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Primus DrKOTL[SytH] DrKOTL
VS BR 47

KDR: 5.91

Score: 33.1m

Last Seen: Aug 21st, 2018 10:47 AM
- OFFLINE - 743.6 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Cobalt - Outfit Member of Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 3
Level Progress (to 48): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Proton II PPA-H Supernova FPC Maelstrom Turbo Laser CAS 14-E Aphelion VEX-4H Pulsar LSW Pulsar VS1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,757,655 MLG Score: 1405
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.861%25.804%6931699214,8974.425731.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.355%1.154B**0.83B++-2.629F**HEAD ++ (~12.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.471B+10.70.252C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.302%0.976%1341510036,351552302211.5054210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.131%-0.443C---0.593D0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.80.18C++43.60.171C++87.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.771%1.117%2123610025,372493213310.8745252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.328%1.466A+-1.002D*-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.80.615B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.669%3.176%2275129967,525493348115.2328216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.716%0.613B+-0.288C1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.648B+17.60.546B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.451%84.22%2275410044,081371311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.61%2.003A*1.128B**-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.638B+1.70.457B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 3
33.1m261%433 (26k)389 (23.3k)5.9145949,0978,3017.387347 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1008565021.709%16.06%34910:1918

7% Combat Medic59% Engineer12% Heavy Assault9% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 6:08 PMMar 2nd, 2017 11:03 PMSep 20th, 2018 6:56 AM (22h) (PST)Aug 21st, 2018 6:48 AM (31d) (PST)Aug 21st, 2018 6:47 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
905488570.5770.0970.0931.8930.1491405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3042,85151,4533566114923,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1419.1h/59.1d 12,225 7,885 18,372 161.2k 1,239 3,329 12,655 77.1m

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B**
HSR:23.282% B+
Solstice VE3
A
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% A
HSR:22.144% B+
Kills:2,302
Deaths (as Engineer):1,036
Deaths (to Engineers):1,909
KDR:2.22201
Kill Difference:1,266
Playtime:831.915 hours
Usage:59%
Score:21.836m
Score/min:437
Accuracy (listed only):29.098%
HSR (listed only):22.713%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:1,171
Deaths:390
KDR:3.003
Accuracy:23.483% C*
HSR:21.349% C
Orion VS54
C+
Kills:1,161
Deaths:362
KDR:3.207
Accuracy:19.834% C+
HSR:21.361% C-
SVA-88
B+
Kills:1,158
Deaths:290
KDR:3.993
Accuracy:25.667% B+
HSR:27.634% B+
Flare VE6
B*
Kills:1,157
Deaths:235
KDR:4.923
Accuracy:26.876% B*
HSR:27.658% B+
VX29 Polaris
B++
Kills:1,156
Deaths:271
KDR:4.266
Accuracy:27.052% B++
HSR:27.509% B++
Betelgeuse 54-A
B+
Kills:175
Deaths:54
KDR:3.241
Accuracy:24.829% C+
HSR:34.286% B+
Kills:5,978
Deaths (as Heavy Assault):1,602
Deaths (to Heavy Assaults):1,838
KDR:3.73159
Kill Difference:4,376
Playtime:167.521 hours
Usage:12%
Score:3.128m
Score/min:311
Accuracy (listed only):24.623%
HSR (listed only):26.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B**
HSR:23.282% B+
Solstice VE3
A
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% A
HSR:22.144% B+
Sirius SX12
B**
Kills:1,072
Deaths:334
KDR:3.210
Accuracy:30.258% B**
HSR:19.869% B
Kills:3,374
Deaths (as Light Assault):1,370
Deaths (to Light Assaults):1,647
KDR:2.46277
Kill Difference:2,004
Playtime:190.850 hours
Usage:13%
Score:3.757m
Score/min:328
Accuracy (listed only):29.485%
HSR (listed only):21.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:51.831% A++
HSR:86.661% B**
V10
A
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:49.833% A
HSR:84.582% B*
Ghost
B**
Kills:1,161
Deaths:138
KDR:8.413
Accuracy:46.490% B**
HSR:78.725% B**
Sirius SX12
B**
Kills:1,072
Deaths:334
KDR:3.210
Accuracy:30.258% B**
HSR:19.869% B
NS-44L Blackhand
M+
Kills:621
Deaths:54
KDR:11.500
Accuracy:66.588% M+
HSR:71.015% A*
XM98
A++
Kills:597
Deaths:45
KDR:13.267
Accuracy:44.688% B**
HSR:89.447% A++
NS-44 Commissioner
B++
Kills:543
Deaths:321
KDR:1.692
Accuracy:41.274% B++
HSR:19.521% C
Beamer VS3
B++
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.809% C
HSR:27.273% B++
Kills:6,372
Deaths (as Infiltrator):1,066
Deaths (to Infiltrators):1,011
KDR:5.97749
Kill Difference:5,306
Playtime:127.922 hours
Usage:9%
Score:2.234m
Score/min:291
Accuracy (listed only):44.471%
HSR (listed only):59.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:27.992% B**
HSR:24.786% B+
Terminus VX-9
B+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.597% B+
HSR:23.949% C
H-V45
B*
Kills:1,161
Deaths:285
KDR:4.074
Accuracy:27.752% B*
HSR:20.844% C++
Sirius SX12
B**
Kills:1,072
Deaths:334
KDR:3.210
Accuracy:30.258% B**
HSR:19.869% B
CME
B+
Kills:834
Deaths:322
KDR:2.590
Accuracy:28.683% B+
HSR:26.379% B+
Kills:5,398
Deaths (as Combat Medic):1,647
Deaths (to Combat Medics):660
KDR:3.27747
Kill Difference:3,751
Playtime:97.794 hours
Usage:7%
Score:2.119m
Score/min:361
Accuracy (listed only):28.456%
HSR (listed only):23.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,505
V. Kills:186 N/A
Deaths:136
KDR:18.419
Accuracy:47.502% B*
KPH:79.600 B**
VKPH:5.900 B**
Maelstrom Turbo Laser
A++
Kills:1,552
V. Kills:1,249 124%
Deaths:188
KDR:8.255
Accuracy:31.860% C++
KPH:29.900 A+
VKPH:24.100 A++
Dual Photon Pods
A
Kills:1,053
V. Kills:148 N/A
Deaths:22
KDR:47.864
Accuracy:58.113% B++
KPH:139.500 A
VKPH:19.600 C++
Antares LC
A
Kills:828
V. Kills:994 83%
Deaths:137
KDR:6.044
Accuracy:33.984% B
KPH:19.400 C++
VKPH:23.300 A
Saron Laser Cannon
B+
Kills:550
V. Kills:726 76%
Deaths:189
KDR:2.910
Accuracy:25.573% D--
KPH:9.600 C
VKPH:12.700 B+
Hornet Missiles
B*
Kills:104
V. Kills:76 135%
Deaths:8
KDR:13
Accuracy:71.672% B**
KPH:79.500 B+
VKPH:58.100 B*
Kills:6,592 (5,435 + 0)
Deaths:680
KDR:9.694
VKDR:4.969
Vehicle Kills:3,379
Kill Difference:5,912
Playtime:192.130 hours
Usage:14%
Score:2.876m
Score/min:249
Piloting Accuracy:25.573%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:1,014
V. Kills:210 481%
Deaths:21
KDR:48.286
Accuracy:53.765% A
KPH:88.100 A++
VKPH:18.300 A*
AP30 Shredder
A++
Kills:1,001
V. Kills:564 177%
Deaths:21
KDR:47.667
Accuracy:41.274% B**
KPH:59.900 A++
VKPH:33.800 A
CAS30 Tank Buster
C**
Kills:691
V. Kills:710 97%
Deaths:172
KDR:4.017
Accuracy:54.781% B**
KPH:8.500 C++
VKPH:8.800 C**
C150 Dalton
B++
Kills:555
V. Kills:561 99%
Deaths:59
KDR:9.407
Accuracy:32.015% D
KPH:34.400 C++
VKPH:34.800 B++
Dual-75 Duster
B+
Kills:55
V. Kills:4 N/A
Deaths:2
KDR:27.500
Accuracy:42.371% B+
KPH:68 C+
VKPH:4.900 C
Kills:3,316 (691 + 2,625)
Deaths:275
KDR:12.058
VKDR:7.451
Vehicle Kills:2,049
Kill Difference:3,041
Playtime:126.233 hours
Usage:9%
Score:1.849m
Score/min:244
Piloting Accuracy:54.781%
Gunner Accuracy:42.371%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,062
V. Kills:158 N/A
Deaths:23
KDR:46.174
Accuracy:48.219% B**
KPH:77.600 M
VKPH:11.500 B**
L100 Python HESH
M++
Kills:536
V. Kills:36 N/A
Deaths:6
KDR:89.333
Accuracy:62.126% A+
KPH:125 M++
VKPH:8.400 C++
L100 Python AP
A*
Kills:183
V. Kills:150 121%
Deaths:8
KDR:22.875
Accuracy:66.010% B**
KPH:38.500 B**
VKPH:31.500 A*
Kills:1,781 (1,781 + 0)
Deaths:37
KDR:48.135
VKDR:9.297
Vehicle Kills:344
Kill Difference:1,744
Playtime:22.731 hours
Usage:2%
Score:0.492m
Score/min:361
Driving Accuracy:66.010%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,639
V. Kills:1,345 122%
Deaths:138
KDR:11.877
Accuracy:57.554% B+
KPH:27.500 B+
VKPH:22.600 A++
Supernova VPC
A*
Kills:1,091
V. Kills:94 N/A
Deaths:23
KDR:47.435
Accuracy:65.588% A++
KPH:81.500 A*
VKPH:7 C+
Saron HRB
A++
Kills:911
V. Kills:632 144%
Deaths:82
KDR:11.110
Accuracy:57.871% A++
KPH:36.600 A
VKPH:25.400 A
Supernova PC
A++
Kills:861
V. Kills:350 245%
Deaths:71
KDR:12.127
Accuracy:62.330% A+
KPH:33.700 A
VKPH:13.700 A++
E540 Halberd
B*
Kills:609
V. Kills:442 137%
Deaths:43
KDR:14.163
Accuracy:62.571% A++
KPH:31.200 C+
VKPH:22.600 B*
Proton II PPA
B*
Kills:175
V. Kills:14 N/A
Deaths:7
KDR:25
Accuracy:33.205% A+
KPH:65.300 C**
VKPH:5.200 B*
Kills:5,286 (3,591 + 1,695)
Deaths:364
KDR:14.522
VKDR:7.904
Vehicle Kills:2,877
Kill Difference:4,922
Playtime:145.600 hours
Usage:10%
Score:3.049m
Score/min:349
Driving Accuracy:62.330%
Gunner Accuracy:33.205%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:2,097
V. Kills:125 N/A
Deaths:76
KDR:27.592
Accuracy:47.814% A
KPH:111.200 B+
VKPH:6.600 C++
Aphelion VEX-4H
B++
Kills:1,364
V. Kills:1,071 127%
Deaths:86
KDR:15.861
Accuracy:55.418% A
KPH:46.400 B+
VKPH:36.400 B++
Saron HRB-H
B*
Kills:649
V. Kills:557 116%
Deaths:49
KDR:13.245
Accuracy:61.907% B++
KPH:38.500 C++
VKPH:33 B*
M12 Kobalt-H
B
Kills:299
V. Kills:9 N/A
Deaths:6
KDR:49.833
Accuracy:24.372% B
KPH:133.100 C++
VKPH:4 C
G40-F Ranger
B
Kills:175
V. Kills:103 168%
Deaths:5
KDR:35
Accuracy:40.219% A
KPH:40.500 C**
VKPH:23.900 B
E540 Halberd-H
A*
Kills:110
V. Kills:41 262%
Deaths:3
KDR:36.667
Accuracy:64.462% B*
KPH:87.400 A*
VKPH:32.600 B**
M40 Fury-H
B**
Kills:68
V. Kills:21 309%
Deaths:9
KDR:7.556
Accuracy:53.505% B**
KPH:93.700 C++
VKPH:28.900 B**
Kills:4,762 (0 + 4,762)
Deaths:234
KDR:20.350
VKDR:8.235
Vehicle Kills:1,927
Kill Difference:4,528
Playtime:73.667 hours
Usage:5%
Score:1.676m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:53.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:440
V. Kills:19 N/A
Deaths:4
KDR:110
Accuracy:24.205% A
KPH:96.400 B*
VKPH:4.200 B+
M40 Fury
C*
Kills:154
V. Kills:21 N/A
Deaths:8
KDR:19.250
Accuracy:38.360% C*
KPH:50.500 C*
VKPH:6.900 C--
M12 Kobalt
B*
Kills:108
V. Kills:7 N/A
Deaths:1
KDR:108
Accuracy:18.757% C*
KPH:83.100 B+
VKPH:5.400 B*
M40 Fury
B*
Kills:61
V. Kills:21 277%
Deaths:4
KDR:15.250
Accuracy:40.481% B+
KPH:47.700 C+
VKPH:16.400 B*
Kills:763 (0 + 763)
Deaths:17
KDR:44.882
VKDR:4
Vehicle Kills:68
Kill Difference:746
Playtime:10.190 hours
Usage:1%
Score:0.224m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:40.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:1,435
V. Kills:141 N/A
Deaths:31
KDR:46.290
Accuracy:46.005% A*
KPH:157.300 A*
VKPH:15.500 M
M20 Wyvern
B+
Kills:130
V. Kills:84 153%
Deaths:11
KDR:11.818
Accuracy:43.210% B++
KPH:30 B
VKPH:19.400 B+
Pelter Rocket Pod
A*
Kills:87
V. Kills:15 N/A
Deaths:3
KDR:29
Accuracy:50.946% B+
KPH:121.300 A*
VKPH:20.900 C*
Kills:1,652 (0 + 1,652)
Deaths:45
KDR:36.711
VKDR:5.333
Vehicle Kills:240
Kill Difference:1,607
Playtime:14.183 hours
Usage:1%
Score:0.312m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:50.946%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,6912,50513618.419A+12.5047.502%B*1.198%C+79.5B**5.9B**21131.5h11B+23.2B+
Proton II PPA-H 2,2222,0977627.592A21.6847.814%A1.621%C+111B+6.6C++37418.9h8.5B+17.9B++
Supernova FPC 2,9841,63913811.877B**5.9657.554%B+1.098%D--27.5B+22.6A++39159.6h5.5C++9.5B+
Maelstrom Turbo Laser 2,8011,5521888.255A*2.3431.86%C++1.031%D--30A+24.1A++28151.8h71B++222.7B++
CAS 14-E 1,5761,4353146.29A**40.3846.005%A*N/A157.7A*15.5M4099.1h23.3B++50.7B*
Aphelion VEX-4H 2,4351,3648615.86A+9.9555.418%A1.54%D-46.4B+36.4B++41029.4h46.7B+84.3B*
Pulsar LSW 1,1871,1713903.003A2.9123.483%C*21.349%C39.7C+N/A10129.5h11.4B+48.5B+
Pulsar VS1 1,1761,1663423.409M2.5127.992%B**24.786%B+47.2A+N/A12824.7h11.7B**41.8B*
Terminus VX-9 1,1761,1653643.201B**2.7127.597%B+23.949%C53.7B++N/A13221.7h11B+39.9B+
VX6-7 1,1841,1643813.055A++2.8629.076%B**23.282%B+34.7C++N/A9133.5h12.4C*42.6B+
Parallax VX3 1,1631,1625820.034S14.1251.831%A++86.661%B**55.9A++N/A14920.8h1.6B**3.1B**
V10 1,1611,1616218.726S12.8149.833%A84.582%B*60.2AN/A13319.3h1.7B**3.4B**
H-V45 1,1721,1612854.074A++1.8427.752%B*20.844%C++61.1A+N/A15719h10.7B**38.6B*
Orion VS54 1,1651,1613623.207A2.7119.834%C+21.361%C-35.9C**N/A12532.3h11.5B+57.8C++
Ghost 1,1621,1611388.413A++2.5046.49%B**78.725%B**54B*N/A16221.5h1.9B++4B*
SVA-88 1,1661,1582903.993B**1.9225.667%B+27.634%B+53.9B+N/A16621.5h10.5B+41B+
Flare VE6 1,1641,1572354.923M*0.9926.876%B*27.658%B+53.1B+N/A16421.8h8.6B*32.2B++
VX29 Polaris 1,1681,1562714.266A**1.6527.052%B++27.509%B++53.8B+N/A12721.5h10.4B++38.4B+
Solstice VE3 1,1711,1386551.737A+4.1829.121%A22.144%B+13.7CN/A4882.8h13.7B+47.2B+
Supernova VPC 1,1851,0912347.435M++41.5265.588%A++1.375%C81.4A*7C+27713.4h2.2B**3.4A
Sirius SX12 1,0841,0723343.21A*2.7030.258%B**19.869%B47.4B**N/A12822.6h12.2B++40.5B++
C75 Viper 1,2201,0622346.174S40.2648.219%B**N/A77.5M11.5B**28913.7h8B**16.5B**
Dual Photon Pods 1,2011,0532247.864S41.9558.113%B++N/A140.4A19.7C++5317.5h13.6B**23.4B*
L105 Zephyr 1,2241,0142148.286S42.3753.765%AN/A88.2A++18.3A*38911.5h5.8B+10.8B*
AP30 Shredder 1,5651,0012147.667M*41.7541.274%B**1.798%C+59.9A++33.8A36616.7h55.7B**134.8A
Saron HRB 1,5439118211.11A5.2057.871%A++1.098%C--36.6A25.4A48324.9h18B++31.1B**
Supernova PC 1,2118617112.127B*6.2162.33%A+1.742%D33.8A13.7A++19125.5h4.4B+7.1B**
CME 8548343222.59A3.3228.683%B+26.379%B+55.6B**1.3A**15615h12.2B+42.5B+
Antares LC 1,8228281376.044A*0.1333.984%BN/A19.4C++23.3A27042.6h118.2C**347.9B
CAS30 Tank Buster 1,4016911724.017A*1.9054.781%B**N/A8.5C++8.8C**12081.1h59.1C++107.8B+
Saron HRB-H 1,2066494913.245A++7.3361.907%B++N/A38.4C++33B*34016.9h23.8C*38.5B+
NS-44L Blackhand 6226215411.5U5.5966.588%M+71.015%A*52.6A++N/A14111.8h2.7A4.1B**
E540 Halberd 1,0516094314.163B+8.2562.571%A++1.149%D-31.2C+22.7B*31819.5h5.8C++9.3B*
XM98 5985974513.267S7.3544.688%B**89.447%A++64.9A**N/A1819.2h1.7A3.8B**
M12 Kobalt 6065871153.364A47.4524.462%B+19.932%B+117.4C*3.8C2455h14.8B+60.5B++
C150 Dalton 1,116555599.407B++3.4932.015%DN/A34.5C++34.8B++64416.1h3.4B++10.6B+
Saron Laser Cannon 1,2765501892.91B+3.0025.573%D--N/A9.6C12.6B+17457.4h152.5C+596.5C
NS-44 Commissioner 5495433211.692B++4.2241.274%B++19.521%C54.8B*N/A1699.9h3B*7.3B++
L100 Python HESH 572536689.333S83.4262.126%A+N/A124.7M++8.4C++4284.3h2.2B**3.5A
C-4 795466588.034S2.1224.811%C+N/A64.7C45.7B**7237.2h1.1B*4.3B++
M12 Kobalt 4594404110U104.0924.205%A17.5%C+95.7B*4.1B2934.6h17.1B+70.8B++
Tank Mine 6223841624U18.0968.425%MN/A192A++119A++19002h2.4D3.6A+
S1 6123701832.022A*3.8964.936%B*2.432%C30.6B+20B**33312.1h6.2C**9.5B+
M12 Kobalt-H 308299649.833A+43.9224.372%B21.405%B**135.9C*4.1C2982.2h13.9B+57.1B+
Frag Grenade 2021981198N/A192.0944.739%C+N/A660B++13.3B++21190.3h2.8B*6.3B++
L100 Python AP 333183822.875S16.9666.01%B**2.186%C--38.1B*31.3A*5054.8h5.9B+8.9B++
G40-F Ranger 278175535A**29.0940.219%AN/A40.7C**24B+2894.3h58.7C**145.9B+
Betelgeuse 54-A 176175543.241C++2.6724.829%C+34.286%B+51.5CN/A3623.4h10.6C++42.6C++
Proton II PPA 189175725B++19.0933.205%A+N/A64.8C**5.2B*2682.7h10.3C+31.1B++
M40 Fury 175154819.25A*13.3438.36%C*1.299%C--51.3C**7C-3133h9.6B++25.1B*
M20 Wyvern 2141301111.818B**5.9043.21%B++1.538%D--30.2B19.5B+2204.3h70.2B162.4B++
Proximity Mine 124124262U56.0958.156%A++N/A177.1B**N/A6390.7h2C3.4B**
E540 Halberd-H 151110336.667M30.7564.462%B*N/A84.6A*31.5B**6641.3h3.8B**5.9A
M12 Kobalt 1151081108S102.0918.757%C*17.593%C+83.1B+5.4B*6611.3h15.1B++80.4B+
M60-A Bulldog 126105426.25M**20.3442.34%B++N/A42C**8.4B++5672.5h5.8C++13.7B+
Hornet Missiles 180104813A7.0971.672%B**N/A80B+58.5B*9451.3h11.3C+15.8C**
Pelter Rocket Pod 10287329B*23.0950.946%B+1.149%C124.3A*21.4C*6980.7h12.1B**23.7B*
M20 Drake 13987187U81.0930.122%A+N/A17.1A++10.2C*1165.1h108B**358.4B**
Quasar VM1 8787155.8M+0.1117.621%B+21.839%B++41.4A++N/A1612.1h10.6A60B+
Quasar VM1 7373154.867A1.0517.478%C+31.507%A*34.8C*N/A942.1h12.5B+71.8C**
Spear Anti-Vehicle Phalanx Turret 12773324.333M+18.4259.339%A+4.11%C+45.6B+33.8B**7331.6h9.1C++15.3B++
M40 Fury 7673324.333B**18.4241.148%D2.74%A146A+6D--3750.5h5.8B++14.1B*
M40 Fury-H 896897.556C1.6453.505%B**2.941%A*97.1C++30A4320.7h10.1C18.9C**
M40 Fury 8261415.25B**9.3440.481%B+N/A46.9C16.2B*4491.3h13.5C+33.4B
M60-A Bulldog 6459319.667C**13.7556.528%B**N/A45.4B+3.8C+1861.3h7.1C12.6C*
A30 Walker 9855153.667A++2.2524.162%C**N/A14.5C+11.3C+5513.8h127.3B+526.7B+
Dual-75 Duster 5955227.5A*21.5942.371%B+N/A68.8C+5C+1820.8h5.7C++13.3B+
Beamer VS3 5555541.019B+4.9024.809%C27.273%B++22C+N/A1112.5h10.1C+40.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter124,3693h
Nano-Armor Kit6161,531,102116.5h
Spawn Beacon101,1861.7h
Medical Applicator3631,4302.4h
Anti-Infantry MANA Turret0810.5h
Ammunition Package147610.8h
Medical Kit1462,83917.7h

Check the help document for the dictionary if you want to learn more about words used here.


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