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Centurion DrKOTL[SytH] DrKOTL
VS BR 54

KDR: 5.89

Score: 34m

Last Seen: Feb 6th, 2019 6:53 PM
- OFFLINE - 310.7 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Cobalt - Outfit Member of Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 4
Level Progress (to 55): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Proton II PPA-H Maelstrom Turbo Laser Supernova FPC CAS 14-E Aphelion VEX-4H Pulsar LSW Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,756,404 MLG Score: 1404
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.005%25.702%69417100515,5714.389911.504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.187%1.159B**0.773B++-2.431F*HEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.472B+10.70.254C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.639%0.961%1355510176,558569312911.5053210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.067%-0.398C---0.592D0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1310.186C++44.10.168C++87

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.992%1.099%2078610165,461514217610.6039251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.487%1.472A+-0.975D---0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.80.615B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.441%3.301%22681210107,725505358715.2668215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.601%0.584B+-0.27C1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.648B+17.70.552B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.339%84.053%2268410184,145385310.7662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.642%1.999A++1.109B**-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.70.458B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 4
34m260%433 (26k)387 (23.2k)5.8941250,9378,6427.3448354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022582121.756%15.951%34710:1219

7% Combat Medic59% Engineer11% Heavy Assault9% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 6:08 PMMar 2nd, 2017 11:03 PMFeb 17th, 2019 12:17 PM (2d) (PST)Feb 6th, 2019 4:30 PM (13d) (PST)Feb 6th, 2019 2:53 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
906488580.5810.0980.0931.8950.1481404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3702,90651,4643566114923,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1462.4h/60.9d 12,537 8,125 18,925 166.3k 1,277 3,421 13,012 79.5m

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B+
Solstice VE3
B**
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% B**
HSR:22.144% B+
Pulsar C
A
Kills:283
Deaths:103
KDR:2.748
Accuracy:31.581% A
HSR:21.908% C+
Kills:2,585
Deaths (as Engineer):1,139
Deaths (to Engineers):1,977
KDR:2.26953
Kill Difference:1,446
Playtime:855.762 hours
Usage:59%
Score:22.422m
Score/min:437
Accuracy (listed only):29.926%
HSR (listed only):22.445%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:1,171
Deaths:390
KDR:3.003
Accuracy:23.483% C++
HSR:21.349% C
Orion VS54
C+
Kills:1,161
Deaths:362
KDR:3.207
Accuracy:19.834% C+
HSR:21.361% C-
SVA-88
B+
Kills:1,158
Deaths:290
KDR:3.993
Accuracy:25.667% B+
HSR:27.634% C**
Flare VE6
B*
Kills:1,157
Deaths:235
KDR:4.923
Accuracy:26.876% B*
HSR:27.658% B+
VX29 Polaris
B++
Kills:1,156
Deaths:271
KDR:4.266
Accuracy:27.052% B++
HSR:27.509% B++
Betelgeuse 54-A
B++
Kills:188
Deaths:59
KDR:3.186
Accuracy:25.044% C
HSR:36.170% B++
Kills:5,991
Deaths (as Heavy Assault):1,607
Deaths (to Heavy Assaults):1,922
KDR:3.72806
Kill Difference:4,384
Playtime:168.091 hours
Usage:11%
Score:3.134m
Score/min:311
Accuracy (listed only):24.659%
HSR (listed only):26.947%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B+
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C**
Solstice VE3
B**
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% B**
HSR:22.144% B+
Pulsar C
A
Kills:283
Deaths:103
KDR:2.748
Accuracy:31.581% A
HSR:21.908% C+
Kills:3,741
Deaths (as Light Assault):1,492
Deaths (to Light Assaults):1,720
KDR:2.50737
Kill Difference:2,249
Playtime:194.486 hours
Usage:13%
Score:3.820m
Score/min:327
Accuracy (listed only):30.023%
HSR (listed only):21.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:51.831% A++
HSR:86.661% B**
V10
A
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:49.833% A
HSR:84.582% B*
Ghost
B**
Kills:1,161
Deaths:138
KDR:8.413
Accuracy:46.490% B**
HSR:78.725% B**
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C**
XM98
A+
Kills:661
Deaths:49
KDR:13.490
Accuracy:44.513% B**
HSR:87.897% A+
NS-44L Blackhand
M+
Kills:621
Deaths:54
KDR:11.500
Accuracy:66.588% M+
HSR:71.015% A*
NS-44 Commissioner
B+
Kills:581
Deaths:344
KDR:1.689
Accuracy:41.355% B+
HSR:20.482% C
Beamer VS3
B+
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.809% C
HSR:27.273% B+
Kills:6,558
Deaths (as Infiltrator):1,112
Deaths (to Infiltrators):1,057
KDR:5.89748
Kill Difference:5,446
Playtime:132.898 hours
Usage:9%
Score:2.321m
Score/min:291
Accuracy (listed only):44.466%
HSR (listed only):59.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:27.992% B*
HSR:24.786% B+
Terminus VX-9
B+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.597% B+
HSR:23.949% C
H-V45
B++
Kills:1,161
Deaths:285
KDR:4.074
Accuracy:27.752% B++
HSR:20.844% C+
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C**
CME
B+
Kills:1,090
Deaths:402
KDR:2.711
Accuracy:28.870% B+
HSR:25.688% B+
Kills:5,738
Deaths (as Combat Medic):1,746
Deaths (to Combat Medics):688
KDR:3.28637
Kill Difference:3,992
Playtime:103.376 hours
Usage:7%
Score:2.236m
Score/min:360
Accuracy (listed only):28.505%
HSR (listed only):22.998%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,529
V. Kills:187 N/A
Deaths:136
KDR:18.596
Accuracy:47.602% B*
KPH:80 B**
VKPH:5.900 B**
Maelstrom Turbo Laser
A++
Kills:1,713
V. Kills:1,342 128%
Deaths:210
KDR:8.157
Accuracy:32.643% C*
KPH:29.900 A
VKPH:23.500 A++
Dual Photon Pods
B**
Kills:1,053
V. Kills:148 N/A
Deaths:22
KDR:47.864
Accuracy:58.113% B++
KPH:139.500 B**
VKPH:19.600 C++
Antares LC
B**
Kills:828
V. Kills:994 83%
Deaths:137
KDR:6.044
Accuracy:33.984% C**
KPH:19.400 C+
VKPH:23.300 B**
Saron Laser Cannon
B+
Kills:571
V. Kills:739 77%
Deaths:191
KDR:2.990
Accuracy:25.631% D--
KPH:9.900 C
VKPH:12.800 B+
Hornet Missiles
B*
Kills:183
V. Kills:121 150%
Deaths:12
KDR:15.250
Accuracy:71.236% B**
KPH:88.200 B+
VKPH:58.300 B*
Kills:6,877 (5,641 + 0)
Deaths:708
KDR:9.713
VKDR:4.987
Vehicle Kills:3,531
Kill Difference:6,169
Playtime:198.911 hours
Usage:14%
Score:2.987m
Score/min:250
Piloting Accuracy:25.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:1,065
V. Kills:223 475%
Deaths:21
KDR:50.714
Accuracy:54.013% A
KPH:88.400 A+
VKPH:18.500 A++
AP30 Shredder
A++
Kills:1,038
V. Kills:585 177%
Deaths:22
KDR:47.182
Accuracy:41.276% B**
KPH:60.500 A++
VKPH:34.100 A
CAS30 Tank Buster
C**
Kills:692
V. Kills:710 97%
Deaths:175
KDR:3.954
Accuracy:54.989% B**
KPH:8.400 C++
VKPH:8.600 C**
C150 Dalton
B++
Kills:626
V. Kills:603 104%
Deaths:61
KDR:10.262
Accuracy:32.109% D
KPH:36.600 C++
VKPH:35.200 B++
Dual-75 Duster
B*
Kills:76
V. Kills:4 N/A
Deaths:2
KDR:38
Accuracy:45.600% B*
KPH:75.500 C++
VKPH:4 C
Kills:3,497 (692 + 2,805)
Deaths:281
KDR:12.445
VKDR:7.562
Vehicle Kills:2,125
Kill Difference:3,216
Playtime:129.691 hours
Usage:9%
Score:1.918m
Score/min:247
Piloting Accuracy:54.989%
Gunner Accuracy:45.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,074
V. Kills:161 N/A
Deaths:23
KDR:46.696
Accuracy:48.358% B*
KPH:78 M
VKPH:11.700 B**
L100 Python HESH
M++
Kills:536
V. Kills:36 N/A
Deaths:6
KDR:89.333
Accuracy:62.126% A+
KPH:125 M++
VKPH:8.400 C++
L100 Python AP
M
Kills:242
V. Kills:180 134%
Deaths:12
KDR:20.167
Accuracy:67.964% A
KPH:44.500 A
VKPH:33.100 M
Kills:1,852 (1,852 + 0)
Deaths:41
KDR:45.171
VKDR:9.195
Vehicle Kills:377
Kill Difference:1,811
Playtime:23.490 hours
Usage:2%
Score:0.514m
Score/min:364
Driving Accuracy:67.964%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,657
V. Kills:1,355 122%
Deaths:139
KDR:11.921
Accuracy:57.623% B+
KPH:27.700 B
VKPH:22.600 A++
Supernova VPC
A++
Kills:1,091
V. Kills:94 N/A
Deaths:23
KDR:47.435
Accuracy:65.588% A++
KPH:81.500 A++
VKPH:7 C+
Saron HRB
B**
Kills:911
V. Kills:632 144%
Deaths:82
KDR:11.110
Accuracy:57.871% A++
KPH:36.600 B**
VKPH:25.400 B**
Supernova PC
A++
Kills:861
V. Kills:350 245%
Deaths:71
KDR:12.127
Accuracy:62.330% A+
KPH:33.700 B**
VKPH:13.700 A++
E540 Halberd
B*
Kills:616
V. Kills:445 138%
Deaths:43
KDR:14.326
Accuracy:62.614% A++
KPH:31.200 C+
VKPH:22.500 B*
Proton II PPA
B*
Kills:175
V. Kills:14 N/A
Deaths:7
KDR:25
Accuracy:33.205% A+
KPH:65.300 C**
VKPH:5.200 B*
Kills:5,311 (3,609 + 1,702)
Deaths:365
KDR:14.551
VKDR:7.918
Vehicle Kills:2,890
Kill Difference:4,946
Playtime:146.145 hours
Usage:10%
Score:3.065m
Score/min:350
Driving Accuracy:62.330%
Gunner Accuracy:33.205%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:2,097
V. Kills:125 N/A
Deaths:76
KDR:27.592
Accuracy:47.814% A
KPH:111.200 B+
VKPH:6.600 C++
Aphelion VEX-4H
B*
Kills:1,364
V. Kills:1,071 127%
Deaths:86
KDR:15.861
Accuracy:55.418% B**
KPH:46.400 B
VKPH:36.400 B*
Saron HRB-H
B*
Kills:649
V. Kills:557 116%
Deaths:49
KDR:13.245
Accuracy:61.907% B++
KPH:38.500 C++
VKPH:33 B*
M12 Kobalt-H
B+
Kills:378
V. Kills:12 N/A
Deaths:7
KDR:54
Accuracy:24.850% B+
KPH:136.300 C++
VKPH:4.300 C
G40-F Ranger
C**
Kills:175
V. Kills:103 168%
Deaths:5
KDR:35
Accuracy:39.999% B**
KPH:40 C*
VKPH:23.500 C**
E540 Halberd-H
A*
Kills:116
V. Kills:44 258%
Deaths:4
KDR:29
Accuracy:64.655% B*
KPH:83 A*
VKPH:31.500 B**
M40 Fury-H
B*
Kills:83
V. Kills:24 332%
Deaths:9
KDR:9.222
Accuracy:51.313% B*
KPH:92.400 C+
VKPH:26.700 B*
Kills:4,862 (0 + 4,862)
Deaths:236
KDR:20.602
VKDR:8.203
Vehicle Kills:1,936
Kill Difference:4,626
Playtime:74.569 hours
Usage:5%
Score:1.692m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:51.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:450
V. Kills:20 N/A
Deaths:4
KDR:112.500
Accuracy:24.529% B**
KPH:96.300 B*
VKPH:4.300 B+
M40 Fury
C*
Kills:154
V. Kills:21 N/A
Deaths:8
KDR:19.250
Accuracy:38.270% C*
KPH:50.300 C*
VKPH:6.900 C--
M12 Kobalt
B*
Kills:109
V. Kills:7 N/A
Deaths:1
KDR:109
Accuracy:19.059% C*
KPH:81 C*
VKPH:5.200 B*
M40 Fury
B*
Kills:61
V. Kills:21 277%
Deaths:4
KDR:15.250
Accuracy:40.481% B+
KPH:47.600 C+
VKPH:16.400 B*
Kills:774 (0 + 774)
Deaths:17
KDR:45.529
VKDR:4.059
Vehicle Kills:69
Kill Difference:757
Playtime:10.361 hours
Usage:1%
Score:0.227m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:40.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:1,457
V. Kills:142 N/A
Deaths:31
KDR:47
Accuracy:45.817% A++
KPH:156 A*
VKPH:15.200 M
Pelter Rocket Pod
A**
Kills:167
V. Kills:20 N/A
Deaths:3
KDR:55.667
Accuracy:54.479% B*
KPH:140.800 A**
VKPH:16.900 C+
M20 Wyvern
B++
Kills:130
V. Kills:84 153%
Deaths:11
KDR:11.818
Accuracy:43.288% B++
KPH:29.900 C**
VKPH:19.300 B++
Kills:1,754 (0 + 1,754)
Deaths:45
KDR:38.978
VKDR:5.467
Vehicle Kills:246
Kill Difference:1,709
Playtime:14.870 hours
Usage:1%
Score:0.326m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:43.288%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,7162,52913618.596M12.7047.602%B*1.226%C+80B**5.9B**21331.6h11B+23.1B+
Proton II PPA-H 2,2222,0977627.592A21.7047.814%A1.621%C+111B+6.6C++37518.9h8.5B+17.9B++
Maelstrom Turbo Laser 3,0551,7132108.157A*2.2632.643%C*N/A29.9A23.5A++27457.2h70.5B++216B++
Supernova FPC 3,0121,65713911.921B**6.0357.623%B+1.086%D-27.7B22.6A++39259.9h5.5C++9.5B
CAS 14-E 1,5991,4573147A**41.1145.817%A++N/A156.7A*15.3M4069.3h23.5B++51.2B*
Aphelion VEX-4H 2,4351,3648615.86A9.9755.418%B**1.54%D--46.4B36.4B*41029.4h46.7B+84.3B++
Pulsar LSW 1,1871,1713903.003A2.8923.483%C++21.349%C39.7C+N/A10129.5h11.4B+48.5B
Pulsar VS1 1,1761,1663423.409M2.4927.992%B*24.786%B+47.2AN/A12924.7h11.7B**41.8B*
Terminus VX-9 1,1761,1653643.201B**2.6927.597%B+23.949%C53.7B++N/A13221.7h11B+39.9B+
VX6-7 1,1841,1643813.055A2.8429.076%B*23.282%B+34.7C++N/A9133.5h12.4C*42.6B+
Parallax VX3 1,1631,1625820.034S14.1451.831%A++86.661%B**55.9A++N/A14920.8h1.6B**3.1B**
V10 1,1611,1616218.726S12.8349.833%A84.582%B*60.2AN/A13319.3h1.7B**3.4B**
Orion VS54 1,1651,1613623.207A2.6919.834%C+21.361%C-35.9C*N/A12632.3h11.5B+57.8C++
H-V45 1,1721,1612854.074A+1.8227.752%B++20.844%C+61.1AN/A15819h10.7B**38.6B*
Ghost 1,1621,1611388.413A++2.5246.49%B**78.725%B**54B+N/A16321.5h1.9B++4B*
SVA-88 1,1661,1582903.993A1.9025.667%B+27.634%C**53.9C**N/A16621.5h10.5B+41B+
Flare VE6 1,1641,1572354.923M**0.9726.876%B*27.658%B+53.1B+N/A16421.8h8.6B*32.2B++
Sirius SX12 1,1691,1563533.275A*2.6230.313%B**19.723%C**48.4B**N/A12923.9h12.1B++39.9B++
VX29 Polaris 1,1681,1562714.266A**1.6327.052%B++27.509%B++53.8B+N/A12721.5h10.4B++38.4B+
Solstice VE3 1,1711,1386551.737A+4.1629.121%B**22.144%B+13.7CN/A4982.8h13.7B+47.2B+
Supernova VPC 1,1851,0912347.435M*41.5465.588%A++1.375%C+81.4A++7C+27713.4h2.2B**3.4B**
CME 1,1161,0904022.711A3.1828.87%B+25.688%B+55.3B*1.3A*14819.7h12B+41.7B+
C75 Viper 1,2351,0742346.696S40.8048.358%B*N/A77.8M11.7B**29113.8h8B**16.4B**
L105 Zephyr 1,2881,0652150.714S44.8254.013%AN/A88.8A+18.6A++40612h5.9B+10.9B*
Dual Photon Pods 1,2011,0532247.864S41.9758.113%B++N/A140.4B**19.7C++5337.5h13.6B**23.4B*
AP30 Shredder 1,6231,0382247.182S41.2941.276%B**1.734%C60.7A++34.2A37117.1h55.8B**135.1B**
Saron HRB 1,5439118211.11A5.2257.871%A++1.098%C--36.6B**25.4B**48324.9h18B++31.1B**
Supernova PC 1,2118617112.127B**6.2362.33%A+1.742%C-33.8B**13.7A++19125.5h4.4B+7.1B**
Antares LC 1,8228281376.044A**0.1533.984%C**N/A19.4C+23.3B**27042.6h118.2C++347.9C**
CAS30 Tank Buster 1,4026921753.954A++1.9454.989%B**N/A8.4C++8.6C**11882.4h59.7C++108.5B+
XM98 6626614913.49S7.6044.513%B**87.897%A+63.6A+N/A17510.4h1.7A3.9B**
Saron HRB-H 1,2066494913.245A++7.3561.907%B++N/A38.4C++33B*34016.9h23.8C**38.5B+
M12 Kobalt 6636421253.5A47.6124.46%B+20.561%B++121.1C*4C-2555.3h14.6B+59.7B++
C150 Dalton 1,2296266110.262B+4.3732.109%DN/A36.6C++35.3B++63017.1h3.2B++10.1B+
NS-44L Blackhand 6226215411.5S5.6166.588%M+71.015%A*52.6A++N/A14111.8h2.7A4.1B**
E540 Halberd 1,0616164314.326B+8.4362.614%A++1.136%D-31.1C+22.5B*31819.8h5.8C++9.3B*
NS-44 Commissioner 5875813441.689B++4.2141.355%B+20.482%C55.9B*N/A17010.4h3B*7.2B*
Saron Laser Cannon 1,3105711912.99B+2.9025.631%D--N/A9.9C12.8B+17657.9h148.7C+580.1C
L100 Python HESH 572536689.333S83.4462.126%A+N/A124.7M++8.4C++4324.3h2.2B**3.5A
C-4 826488667.394S1.5024.976%C+N/A65.1C45.1B**7177.5h1.1B*4.2B++
M12 Kobalt 4704504112.5S106.6124.529%B**18%C+95.7B*4.3B+2964.7h17.4B+70.9B++
Tank Mine 6323911723U17.1168.543%MN/A177.7A+109.5A++18202.2h2.4D3.5A+
M12 Kobalt-H 390378754A*48.1124.85%B+20.106%B++135C++4.3C2982.8h14.1B56.6B+
S1 6213761852.032A*3.8664.757%B*2.394%C30.8B+20.1B**33312.2h6.1B9.4B+
Pulsar C 2882831032.748B**3.1531.581%A21.908%C+44.2B++N/A1666.4h10.9B+34.5B+
L100 Python AP 4222421220.167M**14.2767.964%A1.653%D44.8A33.3M4965.4h5.6B+8.2B++
M60-A Bulldog 245207541.4S35.5148.344%AN/A60.9B**11.2A+5273.4h5.2B+10.8B*
Frag Grenade 2092051205N/A199.1145.069%C+N/A512.5C++10C*21100.4h2.9B*6.3B++
Betelgeuse 54-A 189188593.186C++2.7125.044%C36.17%B++50.8CN/A3463.7h10.6C++42.3C++
Hornet Missiles 3041831215.25A*9.3671.236%B**N/A87.1B57.6B*7992.1h9.8C*13.8B+
Proton II PPA 189175725B++19.1133.205%A+N/A64.8C**5.2B*2692.7h10.3C+31.1B++
G40-F Ranger 278175535A**29.1139.999%B**N/A39.8C*23.4C**2854.4h59.3B148.3B++
Pelter Rocket Pod 187167355.667A*49.7754.479%B*N/A139.2A**16.7C5781.2h11.5B**21.2B*
M40 Fury 175154819.25A**13.3638.27%C*1.299%C--49.7C*6.8C--3123.1h9.7B+25.3B*
Proximity Mine 134134267U61.1157.871%A++N/A191.4A+N/A6530.7h1.9C++3.4B**
M20 Wyvern 2141301111.818B**5.9243.288%B++1.538%D30.2B19.5B*2204.3h70.6B+163.2B++
E540 Halberd-H 160116429A++23.1164.655%B*N/A82.9A++31.4B**6211.4h3.9B**6A
M12 Kobalt 1161091109M**103.1119.059%C*17.431%C+83.8B5.4B*6501.3h15.8B+82.7B+
Quasar VM1 8787155.8M+0.0917.621%B+21.839%B++41.4A++N/A1622.1h10.6A60B+
M20 Drake 13987187U81.1130.122%A+N/A17.1A++10.2C*1165.1h108B**358.4B**
M40 Fury-H 1078399.222C3.3351.313%B*2.41%A+92.2C+26.7B*4360.9h9.7C+18.8C*
Dual-75 Duster 8076238A*32.1145.6%B*N/A76C++4C1861h6C+13.2B+
Spear Anti-Vehicle Phalanx Turret 12874324.667M+18.7759.236%A+4.054%C+46.3B+33.8B**7361.6h9C++15.2B++
M40 Fury 7673324.333B**18.4441.148%D2.74%A+146A+6D--3750.5h5.8B++14.1B++
Quasar VM1 7373154.867A+1.0317.478%C+31.507%A*34.8C++N/A942.1h12.5B+71.8C**
M40 Fury 8261415.25B**9.3640.481%B+N/A46.9C16.2B*4491.3h13.5C++33.4B
M60-A Bulldog 6459319.667C*13.7756.528%B**N/A45.4B+3.8C+1861.3h7.1C12.6C**
Beamer VS3 5555541.019B4.8824.809%C27.273%B+22C+N/A1132.5h10.1C+40.5C+
A30 Walker 9855153.667A++2.2324.162%C*N/A14.5C+11.3C+5723.8h127.3B+526.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,7053.6h
Nano-Armor Kit6291,578,891119.7h
Spawn Beacon101,2161.7h
Medical Applicator4033,8722.5h
Anti-Infantry MANA Turret0880.5h
Ammunition Package149590.9h
Medical Kit1522,95618.1h
Shield Recharging Field0840h

Check the help document for the dictionary if you want to learn more about words used here.


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