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Primus Lictor Doriz[TRID] Doriz
VS BR 47

KDR: 1.38

Score: 28.7m

Last Seen: Mar 8th, 2019 6:30 PM
- OFFLINE - 985.8 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Cobalt
Level Progress (to 48): 27%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova VPC NS-61 Emissary Supernova FPC Tank Mine Orbital Strike Uplink Orion VS54 Hunter QCX Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 695TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.698%18.575%4031110249,5720.8232560.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.967%0.119C+-0.328C--1.532FHEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.123C+14.20.004C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.437%1.171%681103442711283060.378546139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.477A+-0.396C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.696B+25.20.524B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.047%0.845%566810278,758211434984.1409250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-0.181C-1.131D*0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.273C*110.125C+17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.053%2.137%474103170217719180.39616376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.465%-0.196C-0.566D-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.9-0.474D59.6-0.507D115.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.58%70.145%4731032345158170.218216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.529%-1.119D*0.198C++0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.643D4.5-0.407C--11.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.7m343.7%241 (14.5k)220 (13.2k)1.3776235,85826,0291.8385647 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035185018.681%8.944%16705:0210

34% Engineer17% Heavy Assault40% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 6:18 PMJul 31st, 2015 7:32 PMApr 6th, 2019 5:36 AM (12d) (PST)Mar 8th, 2019 3:48 PM (41d) (PST)Mar 8th, 2019 2:30 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521114410.2740.1990.0251.1970.074179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1476,64626,5011612172413,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2179h/90.8d 11,998 3,207 17,115 156.6k 3,182 3,708 9,693 72.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,176
Deaths:2,300
KDR:0.511
Accuracy:19.750% D
HSR:19.133% C+
Serpent VE92
C
Kills:291
Deaths:560
KDR:0.520
Accuracy:19.707% D-
HSR:17.869% C
Eidolon VE33
B++
Kills:178
Deaths:115
KDR:1.548
Accuracy:25.993% C
HSR:30.899% B++
VE-LR Obelisk
C++
Kills:59
Deaths:52
KDR:1.135
Accuracy:32.505% C++
HSR:28.814% C
Kills:1,704
Deaths (as Engineer):3,027
Deaths (to Engineers):7,317
KDR:0.56293
Kill Difference:1,323
Playtime:737.553 hours
Usage:34%
Score:11.418m
Score/min:258
Accuracy (listed only):24.489%
HSR (listed only):24.179%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,537
Deaths:2,102
KDR:0.731
Accuracy:16.664% D-
HSR:22.056% C
Flare VE6
C-
Kills:1,094
Deaths:1,374
KDR:0.796
Accuracy:16.344% D--
HSR:21.207% C-
Kills:2,631
Deaths (as Heavy Assault):3,476
Deaths (to Heavy Assaults):5,644
KDR:0.7569
Kill Difference:845
Playtime:374.351 hours
Usage:17%
Score:4.756m
Score/min:212
Accuracy (listed only):16.504%
HSR (listed only):21.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:2,886
Deaths:3,377
KDR:0.855
Accuracy:34.463% B**
HSR:17.637% C*
NS-7 PDW
C-
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C-
HSR:14.805% C--
VE-S Canis
D
Kills:740
Deaths:970
KDR:0.763
Accuracy:19.303% D*
HSR:13.649% D
Soldier Soaker
A+
Kills:582
Deaths:475
KDR:1.225
Accuracy:48.337% A+
HSR:9.450% D-
Manticore SX40
A+
Kills:349
Deaths:387
KDR:0.902
Accuracy:40.075% A+
HSR:16.046% D
XM98
C++
Kills:199
Deaths:227
KDR:0.877
Accuracy:32.010% D
HSR:75.377% C++
VA39 Spectre
B+
Kills:83
Deaths:114
KDR:0.728
Accuracy:26.324% D--
HSR:44.578% B+
Phaseshift VX-S
B*
Kills:63
Deaths:38
KDR:1.658
Accuracy:21.922% F-
HSR:87.302% B*
Kills:6,057
Deaths (as Infiltrator):7,486
Deaths (to Infiltrators):4,694
KDR:0.80911
Kill Difference:1,429
Playtime:874.951 hours
Usage:40%
Score:10.374m
Score/min:198
Accuracy (listed only):30.567%
HSR (listed only):34.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,176
Deaths:2,300
KDR:0.511
Accuracy:19.750% D
HSR:19.133% C+
NS-7 PDW
C-
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C-
HSR:14.805% C--
VE-S Canis
D
Kills:740
Deaths:970
KDR:0.763
Accuracy:19.303% D*
HSR:13.649% D
Serpent VE92
C
Kills:291
Deaths:560
KDR:0.520
Accuracy:19.707% D-
HSR:17.869% C
Kills:3,362
Deaths (as Light Assault):5,728
Deaths (to Light Assaults):4,088
KDR:0.58694
Kill Difference:2,366
Playtime:64.849 hours
Usage:3%
Score:0.774m
Score/min:199
Accuracy (listed only):20.216%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C-
HSR:14.805% C--
VE-S Canis
D
Kills:740
Deaths:970
KDR:0.763
Accuracy:19.303% D*
HSR:13.649% D
Pulsar VS1
C+
Kills:107
Deaths:243
KDR:0.440
Accuracy:20.554% D
HSR:19.626% C+
Kills:2,002
Deaths (as Combat Medic):3,111
Deaths (to Combat Medics):2,082
KDR:0.64352
Kill Difference:1,109
Playtime:31.192 hours
Usage:1%
Score:0.414m
Score/min:221
Accuracy (listed only):20.653%
HSR (listed only):16.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:731
Deaths:732
KDR:0.999
Accuracy:14.795% C+
HSR:18.331% C+
Comet VM2
B+
Kills:424
Deaths:725
KDR:0.585
Accuracy:37.547% D
HSR:5.189% B+
NS-10 Burster
C+
Kills:84
Deaths:81
KDR:1.037
Accuracy:26.268% C
HSR:7.143% C+
NS-10 Burster
B+
Kills:63
Deaths:102
KDR:0.618
Accuracy:25.528% D
HSR:7.937% B+
Kills:1,302
Deaths (as MAX Suit):820
Deaths (to MAX Suits):671
KDR:1.5878
Kill Difference:482
Playtime:87.073 hours
Usage:4%
Score:1.012m
Score/min:194
Accuracy (listed only):26.034%
HSR (listed only):9.650%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:427
V. Kills:108 392%
Deaths:256
KDR:1.668
Accuracy:51.437% C+
KPH:39.100 D
VKPH:9.900 D
Light PPA
C-
Kills:51
V. Kills:7 N/A
Deaths:53
KDR:0.962
Accuracy:45.078% B+
KPH:17.400 D-
VKPH:2.400 C-
Kills:478 (51 + 0)
Deaths:309
KDR:1.547
VKDR:0.372
Vehicle Kills:115
Kill Difference:169
Playtime:13.869 hours
Usage:1%
Score:0.140m
Score/min:168
Piloting Accuracy:45.078%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:110
V. Kills:88 124%
Deaths:256
KDR:0.430
Accuracy:37.802% D-
KPH:3.500 D-
VKPH:2.800 D--
AP30 Shredder
D
Kills:97
V. Kills:133 72%
Deaths:79
KDR:1.228
Accuracy:33.048% C+
KPH:10 D*
VKPH:13.700 D
L105 Zephyr
C
Kills:86
V. Kills:24 344%
Deaths:21
KDR:4.095
Accuracy:34.447% D--
KPH:24.500 D-
VKPH:6.800 C
C150 Dalton
D--
Kills:73
V. Kills:84 86%
Deaths:58
KDR:1.259
Accuracy:25.816% D*
KPH:9.700 D*
VKPH:11.200 D--
Kills:366 (110 + 256)
Deaths:414
KDR:0.884
VKDR:0.795
Vehicle Kills:329
Kill Difference:48
Playtime:52.601 hours
Usage:2%
Score:0.286m
Score/min:91
Piloting Accuracy:37.802%
Gunner Accuracy:25.816%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,021
V. Kills:264 385%
Deaths:153
KDR:6.673
Accuracy:53.251% B+
KPH:51 C+
VKPH:13.200 A
C75 Viper
C+
Kills:622
V. Kills:166 372%
Deaths:204
KDR:3.049
Accuracy:39.310% C+
KPH:27.100 C+
VKPH:7.200 C+
Skyguard
C**
Kills:337
V. Kills:287 117%
Deaths:163
KDR:2.067
Accuracy:32.106% B+
KPH:12.600 C
VKPH:10.700 C**
L100 Python AP
D-
Kills:142
V. Kills:105 134%
Deaths:72
KDR:1.972
Accuracy:58.121% C*
KPH:18 D--
VKPH:13.300 D-
L100 Python HEAT
D
Kills:130
V. Kills:62 206%
Deaths:70
KDR:1.857
Accuracy:50.700% C+
KPH:18.400 D
VKPH:8.800 D
Kills:2,252 (2,252 + 0)
Deaths:662
KDR:3.402
VKDR:1.335
Vehicle Kills:884
Kill Difference:1,590
Playtime:84.757 hours
Usage:4%
Score:0.857m
Score/min:169
Driving Accuracy:50.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:3,845
V. Kills:967 397%
Deaths:498
KDR:7.721
Accuracy:50.896% C+
KPH:41.500 C+
VKPH:10.400 B++
Supernova FPC
C+
Kills:2,134
V. Kills:1,439 148%
Deaths:772
KDR:2.764
Accuracy:55.702% C*
KPH:22.300 C
VKPH:15 C+
Supernova PC
C+
Kills:527
V. Kills:208 252%
Deaths:179
KDR:2.944
Accuracy:50.316% C++
KPH:21.600 C+
VKPH:8.500 C+
G40-F Ranger
C*
Kills:280
V. Kills:157 177%
Deaths:53
KDR:5.283
Accuracy:27.869% D
KPH:48.400 C*
VKPH:27.200 C++
E540 Halberd
C
Kills:236
V. Kills:138 170%
Deaths:43
KDR:5.488
Accuracy:43.828% D
KPH:25.500 C--
VKPH:14.900 C
Saron HRB
C
Kills:234
V. Kills:132 176%
Deaths:63
KDR:3.714
Accuracy:35.088% D--
KPH:21.800 C
VKPH:12.300 C-
Kills:7,256 (6,506 + 750)
Deaths:1,608
KDR:4.512
VKDR:1.891
Vehicle Kills:3,041
Kill Difference:5,648
Playtime:238.454 hours
Usage:11%
Score:2.739m
Score/min:191
Driving Accuracy:50.316%
Gunner Accuracy:35.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:135
V. Kills:98 136%
Deaths:41
KDR:3.293
Accuracy:34.198% D
KPH:10.400 D-
VKPH:7.500 C+
Kills:135 (0 + 135)
Deaths:41
KDR:3.293
VKDR:2.390
Vehicle Kills:98
Kill Difference:94
Playtime:12.988 hours
Usage:1%
Score:0.102m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:34.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 4,8123,8454987.721C6.3450.896%C+N/A41.5C+10.4B++16392.7h4.3D-8.4C-
NS-61 Emissary 2,9122,8863,3770.855C++0.5234.463%B**17.637%C*12.8DN/A33225.7h12.7C**36.7B++
Supernova FPC 3,5732,1347722.764C-1.3955.702%C*1.359%D22.3C15.1C+19495.6h6.3C11.3C+
Tank Mine 2,7081,6823504.806B**3.4322.395%D-N/A148.8B*90.8B**123611.3h1.6B+7.2C
Orbital Strike Uplink 2,2571,54811548U1,546.62962.5%UN/A1720U787.8U76650.9h1.2T*0.1T*
Orion VS54 1,5701,5372,1020.731C0.6516.664%D-22.056%C15.7DN/A5097.6h14.8C88.9C
Hunter QCX 1,4231,3971,4210.983B+0.3943.769%C+49.606%A+10.4CN/A26134.4h3.4B7.9B+
Proximity Mine 1,3841,3832655.219B+3.8438.629%CN/A104.8CN/A27613.2h2.2D5.7D
Solstice VE3 1,2001,1762,3000.511C0.8719.75%D19.133%C+9DN/A32130.7h18.4C93C+
NS-7 PDW 1,1731,1551,8980.609C0.7722.103%C-14.805%C--12.3DN/A3493.6h15.1C++68.2C+
Flare VE6 1,1341,0941,3740.796D0.5816.344%D--21.207%C-18.6D-N/A5158.7h13.8D-84.3D-
L100 Python HESH 1,2851,0211536.673C5.3053.251%B+N/A51.1C+13.2A19320h4.2C--7.9C+
Force-Blade 98190619,4700.047B*1.3343.626%B**8.83%B0.7C++N/A21241.1h2.4C**5.6B+
VE-S Canis 7607409700.763C0.6119.303%D*13.649%D16.2DN/A4445.8h13.2C+68.3C-
Quasar VM1 7467317320.999C0.3814.795%C+18.331%C+12.1D-N/A4860.3h15.6C+105.1C++
C75 Viper 7886222043.049C+1.6739.31%C+1.125%C27C+7.2C+14623h13.4C*34C**
NS-R3 Swarm 1,1375849120.64B0.7465.41%BN/A7.4C+7C++8078.5h31.1C+47.5C+
Soldier Soaker 5965824751.225C++0.1548.337%A+9.45%D-11.9D*N/A3048.9h7.2D14.8B+
Supernova PC 7355271792.944C1.5750.316%C++1.139%D-21.6C+8.5C+14324.4h6.3C12.6C+
Dual Photon Pods 5354272561.668D0.2951.437%C+1.171%C+39.2D9.9D18110.9h25.2C+49C+
Comet VM2 5584247250.585C0.7937.547%D5.189%B+7.9D2.5D-5253.8h19.7B+52.5C*
Manticore SX40 3593493870.902C+0.4840.075%A+16.046%D11.1D-N/A3531.5h8.6C+21.5B+
Skyguard 6243371632.067C0.6932.106%B+N/A12.6C10.7C**14826.8h142.9C445.2C++
C-4 5703352671.255C+0.1228.895%B+N/A72.8C+51.1A+9334.6h1.7C5.9C*
Nemesis VSH9 6453318110.408C--0.9760.404%CN/A8.2C--7.8C12740.4h11.3D*18.7D*
Serpent VE92 3052915600.52C-0.8619.707%D-17.869%C6.2D--N/A2146.9h18.4D--93.3D
G40-F Ranger 437280535.283C3.9127.869%DN/A48.3C*27.1C++4085.8h59.9B+214.8C**
E540 Halberd 374236435.488C4.1143.828%DN/A25.4D14.8C3919.3h6.6C--15C--
Saron HRB 366234633.714C2.3435.088%D--1.282%C21.9C12.3C-23410.7h21.4C**60.9C
Spear Anti-Vehicle Phalanx Turret 386221415.39C4.0145.576%C++N/A36.2C+27B+3586.1h9.7C+21.3C*
Xiphos Anti-Personnel Phalanx Tower 2242162108B**106.6235.111%B+N/A240C+8.9C+6540.9h18.7C++53.3C**
XM98 2001992270.877D0.5032.01%D75.377%C++5.5D*N/A3136.3h3.3D--10.4D-
MANA Anti-Vehicle Turret 3951832400.763D-0.6157.209%C+1.093%F-1830C-2120C9161200.1h18.9T*33.1F-
NS Annihilator 2901831401.307A++0.0781.722%C**N/A16.5A9.6C**19311.1h9.7B*11.9B*
Frag Grenade 1791781178N/A176.6243.968%C+N/A356C--2D14010.5h4C+9.2C+
Eidolon VE33 1931781151.548B+0.1725.993%C30.899%B++12.7D1.1B**4314h13.6D*52.2D
G40-F Ranger 271169208.45C-7.0735.752%BN/A48.3C**29.1B+3893.5h79.7C+222.9C*
M12 Kobalt 156146529.2C++27.8214.25%D**17.123%C+66.4D4.5C1932.2h18C++126.3D
L100 Python AP 247142721.972C--0.5958.121%C*3.521%B+18D--13.3D-2497.9h8.7D14.9C--
Spear Anti-Vehicle Phalanx Tower 2251371112.455D11.0847.576%C1.46%D*76.1A48.9A5231.8h4.7B**9.8B**
M20 Basilisk 233135413.293C*1.9234.198%D6.667%B+10.4D-7.5C+13113h124D362.5D
L100 Python HEAT 192130701.857D0.4850.7%C+5.385%A++18.3D8.7D1617.1h7.8D15.4C
CAS30 Tank Buster 1981102560.43D0.9537.802%D-N/A3.4D-2.8D--4331.9h61C+161.2C+
Pulsar VS1 1091072430.44C--0.9420.554%D19.626%C+10.3D-N/A7110.4h16.9C--82C
AP30 Shredder 23097791.228D0.1533.048%C+1.031%D-10D*13.7D1389.7h190.9F--577.8F-
L105 Zephyr 11086214.095C--2.7234.447%D--N/A24.6D-6.9C1683.5h8.4D-24.4D--
NS-10 Burster 12684811.037C++0.3426.268%C7.143%C+3.6D-1.8D*6023.3h110.2B++419.6B+
VA39 Spectre 84831140.728C-0.6526.324%D--44.578%B+3.6D*N/A3123h7.8D29.6D
Hoplon Anti-Aircraft Phalanx Tower 13278178A+76.6241.931%AN/A130C++90C+6580.6h39.5C*94.3B+
C150 Dalton 15773581.259D0.1225.816%D*N/A9.7D*11.2D--1967.5h7.3F28.1F**
Hades VSH4 133641750.366C1.0171.277%B+N/A11.9C12.8C++1885.4h12.6D*17.6D-
NS-10 Burster 107631020.618D0.7625.528%D7.937%B+3.5D-2.4D--4818h126.5B+495.4C*
Phaseshift VX-S 6863381.658C--0.2821.922%F-87.302%B*8.1D*N/A397.8h3.7C17D--
VE-LR Obelisk 6459521.135C0.2432.505%C++28.814%C17.9D1.5B**603.3h8.6D26.6C+
M20 Basilisk 765268.667C**7.2944.815%D-N/A57.8B*26.7B++3470.9h72.9B*162.6B+
Light PPA 5851530.962C--0.4245.078%B+N/A17.6D-2.4C-1172.9h20.5C-45.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret281,5652h
Motion Spotter9611,5817.3h
Solid Wall0740.5h
Nano-Armor Kit404886,05357.2h
Pain Spire12360.7h
The Flail01040.8h
Flail Targeting Dart346414.9h
Spawn Beacon81,1651.4h
M20 Wyvern21660.2h
Turret AI Module25901.8h
Repair Module34811.1h
Skywall Shield Emitter02680.7h
Structure Shield Module13030.7h
Cortium Silo02781h
Blast Wall01120.5h
Nanite Revive Grenade02270.1h
Medical Applicator11224,6712.5h
Spear Anti-Vehicle Tower13421.2h
Spitfire Auto-Turret108170.9h
Deconstruction Tool417,6862.1h
Welding Device619,0152h
Rampart Wall85834.6h
Xiphos Anti-Personnel Tower23021.3h
Hoplon Anti-Aircraft Phalanx Tower02360.9h
Ammunition Package684,0132h
Anti-Infantry MANA Turret122090.6h
Vehicle Gate43602.9h
Elysium Spawn Tube01770.5h
Light Vehicle Terminal1760.7h
Light Air Terminal2580.5h
Router21800.3h
NSX-P Tanto02680.1h
Nano-Repair Grenade0990h
Orbital Strike Target Designator1285237.1h
Pelter Rocket Pod0910.1h
Recon Detection Device274971.6h
Shield Recharging Field135720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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