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Paragon DoukNoukKem[DHLE] DoukNoukKem
VS BR 110

KDR: 5.18

Score: 23.7m

Last Seen: Aug 20th, 2019 3:16 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (110 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Orion VS54 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $489,141 MLG Score: 391
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.056%22.683%591512092,0502.206672.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.433%0.938B*0.264C*0.282C*HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.405B11.60.194C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.68%0.128%715112137801217826.44628100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.6D-1.346D**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.8-0.07C+54.7-0.032C+118.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.833%0.387%5339312115,690253296822.4901192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.248%2.608M-1.397D**0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*4.10.671B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.495%0.83%442412107232664462.71804162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.78%0.952B*-0.893D---0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.787B++11.80.703B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.93%17.241%44211213588300.698795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.715D-0.514B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.188C5.2-0.061C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 18
23.7m792.8%676 (40.6k)628 (37.7k)5.1780616,1403,1178.34552110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214100715.63%7.416%11612:034

81% Engineer9% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMAug 25th, 2019 9:05 AM (13h) (PST)Aug 20th, 2019 1:19 AM (6d) (PST)Aug 19th, 2019 11:16 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
761766850.4280.0830.0324.3920.126391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6384,55541,0832652264837,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
628.8h/26.2d 9,873 1,197 20,395 165.7k 411 1,016 4,760 28.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:423
Deaths:326
KDR:1.298
Accuracy:27.640% B*
HSR:18.913% C+
Solstice SF
B**
Kills:115
Deaths:81
KDR:1.420
Accuracy:30.018% B**
HSR:14.783% C
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C+
Kills:651
Deaths (as Engineer):518
Deaths (to Engineers):896
KDR:1.25676
Kill Difference:133
Playtime:509.000 hours
Usage:81%
Score:18.382m
Score/min:602
Accuracy (listed only):30.130%
HSR (listed only):19.098%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,190
Deaths:466
KDR:2.554
Accuracy:24.006% B+
HSR:25.042% C+
NS-15M2
A+
Kills:221
Deaths:73
KDR:3.027
Accuracy:31.605% A+
HSR:20.815% D
Kills:1,411
Deaths (as Heavy Assault):539
Deaths (to Heavy Assaults):621
KDR:2.61781
Kill Difference:872
Playtime:55.626 hours
Usage:9%
Score:0.844m
Score/min:253
Accuracy (listed only):27.805%
HSR (listed only):22.928%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:423
Deaths:326
KDR:1.298
Accuracy:27.640% B*
HSR:18.913% C+
Solstice SF
B**
Kills:115
Deaths:81
KDR:1.420
Accuracy:30.018% B**
HSR:14.783% C
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C+
Kills:651
Deaths (as Light Assault):518
Deaths (to Light Assaults):334
KDR:1.25676
Kill Difference:133
Playtime:6.652 hours
Usage:1%
Score:0.192m
Score/min:480
Accuracy (listed only):30.130%
HSR (listed only):19.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:161
Deaths:96
KDR:1.677
Accuracy:28.996% B**
HSR:16.770% D
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
Kills:219
Deaths (as Combat Medic):169
Deaths (to Combat Medics):229
KDR:1.29586
Kill Difference:50
Playtime:23.149 hours
Usage:4%
Score:2.961m
Score/min:2,132
Accuracy (listed only):30.963%
HSR (listed only):17.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):222
KDR:0
Kill Difference:UNR
Playtime:7.964 hours
Usage:1%
Score:0.143m
Score/min:300
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,380
Deaths:202
KDR:6.832
Accuracy:24.572% B**
HSR:22.609% C**
Blueshift VM5
B**
Kills:1,339
Deaths:202
KDR:6.629
Accuracy:25.180% B**
HSR:22.629% C*
Cosmos VM3
A++
Kills:52
Deaths:7
KDR:7.429
Accuracy:25.842% A++
HSR:26.923% A++
Cosmos VM3
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:26.802% N/A
HSR:12% N/A
Kills:2,821
Deaths (as MAX Suit):209
Deaths (to MAX Suits):179
KDR:13.49761
Kill Difference:2,612
Playtime:29.779 hours
Usage:5%
Score:1.189m
Score/min:665
Accuracy (listed only):25.599%
HSR (listed only):21.040%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:780
V. Kills:394 197%
Deaths:238
KDR:3.277
Accuracy:31.680% C+
KPH:17.600 B+
VKPH:8.900 C+
Photon A2A Missile Pods
A++
Kills:585
V. Kills:276 211%
Deaths:24
KDR:24.375
Accuracy:77.272% C
KPH:114.900 A++
VKPH:54.200 B+
Maelstrom Turbo Laser
B*
Kills:119
V. Kills:58 202%
Deaths:15
KDR:7.933
Accuracy:30.264% C+
KPH:26.200 B*
VKPH:12.800 C**
Light PPA
A++
Kills:100
V. Kills:10 N/A
Deaths:5
KDR:20
Accuracy:43.886% B+
KPH:75.900 B*
VKPH:7.600 A++
M202 Wyrm
D
Kills:63
V. Kills:25 242%
Deaths:5
KDR:12.600
Accuracy:51.029% D
KPH:64.600 D
VKPH:25.600 D-
Kills:1,647 (999 + 0)
Deaths:287
KDR:5.739
VKDR:2.659
Vehicle Kills:763
Kill Difference:1,360
Playtime:56.125 hours
Usage:9%
Score:0.982m
Score/min:292
Piloting Accuracy:43.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:90
V. Kills:44 200%
Deaths:46
KDR:1.957
Accuracy:40.094% C++
KPH:3.700 D-
VKPH:1.800 D
L105 Zephyr
M*
Kills:53
V. Kills:22 230%
Deaths:
KDR:
Accuracy:64.706% M
KPH:93.200 A++
VKPH:38.700 M*
Kills:143 (90 + 53)
Deaths:46
KDR:3.109
VKDR:1.435
Vehicle Kills:66
Kill Difference:97
Playtime:25.155 hours
Usage:4%
Score:0.069m
Score/min:46
Piloting Accuracy:40.094%
Gunner Accuracy:64.706%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:117
V. Kills:47 244%
Deaths:11
KDR:10.636
Accuracy:53.271% A
KPH:33.800 C*
VKPH:13.600 B**
L100 Python AP
A++
Kills:52
V. Kills:27 186%
Deaths:
KDR:
Accuracy:68.608% A+
KPH:56.700 A++
VKPH:29.500 A++
Kills:169 (169 + 0)
Deaths:11
KDR:15.364
VKDR:6.727
Vehicle Kills:74
Kill Difference:158
Playtime:4.383 hours
Usage:1%
Score:0.154m
Score/min:585
Driving Accuracy:68.608%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,626
V. Kills:2,733 169%
Deaths:408
KDR:11.338
Accuracy:69.474% A++
KPH:40 A
VKPH:23.600 A+
Supernova VPC
A*
Kills:947
V. Kills:134 N/A
Deaths:44
KDR:21.523
Accuracy:65.802% A++
KPH:90.300 A*
VKPH:12.800 A
Saron HRB
A
Kills:251
V. Kills:163 153%
Deaths:28
KDR:8.964
Accuracy:54.347% A
KPH:37.100 B**
VKPH:24.100 B**
Proton II PPA
A++
Kills:78
V. Kills:5 N/A
Deaths:2
KDR:39
Accuracy:34.340% A++
KPH:62.600 C*
VKPH:4 C++
Supernova PC
A+
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A++
KPH:36 A
VKPH:14.100 A+
Kills:5,966 (5,637 + 329)
Deaths:490
KDR:12.176
VKDR:6.245
Vehicle Kills:3,060
Kill Difference:5,476
Playtime:135.888 hours
Usage:22%
Score:3.778m
Score/min:463
Driving Accuracy:64.423%
Gunner Accuracy:34.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:193
V. Kills:5 N/A
Deaths:14
KDR:13.786
Accuracy:37.563% C+
KPH:133.700 B**
VKPH:3.500 D
Saron HRB-H
A++
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A++
VKPH:33.200 B*
Aphelion VEX-4H
B**
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:41.060% D
KPH:58 B**
VKPH:33.300 B+
Kills:388 (0 + 388)
Deaths:31
KDR:12.516
VKDR:3.452
Vehicle Kills:107
Kill Difference:357
Playtime:4.513 hours
Usage:1%
Score:0.191m
Score/min:704
Driving Accuracy:N/A%
Gunner Accuracy:41.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.600 B**
VKPH:11.300 B+
M40 Fury
A
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C**
KPH:85.600 A
VKPH:12.200 C++
M20 Basilisk
B++
Kills:56
V. Kills:25 215%
Deaths:9
KDR:6.222
Accuracy:50.983% A
KPH:23.100 C*
VKPH:10.300 B++
Kills:335 (0 + 335)
Deaths:23
KDR:14.565
VKDR:2.957
Vehicle Kills:68
Kill Difference:312
Playtime:6.113 hours
Usage:1%
Score:0.177m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:50.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,3594,62640811.338B++6.1669.474%A++N/A40A23.6A+395115.6h4.2B++6.1B**
Blueshift VM5 1,3961,3802026.832A*1.6524.572%B**22.609%C**57.5A+N/A19024h13.9B++56.5B++
Blueshift VM5 1,3651,3392026.629A++1.4525.18%B**22.629%C*56A1.1B**17923.9h14.6B+58B++
Orion VS54 1,1971,1904662.554B++2.6224.006%B+25.042%C+34.8C++N/A11034.2h10.6B++44.4C*
Supernova VPC 1,0819474421.523B*16.3465.802%A++N/A90.2A*12.8A34210.5h2.4B**3.7B**
Saron Laser Cannon 1,1747802383.277B+1.9031.68%C+N/A17.6B+8.9C+18644.2h54.7B**172.8B**
Photon A2A Missile Pods 8615852424.375M**19.2077.272%CN/A114.7A++54.1B+10915.1h6.8B*8.7B**
Solstice VE3 4264233261.298B*3.8827.64%B*18.913%C+8DN/A3352.9h13.5B+48.9B
Saron HRB 414251288.964B++3.7954.347%AN/A36.9B**24B**18326.8h18.6B++34.3B**
C-4 267248633.937A++1.2427.615%BN/A124B**9.5D**9462h1.1B*3.9B*
NS-15M2 222221733.027B*2.1531.605%A+20.815%D32.5CN/A1066.8h11.9C**37.7B++
Proton II PPA-H 1981931413.786C*8.6137.563%C+N/A137.9B**3.6D3491.4h7.3B*19.5B++
Pulsar VS1 163161961.677B*3.5028.996%B**16.77%D18.3CN/A688.8h11.9B*41.2B*
M40 Fury 186160722.857M++17.6841.903%B+1.25%D69.6B**11.3B+3592.3h9.1B*21.6B**
Saron HRB-H 2011341211.167B**5.9961.605%B++N/A67A++33.5B*7112h13.9B**22.6A
Maelstrom Turbo Laser 177119157.933M2.7530.264%C+N/A26.4B*12.9C**3804.5h60.1B++198.7B++
M40 Fury 136119717A+11.8239.481%C**N/A85A12.1C++5281.4h8.6B++21.7B*
C75 Viper 1641171110.636A+5.4653.271%AN/A33.4C*13.4B**3203.5h12.2B23B++
Solstice SF 120115811.42B+3.7630.018%B**14.783%C13.7C-N/A538.4h10.4C**34.6B++
Light PPA 110100520M+14.8243.886%B+N/A76.9B**7.7A*2921.3h8.7B+19.7B+
L-30R Vektor 13490461.957C**3.2240.094%C++N/A3.7D-1.8D2424.6h53.3B132.9B+
Proton II PPA 8378239A++33.8234.34%A++N/A65C**4.2C*4231.2h13.3D-38.6B
S1 10377391.974A*3.2054.294%CN/A28.5C**9.6C-3072.7h4.8B**8.9B++
Supernova PC 896488B+2.8264.423%A++N/A35.6A13.9A+4131.8h5.2C++8.1B++
M202 Wyrm 8863512.6C**7.4251.029%D1.587%D-63D25D-5061h37.8C++74C+
Tank Mine 7563512.6S7.42176.596%UN/A210A*40D19300.3h4T-2.2A*
Aphelion VEX-4H 9661512.2B++7.0241.06%D1.639%D-55.5B*31.8B+11761.1h35.6B*86.6B*
Thanatos VE70 5858730.795C+4.3832.93%D17.241%C*6D*N/A229.6h5.2C+15.7C
M20 Basilisk 815696.222A++1.0450.983%AN/A23.3C*10.4B++5752.4h94C++184.4B++
NSX-P Tanto 5555381.447B+3.7329.932%B*25.455%C+12.8DN/A494.3h13.7B45.6B+
L105 Zephyr 7553153S47.8264.706%MN/A88.3A++36.7M++9660.6h7.3C+11.2B*
L100 Python AP 7952152U46.8268.608%A+N/A57.8A*30A*15830.9h4.1B*5.9B**
Frag Grenade 5352152N/A46.8253.498%B**N/A520C++10C++40150.1h2.5B**4.7B**
Cosmos VM3 525277.429M*2.2525.842%A++26.923%A++65A*N/A1980.8h11.2B**43.4B**
Cosmos VM3 505077.143M**1.9626.802%A++12%F55.6A+N/A1940.9h12.6B+47.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon79180.5h
Nano-Armor Kit316615,78867.7h
Anti-Vehicle MANA Turret41250.3h
Pummeler Rocket Pods01340h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator2634,2692.7h
Rocklet Rifle0540h
Restoration Kit51010.1h
Deconstruction Tool0680h
Ammunition Package37560.4h
Medical Kit102380.2h
Quasar V23830.3h
NS-10 Burster11400.2h
Nano-Repair Grenade04900.1h
Router0540.1h
Hardlight Barrier42050.4h
Recon Detection Device11020.4h
Xiphos Anti-Personnel Phalanx Turret0770h
WLT-Howler Mining Laser105,2836.1h

Check the help document for the dictionary if you want to learn more about words used here.


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