Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,224)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (133 days). The data shown below may not be accurate.

Executor Advisory DrSani[1ViP] DrSani
NC BR 150

KDR: 1.76

Score: 52.3m

Last Seen: Aug 1st, 2019 5:13 PM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 100 (150 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw NS-44 Commissioner NS-61 Emissary AF-23 Grinder NS-44L Blackhand NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DrSani



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 4506TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.756%16.839%31620120714,5381.085330.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.655%-0.476D-0.626D-4.117T*HEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.266C*10.20.284C*44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.32%2.39%191122650214082070.356534241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.494F*-0.091C+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.1-1.367D**14-0.117C+77.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.524%6.313%456122169711024800.632486145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.577%-1.449D**0.443B-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.5-1.331D**57.6-0.43C--223

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.446%44.531%4511226128116020.11025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.886F--1.452F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.3-1.148D*4.8-0.5D16.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.542%9.949%4531224985940291.04787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.687%-1.831F--0.935D---0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.3-1.754F-7.1-0.457D29.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.3m647.4%211 (12.7k)188 (11.3k)1.7598548,44727,5291.91583150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122747148.796%10.335%9110:0611

22% Engineer8% Heavy Assault49% Infiltrator12% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 16th, 2013 1:18 PMApr 10th, 2014 12:58 PMAug 30th, 2019 5:00 PM (104d) (PST)Aug 1st, 2019 1:46 PM (134d) (PST)Aug 1st, 2019 1:13 PM (134d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
190133570.1740.0990.0181.2080.01264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,3867,9973,389106173111,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4632.7h/193d 4,294 5,007 31,943 335.9k 5,515 15,653 3,432 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:290
Deaths:444
KDR:0.653
Accuracy:9.451% F--
HSR:17.586% D
LA1 Anchor
D*
Kills:190
Deaths:304
KDR:0.625
Accuracy:8.225% T-
HSR:15.790% D*
EM1
F-
Kills:67
Deaths:121
KDR:0.554
Accuracy:7.420% F*
HSR:10.448% F-
Kills:547
Deaths (as Heavy Assault):869
Deaths (to Heavy Assaults):7,236
KDR:0.62946
Kill Difference:322
Playtime:386.285 hours
Usage:8%
Score:2.503m
Score/min:108
Accuracy (listed only):8.366%
HSR (listed only):14.608%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
F-
Kills:860
Deaths:1,121
KDR:0.767
Accuracy:14.042% F-
HSR:5.581% F--
GD-7F
D--
Kills:615
Deaths:842
KDR:0.730
Accuracy:13.602% F--
HSR:14.959% D--
AF-57 Piston
D
Kills:512
Deaths:896
KDR:0.571
Accuracy:18.726% F--
HSR:11.523% D
NS Baron G5
D-
Kills:305
Deaths:332
KDR:0.919
Accuracy:25.968% F
HSR:10.492% D-
GD-66 Claw
D**
Kills:278
Deaths:292
KDR:0.952
Accuracy:32.658% F--
HSR:6.475% D**
NS-11C
D*
Kills:264
Deaths:597
KDR:0.442
Accuracy:11.404% F--
HSR:12.121% D*
AC-X11
D-
Kills:209
Deaths:189
KDR:1.106
Accuracy:12.585% F--
HSR:17.225% D-
NC12 Sweeper
D
Kills:195
Deaths:342
KDR:0.570
Accuracy:14.827% F**
HSR:10.769% D
Warden
D--
Kills:69
Deaths:223
KDR:0.309
Accuracy:8.673% T
HSR:17.391% D--
Kills:3,307
Deaths (as Engineer):4,834
Deaths (to Engineers):6,371
KDR:0.68411
Kill Difference:1,527
Playtime:1,030.864 hours
Usage:22%
Score:13.847m
Score/min:224
Accuracy (listed only):16.943%
HSR (listed only):11.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:3,611
Deaths:3,085
KDR:1.171
Accuracy:41.222% B+
HSR:12.988% D*
NS-61 Emissary
A
Kills:2,780
Deaths:1,606
KDR:1.731
Accuracy:36.483% A
HSR:16.115% C+
NS-44L Blackhand
A+
Kills:1,529
Deaths:387
KDR:3.951
Accuracy:55.795% A+
HSR:39.830% C+
LA3 Desperado
B++
Kills:1,302
Deaths:1,125
KDR:1.157
Accuracy:33.196% B++
HSR:11.751% D*
LA8 Rebel
B**
Kills:1,232
Deaths:1,232
KDR:1
Accuracy:38.775% B**
HSR:11.851% D*
NS-357 Underboss
B++
Kills:1,210
Deaths:823
KDR:1.470
Accuracy:43.541% B++
HSR:13.884% D--
NS-7 PDW
C
Kills:241
Deaths:480
KDR:0.502
Accuracy:12.155% F--
HSR:16.183% C
The Executive
C+
Kills:185
Deaths:118
KDR:1.568
Accuracy:35.388% C+
HSR:22.703% C
Blitz GD-10
D**
Kills:132
Deaths:548
KDR:0.241
Accuracy:8.132% T
HSR:8.333% D**
EM4 Longshot
F*
Kills:128
Deaths:170
KDR:0.753
Accuracy:22.446% F*
HSR:44.531% T*
Impetus
C*
Kills:62
Deaths:128
KDR:0.484
Accuracy:16.085% F**
HSR:30.645% C*
AF-18 Stalker
D
Kills:58
Deaths:173
KDR:0.335
Accuracy:11.820% T-
HSR:17.241% D
Kills:12,470
Deaths (as Infiltrator):9,875
Deaths (to Infiltrators):4,101
KDR:1.26278
Kill Difference:2,595
Playtime:2,286.039 hours
Usage:49%
Score:24.689m
Score/min:180
Accuracy (listed only):29.586%
HSR (listed only):20.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
F-
Kills:860
Deaths:1,121
KDR:0.767
Accuracy:14.042% F-
HSR:5.581% F--
GD-7F
D--
Kills:615
Deaths:842
KDR:0.730
Accuracy:13.602% F--
HSR:14.959% D--
AF-57 Piston
D
Kills:512
Deaths:896
KDR:0.571
Accuracy:18.726% F--
HSR:11.523% D
NS Baron G5
D-
Kills:305
Deaths:332
KDR:0.919
Accuracy:25.968% F
HSR:10.492% D-
GD-66 Claw
D**
Kills:278
Deaths:292
KDR:0.952
Accuracy:32.658% F--
HSR:6.475% D**
NS-11C
D*
Kills:264
Deaths:597
KDR:0.442
Accuracy:11.404% F--
HSR:12.121% D*
NS-7 PDW
C
Kills:241
Deaths:480
KDR:0.502
Accuracy:12.155% F--
HSR:16.183% C
AC-X11
D-
Kills:209
Deaths:189
KDR:1.106
Accuracy:12.585% F--
HSR:17.225% D-
NC12 Sweeper
D
Kills:195
Deaths:342
KDR:0.570
Accuracy:14.827% F**
HSR:10.769% D
Blitz GD-10
D**
Kills:132
Deaths:548
KDR:0.241
Accuracy:8.132% T
HSR:8.333% D**
Kills:3,611
Deaths (as Light Assault):5,639
Deaths (to Light Assaults):4,758
KDR:0.64036
Kill Difference:2,028
Playtime:130.327 hours
Usage:3%
Score:1.023m
Score/min:131
Accuracy (listed only):16.410%
HSR (listed only):11.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:512
Deaths:896
KDR:0.571
Accuracy:18.726% F--
HSR:11.523% D
Carnage AR
D-
Kills:441
Deaths:535
KDR:0.824
Accuracy:12.262% F*
HSR:15.193% D-
NS Baron G5
D-
Kills:305
Deaths:332
KDR:0.919
Accuracy:25.968% F
HSR:10.492% D-
GD-66 Claw
D**
Kills:278
Deaths:292
KDR:0.952
Accuracy:32.658% F--
HSR:6.475% D**
NS-7 PDW
C
Kills:241
Deaths:480
KDR:0.502
Accuracy:12.155% F--
HSR:16.183% C
NC12 Sweeper
D
Kills:195
Deaths:342
KDR:0.570
Accuracy:14.827% F**
HSR:10.769% D
Blitz GD-10
D**
Kills:132
Deaths:548
KDR:0.241
Accuracy:8.132% T
HSR:8.333% D**
GR-22
D-
Kills:51
Deaths:141
KDR:0.362
Accuracy:9.307% T
HSR:13.726% D-
Kills:2,155
Deaths (as Combat Medic):3,566
Deaths (to Combat Medics):2,388
KDR:0.60432
Kill Difference:1,411
Playtime:208.629 hours
Usage:5%
Score:2.546m
Score/min:203
Accuracy (listed only):16.754%
HSR (listed only):11.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:5,158
Deaths:1,535
KDR:3.360
Accuracy:17.427% D**
HSR:11.962% D
AF-41 Hacksaw
D--
Kills:4,451
Deaths:1,439
KDR:3.093
Accuracy:17.657% D**
HSR:11.256% D--
AF-23 Grinder
D-
Kills:1,903
Deaths:875
KDR:2.175
Accuracy:27.192% D--
HSR:12.139% D-
NCM2 Falcon
A++
Kills:1,354
Deaths:691
KDR:1.959
Accuracy:25.414% F
HSR:8.198% A++
AF-23 Grinder
D*
Kills:1,060
Deaths:506
KDR:2.095
Accuracy:26.164% D*
HSR:10.283% F
AF-34 Mattock
F-
Kills:823
Deaths:459
KDR:1.793
Accuracy:15.530% F--
HSR:10.328% F-
NCM2 Falcon
A++
Kills:527
Deaths:656
KDR:0.803
Accuracy:26.540% F
HSR:8.159% A++
NCM1 Scattercannon
D*
Kills:140
Deaths:279
KDR:0.502
Accuracy:13.764% F--
HSR:10% D*
NS-10 Burster
C+
Kills:108
Deaths:198
KDR:0.545
Accuracy:16.114% F-
HSR:5.556% C+
NCM3 Raven
M+
Kills:61
Deaths:180
KDR:0.339
Accuracy:14.483% T
HSR:6.557% M+
NS-10 Burster
A
Kills:55
Deaths:137
KDR:0.401
Accuracy:14.603% F--
HSR:9.091% A
Kills:15,640
Deaths (as MAX Suit):3,477.500
Deaths (to MAX Suits):1,757
KDR:4.49748
Kill Difference:12,162.500
Playtime:564.325 hours
Usage:12%
Score:7.686m
Score/min:227
Accuracy (listed only):19.535%
HSR (listed only):9.412%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:502
V. Kills:133 375%
Deaths:152
KDR:3.303
Accuracy:15.320% F--
KPH:13.700 D-
VKPH:3.600 D--
Kills:502 (502 + 0)
Deaths:152
KDR:3.303
VKDR:0.875
Vehicle Kills:133
Kill Difference:350
Playtime:36.712 hours
Usage:1%
Score:0.207m
Score/min:94
Driving Accuracy:15.320%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D*
Kills:135
V. Kills:58 229%
Deaths:46
KDR:2.935
Accuracy:22.989% F**
KPH:16.500 D*
VKPH:7.100 D**
M20 Basilisk
D-
Kills:61
V. Kills:20 290%
Deaths:31
KDR:1.968
Accuracy:14.098% F--
KPH:7.600 D--
VKPH:2.500 D-
Enforcer ML85
D
Kills:52
V. Kills:42 121%
Deaths:14
KDR:3.714
Accuracy:28.505% D**
KPH:15.300 D-
VKPH:12.400 D
Kills:248 (0 + 248)
Deaths:91
KDR:2.725
VKDR:1.319
Vehicle Kills:120
Kill Difference:157
Playtime:19.634 hours
Usage:0%
Score:0.142m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:28.505%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:158
V. Kills:80 195%
Deaths:117
KDR:1.350
Accuracy:40.885% F-
KPH:12.700 D**
VKPH:6.400 F-
Kills:158 (0 + 158)
Deaths:117
KDR:1.350
VKDR:0.684
Vehicle Kills:80
Kill Difference:41
Playtime:12.421 hours
Usage:0%
Score:0.087m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:40.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:195
V. Kills:115 168%
Deaths:126
KDR:1.548
Accuracy:21.956% F-
KPH:5.800 D*
VKPH:3.400 D*
M20 Basilisk
D*
Kills:96
V. Kills:57 166%
Deaths:53
KDR:1.811
Accuracy:20.256% F-
KPH:6.100 D**
VKPH:3.600 D*
Kills:291 (0 + 291)
Deaths:179
KDR:1.626
VKDR:0.961
Vehicle Kills:172
Kill Difference:112
Playtime:49.350 hours
Usage:1%
Score:0.212m
Score/min:72
Driving Accuracy:N/A%
Gunner Accuracy:20.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 8,5128,5121,0348.232A6.4737.679%DN/A90DN/A32694.6h1.9C++5.2C
AF-41 Hacksaw 5,2615,1581,5353.36B+1.6017.427%D**11.962%D20.1DN/A56256.9h6.7C**38.6D-
AF-41 Hacksaw 4,5404,4511,4393.093B+1.3317.657%D**11.256%D--18.2D-N/A52244.4h7.7C++43.8D*
NS-44 Commissioner 3,6573,6113,0851.171C*0.5941.222%B+12.988%D*7.1D--N/A28505.8h4.1C+10C**
NS-61 Emissary 2,8452,7801,6061.731A0.0336.483%A16.115%C+8.3D-N/A23335.3h14.3C++39.2B+
AF-23 Grinder 1,9461,9038752.175C+0.4227.192%D--12.139%D-14.1D*N/A51134.8h9.2D-33.9D**
NS-44L Blackhand 1,5551,5293873.951A**2.1955.795%A+39.83%C+14.2DN/A36107.3h3.5B++6.3B*
NCM2 Falcon 1,6101,3546911.959B*0.2025.414%F8.198%A++16.3C**3.1D6283.3h6.8B**26.9C**
LA3 Desperado 1,3101,3021,1251.157C**0.6033.196%B++11.751%D*7.1D--N/A27184h9.1C++27.5B+
LA8 Rebel 1,2381,2321,2321C++0.7638.775%B**11.851%D*6.2D--N/A31197.5h6.5C++16.9B+
NS-357 Underboss 1,2261,2108231.47B+0.2943.541%B++13.884%D--7.1D*N/A28170h4.7C10.7B
AF-23 Grinder 1,0811,0605062.095C+0.3426.164%D*10.283%F13.5D*N/A5478.3h8.3C+31.8D--
Gauss Compact S 8868601,1210.767C+0.9914.042%F-5.581%F--6.3D-N/A27137.5h11.8C+84.2D-
AF-34 Mattock 8408234591.793C0.0315.53%F--10.328%F-12D**N/A4368.7h6B+38.8D**
C-4 8277951654.818A**3.0620.595%D-N/A8.3FN/A4196.3h1.7C8.1D
Hunter QCX 7677442403.1M**1.3448.246%C**43.683%A10.9CN/A2668.2h3.4B+7.1B+
GD-7F 6296158420.73C1.0313.602%F--14.959%D--5.4D--N/A23113.9h19.8D**145.3F--
Tank Mine 9555984712.723S10.9632.071%C+N/A98C+58.5C+7746.1h2.3D7C
NC05 Jackhammer 5665521,1390.485D1.2720.438%T9.601%D*5.4D*N/A22102.4h8.7F--42.7T*
NCM2 Falcon 6645276560.803C+0.9626.54%F8.159%A++6.5D-1.7D*3380.6h18.4C69.2D*
AF-57 Piston 5245128960.571D1.1918.726%F--11.523%D5D*N/A19102.8h8.1F*43.4T*
C75 Viper 6355021523.303C+1.5415.32%F--2.39%A13.7D-3.6D--9436.7h14C+91.1F**
Carnage AR 4554415350.824C0.9412.262%F*15.193%D-7.8D*N/A3156.8h19.7F-160.4T*
NS Baron G5 3083053320.919C+0.8425.968%F10.492%D-5.8D*N/A2252.8h9.6T*37.1C-
NS-15M1 2972904440.653D1.119.451%F--17.586%D5.7D*N/A2650.6h28.4T*300.6T*
GD-66 Claw 2842782920.952C0.8132.658%F--6.475%D**5.8D**N/A2047.7h5.4T*16.5T*
NS-11C 2732645970.442D1.3211.404%F--12.121%D*3.7D--N/A1770.7h26F--227.6T*
NS-7 PDW 2482414800.502D1.2612.155%F--16.183%C3.9D*N/A2261.4h29.2F*240.1T*
AC-X11 2172091891.106C++0.6512.585%F--17.225%D-7.1D--N/A3929.4h17.3F--137.5T-
M20 Basilisk 3101951261.548D0.2121.956%F-6.154%C++5.8D*3.4D*6533.6h112C-509.9F-
NC12 Sweeper 2041953420.57C--1.1914.827%F**10.769%D5.3D*N/A2237h6.8D**45.7T*
LA1 Anchor 1921903040.625D1.138.225%T-15.79%D*5.9D**N/A3432.1h19.1T*231.6T*
The Executive 1921851181.568C*0.1935.388%C+22.703%C3.5D*N/A1053.3h9.8F--27.8F
NS Annihilator 4101805150.35D1.4174.978%FN/A2.8F-3.5F-6365.3h18.8F--25.1F*
Carver 2021787,3150.024C1.7425.742%C+11.798%D0.1C--N/A01438.3h1.9D7.6C+
E540 Halberd-H 2381581171.35D0.4140.885%F-2.532%B+12.7D**6.5F-11712.4h7.7D18.9F
Spear Anti-Vehicle Phalanx Turret 268145344.265C-2.5126.688%F7.586%A*19.1D*16.2C-2317.6h9.2C+34.5D--
NCM1 Scattercannon 1501402790.502C--1.2613.764%F--10%D*4D**N/A2335h11.9D**86.5T*
E540 Halberd 193135462.935D1.1822.989%F**9.63%M**16.5D*7.1D**1358.2h5.1B+22.1F-
Frag Grenade 1371351135N/A133.2430.656%F-N/A135F2D*8001h7.9T*25.6T*
Blitz GD-10 1371325480.241D1.528.132%T8.333%D**2.3D*N/A1556.6h32.1T395.2T*
EM4 Longshot 1301281700.753D-1.0122.446%F*44.531%T*5.2D**N/A2324.4h4.8T*21.3T*
Sticky Grenade 1251241124N/A122.2432.484%F--N/A248D**2D--9940.5h4.6F-14.3F*
MANA Anti-Personnel Turret 1201191191N/A0.767.536%UN/A1190U10U4248000.1h32.1T*426.2T*
NS-10 Burster 1701081980.545C-1.2116.114%F-5.556%C+2.6D*1.5D*3642.3h127.1B++788.5D
M20 Basilisk 15396531.811D0.0520.256%F-7.292%B+6.1D**3.6D*8615.7h114.6C565.8F--
Aspis Anti-Aircraft Phalanx Turret 15985651.308D0.4515.732%D**3.529%B**5.4D--4.7D*11215.8h166.5C1058.2D--
M40 Fury 18582126.833C-5.0752.854%C*3.659%A**18.2D**22.9C++3664.5h86.6T*163.9T*
G40-F Ranger 12577419.25A++17.4920.093%F-N/A15.7D*9.8D*1404.9h105.7D*525.9F--
Hawk GD-68 121741750.423C-1.3436.194%T*4.054%B**4.6D2.9D*10516.1h8.9C+24.6F--
Warden 70692230.309C--1.458.673%T17.391%D--3.1D*N/A1822.1h20.9F**240.8T*
EM1 71671210.554D1.217.42%F*10.448%F-6.1D*N/A5611h26.7T-359.4T*
Impetus 64621280.484D1.2816.085%F**30.645%C*6.3D**N/A239.8h8.8T*55T*
NCM3 Raven 104611800.339D1.4214.483%T6.557%M+2.4F-1.7F-2925.3h44D*303.9T*
M20 Basilisk 8161311.968C0.2114.098%F--9.836%A++7.6D--2.5D-608h77.3C**548.2F
AF-18 Stalker 60581730.335D1.4211.82%T-17.241%D3.8D**N/A2715.2h28.5T*241.1T*
NS-10 Burster 91551370.401D1.3614.603%F--9.091%A1.6F1.1F-3033.6h222.1D**1520.7T*
MAX Punch 128533,5970.015D1.7441.895%C+N/A0.1DN/A0555.5h11.8D--28.3F--
Enforcer ML85 9452143.714C1.9528.505%D**3.846%A15.3D-12.4D2303.4h13C++45.7D--
GR-22 54511410.362D1.409.307%T13.726%D-4.1D*N/A2512.3h27.8T*298.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8302,361,554146.7h
Spawn Beacon454,1997.8h
Skywall Shield Emitter01780.6h
Structure Shield Module01000.4h
Repair Module02800.5h
Turret AI Module15541.2h
Cortium Silo04681.2h
Nanite Revive Grenade01160h
Medical Kit122250.8h
Medical Applicator1,024645,93655.1h
Spitfire Auto-Turret274,2514.4h
Motion Spotter03500.7h
Hoplon Anti-Aircraft Phalanx Tower03820.7h
M20 Basilisk0500h
Xiphos Anti-Personnel Tower01220.5h
Rampart Wall03181.5h
Deconstruction Tool16,5050.8h
Spear Anti-Vehicle Tower01520.6h
Recon Detection Device27731,26472.4h
Shield Recharging Field21,8490.7h
Ammunition Package2911,1405.9h
Anti-Infantry MANA Turret596828.5h
MGR-S1 Gladius01960h
Welding Device01270h
MGR-L1 Promise01310.1h
Router1900.2h
Pain Spire0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.72s
Server spent 3.86s on queries, 3.14s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.