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Paragon DoukNoukKem[DHLE] DoukNoukKem
VS BR 112

KDR: 5.14

Score: 24.7m

Last Seen: Oct 19th, 2019 12:33 AM
- OFFLINE - 114.5 hour(s)

Prestige 1, Battle Rank 100 (112 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Orion VS54 Supernova VPC Saron Laser Cannon Photon A2A Missile Pods Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 248TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.203%22.695%595512212,1152.155962.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.439%0.97B*0.261C*0.315C*HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.408B11.50.193C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.453%0.207%863212249641228277.8374116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.628%-0.617D-1.271D**-1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.4-0.089C+55.5-0.044C+120.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.922%0.396%5244312235,801263302022.057192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.263%2.607M-1.375D**0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*4.10.672B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.8%0.782%481412227672664672.87266164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.058%1.07B**-0.904D---0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.781B++12.60.687B+13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.93%17.241%48111225589100.630435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.721D-0.493B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.189C5.2-0.06C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.7m791.2%668 (40.1k)622 (37.3k)5.1435516,8763,2818.2801112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1226105315.551%7.603%11812:124

81% Engineer9% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 9:15 AMOct 4th, 2016 3:18 AMOct 19th, 2019 4:58 PM (32d) (PST)Oct 19th, 2019 12:50 AM (33d) (PST)Oct 18th, 2019 8:33 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
750776730.4240.0820.0324.3330.123394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0054,59540,4102552260737,326

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
662.9h/27.6d 10,291 1,283 21,937 172.3k 437 1,060 4,905 29.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:438
Deaths:332
KDR:1.319
Accuracy:27.769% B*
HSR:19.178% C+
Solstice SF
A
Kills:204
Deaths:139
KDR:1.468
Accuracy:30.997% A
HSR:17.157% C+
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C+
Kills:755
Deaths (as Engineer):582
Deaths (to Engineers):927
KDR:1.29725
Kill Difference:173
Playtime:539.782 hours
Usage:81%
Score:19.308m
Score/min:596
Accuracy (listed only):30.407%
HSR (listed only):19.758%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,200
Deaths:470
KDR:2.553
Accuracy:24.031% B+
HSR:25% C+
NS-15M2
A+
Kills:243
Deaths:81
KDR:3
Accuracy:31.613% A+
HSR:22.634% C
Kills:1,443
Deaths (as Heavy Assault):551
Deaths (to Heavy Assaults):652
KDR:2.61887
Kill Difference:892
Playtime:56.375 hours
Usage:9%
Score:0.859m
Score/min:254
Accuracy (listed only):27.822%
HSR (listed only):23.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:438
Deaths:332
KDR:1.319
Accuracy:27.769% B*
HSR:19.178% C+
Solstice SF
A
Kills:204
Deaths:139
KDR:1.468
Accuracy:30.997% A
HSR:17.157% C+
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
NSX-P Tanto
B*
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.932% B*
HSR:25.455% C+
Kills:755
Deaths (as Light Assault):582
Deaths (to Light Assaults):362
KDR:1.29725
Kill Difference:173
Playtime:7.260 hours
Usage:1%
Score:0.199m
Score/min:456
Accuracy (listed only):30.407%
HSR (listed only):19.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:179
Deaths:105
KDR:1.705
Accuracy:29.454% B**
HSR:15.084% D-
Thanatos VE70
C*
Kills:58
Deaths:73
KDR:0.795
Accuracy:32.930% D
HSR:17.241% C*
Kills:237
Deaths (as Combat Medic):178
Deaths (to Combat Medics):242
KDR:1.33146
Kill Difference:59
Playtime:23.576 hours
Usage:4%
Score:2.976m
Score/min:2,104
Accuracy (listed only):31.192%
HSR (listed only):16.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):236
KDR:0
Kill Difference:UNR
Playtime:8.166 hours
Usage:1%
Score:0.146m
Score/min:298
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,480
Deaths:224
KDR:6.607
Accuracy:24.707% B**
HSR:22.770% C**
Blueshift VM5
B**
Kills:1,429
Deaths:224
KDR:6.379
Accuracy:25.282% B**
HSR:22.953% C**
Cosmos VM3
A++
Kills:52
Deaths:7
KDR:7.429
Accuracy:25.842% A++
HSR:26.923% A++
Cosmos VM3
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:26.802% N/A
HSR:12% N/A
Kills:3,011
Deaths (as MAX Suit):231
Deaths (to MAX Suits):191
KDR:13.03463
Kill Difference:2,780
Playtime:31.004 hours
Usage:5%
Score:1.256m
Score/min:675
Accuracy (listed only):25.658%
HSR (listed only):21.162%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:842
V. Kills:427 197%
Deaths:238
KDR:3.538
Accuracy:31.704% C+
KPH:18 B+
VKPH:9.100 C+
Photon A2A Missile Pods
A++
Kills:603
V. Kills:283 212%
Deaths:24
KDR:25.125
Accuracy:76.930% C
KPH:118.500 A++
VKPH:55.600 B+
Maelstrom Turbo Laser
B++
Kills:122
V. Kills:59 203%
Deaths:15
KDR:8.133
Accuracy:29.928% C
KPH:26.200 B++
VKPH:12.700 C*
Light PPA
A+
Kills:107
V. Kills:10 N/A
Deaths:5
KDR:21.400
Accuracy:45.271% B+
KPH:77.300 B**
VKPH:7.200 A+
M202 Wyrm
D
Kills:68
V. Kills:27 243%
Deaths:5
KDR:13.600
Accuracy:50.854% D
KPH:69.700 D
VKPH:27.700 D-
Kills:1,742 (1,071 + 0)
Deaths:287
KDR:6.070
VKDR:2.808
Vehicle Kills:806
Kill Difference:1,455
Playtime:58.895 hours
Usage:9%
Score:1.025m
Score/min:290
Piloting Accuracy:45.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:102
V. Kills:48 208%
Deaths:46
KDR:2.217
Accuracy:39.600% C++
KPH:3.700 D-
VKPH:1.700 D
L105 Zephyr
M**
Kills:57
V. Kills:22 248%
Deaths:
KDR:
Accuracy:62.518% A**
KPH:85.100 A++
VKPH:32.800 M**
Kills:159 (102 + 57)
Deaths:46
KDR:3.457
VKDR:1.522
Vehicle Kills:70
Kill Difference:113
Playtime:28.433 hours
Usage:4%
Score:0.074m
Score/min:44
Piloting Accuracy:39.600%
Gunner Accuracy:62.518%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:117
V. Kills:47 244%
Deaths:11
KDR:10.636
Accuracy:53.271% A
KPH:33.800 C**
VKPH:13.600 B**
L100 Python AP
A++
Kills:52
V. Kills:27 186%
Deaths:
KDR:
Accuracy:68.608% A
KPH:56.700 A++
VKPH:29.500 A++
Kills:169 (169 + 0)
Deaths:11
KDR:15.364
VKDR:6.727
Vehicle Kills:74
Kill Difference:158
Playtime:4.383 hours
Usage:1%
Score:0.156m
Score/min:593
Driving Accuracy:68.608%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,737
V. Kills:2,785 170%
Deaths:408
KDR:11.610
Accuracy:69.550% A++
KPH:40.300 A
VKPH:23.700 A+
Supernova VPC
A**
Kills:947
V. Kills:134 N/A
Deaths:44
KDR:21.523
Accuracy:65.802% A++
KPH:90.300 A**
VKPH:12.800 B**
Saron HRB
A
Kills:294
V. Kills:179 163%
Deaths:28
KDR:10.500
Accuracy:55.496% A
KPH:36.400 B**
VKPH:22.200 B*
Proton II PPA
A+
Kills:80
V. Kills:5 N/A
Deaths:2
KDR:40
Accuracy:34.429% A+
KPH:63.200 C**
VKPH:3.900 C++
Supernova PC
A+
Kills:64
V. Kills:25 246%
Deaths:8
KDR:8
Accuracy:64.423% A++
KPH:36 A
VKPH:14.100 A+
Kills:6,122 (5,748 + 374)
Deaths:490
KDR:12.494
VKDR:6.384
Vehicle Kills:3,128
Kill Difference:5,632
Playtime:139.083 hours
Usage:21%
Score:3.871m
Score/min:464
Driving Accuracy:64.423%
Gunner Accuracy:34.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:194
V. Kills:5 N/A
Deaths:14
KDR:13.857
Accuracy:37.580% C+
KPH:134.300 B**
VKPH:3.500 D-
Saron HRB-H
A++
Kills:134
V. Kills:67 197%
Deaths:12
KDR:11.167
Accuracy:61.605% B++
KPH:66.400 A++
VKPH:33.200 B*
Aphelion VEX-4H
B**
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:41.060% D
KPH:58 B**
VKPH:33.300 B++
Kills:389 (0 + 389)
Deaths:31
KDR:12.548
VKDR:3.452
Vehicle Kills:107
Kill Difference:358
Playtime:4.514 hours
Usage:1%
Score:0.191m
Score/min:706
Driving Accuracy:N/A%
Gunner Accuracy:41.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:160
V. Kills:26 N/A
Deaths:7
KDR:22.857
Accuracy:41.903% B+
KPH:69.500 B**
VKPH:11.300 B+
M40 Fury
A+
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:39.481% C**
KPH:85.600 A+
VKPH:12.200 C++
M20 Basilisk
B++
Kills:57
V. Kills:26 211%
Deaths:9
KDR:6.333
Accuracy:50.848% A
KPH:22.700 C*
VKPH:10.400 B++
Kills:336 (0 + 336)
Deaths:23
KDR:14.609
VKDR:3
Vehicle Kills:69
Kill Difference:313
Playtime:6.199 hours
Usage:1%
Score:0.180m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:50.848%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,5224,73740811.61B*6.4769.55%A++N/A40.3A23.7A+399117.5h4.2B++6.1B**
Blueshift VM5 1,4991,4802246.607A*1.4624.707%B**22.77%C**58.7A+N/A19225.2h13.7B*55.6B++
Blueshift VM5 1,4591,4292246.379A++1.2425.282%B**22.953%C**56.9A+1.2B**18025.1h14.5B++57.3B++
Orion VS54 1,2071,2004702.553B**2.5924.031%B+25%C+34.7C++N/A11034.6h10.6B++44.3C*
Supernova VPC 1,0819474421.523B*16.3865.802%A++N/A90.2A**12.8B**34410.5h2.4B**3.7B**
Saron Laser Cannon 1,2698422383.538B+1.6131.704%C+N/A18B+9.1C+18646.8h55B**173.4B**
Photon A2A Missile Pods 8866032425.125S19.9876.93%CN/A118.2A++55.5B+11195.1h6.7B**8.7B**
Solstice VE3 4414383321.319B**3.8227.769%B*19.178%C+8.2DN/A3353.4h13.4B+48.3B
Saron HRB 4732942810.5B**5.3655.496%AN/A36.3B**22.1B*15868.1h19.7B+35.5B**
C-4 308286803.575A+1.5727.819%C**N/A130B**10D*9482.2h1.1B*3.8B++
NS-15M2 244243813B++2.1431.613%A+22.634%C34.2CN/A1087.1h12C**38B++
Solstice SF 2092041391.468B++3.6830.997%A17.157%C+15.9CN/A5312.8h10.4C**33.6B++
Proton II PPA-H 1991941413.857C*8.7137.58%C+N/A138.6B**3.6D3501.4h7.3B*19.4B++
Pulsar VS1 1811791051.705B*3.4429.454%B**15.084%D-19.7CN/A739.1h11.6B**39.4B*
M40 Fury 186160722.857M+17.7141.903%B+1.25%D69.6B**11.3B+3592.3h9.1B*21.6B**
Saron HRB-H 2011341211.167B**6.0261.605%B++N/A67A++33.5B*7132h13.9A22.6A
Maelstrom Turbo Laser 181122158.133M2.9929.928%CN/A26B++12.6C*3834.7h59.1B++197.5B++
M40 Fury 136119717A+11.8639.481%C**N/A85A12.1C++5281.4h8.6B*21.7B**
C75 Viper 1641171110.636A++5.4953.271%AN/A33.4C*13.4B**3253.5h12.2B+23B++
Light PPA 117107521.4M++16.2645.271%B+N/A76.4B**7.1A+2931.4h9B+19.9B+
L-30R Vektor 150102462.217C++2.9339.6%C++N/A3.7D-1.7D2427.8h53.4B+134.8B+
Proton II PPA 8580240A+34.8634.429%A+N/A61.5C*3.8C+4241.3h13.2D38.4B+
S1 10377391.974A**3.1754.294%CN/A28.5C**9.6C-3082.7h4.8B**8.9B++
M202 Wyrm 9568513.6C++8.4650.854%D1.471%D68D27D-5331h38.5C*75.7C++
Supernova PC 896488B+2.8664.423%A++N/A35.6B**13.9A+4151.8h5.2C*8.1B*
Tank Mine 7563610.5S5.36169.536%SN/A157.5B**30D*19100.4h4.1T*2.4A*
Aphelion VEX-4H 9661512.2B++7.0641.06%D1.639%D-55.5B*31.8B+11771.1h35.6B*86.6B*
Thanatos VE70 5858730.795C+4.3532.93%D17.241%C*6D*N/A229.6h5.2C+15.7C+
M20 Basilisk 835796.333A++1.1950.848%AN/A22.8C*10.4B++5712.5h92.6C*182.1B++
L105 Zephyr 7957157S51.8662.518%A**N/A81.4A++31.4M**8440.7h7.6C12.1B++
NSX-P Tanto 5555381.447B+3.7029.932%B*25.455%C+12.8DN/A504.3h13.7B45.6B+
L100 Python AP 7952152S46.8668.608%AN/A57.8A*30A*16060.9h4.1B**5.9B**
Plasma Grenade 5352152N/A46.8653.279%B**N/A520C*10C++41700.1h2.5A4.7B**
Cosmos VM3 525277.429M*2.2925.842%A++26.923%A++65A*N/A1980.8h11.2B**43.4B**
Cosmos VM3 505077.143M**2.0026.802%A++12%D**55.6A+N/A1940.9h12.6B++47.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,0400.5h
Nano-Armor Kit364662,22971.5h
Anti-Vehicle MANA Turret41250.3h
Pummeler Rocket Pods01340h
NS-TMC-01 "His Regards"201473.1h
Medical Applicator2935,0482.8h
Restoration Kit51010.1h
Rocklet Rifle0540h
Deconstruction Tool0680h
Ammunition Package38240.4h
Medical Kit132430.2h
Quasar V23830.3h
NS-10 Burster11400.2h
Nano-Repair Grenade05400.2h
Router0620.1h
Hardlight Barrier42200.4h
Recon Detection Device11060.4h
Xiphos Anti-Personnel Phalanx Turret0770h
WLT-Howler Mining Laser105,2836.3h

Check the help document for the dictionary if you want to learn more about words used here.


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