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Praetor DoukNoukKem[DHLE] DoukNoukKem
VS BR 82

KDR: 4.86

Score: 16.5m

Last Seen: Dec 9th, 2018 4:52 AM
- OFFLINE - 56.7 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
Level Progress (to 83): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 Blueshift VM5 Blueshift VM5 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.355%22.101%538410181,3802.251222.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.118%0.652B+0.228C++-0.195CHEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.365C**11.60.189C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.26%0.213%52911021469974594.83505102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.653D-1.281D**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.9-0.168C59.4-0.11C+130.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.497%0.489%4646310194,091207228719.6683179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%2.604M-1.382D**0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++4.20.664B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.217%0.834%510410187192273943.15351182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.704%0.94B*-0.896D---0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.788B++11.60.704B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.293%19.231%51011021525001.01961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.589D0.954B*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.163C5.3-0.086C+10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
16.5m847.9%693 (41.6k)642 (38.5k)4.8622410,7652,2148.1133782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102267816.079%6.828%11011:381

79% Engineer10% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMDec 10th, 2018 9:05 PM (10h) (PST)Dec 9th, 2018 2:42 AM (2d) (PST)Dec 9th, 2018 12:52 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
791697220.4190.0860.0294.7070.136371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4304,12643,3042552282838,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
428h/17.8d 7,198 735 12,673 120.9k 222 717 3,488 20.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:191
Deaths:208
KDR:0.918
Accuracy:25.179% B+
HSR:16.230% D
Thanatos VE70
B++
Kills:52
Deaths:70
KDR:0.743
Accuracy:34.293% D
HSR:19.231% B++
Kills:243
Deaths (as Engineer):278
Deaths (to Engineers):719
KDR:0.8741
Kill Difference:35
Playtime:338.686 hours
Usage:79%
Score:12.022m
Score/min:592
Accuracy (listed only):29.736%
HSR (listed only):17.731%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,026
Deaths:414
KDR:2.478
Accuracy:23.399% B+
HSR:24.172% C+
NS-15M2
A++
Kills:70
Deaths:22
KDR:3.182
Accuracy:33.130% A++
HSR:24.286% C+
Kills:1,096
Deaths (as Heavy Assault):436
Deaths (to Heavy Assaults):424
KDR:2.51376
Kill Difference:660
Playtime:43.055 hours
Usage:10%
Score:0.644m
Score/min:249
Accuracy (listed only):28.264%
HSR (listed only):24.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:191
Deaths:208
KDR:0.918
Accuracy:25.179% B+
HSR:16.230% D
Thanatos VE70
B++
Kills:52
Deaths:70
KDR:0.743
Accuracy:34.293% D
HSR:19.231% B++
Kills:243
Deaths (as Light Assault):278
Deaths (to Light Assaults):222
KDR:0.8741
Kill Difference:35
Playtime:5.125 hours
Usage:1%
Score:0.168m
Score/min:548
Accuracy (listed only):29.736%
HSR (listed only):17.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:93
Deaths:59
KDR:1.576
Accuracy:27.696% B*
HSR:9.677% F
Thanatos VE70
B++
Kills:52
Deaths:70
KDR:0.743
Accuracy:34.293% D
HSR:19.231% B++
Kills:145
Deaths (as Combat Medic):129
Deaths (to Combat Medics):146
KDR:1.12403
Kill Difference:16
Playtime:18.246 hours
Usage:4%
Score:2.810m
Score/min:2,567
Accuracy (listed only):30.995%
HSR (listed only):14.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):160
KDR:0
Kill Difference:UNR
Playtime:6.846 hours
Usage:2%
Score:0.119m
Score/min:289
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:862
Deaths:135
KDR:6.385
Accuracy:24.039% B**
HSR:21.346% C++
Blueshift VM5
B**
Kills:817
Deaths:135
KDR:6.052
Accuracy:24.555% B**
HSR:21.542% C++
Kills:1,679
Deaths (as MAX Suit):135
Deaths (to MAX Suits):112
KDR:12.43704
Kill Difference:1,544
Playtime:19.678 hours
Usage:5%
Score:0.729m
Score/min:618
Accuracy (listed only):24.297%
HSR (listed only):21.444%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:469
V. Kills:243 192%
Deaths:175
KDR:2.680
Accuracy:31.260% C+
KPH:15 C*
VKPH:7.800 C
Photon A2A Missile Pods
A
Kills:419
V. Kills:201 207%
Deaths:21
KDR:19.952
Accuracy:77.662% C
KPH:97.700 A
VKPH:46.900 C++
Kills:888 (469 + 0)
Deaths:196
KDR:4.531
VKDR:2.265
Vehicle Kills:444
Kill Difference:692
Playtime:35.492 hours
Usage:8%
Score:0.562m
Score/min:264
Piloting Accuracy:31.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:51
V. Kills:14 340%
Deaths:3
KDR:17
Accuracy:47.623% B*
KPH:29.600 C+
VKPH:8.100 C++
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:4.667
Vehicle Kills:14
Kill Difference:48
Playtime:1.721 hours
Usage:0%
Score:0.030m
Score/min:288
Driving Accuracy:47.623%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:3,435
V. Kills:2,163 159%
Deaths:378
KDR:9.087
Accuracy:68.932% A++
KPH:36.900 A
VKPH:23.200 A++
Supernova VPC
A*
Kills:605
V. Kills:83 N/A
Deaths:29
KDR:20.862
Accuracy:65.058% A++
KPH:86.700 A*
VKPH:11.900 B**
Saron HRB
A
Kills:247
V. Kills:161 152%
Deaths:27
KDR:9.148
Accuracy:54.056% A
KPH:37.400 A
VKPH:24.400 B**
Supernova PC
A++
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A++
KPH:36 A
VKPH:14.100 A++
Kills:4,351 (4,104 + 247)
Deaths:442
KDR:9.844
VKDR:5.502
Vehicle Kills:2,432
Kill Difference:3,909
Playtime:108.450 hours
Usage:25%
Score:2.983m
Score/min:458
Driving Accuracy:64.423%
Gunner Accuracy:54.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:193
V. Kills:5 N/A
Deaths:14
KDR:13.786
Accuracy:37.603% C++
KPH:133.800 B*
VKPH:3.500 D
Saron HRB-H
A++
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A++
VKPH:33.200 B*
Aphelion VEX-4H
B**
Kills:59
V. Kills:34 169%
Deaths:5
KDR:11.800
Accuracy:40.869% D
KPH:56.600 B**
VKPH:32.600 B+
Kills:386 (0 + 386)
Deaths:31
KDR:12.452
VKDR:3.419
Vehicle Kills:106
Kill Difference:355
Playtime:4.503 hours
Usage:1%
Score:0.169m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:40.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.600 B**
VKPH:11.300 B+
M40 Fury
A
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C**
KPH:85.600 A
VKPH:12.200 C++
Kills:279 (0 + 279)
Deaths:14
KDR:19.929
VKDR:3.071
Vehicle Kills:43
Kill Difference:265
Playtime:3.690 hours
Usage:1%
Score:0.094m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:39.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,5983,4353789.087B+4.2268.932%A++N/A36.9A23.2A++39493.1h4.4B++6.4B**
Orion VS54 1,0331,0264142.478B++2.3823.399%B+24.172%C+35.6C*N/A10428.8h10.7B++45.9C*
Blueshift VM5 8728621356.385A++1.5224.039%B**21.346%C++55.3A+N/A18215.6h13.9B+57.8B++
Blueshift VM5 8378171356.052A++1.1924.555%B**21.542%C++52.7A1.3A++16215.5h14.9B+60.7B++
Supernova VPC 6886052920.862B*16.0065.058%A++N/A86.4A*11.9B**3137h2.3B**3.6B**
Saron Laser Cannon 7124691752.68C**2.1831.26%C+N/A15C*7.8C16931.2h59.4B**189.9B**
Photon A2A Missile Pods 6204192119.952M++15.0977.662%CN/A97.4A46.7C++9514.3h7.1B++9.1B++
Saron HRB 408247279.148B*4.2954.056%AN/A37.4A24.4B**15486.6h18B++33.4B**
Proton II PPA-H 1981931413.786C++8.9237.603%C++N/A137.9B**3.6D3261.4h7.3B*19.5B++
Solstice VE3 1931912080.918C*3.9425.179%B+16.23%D5.3D-N/A2436.3h15.7C++62.2C*
M40 Fury 186160722.857M+17.9941.903%B+1.25%D69.6B**11.3B+3592.3h9.1B*21.6B**
Saron HRB-H 2011341211.167A6.3061.605%B++N/A67A++33.5B*6982h13.9B**22.6A
M40 Fury 136119717A12.1439.481%C**N/A85B**12.1C++5281.4h8.6B*21.7B*
Pulsar VS1 9593591.576B++3.2927.696%B*9.677%F16.9C-N/A635.5h12.2B*44.1B*
NS-15M2 7070223.182B*1.6833.13%A++24.286%C+36.8C+N/A1421.9h11.6B+35.1B++
S1 9167341.971A*2.8954.096%CN/A29.1B10.4C2942.3h4.7B**8.7B++
Supernova PC 896488B3.1464.423%A++N/A35.6A13.9A++3671.8h5.2C++8.1B++
Aphelion VEX-4H 9359511.8B*6.9440.869%D1.695%D-59B**34B+9041h36B*88.2B++
Thanatos VE70 5252700.743C+4.1234.293%D19.231%B++5.7D*N/A179.2h5.3C+15.4C+
C75 Viper 6551317M+12.1447.623%B*1.961%B+30C+8.2C++2881.7h12.4B26B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41250.3h
Restoration Kit5930.1h
Nano-Repair Grenade02590.1h
Spawn Beacon44280.2h
Nano-Armor Kit176363,27745h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator1829,2362.3h
Deconstruction Tool0680h
Rocklet Rifle0540h
Ammunition Package24030.3h
Medical Kit61470.1h
Quasar V23830.3h
NS-10 Burster11400.2h
WLT-Howler Mining Laser95,2834h
Xiphos Anti-Personnel Phalanx Turret0770h
Hardlight Barrier0630.1h
Recon Detection Device1870.4h

Check the help document for the dictionary if you want to learn more about words used here.


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