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Castellan DrKOTL[SytH] DrKOTL
VS BR 61

KDR: 5.93

Score: 35.1m

Last Seen: Jul 15th, 2019 10:32 AM
- OFFLINE - 74.6 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt
Level Progress (to 62): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Proton II PPA-H Supernova FPC Maelstrom Turbo Laser CAS 14-E Aphelion VEX-4H CME Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,743,894 MLG Score: 1394
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.091%25.717%69719120816,2234.391721.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.956%1.143B**0.719B++-2.193F--HEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+10.70.253C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.85%0.935%1364512226,735585323511.5128208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.931%-0.364C--0.596D0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.60.194C++44.20.169C++86.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.067%1.065%2074612215,632533223810.5666252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.481%1.457A+-0.944D---0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.778B++4.80.617B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.336%3.579%23071212158,018515370115.5689217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%0.565B+-0.223C1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.645B+18.10.551B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.194%84.04%2307412234,173400310.4065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.752%1.991A++1.098B**-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.461B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.1m259.9%435 (26.1k)390 (23.4k)5.9262853,1358,9667.3661661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227601021.568%15.745%34010:0021

7% Combat Medic59% Engineer11% Heavy Assault9% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 6:08 PMMar 2nd, 2017 11:03 PMAug 12th, 2019 1:21 PM (121d) (PST)Jul 15th, 2019 7:29 AM (149d) (PST)Jul 15th, 2019 6:32 AM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
918498690.5900.1000.0931.9240.1501394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,0592,96252,0973566115923,419

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1500.3h/62.5d 12,910 8,366 19,795 173.2k 1,319 3,521 13,502 82.6m

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B
Solstice VE3
B**
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% B**
HSR:22.144% B+
Pulsar C
B**
Kills:574
Deaths:192
KDR:2.990
Accuracy:30.017% B**
HSR:25.261% B
Kills:2,876
Deaths (as Engineer):1,228
Deaths (to Engineers):2,034
KDR:2.34202
Kill Difference:1,648
Playtime:884.216 hours
Usage:59%
Score:23.330m
Score/min:440
Accuracy (listed only):29.404%
HSR (listed only):23.562%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,171
Deaths:390
KDR:3.003
Accuracy:23.483% C+
HSR:21.349% C-
Orion VS54
C+
Kills:1,161
Deaths:362
KDR:3.207
Accuracy:19.834% C+
HSR:21.361% C--
SVA-88
B
Kills:1,158
Deaths:290
KDR:3.993
Accuracy:25.667% B
HSR:27.634% C**
Flare VE6
B++
Kills:1,157
Deaths:235
KDR:4.923
Accuracy:26.876% B++
HSR:27.658% B+
VX29 Polaris
B+
Kills:1,156
Deaths:271
KDR:4.266
Accuracy:27.052% B+
HSR:27.509% B+
Betelgeuse 54-A
B+
Kills:196
Deaths:62
KDR:3.161
Accuracy:25.479% C
HSR:34.694% B+
Kills:5,999
Deaths (as Heavy Assault):1,610
Deaths (to Heavy Assaults):1,987
KDR:3.72609
Kill Difference:4,389
Playtime:168.474 hours
Usage:11%
Score:3.140m
Score/min:311
Accuracy (listed only):24.732%
HSR (listed only):26.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:29.076% B*
HSR:23.282% B
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C*
Solstice VE3
B**
Kills:1,138
Deaths:655
KDR:1.737
Accuracy:29.121% B**
HSR:22.144% B+
Pulsar C
B**
Kills:574
Deaths:192
KDR:2.990
Accuracy:30.017% B**
HSR:25.261% B
VE-S Canis
A++
Kills:67
Deaths:21
KDR:3.190
Accuracy:37.743% A++
HSR:20.896% C++
Kills:4,099
Deaths (as Light Assault):1,602
Deaths (to Light Assaults):1,815
KDR:2.55868
Kill Difference:2,497
Playtime:199.311 hours
Usage:13%
Score:3.912m
Score/min:327
Accuracy (listed only):31.254%
HSR (listed only):22.261%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:51.831% A++
HSR:86.661% B**
Ghost
B**
Kills:1,161
Deaths:138
KDR:8.413
Accuracy:46.490% B**
HSR:78.725% B**
V10
A
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:49.833% A
HSR:84.582% B++
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C*
XM98
A+
Kills:689
Deaths:53
KDR:13
Accuracy:43.934% B**
HSR:87.663% A+
NS-44L Blackhand
M+
Kills:622
Deaths:54
KDR:11.519
Accuracy:66.601% M+
HSR:70.900% A*
NS-44 Commissioner
B+
Kills:608
Deaths:365
KDR:1.666
Accuracy:41.098% B+
HSR:20.724% C
VE-S Canis
A++
Kills:67
Deaths:21
KDR:3.190
Accuracy:37.743% A++
HSR:20.896% C++
Beamer VS3
B+
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.809% C
HSR:27.273% B+
Kills:6,681
Deaths (as Infiltrator):1,158
Deaths (to Infiltrators):1,091
KDR:5.76943
Kill Difference:5,523
Playtime:134.816 hours
Usage:9%
Score:2.345m
Score/min:290
Accuracy (listed only):43.628%
HSR (listed only):55.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B+
Kills:1,186
Deaths:449
KDR:2.641
Accuracy:28.614% B+
HSR:25.632% B+
Pulsar VS1
B*
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:27.992% B*
HSR:24.786% B+
Terminus VX-9
B
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.597% B
HSR:23.949% C
H-V45
B++
Kills:1,161
Deaths:285
KDR:4.074
Accuracy:27.752% B++
HSR:20.844% C+
Sirius SX12
B**
Kills:1,156
Deaths:353
KDR:3.275
Accuracy:30.313% B**
HSR:19.723% C*
Equinox VE2 Burst
C**
Kills:162
Deaths:56
KDR:2.893
Accuracy:29.218% C**
HSR:25.926% C
VE-S Canis
A++
Kills:67
Deaths:21
KDR:3.190
Accuracy:37.743% A++
HSR:20.896% C++
Kills:6,063
Deaths (as Combat Medic):1,870
Deaths (to Combat Medics):714
KDR:3.24225
Kill Difference:4,193
Playtime:110.038 hours
Usage:7%
Score:2.356m
Score/min:357
Accuracy (listed only):29.890%
HSR (listed only):23.108%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,529
V. Kills:187 N/A
Deaths:136
KDR:18.596
Accuracy:47.602% B*
KPH:80 B*
VKPH:5.900 B*
Maelstrom Turbo Laser
A
Kills:1,713
V. Kills:1,342 128%
Deaths:210
KDR:8.157
Accuracy:32.643% C*
KPH:29.900 B*
VKPH:23.500 A
Dual Photon Pods
B**
Kills:1,053
V. Kills:148 N/A
Deaths:22
KDR:47.864
Accuracy:58.113% B++
KPH:139.500 B**
VKPH:19.600 C++
Antares LC
B*
Kills:828
V. Kills:994 83%
Deaths:137
KDR:6.044
Accuracy:33.984% C*
KPH:19.400 C+
VKPH:23.300 B*
Saron Laser Cannon
B++
Kills:743
V. Kills:842 88%
Deaths:204
KDR:3.642
Accuracy:26.535% D-
KPH:12.200 C+
VKPH:13.900 B++
Hornet Missiles
B*
Kills:183
V. Kills:121 150%
Deaths:12
KDR:15.250
Accuracy:71.236% B**
KPH:88.200 B+
VKPH:58.300 B*
Kills:7,049 (5,813 + 0)
Deaths:721
KDR:9.777
VKDR:5.040
Vehicle Kills:3,634
Kill Difference:6,328
Playtime:201.807 hours
Usage:13%
Score:3.051m
Score/min:252
Piloting Accuracy:26.535%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:1,159
V. Kills:648 179%
Deaths:23
KDR:50.391
Accuracy:41.962% B**
KPH:63 A+
VKPH:35.200 B**
L105 Zephyr
A+
Kills:1,068
V. Kills:224 475%
Deaths:21
KDR:50.857
Accuracy:53.948% A+
KPH:88 A+
VKPH:18.500 A
CAS30 Tank Buster
C++
Kills:697
V. Kills:713 98%
Deaths:179
KDR:3.894
Accuracy:55.063% B*
KPH:8.300 C+
VKPH:8.500 C++
C150 Dalton
B++
Kills:626
V. Kills:603 104%
Deaths:62
KDR:10.097
Accuracy:32.122% D
KPH:36.500 C+
VKPH:35.100 B++
Dual-75 Duster
B++
Kills:76
V. Kills:4 N/A
Deaths:2
KDR:38
Accuracy:45.600% B++
KPH:75.400 C++
VKPH:4 C
Kills:3,626 (697 + 2,929)
Deaths:287
KDR:12.634
VKDR:7.638
Vehicle Kills:2,192
Kill Difference:3,339
Playtime:132.905 hours
Usage:9%
Score:1.972m
Score/min:247
Piloting Accuracy:55.063%
Gunner Accuracy:45.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,074
V. Kills:161 N/A
Deaths:23
KDR:46.696
Accuracy:48.358% B*
KPH:78 A**
VKPH:11.700 B*
L100 Python HESH
M+
Kills:601
V. Kills:48 N/A
Deaths:6
KDR:100.167
Accuracy:60.653% A
KPH:120.500 M+
VKPH:9.600 B
L100 Python AP
A**
Kills:253
V. Kills:187 135%
Deaths:14
KDR:18.071
Accuracy:68.114% A
KPH:43.800 B*
VKPH:32.400 A**
Kills:1,928 (1,928 + 0)
Deaths:43
KDR:44.837
VKDR:9.209
Vehicle Kills:396
Kill Difference:1,885
Playtime:24.531 hours
Usage:2%
Score:0.537m
Score/min:365
Driving Accuracy:68.114%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,752
V. Kills:1,398 125%
Deaths:144
KDR:12.167
Accuracy:57.722% B+
KPH:28.400 C*
VKPH:22.700 A+
Supernova VPC
A++
Kills:1,091
V. Kills:94 N/A
Deaths:23
KDR:47.435
Accuracy:65.588% A++
KPH:81.500 A++
VKPH:7 C
Saron HRB
A++
Kills:911
V. Kills:632 144%
Deaths:82
KDR:11.110
Accuracy:57.871% A++
KPH:36.600 B**
VKPH:25.400 B**
Supernova PC
A
Kills:861
V. Kills:350 245%
Deaths:71
KDR:12.127
Accuracy:62.330% A+
KPH:33.700 B**
VKPH:13.700 A
E540 Halberd
B**
Kills:649
V. Kills:458 141%
Deaths:43
KDR:15.093
Accuracy:62.301% A*
KPH:31.900 C+
VKPH:22.500 B**
Proton II PPA
B**
Kills:186
V. Kills:17 N/A
Deaths:7
KDR:26.571
Accuracy:34.520% A++
KPH:63.400 C**
VKPH:5.800 B**
Kills:5,450 (3,704 + 1,746)
Deaths:370
KDR:14.730
VKDR:7.970
Vehicle Kills:2,949
Kill Difference:5,080
Playtime:148.693 hours
Usage:10%
Score:3.164m
Score/min:355
Driving Accuracy:62.330%
Gunner Accuracy:34.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:2,097
V. Kills:125 N/A
Deaths:76
KDR:27.592
Accuracy:47.814% A
KPH:111.200 B+
VKPH:6.600 C++
Aphelion VEX-4H
B**
Kills:1,364
V. Kills:1,071 127%
Deaths:86
KDR:15.861
Accuracy:55.423% B**
KPH:46.400 B
VKPH:36.400 B**
Saron HRB-H
B*
Kills:649
V. Kills:557 116%
Deaths:49
KDR:13.245
Accuracy:61.907% B*
KPH:38.500 C++
VKPH:33 B*
M12 Kobalt-H
B+
Kills:477
V. Kills:13 N/A
Deaths:10
KDR:47.700
Accuracy:25.239% B+
KPH:144.400 C*
VKPH:3.900 C
G40-F Ranger
B
Kills:175
V. Kills:103 168%
Deaths:5
KDR:35
Accuracy:39.999% B*
KPH:40 C**
VKPH:23.500 B
E540 Halberd-H
A++
Kills:150
V. Kills:61 242%
Deaths:5
KDR:30
Accuracy:65.639% B**
KPH:82 A++
VKPH:33.300 A+
M40 Fury-H
B++
Kills:83
V. Kills:24 332%
Deaths:9
KDR:9.222
Accuracy:51.313% B*
KPH:92.400 C++
VKPH:26.700 B++
Kills:4,995 (0 + 4,995)
Deaths:240
KDR:20.813
VKDR:8.142
Vehicle Kills:1,954
Kill Difference:4,755
Playtime:75.541 hours
Usage:5%
Score:1.721m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:51.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:461
V. Kills:22 N/A
Deaths:4
KDR:115.250
Accuracy:24.838% B**
KPH:95.500 B*
VKPH:4.600 B+
M40 Fury
C**
Kills:154
V. Kills:21 N/A
Deaths:8
KDR:19.250
Accuracy:38.270% C*
KPH:50.300 C**
VKPH:6.900 C-
M12 Kobalt
B+
Kills:124
V. Kills:7 N/A
Deaths:1
KDR:124
Accuracy:19.603% B
KPH:77.700 C**
VKPH:4.400 B+
M40 Fury
B*
Kills:61
V. Kills:21 277%
Deaths:4
KDR:15.250
Accuracy:40.481% B+
KPH:47.600 C+
VKPH:16.400 B*
Kills:800 (0 + 800)
Deaths:17
KDR:47.059
VKDR:4.176
Vehicle Kills:71
Kill Difference:783
Playtime:10.767 hours
Usage:1%
Score:0.235m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:40.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:1,495
V. Kills:144 N/A
Deaths:31
KDR:48.226
Accuracy:45.949% A++
KPH:157 A*
VKPH:15.100 A**
VLG Missile Launcher
M+
Kills:436
V. Kills:157 276%
Deaths:3
KDR:145.333
Accuracy:65.541% A+
KPH:136.800 M
VKPH:49.300 M+
Pelter Rocket Pod
A*
Kills:236
V. Kills:39 N/A
Deaths:3
KDR:78.667
Accuracy:57.410% B**
KPH:140.500 A*
VKPH:23.200 B+
M20 Wyvern
B++
Kills:131
V. Kills:85 152%
Deaths:11
KDR:11.909
Accuracy:43.279% B++
KPH:30.100 B+
VKPH:19.500 B++
Kills:2,298 (0 + 2,298)
Deaths:48
KDR:47.875
VKDR:8.854
Vehicle Kills:425
Kill Difference:2,250
Playtime:18.745 hours
Usage:1%
Score:0.448m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:43.279%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,7162,52913618.596A**12.6747.602%B*1.226%C+80B*5.9B*21331.6h11C**23.1B+
Proton II PPA-H 2,2222,0977627.592A+21.6747.814%A1.621%C+111B+6.6C++37518.9h8.5B+17.9B++
Supernova FPC 3,1501,75214412.167B++6.2457.722%B+1.027%D-28.4C*22.7A+39961.6h5.4C+9.3C**
Maelstrom Turbo Laser 3,0551,7132108.157A**2.2332.643%C*N/A29.9B*23.5A27457.2h70.5B+216B+
CAS 14-E 1,6391,4953148.226A**42.3045.949%A++N/A157.4A*15.2M4079.5h23.4B+50.9B*
Aphelion VEX-4H 2,4351,3648615.86B**9.9355.423%B**1.54%D--46.4B36.4B**41229.4h46.8B+84.4B*
CME 1,2131,1864492.641A*3.2928.614%B+25.632%B+53.9B*1.2A14222h12.1B+42.2B+
Pulsar LSW 1,1871,1713903.003A+2.9223.483%C+21.349%C-39.7C+N/A10229.5h11.4B+48.5B
Pulsar VS1 1,1761,1663423.409M2.5227.992%B*24.786%B+47.2AN/A13024.7h11.7B**41.8B++
Terminus VX-9 1,1761,1653643.201B*2.7327.597%B23.949%C53.7B+N/A13321.7h11B+39.9B+
VX6-7 1,1841,1643813.055A++2.8729.076%B*23.282%B34.7C+N/A9133.5h12.4C*42.6B+
Parallax VX3 1,1631,1625820.034M**14.1151.831%A++86.661%B**55.9A+N/A15020.8h1.6B**3.1B**
Ghost 1,1621,1611388.413A++2.4946.49%B**78.725%B**54B+N/A16321.5h1.9B++4B*
Orion VS54 1,1651,1613623.207B**2.7219.834%C+21.361%C--35.9C++N/A12732.3h11.5B+57.8C++
H-V45 1,1721,1612854.074A+1.8527.752%B++20.844%C+61.1AN/A15819h10.7B**38.6B*
V10 1,1611,1616218.726S12.8049.833%A84.582%B++60.2B**N/A13319.3h1.7B*3.4B*
AP30 Shredder 1,8071,1592350.391S44.4641.962%B**1.898%C+63A+35.2B**38318.4h55.1B**131.3A
SVA-88 1,1661,1582903.993A+1.9325.667%B27.634%C**53.9C**N/A16721.5h10.5B+41B+
Flare VE6 1,1641,1572354.923S1.0026.876%B++27.658%B+53.1BN/A16521.8h8.6B*32.2B++
Sirius SX12 1,1691,1563533.275A*2.6530.313%B**19.723%C*48.4B*N/A12923.9h12.1B++39.9B+
VX29 Polaris 1,1681,1562714.266A**1.6627.052%B+27.509%B+53.8BN/A12721.5h10.4B++38.4B+
Solstice VE3 1,1711,1386551.737A+4.1929.121%B**22.144%B+13.7CN/A4982.8h13.7B+47.2B
Supernova VPC 1,1851,0912347.435M+41.5165.588%A++1.375%C+81.4A++7C28113.4h2.2A3.4A
C75 Viper 1,2351,0742346.696S40.7748.358%B*N/A77.8A**11.7B*29513.8h8B**16.4B**
L105 Zephyr 1,2921,0682150.857S44.9353.948%A+N/A88.3A+18.5A41412.1h5.9B+10.9B*
Dual Photon Pods 1,2011,0532247.864S41.9458.113%B++N/A140.4B**19.7C++5337.5h13.6B**23.4B*
Saron HRB 1,5439118211.11A5.1857.871%A++1.098%C-36.6B**25.4B**48624.9h18B++31.1B**
Supernova PC 1,2118617112.127B**6.2062.33%A+1.742%C33.8B**13.7A19225.5h4.4B+7.1B**
Antares LC 1,8228281376.044M++0.1233.984%C*N/A19.4C+23.3B*27142.6h118.2C++347.9C**
Saron Laser Cannon 1,5857432043.642B+2.2826.535%D-N/A12.2C+13.9B++18560.7h125.2C*471.9C+
CAS30 Tank Buster 1,4106971793.894A2.0355.063%B*N/A8.3C+8.5C++11684.2h60C+108.9B
XM98 6906895313S7.0743.934%B**87.663%A+63.2A*N/A17210.9h1.8B**4B**
M12 Kobalt 6986761352A46.0724.458%B20.414%B+122.9C**4C2605.5h14.5B+59.4B++
Saron HRB-H 1,2066494913.245A+7.3261.907%B*N/A38.4C++33B*34116.9h23.8C**38.5B+
E540 Halberd 1,1076494315.093B+9.1762.301%A*1.079%D-32C++22.6A32620.3h5.7C++9.2B*
C150 Dalton 1,2296266210.097C**4.1732.122%DN/A36.4C+35.1B++63117.2h3.2B+10.1B
NS-44L Blackhand 6236225411.519S5.5966.601%M+70.9%A*52.7A+N/A14111.8h2.7A4.1B**
NS-44 Commissioner 6156083651.666B++4.2641.098%B+20.724%C55.8B*N/A16910.9h3B*7.3B++
L100 Python HESH 6496016100.167S94.2460.653%AN/A120.2M+9.6B4125h2.2A3.7A
Pulsar C 5835741922.99B*2.9430.017%B**25.261%B45.9B++N/A13512.5h10.2B+33.9B++
C-4 853509766.697M**0.7724.837%CN/A66.1C44.7B**7157.7h1B**4.2B++
M12 Kobalt-H 4904771047.7A++41.7725.239%B+20.545%B++144.5C*3.9C3133.3h13.8B54.6B+
M12 Kobalt 4834614115.25S109.3224.838%B**18.221%C+96B*4.6B+3024.8h17.9B+72.2B+
VLG Missile Launcher 5934363145.333S139.4165.541%A+N/A136.3A**49.1M+5313.2h4.4B+6.7B**
Tank Mine 6333921723.059U17.1368.966%A**N/A178.2A109.5A++17922.2h2.4D3.6A+
S1 6223771852.038M3.8964.641%B*2.387%C+30.9B+20.1B**33512.2h6.1B+9.4B+
L100 Python AP 4402531418.071A**12.1468.114%A1.581%C--43.6B*32.2A**4915.8h5.8C**8.5B+
M60-A Bulldog 295249831.125M**25.2048.49%B**N/A60.7B++11.2B*4784.1h5.3B10.9B*
Plasma Grenade 2452411241N/A235.0746%C++N/A602.5B+10C++20640.4h2.8B**6B++
Pelter Rocket Pod 275236378.667M++72.7457.41%B**N/A138.8A*22.9B+5481.7h12.6B**22B*
Betelgeuse 54-A 199196623.161C++2.7725.479%C34.694%B+51.6C-N/A3503.8h10.8C+42.3C++
Proton II PPA 203186726.571B++20.6434.52%A++N/A64.1C**5.9B**2602.9h11.3C32.6B+
Hornet Missiles 3041831215.25A*9.3271.236%B**N/A87.1B+57.6B*8022.1h9.8C*13.8B+
G40-F Ranger 278175535M+29.0739.999%B*N/A39.8C**23.4B2854.4h59.3B+148.3B*
Equinox VE2 Burst 164162562.893B**3.0329.218%C**25.926%C50.6C++N/A1223.2h12.5C++42.8B
M40 Fury 175154819.25A*13.3238.27%C*1.299%C--49.7C**6.8C--3123.1h9.7B*25.3B*
E540 Halberd-H 211150530A++24.0765.639%B**N/A83.3A*33.9A+5821.8h4B**6.1A
Proximity Mine 136136268U62.0757.549%A++N/A194.3A+N/A6620.7h1.9C++3.4B**
M20 Wyvern 2161311111.909A+5.9843.279%B++1.527%D--29.8B+19.3B++2224.4h70.4B+162.6B*
M12 Kobalt 1311241124S118.0719.603%B17.742%C+77.5C*4.4B+5821.6h17.8C**90.6B+
Quasar VM1 111111176.529M*0.6017.926%B+23.423%B*46.3A++N/A1632.4h9.7A+54.4B+
Quasar VM1 9493175.471A++0.4617.907%C+25.807%B*38.8C*N/A982.4h11.7B*65.2B+
M20 Drake 13987187U81.0730.122%UN/A17.1U10.2U1165.1h108T*358.4T*
M40 Fury-H 1078399.222C3.3051.313%B*2.41%A+92.2C++26.7B++4360.9h9.7C+18.8B
Dual-75 Duster 8076238A**32.0745.6%B++N/A76C++4C1911h6C++13.2B+
Spear Anti-Vehicle Phalanx Turret 12874324.667M18.7459.236%A+4.054%C++46.3B+33.8B**7391.6h9C++15.2B+
M40 Fury 7673324.333B*18.4141.148%D2.74%B**146A++6D--3750.5h5.8B*14.1B*
VE-S Canis 6867213.19A*2.7437.743%A++20.896%C++41.9C++N/A1981.6h13C+34.5B+
M40 Fury 8261415.25B*9.3240.481%B+N/A46.9C+16.2B*4491.3h13.5C*33.4B+
M60-A Bulldog 6459319.667C++13.7456.528%B**N/A45.4B+3.8C+1861.3h7.1C--12.6C**
A30 Walker 9855153.667B++2.2624.162%C+N/A14.5C11.3C+5723.8h127.3C*526.7C**
Beamer VS3 5555541.019B4.9124.809%C27.273%B+22CN/A1142.5h10.1C+40.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,2401.9h
Nano-Armor Kit6481,676,775124.8h
Medical Applicator4336,6532.7h
Motion Spotter134,7563.7h
Shield Recharging Field0840h
Ammunition Package149890.9h
Medical Kit1603,07418.5h
Anti-Infantry MANA Turret0910.5h
Flail Targeting Dart2570.4h

Check the help document for the dictionary if you want to learn more about words used here.


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