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Legate DoukNoukKem[DHLE] DoukNoukKem
VS BR 74

KDR: 4.54

Score: 14.9m

Last Seen: Oct 22nd, 2018 10:36 PM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
Level Progress (to 75): 55%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 Supernova VPC Blueshift VM5 Blueshift VM5 Saron Laser Cannon Photon A2A Missile Pods Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.516%22.222%523310101,2152.217152.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.596%0.462B+0.231C++0.89B*HEAD ++ (~10.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.349C**11.40.201C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.221%0.269%42311012372933694101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.753D--1.222D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.3-0.126C55.1-0.037C+127.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.091%0.497%4445310103,824201218518.9307175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.667%2.555A**-1.403D**0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++4.20.663B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.254%0.845%509410097102263893.14159182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.797%0.943B*-0.898D---0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.787B++11.60.703B++13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.293%19.231%50911012524701.10638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.586D0.969B*-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.163C5.3-0.086C+10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
14.9m872.6%686 (41.2k)631 (37.9k)4.537429,3382,0587.7254674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101352615.169%5.911%9011:301

80% Engineer10% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMOct 23rd, 2018 10:38 AM (3h) (PST)Oct 22nd, 2018 6:44 PM (19h) (PST)Oct 22nd, 2018 6:36 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
773557180.3970.0870.0234.6710.139290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4033,31943,0842451280837,888

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392.3h/16.3d 6,561 552 11,236 109.9k 187 670 3,260 18.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:157
Deaths:189
KDR:0.831
Accuracy:24.430% B
HSR:14.650% D-
Thanatos VE70
B++
Kills:52
Deaths:70
KDR:0.743
Accuracy:34.293% D
HSR:19.231% B++
Kills:209
Deaths (as Engineer):259
Deaths (to Engineers):695
KDR:0.80695
Kill Difference:50
Playtime:312.132 hours
Usage:80%
Score:10.885m
Score/min:581
Accuracy (listed only):29.362%
HSR (listed only):16.940%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:981
Deaths:396
KDR:2.477
Accuracy:23.151% B+
HSR:24.363% C+
Kills:981
Deaths (as Heavy Assault):396
Deaths (to Heavy Assaults):380
KDR:2.47727
Kill Difference:585
Playtime:38.696 hours
Usage:10%
Score:0.578m
Score/min:249
Accuracy (listed only):23.151%
HSR (listed only):24.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:157
Deaths:189
KDR:0.831
Accuracy:24.430% B
HSR:14.650% D-
Thanatos VE70
B++
Kills:52
Deaths:70
KDR:0.743
Accuracy:34.293% D
HSR:19.231% B++
Kills:209
Deaths (as Light Assault):259
Deaths (to Light Assaults):205
KDR:0.80695
Kill Difference:50
Playtime:4.847 hours
Usage:1%
Score:0.167m
Score/min:576
Accuracy (listed only):29.362%
HSR (listed only):16.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:77
Deaths:50
KDR:1.540
Accuracy:25.533% B+
HSR:10.390% D**
Thanatos VE70
B++
Kills:52
Deaths:70
KDR:0.743
Accuracy:34.293% D
HSR:19.231% B++
Kills:129
Deaths (as Combat Medic):120
Deaths (to Combat Medics):135
KDR:1.075
Kill Difference:9
Playtime:17.393 hours
Usage:4%
Score:2.779m
Score/min:2,663
Accuracy (listed only):29.913%
HSR (listed only):14.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):149
KDR:0
Kill Difference:UNR
Playtime:6.611 hours
Usage:2%
Score:0.116m
Score/min:292
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:510
Deaths:91
KDR:5.604
Accuracy:23.467% B*
HSR:20.196% C+
Blueshift VM5
B*
Kills:504
Deaths:91
KDR:5.538
Accuracy:22.913% B*
HSR:22.024% C*
Kills:1,014
Deaths (as MAX Suit):91
Deaths (to MAX Suits):101
KDR:11.14286
Kill Difference:923
Playtime:13.629 hours
Usage:3%
Score:0.337m
Score/min:412
Accuracy (listed only):23.190%
HSR (listed only):21.110%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:372
V. Kills:197 188%
Deaths:154
KDR:2.416
Accuracy:30.221% C
KPH:14.500 C*
VKPH:7.700 C
Photon A2A Missile Pods
B*
Kills:330
V. Kills:158 208%
Deaths:20
KDR:16.500
Accuracy:77.963% C
KPH:85.100 B*
VKPH:40.800 C+
Kills:702 (372 + 0)
Deaths:174
KDR:4.034
VKDR:2.040
Vehicle Kills:355
Kill Difference:528
Playtime:29.582 hours
Usage:8%
Score:0.419m
Score/min:236
Piloting Accuracy:30.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:51
V. Kills:14 340%
Deaths:3
KDR:17
Accuracy:47.623% B*
KPH:29.600 C+
VKPH:8.100 C++
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:4.667
Vehicle Kills:14
Kill Difference:48
Playtime:1.721 hours
Usage:0%
Score:0.029m
Score/min:285
Driving Accuracy:47.623%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:3,233
V. Kills:2,069 156%
Deaths:373
KDR:8.668
Accuracy:68.454% A++
KPH:36.500 A
VKPH:23.300 A++
Supernova VPC
A**
Kills:540
V. Kills:75 N/A
Deaths:27
KDR:20
Accuracy:65.780% A++
KPH:86.600 A**
VKPH:12 A
Saron HRB
A
Kills:238
V. Kills:157 151%
Deaths:27
KDR:8.815
Accuracy:54.436% A
KPH:37.600 A
VKPH:24.800 B**
Supernova PC
A++
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A++
KPH:36 A+
VKPH:14.100 A++
Kills:4,075 (3,837 + 238)
Deaths:435
KDR:9.368
VKDR:5.347
Vehicle Kills:2,326
Kill Difference:3,640
Playtime:103.003 hours
Usage:26%
Score:2.797m
Score/min:453
Driving Accuracy:64.423%
Gunner Accuracy:54.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:193
V. Kills:5 N/A
Deaths:14
KDR:13.786
Accuracy:37.603% C++
KPH:133.800 B**
VKPH:3.500 D
Saron HRB-H
A++
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A++
VKPH:33.200 B*
Aphelion VEX-4H
B**
Kills:59
V. Kills:34 169%
Deaths:5
KDR:11.800
Accuracy:40.869% D
KPH:56.600 B**
VKPH:32.600 B+
Kills:386 (0 + 386)
Deaths:31
KDR:12.452
VKDR:3.419
Vehicle Kills:106
Kill Difference:355
Playtime:4.503 hours
Usage:1%
Score:0.169m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:40.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.600 B**
VKPH:11.300 B+
M40 Fury
A
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C**
KPH:85.600 A
VKPH:12.200 C++
Kills:279 (0 + 279)
Deaths:14
KDR:19.929
VKDR:3.071
Vehicle Kills:43
Kill Difference:265
Playtime:3.690 hours
Usage:1%
Score:0.094m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:39.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,3023,2333738.668B+4.1368.454%A++N/A36.4A23.3A++38988.7h4.4B++6.4B**
Orion VS54 9879813962.477B++2.0623.151%B+24.363%C+36.6C**N/A10426.8h10.6B++46C*
Supernova VPC 6155402720B*15.4665.78%A++N/A87.1A**12.1A2996.2h2.3B**3.6B**
Blueshift VM5 522510915.604A+1.0723.467%B*20.196%C+50.5A1.2A++12310.1h14.8B+62.9B++
Blueshift VM5 513504915.538A+1.0022.913%B*22.024%C*49.9B**N/A12410.1h14.6B+63.7B+
Saron Laser Cannon 5693721542.416C*2.1230.221%CN/A14.5C*7.7C16125.7h55.1B**182.3B**
Photon A2A Missile Pods 4883302016.5A11.9677.963%CN/A84.6B*40.5C+7333.9h7.1B+9.1B++
Saron HRB 395238278.815B*4.2854.436%AN/A37.8A24.9B**15246.3h18.2B++33.4B**
Proton II PPA-H 1981931413.786C++9.2537.603%C++N/A137.9B**3.6D3251.4h7.3B*19.5B++
M40 Fury 186160722.857M+18.3241.903%B+1.25%D69.6B**11.3B+3592.3h9.1B+21.6B**
Solstice VE3 1591571890.831C++3.7124.43%B14.65%D-4.9D-N/A2232.3h16.6C+67.9C++
Saron HRB-H 2011341211.167A6.6361.605%B++N/A67A++33.5B*6962h13.9A22.6A
M40 Fury 136119717A12.4639.481%C**N/A85A12.1C++5281.4h8.6B+21.7B*
Pulsar VS1 7977501.54B++3.0025.533%B+10.39%D**15.1DN/A565.1h11B**43.2B*
Supernova PC 896488B+3.4664.423%A++N/A35.6A+13.9A++3481.8h5.2C++8.1B*
S1 8663331.909A*2.6355.662%C+N/A30B+11C2992.1h4.6B**8.3B++
Aphelion VEX-4H 9359511.8B*7.2640.869%D1.695%D-59B**34B+8981h36B*88.2B++
Thanatos VE70 5252700.743C+3.7934.293%D19.231%B++5.7D*N/A169.2h5.3C+15.4C+
C75 Viper 6551317M12.4647.623%B*1.961%B++30C+8.2C*2851.7h12.4B26B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41250.3h
Restoration Kit5830.1h
Nano-Repair Grenade02380.1h
Spawn Beacon23670.2h
Nano-Armor Kit168347,50642.6h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator1319,0521.9h
Deconstruction Tool0680h
Rocklet Rifle0540h
Ammunition Package24030.3h
Medical Kit41200.1h
Quasar V23830.3h
NS-10 Burster11400.2h
WLT-Howler Mining Laser95,2833.8h
Xiphos Anti-Personnel Phalanx Turret0770h
Hardlight Barrier0540.1h
Recon Detection Device1830.4h

Check the help document for the dictionary if you want to learn more about words used here.


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