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Raider DrFarm[ANTM] DrFarm
NC BR 56

KDR: 3.61

Score: 2.6m

Last Seen: Nov 26th, 2018 12:48 AM
- OFFLINE - 476 hour(s)

Battle Rank 56 - New Conglomerate on Emerald - Outfit Member of Anthem[ANTM] Anthem
NC outfit on Emerald

Members: 792
Level Progress (to 57): 10%
Level 100 Progress: 14% 605h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Titan-150 AP NC6 Gauss SAW AF-19 Mercenary NC14 Bolt Driver AF-4A Bandit AE Titan-150 HEAT M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,639,159 MLG Score: 2909
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.817%68.057%1893310199112.18991.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.8%1.328A7.353S0.041C+HEAD ++ (~54.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+70.508B+18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.433%0.982%1652110211,32410572912.6095181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.002C+-0.578D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.90.26C*44.50.157C++74.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.842%2.258%1713210201,1071144179.62609265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.577%0.975B*-0.246C-1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.50.724B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.514%9.434%881102153100330.53156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.057B**1.305A-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.913B*4.90.876B*5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.8%90.683%88110211613724.35135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.514A**1.548A+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.60.492B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.734%57.971%8811021693511.91667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.613B+8.715S-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.306C*4.50.08C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anthem[ANTM] Anthem
NC outfit on Emerald

Members: 792
2.6m307.6%448 (26.9k)426 (25.6k)3.610674,5351,2564.479356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102221728.014%22.778%63804:511

79% Engineer12% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2017 11:35 PMNov 9th, 2018 4:50 AMDec 13th, 2018 6:20 PM (2d) (PST)Nov 25th, 2018 9:30 PM (20d) (PST)Nov 25th, 2018 8:48 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,293681,2250.7430.2060.1692.9310.2102909

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,5664,06473,5024512101761325,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
101.7h/4.2d 1,091 1,033 1,229 17.9k 75 181 1,279 7.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
S
Kills:165
Deaths:92
KDR:1.793
Accuracy:28.941% A
HSR:59.394% S
AF-4A Bandit AE
S
Kills:106
Deaths:50
KDR:2.120
Accuracy:22.590% D-
HSR:75.472% S
Mauler S6
S
Kills:69
Deaths:19
KDR:3.632
Accuracy:48.734% B*
HSR:57.971% S
Kills:340
Deaths (as Engineer):161
Deaths (to Engineers):395
KDR:2.1118
Kill Difference:179
Playtime:80.050 hours
Usage:79%
Score:1.938m
Score/min:404
Accuracy (listed only):33.422%
HSR (listed only):64.279%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:640
Deaths:296
KDR:2.162
Accuracy:28.702% A++
HSR:69.063% S
Kills:640
Deaths (as Heavy Assault):296
Deaths (to Heavy Assaults):278
KDR:2.16216
Kill Difference:344
Playtime:12.463 hours
Usage:12%
Score:0.303m
Score/min:405
Accuracy (listed only):28.702%
HSR (listed only):69.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
S
Kills:165
Deaths:92
KDR:1.793
Accuracy:28.941% A
HSR:59.394% S
AF-4A Bandit AE
S
Kills:106
Deaths:50
KDR:2.120
Accuracy:22.590% D-
HSR:75.472% S
Mauler S6
S
Kills:69
Deaths:19
KDR:3.632
Accuracy:48.734% B*
HSR:57.971% S
Kills:340
Deaths (as Light Assault):161
Deaths (to Light Assaults):152
KDR:2.1118
Kill Difference:179
Playtime:8.192 hours
Usage:8%
Score:0.227m
Score/min:462
Accuracy (listed only):33.422%
HSR (listed only):64.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
S
Kills:69
Deaths:19
KDR:3.632
Accuracy:48.734% B*
HSR:57.971% S
Kills:69
Deaths (as Combat Medic):19
Deaths (to Combat Medics):97
KDR:3.63158
Kill Difference:50
Playtime:0.841 hours
Usage:1%
Score:0.017m
Score/min:329
Accuracy (listed only):48.734%
HSR (listed only):57.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A**
Kills:161
Deaths:50
KDR:3.220
Accuracy:51.800% A**
HSR:90.683% A++
Kills:161
Deaths (as Infiltrator):50
Deaths (to Infiltrators):118
KDR:3.22
Kill Difference:111
Playtime:3.700 hours
Usage:4%
Score:0.094m
Score/min:425
Accuracy (listed only):51.800%
HSR (listed only):90.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):62
KDR:0
Kill Difference:UNR
Playtime:0.879 hours
Usage:1%
Score:0.024m
Score/min:458
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:1,324
V. Kills:695 190%
Deaths:265
KDR:4.996
Accuracy:37.433% B**
KPH:55.700 M**
VKPH:29.200 M+
M30 Mustang AH
A+
Kills:85
V. Kills:9 N/A
Deaths:10
KDR:8.500
Accuracy:66.599% A
KPH:96 A+
VKPH:10.200 A+
Kills:1,409 (1,409 + 0)
Deaths:275
KDR:5.124
VKDR:2.560
Vehicle Kills:704
Kill Difference:1,134
Playtime:24.665 hours
Usage:24%
Score:0.598m
Score/min:404
Piloting Accuracy:66.599%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,017
V. Kills:379 268%
Deaths:197
KDR:5.162
Accuracy:51.019% C++
KPH:46.600 A**
VKPH:17.300 B+
Titan-150 HEAT
B**
Kills:90
V. Kills:30 290%
Deaths:13
KDR:6.923
Accuracy:49.387% C**
KPH:32.300 B**
VKPH:10.800 B+
E540 Halberd
A+
Kills:53
V. Kills:11 442%
Deaths:6
KDR:8.833
Accuracy:47.514% B
KPH:43.700 A+
VKPH:9.100 D*
Kills:1,160 (1,107 + 53)
Deaths:216
KDR:5.370
VKDR:1.944
Vehicle Kills:420
Kill Difference:944
Playtime:25.841 hours
Usage:25%
Score:0.420m
Score/min:271
Driving Accuracy:49.387%
Gunner Accuracy:47.514%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,0191,3242654.996A1.3937.433%B**N/A55.6M**29.2M+39923.8h44.5B**118.9B**
Titan-150 AP 1,3961,0171975.162C+1.5551.019%C++2.36%C46.7A**17.4B+28221.8h3.4B+6.6B*
NC6 Gauss SAW 6436402962.162B**1.4528.702%A++69.063%S81MN/A2847.9h6A20.8B*
AF-19 Mercenary 169165921.793A1.8228.941%A59.394%S11.9C-N/A4213.9h10.7B++37B++
NC14 Bolt Driver 162161503.22B*0.3951.8%A**90.683%A++73.2M**N/A2592.2h1.6A+3.1A
AF-4A Bandit AE 106106502.12B+1.4922.59%D-75.472%S13.8D-N/A337.7h7.6B**33.7B+
Titan-150 HEAT 12090136.923B+3.3149.387%C**1.111%D*32.1B**10.7B+1802.8h4.5B+9.1B+
M30 Mustang AH 9485108.5B+4.8966.599%AN/A94.4A+10A+5240.9h11.6C17.5C++
Mauler S6 7069193.632A*0.0248.734%B*57.971%S38.3B+N/A1181.8h4.5B+9.2B++
M12 Kobalt 6463163B+59.3927.75%A58.73%S210A*3.3C5290.3h12.5B*45B**
E540 Halberd 645368.833C**5.2247.514%B9.434%M*44.2A+9.2D*2791.2h4.9B++10.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11320.1h
Recon Detection Device11220.2h
Ammunition Package23080.1h
Nano-Armor Kit3466,1825h
Anti-Infantry MANA Turret1580.1h
Medical Applicator26910h

Check the help document for the dictionary if you want to learn more about words used here.


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