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Primarch DownloadByteVS[ZAPS] DownloadByteVS
VS BR 99

KDR: 3.98

Score: 34m

Last Seen: Nov 27th, 2019 8:51 PM
- OFFLINE - 4398.5 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 NS-44 Commissioner Pulsar C Ghost SVA-88 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,330,758 MLG Score: 8258
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.602%37.279%129034124999,7015.83559-1.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.028%2.594A**2.453A**-0.814D-HEAD ++ (~19.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.674B+8.40.414B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.469%0.775%44112821296171940.20873866%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.24A*-0.906D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.654B+25.20.375C**16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.213%84.363%44312804,905176942.77119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.733%2.148A*1.117B**-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.70.476B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.497%20%441128260161200.0372208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.232C++1.021B**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+3.20.348C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m99.2%518 (31.1k)418 (25.1k)3.9846110,97527,8514.0806499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12831027131.88%37.96%121002:5525

13% Combat Medic65% Heavy Assault9% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2016 2:38 PMOct 29th, 2017 11:45 PMDec 27th, 2019 9:52 PM (153d) (PST)Nov 27th, 2019 5:41 PM (183d) (PST)Nov 27th, 2019 4:51 PM (183d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8452565891.3640.3420.5181.3770.0248258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,71215,38535,32782213183125,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1356h/56.5d 2,675 42,126 27,351 112k 969 6,822 1,975 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:25,804
Deaths:5,399
KDR:4.779
Accuracy:33.143% A
HSR:37.878% B++
NS-15M2
A++
Kills:23,168
Deaths:4,030
KDR:5.749
Accuracy:35.513% A++
HSR:42.373% A++
Orion VS54
A*
Kills:7,955
Deaths:1,807
KDR:4.402
Accuracy:33.211% A*
HSR:35.801% A
SVA-88
A++
Kills:3,779
Deaths:823
KDR:4.592
Accuracy:34.044% A++
HSR:36.544% A
VE-H Maw
A
Kills:2,761
Deaths:392
KDR:7.043
Accuracy:34.484% A
HSR:39.841% A
Ursa
A*
Kills:1,590
Deaths:258
KDR:6.163
Accuracy:35.940% A*
HSR:34.403% B**
Flare VE6
A
Kills:1,216
Deaths:368
KDR:3.304
Accuracy:31.310% A
HSR:26.891% C++
Pulsar LSW
B*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:29.233% B*
HSR:29.310% B+
NSX Naginata
A
Kills:381
Deaths:145
KDR:2.628
Accuracy:30.219% A
HSR:27.297% C
Kills:67,814
Deaths (as Heavy Assault):13,569
Deaths (to Heavy Assaults):8,254
KDR:4.99772
Kill Difference:54,245
Playtime:875.170 hours
Usage:65%
Score:23.073m
Score/min:439
Accuracy (listed only):33.011%
HSR (listed only):34.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:4,585
Deaths:807
KDR:5.682
Accuracy:36.942% A*
HSR:32.083% A
Serpent VE92
A*
Kills:1,551
Deaths:239
KDR:6.490
Accuracy:34.879% A*
HSR:28.820% A
NS-11C
A*
Kills:1,386
Deaths:229
KDR:6.052
Accuracy:35.716% A*
HSR:33.550% A*
Solstice VE3
A*
Kills:1,353
Deaths:345
KDR:3.922
Accuracy:34.763% A*
HSR:26.977% B**
Eridani SX5
A*
Kills:1,319
Deaths:234
KDR:5.637
Accuracy:34.801% A+
HSR:37.453% A*
VX6-7
A++
Kills:1,309
Deaths:233
KDR:5.618
Accuracy:34.160% A++
HSR:30.405% A
NS-7 PDW
A++
Kills:697
Deaths:166
KDR:4.199
Accuracy:35.201% A++
HSR:28.981% A++
NSX Tanto
A
Kills:627
Deaths:158
KDR:3.968
Accuracy:33.662% A
HSR:29.506% B+
VE-C Horizon
A*
Kills:600
Deaths:102
KDR:5.882
Accuracy:41.900% B*
HSR:41.667% A*
Solstice Burst
A**
Kills:534
Deaths:80
KDR:6.675
Accuracy:39.532% A**
HSR:38.390% A++
VE-S Canis
A++
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A++
HSR:38.550% A++
Eclipse VE3A
A+
Kills:205
Deaths:44
KDR:4.659
Accuracy:34.468% A+
HSR:26.829% A
NSX-P Tanto
A*
Kills:101
Deaths:18
KDR:5.611
Accuracy:33.644% A
HSR:41.584% A*
Thanatos VE70
B++
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B
HSR:20% B++
Kills:14,589
Deaths (as Light Assault):2,719
Deaths (to Light Assaults):5,692
KDR:5.36558
Kill Difference:11,870
Playtime:139.897 hours
Usage:10%
Score:3.415m
Score/min:407
Accuracy (listed only):36.707%
HSR (listed only):32.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:3,772
Deaths:890
KDR:4.238
Accuracy:35.399% A++
HSR:36.347% B**
H-V45
A*
Kills:2,440
Deaths:484
KDR:5.041
Accuracy:34.091% A++
HSR:39.221% A*
Eridani SX5
A*
Kills:1,319
Deaths:234
KDR:5.637
Accuracy:34.801% A+
HSR:37.453% A*
NS-11A
A++
Kills:1,241
Deaths:311
KDR:3.990
Accuracy:34.809% A++
HSR:32.635% B**
Pulsar VS1
A*
Kills:1,172
Deaths:289
KDR:4.055
Accuracy:34.881% A*
HSR:23.464% C*
Equinox VE2
A*
Kills:1,166
Deaths:233
KDR:5.004
Accuracy:38.189% A*
HSR:34.563% A++
CME
A++
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:36.945% A++
HSR:27.672% B+
NS-7 PDW
A++
Kills:697
Deaths:166
KDR:4.199
Accuracy:35.201% A++
HSR:28.981% A++
VE-S Canis
A++
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A++
HSR:38.550% A++
VE-A Lacerta
A++
Kills:102
Deaths:20
KDR:5.100
Accuracy:40.617% A++
HSR:28.431% C**
Darkstar
A
Kills:78
Deaths:20
KDR:3.900
Accuracy:32.777% A
HSR:26.923% C**
Thanatos VE70
B++
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B
HSR:20% B++
Kills:13,469
Deaths (as Combat Medic):2,937
Deaths (to Combat Medics):3,351
KDR:4.58597
Kill Difference:10,532
Playtime:179.279 hours
Usage:13%
Score:4.202m
Score/min:391
Accuracy (listed only):36.828%
HSR (listed only):31.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:4,585
Deaths:807
KDR:5.682
Accuracy:36.942% A*
HSR:32.083% A
Serpent VE92
A*
Kills:1,551
Deaths:239
KDR:6.490
Accuracy:34.879% A*
HSR:28.820% A
NS-11C
A*
Kills:1,386
Deaths:229
KDR:6.052
Accuracy:35.716% A*
HSR:33.550% A*
Solstice VE3
A*
Kills:1,353
Deaths:345
KDR:3.922
Accuracy:34.763% A*
HSR:26.977% B**
VX6-7
A++
Kills:1,309
Deaths:233
KDR:5.618
Accuracy:34.160% A++
HSR:30.405% A
NSX Tanto
A
Kills:627
Deaths:158
KDR:3.968
Accuracy:33.662% A
HSR:29.506% B+
VE-C Horizon
A*
Kills:600
Deaths:102
KDR:5.882
Accuracy:41.900% B*
HSR:41.667% A*
Solstice Burst
A**
Kills:534
Deaths:80
KDR:6.675
Accuracy:39.532% A**
HSR:38.390% A++
VE-LR Obelisk
A*
Kills:227
Deaths:38
KDR:5.974
Accuracy:49.614% A*
HSR:37.445% B+
Eclipse VE3A
A+
Kills:205
Deaths:44
KDR:4.659
Accuracy:34.468% A+
HSR:26.829% A
NSX-P Tanto
A*
Kills:101
Deaths:18
KDR:5.611
Accuracy:33.644% A
HSR:41.584% A*
Thanatos VE70
B++
Kills:60
Deaths:26
KDR:2.308
Accuracy:44.497% B
HSR:20% B++
Kills:12,538
Deaths (as Engineer):2,319
Deaths (to Engineers):3,589
KDR:5.40664
Kill Difference:10,219
Playtime:36.428 hours
Usage:3%
Score:0.788m
Score/min:361
Accuracy (listed only):37.815%
HSR (listed only):32.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:4,633
Deaths:2,477
KDR:1.870
Accuracy:54.030% A++
HSR:38.053% A*
Ghost
A
Kills:4,364
Deaths:648
KDR:6.735
Accuracy:49.013% A
HSR:83.341% A
Eridani SX5
A*
Kills:1,319
Deaths:234
KDR:5.637
Accuracy:34.801% A+
HSR:37.453% A*
NS-357 Underboss
A
Kills:1,250
Deaths:932
KDR:1.341
Accuracy:49.134% A
HSR:34.960% A
NSX Tomoe
B**
Kills:1,166
Deaths:242
KDR:4.818
Accuracy:35.235% B**
HSR:48.456% B*
NS-7 PDW
A++
Kills:697
Deaths:166
KDR:4.199
Accuracy:35.201% A++
HSR:28.981% A++
NS-44 Commissioner AE
A+
Kills:652
Deaths:335
KDR:1.946
Accuracy:54.781% A+
HSR:38.650% A
NSX Daimyo
A
Kills:396
Deaths:59
KDR:6.712
Accuracy:51.397% A
HSR:94.444% C++
VE-S Canis
A++
Kills:262
Deaths:38
KDR:6.895
Accuracy:39.730% A++
HSR:38.550% A++
Phaseshift VX-S
A+
Kills:145
Deaths:17
KDR:8.529
Accuracy:48.727% A+
HSR:87.586% B*
Beamer VS3
A
Kills:102
Deaths:78
KDR:1.308
Accuracy:35.681% A
HSR:26.471% B+
NS-30 Vandal
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:37.879% B+
HSR:30.769% B+
Kills:15,051
Deaths (as Infiltrator):5,245
Deaths (to Infiltrators):4,242
KDR:2.86959
Kill Difference:9,806
Playtime:119.044 hours
Usage:9%
Score:2.523m
Score/min:353
Accuracy (listed only):43.801%
HSR (listed only):48.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:129
V. Kills:102 125%
Deaths:11
KDR:11.727
Accuracy:60.469% A++
KPH:28.900 C*
VKPH:22.800 B+
E540 Halberd
C**
Kills:118
V. Kills:66 176%
Deaths:4
KDR:29.500
Accuracy:60.951% A++
KPH:32.700 C+
VKPH:18.300 C**
Kills:247 (0 + 247)
Deaths:15
KDR:16.467
VKDR:11.200
Vehicle Kills:168
Kill Difference:232
Playtime:8.079 hours
Usage:1%
Score:0.121m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:60.951%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,89325,8045,3994.779B+0.7933.143%A37.878%B++96.1B+N/A256268.6h8.8B**26.7B**
NS-15M2 23,27823,1684,0305.749A++1.7635.513%A++42.373%A++111.1A++N/A298208.5h8.6A24.1B**
Orion VS54 7,9847,9551,8074.402B**0.4233.211%A*35.801%A78.7AN/A206101.1h9B**27.1C*
NS-44 Commissioner 4,6434,6332,4771.87B++2.1154.03%A++38.053%A*77.5AN/A21159.8h2.7B**5B**
Pulsar C 4,6024,5858075.682A*1.7036.942%A*32.083%A104.9A*N/A27143.7h8.2B**22.1B**
Ghost 4,3684,3646486.735B**2.7549.013%A83.341%A71.9B*N/A19460.7h1.6B**3.4B*
SVA-88 3,7943,7798234.592A0.6134.044%A++36.544%A88.9B**N/A26142.5h9B**26.5B*
Terminus VX-9 3,7953,7728904.238B**0.2535.399%A++36.347%B**75.6B**N/A19049.9h9.3B**26.3B**
VE-H Maw 2,7682,7613927.043M**3.0634.484%A39.841%A122.7A++N/A40822.5h7.4B**21.4B*
H-V45 2,4522,4404845.041A+1.0634.091%A++39.221%A*102.5A**N/A25423.8h8.4A++24.8A
NS Decimator 2,8731,9226393.008A++0.9870.97%A1.717%C48.4B+24B++29039.7h3.9B+5.5B++
Ursa 1,5981,5902586.163S2.1835.94%A*34.403%B**112A*N/A29414.2h7.8B**21.8B**
Serpent VE92 1,5601,5512396.49M*2.5134.879%A*28.82%A97.5A++N/A24115.9h8.9B**25.6B**
NS-11C 1,3911,3862296.052M**2.0735.716%A*33.55%A*91.8A*N/A24115.1h8.9A24.9B**
Solstice VE3 1,3601,3533453.922S0.0634.763%A*26.977%B**59.9A++N/A25322.6h9.8B**28.2B
Eridani SX5 1,3251,3192345.637M*1.6534.801%A+37.453%A*109.9A*N/A30612h8.2B**23.7B*
VX6-7 1,3161,3092335.618M1.6334.16%A++30.405%A86.7A+N/A21515.1h8.8B*25.8B*
NS-357 Underboss 1,2561,2509321.341C*2.6449.134%A34.96%A55.3C*N/A15022.6h3.2B*6.4B**
NS-11A 1,2451,2413113.99A++0.0134.809%A++32.635%B**63.3B*N/A15319.6h9.3A26.8A
Flare VE6 1,2181,2163683.304A0.6831.31%A26.891%C++63BN/A17019.3h8.2B*26.3B*
Pulsar VS1 1,1821,1722894.055M0.0734.881%A*23.464%C*63.7A++N/A23718.4h9.6A+27.6A
Equinox VE2 1,1691,1662335.004M++1.0238.189%A*34.563%A++69.4AN/A15616.8h9.6B*25.1B**
NSX Tomoe 1,1691,1662424.818A++0.8335.235%B**48.456%B*72.4B**N/A17116.1h10.4B**29.6B*
Pulsar LSW 1,1601,1603473.343A0.6429.233%B*29.31%B+66.3BN/A19017.5h9.2B**31.5B++
CME 1,1641,1602265.133S1.1536.945%A++27.672%B+72.5AN/A16416h9.8A26.4B**
NS-7 PDW 6996971664.199M++0.2135.201%A++28.981%A++84A*N/A2178.3h9.3A26.5B**
NS-44 Commissioner AE 6536523351.946B+2.0454.781%A+38.65%A105.2B**N/A2696.2h2.6B**4.8B**
NSX Tanto 6286271583.968M+0.0233.662%A29.506%B+73.8AN/A1858.5h10B*29.6B*
VE-C Horizon 6036001025.882M1.9041.9%B*41.667%A*127.7A+N/A4414.7h9.4B**22.4B*
Solstice Burst 534534806.675M*2.6939.532%A**38.39%A++124.2A*N/A3074.3h8.9A22.6A
Lasher X2 4904851343.619A*0.3741.31%A++5.155%B++63.8B**N/A1887.6h14.1B**34.1B**
The Slasher 47744526,4170.017D3.9746.673%B*N/A0.4CN/A11202.8h2.2C++4.7C+
NSX Daimyo 396396596.712B++2.7351.397%A94.444%C++101.5AN/A3983.9h1.9B*3.7B*
NSX Naginata 3823811452.628B**1.3630.219%A27.297%C55.2C*N/A1916.9h10.8B35.8B++
VE-S Canis 263262386.895S2.9139.73%A++38.55%A++81.9B++N/A3173.2h7.7B*19.5B++
VE-LR Obelisk 228227385.974A*1.9949.614%A*37.445%B+103.2A*N/A3602.2h4A8B**
Eclipse VE3A 206205444.659B**0.6734.468%A+26.829%A93.2A+N/A3162.2h8.6B**25.1B**
C-4 2701981091.817C*2.1726.782%C++N/A70.7C25.7C6982.8h1.3C**5B
Phaseshift VX-S 145145178.529M++4.5448.727%A+87.586%B*69A++N/A2122.1h1.8B*3.8B++
Anti-Vehicle Grenade 1811371137N/A133.0244.853%D-N/A274D88C+15060.5h6.2C-13.9C--
Saron HRB 2311291111.727B**7.7460.469%A++N/A28.7C*22.7B+2864.5h25.2D41.6B+
E540 Halberd 184118429.5A25.5260.951%A++N/A32.8C+18.3C**2043.6h5.5C++9.1B++
Beamer VS3 102102781.308B+2.6835.681%A26.471%B+48.6B++N/A2722.1h6.8B*19.1B*
VE-A Lacerta 103102205.1A*1.1240.617%A++28.431%C**145.7A**1.4C+3610.7h8A19.7A
NSX-P Tanto 101101185.611S1.6333.644%A41.584%A*144.3SN/A6810.7h8.9B**26.6B**
Plasma Grenade 8282182N/A78.0251.042%B+N/A410DN/A46500.2h3.6C+7C*
Darkstar 7978203.9A++0.0832.777%A26.923%C**48.8C+N/A2251.6h10.1A30.7B**
Nemesis VSH9 12875591.271B++2.7171.152%B**6.667%A*15.3C+10.8C+1724.9h10.8D*15.2C--
NS-30 Vandal 6565193.421B+0.5637.879%B+30.769%B+72.2B*N/A4700.9h4.2B**11.2B*
Thanatos VE70 6060262.308A1.6844.497%B20%B++40C**N/A3881.5h3.2B**7.1B*
MANA Anti-Vehicle Turret 7858163.625C++0.3662.956%B+8.621%M**580C200D846670.1h5.4B**8.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1951,5903.1h
Anti-Vehicle MANA Turret52190.4h
Spawn Beacon152,3443.1h
AE Nano-Armor Kit1417,1000.9h
Nanite Revive Grenade05570.2h
Nanite Healing Grenade0540h
Restoration Kit6610.1h
Motion Spotter69530.9h
Shield Recharging Field202,1800.8h
Ammunition Package97750.2h
Medical Kit2,94722,11951.9h
Medical Applicator184167,66913.9h
Recon Detection Device162,4454h

Check the help document for the dictionary if you want to learn more about words used here.


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