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Harbinger Snowblower DrStahlbart[ADAC] DrStahlbart
VS BR 91

KDR: 2.98

Score: 55.3m

Last Seen: Jun 14th, 2019 11:36 AM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 40
Level Progress (to 92): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Light PPA Lasher X2 C-4 L100 Python HESH Supernova FPC Pulsar C Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 1154TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.274%17.811%48625118528,0902.223190.753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.324%1.191B**-0.449C---1.775F-HEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.356C**13.10.083C+34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.132%1.117%890412066,444106717036.03371378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.468%0.502B+-0.436C---0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.575B+28.90.455B+39.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.753%1.059%662712039,635187334085.14415283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.132%-0.407C---0.976D--1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.168C++11.80.057C+20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.67%3.944%6041711937,024141024124.97803291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.377%-0.14C-0.12C+0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.589B+170.573B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.867%69.669%604612044,0191917302.0965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.528%0.882B*0.168C++1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.50.202C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.468%7.57%6042120825184830.295642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.742%-0.501D-1.391D**-1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.014C+4.70.023C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 40
55.3m269.4%346 (20.8k)301 (18.1k)2.9756985,55728,7523.6090791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210631819.268%10.903%21006:2521

6% Combat Medic45% Engineer9% Heavy Assault11% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 8:42 PMOct 14th, 2014 4:48 PMJun 15th, 2019 5:36 AM (2d) (PST)Jun 14th, 2019 9:50 AM (3d) (PST)Jun 14th, 2019 7:36 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6451075380.4650.1560.0511.4610.077543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6876,44132,246289388518,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3068.1h/127.8d 18,211 9,328 33,668 268.9k 3,221 9,313 14,233 118.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:3,389
Deaths:1,120
KDR:3.026
Accuracy:39.160% A++
HSR:2.125% D--
Orion VS54
B*
Kills:1,699
Deaths:957
KDR:1.775
Accuracy:24.697% B*
HSR:18.364% D-
Lasher X2-P
B++
Kills:782
Deaths:328
KDR:2.384
Accuracy:40.627% B++
HSR:2.685% C
NSX-P Naginata
B**
Kills:548
Deaths:236
KDR:2.322
Accuracy:27.522% B**
HSR:17.336% D**
NSX Naginata
B**
Kills:244
Deaths:103
KDR:2.369
Accuracy:27.184% B**
HSR:16.803% D**
Ursa
B*
Kills:110
Deaths:40
KDR:2.750
Accuracy:27.001% B*
HSR:26.364% B
NS-15M AE
D-
Kills:67
Deaths:72
KDR:0.931
Accuracy:20.647% D-
HSR:13.433% D**
Kills:6,839
Deaths (as Heavy Assault):2,856
Deaths (to Heavy Assaults):6,582
KDR:2.39461
Kill Difference:3,983
Playtime:271.323 hours
Usage:9%
Score:4.366m
Score/min:268
Accuracy (listed only):29.548%
HSR (listed only):13.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C**
Kills:8,113
Deaths:2,901
KDR:2.797
Accuracy:27.948% C**
HSR:19.327% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,874
Deaths:802
KDR:2.337
Accuracy:25.920% B+
HSR:14.675% D-
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D
Eclipse VE3A
C++
Kills:1,252
Deaths:644
KDR:1.944
Accuracy:27.304% C++
HSR:13.099% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
NSX-P Tanto
B**
Kills:1,178
Deaths:488
KDR:2.414
Accuracy:30.898% B**
HSR:14.601% F
Solstice SF
A
Kills:686
Deaths:309
KDR:2.220
Accuracy:30.298% A
HSR:13.557% C--
VE-S Canis
B+
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B+
HSR:22.783% C**
Sirius SX12
C
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C
HSR:14.914% C--
The Little Helper
B**
Kills:392
Deaths:174
KDR:2.253
Accuracy:57.424% B**
HSR:9.439% D*
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Thanatos VE70
D
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% D
HSR:10.156% D*
Pandora VX25
C
Kills:123
Deaths:74
KDR:1.662
Accuracy:36.490% C
HSR:4.878% F*
Kills:22,175
Deaths (as Light Assault):10,791
Deaths (to Light Assaults):5,830
KDR:2.05495
Kill Difference:11,384
Playtime:731.534 hours
Usage:24%
Score:11.868m
Score/min:270
Accuracy (listed only):30.138%
HSR (listed only):13.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C**
Kills:8,113
Deaths:2,901
KDR:2.797
Accuracy:27.948% C**
HSR:19.327% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,874
Deaths:802
KDR:2.337
Accuracy:25.920% B+
HSR:14.675% D-
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
Eclipse VE3A
C++
Kills:1,252
Deaths:644
KDR:1.944
Accuracy:27.304% C++
HSR:13.099% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
NSX-P Tanto
B**
Kills:1,178
Deaths:488
KDR:2.414
Accuracy:30.898% B**
HSR:14.601% F
Solstice SF
A
Kills:686
Deaths:309
KDR:2.220
Accuracy:30.298% A
HSR:13.557% C--
The Little Helper
B**
Kills:392
Deaths:174
KDR:2.253
Accuracy:57.424% B**
HSR:9.439% D*
Eidolon VE33
A
Kills:195
Deaths:72
KDR:2.708
Accuracy:35.467% A
HSR:24.103% C
Thanatos VE70
D
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% D
HSR:10.156% D*
Pandora VX25
C
Kills:123
Deaths:74
KDR:1.662
Accuracy:36.490% C
HSR:4.878% F*
VE-LR Obelisk
B**
Kills:70
Deaths:12
KDR:5.833
Accuracy:39.019% B**
HSR:34.286% C**
Kills:19,564
Deaths (as Engineer):8,836
Deaths (to Engineers):6,542
KDR:2.21412
Kill Difference:10,728
Playtime:1,379.206 hours
Usage:45%
Score:26.954m
Score/min:326
Accuracy (listed only):32.505%
HSR (listed only):15.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,068
Deaths:496
KDR:4.169
Accuracy:45.436% B**
HSR:68.520% C+
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D
NS-44L Blackhand
C**
Kills:1,063
Deaths:411
KDR:2.586
Accuracy:44.276% C**
HSR:34.149% D
XM98
B++
Kills:956
Deaths:197
KDR:4.853
Accuracy:41.850% B++
HSR:69.142% D
NSX Tomoe
B+
Kills:823
Deaths:312
KDR:2.638
Accuracy:30.991% B+
HSR:26.732% D--
NS-AM7 Archer
C**
Kills:627
Deaths:568
KDR:1.104
Accuracy:61.019% C**
HSR:13.716% C
VE-S Canis
B+
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B+
HSR:22.783% C**
Sirius SX12
C
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C
HSR:14.914% C--
Phaseshift VX-S
B++
Kills:506
Deaths:116
KDR:4.362
Accuracy:41.030% B++
HSR:81.423% B+
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Beamer VS3-FB
B+
Kills:323
Deaths:317
KDR:1.019
Accuracy:34.013% B+
HSR:13.622% D**
Spiker
C+
Kills:289
Deaths:215
KDR:1.344
Accuracy:28.539% C+
HSR:11.073% D*
Parallax VX3
B**
Kills:257
Deaths:39
KDR:6.590
Accuracy:45.784% B**
HSR:77.821% C+
NS-357 Underboss
B*
Kills:237
Deaths:194
KDR:1.222
Accuracy:42.640% B*
HSR:8.439% F
VA39 Spectre
C-
Kills:175
Deaths:184
KDR:0.951
Accuracy:29.555% C-
HSR:31.429% D
NS CandyCannon 3000
C*
Kills:78
Deaths:113
KDR:0.690
Accuracy:28.761% D
HSR:39.744% C*
NSX Daimyo
A
Kills:57
Deaths:9
KDR:6.333
Accuracy:50.222% A
HSR:96.491% B++
Kills:10,335
Deaths (as Infiltrator):5,210
Deaths (to Infiltrators):4,345
KDR:1.98369
Kill Difference:5,125
Playtime:347.863 hours
Usage:11%
Score:3.926m
Score/min:188
Accuracy (listed only):36.947%
HSR (listed only):37.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D
Pulsar VS1
C**
Kills:1,171
Deaths:877
KDR:1.335
Accuracy:24.887% C**
HSR:16.055% D
VE-S Canis
B+
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B+
HSR:22.783% C**
Sirius SX12
C
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C
HSR:14.914% C--
The Little Helper
B**
Kills:392
Deaths:174
KDR:2.253
Accuracy:57.424% B**
HSR:9.439% D*
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Equinox VE2 Burst
C+
Kills:326
Deaths:149
KDR:2.188
Accuracy:26.476% C+
HSR:17.178% D*
Thanatos VE70
D
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% D
HSR:10.156% D*
Pandora VX25
C
Kills:123
Deaths:74
KDR:1.662
Accuracy:36.490% C
HSR:4.878% F*
Kills:5,016
Deaths (as Combat Medic):3,450
Deaths (to Combat Medics):2,296
KDR:1.45391
Kill Difference:1,566
Playtime:186.912 hours
Usage:6%
Score:4.257m
Score/min:380
Accuracy (listed only):31.518%
HSR (listed only):13.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:687
Deaths:294
KDR:2.337
Accuracy:16.389% C++
HSR:13.392% D--
Comet VM2
B**
Kills:657
Deaths:431
KDR:1.524
Accuracy:53.246% B**
HSR:2.283% D--
Comet VM2
A
Kills:426
Deaths:260
KDR:1.638
Accuracy:57.128% A
HSR:3.286% C-
NS-10 Burster
A
Kills:375
Deaths:215
KDR:1.744
Accuracy:38.047% A
HSR:4.533% D
NS-10 Burster
A
Kills:363
Deaths:198
KDR:1.833
Accuracy:38.039% A
HSR:4.959% C
Cosmos VM3
B
Kills:348
Deaths:105
KDR:3.314
Accuracy:18.687% B
HSR:11.494% F
Blueshift VM5
A
Kills:224
Deaths:65
KDR:3.446
Accuracy:25.545% A
HSR:12.054% F
Blueshift VM5
A
Kills:207
Deaths:62
KDR:3.339
Accuracy:25.313% A
HSR:13.044% D**
Kills:3,287
Deaths (as MAX Suit):815
Deaths (to MAX Suits):1,402
KDR:4.03313
Kill Difference:2,472
Playtime:144.466 hours
Usage:5%
Score:3.964m
Score/min:457
Accuracy (listed only):34.049%
HSR (listed only):8.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,902
V. Kills:216 N/A
Deaths:482
KDR:8.095
Accuracy:49.359% B**
KPH:59.400 B+
VKPH:3.300 C+
Dual Photon Pods
A+
Kills:1,163
V. Kills:123 N/A
Deaths:53
KDR:21.943
Accuracy:64.443% A+
KPH:156.700 A+
VKPH:16.600 C+
Saron Laser Cannon
C++
Kills:1,137
V. Kills:838 136%
Deaths:564
KDR:2.016
Accuracy:37.855% B**
KPH:13.200 C+
VKPH:9.700 C++
Coyote Missiles
B+
Kills:286
V. Kills:144 197%
Deaths:63
KDR:4.540
Accuracy:56.730% B+
KPH:23.800 D
VKPH:12 D
Maelstrom Turbo Laser
A+
Kills:249
V. Kills:119 208%
Deaths:44
KDR:5.659
Accuracy:39.867% A+
KPH:27.900 B**
VKPH:13.300 B+
Photon A2A Missile Pods
C--
Kills:118
V. Kills:129 91%
Deaths:27
KDR:4.370
Accuracy:77.939% C+
KPH:26.200 D
VKPH:28.600 C--
Hornet Missiles
B
Kills:70
V. Kills:37 184%
Deaths:14
KDR:5
Accuracy:64.917% B
KPH:48.200 C
VKPH:25.500 C-
Kills:6,925 (5,288 + 0)
Deaths:1,247
KDR:5.553
VKDR:1.288
Vehicle Kills:1,606
Kill Difference:5,678
Playtime:186.338 hours
Usage:6%
Score:2.524m
Score/min:226
Piloting Accuracy:39.867%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:242
V. Kills:265 91%
Deaths:112
KDR:2.161
Accuracy:52.632% B++
KPH:8.300 C++
VKPH:9.100 B
C150 Dalton
C*
Kills:182
V. Kills:196 92%
Deaths:30
KDR:6.067
Accuracy:35.711% C
KPH:25.800 C-
VKPH:27.800 C*
L105 Zephyr
B+
Kills:131
V. Kills:20 N/A
Deaths:13
KDR:10.077
Accuracy:46.674% B+
KPH:48.100 C+
VKPH:7.300 C
Kills:555 (242 + 313)
Deaths:155
KDR:3.581
VKDR:3.103
Vehicle Kills:481
Kill Difference:400
Playtime:38.969 hours
Usage:1%
Score:0.603m
Score/min:258
Piloting Accuracy:52.632%
Gunner Accuracy:46.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,096
V. Kills:336 N/A
Deaths:87
KDR:35.586
Accuracy:50.974% C*
KPH:73.200 B**
VKPH:7.900 C+
Skyguard
A**
Kills:1,263
V. Kills:709 178%
Deaths:72
KDR:17.542
Accuracy:33.170% B+
KPH:30.900 A**
VKPH:17.300 A*
C75 Viper
C**
Kills:606
V. Kills:79 N/A
Deaths:65
KDR:9.323
Accuracy:33.035% D
KPH:34.700 C**
VKPH:4.500 D-
L100 Python AP
A+
Kills:380
V. Kills:169 224%
Deaths:21
KDR:18.095
Accuracy:53.064% C
KPH:48.100 A+
VKPH:21.400 B+
Kills:5,345 (5,345 + 0)
Deaths:245
KDR:21.816
VKDR:5.278
Vehicle Kills:1,293
Kill Difference:5,100
Playtime:108.570 hours
Usage:4%
Score:1.617m
Score/min:248
Driving Accuracy:53.064%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:3,029
V. Kills:1,776 170%
Deaths:270
KDR:11.219
Accuracy:61.572% B**
KPH:37.400 A
VKPH:21.900 A+
Saron HRB
B*
Kills:1,148
V. Kills:803 143%
Deaths:124
KDR:9.258
Accuracy:52.246% B**
KPH:31.500 B++
VKPH:22 B*
Supernova VPC
A++
Kills:1,045
V. Kills:242 430%
Deaths:39
KDR:26.795
Accuracy:57.697% B*
KPH:60.200 B*
VKPH:13.900 A++
E540 Halberd
B**
Kills:375
V. Kills:240 156%
Deaths:48
KDR:7.813
Accuracy:54.517% B*
KPH:36.100 B+
VKPH:23.100 B**
Supernova PC
B+
Kills:216
V. Kills:91 235%
Deaths:23
KDR:9.391
Accuracy:61.313% A
KPH:24.300 C++
VKPH:10.200 B+
Aphelion VEX-4
B+
Kills:135
V. Kills:88 152%
Deaths:24
KDR:5.625
Accuracy:39.336% B+
KPH:32.300 B+
VKPH:21.100 B+
Proton II PPA
B+
Kills:97
V. Kills:4 N/A
Deaths:12
KDR:8.083
Accuracy:26.665% B+
KPH:39.300 D
VKPH:1.600 D*
Kills:6,045 (4,290 + 1,755)
Deaths:540
KDR:11.194
VKDR:6.007
Vehicle Kills:3,244
Kill Difference:5,505
Playtime:160.774 hours
Usage:5%
Score:3.655m
Score/min:379
Driving Accuracy:61.313%
Gunner Accuracy:26.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,983
V. Kills:134 N/A
Deaths:99
KDR:20.030
Accuracy:46.367% B**
KPH:105.700 B
VKPH:7.100 C*
E540 Halberd-H
B
Kills:853
V. Kills:412 207%
Deaths:65
KDR:13.123
Accuracy:59.960% B
KPH:45.600 C++
VKPH:22 C++
Aphelion VEX-4H
C++
Kills:162
V. Kills:137 117%
Deaths:31
KDR:5.226
Accuracy:57.470% A+
KPH:34 C
VKPH:28.800 C++
Saron HRB-H
B
Kills:157
V. Kills:107 145%
Deaths:18
KDR:8.722
Accuracy:62.235% B*
KPH:40.600 C*
VKPH:27.700 B
M12 Kobalt-H
B++
Kills:148
V. Kills:1 N/A
Deaths:9
KDR:16.444
Accuracy:26.105% B++
KPH:69.300 D-
VKPH:0.500 D**
Kills:3,303 (0 + 3,303)
Deaths:222
KDR:14.878
VKDR:3.563
Vehicle Kills:791
Kill Difference:3,081
Playtime:48.246 hours
Usage:2%
Score:0.950m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:26.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:946
V. Kills:61 N/A
Deaths:18
KDR:52.556
Accuracy:19.642% B
KPH:64.200 C+
VKPH:4.100 C**
M60-G Bulldog
B*
Kills:212
V. Kills:26 N/A
Deaths:12
KDR:17.667
Accuracy:37.367% C*
KPH:41.700 B*
VKPH:5.100 C
M40 Fury
C+
Kills:201
V. Kills:53 372%
Deaths:27
KDR:7.444
Accuracy:36.292% C+
KPH:36.200 C
VKPH:9.500 C+
M20 Basilisk
C+
Kills:134
V. Kills:55 239%
Deaths:18
KDR:7.444
Accuracy:36.325% C
KPH:18.800 C+
VKPH:7.700 C+
M12 Kobalt
B+
Kills:121
V. Kills:11 N/A
Deaths:9
KDR:13.444
Accuracy:20.035% C**
KPH:49.400 C-
VKPH:4.500 B+
M40 Fury
C-
Kills:116
V. Kills:25 446%
Deaths:17
KDR:6.824
Accuracy:33.916% C
KPH:38.300 D
VKPH:8.300 C-
M20 Basilisk
C+
Kills:105
V. Kills:44 233%
Deaths:15
KDR:7
Accuracy:35.591% C
KPH:21.300 C+
VKPH:8.900 C+
G30 Walker
C+
Kills:80
V. Kills:45 174%
Deaths:7
KDR:11.429
Accuracy:32.778% C*
KPH:16.800 C+
VKPH:9.500 C+
Kills:1,915 (0 + 1,915)
Deaths:123
KDR:15.569
VKDR:2.602
Vehicle Kills:320
Kill Difference:1,792
Playtime:47.673 hours
Usage:2%
Score:0.664m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:32.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:528
V. Kills:39 N/A
Deaths:218
KDR:2.422
Accuracy:46.998% B+
KPH:35.200 C--
VKPH:2.600 B+
V30-F Starfall
C*
Kills:154
V. Kills:87 175%
Deaths:57
KDR:2.702
Accuracy:64.568% C*
KPH:26.600 C+
VKPH:15 C
Kills:682 (682 + 0)
Deaths:275
KDR:2.480
VKDR:0.458
Vehicle Kills:126
Kill Difference:407
Playtime:20.784 hours
Usage:1%
Score:0.157m
Score/min:126
Driving Accuracy:64.568%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,291
V. Kills:94 N/A
Deaths:23
KDR:56.130
Accuracy:36.385% B+
KPH:89 B+
VKPH:6.500 C++
Kills:1,291 (0 + 1,291)
Deaths:23
KDR:56.130
VKDR:4.087
Vehicle Kills:94
Kill Difference:1,268
Playtime:14.499 hours
Usage:0%
Score:0.193m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:36.385%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 8,2488,1132,9012.797B*0.1827.948%C**19.327%D36.2C+N/A88223.9h13C*46.5B
Light PPA 4,1183,9024828.095B+5.1249.359%B**1.23%C+59.4B+3.3C+17165.7h10.7B+21.7B+
Lasher X2 3,5073,3891,1203.026M++0.0539.16%A++2.125%D--59.6A+2.1A+16256.9h24.3D-62.1B+
C-4 4,2463,3331,0143.287A0.3125.768%C++N/A129.7B**35.5B+79025.7h1B**4.1B*
L100 Python HESH 3,4323,0968735.586A*32.6150.974%C*1.034%C--73.2B**7.9C+23142.3h2.7B++5.3B++
Supernova FPC 4,8053,02927011.219B*8.2461.572%B**1.288%D37.4A21.9A+37781h4.1B*6.7B**
Pulsar C 2,9052,8671,1912.407B*0.5727.274%B+19.149%D26.8C+N/A70107h11.9C++43.5B
Ghost 2,0802,0684964.169B+1.1945.436%B**68.52%C+34.9C+N/A10459.3h2.2C*4.8B+
Proton II PPA-H 2,1171,9839920.03B++17.0546.367%B**1.16%D105.5B7.1C*29718.8h8.6B+18.6B++
Serpent VE92 1,8991,8748022.337B**0.6425.92%B+14.675%D-31.5C++N/A8359.4h12.9C++49.9B
Orion VS54 1,7341,6999571.775C*1.2024.697%B*18.364%D-28.8C+N/A11058.9h12.9C++52.2C*
Solstice VE3 1,5461,5061,5630.964C**2.0124.657%B12.483%D*13.7CN/A66109.9h17.5C71C++
NS-7 PDW 1,4791,4421,2951.114C*1.8624.278%C+12.899%D17.6C-N/A6582.1h17.8D73.2C+
Lumine Edge 1,4321,41616,4910.086C+2.8938.2%B**8.757%D*1.1C-N/A31272.7h1.2B+3.2B+
CAS 14-E 1,3851,2912356.13M++53.1536.385%B+N/A89B+6.5C++22214.5h19.8B*54.5B*
Skyguard 1,9721,2637217.542S14.5733.17%B+N/A30.9A**17.3A*23440.9h64.6A+194.8A
Eclipse VE3A 1,2741,2526441.944C*1.0327.304%C++13.099%D*22.8DN/A5954.8h12.7C+46.5C++
VX6-7 1,1981,1804692.516B**0.4625.469%C*15.085%D--31.8C+N/A7937.1h11.8C**46.4B+
NSX-P Tanto 1,2031,1784882.414A++0.5630.898%B**14.601%F42.2B++N/A13327.9h12.9B+41.7B++
Pulsar VS1 1,2001,1718771.335B+1.6424.887%C**16.055%D21.1CN/A7055.5h15.1C+60.7C*
Dual Photon Pods 1,2861,1635321.943A**18.9764.443%A+N/A157.2A+16.6C+5707.4h11.9A18.4B**
Saron HRB 1,9511,1481249.258B*6.2852.246%B**N/A31.5B++22B*42836.5h20.9C*39.9B++
Saron Laser Cannon 1,9751,1375642.016C++0.9637.855%B**1.583%C-13.2C+9.7C++20586.4h104.1B+275B++
NS-44L Blackhand 1,0821,0634112.586A0.3944.276%C**34.149%D27.5C++N/A7138.6h4.3C*9.8B
Supernova VPC 1,2871,0453926.795A+23.8257.697%B*N/A60.1B*13.9A++27417.4h3C**5.2B+
XM98 9639561974.853A+1.8841.85%B++69.142%D27C+N/A8735.4h2.3B5.4B+
M12 Kobalt 1,0079461852.556A++49.5819.642%B15.962%C-64.4C+4.1C**18614.7h19.4C+98.7C*
Frag Grenade 9149001900N/A897.0253.022%B**N/A600B+9.3C++21031.5h3.2B+6B++
E540 Halberd-H 1,2658536513.123B+10.1559.96%BN/A45.6C++22C++29618.7h5.9C*9.8B+
NSX Tomoe 8298233122.638B+0.3430.991%B+26.732%D--38.6C+N/A9121.3h15.1C+48.8C*
Lasher X2-P 8147823282.384B+0.5940.627%B++2.685%C71.1B++2.9B*24411h22.7D--55.8C+
Spear Anti-Vehicle Phalanx Turret 9887224715.362A12.3946.573%C*4.294%C++51.2B++18.9C34514.1h6.6B+14.2B++
Quasar VM1 6976872942.337B+0.6416.389%C++13.392%D--24.4C++N/A8928.2h13.8B+84.3C**
Solstice SF 7096863092.22A0.7630.298%A13.557%C--37.9A1.3A++10418.1h11.3C*37.3B+
Comet VM2 1,0696574311.524B++1.4553.246%B**2.283%D--11.6C+7.3A+15956.5h23.7C+44.5B
Tank Mine 1,0316481773.661B+0.6942.917%B++N/A108C++63.8C+11076h2.1C4.8B*
NS-AM7 Archer 8026275681.104A+1.8761.019%C**13.716%C10B++2.8C++6262.9h12.1B++19.9B*
C75 Viper 685606659.323B**6.3533.035%DN/A34.6C**4.5D-19417.5h9.4B*28.4B+
VE-S Canis 5825752272.533A0.4429.519%B+22.783%C**62.5B++N/A1879.2h11.7C*39.5B+
NSX-P Naginata 5565482362.322B++0.6527.522%B**17.336%D**45.3C++N/A15512.1h12.7C++46.3B+
S12 Renegade 5675282182.422C+0.5546.998%B+4.356%C35.2C--2.6B+10715h3.6C+7.7C**
Sirius SX12 5255232012.602A+0.3723.484%C14.914%C--35.8BN/A11714.6h14.4C*61.3C++
Phaseshift VX-S 5115061164.362B+1.3941.03%B++81.423%B+26.9C+N/A7218.8h2.3B+5.7B+
Proximity Mine 495493935.301B+2.3342.536%C+N/A89.6DN/A2745.5h2C4.7C+
Comet VM2 6974262601.638B++1.3457.128%A3.286%C-10.6C6.7B*14340.3h31.1C54.5C**
The Little Helper 3953921742.253B++0.7257.424%B**9.439%D*47.8C*N/A1478.2h5C+8.7B+
Rocklet Rifle 7083822781.374A1.6045.174%D-N/A27.1C+23.1C+29514.1h30B++66.4C**
L100 Python AP 5493802118.095M+15.1253.064%C1.053%D--48.1A+21.4B+5307.9h3.4A6.4B**
E540 Halberd 615375487.813C+4.8454.517%B*2.4%C+36.1B+23.1B**40510.4h6C+11B+
NS-10 Burster 7133752151.744A1.2338.047%A4.533%D5.8C+5.2B**10065h154.6C406.5B+
NS-10 Burster 7283631981.833B**1.1438.039%A4.959%C5.7C+5.7A10563.7h160.1C420.9B+
Cosmos VM3 3523481053.314B*0.3418.687%B11.494%F32.2C++N/A11510.8h12.8B+68.2B+
M12 Kobalt 347337484.25M81.2724.795%B+12.166%D*102.1C+3D2553.3h15B+60.4B++
MKV Suppressed 3473363161.063C+1.9126.711%C*12.798%D--8.8D--N/A3038h21.9D**82.1C-
MANA Anti-Personnel Turret 335331774.299N/A1.3219.563%UN/A3310U40U7058200.1h17.7T*90.4T*
Equinox VE2 Burst 3293261492.188C*0.7926.476%C+17.178%D*34.7CN/A859.4h14.9D56.4C+
Beamer VS3-FB 3313233171.019C+1.9634.013%B+13.622%D**11.6D*N/A4027.8h11.4F33.6D
Spiker 2912892151.344B1.6328.539%C+11.073%D*14.2DN/A3920.3h9.1C++31.9C++
Force-Blade 2942895,4110.053B*2.9229.097%C+10.727%B+0.7C+N/A2386.2h1.9B++6.4B
Coyote Missiles 430286634.54B*1.5656.73%B+N/A23.8D12D24612h29.5B*52B++
Parallax VX3 260257396.59B**3.6145.784%B**77.821%C+31C++N/A1208.3h2.1C**4.6B+
Lancer VS22 4242541361.868A+1.1159.015%CN/A20.8B*13.9C++25312.2h8.6B*14.6B++
Maelstrom Turbo Laser 368249445.659A+2.6839.867%A+N/A28B**13.4B+3158.9h63.9B*160.4B*
NS Annihilator 5122463020.815B+2.1678.174%DN/A7.6D8.2C+14732.5h10.4B+13.4B+
NSX Naginata 2512441032.369B**0.6127.184%B**16.803%D**31.3CN/A1087.8h14.3C52.8C**
CAS30 Tank Buster 5072421122.161B++0.8152.632%B++N/A8.3C++9.1B15229.2h51.2B97.2B+
NS-357 Underboss 2412371941.222C**1.7542.64%B*8.439%F22.4DN/A7410.6h4.6C10.8B
Blueshift VM5 227224653.446B+0.4725.545%A12.054%F35.6C++N/A1436.3h19.4D--75.9B
Supernova PC 307216239.391B++6.4261.313%A2.315%C+24.3C++10.2B+4258.9h6.2C--10.1C**
MANA Anti-Vehicle Turret 438214872.46B++0.5265.669%C++3.271%C+2140C2240C7349500.1h12.7C+19.4C+
M60-G Bulldog 2382121217.667S14.6937.367%C*5.66%A++41.6B++5.1C2305.1h5.3B*14.2B*
Nemesis VSH9 3782111831.153B*1.8267.482%B++N/A9.5C7.6C18222.1h8.2C++12.2B
Blueshift VM5 214207623.339B+0.3625.313%A13.044%D**33.9C+1.1B**1276.1h20.3D**80.2C*
M40 Fury 254201277.444C*4.4736.292%C+0.995%D-35.9C9.5C+3095.6h12.8C**35.2B
Eidolon VE33 197195722.708A+0.2735.467%A24.103%C31.5B+N/A1576.2h10.9C30.8B
M60-A Bulldog 213184630.667B*27.6954.998%B*2.717%B+35.4C++5.6B+2145.2h6.3C+11.5B+
M60-A Bulldog 2001841018.4C++15.4249.975%B1.63%D30.7C2.7C--1686h5.4B10.8B+
C150 Dalton 378182306.067C+3.0935.711%C1.099%C*25.6C-27.6C*6167.1h4.1C*11.4C++
VA39 Spectre 1781751840.951C2.0229.555%C-31.429%D10.2D-N/A6517.1h9.1D**30.7D--
M60-A Bulldog 197166325.188C+2.2138.669%C*1.807%C*23.4D4.4D1357.1h7.5D*19.5C
Aphelion VEX-4H 299162315.226C+2.2557.47%A+2.469%C33.8C28.5C++4714.8h87.2D151.8C+
Saron HRB-H 264157188.722B*5.7562.235%B*N/A40.3C*27.4B5343.9h24.9C++40B+
V30-F Starfall 241154572.702B++0.2764.568%C*N/A26.6C+15C1735.8h12.2B++18.9B*
M12 Kobalt-H 149148916.444C+13.4726.105%B++10.811%D*70.5D-N/A1912.1h24.1D**92.3C
Hunter QCX 1571402450.571C+2.4050.037%B+25%C+4.9D-N/A2428.5h4.8C*9.6C**
S1 1801361520.895C**2.0852.669%C--1.471%D-16.4D5.3D--3538.3h6.5C*12.4C+
Aphelion VEX-4 223135245.625B+2.6539.336%B+8.889%A**32.1B+21B+3944.2h56.9C++144.6B+
M20 Basilisk 189134187.444A*4.4736.325%C9.701%A+18.9C+7.7C+2287.1h86.8C**239C**
Sticky Grenade 1341331133N/A130.0254.204%C*N/A665D5D36120.2h2.3C+4.2C*
L105 Zephyr 1511311310.077C++7.1046.674%B+N/A48.5C+7.4C4572.7h6.3C++13.5B+
Thanatos VE70 1281281370.934C++2.0434.392%D10.156%D*13.5DN/A929.5h4.4B+12.8C++
Pandora VX25 126123741.662B++1.3136.49%C4.878%F*29.3CN/A1294.2h5.1C14C+
M12 Kobalt 132121913.444C++10.4720.035%C**14.05%D-48.4C-4.4B+2602.5h19.8C+98.8C**
Photon A2A Missile Pods 247118274.37C+1.3977.939%C+N/A26.2D28.7C--4214.5h10D12.8D
M40 Fury 141116176.824C+3.8533.916%CN/A38.7D8.3C-3913h13.5C++39.9C+
Ursa 114110402.75A+0.2327.001%B*26.364%B45.8B1.7M++1992.4h13.7D50.9C*
M20 Basilisk 149105157A*4.0235.591%C6.667%B+21.4C+9C+2334.9h78B++219B+
Proton II PPA 10197128.083C5.1126.665%B+1.031%D--38.8D1.6D*1512.5h10.5C+39.3C**
G30 Walker 12580711.429A*8.4532.778%C*3.75%C16.7C+9.4C+1754.8h183.1B558.5B+
NS CandyCannon 3000 78781130.69C++2.2928.761%D39.744%C*8DN/A289.7h4.7C++16.4C+
Spear Anti-Vehicle Phalanx Tower 13275175M**72.0261.194%B**2.667%D34.1C25.9C+3112.2h13.1D21.4C+
VE-LR Obelisk 7070125.833A*2.8639.019%B**34.286%C**53.8B*N/A2921.3h4.8B**12.2B**
Hornet Missiles 10770145C+2.0264.917%BN/A46.7C24.7C--8791.5h10.1C*15.5B
Aspis Anti-Aircraft Phalanx Turret 1486797.444A+4.4726.56%C*1.493%C-8.9C10.8C+2417.5h165.8C624.3C++
NS-15M AE 6767720.931C--2.0420.647%D-13.433%D**18.6D--N/A923.6h19F--91.8D**
NSX Daimyo 575796.333B**3.3650.222%A96.491%B++35.6C--N/A1131.6h4F-7.9C-
A30 Walker 11056153.733B+0.7629.383%B++N/A8.6C+8.3C+1536.5h210.8C+717.6B
Xiphos Anti-Personnel Phalanx Tower 5854154C+51.0223.278%D3.704%A+60D4.4D-1990.9h27.9C+119.9C
MAX Punch 55518280.062C2.9149.13%C*N/A0.4C--N/A1141.2h2.2C+4.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,1981.3h
Anti-Vehicle MANA Turret141,3312.1h
Nano-Armor Kit1,2692,124,248161.2h
Restoration Kit182820.2h
NS-TMC-01 "His Regards"0670h
Nanite Revive Grenade08810.2h
Medical Applicator990746,02170.7h
Spitfire Auto-Turret141,4831.8h
Deconstruction Tool03,1780.2h
Welding Device0640h
Shield Recharging Field133,2531.1h
Recon Detection Device403,65710.8h
Ammunition Package273,5012.4h
Medical Kit949221.3h
Anti-Infantry MANA Turret103060.9h
Snowman Soldier61310.1h
Hardlight Barrier0890.2h
Nano-Repair Grenade01460h
L-30R Vektor0500.5h
WLT-Howler Mining Laser21,2810.8h

Check the help document for the dictionary if you want to learn more about words used here.


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