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Praetor DownloadByteVS[ZAPS] DownloadByteVS
VS BR 86

KDR: 3.95

Score: 28.9m

Last Seen: Mar 18th, 2019 1:25 AM
- OFFLINE - 106.5 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 20
Level Progress (to 87): 8%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner Pulsar C Terminus VX-9 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,324,954 MLG Score: 7454
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.453%36.056%124233100083,0705.76875-1.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%2.596A**2.325A*-0.906D--HEAD ++ (~18.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.673B+8.40.411B16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.469%0.775%48110321295621940.2291366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.256A*-0.911D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.649B+25.20.362C**16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.005%83.433%48210314,352153242.84073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.102%2.085A*1.065B**-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.70.479B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.497%20%481103260135100.0443787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.256C*1.089B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.20.348C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 20
28.9m115.6%499 (29.9k)403 (24.2k)3.9479592,53623,4394.0535486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033849031.313%36.855%115403:0324

14% Combat Medic62% Heavy Assault9% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2016 2:38 PMOct 29th, 2017 11:45 PMMar 20th, 2019 4:43 PM (2d) (PST)Mar 17th, 2019 9:26 PM (4d) (PST)Mar 17th, 2019 9:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8082455631.2910.3270.4761.5200.0247454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,48914,70633,78377202991124,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1194.6h/49.8d 2,475 34,104 23,007 108.9k 931 5,952 1,712 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:20,307
Deaths:4,288
KDR:4.736
Accuracy:32.885% A+
HSR:36.431% B++
NS-15M2
A*
Kills:16,929
Deaths:2,852
KDR:5.936
Accuracy:35.328% A*
HSR:41.408% A*
Orion VS54
A**
Kills:7,166
Deaths:1,656
KDR:4.327
Accuracy:33.105% A**
HSR:34.887% A+
SVA-88
A*
Kills:3,116
Deaths:707
KDR:4.407
Accuracy:33.585% A*
HSR:35.558% A+
VE-H Maw
A++
Kills:2,360
Deaths:314
KDR:7.516
Accuracy:34.753% A++
HSR:39.110% A+
Ursa
A*
Kills:1,399
Deaths:224
KDR:6.246
Accuracy:35.689% A*
HSR:33.810% A+
Flare VE6
A+
Kills:1,216
Deaths:368
KDR:3.304
Accuracy:31.310% A+
HSR:26.891% B
Pulsar LSW
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:29.233% A
HSR:29.310% B++
Lasher X2
A*
Kills:485
Deaths:134
KDR:3.619
Accuracy:41.310% A*
HSR:5.155% B++
NSX Naginata
A+
Kills:381
Deaths:145
KDR:2.628
Accuracy:30.219% A+
HSR:27.297% C+
Kills:54,519
Deaths (as Heavy Assault):11,035
Deaths (to Heavy Assaults):6,906
KDR:4.94055
Kill Difference:43,484
Playtime:744.119 hours
Usage:62%
Score:18.837m
Score/min:422
Accuracy (listed only):33.742%
HSR (listed only):30.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:3,906
Deaths:668
KDR:5.847
Accuracy:36.839% A**
HSR:31.644% A+
Serpent VE92
A*
Kills:1,551
Deaths:239
KDR:6.490
Accuracy:34.879% A*
HSR:28.820% A++
NS-11C
A**
Kills:1,386
Deaths:229
KDR:6.052
Accuracy:35.716% A*
HSR:33.550% A**
Solstice VE3
A*
Kills:1,339
Deaths:339
KDR:3.950
Accuracy:34.780% A*
HSR:26.960% A
Eridani SX5
A**
Kills:1,295
Deaths:232
KDR:5.582
Accuracy:34.883% A++
HSR:37.375% A**
VX6-7
A++
Kills:1,280
Deaths:227
KDR:5.639
Accuracy:34.167% A++
HSR:30.391% A++
NS-7 PDW
A*
Kills:634
Deaths:157
KDR:4.038
Accuracy:35.308% A*
HSR:28.076% A++
NSX Tanto
A
Kills:627
Deaths:158
KDR:3.968
Accuracy:33.662% A
HSR:29.506% B++
Solstice Burst
M
Kills:506
Deaths:79
KDR:6.405
Accuracy:39.639% M
HSR:38.142% A*
VE-S Canis
A*
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A*
HSR:38.550% A*
Eclipse VE3A
A++
Kills:205
Deaths:44
KDR:4.659
Accuracy:34.468% A++
HSR:26.829% A
Thanatos VE70
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B+
HSR:20% B*
Kills:13,051
Deaths (as Light Assault):2,436
Deaths (to Light Assaults):4,707
KDR:5.35755
Kill Difference:10,615
Playtime:127.106 hours
Usage:11%
Score:2.955m
Score/min:387
Accuracy (listed only):36.547%
HSR (listed only):30.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:3,512
Deaths:832
KDR:4.221
Accuracy:35.434% A*
HSR:35.906% A
H-V45
A**
Kills:1,852
Deaths:373
KDR:4.965
Accuracy:34.132% A*
HSR:38.985% A**
Eridani SX5
A**
Kills:1,295
Deaths:232
KDR:5.582
Accuracy:34.883% A++
HSR:37.375% A**
NS-11A
A*
Kills:1,241
Deaths:311
KDR:3.990
Accuracy:34.809% A*
HSR:32.635% A+
Pulsar VS1
A*
Kills:1,172
Deaths:289
KDR:4.055
Accuracy:34.881% A*
HSR:23.464% B+
Equinox VE2
A*
Kills:1,166
Deaths:233
KDR:5.004
Accuracy:38.189% A*
HSR:34.563% A++
CME
A*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:36.945% A*
HSR:27.672% B++
NS-7 PDW
A*
Kills:634
Deaths:157
KDR:4.038
Accuracy:35.308% A*
HSR:28.076% A++
VE-S Canis
A*
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A*
HSR:38.550% A*
Darkstar
A
Kills:78
Deaths:20
KDR:3.900
Accuracy:32.777% A
HSR:26.923% B+
Thanatos VE70
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B+
HSR:20% B*
Kills:12,432
Deaths (as Combat Medic):2,737
Deaths (to Combat Medics):2,771
KDR:4.5422
Kill Difference:9,695
Playtime:169.944 hours
Usage:14%
Score:3.949m
Score/min:387
Accuracy (listed only):36.508%
HSR (listed only):31.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:3,906
Deaths:668
KDR:5.847
Accuracy:36.839% A**
HSR:31.644% A+
Serpent VE92
A*
Kills:1,551
Deaths:239
KDR:6.490
Accuracy:34.879% A*
HSR:28.820% A++
NS-11C
A**
Kills:1,386
Deaths:229
KDR:6.052
Accuracy:35.716% A*
HSR:33.550% A**
Solstice VE3
A*
Kills:1,339
Deaths:339
KDR:3.950
Accuracy:34.780% A*
HSR:26.960% A
VX6-7
A++
Kills:1,280
Deaths:227
KDR:5.639
Accuracy:34.167% A++
HSR:30.391% A++
NSX Tanto
A
Kills:627
Deaths:158
KDR:3.968
Accuracy:33.662% A
HSR:29.506% B++
Solstice Burst
M
Kills:506
Deaths:79
KDR:6.405
Accuracy:39.639% M
HSR:38.142% A*
VE-LR Obelisk
M
Kills:225
Deaths:36
KDR:6.250
Accuracy:49.441% M
HSR:37.778% B++
Eclipse VE3A
A++
Kills:205
Deaths:44
KDR:4.659
Accuracy:34.468% A++
HSR:26.829% A
Thanatos VE70
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B+
HSR:20% B*
Kills:11,085
Deaths (as Engineer):2,045
Deaths (to Engineers):3,018
KDR:5.42054
Kill Difference:9,040
Playtime:36.339 hours
Usage:3%
Score:0.788m
Score/min:361
Accuracy (listed only):37.809%
HSR (listed only):30.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,207
Deaths:630
KDR:6.678
Accuracy:49.015% A+
HSR:83.290% A+
NS-44 Commissioner
A*
Kills:4,049
Deaths:2,133
KDR:1.898
Accuracy:54.052% A*
HSR:36.775% A*
Eridani SX5
A**
Kills:1,295
Deaths:232
KDR:5.582
Accuracy:34.883% A++
HSR:37.375% A**
NSX Tomoe
A
Kills:1,166
Deaths:242
KDR:4.818
Accuracy:35.235% A
HSR:48.456% B**
NS-357 Underboss
A+
Kills:997
Deaths:752
KDR:1.326
Accuracy:49.156% A+
HSR:33.601% A+
NS-7 PDW
A*
Kills:634
Deaths:157
KDR:4.038
Accuracy:35.308% A*
HSR:28.076% A++
NS-44 Commissioner AE
A++
Kills:426
Deaths:209
KDR:2.038
Accuracy:55.556% A++
HSR:34.977% B*
VE-S Canis
A*
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A*
HSR:38.550% A*
Phaseshift VX-S
A++
Kills:145
Deaths:17
KDR:8.529
Accuracy:48.727% A++
HSR:87.586% B*
Beamer VS3
A
Kills:102
Deaths:78
KDR:1.308
Accuracy:35.681% A
HSR:26.471% B+
NS-30 Vandal
B*
Kills:65
Deaths:19
KDR:3.421
Accuracy:37.879% B*
HSR:30.769% B+
Kills:13,348
Deaths (as Infiltrator):4,507
Deaths (to Infiltrators):3,663
KDR:2.96162
Kill Difference:8,841
Playtime:111.902 hours
Usage:9%
Score:2.282m
Score/min:340
Accuracy (listed only):43.202%
HSR (listed only):44.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:129
V. Kills:102 125%
Deaths:11
KDR:11.727
Accuracy:60.469% A*
KPH:28.900 B+
VKPH:22.800 B*
E540 Halberd
C**
Kills:118
V. Kills:66 176%
Deaths:4
KDR:29.500
Accuracy:60.951% A++
KPH:32.700 C++
VKPH:18.300 C**
Kills:247 (0 + 247)
Deaths:15
KDR:16.467
VKDR:11.200
Vehicle Kills:168
Kill Difference:232
Playtime:8.079 hours
Usage:1%
Score:0.121m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:60.951%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,36220,3074,2884.736B+0.7932.885%A+36.431%B++89.8B*N/A233226.1h8.9B**27B**
NS-15M2 17,00416,9292,8525.936A*1.9935.328%A*41.408%A*105.9A*N/A296159.8h8.6A24.4B**
Orion VS54 7,1877,1661,6564.327A*0.3833.105%A**34.887%A+76.3A*N/A19693.9h9B**27.2B+
Ghost 4,2114,2076306.678A2.7349.015%A+83.29%A+71.2A+N/A19059.1h1.7B**3.4B**
NS-44 Commissioner 4,0574,0492,1331.898B**2.0554.052%A*36.775%A*79.5A++N/A21150.9h2.7B**4.9B**
Pulsar C 3,9193,9066685.847M**1.9036.839%A**31.644%A+101.7M*N/A26138.4h8.2B**22.2B*
Terminus VX-9 3,5353,5128324.221A++0.2735.434%A*35.906%A74.6A+N/A18647.1h9.3A26.3B**
SVA-88 3,1283,1167074.407A+0.4633.585%A*35.558%A+83.1A+N/A23637.5h9.1B**27.2B*
VE-H Maw 2,3652,3603147.516S3.5734.753%A++39.11%A+120.4A*N/A40319.6h7.4A21.2B*
H-V45 1,8611,8523734.965A++1.0234.132%A*38.985%A**95.5M++N/A24119.4h8.4A++24.7A
NS Decimator 2,3671,5665472.863A*1.0871.04%A1.788%C44.9B++23B*27934.9h4.1B+5.8B*
Serpent VE92 1,5601,5512396.49S2.5434.879%A*28.82%A++97.5M++N/A23515.9h8.9B**25.6B**
Ursa 1,4061,3992246.246S2.3035.689%A*33.81%A+109.3M+N/A26812.8h7.9B**22.1B**
NS-11C 1,3911,3862296.052S2.1035.716%A*33.55%A**92.4M++N/A23915h8.9A24.9B**
Solstice VE3 1,3461,3393393.95S0.0034.78%A*26.96%A59.5MN/A24322.5h9.8B**28.2B+
Eridani SX5 1,3011,2952325.582M**1.6334.883%A++37.375%A**109.7M++N/A30311.8h8.2B**23.6B*
VX6-7 1,2871,2802275.639M**1.6934.167%A++30.391%A++85.9A*N/A20814.9h8.8B**25.8B**
NS-11A 1,2451,2413113.99A++0.0434.809%A*32.635%A+64.3A++N/A15019.3h9.3A+26.8A
Flare VE6 1,2181,2163683.304A*0.6431.31%A+26.891%B63B*N/A16619.3h8.2B**26.3B*
Pulsar VS1 1,1821,1722894.055M*0.1134.881%A*23.464%B+63.7A**N/A22818.4h9.6A+27.6A
Equinox VE2 1,1691,1662335.004M**1.0638.189%A*34.563%A++69.4A++N/A15516.8h9.6B**25.1B**
NSX Tomoe 1,1691,1662424.818A*0.8735.235%A48.456%B**72.4A+N/A16816.1h10.4B**29.6B**
CME 1,1641,1602265.133M**1.1936.945%A*27.672%B++72.5A++N/A16316h9.8A26.4B**
Pulsar LSW 1,1601,1603473.343A++0.6029.233%A29.31%B++66.3B*N/A18317.5h9.2B**31.5B*
NS-357 Underboss 1,0029977521.326B2.6249.156%A+33.601%A+49.4BN/A13220.2h3.2B**6.5B**
NS-7 PDW 6356341574.038S0.0935.308%A*28.076%A++80.3MN/A2037.9h9.5A26.9B**
NSX Tanto 6286271583.968M+0.0233.662%A29.506%B++73.8A++N/A1808.5h10B++29.6B+
Solstice Burst 506506796.405M**2.4639.639%M38.142%A*123.4M*N/A3034.1h9A22.6A
Lasher X2 4904851343.619S0.3341.31%A*5.155%B++63.8A++N/A1787.6h14.1A34.1B**
NS-44 Commissioner AE 4264262092.038B++1.9155.556%A++34.977%B*103.9A+N/A2614.1h2.5B**4.5B**
NSX Naginata 3823811452.628A1.3230.219%A+27.297%C+55.2B+N/A1856.9h10.8B+35.8B++
The Slasher 38435321,9940.016D3.9345.691%B*N/A0.3C-N/A11053.8h2.2C++4.9B+
VE-S Canis 263262386.895S2.9539.73%A*38.55%A*81.9AN/A2813.2h7.7B**19.5B*
VE-LR Obelisk 226225366.25M+2.3049.441%M37.778%B++102.3M++N/A3132.2h3.9A8A
Eclipse VE3A 206205444.659A+0.7134.468%A++26.829%A93.2A*N/A2982.2h8.6A25.1A
C-4 2661951091.789C**2.1626.66%C*N/A69.6C+25.4C6602.8h1.3B+5B+
Phaseshift VX-S 145145178.529A*4.5848.727%A++87.586%B*69A*N/A2032.1h1.8B*3.8B*
Saron HRB 2311291111.727A+7.7860.469%A*N/A28.7B+22.7B*2864.5h25.2C41.6B++
E540 Halberd 184118429.5A++25.5560.951%A++N/A32.8C++18.3C**2043.6h5.5B9.1B*
Anti-Vehicle Grenade 1431051105N/A101.0545.194%DN/A262.5C--95C+16830.4h6.4C+14.3C
Beamer VS3 102102781.308B++2.6435.681%A26.471%B+48.6B**N/A2492.1h6.8B++19.1B
Frag Grenade 8282182N/A78.0551.042%B*N/A410CN/A40990.2h3.6C**7B+
Darkstar 7978203.9A*0.0532.777%A26.923%B+48.8C*N/A2021.6h10.1A30.7B**
Nemesis VSH9 12875581.293B**2.6571.251%A6.667%A**15.6C+11C*1714.8h10.7D--15C
NS-30 Vandal 6565193.421B**0.5337.879%B*30.769%B+72.2A+N/A4610.9h4.2B**11.2B*
Thanatos VE70 6060262.308A++1.6444.497%B+20%B*40B++N/A3581.5h3.2A7.1B**
MANA Anti-Vehicle Turret 7858163.625B*0.3262.956%B8.621%M*580D200D--846070.1h5.4A++8.5A*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret52190.4h
Motion Spotter69530.9h
Restoration Kit6610.1h
Spawn Beacon142,0462.8h
Nano-Armor Kit1951,5903.1h
AE Nano-Armor Kit1416,8990.9h
Nanite Revive Grenade05570.2h
Ammunition Package97750.2h
Medical Kit2,51218,42045.2h
Medical Applicator180163,16613.6h
Shield Recharging Field202,1800.8h
Recon Detection Device162,4424h

Check the help document for the dictionary if you want to learn more about words used here.


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