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Doseddd[IM1] Doseddd
VS BR 104

KDR: 1.27

Score: 20.7m

Last Seen: Sep 5th, 2017 3:13 AM
- OFFLINE - 12718.5 hour(s)

Battle Rank 102 (104 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 93%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Parallax VX3 Corvus VA55 Artemis VX26 CME Blueshift VM5 Blueshift VM5 Ursa Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $344,025 MLG Score: 275
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.52%15.962%3431710058,9341.48037-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.617%0.088C+-0.726D-0.179C++HEAD + (~5.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.266C*11.80.172C++43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.388%1.661%91210203013735280.8069757%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.436%-0.529D0.052C+-1.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
426.1-1.646F138-1.606F288.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.219%2.914%125310196527343520.888283185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.894%-0.065C+0.19C++-0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.703B++4.60.631B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.624%1.205%1411021836102640.13584331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.699D-0.802D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.862B*4.70.882B*11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.421%70.182%14410183,736713115.23983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.545%0.509B+0.199C++1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.40.238C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.483%11.364%141102117653620.328358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.005C+-0.63D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+2.90.404B4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m522.3%301 (18.1k)286 (17.2k)1.2694319,61415,4511.58177104 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102210015.732%23.279%36604:424

27% Combat Medic20% Engineer8% Heavy Assault37% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 5:31 AMAug 15th, 2017 4:35 AMOct 3rd, 2017 12:39 PM (501d) (PST)Sep 4th, 2017 11:13 PM (530d) (PST)Sep 4th, 2017 11:13 PM (530d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3221961260.2700.2130.0631.5740.031275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,32611,7367,5901613494217,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1209.1h/50.4d 4,826 4,566 4,205 114.2k 2,492 2,801 2,248 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:916
Deaths:734
KDR:1.248
Accuracy:18.266% D
HSR:18.231% D-
Orion VS54
D
Kills:185
Deaths:98
KDR:1.888
Accuracy:17.963% D
HSR:13.514% F
SVA-88
C-
Kills:153
Deaths:162
KDR:0.944
Accuracy:20.806% C--
HSR:22.222% C-
Kills:1,254
Deaths (as Heavy Assault):994
Deaths (to Heavy Assaults):4,619
KDR:1.26157
Kill Difference:260
Playtime:100.687 hours
Usage:8%
Score:1.856m
Score/min:307
Accuracy (listed only):19.012%
HSR (listed only):17.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:474
Deaths:560
KDR:0.846
Accuracy:18.662% D--
HSR:17.511% D--
Solstice VE3
D
Kills:283
Deaths:111
KDR:2.550
Accuracy:19.873% D
HSR:8.834% F-
Phobos VX86
D
Kills:176
Deaths:150
KDR:1.173
Accuracy:41.483% D**
HSR:11.364% D
Kills:933
Deaths (as Engineer):821
Deaths (to Engineers):3,573
KDR:1.13642
Kill Difference:112
Playtime:246.703 hours
Usage:20%
Score:4.123m
Score/min:279
Accuracy (listed only):26.673%
HSR (listed only):12.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D-
Kills:1,280
Deaths:1,088
KDR:1.176
Accuracy:19.976% D-
HSR:15.078% D*
CME
D
Kills:1,160
Deaths:857
KDR:1.354
Accuracy:23.432% D
HSR:15.776% D-
Terminus VX-9
C-
Kills:566
Deaths:558
KDR:1.014
Accuracy:23.672% C-
HSR:22.968% C-
H-V45
C
Kills:462
Deaths:399
KDR:1.158
Accuracy:22.245% C
HSR:10.173% D**
Eridani SX5
C
Kills:448
Deaths:466
KDR:0.961
Accuracy:24.162% C
HSR:10.938% D*
Pulsar VS1
C+
Kills:395
Deaths:303
KDR:1.304
Accuracy:22.987% C+
HSR:13.418% D--
Phobos VX86
D
Kills:176
Deaths:150
KDR:1.173
Accuracy:41.483% D**
HSR:11.364% D
Kills:4,487
Deaths (as Combat Medic):3,821
Deaths (to Combat Medics):1,631
KDR:1.1743
Kill Difference:666
Playtime:321.469 hours
Usage:27%
Score:7.124m
Score/min:369
Accuracy (listed only):25.422%
HSR (listed only):14.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D--
Kills:474
Deaths:560
KDR:0.846
Accuracy:18.662% D--
HSR:17.511% D--
Eridani SX5
C
Kills:448
Deaths:466
KDR:0.961
Accuracy:24.162% C
HSR:10.938% D*
Solstice VE3
D
Kills:283
Deaths:111
KDR:2.550
Accuracy:19.873% D
HSR:8.834% F-
Phobos VX86
D
Kills:176
Deaths:150
KDR:1.173
Accuracy:41.483% D**
HSR:11.364% D
Kills:1,381
Deaths (as Light Assault):1,287
Deaths (to Light Assaults):2,284
KDR:1.07304
Kill Difference:94
Playtime:19.119 hours
Usage:2%
Score:0.207m
Score/min:180
Accuracy (listed only):26.045%
HSR (listed only):12.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,976
Deaths:765
KDR:3.890
Accuracy:42.129% B+
HSR:72.480% D
Artemis VX26
C--
Kills:1,218
Deaths:1,039
KDR:1.172
Accuracy:23.770% D
HSR:19.130% C--
Nyx VX31
D-
Kills:575
Deaths:536
KDR:1.073
Accuracy:26.649% D*
HSR:20.870% D-
Eridani SX5
C
Kills:448
Deaths:466
KDR:0.961
Accuracy:24.162% C
HSR:10.938% D*
Manticore SX40
D--
Kills:402
Deaths:255
KDR:1.576
Accuracy:23.271% D--
HSR:8.209% F-
XM98
C+
Kills:354
Deaths:99
KDR:3.576
Accuracy:36.861% C+
HSR:69.774% C--
Phaseshift VX-S
C
Kills:242
Deaths:189
KDR:1.280
Accuracy:25.559% D**
HSR:69.835% C
Cerberus
D*
Kills:182
Deaths:206
KDR:0.883
Accuracy:15.318% F--
HSR:13.187% D*
VA39 Spectre
C+
Kills:164
Deaths:90
KDR:1.822
Accuracy:31.704% C+
HSR:29.878% D
Beamer VS3
D**
Kills:157
Deaths:7
KDR:22.429
Accuracy:17.704% D**
HSR:10.191% F
NS-357 Underboss
D-
Kills:78
Deaths:151
KDR:0.517
Accuracy:15.834% F--
HSR:14.103% D-
Kills:6,796
Deaths (as Infiltrator):3,803
Deaths (to Infiltrators):2,064
KDR:1.78701
Kill Difference:2,993
Playtime:443.325 hours
Usage:37%
Score:5.858m
Score/min:220
Accuracy (listed only):25.724%
HSR (listed only):30.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,121
Deaths:503
KDR:2.229
Accuracy:18.364% C
HSR:17.306% D
Blueshift VM5
C
Kills:1,074
Deaths:482
KDR:2.228
Accuracy:17.865% C
HSR:18.994% C
Quasar VM1
C
Kills:155
Deaths:27
KDR:5.741
Accuracy:14.291% C
HSR:12.903% D*
Comet VM2
C--
Kills:78
Deaths:54
KDR:1.444
Accuracy:38.049% C--
HSR:2.564% D-
Kills:2,428
Deaths (as MAX Suit):533
Deaths (to MAX Suits):945
KDR:4.55535
Kill Difference:1,895
Playtime:67.865 hours
Usage:6%
Score:1.564m
Score/min:384
Accuracy (listed only):22.142%
HSR (listed only):12.942%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C+
Kills:260
V. Kills:274 95%
Deaths:8
KDR:32.500
Accuracy:72.539% D*
KPH:38.100 C
VKPH:40.200 C+
Maelstrom Turbo Laser
C+
Kills:172
V. Kills:141 121%
Deaths:120
KDR:1.433
Accuracy:30.825% C+
KPH:5.800 D
VKPH:4.800 D
Saron Laser Cannon
B+
Kills:129
V. Kills:106 121%
Deaths:251
KDR:0.514
Accuracy:34.888% B+
KPH:4.600 D
VKPH:3.800 D-
Kills:561 (301 + 0)
Deaths:379
KDR:1.480
VKDR:1.375
Vehicle Kills:521
Kill Difference:182
Playtime:64.014 hours
Usage:5%
Score:0.623m
Score/min:162
Piloting Accuracy:34.888%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:83
V. Kills:7 N/A
Deaths:12
KDR:6.917
Accuracy:28.624% F
KPH:298,800 U
VKPH:25,200 U
Kills:83 (0 + 83)
Deaths:12
KDR:6.917
VKDR:0.583
Vehicle Kills:7
Kill Difference:71
Playtime:0.001 hours
Usage:0%
Score:0.026m
Score/min:789,420
Piloting Accuracy:N/A%
Gunner Accuracy:28.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:87
V. Kills:70 123%
Deaths:32
KDR:2.719
Accuracy:40.602% F-
KPH:14.600 D*
VKPH:11.800 D--
L100 Python HEAT
D
Kills:59
V. Kills:28 203%
Deaths:30
KDR:1.967
Accuracy:46.010% D
KPH:11.800 D*
VKPH:5.600 D*
Kills:146 (146 + 0)
Deaths:62
KDR:2.355
VKDR:1.581
Vehicle Kills:98
Kill Difference:84
Playtime:10.941 hours
Usage:1%
Score:0.133m
Score/min:202
Driving Accuracy:46.010%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:506
V. Kills:159 316%
Deaths:91
KDR:5.560
Accuracy:38.712% D*
KPH:19.400 C
VKPH:6.100 D
Saron HRB
C+
Kills:125
V. Kills:114 109%
Deaths:29
KDR:4.310
Accuracy:42.445% C+
KPH:16.500 D-
VKPH:15 C+
Supernova VPC
D*
Kills:76
V. Kills:11 N/A
Deaths:11
KDR:6.909
Accuracy:42.529% D--
KPH:16.300 D**
VKPH:2.400 D*
Kills:707 (582 + 125)
Deaths:131
KDR:5.397
VKDR:2.168
Vehicle Kills:284
Kill Difference:576
Playtime:38.339 hours
Usage:3%
Score:0.500m
Score/min:217
Driving Accuracy:42.529%
Gunner Accuracy:42.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,9832,9767653.89C**2.6242.129%B+72.48%D22.5CN/A123132.4h2.2C*5.2B+
Corvus VA55 1,2921,2801,0881.176C++0.0919.976%D-15.078%D*16.3DN/A6978.7h11.4B+56.9C+
Artemis VX26 1,2271,2181,0391.172C+0.1023.77%D19.13%C--17.4DN/A8769.9h11.7C**49.3C+
CME 1,1701,1608571.354C++0.0823.432%D15.776%D-17.6DN/A8566h13.5C++57.5C+
Blueshift VM5 1,1291,1215032.229C+0.9618.364%C17.306%D24.9C--N/A10345.1h15B+81.9C*
Blueshift VM5 1,0851,0744822.228C+0.9617.865%C18.994%C25.2C-N/A10942.6h14.9B83.4C*
Ursa 9199167341.248C+0.0218.266%D18.231%D-21.4DN/A8942.9h11.2C++61.4C+
Proximity Mine 595595817.346B**6.0842.989%C++N/A205.2A++N/A5502.9h1.2A*2.7A+
Nyx VX31 5865755361.073C0.2026.649%D*20.87%D-13.3D--N/A5943.2h7.2D26.9D--
Terminus VX-9 5745665581.014C0.2623.672%C-22.968%C-17.9D-N/A6531.7h13.2C+55.6C+
Supernova PC 665506915.56C++4.2938.712%D*2.767%C**19.4C6.1D17026.1h3.8B*9.9B+
Pulsar C 4804745600.846C0.4218.662%D--17.511%D--8.9D-N/A4253.1h12.4C+66.3C
H-V45 4654623991.158C+0.1122.245%C10.173%D**19C--N/A9824.3h15.3D69C
Eridani SX5 4504484660.961C+0.3124.162%C10.938%D*21.2C--N/A8121.1h13.9C57.4C+
Manticore SX40 4034022551.576B+0.3123.271%D--8.209%F-21.3CN/A14018.9h7.3B31.5C+
Pulsar VS1 3983953031.304B+0.0322.987%C+13.418%D--22.1C+N/A11517.9h14.2C**61.9C*
XM98 356354993.576B*2.3136.861%C+69.774%C--17CN/A7520.8h2.6C+7.2C++
Solstice VE3 2872831112.55M1.2819.873%D8.834%F-12.6CN/A12922.4h15.4C*77.7C+
Photon A2A Missile Pods 534260832.5S31.2372.539%D*N/A38.2C40.3C+5346.8h7B++9.7B+
Phaseshift VX-S 2422421891.28D0.0125.559%D**69.835%C14.2DN/A6817h3C++11.8C
C-4 3422372181.087C+0.1822.215%DN/A65.8C29.2C+8723.6h1.4C**6.2C++
Orion VS54 185185981.888B0.6217.963%D13.514%F28.9C+N/A2906.4h13.4C+74.6C+
Cerberus 1821822060.883C+0.3915.318%F--13.187%D*24.6CN/A987.4h5.2B++33.7D*
Phobos VX86 1781761501.173C+0.1041.483%D**11.364%D27.1DN/A1166.5h2.9C--7D
Maelstrom Turbo Laser 3131721201.433C+0.1630.825%C+1.744%C--5.9D4.8D14429.4h141.4C458.9C+
VA39 Spectre 166164901.822C**0.5531.704%C+29.878%D14.9C-N/A7811h4.9B++15.5B+
Lancer VS22 3541632820.578C+0.6958.987%CN/A13C+15.3B+39612.5h15B+25.4B+
Beamer VS3 159157722.429U21.1617.704%D**10.191%F24.5C+N/A1646.4h8.9C**50.5C
Quasar VM1 156155275.741M++4.4714.291%C12.903%D*24.2C++N/A2336.4h12B*83.9C**
SVA-88 1551531620.944C-0.3320.806%C--22.222%C-28.9DN/A1745.3h13.2C63.5C+
Saron Laser Cannon 2351292510.514C0.7634.888%B+1.55%C-4.6D3.8D-9127.8h133.4C*382.4B
Saron HRB 239125294.31C+3.0442.445%C+N/A16.4D-15C+4487.6h16.6B**39.1B++
Frag Grenade 8888188N/A86.7332.044%FN/A880A++N/A42570.1h2A++6.2B++
L100 Python AP 15787322.719C1.4540.602%F-2.299%C14.7D*11.9D--2485.9h5.7B+14.1C
L105 Zephyr 9083126.917C+5.6528.624%F1.205%B+830U70U2631400.1h4.7B**16.3C++
Force-Blade 1827910,5730.007C--1.2631.247%C++N/A0.1DN/A1687.1h7.2T-23.1D--
Comet VM2 9178541.444B++0.1738.049%C--2.564%D-8.4C--1.4D**1589.3h11.7B**30.6B++
NS-357 Underboss 78781510.517C--0.7515.834%F--14.103%D-8.3D--N/A379.4h4.8C-30F**
Supernova VPC 8776116.909C5.6442.529%D--N/A16.2D**2.3D**1064.7h2.9B+6.9C+
Nemesis VSH9 123671350.496C0.7756.609%D-N/A8.5C--7.1C--2457.9h9.7D17.2D-
L100 Python HEAT 8759301.967D0.7046.01%D5.085%A++11.8D*5.6D*1485h9.6D**20.8D**
Hades VSH4 8554970.557C+0.7172.584%B++N/A16.9C+9.7C+2323.2h6.8B++9.4B*

Consumables
  Name Deaths Consumed Time Equipped
Equinox V01470h
Medical Applicator1,367359,36938.8h
Nanite Revive Grenade06410.2h
Anti-Vehicle MANA Turret201281.4h
Motion Spotter273,5573.1h
Spawn Beacon21020.4h
Nano-Armor Kit201158,01919.7h
Spitfire Auto-Turret5710.1h
Restoration Kit1500.1h
Ammunition Package15020.3h
Medical Kit81620.3h
Recon Detection Device1189,49814.4h

Check the help document for the dictionary if you want to learn more about words used here.


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