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Castellan Dozr[0O] Dozr
VS BR 65

KDR: 4.14

Score: 3.9m

Last Seen: Sep 28th, 2019 1:45 AM
- OFFLINE - 396.2 hour(s)

Battle Rank 65 - Vanu Sovereignty on Connery - Outfit Member of Recursion[0O] Recursion
VS outfit on Connery

Members: 20
Level Progress (to 66): 29%
Level 100 Progress: 21% 257h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 Pulsar LSW SVA-GG NS-15M2 NS-357 Underboss NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,900,006 MLG Score: 17506
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.152%36.036%133910120611,4726.06984-1.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.397%3.129M++2.337A*-0.514DHEAD ++ (~17.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.683B+8.80.384C**14.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.307%64.844%01121525616901.51479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.91B**1.91B**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.721%23.111%01121522523310.965665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.259A1.666A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.565B+3.20.33C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
VS outfit on Connery

Members: 20
3.9m178.7%974 (58.4k)821 (49.3k)4.1406813,0103,1424.2106965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216144537.184%33.766%125601:306

97% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 9:40 PMJul 10th, 2019 12:17 AMOct 13th, 2019 11:18 PM (10h) (PST)Sep 27th, 2019 10:14 PM (16d) (PST)Sep 27th, 2019 9:45 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6544671,1872.7550.6650.9305.0460.06917506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,25328,01871,2351654056303449,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
78.7h/3.3d 220 4,393 2,905 23.8k 128 320 325 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:4,038
Deaths:804
KDR:5.022
Accuracy:35.635% A*
HSR:34.695% B+
Orion VS54
M++
Kills:1,750
Deaths:311
KDR:5.627
Accuracy:36.484% M++
HSR:37.543% A++
NS-15M1
M++
Kills:1,188
Deaths:177
KDR:6.712
Accuracy:38.617% M++
HSR:37.542% A*
Pulsar LSW
M
Kills:1,179
Deaths:237
KDR:4.975
Accuracy:37.791% M
HSR:34.606% A
SVA-GG
A*
Kills:1,177
Deaths:322
KDR:3.655
Accuracy:37.822% A*
HSR:39.082% A
NS-15M2
M++
Kills:1,176
Deaths:161
KDR:7.304
Accuracy:39.729% M++
HSR:35.544% B**
NS-15M AE
A*
Kills:134
Deaths:35
KDR:3.829
Accuracy:37.322% A*
HSR:37.313% B**
NS-15MP
A*
Kills:76
Deaths:14
KDR:5.429
Accuracy:38.726% A*
HSR:42.105% A
Kills:10,718
Deaths (as Heavy Assault):2,061
Deaths (to Heavy Assaults):1,134
KDR:5.20039
Kill Difference:8,657
Playtime:76.086 hours
Usage:97%
Score:3.782m
Score/min:828
Accuracy (listed only):37.766%
HSR (listed only):37.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A++
Kills:430
Deaths:347
KDR:1.239
Accuracy:52.422% A++
HSR:33.023% A
Eridani SX5G
A++
Kills:324
Deaths:114
KDR:2.842
Accuracy:37.281% A++
HSR:37.037% A++
Ghost
A++
Kills:256
Deaths:67
KDR:3.821
Accuracy:49.307% A++
HSR:64.844% C
Kills:1,010
Deaths (as Infiltrator):528
Deaths (to Infiltrators):348
KDR:1.91288
Kill Difference:482
Playtime:2.287 hours
Usage:3%
Score:0.092m
Score/min:668
Accuracy (listed only):46.337%
HSR (listed only):44.968%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1034,0388045.022B++0.8835.635%A*34.695%B+213.7S3.4S62018.9h9.5B*26.6B**
Orion VS54 1,7661,7503115.627M++1.4936.484%M++37.543%A++198.9S1.8M++4748.8h8.3A22.8B+
NS-15M1 1,2071,1881776.712M**2.5738.617%M++37.542%A*194.8S3.1S4046.1h8.7A22.4B**
Pulsar LSW 1,1981,1792374.975M++0.8337.791%M34.606%A203.3S3.3S4355.8h9.1B**24B**
SVA-GG 1,1941,1773223.655B**0.4937.822%A*39.082%A196.2M++2.8M++9496h9.1B++24B++
NS-15M2 1,1941,1761617.304M*3.1639.729%M++35.544%B**217.8S3.3S7765.4h9B**22.5B**
NS-357 Underboss 4344303471.239C**2.9052.422%A++33.023%A134.4M++1.3A++3853.2h3.2B**6.2B*
NS Decimator 5103741312.855A*1.2966.534%B++1.604%C-77.9M28.3A+4794.8h3.1B**4.7B**
Eridani SX5G 3293241142.842B**1.3037.281%A++37.037%A++190.6S2.9S4131.7h8.7B**23.5B*
C-4 3092941342.194B+1.9535.005%A+N/A154.7A+7.9D**8851.9h1.1B*3.2B**
Ghost 256256673.821B+0.3249.307%A++64.844%C142.2SN/A3761.8h1.9B++3.9B*
Pandora VX25 226225603.75A**0.3956.721%A++23.111%A++187.5SN/A4801.2h3.2B**5.7B**
Force-Blade 1961963,1550.062A4.0857.167%A*3.061%D2.6A*N/A776.1h1.8B+3.1B*
NS-15M AE 134134353.829B++0.3137.322%A*37.313%B**223.3SN/A5100.6h9.2B**24.7B**
NS-15MP 7876145.429A1.2938.726%A*42.105%A152A*4S5480.5h8.9B*22.9B*
Frag Grenade 5252152N/A47.8641.818%C--N/A520C++N/A12320.1h4C+9.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38480.9h
Motion Spotter01090h
Medical Kit1672,2727.1h

Check the help document for the dictionary if you want to learn more about words used here.


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