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Paragon DrExaByte[PSET] DrExaByte
VS BR 124

KDR: 1.95

Score: 32.1m

Last Seen: Jul 11th, 2019 6:48 PM
- OFFLINE - 171.2 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 50
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Betelgeuse 54-A NS-15M AE Lasher X2 LB00 Python AP NS-44 Commissioner Ursa H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,549,989 MLG Score: 1239
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.846%23.55%72631118330,6291.662990.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.966%1.887A++0.411B-1.511FHEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.522B+110.232C++24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.336%0.671%25112131497291280.20411116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.212C-0.848D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
408.9-1.533F144.5-1.726F-264.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.864%1.717%308512092,329105511272.20758206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.402%-0.109C+-0.543D0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.375C**9.60.232C++14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.167%7.294%5131012042,93494414423.10805203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.734%1.017B**0.665B+1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.643B+20.10.495B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.584%73.016%513412101,701187840.905269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.603%1.594A+0.386C**-0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+2.20.303C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.588%15.356%513412103,4321288372.66253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.745%1.835A++0.141C++-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++2.50.495B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 50
32.1m316.2%426 (25.6k)354 (21.2k)1.9532161,86431,6732.20307124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214367726.481%17.291%45802:5229

12% Combat Medic28% Engineer30% Heavy Assault9% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2016 10:59 AMApr 28th, 2019 5:43 PMJul 17th, 2019 10:18 PM (19h) (PST)Jul 11th, 2019 4:00 PM (7d) (PST)Jul 11th, 2019 2:48 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651904750.6810.3490.1182.3860.0741239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,90611,42428,48241217143421,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1513.8h/63.1d 7,914 10,697 21,618 216.7k 2,853 3,754 6,677 60.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,106
Deaths:1,020
KDR:2.065
Accuracy:28.467% B+
HSR:31.576% C++
NS-15M AE
C**
Kills:1,269
Deaths:776
KDR:1.635
Accuracy:27.186% C**
HSR:21.434% D
Ursa
A++
Kills:1,194
Deaths:591
KDR:2.020
Accuracy:33.756% A++
HSR:35.092% A+
VX29 Polaris
A
Kills:1,193
Deaths:644
KDR:1.852
Accuracy:31.201% A
HSR:21.794% C+
SVA-88
A+
Kills:1,190
Deaths:568
KDR:2.095
Accuracy:31.510% A+
HSR:36.807% A+
NS-15M2
A+
Kills:1,189
Deaths:625
KDR:1.902
Accuracy:31.710% A+
HSR:19.260% D-
NSX-P Naginata
A
Kills:1,182
Deaths:511
KDR:2.313
Accuracy:29.764% A
HSR:32.826% B+
Orion VS54
A++
Kills:1,175
Deaths:665
KDR:1.767
Accuracy:29.543% A++
HSR:20.936% D
VE-H Maw
B*
Kills:1,174
Deaths:537
KDR:2.186
Accuracy:30.073% B*
HSR:25.724% C+
Flare VE6
A+
Kills:1,171
Deaths:514
KDR:2.278
Accuracy:31.437% A+
HSR:21.093% C--
NSX Naginata
B**
Kills:1,166
Deaths:686
KDR:1.700
Accuracy:27.289% B**
HSR:24.014% D
Pulsar LSW
B*
Kills:1,165
Deaths:694
KDR:1.679
Accuracy:27.363% B*
HSR:19.485% D
Kills:15,174
Deaths (as Heavy Assault):7,831
Deaths (to Heavy Assaults):9,152
KDR:1.93768
Kill Difference:7,343
Playtime:461.233 hours
Usage:30%
Score:9.858m
Score/min:356
Accuracy (listed only):29.941%
HSR (listed only):25.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:1,189
Deaths:725
KDR:1.640
Accuracy:34.657% A++
HSR:26.913% C*
The Little Helper
C+
Kills:1,180
Deaths:758
KDR:1.557
Accuracy:47.766% C+
HSR:9.831% D*
NSX Tengu
B*
Kills:1,176
Deaths:967
KDR:1.216
Accuracy:42.423% B*
HSR:15.561% D-
Phobos VX86
B**
Kills:1,167
Deaths:715
KDR:1.632
Accuracy:70.524% B**
HSR:17.138% C++
Eridani SX5-AE
A++
Kills:1,164
Deaths:607
KDR:1.918
Accuracy:37.422% A++
HSR:17.182% D--
NS Baron G5AE
B*
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:54.852% B*
HSR:7.260% D**
Deimos VA29
B**
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:74.279% B**
HSR:15.039% C
Eridani SX5G
C++
Kills:1,156
Deaths:930
KDR:1.243
Accuracy:28.785% C++
HSR:13.754% D-
NSX Tanto
B+
Kills:1,146
Deaths:873
KDR:1.313
Accuracy:28.543% B+
HSR:18.674% D--
Eridani SX5
A
Kills:1,078
Deaths:687
KDR:1.569
Accuracy:30.269% B++
HSR:28.571% A
Pulsar C
A++
Kills:960
Deaths:510
KDR:1.882
Accuracy:33.113% A++
HSR:18.750% D
Pandora VX25
A++
Kills:798
Deaths:539
KDR:1.481
Accuracy:57.091% A++
HSR:15.163% C+
NS-7 PDW
B**
Kills:381
Deaths:279
KDR:1.366
Accuracy:30.467% B**
HSR:18.635% C++
Serpent VE92
B+
Kills:324
Deaths:281
KDR:1.153
Accuracy:26.386% B+
HSR:16.975% D
Thanatos VE70
A++
Kills:310
Deaths:302
KDR:1.026
Accuracy:55.360% A++
HSR:10.323% D*
Solstice VE3
A+
Kills:306
Deaths:167
KDR:1.832
Accuracy:30.370% A+
HSR:23.203% B+
VE-C Horizon
B**
Kills:201
Deaths:154
KDR:1.305
Accuracy:41.914% B**
HSR:25.871% C**
VX6-7
B*
Kills:167
Deaths:115
KDR:1.452
Accuracy:28.788% B*
HSR:20.958% C+
Kills:15,017
Deaths (as Light Assault):10,048
Deaths (to Light Assaults):5,459
KDR:1.49453
Kill Difference:4,969
Playtime:310.806 hours
Usage:21%
Score:6.172m
Score/min:331
Accuracy (listed only):41.834%
HSR (listed only):17.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:1,189
Deaths:725
KDR:1.640
Accuracy:34.657% A++
HSR:26.913% C*
The Little Helper
C+
Kills:1,180
Deaths:758
KDR:1.557
Accuracy:47.766% C+
HSR:9.831% D*
Phobos VX86
B**
Kills:1,167
Deaths:715
KDR:1.632
Accuracy:70.524% B**
HSR:17.138% C++
NS Baron G5AE
B*
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:54.852% B*
HSR:7.260% D**
Deimos VA29
B**
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:74.279% B**
HSR:15.039% C
NSX Tanto
B+
Kills:1,146
Deaths:873
KDR:1.313
Accuracy:28.543% B+
HSR:18.674% D--
Pulsar C
A++
Kills:960
Deaths:510
KDR:1.882
Accuracy:33.113% A++
HSR:18.750% D
Pandora VX25
A++
Kills:798
Deaths:539
KDR:1.481
Accuracy:57.091% A++
HSR:15.163% C+
Serpent VE92
B+
Kills:324
Deaths:281
KDR:1.153
Accuracy:26.386% B+
HSR:16.975% D
Thanatos VE70
A++
Kills:310
Deaths:302
KDR:1.026
Accuracy:55.360% A++
HSR:10.323% D*
Solstice VE3
A+
Kills:306
Deaths:167
KDR:1.832
Accuracy:30.370% A+
HSR:23.203% B+
VE-C Horizon
B**
Kills:201
Deaths:154
KDR:1.305
Accuracy:41.914% B**
HSR:25.871% C**
VX6-7
B*
Kills:167
Deaths:115
KDR:1.452
Accuracy:28.788% B*
HSR:20.958% C+
Kills:10,062
Deaths (as Engineer):6,578
Deaths (to Engineers):4,724
KDR:1.52964
Kill Difference:3,484
Playtime:422.163 hours
Usage:28%
Score:9.122m
Score/min:360
Accuracy (listed only):44.895%
HSR (listed only):17.392%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:1,194
Deaths:769
KDR:1.553
Accuracy:30.696% A
HSR:29.983% A
Corvus VA55
A++
Kills:1,184
Deaths:802
KDR:1.476
Accuracy:32.907% A++
HSR:24.493% C*
The Little Helper
C+
Kills:1,180
Deaths:758
KDR:1.557
Accuracy:47.766% C+
HSR:9.831% D*
Terminus VX-9
B*
Kills:1,179
Deaths:679
KDR:1.736
Accuracy:30.243% B*
HSR:27.481% C++
H-V45 AE
B++
Kills:1,177
Deaths:685
KDR:1.718
Accuracy:31.660% B++
HSR:15.633% F
NSX Tengu
B*
Kills:1,176
Deaths:967
KDR:1.216
Accuracy:42.423% B*
HSR:15.561% D-
Pulsar VS1
A*
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:33.347% A*
HSR:25.536% B++
Phobos VX86
B**
Kills:1,167
Deaths:715
KDR:1.632
Accuracy:70.524% B**
HSR:17.138% C++
Eridani SX5-AE
A++
Kills:1,164
Deaths:607
KDR:1.918
Accuracy:37.422% A++
HSR:17.182% D--
NS Baron G5AE
B*
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:54.852% B*
HSR:7.260% D**
Deimos VA29
B**
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:74.279% B**
HSR:15.039% C
Eridani SX5G
C++
Kills:1,156
Deaths:930
KDR:1.243
Accuracy:28.785% C++
HSR:13.754% D-
Eridani SX5
A
Kills:1,078
Deaths:687
KDR:1.569
Accuracy:30.269% B++
HSR:28.571% A
Pandora VX25
A++
Kills:798
Deaths:539
KDR:1.481
Accuracy:57.091% A++
HSR:15.163% C+
NS-11A
A+
Kills:556
Deaths:488
KDR:1.139
Accuracy:32.096% A+
HSR:19.604% C
NS-7 PDW
B**
Kills:381
Deaths:279
KDR:1.366
Accuracy:30.467% B**
HSR:18.635% C++
Thanatos VE70
A++
Kills:310
Deaths:302
KDR:1.026
Accuracy:55.360% A++
HSR:10.323% D*
Kills:17,181
Deaths (as Combat Medic):11,302
Deaths (to Combat Medics):3,907
KDR:1.52017
Kill Difference:5,879
Playtime:176.904 hours
Usage:12%
Score:4.085m
Score/min:385
Accuracy (listed only):42.364%
HSR (listed only):18.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,203
Deaths:1,285
KDR:0.936
Accuracy:46.428% A
HSR:15.628% D-
NSX Tengu
B*
Kills:1,176
Deaths:967
KDR:1.216
Accuracy:42.423% B*
HSR:15.561% D-
Eridani SX5-AE
A++
Kills:1,164
Deaths:607
KDR:1.918
Accuracy:37.422% A++
HSR:17.182% D--
Eridani SX5G
C++
Kills:1,156
Deaths:930
KDR:1.243
Accuracy:28.785% C++
HSR:13.754% D-
Eridani SX5
A
Kills:1,078
Deaths:687
KDR:1.569
Accuracy:30.269% B++
HSR:28.571% A
Parallax VX3
B*
Kills:800
Deaths:253
KDR:3.162
Accuracy:44.560% B*
HSR:68.875% D--
NS-357 Underboss
A+
Kills:703
Deaths:680
KDR:1.034
Accuracy:49.260% A+
HSR:19.630% C
Ghost
A
Kills:627
Deaths:148
KDR:4.236
Accuracy:47.190% A
HSR:74.163% B+
NS-7 PDW
B**
Kills:381
Deaths:279
KDR:1.366
Accuracy:30.467% B**
HSR:18.635% C++
NSX Tomoe
B+
Kills:339
Deaths:210
KDR:1.614
Accuracy:31.714% B+
HSR:34.808% C
NSX Daimyo
B++
Kills:147
Deaths:40
KDR:3.675
Accuracy:45.919% B++
HSR:92.517% C-
Parallax VX3-AE
B+
Kills:127
Deaths:17
KDR:7.471
Accuracy:44.796% B+
HSR:70.866% F
Soldier Soaker
B+
Kills:110
Deaths:69
KDR:1.594
Accuracy:32.149% C+
HSR:17.273% B+
NS-AM7 Archer
B**
Kills:64
Deaths:63
KDR:1.016
Accuracy:66.667% B**
HSR:12.500% C--
Kills:9,075
Deaths (as Infiltrator):6,235
Deaths (to Infiltrators):4,483
KDR:1.45549
Kill Difference:2,840
Playtime:139.718 hours
Usage:9%
Score:2.764m
Score/min:330
Accuracy (listed only):41.289%
HSR (listed only):35.712%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:149
V. Kills:108 137%
Deaths:158
KDR:0.943
Accuracy:35.336% B++
KPH:10.400 C
VKPH:7.600 C
Kills:149 (149 + 0)
Deaths:158
KDR:0.943
VKDR:0.684
Vehicle Kills:108
Kill Difference:9
Playtime:14.304 hours
Usage:1%
Score:0.095m
Score/min:111
Piloting Accuracy:35.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:210
V. Kills:192 109%
Deaths:29
KDR:7.241
Accuracy:40.881% C**
KPH:30.800 C+
VKPH:28.100 C*
Kills:210 (0 + 210)
Deaths:29
KDR:7.241
VKDR:6.621
Vehicle Kills:192
Kill Difference:181
Playtime:6.822 hours
Usage:0%
Score:0.135m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:40.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:1,203
V. Kills:426 282%
Deaths:82
KDR:14.671
Accuracy:57.548% C+
KPH:64.400 B+
VKPH:22.800 C++
L100 Python AP
C**
Kills:863
V. Kills:502 172%
Deaths:111
KDR:7.775
Accuracy:57.187% C++
KPH:33.900 C*
VKPH:19.700 C**
L100 Python HESH
A*
Kills:558
V. Kills:130 426%
Deaths:50
KDR:11.160
Accuracy:58.766% B**
KPH:71.600 B*
VKPH:16.700 A*
C75 Viper
B+
Kills:195
V. Kills:38 N/A
Deaths:24
KDR:8.125
Accuracy:44.942% B+
KPH:38.500 B+
VKPH:7.500 C+
Skyguard
B+
Kills:99
V. Kills:84 116%
Deaths:18
KDR:5.500
Accuracy:32.144% B+
KPH:13.700 C+
VKPH:11.600 B+
Kills:2,918 (2,918 + 0)
Deaths:285
KDR:10.239
VKDR:4.140
Vehicle Kills:1,180
Kill Difference:2,633
Playtime:64.224 hours
Usage:4%
Score:0.953m
Score/min:247
Driving Accuracy:32.144%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:959
V. Kills:553 173%
Deaths:98
KDR:9.786
Accuracy:60.051% A++
KPH:34.600 B**
VKPH:20 B+
Supernova FPC
B
Kills:614
V. Kills:360 170%
Deaths:110
KDR:5.582
Accuracy:51.010% C
KPH:28.600 C**
VKPH:16.800 B
E540 Halberd
B**
Kills:522
V. Kills:312 167%
Deaths:61
KDR:8.557
Accuracy:55.934% B**
KPH:37.600 B+
VKPH:22.500 B**
Aphelion VEX-4
C++
Kills:136
V. Kills:91 148%
Deaths:9
KDR:15.111
Accuracy:48.171% A++
KPH:26.900 C++
VKPH:18 C++
Proton II PPA
S
Kills:67
V. Kills:12 N/A
Deaths:3
KDR:22.333
Accuracy:45.399% M*
KPH:77.600 B++
VKPH:13.900 S
Kills:2,298 (614 + 1,684)
Deaths:281
KDR:8.178
VKDR:4.726
Vehicle Kills:1,328
Kill Difference:2,017
Playtime:68.926 hours
Usage:5%
Score:1.430m
Score/min:346
Driving Accuracy:51.010%
Gunner Accuracy:45.399%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:199
V. Kills:11 N/A
Deaths:17
KDR:11.706
Accuracy:32.014% A++
KPH:154.100 B+
VKPH:8.500 B**
Proton II PPA-H
B++
Kills:169
V. Kills:21 N/A
Deaths:25
KDR:6.760
Accuracy:49.004% A
KPH:69.400 C-
VKPH:8.600 B++
Aphelion VEX-4H
C++
Kills:117
V. Kills:78 148%
Deaths:17
KDR:6.882
Accuracy:60.992% A++
KPH:43 C++
VKPH:28.700 C++
Saron HRB-H
A*
Kills:108
V. Kills:67 159%
Deaths:11
KDR:9.818
Accuracy:73.483% A*
KPH:48.300 B++
VKPH:30 B+
E540 Halberd-H
B+
Kills:85
V. Kills:47 177%
Deaths:19
KDR:4.474
Accuracy:65.067% B*
KPH:46.600 C++
VKPH:25.800 B+
Kills:678 (0 + 678)
Deaths:89
KDR:7.618
VKDR:2.517
Vehicle Kills:224
Kill Difference:589
Playtime:10.508 hours
Usage:1%
Score:0.264m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:65.067%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:351
V. Kills:17 N/A
Deaths:23
KDR:15.261
Accuracy:27.759% A*
KPH:94.600 B++
VKPH:4.600 B+
M12 Kobalt
A*
Kills:267
V. Kills:9 N/A
Deaths:18
KDR:14.833
Accuracy:29.975% A*
KPH:77.600 B
VKPH:2.600 C
M20 Basilisk
A++
Kills:170
V. Kills:43 386%
Deaths:45
KDR:3.778
Accuracy:54.364% A++
KPH:32.100 B**
VKPH:8.100 C++
M20 Basilisk
A++
Kills:104
V. Kills:35 289%
Deaths:22
KDR:4.727
Accuracy:50.271% A
KPH:41 A++
VKPH:13.800 B*
M40 Fury
C+
Kills:69
V. Kills:22 300%
Deaths:23
KDR:3
Accuracy:53.810% A++
KPH:29.900 D
VKPH:9.500 C+
Kills:961 (0 + 961)
Deaths:131
KDR:7.336
VKDR:0.962
Vehicle Kills:126
Kill Difference:830
Playtime:17.284 hours
Usage:1%
Score:0.277m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:53.810%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:276
V. Kills:19 N/A
Deaths:33
KDR:8.364
Accuracy:38.445% B++
KPH:59.500 C+
VKPH:4.100 D
Kills:276 (0 + 276)
Deaths:33
KDR:8.364
VKDR:0.576
Vehicle Kills:19
Kill Difference:243
Playtime:4.635 hours
Usage:0%
Score:0.053m
Score/min:189
Piloting Accuracy:N/A%
Gunner Accuracy:38.445%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,1812,4181,0412.323B++0.3728.07%B+N/A158A++49.9A+98615.3h1.2B+4.1B++
Betelgeuse 54-A 2,1482,1061,0202.065C0.1128.467%B+31.576%C++59.3C+1.2B++22435.5h10.9C+38.3B
NS-15M AE 1,2861,2697761.635C+0.3227.186%C**21.434%D44.2CN/A12028.7h11.9C+43.9C**
Lasher X2 1,2991,2337571.629B**0.3239.045%A++2.433%D-68.9A++3.7M+20317.9h23.2D59.3B+
LB00 Python AP 1,6291,2038214.671B12.7257.548%C+N/A64.3B+22.8C++28918.7h3.4B*5.9B*
NS-44 Commissioner 1,2141,2031,2850.936C+1.0246.428%A15.628%D-34.1C+N/A10435.3h4.1C+8.8B+
Ursa 1,2181,1945912.02B*0.0733.756%A++35.092%A+55.3B+1.1A16721.6h9.5B++28.2B*
H-V45 1,2161,1947691.553C++0.4030.696%A29.983%A39.4BN/A13830.3h12.1B+39.5B*
VX29 Polaris 1,2061,1936441.852B0.1031.201%A21.794%C+52.3BN/A12322.8h11.8C**37.7B+
SVA-88 1,2211,1905682.095C++0.1431.51%A+36.807%A+61.3B+1.6M16219.4h10.7B+34B++
NS-15M2 1,2031,1896251.902C*0.0531.71%A+19.26%D-52.1C**N/A17122.8h12C**37.8B++
NSX-P Tanto 1,2161,1897251.64B*0.3134.657%A++26.913%C*44.4B*1B++11026.8h11.6B++33.4B*
Corvus VA55 1,2131,1848021.476B+0.4832.907%A++24.493%C*40.3B+1A9729.4h10.4B*31.7B**
NSX-P Naginata 1,2041,1825112.313B++0.3629.764%A32.826%B+61.6B+1.1C+14819.2h10.3B++34.7B*
The Little Helper 1,2001,1807581.557C*0.4047.766%C+9.831%D*59.3B+1B16919.9h3.7B**7.8B+
Terminus VX-9 1,1991,1796791.736C++0.2230.243%B*27.481%C++40.9C++N/A11428.8h12.2C++40.3B+
H-V45 AE 1,1951,1776851.718C+0.2431.66%B++15.633%F47.7C+N/A13224.7h11.3C**35.7B+
NSX Tengu 1,1941,1769671.216C++0.7442.423%B*15.561%D-29.1CN/A7840.4h12.6C**29.7B+
Orion VS54 1,1931,1756651.767C**0.1929.543%A++20.936%D47.6B++N/A18924.7h11B++37.1B
VE-H Maw 1,1901,1745372.186B+0.2330.073%B*25.724%C+56.4C*N/A15920.8h9.6B+32B+
Flare VE6 1,1831,1715142.278B*0.3231.437%A+21.093%C--59.7B++N/A23319.6h9.9B+31.6B++
Pulsar VS1 1,1921,1676561.779B*0.1733.347%A*25.536%B++40.7B*N/A15528.7h12.4B++37.3B**
Phobos VX86 1,1741,1677151.632C**0.3270.524%B**17.138%C++73.4B**N/A20615.9h1.9B*2.7B++
NSX Naginata 1,1821,1666861.7B0.2527.289%B**24.014%D47.2C*N/A11624.7h11.9C*43.6B+
Pulsar LSW 1,1801,1656941.679C++0.2727.363%B*19.485%D42.8C+N/A12027.2h12.6C+46B+
Eridani SX5-AE 1,1751,1646071.918C**0.0437.422%A++17.182%D--57.3C++N/A15620.3h10.8C++28.9B+
NS Baron G5AE 1,1671,1578181.414C++0.5454.852%B*7.26%D**36.4CN/A7831.8h4B+7.4C++
Deimos VA29 1,1691,1576211.863B+0.0974.279%B**15.039%C77.7AN/A26214.9h1.8B**2.5B++
Eridani SX5G 1,1841,1569301.243C+0.7128.785%C++13.754%D-36.6CN/A8131.6h12.6C43.8C+
NSX Tanto 1,1631,1468731.313C*0.6428.543%B+18.674%D--32.9C+N/A8934.8h12.3B43.2C**
Frag Grenade 1,1521,13311133N/A1,131.0553.531%B**N/A666.5B*11.2C**20791.7h2.9B*5.5B*
Eridani SX5 1,0931,0786871.569B+0.3830.269%B++28.571%A49.2B+N/A19921.9h11B+36.3B+
MANA Anti-Personnel Turret 1,0841,0673083.464N/A1.5130.675%UN/A10670U170U17489700.1h15.7T*51.1T*
Pulsar C 9729605101.882B+0.0733.113%A++18.75%D48.2B*N/A15819.9h9B*27.3B*
Saron HRB 1,512959989.786B**7.8360.051%A++N/A34.6B**20B+26627.7h19.1B+31.8B**
Damascus Edge 1,02092119,6150.047C**1.9115.243%D--2.28%D1.3C+N/A3734.7h2.2C+14.5C
L100 Python AP 1,3658631117.775B++5.8257.187%C++2.897%C*34C*19.8C**22425.4h5.4B+9.4B+
Parallax VX3 8028002533.162C+1.2144.56%B*68.875%D--44.4B**N/A11118h2.2C*5B+
Pandora VX25 8077985391.481C*0.4757.091%A++15.163%C+88.7A++1B*2849h3.4B*5.9B**
Nemesis VSH9 1,2277766301.232B**0.7270.045%B**N/A30.3B+17.6B26025.6h6.3B*8.9B**
NS-357 Underboss 7107036801.034C++0.9249.26%A+19.63%C38.4C+N/A10518.3h4.1C*8.3B++
NS Decimator 9466705551.207C*0.7562.8%C*1.493%D50B**20.6B+40013.4h3.7B++5.8B*
Ghost 6296271484.236B+2.2847.19%A74.163%B+49B+N/A16612.8h2B+4.1B++
Supernova FPC 9746141105.582C+3.6351.01%C1.792%C28.7C**16.8B50921.4h4.4B+8.7B+
L100 Python HESH 6885585011.16C+9.2158.766%B**N/A71.5B*16.7A*3407.8h3.3C**5.7B++
NS-11A 5725564881.139C+0.8132.096%A+19.604%C33.9C++1B**9916.4h13.5C*42B++
E540 Halberd 834522618.557C+6.6055.934%B**2.299%C+37.6B+22.4B**30713.9h5.9C+10.5B+
Sticky Grenade 3963821382N/A380.0559.873%B*N/A1273.3B++46.7M*38590.3h1.7B+2.9B+
NS-7 PDW 3933812791.366B+0.5930.467%B**18.635%C++27.8C++N/A9413.7h15.5C+50.7B+
M12 Kobalt 3683512315.261C++13.3127.759%A*24.501%A94.9B++4.6B+3183.7h16B+57.8B*
NSX Tomoe 3443392101.614C++0.3431.714%B+34.808%C34.9C+N/A949.7h14.7C+46.2C**
Serpent VE92 3333242811.153C++0.8026.386%B+16.975%D19.5C-N/A8216.6h13C++49.2B
Thanatos VE70 3193103021.026C++0.9355.36%A++10.323%D*36.9B+1.1A+1198.4h4.7C*8.4B++
Solstice VE3 3143061671.832A+0.1230.37%A+23.203%B+30.9B++N/A1729.9h11.4B++37.7B+
M12 Kobalt 2932881519.2C-17.2526.652%B*18.056%C++99.3C+1.7D*2112.9h14.3B+53.8B++
CAS 14-E 295276338.364C6.4138.445%B++1.449%C60C+4.1D1894.6h24.3B+63.3B++
Rocklet Rifle 5792692511.072B++0.8856.13%BN/A32.4B37.3B**4948.3h39.2C+69.9C++
M12 Kobalt 2762671814.833C**12.8829.975%A*16.854%C78.5B+2.6C2443.4h16.5B+55.2B*
Spear Anti-Vehicle Phalanx Turret 3582502211.364B++9.4152.163%B++2.4%D-50B++21.6C+2995h8B15.4B+
Proximity Mine 221219583.776C+1.8249.769%B*N/A128.8C++1.2B**4551.7h2C4B+
Lumine Edge 2252187,0360.031C1.9227.21%C+3.211%F-1.1C-N/A4204.6h1.8D6.6C++
C150 Dalton 402210297.241C++5.2940.881%C**N/A30.9C+28.2C*3296.8h4.1C++10.1B+
VE-C Horizon 2052011541.305C+0.6541.914%B**25.871%C**49C++1C+1914.1h11.4B*27.3B*
M12 Kobalt-H 2101991711.706C9.7532.014%A++17.085%C+153.1B+8.5B**6731.3h13B+40.5B*
C75 Viper 233195248.125B*6.1744.942%B+N/A38.2B+7.5C+1975.1h8.1B**18.1B**
Tank Mine 300194662.939C*0.9959.178%A++N/A149.2B*81.5B++14891.3h3.3F--5.6B+
M60-A Bulldog 1871781412.714C+10.7651.73%B+1.124%D--20.5D1D--598.7h8.4D*16.2C
M20 Basilisk 213170453.778B+1.8254.364%A++11.177%A*32.1B**8.1C++2395.3h80.4B+147.9B**
Proton II PPA-H 190169256.76C4.8149.004%A1.183%C--70.4C8.8B++3022.4h12.5C-25.6B
VX6-7 1701671151.452C++0.5028.788%B*20.958%C+41.8BN/A1564h11.2B+38.8B+
Saron Laser Cannon 2571491580.943C+1.0135.336%B++N/A10.4C7.6C11114.3h144.5C+408.9C*
NSX Daimyo 147147403.675C*1.7245.919%B++92.517%C-42CN/A1283.5h3.5D*7.6C
Aphelion VEX-4 227136915.111M13.1648.171%A++2.941%C-27.2C++18.2C++2035h57.4C++119.2B*
Parallax VX3-AE 127127177.471A5.5244.796%B+70.866%F66.8B++N/A1561.9h1.9C+4.2C**
Aphelion VEX-4H 195117176.882C*4.9360.992%A++1.709%D-43.3C++28.9C++3972.7h56.2C*92.1B++
Soldier Soaker 111110691.594B+0.3632.149%C+17.273%B+47.8C+N/A2512.3h4.9B+15.4B+
Saron HRB-H 175108119.818B*7.8673.483%A*N/A49.1B++30.5B++4372.2h22.4B+30.5B*
M20 Basilisk 139104224.727B*2.7750.271%A7.692%B*41.6A++14B**3172.5h60.7B**120.8A
Skyguard 18399185.5B**3.5532.144%B+1.01%D-13.8C+11.7B+1577.2h116.9C*363.6B+
Cosmos VM3 9391214.333A++2.3824.54%A+20.879%B+75.8M+1.7A*4501.2h11.7B*47.7B+
E540 Halberd-H 13285194.474C2.5265.067%B*1.176%C-47.2C++26.1B+4001.8h5.7C**8.8B++
Cosmos VM3 8180213.81B**1.8623.108%A15%D--66.7A**N/A4791.2h12.8B55.5B*
S1 112731400.521C1.4355.319%C1.37%D-20.3C10.8C4003.6h7.8C14.2C
The Slasher 74721,9970.036C1.9230.412%C2.778%D--1CN/A375.7h1.6B*5.4C++
M40 Fury 9169233C--1.0553.81%A++N/A30D9.6C++2292.3h23.2D*43.2C++
Proton II PPA 7967322.333B+20.3845.399%M*N/A74.4B+13.3S3010.9h15.4D**33.9B+
Anti-Vehicle Grenade 8066166N/A64.0549.606%C+N/A660A140B+31590.1h3.8B**7.7B++
NS-AM7 Archer 9264631.016A0.9466.667%B**12.5%C--10.2B++4.4A846.3h15.8B+23.8B++
A30 Walker 8951143.643B+1.6929.564%B++N/A6.6C-4.9D-887.7h244.7D-827.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit217460,04128.9h
Anti-Vehicle MANA Turret52940.4h
Nanite Healing Grenade0560h
Spawn Beacon1084,1543.3h
Nanite Revive Grenade01,4790.4h
Medical Applicator414138,2239.8h
Restoration Kit133470.3h
Motion Spotter123,6591.4h
Deconstruction Tool08880.1h
VS Triumph Flare Gun23000.2h
Ammunition Package692,6272h
Medical Kit2064,7904.1h
Anti-Infantry MANA Turret311,3061.5h
Shield Recharging Field2750h
Nano-Repair Grenade02760.1h
Snowman Soldier41420.1h
V30-F Starfall1600.2h
Recon Detection Device141,1482h
WLT-Howler Mining Laser0740h

Check the help document for the dictionary if you want to learn more about words used here.


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