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Primarch Snowblower DrStahlbart[ADAC] DrStahlbart
VS BR 97

KDR: 2.98

Score: 57.8m

Last Seen: Dec 1st, 2019 3:32 PM
- OFFLINE - 146.1 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
Level Progress (to 98): 24%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Light PPA C-4 Supernova FPC Lasher X2 L100 Python HESH Pulsar C Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 1172TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.374%17.775%48725120229,1022.162750.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.364%1.197B**-0.483D-1.774F-HEAD + (~4.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.356C**13.10.083C+34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.201%1.127%914412236,742108917536.191384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.469%0.519B+-0.418C---0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.577B+28.90.456B+39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.012%1.009%6907122010,407195337395.326278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.096%-0.389C--0.98D--1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.18C++11.70.065C+20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.748%3.869%6031712107,211145424654.95942292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%-0.138C-0.151C0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.593B+170.577B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.029%69.547%603612214,1312049312.0161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.399%0.91B*0.162C++1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.371C**2.60.197C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.862%7.576%6032122526490930.290429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.968%-0.478D-1.4D**-1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.017C+4.80.013C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
57.8m268.7%349 (20.9k)303 (18.2k)2.9771590,66630,4543.6038997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227669219.497%10.805%21106:1725

6% Combat Medic45% Engineer9% Heavy Assault11% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 8:42 PMOct 14th, 2014 4:48 PMDec 7th, 2019 4:10 AM (7h) (PST)Dec 1st, 2019 1:15 PM (6d) (PST)Dec 1st, 2019 11:32 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521095430.4740.1590.0511.4840.078554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1246,54732,5772810389518,151

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3186.3h/132.8d 19,087 9,796 35,921 283.7k 3,390 9,633 14,920 124.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,718
Deaths:977
KDR:1.758
Accuracy:24.719% B++
HSR:18.394% D-
NSX-P Naginata
B**
Kills:1,182
Deaths:556
KDR:2.126
Accuracy:28.270% B**
HSR:17.428% D**
NSX Naginata
B*
Kills:244
Deaths:103
KDR:2.369
Accuracy:27.184% B*
HSR:16.803% D**
Ursa
B++
Kills:110
Deaths:40
KDR:2.750
Accuracy:27.001% B++
HSR:26.364% C**
NS-15M AE
D--
Kills:67
Deaths:72
KDR:0.931
Accuracy:20.647% D--
HSR:13.433% F
Kills:3,321
Deaths (as Heavy Assault):1,748
Deaths (to Heavy Assaults):7,001
KDR:1.89989
Kill Difference:1,573
Playtime:295.649 hours
Usage:9%
Score:4.853m
Score/min:274
Accuracy (listed only):25.564%
HSR (listed only):18.484%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B
Kills:8,975
Deaths:3,330
KDR:2.695
Accuracy:28.124% B
HSR:19.131% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,885
Deaths:807
KDR:2.336
Accuracy:25.932% B+
HSR:14.801% D--
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Eclipse VE3A
C++
Kills:1,256
Deaths:648
KDR:1.938
Accuracy:27.313% C++
HSR:13.137% D**
VX6-7
C++
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C++
HSR:15.085% D--
NSX-P Tanto
B**
Kills:1,178
Deaths:488
KDR:2.414
Accuracy:30.898% B**
HSR:14.601% F
Solstice SF
A
Kills:759
Deaths:332
KDR:2.286
Accuracy:30.671% A
HSR:13.571% D
VE-S Canis
B+
Kills:576
Deaths:230
KDR:2.504
Accuracy:29.466% B+
HSR:22.743% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C--
The Little Helper
B**
Kills:408
Deaths:182
KDR:2.242
Accuracy:57.255% B**
HSR:9.314% D*
MKV Suppressed
C++
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C++
HSR:12.798% D--
Pandora VX25
C
Kills:136
Deaths:87
KDR:1.563
Accuracy:37.131% C
HSR:5.147% F--
Thanatos VE70
C--
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% C--
HSR:10.156% D*
Kills:23,155
Deaths (as Light Assault):11,276
Deaths (to Light Assaults):6,170
KDR:2.05348
Kill Difference:11,879
Playtime:759.449 hours
Usage:24%
Score:12.355m
Score/min:271
Accuracy (listed only):30.204%
HSR (listed only):13.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B
Kills:8,975
Deaths:3,330
KDR:2.695
Accuracy:28.124% B
HSR:19.131% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,885
Deaths:807
KDR:2.336
Accuracy:25.932% B+
HSR:14.801% D--
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
Eclipse VE3A
C++
Kills:1,256
Deaths:648
KDR:1.938
Accuracy:27.313% C++
HSR:13.137% D**
VX6-7
C++
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C++
HSR:15.085% D--
NSX-P Tanto
B**
Kills:1,178
Deaths:488
KDR:2.414
Accuracy:30.898% B**
HSR:14.601% F
Solstice SF
A
Kills:759
Deaths:332
KDR:2.286
Accuracy:30.671% A
HSR:13.571% D
The Little Helper
B**
Kills:408
Deaths:182
KDR:2.242
Accuracy:57.255% B**
HSR:9.314% D*
Eidolon VE33
A
Kills:226
Deaths:82
KDR:2.756
Accuracy:35.393% A
HSR:23.894% C
Pandora VX25
C
Kills:136
Deaths:87
KDR:1.563
Accuracy:37.131% C
HSR:5.147% F--
Thanatos VE70
C--
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% C--
HSR:10.156% D*
VE-LR Obelisk
B**
Kills:72
Deaths:13
KDR:5.538
Accuracy:39.756% B**
HSR:34.722% C**
Kills:20,576
Deaths (as Engineer):9,329
Deaths (to Engineers):6,801
KDR:2.2056
Kill Difference:11,247
Playtime:1,427.338 hours
Usage:45%
Score:28.149m
Score/min:329
Accuracy (listed only):32.636%
HSR (listed only):15.784%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,149
Deaths:523
KDR:4.109
Accuracy:45.466% B**
HSR:68.450% C+
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
NS-44L Blackhand
C*
Kills:1,063
Deaths:413
KDR:2.574
Accuracy:44.244% C*
HSR:34.149% D
XM98
B++
Kills:973
Deaths:198
KDR:4.914
Accuracy:41.615% B++
HSR:69.270% D
NSX Tomoe
B+
Kills:834
Deaths:313
KDR:2.665
Accuracy:31.051% B+
HSR:26.379% D--
NS-AM7 Archer
B
Kills:655
Deaths:597
KDR:1.097
Accuracy:61.262% B
HSR:13.130% C--
VE-S Canis
B+
Kills:576
Deaths:230
KDR:2.504
Accuracy:29.466% B+
HSR:22.743% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C--
Phaseshift VX-S
B++
Kills:506
Deaths:116
KDR:4.362
Accuracy:41.030% B++
HSR:81.423% B+
MKV Suppressed
C++
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C++
HSR:12.798% D--
Beamer VS3-FB
C**
Kills:323
Deaths:317
KDR:1.019
Accuracy:34.013% C**
HSR:13.622% D**
Spiker
C+
Kills:289
Deaths:215
KDR:1.344
Accuracy:28.539% C+
HSR:11.073% D*
NS-357 Underboss
B++
Kills:278
Deaths:240
KDR:1.158
Accuracy:42.987% B++
HSR:8.633% F
Parallax VX3
B**
Kills:262
Deaths:40
KDR:6.550
Accuracy:46.025% B**
HSR:77.863% C+
VA39 Spectre
C
Kills:183
Deaths:188
KDR:0.973
Accuracy:30.365% C
HSR:30.601% D
NS CandyCannon 3000
C**
Kills:78
Deaths:113
KDR:0.690
Accuracy:28.761% D
HSR:39.744% C**
NSX Daimyo
A
Kills:58
Deaths:9
KDR:6.444
Accuracy:50.221% A
HSR:96.552% B++
Kills:10,528
Deaths (as Infiltrator):5,324
Deaths (to Infiltrators):4,597
KDR:1.97746
Kill Difference:5,204
Playtime:355.818 hours
Usage:11%
Score:4.015m
Score/min:188
Accuracy (listed only):37.030%
HSR (listed only):37.308%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Pulsar VS1
C**
Kills:1,173
Deaths:881
KDR:1.331
Accuracy:24.899% C**
HSR:16.027% D
VE-S Canis
B+
Kills:576
Deaths:230
KDR:2.504
Accuracy:29.466% B+
HSR:22.743% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C--
The Little Helper
B**
Kills:408
Deaths:182
KDR:2.242
Accuracy:57.255% B**
HSR:9.314% D*
MKV Suppressed
C++
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C++
HSR:12.798% D--
Equinox VE2 Burst
C
Kills:326
Deaths:149
KDR:2.188
Accuracy:26.476% C
HSR:17.178% D*
VE-A Lacerta
C*
Kills:177
Deaths:75
KDR:2.360
Accuracy:31.061% C*
HSR:7.910% D**
Pandora VX25
C
Kills:136
Deaths:87
KDR:1.563
Accuracy:37.131% C
HSR:5.147% F--
Thanatos VE70
C--
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% C--
HSR:10.156% D*
Kills:5,225
Deaths (as Combat Medic):3,553
Deaths (to Combat Medics):2,465
KDR:1.47059
Kill Difference:1,672
Playtime:194.383 hours
Usage:6%
Score:4.428m
Score/min:380
Accuracy (listed only):31.515%
HSR (listed only):12.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:687
Deaths:294
KDR:2.337
Accuracy:16.389% C++
HSR:13.392% D*
Comet VM2
B**
Kills:664
Deaths:434
KDR:1.530
Accuracy:53.258% B**
HSR:2.259% D--
Comet VM2
A
Kills:430
Deaths:263
KDR:1.635
Accuracy:57.142% A
HSR:3.256% C-
NS-10 Burster
A
Kills:377
Deaths:215
KDR:1.753
Accuracy:38.048% A
HSR:4.509% D
NS-10 Burster
B**
Kills:363
Deaths:198
KDR:1.833
Accuracy:38.043% B**
HSR:4.959% C
Cosmos VM3
C**
Kills:348
Deaths:105
KDR:3.314
Accuracy:18.687% C**
HSR:11.494% F
Blueshift VM5
A+
Kills:336
Deaths:92
KDR:3.652
Accuracy:27.036% A+
HSR:11.607% F
Blueshift VM5
A+
Kills:315
Deaths:89
KDR:3.539
Accuracy:26.689% A+
HSR:13.651% D**
Kills:3,520
Deaths (as MAX Suit):845
Deaths (to MAX Suits):1,486
KDR:4.16568
Kill Difference:2,675
Playtime:146.740 hours
Usage:5%
Score:4.034m
Score/min:458
Accuracy (listed only):34.411%
HSR (listed only):8.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,097
V. Kills:219 N/A
Deaths:505
KDR:8.113
Accuracy:49.478% B**
KPH:60 B
VKPH:3.200 C+
Saron Laser Cannon
C+
Kills:1,197
V. Kills:868 138%
Deaths:571
KDR:2.096
Accuracy:37.919% B**
KPH:13.300 C+
VKPH:9.600 C+
Dual Photon Pods
A+
Kills:1,185
V. Kills:125 N/A
Deaths:53
KDR:22.359
Accuracy:64.552% A+
KPH:159.600 A
VKPH:16.800 C+
Coyote Missiles
B+
Kills:295
V. Kills:148 198%
Deaths:63
KDR:4.683
Accuracy:56.759% B+
KPH:24.600 D
VKPH:12.300 D
Maelstrom Turbo Laser
A
Kills:252
V. Kills:120 208%
Deaths:44
KDR:5.727
Accuracy:39.599% A
KPH:27.500 B++
VKPH:13.100 C*
Photon A2A Missile Pods
C-
Kills:125
V. Kills:132 94%
Deaths:27
KDR:4.630
Accuracy:77.069% C
KPH:27.400 D
VKPH:28.900 C-
Hornet Missiles
C**
Kills:89
V. Kills:48 182%
Deaths:16
KDR:5.563
Accuracy:64.828% C**
KPH:55.600 C+
VKPH:30 C
Kills:7,240 (5,546 + 0)
Deaths:1,279
KDR:5.661
VKDR:1.298
Vehicle Kills:1,660
Kill Difference:5,961
Playtime:193.170 hours
Usage:6%
Score:2.623m
Score/min:226
Piloting Accuracy:39.599%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:263
V. Kills:275 95%
Deaths:112
KDR:2.348
Accuracy:52.371% B+
KPH:8.600 C+
VKPH:9 C**
C150 Dalton
C++
Kills:182
V. Kills:196 92%
Deaths:31
KDR:5.871
Accuracy:35.291% C
KPH:25.600 C--
VKPH:27.600 C++
L105 Zephyr
B+
Kills:131
V. Kills:20 N/A
Deaths:13
KDR:10.077
Accuracy:46.674% B+
KPH:48.100 C++
VKPH:7.300 C
Kills:576 (263 + 313)
Deaths:156
KDR:3.692
VKDR:3.147
Vehicle Kills:491
Kill Difference:420
Playtime:40.455 hours
Usage:1%
Score:0.615m
Score/min:253
Piloting Accuracy:52.371%
Gunner Accuracy:46.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,160
V. Kills:347 N/A
Deaths:93
KDR:33.979
Accuracy:50.779% C*
KPH:72.500 B*
VKPH:8 C+
Skyguard
A**
Kills:1,364
V. Kills:758 180%
Deaths:78
KDR:17.487
Accuracy:33.463% B+
KPH:31 A**
VKPH:17.200 A++
L100 Python AP
A+
Kills:621
V. Kills:277 223%
Deaths:36
KDR:17.250
Accuracy:53.475% C
KPH:51.900 A+
VKPH:23.100 B*
C75 Viper
C**
Kills:606
V. Kills:79 N/A
Deaths:65
KDR:9.323
Accuracy:33.035% D
KPH:34.700 C**
VKPH:4.500 D-
Kills:5,751 (5,751 + 0)
Deaths:272
KDR:21.143
VKDR:5.371
Vehicle Kills:1,461
Kill Difference:5,479
Playtime:117.056 hours
Usage:4%
Score:1.739m
Score/min:248
Driving Accuracy:33.035%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:3,395
V. Kills:1,939 175%
Deaths:278
KDR:12.212
Accuracy:61.445% B**
KPH:39.100 B**
VKPH:22.300 A+
Saron HRB
B++
Kills:1,172
V. Kills:813 144%
Deaths:125
KDR:9.376
Accuracy:52.454% B**
KPH:31.800 B++
VKPH:22 B++
Supernova VPC
A+
Kills:1,045
V. Kills:242 430%
Deaths:39
KDR:26.795
Accuracy:57.697% B*
KPH:60.200 B*
VKPH:13.900 A+
E540 Halberd
A
Kills:390
V. Kills:246 158%
Deaths:48
KDR:8.125
Accuracy:54.139% B*
KPH:36.200 B+
VKPH:22.800 A
Supernova PC
B+
Kills:216
V. Kills:91 235%
Deaths:23
KDR:9.391
Accuracy:61.313% A
KPH:24.300 C++
VKPH:10.200 B+
Aphelion VEX-4
B++
Kills:135
V. Kills:88 152%
Deaths:24
KDR:5.625
Accuracy:39.336% B++
KPH:32.300 B++
VKPH:21.100 B++
Proton II PPA
B+
Kills:103
V. Kills:4 N/A
Deaths:12
KDR:8.583
Accuracy:26.724% B+
KPH:40.600 C--
VKPH:1.600 D*
Kills:6,456 (4,656 + 1,800)
Deaths:549
KDR:11.760
VKDR:6.235
Vehicle Kills:3,423
Kill Difference:5,907
Playtime:167.532 hours
Usage:5%
Score:3.828m
Score/min:381
Driving Accuracy:61.313%
Gunner Accuracy:26.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:2,010
V. Kills:136 N/A
Deaths:99
KDR:20.303
Accuracy:46.543% B**
KPH:106.300 B+
VKPH:7.200 C*
E540 Halberd-H
B
Kills:928
V. Kills:433 214%
Deaths:67
KDR:13.851
Accuracy:60.104% B
KPH:47.100 C++
VKPH:22 C++
Aphelion VEX-4H
C*
Kills:163
V. Kills:137 118%
Deaths:31
KDR:5.258
Accuracy:57.397% A
KPH:34.200 C
VKPH:28.700 C*
Saron HRB-H
B+
Kills:157
V. Kills:107 145%
Deaths:18
KDR:8.722
Accuracy:62.235% B*
KPH:40.600 C*
VKPH:27.700 B+
M12 Kobalt-H
B+
Kills:153
V. Kills:1 N/A
Deaths:9
KDR:17
Accuracy:26.024% B+
KPH:69.600 D-
VKPH:0.500 D**
Kills:3,411 (0 + 3,411)
Deaths:224
KDR:15.228
VKDR:3.634
Vehicle Kills:814
Kill Difference:3,187
Playtime:49.459 hours
Usage:2%
Score:0.974m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:26.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:956
V. Kills:63 N/A
Deaths:19
KDR:50.316
Accuracy:19.538% B
KPH:63.200 C+
VKPH:4.200 B
M60-G Bulldog
B*
Kills:213
V. Kills:27 N/A
Deaths:12
KDR:17.750
Accuracy:37.496% B
KPH:41.700 B*
VKPH:5.300 C+
M40 Fury
C++
Kills:201
V. Kills:53 372%
Deaths:27
KDR:7.444
Accuracy:36.292% C+
KPH:36.200 C
VKPH:9.500 C++
M20 Basilisk
C++
Kills:141
V. Kills:57 243%
Deaths:18
KDR:7.833
Accuracy:36.776% C
KPH:19.500 C+
VKPH:7.900 C++
M12 Kobalt
B+
Kills:127
V. Kills:12 N/A
Deaths:10
KDR:12.700
Accuracy:20.006% C**
KPH:49 C
VKPH:4.600 B+
M40 Fury
C--
Kills:116
V. Kills:25 446%
Deaths:17
KDR:6.824
Accuracy:33.916% C
KPH:38.300 C--
VKPH:8.300 C--
M20 Basilisk
C+
Kills:106
V. Kills:44 236%
Deaths:15
KDR:7.067
Accuracy:35.676% C
KPH:21.200 C+
VKPH:8.800 C+
G30 Walker
C++
Kills:90
V. Kills:49 180%
Deaths:8
KDR:11.250
Accuracy:32.986% B
KPH:17.800 C+
VKPH:9.700 C++
Kills:1,950 (0 + 1,950)
Deaths:126
KDR:15.476
VKDR:2.619
Vehicle Kills:330
Kill Difference:1,824
Playtime:48.704 hours
Usage:2%
Score:0.678m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:32.986%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:529
V. Kills:39 N/A
Deaths:219
KDR:2.416
Accuracy:46.872% B+
KPH:35.200 C--
VKPH:2.600 B+
V30-F Starfall
C**
Kills:154
V. Kills:87 175%
Deaths:57
KDR:2.702
Accuracy:64.621% C**
KPH:26.500 C+
VKPH:14.900 C+
Kills:683 (683 + 0)
Deaths:276
KDR:2.475
VKDR:0.457
Vehicle Kills:126
Kill Difference:407
Playtime:20.859 hours
Usage:1%
Score:0.158m
Score/min:126
Driving Accuracy:64.621%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,343
V. Kills:96 N/A
Deaths:23
KDR:58.391
Accuracy:36.056% B+
KPH:90.100 B+
VKPH:6.400 C++
Kills:1,343 (0 + 1,343)
Deaths:23
KDR:58.391
VKDR:4.174
Vehicle Kills:96
Kill Difference:1,320
Playtime:14.902 hours
Usage:0%
Score:0.201m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:36.056%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 9,1368,9753,3302.695B**0.2828.124%B19.131%D36.7C+N/A90244.6h13.1C++46.5C**
Light PPA 4,3164,0975058.113B+5.1449.478%B**1.245%C+60.1B3.2C+17368.2h10.7C**21.7B+
C-4 4,4233,4791,0573.291A0.3125.972%C+N/A132.8B**36B+79726.2h1B**4B++
Supernova FPC 5,3343,39527812.212B*9.2361.445%B**1.149%D39.1B**22.3A+37886.9h4B*6.5B**
Lasher X2 3,5073,3891,1203.026M0.0539.16%A++2.125%D--59.6A2.1B*16356.9h24.3D-62.1B+
L100 Python HESH 3,5073,1609333.978A++31.0050.779%C*1.044%C-72.5B*8C+22943.6h2.7B*5.3B++
Pulsar C 2,9052,8671,1912.407B+0.5727.274%B+19.149%D26.8C+N/A70107h11.9C++43.5B+
Ghost 2,1622,1495234.109B+1.1345.466%B**68.45%C+35.2C+N/A10561h2.2C*4.8B+
Proton II PPA-H 2,1462,0109920.303B*17.3346.543%B**1.144%C--106.3B+7.2C*29818.9h8.6B+18.6B++
Serpent VE92 1,9101,8858072.336B**0.6425.932%B+14.801%D--31.6C+N/A8459.6h12.9C*49.8C**
Orion VS54 1,7541,7189771.758C**1.2224.719%B++18.394%D-28.8C+N/A11159.7h12.9C++52C++
Lumine Edge 1,5881,57217,8000.088C+2.8938.434%B**8.906%D--1.2C-N/A31329.5h1.2B+3.2B+
Solstice VE3 1,5461,5061,5630.964B2.0124.657%B12.483%D*13.7CN/A67109.9h17.5C+71C++
NS-7 PDW 1,4791,4421,2951.114C**1.8624.278%C+12.899%D-17.6C--N/A6582.1h17.8C-73.2C+
Skyguard 2,1221,3647817.487S14.5133.463%B+N/A31A**17.2A++23144h64.4A+192.6A
CAS 14-E 1,4391,3432358.391M*55.4136.056%B+N/A90.1B+6.4C++22514.9h19.8B*55B*
Lasher X2-P 1,3291,2775322.4B++0.5840.205%B++2.819%C74.7B++3B*24817.1h23.6D*58.6C+
Eclipse VE3A 1,2781,2566481.938C++1.0427.313%C++13.137%D**22.8DN/A5955h12.7C+46.4C++
Saron Laser Cannon 2,0651,1975712.096C++0.8837.919%B**1.504%C-13.3C+9.6C+20390.2h103.1B+271.9B++
Dual Photon Pods 1,3101,1855322.358A*19.3864.552%A+N/A160.1A16.9C+5817.4h12B**18.5B**
NSX-P Naginata 1,2121,1825562.126B++0.8528.27%B**17.428%D**45.1C+1.1C+13026.2h13.2C+46.6B+
VX6-7 1,1981,1804692.516A0.4625.469%C++15.085%D--31.8C+N/A8037.1h11.8C**46.4B+
NSX-P Tanto 1,2031,1784882.414A++0.5630.898%B**14.601%F42.2B+N/A13427.9h12.9B+41.7B++
Pulsar VS1 1,2021,1738811.331B+1.6524.899%C**16.027%D21.1CN/A7055.7h15.1C+60.7C**
Saron HRB 1,9851,1721259.376B*6.4052.454%B**N/A31.8B++22B++43236.9h20.9B39.8B++
NS-44L Blackhand 1,0821,0634132.574A0.4044.244%C*34.149%D27.5C++N/A7238.6h4.3C*9.8B
Supernova VPC 1,2871,0453926.795A23.8257.697%B*N/A60.1B*13.9A+27517.4h3B+5.2B+
XM98 9809731984.914A++1.9441.615%B++69.27%D27C+N/A8736.1h2.3B5.5B+
Plasma Grenade 9739581958N/A955.0253.288%B**N/A598.8B+9.4C+21681.6h3.1B++5.9B++
M12 Kobalt 1,0199561950.316A47.3419.538%B15.795%C--63.3C+4.2B18415.1h19.3C+99C**
E540 Halberd-H 1,3619286713.851B10.8760.104%BN/A47.1C++22C++29519.7h5.7C*9.5B+
NSX Tomoe 8418343132.665B*0.3131.051%B+26.379%D--39C+N/A9121.4h15.1C+48.6C*
Solstice SF 7917593322.286A+0.6930.671%A13.571%D38.5B**1.6A++10319.7h11.5C++37.5B+
Spear Anti-Vehicle Phalanx Turret 9897234715.383A12.4146.597%C*4.288%C*51.3B++18.9C34714.1h6.6B++14.2B++
Quasar VM1 6976872942.337B+0.6416.389%C++13.392%D*24.4C++N/A8928.2h13.8B+84.3C**
Tank Mine 1,0666731853.638B+0.6643.856%B++N/A110.3C+64.4C++11126.1h2.1C4.7B*
Comet VM2 1,0796644341.53B*1.4553.258%B**2.259%D--11.7C++7.3A++15956.7h23.6C+44.3B+
NS-AM7 Archer 8446555971.097A1.8861.262%B13.13%C--10B+2.9C*6365.3h12.2B++19.9B++
L100 Python AP 8986213617.25A**14.2753.475%CN/A51.8A+23.1B*44812h3.2A6B**
C75 Viper 685606659.323B**6.3533.035%DN/A34.6C**4.5D-19717.5h9.4B*28.4B+
VE-S Canis 5835762302.504A0.4729.466%B+22.743%C**61.9B++N/A1889.3h11.7C*39.6B
Proximity Mine 5435411035.252B+2.2742.994%C++N/A90.2DN/A2766h2C4.6C*
S12 Renegade 5685292192.416C+0.5646.872%B+4.348%C35.3C--2.6B+10715h3.6C+7.7C**
Sirius SX12 5255232012.602A+0.3823.484%C+14.914%C--35.8C**N/A11814.6h14.4C*61.3C*
Phaseshift VX-S 5115061164.362B+1.3841.03%B++81.423%B+26.9C+N/A7218.8h2.3B+5.7B+
Comet VM2 7034302631.635B++1.3457.142%A3.256%C-10.6C+6.7B**14440.5h31.1C+54.4B
The Little Helper 4114081822.242B*0.7457.255%B**9.314%D*46.9C++N/A1438.7h5C+8.8C**
Rocklet Rifle 7363982861.392A+1.5945.299%DN/A26.9C+22.8C+29314.8h30.3B++66.9C**
E540 Halberd 636390488.125C+5.1554.139%B*2.308%C+36.1B+22.8A40710.8h6C+11.1B+
NS-10 Burster 7163772151.753A1.2238.048%A4.509%D5.8C+5.2B**10165h153.9C404.6B+
MANA Anti-Personnel Turret 374370834.458N/A1.4821.194%UN/A3700U40U7878600.1h18.8T*88.6T*
NS-10 Burster 7283631981.833B*1.1438.043%B**4.959%C5.7C+5.7A10663.8h160.2C+421.2B+
M12 Kobalt 366356571.2A**68.2224.304%B12.079%D*104.7C+2.9D2563.4h14.9B+61.1B++
Cosmos VM3 3523481053.314B*0.3418.687%C**11.494%F32.2C++N/A11510.8h12.8B+68.2B+
MKV Suppressed 3473363161.063C+1.9126.711%C++12.798%D--8.8D--N/A3038h21.9D**82.1C
Blueshift VM5 345336923.652B+0.6727.036%A+11.607%F40.5B+1.1B*1518.3h19.1D70.6B+
Equinox VE2 Burst 3293261492.188B+0.7926.476%C17.178%D*34.7CN/A859.4h14.9C--56.4C
Beamer VS3-FB 3313233171.019C1.9634.013%C**13.622%D**11.6D*N/A4027.8h11.4D--33.6C
Blueshift VM5 330315893.539B+0.5626.689%A+13.651%D**38.9C**1.9A*1348.1h19.7D--73.8B+
Lancer VS22 4932981561.91B**1.0758.097%C-N/A21.6B+14.1C+25013.8h8.3B++14.2B++
Coyote Missiles 443295634.683A*1.7156.759%B+N/A24.6D12.3D25012h28.9B*50.9B++
Force-Blade 2982935,6290.052B*2.9329.242%C+10.58%B+0.7C+N/A2394.7h1.9B++6.4B+
Spiker 2912892151.344B1.6328.539%C+11.073%D*14.2DN/A3920.3h9.1C++31.9C*
NS-357 Underboss 2822782401.158C*1.8242.987%B++8.633%F23DN/A7312.1h4.6C10.7B
CAS30 Tank Buster 5382631122.348B+0.6352.371%B+N/A8.6C+9C**14830.6h50.2C**95.8B+
Parallax VX3 265262406.55B*3.5746.025%B**77.863%C+31.2C++N/A1228.4h2.1B4.6B+
Maelstrom Turbo Laser 372252445.727A+2.7539.599%AN/A27.4B++13C*3189.2h63.6B++160.7B++
NS Annihilator 5152483030.818B+2.1678.179%DN/A7.6D8.2C+14832.6h10.4B+13.3B+
NSX Naginata 2512441032.369B**0.6127.184%B*16.803%D**31.3CN/A1107.8h14.3C52.8C**
Eidolon VE33 228226822.756A++0.2235.393%A23.894%C31.8B+N/A1507.1h10.3C+29.2B+
Supernova PC 307216239.391B+6.4161.313%A2.315%C+24.3C++10.2B+4298.9h6.2C10.1B
MANA Anti-Vehicle Turret 442216872.483C+0.4965.705%C*3.241%B+2160B+2260A**7409730.1h12.7D**19.3D
M60-G Bulldog 2402131217.75M**14.7737.496%B5.634%A++41.8B*5.3C+2315.1h5.4B*14.3B*
Nemesis VSH9 3782111831.153B*1.8267.455%B++N/A9.5C-7.6C18422.1h8.2C++12.2B
M40 Fury 254201277.444C*4.4736.292%C+0.995%D-35.9C9.5C++3095.6h12.8B35.2B+
M60-A Bulldog 213184630.667B++27.6954.894%B*2.717%B+35.4C+5.6B2145.2h6.3C+11.5B+
M60-A Bulldog 2001841018.4C++15.4249.975%B+1.63%D30.7C+2.7C--1686h5.4B+10.8B+
VA39 Spectre 1861831880.973C2.0030.365%C30.601%D10.5DN/A6717.4h9.2D**30.4D-
C150 Dalton 378182315.871C+2.8935.291%C1.099%C*25.6C--27.6C++6277.1h4.1C++11.6C++
VE-A Lacerta 180177752.36B+0.6231.061%C*7.91%D**46.6CN/A1043.8h14.5D46.7C+
M60-A Bulldog 197166325.188C+2.2138.669%C++1.807%B+23.4D4.4D1367.1h7.5D--19.5C
Aphelion VEX-4H 300163315.258C+2.2857.397%A2.454%C-34C28.5C*4744.8h86.8D151.2C+
Sticky Grenade 1601591159N/A156.0254.702%C**N/A795C5D-35270.2h2.2C*4C**
Saron HRB-H 264157188.722B++5.7462.235%B*N/A40.3C*27.4B5403.9h24.9C++40B+
V30-F Starfall 241154572.702B++0.2864.621%C**N/A26.6C+15C+1745.8h12.2B++18.9B*
M12 Kobalt-H 154153917C+14.0226.024%B+11.765%D--69.5D-N/A1972.2h24.2D**93.2C-
Hunter QCX 1661462710.539C+2.4450.969%B+23.973%C+5.1D-N/A2528.9h5.4C**10.6C**
M20 Basilisk 198141187.833A**4.8636.776%C9.22%A19.6C+7.9C++2347.2h85.7B233.1B
S1 1801361520.895B+2.0852.669%C-1.471%D16.4D5.3D--3608.3h6.5C**12.4C++
Pandora VX25 139136871.563B+1.4137.131%C5.147%F--29.6CN/A1384.6h5.2C-13.9C+
Aphelion VEX-4 223135245.625C*2.6539.336%B++8.889%A**32.1B++21B++3954.2h56.9C*144.6B+
L105 Zephyr 1511311310.077C**7.1046.674%B+N/A48.5C++7.4C4632.7h6.3B13.5B+
Thanatos VE70 1281281370.934C++2.0434.392%C--10.156%D*13.5DN/A959.5h4.4B+12.8C*
M12 Kobalt 1391271012.7C+9.7220.006%C**13.386%D--48.8C4.6B+2602.6h19.8C++98.7B
Photon A2A Missile Pods 257125274.63C+1.6577.069%CN/A27.2D28.7C-4314.6h10.1D13D
M40 Fury 141116176.824C+3.8533.916%CN/A38.7C--8.3C--3923h13.5C++39.9C++
Ursa 114110402.75A++0.2327.001%B++26.364%C**45.8C*1.7A*2022.4h13.7D50.9C*
M20 Basilisk 150106157.067A*4.0935.676%C6.604%B21.2C+8.8C+2345h78.2B++219.1B+
Proton II PPA 107103128.583C5.6126.724%B+N/A41.2C--1.6D*1602.5h10.3C+38.6B
G30 Walker 13990811.25A*8.2732.986%B3.333%C-17.6C+9.6C++1755.1h177.7C**538.8B+
Hornet Missiles 13789165.563C++2.5964.828%C**N/A55.6C+30C9041.6h9.5C*14.7B+
NS CandyCannon 3000 78781130.69C++2.2928.761%D39.744%C**8DN/A289.7h4.7C++16.4C+
Spear Anti-Vehicle Phalanx Tower 13275175M++72.0261.194%B**2.667%C--34.1C25.9C+3112.2h13.1D21.4C+
VE-LR Obelisk 7272135.538M2.5639.756%B**34.722%C**51.4B++N/A3041.4h5B*12.5B*
Aspis Anti-Aircraft Phalanx Turret 14968106.8A3.8226.552%C*1.471%C-9.1C10.8C++2417.5h164C+617.6C*
NS-15M AE 6767720.931C--2.0520.647%D--13.433%F18.6D--N/A923.6h19F--91.8D**
NSX Daimyo 585896.444B**3.4750.221%A96.552%B++36.3C--N/A1191.6h3.9F7.8C
A30 Walker 11358153.867B+0.8929.547%B++N/A8.7C+8.2C+1506.7h211.6C716.3C**
Xiphos Anti-Personnel Phalanx Tower 5955155C+52.0223.278%D3.636%A++61.1D-4.4D-2020.9h27.4C+117.7C+
MAX Punch 55518580.059C2.9249.573%C*N/A0.4DN/A1143.5h2.3C+4.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141,3392.1h
Spawn Beacon102,3261.5h
Nano-Armor Kit1,3362,181,991165.2h
NS-TMC-01 "His Regards"0670h
Nanite Revive Grenade09220.3h
Medical Applicator1,030771,12873.2h
Restoration Kit182970.2h
Spitfire Auto-Turret141,5531.8h
Welding Device0640h
Deconstruction Tool03,1780.2h
Shield Recharging Field173,4451.2h
Recon Detection Device413,71011h
Ammunition Package273,5352.4h
Medical Kit1071,0401.4h
Anti-Infantry MANA Turret103280.9h
Snowman Soldier61310.1h
Nano-Repair Grenade01540h
Smoke Grenade0520h
L-30R Vektor0500.5h
Hardlight Barrier0920.2h
WLT-Howler Mining Laser21,2810.8h

Check the help document for the dictionary if you want to learn more about words used here.


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