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Praetor Snowblower DrStahlbart[ADAC] DrStahlbart
VS BR 82

KDR: 2.94

Score: 52.4m

Last Seen: Feb 17th, 2019 1:18 PM
- OFFLINE - 89.2 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
Level Progress (to 83): 51%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Light PPA Lasher X2 C-4 L100 Python HESH Pulsar C Supernova FPC Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $669,285 MLG Score: 535
Fun Score: N/A
Cheeseburgers Flipped: 1146TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.108%17.95%4872599726,5682.238810.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.268%1.179B**-0.42C---1.759F-HEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.354C**13.10.082C+35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.005%1.158%823410185,786103316175.59575358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%0.48B+-0.437C---0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.552B+30.30.427B41.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.929%1.084%656710159,041178031595.07921286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.12%-0.386C--0.985D--1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.166C++11.90.05C+20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.075%4.042%5881610066,606134023624.92618280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.746%-0.193C-0.082C+0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.581B+16.90.571B+32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.906%69.779%588610163,9311817302.16227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.541%0.884B*0.172C++1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.50.2C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.658%8%5882102022578110.287724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.237%-0.563D-1.299D**-1.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.043C+4.80.018C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
52.4m269%342 (20.5k)297 (17.8k)2.9412879,84427,1463.5840382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022594019.026%11.156%21206:3019

6% Combat Medic45% Engineer9% Heavy Assault12% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 8:42 PMOct 14th, 2014 4:48 PMFeb 20th, 2019 6:44 PM (6h) (PST)Feb 17th, 2019 10:45 AM (4d) (PST)Feb 17th, 2019 9:18 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401075330.4520.1540.0501.4230.077535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4076,41431,993279385517,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2941h/122.5d 17,448 8,907 32,005 251.2k 3,058 8,889 13,524 113m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:3,389
Deaths:1,120
KDR:3.026
Accuracy:39.160% A++
HSR:2.125% D--
Orion VS54
B++
Kills:1,697
Deaths:955
KDR:1.777
Accuracy:24.695% B++
HSR:18.385% D-
Lasher X2-P
B*
Kills:292
Deaths:138
KDR:2.116
Accuracy:41.772% B*
HSR:3.425% C+
NSX-P Naginata
B**
Kills:267
Deaths:102
KDR:2.618
Accuracy:28.127% B**
HSR:19.850% D*
NSX Naginata
B**
Kills:244
Deaths:103
KDR:2.369
Accuracy:27.184% B**
HSR:16.803% D**
Ursa
B++
Kills:110
Deaths:40
KDR:2.750
Accuracy:27.001% B++
HSR:26.364% B
NS-15M AE
D-
Kills:67
Deaths:72
KDR:0.931
Accuracy:20.647% D-
HSR:13.433% D**
Kills:6,066
Deaths (as Heavy Assault):2,530
Deaths (to Heavy Assaults):6,221
KDR:2.39763
Kill Difference:3,536
Playtime:254.093 hours
Usage:9%
Score:3.947m
Score/min:259
Accuracy (listed only):29.798%
HSR (listed only):14.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C*
Kills:7,731
Deaths:2,726
KDR:2.836
Accuracy:27.935% C*
HSR:19.338% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,811
Deaths:787
KDR:2.301
Accuracy:25.829% B+
HSR:14.743% D-
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Eclipse VE3A
C++
Kills:1,248
Deaths:638
KDR:1.956
Accuracy:27.294% C++
HSR:13.141% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
Solstice SF
B**
Kills:581
Deaths:244
KDR:2.381
Accuracy:29.902% B**
HSR:13.425% D
VE-S Canis
B
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B
HSR:22.783% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C-
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
The Little Helper
B*
Kills:258
Deaths:115
KDR:2.243
Accuracy:57.481% B*
HSR:8.527% D*
NSX-P Tanto
B**
Kills:227
Deaths:103
KDR:2.204
Accuracy:31.154% B**
HSR:14.978% D**
Thanatos VE70
D
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% D
HSR:10.236% D*
Pandora VX25
C-
Kills:98
Deaths:72
KDR:1.361
Accuracy:35.010% C-
HSR:5.102% F--
Kills:20,510
Deaths (as Light Assault):10,083
Deaths (to Light Assaults):5,427
KDR:2.03412
Kill Difference:10,427
Playtime:684.311 hours
Usage:23%
Score:10.847m
Score/min:264
Accuracy (listed only):30.022%
HSR (listed only):13.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C*
Kills:7,731
Deaths:2,726
KDR:2.836
Accuracy:27.935% C*
HSR:19.338% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,811
Deaths:787
KDR:2.301
Accuracy:25.829% B+
HSR:14.743% D-
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
Eclipse VE3A
C++
Kills:1,248
Deaths:638
KDR:1.956
Accuracy:27.294% C++
HSR:13.141% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
Solstice SF
B**
Kills:581
Deaths:244
KDR:2.381
Accuracy:29.902% B**
HSR:13.425% D
The Little Helper
B*
Kills:258
Deaths:115
KDR:2.243
Accuracy:57.481% B*
HSR:8.527% D*
NSX-P Tanto
B**
Kills:227
Deaths:103
KDR:2.204
Accuracy:31.154% B**
HSR:14.978% D**
Eidolon VE33
A
Kills:195
Deaths:72
KDR:2.708
Accuracy:35.467% A
HSR:24.103% C
Thanatos VE70
D
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% D
HSR:10.236% D*
Pandora VX25
C-
Kills:98
Deaths:72
KDR:1.361
Accuracy:35.010% C-
HSR:5.102% F--
VE-LR Obelisk
B**
Kills:70
Deaths:12
KDR:5.833
Accuracy:39.019% B**
HSR:34.286% C**
Kills:17,899
Deaths (as Engineer):8,128
Deaths (to Engineers):6,239
KDR:2.20214
Kill Difference:9,771
Playtime:1,324.578 hours
Usage:45%
Score:25.616m
Score/min:322
Accuracy (listed only):32.371%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,005
Deaths:486
KDR:4.126
Accuracy:45.753% B**
HSR:68.678% C+
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
NS-44L Blackhand
C**
Kills:1,032
Deaths:387
KDR:2.667
Accuracy:44.353% C**
HSR:34.496% C--
XM98
B++
Kills:937
Deaths:191
KDR:4.906
Accuracy:41.918% B++
HSR:69.264% D
NSX Tomoe
B
Kills:819
Deaths:311
KDR:2.633
Accuracy:31.011% B
HSR:26.740% D--
NS-AM7 Archer
C*
Kills:602
Deaths:552
KDR:1.091
Accuracy:60.405% C*
HSR:13.954% C
VE-S Canis
B
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B
HSR:22.783% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C-
Phaseshift VX-S
B++
Kills:502
Deaths:116
KDR:4.328
Accuracy:40.964% B++
HSR:81.474% B+
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Beamer VS3-FB
B
Kills:323
Deaths:316
KDR:1.022
Accuracy:34.013% B
HSR:13.622% D**
Spiker
C+
Kills:289
Deaths:215
KDR:1.344
Accuracy:28.539% C+
HSR:11.073% D*
Parallax VX3
B**
Kills:256
Deaths:39
KDR:6.564
Accuracy:45.777% B**
HSR:77.734% C+
NS-357 Underboss
B++
Kills:177
Deaths:155
KDR:1.142
Accuracy:42.138% B++
HSR:8.475% F
VA39 Spectre
C-
Kills:175
Deaths:183
KDR:0.956
Accuracy:29.572% C-
HSR:31.429% D
NS CandyCannon 3000
C**
Kills:78
Deaths:113
KDR:0.690
Accuracy:28.761% D
HSR:39.744% C**
NSX Daimyo
A
Kills:56
Deaths:8
KDR:7
Accuracy:50.228% A
HSR:96.429% B++
Kills:10,127
Deaths (as Infiltrator):5,111
Deaths (to Infiltrators):4,124
KDR:1.98141
Kill Difference:5,016
Playtime:342.744 hours
Usage:12%
Score:3.852m
Score/min:187
Accuracy (listed only):36.907%
HSR (listed only):37.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Pulsar VS1
C**
Kills:1,171
Deaths:877
KDR:1.335
Accuracy:24.887% C**
HSR:16.055% D
VE-S Canis
B
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B
HSR:22.783% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C-
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Equinox VE2 Burst
C+
Kills:326
Deaths:149
KDR:2.188
Accuracy:26.476% C+
HSR:17.178% D*
The Little Helper
B*
Kills:258
Deaths:115
KDR:2.243
Accuracy:57.481% B*
HSR:8.527% D*
Thanatos VE70
D
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% D
HSR:10.236% D*
Pandora VX25
C-
Kills:98
Deaths:72
KDR:1.361
Accuracy:35.010% C-
HSR:5.102% F--
Kills:4,856
Deaths (as Combat Medic):3,388
Deaths (to Combat Medics):2,156
KDR:1.43329
Kill Difference:1,468
Playtime:185.696 hours
Usage:6%
Score:4.193m
Score/min:376
Accuracy (listed only):31.354%
HSR (listed only):13.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:687
Deaths:294
KDR:2.337
Accuracy:16.389% C++
HSR:13.392% D--
Comet VM2
B**
Kills:657
Deaths:430
KDR:1.528
Accuracy:53.223% B**
HSR:2.283% D--
Comet VM2
A
Kills:425
Deaths:259
KDR:1.641
Accuracy:57.102% A
HSR:3.294% C-
NS-10 Burster
A
Kills:375
Deaths:215
KDR:1.744
Accuracy:38.047% A
HSR:4.533% D
NS-10 Burster
A
Kills:363
Deaths:198
KDR:1.833
Accuracy:38.039% A
HSR:4.959% C
Cosmos VM3
B+
Kills:348
Deaths:105
KDR:3.314
Accuracy:18.687% B+
HSR:11.494% F
Blueshift VM5
B**
Kills:192
Deaths:57
KDR:3.368
Accuracy:25.047% B**
HSR:11.458% F
Blueshift VM5
B**
Kills:168
Deaths:54
KDR:3.111
Accuracy:24.802% B**
HSR:14.881% D*
Kills:3,215
Deaths (as MAX Suit):806
Deaths (to MAX Suits):1,355
KDR:3.98883
Kill Difference:2,409
Playtime:143.508 hours
Usage:5%
Score:3.946m
Score/min:458
Accuracy (listed only):33.917%
HSR (listed only):8.287%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,526
V. Kills:206 N/A
Deaths:438
KDR:8.050
Accuracy:49.241% B**
KPH:57.300 B
VKPH:3.400 C+
Saron Laser Cannon
C+
Kills:1,069
V. Kills:796 134%
Deaths:538
KDR:1.987
Accuracy:37.926% B**
KPH:12.800 C+
VKPH:9.500 C+
Dual Photon Pods
A+
Kills:964
V. Kills:114 N/A
Deaths:42
KDR:22.952
Accuracy:64.316% A+
KPH:141.200 B**
VKPH:16.700 C+
Coyote Missiles
B+
Kills:274
V. Kills:139 196%
Deaths:59
KDR:4.644
Accuracy:56.594% B+
KPH:24.300 C--
VKPH:12.300 D
Maelstrom Turbo Laser
A+
Kills:223
V. Kills:106 208%
Deaths:43
KDR:5.186
Accuracy:39.790% A+
KPH:25.700 B*
VKPH:12.200 C*
Photon A2A Missile Pods
C-
Kills:110
V. Kills:125 87%
Deaths:26
KDR:4.231
Accuracy:78.276% C
KPH:24.500 D
VKPH:27.800 C-
Kills:6,166 (4,818 + 0)
Deaths:1,146
KDR:5.380
VKDR:1.297
Vehicle Kills:1,486
Kill Difference:5,020
Playtime:176.281 hours
Usage:6%
Score:2.271m
Score/min:215
Piloting Accuracy:39.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:227
V. Kills:257 88%
Deaths:105
KDR:2.162
Accuracy:52.801% B++
KPH:8.200 C+
VKPH:9.300 B+
C150 Dalton
C++
Kills:163
V. Kills:182 89%
Deaths:29
KDR:5.621
Accuracy:34.887% C
KPH:23.900 C--
VKPH:26.700 C++
L105 Zephyr
B+
Kills:131
V. Kills:20 N/A
Deaths:13
KDR:10.077
Accuracy:46.674% B+
KPH:48.100 C+
VKPH:7.300 C
Kills:521 (227 + 294)
Deaths:147
KDR:3.544
VKDR:3.122
Vehicle Kills:459
Kill Difference:374
Playtime:37.303 hours
Usage:1%
Score:0.579m
Score/min:259
Piloting Accuracy:52.801%
Gunner Accuracy:46.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,972
V. Kills:311 N/A
Deaths:83
KDR:35.807
Accuracy:51.075% C*
KPH:73.700 B**
VKPH:7.700 C+
Skyguard
A**
Kills:1,180
V. Kills:662 178%
Deaths:67
KDR:17.612
Accuracy:33.348% B++
KPH:30.400 A**
VKPH:17 A*
C75 Viper
C**
Kills:606
V. Kills:79 N/A
Deaths:65
KDR:9.323
Accuracy:33.035% D
KPH:34.700 C**
VKPH:4.500 D-
L100 Python AP
A
Kills:214
V. Kills:92 230%
Deaths:11
KDR:19.455
Accuracy:53.027% C
KPH:45.500 A
VKPH:19.600 B
Kills:4,972 (4,972 + 0)
Deaths:226
KDR:22
VKDR:5.062
Vehicle Kills:1,144
Kill Difference:4,746
Playtime:101.376 hours
Usage:3%
Score:1.480m
Score/min:243
Driving Accuracy:53.027%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:2,843
V. Kills:1,695 168%
Deaths:259
KDR:10.977
Accuracy:61.646% B**
KPH:36.400 A
VKPH:21.700 A+
Saron HRB
B*
Kills:1,146
V. Kills:801 143%
Deaths:124
KDR:9.242
Accuracy:52.228% B**
KPH:31.600 B++
VKPH:22.100 B*
Supernova VPC
A+
Kills:1,010
V. Kills:223 451%
Deaths:38
KDR:26.579
Accuracy:57.744% B*
KPH:60.400 B*
VKPH:13.300 A+
E540 Halberd
B**
Kills:373
V. Kills:239 155%
Deaths:47
KDR:7.936
Accuracy:54.645% B*
KPH:36 B+
VKPH:23.100 B**
Supernova PC
B+
Kills:216
V. Kills:91 235%
Deaths:23
KDR:9.391
Accuracy:61.313% A
KPH:24.300 C*
VKPH:10.200 B+
Aphelion VEX-4
B+
Kills:135
V. Kills:88 152%
Deaths:24
KDR:5.625
Accuracy:39.336% B+
KPH:32.300 B+
VKPH:21.100 B+
Proton II PPA
B+
Kills:97
V. Kills:4 N/A
Deaths:12
KDR:8.083
Accuracy:26.665% B+
KPH:39.300 D
VKPH:1.600 D--
Kills:5,820 (4,069 + 1,751)
Deaths:527
KDR:11.044
VKDR:5.960
Vehicle Kills:3,141
Kill Difference:5,293
Playtime:156.942 hours
Usage:5%
Score:3.528m
Score/min:375
Driving Accuracy:61.313%
Gunner Accuracy:26.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,820
V. Kills:124 N/A
Deaths:95
KDR:19.158
Accuracy:45.587% B**
KPH:104 C**
VKPH:7.100 C*
E540 Halberd-H
C**
Kills:839
V. Kills:403 208%
Deaths:65
KDR:12.908
Accuracy:59.834% C**
KPH:45.200 C++
VKPH:21.700 C+
Aphelion VEX-4H
C++
Kills:159
V. Kills:136 116%
Deaths:31
KDR:5.129
Accuracy:57.403% A
KPH:33.400 C
VKPH:28.600 C++
Saron HRB-H
C**
Kills:149
V. Kills:104 142%
Deaths:18
KDR:8.278
Accuracy:62.304% B*
KPH:38.800 C++
VKPH:27.100 C**
M12 Kobalt-H
B*
Kills:124
V. Kills:1 N/A
Deaths:8
KDR:15.500
Accuracy:26.822% B*
KPH:66.700 D-
VKPH:0.500 D**
Kills:3,091 (0 + 3,091)
Deaths:217
KDR:14.244
VKDR:3.539
Vehicle Kills:768
Kill Difference:2,874
Playtime:46.544 hours
Usage:2%
Score:0.906m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:26.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:924
V. Kills:61 N/A
Deaths:18
KDR:51.333
Accuracy:19.603% B
KPH:63.500 C+
VKPH:4.200 B+
M60-G Bulldog
B*
Kills:212
V. Kills:26 N/A
Deaths:12
KDR:17.667
Accuracy:37.367% C*
KPH:41.700 B*
VKPH:5.100 C
M40 Fury
C+
Kills:198
V. Kills:51 381%
Deaths:26
KDR:7.615
Accuracy:35.728% C+
KPH:35.900 C
VKPH:9.200 C+
M20 Basilisk
C+
Kills:133
V. Kills:55 238%
Deaths:18
KDR:7.389
Accuracy:36.238% C
KPH:18.800 C+
VKPH:7.800 C+
M12 Kobalt
B+
Kills:119
V. Kills:11 N/A
Deaths:9
KDR:13.222
Accuracy:19.929% C**
KPH:48.900 C-
VKPH:4.500 B+
M40 Fury
C-
Kills:116
V. Kills:25 446%
Deaths:17
KDR:6.824
Accuracy:33.916% C
KPH:38.300 D
VKPH:8.300 C-
M20 Basilisk
C+
Kills:105
V. Kills:44 233%
Deaths:15
KDR:7
Accuracy:34.872% C-
KPH:21.400 C+
VKPH:9 C+
G30 Walker
C+
Kills:71
V. Kills:42 165%
Deaths:7
KDR:10.143
Accuracy:33.157% C**
KPH:15.500 C+
VKPH:9.200 C+
Kills:1,878 (0 + 1,878)
Deaths:122
KDR:15.393
VKDR:2.582
Vehicle Kills:315
Kill Difference:1,756
Playtime:47.139 hours
Usage:2%
Score:0.650m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:33.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:521
V. Kills:39 N/A
Deaths:216
KDR:2.412
Accuracy:46.927% B+
KPH:35.300 C--
VKPH:2.600 B+
V30-F Starfall
B
Kills:152
V. Kills:86 175%
Deaths:54
KDR:2.815
Accuracy:65.315% B
KPH:26.700 C+
VKPH:15.100 C
Kills:673 (673 + 0)
Deaths:270
KDR:2.493
VKDR:0.463
Vehicle Kills:125
Kill Difference:403
Playtime:20.448 hours
Usage:1%
Score:0.154m
Score/min:125
Driving Accuracy:65.315%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,290
V. Kills:94 N/A
Deaths:23
KDR:56.087
Accuracy:36.367% B+
KPH:89 B+
VKPH:6.500 C++
Kills:1,290 (0 + 1,290)
Deaths:23
KDR:56.087
VKDR:4.087
Vehicle Kills:94
Kill Difference:1,267
Playtime:14.494 hours
Usage:0%
Score:0.192m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:36.367%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 7,8587,7312,7262.836B**0.1127.935%C*19.338%D36.1C+N/A88214.4h13C*46.4B
Light PPA 3,7323,5264388.05B++5.1149.241%B**1.22%C+57.3B3.3C+16261.5h10.9B+22.1B+
Lasher X2 3,5073,3891,1203.026M*0.0839.16%A++2.125%D--59.6A2.1A+16256.9h24.3D-62.1B+
C-4 3,8963,0349583.167A0.2325.123%C+N/A123.3B**35B+76224.6h1.1B*4.2B++
L100 Python HESH 3,2832,9728335.807A*32.8751.075%C*1.043%C--73.7B**7.7C+23240.3h2.7B++5.2B++
Pulsar C 2,9052,8671,1912.407B*0.5327.274%B+19.149%D26.8C+N/A70107h11.9C++43.5B
Supernova FPC 4,5382,84325910.977B*8.0461.646%B**1.372%D36.4A21.7A+37378h4.3B*6.9B**
Ghost 2,0172,0054864.126B+1.1845.753%B**68.678%C+34.7C+N/A10457.7h2.2C**4.7B+
Proton II PPA-H 1,9441,8209519.158B++16.2245.587%B**1.264%C--104C**7.1C*29317.5h8.6B+18.8B++
Serpent VE92 1,8351,8117872.301B**0.6425.829%B+14.743%D-31.4C++N/A8057.6h12.9C*49.9B
Orion VS54 1,7311,6979551.777C**1.1624.695%B++18.385%D-28.9C+N/A10858.8h12.9C++52.2C++
Solstice VE3 1,5461,5061,5630.964C**1.9824.657%B12.483%D*13.7CN/A64109.9h17.5C+71C++
NS-7 PDW 1,4791,4421,2951.114C**1.8324.278%C+12.899%D-17.6C-N/A6482.1h17.8C--73.2C+
CAS 14-E 1,3841,2902356.087M++53.1536.367%B+N/A89B+6.5C++22114.5h19.8B*54.4B*
Lumine Edge 1,2801,26615,2600.083C+2.8637.796%B**9.084%D--1C--N/A31211.3h1.2B+3.2B+
Eclipse VE3A 1,2701,2486381.956B++0.9927.294%C++13.141%D*22.9DN/A5854.6h12.7C+46.5C++
VX6-7 1,1981,1804692.516B*0.4325.469%C*15.085%D--31.8C+N/A7837.1h11.8B46.4B+
Skyguard 1,8421,1806717.612S14.6733.348%B++N/A30.3A**17A*23138.9h65A+194.9A
Pulsar VS1 1,2001,1718771.335B+1.6124.887%C**16.055%D21.1C+N/A6855.5h15.1C+60.7C**
Saron HRB 1,9471,1461249.242B*6.3052.228%B**N/A31.6B++22.1B*42336.3h20.8C**39.8B++
Saron Laser Cannon 1,8651,0695381.987C++0.9537.926%B**1.684%C12.8C+9.5C+20483.6h105.8B+279B++
NS-44L Blackhand 1,0511,0323872.667A+0.2744.353%C**34.496%C--27.3C*N/A7037.8h4.3C*9.7B
Supernova VPC 1,2331,0103826.579A+23.6457.744%B*N/A60.5B*13.4A+27216.7h3B5.2B+
Dual Photon Pods 1,0789644222.952A**20.0164.316%A+N/A141.8A16.8C+5046.8h12.4B**19.3B**
XM98 9449371914.906A+1.9641.918%B++69.264%D26.9C+N/A8834.8h2.3B+5.4B+
M12 Kobalt 9859241851.333A+48.3919.603%B15.693%C--63.7C+4.2B+18414.5h19.5C+99.3C**
E540 Halberd-H 1,2428396512.908B+9.9759.834%C**N/A45.1C++21.7C+29218.6h5.9C*9.9B
Frag Grenade 8348231823N/A820.0652.331%B**N/A587.9B+7.9C+20271.4h3.2B+6.1B++
NSX Tomoe 8258193112.633B++0.3131.011%B26.74%D--38.6C+N/A8921.2h15.1C+48.8C++
Spear Anti-Vehicle Phalanx Turret 9817184715.277A12.3446.559%C*4.318%C++50.9B++18.7C34214.1h6.6B*14.3B*
Quasar VM1 6976872942.337B+0.6016.389%C++13.392%D--24.4C++N/A8828.2h13.8B+84.3C**
Comet VM2 1,0696574301.528B*1.4153.223%B**2.283%D--11.6C++7.3A+15956.5h23.7C+44.5B+
Tank Mine 9926201723.605B+0.6642.477%B++N/A105.1C+63.1C+11085.9h2.1C4.9B*
C75 Viper 685606659.323B**6.3833.035%DN/A34.6C**4.5D-19217.5h9.4B*28.4B+
NS-AM7 Archer 7666025521.091A+1.8560.405%C*13.954%C9.9B++2.7C+6260.7h11.8B++19.5B*
Solstice SF 6025812442.381A+0.5629.902%B**13.425%D37.7B**1.4A*10415.4h10.9C*36.5B++
VE-S Canis 5825752272.533B**0.4129.519%B22.783%C**62.5B++N/A1809.2h11.7C*39.5B
Sirius SX12 5255232012.602A+0.3423.484%C+14.914%C-35.8B+N/A11614.6h14.4C*61.3C*
S12 Renegade 5605212162.412C+0.5346.927%B+4.031%C-35.2C--2.6B+10714.8h3.6C+7.7C**
Phaseshift VX-S 5075021164.328B+1.3940.964%B++81.474%B+26.8C+N/A7218.7h2.4B+5.7B+
Proximity Mine 480478895.371B+2.4342.71%C++N/A88.5DN/A2695.4h2C4.7C++
Comet VM2 6954252591.641B++1.3057.102%A3.294%C-10.5C+6.7B*14340.3h31.2C54.6B
NS-10 Burster 7133752151.744A1.2038.047%A4.533%D5.8C++5.2B**10065h154.6C406.5B+
E540 Halberd 612373477.936C+4.9954.645%B*2.413%C+36.2B+23.2B**39810.3h6C+11B+
NS-10 Burster 7283631981.833B**1.1138.039%A4.959%C5.7C++5.7A10563.7h160.1C+420.9B+
Cosmos VM3 3523481053.314B++0.3718.687%B+11.494%F32.2C**N/A11310.8h12.8B68.2B+
M12 Kobalt 346336484M+81.0624.867%B+12.202%D*101.8C+3D2523.3h15B+60.3B+
MKV Suppressed 3473363161.063C+1.8826.711%C*12.798%D--8.8D--N/A3038h21.9D*82.1C-
Rocklet Rifle 6243322391.389A1.5544.36%D--N/A26.3C+23.2C+28412.6h30.3B++68.3C*
MANA Anti-Personnel Turret 331327754.36N/A1.4219.545%UN/A3270U40U6814300.1h17.8T*91.2T*
Equinox VE2 Burst 3293261492.188C**0.7526.476%C+17.178%D*34.7CN/A859.4h14.9D56.4C
Beamer VS3-FB 3313233161.022C1.9234.013%B13.622%D**11.7D*N/A4027.7h11.4F33.6C--
Lasher X2-P 3002921382.116B+0.8341.772%B*3.425%C+62.1B1.7C+2584.7h24.2D*58C+
Force-Blade 2942895,4100.053B*2.8929.097%C+10.727%B+0.7C+N/A2386.1h1.9B++6.4B+
Spiker 2912892151.344B1.6028.539%C+11.073%D*14.2DN/A3920.3h9.1C++31.9C++
Coyote Missiles 413274594.644B**1.7056.594%B+N/A24.2C--12.3D25611.3h29.5B*52.2B++
NSX-P Naginata 2712671022.618B*0.3228.127%B**19.85%D*47.7C++N/A1335.6h12.2C*43.5B+
The Little Helper 2612581152.243B++0.7057.481%B*8.527%D*48.7C**N/A1645.3h5C+8.7C**
Parallax VX3 259256396.564B**3.6245.777%B**77.734%C+30.8C*N/A1178.3h2.1B4.6B+
NSX Naginata 2512441032.369B**0.5727.184%B**16.803%D**31.3CN/A1057.8h14.3C52.8C**
CAS30 Tank Buster 4842271052.162B+0.7852.801%B++N/A8.2C+9.2B+15727.8h51.4C**97.4B+
NSX-P Tanto 2332271032.204A0.7431.154%B**14.978%D**36B+1B+1396.3h12.5B++40.2B++
Maelstrom Turbo Laser 329223435.186A2.2439.79%A+N/A25.6B*12.2C*3068.7h65.2B++163.9B*
NS Annihilator 4732222990.742B+2.2078.497%DN/A7.1D8C+14131.3h10.8B+13.8C**
Supernova PC 307216239.391B++6.4561.313%A2.315%C+24.3C*10.2B+4158.9h6.2C10.1B
L100 Python AP 3062141119.455M**16.5153.027%CN/A45.5A19.6B6364.7h3.6A6.7B**
M60-G Bulldog 2382121217.667S14.7337.367%C*5.66%A++41.6B*5.1C2305.1h5.3B*14.2B*
Nemesis VSH9 3762101831.148B*1.7967.536%B++N/A9.5C-7.5C-18022h8.3C+12.2B
MANA Anti-Vehicle Turret 430209862.43C+0.5165.54%C++3.349%C**2090C-2210C+21752900.1h12.9C++19.7C++
M40 Fury 249198267.615C**4.6735.728%C+1.01%D-36C9.3C+3035.5h12.6C**35.2B+
Eidolon VE33 197195722.708A0.2335.467%A24.103%C31.5B+N/A1536.2h10.9C30.8B
Blueshift VM5 194192573.368B+0.4325.047%B**11.458%F35.6C++N/A1455.4h18.9D75.6B
M60-A Bulldog 213184630.667B*27.7355.081%B*2.717%B+35.4C++5.6B2155.2h6.3C+11.4B+
M60-A Bulldog 2001841018.4C++15.4649.975%B1.63%D30.7C+2.7C-1686h5.4B10.8B+
Lancer VS22 3031771121.58A1.3661.495%C+N/A18.1B+12.9C+2529.8h10.4B++16.9B++
NS-357 Underboss 1801771551.142C*1.8042.138%B++8.475%F20.8DN/A698.5h4.5C+10.8B
VA39 Spectre 1781751830.956C1.9929.572%C-31.429%D10.2DN/A6217.1h9.1D*30.7D-
Blueshift VM5 175168543.111B0.1724.802%B**14.881%D*32.3C+1.3A++1285.2h20.9D**84.2C++
M60-A Bulldog 197166325.188C+2.2538.669%C*1.807%C++23.4D4.4D1357.1h7.5D--19.5C+
C150 Dalton 345163295.621C+2.6834.887%C1.227%B24C--26.8C++5966.8h4.2C++12C++
Aphelion VEX-4H 295159315.129C+2.1957.403%A2.516%C33.1C28.3C++4654.8h88.5D154.2C+
V30-F Starfall 238152542.815B*0.1365.315%BN/A26.7C+15.1C1735.7h12.1B*18.5B*
Saron HRB-H 253149188.278B++5.3462.304%B*N/A39.2C++27.4B5223.8h25.8C++41.4B
S1 1801361520.895B2.0552.669%C--1.471%D16.4D5.3D--3428.3h6.5C*12.4C+
Aphelion VEX-4 223135245.625C**2.6839.336%B+8.889%A**32.1B+21B+3884.2h56.9C*144.6B+
M20 Basilisk 188133187.389A*4.4536.238%C9.774%A+18.7C+7.7C+2257.1h86.5B238.8C**
Hunter QCX 1451322350.562C+2.3848.908%B26.515%C+4.7DN/A2128.2h4.4C**9B
L105 Zephyr 1511311310.077C*7.1446.674%B+N/A48.5C+7.4C4542.7h6.3C*13.5B+
Thanatos VE70 1271271360.934C++2.0134.339%D10.236%D*13.4DN/A919.5h4.4B+12.8C++
M12 Kobalt-H 125124815.5C+12.5626.822%B*10.484%D*65.3D--N/A1751.9h25.2F94C--
M12 Kobalt 130119913.222C++10.2819.929%C**14.286%D-49.6C-4.6B+2482.4h19.8C+99.2C**
M40 Fury 141116176.824C+3.8833.916%CN/A38.7C--8.3C-3913h13.5C++39.9C++
Sticky Grenade 1131121112N/A109.0652.816%C++N/A1120B+10C+33930.1h2.4C+4.6C++
Ursa 114110402.75A++0.1927.001%B++26.364%B45.8B1.7M++1922.4h13.7D50.9C*
Photon A2A Missile Pods 235110264.231C+1.2978.276%CN/A24.4D27.8C-4134.5h10.2D13D-
M20 Basilisk 149105157A**4.0634.872%C-6.667%B+21.4C+9C+2334.9h75.3B++216B+
Pandora VX25 9998721.361B+1.5835.01%C-5.102%F--26.5CN/A1243.7h5.3C-15C
Proton II PPA 10197128.083C5.1426.665%B+1.031%D--38.8D1.6D--1492.5h10.5C+39.3C**
NS CandyCannon 3000 78781130.69C++2.2528.761%D39.744%C**8DN/A289.7h4.7C++16.4C+
G30 Walker 11371710.143A*7.2033.157%C**4.225%C+15.4C+9.1C+1734.6h196.1C**591.4B+
VE-LR Obelisk 7070125.833M2.8939.019%B**34.286%C**53.8B*N/A2521.3h4.8B**12.2B**
NS-15M AE 6767720.931C--2.0120.647%D-13.433%D**18.6D--N/A893.6h19F--91.8D**
Aspis Anti-Aircraft Phalanx Turret 1486797.444A++4.5026.346%C*1.493%C-9.1C10.9C+2387.4h162.7C+617.7C*
Spear Anti-Vehicle Phalanx Tower 11866166M++63.0661.539%B**3.03%C-30C-23.6C+2982.2h14.5D23.6C+
NSX Daimyo 565687B**4.0650.228%A96.429%B++35DN/A1061.6h3.9F7.8C
A30 Walker 10855153.667B+0.7329.433%B++N/A8.7C+8.4C++1576.3h214.1C+727.5B+
Xiphos Anti-Personnel Phalanx Tower 5351151C+48.0621.088%D-3.922%A++56.7D2.2D*1880.9h25.5C+120.8C
MAX Punch 55518190.062C2.8849.13%C++N/A0.4CN/A1140.3h2.2C++4.5C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit182820.2h
Nano-Armor Kit1,2382,039,687155.4h
Anti-Vehicle MANA Turret141,3232.1h
Spawn Beacon101,9961.2h
NS-TMC-01 "His Regards"0670h
Nanite Revive Grenade08750.2h
Medical Applicator983743,30570.5h
Welding Device0640h
Deconstruction Tool03,1780.2h
Spitfire Auto-Turret121,3811.7h
Ammunition Package273,4042.3h
Shield Recharging Field123,2331.1h
Medical Kit918621.2h
Anti-Infantry MANA Turret103040.9h
WLT-Howler Mining Laser21,2810.8h
Nano-Repair Grenade01460h
Snowman Soldier61310.1h
Hardlight Barrier0850.2h
Recon Detection Device393,59410.7h
L-30R Vektor0500.5h

Check the help document for the dictionary if you want to learn more about words used here.


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