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Ascendant Lictor Doriz[TRID] Doriz
VS BR 43

KDR: 1.36

Score: 28.3m

Last Seen: Feb 19th, 2019 9:01 PM
- OFFLINE - 9 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 44): 56%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova VPC NS-61 Emissary Supernova FPC Tank Mine Orion VS54 Orbital Strike Uplink Hunter QCX Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 695TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.725%18.492%4021010129,3660.8169920.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.043%0.127C++-0.321C-1.544FHEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.116C+14.3-0.006C+51.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.437%1.171%691102142711183060.381591139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.473A+-0.399C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.695B+25.20.524B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.106%0.874%547810148,354208934133.99904245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%-0.162C-1.109D*0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.251C*11.30.093C+17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.098%2.137%484101870217519010.40068578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.455%-0.188C-0.565D-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.47D59.5-0.507D115

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.693%71.091%4831019339156270.216891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.53%-1.102D*0.259C*0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.646D4.5-0.415C--11.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
28.3m344.7%241 (14.5k)220 (13.2k)1.3625335,03625,7141.8221243 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022178218.718%9.016%16905:0010

34% Engineer17% Heavy Assault40% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 6:18 PMJul 31st, 2015 7:32 PMFeb 19th, 2019 6:31 PM (1d) (PST)Feb 19th, 2019 5:16 PM (1d) (PST)Feb 19th, 2019 5:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511114400.2720.2000.0251.1920.074178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0696,68726,3821612172413,197

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2147.3h/89.5d 11,818 3,159 16,869 153.6k 3,141 3,671 9,533 71m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,176
Deaths:2,300
KDR:0.511
Accuracy:19.750% D
HSR:19.133% C+
Serpent VE92
C
Kills:287
Deaths:554
KDR:0.518
Accuracy:19.845% D
HSR:17.770% C
Eidolon VE33
B++
Kills:178
Deaths:115
KDR:1.548
Accuracy:25.993% C
HSR:30.899% B++
Kills:1,641
Deaths (as Engineer):2,969
Deaths (to Engineers):7,243
KDR:0.55271
Kill Difference:1,328
Playtime:724.592 hours
Usage:34%
Score:11.215m
Score/min:258
Accuracy (listed only):21.863%
HSR (listed only):22.601%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,537
Deaths:2,102
KDR:0.731
Accuracy:16.664% D-
HSR:22.056% C
Flare VE6
C-
Kills:1,089
Deaths:1,358
KDR:0.802
Accuracy:16.357% D--
HSR:21.120% C-
Kills:2,626
Deaths (as Heavy Assault):3,460
Deaths (to Heavy Assaults):5,579
KDR:0.75896
Kill Difference:834
Playtime:373.601 hours
Usage:17%
Score:4.750m
Score/min:212
Accuracy (listed only):16.510%
HSR (listed only):21.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:2,884
Deaths:3,371
KDR:0.856
Accuracy:34.478% B**
HSR:17.649% C*
NS-7 PDW
C-
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C-
HSR:14.805% C--
VE-S Canis
D-
Kills:690
Deaths:913
KDR:0.756
Accuracy:20.161% D*
HSR:13.623% D-
Soldier Soaker
A+
Kills:582
Deaths:475
KDR:1.225
Accuracy:48.337% A+
HSR:9.450% D-
Manticore SX40
A++
Kills:263
Deaths:308
KDR:0.854
Accuracy:41.254% A++
HSR:14.068% D--
XM98
C++
Kills:199
Deaths:227
KDR:0.877
Accuracy:32.010% D-
HSR:75.377% C++
VA39 Spectre
B++
Kills:78
Deaths:111
KDR:0.703
Accuracy:26.502% D--
HSR:46.154% B++
Phaseshift VX-S
B**
Kills:62
Deaths:38
KDR:1.632
Accuracy:21.905% F-
HSR:88.710% B**
Kills:5,913
Deaths (as Infiltrator):7,341
Deaths (to Infiltrators):4,637
KDR:0.80548
Kill Difference:1,428
Playtime:857.491 hours
Usage:40%
Score:10.176m
Score/min:198
Accuracy (listed only):30.843%
HSR (listed only):34.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,176
Deaths:2,300
KDR:0.511
Accuracy:19.750% D
HSR:19.133% C+
NS-7 PDW
C-
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C-
HSR:14.805% C--
VE-S Canis
D-
Kills:690
Deaths:913
KDR:0.756
Accuracy:20.161% D*
HSR:13.623% D-
Serpent VE92
C
Kills:287
Deaths:554
KDR:0.518
Accuracy:19.845% D
HSR:17.770% C
Kills:3,308
Deaths (as Light Assault):5,665
Deaths (to Light Assaults):4,023
KDR:0.58394
Kill Difference:2,357
Playtime:64.424 hours
Usage:3%
Score:0.771m
Score/min:200
Accuracy (listed only):20.465%
HSR (listed only):16.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C-
HSR:14.805% C--
VE-S Canis
D-
Kills:690
Deaths:913
KDR:0.756
Accuracy:20.161% D*
HSR:13.623% D-
Pulsar VS1
C+
Kills:107
Deaths:243
KDR:0.440
Accuracy:20.554% D
HSR:19.626% C+
Kills:1,952
Deaths (as Combat Medic):3,054
Deaths (to Combat Medics):2,065
KDR:0.63916
Kill Difference:1,102
Playtime:31.170 hours
Usage:1%
Score:0.413m
Score/min:221
Accuracy (listed only):20.939%
HSR (listed only):16.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:731
Deaths:731
KDR:1
Accuracy:14.803% C+
HSR:18.331% C+
Comet VM2
B+
Kills:424
Deaths:724
KDR:0.586
Accuracy:37.574% D
HSR:5.189% B+
NS-10 Burster
C+
Kills:84
Deaths:81
KDR:1.037
Accuracy:26.268% C
HSR:7.143% C+
NS-10 Burster
B+
Kills:63
Deaths:102
KDR:0.618
Accuracy:25.528% D
HSR:7.937% B+
Kills:1,302
Deaths (as MAX Suit):819
Deaths (to MAX Suits):667
KDR:1.58974
Kill Difference:483
Playtime:87.034 hours
Usage:4%
Score:1.012m
Score/min:194
Accuracy (listed only):26.043%
HSR (listed only):9.650%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:427
V. Kills:108 392%
Deaths:256
KDR:1.668
Accuracy:51.437% C+
KPH:39.100 D
VKPH:9.900 D
Light PPA
C-
Kills:51
V. Kills:7 N/A
Deaths:53
KDR:0.962
Accuracy:45.078% B+
KPH:17.400 D-
VKPH:2.400 C-
Kills:478 (51 + 0)
Deaths:309
KDR:1.547
VKDR:0.372
Vehicle Kills:115
Kill Difference:169
Playtime:13.869 hours
Usage:1%
Score:0.139m
Score/min:167
Piloting Accuracy:45.078%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:110
V. Kills:88 124%
Deaths:254
KDR:0.433
Accuracy:38.050% D
KPH:3.500 D
VKPH:2.800 D--
AP30 Shredder
D
Kills:97
V. Kills:133 72%
Deaths:79
KDR:1.228
Accuracy:33.048% C+
KPH:10 D*
VKPH:13.700 D
L105 Zephyr
C
Kills:86
V. Kills:24 344%
Deaths:21
KDR:4.095
Accuracy:34.360% D--
KPH:24.700 D-
VKPH:6.900 C
C150 Dalton
D--
Kills:65
V. Kills:78 82%
Deaths:54
KDR:1.204
Accuracy:24.402% D**
KPH:9.200 D*
VKPH:11.100 D--
Kills:358 (110 + 248)
Deaths:408
KDR:0.877
VKDR:0.792
Vehicle Kills:323
Kill Difference:50
Playtime:51.983 hours
Usage:2%
Score:0.280m
Score/min:90
Piloting Accuracy:38.050%
Gunner Accuracy:24.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:998
V. Kills:259 384%
Deaths:152
KDR:6.566
Accuracy:53.533% B+
KPH:50.900 C+
VKPH:13.200 A+
C75 Viper
C+
Kills:622
V. Kills:166 372%
Deaths:204
KDR:3.049
Accuracy:39.310% C+
KPH:27.100 C+
VKPH:7.200 C+
Skyguard
B
Kills:334
V. Kills:285 117%
Deaths:161
KDR:2.075
Accuracy:32.355% B+
KPH:12.600 C+
VKPH:10.800 B
L100 Python AP
D-
Kills:142
V. Kills:105 134%
Deaths:72
KDR:1.972
Accuracy:58.121% C*
KPH:18 D-
VKPH:13.300 D-
L100 Python HEAT
D
Kills:130
V. Kills:62 206%
Deaths:70
KDR:1.857
Accuracy:50.700% C+
KPH:18.400 D
VKPH:8.800 D
Kills:2,226 (2,226 + 0)
Deaths:659
KDR:3.378
VKDR:1.331
Vehicle Kills:877
Kill Difference:1,567
Playtime:83.984 hours
Usage:4%
Score:0.847m
Score/min:168
Driving Accuracy:50.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,480
V. Kills:897 388%
Deaths:460
KDR:7.565
Accuracy:50.804% C+
KPH:40.600 C+
VKPH:10.500 B*
Supernova FPC
C+
Kills:2,121
V. Kills:1,431 148%
Deaths:769
KDR:2.758
Accuracy:55.688% C**
KPH:22.300 C+
VKPH:15 C+
Supernova PC
C++
Kills:527
V. Kills:208 252%
Deaths:179
KDR:2.944
Accuracy:50.316% C++
KPH:21.600 C+
VKPH:8.500 C++
G40-F Ranger
C++
Kills:263
V. Kills:149 175%
Deaths:52
KDR:5.058
Accuracy:27.878% D
KPH:47.200 C++
VKPH:26.700 C++
E540 Halberd
C
Kills:236
V. Kills:138 170%
Deaths:42
KDR:5.619
Accuracy:43.842% D
KPH:25.500 C--
VKPH:14.900 C
Saron HRB
C
Kills:234
V. Kills:132 176%
Deaths:63
KDR:3.714
Accuracy:35.251% D--
KPH:21.900 C
VKPH:12.400 C-
Kills:6,861 (6,128 + 733)
Deaths:1,565
KDR:4.384
VKDR:1.888
Vehicle Kills:2,955
Kill Difference:5,296
Playtime:230.897 hours
Usage:11%
Score:2.657m
Score/min:192
Driving Accuracy:50.316%
Gunner Accuracy:35.251%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:135
V. Kills:98 136%
Deaths:41
KDR:3.293
Accuracy:34.266% C--
KPH:10.400 D-
VKPH:7.600 C+
Kills:135 (0 + 135)
Deaths:41
KDR:3.293
VKDR:2.390
Vehicle Kills:98
Kill Difference:94
Playtime:12.965 hours
Usage:1%
Score:0.100m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:34.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 4,3773,4804607.565C6.2050.804%C+N/A40.6C+10.5B*16485.8h4.3D-8.5C-
NS-61 Emissary 2,9102,8843,3710.856C++0.5134.478%B**17.649%C*12.8DN/A33225.6h12.6C**36.7B++
Supernova FPC 3,5522,1217692.758C-1.4055.688%C**1.367%D22.3C+15C+19495.3h6.3C11.3C+
Tank Mine 2,6891,6683504.766A3.4022.2%D-N/A147.6B*90.4B**123311.3h1.6B+7.2C
Orion VS54 1,5701,5372,1020.731C0.6316.664%D-22.056%C15.7DN/A5097.6h14.8C88.9C+
Orbital Strike Uplink 2,2251,52811528U1,526.64966.667%UN/A1697.8U774.4U75960.9h1.2T*0.1T*
Hunter QCX 1,4231,3971,4190.984B+0.3843.813%C+49.606%A+10.4CN/A26134.4h3.4B7.9B+
Proximity Mine 1,3691,3682615.241B+3.8838.654%CN/A104.4CN/A27613.1h2.2D5.6C--
Solstice VE3 1,2001,1762,3000.511C0.8519.75%D19.133%C+9DN/A32130.7h18.4C93C+
NS-7 PDW 1,1731,1551,8980.609C0.7522.103%C-14.805%C--12.3DN/A3493.6h15.1C++68.2C+
Flare VE6 1,1291,0891,3580.802D0.5616.357%D--21.12%C-18.7DN/A5158.3h13.8D-84.1D
L100 Python HESH 1,2579981526.566C5.2053.533%B+N/A50.9C+13.2A+19319.6h4.2C--7.9C+
Force-Blade 97490019,2400.047B++1.3243.595%B**8.889%C**0.7C+N/A21225.1h2.4C**5.6B+
Quasar VM1 7467317311C0.3614.803%C+18.331%C+12.1D-N/A4860.3h15.5C+105C++
VE-S Canis 7096909130.756C0.6120.161%D*13.623%D-16DN/A4443.2h13.3C+66.2C
C75 Viper 7886222043.049C+1.6939.31%C+1.125%C27C+7.2C+14523h13.4C*34C**
Soldier Soaker 5965824751.225C++0.1448.337%A+9.45%D-11.9D*N/A3048.9h7.2D14.8B+
NS-R3 Swarm 1,1325819090.639B0.7265.413%B+N/A7.4C+7C++8078.3h31.2C+47.6C+
Supernova PC 7355271792.944C1.5850.316%C++1.139%D-21.6C+8.5C++14224.4h6.3C12.6C+
Dual Photon Pods 5354272561.668D0.3151.437%C+1.171%C+39.2D9.9D18010.9h25.2C+49C+
Comet VM2 5584247240.586C0.7837.574%D5.189%B+7.9D2.5D-5253.7h19.7B52.4C*
Skyguard 6193341612.075C0.7132.355%B+N/A12.6C+10.8B14826.5h143.3C443C++
C-4 5683332671.247C+0.1228.794%B+N/A72.4C+51.1A+9294.6h1.7C6C++
Nemesis VSH9 6453318100.409C--0.9560.427%CN/A8.2C--7.8C12640.4h11.3D*18.7D*
Serpent VE92 3012875540.518C--0.8419.845%D17.77%C6.2D--N/A2146.2h18.4D--92.8D
G40-F Ranger 412263525.058C3.7027.878%DN/A47C++26.6C+4045.6h61.4B+220.3C**
Manticore SX40 2712633080.854C+0.5141.254%A++14.068%D--10.2D-N/A3625.7h9.1C22B+
E540 Halberd 374236425.619C4.2643.842%DN/A25.7C--15C3849.2h6.5C-14.9C--
Saron HRB 366234633.714C2.3535.251%D--1.282%C21.9C12.3C-23510.7h21.3C*60.5C
Spear Anti-Vehicle Phalanx Turret 386221415.39C4.0345.528%C++N/A36.2C+27B+3586.1h9.7C+21.2C*
Xiphos Anti-Personnel Phalanx Tower 2162082104B*102.6436.117%B++N/A260C+10C*6710.8h19C++52.5C**
XM98 2001992270.877D0.4932.01%D-75.377%C++5.5D-N/A3136.3h3.3D--10.4D-
MANA Anti-Vehicle Turret 3951832400.763D--0.6057.209%C--1.093%D*1830C--2120C+9161200.1h18.9C33.1D
NS Annihilator 2901831401.307A++0.0681.722%C**N/A16.5A+9.6B+19311.1h9.7B++11.9B++
Frag Grenade 1791781178N/A176.6443.934%C+N/A356C--2D13940.5h4C+9.2C+
Eidolon VE33 1931781151.548B+0.1925.993%C30.899%B++12.7D1.1A4314h13.6D*52.2D
G40-F Ranger 260162208.1C-6.7436.032%B+N/A47.6C**28.8B+3853.4h82C+227.6C*
M12 Kobalt 155145529C++27.6414.238%D**17.241%C+69D4.8C+1972.1h17.8C++124.7D
L100 Python AP 247142721.972C--0.6158.121%C*3.521%B+18D-13.3D-2477.9h8.7D14.9C
M20 Basilisk 233135413.293C*1.9334.266%C--6.667%B10.4D-7.5C+12913h123.7C--361.1D
Spear Anti-Vehicle Phalanx Tower 2131301111.818D10.4647.429%C1.538%D*72.2B**46.1B**5191.8h4.8B**10B**
L100 Python HEAT 192130701.857D0.4950.7%C+5.385%A++18.3D8.7D1597.1h7.8D15.4C-
CAS30 Tank Buster 1981102540.433C--0.9338.05%DN/A3.5D2.8D--4231.7h60.6C+159.2C+
Pulsar VS1 1091072430.44D0.9220.554%D19.626%C+10.3D-N/A7010.4h16.9C--82C
AP30 Shredder 23097791.228D0.1333.048%C+1.031%D-10D*13.7D1389.7h190.9F--577.8F-
L105 Zephyr 11086214.095C--2.7334.36%D--N/A24.6D-6.9C1683.5h8.2D23.8D-
NS-10 Burster 12684811.037C*0.3326.268%C7.143%C+3.6D-1.8D*6023.3h110.2B++419.6B+
VA39 Spectre 79781110.703C-0.6626.502%D--46.154%B++3.4D--N/A3122.8h8.1D-30.5D-
Hoplon Anti-Aircraft Phalanx Tower 13077177A75.6441.533%AN/A128.3C++88.3C+6610.6h39.4C**94.9B+
C150 Dalton 14365541.204D0.1624.402%D**N/A9.2D*11D--2007.1h7.1D**28.9T
NS-10 Burster 107631020.618D0.7425.528%D7.937%B+3.5D-2.4D--4818h126.5B+495.4C*
Hades VSH4 130621740.356C1.0171.855%B+N/A11.5C12.6C++1875.4h12.8D*17.8D-
Phaseshift VX-S 6762381.632C-0.2721.905%F-88.71%B**8.1D-N/A397.7h3.7C16.9D--
M20 Basilisk 765268.667C**7.3044.815%D-N/A57.8B++26.7B+3470.9h72.9B*162.6B++
Light PPA 5851530.962D0.4045.078%B+N/A17.6D-2.4C-1172.9h20.5C--45.4C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11224,6172.5h
Anti-Vehicle MANA Turret281,5652h
Nanite Revive Grenade02250.1h
Motion Spotter9311,1427.1h
Solid Wall0650.5h
Nano-Armor Kit402872,73656.3h
Pain Spire12300.7h
The Flail0930.7h
Flail Targeting Dart295744.4h
Spawn Beacon81,1291.3h
M20 Wyvern21660.2h
Repair Module34621.1h
Structure Shield Module12980.7h
Skywall Shield Emitter02590.7h
Turret AI Module25651.8h
Cortium Silo02700.9h
Spitfire Auto-Turret107990.9h
Blast Wall01090.5h
Rampart Wall85704.5h
Xiphos Anti-Personnel Tower22901.3h
Hoplon Anti-Aircraft Phalanx Tower02300.9h
Deconstruction Tool417,6862.1h
Welding Device617,9841.8h
Spear Anti-Vehicle Tower13311.1h
Ammunition Package673,9912h
Anti-Infantry MANA Turret122090.6h
Light Vehicle Terminal1740.7h
Elysium Spawn Tube01710.5h
Router21630.3h
Pelter Rocket Pod0910.1h
NSX-P Tanto02680.1h
Nano-Repair Grenade0510h
Orbital Strike Target Designator1265127h
Vehicle Gate43552.8h
Light Air Terminal2550.4h
Shield Recharging Field135720.3h
Recon Detection Device274971.6h

Check the help document for the dictionary if you want to learn more about words used here.


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