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Harbinger DoukNoukKem[DHLE] DoukNoukKem
VS BR 91

KDR: 4.88

Score: 19m

Last Seen: Feb 18th, 2019 3:31 AM
- OFFLINE - 67 minute(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 22
Level Progress (to 92): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Orion VS54 Blueshift VM5 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.385%22.242%565510171,7222.317632.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.566%0.841B*0.239C++0.216C++HEAD ++ (~9.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.386C**11.70.184C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.038%0.179%583110215581035355.36539104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.671D-1.31D**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.6-0.134C56.7-0.07C+126

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.762%0.446%4947310194,485214245620.8605183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.041%2.618M-1.392D**1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B++4.20.665B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.32%0.834%482410187192423942.97107182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.737%0.943B*-0.896D---0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.787B++11.70.704B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.753%17.544%48211021577000.802817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.638D0.6B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.162C5.2-0.066C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 22
19m842.9%689 (41.3k)639 (38.3k)4.8800512,4492,5518.0070691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102277815.478%7.342%11411:381

79% Engineer10% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMFeb 20th, 2019 5:15 PM (2d) (PST)Feb 18th, 2019 2:54 AM (5d) (PST)Feb 17th, 2019 11:31 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
757756820.4180.0860.0314.5980.127377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3974,50740,8902552276838,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.3h/20.7d 7,977 914 15,200 136.9k 289 815 3,796 22.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:289
Deaths:264
KDR:1.095
Accuracy:26.516% B++
HSR:19.377% C+
Thanatos VE70
B
Kills:57
Deaths:73
KDR:0.781
Accuracy:33.753% D
HSR:17.544% B
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C++
Kills:401
Deaths (as Engineer):375
Deaths (to Engineers):769
KDR:1.06933
Kill Difference:26
Playtime:393.358 hours
Usage:79%
Score:14.185m
Score/min:601
Accuracy (listed only):30.067%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,055
Deaths:427
KDR:2.471
Accuracy:23.486% B+
HSR:24.265% C+
NS-15M2
A+
Kills:221
Deaths:73
KDR:3.027
Accuracy:31.605% A+
HSR:20.815% D
Kills:1,276
Deaths (as Heavy Assault):500
Deaths (to Heavy Assaults):498
KDR:2.552
Kill Difference:776
Playtime:50.593 hours
Usage:10%
Score:0.754m
Score/min:248
Accuracy (listed only):27.546%
HSR (listed only):22.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:102
Deaths:62
KDR:1.645
Accuracy:27.828% B*
HSR:10.784% D**
Thanatos VE70
B
Kills:57
Deaths:73
KDR:0.781
Accuracy:33.753% D
HSR:17.544% B
Kills:159
Deaths (as Combat Medic):135
Deaths (to Combat Medics):192
KDR:1.17778
Kill Difference:24
Playtime:19.002 hours
Usage:4%
Score:2.855m
Score/min:2,504
Accuracy (listed only):30.790%
HSR (listed only):14.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:289
Deaths:264
KDR:1.095
Accuracy:26.516% B++
HSR:19.377% C+
Thanatos VE70
B
Kills:57
Deaths:73
KDR:0.781
Accuracy:33.753% D
HSR:17.544% B
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C++
Kills:401
Deaths (as Light Assault):375
Deaths (to Light Assaults):263
KDR:1.06933
Kill Difference:26
Playtime:5.907 hours
Usage:1%
Score:0.179m
Score/min:504
Accuracy (listed only):30.067%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):181
KDR:0
Kill Difference:UNR
Playtime:7.487 hours
Usage:2%
Score:0.134m
Score/min:299
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,072
Deaths:164
KDR:6.537
Accuracy:24.225% B**
HSR:21.735% C++
Blueshift VM5
B**
Kills:1,037
Deaths:164
KDR:6.323
Accuracy:24.760% B**
HSR:21.504% C++
Kills:2,109
Deaths (as MAX Suit):164
Deaths (to MAX Suits):146
KDR:12.85976
Kill Difference:1,945
Playtime:23.609 hours
Usage:5%
Score:0.911m
Score/min:643
Accuracy (listed only):24.493%
HSR (listed only):21.620%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:558
V. Kills:284 196%
Deaths:200
KDR:2.790
Accuracy:31.038% C+
KPH:15.800 C*
VKPH:8 C
Photon A2A Missile Pods
A+
Kills:480
V. Kills:229 209%
Deaths:22
KDR:21.818
Accuracy:77.669% C
KPH:105.500 A+
VKPH:50.300 C**
Kills:1,038 (558 + 0)
Deaths:222
KDR:4.676
VKDR:2.311
Vehicle Kills:513
Kill Difference:816
Playtime:39.944 hours
Usage:8%
Score:0.643m
Score/min:268
Piloting Accuracy:31.038%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:54
V. Kills:14 360%
Deaths:3
KDR:18
Accuracy:46.586% B++
KPH:29.300 C+
VKPH:7.600 C+
Kills:54 (54 + 0)
Deaths:3
KDR:18
VKDR:4.667
Vehicle Kills:14
Kill Difference:51
Playtime:1.845 hours
Usage:0%
Score:0.034m
Score/min:310
Driving Accuracy:46.586%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:3,788
V. Kills:2,323 163%
Deaths:390
KDR:9.713
Accuracy:69.245% A++
KPH:37.700 A
VKPH:23.100 A++
Supernova VPC
A*
Kills:643
V. Kills:92 N/A
Deaths:34
KDR:18.912
Accuracy:65.185% A++
KPH:85.800 A*
VKPH:12.300 A
Saron HRB
A
Kills:247
V. Kills:161 152%
Deaths:27
KDR:9.148
Accuracy:54.189% A
KPH:37.200 A
VKPH:24.200 B**
Supernova PC
A++
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A++
KPH:36 A
VKPH:14.100 A++
Kills:4,742 (4,495 + 247)
Deaths:459
KDR:10.331
VKDR:5.667
Vehicle Kills:2,601
Kill Difference:4,283
Playtime:116.423 hours
Usage:23%
Score:3.204m
Score/min:459
Driving Accuracy:64.423%
Gunner Accuracy:54.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:193
V. Kills:5 N/A
Deaths:14
KDR:13.786
Accuracy:37.603% C++
KPH:133.800 B**
VKPH:3.500 D-
Saron HRB-H
A++
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A++
VKPH:33.200 B*
Aphelion VEX-4H
B*
Kills:59
V. Kills:34 169%
Deaths:5
KDR:11.800
Accuracy:41.166% C--
KPH:56.200 B*
VKPH:32.400 B+
Kills:386 (0 + 386)
Deaths:31
KDR:12.452
VKDR:3.419
Vehicle Kills:106
Kill Difference:355
Playtime:4.510 hours
Usage:1%
Score:0.175m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:41.166%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.600 B**
VKPH:11.300 B+
M40 Fury
A
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C**
KPH:85.600 A
VKPH:12.200 C++
M20 Basilisk
N/A
Kills:50
V. Kills:24 200%
Deaths:9
KDR:5.556
Accuracy:51.820% N/A
KPH:23.400 N/A
VKPH:11.200 N/A
Kills:329 (0 + 329)
Deaths:23
KDR:14.304
VKDR:2.913
Vehicle Kills:67
Kill Difference:306
Playtime:5.828 hours
Usage:1%
Score:0.170m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:51.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,1113,7883909.713B++4.8369.245%A++N/A37.7A23.1A++391100.5h4.4B++6.4B**
Blueshift VM5 1,0831,0721646.537A++1.6624.225%B**21.735%C++55.5A+N/A18919.3h14B+57.7B++
Orion VS54 1,0621,0554272.471B*2.4123.486%B+24.265%C+34.9C++N/A10530.2h10.8B++45.8C*
Blueshift VM5 1,0591,0371646.323A++1.4424.76%B**21.504%C++54A1.1A17319.2h14.7B+59.3B++
Supernova VPC 7356433418.912B++14.0365.185%A++N/A85.7A*12.3A3317.5h2.3B**3.6B**
Saron Laser Cannon 8425582002.79B+2.0931.038%C+N/A15.8C*8C17135.4h56.7B**182.6B**
Photon A2A Missile Pods 7094802221.818S16.9477.669%CN/A104.3A+49.8C**10234.6h7.1B++9.1B*
Solstice VE3 2912892641.095B+3.7926.516%B++19.377%C+6.8DN/A3042.5h14.2B53.6B
Saron HRB 408247279.148B*4.2754.189%AN/A37.4A24.4B**16516.6h18.3B++33.8B**
NS-15M2 222221733.027B*1.8531.605%A+20.815%D32.5CN/A996.8h11.9B37.7B++
Proton II PPA-H 1981931413.786C*8.9137.603%C++N/A137.9B**3.6D3381.4h7.3B*19.5B++
C-4 186170404.25A*0.6327.67%B+N/A130.8B**12.3D*10891.3h1B**3.6B*
M40 Fury 186160722.857M++17.9841.903%B+1.25%D69.6B**11.3B+3592.3h9.1B+21.6B*
Saron HRB-H 2011341211.167A6.2961.605%B++N/A67A++33.5B*7052h13.9A22.6A
M40 Fury 136119717A+12.1239.481%C**N/A85B**12.1C++5281.4h8.6B+21.7B*
Pulsar VS1 104102621.645B++3.2427.828%B*10.784%D**17.3C-N/A725.9h12.2B*43.9B*
S1 10176391.949A*2.9354.412%CN/A28.1C*9.3C--2872.7h4.9B*8.9B++
Supernova PC 896488B+3.1264.423%A++N/A35.6A13.9A++3731.8h5.2C*8.1B++
Aphelion VEX-4H 9359511.8B++6.9241.166%C--1.695%D-59B**34B+9541h36.7B*89.2B++
Thanatos VE70 5757730.781C+4.1033.753%D17.544%B6D*N/A199.5h5.2C+15.3C+
NSX-P Tanto 5555381.447B+3.4329.932%B*25.455%C++12.8DN/A464.3h13.7B+45.6B+
C75 Viper 6854318M+13.1246.586%B++1.852%B+30C++7.8C+3101.8h12.1B+26B+
Frag Grenade 5352152N/A47.1252.917%B**N/A520C*10B+33600.1h2.4A4.6B**
Tank Mine 6452510.4S5.52162.602%SN/A173.3A+40D17650.3h3.8T2.4A*
M20 Basilisk 745095.556B**0.6851.82%A+N/A23.8C**11.4B**5912.1h99.7C++192.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41250.3h
Restoration Kit5940.1h
Nano-Repair Grenade03540.1h
Spawn Beacon65510.3h
Nano-Armor Kit222452,19553h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator2029,8272.4h
Deconstruction Tool0680h
Rocklet Rifle0540h
Ammunition Package36140.3h
Medical Kit72030.2h
Quasar V23830.3h
NS-10 Burster11400.2h
WLT-Howler Mining Laser95,2834.9h
Xiphos Anti-Personnel Phalanx Turret0770h
Hardlight Barrier31500.3h
Recon Detection Device1990.4h

Check the help document for the dictionary if you want to learn more about words used here.


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