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DoubleDeuce[SKL] DoubleDeuce
VS BR 97

KDR: 1.49

Score: 17.6m

Last Seen: Feb 8th, 2019 10:41 PM
- OFFLINE - 298.9 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
Level Progress (to 103): 68%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Hunter QCX Manticore SX40 NS-44L Blackhand NS-44 Commissioner Proximity Mine Force-Blade Beamer VS3 S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 296TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.048%26.437%7422699611,2041.322630.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.929%1.363A0.886B*-2.243F--HEAD ++ (~12.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.572B+90.372C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.364%1.818%181102155363980.15151556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.322C0.196C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
522.7-2.247F--179.6-2.392F--343.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.787%1.181%65410181,01613505360.752036189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.271%-1.57F-0.923D--1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.9-4.017T*48.1-2.835T145.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.668%3.537%796101682010836040.756458136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.391%-0.602D-0.211C0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.404B20.90.469B+49.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.288%74.698%79510171,15880861.4314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.61%0.189C++0.496B+-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.301C*2.50.212C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.948%15.808%792102085448281.76812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.625%1.625A+0.255C*-1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.259C*6-0.229C3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
17.6m271.3%256 (15.4k)223 (13.4k)1.487529,04219,5241.7696297 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022115915.744%17.289%27204:036

6% Combat Medic38% Engineer45% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:17 AMSep 27th, 2018 12:35 AMFeb 19th, 2019 7:15 AM (2d) (PST)Feb 8th, 2019 7:52 PM (12d) (PST)Feb 8th, 2019 6:41 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791513280.3680.2470.0641.1220.046327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7359,05919,6762215467313,390

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1315.3h/54.8d 5,508 5,021 10,005 88.6k 1,592 2,928 3,594 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:251
Deaths:189
KDR:1.328
Accuracy:17.169% D
HSR:30.677% B*
Lasher X2
B
Kills:64
Deaths:101
KDR:0.634
Accuracy:22.673% C
HSR:4.688% B
NS-15M1
C
Kills:54
Deaths:38
KDR:1.421
Accuracy:16.519% D*
HSR:20.370% C
Pulsar LSW
C+
Kills:52
Deaths:45
KDR:1.156
Accuracy:17.657% D--
HSR:23.077% C+
Kills:421
Deaths (as Heavy Assault):373
Deaths (to Heavy Assaults):5,110
KDR:1.12869
Kill Difference:48
Playtime:65.883 hours
Usage:5%
Score:0.683m
Score/min:173
Accuracy (listed only):18.504%
HSR (listed only):19.703%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
A
Kills:687
Deaths:314
KDR:2.188
Accuracy:60.494% A
HSR:13.392% C
Serpent VE92
C+
Kills:564
Deaths:713
KDR:0.791
Accuracy:22.075% C
HSR:19.681% C+
Solstice SF
B*
Kills:405
Deaths:577
KDR:0.702
Accuracy:25.815% B
HSR:21.975% B*
Solstice Burst
D
Kills:297
Deaths:357
KDR:0.832
Accuracy:23.116% D
HSR:18.182% D-
VX6-7
C
Kills:276
Deaths:25
KDR:11.040
Accuracy:22.866% C
HSR:11.232% F
Deimos VA29
A+
Kills:167
Deaths:177
KDR:0.944
Accuracy:65.091% B+
HSR:25.749% A+
Solstice VE3
B
Kills:115
Deaths:139
KDR:0.827
Accuracy:21.932% C+
HSR:21.739% B
Eidolon VE33
C**
Kills:72
Deaths:42
KDR:1.714
Accuracy:28.086% C++
HSR:27.778% C**
Kills:2,583
Deaths (as Engineer):2,344
Deaths (to Engineers):5,252
KDR:1.10196
Kill Difference:239
Playtime:503.154 hours
Usage:38%
Score:7.209m
Score/min:239
Accuracy (listed only):33.684%
HSR (listed only):19.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A
Kills:1,273
Deaths:987
KDR:1.290
Accuracy:37.517% A
HSR:26.787% B++
NS-44L Blackhand
A
Kills:1,270
Deaths:552
KDR:2.301
Accuracy:53.279% A
HSR:53.543% B*
NS-44 Commissioner
A+
Kills:1,222
Deaths:985
KDR:1.241
Accuracy:49.033% A+
HSR:31.997% A+
Beamer VS3
B**
Kills:1,149
Deaths:835
KDR:1.376
Accuracy:35.280% B**
HSR:25.326% B+
Sirius SX12
C+
Kills:767
Deaths:788
KDR:0.973
Accuracy:24.199% C+
HSR:16.949% C+
Nyx VX31
C+
Kills:432
Deaths:285
KDR:1.516
Accuracy:33.197% C+
HSR:21.528% D-
Parallax VX3
C
Kills:425
Deaths:121
KDR:3.512
Accuracy:37.486% C
HSR:72.235% D
Phaseshift VX-S
B+
Kills:403
Deaths:113
KDR:3.566
Accuracy:34.552% C+
HSR:82.382% B+
Spiker
A+
Kills:343
Deaths:243
KDR:1.412
Accuracy:40.524% A+
HSR:23.615% B+
MKV Suppressed
C**
Kills:336
Deaths:327
KDR:1.028
Accuracy:27.236% C**
HSR:15.179% D
The Immortal
B++
Kills:329
Deaths:235
KDR:1.400
Accuracy:39.851% B++
HSR:31.003% C*
Artemis VX26
B+
Kills:317
Deaths:17
KDR:18.647
Accuracy:29.274% B+
HSR:18.297% D
NS-61 Emissary
A+
Kills:278
Deaths:164
KDR:1.695
Accuracy:37.976% A+
HSR:11.151% D-
Phantom VA23
D
Kills:241
Deaths:14
KDR:17.214
Accuracy:31.301% D
HSR:14.108% F-
NS-30 Vandal
C++
Kills:183
Deaths:99
KDR:1.848
Accuracy:33.894% C++
HSR:19.126% D-
Cerberus
A+
Kills:179
Deaths:86
KDR:2.081
Accuracy:42.167% A+
HSR:23.464% C++
V10
C-
Kills:162
Deaths:10
KDR:16.200
Accuracy:37.394% C-
HSR:73.457% C--
NS-45 Pilot
B**
Kills:155
Deaths:115
KDR:1.348
Accuracy:38.877% B**
HSR:16.774% D--
Ghost
C
Kills:99
Deaths:31
KDR:3.194
Accuracy:36.463% C
HSR:62.626% D
XM98
C+
Kills:69
Deaths:17
KDR:4.059
Accuracy:37.175% C+
HSR:65.217% D--
Kills:9,632
Deaths (as Infiltrator):6,024
Deaths (to Infiltrators):2,960
KDR:1.59894
Kill Difference:3,608
Playtime:595.134 hours
Usage:45%
Score:6.743m
Score/min:189
Accuracy (listed only):36.834%
HSR (listed only):35.238%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:863
Deaths:809
KDR:1.067
Accuracy:24.049% C+
HSR:21.321% C+
Sirius SX12
C+
Kills:767
Deaths:788
KDR:0.973
Accuracy:24.199% C+
HSR:16.949% C+
Nova
A
Kills:687
Deaths:314
KDR:2.188
Accuracy:60.494% A
HSR:13.392% C
MKV Suppressed
C**
Kills:336
Deaths:327
KDR:1.028
Accuracy:27.236% C**
HSR:15.179% D
Deimos VA29
A+
Kills:167
Deaths:177
KDR:0.944
Accuracy:65.091% B+
HSR:25.749% A+
Pulsar VS1
B**
Kills:101
Deaths:93
KDR:1.086
Accuracy:19.988% D
HSR:28.713% B**
Corvus VA55
B+
Kills:85
Deaths:65
KDR:1.308
Accuracy:25.985% B
HSR:25.882% B+
Kills:3,006
Deaths (as Combat Medic):2,573
Deaths (to Combat Medics):1,979
KDR:1.16829
Kill Difference:433
Playtime:83.317 hours
Usage:6%
Score:1.960m
Score/min:392
Accuracy (listed only):35.292%
HSR (listed only):21.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:767
Deaths:788
KDR:0.973
Accuracy:24.199% C+
HSR:16.949% C+
Nova
A
Kills:687
Deaths:314
KDR:2.188
Accuracy:60.494% A
HSR:13.392% C
Serpent VE92
C+
Kills:564
Deaths:713
KDR:0.791
Accuracy:22.075% C
HSR:19.681% C+
Solstice SF
B*
Kills:405
Deaths:577
KDR:0.702
Accuracy:25.815% B
HSR:21.975% B*
MKV Suppressed
C**
Kills:336
Deaths:327
KDR:1.028
Accuracy:27.236% C**
HSR:15.179% D
Solstice Burst
D
Kills:297
Deaths:357
KDR:0.832
Accuracy:23.116% D
HSR:18.182% D-
VX6-7
C
Kills:276
Deaths:25
KDR:11.040
Accuracy:22.866% C
HSR:11.232% F
Deimos VA29
A+
Kills:167
Deaths:177
KDR:0.944
Accuracy:65.091% B+
HSR:25.749% A+
Solstice VE3
B
Kills:115
Deaths:139
KDR:0.827
Accuracy:21.932% C+
HSR:21.739% B
Kills:3,614
Deaths (as Light Assault):3,417
Deaths (to Light Assaults):2,762
KDR:1.05765
Kill Difference:197
Playtime:32.710 hours
Usage:2%
Score:0.407m
Score/min:207
Accuracy (listed only):32.536%
HSR (listed only):18.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:240
Deaths:160
KDR:1.500
Accuracy:13.920% C
HSR:27.083% A++
Quasar VM1
B+
Kills:207
Deaths:161
KDR:1.286
Accuracy:13.470% D--
HSR:23.188% B+
Comet VM2
B*
Kills:100
Deaths:97
KDR:1.031
Accuracy:34.005% D--
HSR:6% B*
Comet VM2
C
Kills:82
Deaths:96
KDR:0.854
Accuracy:34.960% D--
HSR:3.659% C
Vortex VM21
C**
Kills:68
Deaths:72
KDR:0.944
Accuracy:39.411% C+
HSR:4.412% C**
Kills:697
Deaths (as MAX Suit):293
Deaths (to MAX Suits):979
KDR:2.37884
Kill Difference:404
Playtime:37.035 hours
Usage:3%
Score:0.610m
Score/min:274
Accuracy (listed only):27.153%
HSR (listed only):12.868%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:55
V. Kills:39 138%
Deaths:39
KDR:1.410
Accuracy:34.364% B+
KPH:7.300 D
VKPH:5.200 D
Kills:55 (55 + 0)
Deaths:39
KDR:1.410
VKDR:1
Vehicle Kills:39
Kill Difference:16
Playtime:7.528 hours
Usage:1%
Score:0.071m
Score/min:158
Piloting Accuracy:34.364%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:120
V. Kills:17 N/A
Deaths:9
KDR:13.333
Accuracy:37.750% D
KPH:48.200 C+
VKPH:6.800 C
C150 Dalton
U
Kills:60
V. Kills:45 130%
Deaths:19
KDR:3.158
Accuracy:50.626% A
KPH:216,000 U
VKPH:162,000 U
Kills:180 (0 + 180)
Deaths:28
KDR:6.429
VKDR:2.214
Vehicle Kills:62
Kill Difference:152
Playtime:2.489 hours
Usage:0%
Score:0.091m
Score/min:608
Piloting Accuracy:N/A%
Gunner Accuracy:50.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:513
V. Kills:308 166%
Deaths:101
KDR:5.079
Accuracy:24.214% D-
KPH:18.100 B+
VKPH:10.900 B
L100 Python HESH
C
Kills:275
V. Kills:32 N/A
Deaths:39
KDR:7.051
Accuracy:46.369% C
KPH:45.800 C
VKPH:5.300 D
L100 Python AP
B++
Kills:169
V. Kills:113 148%
Deaths:68
KDR:2.485
Accuracy:53.379% C
KPH:32 C*
VKPH:21.400 B++
C75 Viper
C**
Kills:81
V. Kills:18 426%
Deaths:26
KDR:3.115
Accuracy:39.554% C+
KPH:33.600 C**
VKPH:7.500 C+
Kills:1,038 (1,038 + 0)
Deaths:234
KDR:4.436
VKDR:2.013
Vehicle Kills:471
Kill Difference:804
Playtime:42.048 hours
Usage:3%
Score:0.436m
Score/min:173
Driving Accuracy:39.554%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:342
V. Kills:195 174%
Deaths:51
KDR:6.706
Accuracy:47.144% B+
KPH:29.500 B+
VKPH:16.800 C++
Proton II PPA
B+
Kills:138
V. Kills:1 N/A
Deaths:11
KDR:12.546
Accuracy:20.531% D
KPH:72.500 B+
VKPH:0.500 F
Aphelion VEX-4
C+
Kills:69
V. Kills:51 133%
Deaths:17
KDR:4.059
Accuracy:37.732% B+
KPH:22.400 C
VKPH:16.500 C+
Supernova FPC
D--
Kills:59
V. Kills:56 104%
Deaths:43
KDR:1.372
Accuracy:44.666% D--
KPH:10.800 D*
VKPH:10.300 D--
E540 Halberd
C*
Kills:54
V. Kills:21 245%
Deaths:13
KDR:4.154
Accuracy:34.188% F-
KPH:33.600 C*
VKPH:13.100 D
Kills:662 (59 + 603)
Deaths:135
KDR:4.904
VKDR:2.400
Vehicle Kills:324
Kill Difference:527
Playtime:23.649 hours
Usage:2%
Score:0.369m
Score/min:260
Driving Accuracy:44.666%
Gunner Accuracy:34.188%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:151
V. Kills:13 N/A
Deaths:31
KDR:4.871
Accuracy:27.982% D--
KPH:65.500 C--
VKPH:5.600 C+
Aphelion VEX-4H
C+
Kills:113
V. Kills:78 143%
Deaths:55
KDR:2.055
Accuracy:38.918% D-
KPH:37.900 C+
VKPH:26.200 C+
E540 Halberd-H
D--
Kills:73
V. Kills:51 140%
Deaths:35
KDR:2.086
Accuracy:56.085% C+
KPH:19 D*
VKPH:13.300 D--
Saron HRB-H
C
Kills:73
V. Kills:41 174%
Deaths:32
KDR:2.281
Accuracy:53.507% C
KPH:22.700 D-
VKPH:12.800 D*
G40-F Ranger
A+
Kills:54
V. Kills:29 180%
Deaths:4
KDR:13.500
Accuracy:27.508% D-
KPH:58.900 A+
VKPH:31.700 A
M40 Fury-H
C++
Kills:53
V. Kills:8 N/A
Deaths:10
KDR:5.300
Accuracy:27.296% D**
KPH:95.800 C++
VKPH:14.500 C+
Kills:517 (0 + 517)
Deaths:167
KDR:3.096
VKDR:1.317
Vehicle Kills:220
Kill Difference:350
Playtime:13.808 hours
Usage:1%
Score:0.187m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:27.296%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:80
V. Kills:1 N/A
Deaths:8
KDR:10
Accuracy:9.992% D**
KPH:45.100 D
VKPH:0.600 D*
M20 Basilisk
B**
Kills:55
V. Kills:42 128%
Deaths:12
KDR:4.583
Accuracy:34.160% C--
KPH:19.800 C+
VKPH:15.100 B**
Kills:135 (0 + 135)
Deaths:20
KDR:6.750
VKDR:2.150
Vehicle Kills:43
Kill Difference:115
Playtime:4.557 hours
Usage:0%
Score:0.043m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:34.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,055
V. Kills:37 N/A
Deaths:475
KDR:2.221
Accuracy:43.585% C++
KPH:64.600 B+
VKPH:2.300 C**
M40 Fury-F
A+
Kills:479
V. Kills:70 N/A
Deaths:348
KDR:1.376
Accuracy:56.354% B++
KPH:49 A+
VKPH:7.200 C*
M12 Kobalt-F
B**
Kills:124
V. Kills:5 N/A
Deaths:69
KDR:1.797
Accuracy:22.889% C++
KPH:56.400 B**
VKPH:2.300 B*
Kills:1,658 (1,658 + 0)
Deaths:892
KDR:1.859
VKDR:0.126
Vehicle Kills:112
Kill Difference:766
Playtime:28.318 hours
Usage:2%
Score:0.285m
Score/min:168
Driving Accuracy:22.889%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hunter QCX 1,6601,6501,4381.147B++0.3446.89%C*28.424%C++16.6C*N/A4399.4h3B+6.3B+
Manticore SX40 1,2791,2739871.29B0.2037.517%A26.787%B++19.6C-N/A4765.1h7.1B+18.8B++
NS-44L Blackhand 1,2731,2705522.301B**0.8153.279%A53.543%B*25C++N/A5750.7h3.4B*6.3B*
NS-44 Commissioner 1,2221,2229851.241C**0.2549.033%A+31.997%A+24.3CN/A6650.3h3.4B+6.9B*
Proximity Mine 1,2051,2052784.335C++2.8539.499%CN/A262M+N/A5924.6h1M2.5A+
Force-Blade 1,1941,16411,5890.1A**1.3953.51%A*1.976%D1.8AN/A4650.5h2.1B+3.9B++
Beamer VS3 1,1521,1498351.376B*0.1135.28%B**25.326%B+24.5C+N/A6846.9h7.7B+21.9C**
S12 Renegade 1,0921,0554752.221C+0.7343.585%C++2.37%D--64.7B+2.3C**15116.3h3.3C*7.6C**
NS-11A 8778638091.067C+0.4224.049%C+21.321%C+25.1CN/A8234.4h15.2C63.3C+
Sirius SX12 7787677880.973C+0.5124.199%C+16.949%C+15.7DN/A5048.7h14.3C**59.2C**
Nova 6936873142.188B++0.7060.494%A13.392%C26.7CN/A10825.7h6.6D*11C++
Lumine Edge 6906701,9180.349B**1.1448.389%A*11.194%D5.6C+N/A13120.7h1.3B2.6B++
Tank Mine 1,0546482712.391C+0.9022.98%DN/A127.1B+79.6B+10265.1h1.2A5.4B+
Serpent VE92 5685647130.791C0.7022.075%C19.681%C+19.5CN/A5628.9h14.1C+63.9C+
Skyguard 8215131015.079B**3.5924.214%D-N/A18.1B+10.9B14828.3h90.8B*375B+
M40 Fury-F 5494793481.376C+0.1156.354%B++N/A48.9A+7.1C++2059.8h8.7B+15.4B++
Nyx VX31 4344322851.516C+0.0333.197%C+21.528%D-33.8C+N/A7812.8h5.3C*15.8C**
Parallax VX3 4274251213.512C++2.0237.486%C72.235%D28.1C+N/A12315.1h2.4C+6.3C+
Solstice SF 4134055770.702C0.7925.815%B21.975%B*12.1C--N/A3433.4h16.1C62.4C+
Phaseshift VX-S 4064031133.566C*2.0834.552%C+82.382%B+23.8CN/A5716.9h2.5B+7.2B+
Spiker 3453432431.412B+0.0840.524%A+23.615%B+23.3CN/A7614.7h8.7C*21.4B++
Saron HRB 537342516.706B5.2247.144%B+1.462%C+29.5B+16.8C++21411.6h20.2B+43B+
MKV Suppressed 3453363271.028C+0.4627.236%C**15.179%D27.5C+N/A6612.2h15.4C+56.5C*
The Immortal 3303292351.4C++0.0939.851%B++31.003%C*19.6D-N/A4016.8h8.8C22C**
Artemis VX26 3193171718.647U17.1629.274%B+18.297%D17DN/A15518.6h12.1C++41.5B
Solstice Burst 3082973570.832C-0.6623.116%D18.182%D-15.1DN/A3919.7h14.4C+62.3C
MANA Anti-Personnel Turret 2932841651.721N/A0.2315.787%UN/A2840U90U5632700.1h19.1T*121T*
NS-61 Emissary 2802781641.695A0.2137.976%A+11.151%D-30.9C**N/A739h12B+31.6B*
VX6-7 2782762511.04S9.5522.866%C11.232%F17.8DN/A17915.5h13.4C+58.8C++
L100 Python HESH 307275397.051C5.5646.369%C2.545%B*45.8C5.3D1826h2.9B+6.4B+
Frag Grenade 2742721272N/A270.5130.909%F-N/A2720S20A**24170.1h1.1A**3.4A
C-4 3492721322.061B+0.5717.359%D**N/A85C++24.1C6893.2h0.8A4.9B+
Orion VS54 2522511891.328C+0.1617.169%D30.677%B*27.9C+N/A1459h12.5C*72.5C+
Phantom VA23 2412411417.214M*15.7331.301%D14.108%F-21.5DN/A15711.2h4.8C+15.2C+
MANA Anti-Vehicle Turret 4482412211.09D0.4048.803%D--2.49%C2410C+2070C+1529280.1h8.5B+17.3B
Quasar VM1 2412401601.5C+0.0113.92%C27.083%A++25.8C**N/A969.3h14.5C**104.1C++
Spear Anti-Vehicle Phalanx Turret 397221385.816C+4.3345.314%C++2.715%D38.8C++30.9B*3195.7h8.3B18.4B+
Quasar VM1 2102071611.286C-0.2013.47%D--23.188%B+22.5DN/A799.2h16.4D-121.4D
NS-30 Vandal 184183991.848C++0.3633.894%C++19.126%D-49.5B+N/A1463.7h5.3B+15.6B+
Cerberus 179179862.081B**0.5942.167%A+23.464%C++25.2CN/A537.1h6C++14.2B++
L100 Python AP 282169682.485C1.0053.379%C1.183%D--31.9C*21.3B++2625.3h5.6B+10.4B+
Deimos VA29 1691671770.944C0.5465.091%B+25.749%A+23.2DN/A637.2h3.2D--4.9C+
V10 1621621016.2S14.7137.394%C-73.457%C--24.9C-N/A1676.5h2.4C+6.5C+
NS-45 Pilot 1551551151.348C++0.1438.877%B**16.774%D--19.4DN/A428h7C**18B++
Proton II PPA-H 164151314.871C--3.3827.982%D--1.325%C-65.7C--5.7C+1882.3h9.2B33C+
Proton II PPA 1391381112.545C+11.0620.531%D1.449%D72.6B+N/A2131.9h7.2B*35.2B+
Sticky Grenade 1391371137N/A135.5139.358%D**N/A685C--10C+20980.2h1.7B++4.3C*
Spear Anti-Vehicle Phalanx Tower 182126621C++19.5147.784%C3.968%C+50.4B22.4C2962.5h7.4B++15.4B+
M12 Kobalt-F 129124691.797C+0.3122.889%C++1.613%F56.4B**2.3B*1272.2h13.5B59B+
L105 Zephyr 137120913.333B+11.8537.75%DN/A48C+6.8C3012.5h5.5B+14.6C**
G40-F Ranger 186118339.333A*37.8524.046%D*N/A39.3C+22.7C+2473h58.4B++242.9C++
Solstice VE3 1171151390.827C++0.6621.932%C+21.739%B15.3C+N/A1217.5h12.2B++55.5C**
Aphelion VEX-4H 191113552.055C0.5738.918%D-2.655%C37.7C+26C+3113h59.1C++151.8C+
Pulsar VS1 103101931.086C++0.4019.988%D28.713%B**22C+N/A1124.6h16C79.8C
Comet VM2 161100971.031C*0.4634.005%D--6%B*10.5C+6.4B**1099.5h25.8C+76C-
Ghost 9999313.194C*1.7136.463%C62.626%D31.9CN/A1533.1h2.7C--7.4C
Corvus VA55 9085651.308C**0.1825.985%B25.882%B+38.6B+2.3S1232.2h15.8D*60.9C+
Comet VM2 13082960.854C+0.6334.96%D--3.659%C8.7C--5.1C++829.4h32.3C92.4D
C75 Viper 9981263.115C+1.6339.554%C+N/A33.8C**7.5C+2462.4h13.3C*33.7C**
M12 Kobalt 8180810C8.519.992%D**21.25%B++44.4DN/A1191.8h18.3C**182.9D
Nemesis VSH9 14577751.027B++0.4655.508%D--1.299%D6.1D5.4D-10712.7h10.1D18.2D--
M12 Kobalt 7876238B+36.5114.091%D**19.737%B+84.4C-2.2D--1930.9h20.8C+147.8D--
E540 Halberd-H 12473352.086C--0.6056.085%C+N/A19.2D*13.4D--1883.8h11.6F--20.7F--
Saron HRB-H 11473322.281C--0.7953.507%CN/A22.8D-12.8D*1503.2h30.9C--57.8C-
Eidolon VE33 7272421.714B+0.2328.086%C++27.778%C**16.4CN/A994.4h8.9C**31.8B
NSX Amaterasu 74724540.159A*1.3338.971%B++4.167%D*2.7C+N/A527.1h6.2C+15.9C**
XM98 6969174.059B**2.5737.175%C+65.217%D--19.2CN/A983.6h3.3D--8.9C-
Aphelion VEX-4 12069174.059C+2.5737.732%B+N/A22.3C16.5C+2623.1h92.8D--245.9D
Vortex VM21 13068720.944C+0.5439.411%C+4.412%C**7.9C7.2B+868.6h33.8B+85.8B
NS Annihilator 13167800.838B+0.6578.364%DN/A8.3C-7.9C1308.1h10.9B+13.9C**
Hades VSH4 13265800.813B+0.6756.57%D**N/A10.8C11.2C+1176h8.7C++15.3C
Lasher X2 66641010.634C-0.8522.673%C4.688%B21.3CN/A873h23.5D103.7C
Lancer VS22 11463830.759C++0.7352.046%D*3.175%B+9.3C--7.5D--1336.8h13.5B+26B+
C150 Dalton 10560193.158C1.6750.626%AN/A600U450U4594400.1h10.1T20D**
Supernova FPC 11559431.372D0.1244.666%D--1.695%C--10.7D*10.2D--3785.5h8.4F18.7F-
Maelstrom Turbo Laser 9455391.41C+0.0834.364%B+1.818%C--7.3D5.2D1587.5h179.6D-522.7C-
M20 Basilisk 9755124.583B**3.1034.16%C--3.636%D19.6C+15B**1812.8h111C+324.9C+
E540 Halberd 7554134.154C2.6734.188%F-1.852%C-33.8C*13.1D2421.6h5.2B+15.2D
G40-F Ranger 8354413.5C**12.0127.508%D-N/A60A++32.2A+3590.9h40.9B**148.6B++
NS-15M1 5554381.421C+0.0716.519%D*20.37%C21.6DN/A822.5h12.8C++77.2C
M20 Basilisk 795377.571C++6.0848.31%C--3.774%C58.9B++28.9B*3430.9h101.7B+210.4C**
M40 Fury-H 6153105.3C--3.8127.296%D**N/A88.3C+13.3C+3830.6h6.1B+22.4C+
Pulsar LSW 5252451.156C0.3317.657%D--23.077%C+30.6CN/A1701.7h12.1C*68.3C+
Xiphos Anti-Personnel Phalanx Tower 5651151C+49.5123.609%DN/A170C16.7A+4060.3h21.5C++91.3C+
NS Decimator 66511220.418D1.0749.564%D*7.843%S17D--5D*1583h5.6C-11.2D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31230.2h
Motion Spotter235,9663.2h
Nano-Armor Kit623675,86180.6h
Anti-Vehicle MANA Turret278651.9h
Spawn Beacon12240.4h
Turret AI Module01250.3h
Repair Module11420.5h
Skywall Shield Emitter0600.2h
Structure Shield Module0810.3h
Cortium Silo01490.6h
Blast Wall0560.3h
Nanite Revive Grenade01,0570.3h
Medical Applicator671263,44225h
Deconstruction Tool03,7940.4h
Spear Anti-Vehicle Tower01180.4h
Spitfire Auto-Turret42100.3h
Rampart Wall11520.9h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower0920.4h
Ammunition Package254,7742.8h
Medical Kit349950.8h
Anti-Infantry MANA Turret211,0181.5h
Elysium Spawn Tube0500.2h
Vehicle Gate1600.5h
WLT-Howler Mining Laser1512,7694.1h
IPC Targeting Dart11170.8h
Nano-Repair Grenade0880h
Orbital Strike Target Designator11641.3h
Hardlight Barrier7860.1h
Recon Detection Device12212,95018.5h
Shield Recharging Field413,6001.1h

Check the help document for the dictionary if you want to learn more about words used here.


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