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Paragon DrExaByte[PSET] DrExaByte
VS BR 127

KDR: 1.93

Score: 34.4m

Last Seen: Oct 12th, 2019 8:50 PM
- OFFLINE - 20.9 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 49
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Betelgeuse 54-A NS-15M AE Lasher X2 NS-11A NS-44 Commissioner LB00 Python AP H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,587,519 MLG Score: 1269
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.172%23.301%72632118433,3071.630540.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.951%1.887A++0.411B-1.511FHEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.522B+110.232C++24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.383%0.654%25112151537681290.19896118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.212C-0.848D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
401.7-1.533F142.2-1.726F-259.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.865%1.664%309512112,464111111662.21782211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.56%-0.109C+-0.543D0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.375C**9.60.232C++14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.738%7.44%4921012063,024100614553.00596208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.801%1.017B**0.665B+1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.643B+20.20.495B+23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.523%73.632%492412122,120203361.04279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.481%1.594A+0.386C**-0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.508B+2.20.303C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.818%14.767%492412124,1851456482.87431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%1.835A++0.141C++-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.707B++2.70.495B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 49
34.4m307.5%429 (25.7k)355 (21.3k)1.9333267,72835,0322.16759127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216402026.715%17.399%46502:4636

11% Combat Medic28% Engineer29% Heavy Assault11% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2016 10:59 AMApr 28th, 2019 5:43 PMOct 13th, 2019 3:51 AM (1d) (PST)Oct 12th, 2019 6:49 PM (2d) (PST)Oct 12th, 2019 4:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631994640.7000.3620.1222.3720.0711269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,76411,93027,83442227142421,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1612.9h/67.2d 8,207 11,784 23,586 229.5k 3,062 4,032 6,915 64.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,162
Deaths:1,064
KDR:2.032
Accuracy:28.434% B+
HSR:31.915% C++
NS-15M AE
C**
Kills:1,269
Deaths:776
KDR:1.635
Accuracy:27.186% C**
HSR:21.434% D
Ursa
A++
Kills:1,194
Deaths:591
KDR:2.020
Accuracy:33.756% A++
HSR:35.092% A+
VX29 Polaris
A
Kills:1,193
Deaths:644
KDR:1.852
Accuracy:31.201% A
HSR:21.794% C+
SVA-88
A+
Kills:1,190
Deaths:568
KDR:2.095
Accuracy:31.510% A+
HSR:36.807% A+
NS-15M2
A+
Kills:1,189
Deaths:625
KDR:1.902
Accuracy:31.710% A+
HSR:19.260% D-
NSX-P Naginata
A
Kills:1,182
Deaths:511
KDR:2.313
Accuracy:29.764% A
HSR:32.826% B+
Orion VS54
A++
Kills:1,175
Deaths:665
KDR:1.767
Accuracy:29.543% A++
HSR:20.936% D
VE-H Maw
B*
Kills:1,174
Deaths:537
KDR:2.186
Accuracy:30.073% B*
HSR:25.724% C+
Flare VE6
A+
Kills:1,171
Deaths:514
KDR:2.278
Accuracy:31.437% A+
HSR:21.093% C--
NSX Naginata
B**
Kills:1,166
Deaths:686
KDR:1.700
Accuracy:27.289% B**
HSR:24.014% D
Pulsar LSW
B++
Kills:1,165
Deaths:694
KDR:1.679
Accuracy:27.363% B++
HSR:19.485% D
Kills:15,230
Deaths (as Heavy Assault):7,875
Deaths (to Heavy Assaults):10,262
KDR:1.93397
Kill Difference:7,355
Playtime:470.302 hours
Usage:29%
Score:10.062m
Score/min:357
Accuracy (listed only):29.939%
HSR (listed only):25.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:1,189
Deaths:726
KDR:1.638
Accuracy:34.659% A++
HSR:26.913% C*
VE-S Canis
A*
Kills:1,183
Deaths:758
KDR:1.561
Accuracy:39.635% A*
HSR:15.807% C--
Pandora VX25
A++
Kills:1,181
Deaths:815
KDR:1.449
Accuracy:55.713% A++
HSR:14.395% C
The Little Helper
C+
Kills:1,180
Deaths:758
KDR:1.557
Accuracy:47.766% C+
HSR:9.831% D*
NSX Tengu
B*
Kills:1,176
Deaths:967
KDR:1.216
Accuracy:42.423% B*
HSR:15.561% D-
Eridani SX5
A
Kills:1,173
Deaths:761
KDR:1.541
Accuracy:30.588% B*
HSR:29.071% A
Phobos VX86
B**
Kills:1,167
Deaths:715
KDR:1.632
Accuracy:70.524% B**
HSR:17.138% C++
Eridani SX5-AE
A++
Kills:1,164
Deaths:607
KDR:1.918
Accuracy:37.422% A++
HSR:17.182% D--
Deimos VA29
B**
Kills:1,157
Deaths:623
KDR:1.857
Accuracy:74.157% B**
HSR:15.039% C
NS Baron G5AE
B*
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:54.852% B*
HSR:7.260% D**
Eridani SX5G
C*
Kills:1,156
Deaths:930
KDR:1.243
Accuracy:28.785% C*
HSR:13.754% D-
NSX Tanto
B+
Kills:1,146
Deaths:873
KDR:1.313
Accuracy:28.543% B+
HSR:18.674% D--
Pulsar C
A++
Kills:967
Deaths:524
KDR:1.845
Accuracy:33.154% A++
HSR:18.614% D-
NS-7 PDW
A
Kills:861
Deaths:660
KDR:1.305
Accuracy:31.672% A
HSR:22.532% B++
Thanatos VE70
A
Kills:680
Deaths:673
KDR:1.010
Accuracy:51.768% A
HSR:10.882% D*
Serpent VE92
B+
Kills:324
Deaths:281
KDR:1.153
Accuracy:26.386% B+
HSR:16.975% D
VE-C Horizon
B**
Kills:307
Deaths:231
KDR:1.329
Accuracy:41.773% B**
HSR:27.036% B+
Solstice VE3
A+
Kills:306
Deaths:167
KDR:1.832
Accuracy:30.370% A+
HSR:23.203% B+
VX6-7
B*
Kills:167
Deaths:115
KDR:1.452
Accuracy:28.788% B*
HSR:20.958% C+
Kills:17,641
Deaths (as Light Assault):12,002
Deaths (to Light Assaults):6,071
KDR:1.46984
Kill Difference:5,639
Playtime:323.331 hours
Usage:20%
Score:6.483m
Score/min:334
Accuracy (listed only):41.525%
HSR (listed only):17.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:1,189
Deaths:726
KDR:1.638
Accuracy:34.659% A++
HSR:26.913% C*
Pandora VX25
A++
Kills:1,181
Deaths:815
KDR:1.449
Accuracy:55.713% A++
HSR:14.395% C
The Little Helper
C+
Kills:1,180
Deaths:758
KDR:1.557
Accuracy:47.766% C+
HSR:9.831% D*
Phobos VX86
B**
Kills:1,167
Deaths:715
KDR:1.632
Accuracy:70.524% B**
HSR:17.138% C++
Deimos VA29
B**
Kills:1,157
Deaths:623
KDR:1.857
Accuracy:74.157% B**
HSR:15.039% C
NS Baron G5AE
B*
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:54.852% B*
HSR:7.260% D**
NSX Tanto
B+
Kills:1,146
Deaths:873
KDR:1.313
Accuracy:28.543% B+
HSR:18.674% D--
Pulsar C
A++
Kills:967
Deaths:524
KDR:1.845
Accuracy:33.154% A++
HSR:18.614% D-
Thanatos VE70
A
Kills:680
Deaths:673
KDR:1.010
Accuracy:51.768% A
HSR:10.882% D*
Serpent VE92
B+
Kills:324
Deaths:281
KDR:1.153
Accuracy:26.386% B+
HSR:16.975% D
VE-C Horizon
B**
Kills:307
Deaths:231
KDR:1.329
Accuracy:41.773% B**
HSR:27.036% B+
Solstice VE3
A+
Kills:306
Deaths:167
KDR:1.832
Accuracy:30.370% A+
HSR:23.203% B+
VX6-7
B*
Kills:167
Deaths:115
KDR:1.452
Accuracy:28.788% B*
HSR:20.958% C+
Kills:10,928
Deaths (as Engineer):7,319
Deaths (to Engineers):5,131
KDR:1.4931
Kill Difference:3,609
Playtime:453.527 hours
Usage:28%
Score:9.802m
Score/min:360
Accuracy (listed only):44.496%
HSR (listed only):17.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:1,206
Deaths:1,035
KDR:1.165
Accuracy:32.479% A++
HSR:20.730% C
H-V45
A
Kills:1,195
Deaths:775
KDR:1.542
Accuracy:30.646% A
HSR:29.958% B**
Corvus VA55
A++
Kills:1,184
Deaths:802
KDR:1.476
Accuracy:32.907% A++
HSR:24.493% C*
VE-S Canis
A*
Kills:1,183
Deaths:758
KDR:1.561
Accuracy:39.635% A*
HSR:15.807% C--
Pandora VX25
A++
Kills:1,181
Deaths:815
KDR:1.449
Accuracy:55.713% A++
HSR:14.395% C
The Little Helper
C+
Kills:1,180
Deaths:758
KDR:1.557
Accuracy:47.766% C+
HSR:9.831% D*
Terminus VX-9
B**
Kills:1,179
Deaths:679
KDR:1.736
Accuracy:30.243% B**
HSR:27.481% C++
H-V45 AE
B++
Kills:1,177
Deaths:685
KDR:1.718
Accuracy:31.660% B++
HSR:15.633% F
NSX Tengu
B*
Kills:1,176
Deaths:967
KDR:1.216
Accuracy:42.423% B*
HSR:15.561% D-
Eridani SX5
A
Kills:1,173
Deaths:761
KDR:1.541
Accuracy:30.588% B*
HSR:29.071% A
Phobos VX86
B**
Kills:1,167
Deaths:715
KDR:1.632
Accuracy:70.524% B**
HSR:17.138% C++
Pulsar VS1
A*
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:33.347% A*
HSR:25.536% B++
Eridani SX5-AE
A++
Kills:1,164
Deaths:607
KDR:1.918
Accuracy:37.422% A++
HSR:17.182% D--
Deimos VA29
B**
Kills:1,157
Deaths:623
KDR:1.857
Accuracy:74.157% B**
HSR:15.039% C
NS Baron G5AE
B*
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:54.852% B*
HSR:7.260% D**
Eridani SX5G
C*
Kills:1,156
Deaths:930
KDR:1.243
Accuracy:28.785% C*
HSR:13.754% D-
NS-7 PDW
A
Kills:861
Deaths:660
KDR:1.305
Accuracy:31.672% A
HSR:22.532% B++
Thanatos VE70
A
Kills:680
Deaths:673
KDR:1.010
Accuracy:51.768% A
HSR:10.882% D*
Kills:20,343
Deaths (as Combat Medic):13,717
Deaths (to Combat Medics):4,328
KDR:1.48305
Kill Difference:6,626
Playtime:179.966 hours
Usage:11%
Score:4.147m
Score/min:384
Accuracy (listed only):42.033%
HSR (listed only):18.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,203
Deaths:1,285
KDR:0.936
Accuracy:46.428% A
HSR:15.628% D-
VE-S Canis
A*
Kills:1,183
Deaths:758
KDR:1.561
Accuracy:39.635% A*
HSR:15.807% C--
NSX Tengu
B*
Kills:1,176
Deaths:967
KDR:1.216
Accuracy:42.423% B*
HSR:15.561% D-
Eridani SX5
A
Kills:1,173
Deaths:761
KDR:1.541
Accuracy:30.588% B*
HSR:29.071% A
Eridani SX5-AE
A++
Kills:1,164
Deaths:607
KDR:1.918
Accuracy:37.422% A++
HSR:17.182% D--
Eridani SX5G
C*
Kills:1,156
Deaths:930
KDR:1.243
Accuracy:28.785% C*
HSR:13.754% D-
Ghost
B**
Kills:1,044
Deaths:343
KDR:3.044
Accuracy:46.248% B**
HSR:74.904% B+
NS-357 Underboss
A+
Kills:906
Deaths:979
KDR:0.925
Accuracy:49.684% A+
HSR:19.316% C
NS-7 PDW
A
Kills:861
Deaths:660
KDR:1.305
Accuracy:31.672% A
HSR:22.532% B++
Parallax VX3
B*
Kills:800
Deaths:253
KDR:3.162
Accuracy:44.560% B*
HSR:68.875% D--
NSX Tomoe
B+
Kills:342
Deaths:211
KDR:1.621
Accuracy:31.721% B+
HSR:35.088% C+
NSX Daimyo
B++
Kills:149
Deaths:42
KDR:3.548
Accuracy:46.416% B++
HSR:92.618% C
Parallax VX3-AE
B+
Kills:127
Deaths:17
KDR:7.471
Accuracy:44.796% B+
HSR:70.866% F
Soldier Soaker
B+
Kills:110
Deaths:69
KDR:1.594
Accuracy:32.149% C+
HSR:17.273% B+
NS-AM7 Archer
B**
Kills:64
Deaths:63
KDR:1.016
Accuracy:66.667% B**
HSR:12.500% C--
Kills:11,458
Deaths (as Infiltrator):7,945
Deaths (to Infiltrators):4,878
KDR:1.44216
Kill Difference:3,513
Playtime:179.802 hours
Usage:11%
Score:3.664m
Score/min:340
Accuracy (listed only):41.280%
HSR (listed only):34.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:153
V. Kills:109 139%
Deaths:158
KDR:0.968
Accuracy:35.383% B++
KPH:10.600 C
VKPH:7.600 C
Kills:153 (153 + 0)
Deaths:158
KDR:0.968
VKDR:0.690
Vehicle Kills:109
Kill Difference:5
Playtime:14.419 hours
Usage:1%
Score:0.097m
Score/min:112
Piloting Accuracy:35.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:210
V. Kills:192 109%
Deaths:29
KDR:7.241
Accuracy:40.881% B
KPH:30.800 C
VKPH:28.100 C*
Kills:210 (0 + 210)
Deaths:29
KDR:7.241
VKDR:6.621
Vehicle Kills:192
Kill Difference:181
Playtime:6.822 hours
Usage:0%
Score:0.135m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:40.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:1,203
V. Kills:426 282%
Deaths:82
KDR:14.671
Accuracy:57.548% C+
KPH:64.400 B+
VKPH:22.800 C++
L100 Python AP
C**
Kills:863
V. Kills:502 172%
Deaths:111
KDR:7.775
Accuracy:57.187% C++
KPH:33.900 C*
VKPH:19.700 C**
L100 Python HESH
A*
Kills:661
V. Kills:151 435%
Deaths:50
KDR:13.220
Accuracy:59.974% A
KPH:69.500 B*
VKPH:15.900 A*
C75 Viper
B+
Kills:195
V. Kills:38 N/A
Deaths:24
KDR:8.125
Accuracy:44.942% B+
KPH:38.500 B+
VKPH:7.500 C+
Skyguard
B+
Kills:114
V. Kills:91 124%
Deaths:18
KDR:6.333
Accuracy:32.074% B+
KPH:15 C+
VKPH:12 B+
Kills:3,036 (3,036 + 0)
Deaths:285
KDR:10.653
VKDR:4.239
Vehicle Kills:1,208
Kill Difference:2,751
Playtime:66.327 hours
Usage:4%
Score:0.983m
Score/min:247
Driving Accuracy:32.074%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:959
V. Kills:553 173%
Deaths:98
KDR:9.786
Accuracy:60.051% A++
KPH:34.600 B**
VKPH:20 B+
Supernova FPC
B
Kills:631
V. Kills:371 170%
Deaths:111
KDR:5.685
Accuracy:51.048% C
KPH:29 C**
VKPH:17 B
E540 Halberd
B**
Kills:532
V. Kills:313 169%
Deaths:61
KDR:8.721
Accuracy:55.846% B**
KPH:38.100 B++
VKPH:22.400 B**
Aphelion VEX-4
C++
Kills:136
V. Kills:91 148%
Deaths:9
KDR:15.111
Accuracy:48.171% A++
KPH:26.900 C++
VKPH:18 C++
Proton II PPA
S
Kills:67
V. Kills:12 N/A
Deaths:3
KDR:22.333
Accuracy:45.399% M*
KPH:77.600 B*
VKPH:13.900 S
Kills:2,325 (631 + 1,694)
Deaths:282
KDR:8.245
VKDR:4.752
Vehicle Kills:1,340
Kill Difference:2,043
Playtime:69.348 hours
Usage:4%
Score:1.442m
Score/min:347
Driving Accuracy:51.048%
Gunner Accuracy:45.399%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:204
V. Kills:11 N/A
Deaths:17
KDR:12
Accuracy:31.801% A++
KPH:152.800 B+
VKPH:8.200 B**
Proton II PPA-H
B+
Kills:184
V. Kills:23 N/A
Deaths:25
KDR:7.360
Accuracy:48.447% A
KPH:67.500 C-
VKPH:8.400 B+
Aphelion VEX-4H
C++
Kills:117
V. Kills:78 148%
Deaths:17
KDR:6.882
Accuracy:60.992% A++
KPH:43 C++
VKPH:28.700 C++
Saron HRB-H
A*
Kills:108
V. Kills:67 159%
Deaths:11
KDR:9.818
Accuracy:73.483% A*
KPH:48.300 B++
VKPH:30 B+
E540 Halberd-H
B+
Kills:96
V. Kills:50 188%
Deaths:19
KDR:5.053
Accuracy:65.812% B**
KPH:49.500 C*
VKPH:25.800 B+
Kills:709 (0 + 709)
Deaths:89
KDR:7.966
VKDR:2.573
Vehicle Kills:229
Kill Difference:620
Playtime:10.959 hours
Usage:1%
Score:0.271m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:65.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:368
V. Kills:17 N/A
Deaths:23
KDR:16
Accuracy:27.962% A*
KPH:91 B+
VKPH:4.200 B
M12 Kobalt
A*
Kills:286
V. Kills:10 N/A
Deaths:18
KDR:15.889
Accuracy:29.653% A*
KPH:77.200 B+
VKPH:2.700 C
M20 Basilisk
A++
Kills:176
V. Kills:44 391%
Deaths:45
KDR:3.911
Accuracy:54.508% A++
KPH:32.100 B**
VKPH:8 C++
M20 Basilisk
A++
Kills:111
V. Kills:37 292%
Deaths:22
KDR:5.045
Accuracy:50.742% A
KPH:41.500 A++
VKPH:13.800 B*
M40 Fury
C++
Kills:72
V. Kills:23 300%
Deaths:23
KDR:3.130
Accuracy:53.694% A++
KPH:30.400 D
VKPH:9.700 C++
Kills:1,013 (0 + 1,013)
Deaths:131
KDR:7.733
VKDR:1
Vehicle Kills:131
Kill Difference:882
Playtime:18.277 hours
Usage:1%
Score:0.291m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:53.694%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:317
V. Kills:24 N/A
Deaths:33
KDR:9.606
Accuracy:38.448% B++
KPH:61.600 C+
VKPH:4.700 C-
Kills:317 (0 + 317)
Deaths:33
KDR:9.606
VKDR:0.727
Vehicle Kills:24
Kill Difference:284
Playtime:5.149 hours
Usage:0%
Score:0.061m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:38.448%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,3412,5501,1042.31B++0.3828.315%B+N/A159.4A++49.4A+98916h1.1B*4.1B++
Betelgeuse 54-A 2,2042,1621,0642.032C0.1028.434%B+31.915%C++59.6C+1.2B++23036.3h10.9C+38.3B
NS-15M AE 1,2861,2697761.635C+0.3027.186%C**21.434%D44.2CN/A12128.7h11.9C+43.9C**
Lasher X2 1,3001,2347581.628B**0.3139.049%A++2.431%D-68.6A++3.7M20518h23.1D59.3B+
NS-11A 1,2531,2061,0351.165C+0.7732.479%A++20.73%C36.3C*1.4A++9433.2h13.7C++42.1B++
NS-44 Commissioner 1,2141,2031,2850.936C+1.0046.428%A15.628%D-34.1C+N/A10535.3h4.1C+8.8B+
LB00 Python AP 1,6291,2038214.671B12.7457.548%C+N/A64.3B+22.8C++28918.7h3.4B*5.9B*
H-V45 1,2181,1957751.542C++0.3930.646%A29.958%B**39.1C**N/A14030.6h12.1B+39.6B*
Ursa 1,2181,1945912.02B**0.0933.756%A++35.092%A+55.3B+1.1A16821.6h9.5B++28.2B*
VX29 Polaris 1,2061,1936441.852B+0.0831.201%A21.794%C+52.3BN/A12522.8h11.8C**37.7B+
Frag Grenade 1,2111,19111191N/A1,189.0753.595%B**N/A700.6B**11.8C**21221.7h2.9B*5.4B*
Sticky Grenade 1,2201,19111191N/A1,189.0761.644%B**N/A1488.8B**36.3A**39380.8h1.5B*2.5B++
SVA-88 1,2211,1905682.095C*0.1631.51%A+36.807%A+61.3B+1.6A**16319.4h10.7B+34B++
NSX-P Tanto 1,2161,1897261.638B*0.3034.659%A++26.913%C*44.2B*1B++11126.9h11.6B++33.4B*
NS-15M2 1,2031,1896251.902C*0.0331.71%A+19.26%D-52.1C**N/A17322.8h12C**37.8B++
Corvus VA55 1,2131,1848021.476B+0.4632.907%A++24.493%C*40.3B+1B**9829.4h10.4B*31.7B**
VE-S Canis 1,2061,1837581.561B+0.3739.635%A*15.807%C--72.1B**1.4A+21516.4h9.6B++24.1B++
NSX-P Naginata 1,2041,1825112.313B++0.3829.764%A32.826%B+61.6B+1.1C+15119.2h10.3B++34.7B*
Pandora VX25 1,1961,1818151.449C**0.4855.713%A++14.395%C93A++1.2B**28812.7h3.4B*6B**
The Little Helper 1,2001,1807581.557C*0.3847.766%C+9.831%D*59.3B+1B16919.9h3.7B**7.8B+
Terminus VX-9 1,1991,1796791.736C++0.2030.243%B**27.481%C++40.9C++N/A11628.8h12.2C*40.3B+
H-V45 AE 1,1951,1776851.718C+0.2231.66%B++15.633%F47.7C+N/A13224.7h11.3C**35.7B+
NSX Tengu 1,1941,1769671.216C++0.7242.423%B*15.561%D-29.1CN/A7840.4h12.6C**29.7B+
Orion VS54 1,1931,1756651.767B0.1729.543%A++20.936%D47.6B++N/A19424.7h11B++37.1C**
VE-H Maw 1,1901,1745372.186B+0.2530.073%B*25.724%C+56.4C*N/A16220.8h9.6B+32B+
Eridani SX5 1,1891,1737611.541B0.3930.588%B*29.071%A49.5B+N/A19523.7h11B+35.8B+
Flare VE6 1,1831,1715142.278B**0.3431.437%A+21.093%C--59.7B++N/A23419.6h9.9B+31.6B++
MANA Anti-Personnel Turret 1,1871,1703583.268N/A1.3330.58%UN/A11700U170U19046600.1h15.8T*51.5T*
Phobos VX86 1,1741,1677151.632C**0.3070.524%B**17.138%C++73.4B**N/A20615.9h1.9B*2.7B++
Pulsar VS1 1,1921,1676561.779B*0.1533.347%A*25.536%B++40.7B**N/A15728.7h12.4B*37.3B**
NSX Naginata 1,1821,1666861.7B0.2327.289%B**24.014%D47.2C*N/A11724.7h11.9C*43.6B+
Pulsar LSW 1,1801,1656941.679C*0.2527.363%B++19.485%D42.8C+N/A12127.2h12.6C++46B+
Eridani SX5-AE 1,1751,1646071.918C**0.0237.422%A++17.182%D--57.1C++N/A15620.4h10.8C++28.9B+
Deimos VA29 1,1691,1576231.857B+0.0874.157%B**15.039%C77.7B**N/A26314.9h1.8B**2.5B++
NS Baron G5AE 1,1671,1578181.414C++0.5254.852%B*7.26%D**36.4CN/A7831.8h4B+7.4C++
Eridani SX5G 1,1841,1569301.243C+0.6928.785%C*13.754%D-36.6CN/A8131.6h12.6C43.8C++
NSX Tanto 1,1631,1468731.313C*0.6228.543%B+18.674%D--32.9C+N/A8934.8h12.3B43.2C**
Ghost 1,0481,0443433.044C++1.1146.248%B**74.904%B+49.7B+N/A15621h2B+4.3B++
Pulsar C 9799675241.845B+0.0933.154%A++18.614%D-48.1B*N/A15920.1h9.1B*27.3B*
Saron HRB 1,512959989.786B*7.8560.051%A++N/A34.6B**20B+26727.7h19.1B+31.8B**
Damascus Edge 1,02092119,6150.047C**1.8915.243%D--2.28%D1.3C+N/A3734.7h2.2C+14.5C
NS-357 Underboss 9149069790.925C+1.0149.684%A+19.316%C37.3C+N/A10224.3h4.2C++8.4B+
L100 Python AP 1,3658631117.775B++5.8457.187%C++2.897%C**34C*19.8C**22625.4h5.4B+9.4B+
NS-7 PDW 8808616601.305B+0.6331.672%A22.532%B++35.6B+N/A10724.2h13.8B43.4B++
Parallax VX3 8028002533.162C++1.2344.56%B*68.875%D--44.4B**N/A11218h2.2C*5B+
Nemesis VSH9 1,2277766301.232B**0.7070.045%B**N/A30.3B*17.6B**26125.6h6.3B*8.9B**
NS Decimator 9937025801.21C*0.7262.849%C*1.425%D49.8B*20.6B+39714.1h3.7B++5.9B++
Thanatos VE70 6946806731.01C++0.9251.768%A10.882%D*45B*N/A12815.1h4.2B+8.2B*
L100 Python HESH 8126615013.22C*11.2959.974%AN/A69.6B*15.9A*3139.5h3.5C++5.8B+
Supernova FPC 1,0026311115.685C+3.7551.048%C1.743%C28.9C**17B50821.8h4.4B+8.7B+
E540 Halberd 845532618.721C+6.7955.846%B**2.256%C+38B+22.4B**30814h5.8C++10.4B+
M12 Kobalt 3853682316C+14.0727.962%A*24.728%A92B++4.3B3044h17.1B+61.2B*
NSX Tomoe 3473422111.621C++0.3131.721%B+35.088%C+35.3C+N/A969.7h14.6C+46.1C**
Lumine Edge 3433369,7510.034C1.9029.929%C**2.083%F--1.2CN/A4269.5h1.8D5.9C*
Serpent VE92 3333242811.153C++0.7826.386%B+16.975%D19.5C-N/A8416.6h13C++49.2B+
CAS 14-E 341317339.606C7.6738.448%B++1.577%C62.2C+4.7C-1975.1h24.5B+63.8B++
VE-C Horizon 3143072311.329C+0.6041.773%B**27.036%B+54.8C**1.3C**2265.6h11.1B**26.6B*
Solstice VE3 3143061671.832A++0.1030.37%A+23.203%B+30.9B++N/A1819.9h11.4B*37.7B+
M12 Kobalt 2932881519.2C-17.2726.652%B*18.056%C++99.3C+1.7D*2112.9h14.3B+53.8B++
M12 Kobalt 2962861815.889C**13.9629.653%A*17.483%C+77.3B+2.7C2493.7h16.7B+56.4B*
Rocklet Rifle 6062832721.04B++0.8956.129%BN/A32.2B36.7B**4858.8h40C+71.3C++
Spear Anti-Vehicle Phalanx Turret 3642532211.5B++9.5752.518%B*2.372%D-49.6B++21.8C+3025.1h8.2B15.5B+
Proximity Mine 239236693.42C+1.4951.036%B**N/A131.1C*1.7A++4501.8h2C3.9B++
C150 Dalton 402210297.241C++5.3140.881%BN/A30.9C28.2C*3296.8h4.1C++10.1B+
Tank Mine 318209663.167C**1.2360.822%A*N/A160.8B**83.8B*15611.3h3.2F--5.2B++
M12 Kobalt-H 2152041712C10.0731.801%A++17.157%C+156.9B+8.5B**6621.3h12.8B+40.3B*
C75 Viper 233195248.125B*6.1944.942%B+N/A38.2B+7.5C+2015.1h8.1B**18.1B**
Proton II PPA-H 207184257.36C5.4348.447%A1.087%D68.1C-8.5B+2832.7h12.5C25.9B
M60-A Bulldog 1871781412.714C+10.7851.358%B+1.124%D--20.2D1D--598.8h8.5D--16.6C
M20 Basilisk 220176453.911B+1.9854.508%A++10.796%A*32B**8C++2385.5h79.8B+146.5B**
VX6-7 1701671151.452C*0.4828.788%B*20.958%C+41.8BN/A1604h11.2B+38.8B+
Saron Laser Cannon 2621531580.968C0.9735.383%B++N/A10.6C7.6C11214.4h142.2C+401.7C**
NSX Daimyo 149149423.548C++1.6146.416%B++92.618%C40.3CN/A1263.7h3.6D*7.7C
Aphelion VEX-4 227136915.111M13.1848.171%A++2.941%C-27.2C++18.2C++2035h57.4C++119.2B*
Parallax VX3-AE 127127177.471A5.5444.796%B+70.866%F66.8B++N/A1571.9h1.9C+4.2C**
Aphelion VEX-4H 195117176.882C*4.9560.992%A++1.709%D-43.3C++28.9C++3982.7h56.2C*92.1B++
Cosmos VM3 117114392.923B++0.9924.905%A+21.93%B++57A++1.5A++3082h15C+60.2C**
Cosmos VM3 115114392.923B+0.9924.329%A+15.79%D57A++N/A3482h15C61.8B++
Skyguard 205114186.333A4.4032.074%B+N/A15C+12B+1637.6h107.5B+335.2B+
M20 Basilisk 148111225.045B**3.1150.742%A7.207%B++41.1A++13.7B*3162.7h60.4B**119A
Soldier Soaker 111110691.594B+0.3432.149%C+17.273%B+47.8C+N/A2522.3h4.9B+15.4B+
Saron HRB-H 175108119.818B*7.8873.483%A*N/A49.1B++30.5B++4402.2h22.4B+30.5B*
E540 Halberd-H 14696195.053C3.1265.812%B**1.042%C--50.5C**26.3B+4061.9h5.6C**8.5B++
S1 112731400.521C1.4155.319%C1.37%D-20.3C10.8C4083.6h7.8C14.2C
The Slasher 74721,9970.036C1.9030.412%C2.778%D--1C-N/A375.7h1.6B*5.4C*
M40 Fury 9572233.13D1.2053.694%A++N/A30D9.6C++2302.4h22.9D--42.7C++
Proton II PPA 7967322.333B+20.4045.399%M*N/A74.4B++13.3S3020.9h15.4D*33.9B+
Anti-Vehicle Grenade 8066166N/A64.0749.606%C+N/A660A+140B+31830.1h3.8B**7.7B*
NS-AM7 Archer 9264631.016A0.9266.667%B**12.5%C--10.2B++4.4A886.3h15.8B+23.8B++
Nebula VM20 5958292C+0.0722.442%B*25.862%B**32.2C+N/A1561.8h15.8C**70.6B+
A30 Walker 8951143.643B+1.7129.628%B*N/A6.4C--4.8D-858h252.7D--852.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1234,7573.8h
Anti-Vehicle MANA Turret52960.4h
Nano-Armor Kit264480,38630.2h
Nanite Revive Grenade01,5130.4h
Nanite Healing Grenade0560h
Medical Applicator426141,17610h
Restoration Kit133670.3h
Spitfire Auto-Turret51820.1h
Motion Spotter235,0812h
VS Triumph Flare Gun23000.2h
Deconstruction Tool08880.1h
Shield Recharging Field2750h
Ammunition Package742,9022.3h
Medical Kit2275,3144.8h
Anti-Infantry MANA Turret361,4401.6h
Recon Detection Device141,1482h
Nano-Repair Grenade02860.1h
Snowman Soldier41420.1h
V30-F Starfall1600.2h
WLT-Howler Mining Laser0740h

Check the help document for the dictionary if you want to learn more about words used here.


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