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Primarch DoukNoukKem[DHLE] DoukNoukKem
VS BR 99

KDR: 5.2

Score: 22.7m

Last Seen: Jun 21st, 2019 11:29 PM
- OFFLINE - 78.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
Level Progress (to 100): 62%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Orion VS54 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.923%22.516%584512052,0032.273552.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.47%0.93B*0.262C*0.284C*HEAD ++ (~9.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.403B11.50.193C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.659%0.131%753112097611127296.79464104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.6D-1.342D**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.7-0.079C+54.7-0.04C+118

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.851%0.392%5350312075,610249293522.5301191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.246%2.616M-1.404D**0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*4.10.67B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.495%0.83%449412067232624232.75954171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.78%0.937B*-0.893D---0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.788B++11.80.706B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.93%17.241%44911209588100.716049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.712D-0.523B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.187C5.2-0.061C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
22.7m797.2%674 (40.4k)627 (37.6k)5.2049815,4642,9718.431599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121096015.487%7.294%11312:124

81% Engineer9% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMJun 22nd, 2019 10:59 PM (2d) (PST)Jun 21st, 2019 7:29 PM (3d) (PST)Jun 21st, 2019 7:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
762756870.4260.0820.0314.4120.127381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7064,47441,2322652265837,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
604.7h/25.2d 9,586 1,128 18,951 160.1k 390 981 4,613 27.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:420
Deaths:325
KDR:1.292
Accuracy:27.624% B*
HSR:19.048% C+
Solstice SF
B++
Kills:72
Deaths:41
KDR:1.756
Accuracy:27.804% B++
HSR:12.500% D
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C+
Kills:605
Deaths (as Engineer):477
Deaths (to Engineers):862
KDR:1.26834
Kill Difference:128
Playtime:489.939 hours
Usage:81%
Score:17.576m
Score/min:598
Accuracy (listed only):29.572%
HSR (listed only):18.561%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,158
Deaths:455
KDR:2.545
Accuracy:23.794% B+
HSR:24.871% C+
NS-15M2
A+
Kills:221
Deaths:73
KDR:3.027
Accuracy:31.605% A+
HSR:20.815% D
Kills:1,379
Deaths (as Heavy Assault):528
Deaths (to Heavy Assaults):586
KDR:2.61174
Kill Difference:851
Playtime:54.144 hours
Usage:9%
Score:0.816m
Score/min:251
Accuracy (listed only):27.700%
HSR (listed only):22.843%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:420
Deaths:325
KDR:1.292
Accuracy:27.624% B*
HSR:19.048% C+
Solstice SF
B++
Kills:72
Deaths:41
KDR:1.756
Accuracy:27.804% B++
HSR:12.500% D
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C+
Kills:605
Deaths (as Light Assault):477
Deaths (to Light Assaults):325
KDR:1.26834
Kill Difference:128
Playtime:6.451 hours
Usage:1%
Score:0.190m
Score/min:492
Accuracy (listed only):29.572%
HSR (listed only):18.561%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:149
Deaths:84
KDR:1.774
Accuracy:28.781% B**
HSR:15.436% D
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
Kills:207
Deaths (as Combat Medic):157
Deaths (to Combat Medics):219
KDR:1.31847
Kill Difference:50
Playtime:21.529 hours
Usage:4%
Score:2.909m
Score/min:2,252
Accuracy (listed only):30.855%
HSR (listed only):16.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):212
KDR:0
Kill Difference:UNR
Playtime:7.873 hours
Usage:1%
Score:0.143m
Score/min:303
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,295
Deaths:190
KDR:6.816
Accuracy:24.509% B**
HSR:22.703% C**
Blueshift VM5
B**
Kills:1,234
Deaths:190
KDR:6.495
Accuracy:25.077% B**
HSR:22.204% C*
Cosmos VM3
A*
Kills:52
Deaths:7
KDR:7.429
Accuracy:25.842% A*
HSR:26.923% A++
Cosmos VM3
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:26.802% N/A
HSR:12% N/A
Kills:2,631
Deaths (as MAX Suit):197
Deaths (to MAX Suits):169
KDR:13.35533
Kill Difference:2,434
Playtime:28.119 hours
Usage:5%
Score:1.111m
Score/min:659
Accuracy (listed only):25.558%
HSR (listed only):20.958%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:761
V. Kills:384 198%
Deaths:238
KDR:3.197
Accuracy:31.659% C+
KPH:17.500 B+
VKPH:8.800 C+
Photon A2A Missile Pods
A++
Kills:583
V. Kills:274 212%
Deaths:24
KDR:24.292
Accuracy:77.347% C
KPH:114.500 A++
VKPH:53.800 B
Light PPA
A*
Kills:99
V. Kills:10 N/A
Deaths:5
KDR:19.800
Accuracy:44.572% B+
KPH:77.700 B**
VKPH:7.800 A*
Maelstrom Turbo Laser
B+
Kills:51
V. Kills:24 204%
Deaths:7
KDR:7.286
Accuracy:30.362% C+
KPH:22.200 B+
VKPH:10.400 C+
Kills:1,494 (911 + 0)
Deaths:274
KDR:5.453
VKDR:2.526
Vehicle Kills:692
Kill Difference:1,220
Playtime:52.189 hours
Usage:9%
Score:0.884m
Score/min:282
Piloting Accuracy:30.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:70
V. Kills:37 184%
Deaths:42
KDR:1.667
Accuracy:40.698% C*
KPH:3.100 D-
VKPH:1.700 D
Kills:70 (70 + 0)
Deaths:42
KDR:1.667
VKDR:0.881
Vehicle Kills:37
Kill Difference:28
Playtime:22.297 hours
Usage:4%
Score:0.030m
Score/min:23
Piloting Accuracy:40.698%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:117
V. Kills:47 244%
Deaths:11
KDR:10.636
Accuracy:53.271% A+
KPH:33.800 C*
VKPH:13.600 A
Kills:117 (117 + 0)
Deaths:11
KDR:10.636
VKDR:4.273
Vehicle Kills:47
Kill Difference:106
Playtime:3.466 hours
Usage:1%
Score:0.066m
Score/min:317
Driving Accuracy:53.271%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:4,604
V. Kills:2,721 169%
Deaths:406
KDR:11.340
Accuracy:69.495% A*
KPH:40 A+
VKPH:23.700 A++
Supernova VPC
A**
Kills:889
V. Kills:128 N/A
Deaths:43
KDR:20.674
Accuracy:65.735% A++
KPH:90.700 A**
VKPH:13.100 A
Saron HRB
A
Kills:251
V. Kills:163 153%
Deaths:28
KDR:8.964
Accuracy:54.347% A
KPH:37.100 A
VKPH:24.100 B**
Proton II PPA
A++
Kills:78
V. Kills:5 N/A
Deaths:2
KDR:39
Accuracy:34.368% A++
KPH:63.400 C*
VKPH:4.100 C++
Supernova PC
A++
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A++
KPH:36 A
VKPH:14.100 A++
Kills:5,886 (5,557 + 329)
Deaths:487
KDR:12.086
VKDR:6.246
Vehicle Kills:3,042
Kill Difference:5,399
Playtime:134.574 hours
Usage:22%
Score:3.753m
Score/min:465
Driving Accuracy:64.423%
Gunner Accuracy:34.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:193
V. Kills:5 N/A
Deaths:14
KDR:13.786
Accuracy:37.563% C+
KPH:133.700 B**
VKPH:3.500 D
Saron HRB-H
A++
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A++
VKPH:33.200 B*
Aphelion VEX-4H
B**
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:41.060% D
KPH:58 B**
VKPH:33.300 B+
Kills:388 (0 + 388)
Deaths:31
KDR:12.516
VKDR:3.452
Vehicle Kills:107
Kill Difference:357
Playtime:4.513 hours
Usage:1%
Score:0.188m
Score/min:696
Driving Accuracy:N/A%
Gunner Accuracy:41.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.600 B**
VKPH:11.300 B+
M40 Fury
A
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C**
KPH:85.600 A
VKPH:12.200 C++
M20 Basilisk
B++
Kills:54
V. Kills:25 208%
Deaths:9
KDR:6
Accuracy:51.049% A
KPH:22.500 C++
VKPH:10.400 B++
Kills:333 (0 + 333)
Deaths:23
KDR:14.478
VKDR:2.957
Vehicle Kills:68
Kill Difference:310
Playtime:6.085 hours
Usage:1%
Score:0.176m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:51.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,3254,60440611.34B*6.1469.495%A*N/A40A+23.7A++396115h4.2B++6.1B**
Blueshift VM5 1,3091,2951906.816A++1.6124.509%B**22.703%C**57.3A+N/A18922.6h13.8B+56.5B++
Blueshift VM5 1,2591,2341906.495A++1.2925.077%B**22.204%C*54.8A1.1B**17322.5h14.8B+59B++
Orion VS54 1,1651,1584552.545B+2.6623.794%B+24.871%C+34.8C++N/A10933.3h10.6B++44.4C**
Supernova VPC 1,0178894320.674B*15.4765.735%A++N/A90.7A**13.1A3499.8h2.4B**3.7B**
Saron Laser Cannon 1,1457612383.197B+2.0131.659%C+N/A17.5B+8.8C+18143.5h54.7B**172.7B**
Photon A2A Missile Pods 8575832424.292M**19.0977.347%CN/A114.3A++53.7B10695.1h6.7B*8.7B*
Solstice VE3 4234203251.292B++3.9127.624%B*19.048%C+8DN/A3252.7h13.5B+49B
Saron HRB 414251288.964B*3.7654.347%AN/A36.9B**24B**18226.8h18.6B+34.3B**
C-4 245227564.054A++1.1528.144%B+N/A126.1B**10D*9831.8h1B**3.7B*
NS-15M2 222221733.027B*2.1831.605%A+20.815%D32.5CN/A1046.8h11.9C**37.7B++
Proton II PPA-H 1981931413.786C*8.5837.563%C+N/A137.9B**3.6D3491.4h7.3B*19.5B++
M40 Fury 186160722.857M+17.6541.903%B+1.25%D69.6B**11.3B+3592.3h9.1B*21.6B*
Pulsar VS1 151149841.774B*3.4328.781%B**15.436%D19.1CN/A727.8h11.6B**40.2B*
Saron HRB-H 2011341211.167A5.9661.605%B++N/A67A++33.5B**7102h13.9A22.6A
M40 Fury 136119717A11.8039.481%C**N/A85A12.1C++5281.4h8.6B++21.7B*
C75 Viper 1641171110.636A+5.4353.271%A+N/A33.4C*13.4A3173.5h12.2B23B++
Light PPA 10999519.8A++14.6044.572%B+N/A76.2B**7.7A++2941.3h8.6B+19.4B+
Proton II PPA 8378239A++33.8034.368%A++N/A65C**4.2C*4111.2h13.2D-38.4C**
S1 10377391.974A*3.2354.294%CN/A28.5C**9.6C-2962.7h4.8B**8.9B++
Solstice SF 7272411.756B*3.4527.804%B++12.5%D15.3CN/A694.7h10B35.9B++
L-30R Vektor 10770421.667C++3.5440.698%C*N/A3.1D-1.7D2322.3h58.2B+142.9B+
Supernova PC 896488B+2.8064.423%A++N/A35.6A13.9A+4101.8h5.2C++8.1B++
Aphelion VEX-4H 9661512.2B*7.0041.06%D1.639%D-55.5B*31.8B+11391.1h35.6B*86.6B*
Tank Mine 7361512.2S7.00170.213%UN/A203.3A*40D18680.3h3.9T-2.3A*
Thanatos VE70 5858730.795C+4.4132.93%D17.241%C*6D*N/A219.6h5.2C+15.7C
NSX-P Tanto 5555381.447B+3.7629.932%B*25.455%C+12.8DN/A494.3h13.7B45.6B+
M20 Basilisk 795496A+0.8051.049%AN/A22.5C++10.4B++5742.4h97.4C++190.7B+
Frag Grenade 5352152N/A46.8053.498%B**N/A520C++10B39100.1h2.5B**4.7B**
Cosmos VM3 525277.429M++2.2225.842%A*26.923%A++65A**N/A1800.8h11.2B**43.4B**
Maelstrom Turbo Laser 755177.286A*2.0830.362%C+N/A22.2B+10.4C+4492.3h59B*194.5B++
Cosmos VM3 505077.143M**1.9426.802%A*12%D**55.6A++N/A1800.9h12.6B+47.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon78440.5h
Nano-Armor Kit288590,67065.6h
Anti-Vehicle MANA Turret41250.3h
Pummeler Rocket Pods01340h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator2432,3792.6h
Restoration Kit51010.1h
Rocklet Rifle0540h
Deconstruction Tool0680h
Ammunition Package37320.4h
Medical Kit92250.2h
Quasar V23830.3h
NS-10 Burster11400.2h
Nano-Repair Grenade04670.1h
Hardlight Barrier42040.4h
Recon Detection Device11020.4h
Xiphos Anti-Personnel Phalanx Turret0770h
WLT-Howler Mining Laser105,2835.9h

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