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Castellan Lictor Doriz[TRID] Doriz
VS BR 61

KDR: 1.42

Score: 30.5m

Last Seen: Jun 7th, 2019 5:28 PM
- OFFLINE - 1078.4 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt
Level Progress (to 62): 90%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova VPC NS-61 Emissary Supernova FPC Orbital Strike Uplink Tank Mine Orion VS54 Proximity Mine Hunter QCX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 698TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.807%18.594%40511120310,0300.8323650.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.926%0.127C++-0.345C--1.482FHEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.136C++140.017C+50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.441%1.171%671121342711463100.372276137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.488A+-0.386C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.696B+25.20.524B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.37%0.798%593812069,651224037694.30656256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.377%-0.157C-1.135D*0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.314C*10.40.167C++16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.087%2.013%494121074518289740.40754976%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.496%-0.195C-0.601D-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.399C--57-0.428C--110.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.511%70.145%4931211345162770.211917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.532%-1.125D*0.199C++0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.645D4.5-0.407C--11.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.5m350.6%245 (14.7k)224 (13.4k)1.4164538,22326,9851.8833861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214197418.736%8.657%16205:0311

34% Engineer17% Heavy Assault41% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 6:18 PMJul 31st, 2015 7:32 PMJul 6th, 2019 3:29 AM (16d) (PST)Jun 7th, 2019 2:02 PM (45d) (PST)Jun 7th, 2019 1:28 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611094520.2810.1980.0241.2490.075182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6476,55827,0891712175513,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2268.7h/94.5d 12,600 3,309 17,822 170k 3,285 3,840 10,277 76.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,176
Deaths:2,300
KDR:0.511
Accuracy:19.750% D
HSR:19.133% C+
Serpent VE92
C
Kills:296
Deaths:572
KDR:0.517
Accuracy:19.649% D-
HSR:17.905% C
Eidolon VE33
B++
Kills:178
Deaths:115
KDR:1.548
Accuracy:25.993% C
HSR:30.899% B++
VE-LR Obelisk
C+
Kills:65
Deaths:59
KDR:1.102
Accuracy:31.987% C+
HSR:27.692% C--
Kills:1,715
Deaths (as Engineer):3,046
Deaths (to Engineers):7,585
KDR:0.56303
Kill Difference:1,331
Playtime:765.832 hours
Usage:34%
Score:12.029m
Score/min:262
Accuracy (listed only):24.345%
HSR (listed only):23.907%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,537
Deaths:2,102
KDR:0.731
Accuracy:16.664% D-
HSR:22.056% C
Flare VE6
D
Kills:1,181
Deaths:1,495
KDR:0.790
Accuracy:16.309% D*
HSR:20.661% D
Kills:2,718
Deaths (as Heavy Assault):3,597
Deaths (to Heavy Assaults):5,858
KDR:0.75563
Kill Difference:879
Playtime:387.677 hours
Usage:17%
Score:4.938m
Score/min:212
Accuracy (listed only):16.487%
HSR (listed only):21.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:2,887
Deaths:3,377
KDR:0.855
Accuracy:34.464% B**
HSR:17.631% C*
NS-7 PDW
C--
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C--
HSR:14.805% C--
VE-S Canis
D
Kills:858
Deaths:1,069
KDR:0.803
Accuracy:19.858% D*
HSR:14.219% D
Manticore SX40
A++
Kills:590
Deaths:683
KDR:0.864
Accuracy:40.055% A++
HSR:18.305% C-
Soldier Soaker
A++
Kills:582
Deaths:475
KDR:1.225
Accuracy:48.337% A++
HSR:9.450% D-
XM98
C++
Kills:199
Deaths:227
KDR:0.877
Accuracy:32.010% D-
HSR:75.377% C++
VA39 Spectre
B+
Kills:83
Deaths:115
KDR:0.722
Accuracy:26.180% D--
HSR:44.578% B+
Phaseshift VX-S
B*
Kills:63
Deaths:38
KDR:1.658
Accuracy:21.922% F-
HSR:87.302% B*
Kills:6,417
Deaths (as Infiltrator):7,882
Deaths (to Infiltrators):4,859
KDR:0.81413
Kill Difference:1,465
Playtime:921.209 hours
Usage:41%
Score:11.276m
Score/min:204
Accuracy (listed only):30.616%
HSR (listed only):35.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,176
Deaths:2,300
KDR:0.511
Accuracy:19.750% D
HSR:19.133% C+
NS-7 PDW
C--
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C--
HSR:14.805% C--
VE-S Canis
D
Kills:858
Deaths:1,069
KDR:0.803
Accuracy:19.858% D*
HSR:14.219% D
Serpent VE92
C
Kills:296
Deaths:572
KDR:0.517
Accuracy:19.649% D-
HSR:17.905% C
Kills:3,485
Deaths (as Light Assault):5,839
Deaths (to Light Assaults):4,226
KDR:0.59685
Kill Difference:2,354
Playtime:65.895 hours
Usage:3%
Score:0.793m
Score/min:200
Accuracy (listed only):20.340%
HSR (listed only):16.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,155
Deaths:1,898
KDR:0.609
Accuracy:22.103% C--
HSR:14.805% C--
VE-S Canis
D
Kills:858
Deaths:1,069
KDR:0.803
Accuracy:19.858% D*
HSR:14.219% D
Pulsar VS1
C+
Kills:107
Deaths:243
KDR:0.440
Accuracy:20.554% D
HSR:19.626% C+
Kills:2,120
Deaths (as Combat Medic):3,210
Deaths (to Combat Medics):2,155
KDR:0.66044
Kill Difference:1,090
Playtime:31.439 hours
Usage:1%
Score:0.415m
Score/min:220
Accuracy (listed only):20.838%
HSR (listed only):16.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:734
Deaths:736
KDR:0.997
Accuracy:14.778% C
HSR:18.392% C+
Comet VM2
B+
Kills:424
Deaths:726
KDR:0.584
Accuracy:37.537% D
HSR:5.189% B+
NS-10 Burster
C+
Kills:89
Deaths:83
KDR:1.072
Accuracy:26.359% C-
HSR:6.742% C+
NS-10 Burster
B+
Kills:63
Deaths:104
KDR:0.606
Accuracy:25.656% D
HSR:7.937% B+
Kills:1,310
Deaths (as MAX Suit):824.500
Deaths (to MAX Suits):684
KDR:1.58884
Kill Difference:485.500
Playtime:87.419 hours
Usage:4%
Score:1.020m
Score/min:194
Accuracy (listed only):26.082%
HSR (listed only):9.565%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:427
V. Kills:108 392%
Deaths:256
KDR:1.668
Accuracy:51.441% C+
KPH:39.100 D
VKPH:9.900 D
Light PPA
C-
Kills:51
V. Kills:7 N/A
Deaths:53
KDR:0.962
Accuracy:45.078% B+
KPH:17.400 D-
VKPH:2.400 C-
Kills:478 (51 + 0)
Deaths:309
KDR:1.547
VKDR:0.372
Vehicle Kills:115
Kill Difference:169
Playtime:13.869 hours
Usage:1%
Score:0.141m
Score/min:169
Piloting Accuracy:45.078%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:113
V. Kills:91 123%
Deaths:261
KDR:0.433
Accuracy:38.035% D
KPH:3.500 D-
VKPH:2.800 D--
L105 Zephyr
C+
Kills:98
V. Kills:32 297%
Deaths:21
KDR:4.667
Accuracy:34.480% D--
KPH:25.800 D-
VKPH:8.400 C+
AP30 Shredder
D
Kills:97
V. Kills:133 72%
Deaths:79
KDR:1.228
Accuracy:33.006% C+
KPH:10 D*
VKPH:13.700 D
C150 Dalton
D--
Kills:73
V. Kills:84 86%
Deaths:58
KDR:1.259
Accuracy:25.816% D*
KPH:9.700 D*
VKPH:11.200 D--
Kills:381 (113 + 268)
Deaths:419
KDR:0.909
VKDR:0.811
Vehicle Kills:340
Kill Difference:38
Playtime:53.137 hours
Usage:2%
Score:0.302m
Score/min:95
Piloting Accuracy:38.035%
Gunner Accuracy:25.816%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,069
V. Kills:281 379%
Deaths:163
KDR:6.558
Accuracy:53.248% B+
KPH:50.200 C+
VKPH:13.200 A
C75 Viper
C+
Kills:622
V. Kills:166 372%
Deaths:204
KDR:3.049
Accuracy:39.310% C+
KPH:27.100 C+
VKPH:7.200 C
Skyguard
C**
Kills:348
V. Kills:291 119%
Deaths:164
KDR:2.122
Accuracy:32.077% B+
KPH:12.900 C
VKPH:10.800 C**
L100 Python AP
D-
Kills:147
V. Kills:107 136%
Deaths:72
KDR:2.042
Accuracy:58.164% C*
KPH:18.100 D--
VKPH:13.200 D-
L100 Python HEAT
D
Kills:130
V. Kills:62 206%
Deaths:70
KDR:1.857
Accuracy:50.700% C+
KPH:18.400 D-
VKPH:8.800 D
Kills:2,316 (2,316 + 0)
Deaths:673
KDR:3.441
VKDR:1.348
Vehicle Kills:907
Kill Difference:1,643
Playtime:86.468 hours
Usage:4%
Score:0.898m
Score/min:173
Driving Accuracy:50.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:4,512
V. Kills:1,135 397%
Deaths:600
KDR:7.520
Accuracy:51.035% C+
KPH:41.900 C+
VKPH:10.500 B+
Supernova FPC
C+
Kills:2,271
V. Kills:1,506 151%
Deaths:799
KDR:2.842
Accuracy:55.812% C**
KPH:23 C
VKPH:15.200 C+
Supernova PC
C++
Kills:552
V. Kills:221 249%
Deaths:186
KDR:2.968
Accuracy:49.993% C++
KPH:21.900 C+
VKPH:8.700 C++
G40-F Ranger
B+
Kills:323
V. Kills:182 177%
Deaths:62
KDR:5.210
Accuracy:28.375% C-
KPH:48.400 B+
VKPH:27.300 B
Saron HRB
C
Kills:255
V. Kills:140 181%
Deaths:69
KDR:3.696
Accuracy:35.157% D--
KPH:22.600 C
VKPH:12.400 C
E540 Halberd
C+
Kills:254
V. Kills:150 168%
Deaths:45
KDR:5.644
Accuracy:43.962% C--
KPH:26.500 C-
VKPH:15.600 C+
Kills:8,167 (7,335 + 832)
Deaths:1,761
KDR:4.638
VKDR:1.893
Vehicle Kills:3,334
Kill Difference:6,406
Playtime:259.464 hours
Usage:11%
Score:3.048m
Score/min:196
Driving Accuracy:49.993%
Gunner Accuracy:43.962%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:139
V. Kills:100 138%
Deaths:41
KDR:3.390
Accuracy:34.235% D
KPH:10.700 D-
VKPH:7.700 C+
Kills:139 (0 + 139)
Deaths:41
KDR:3.390
VKDR:2.439
Vehicle Kills:100
Kill Difference:98
Playtime:13.049 hours
Usage:1%
Score:0.105m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:34.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 5,6474,5126007.52C6.1051.035%C+N/A41.9C+10.5B+167107.7h4.3D--8.4C-
NS-61 Emissary 2,9132,8873,3770.855C++0.5634.464%B**17.631%C*12.8DN/A33225.7h12.7C**36.7B++
Supernova FPC 3,7772,2717992.842C-1.4355.812%C**1.277%D23C15.2C+20098.9h6.2C11.1C+
Orbital Strike Uplink 2,6181,80411804U1,802.58952.444%UN/A1640U740U77831.1h1.2T*0.1T*
Tank Mine 2,7331,7003544.802B**3.3922.501%D-N/A149.1B*90.6B**123811.4h1.6B+7.2C-
Orion VS54 1,5701,5372,1020.731C0.6916.664%D-22.056%C15.7DN/A5197.6h14.8C88.9C
Proximity Mine 1,4581,4572725.357B+3.9438.941%CN/A107.1CN/A28313.6h2.2D-5.6D
Hunter QCX 1,4301,4031,4320.98B+0.4442.213%C+49.465%A+10.3CN/A26136.2h3.5B+8.2B
Flare VE6 1,2231,1811,4950.79D0.6316.309%D*20.661%D18.6DN/A5263.5h13.6D-83.3D-
Solstice VE3 1,2001,1762,3000.511C0.9119.75%D19.133%C+9DN/A33130.7h18.4C93C
NS-7 PDW 1,1731,1551,8980.609C0.8122.103%C--14.805%C--12.3DN/A3493.6h15.1C++68.2C+
L100 Python HESH 1,3501,0691636.558C5.1453.248%B+N/A50.2C+13.2A19721.3h4.2C7.9C+
Force-Blade 1,05096820,0290.048B++1.3744.721%A8.368%C*0.8C++N/A21282.3h2.5C*5.5B+
VE-S Canis 8838581,0690.803C0.6119.858%D*14.219%D16.2DN/A4652.9h13C+65.3C
Quasar VM1 7497347360.997C0.4214.778%C18.392%C+12.1D--N/A4860.6h15.6C+105.2C++
NS-R3 Swarm 1,2276379690.657C**0.7665.575%C**N/A7.8C+7.2C++8582.1h30.1C+45.9C+
C75 Viper 7886222043.049C+1.6339.31%C+1.125%C27C+7.2C14823h13.4C++34C*
Manticore SX40 6055906830.864C+0.5540.055%A++18.305%C-11D--N/A3753.5h8.4C+21B+
Soldier Soaker 5965824751.225C++0.1948.337%A++9.45%D-11.9D*N/A3048.9h7.2C-14.8B+
Supernova PC 7735521862.968C1.5549.993%C++1.087%D-21.8C+8.7C++14525.3h6.3C-12.6C
Dual Photon Pods 5354272561.668D0.2551.441%C+1.171%C+39.2D9.9D18310.9h25.2C+49.1C+
Comet VM2 5584247260.584C0.8337.537%D5.189%B+7.9D2.5D-5253.8h19.7B+52.5C*
C-4 6013562741.299C+0.1229.452%B++N/A75.7C+52.1A++9464.7h1.7C5.8C*
Skyguard 6393481642.122C0.7132.077%B+N/A12.8C10.7C**15127.1h140C436.3C++
Nemesis VSH9 6513358240.407C--1.0160.206%CN/A8.2C-7.7C12740.8h11.3D*18.8D*
G40-F Ranger 505323625.21C-3.7928.375%C-N/A48.2B+27.2B4286.7h60.8B+214.3B
Serpent VE92 3102965720.517C-0.9019.649%D-17.905%C6.3D--N/A2147.2h18.3D*93.3D-
Saron HRB 395255693.696C2.2835.157%D--1.176%C22.6C12.4C23511.3h21C**59.8C
E540 Halberd 404254455.644C4.2343.962%C--N/A26.5C-15.6C+3979.6h6.5C-14.8C--
Xiphos Anti-Personnel Phalanx Tower 2372292114.5B**113.0834.398%B+N/A254.4C++8.9C+6690.9h18.2C++52.9C**
Spear Anti-Vehicle Phalanx Turret 394227425.405C3.9946.122%C++N/A36.6C+26.9B+3656.2h9.7C+21.1C++
XM98 2001992270.877D0.5432.01%D-75.377%C++5.5D*N/A3136.3h3.3D--10.4D--
G40-F Ranger 307193228.773C-7.3636.069%C**N/A49.5B+29.2B+4053.9h79.3C+219.9C*
MANA Anti-Vehicle Turret 3951832420.756D-0.6657.218%C+1.093%D*1830B+2120B*9191850.1h19D33.1D--
NS Annihilator 2901831401.307A++0.1181.722%C**N/A16.5A9.6B20311.1h9.7B++11.9B++
Frag Grenade 1811801180N/A178.5844.005%C+N/A360D2D14040.5h4.1C+9.3C+
Eidolon VE33 1931781151.548B+0.1325.993%C30.899%B++12.7D1.1B**4314h13.6D*52.2D
Spear Anti-Vehicle Phalanx Tower 2741681511.2D9.7849.293%C+1.19%D*88.4A++55.8A++6031.9h4.1A8.4A
M12 Kobalt 163151530.2C++28.7814.331%D**17.219%C+68.6D5.5C++2022.2h18C++125.9D
L100 Python AP 254147722.042C--0.6358.164%C*3.401%B+18.1D--13.2D-2618.1h8.7D-15D
M20 Basilisk 239139413.39C**1.9734.235%D6.475%C**10.7D-7.7C+13413h121.7C--355.6D
L100 Python HEAT 192130701.857D0.4450.7%C+5.385%A*18.3D-8.7D1657.1h7.8D15.4C-
CAS30 Tank Buster 2041132610.433D0.9838.035%DN/A3.5D-2.8D--4532.1h61C+160.3C+
Pulsar VS1 1091072430.44D0.9820.554%D19.626%C+10.3D-N/A7310.4h16.9C--82C
L105 Zephyr 13098214.667C-3.2534.48%D--N/A25.8D-8.4C+1993.8h8.1D23.4D-
AP30 Shredder 23097791.228D0.1933.006%C+1.031%D-10D*13.7D1379.7h191F--578.6F-
NS-10 Burster 13389831.072C++0.3426.359%C-6.742%C+3.8D-1.9D*6223.3h104.8B++397.6B+
VA39 Spectre 84831150.722C-0.6926.18%D--44.578%B+3.6D*N/A3123.1h7.8D-29.9D-
Hoplon Anti-Aircraft Phalanx Tower 14083183A**81.5843.203%A++N/A118.6C**81.4C+6670.7h42.4C++98.1B
C150 Dalton 15773581.259D0.1625.816%D*N/A9.7D*11.2D--2017.5h7.3F28.1F**
Hades VSH4 135651760.369C-1.0570.717%BN/A11.8C12.7C+1925.5h12.4D*17.6D-
VE-LR Obelisk 7065591.102C0.3131.987%C+27.692%C--16.7D1.3B*593.9h8.8D27.4C
Phaseshift VX-S 6863381.658C-0.2421.922%F-87.302%B*8.1D*N/A397.8h3.7C17D*
NS-10 Burster 107631040.606D0.8125.656%D7.937%B+3.5D--2.4D--4818.1h127.7B+497.6C++
M20 Basilisk 765268.667B+7.2544.815%D-N/A57.8B++26.7B++3670.9h72.9B*162.6B++
Light PPA 5851530.962C0.4545.078%B+N/A17.6D-2.4C-1192.9h20.5C--45.4C+
Aspis Anti-Aircraft Phalanx Turret 9450232.174C--0.7630.844%B*2%C+16.7B**14.7B++2953h125.9B++408.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,2001.5h
M20 Wyvern21660.2h
Anti-Vehicle MANA Turret281,5672h
Nano-Armor Kit410920,22459.1h
Skywall Shield Emitter02940.8h
Turret AI Module36482h
Structure Shield Module13190.7h
Repair Module35331.2h
Nanite Revive Grenade02300.1h
Medical Applicator11224,7352.5h
Blast Wall01250.6h
Cortium Silo13081.1h
Spitfire Auto-Turret129451h
Motion Spotter10112,4317.7h
Hoplon Anti-Aircraft Phalanx Tower02591h
Rampart Wall86144.7h
Xiphos Anti-Personnel Tower33241.4h
Deconstruction Tool417,6862.1h
Welding Device621,5812.1h
Spear Anti-Vehicle Tower13811.3h
Shield Recharging Field135720.3h
Ammunition Package694,0622h
Anti-Infantry MANA Turret122090.6h
NSX-P Tanto02680.1h
Nano-Repair Grenade01920.1h
Pain Spire12650.8h
Routing Spire0550.1h
Flail Targeting Dart397765.7h
The Flail01260.9h
Orbital Strike Target Designator1345718.1h
Router22140.3h
Pelter Rocket Pod01000.1h
Solid Wall0830.6h
Recon Detection Device274971.6h
Elysium Spawn Tube01970.6h
Vehicle Gate43793h
Light Air Terminal2650.5h
Light Vehicle Terminal2800.8h

Check the help document for the dictionary if you want to learn more about words used here.


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