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Legate DownloadByteVS[ZAPS] DownloadByteVS
VS BR 72

KDR: 3.88

Score: 25.1m

Last Seen: Nov 13th, 2018 3:18 AM
- OFFLINE - 54.7 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald - Outfit Member of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 27
Level Progress (to 73): 46%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner Pulsar C Terminus VX-9 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,524,314 MLG Score: 6814
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.225%35.011%11983398171,8665.63876-1.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.117%2.58A**2.236A*-0.944D--HEAD ++ (~17.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.67B+8.40.408B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.145%0.813%51110131235091690.24117772%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.233A*-0.907D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.638B+25.60.343C**17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.843%83.222%51210123,874136342.84018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.043%2.078A*1.058B**-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.70.474B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.497%20%511101360117800.0508906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.244C++1.117B**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.473B+3.20.364C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 27
25.1m131.2%477 (28.6k)385 (23.1k)3.8804680,47320,7383.9897372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014734830.836%35.916%110803:0923

15% Combat Medic61% Heavy Assault10% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2016 2:38 PMOct 29th, 2017 11:45 PMNov 15th, 2018 1:01 AM (3h) (PST)Nov 12th, 2018 11:49 PM (2d) (PST)Nov 12th, 2018 11:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7772385391.2340.3180.4431.6500.0236814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,63314,30532,32874192799123,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1087.2h/45.3d 2,266 28,903 20,442 107.6k 906 5,441 1,520 50.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:16,784
Deaths:3,619
KDR:4.638
Accuracy:32.560% A++
HSR:34.569% B+
NS-15M2
A*
Kills:13,457
Deaths:2,219
KDR:6.064
Accuracy:35.006% A*
HSR:40.878% A*
Orion VS54
M
Kills:6,818
Deaths:1,599
KDR:4.264
Accuracy:33.046% M
HSR:34.600% A+
SVA-88
A*
Kills:2,612
Deaths:619
KDR:4.220
Accuracy:32.946% A*
HSR:34.571% A
VE-H Maw
A++
Kills:2,308
Deaths:308
KDR:7.494
Accuracy:34.787% A++
HSR:38.778% A+
Flare VE6
A++
Kills:1,194
Deaths:366
KDR:3.262
Accuracy:31.256% A++
HSR:26.382% B
Ursa
A**
Kills:1,174
Deaths:196
KDR:5.990
Accuracy:35.662% A**
HSR:32.964% A+
Pulsar LSW
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:29.233% A
HSR:29.310% B++
Lasher X2
A*
Kills:485
Deaths:134
KDR:3.619
Accuracy:41.310% A*
HSR:5.155% B+
NSX Naginata
A++
Kills:381
Deaths:145
KDR:2.628
Accuracy:30.219% A++
HSR:27.297% C+
Kills:46,373
Deaths (as Heavy Assault):9,552
Deaths (to Heavy Assaults):6,103
KDR:4.85479
Kill Difference:36,821
Playtime:665.659 hours
Usage:61%
Score:15.938m
Score/min:399
Accuracy (listed only):33.602%
HSR (listed only):30.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:3,501
Deaths:606
KDR:5.777
Accuracy:36.696% A**
HSR:31.105% A+
VX6-7
A++
Kills:1,280
Deaths:227
KDR:5.639
Accuracy:34.167% A++
HSR:30.391% A++
NS-11C
M
Kills:1,238
Deaths:205
KDR:6.039
Accuracy:35.406% A**
HSR:33.845% M
Eridani SX5
M
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:34.777% A++
HSR:37.605% M
Serpent VE92
A**
Kills:1,168
Deaths:172
KDR:6.791
Accuracy:35.405% A**
HSR:26.969% A
Solstice VE3
A*
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:34.301% A*
HSR:26.415% A
NS-7 PDW
A*
Kills:619
Deaths:153
KDR:4.046
Accuracy:35.155% A*
HSR:27.787% A++
NSX Tanto
A+
Kills:603
Deaths:152
KDR:3.967
Accuracy:33.611% A+
HSR:29.022% B+
Solstice Burst
M
Kills:506
Deaths:79
KDR:6.405
Accuracy:39.639% M
HSR:38.142% A*
VE-S Canis
A*
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A*
HSR:38.550% A*
Eclipse VE3A
A++
Kills:127
Deaths:26
KDR:4.885
Accuracy:34.166% A++
HSR:27.559% A+
Thanatos VE70
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B+
HSR:20% B*
Kills:11,716
Deaths (as Light Assault):2,201
Deaths (to Light Assaults):4,131
KDR:5.32303
Kill Difference:9,515
Playtime:116.027 hours
Usage:11%
Score:2.640m
Score/min:379
Accuracy (listed only):36.462%
HSR (listed only):30.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:2,961
Deaths:721
KDR:4.107
Accuracy:35.204% A*
HSR:34.279% B**
H-V45
M
Kills:1,632
Deaths:333
KDR:4.901
Accuracy:34.268% A*
HSR:39.154% M
Eridani SX5
M
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:34.777% A++
HSR:37.605% M
Pulsar VS1
A**
Kills:1,172
Deaths:289
KDR:4.055
Accuracy:34.881% A**
HSR:23.464% B+
NS-11A
A*
Kills:1,168
Deaths:296
KDR:3.946
Accuracy:34.797% A*
HSR:31.593% A+
Equinox VE2
A**
Kills:1,166
Deaths:233
KDR:5.004
Accuracy:38.189% A**
HSR:34.563% A++
CME
A*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:36.945% A*
HSR:27.672% B++
NS-7 PDW
A*
Kills:619
Deaths:153
KDR:4.046
Accuracy:35.155% A*
HSR:27.787% A++
VE-S Canis
A*
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A*
HSR:38.550% A*
Darkstar
A
Kills:78
Deaths:20
KDR:3.900
Accuracy:32.777% A
HSR:26.923% B+
Thanatos VE70
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B+
HSR:20% B*
Kills:11,464
Deaths (as Combat Medic):2,543
Deaths (to Combat Medics):2,415
KDR:4.50806
Kill Difference:8,921
Playtime:161.113 hours
Usage:15%
Score:3.655m
Score/min:378
Accuracy (listed only):36.474%
HSR (listed only):31.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:3,501
Deaths:606
KDR:5.777
Accuracy:36.696% A**
HSR:31.105% A+
VX6-7
A++
Kills:1,280
Deaths:227
KDR:5.639
Accuracy:34.167% A++
HSR:30.391% A++
NS-11C
M
Kills:1,238
Deaths:205
KDR:6.039
Accuracy:35.406% A**
HSR:33.845% M
Serpent VE92
A**
Kills:1,168
Deaths:172
KDR:6.791
Accuracy:35.405% A**
HSR:26.969% A
Solstice VE3
A*
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:34.301% A*
HSR:26.415% A
NSX Tanto
A+
Kills:603
Deaths:152
KDR:3.967
Accuracy:33.611% A+
HSR:29.022% B+
Solstice Burst
M
Kills:506
Deaths:79
KDR:6.405
Accuracy:39.639% M
HSR:38.142% A*
Eclipse VE3A
A++
Kills:127
Deaths:26
KDR:4.885
Accuracy:34.166% A++
HSR:27.559% A+
VE-LR Obelisk
M
Kills:118
Deaths:17
KDR:6.941
Accuracy:49.446% M
HSR:42.373% B**
Thanatos VE70
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B+
HSR:20% B*
Kills:9,767
Deaths (as Engineer):1,819
Deaths (to Engineers):2,680
KDR:5.36943
Kill Difference:7,948
Playtime:35.031 hours
Usage:3%
Score:0.755m
Score/min:359
Accuracy (listed only):37.733%
HSR (listed only):30.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,729
Deaths:577
KDR:6.463
Accuracy:48.848% A+
HSR:83.052% A+
NS-44 Commissioner
A*
Kills:3,509
Deaths:1,841
KDR:1.906
Accuracy:54.063% A*
HSR:35.338% A*
Eridani SX5
M
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:34.777% A++
HSR:37.605% M
NSX Tomoe
A
Kills:1,030
Deaths:210
KDR:4.905
Accuracy:35.059% A
HSR:47.864% B**
NS-357 Underboss
A++
Kills:903
Deaths:684
KDR:1.320
Accuracy:49.177% A++
HSR:32.669% A+
NS-7 PDW
A*
Kills:619
Deaths:153
KDR:4.046
Accuracy:35.155% A*
HSR:27.787% A++
NS-44 Commissioner AE
A++
Kills:424
Deaths:207
KDR:2.048
Accuracy:55.503% A++
HSR:34.906% B**
VE-S Canis
A*
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A*
HSR:38.550% A*
Phaseshift VX-S
A++
Kills:145
Deaths:17
KDR:8.529
Accuracy:48.727% A++
HSR:87.586% B*
Beamer VS3
A
Kills:102
Deaths:78
KDR:1.308
Accuracy:35.681% A
HSR:26.471% B+
NS-30 Vandal
B*
Kills:65
Deaths:19
KDR:3.421
Accuracy:37.879% B*
HSR:30.769% B+
Kills:11,974
Deaths (as Infiltrator):4,032
Deaths (to Infiltrators):3,304
KDR:2.96974
Kill Difference:7,942
Playtime:104.533 hours
Usage:10%
Score:2.081m
Score/min:332
Accuracy (listed only):43.145%
HSR (listed only):43.872%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:123
V. Kills:99 123%
Deaths:11
KDR:11.182
Accuracy:60.145% A++
KPH:27.700 C**
VKPH:22.300 B*
E540 Halberd
C++
Kills:95
V. Kills:56 167%
Deaths:3
KDR:31.667
Accuracy:63.844% A*
KPH:30.400 C+
VKPH:17.900 C++
Kills:218 (0 + 218)
Deaths:14
KDR:15.571
VKDR:11.071
Vehicle Kills:155
Kill Difference:204
Playtime:7.563 hours
Usage:1%
Score:0.113m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:63.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,82016,7843,6194.638B+0.7632.56%A++34.569%B+83.7B++N/A207200.6h9B**27.5B**
NS-15M2 13,50913,4572,2196.064A*2.1835.006%A*40.878%A*101.6A*N/A272132.5h8.6A24.6B**
Orion VS54 6,8386,8181,5994.264A*0.3833.046%M34.6%A+75.1A*N/A18990.8h9A27.4B+
Ghost 3,7333,7295776.463B**2.5848.848%A+83.052%A+68.9A+N/A17954.1h1.7B**3.4B**
NS-44 Commissioner 3,5163,5091,8411.906B**1.9754.063%A*35.338%A*80.3A*N/A20843.7h2.7B**4.9B**
Pulsar C 3,5123,5016065.777M**1.9036.696%A**31.105%A+99.7M*N/A25835.1h8.2B**22.4B**
Terminus VX-9 2,9802,9617214.107A++0.2335.204%A*34.279%B**70A+N/A17042.3h9.4A26.8B**
SVA-88 2,6202,6126194.22A0.3432.946%A*34.571%A78AN/A21733.5h9.1B**27.8B*
VE-H Maw 2,3132,3083087.494S3.6134.787%A++38.778%A+119.6A**N/A39719.3h7.4A21.2B**
H-V45 1,6401,6323334.901A*1.0234.268%A*39.154%M92.2M++N/A22017.7h8.5A++24.8A
NS Decimator 2,0321,3314742.808A*1.0771.044%A1.953%C42.7B+22.5B*26531.2h4.3B+6B*
VX6-7 1,2871,2802275.639M**1.7634.167%A++30.391%A++85.9A*N/A20514.9h8.8B**25.8B**
NS-11C 1,2421,2382056.039S2.1635.406%A**33.845%M89.1M*N/A22213.9h8.9A25.3B**
Flare VE6 1,1961,1943663.262A++0.6231.256%A++26.382%B62.2B*N/A15919.2h8.3B**26.5B*
Eridani SX5 1,1921,1862085.702S1.8234.777%A++37.605%M107.8M++N/A29511h8.3B**23.8B*
Ursa 1,1801,1741965.99S2.1135.662%A**32.964%A+103M+N/A25711.4h8A22.5B**
Pulsar VS1 1,1821,1722894.055M*0.1734.881%A**23.464%B+63.7A**N/A22218.4h9.6A+27.6A
Serpent VE92 1,1751,1681726.791S2.9135.405%A**26.969%A89.8M++N/A22313h8.9B**25.1B**
NS-11A 1,1721,1682963.946A**0.0734.797%A*31.593%A+62.8A++N/A14618.6h9.4A+27A
Equinox VE2 1,1691,1662335.004M**1.1238.189%A**34.563%A++69.4A*N/A15516.8h9.6B**25.1B**
Solstice VE3 1,1731,1663093.773S0.1134.301%A*26.415%A55.3A**N/A21521.1h9.9B**28.9B++
Pulsar LSW 1,1601,1603473.343A+0.5429.233%A29.31%B++66.3B**N/A17617.5h9.2B**31.5B*
CME 1,1641,1602265.133M**1.2536.945%A*27.672%B++72.5A++N/A16016h9.8A26.4A
NSX Tomoe 1,0321,0302104.905A++1.0235.059%A47.864%B**68.7AN/A16015h10.5B**29.8B**
NS-357 Underboss 9089036841.32B+2.5649.177%A++32.669%A+48.3B+N/A12818.7h3.2B**6.6B*
NS-7 PDW 6206191534.046M**0.1735.155%A*27.787%A++79.4M+N/A1987.8h9.5A27B**
NSX Tanto 6046031523.967M+0.0933.611%A+29.022%B+72.7A++N/A1778.3h10B++29.6B*
Solstice Burst 506506796.405M*2.5239.639%M38.142%A*123.4M*N/A3004.1h9A22.6A
Lasher X2 4904851343.619S0.2641.31%A*5.155%B+63.8A*N/A1727.6h14.1A34.1B**
NS-44 Commissioner AE 4244242072.048B++1.8355.503%A++34.906%B**106A+N/A2634h2.5B**4.5B**
NSX Naginata 3823811452.628B**1.2530.219%A++27.297%C+55.2B+N/A1836.9h10.8B+35.8B++
The Slasher 32529519,2880.015D3.8744.423%B++N/A0.3C-N/A1950.2h2.3C++5.3B
VE-S Canis 263262386.895S3.0139.73%A*38.55%A*81.9A+N/A2523.2h7.7B**19.5B**
C-4 2571871041.798C**2.0826.327%C*N/A69.3C+25.9C+6332.7h1.3B+5C++
Phaseshift VX-S 145145178.529A*4.6548.727%A++87.586%B*69A**N/A2022.1h1.8B++3.8B*
Eclipse VE3A 128127264.885A+1.0034.166%A++27.559%A+79.4A++N/A3031.6h8.8B**25.9A
Saron HRB 2221231111.182A7.3060.145%A++N/A28B22.5B*2824.4h25.6C42.6B+
VE-LR Obelisk 119118176.941M+3.0649.446%M42.373%B**98.3M+N/A3351.2h3.8A7.6A
Anti-Vehicle Grenade 1431051105N/A101.1245.194%DN/A262.5C--95C+16720.4h6.4C14.3C
Beamer VS3 102102781.308B++2.5735.681%A26.471%B+48.6AN/A2442.1h6.8B++19.1C**
E540 Halberd 15195331.667A*27.7963.844%A*N/A30.6C+18.1C*2033.1h6.2C+9.7B++
Frag Grenade 8282182N/A78.1251.042%B++N/A410CN/A37200.2h3.6C*7B+
Darkstar 7978203.9A++0.0232.777%A26.923%B+48.8C*N/A1901.6h10.1A30.7B**
Nemesis VSH9 12875581.293B**2.5971.251%A6.667%A*15.6C+11C++1704.8h10.7D--15C
NS-30 Vandal 6565193.421B**0.4637.879%B*30.769%B+72.2A++N/A4430.9h4.2B**11.2B*
Thanatos VE70 6060262.308A++1.5744.497%B+20%B*40B++N/A3341.5h3.2A7.1B**
MANA Anti-Vehicle Turret 7858153.867C++0.0162.91%C8.621%A**580D200D--846070.1h5.3B+8.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42150.4h
Motion Spotter69530.9h
Restoration Kit6610.1h
Nano-Armor Kit1951,5903.1h
Spawn Beacon101,7392.4h
AE Nano-Armor Kit1314,5890.8h
Nanite Revive Grenade05410.2h
Ammunition Package97640.2h
Medical Kit2,24516,19240.1h
Medical Applicator177157,84813.2h
Shield Recharging Field202,1800.8h
Recon Detection Device162,4094h

Check the help document for the dictionary if you want to learn more about words used here.


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