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DoubleDeuce[SKL] DoubleDeuce
VS BR 98

KDR: 1.49

Score: 18m

Last Seen: May 9th, 2019 12:50 AM
- OFFLINE - 2438.2 hour(s)

Battle Rank 103 (98 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 27%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Hunter QCX Manticore SX40 NS-44L Blackhand NS-44 Commissioner Proximity Mine Force-Blade Beamer VS3 S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $414,081 MLG Score: 331
Fun Score: N/A
Cheeseburgers Flipped: 297TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.049%26.645%74727118711,3531.317510.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.835%1.343A0.882B*-2.138F--HEAD ++ (~12.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.566B+9.10.365C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.333%1.818%181121355364980.15068556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.318C0.212C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
523.4-2.243F--179.7-2.391F--343.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.57%1.116%68412101,07513665690.786969189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.395%-1.594F-0.93D--1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.2-4.11T*48.4-2.871T148.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.24%3.243%927120792511046210.837862149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.374%-0.458D-0.298C1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.426B21.40.463B+47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.302%74.698%92512091,15881761.41565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.614%0.197C++0.495B+-0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.303C*2.50.214C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.917%15.82%922121286649481.7495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.596%1.609A+0.234C++-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.26C*5.9-0.222C3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m277%258 (15.5k)226 (13.6k)1.4872529,44319,7971.7714398 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214117115.879%17.284%27404:026

6% Combat Medic39% Engineer45% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:17 AMSep 27th, 2018 12:35 AMJun 5th, 2019 7:19 PM (74d) (PST)May 8th, 2019 9:42 PM (102d) (PST)May 8th, 2019 8:50 PM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4841513330.3690.2480.0641.1510.046331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0419,06519,9762215469313,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1328.7h/55.4d 5,626 5,089 10,146 91.8k 1,607 2,953 3,679 38.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:252
Deaths:190
KDR:1.326
Accuracy:17.117% D
HSR:30.556% B*
NS-15M1
C
Kills:54
Deaths:38
KDR:1.421
Accuracy:16.436% D*
HSR:20.370% C
Pulsar LSW
C+
Kills:52
Deaths:45
KDR:1.156
Accuracy:17.657% D--
HSR:23.077% C+
Kills:358
Deaths (as Heavy Assault):273
Deaths (to Heavy Assaults):5,185
KDR:1.31136
Kill Difference:85
Playtime:66.656 hours
Usage:5%
Score:0.687m
Score/min:172
Accuracy (listed only):17.070%
HSR (listed only):24.668%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
A
Kills:687
Deaths:319
KDR:2.154
Accuracy:60.447% A
HSR:13.392% C
Serpent VE92
C++
Kills:597
Deaths:753
KDR:0.793
Accuracy:22.952% C+
HSR:20.436% C++
Solstice SF
B*
Kills:405
Deaths:577
KDR:0.702
Accuracy:25.815% B
HSR:21.975% B*
Solstice Burst
D
Kills:299
Deaths:363
KDR:0.824
Accuracy:23.087% D
HSR:18.060% D-
VX6-7
C
Kills:276
Deaths:25
KDR:11.040
Accuracy:22.866% C
HSR:11.232% F
Deimos VA29
A+
Kills:179
Deaths:187
KDR:0.957
Accuracy:64.960% B
HSR:25.140% A+
Solstice VE3
B
Kills:115
Deaths:140
KDR:0.821
Accuracy:21.932% C+
HSR:21.739% B
Eidolon VE33
B+
Kills:75
Deaths:45
KDR:1.667
Accuracy:27.955% C+
HSR:29.333% B+
Kills:2,633
Deaths (as Engineer):2,409
Deaths (to Engineers):5,318
KDR:1.09298
Kill Difference:224
Playtime:512.957 hours
Usage:39%
Score:7.425m
Score/min:241
Accuracy (listed only):33.752%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A
Kills:1,273
Deaths:987
KDR:1.290
Accuracy:37.517% A
HSR:26.787% B++
NS-44L Blackhand
A
Kills:1,271
Deaths:556
KDR:2.286
Accuracy:53.264% A
HSR:53.501% B*
NS-44 Commissioner
A+
Kills:1,222
Deaths:986
KDR:1.239
Accuracy:49.033% A+
HSR:31.997% A
Beamer VS3
A
Kills:1,149
Deaths:835
KDR:1.376
Accuracy:35.280% A
HSR:25.326% B
Sirius SX12
C+
Kills:767
Deaths:788
KDR:0.973
Accuracy:24.199% C+
HSR:16.949% C+
Nyx VX31
C+
Kills:439
Deaths:291
KDR:1.509
Accuracy:32.966% C+
HSR:22.096% D
Parallax VX3
C
Kills:425
Deaths:122
KDR:3.484
Accuracy:37.523% C
HSR:72.235% D
Phaseshift VX-S
B+
Kills:403
Deaths:113
KDR:3.566
Accuracy:34.552% C+
HSR:82.382% B+
Spiker
A+
Kills:343
Deaths:243
KDR:1.412
Accuracy:40.491% A+
HSR:23.615% B
MKV Suppressed
C**
Kills:339
Deaths:329
KDR:1.030
Accuracy:27.222% C**
HSR:15.044% D
The Immortal
B++
Kills:329
Deaths:235
KDR:1.400
Accuracy:39.851% B++
HSR:31.003% C**
Artemis VX26
B+
Kills:317
Deaths:17
KDR:18.647
Accuracy:29.274% B+
HSR:18.297% D
NS-61 Emissary
A+
Kills:280
Deaths:165
KDR:1.697
Accuracy:37.907% A+
HSR:11.786% D-
Phantom VA23
D
Kills:241
Deaths:14
KDR:17.214
Accuracy:31.301% D
HSR:14.108% F-
NS-30 Vandal
C++
Kills:192
Deaths:105
KDR:1.829
Accuracy:34.105% C++
HSR:19.271% D-
Cerberus
A+
Kills:181
Deaths:86
KDR:2.105
Accuracy:41.811% A+
HSR:23.204% C+
V10
C-
Kills:162
Deaths:10
KDR:16.200
Accuracy:37.394% C-
HSR:73.457% C-
NS-45 Pilot
A
Kills:155
Deaths:115
KDR:1.348
Accuracy:38.877% A
HSR:16.774% D*
Ghost
C
Kills:99
Deaths:31
KDR:3.194
Accuracy:36.463% C
HSR:62.626% D
NSX Tomoe
A
Kills:69
Deaths:69
KDR:1
Accuracy:27.178% C
HSR:50.725% A
XM98
C+
Kills:69
Deaths:17
KDR:4.059
Accuracy:37.175% C+
HSR:65.217% D--
Kills:9,725
Deaths (as Infiltrator):6,114
Deaths (to Infiltrators):2,994
KDR:1.59061
Kill Difference:3,611
Playtime:598.241 hours
Usage:45%
Score:6.815m
Score/min:190
Accuracy (listed only):36.352%
HSR (listed only):36.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:863
Deaths:809
KDR:1.067
Accuracy:24.049% C+
HSR:21.321% C+
Sirius SX12
C+
Kills:767
Deaths:788
KDR:0.973
Accuracy:24.199% C+
HSR:16.949% C+
Nova
A
Kills:687
Deaths:319
KDR:2.154
Accuracy:60.447% A
HSR:13.392% C
MKV Suppressed
C**
Kills:339
Deaths:329
KDR:1.030
Accuracy:27.222% C**
HSR:15.044% D
Deimos VA29
A+
Kills:179
Deaths:187
KDR:0.957
Accuracy:64.960% B
HSR:25.140% A+
Corvus VA55
B++
Kills:102
Deaths:86
KDR:1.186
Accuracy:24.898% C++
HSR:28.431% B++
Pulsar VS1
B**
Kills:101
Deaths:93
KDR:1.086
Accuracy:19.988% D
HSR:28.713% B**
Kills:3,038
Deaths (as Combat Medic):2,611
Deaths (to Combat Medics):2,002
KDR:1.16354
Kill Difference:427
Playtime:84.288 hours
Usage:6%
Score:1.997m
Score/min:395
Accuracy (listed only):35.109%
HSR (listed only):21.284%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:767
Deaths:788
KDR:0.973
Accuracy:24.199% C+
HSR:16.949% C+
Nova
A
Kills:687
Deaths:319
KDR:2.154
Accuracy:60.447% A
HSR:13.392% C
Serpent VE92
C++
Kills:597
Deaths:753
KDR:0.793
Accuracy:22.952% C+
HSR:20.436% C++
Solstice SF
B*
Kills:405
Deaths:577
KDR:0.702
Accuracy:25.815% B
HSR:21.975% B*
MKV Suppressed
C**
Kills:339
Deaths:329
KDR:1.030
Accuracy:27.222% C**
HSR:15.044% D
Solstice Burst
D
Kills:299
Deaths:363
KDR:0.824
Accuracy:23.087% D
HSR:18.060% D-
VX6-7
C
Kills:276
Deaths:25
KDR:11.040
Accuracy:22.866% C
HSR:11.232% F
Deimos VA29
A+
Kills:179
Deaths:187
KDR:0.957
Accuracy:64.960% B
HSR:25.140% A+
Solstice VE3
B
Kills:115
Deaths:140
KDR:0.821
Accuracy:21.932% C+
HSR:21.739% B
Kills:3,664
Deaths (as Light Assault):3,481
Deaths (to Light Assaults):2,806
KDR:1.05257
Kill Difference:183
Playtime:34.260 hours
Usage:3%
Score:0.442m
Score/min:215
Accuracy (listed only):32.609%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:240
Deaths:160
KDR:1.500
Accuracy:13.920% C-
HSR:27.083% A++
Quasar VM1
B+
Kills:207
Deaths:161
KDR:1.286
Accuracy:13.470% D--
HSR:23.188% B+
Comet VM2
B*
Kills:100
Deaths:97
KDR:1.031
Accuracy:34.005% D--
HSR:6% B*
Comet VM2
C
Kills:82
Deaths:96
KDR:0.854
Accuracy:34.960% D--
HSR:3.659% C
Vortex VM21
B
Kills:68
Deaths:72
KDR:0.944
Accuracy:39.411% C
HSR:4.412% B
Kills:697
Deaths (as MAX Suit):293
Deaths (to MAX Suits):986
KDR:2.37884
Kill Difference:404
Playtime:37.173 hours
Usage:3%
Score:0.614m
Score/min:275
Accuracy (listed only):27.153%
HSR (listed only):12.868%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:55
V. Kills:39 138%
Deaths:40
KDR:1.375
Accuracy:34.333% B+
KPH:7.300 D
VKPH:5.200 D
Kills:55 (55 + 0)
Deaths:40
KDR:1.375
VKDR:0.975
Vehicle Kills:39
Kill Difference:15
Playtime:7.560 hours
Usage:1%
Score:0.073m
Score/min:160
Piloting Accuracy:34.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:120
V. Kills:17 N/A
Deaths:9
KDR:13.333
Accuracy:37.750% D
KPH:48.200 C+
VKPH:6.800 C
C150 Dalton
U
Kills:61
V. Kills:46 130%
Deaths:20
KDR:3.050
Accuracy:50.621% A
KPH:219,600 U
VKPH:165,600 U
Kills:181 (0 + 181)
Deaths:29
KDR:6.241
VKDR:2.172
Vehicle Kills:63
Kill Difference:152
Playtime:2.489 hours
Usage:0%
Score:0.092m
Score/min:617
Piloting Accuracy:N/A%
Gunner Accuracy:50.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:571
V. Kills:340 167%
Deaths:102
KDR:5.598
Accuracy:24.019% D-
KPH:18.600 B+
VKPH:11.100 B+
L100 Python HESH
C+
Kills:275
V. Kills:32 N/A
Deaths:39
KDR:7.051
Accuracy:46.369% C
KPH:45.800 C+
VKPH:5.300 D
L100 Python AP
B+
Kills:169
V. Kills:113 148%
Deaths:68
KDR:2.485
Accuracy:53.379% C
KPH:32 C++
VKPH:21.400 B+
C75 Viper
C*
Kills:81
V. Kills:18 426%
Deaths:26
KDR:3.115
Accuracy:39.554% C+
KPH:33.600 C*
VKPH:7.500 C+
Kills:1,096 (1,096 + 0)
Deaths:235
KDR:4.664
VKDR:2.140
Vehicle Kills:503
Kill Difference:861
Playtime:44.320 hours
Usage:3%
Score:0.468m
Score/min:176
Driving Accuracy:39.554%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:348
V. Kills:197 176%
Deaths:53
KDR:6.566
Accuracy:46.951% B+
KPH:29.600 B+
VKPH:16.800 C++
Proton II PPA
B+
Kills:147
V. Kills:3 N/A
Deaths:13
KDR:11.308
Accuracy:21.152% C-
KPH:74.400 B+
VKPH:1.500 D*
Aphelion VEX-4
C+
Kills:74
V. Kills:52 140%
Deaths:18
KDR:4.111
Accuracy:37.655% B+
KPH:22.800 C
VKPH:16.100 C+
E540 Halberd
B
Kills:63
V. Kills:24 252%
Deaths:13
KDR:4.846
Accuracy:34.502% F-
KPH:35.200 B
VKPH:13.400 C-
Supernova FPC
D--
Kills:60
V. Kills:57 103%
Deaths:45
KDR:1.333
Accuracy:46.484% D-
KPH:10.700 D*
VKPH:10.200 D--
Kills:692 (60 + 632)
Deaths:142
KDR:4.873
VKDR:2.345
Vehicle Kills:333
Kill Difference:550
Playtime:24.350 hours
Usage:2%
Score:0.390m
Score/min:267
Driving Accuracy:46.484%
Gunner Accuracy:34.502%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:152
V. Kills:95 158%
Deaths:64
KDR:2.375
Accuracy:40.243% D
KPH:42.200 C++
VKPH:26.400 C+
Proton II PPA-H
C
Kills:152
V. Kills:13 N/A
Deaths:31
KDR:4.903
Accuracy:28.197% D--
KPH:62.300 D
VKPH:5.300 C
Saron HRB-H
C
Kills:75
V. Kills:41 179%
Deaths:33
KDR:2.273
Accuracy:53.455% C
KPH:23 D-
VKPH:12.600 D*
E540 Halberd-H
D--
Kills:74
V. Kills:52 140%
Deaths:37
KDR:2
Accuracy:56.494% C+
KPH:18.700 D*
VKPH:13.100 D--
G40-F Ranger
A+
Kills:58
V. Kills:32 176%
Deaths:4
KDR:14.500
Accuracy:28.118% D
KPH:57.900 A+
VKPH:31.900 A+
M40 Fury-H
C++
Kills:53
V. Kills:8 N/A
Deaths:10
KDR:5.300
Accuracy:27.296% D**
KPH:95.800 C++
VKPH:14.500 C+
Kills:564 (0 + 564)
Deaths:179
KDR:3.151
VKDR:1.346
Vehicle Kills:241
Kill Difference:385
Playtime:14.809 hours
Usage:1%
Score:0.214m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:27.296%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:85
V. Kills:1 N/A
Deaths:10
KDR:8.500
Accuracy:10.066% D**
KPH:46.200 C--
VKPH:0.500 D*
M20 Basilisk
B**
Kills:55
V. Kills:42 128%
Deaths:12
KDR:4.583
Accuracy:34.107% C--
KPH:19.600 C+
VKPH:15 B**
M20 Basilisk
N/A
Kills:50
V. Kills:23 208%
Deaths:18
KDR:2.778
Accuracy:37.778% N/A
KPH:17.300 N/A
VKPH:7.900 N/A
Kills:190 (0 + 190)
Deaths:40
KDR:4.750
VKDR:1.650
Vehicle Kills:66
Kill Difference:150
Playtime:7.535 hours
Usage:1%
Score:0.075m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:37.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,055
V. Kills:37 N/A
Deaths:477
KDR:2.212
Accuracy:43.542% C*
KPH:64.400 B+
VKPH:2.300 C*
M40 Fury-F
A++
Kills:479
V. Kills:70 N/A
Deaths:348
KDR:1.376
Accuracy:56.354% B+
KPH:49 A++
VKPH:7.200 C++
M12 Kobalt-F
A
Kills:124
V. Kills:5 N/A
Deaths:69
KDR:1.797
Accuracy:22.889% C++
KPH:56.400 A
VKPH:2.300 B++
Kills:1,658 (1,658 + 0)
Deaths:894
KDR:1.855
VKDR:0.125
Vehicle Kills:112
Kill Difference:764
Playtime:28.350 hours
Usage:2%
Score:0.285m
Score/min:168
Driving Accuracy:22.889%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hunter QCX 1,6611,6511,4411.146B++0.3446.735%C*28.407%C*16.6C**N/A4399.5h3B+6.4B+
Manticore SX40 1,2791,2739871.29B+0.2037.517%A26.787%B++19.6C--N/A4765.1h7.1B18.8B*
NS-44L Blackhand 1,2741,2715562.286B*0.8053.264%A53.501%B*24.9C+N/A5651.1h3.4B++6.3B*
NS-44 Commissioner 1,2221,2229861.239C**0.2549.033%A+31.997%A24.3CN/A6750.3h3.4B+6.9B*
Proximity Mine 1,2051,2052784.335C*2.8539.499%CN/A262M+N/A5924.6h1M2.5A+
Force-Blade 1,1941,16411,5890.1A**1.3953.51%A++1.976%D1.8B**N/A4651h2.1B+3.9B++
Beamer VS3 1,1521,1498351.376B*0.1135.28%A25.326%B24.5C+N/A6846.9h7.7B+21.9C**
S12 Renegade 1,0921,0554772.212C+0.7243.542%C*2.37%D--64.3B+2.3C*15116.4h3.3C*7.6C**
NS-11A 8778638091.067C+0.4224.049%C+21.321%C+25.1CN/A8234.4h15.2C63.3C+
Sirius SX12 7787677880.973C+0.5124.199%C+16.949%C+15.7DN/A5048.7h14.3C**59.2C*
Nova 6936873192.154B+0.6760.447%A13.392%C26.6CN/A10725.8h6.7D*11C++
Lumine Edge 6906701,9220.349B*1.1448.389%A++11.194%D5.5C+N/A13121.4h1.3B2.6B+
Tank Mine 1,0636552732.399C+0.9122.88%D-N/A126B+78.5B+10305.2h1.2A5.4B+
Serpent VE92 6015977530.793C0.6922.952%C+20.436%C++19.1C-N/A5631.3h15C65.2C+
Skyguard 9115711025.598B**4.1124.019%D-N/A18.7B+11.1B+15330.6h87.2B*363B+
M40 Fury-F 5494793481.376C+0.1156.354%B+N/A48.9A++7.1C++2059.8h8.7B+15.4B++
Nyx VX31 4414392911.509C0.0232.966%C+22.096%D34CN/A7912.9h5.2B15.9C*
Parallax VX3 4274251223.484C++2.0037.523%C72.235%D28.1C+N/A12315.1h2.4C+6.3C+
Solstice SF 4134055770.702C0.7925.815%B21.975%B*12.1DN/A3433.4h16.1C-62.4C+
Phaseshift VX-S 4064031133.566C**2.0834.552%C+82.382%B+23.8CN/A5716.9h2.5B+7.2B+
Saron HRB 545348536.566C**5.0846.951%B+1.437%C+29.7B+16.8C++21511.7h20.2B+43.1B+
Spiker 3453432431.412B+0.0840.491%A+23.615%B23.3C-N/A7614.7h8.7C*21.4B++
MKV Suppressed 3483393291.03C+0.4627.222%C**15.044%D27.8C+N/A6712.2h15.4C+56.5C++
The Immortal 3303292351.4C*0.0939.851%B++31.003%C**19.6DN/A4016.8h8.8C22B
Artemis VX26 3193171718.647U17.1629.274%B+18.297%D17D-N/A15518.6h12.1C++41.5B
Solstice Burst 3112993630.824C-0.6623.087%D18.06%D-15.1D-N/A3919.8h14.4C+62.5C
MANA Anti-Personnel Turret 3002911681.732N/A0.2415.671%UN/A2910U90U5763400.1h19T*121.4T*
NS-61 Emissary 2822801651.697A0.2137.907%A+11.786%D-31.1C**N/A759h12B31.7B*
C-4 3572781382.014B+0.5317.625%D**N/A86.9C++24.7C6893.2h0.8A4.8B+
VX6-7 2782762511.04S9.5522.866%C11.232%F17.8DN/A17915.5h13.4C+58.8C+
L100 Python HESH 307275397.051C5.5646.369%C2.545%B*45.8C+5.3D1846h2.9B6.4B
Frag Grenade 2742721272N/A270.5130.909%F-N/A2720S20A24170.1h1.1A**3.4A
Orion VS54 2532521901.326C+0.1617.117%D30.556%B*27.7C+N/A1459.1h12.5C*72.8C+
MANA Anti-Vehicle Turret 4482412211.09D0.4049.267%C2.49%D2410A*2070A+1532280.1h8.6C+17.5C+
Phantom VA23 2412411417.214S15.7331.301%D14.108%F-21.5DN/A15711.2h4.8C+15.2C+
Quasar VM1 2412401601.5C+0.0113.92%C-27.083%A++25.8C*N/A969.3h14.5C**104.1C++
Spear Anti-Vehicle Phalanx Turret 397221385.816C+4.3345.314%C++2.715%D38.8C++30.9B*3195.7h8.3C**18.4B
Quasar VM1 2102071611.286C-0.2013.47%D--23.188%B+22.5DN/A799.2h16.4D121.4D
NS-30 Vandal 1931921051.829C++0.3434.105%C++19.271%D-48B+N/A1484h5.3B+15.5B+
Cerberus 181181862.105B**0.6241.811%A+23.204%C+24.8CN/A537.3h6C++14.4B++
Deimos VA29 1811791870.957C0.5364.96%B25.14%A+24.2DN/A677.4h3.2D*4.9C+
L100 Python AP 282169682.485C-1.0053.379%C1.183%D31.9C++21.3B+2665.3h5.6B10.4C**
V10 1621621016.2S14.7137.394%C-73.457%C-24.9C-N/A1676.5h2.4C+6.5C+
NS-45 Pilot 1551551151.348C++0.1438.877%A16.774%D*19.4DN/A428h7C*18B++
Aphelion VEX-4H 247152642.375C0.8940.243%D1.974%D42.2C++26.4C+3623.6h53.8C**133.6C++
Proton II PPA-H 165152314.903C--3.4228.197%D--1.316%C63.3D5.4C1792.4h9.5B33.6C+
Proton II PPA 1501471311.308C+9.8221.152%C-1.361%D73.5B+1.5D*2262h7.3B++34.5B+
Sticky Grenade 1391371137N/A135.5139.496%D**N/A685D10C21160.2h1.7B+4.3C++
Spear Anti-Vehicle Phalanx Tower 184127621.167C++19.6848.035%C3.937%C+50.8B+22.8C2972.5h7.4B+15.4B+
G40-F Ranger 199126431.5A+30.0124.243%D*N/A40.6C+23.5C+2563.1h56.7B++233.9C++
M12 Kobalt-F 129124691.797C+0.3122.889%C++1.613%F56.4A2.3B++1272.2h13.5C**59B+
L105 Zephyr 137120913.333B+11.8537.75%DN/A48C+6.8C3012.5h5.5B++14.6B
Solstice VE3 1171151400.821C++0.6721.932%C+21.739%B14.9CN/A1187.7h12.3B++55.9C**
Corvus VA55 109102861.186C++0.3024.898%C++28.431%B++36.4B+2.5S1272.8h14.9D-59.9C+
Pulsar VS1 103101931.086C++0.4019.988%D28.713%B**22C+N/A1174.6h16C79.8C
Comet VM2 161100971.031C*0.4634.005%D--6%B*10.5C+6.4B**1099.5h25.8C+76C-
Ghost 9999313.194C*1.7136.463%C62.626%D31.9CN/A1543.1h2.7D7.4C
M12 Kobalt 8886328.667C++27.1814.55%D**22.093%B*95.6C+2.2D--2110.9h20.1C+138.2D-
M12 Kobalt 8685108.5C7.0110.066%D**20%B+47.2C--N/A1211.8h17.9B+177.5D
Comet VM2 13082960.854C+0.6334.96%D--3.659%C8.7C--5.1C++829.4h32.3C92.4D
C75 Viper 9981263.115C+1.6339.554%C+N/A33.8C*7.5C+2512.4h13.3C*33.7C*
Nemesis VSH9 14577751.027B++0.4655.508%D--1.299%D6.1C--5.4C10712.7h10.1D18.2D--
Saron HRB-H 11675332.273C--0.7953.455%C1.333%C+22.7D-12.4D*1503.3h30.9C--57.9C-
Eidolon VE33 7575451.667B+0.1827.955%C+29.333%B+16.3C-N/A964.6h9C*32.1C**
E540 Halberd-H 12674372D0.5156.494%C+N/A18.5D*13D--1894h11.9F*21.1F--
Aphelion VEX-4 12674184.111C+2.6237.655%B+N/A23.1C16.3C+2553.2h88.7D-235.5C--
NSX Amaterasu 74726130.117A1.3738.937%B*4.167%D**2.3CN/A530.8h6.2C+15.9C**
NSX Tomoe 6969691C0.4927.178%C50.725%A32.9CN/A1412.1h15.4C+56.7C+
XM98 6969174.059B**2.5737.175%C+65.217%D--19.2C-N/A993.6h3.3D--8.9C-
Vortex VM21 13068720.944C0.5439.411%C4.412%B7.9C7.2B+868.6h33.8B85.8C**
NS Annihilator 13167800.838B+0.6578.056%DN/A8D7.6C1288.4h11.1C**14.3C++
Hades VSH4 13265800.813B+0.6756.57%D**N/A10.8C11.2C+1176h8.7C++15.3C
Lasher X2 66641010.634C-0.8522.673%C-4.688%B+21.3C--N/A883h23.5D103.7C
E540 Halberd 8763134.846C3.3634.502%F-1.587%C--35C**13.3C--2611.8h4.8B*14C
Lancer VS22 11463830.759C+0.7352.031%D*3.175%B++9.1C--7.4D1336.9h13.8B+26.6B+
C150 Dalton 10761203.05C-1.5650.621%AN/A610U460U4715200.1h10T-19.8D**
Supernova FPC 11760451.333D0.1546.484%D-1.667%C-10.7D*10.2D--3985.6h9F-19.4F--
G40-F Ranger 9058414.5B+13.0128.118%DN/A58A+32A+3781h40.3B**143.2B++
M20 Basilisk 9755124.583B*3.1034.107%C--3.636%D19.6C+15B**1872.8h111.2C+326.1C
Maelstrom Turbo Laser 9455401.375C+0.1134.333%B+1.818%C-7.2D5.1D1607.6h179.7D-523.4C--
NS-15M1 5554381.421C+0.0716.436%D*20.37%C19.3DN/A752.8h12.8C+77.6C
M40 Fury-H 6153105.3D3.8127.296%D**N/A88.3C+13.3C+3830.6h6.1B+22.4C+
M20 Basilisk 795377.571C++6.0848.31%C--3.774%C58.9B*28.9B**3430.9h101.7B210.4C*
Pulsar LSW 5252451.156C0.3317.657%D--23.077%C+30.6C-N/A1711.7h12.1C*68.3C
Xiphos Anti-Personnel Phalanx Tower 5651151C49.5123.609%DN/A170C16.7A+4060.3h21.5C++91.3C+
NS Decimator 66511220.418D1.0749.564%D**7.843%S17D*5D*1593h5.6C-11.2D--
M20 Basilisk 7350182.778C+1.2937.778%C+10%A++17.2C7.9C++1742.9h93C++246.1C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret278781.9h
Spawn Beacon12280.4h
Nano-Armor Kit633682,57881.5h
Skywall Shield Emitter0600.2h
Structure Shield Module0810.3h
Repair Module11420.5h
Turret AI Module01250.3h
Nanite Revive Grenade01,0650.3h
Medical Applicator679266,13225.2h
Blast Wall0560.3h
Cortium Silo01510.6h
Spitfire Auto-Turret42100.3h
Restoration Kit31230.2h
Motion Spotter246,0173.2h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower0920.4h
Rampart Wall11520.9h
Deconstruction Tool03,7940.4h
Spear Anti-Vehicle Tower01190.4h
Shield Recharging Field413,6521.2h
Recon Detection Device12313,06218.6h
Ammunition Package274,9052.8h
Medical Kit351,0060.8h
Anti-Infantry MANA Turret211,0251.5h
Hardlight Barrier91120.2h
Nano-Repair Grenade0910h
Elysium Spawn Tube0500.2h
Vehicle Gate1600.5h
Orbital Strike Target Designator11641.3h
IPC Targeting Dart11170.8h
WLT-Howler Mining Laser1512,7694.2h

Check the help document for the dictionary if you want to learn more about words used here.


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