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Centurion DrKOTL[SytH] DrKOTL
VS BR 51

KDR: 5.91

Score: 33.6m

Last Seen: Dec 11th, 2018 9:43 AM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Member of Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 4
Level Progress (to 52): 71%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Proton II PPA-H Supernova FPC Maelstrom Turbo Laser CAS 14-E Aphelion VEX-4H Pulsar LSW Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,772,667 MLG Score: 1417
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.97%25.688%69317100515,3814.423641.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.188%1.162B**0.788B++-2.454F*HEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.472B+10.70.253C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.506%0.972%1355510176,483560308811.5562210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.076%-0.414C---0.587D0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.90.185C++43.90.17C++87

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.89%1.106%2093610165,425506215910.7002251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.439%1.468A+-0.985D---0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.80.615B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.469%3.279%22801210107,715502355615.338217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.599%0.589B+-0.271C1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.647B+17.70.548B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.359%84.12%2280410184,131382310.8141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.636%1.997A++1.116B**-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.457B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 4
33.6m259.5%433 (26k)389 (23.3k)5.9073850,3258,5197.3649551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022576921.775%16.016%34910:0619

7% Combat Medic59% Engineer12% Heavy Assault9% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 6:08 PMMar 2nd, 2017 11:03 PMDec 11th, 2018 6:43 AM (1d) (PST)Dec 11th, 2018 8:18 AM (1d) (PST)Dec 11th, 2018 5:43 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
910488620.5830.0990.0931.8980.1491417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,5752,90251,6733566114923,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1439.7h/60d 12,417 8,060 18,701 164k 1,260 3,396 12,857 78.6m

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B+
Solstice VE3
A
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% A
HSR:22.144% B+
Pulsar C
A+
Kills:232
Deaths:74
KDR:3.135
Accuracy:31.783% A+
HSR:21.983% C+
Kills:2,534
Deaths (as Engineer):1,110
Deaths (to Engineers):1,955
KDR:2.28288
Kill Difference:1,424
Playtime:845.303 hours
Usage:59%
Score:22.166m
Score/min:437
Accuracy (listed only):29.993%
HSR (listed only):22.470%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:1,171
Deaths:390
KDR:3.003
Accuracy:23.483% C++
HSR:21.349% C
Orion VS54
C+
Kills:1,161
Deaths:362
KDR:3.207
Accuracy:19.834% C+
HSR:21.361% C-
SVA-88
B+
Kills:1,158
Deaths:290
KDR:3.993
Accuracy:25.667% B+
HSR:27.634% B
Flare VE6
B*
Kills:1,157
Deaths:235
KDR:4.923
Accuracy:26.876% B*
HSR:27.658% B+
VX29 Polaris
B++
Kills:1,156
Deaths:271
KDR:4.266
Accuracy:27.052% B++
HSR:27.509% B++
Betelgeuse 54-A
B++
Kills:181
Deaths:57
KDR:3.175
Accuracy:25.118% C+
HSR:34.807% B++
Kills:5,984
Deaths (as Heavy Assault):1,605
Deaths (to Heavy Assaults):1,891
KDR:3.72835
Kill Difference:4,379
Playtime:167.855 hours
Usage:12%
Score:3.132m
Score/min:311
Accuracy (listed only):24.672%
HSR (listed only):26.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B+
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% B
Solstice VE3
A
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% A
HSR:22.144% B+
Pulsar C
A+
Kills:232
Deaths:74
KDR:3.135
Accuracy:31.783% A+
HSR:21.983% C+
Kills:3,690
Deaths (as Light Assault):1,463
Deaths (to Light Assaults):1,691
KDR:2.52221
Kill Difference:2,227
Playtime:193.172 hours
Usage:13%
Score:3.807m
Score/min:328
Accuracy (listed only):30.073%
HSR (listed only):21.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:51.831% A++
HSR:86.661% B**
V10
A
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:49.833% A
HSR:84.582% B*
Ghost
B**
Kills:1,161
Deaths:138
KDR:8.413
Accuracy:46.490% B**
HSR:78.725% B**
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% B
XM98
A+
Kills:647
Deaths:47
KDR:13.766
Accuracy:44.545% B**
HSR:88.408% A+
NS-44L Blackhand
M+
Kills:621
Deaths:54
KDR:11.500
Accuracy:66.588% M+
HSR:71.015% A*
NS-44 Commissioner
B++
Kills:570
Deaths:337
KDR:1.691
Accuracy:41.363% B++
HSR:20.526% C+
Beamer VS3
B++
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.809% C
HSR:27.273% B++
Kills:6,533
Deaths (as Infiltrator):1,103
Deaths (to Infiltrators):1,043
KDR:5.92294
Kill Difference:5,430
Playtime:131.502 hours
Usage:9%
Score:2.298m
Score/min:291
Accuracy (listed only):44.471%
HSR (listed only):59.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:27.992% B*
HSR:24.786% B+
Terminus VX-9
B+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.597% B+
HSR:23.949% C
H-V45
B*
Kills:1,161
Deaths:285
KDR:4.074
Accuracy:27.752% B*
HSR:20.844% C+
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% B
CME
B+
Kills:969
Deaths:364
KDR:2.662
Accuracy:28.712% B+
HSR:25.490% B+
Kills:5,617
Deaths (as Combat Medic):1,708
Deaths (to Combat Medics):679
KDR:3.28864
Kill Difference:3,909
Playtime:100.936 hours
Usage:7%
Score:2.182m
Score/min:360
Accuracy (listed only):28.473%
HSR (listed only):22.958%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,529
V. Kills:187 N/A
Deaths:136
KDR:18.596
Accuracy:47.602% B*
KPH:80 B**
VKPH:5.900 B**
Maelstrom Turbo Laser
A*
Kills:1,651
V. Kills:1,308 126%
Deaths:201
KDR:8.214
Accuracy:32.364% C*
KPH:30.500 A+
VKPH:24.100 A*
Dual Photon Pods
B**
Kills:1,053
V. Kills:148 N/A
Deaths:22
KDR:47.864
Accuracy:58.113% B++
KPH:139.500 B**
VKPH:19.600 C++
Antares LC
B**
Kills:828
V. Kills:994 83%
Deaths:137
KDR:6.044
Accuracy:33.984% B
KPH:19.400 C++
VKPH:23.300 B**
Saron Laser Cannon
B+
Kills:559
V. Kills:732 76%
Deaths:190
KDR:2.942
Accuracy:25.620% D--
KPH:9.700 C
VKPH:12.700 B+
Hornet Missiles
B++
Kills:119
V. Kills:83 142%
Deaths:9
KDR:13.222
Accuracy:71.413% B**
KPH:85.200 B
VKPH:59.400 B++
Kills:6,739 (5,567 + 0)
Deaths:695
KDR:9.696
VKDR:4.967
Vehicle Kills:3,452
Kill Difference:6,044
Playtime:194.903 hours
Usage:14%
Score:2.931m
Score/min:251
Piloting Accuracy:25.620%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:1,065
V. Kills:223 475%
Deaths:21
KDR:50.714
Accuracy:54.013% A
KPH:88.400 A+
VKPH:18.500 B**
AP30 Shredder
A++
Kills:1,038
V. Kills:585 177%
Deaths:22
KDR:47.182
Accuracy:41.276% B**
KPH:60.500 A++
VKPH:34.100 A
CAS30 Tank Buster
C**
Kills:691
V. Kills:710 97%
Deaths:172
KDR:4.017
Accuracy:54.781% B**
KPH:8.500 C++
VKPH:8.800 C**
C150 Dalton
B++
Kills:573
V. Kills:573 100%
Deaths:60
KDR:9.550
Accuracy:32.143% D
KPH:35 C++
VKPH:35 B++
Dual-75 Duster
B*
Kills:76
V. Kills:4 N/A
Deaths:2
KDR:38
Accuracy:45.600% B*
KPH:75.500 C++
VKPH:4 C
Kills:3,443 (691 + 2,752)
Deaths:277
KDR:12.430
VKDR:7.563
Vehicle Kills:2,095
Kill Difference:3,166
Playtime:127.667 hours
Usage:9%
Score:1.893m
Score/min:247
Piloting Accuracy:54.781%
Gunner Accuracy:45.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,062
V. Kills:158 N/A
Deaths:23
KDR:46.174
Accuracy:48.219% B*
KPH:77.600 M
VKPH:11.500 B**
L100 Python HESH
M++
Kills:536
V. Kills:36 N/A
Deaths:6
KDR:89.333
Accuracy:62.126% A+
KPH:125 M++
VKPH:8.400 C++
L100 Python AP
A**
Kills:218
V. Kills:166 131%
Deaths:9
KDR:24.222
Accuracy:67.254% A
KPH:42.600 A
VKPH:32.500 A**
Kills:1,816 (1,816 + 0)
Deaths:38
KDR:47.789
VKDR:9.474
Vehicle Kills:360
Kill Difference:1,778
Playtime:23.088 hours
Usage:2%
Score:0.502m
Score/min:363
Driving Accuracy:67.254%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,657
V. Kills:1,355 122%
Deaths:139
KDR:11.921
Accuracy:57.623% B+
KPH:27.700 B+
VKPH:22.600 A++
Supernova VPC
A*
Kills:1,091
V. Kills:94 N/A
Deaths:23
KDR:47.435
Accuracy:65.588% A++
KPH:81.500 A*
VKPH:7 C+
Saron HRB
A
Kills:911
V. Kills:632 144%
Deaths:82
KDR:11.110
Accuracy:57.871% A++
KPH:36.600 A
VKPH:25.400 A
Supernova PC
A++
Kills:861
V. Kills:350 245%
Deaths:71
KDR:12.127
Accuracy:62.330% A+
KPH:33.700 B**
VKPH:13.700 A++
E540 Halberd
B*
Kills:612
V. Kills:444 138%
Deaths:43
KDR:14.233
Accuracy:62.654% A++
KPH:31.300 C+
VKPH:22.700 B*
Proton II PPA
B*
Kills:175
V. Kills:14 N/A
Deaths:7
KDR:25
Accuracy:33.205% A+
KPH:65.300 C**
VKPH:5.200 B*
Kills:5,307 (3,609 + 1,698)
Deaths:365
KDR:14.540
VKDR:7.915
Vehicle Kills:2,889
Kill Difference:4,942
Playtime:145.943 hours
Usage:10%
Score:3.060m
Score/min:349
Driving Accuracy:62.330%
Gunner Accuracy:33.205%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:2,097
V. Kills:125 N/A
Deaths:76
KDR:27.592
Accuracy:47.814% A
KPH:111.200 B+
VKPH:6.600 C++
Aphelion VEX-4H
B*
Kills:1,364
V. Kills:1,071 127%
Deaths:86
KDR:15.861
Accuracy:55.418% B**
KPH:46.400 B+
VKPH:36.400 B*
Saron HRB-H
B++
Kills:649
V. Kills:557 116%
Deaths:49
KDR:13.245
Accuracy:61.907% B++
KPH:38.500 C++
VKPH:33 B++
M12 Kobalt-H
B+
Kills:378
V. Kills:12 N/A
Deaths:7
KDR:54
Accuracy:24.850% B+
KPH:136.300 C++
VKPH:4.300 C
G40-F Ranger
B
Kills:175
V. Kills:103 168%
Deaths:5
KDR:35
Accuracy:39.999% B**
KPH:40 C**
VKPH:23.500 B
E540 Halberd-H
A++
Kills:116
V. Kills:44 258%
Deaths:4
KDR:29
Accuracy:64.655% B*
KPH:83 A++
VKPH:31.500 B**
M40 Fury-H
B**
Kills:83
V. Kills:24 332%
Deaths:9
KDR:9.222
Accuracy:51.313% B*
KPH:92.400 C+
VKPH:26.700 B**
Kills:4,862 (0 + 4,862)
Deaths:236
KDR:20.602
VKDR:8.203
Vehicle Kills:1,936
Kill Difference:4,626
Playtime:74.569 hours
Usage:5%
Score:1.692m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:51.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:445
V. Kills:20 N/A
Deaths:4
KDR:111.250
Accuracy:24.548% A
KPH:95.800 B*
VKPH:4.300 B+
M40 Fury
C*
Kills:154
V. Kills:21 N/A
Deaths:8
KDR:19.250
Accuracy:38.360% C*
KPH:50.500 C*
VKPH:6.900 C--
M12 Kobalt
B*
Kills:108
V. Kills:7 N/A
Deaths:1
KDR:108
Accuracy:19.083% C**
KPH:80.800 C**
VKPH:5.200 B*
M40 Fury
B*
Kills:61
V. Kills:21 277%
Deaths:4
KDR:15.250
Accuracy:40.481% B+
KPH:47.600 C
VKPH:16.400 B*
Kills:768 (0 + 768)
Deaths:17
KDR:45.176
VKDR:4.059
Vehicle Kills:69
Kill Difference:751
Playtime:10.309 hours
Usage:1%
Score:0.226m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:40.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:1,442
V. Kills:141 N/A
Deaths:31
KDR:46.516
Accuracy:46.012% A*
KPH:157.600 A*
VKPH:15.400 M+
M20 Wyvern
B++
Kills:130
V. Kills:84 153%
Deaths:11
KDR:11.818
Accuracy:43.269% B++
KPH:29.900 B+
VKPH:19.300 B++
Pelter Rocket Pod
A*
Kills:87
V. Kills:15 N/A
Deaths:3
KDR:29
Accuracy:50.946% B+
KPH:121.300 A*
VKPH:20.900 C*
Kills:1,659 (0 + 1,659)
Deaths:45
KDR:36.867
VKDR:5.333
Vehicle Kills:240
Kill Difference:1,614
Playtime:14.212 hours
Usage:1%
Score:0.313m
Score/min:367
Piloting Accuracy:N/A%
Gunner Accuracy:50.946%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,7162,52913618.596A++12.6947.602%B*1.226%C+80B**5.9B**21231.6h11B+23.1B+
Proton II PPA-H 2,2222,0977627.592A21.6847.814%A1.621%C+111B+6.6C++37518.9h8.5B+17.9B++
Supernova FPC 3,0121,65713911.921B**6.0157.623%B+1.086%D-27.7B+22.6A++39159.9h5.5C++9.5B+
Maelstrom Turbo Laser 2,9591,6512018.214A*2.3132.364%C*N/A30.5A+24.1A*28054.2h70.8B++218.8B++
CAS 14-E 1,5831,4423146.516A**40.6146.012%A*N/A156.7A*15.3M+4109.2h23.3B++50.6B*
Aphelion VEX-4H 2,4351,3648615.86A9.9555.418%B**1.54%D-46.4B+36.4B*41029.4h46.7B+84.3B*
Pulsar LSW 1,1871,1713903.003A2.9023.483%C++21.349%C39.7C+N/A10129.5h11.4B+48.5B+
Pulsar VS1 1,1761,1663423.409M2.5027.992%B*24.786%B+47.2A+N/A12924.7h11.7B**41.8B*
Terminus VX-9 1,1761,1653643.201B**2.7127.597%B+23.949%C53.7B++N/A13221.7h11B+39.9B+
VX6-7 1,1841,1643813.055A2.8529.076%B*23.282%B+34.7C++N/A9133.5h12.4C*42.6B+
Parallax VX3 1,1631,1625820.034S14.1351.831%A++86.661%B**55.9A++N/A14920.8h1.6B**3.1B**
V10 1,1611,1616218.726S12.8249.833%A84.582%B*60.2AN/A13319.3h1.7B*3.4B**
Orion VS54 1,1651,1613623.207A2.7019.834%C+21.361%C-35.9C**N/A12632.3h11.5B+57.8C++
H-V45 1,1721,1612854.074A++1.8327.752%B*20.844%C+61.1A+N/A15819h10.7B**38.6B*
Ghost 1,1621,1611388.413A++2.5146.49%B**78.725%B**54B*N/A16221.5h1.9B++4B*
SVA-88 1,1661,1582903.993B**1.9125.667%B+27.634%B53.9B+N/A16621.5h10.5B+41B+
Flare VE6 1,1641,1572354.923M*0.9826.876%B*27.658%B+53.1B+N/A16421.8h8.6B*32.2B++
Sirius SX12 1,1691,1563533.275A*2.6330.313%B**19.723%B48.4B**N/A12923.9h12.1B++39.9B++
VX29 Polaris 1,1681,1562714.266A**1.6427.052%B++27.509%B++53.8B+N/A12721.5h10.4B++38.4B+
Solstice VE3 1,1711,1386551.737A+4.1729.121%A22.144%B+13.7CN/A4982.8h13.7B+47.2B+
Supernova VPC 1,1851,0912347.435M++41.5365.588%A++1.375%C81.4A*7C+27713.4h2.2B**3.4B**
L105 Zephyr 1,2881,0652150.714S44.8154.013%AN/A88.8A++18.6B**40512h5.9B+10.9B*
C75 Viper 1,2201,0622346.174S40.2748.219%B*N/A77.5M11.5B**29013.7h8B**16.5B**
Dual Photon Pods 1,2011,0532247.864S41.9658.113%B++N/A140.4B**19.7C++5327.5h13.6B**23.4B*
AP30 Shredder 1,6231,0382247.182M++41.2741.276%B**1.734%C60.7A++34.2A36717.1h55.8B**135.1B**
CME 9939693642.662A3.2528.712%B+25.49%B+55.4B**1.4A**15117.5h12.3B+42.7B+
Saron HRB 1,5439118211.11A5.2057.871%A++1.098%C--36.6A25.4A48324.9h18B++31.1B**
Supernova PC 1,2118617112.127B*6.2262.33%A+1.742%C--33.8B**13.7A++19125.5h4.4B+7.1B**
Antares LC 1,8228281376.044A**0.1433.984%BN/A19.4C++23.3B**27042.6h118.2C*347.9C**
CAS30 Tank Buster 1,4016911724.017A*1.8954.781%B**N/A8.5C++8.8C**12081.1h59.1C++107.8B+
Saron HRB-H 1,2066494913.245A++7.3461.907%B++N/A38.4C++33B++34016.9h23.8C*38.5B+
XM98 6486474713.766S7.8644.545%B**88.408%A+64.1A**N/A17610.1h1.7A3.9B**
M12 Kobalt 6636421253.5B**47.5924.46%B+20.561%B++121.1C**4C2555.3h14.6B+59.7B++
NS-44L Blackhand 6226215411.5S5.5966.588%M+71.015%A*52.6A++N/A14111.8h2.7B**4.1B**
E540 Halberd 1,0566124314.233B+8.3362.654%A++1.144%D-31.2C+22.7B*32119.6h5.8C++9.3B*
C150 Dalton 1,146573609.55B+3.6432.143%DN/A34.9C++34.9B++64016.4h3.4B+10.5B+
NS-44 Commissioner 5765703371.691B*4.2241.363%B++20.526%C+55.9B**N/A17110.2h3B*7.2B*
Saron Laser Cannon 1,2915591902.942B+2.9725.62%D--N/A9.7C12.7B+17557.6h151.2C+590.1C
L100 Python HESH 572536689.333S83.4362.126%A+N/A124.7M++8.4C++4314.3h2.2B++3.5B**
C-4 807474617.77S1.8624.79%C+N/A64.1C45B**7147.4h1.1B++4.3B+
M12 Kobalt 4654454111.25U105.3424.548%A17.753%C+96.7B*4.3B+2944.6h17.5B71.2B++
Tank Mine 6273881624.25U18.3468.878%MN/A184.8A++113.8A++19062.1h2.4D3.5A+
M12 Kobalt-H 390378754A++48.0924.85%B+20.106%B++135C++4.3C2982.8h14.1B56.6B+
S1 6193751852.027A*3.8864.846%B*2.4%C31B+20.2B**33312.1h6.1B9.4B+
Pulsar C 236232743.135A2.7731.783%A+21.983%C+50.4B**N/A2084.6h10.8B+34B+
L100 Python AP 384218924.222S18.3167.254%A1.835%D42.7A32.5A**5005.1h5.6B+8.3B++
M60-A Bulldog 245207541.4S35.4948.344%B**N/A60.9B**11.2A5253.4h5.2B+10.8B*
Frag Grenade 2072031203N/A197.0944.903%C+N/A507.5C++10B+21130.4h2.8B*6.3B++
Betelgeuse 54-A 182181573.175C++2.7325.118%C+34.807%B++51.7CN/A3553.5h10.6C++42.2C++
Proton II PPA 189175725B++19.0933.205%A+N/A64.8C**5.2B*2682.7h10.3C+31.1B++
G40-F Ranger 278175535A**29.0939.999%B**N/A39.8C**23.4B2854.4h59.3B148.3B*
M40 Fury 175154819.25A*13.3438.36%C*1.299%C--51.3C*7C-3133h9.6B*25.1B*
Proximity Mine 132132266U60.0957.623%A++N/A188.6AN/A6480.7h1.9C+3.4B*
M20 Wyvern 2141301111.818B**5.9143.269%B++1.538%D-30.2B+19.5B++2204.3h70.6B163.1B++
Hornet Missiles 202119913.222A++7.3171.413%B**N/A85B59.3B++9531.4h10.7C++15.1B
E540 Halberd-H 160116429A++23.0964.655%B*N/A82.9A++31.4B**6211.4h3.9B**6A
M12 Kobalt 1151081108S102.0919.083%C**17.593%C+83.1B5.4B**6501.3h15.6B+81.8B+
Quasar VM1 8787155.8M+0.1117.621%B+21.839%B++41.4A++N/A1612.1h10.6A60B+
M20 Drake 13987187U81.0930.122%A+N/A17.1A++10.2C*1165.1h108B**358.4B**
Pelter Rocket Pod 10287329B*23.0950.946%B+1.149%C124.3A*21.4C**6980.7h12.1B**23.7B*
M40 Fury-H 1078399.222C3.3151.313%B*2.41%A92.2C+26.7B**4360.9h9.7C+18.8C*
Dual-75 Duster 8076238A*32.0945.6%B*N/A76C*4C1861h6C+13.2B+
Spear Anti-Vehicle Phalanx Turret 12874324.667M+18.7659.236%A+4.054%C+46.3B+33.8B**7351.6h9C++15.2B++
M40 Fury 7673324.333B**18.4341.148%D2.74%A146A++6D--3750.5h5.8B++14.1B*
Quasar VM1 7373154.867A1.0417.478%C+31.507%A*34.8C*N/A942.1h12.5B+71.8C**
M40 Fury 8261415.25B**9.3440.481%B+N/A46.9C16.2B*4491.3h13.5C++33.4B
M60-A Bulldog 6459319.667C++13.7656.528%B**N/A45.4B+3.8C+1861.3h7.1C12.6C**
Beamer VS3 5555541.019B4.8924.809%C27.273%B++22C+N/A1122.5h10.1C+40.5C+
A30 Walker 9855153.667A2.2424.162%C*N/A14.5C11.3C+5723.8h127.3B+526.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,5793.6h
Nano-Armor Kit6261,555,170118.3h
Spawn Beacon101,2141.7h
Medical Applicator3932,8502.5h
Anti-Infantry MANA Turret0840.5h
Ammunition Package149420.9h
Medical Kit1502,92018h
Shield Recharging Field0840h

Check the help document for the dictionary if you want to learn more about words used here.


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