Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,718)players online:
wintergaming (232)  PlanetsideBattles (24)  PierreKira (10)  fbmarder (9)  Sephuku (8)  femanuelexxx (3) 286
stats.dasanfall.com
Primarch DoukNoukKem[DHLE] DoukNoukKem
VS BR 96

KDR: 5.14

Score: 20.9m

Last Seen: Apr 17th, 2019 12:40 AM
- OFFLINE - 93.8 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
Level Progress (to 97): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Orion VS54 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DoukNoukKem



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.751%22.34%575510301,8802.306752.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.513%0.907B*0.248C++0.256C*HEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.393B11.70.182C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.423%0.146%706110346871076546.42056105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.629D-1.338D**-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.2-0.068C+54.1-0.021C+118.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.747%0.401%5372310325,233230276522.6537189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%2.612M-1.413D**0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*4.10.67B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.31%0.834%459410317192534022.83071178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.742%0.94B*-0.894D---0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.788B++11.70.705B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.753%17.544%45911034577600.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.64D0.593B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.161C5.2-0.065C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
20.9m801.2%662 (39.7k)615 (36.9k)5.136814,3062,7858.3350196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103589715.285%7.465%11412:123

80% Engineer9% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMApr 19th, 2019 7:51 AM (1d) (PST)Apr 16th, 2019 9:21 PM (4d) (PST)Apr 16th, 2019 8:40 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
753776760.4220.0820.0314.3930.127381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,1914,60440,5872552264836,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
565.6h/23.6d 8,907 1,068 17,359 149.1k 364 915 4,302 25.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:389
Deaths:312
KDR:1.247
Accuracy:27.573% B*
HSR:18.766% C+
Thanatos VE70
C**
Kills:57
Deaths:73
KDR:0.781
Accuracy:33.753% D
HSR:17.544% C**
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C++
Kills:501
Deaths (as Engineer):423
Deaths (to Engineers):814
KDR:1.1844
Kill Difference:78
Playtime:453.689 hours
Usage:80%
Score:15.843m
Score/min:582
Accuracy (listed only):30.420%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,087
Deaths:438
KDR:2.482
Accuracy:23.547% B+
HSR:24.931% C+
NS-15M2
A+
Kills:221
Deaths:73
KDR:3.027
Accuracy:31.605% A+
HSR:20.815% D
Kills:1,308
Deaths (as Heavy Assault):511
Deaths (to Heavy Assaults):550
KDR:2.55969
Kill Difference:797
Playtime:53.131 hours
Usage:9%
Score:0.771m
Score/min:242
Accuracy (listed only):27.576%
HSR (listed only):22.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:389
Deaths:312
KDR:1.247
Accuracy:27.573% B*
HSR:18.766% C+
Thanatos VE70
C**
Kills:57
Deaths:73
KDR:0.781
Accuracy:33.753% D
HSR:17.544% C**
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C++
Kills:501
Deaths (as Light Assault):423
Deaths (to Light Assaults):290
KDR:1.1844
Kill Difference:78
Playtime:6.196 hours
Usage:1%
Score:0.179m
Score/min:480
Accuracy (listed only):30.420%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:128
Deaths:77
KDR:1.662
Accuracy:28.261% B**
HSR:12.500% D*
Thanatos VE70
C**
Kills:57
Deaths:73
KDR:0.781
Accuracy:33.753% D
HSR:17.544% C**
Kills:185
Deaths (as Combat Medic):150
Deaths (to Combat Medics):208
KDR:1.23333
Kill Difference:35
Playtime:20.858 hours
Usage:4%
Score:2.892m
Score/min:2,311
Accuracy (listed only):31.007%
HSR (listed only):15.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):195
KDR:0
Kill Difference:UNR
Playtime:7.782 hours
Usage:1%
Score:0.140m
Score/min:299
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,266
Deaths:188
KDR:6.734
Accuracy:24.475% B**
HSR:22.591% C**
Blueshift VM5
B**
Kills:1,215
Deaths:188
KDR:6.463
Accuracy:25.066% B**
HSR:22.222% C*
Kills:2,481
Deaths (as MAX Suit):188
Deaths (to MAX Suits):162
KDR:13.19681
Kill Difference:2,293
Playtime:27.468 hours
Usage:5%
Score:1.047m
Score/min:636
Accuracy (listed only):24.771%
HSR (listed only):22.407%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:687
V. Kills:350 196%
Deaths:220
KDR:3.123
Accuracy:31.423% C+
KPH:17.100 B
VKPH:8.700 C+
Photon A2A Missile Pods
A+
Kills:552
V. Kills:263 209%
Deaths:23
KDR:24
Accuracy:77.894% C
KPH:109 A+
VKPH:51.900 C**
Kills:1,239 (687 + 0)
Deaths:243
KDR:5.099
VKDR:2.523
Vehicle Kills:613
Kill Difference:996
Playtime:45.343 hours
Usage:8%
Score:0.727m
Score/min:267
Piloting Accuracy:31.423%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:66
V. Kills:34 189%
Deaths:32
KDR:2.063
Accuracy:40.697% C++
KPH:3.400 D-
VKPH:1.800 D
Kills:66 (66 + 0)
Deaths:32
KDR:2.063
VKDR:1.063
Vehicle Kills:34
Kill Difference:34
Playtime:19.408 hours
Usage:3%
Score:0.028m
Score/min:24
Piloting Accuracy:40.697%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:109
V. Kills:43 248%
Deaths:9
KDR:12.111
Accuracy:52.806% A
KPH:36.200 B+
VKPH:14.300 A+
Kills:109 (109 + 0)
Deaths:9
KDR:12.111
VKDR:4.778
Vehicle Kills:43
Kill Difference:100
Playtime:3.009 hours
Usage:1%
Score:0.061m
Score/min:338
Driving Accuracy:52.806%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:4,332
V. Kills:2,591 167%
Deaths:398
KDR:10.884
Accuracy:69.375% A++
KPH:39.400 A+
VKPH:23.600 A++
Supernova VPC
A*
Kills:792
V. Kills:104 N/A
Deaths:40
KDR:19.800
Accuracy:65.139% A++
KPH:86.400 A*
VKPH:11.300 B*
Saron HRB
A
Kills:247
V. Kills:161 152%
Deaths:27
KDR:9.148
Accuracy:54.189% A
KPH:37.200 A
VKPH:24.200 B**
Supernova PC
A++
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A++
KPH:36 A
VKPH:14.100 A++
Kills:5,435 (5,188 + 247)
Deaths:473
KDR:11.490
VKDR:6.091
Vehicle Kills:2,881
Kill Difference:4,962
Playtime:127.511 hours
Usage:23%
Score:3.472m
Score/min:454
Driving Accuracy:64.423%
Gunner Accuracy:54.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:193
V. Kills:5 N/A
Deaths:14
KDR:13.786
Accuracy:37.563% C+
KPH:133.700 B*
VKPH:3.500 D
Saron HRB-H
A++
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A++
VKPH:33.200 B*
Aphelion VEX-4H
B*
Kills:59
V. Kills:34 169%
Deaths:5
KDR:11.800
Accuracy:41.166% D
KPH:56.200 B*
VKPH:32.400 B+
Kills:386 (0 + 386)
Deaths:31
KDR:12.452
VKDR:3.419
Vehicle Kills:106
Kill Difference:355
Playtime:4.511 hours
Usage:1%
Score:0.178m
Score/min:657
Driving Accuracy:N/A%
Gunner Accuracy:41.166%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.600 B**
VKPH:11.300 B+
M40 Fury
A
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C**
KPH:85.600 A
VKPH:12.200 C++
M20 Basilisk
B++
Kills:52
V. Kills:24 208%
Deaths:9
KDR:5.778
Accuracy:51.456% A
KPH:22.700 C*
VKPH:10.500 B++
Kills:331 (0 + 331)
Deaths:23
KDR:14.391
VKDR:2.913
Vehicle Kills:67
Kill Difference:308
Playtime:5.977 hours
Usage:1%
Score:0.173m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:51.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,9234,33239810.884B*5.7569.375%A++N/A39.4A+23.6A++388109.9h4.3B*6.1B**
Blueshift VM5 1,2791,2661886.734A*1.6024.475%B**22.591%C**57A+N/A18622.2h13.9B++56.7B++
Blueshift VM5 1,2401,2151886.463A++1.3325.066%B**22.222%C*55A+1.1B**17122.1h14.7B+58.7B++
Orion VS54 1,0941,0874382.482B++2.6523.547%B+24.931%C+33.5C++N/A10232.4h10.7B++45.4B+
Supernova VPC 8967924019.8B*14.6665.139%A++N/A86.1A*11.3B*3119.2h2.4B**3.7B**
Saron Laser Cannon 1,0376872203.123B+2.0131.423%C+N/A17B8.7C+17440.3h54.1B**172.2B**
Photon A2A Missile Pods 8155522324M**18.8677.894%CN/A108.2A+51.6C**10125.1h6.9B*8.8B*
Solstice VE3 3923893121.247B++3.8927.573%B*18.766%C+7.5DN/A3051.7h13.9B+50.5B+
Saron HRB 408247279.148B*4.0154.189%AN/A37.4A24.4B**17486.6h18.3B++33.8B**
NS-15M2 222221733.027B*2.1131.605%A+20.815%D32.5CN/A1026.8h11.9B37.7B++
C-4 218201504.02A++1.1229.138%B+N/A125.6B**10.6D*9921.6h1.1B*3.6B*
Proton II PPA-H 1981931413.786C*8.6537.563%C+N/A137.9B**3.6D3421.4h7.3B*19.5B++
M40 Fury 186160722.857M17.7241.903%B+1.25%D69.6B**11.3B+3592.3h9.1B*21.6B*
Saron HRB-H 2011341211.167B**6.0361.605%B++N/A67A++33.5B*7082h13.9A22.6A
Pulsar VS1 130128771.662B++3.4728.261%B**12.5%D*17.8CN/A697.2h12.1B*42.8B*
M40 Fury 136119717A+11.8639.481%C**N/A85A12.1C++5281.4h8.6B*21.7B*
C75 Viper 152109912.111A++6.9752.806%AN/A36.3B+14.3A+3383h11.6B+21.9B*
S1 10377391.974A*3.1654.294%CN/A28.5B9.6C-2942.7h4.8B**8.9B++
L-30R Vektor 10066322.063C*3.0740.697%C++N/A3.4D-1.8D2419.4h56.6B+139.1B++
Supernova PC 896488B+2.8664.423%A++N/A35.6A13.9A+3971.8h5.2C*8.1B*
Aphelion VEX-4H 9359511.8B++6.6641.166%D1.695%D-59B**34B+9911h36.7B*89.2B++
Thanatos VE70 5757730.781C+4.3633.753%D17.544%C**6D*N/A209.5h5.2C+15.3C+
NSX-P Tanto 5555381.447B+3.6929.932%B*25.455%C++12.8DN/A474.3h13.7B+45.6B+
Tank Mine 6755511S5.86174.219%UN/A183.3A++40D18340.3h4.1T*2.3A*
Frag Grenade 5352152N/A46.8653.112%B**N/A520C++10C*36050.1h2.5A4.6B**
M20 Basilisk 765295.778A0.6451.456%AN/A22.6C*10.4B++5782.3h96.9C++188.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41250.3h
Restoration Kit5980.1h
Spawn Beacon77500.4h
Nano-Armor Kit258541,26461h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator2330,9982.5h
Rocklet Rifle0540h
Deconstruction Tool0680h
Ammunition Package36890.4h
Medical Kit82120.2h
NS-10 Burster11400.2h
Quasar V23830.3h
Xiphos Anti-Personnel Phalanx Turret0770h
WLT-Howler Mining Laser105,2835.6h
Hardlight Barrier41880.3h
Nano-Repair Grenade04120.1h
Recon Detection Device11020.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.27s on queries, 1.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.