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Paragon DoukNoukKem[DHLE] DoukNoukKem
VS BR 116

KDR: 5.24

Score: 27.5m

Last Seen: May 25th, 2020 2:01 AM
- OFFLINE - 85.9 hour(s)

Prestige 1, Battle Rank 100 (116 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Orion VS54 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $482,886 MLG Score: 386
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.4%22.351%590513412,2462.132953.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.419%0.997B*0.188C++0.333C**HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.41B11.50.192C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.792%0.356%850213441,1231469397.63946119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.592%-0.576D-1.124D*-1.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.7-0.088C+56.2-0.055C+120.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.948%0.389%5485313436,435279324823.0645198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.247%2.608M-1.367D**0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*40.678B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.048%0.757%468413427932844832.78246164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.792%1.093B**-0.91D---0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.783B++12.60.688B+13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.333%16.667%46811345609810.606061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.695D0.361C**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.167C5.1-0.051C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m800.2%671 (40.3k)625 (37.5k)5.2417318,5403,5378.43681116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346115115.736%7.406%11712:304

82% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMMay 29th, 2020 1:43 AM (41d) (PST)May 25th, 2020 1:05 AM (45d) (PST)May 24th, 2020 10:01 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
749746750.4210.0800.0314.3420.121386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9624,41040,5522552261737,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
733.6h/30.6d 11,301 1,373 25,290 191.1k 483 1,146 5,341 33m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:543
Deaths:404
KDR:1.344
Accuracy:28.335% B*
HSR:18.600% C
Solstice SF
B**
Kills:244
Deaths:179
KDR:1.363
Accuracy:30.607% B**
HSR:17.213% C++
Thanatos VE70
C++
Kills:60
Deaths:74
KDR:0.811
Accuracy:33.333% D-
HSR:16.667% C++
NSX-P Tanto
B+
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B+
HSR:25.455% C+
Kills:902
Deaths (as Engineer):695
Deaths (to Engineers):1,005
KDR:1.29784
Kill Difference:207
Playtime:603.576 hours
Usage:82%
Score:21.886m
Score/min:604
Accuracy (listed only):30.552%
HSR (listed only):19.484%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,222
Deaths:477
KDR:2.562
Accuracy:24.041% B
HSR:24.959% C+
NS-15M2
B**
Kills:243
Deaths:81
KDR:3
Accuracy:31.613% B**
HSR:22.634% D
Kills:1,465
Deaths (as Heavy Assault):558
Deaths (to Heavy Assaults):695
KDR:2.62545
Kill Difference:907
Playtime:58.203 hours
Usage:8%
Score:0.874m
Score/min:250
Accuracy (listed only):27.827%
HSR (listed only):23.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:543
Deaths:404
KDR:1.344
Accuracy:28.335% B*
HSR:18.600% C
Solstice SF
B**
Kills:244
Deaths:179
KDR:1.363
Accuracy:30.607% B**
HSR:17.213% C++
Thanatos VE70
C++
Kills:60
Deaths:74
KDR:0.811
Accuracy:33.333% D-
HSR:16.667% C++
NSX-P Tanto
B+
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B+
HSR:25.455% C+
Kills:902
Deaths (as Light Assault):695
Deaths (to Light Assaults):394
KDR:1.29784
Kill Difference:207
Playtime:9.195 hours
Usage:1%
Score:0.238m
Score/min:431
Accuracy (listed only):30.552%
HSR (listed only):19.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:183
Deaths:108
KDR:1.694
Accuracy:29.319% B**
HSR:14.754% D--
Thanatos VE70
C++
Kills:60
Deaths:74
KDR:0.811
Accuracy:33.333% D-
HSR:16.667% C++
Kills:243
Deaths (as Combat Medic):182
Deaths (to Combat Medics):257
KDR:1.33516
Kill Difference:61
Playtime:24.418 hours
Usage:3%
Score:3.035m
Score/min:2,072
Accuracy (listed only):31.326%
HSR (listed only):15.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):259
KDR:0
Kill Difference:UNR
Playtime:8.715 hours
Usage:1%
Score:0.154m
Score/min:294
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,578
Deaths:236
KDR:6.686
Accuracy:24.523% B*
HSR:23.004% C*
Blueshift VM5
B*
Kills:1,518
Deaths:236
KDR:6.432
Accuracy:25.074% B*
HSR:23.188% C*
Cosmos VM3
A++
Kills:52
Deaths:7
KDR:7.429
Accuracy:25.842% A+
HSR:26.923% A++
Cosmos VM3
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:26.802% N/A
HSR:12% N/A
Kills:3,198
Deaths (as MAX Suit):243
Deaths (to MAX Suits):198
KDR:13.16049
Kill Difference:2,955
Playtime:32.597 hours
Usage:4%
Score:1.329m
Score/min:679
Accuracy (listed only):25.560%
HSR (listed only):21.279%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:961
V. Kills:489 196%
Deaths:238
KDR:4.038
Accuracy:32.042% C++
KPH:18.500 C**
VKPH:9.400 C+
Photon A2A Missile Pods
B**
Kills:640
V. Kills:304 210%
Deaths:24
KDR:26.667
Accuracy:75.919% C+
KPH:117.300 B**
VKPH:55.700 C**
V26 Maelstrom Turbo Laser
B++
Kills:162
V. Kills:81 198%
Deaths:15
KDR:10.800
Accuracy:30.368% C
KPH:27.900 B++
VKPH:14 C*
Light PPA
B*
Kills:140
V. Kills:10 N/A
Deaths:5
KDR:28
Accuracy:45.564% B+
KPH:83.800 B++
VKPH:6 B*
M202 Wyrm
C
Kills:69
V. Kills:28 238%
Deaths:5
KDR:13.800
Accuracy:51.115% C
KPH:68.900 D
VKPH:28 D-
Kills:1,972 (1,263 + 0)
Deaths:287
KDR:6.871
VKDR:3.178
Vehicle Kills:912
Kill Difference:1,685
Playtime:65.736 hours
Usage:9%
Score:1.150m
Score/min:291
Piloting Accuracy:45.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:117
V. Kills:55 209%
Deaths:46
KDR:2.543
Accuracy:38.792% C+
KPH:4 D--
VKPH:1.900 D
L105 Zephyr
A*
Kills:57
V. Kills:22 248%
Deaths:
KDR:
Accuracy:62.518% A*
KPH:85.100 B**
VKPH:32.800 A*
Kills:174 (117 + 57)
Deaths:46
KDR:3.783
VKDR:1.674
Vehicle Kills:77
Kill Difference:128
Playtime:29.570 hours
Usage:4%
Score:0.080m
Score/min:45
Piloting Accuracy:38.792%
Gunner Accuracy:62.518%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:117
V. Kills:47 244%
Deaths:11
KDR:10.636
Accuracy:53.271% A
KPH:33.800 C+
VKPH:13.600 B**
L100 Python AP
A
Kills:59
V. Kills:27 211%
Deaths:
KDR:
Accuracy:68.451% A
KPH:56.400 A
VKPH:25.800 B**
Kills:176 (176 + 0)
Deaths:11
KDR:16
VKDR:6.727
Vehicle Kills:74
Kill Difference:165
Playtime:4.512 hours
Usage:1%
Score:0.165m
Score/min:608
Driving Accuracy:68.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,222
V. Kills:2,999 174%
Deaths:408
KDR:12.799
Accuracy:69.495% A*
KPH:41.400 B**
VKPH:23.800 A+
Supernova VPC
A++
Kills:1,096
V. Kills:148 N/A
Deaths:44
KDR:24.909
Accuracy:65.750% A+
KPH:90.600 A++
VKPH:12.200 B*
Saron HRB
A
Kills:294
V. Kills:179 163%
Deaths:28
KDR:10.500
Accuracy:55.474% A
KPH:36.400 B++
VKPH:22.200 B+
Proton II PPA
C+
Kills:80
V. Kills:5 N/A
Deaths:2
KDR:40
Accuracy:34.223% A+
KPH:62.500 C+
VKPH:3.900 C+
Supernova PC
B**
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A+
KPH:36 B*
VKPH:14.100 B**
Kills:6,756 (6,382 + 374)
Deaths:490
KDR:13.788
VKDR:6.849
Vehicle Kills:3,356
Kill Difference:6,266
Playtime:149.383 hours
Usage:20%
Score:4.166m
Score/min:465
Driving Accuracy:64.423%
Gunner Accuracy:34.223%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:220
V. Kills:7 N/A
Deaths:14
KDR:15.714
Accuracy:39.972% C++
KPH:144 B*
VKPH:4.600 C--
Saron HRB-H
A
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A
VKPH:33.200 B*
Aphelion VEX-4H
B++
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:41.330% D
KPH:57.500 B++
VKPH:33 B+
Kills:415 (0 + 415)
Deaths:31
KDR:13.387
VKDR:3.516
Vehicle Kills:109
Kill Difference:384
Playtime:4.607 hours
Usage:1%
Score:0.200m
Score/min:722
Driving Accuracy:N/A%
Gunner Accuracy:41.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.500 B++
VKPH:11.300 B
M40 Fury
B**
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C*
KPH:85.600 B**
VKPH:12.200 C++
M20 Basilisk
B+
Kills:57
V. Kills:26 211%
Deaths:9
KDR:6.333
Accuracy:50.802% B**
KPH:22.700 C+
VKPH:10.400 B+
G40-F Ranger
B*
Kills:54
V. Kills:35 150%
Deaths:4
KDR:13.500
Accuracy:47.408% A++
KPH:28.500 B*
VKPH:18.500 B*
Kills:390 (0 + 390)
Deaths:27
KDR:14.444
VKDR:3.852
Vehicle Kills:104
Kill Difference:363
Playtime:8.100 hours
Usage:1%
Score:0.233m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:47.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,2215,22240812.799B7.5669.495%A*N/A41.4B**23.8A+399126.1h4.2B+6B**
Blueshift VM5 1,5971,5782366.686A++1.4424.523%B*23.004%C*59.3B**N/A19326.6h13.5B+55B+
Blueshift VM5 1,5491,5182366.432A++1.1925.074%B*23.188%C*57.3B**1.2B*18026.5h14.3B+56.9B+
Orion VS54 1,2291,2224772.562B2.6824.041%B24.959%C+34.1CN/A10935.8h10.6B+44.1C++
Supernova VPC 1,2441,0964424.909B+19.6765.75%A+N/A90.6A++12.2B*33812.1h2.4B*3.7B**
Saron Laser Cannon 1,4509612384.038B1.2032.042%C++N/A18.6C**9.4C+19151.8h56.3B*175.6B**
Photon A2A Missile Pods 9446402426.667M21.4375.919%C+N/A116.4B**55.3C*11165.5h6.8B++9B*
Solstice VE3 5475434041.344B++3.9028.335%B*18.6%C9.2DN/A3459.2h13.2B+46.6C*
C-4 337313973.227B**2.0126.833%C++N/A107.9B8.3D**7882.9h1.1B++4B+
Saron HRB 4732942810.5B**5.2655.474%AN/A36.3B++22.1B+16938.1h19.7C**35.5B++
Solstice SF 2492441791.363C*3.8830.607%B**17.213%C++15.7C-N/A5215.5h10.5B34.2B+
NS-15M2 244243813B+2.2431.613%B**22.634%D34.2DN/A1097.1h12C++38B+
Proton II PPA-H 2272201415.714C++10.4739.972%C++N/A146.7B*4.7C--3741.5h7.7B+19.3B+
Pulsar VS1 1851831081.694B+3.5529.319%B**14.754%D--19.9C--N/A749.2h11.5B*39.3B*
V26 Maelstrom Turbo Laser 2431621510.8M5.5630.368%C1.235%D-27.9B++14C*3615.8h55.6B++183.2B++
M40 Fury 186160722.857A++17.6241.903%B+1.25%C--69.6B++11.3B3592.3h9.1B*21.6B*
Light PPA 150140528M*22.7645.564%B+N/A82.4B++5.9B*3101.7h8.4B++18.4B+
Saron HRB-H 2011341211.167B**5.9361.605%B++N/A67A33.5B*7252h13.9B**22.6B**
M40 Fury 136119717B**11.7639.481%C*N/A85B*12.1C++5281.4h8.6B++21.7B*
C75 Viper 1641171110.636B*5.3953.271%AN/A33.4C+13.4B**3413.5h12.2C++23B+
L-30R Vektor 172117462.543C+2.7038.792%C+N/A4D--1.9D2628.9h49.9C*128.6B
Proton II PPA 8580240B**34.7634.223%A+N/A61.5C+3.8C+4581.3h13.5D--39.3C++
S1 10377391.974A++3.2754.294%C-N/A28.5C+9.6D3182.7h4.8B*8.9B+
Tank Mine 9176612.667S7.43179.487%UN/A190A+37.5D-20590.4h3.7T2.1A*
M202 Wyrm 9769513.8C8.5651.115%C1.449%D69D28D-5431h38.9C*76.1C*
Supernova PC 896488C++2.7664.423%A+N/A35.6B++13.9B**4291.8h5.2C+8.1B+
Aphelion VEX-4H 9661512.2B6.9641.33%D1.639%D--55.5B+31.8B12141.1h36.3B87.7B+
Thanatos VE70 6160740.811C4.4333.333%D-16.667%C++6.3D*N/A239.6h5.1C15.3C-
L100 Python AP 8659159S53.7668.451%AN/A59A+27B**14901h4.1B++6B++
M20 Basilisk 835796.333B**1.0950.802%B**N/A22.8C+10.4B+5972.5h92.8C+182.6B+
L105 Zephyr 7957157S51.7662.518%A*N/A81.4B**31.4A++8450.7h7.6D12.1B+
NSX-P Tanto 5555381.447B+3.7929.932%B+25.455%C+12.8DN/A534.3h13.7C++45.6B+
G40-F Ranger 8954413.5B**8.2647.408%A++N/A28.4B*18.4B*4311.9h98.7B++208.2A
Plasma Grenade 5453153N/A47.7653.815%B*N/A530C+10C+43510.1h2.5B*4.7B*
Cosmos VM3 525277.429M+2.1925.842%A+26.923%A++65A++N/A1980.8h11.2B*43.4B*
Cosmos VM3 505077.143M*1.9026.802%A+12%D**55.6B**N/A1950.9h12.6B+47.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit460714,87676.9h
Anti-Vehicle MANA Turret41250.3h
Spawn Beacon71,1980.6h
Pummeler Rocket Pods01340h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator3136,0562.9h
Restoration Kit51010.1h
Deconstruction Tool0680h
Rocklet Rifle0540h
Recon Detection Device11110.4h
Ammunition Package48800.4h
Medical Kit132470.3h
Quasar V23830.3h
NS-10 Burster11400.2h
Nano-Repair Grenade06160.2h
Xiphos Anti-Personnel Phalanx Turret0770h
WLT-Howler Mining Laser105,2838.2h
Hardlight Barrier52320.4h
Router0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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