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Legate Snowblower DrStahlbart[ADAC] DrStahlbart
VS BR 72

KDR: 2.91

Score: 50.2m

Last Seen: Dec 2nd, 2018 2:27 PM
- OFFLINE - 24 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 39
Level Progress (to 73): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Lasher X2 Light PPA Pulsar C L100 Python HESH Supernova FPC C-4 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $653,022 MLG Score: 522
Fun Score: N/A
Cheeseburgers Flipped: 1138TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.953%18.087%4882499825,5042.276940.637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.305%1.159B**-0.389C--1.816F-HEAD + (~4.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.35C**13.10.08C+35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.356%1.218%705410184,925101014924.87142330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.383%0.405B-0.35C--0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.515B+320.39B45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.781%1.134%638610168,466170629834.95958284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.69%-0.399C---0.966D--1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.169C++11.80.058C+20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.968%4.091%5961610066,478129223375.01393277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%-0.203C-0.061C+0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.578B+16.90.569B+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.729%69.483%596610163,7881720282.20105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.493%0.852B*0.152C++1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.362C**2.60.194C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.67%8%5962102022573010.307798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.247%-0.557D-1.298D**-1.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+4.80.018C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 39
50.2m268.7%339 (20.3k)294 (17.6k)2.9140475,05725,7573.5629572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022562918.699%11.365%21306:3718

6% Combat Medic45% Engineer8% Heavy Assault12% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 8:42 PMOct 14th, 2014 4:48 PMDec 9th, 2018 2:17 AM (1d) (PST)Dec 2nd, 2018 12:51 PM (8d) (PST)Dec 2nd, 2018 10:27 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6331065270.4400.1510.0501.3860.076522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9946,36031,634269383517,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2844h/118.5d 16,714 8,530 30,704 236.5k 2,960 8,644 12,967 108.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:3,129
Deaths:1,030
KDR:3.038
Accuracy:38.984% A++
HSR:2.237% D-
Orion VS54
B*
Kills:1,697
Deaths:954
KDR:1.779
Accuracy:24.693% B*
HSR:18.385% D-
NSX Naginata
B++
Kills:170
Deaths:63
KDR:2.698
Accuracy:25.610% B++
HSR:18.235% D*
Ursa
B*
Kills:110
Deaths:40
KDR:2.750
Accuracy:27.001% B*
HSR:26.364% B
NSX-P Naginata
C++
Kills:73
Deaths:18
KDR:4.056
Accuracy:24.114% C++
HSR:19.178% D*
NS-15M AE
D-
Kills:67
Deaths:72
KDR:0.931
Accuracy:20.647% D-
HSR:13.433% D**
Kills:5,246
Deaths (as Heavy Assault):2,177
Deaths (to Heavy Assaults):5,914
KDR:2.40974
Kill Difference:3,069
Playtime:236.535 hours
Usage:8%
Score:3.545m
Score/min:250
Accuracy (listed only):26.842%
HSR (listed only):16.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C*
Kills:7,202
Deaths:2,499
KDR:2.882
Accuracy:27.716% C*
HSR:19.564% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,745
Deaths:754
KDR:2.314
Accuracy:25.806% B+
HSR:14.957% D-
Solstice VE3
B+
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B+
HSR:12.483% D*
Eclipse VE3A
C++
Kills:1,248
Deaths:638
KDR:1.956
Accuracy:27.294% C++
HSR:13.141% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
Solstice SF
B**
Kills:486
Deaths:194
KDR:2.505
Accuracy:29.779% B**
HSR:13.580% D
Eidolon VE33
A
Kills:195
Deaths:72
KDR:2.708
Accuracy:35.467% A
HSR:24.103% C+
Thanatos VE70
D
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% D
HSR:10.236% D*
Pandora VX25
C-
Kills:98
Deaths:71
KDR:1.380
Accuracy:35.038% C-
HSR:5.102% F--
VE-LR Obelisk
B**
Kills:66
Deaths:11
KDR:6
Accuracy:38.722% B**
HSR:34.849% C**
Kills:16,720
Deaths (as Engineer):7,598
Deaths (to Engineers):6,023
KDR:2.20058
Kill Difference:9,122
Playtime:1,291.471 hours
Usage:45%
Score:24.766m
Score/min:320
Accuracy (listed only):30.142%
HSR (listed only):16.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C*
Kills:7,202
Deaths:2,499
KDR:2.882
Accuracy:27.716% C*
HSR:19.564% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,745
Deaths:754
KDR:2.314
Accuracy:25.806% B+
HSR:14.957% D-
Solstice VE3
B+
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B+
HSR:12.483% D*
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Eclipse VE3A
C++
Kills:1,248
Deaths:638
KDR:1.956
Accuracy:27.294% C++
HSR:13.141% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
VE-S Canis
B+
Kills:544
Deaths:200
KDR:2.720
Accuracy:29.361% B+
HSR:23.346% B
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C-
Solstice SF
B**
Kills:486
Deaths:194
KDR:2.505
Accuracy:29.779% B**
HSR:13.580% D
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Thanatos VE70
D
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% D
HSR:10.236% D*
Pandora VX25
C-
Kills:98
Deaths:71
KDR:1.380
Accuracy:35.038% C-
HSR:5.102% F--
Kills:19,304
Deaths (as Light Assault):9,527
Deaths (to Light Assaults):5,128
KDR:2.02624
Kill Difference:9,777
Playtime:647.726 hours
Usage:23%
Score:10.109m
Score/min:260
Accuracy (listed only):27.785%
HSR (listed only):14.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,921
Deaths:466
KDR:4.122
Accuracy:45.686% B**
HSR:68.142% C+
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
NS-44L Blackhand
C**
Kills:995
Deaths:373
KDR:2.668
Accuracy:44.248% C**
HSR:35.176% C--
XM98
B++
Kills:910
Deaths:183
KDR:4.973
Accuracy:41.801% B++
HSR:69.560% D
NSX Tomoe
B+
Kills:812
Deaths:307
KDR:2.645
Accuracy:30.957% B+
HSR:26.847% D--
NS-AM7 Archer
C*
Kills:555
Deaths:497
KDR:1.117
Accuracy:60.040% C*
HSR:14.234% C
VE-S Canis
B+
Kills:544
Deaths:200
KDR:2.720
Accuracy:29.361% B+
HSR:23.346% B
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C-
Phaseshift VX-S
B++
Kills:472
Deaths:111
KDR:4.252
Accuracy:40.719% B++
HSR:81.356% B+
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Beamer VS3-FB
C**
Kills:322
Deaths:315
KDR:1.022
Accuracy:34.035% C**
HSR:13.665% D*
Spiker
C+
Kills:289
Deaths:215
KDR:1.344
Accuracy:28.539% C+
HSR:11.073% D*
Parallax VX3
B**
Kills:256
Deaths:39
KDR:6.564
Accuracy:45.777% B**
HSR:77.734% C+
VA39 Spectre
C-
Kills:175
Deaths:183
KDR:0.956
Accuracy:29.572% C-
HSR:31.429% D
NS-357 Underboss
B+
Kills:136
Deaths:135
KDR:1.007
Accuracy:40.920% B+
HSR:8.824% F
NS CandyCannon 3000
C++
Kills:78
Deaths:113
KDR:0.690
Accuracy:28.761% D
HSR:39.744% C++
NSX Daimyo
A
Kills:54
Deaths:8
KDR:6.750
Accuracy:49.765% A
HSR:96.296% B++
Kills:9,820
Deaths (as Infiltrator):4,957
Deaths (to Infiltrators):3,917
KDR:1.98104
Kill Difference:4,863
Playtime:337.222 hours
Usage:12%
Score:3.771m
Score/min:186
Accuracy (listed only):36.744%
HSR (listed only):37.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Pulsar VS1
C**
Kills:1,171
Deaths:877
KDR:1.335
Accuracy:24.887% C**
HSR:16.055% D
VE-S Canis
B+
Kills:544
Deaths:200
KDR:2.720
Accuracy:29.361% B+
HSR:23.346% B
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C-
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Equinox VE2 Burst
C+
Kills:326
Deaths:149
KDR:2.188
Accuracy:26.476% C+
HSR:17.178% D*
Thanatos VE70
D
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% D
HSR:10.236% D*
Pandora VX25
C-
Kills:98
Deaths:71
KDR:1.380
Accuracy:35.038% C-
HSR:5.102% F--
Kills:4,567
Deaths (as Combat Medic):3,245
Deaths (to Combat Medics):2,052
KDR:1.4074
Kill Difference:1,322
Playtime:182.440 hours
Usage:6%
Score:4.116m
Score/min:376
Accuracy (listed only):28.072%
HSR (listed only):14.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:687
Deaths:294
KDR:2.337
Accuracy:16.389% C++
HSR:13.392% D--
Comet VM2
B**
Kills:657
Deaths:429
KDR:1.531
Accuracy:53.218% B**
HSR:2.283% D--
Comet VM2
A
Kills:424
Deaths:258
KDR:1.643
Accuracy:57.094% A
HSR:3.302% C--
NS-10 Burster
A
Kills:375
Deaths:215
KDR:1.744
Accuracy:38.047% A
HSR:4.533% D
NS-10 Burster
A
Kills:363
Deaths:198
KDR:1.833
Accuracy:38.039% A
HSR:4.959% C
Cosmos VM3
B+
Kills:348
Deaths:105
KDR:3.314
Accuracy:18.687% B+
HSR:11.494% F
Blueshift VM5
A
Kills:158
Deaths:53
KDR:2.981
Accuracy:25.240% A
HSR:10.760% F-
Blueshift VM5
A
Kills:138
Deaths:50
KDR:2.760
Accuracy:25.201% A
HSR:15.217% D--
Kills:3,150
Deaths (as MAX Suit):801
Deaths (to MAX Suits):1,264
KDR:3.93258
Kill Difference:2,349
Playtime:142.582 hours
Usage:5%
Score:3.925m
Score/min:459
Accuracy (listed only):33.989%
HSR (listed only):8.242%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,975
V. Kills:181 N/A
Deaths:386
KDR:7.707
Accuracy:48.612% B**
KPH:53.800 C**
VKPH:3.300 C+
Saron Laser Cannon
C+
Kills:966
V. Kills:739 131%
Deaths:518
KDR:1.865
Accuracy:37.558% B*
KPH:12 C+
VKPH:9.200 C+
Dual Photon Pods
A
Kills:768
V. Kills:83 N/A
Deaths:32
KDR:24
Accuracy:63.585% A
KPH:137.400 B**
VKPH:14.900 C
Coyote Missiles
B+
Kills:258
V. Kills:129 198%
Deaths:54
KDR:4.778
Accuracy:56.501% B+
KPH:24.100 D
VKPH:12 D
Maelstrom Turbo Laser
A+
Kills:223
V. Kills:106 208%
Deaths:42
KDR:5.310
Accuracy:39.360% A+
KPH:25.800 B**
VKPH:12.300 C**
Photon A2A Missile Pods
D
Kills:106
V. Kills:122 86%
Deaths:26
KDR:4.077
Accuracy:77.802% C
KPH:23.600 D
VKPH:27.200 D
Kills:5,296 (4,164 + 0)
Deaths:1,058
KDR:5.006
VKDR:1.285
Vehicle Kills:1,360
Kill Difference:4,238
Playtime:165.081 hours
Usage:6%
Score:2.088m
Score/min:211
Piloting Accuracy:39.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:216
V. Kills:252 85%
Deaths:103
KDR:2.097
Accuracy:52.858% B++
KPH:8 C+
VKPH:9.400 B+
C150 Dalton
C++
Kills:159
V. Kills:179 88%
Deaths:29
KDR:5.483
Accuracy:35.066% C
KPH:23.500 C--
VKPH:26.400 C++
L105 Zephyr
B+
Kills:131
V. Kills:20 N/A
Deaths:13
KDR:10.077
Accuracy:46.674% B+
KPH:48.100 C+
VKPH:7.300 C+
Kills:506 (216 + 290)
Deaths:145
KDR:3.490
VKDR:3.110
Vehicle Kills:451
Kill Difference:361
Playtime:36.425 hours
Usage:1%
Score:0.570m
Score/min:261
Piloting Accuracy:52.858%
Gunner Accuracy:46.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,791
V. Kills:290 N/A
Deaths:76
KDR:36.724
Accuracy:50.992% C**
KPH:72.600 B*
VKPH:7.500 C+
Skyguard
A**
Kills:1,091
V. Kills:613 178%
Deaths:62
KDR:17.597
Accuracy:33.117% B+
KPH:29.900 A**
VKPH:16.800 A++
C75 Viper
C**
Kills:606
V. Kills:79 N/A
Deaths:65
KDR:9.323
Accuracy:33.035% D
KPH:34.700 C**
VKPH:4.500 D-
Kills:4,488 (4,488 + 0)
Deaths:203
KDR:22.108
VKDR:4.837
Vehicle Kills:982
Kill Difference:4,285
Playtime:92.374 hours
Usage:3%
Score:1.215m
Score/min:219
Driving Accuracy:33.035%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:2,752
V. Kills:1,658 166%
Deaths:253
KDR:10.878
Accuracy:61.582% B**
KPH:36.100 A
VKPH:21.700 A+
Saron HRB
B*
Kills:1,133
V. Kills:797 142%
Deaths:123
KDR:9.211
Accuracy:52.180% B**
KPH:31.500 B++
VKPH:22.100 B*
Supernova VPC
A+
Kills:1,010
V. Kills:223 451%
Deaths:38
KDR:26.579
Accuracy:57.744% B*
KPH:60.400 B*
VKPH:13.300 A+
E540 Halberd
B**
Kills:350
V. Kills:235 148%
Deaths:47
KDR:7.447
Accuracy:54.598% B*
KPH:35.100 B
VKPH:23.500 B**
Supernova PC
B+
Kills:216
V. Kills:91 235%
Deaths:23
KDR:9.391
Accuracy:61.313% A
KPH:24.300 C*
VKPH:10.200 B+
Aphelion VEX-4
B++
Kills:135
V. Kills:88 152%
Deaths:24
KDR:5.625
Accuracy:39.336% B+
KPH:32.300 B++
VKPH:21.100 B+
Proton II PPA
B+
Kills:97
V. Kills:4 N/A
Deaths:12
KDR:8.083
Accuracy:26.665% B+
KPH:39.300 D
VKPH:1.600 D*
Kills:5,693 (3,978 + 1,715)
Deaths:520
KDR:10.948
VKDR:5.954
Vehicle Kills:3,096
Kill Difference:5,173
Playtime:154.533 hours
Usage:5%
Score:3.462m
Score/min:373
Driving Accuracy:61.313%
Gunner Accuracy:26.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,769
V. Kills:123 N/A
Deaths:92
KDR:19.228
Accuracy:45.365% B**
KPH:103.400 C**
VKPH:7.200 C*
E540 Halberd-H
C**
Kills:826
V. Kills:398 207%
Deaths:65
KDR:12.708
Accuracy:59.745% C**
KPH:44.800 C++
VKPH:21.600 C+
Aphelion VEX-4H
C++
Kills:159
V. Kills:136 116%
Deaths:31
KDR:5.129
Accuracy:57.403% A+
KPH:33.400 C
VKPH:28.600 C++
Saron HRB-H
C**
Kills:147
V. Kills:103 141%
Deaths:18
KDR:8.167
Accuracy:62.283% B*
KPH:39.700 C++
VKPH:27.800 C**
M12 Kobalt-H
B*
Kills:123
V. Kills:1 N/A
Deaths:8
KDR:15.375
Accuracy:26.905% B*
KPH:66.600 D-
VKPH:0.500 D**
Kills:3,024 (0 + 3,024)
Deaths:214
KDR:14.131
VKDR:3.556
Vehicle Kills:761
Kill Difference:2,810
Playtime:45.863 hours
Usage:2%
Score:0.888m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:26.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:912
V. Kills:61 N/A
Deaths:18
KDR:50.667
Accuracy:19.601% B+
KPH:63.500 C+
VKPH:4.200 B+
M60-G Bulldog
B*
Kills:212
V. Kills:26 N/A
Deaths:12
KDR:17.667
Accuracy:37.367% C*
KPH:41.700 B*
VKPH:5.100 C
M40 Fury
C+
Kills:198
V. Kills:51 381%
Deaths:26
KDR:7.615
Accuracy:35.728% C+
KPH:35.900 C
VKPH:9.200 C+
M20 Basilisk
C+
Kills:133
V. Kills:55 238%
Deaths:18
KDR:7.389
Accuracy:36.130% C
KPH:18.900 C+
VKPH:7.800 C+
M40 Fury
C-
Kills:116
V. Kills:25 446%
Deaths:17
KDR:6.824
Accuracy:33.916% C
KPH:38.300 D
VKPH:8.300 C-
M12 Kobalt
B++
Kills:115
V. Kills:11 N/A
Deaths:9
KDR:12.778
Accuracy:19.726% C**
KPH:49 C-
VKPH:4.700 B++
M20 Basilisk
C+
Kills:105
V. Kills:44 233%
Deaths:15
KDR:7
Accuracy:34.743% C-
KPH:21.500 C+
VKPH:9 C+
G30 Walker
C+
Kills:64
V. Kills:39 160%
Deaths:7
KDR:9.143
Accuracy:32.798% C**
KPH:15.100 C+
VKPH:9.200 C+
Kills:1,855 (0 + 1,855)
Deaths:122
KDR:15.205
VKDR:2.557
Vehicle Kills:312
Kill Difference:1,733
Playtime:46.501 hours
Usage:2%
Score:0.635m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:32.798%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:521
V. Kills:39 N/A
Deaths:215
KDR:2.423
Accuracy:46.950% B+
KPH:35.400 C--
VKPH:2.600 B+
V30-F Starfall
B+
Kills:150
V. Kills:85 174%
Deaths:51
KDR:2.941
Accuracy:66.357% B+
KPH:28 C+
VKPH:15.900 C
Kills:671 (671 + 0)
Deaths:266
KDR:2.523
VKDR:0.466
Vehicle Kills:124
Kill Difference:405
Playtime:20.074 hours
Usage:1%
Score:0.153m
Score/min:127
Driving Accuracy:66.357%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,290
V. Kills:94 N/A
Deaths:23
KDR:56.087
Accuracy:36.367% B+
KPH:89 B+
VKPH:6.500 C++
Kills:1,290 (0 + 1,290)
Deaths:23
KDR:56.087
VKDR:4.087
Vehicle Kills:94
Kill Difference:1,267
Playtime:14.494 hours
Usage:1%
Score:0.192m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:36.367%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 7,3157,2022,4992.882B**0.0327.716%C*19.564%D36C+N/A88200.1h12.9C*46.7B
Lasher X2 3,2383,1291,0303.038M++0.1238.984%A++2.237%D-57.6A+2A+15854.3h24.5D-62.8B+
Light PPA 3,1562,9753867.707B4.7948.612%B**1.244%C+53.8C**3.3C+15355.3h10.8B+22.3B+
Pulsar C 2,9052,8671,1912.407B++0.5127.274%B+19.149%D26.8C+N/A69107h11.9C++43.5B
L100 Python HESH 3,0812,7917636.724A*33.8150.992%C**1.111%C--72.7B*7.6C+22338.4h2.7B+5.3B++
Supernova FPC 4,4102,75225310.877B*7.9661.582%B**1.417%D36.1A21.7A+37276.3h4.3B++6.9B**
C-4 3,5692,7408983.051B**0.1424.552%C+N/A115.6B*35B+72923.7h1.1B*4.4B+
Ghost 1,9321,9214664.122B+1.2145.686%B**68.142%C+34.2C+N/A10156.1h2.1B+4.7B+
Proton II PPA-H 1,8921,7699219.228B+16.3145.365%B**1.3%C-103.5C**7.2C*29217.1h8.6B+19B++
Serpent VE92 1,7671,7457542.314B**0.6025.806%B+14.957%D-31.3C*N/A8055.8h12.9C*49.8B
Orion VS54 1,7311,6979541.779C**1.1424.693%B*18.385%D-28.9C+N/A10758.8h12.9C++52.2C++
Solstice VE3 1,5461,5061,5630.964C**1.9524.657%B+12.483%D*13.7CN/A63109.9h17.5C+71C++
NS-7 PDW 1,4791,4421,2951.114C*1.8024.278%C+12.899%D-17.6C-N/A6482.1h17.8C--73.2C+
CAS 14-E 1,3841,2902356.087M++53.1736.367%B+N/A89B+6.5C++22114.5h19.8B*54.4B*
Eclipse VE3A 1,2701,2486381.956C*0.9627.294%C++13.141%D*22.9DN/A5854.6h12.7C+46.5C++
Lumine Edge 1,2061,19414,1210.085C+2.8338.642%B**8.878%D*1C--N/A21156.7h1.2B+3.2B+
VX6-7 1,1981,1804692.516B*0.4025.469%C*15.085%D--31.8C+N/A7837.1h11.8B+46.4B+
Pulsar VS1 1,2001,1718771.335B+1.5824.887%C**16.055%D21.1C+N/A6755.5h15.1C+60.7C**
Saron HRB 1,9301,1331239.211B*6.3052.18%B**N/A31.5B++22.1B*42136h20.8C**39.9B++
Skyguard 1,7041,0916217.597S14.6833.117%B+N/A30A**16.8A++22936.4h64.8A+195.5A
Supernova VPC 1,2331,0103826.579A23.6657.744%B*N/A60.5B**13.4A+27116.7h3B5.2B+
NS-44L Blackhand 1,0139953732.668A0.2544.248%C**35.176%C--26.6C++N/A6937.4h4.3C*9.8B
Saron Laser Cannon 1,7059665181.865C++1.0537.558%B*1.863%C12C+9.2C+20380.4h108.2B+288B++
M12 Kobalt 9739121850.667A+47.7519.601%B+15.68%C--63.3C+4.2B+18114.4h19.5C+99.7C*
XM98 9179101834.973A+2.0641.801%B++69.56%D26.5C++N/A8734.4h2.3B+5.4B+
E540 Halberd-H 1,2248266512.708B+9.7959.745%C**N/A44.9C++21.6C+28818.4h6C*10B+
NSX Tomoe 8188123072.645B+0.2730.957%B+26.847%D--38.5C+N/A8821.1h15.1C+48.9C*
Dual Photon Pods 8517683224M21.0963.585%AN/A137.1B**14.8C5095.6h12.3B**19.4B**
Frag Grenade 7647531753N/A750.0951.518%B*N/A537.9C*7.9C++19171.4h3.3B+6.3B++
Spear Anti-Vehicle Phalanx Turret 9787164715.234A12.3246.526%C*4.33%C++50.8B*18.6C34014.1h6.6B++14.3B++
Quasar VM1 6976872942.337B+0.5816.389%C++13.392%D--24.4C++N/A8728.2h13.8B+84.3C**
Comet VM2 1,0696574291.531B++1.3853.218%B**2.283%D--11.6C++7.3A15856.5h23.6C+44.4B+
C75 Viper 685606659.323B**6.4133.035%DN/A34.6C**4.5D-19017.5h9.4B*28.4B+
Tank Mine 9726031713.526B+0.6141.653%B+N/A102.2C+62.5C+10985.9h2.1C5B*
NS-AM7 Archer 7075554971.117A+1.8060.04%C*14.234%C9.6B+2.6C+6257.8h11.9B++19.9B*
VE-S Canis 5505442002.72A0.1929.361%B+23.346%B64B*N/A1838.5h11.3C**38.7B+
Sirius SX12 5255232012.602A+0.3123.484%C+14.914%C-35.8B+N/A11514.6h14.4C*61.3C*
S12 Renegade 5605212152.423C+0.4946.95%B+4.031%C35.4C--2.7B+10714.7h3.6C+7.7C**
Solstice SF 5034861942.505A++0.4129.779%B**13.58%D36.3B**1.3A++10413.4h10.6C**35.6B++
Phaseshift VX-S 4764721114.252B+1.3440.719%B++81.356%B+25.9C+N/A6618.2h2.4B+5.8B+
Proximity Mine 463461825.622B+2.7142.477%C+N/A88.7DN/A2725.2h2C4.6C++
Comet VM2 6934242581.643B++1.2757.094%A3.302%C--10.5C+6.7B*14340.3h31.2C54.6B
NS-10 Burster 7133752151.744A1.1738.047%A4.533%D5.8C++5.2B**10065h154.6C406.5B+
NS-10 Burster 7283631981.833B**1.0838.039%A4.959%C5.7C++5.7A10463.7h160.1C+420.9B+
E540 Halberd 585350477.447C+4.5354.598%B*2.571%C+35B23.5B**40610h6.2C+11.4B
Cosmos VM3 3523481053.314B++0.4018.687%B+11.494%F32.2C**N/A11210.8h12.8B68.2B+
M12 Kobalt 346336484M81.0924.867%B+12.202%D--101.8C+3D2513.3h15B+60.3B++
MKV Suppressed 3473363161.063C+1.8526.711%C*12.798%D--8.8D--N/A2938h21.9D*82.1C
Equinox VE2 Burst 3293261492.188C**0.7326.476%C+17.178%D*34.7CN/A859.4h14.9D56.4C+
MANA Anti-Personnel Turret 330326744.405N/A1.4919.095%UN/A3260U40U6729600.1h17.3T*90.5T*
Beamer VS3-FB 3303223151.022C+1.8934.035%C**13.665%D*11.7D--N/A4127.5h11.4D**33.6C--
Rocklet Rifle 5803072141.435A+1.4844.169%D--N/A26.2C+23.3C+27711.7h30.2B+68.4C*
Spiker 2912892151.344B1.5728.539%C+11.073%D*14.2DN/A3920.3h9.1C++31.9C++
Force-Blade 2942895,4090.053B*2.8629.097%C+10.727%B+0.7C+N/A2385.9h1.9B++6.4C**
Coyote Missiles 387258544.778B++1.8656.501%B+N/A24.1D12.1D25710.7h30.1B++53.2B++
Parallax VX3 259256396.564B**3.6545.777%B**77.734%C+30.8C++N/A1148.3h2.1B4.6B+
Maelstrom Turbo Laser 329223425.31B**2.4039.36%A+N/A25.9B**12.3C**3008.6h63.3B*160.9B*
NS Annihilator 4692192980.735B2.1878.548%C--N/A7D8C13931.2h10.9C**13.8C*
Supernova PC 307216239.391B+6.4861.313%A2.315%C+24.3C*10.2B+4088.9h6.2C10.1B
CAS30 Tank Buster 4682161032.097B++0.8252.858%B++N/A8C+9.4B+15926.9h52.1C**98.5B+
M60-G Bulldog 2382121217.667M*14.7537.367%C*5.66%A++41.6B*5.1C2305.1h5.3B*14.2B*
Nemesis VSH9 3762101831.148B*1.7767.536%B++N/A9.5D7.5C17822h8.3C+12.2B
MANA Anti-Vehicle Turret 425205842.44C-0.4765.453%C3.415%C+2050B+2200A21539000.1h13.1C+20C+
M40 Fury 249198267.615C*4.7035.728%C+1.01%D-36C9.3C+3035.5h12.6B+35.2B+
Eidolon VE33 197195722.708A+0.2135.467%A24.103%C+31.5B+N/A1486.2h10.9C30.8B
M60-A Bulldog 213184630.667B*27.7555.081%B**2.717%B35.4C++5.6B2155.2h6.3C+11.4B+
M60-A Bulldog 2001841018.4C*15.4949.975%B+1.63%D30.7C+2.7C-1686h5.4B10.8B+
VA39 Spectre 1781751830.956C1.9629.572%C-31.429%D10.2D-N/A5917.1h9.1D**30.7D--
NSX Naginata 173170632.698A0.2225.61%B++18.235%D*32.7CN/A985.2h14.4C-56.4C*
M60-A Bulldog 197166325.188C+2.2738.669%C*1.807%C++23.4D4.4D1337.1h7.5D--19.5C+
Aphelion VEX-4H 295159315.129C++2.2157.403%A+2.516%C33.1C28.3C++4624.8h88.5D154.2C+
C150 Dalton 338159295.483C+2.5735.066%C1.258%B+23.4C--26.3C++5896.8h4.2C*12C++
Blueshift VM5 160158532.981C**0.0725.24%A10.76%F-35.1C++N/A1514.5h19D75.3B+
V30-F Starfall 235150512.941B++0.0366.357%B+N/A28.3C+16C+1815.3h11.9B++18B*
Saron HRB-H 250147188.167B++5.2562.283%B*N/A39.7C++27.8C**5303.7h25.6C+41.1B
Blueshift VM5 145138502.76C*0.1525.201%A15.217%D--32.1C+1.6A**1294.3h21.1D**83.9C*
NS-357 Underboss 1371361351.007C++1.9140.92%B+8.824%F18.9DN/A657.2h4.8C-11.8C*
S1 1801361520.895B2.0252.669%C--1.471%D-16.4D5.3D--3348.3h6.5C*12.4C+
Aphelion VEX-4 223135245.625B2.7139.336%B+8.889%A**32.1B+21B+3864.2h56.9C*144.6B+
M20 Basilisk 188133187.389A*4.4736.13%C9.774%A+19C+7.9C+2237h85.8B+237.4C**
L105 Zephyr 1511311310.077C*7.1646.674%B+N/A48.5C+7.4C+4532.7h6.3C*13.5B+
Thanatos VE70 1271271360.934C+1.9834.339%D10.236%D*13.4DN/A889.5h4.4B+12.8C++
M12 Kobalt-H 124123815.375C+12.4626.905%B*10.569%D*68.3D-N/A1731.8h25.2F93.7C-
M40 Fury 141116176.824C+3.9133.916%CN/A38.7D8.3C-3913h13.5C++39.9C++
M12 Kobalt 126115912.778C++9.8619.726%C**14.783%D50C4.8B++2452.3h19.8C+100.4C**
Hunter QCX 1181132210.511C2.4046.641%C*30.973%C**4.1D-N/A1727.9h4.2C**9.1B
Ursa 114110402.75A++0.1627.001%B*26.364%B45.8B1.7M++1912.4h13.7D50.9C*
Lancer VS22 197109801.363B*1.5564.62%B+N/A15.4C**12.4C+2667.1h13.8B+21.4B+
Photon A2A Missile Pods 228106264.077C+1.1677.802%CN/A23.6D27.1D4074.5h10.2D13D-
M20 Basilisk 149105157A*4.0934.743%C-6.667%B+21.4C+9C+2264.9h74.6B*214.8B+
Sticky Grenade 1051041104N/A101.0952.333%C+N/A1040C*10C+32600.1h2.5C+4.7C++
Pandora VX25 9998711.38B1.5335.038%C-5.102%F--26.5CN/A1203.7h5.2C15C
Proton II PPA 10197128.083C5.1726.665%B+1.031%D--38.8D1.6D*1472.5h10.5C+39.3C**
NS CandyCannon 3000 78781130.69C+2.2228.761%D39.744%C++8DN/A289.7h4.7C+16.4C+
NSX-P Naginata 7473184.056A+1.1424.114%C++19.178%D*48.7C++N/A1701.5h10.1B*41.8B++
Aspis Anti-Aircraft Phalanx Turret 1486797.444A++4.5326.337%C*1.493%C-9.1C10.9C+2377.4h162.1C+615.4C*
NS-15M AE 6767720.931C--1.9820.647%D-13.433%D**18.6D--N/A853.6h19F--91.8D**
Spear Anti-Vehicle Phalanx Tower 11866166M*63.0961.539%B**3.03%C--30C-23.6C+2982.2h14.5D23.6C+
VE-LR Obelisk 6666116A*3.0938.722%B**34.849%C**55B**N/A2211.2h4.7B*12.1B*
G30 Walker 1036479.143A++6.2332.798%C**4.688%C**15.2C+9.3C+1664.2h199.8C*609.3B+
A30 Walker 10855153.667B+0.7529.433%B*N/A8.7C++8.4C+1576.3h214.1C+727.5B+
NSX Daimyo 545486.75B**3.8449.765%A96.296%B++36C--N/A1111.5h3.9F7.9C
Xiphos Anti-Personnel Phalanx Tower 5351151C+48.0921.088%D-3.922%A++56.7D2.2D1880.9h25.5C+120.8C
MAX Punch 55518140.063C2.8549.13%C++N/A0.4DN/A1139.4h2.2C++4.5C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit182820.2h
Nano-Armor Kit1,2221,986,227152.4h
Anti-Vehicle MANA Turret141,3202.1h
Spawn Beacon91,7321.1h
NS-TMC-01 "His Regards"0670h
Nanite Revive Grenade08430.2h
Medical Applicator956729,10769.4h
Welding Device0640h
Deconstruction Tool03,1780.2h
Spitfire Auto-Turret111,3191.7h
Ammunition Package263,3522.3h
Shield Recharging Field103,1631h
Medical Kit908511.2h
Anti-Infantry MANA Turret103020.9h
WLT-Howler Mining Laser21,2810.8h
Nano-Repair Grenade01460h
Snowman Soldier6870.1h
Hardlight Barrier0820.2h
Recon Detection Device383,54310.6h
L-30R Vektor0500.5h

Check the help document for the dictionary if you want to learn more about words used here.


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