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Justicar DrKOTL[SytH] DrKOTL
VS BR 41

KDR: 5.85

Score: 32.5m

Last Seen: Jun 21st, 2018 10:15 PM
- OFFLINE - 58.7 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt - Outfit Member of Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 4
Level Progress (to 42): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Proton II PPA-H Supernova FPC Maelstrom Turbo Laser CAS 14-E Aphelion VEX-4H Pulsar LSW Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,738,890 MLG Score: 1390
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.838%25.81%6931698114,6264.44831.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.346%1.165B**0.869B*-2.981THEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.472B+10.70.251C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.167%0.995%131259926,229551295111.3049211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.125%-0.469D-0.59D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.50.169C++43.60.165C++87.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.628%1.136%208169915,195486207810.6893250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.323%1.468A+-1.029D*-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++4.90.608B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.165%2.779%2246129857,196483342714.8678210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.626%0.697B+-0.384C-1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.648B+17.90.535B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.414%84.233%224649934,040366311.0082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.707%1.982A++1.138B**-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.636B+1.70.455B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scythe is Hardmode[SytH] Scythe is Hardmode
VS outfit on Cobalt

Members: 4
32.5m262.5%432 (25.9k)387 (23.2k)5.852847,7538,1597.3148741 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997548321.694%16.11%34910:1917

7% Combat Medic59% Engineer12% Heavy Assault9% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 6:08 PMMar 2nd, 2017 11:03 PMJun 23rd, 2018 11:34 PM (4h) (PST)Jun 21st, 2018 6:58 PM (2d) (PST)Jun 21st, 2018 6:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
899478520.5690.0970.0921.8830.1481390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9262,84251,0843466113923,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1398.5h/58.3d 11,929 7,693 17,933 158k 1,227 3,273 12,422 75.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% A
HSR:22.144% B+
VX6-7
B**
Kills:1,024
Deaths:353
KDR:2.901
Accuracy:29.145% B**
HSR:23.438% B+
Kills:2,162
Deaths (as Engineer):1,008
Deaths (to Engineers):1,888
KDR:2.14484
Kill Difference:1,154
Playtime:818.210 hours
Usage:59%
Score:21.344m
Score/min:435
Accuracy (listed only):29.133%
HSR (listed only):22.791%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:1,171
Deaths:390
KDR:3.003
Accuracy:23.483% C*
HSR:21.349% C
Orion VS54
C+
Kills:1,161
Deaths:362
KDR:3.207
Accuracy:19.834% C+
HSR:21.361% C-
SVA-88
B+
Kills:1,158
Deaths:290
KDR:3.993
Accuracy:25.667% B+
HSR:27.634% B+
Flare VE6
B**
Kills:1,157
Deaths:235
KDR:4.923
Accuracy:26.876% B**
HSR:27.658% B+
VX29 Polaris
B++
Kills:1,156
Deaths:271
KDR:4.266
Accuracy:27.052% B++
HSR:27.509% B++
Betelgeuse 54-A
B++
Kills:175
Deaths:54
KDR:3.241
Accuracy:24.829% C+
HSR:34.286% B++
Kills:5,978
Deaths (as Heavy Assault):1,602
Deaths (to Heavy Assaults):1,804
KDR:3.73159
Kill Difference:4,376
Playtime:167.243 hours
Usage:12%
Score:3.125m
Score/min:311
Accuracy (listed only):24.623%
HSR (listed only):26.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% A
HSR:22.144% B+
Sirius SX12
A
Kills:1,069
Deaths:333
KDR:3.210
Accuracy:30.241% A
HSR:19.832% B+
VX6-7
B**
Kills:1,024
Deaths:353
KDR:2.901
Accuracy:29.145% B**
HSR:23.438% B+
Kills:3,231
Deaths (as Light Assault):1,341
Deaths (to Light Assaults):1,614
KDR:2.4094
Kill Difference:1,890
Playtime:188.334 hours
Usage:13%
Score:3.706m
Score/min:328
Accuracy (listed only):29.503%
HSR (listed only):21.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:51.831% A++
HSR:86.661% B**
V10
A
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:49.833% A
HSR:84.582% B*
Ghost
B**
Kills:1,161
Deaths:138
KDR:8.413
Accuracy:46.490% B**
HSR:78.725% B**
Sirius SX12
A
Kills:1,069
Deaths:333
KDR:3.210
Accuracy:30.241% A
HSR:19.832% B+
NS-44L Blackhand
M
Kills:620
Deaths:53
KDR:11.698
Accuracy:66.522% M
HSR:70.968% A*
XM98
A++
Kills:556
Deaths:41
KDR:13.561
Accuracy:44.168% B**
HSR:89.928% A++
NS-44 Commissioner
B++
Kills:526
Deaths:307
KDR:1.713
Accuracy:41.259% B++
HSR:19.582% C
Beamer VS3
B++
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.809% C
HSR:27.273% B++
Kills:6,310
Deaths (as Infiltrator):1,046
Deaths (to Infiltrators):994
KDR:6.0325
Kill Difference:5,264
Playtime:126.478 hours
Usage:9%
Score:2.211m
Score/min:291
Accuracy (listed only):44.394%
HSR (listed only):59.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:27.992% B**
HSR:24.786% B++
Terminus VX-9
B+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.597% B+
HSR:23.949% C+
H-V45
B*
Kills:1,161
Deaths:285
KDR:4.074
Accuracy:27.752% B*
HSR:20.844% C++
Sirius SX12
A
Kills:1,069
Deaths:333
KDR:3.210
Accuracy:30.241% A
HSR:19.832% B+
CME
B+
Kills:724
Deaths:280
KDR:2.586
Accuracy:28.940% B+
HSR:25.829% B+
Kills:5,285
Deaths (as Combat Medic):1,604
Deaths (to Combat Medics):647
KDR:3.29489
Kill Difference:3,681
Playtime:95.200 hours
Usage:7%
Score:2.067m
Score/min:362
Accuracy (listed only):28.504%
HSR (listed only):23.048%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,505
V. Kills:186 N/A
Deaths:136
KDR:18.419
Accuracy:47.502% B*
KPH:79.600 B**
VKPH:5.900 B**
Maelstrom Turbo Laser
A++
Kills:1,442
V. Kills:1,187 121%
Deaths:181
KDR:7.967
Accuracy:31.674% C+
KPH:28.600 A+
VKPH:23.600 A++
Dual Photon Pods
A
Kills:1,053
V. Kills:148 N/A
Deaths:22
KDR:47.864
Accuracy:58.113% B++
KPH:139.500 A
VKPH:19.600 C++
Antares LC
B**
Kills:828
V. Kills:994 83%
Deaths:137
KDR:6.044
Accuracy:33.984% B
KPH:19.400 C*
VKPH:23.300 B**
Saron Laser Cannon
B+
Kills:550
V. Kills:726 76%
Deaths:189
KDR:2.910
Accuracy:25.573% D--
KPH:9.600 C
VKPH:12.700 B+
Hornet Missiles
B*
Kills:104
V. Kills:76 135%
Deaths:8
KDR:13
Accuracy:71.672% B**
KPH:79.500 B+
VKPH:58.100 B*
Kills:6,482 (5,325 + 0)
Deaths:673
KDR:9.632
VKDR:4.929
Vehicle Kills:3,317
Kill Difference:5,809
Playtime:190.659 hours
Usage:14%
Score:2.808m
Score/min:246
Piloting Accuracy:25.573%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:994
V. Kills:561 177%
Deaths:21
KDR:47.333
Accuracy:41.417% B**
KPH:60 A*
VKPH:33.900 A
L105 Zephyr
A
Kills:904
V. Kills:184 489%
Deaths:21
KDR:43.048
Accuracy:52.755% B**
KPH:84.700 A
VKPH:17.200 B**
CAS30 Tank Buster
C*
Kills:679
V. Kills:701 97%
Deaths:171
KDR:3.971
Accuracy:54.523% B**
KPH:8.500 C*
VKPH:8.800 C*
C150 Dalton
B*
Kills:555
V. Kills:561 99%
Deaths:59
KDR:9.407
Accuracy:32.020% D
KPH:34.500 C**
VKPH:34.800 B*
Dual-75 Duster
B+
Kills:55
V. Kills:4 N/A
Deaths:2
KDR:27.500
Accuracy:42.371% B+
KPH:68 C++
VKPH:4.900 C+
Kills:3,187 (679 + 2,508)
Deaths:274
KDR:11.631
VKDR:7.339
Vehicle Kills:2,011
Kill Difference:2,913
Playtime:123.852 hours
Usage:9%
Score:1.815m
Score/min:244
Piloting Accuracy:54.523%
Gunner Accuracy:42.371%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,062
V. Kills:158 N/A
Deaths:23
KDR:46.174
Accuracy:48.219% B**
KPH:77.600 M
VKPH:11.500 A
L100 Python HESH
M++
Kills:461
V. Kills:30 N/A
Deaths:5
KDR:92.200
Accuracy:61.899% A+
KPH:120.500 M++
VKPH:7.800 C+
L100 Python AP
A**
Kills:176
V. Kills:147 119%
Deaths:7
KDR:25.143
Accuracy:65.924% B**
KPH:37.800 B**
VKPH:31.600 A**
Kills:1,699 (1,699 + 0)
Deaths:35
KDR:48.543
VKDR:9.571
Vehicle Kills:335
Kill Difference:1,664
Playtime:22.162 hours
Usage:2%
Score:0.465m
Score/min:350
Driving Accuracy:65.924%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,544
V. Kills:1,299 119%
Deaths:136
KDR:11.353
Accuracy:57.345% B+
KPH:26.600 B+
VKPH:22.400 A++
Supernova VPC
A*
Kills:1,091
V. Kills:94 N/A
Deaths:23
KDR:47.435
Accuracy:65.588% A++
KPH:81.500 A*
VKPH:7 C+
Saron HRB
A
Kills:878
V. Kills:616 142%
Deaths:81
KDR:10.840
Accuracy:57.766% A++
KPH:36.300 A
VKPH:25.500 A
Supernova PC
A*
Kills:861
V. Kills:350 245%
Deaths:71
KDR:12.127
Accuracy:62.330% A+
KPH:33.700 A
VKPH:13.700 A*
E540 Halberd
B*
Kills:598
V. Kills:439 136%
Deaths:43
KDR:13.907
Accuracy:62.621% A++
KPH:31 C++
VKPH:22.700 B*
Proton II PPA
B*
Kills:175
V. Kills:14 N/A
Deaths:7
KDR:25
Accuracy:33.205% A++
KPH:65.300 C**
VKPH:5.200 B*
Kills:5,147 (3,496 + 1,651)
Deaths:361
KDR:14.258
VKDR:7.789
Vehicle Kills:2,812
Kill Difference:4,786
Playtime:143.140 hours
Usage:10%
Score:2.989m
Score/min:348
Driving Accuracy:62.330%
Gunner Accuracy:33.205%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:2,097
V. Kills:125 N/A
Deaths:76
KDR:27.592
Accuracy:47.814% A
KPH:111.200 B+
VKPH:6.600 C++
Aphelion VEX-4H
B++
Kills:1,354
V. Kills:1,066 127%
Deaths:86
KDR:15.744
Accuracy:55.379% A
KPH:46.300 B+
VKPH:36.400 B++
Saron HRB-H
B++
Kills:649
V. Kills:557 116%
Deaths:49
KDR:13.245
Accuracy:61.907% B++
KPH:38.500 C++
VKPH:33 B++
M12 Kobalt-H
C+
Kills:176
V. Kills:8 N/A
Deaths:6
KDR:29.333
Accuracy:24.888% B
KPH:104.200 C
VKPH:4.700 C+
G40-F Ranger
B+
Kills:171
V. Kills:100 169%
Deaths:5
KDR:34.200
Accuracy:40.540% A
KPH:41.900 B+
VKPH:24.500 B+
E540 Halberd-H
A*
Kills:110
V. Kills:41 262%
Deaths:3
KDR:36.667
Accuracy:64.462% B*
KPH:87.400 A*
VKPH:32.600 B**
M40 Fury-H
A
Kills:68
V. Kills:21 309%
Deaths:9
KDR:7.556
Accuracy:53.505% A
KPH:93.700 C++
VKPH:28.900 A
Kills:4,625 (0 + 4,625)
Deaths:234
KDR:19.765
VKDR:8.197
Vehicle Kills:1,918
Kill Difference:4,391
Playtime:72.756 hours
Usage:5%
Score:1.653m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:53.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:405
V. Kills:19 N/A
Deaths:4
KDR:101.250
Accuracy:24.512% A
KPH:94.700 B*
VKPH:4.400 B++
M40 Fury
C**
Kills:154
V. Kills:21 N/A
Deaths:8
KDR:19.250
Accuracy:38.360% C**
KPH:50.500 C*
VKPH:6.900 C-
M12 Kobalt
B**
Kills:98
V. Kills:7 N/A
Deaths:1
KDR:98
Accuracy:18.912% C**
KPH:78.700 C**
VKPH:5.600 B**
M40 Fury
B*
Kills:61
V. Kills:21 277%
Deaths:4
KDR:15.250
Accuracy:40.481% B+
KPH:47.700 C+
VKPH:16.400 B*
Kills:718 (0 + 718)
Deaths:17
KDR:42.235
VKDR:4
Vehicle Kills:68
Kill Difference:701
Playtime:9.848 hours
Usage:1%
Score:0.208m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:40.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:1,368
V. Kills:134 N/A
Deaths:31
KDR:44.129
Accuracy:45.805% A*
KPH:155.900 A*
VKPH:15.300 A**
M20 Wyvern
B+
Kills:128
V. Kills:83 152%
Deaths:11
KDR:11.636
Accuracy:42.954% B+
KPH:31.100 B+
VKPH:20.200 B+
Pelter Rocket Pod
A*
Kills:87
V. Kills:15 N/A
Deaths:3
KDR:29
Accuracy:50.946% B+
KPH:121.300 A*
VKPH:20.900 C++
Kills:1,583 (0 + 1,583)
Deaths:45
KDR:35.178
VKDR:5.156
Vehicle Kills:232
Kill Difference:1,538
Playtime:13.604 hours
Usage:1%
Score:0.301m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:50.946%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,6912,50513618.419A++12.5747.502%B*1.198%C+79.5B**5.9B**21031.5h11B+23.2B+
Proton II PPA-H 2,2222,0977627.592B**21.7447.814%A1.621%C+111B+6.6C++37418.9h8.5B+17.9B++
Supernova FPC 2,8431,54413611.353B**5.5057.345%B+1.101%D--26.6B+22.4A++38958h5.6C++9.8B+
Maelstrom Turbo Laser 2,6291,4421817.967A*2.1131.674%C+1.11%D--28.6A+23.6A++26950.4h73.7B++232.8B++
CAS 14-E 1,5021,3683144.129A*38.2845.805%A*N/A155.5A*15.2A**4078.8h23.2B+50.7B*
Aphelion VEX-4H 2,4201,3548615.744A++9.8955.379%A1.551%D-46.2B+36.4B++41029.3h46.8B+84.6B*
Pulsar LSW 1,1871,1713903.003A2.8523.483%C*21.349%C39.7C+N/A10129.5h11.4B+48.5B+
Pulsar VS1 1,1761,1663423.409M2.4427.992%B**24.786%B++47.2A+N/A12824.7h11.7B**41.8B**
Terminus VX-9 1,1761,1653643.201B**2.6527.597%B+23.949%C+53.7B++N/A13221.7h11B+39.9B+
Parallax VX3 1,1631,1625820.034S14.1851.831%A++86.661%B**55.9A++N/A14920.8h1.6B**3.1B**
Orion VS54 1,1651,1613623.207A2.6519.834%C+21.361%C-35.9C**N/A12432.3h11.5B+57.8C++
V10 1,1611,1616218.726S12.8749.833%A84.582%B*60.2A+N/A13319.3h1.7B**3.4B**
Ghost 1,1621,1611388.413A++2.5646.49%B**78.725%B**54B*N/A16121.5h1.9B++4B*
H-V45 1,1721,1612854.074A*1.7827.752%B*20.844%C++61.1A+N/A15719h10.7B**38.6B*
SVA-88 1,1661,1582903.993B**1.8625.667%B+27.634%B+53.9B+N/A16621.5h10.5B+41B+
Flare VE6 1,1641,1572354.923M**0.9326.876%B**27.658%B+53.1B+N/A16421.8h8.6B*32.2B++
VX29 Polaris 1,1681,1562714.266M*1.5927.052%B++27.509%B++53.8B+N/A12721.5h10.4B++38.4B+
Solstice VE3 1,1711,1386551.737A+4.1229.121%A22.144%B+13.7CN/A4882.8h13.7B+47.2B++
Supernova VPC 1,1851,0912347.435M*41.5865.588%A++1.375%C81.4A*7C+27513.4h2.2B**3.4B**
Sirius SX12 1,0811,0693333.21A++2.6430.241%A19.832%B+47.5B**N/A12822.5h12.2B++40.5B++
C75 Viper 1,2201,0622346.174S40.3248.219%B**N/A77.5M11.5A28913.7h8B**16.5B**
Dual Photon Pods 1,2011,0532247.864S42.0158.113%B++N/A140.4A19.7C++5317.5h13.6B**23.4B*
VX6-7 1,0401,0243532.901A2.9529.145%B**23.438%B+33C++N/A8831h12.5C*42.8B+
AP30 Shredder 1,5559942147.333M*41.4841.417%B**1.811%C+59.9A*33.8A36616.6h55.5B**134.1A
L105 Zephyr 1,0889042143.048S37.2052.755%B**N/A84.5A17.2B**38910.7h5.8B+10.9B++
Saron HRB 1,4948788110.84A4.9957.766%A++1.139%C-36.3A25.5A48824.2h18.1B++31.3B**
Supernova PC 1,2118617112.127B**6.2762.33%A+1.742%D33.8A13.7A*19025.5h4.4B+7.1B**
Antares LC 1,8228281376.044A*0.1933.984%BN/A19.4C*23.3B**27042.6h118.2C**347.9B
CME 7437242802.586A3.2728.94%B+25.829%B+56.6B**1.5M*16412.8h12.3B+42.5B+
CAS30 Tank Buster 1,3806791713.971A*1.8854.523%B**N/A8.5C*8.8C*12179.7h58.2C++106.7B+
Saron HRB-H 1,2066494913.245A++7.3961.907%B++N/A38.4C++33B++34016.9h23.8C*38.5B+
NS-44L Blackhand 6216205311.698U5.8566.522%M70.968%A*53A++N/A14111.7h2.7A4.1B**
E540 Halberd 1,0375984313.907B+8.0562.621%A++1.171%D--31C++22.7B*31819.3h5.8C*9.3B*
XM98 5575564113.561S7.7144.168%B**89.928%A++63.9A*N/A1838.7h1.7A3.8B**
C150 Dalton 1,116555599.407B*3.5532.02%DN/A34.5C**34.8B*63616.1h3.4B++10.6B+
Saron Laser Cannon 1,2765501892.91B+2.9425.573%D--N/A9.6C12.6B+17357.4h152.5C++596.5C+
NS-44 Commissioner 5325263071.713B++4.1441.259%B++19.582%C55.4B*N/A1729.5h3B*7.3B*
L100 Python HESH 491461592.2S86.3561.899%A+N/A121.3M++7.9C+3813.8h2.2B++3.6B**
C-4 732422587.276S1.4224.492%C+N/A61.2C44.9B**7236.9h1.1B*4.4B+
M12 Kobalt 4244054101.25S95.4024.512%A17.778%C+94.2B*4.4B++2734.3h17.8C**72.7B+
M12 Kobalt 411396579.2A**73.3525.521%B++18.687%B104.2C+3.9C2243.8h15.5C**60.6B+
Tank Mine 6223841624U18.1567.962%MN/A192A*119A++19472h2.4D3.6A+
S1 6123701832.022A*3.8365.066%B*2.432%C30.6B+20B**33212.1h6.2C**9.5B+
Frag Grenade 1851821182N/A176.1544.472%C+N/A606.7B+10B21020.3h2.9B*6.6B+
M12 Kobalt-H 184176629.333B+23.4824.888%B18.182%B+103.5C4.7C+2411.7h16.1C+64.8C**
L100 Python AP 323176725.143S19.2965.924%B**2.273%D37.4B**31.3A**5024.7h5.9B+8.9B++
Proton II PPA 189175725B++19.1533.205%A++N/A64.8C**5.2B*2682.7h10.3C+31.1B++
Betelgeuse 54-A 176175543.241C*2.6124.829%C+34.286%B++53CN/A3623.3h10.6C++42.6C++
G40-F Ranger 271171534.2M28.3540.54%AN/A41.7B+24.4B+2964.1h57.1B140.8B++
M40 Fury 175154819.25A**13.4038.36%C**1.299%C--51.3C**7C-3113h9.6B+25.1B*
M20 Wyvern 2111281111.636A+5.7842.954%B+1.563%D--31.2B+20.2B+2294.1h68.6C**159.8B++
Proximity Mine 120120260U54.1558.454%A++N/A200A+N/A6750.6h2C3.5B*
E540 Halberd-H 151110336.667M30.8164.462%B*N/A84.6A*31.5B**6471.3h3.8B**5.9A
M60-A Bulldog 126105426.25S20.4043.032%B++N/A42C**8.4B++4972.5h5.7C++13.3B+
Hornet Missiles 180104813A++7.1571.672%B**N/A80B+58.5B*9441.3h11.3C+15.8C**
M12 Kobalt 10598198M**92.1518.912%C**17.347%C+81.7B5.8B**6211.2h15.7B+82.9B+
Quasar VM1 8787155.8M0.0517.621%B+21.839%B++41.4A++N/A1592.1h10.6A60B+
Pelter Rocket Pod 10287329A+23.1550.946%B+1.149%C124.3A*21.4C*6980.7h12.1B*23.7B*
M20 Drake 13987187U81.1530.122%A+N/A17.1A++10.2C*1165.1h108B**358.4B**
M40 Fury 7673324.333B*18.4841.148%D2.74%A+146A+6D--3750.5h5.8B*14.1B*
Spear Anti-Vehicle Phalanx Turret 12773324.333M+18.4859.339%A++4.11%C+45.6B+33.8B**7291.6h9.1C+15.3B++
Quasar VM1 7373154.867A0.9917.478%C+31.507%A*34.8C*N/A942.1h12.5B71.8C**
M40 Fury-H 896897.556C1.7053.505%A2.941%A++97.1C++30A4320.7h10.1C18.9C*
M40 Fury 8261415.25B**9.4040.481%B+N/A46.9C16.2B*4461.3h13.5C+33.4B
M60-A Bulldog 6459319.667C*13.8156.528%B**N/A45.4B+3.8C+1861.3h7.1C12.6C*
Dual-75 Duster 5955227.5A*21.6542.371%B+N/A68.8C++5C+1820.8h5.7C++13.3B+
Beamer VS3 5555541.019B+4.8324.809%C27.273%B++22C+N/A1112.5h10.1C+40.5C+
A30 Walker 9352153.467A++2.3924.22%C**N/A13.7C+10.8C+5503.8h133B+549B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3230,1152.2h
Motion Spotter124,3262.9h
Nano-Armor Kit6031,505,518114.9h
Spawn Beacon101,1741.7h
Anti-Infantry MANA Turret0810.5h
Ammunition Package147540.8h
Medical Kit1442,80917.5h

Check the help document for the dictionary if you want to learn more about words used here.


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