% B++
KPH:54.600 B++
VKPH:20.700 D
G40-F Ranger
A++
Kills:58
V. Kills:33 171%
Deaths:3
KDR:19.333
Accuracy:43.823% A++
KPH:33.500 C
VKPH:19 C
Kills:798 (0 + 798)
Deaths:113
KDR:7.062
VKDR:2.566
Vehicle Kills:290
Kill Difference:685
Playtime:16.533 hours
Usage:1%
Score:0.291m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:43.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:168
V. Kills:7 N/A
Deaths:16
KDR:10.500
Accuracy:18.915% C++
KPH:46.600 C--
VKPH:1.900 D
M20 Basilisk
C*
Kills:112
V. Kills:42 260%
Deaths:26
KDR:4.308
Accuracy:41.409% C*
KPH:16.900 C
VKPH:6.300 C
M60-G Bulldog
B+
Kills:63
V. Kills:10 N/A
Deaths:5
KDR:12.600
Accuracy:43.654% B+
KPH:33.300 C
VKPH:5.300 C-
M12 Kobalt
B++
Kills:51
V. Kills:4 N/A
Deaths:12
KDR:4.250
Accuracy:17.265% C+
KPH:61.300 C
VKPH:4.800 B++
Kills:394 (0 + 394)
Deaths:59
KDR:6.678
VKDR:1.068
Vehicle Kills:63
Kill Difference:335
Playtime:12.972 hours
Usage:1%
Score:0.136m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:17.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:1,104
V. Kills:353 312%
Deaths:693
KDR:1.593
Accuracy:51.988% C*
KPH:10.700 D
VKPH:3.400 D
M20 Basilisk-F
B++
Kills:474
V. Kills:145 325%
Deaths:250
KDR:1.896
Accuracy:59.859% B++
KPH:20 C**
VKPH:6.100 C+
S12 Renegade
B+
Kills:321
V. Kills:12 N/A
Deaths:94
KDR:3.415
Accuracy:46.433% B+
KPH:40.700 C
VKPH:1.500 C
V30-F Starfall
B**
Kills:304
V. Kills:181 167%
Deaths:233
KDR:1.305
Accuracy:71.241% B**
KPH:17.300 D-
VKPH:10.300 D-
Kills:2,203 (2,203 + 0)
Deaths:1,270
KDR:1.735
VKDR:0.544
Vehicle Kills:691
Kill Difference:933
Playtime:152.453 hours
Usage:9%
Score:0.650m
Score/min:71
Driving Accuracy:71.241%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,6641,6352765.924S4.1525.263%C*17.492%C++16.3CN/A131100.5h11C*43.3B+
Equinox VE2 1,2291,1821,1930.991C+0.7827.919%B+25.465%B+23.5CN/A6850.2h11.9B42.8B+
Solstice VE3 1,2111,1797221.633A0.1426.831%B++23.07%B+28B+N/A18042.1h11.5B*42.8B+
NS-30 Vandal 1,1941,1757011.676C+0.1039.771%B**20.936%D27.8C-N/A6642.2h5.3B+13.4B++
VX29 Polaris 1,1741,1654792.432B*0.6621.901%C15.022%D*37.3C+N/A17831.2h11.1B+50.6C**
Artemis VX26 1,1711,1619371.239C+0.5430.588%B++26.184%B+28.8CN/A13140.3h11B+36B+
SVA-88 1,1711,1604802.417B0.6424.122%C++21.035%D26.7DN/A10843.5h11B+45.4B
Pulsar LSW 1,1651,1605512.105B+0.3321.984%C16.379%D--31.8CN/A11136.5h10.4B++47.4B+
Orion VS54 1,1641,1585432.133B+0.3623.376%B+15.544%D*34.5C++N/A18633.6h9.8B**42.1C**
Nyx VX31 1,1681,1575642.051C++0.2836.045%C**24.373%D37.4C+N/A21030.9h4.7B++12.9B+
Nova 1,1581,1555262.196B++0.4261.468%A13.333%C48.5B+N/A27123.8h4.4C*7.1B++
NS-15M1 1,1581,1535212.213B+0.4426.279%B++20.815%C46.3C*N/A29924.9h10.1B*38.3B++
Eidolon VE33 1,1721,1517901.457B0.3231.025%B+21.46%D13.9DN/A9282.7h8.4B+27B+
Flare VE6 1,1491,1376001.895B+0.1222.321%C+18.909%D32.4CN/A11735.1h9.4B+42.1B+
M40 Fury-F 1,4571,1046931.593C++0.1851.988%C*N/A10.7D3.4D57103.3h8.1B+15.5B++
Ursa 1,0551,0366361.629B+0.1524.566%C**25.869%C*44.7C*N/A19023.2h10B+40.6B+
Pulsar C 1,0051,0005641.773B0.0027.389%B+25.7%B+26.2C+N/A15138.1h11.2C**40.8B+
Saron HRB 1,4999591138.487B++6.7153.776%B**2.19%B+20.7C11.7C-23646.3h12A++22.3A+
H-V45 9349317431.253C+0.5227.784%B++19.334%C28.3C+N/A10832.9h11.7B++42B++
C-4 1,2338674641.869B0.0923.994%CN/A125.7B**53A++15266.9h1.1B*4.8B+
Sirius SX12 8548486421.321C**0.4530.968%A23.231%B*22.8CN/A8137.2h11.6B*37.6B++
Proton II PPA 8127704716.383C*14.6127.118%B+1.299%D37.7D2.1D-27920.4h9.7C++35.6B+
L100 Python HESH 8177474516.6B+14.8259.615%A2.008%B+49.8C+4.7D--27515h2.5B+4.2B**
Supernova PC 8487181742.235S40.4658.395%B**1.95%C38.8A+7C-35318.5h2.6A+4.5A+
Lasher X2 7026945761.205B0.5725.775%C+2.738%D36.5C**N/A16219h19.3C++74.8C**
Manticore SX40 6786708130.824C+0.9530.742%C*24.03%C**32.8C++N/A15020.4h7.3C**23.7B+
Light PPA 6505941733.434C+1.6646.098%B++1.347%C++35.4C3.3C+14016.8h12.9C*28B
Corvus VA55 5855803821.518B+0.2627.249%B+19.138%D26.2C+N/A11822.1h10.8B++39.7B++
Phobos VX86 5825783711.558C*0.2271.552%B**15.917%C+54.5BN/A28710.6h1.7A2.4B*
Force-Blade 70355418,5030.03C*1.7557.811%A*2.708%D0.6C+N/A3957.5h3.7D6.4B+
NS-11A 5505394261.265C+0.5128.011%B++23.191%C++17.6DN/A5830.7h13.8C++49.4B+
M20 Basilisk-F 6194742501.896B*0.1259.859%B++1.899%D20C**6.1C+10623.7h63.4C++106B
Supernova VPC 503447949.667M*47.8959.703%B**1.566%C+39.2C4.9D29411.4h2.7B++4.5B*
Tank Mine 754443885.034A3.2636.851%C*N/A108C+75.9B+11974.1h1A+2.8A++
E540 Halberd-H 610404656.215C4.4469.556%A+N/A40C20.4C+29110.1h5.9C*8.4B++
Nemesis VSH9 7163983990.997B+0.7871.998%A1.256%D15.8C+12.6C++31225.2h7.3B+10.1B*
L100 Python HEAT 4743883610.778A+9.0054.456%C**2.32%C+30.8C++6.8D--19212.6h3.3A6A
NS-44 Commissioner 3923844610.833C+0.9439.717%B+23.177%C++29.5C+N/A15913h4.6C--11.6C++
Thanatos VE70 3553503091.133C**0.6449.47%B**21.143%B**40.2B+N/A1948.7h4B++8.1B*
S12 Renegade 333321943.415C++1.6446.433%B+2.492%D-40.6C1.5C907.9h3.2C**6.9B+
Blueshift VM5 321317903.522B+1.7518.517%C+24.606%B++33.4C+N/A2049.5h15.2C**82.3C*
L105 Zephyr 3723122214.182B++12.4152.786%AN/A3120U600U8257800.1h5B*9.5B**
MANA Anti-Vehicle Turret 5273071312.344C++0.5756.737%C+1.629%D--3070M*2200A++43998400.1h7.6B+13.4B+
V30-F Starfall 4853042331.305C+0.4771.241%B**N/A17.3D-10.3D-9817.6h17.6C+24.7C**
Maelstrom Turbo Laser 4582931901.542C+0.2329.881%C+3.754%B*11.2C6.3D15126.1h72.8B+243.6B+
S1 6382633220.817C*0.9677.013%A*1.141%D--28C*39.9M**6959.4h5.7B+7.5B*
Cerberus 2532512640.951C+0.8236.965%B++25.1%C*41.1C++N/A1956.1h4.7B*12.8B*
Proton II PPA-H 267249288.893C+7.1251.396%A++N/A80.3C+5.8C+3403.1h13C--25.3B
E540 Halberd 398244475.191C3.4257.506%A2.049%C26.5C-16.7C++4719.2h5.7C++10B++
C150 Dalton 3402312310.043B+8.2760.193%A*N/A2310U1090U10608700.1h5.9D-9.9B+
Skyguard 376227356.486A4.7130.762%C*3.084%B**11.8C7.7D15819.3h96.5B++313.7B++
Blueshift VM5 228225643.516B+1.7420.286%C++24.444%B+40.2B+N/A2835.6h13.8B++67.8B+
Parallax VX3 198197444.477B+2.7041.972%B+85.279%B**24CN/A1678.2h1.7B**4B*
M60-A Bulldog 1871811215.083C+13.3157.652%A3.315%B*48.9B+1.6D-4133.7h3.7A6.4A
M12 Kobalt 1751681610.5C+8.7218.915%C++14.881%D46.7C--1.9D1813.6h17.5B+92.4B+
Proximity Mine 166166533.132C1.3651.473%B**N/A97.6C--N/A4461.7h2.2D-4.3B
Dual Photon Pods 2421631510.867B++9.0963.033%AN/A58.2C28.2B*8562.8h21.6C*34.3B+
Pulsar VS1 142142721.972B**0.2031.144%A+19.718%C+41.8B**N/A4343.4h11.2B**36B**
Frag Grenade 1421401140N/A138.2235.77%D*N/A1400M**20A53160.1h1.6A*4.6B**
Photon A2A Missile Pods 250129264.962C++3.1975.086%DN/A44.5C+41.7C+7032.9h6.8B*9B*
VA39 Spectre 122122651.877B+0.1039.353%A30.328%D16.3C-N/A887.5h5.8C*14.7B+
NS-11C 1241211230.984C+0.7927.953%B*20.661%C**20.5CN/A1235.9h12.8B+45.8B+
MANA Anti-Personnel Turret 123121373.27N/A1.4918.57%UN/A1210U20U7547900.1h24T*129.1T*
M20 Basilisk 154112264.308B++2.5341.409%C*4.464%C--17C6.4C1586.6h76.2B+183.9B++
NS Decimator 205109691.58B++0.2064.496%B+N/A31.1C27.4A4233.5h3.8B++5.9B++
NS-AM7 Archer 1431051380.761B++1.0166.482%B**11.429%D6.7C+2.4C+4115.7h14.8B+22.3B++
Phantom VA23 105105512.059C++0.2836.435%C*27.619%C27.6DN/A1393.8h4.4C**12.1B
Lancer VS22 1801051070.981C**0.7960.922%C+N/A16.9C*12.1C+3586.2h9.6B++15.7B++
Fatestealer 1031022870.355T*1.4245.914%B**11.765%D*11.6DN/A268.8h1.9A4.1B**
Betelgeuse 54-A 9188851.035C--0.7421.405%D*34.091%B+32.6D--1.1B+2102.7h13.3D*62.3D*
Aphelion VEX-4H 12087175.118C+3.3451.735%B++2.299%C--54.4B++20.6D2951.6h38.2B*73.9B**
NS-61 "Ravenous" Emissary 82821170.701C1.0726.075%D17.073%C+24.1CN/A743.4h11.9B+45.6C**
Spear Anti-Vehicle Phalanx Turret 1437498.222C*6.4546.977%C*N/A30.8C-28.8B++5952.4h12.7D27C
Quasar VM1 7373272.704B*0.9316.557%C++17.808%C17.8C--N/A1764.1h16.5C99.8C++
M60-A Bulldog 7870107C5.2258.44%A1.429%D28C3.2C4072.5h5.2B+9B*
M20 Basilisk 8264144.571B*2.8028.336%C6.25%B+13.3C--3.8D-1134.8h53.2B**187.6B*
M60-G Bulldog 7363512.6A*10.8243.654%B+N/A33.2C5.3C-1921.9h7.7C+17.6B+
Soldier Soaker 6160561.071C+0.7043.047%B**6.667%D*66.7B+1.1C*2680.9h4.9B+11.3B**
Comet VM2 6858242.417A++0.6445.872%C++3.448%C19.3A3.3D-2803h12.1A26.3B**
G40-F Ranger 9158319.333B**17.5643.823%A++N/A34.1C+19.4C2181.7h38.7B**88.2A
Comet VM2 7558252.32A++0.5441.345%C+5.172%B+16.6B**4.9B+3503.5h13.5B**32.6B++
Hornet Missiles 9256282D0.2256.926%DN/A29.5D18.9D3711.9h11.4C+20C+
L100 Python AP 8652105.2C++3.4253.496%C1.923%C18.6D--12.1D--4252.8h6.3C++11.8C+
Aspis Anti-Aircraft Phalanx Turret 965277.429A+5.6532.251%B**N/A17.3A14.7B++3153h120.8B*374.4B*
M12 Kobalt 5551124.25C--2.4717.265%C+13.726%D--63.8C+5B++2460.8h15.7B+90.7B+
VX6-7 5251451.133C+0.6433.888%A++25.49%B++31.9C+N/A3651.6h14C+41.3B+
M20 Basilisk 6150225S23.2249.97%C2%D*71.4A15.7C--3060.7h65.7B*131.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74471.2h
Medical Applicator531176,67921.6h
Anti-Vehicle MANA Turret181,0342.7h
Nano-Armor Kit461473,98868.3h
NS Patriot Flare Gun0560.3h
Motion Spotter5110,8757.9h
Welding Device01320h
Recon Detection Device152,0504.2h
Shield Recharging Field282,7230.9h
Ammunition Package172,6241.4h
Anti-Infantry MANA Turret142,6894.3h

Check the help document for the dictionary if you want to learn more about words used here.


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