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Major DrM1lf[ARMF] DrM1lf
TR BR 62

KDR: 6.93

Score: 4.4m

Last Seen: Dec 6th, 2018 6:53 PM
- OFFLINE - 217.4 hour(s)

Battle Rank 62 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
Level Progress (to 63): 99%
Level 100 Progress: 23% 590h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Locust Hornet Missiles TRAC-5 E540 Halberd P2-120 AP
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.369%20.178%572210203371.719395.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.526%1.436A-0.066C+0.242C++HEAD + (~5.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.42B12.30.137C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.018%0.918%2372310194,900245171419.9187286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.513%-0.36C--0.636D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.30.338C**36.10.316C*70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.627%3.509%17411021114114701161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.857B*0.556B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.696B+5.80.534B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.788%2.976%98231019336622435.41935138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.118%1.454A+-0.349C-1.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.779B++13.50.655B+12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
4.4m191.6%409 (24.5k)375 (22.5k)6.930677,7971,1258.4328962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102263332.971%2.809%9310:254

11% Engineer85% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2016 12:19 PMNov 26th, 2018 7:40 PMDec 13th, 2018 8:18 PM (2d) (PST)Dec 6th, 2018 5:26 PM (9d) (PST)Dec 6th, 2018 2:53 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,241231,2180.6650.0960.0191.7400.243442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,4441,40073,04440611041522,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.5h/8.1d 1,690 219 1,993 20.4k 42 230 2,856 14.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:273
Deaths:169
KDR:1.615
Accuracy:29.107% A+
HSR:19.048% C+
Kills:273
Deaths (as Engineer):169
Deaths (to Engineers):454
KDR:1.61538
Kill Difference:104
Playtime:22.013 hours
Usage:11%
Score:0.558m
Score/min:423
Accuracy (listed only):29.107%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:64
Deaths:28
KDR:2.286
Accuracy:24.790% B+
HSR:25% C*
Kills:64
Deaths (as Heavy Assault):28
Deaths (to Heavy Assaults):190
KDR:2.28571
Kill Difference:36
Playtime:3.253 hours
Usage:2%
Score:0.037m
Score/min:192
Accuracy (listed only):24.790%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:273
Deaths:169
KDR:1.615
Accuracy:29.107% A+
HSR:19.048% C+
Kills:273
Deaths (as Light Assault):169
Deaths (to Light Assaults):243
KDR:1.61538
Kill Difference:104
Playtime:166.901 hours
Usage:85%
Score:3.770m
Score/min:376
Accuracy (listed only):29.107%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):85
KDR:0
Kill Difference:UNR
Playtime:2.174 hours
Usage:1%
Score:0.027m
Score/min:209
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:2,178
V. Kills:1,552 140%
Deaths:335
KDR:6.501
Accuracy:32.840% C++
KPH:33.200 A*
VKPH:23.600 A*
M14 Banshee
A*
Kills:1,492
V. Kills:78 N/A
Deaths:117
KDR:12.752
Accuracy:35.212% B**
KPH:112.400 A*
VKPH:5.900 B**
Hellfire Rocket Pods
M**
Kills:1,230
V. Kills:62 N/A
Deaths:38
KDR:32.368
Accuracy:59.970% A+
KPH:286.500 M**
VKPH:14.400 C+
M18 Locust
A++
Kills:619
V. Kills:575 107%
Deaths:115
KDR:5.383
Accuracy:35.586% B+
KPH:30.800 B*
VKPH:28.600 A++
Hornet Missiles
A**
Kills:382
V. Kills:63 N/A
Deaths:15
KDR:25.467
Accuracy:70.326% A
KPH:183.200 A**
VKPH:30.200 C
Kills:5,901 (4,289 + 0)
Deaths:620
KDR:9.518
VKDR:3.758
Vehicle Kills:2,330
Kill Difference:5,281
Playtime:105.457 hours
Usage:54%
Score:2.081m
Score/min:329
Piloting Accuracy:35.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:83
V. Kills:65 126%
Deaths:17
KDR:4.882
Accuracy:22.326% F
KPH:40.100 B+
VKPH:31.400 B++
Kills:83 (0 + 83)
Deaths:17
KDR:4.882
VKDR:3.824
Vehicle Kills:65
Kill Difference:66
Playtime:2.071 hours
Usage:1%
Score:0.055m
Score/min:443
Piloting Accuracy:N/A%
Gunner Accuracy:22.326%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:200
V. Kills:115 172%
Deaths:12
KDR:16.667
Accuracy:49.927% A
KPH:36.300 A
VKPH:20.800 A++
P2-120 AP
A*
Kills:114
V. Kills:66 170%
Deaths:7
KDR:16.286
Accuracy:49.627% B+
KPH:50.800 A++
VKPH:29.400 A*
MR11 Gatekeeper
A++
Kills:52
V. Kills:29 173%
Deaths:4
KDR:13
Accuracy:47.593% B**
KPH:32.500 A++
VKPH:18.100 C**
Kills:366 (114 + 252)
Deaths:23
KDR:15.913
VKDR:9.130
Vehicle Kills:210
Kill Difference:343
Playtime:9.357 hours
Usage:5%
Score:0.248m
Score/min:442
Driving Accuracy:49.627%
Gunner Accuracy:47.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:53
V. Kills:37 139%
Deaths:10
KDR:5.300
Accuracy:56.772% A
KPH:64.700 B**
VKPH:45.200 A++
Kills:53 (0 + 53)
Deaths:10
KDR:5.300
VKDR:3.700
Vehicle Kills:37
Kill Difference:43
Playtime:0.820 hours
Usage:0%
Score:0.031m
Score/min:639
Driving Accuracy:N/A%
Gunner Accuracy:56.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,7302,1783356.501A++0.4332.84%C++1.377%C--33.2A*23.6A*30765.7h66.8B*203.5B**
M14 Banshee 1,5701,49211712.752B*5.8235.212%B**N/A112.2A*5.9B**27913.3h14.2B++40.2B++
Hellfire Rocket Pods 1,2921,2303832.368M++25.4459.97%A+N/A286M**14.4C+7474.3h8.5A+14.1B**
M18 Locust 1,1946191155.383A++1.5535.586%B+3.069%B**30.8B*28.6A++30220.1h82.3C*231.2B+
Hornet Missiles 4453821525.467M+18.5470.326%A2.88%A+181.9A**30C7232.1h4.4B**6.3A
TRAC-5 2902731691.615B**5.3229.107%A+19.048%C+10.8C--N/A3425.3h12.9B+44.4B++
E540 Halberd 3152001216.667A+9.7449.927%A3.5%C+36.4A20.9A++2395.5h5.1B++10.2B**
P2-120 AP 180114716.286A+9.3649.627%B+3.509%C++51.8A++30A*11042.2h5.8B++11.8B*
C150 Dalton 14883174.882C2.0522.326%F1.205%B+39.5B+31B++4432.1h2.3A10.4B+
MSW-R 6564282.286C*4.6424.79%B+25%C*53.3B++N/A1471.2h9.7B**39.1B++
G20 Vulcan-H 9053105.3B+1.6356.772%A3.774%B+66.3A46.3A++6380.8h62.6B**110.3A
MR11 Gatekeeper 8152413A**6.0747.593%B**N/A32.5A++18.1C**2121.6h26.6A++55.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0660.1h
Spawn Beacon21580.4h
AE Nano-Armor Kit2126,5733.4h
Medical Applicator01400h
Chainblade18724830.3h
TX1 Repeater4931h
Nano-Armor Kit78,6850.8h
Medical Kit9017917.3h

Check the help document for the dictionary if you want to learn more about words used here.


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