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Signifer DrKOTL[SytH] DrKOTL
VS BR 59

KDR: 5.94

Score: 34.8m

Last Seen: Jun 24th, 2019 6:42 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 3
Level Progress (to 60): 87%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Proton II PPA-H Supernova FPC Maelstrom Turbo Laser CAS 14-E Aphelion VEX-4H CME Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,733,886 MLG Score: 1386
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.067%25.721%69619119115,9094.377821.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.969%1.144B**0.747B++-2.4F--HEAD ++ (~12.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.471B+10.70.254C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.801%0.943%1357512056,678582320011.4742209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.97%-0.393C---0.583D0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.80.187C++44.20.168C++86.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.046%1.082%2060612045,544528221410.5250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.497%1.463A+-0.951D---0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.80.615B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.337%3.581%23201211988,015511369915.6543217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.475%0.579B+-0.28C1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.651B+18.10.556B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.192%84.111%2320412064,160390310.6394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.769%2.005A*1.104B**-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.70.459B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 3
34.8m259.6%434 (26k)390 (23.4k)5.9366252,5458,8517.3887759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210593821.539%15.728%33910:0621

7% Combat Medic59% Engineer11% Heavy Assault9% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 6:08 PMMar 2nd, 2017 11:03 PMJun 24th, 2019 10:50 PM (2h) (PST)Jun 24th, 2019 4:54 PM (8h) (PST)Jun 24th, 2019 2:42 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
917498680.5870.0990.0921.9150.1501386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,0152,91952,0963566115923,371

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1490.8h/62.1d 12,853 8,264 19,516 171.3k 1,311 3,472 13,433 82m

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B+
Solstice VE3
B**
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% B**
HSR:22.144% B+
Pulsar C
A
Kills:359
Deaths:134
KDR:2.679
Accuracy:31.587% A
HSR:23.955% C++
Kills:2,661
Deaths (as Engineer):1,170
Deaths (to Engineers):2,020
KDR:2.27436
Kill Difference:1,491
Playtime:880.808 hours
Usage:59%
Score:23.165m
Score/min:438
Accuracy (listed only):29.928%
HSR (listed only):23.127%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:1,171
Deaths:390
KDR:3.003
Accuracy:23.483% C++
HSR:21.349% C
Orion VS54
C
Kills:1,161
Deaths:362
KDR:3.207
Accuracy:19.834% C
HSR:21.361% C--
SVA-88
B+
Kills:1,158
Deaths:290
KDR:3.993
Accuracy:25.667% B+
HSR:27.634% C**
Flare VE6
B++
Kills:1,157
Deaths:235
KDR:4.923
Accuracy:26.876% B++
HSR:27.658% B+
VX29 Polaris
B++
Kills:1,156
Deaths:271
KDR:4.266
Accuracy:27.052% B++
HSR:27.509% B++
Betelgeuse 54-A
B++
Kills:189
Deaths:60
KDR:3.150
Accuracy:25.031% C
HSR:35.979% B++
Kills:5,992
Deaths (as Heavy Assault):1,608
Deaths (to Heavy Assaults):1,963
KDR:3.72637
Kill Difference:4,384
Playtime:168.177 hours
Usage:11%
Score:3.134m
Score/min:311
Accuracy (listed only):24.657%
HSR (listed only):26.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B+
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C**
Solstice VE3
B**
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% B**
HSR:22.144% B+
Pulsar C
A
Kills:359
Deaths:134
KDR:2.679
Accuracy:31.587% A
HSR:23.955% C++
VE-S Canis
A++
Kills:67
Deaths:20
KDR:3.350
Accuracy:37.744% A++
HSR:20.896% C++
Kills:3,884
Deaths (as Light Assault):1,543
Deaths (to Light Assaults):1,768
KDR:2.51717
Kill Difference:2,341
Playtime:195.970 hours
Usage:13%
Score:3.839m
Score/min:326
Accuracy (listed only):31.568%
HSR (listed only):22%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:51.831% A++
HSR:86.661% B**
V10
A+
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:49.833% A+
HSR:84.582% B*
Ghost
B**
Kills:1,161
Deaths:138
KDR:8.413
Accuracy:46.490% B**
HSR:78.725% B**
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C**
XM98
A+
Kills:676
Deaths:52
KDR:13
Accuracy:43.847% B**
HSR:88.166% A+
NS-44L Blackhand
M+
Kills:622
Deaths:54
KDR:11.519
Accuracy:66.601% M+
HSR:70.900% A*
NS-44 Commissioner
B+
Kills:594
Deaths:357
KDR:1.664
Accuracy:41.086% B+
HSR:21.044% C+
VE-S Canis
A++
Kills:67
Deaths:20
KDR:3.350
Accuracy:37.744% A++
HSR:20.896% C++
Beamer VS3
B++
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.809% C
HSR:27.273% B++
Kills:6,654
Deaths (as Infiltrator):1,148
Deaths (to Infiltrators):1,078
KDR:5.79617
Kill Difference:5,506
Playtime:134.455 hours
Usage:9%
Score:2.335m
Score/min:289
Accuracy (listed only):43.617%
HSR (listed only):55.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B+
Kills:1,186
Deaths:449
KDR:2.641
Accuracy:28.614% B+
HSR:25.632% B+
Pulsar VS1
B*
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:27.992% B*
HSR:24.786% B+
Terminus VX-9
B+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.597% B+
HSR:23.949% C
H-V45
B++
Kills:1,161
Deaths:285
KDR:4.074
Accuracy:27.752% B++
HSR:20.844% C+
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C**
Equinox VE2 Burst
C++
Kills:84
Deaths:33
KDR:2.545
Accuracy:28.157% C++
HSR:26.191% C+
VE-S Canis
A++
Kills:67
Deaths:20
KDR:3.350
Accuracy:37.744% A++
HSR:20.896% C++
Kills:5,985
Deaths (as Combat Medic):1,846
Deaths (to Combat Medics):706
KDR:3.24215
Kill Difference:4,139
Playtime:108.219 hours
Usage:7%
Score:2.323m
Score/min:358
Accuracy (listed only):29.738%
HSR (listed only):23.146%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,529
V. Kills:187 N/A
Deaths:136
KDR:18.596
Accuracy:47.602% B*
KPH:80 B**
VKPH:5.900 B**
Maelstrom Turbo Laser
A++
Kills:1,713
V. Kills:1,342 128%
Deaths:210
KDR:8.157
Accuracy:32.643% C**
KPH:29.900 B**
VKPH:23.500 A++
Dual Photon Pods
A
Kills:1,053
V. Kills:148 N/A
Deaths:22
KDR:47.864
Accuracy:58.113% B++
KPH:139.500 A
VKPH:19.600 C++
Antares LC
B**
Kills:828
V. Kills:994 83%
Deaths:137
KDR:6.044
Accuracy:33.984% B
KPH:19.400 C++
VKPH:23.300 B**
Saron Laser Cannon
B++
Kills:686
V. Kills:807 85%
Deaths:201
KDR:3.413
Accuracy:26.283% D--
KPH:11.500 C+
VKPH:13.500 B++
Hornet Missiles
B*
Kills:183
V. Kills:121 150%
Deaths:12
KDR:15.250
Accuracy:71.236% B**
KPH:88.200 B
VKPH:58.300 B*
Kills:6,992 (5,756 + 0)
Deaths:718
KDR:9.738
VKDR:5.013
Vehicle Kills:3,599
Kill Difference:6,274
Playtime:200.802 hours
Usage:13%
Score:3.030m
Score/min:252
Piloting Accuracy:26.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:1,159
V. Kills:648 179%
Deaths:23
KDR:50.391
Accuracy:41.962% B**
KPH:63 A*
VKPH:35.200 A+
L105 Zephyr
A+
Kills:1,068
V. Kills:224 475%
Deaths:21
KDR:50.857
Accuracy:53.948% A
KPH:88 A+
VKPH:18.500 A+
CAS30 Tank Buster
C**
Kills:697
V. Kills:713 98%
Deaths:179
KDR:3.894
Accuracy:55.063% B**
KPH:8.300 C++
VKPH:8.500 C**
C150 Dalton
B++
Kills:626
V. Kills:603 104%
Deaths:62
KDR:10.097
Accuracy:32.122% D
KPH:36.500 C++
VKPH:35.100 B++
Dual-75 Duster
B*
Kills:76
V. Kills:4 N/A
Deaths:2
KDR:38
Accuracy:45.600% B*
KPH:75.400 C++
VKPH:4 C-
Kills:3,626 (697 + 2,929)
Deaths:287
KDR:12.634
VKDR:7.638
Vehicle Kills:2,192
Kill Difference:3,339
Playtime:132.905 hours
Usage:9%
Score:1.972m
Score/min:247
Piloting Accuracy:55.063%
Gunner Accuracy:45.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,074
V. Kills:161 N/A
Deaths:23
KDR:46.696
Accuracy:48.358% B*
KPH:78 M
VKPH:11.700 B*
L100 Python HESH
M++
Kills:536
V. Kills:36 N/A
Deaths:6
KDR:89.333
Accuracy:62.126% A+
KPH:125 M++
VKPH:8.400 C++
L100 Python AP
A**
Kills:252
V. Kills:186 135%
Deaths:13
KDR:19.385
Accuracy:68.062% A
KPH:43.900 B**
VKPH:32.400 A**
Kills:1,862 (1,862 + 0)
Deaths:42
KDR:44.333
VKDR:9.119
Vehicle Kills:383
Kill Difference:1,820
Playtime:23.793 hours
Usage:2%
Score:0.522m
Score/min:366
Driving Accuracy:68.062%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,730
V. Kills:1,387 125%
Deaths:143
KDR:12.098
Accuracy:57.615% B+
KPH:28.200 C**
VKPH:22.600 A++
Supernova VPC
A*
Kills:1,091
V. Kills:94 N/A
Deaths:23
KDR:47.435
Accuracy:65.588% A++
KPH:81.500 A*
VKPH:7 C+
Saron HRB
A
Kills:911
V. Kills:632 144%
Deaths:82
KDR:11.110
Accuracy:57.871% A++
KPH:36.600 B**
VKPH:25.400 A
Supernova PC
A+
Kills:861
V. Kills:350 245%
Deaths:71
KDR:12.127
Accuracy:62.330% A+
KPH:33.700 B**
VKPH:13.700 A+
E540 Halberd
B**
Kills:646
V. Kills:457 141%
Deaths:43
KDR:15.023
Accuracy:62.515% A*
KPH:32 C++
VKPH:22.600 B**
Proton II PPA
B**
Kills:186
V. Kills:17 N/A
Deaths:7
KDR:26.571
Accuracy:34.520% A++
KPH:63.400 C*
VKPH:5.800 B**
Kills:5,425 (3,682 + 1,743)
Deaths:369
KDR:14.702
VKDR:7.959
Vehicle Kills:2,937
Kill Difference:5,056
Playtime:148.224 hours
Usage:10%
Score:3.116m
Score/min:350
Driving Accuracy:62.330%
Gunner Accuracy:34.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:2,097
V. Kills:125 N/A
Deaths:76
KDR:27.592
Accuracy:47.814% A
KPH:111.200 B+
VKPH:6.600 C++
Aphelion VEX-4H
B*
Kills:1,364
V. Kills:1,071 127%
Deaths:86
KDR:15.861
Accuracy:55.418% B**
KPH:46.400 B
VKPH:36.400 B*
Saron HRB-H
B*
Kills:649
V. Kills:557 116%
Deaths:49
KDR:13.245
Accuracy:61.907% B++
KPH:38.500 C++
VKPH:33 B*
M12 Kobalt-H
B+
Kills:477
V. Kills:13 N/A
Deaths:10
KDR:47.700
Accuracy:25.239% B+
KPH:144.400 C**
VKPH:3.900 C
G40-F Ranger
C**
Kills:175
V. Kills:103 168%
Deaths:5
KDR:35
Accuracy:39.999% B**
KPH:40 C*
VKPH:23.500 C**
E540 Halberd-H
A++
Kills:150
V. Kills:61 242%
Deaths:5
KDR:30
Accuracy:65.639% B**
KPH:82 A++
VKPH:33.300 A+
M40 Fury-H
B*
Kills:83
V. Kills:24 332%
Deaths:9
KDR:9.222
Accuracy:51.313% B**
KPH:92.400 C+
VKPH:26.700 B*
Kills:4,995 (0 + 4,995)
Deaths:240
KDR:20.813
VKDR:8.142
Vehicle Kills:1,954
Kill Difference:4,755
Playtime:75.531 hours
Usage:5%
Score:1.721m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:51.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:461
V. Kills:22 N/A
Deaths:4
KDR:115.250
Accuracy:24.838% B**
KPH:95.600 B*
VKPH:4.600 B+
M40 Fury
C*
Kills:154
V. Kills:21 N/A
Deaths:8
KDR:19.250
Accuracy:38.270% C*
KPH:50.300 C*
VKPH:6.900 C--
M12 Kobalt
B+
Kills:124
V. Kills:7 N/A
Deaths:1
KDR:124
Accuracy:19.603% B
KPH:77.700 C++
VKPH:4.400 B+
M40 Fury
B*
Kills:61
V. Kills:21 277%
Deaths:4
KDR:15.250
Accuracy:40.481% B+
KPH:47.600 C
VKPH:16.400 B*
Kills:800 (0 + 800)
Deaths:17
KDR:47.059
VKDR:4.176
Vehicle Kills:71
Kill Difference:783
Playtime:10.763 hours
Usage:1%
Score:0.235m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:40.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:1,495
V. Kills:144 N/A
Deaths:31
KDR:48.226
Accuracy:45.949% A++
KPH:157 A*
VKPH:15.100 M+
VLG Missile Launcher
A++
Kills:436
V. Kills:157 276%
Deaths:3
KDR:145.333
Accuracy:65.541% A
KPH:136.800 A++
VKPH:49.300 A++
Pelter Rocket Pod
M
Kills:236
V. Kills:39 N/A
Deaths:3
KDR:78.667
Accuracy:57.410% A
KPH:140.500 M
VKPH:23.200 B++
M20 Wyvern
B*
Kills:131
V. Kills:85 152%
Deaths:11
KDR:11.909
Accuracy:43.279% B*
KPH:30.100 B+
VKPH:19.500 B*
Kills:2,298 (0 + 2,298)
Deaths:48
KDR:47.875
VKDR:8.854
Vehicle Kills:425
Kill Difference:2,250
Playtime:18.745 hours
Usage:1%
Score:0.448m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:43.279%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,7162,52913618.596A+12.6647.602%B*1.226%C+80B**5.9B**21331.6h11B+23.1B+
Proton II PPA-H 2,2222,0977627.592A21.6647.814%A1.621%C+111B+6.6C++37518.9h8.5B+17.9B*
Supernova FPC 3,1171,73014312.098B**6.1657.615%B+1.04%D-28.2C**22.6A++39161.3h5.4C+9.4C**
Maelstrom Turbo Laser 3,0551,7132108.157A*2.2232.643%C**N/A29.9B**23.5A++27457.2h70.5B++216B++
CAS 14-E 1,6391,4953148.226A**42.2945.949%A++N/A157.4A*15.2M+4079.5h23.4B++50.9B**
Aphelion VEX-4H 2,4351,3648615.86A9.9255.418%B**1.54%D--46.4B36.4B*41229.4h46.7B+84.3B*
CME 1,2131,1864492.641A3.3028.614%B+25.632%B+53.9B*1.2A++14222h12.1B+42.2B+
Pulsar LSW 1,1871,1713903.003A2.9323.483%C++21.349%C39.7C+N/A10229.5h11.4B+48.5B
Pulsar VS1 1,1761,1663423.409M2.5327.992%B*24.786%B+47.2AN/A13024.7h11.7B**41.8B*
Terminus VX-9 1,1761,1653643.201B**2.7427.597%B+23.949%C53.7B++N/A13221.7h11B+39.9B+
VX6-7 1,1841,1643813.055A+2.8829.076%B*23.282%B+34.7C++N/A9133.5h12.4C*42.6B+
Parallax VX3 1,1631,1625820.034S14.1051.831%A++86.661%B**55.9A++N/A15020.8h1.6B**3.1B**
V10 1,1611,1616218.726S12.7949.833%A+84.582%B*60.2AN/A13319.3h1.7B**3.4B**
Orion VS54 1,1651,1613623.207B**2.7319.834%C21.361%C--35.9C++N/A12632.3h11.5B+57.8C++
H-V45 1,1721,1612854.074A+1.8627.752%B++20.844%C+61.1AN/A15819h10.7B**38.6B*
Ghost 1,1621,1611388.413A++2.4846.49%B**78.725%B**54B++N/A16321.5h1.9B++4B*
AP30 Shredder 1,8071,1592350.391S44.4541.962%B**1.898%C+63A*35.2A+38318.4h55.1B**131.3A
SVA-88 1,1661,1582903.993B**1.9425.667%B+27.634%C**53.9C**N/A16721.5h10.5B+41B+
Flare VE6 1,1641,1572354.923M**1.0126.876%B++27.658%B+53.1B+N/A16521.8h8.6B*32.2B++
VX29 Polaris 1,1681,1562714.266A**1.6727.052%B++27.509%B++53.8B+N/A12721.5h10.4B++38.4B+
Sirius SX12 1,1691,1563533.275A*2.6630.313%B**19.723%C**48.4B**N/A12923.9h12.1B++39.9B++
Solstice VE3 1,1711,1386551.737A+4.2029.121%B**22.144%B+13.7CN/A4982.8h13.7B+47.2B+
Supernova VPC 1,1851,0912347.435M*41.5065.588%A++1.375%C+81.4A*7C+28113.4h2.2B**3.4B**
C75 Viper 1,2351,0742346.696S40.7648.358%B*N/A77.8M11.7B*29313.8h8B**16.4B**
L105 Zephyr 1,2921,0682150.857S44.9253.948%AN/A88.3A++18.5A+41412.1h5.9B+10.9B*
Dual Photon Pods 1,2011,0532247.864S41.9358.113%B++N/A140.4A19.7C*5337.5h13.6B**23.4B*
Saron HRB 1,5439118211.11A5.1757.871%A++1.098%C--36.6B**25.4A48424.9h18B++31.1B**
Supernova PC 1,2118617112.127B**6.1962.33%A+1.742%C-33.8B**13.7A+19125.5h4.4B+7.1B**
Antares LC 1,8228281376.044A**0.1133.984%BN/A19.4C++23.3B**27142.6h118.2C*347.9C**
CAS30 Tank Buster 1,4106971793.894A++2.0455.063%B**N/A8.3C++8.5C**11684.2h60C+108.9B+
Saron Laser Cannon 1,4936862013.413B+2.5226.283%D--N/A11.5C+13.5B++18259.7h132C++502.4C+
M12 Kobalt 6986761352B**46.0624.458%B+20.414%B+122.9C**4C2605.5h14.5B+59.4B++
XM98 6776765213S7.0643.847%B**88.166%A+62.6A*N/A17110.8h1.8B**4B**
Saron HRB-H 1,2066494913.245A++7.3161.907%B++N/A38.4C++33B*34116.9h23.8C*38.5B+
E540 Halberd 1,1036464315.023B+9.0962.515%A*1.084%D-32C++22.6B**32320.2h5.7C++9.2B*
C150 Dalton 1,2296266210.097B+4.1632.122%DN/A36.4C++35.1B++63117.2h3.2B++10.1B+
NS-44L Blackhand 6236225411.519S5.5866.601%M+70.9%A*52.7A+N/A14111.8h2.7A4.1B**
NS-44 Commissioner 6005943571.664B++4.2741.086%B+21.044%C+55.5B*N/A16810.7h3B*7.3B*
L100 Python HESH 572536689.333S83.4062.126%A+N/A124.7M++8.4C++4364.3h2.2A3.5A
C-4 844501707.157S1.2224.965%C+N/A65.9C45.1B**7197.6h1.1B*4.2B++
M12 Kobalt-H 4904771047.7A*41.7625.239%B+20.545%B*144.5C**3.9C3123.3h13.8B54.6B+
M12 Kobalt 4834614115.25S109.3124.838%B**18.221%C++96B*4.6B+3024.8h17.9B72.2B+
VLG Missile Launcher 5934363145.333U139.4065.541%AN/A136.3A++49.1A++5313.2h4.4B+6.7B++
Tank Mine 6333921723.059U17.1268.966%MN/A178.2A+109.5A++17952.2h2.4D3.6A+
S1 6213761852.032A*3.9064.767%B*2.394%C30.8B+20.1B**33412.2h6.1B9.4B+
Pulsar C 3663591342.679B**3.2631.587%A23.955%C++38.6B+N/A1369.3h11.1B35.2B+
L100 Python AP 4382521319.385M++13.4568.062%A1.587%D44.2B**32.6A**4865.7h5.7B8.4B++
M60-A Bulldog 295249831.125S25.1948.49%B**N/A60.7B**11.2A+4784.1h5.3B+10.9B*
Pelter Rocket Pod 275236378.667M**72.7357.41%AN/A138.8A**22.9B+5481.7h12.6B**22B*
Frag Grenade 2242201220N/A214.0645.849%C++N/A550C**10B21060.4h2.8B*6.2B++
Betelgeuse 54-A 190189603.15C++2.7925.031%C35.979%B++51.1C-N/A3493.7h10.6C++42.2C++
Proton II PPA 203186726.571B*20.6334.52%A++N/A64.1C*5.9B**2602.9h11.3C32.6B+
Hornet Missiles 3041831215.25A*9.3171.236%B**N/A87.1B57.6B*8012.1h9.8C*13.8B+
G40-F Ranger 278175535M29.0639.999%B**N/A39.8C++23.4C*2854.4h59.3B148.3B++
M40 Fury 175154819.25A*13.3138.27%C*1.299%C--49.7C*6.8C--3123.1h9.7B++25.3B*
E540 Halberd-H 211150530A*24.0665.639%B**N/A83.3A*33.9A+5821.8h4B**6.1A
Proximity Mine 134134267U61.0657.871%A++N/A191.4AN/A6580.7h1.9C+3.4B*
M20 Wyvern 2161311111.909B**5.9743.279%B*1.527%D-29.8B+19.3B*2224.4h70.4B+162.6B++
M12 Kobalt 1311241124S118.0619.603%B17.742%C+77.5C++4.4B+5821.6h17.8C*90.6B
Quasar VM1 8787155.8M+0.1417.621%B+21.839%B+41.4A+N/A1652.1h10.6A60B+
M20 Drake 13987187U81.0630.122%C*N/A17.1B++10.2C1165.1h108C++358.4C*
Equinox VE2 Burst 8684332.545B+3.3928.157%C++26.191%C+56B+1.3A1481.5h13C+46C*
M40 Fury-H 1078399.222C3.2951.313%B**2.41%A+92.2C+26.7B*4360.9h9.7C18.8C*
Dual-75 Duster 8076238M*32.0645.6%B*N/A76C++4C-1911h6C+13.2B+
Spear Anti-Vehicle Phalanx Turret 12874324.667M18.7359.236%A+4.054%C+46.3B+33.8B**7391.6h9C++15.2B+
M40 Fury 7673324.333B**18.4041.148%D2.74%A146A++6D*3750.5h5.8B*14.1B*
Quasar VM1 7373154.867A+1.0717.478%C+31.507%A*34.8C++N/A942.1h12.5B+71.8B
VE-S Canis 6867203.35A++2.5937.744%A++20.896%C++41.9C++N/A1951.6h13C+34.4B+
M40 Fury 8261415.25B**9.3140.481%B+N/A46.9C16.2B*4491.3h13.5C++33.4B
M60-A Bulldog 6459319.667C++13.7356.528%B**N/A45.4B+3.8C+1861.3h7.1C--12.6C*
A30 Walker 9855153.667B**2.2724.162%C++N/A14.5C+11.3C+5723.8h127.3B526.7B+
Beamer VS3 5555541.019B4.9224.809%C27.273%B++22CN/A1132.5h10.1C+40.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,2401.9h
Nano-Armor Kit6471,672,720124.4h
Medical Applicator4136,1632.7h
Motion Spotter134,7423.7h
Shield Recharging Field0840h
Ammunition Package149820.9h
Medical Kit1552,98918.2h
Anti-Infantry MANA Turret0880.5h
Flail Targeting Dart2570.4h

Check the help document for the dictionary if you want to learn more about words used here.


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