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Commissar Builder DrRozpierdol[] DrRozpierdol
TR BR 79

KDR: 2.02

Score: 45m

Last Seen: Aug 29th, 2018 10:57 PM
- OFFLINE - 90.4 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Miller
Level Progress (to 80): 89%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H MRC3 Mercy MRC3 Mercy P2-120 HESH TAR TRAC-5 P2-120 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 1135TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.129%21.263%407510082,7230.7130141.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.681%-0.366C-0.114C+0.868B*HEAD ++ (~11.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.053C+13.60.047C+57.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.938%3.488%13336100710,148109073689.30156138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.505%0.013C+0.523B+0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.493B+80.36C**11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.314%3.924%439810052,42183618742.89593129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.07%0.67B+-0.095C+0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.3-0.188C60.3-0.552D78.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.82%76.289%439110129739010.248082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.037C+0.602B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.151C++2.90.083C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m805.7%428 (25.7k)375 (22.5k)2.021124,23911,9932.8272379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013142611.617%7.418%8610:004

13% Combat Medic67% Engineer6% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 12:43 AMAug 8th, 2018 2:02 AMAug 29th, 2018 7:51 PM (55d) (PST)Aug 29th, 2018 8:22 PM (55d) (PST)Aug 29th, 2018 6:57 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221034190.2020.1000.0152.3730.093108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3276,18225,1451261142622,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2001h/83.4d 9,668 1,798 19,785 284.8k 2,825 4,550 11,113 62.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:953
Deaths:1,793
KDR:0.532
Accuracy:20.401% C+
HSR:20.567% C**
NS Baron G5AE
A
Kills:68
Deaths:67
KDR:1.015
Accuracy:11.441% T-
HSR:22.059% A
Kills:1,021
Deaths (as Engineer):1,860
Deaths (to Engineers):3,931
KDR:0.54892
Kill Difference:839
Playtime:1,336.147 hours
Usage:67%
Score:32.065m
Score/min:400
Accuracy (listed only):15.921%
HSR (listed only):21.313%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:391
Deaths:432
KDR:0.905
Accuracy:20.105% C
HSR:26.599% B+
T7 Mini-Chaingun
B++
Kills:96
Deaths:76
KDR:1.263
Accuracy:12.079% D--
HSR:15.625% B++
Kills:487
Deaths (as Heavy Assault):508
Deaths (to Heavy Assaults):2,843
KDR:0.95866
Kill Difference:21
Playtime:90.554 hours
Usage:5%
Score:1.650m
Score/min:304
Accuracy (listed only):16.092%
HSR (listed only):21.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:953
Deaths:1,793
KDR:0.532
Accuracy:20.401% C+
HSR:20.567% C**
PDW-16 Hailstorm
B**
Kills:257
Deaths:433
KDR:0.594
Accuracy:17.589% D*
HSR:21.790% B**
SMG-46 Armistice
B*
Kills:128
Deaths:168
KDR:0.762
Accuracy:20.238% D--
HSR:21.094% B*
NS Baron G5AE
A
Kills:68
Deaths:67
KDR:1.015
Accuracy:11.441% T-
HSR:22.059% A
Kills:1,406
Deaths (as Light Assault):2,461
Deaths (to Light Assaults):1,979
KDR:0.57131
Kill Difference:1,055
Playtime:114.285 hours
Usage:6%
Score:1.535m
Score/min:224
Accuracy (listed only):17.417%
HSR (listed only):21.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B**
Kills:257
Deaths:433
KDR:0.594
Accuracy:17.589% D*
HSR:21.790% B**
SMG-46 Armistice
B*
Kills:128
Deaths:168
KDR:0.762
Accuracy:20.238% D--
HSR:21.094% B*
RAMS .50M
C
Kills:97
Deaths:50
KDR:1.940
Accuracy:34.820% D
HSR:76.289% C
Kills:482
Deaths (as Infiltrator):651
Deaths (to Infiltrators):1,392
KDR:0.7404
Kill Difference:169
Playtime:52.806 hours
Usage:3%
Score:0.698m
Score/min:220
Accuracy (listed only):24.216%
HSR (listed only):39.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:994
Deaths:1,335
KDR:0.745
Accuracy:17.977% D--
HSR:19.718% C+
PDW-16 Hailstorm
B**
Kills:257
Deaths:433
KDR:0.594
Accuracy:17.589% D*
HSR:21.790% B**
SMG-46 Armistice
B*
Kills:128
Deaths:168
KDR:0.762
Accuracy:20.238% D--
HSR:21.094% B*
NS Baron G5AE
A
Kills:68
Deaths:67
KDR:1.015
Accuracy:11.441% T-
HSR:22.059% A
Kills:1,447
Deaths (as Combat Medic):2,003
Deaths (to Combat Medics):752
KDR:0.72242
Kill Difference:556
Playtime:266.831 hours
Usage:13%
Score:5.361m
Score/min:335
Accuracy (listed only):16.811%
HSR (listed only):21.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,343
Deaths:725
KDR:1.852
Accuracy:16.400% C++
HSR:19.509% C+
MRC3 Mercy
C++
Kills:1,157
Deaths:586
KDR:1.974
Accuracy:16.373% C+
HSR:21.003% C++
M3 Pounder HEG
D
Kills:431
Deaths:250
KDR:1.724
Accuracy:30.038% D-
HSR:2.320% D
M3 Pounder HEG
C-
Kills:352
Deaths:247
KDR:1.425
Accuracy:31.168% D-
HSR:2.557% C-
M1 Heavy Cycler
B+
Kills:193
Deaths:153
KDR:1.261
Accuracy:15.983% B+
HSR:15.544% C-
MR1 Fracture
B+
Kills:136
Deaths:141
KDR:0.965
Accuracy:31.135% D
HSR:5.147% B+
MR1 Fracture
A
Kills:106
Deaths:141
KDR:0.752
Accuracy:32.232% C-
HSR:6.604% A
M2 Mutilator
A++
Kills:65
Deaths:27
KDR:2.407
Accuracy:16.372% B+
HSR:26.154% A++
M2 Mutilator
B++
Kills:56
Deaths:27
KDR:2.074
Accuracy:16.236% B+
HSR:21.429% B++
Kills:3,839
Deaths (as MAX Suit):1,148.500
Deaths (to MAX Suits):846
KDR:3.34262
Kill Difference:2,690.500
Playtime:142.186 hours
Usage:7%
Score:3.695m
Score/min:433
Accuracy (listed only):22.882%
HSR (listed only):13.363%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:153
V. Kills:26 N/A
Deaths:28
KDR:5.464
Accuracy:33.696% D--
KPH:30 D
VKPH:5.100 D
C150 Dalton
D-
Kills:69
V. Kills:48 141%
Deaths:36
KDR:1.917
Accuracy:31.992% D-
KPH:18 D-
VKPH:12.500 D-
L105 Zephyr PX
C+
Kills:64
V. Kills:11 N/A
Deaths:2
KDR:32
Accuracy:45.051% C-
KPH:52.100 D-
VKPH:9 C+
Kills:286 (0 + 286)
Deaths:66
KDR:4.333
VKDR:1.288
Vehicle Kills:85
Kill Difference:220
Playtime:10.168 hours
Usage:1%
Score:0.147m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:45.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:158
V. Kills:33 465%
Deaths:17
KDR:9.294
Accuracy:37.980% C+
KPH:32.400 C*
VKPH:6.800 C+
L100 Python AP
C*
Kills:66
V. Kills:46 140%
Deaths:12
KDR:5.500
Accuracy:57.256% C*
KPH:17.800 D-
VKPH:12.400 D--
Skyguard
C*
Kills:54
V. Kills:26 200%
Deaths:2
KDR:27
Accuracy:30.098% C*
KPH:11.600 C
VKPH:5.600 D-
Kills:278 (278 + 0)
Deaths:31
KDR:8.968
VKDR:3.387
Vehicle Kills:105
Kill Difference:247
Playtime:13.231 hours
Usage:1%
Score:0.270m
Score/min:340
Driving Accuracy:30.098%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:8,025
V. Kills:6,559 122%
Deaths:944
KDR:8.501
Accuracy:41.413% C
KPH:22.300 C--
VKPH:18.300 C*
P2-120 HESH
C*
Kills:1,012
V. Kills:281 359%
Deaths:66
KDR:15.333
Accuracy:43.686% B
KPH:34.800 D
VKPH:9.700 C*
P2-120 HEAT
A
Kills:833
V. Kills:423 196%
Deaths:65
KDR:12.815
Accuracy:45.921% B+
KPH:30.700 B+
VKPH:15.600 A
MR11 Gatekeeper
C**
Kills:282
V. Kills:272 103%
Deaths:43
KDR:6.558
Accuracy:39.199% C++
KPH:18.800 C
VKPH:18.200 C**
E540 Halberd
C++
Kills:223
V. Kills:189 117%
Deaths:50
KDR:4.460
Accuracy:42.458% C*
KPH:15.400 D--
VKPH:13 C++
G30 Vulcan
C*
Kills:79
V. Kills:67 116%
Deaths:22
KDR:3.591
Accuracy:29.819% C++
KPH:17.700 C
VKPH:15 C*
P525 Marauder
D
Kills:55
V. Kills:2 N/A
Deaths:7
KDR:7.857
Accuracy:16.718% D
KPH:34.300 D-
VKPH:1.200 D*
Kills:10,509 (9,870 + 639)
Deaths:1,197
KDR:8.779
VKDR:6.510
Vehicle Kills:7,793
Kill Difference:9,312
Playtime:451.009 hours
Usage:23%
Score:7.828m
Score/min:289
Driving Accuracy:45.921%
Gunner Accuracy:16.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:1,647
V. Kills:1,325 124%
Deaths:156
KDR:10.558
Accuracy:45.815% C+
KPH:81.200 A*
VKPH:65.300 M**
P525 Marauder-H
C+
Kills:169
V. Kills:19 N/A
Deaths:19
KDR:8.895
Accuracy:29.464% D
KPH:55.400 D--
VKPH:6.200 C+
E540 Halberd-H
C**
Kills:76
V. Kills:27 271%
Deaths:13
KDR:5.846
Accuracy:59.332% C**
KPH:37.500 C
VKPH:13.300 D--
Kills:1,892 (0 + 1,892)
Deaths:188
KDR:10.064
VKDR:7.293
Vehicle Kills:1,371
Kill Difference:1,704
Playtime:25.358 hours
Usage:1%
Score:1.389m
Score/min:913
Driving Accuracy:N/A%
Gunner Accuracy:59.332%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:103
V. Kills:30 332%
Deaths:9
KDR:11.444
Accuracy:25.697% D--
KPH:31.600 D
VKPH:9.200 C+
M40 Fury
B++
Kills:69
V. Kills:30 223%
Deaths:12
KDR:5.750
Accuracy:22.115% D**
KPH:35.900 D
VKPH:15.600 B++
Kills:172 (0 + 172)
Deaths:21
KDR:8.190
VKDR:2.857
Vehicle Kills:60
Kill Difference:151
Playtime:5.181 hours
Usage:0%
Score:0.211m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:22.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 14,5848,0259448.501B+6.4841.413%C3.9%C**22.3C--18.3C*280359.3h7.8C+18.9C+
G20 Vulcan-H 2,9721,64715610.558A*8.5445.815%C+4.675%B**81.1A*65.3M**104020.3h79.6B++173.7B++
MRC3 Mercy 1,3691,3437251.852C+0.1716.4%C++19.509%C+17.9DN/A8375.2h19.8C+120.5C*
MRC3 Mercy 1,1731,1575861.974C+0.0516.373%C+21.003%C++18.4DN/A8963h19C*116.2C**
P2-120 HESH 1,2931,0126615.333C++13.3143.686%BN/A34.8D9.7C*15929.1h5.6C12.8C++
TAR 1,0039941,3350.745C1.2817.977%D--19.718%C+8D*N/A30124.9h12.9C*71.7C
TRAC-5 9739531,7930.532C1.4920.401%C+20.567%C**3.2D--N/A20295.8h14.4B70.7C**
P2-120 HEAT 1,2568336512.815B**10.7945.921%B+3.121%C+30.7B+15.6A25827.1h7.4C*16.2B+
Tank Mine 8725061633.104C**1.0834.971%C++N/A56.2D--40.7D7699h2.4D6.9C+
M3 Pounder HEG 4964312501.724C*0.3030.038%D-2.32%D14.7C2.2D12129.4h14.9B+49.5C+
MSW-R 3953914320.905C1.1220.105%C26.599%B+11.1D--N/A6735.1h12.3C++61.2C++
M3 Pounder HEG 4123522471.425C+0.6031.168%D-2.557%C-12.1D-2.1D--9629.1h18.7C+60C+
MR11 Gatekeeper 554282436.558B++4.5439.199%C++N/A18.8C18.1C**59615h49.6C**126.7B
C-4 4202662690.989C1.0310.504%F*N/A14.5D**8.4D**32418.3h2D19.3D*
PDW-16 Hailstorm 2582574330.594C-1.4317.589%D*21.79%B**4.1D*N/A2363.3h15.8C+89.8C
E540 Halberd 412223504.46C2.4442.458%C*3.587%C+15.4D--13C++53714.5h7.4D-17.3C
M1 Heavy Cycler 1941931531.261C+0.7615.983%B+15.544%C-13.1DN/A5514.7h23.9D*149.4C++
Sticky Grenade 1801801180N/A177.9856.089%B+N/A900C+N/A65350.2h1.7B+3B+
P525 Marauder-H 188169198.895C6.8729.464%D1.775%A56.3D--6.3C+3823h8.1C-27.5C--
C75 Viper 191158179.294B**7.2737.98%C+3.165%A++32.2C*6.7C3234.9h8.3B*21.7B*
L105 Zephyr 179153285.464C3.4433.696%D--N/A30D5.1D1515.1h7.1C21D
MR1 Fracture 1931361410.965C**1.0631.135%D5.147%B+8.4C+3.5D10816.1h28.9B**92.8B++
SMG-46 Armistice 1291281680.762C1.2620.238%D--21.094%B*5.5D*N/A2723.3h12.2B++60.3C++
Frag Grenade 1201201120N/A117.9843.44%CN/A600B+N/A34050.2h2.8B**6.5B+
MR1 Fracture 1401061410.752C++1.2732.232%C-6.604%A6.5C2.1D**8316.2h38.2B++118.5B+
Claymore 106106185.889C+3.8733.509%C++N/A53D**N/A2502h1.2C++3.6C**
M40 Fury 133103911.444B+9.4225.697%D--N/A31.2D9.1C+5753.3h18.3D71.4D--
RAMS .50M 9897501.94C0.0834.82%D76.289%C7.8D*N/A3812.4h2.9D--8.3D
T7 Mini-Chaingun 9796761.263C**0.7612.079%D--15.625%B++16.3D-N/A1265.9h13.9B+115.2C+
G30 Vulcan 14679223.591C+1.5729.819%C++3.797%C++17.6C14.9C*2884.5h104.4C+350.1C*
E540 Halberd-H 10376135.846C3.8259.332%C**1.316%C38C13.5D--4422h5.1B+8.7B++
C150 Dalton 11769361.917D0.1031.992%D-N/A18.2D-12.6D-3873.8h4.7C+14.8C-
M40 Fury 9969125.75C3.7322.115%D**1.449%C36.3D15.8B*8481.9h15.6C70.7D**
NS Baron G5AE 6968671.015C1.0111.441%T-22.059%A5.4D*N/A4712.6h3.7B++32.6C
T2 Striker 144671270.528C+1.4955.863%B+N/A7.6C-8.8C2488.8h28.4B**50.8B*
L100 Python AP 11266125.5B3.4857.256%C*4.545%B*17.8D-12.4D--5903.7h7.7C13.4C+
Chainblade 71653,9900.016C+2.0130.192%C++N/A0.2DN/A1372.1h3.2C10.4C*
M2 Mutilator 6665272.407B+0.3916.372%B+26.154%A++28.3C*N/A1392.3h11.7A++71.3B*
L105 Zephyr PX 7564232B+29.9845.051%C-N/A53.3D9.2C+1551.2h5.5C12.3C
M2 Mutilator 5756272.074B0.0516.236%B+21.429%B++24.3C+N/A1252.3h13.8B**85B++
P525 Marauder 575577.857C5.8416.718%D1.818%C+34.4D-1.3D*1541.6h6C**35.8C+
Skyguard 8054227U24.9830.098%C*3.704%A11.7C5.7D-1564.6h92B++305.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53121.3h
Anti-Vehicle MANA Turret102131.4h
Nano-Armor Kit9711,687,852136.1h
Spawn Beacon141,0772.4h
Hellion G0760h
M12 Kobalt-H01250h
NS-61G Emissary0910h
Rocklet Rifle0540.1h
Nanite Revive Grenade01,6930.5h
Medical Applicator1,160500,30250.9h
Welding Device01,9080.3h
Spitfire Auto-Turret158412h
M12 Kobalt0720h
Ammunition Package262,1202.8h
Shield Recharging Field91,7921.3h
Medical Kit474141.7h
Anti-Infantry MANA Turret7620.5h
Xiphos Anti-Personnel Phalanx Turret0530h
Recon Detection Device41791.1h

Check the help document for the dictionary if you want to learn more about words used here.


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