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Paragon DoukNoukKem[DHLE] DoukNoukKem
VS BR 118

KDR: 5.28

Score: 28.4m

Last Seen: Jul 28th, 2020 2:14 AM
- OFFLINE - 117.3 hour(s)

Prestige 1, Battle Rank 100 (118 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Orion VS54 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.399%22.341%590513442,2472.123823.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.419%0.996B*0.185C++0.333C**HEAD ++ (~9.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.41B11.50.191C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.806%0.34%878213471,1751489677.88591121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.621%-0.574D-1.137D*-1.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.8-0.089C+56.2-0.057C+120.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.02%0.375%5573313466,672285336223.4105198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.249%2.614M-1.374D**0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*40.679B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.048%0.757%468413457932844832.78246164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.792%1.093B**-0.91D---0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.783B++12.60.688B+13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.333%16.667%468113486010110.594059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.696D0.36C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.168C5.1-0.052C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m806.2%680 (40.8k)634 (38k)5.2802918,9143,5828.55249118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349115915.868%7.275%11512:304

82% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMJul 28th, 2020 8:21 PM (63d) (PST)Jul 27th, 2020 10:15 PM (64d) (PST)Jul 27th, 2020 10:14 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
760726880.4220.0800.0314.3890.123385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5974,34641,2512552263738,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
747.4h/31.1d 11,721 1,376 26,263 196.8k 497 1,158 5,497 34.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:544
Deaths:407
KDR:1.337
Accuracy:28.327% B+
HSR:18.566% C-
Solstice SF
B++
Kills:246
Deaths:184
KDR:1.337
Accuracy:30.579% B++
HSR:17.073% C++
Thanatos VE70
C+
Kills:60
Deaths:74
KDR:0.811
Accuracy:33.333% D--
HSR:16.667% C+
NSX-P Tanto
C++
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% C++
HSR:25.455% C--
Kills:905
Deaths (as Engineer):703
Deaths (to Engineers):1,018
KDR:1.28734
Kill Difference:202
Playtime:616.074 hours
Usage:82%
Score:22.762m
Score/min:616
Accuracy (listed only):30.543%
HSR (listed only):19.440%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,222
Deaths:478
KDR:2.556
Accuracy:24.041% C+
HSR:24.959% C-
NS-15M2
B*
Kills:243
Deaths:81
KDR:3
Accuracy:31.613% B*
HSR:22.634% D-
Kills:1,465
Deaths (as Heavy Assault):559
Deaths (to Heavy Assaults):702
KDR:2.62075
Kill Difference:906
Playtime:58.228 hours
Usage:8%
Score:0.874m
Score/min:250
Accuracy (listed only):27.827%
HSR (listed only):23.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:544
Deaths:407
KDR:1.337
Accuracy:28.327% B+
HSR:18.566% C-
Solstice SF
B++
Kills:246
Deaths:184
KDR:1.337
Accuracy:30.579% B++
HSR:17.073% C++
Thanatos VE70
C+
Kills:60
Deaths:74
KDR:0.811
Accuracy:33.333% D--
HSR:16.667% C+
NSX-P Tanto
C++
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% C++
HSR:25.455% C--
Kills:905
Deaths (as Light Assault):703
Deaths (to Light Assaults):400
KDR:1.28734
Kill Difference:202
Playtime:9.728 hours
Usage:1%
Score:0.248m
Score/min:425
Accuracy (listed only):30.543%
HSR (listed only):19.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:183
Deaths:108
KDR:1.694
Accuracy:29.319% B+
HSR:14.754% D--
Thanatos VE70
C+
Kills:60
Deaths:74
KDR:0.811
Accuracy:33.333% D--
HSR:16.667% C+
Kills:243
Deaths (as Combat Medic):182
Deaths (to Combat Medics):257
KDR:1.33516
Kill Difference:61
Playtime:24.869 hours
Usage:3%
Score:3.045m
Score/min:2,041
Accuracy (listed only):31.326%
HSR (listed only):15.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):263
KDR:0
Kill Difference:UNR
Playtime:8.809 hours
Usage:1%
Score:0.163m
Score/min:309
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,581
Deaths:236
KDR:6.699
Accuracy:24.513% B+
HSR:23.023% C+
Blueshift VM5
B+
Kills:1,523
Deaths:236
KDR:6.453
Accuracy:25.071% B+
HSR:23.244% C+
Cosmos VM3
A+
Kills:52
Deaths:7
KDR:7.429
Accuracy:25.842% B**
HSR:26.923% A+
Cosmos VM3
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:26.802% N/A
HSR:12% N/A
Kills:3,206
Deaths (as MAX Suit):243
Deaths (to MAX Suits):200
KDR:13.19342
Kill Difference:2,963
Playtime:32.749 hours
Usage:4%
Score:1.333m
Score/min:678
Accuracy (listed only):25.557%
HSR (listed only):21.298%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:1,013
V. Kills:514 197%
Deaths:238
KDR:4.256
Accuracy:32.060% C++
KPH:18.700 C++
VKPH:9.500 C
Photon A2A Missile Pods
A
Kills:646
V. Kills:306 210%
Deaths:24
KDR:26.917
Accuracy:75.953% C
KPH:116.600 A
VKPH:55.200 C**
V26 Maelstrom Turbo Laser
B
Kills:162
V. Kills:81 198%
Deaths:15
KDR:10.800
Accuracy:30.302% C
KPH:27.700 B
VKPH:13.800 C+
Light PPA
B++
Kills:142
V. Kills:10 N/A
Deaths:5
KDR:28.400
Accuracy:45.308% C**
KPH:83.600 B+
VKPH:5.900 B++
M202 Wyrm
D
Kills:69
V. Kills:28 238%
Deaths:5
KDR:13.800
Accuracy:51.115% D
KPH:68.900 D
VKPH:28 D-
Kills:2,032 (1,317 + 0)
Deaths:287
KDR:7.080
VKDR:3.272
Vehicle Kills:939
Kill Difference:1,745
Playtime:68.357 hours
Usage:9%
Score:1.196m
Score/min:292
Piloting Accuracy:45.308%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:119
V. Kills:56 209%
Deaths:46
KDR:2.587
Accuracy:38.663% C
KPH:4.100 D*
VKPH:1.900 D
L105 Zephyr
M**
Kills:57
V. Kills:22 248%
Deaths:
KDR:
Accuracy:62.518% A*
KPH:85.100 B**
VKPH:32.800 M**
Kills:176 (119 + 57)
Deaths:46
KDR:3.826
VKDR:1.696
Vehicle Kills:78
Kill Difference:130
Playtime:29.843 hours
Usage:4%
Score:0.083m
Score/min:46
Piloting Accuracy:38.663%
Gunner Accuracy:62.518%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:117
V. Kills:47 244%
Deaths:11
KDR:10.636
Accuracy:53.271% B*
KPH:33.800 C
VKPH:13.600 C**
L100 Python AP
A
Kills:59
V. Kills:27 211%
Deaths:
KDR:
Accuracy:68.451% A
KPH:56.400 B*
VKPH:25.800 B+
Kills:176 (176 + 0)
Deaths:11
KDR:16
VKDR:6.727
Vehicle Kills:74
Kill Difference:165
Playtime:4.512 hours
Usage:1%
Score:0.166m
Score/min:615
Driving Accuracy:68.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:5,458
V. Kills:3,113 175%
Deaths:408
KDR:13.377
Accuracy:69.533% A++
KPH:41.900 B++
VKPH:23.900 B**
Supernova VPC
A+
Kills:1,097
V. Kills:148 N/A
Deaths:44
KDR:24.932
Accuracy:65.678% A+
KPH:90.100 A+
VKPH:12.200 B++
Saron HRB
B*
Kills:294
V. Kills:179 163%
Deaths:28
KDR:10.500
Accuracy:55.474% B*
KPH:36.400 B+
VKPH:22.200 C*
Proton II PPA
C+
Kills:80
V. Kills:5 N/A
Deaths:2
KDR:40
Accuracy:34.223% B**
KPH:62.500 C+
VKPH:3.900 C+
Supernova PC
B++
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A
KPH:36 B+
VKPH:14.100 B++
Kills:6,993 (6,619 + 374)
Deaths:490
KDR:14.271
VKDR:7.082
Vehicle Kills:3,470
Kill Difference:6,503
Playtime:153.707 hours
Usage:21%
Score:4.319m
Score/min:468
Driving Accuracy:64.423%
Gunner Accuracy:34.223%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:220
V. Kills:7 N/A
Deaths:14
KDR:15.714
Accuracy:39.972% C+
KPH:144 B++
VKPH:4.600 D
Saron HRB-H
B**
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B+
KPH:66.400 B**
VKPH:33.200 B++
Aphelion VEX-4H
B
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:41.330% D
KPH:57.500 B
VKPH:33 B
Kills:415 (0 + 415)
Deaths:31
KDR:13.387
VKDR:3.516
Vehicle Kills:109
Kill Difference:384
Playtime:4.607 hours
Usage:1%
Score:0.203m
Score/min:735
Driving Accuracy:N/A%
Gunner Accuracy:41.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% C**
KPH:69.500 B+
VKPH:11.300 C++
M40 Fury
B*
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C++
KPH:85.600 B*
VKPH:12.200 C+
M20 Basilisk
B+
Kills:57
V. Kills:26 211%
Deaths:9
KDR:6.333
Accuracy:50.802% B*
KPH:22.700 C+
VKPH:10.400 B+
G40-F Ranger
B+
Kills:54
V. Kills:35 150%
Deaths:4
KDR:13.500
Accuracy:47.408% A+
KPH:28.500 B+
VKPH:18.500 B+
Kills:390 (0 + 390)
Deaths:27
KDR:14.444
VKDR:3.852
Vehicle Kills:104
Kill Difference:363
Playtime:8.101 hours
Usage:1%
Score:0.233m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:47.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,5715,45840813.377C*8.1069.533%A++N/A41.9B++23.9B**401130.4h4.1B6B**
Blueshift VM5 1,6001,5812366.699A1.4224.513%B+23.023%C+59.2B*N/A19226.7h13.5B+55.1B+
Blueshift VM5 1,5541,5232366.453A1.1725.071%B+23.244%C+57.3B++1.2B+17926.6h14.3B+56.9B+
Orion VS54 1,2291,2224782.556C++2.7224.041%C+24.959%C-34.1C--N/A10935.8h10.6C++44.1C+
Supernova VPC 1,2451,0974424.932B19.6565.678%A+N/A89.9A+12.1B++33712.2h2.4B*3.7B**
Saron Laser Cannon 1,5271,0132384.256C**1.0232.06%C++N/A18.7C++9.5C19354.3h56.3B*175.5B*
Photon A2A Missile Pods 9526462426.917M**21.6475.953%CN/A117.5A55.6B11305.5h6.9B**9.1B*
Solstice VE3 5485444071.337C**3.9428.327%B+18.566%C-9.2DN/A3459.3h13.2C++46.7C+
C-4 3433191003.19B*2.0926.92%C+N/A102.9C+7.7D**7663.1h1.1B+4B
Saron HRB 4732942810.5B++5.2255.474%B*N/A36.3B22.1C*17578.1h19.7C*35.5B++
Solstice SF 2512461841.337C++3.9430.579%B++17.073%C++15.3DN/A5016.1h10.4C++34.1B
NS-15M2 244243813C++2.2831.613%B*22.634%D-34.2D-N/A1097.1h12C38C*
Proton II PPA-H 2272201415.714C+10.4339.972%C+N/A146.7B*4.7D3741.5h7.7B++19.3B+
Pulsar VS1 1851831081.694B3.5929.319%B+14.754%D--19.9DN/A759.2h11.5B+39.3B+
V26 Maelstrom Turbo Laser 2431621510.8A*5.5230.302%C1.235%D27.5B13.7C+3645.9h56B++184.9B+
M40 Fury 186160722.857A++17.5841.903%C**1.25%C69.6B+11.3C++3592.3h9.1B++21.6B*
Light PPA 152142528.4M23.1245.308%C**N/A83.5B+5.9B++3091.7h8.5B+18.8B+
Saron HRB-H 2011341211.167B+5.8961.605%B+N/A67B**33.5B++7282h13.9A22.6A
M40 Fury 136119717B+11.7239.481%C++N/A85B*12.1C+5281.4h8.6B++21.7B*
L-30R Vektor 175119462.587C2.6938.663%CN/A4.1D*1.9D2729.2h49.8B+128.9B+
C75 Viper 1641171110.636B+5.3653.271%B*N/A33.4C13.4C**3433.5h12.2C+23C*
Proton II PPA 8580240B++34.7234.223%B**N/A61.5C+3.8C+4581.3h13.5D--39.3C+
Tank Mine 9579613.167S7.89182.692%SN/A197.5B**40D-21260.4h3.6F*2A*
S1 10377391.974B**3.3154.294%DN/A28.5C9.6D3222.7h4.8B++8.9C++
M202 Wyrm 9769513.8C8.5251.115%D1.449%D69D28D-5441h38.9C++76.1C+
Supernova PC 896488C+2.7264.423%AN/A35.6B+13.9B+4301.8h5.2C8.1B+
Aphelion VEX-4H 9661512.2C++6.9241.33%D1.639%D-55.5C**31.8C*12631.1h36.3C*87.7C**
Thanatos VE70 6160740.811C4.4733.333%D--16.667%C+6.3D*N/A239.6h5.1C--15.3D
L100 Python AP 8659159S53.7268.451%AN/A59B**27B++15131h4.1B++6B+
L105 Zephyr 7957157S51.7262.518%A*N/A81.4B**31.4M**8810.7h7.6D12.1B+
M20 Basilisk 835796.333B*1.0550.802%B*N/A22.8C+10.4B+5972.5h92.8C+182.6C**
NSX-P Tanto 5555381.447C+3.8329.932%C++25.455%C--12.8D--N/A534.3h13.7C+45.6C++
G40-F Ranger 8954413.5B*8.2247.408%A+N/A28.4B+18.4B+4341.9h98.7B++208.2B**
Plasma Grenade 5453153N/A47.7253.815%B+N/A530C-10C44140.1h2.5B*4.7B*
Cosmos VM3 525277.429A*2.1525.842%B**26.923%A+65B**N/A1980.8h11.2B++43.4B*
Cosmos VM3 505077.143M*1.8626.802%B**12%F55.6B+N/A1950.9h12.6C**47.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit488718,96277.9h
Anti-Vehicle MANA Turret41250.3h
Spawn Beacon71,2160.6h
Pummeler Rocket Pods01340h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator3236,3972.9h
Restoration Kit51010.1h
Deconstruction Tool0680h
Rocklet Rifle0540h
Recon Detection Device11110.4h
Ammunition Package48870.4h
Medical Kit132470.3h
Quasar V23830.3h
NS-10 Burster11400.2h
Nano-Repair Grenade06190.2h
Xiphos Anti-Personnel Phalanx Turret0770h
WLT-Howler Mining Laser105,2838.3h
Hardlight Barrier52320.4h
Router0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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