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Major DrM1lf[ARMF] DrM1lf
TR BR 64

KDR: 6.87

Score: 4.7m

Last Seen: Jan 14th, 2019 1:30 PM
- OFFLINE - 873.2 hour(s)

Battle Rank 64 - Terran Republic on Cobalt
Level Progress (to 65): 70%
Level 100 Progress: 25% 584h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Locust Hornet Missiles TRAC-5 E540 Halberd P525 Marauder-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $556,695 MLG Score: 445
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.188%19.373%546210203511.55.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.227%1.39A-0.201C0.464B+HEAD + (~5.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.412B12.40.132C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.886%0.859%2363310195,239262182419.9202287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.645%-0.372C--0.685D0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.343C**35.80.323C*69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.741%3.175%18111021126119741.05882168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.765B++0.357C**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+5.70.547B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.166%3.211%113731019436662876.60606151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.57%1.208B**-0.293C1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.717B++16.50.581B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m192.2%405 (24.3k)371 (22.3k)6.866888,4601,2328.340164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102268232.727%2.837%9310:124

13% Engineer83% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2016 12:19 PMNov 26th, 2018 7:40 PMFeb 12th, 2019 9:01 PM (7d) (PST)Jan 14th, 2019 9:41 AM (36d) (PST)Jan 14th, 2019 9:30 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,237251,2120.6720.0980.0191.7540.240445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,2321,50472,72840611051422,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.9h/8.7d 1,815 240 2,130 22.1k 57 251 3,028 15.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:286
Deaths:183
KDR:1.563
Accuracy:28.777% A+
HSR:18.182% C+
Kills:286
Deaths (as Engineer):183
Deaths (to Engineers):485
KDR:1.56284
Kill Difference:103
Playtime:26.576 hours
Usage:13%
Score:0.650m
Score/min:408
Accuracy (listed only):28.777%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:65
Deaths:30
KDR:2.167
Accuracy:25.306% B+
HSR:24.615% C++
Kills:65
Deaths (as Heavy Assault):30
Deaths (to Heavy Assaults):218
KDR:2.16667
Kill Difference:35
Playtime:4.032 hours
Usage:2%
Score:0.043m
Score/min:177
Accuracy (listed only):25.306%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:286
Deaths:183
KDR:1.563
Accuracy:28.777% A+
HSR:18.182% C+
Kills:286
Deaths (as Light Assault):183
Deaths (to Light Assaults):261
KDR:1.56284
Kill Difference:103
Playtime:174.798 hours
Usage:83%
Score:3.941m
Score/min:376
Accuracy (listed only):28.777%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):52
KDR:0
Kill Difference:UNR
Playtime:1.091 hours
Usage:1%
Score:0.011m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):97
KDR:0
Kill Difference:UNR
Playtime:2.591 hours
Usage:1%
Score:0.031m
Score/min:198
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:2,348
V. Kills:1,644 143%
Deaths:354
KDR:6.633
Accuracy:32.693% C++
KPH:33.600 A*
VKPH:23.500 A*
M14 Banshee
A*
Kills:1,586
V. Kills:84 N/A
Deaths:126
KDR:12.587
Accuracy:35.002% B**
KPH:110.600 A*
VKPH:5.900 B**
Hellfire Rocket Pods
M*
Kills:1,305
V. Kills:72 N/A
Deaths:41
KDR:31.829
Accuracy:60.257% A
KPH:281.600 M*
VKPH:15.500 C++
M18 Locust
A++
Kills:619
V. Kills:575 107%
Deaths:115
KDR:5.383
Accuracy:35.586% B+
KPH:30.800 B*
VKPH:28.600 A++
Hornet Missiles
A*
Kills:385
V. Kills:65 N/A
Deaths:16
KDR:24.063
Accuracy:70.267% B**
KPH:176.600 A*
VKPH:29.800 C
Kills:6,243 (4,553 + 0)
Deaths:652
KDR:9.575
VKDR:3.742
Vehicle Kills:2,440
Kill Difference:5,591
Playtime:111.102 hours
Usage:53%
Score:2.178m
Score/min:327
Piloting Accuracy:35.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:104
V. Kills:77 133%
Deaths:19
KDR:5.474
Accuracy:24.471% D**
KPH:41.300 B+
VKPH:30.600 B+
Kills:104 (0 + 104)
Deaths:19
KDR:5.474
VKDR:4.053
Vehicle Kills:77
Kill Difference:85
Playtime:2.521 hours
Usage:1%
Score:0.065m
Score/min:432
Piloting Accuracy:N/A%
Gunner Accuracy:24.471%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:214
V. Kills:120 177%
Deaths:13
KDR:16.462
Accuracy:49.934% B**
KPH:35.400 B**
VKPH:19.900 A++
P2-120 AP
A+
Kills:126
V. Kills:68 183%
Deaths:8
KDR:15.750
Accuracy:48.741% B
KPH:46.600 A+
VKPH:25.100 A
MR11 Gatekeeper
A+
Kills:52
V. Kills:29 173%
Deaths:4
KDR:13
Accuracy:47.593% B**
KPH:32.500 A+
VKPH:18.100 C**
Kills:392 (126 + 266)
Deaths:25
KDR:15.680
VKDR:8.680
Vehicle Kills:217
Kill Difference:367
Playtime:10.342 hours
Usage:5%
Score:0.262m
Score/min:422
Driving Accuracy:48.741%
Gunner Accuracy:47.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:129
V. Kills:8 N/A
Deaths:5
KDR:25.800
Accuracy:48.667% A++
KPH:92.800 C+
VKPH:5.800 C
G20 Vulcan-H
A++
Kills:118
V. Kills:55 211%
Deaths:11
KDR:10.727
Accuracy:51.393% B+
KPH:76.400 A++
VKPH:35.600 B*
Kills:247 (0 + 247)
Deaths:16
KDR:15.438
VKDR:3.938
Vehicle Kills:63
Kill Difference:231
Playtime:2.936 hours
Usage:1%
Score:0.061m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:51.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,9922,3483546.633A+0.2332.693%C++1.278%D33.6A*23.6A*30469.8h65.6B*200.6B**
M14 Banshee 1,6701,58612612.587B++5.7235.002%B**N/A110.9A*5.9B**28014.3h14.3B++40.8B++
Hellfire Rocket Pods 1,3771,3054131.829M++24.9660.257%AN/A283.7M*15.7C*7394.6h8.6B++14.2B*
M18 Locust 1,1946191155.383A++1.4835.586%B+3.069%B*30.8B*28.6A++30320.1h82.3C*231.2B+
Hornet Missiles 4503851624.063A**17.2070.267%B**2.857%A+175A*29.5C7132.2h4.4A6.3A
TRAC-5 3032861831.563B**5.3028.777%A+18.182%C+10.8C--N/A3526.4h12.9B+44.8B*
E540 Halberd 3342141316.462A9.6049.934%B**3.271%C+35.7B**20A++2306h5.3B+10.6B*
P525 Marauder-H 137129525.8B**18.9348.667%A++N/A92.1C5.7C2001.4h7.9C16.3B+
P2-120 AP 194126815.75A+8.8848.741%B3.175%C+46.7A+25.2A9712.7h5.7B*11.7B*
G20 Vulcan-H 1731181110.727A++3.8651.393%B+5.085%A+78.7A++36.7B**4721.5h49.1A++95.5A+
C150 Dalton 181104195.474C+1.3924.471%D**N/A41.6B+30.8B+4322.5h2.6B**10.5B+
MSW-R 6665302.167C++4.7025.306%B+24.615%C++50B+N/A1521.3h10.2B*40.2B++
MR11 Gatekeeper 8152413A*6.1347.593%B**N/A32.5A+18.1C**2161.6h26.6A++55.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0720.1h
Spawn Beacon21840.5h
AE Nano-Armor Kit2434,3264.1h
Medical Applicator04410h
Chainblade18724830.3h
TX1 Repeater4931h
Nano-Armor Kit78,6850.8h
Medical Kit9920418.2h

Check the help document for the dictionary if you want to learn more about words used here.


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