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Paragon Cold Blooded DrStahlbart[ADAC] DrStahlbart
VS BR 159

KDR: 3

Score: 60.4m

Last Seen: May 29th, 2020 1:52 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Light PPA Supernova FPC C-4 Lasher X2 L100 Python HESH Pulsar C Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $709,317 MLG Score: 567
Fun Score: N/A
Cheeseburgers Flipped: 1207TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.501%17.768%48926132130,2512.149430.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.506%1.211B**-0.502D-1.859F-HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.358C**13.10.084C+34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.185%1.092%947413437,143111318576.41203384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.464%0.524B+-0.441C---0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.583B+28.60.463B+39.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.844%0.992%7047134010,993201539645.45558277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.048%-0.407C---0.977D--1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.163C++11.90.049C+20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.92%3.777%6021813297,439151025044.92649297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.387%-0.12C+-0.179C0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.6B+16.80.582B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.183%68.929%602613414,3322138332.02619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.303%0.938B*0.122C+1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.60.194C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.218%7.5%6022134528095330.293809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.161%-0.458D-1.425D**-1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.004C+4.80.017C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.4m273%352 (21.1k)306 (18.4k)3.0035895,55931,8153.62917159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1347700819.678%10.73%21106:1325

6% Combat Medic45% Engineer9% Heavy Assault11% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 8:42 PMOct 14th, 2014 4:48 PMMay 30th, 2020 7:51 AM (43d) (PST)May 29th, 2020 11:14 AM (44d) (PST)May 29th, 2020 9:52 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631115520.4840.1610.0521.5370.079567

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7846,63233,1522910392518,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3293.2h/137.2d 19,903 10,253 37,420 303.6k 3,537 9,997 15,642 131m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,817
Deaths:1,021
KDR:1.780
Accuracy:25.067% B+
HSR:18.492% D--
NSX-P Naginata
B*
Kills:1,182
Deaths:556
KDR:2.126
Accuracy:28.270% B*
HSR:17.428% D**
NSX Naginata
B++
Kills:244
Deaths:103
KDR:2.369
Accuracy:27.184% B++
HSR:16.803% F
Ursa
B++
Kills:204
Deaths:90
KDR:2.267
Accuracy:28.368% B++
HSR:23.039% C
NS-15M AE
D*
Kills:67
Deaths:72
KDR:0.931
Accuracy:20.647% D*
HSR:13.433% F
Kills:3,514
Deaths (as Heavy Assault):1,842
Deaths (to Heavy Assaults):7,288
KDR:1.90771
Kill Difference:1,672
Playtime:309.270 hours
Usage:9%
Score:5.161m
Score/min:278
Accuracy (listed only):25.907%
HSR (listed only):17.839%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C++
Kills:9,567
Deaths:3,641
KDR:2.628
Accuracy:28.229% C++
HSR:19.003% D-
Pulsar C
C**
Kills:2,888
Deaths:1,205
KDR:2.397
Accuracy:27.312% C**
HSR:19.079% D-
Serpent VE92
C*
Kills:1,942
Deaths:838
KDR:2.317
Accuracy:26.024% C*
HSR:14.830% D--
Solstice VE3
C++
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% C++
HSR:12.483% D*
NS-7 PDW
C
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C
HSR:12.899% D-
Eclipse VE3A
C+
Kills:1,256
Deaths:648
KDR:1.938
Accuracy:27.313% C+
HSR:13.137% D**
VX6-7
C+
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C+
HSR:15.085% D--
NSX-P Tanto
B*
Kills:1,178
Deaths:488
KDR:2.414
Accuracy:30.898% B*
HSR:14.601% F
Solstice SF
B**
Kills:808
Deaths:349
KDR:2.315
Accuracy:30.801% B**
HSR:13.614% C--
VE-S Canis
C++
Kills:645
Deaths:255
KDR:2.529
Accuracy:29.180% C++
HSR:21.395% C+
Sirius SX12
C
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C
HSR:14.914% D
The Little Helper
B*
Kills:410
Deaths:183
KDR:2.240
Accuracy:57.246% B*
HSR:9.268% D**
MKV Suppressed
C+
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C+
HSR:12.798% D*
VE-C Horizon
C**
Kills:227
Deaths:104
KDR:2.183
Accuracy:37.006% C**
HSR:15.859% D*
Pandora VX25
C--
Kills:152
Deaths:98
KDR:1.551
Accuracy:37.677% C--
HSR:5.263% F--
Thanatos VE70
D
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% D
HSR:10.156% D*
Kills:24,188
Deaths (as Light Assault):11,790
Deaths (to Light Assaults):6,426
KDR:2.05157
Kill Difference:12,398
Playtime:789.132 hours
Usage:24%
Score:13.068m
Score/min:276
Accuracy (listed only):30.667%
HSR (listed only):14.024%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C++
Kills:9,567
Deaths:3,641
KDR:2.628
Accuracy:28.229% C++
HSR:19.003% D-
Pulsar C
C**
Kills:2,888
Deaths:1,205
KDR:2.397
Accuracy:27.312% C**
HSR:19.079% D-
Serpent VE92
C*
Kills:1,942
Deaths:838
KDR:2.317
Accuracy:26.024% C*
HSR:14.830% D--
Solstice VE3
C++
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% C++
HSR:12.483% D*
Eclipse VE3A
C+
Kills:1,256
Deaths:648
KDR:1.938
Accuracy:27.313% C+
HSR:13.137% D**
VX6-7
C+
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C+
HSR:15.085% D--
NSX-P Tanto
B*
Kills:1,178
Deaths:488
KDR:2.414
Accuracy:30.898% B*
HSR:14.601% F
Solstice SF
B**
Kills:808
Deaths:349
KDR:2.315
Accuracy:30.801% B**
HSR:13.614% C--
The Little Helper
B*
Kills:410
Deaths:183
KDR:2.240
Accuracy:57.246% B*
HSR:9.268% D**
Eidolon VE33
B**
Kills:245
Deaths:91
KDR:2.692
Accuracy:35.339% B**
HSR:24.490% C
VE-C Horizon
C**
Kills:227
Deaths:104
KDR:2.183
Accuracy:37.006% C**
HSR:15.859% D*
Pandora VX25
C--
Kills:152
Deaths:98
KDR:1.551
Accuracy:37.677% C--
HSR:5.263% F--
Thanatos VE70
D
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% D
HSR:10.156% D*
VE-LR Obelisk
B**
Kills:122
Deaths:30
KDR:4.067
Accuracy:40.213% B**
HSR:31.967% C+
Kills:21,609
Deaths (as Engineer):9,844
Deaths (to Engineers):7,079
KDR:2.19514
Kill Difference:11,765
Playtime:1,473.073 hours
Usage:45%
Score:29.326m
Score/min:332
Accuracy (listed only):33.041%
HSR (listed only):15.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,291
Deaths:558
KDR:4.106
Accuracy:45.455% B++
HSR:67.787% C
NS-7 PDW
C
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C
HSR:12.899% D-
NS-44L Blackhand
C*
Kills:1,066
Deaths:415
KDR:2.569
Accuracy:44.244% C*
HSR:34.053% D
XM98
B+
Kills:994
Deaths:200
KDR:4.970
Accuracy:41.600% B+
HSR:69.115% D-
NSX Tomoe
C**
Kills:846
Deaths:321
KDR:2.636
Accuracy:31.171% C**
HSR:26.714% D*
NS-AM7 Archer
B+
Kills:687
Deaths:653
KDR:1.052
Accuracy:61.423% B+
HSR:12.955% D
VE-S Canis
C++
Kills:645
Deaths:255
KDR:2.529
Accuracy:29.180% C++
HSR:21.395% C+
Phaseshift VX-S
B+
Kills:527
Deaths:120
KDR:4.392
Accuracy:40.924% B+
HSR:80.645% B
Sirius SX12
C
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C
HSR:14.914% D
MKV Suppressed
C+
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C+
HSR:12.798% D*
Beamer VS3-FB
C**
Kills:323
Deaths:317
KDR:1.019
Accuracy:34.013% C**
HSR:13.622% D**
NS-357 Underboss
B+
Kills:297
Deaths:262
KDR:1.134
Accuracy:43.017% B+
HSR:9.091% F
Spiker
C
Kills:289
Deaths:215
KDR:1.344
Accuracy:28.539% C
HSR:11.073% D**
Parallax VX3
B*
Kills:262
Deaths:40
KDR:6.550
Accuracy:46.025% B*
HSR:77.863% C+
VA39 Spectre
C
Kills:200
Deaths:193
KDR:1.036
Accuracy:30.919% C
HSR:30.500% D
NS-44 Commissioner
B*
Kills:82
Deaths:78
KDR:1.051
Accuracy:44.814% B*
HSR:15.854% D--
NS CandyCannon 3000
B
Kills:78
Deaths:113
KDR:0.690
Accuracy:28.761% D
HSR:39.744% B
NSX Daimyo
B**
Kills:58
Deaths:9
KDR:6.444
Accuracy:50.221% B**
HSR:96.552% B+
Kills:10,946
Deaths (as Infiltrator):5,561
Deaths (to Infiltrators):4,783
KDR:1.96835
Kill Difference:5,385
Playtime:365.289 hours
Usage:11%
Score:4.169m
Score/min:190
Accuracy (listed only):37.488%
HSR (listed only):35.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C
HSR:12.899% D-
Pulsar VS1
C++
Kills:1,173
Deaths:881
KDR:1.331
Accuracy:24.899% C++
HSR:16.027% D-
VE-S Canis
C++
Kills:645
Deaths:255
KDR:2.529
Accuracy:29.180% C++
HSR:21.395% C+
Sirius SX12
C
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C
HSR:14.914% D
The Little Helper
B*
Kills:410
Deaths:183
KDR:2.240
Accuracy:57.246% B*
HSR:9.268% D**
MKV Suppressed
C+
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C+
HSR:12.798% D*
Equinox VE2 Burst
C-
Kills:326
Deaths:150
KDR:2.173
Accuracy:26.474% C-
HSR:17.178% D**
VE-A Lacerta
B+
Kills:230
Deaths:100
KDR:2.300
Accuracy:31.932% B+
HSR:9.130% D**
Pandora VX25
C--
Kills:152
Deaths:98
KDR:1.551
Accuracy:37.677% C--
HSR:5.263% F--
Thanatos VE70
D
Kills:128
Deaths:137
KDR:0.934
Accuracy:34.392% D
HSR:10.156% D*
Kills:5,365
Deaths (as Combat Medic):3,616
Deaths (to Combat Medics):2,602
KDR:1.48368
Kill Difference:1,749
Playtime:197.594 hours
Usage:6%
Score:4.499m
Score/min:379
Accuracy (listed only):31.627%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:687
Deaths:294
KDR:2.337
Accuracy:16.389% C+
HSR:13.392% D*
Comet VM2
B**
Kills:666
Deaths:435
KDR:1.531
Accuracy:53.310% B**
HSR:2.252% D--
Blueshift VM5
A
Kills:464
Deaths:131
KDR:3.542
Accuracy:26.218% A
HSR:15.517% D*
Blueshift VM5
B**
Kills:459
Deaths:134
KDR:3.425
Accuracy:26.514% B**
HSR:12.854% F
Comet VM2
B**
Kills:438
Deaths:264
KDR:1.659
Accuracy:57.172% B**
HSR:3.196% C--
NS-10 Burster
B**
Kills:384
Deaths:218
KDR:1.761
Accuracy:38.059% B**
HSR:4.427% D
NS-10 Burster
B**
Kills:379
Deaths:201
KDR:1.886
Accuracy:38.053% B**
HSR:4.749% C
Cosmos VM3
C++
Kills:348
Deaths:105
KDR:3.314
Accuracy:18.687% C++
HSR:11.494% F
Kills:3,825
Deaths (as MAX Suit):891
Deaths (to MAX Suits):1,546
KDR:4.29293
Kill Difference:2,934
Playtime:151.146 hours
Usage:5%
Score:4.187m
Score/min:462
Accuracy (listed only):34.300%
HSR (listed only):8.485%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,282
V. Kills:231 N/A
Deaths:505
KDR:8.479
Accuracy:49.520% B**
KPH:60.900 C++
VKPH:3.300 C+
Saron Laser Cannon
C+
Kills:1,301
V. Kills:927 140%
Deaths:571
KDR:2.278
Accuracy:37.887% B**
KPH:13.900 C+
VKPH:9.900 C+
Dual Photon Pods
A
Kills:1,282
V. Kills:135 N/A
Deaths:53
KDR:24.189
Accuracy:64.499% A
KPH:165.800 B**
VKPH:17.500 C+
Coyote Missiles
B
Kills:302
V. Kills:152 197%
Deaths:63
KDR:4.794
Accuracy:56.843% B
KPH:25.100 D
VKPH:12.600 D
V26 Maelstrom Turbo Laser
A
Kills:266
V. Kills:129 205%
Deaths:44
KDR:6.045
Accuracy:39.318% A
KPH:27.200 B+
VKPH:13.200 C++
Photon A2A Missile Pods
C-
Kills:138
V. Kills:138 99%
Deaths:27
KDR:5.111
Accuracy:77.709% C++
KPH:29.900 D
VKPH:29.900 C-
Hornet Missiles
C*
Kills:90
V. Kills:48 184%
Deaths:16
KDR:5.625
Accuracy:64.639% C*
KPH:56.200 C
VKPH:30 C-
M202 Wyrm
B+
Kills:73
V. Kills:40 178%
Deaths:2
KDR:36.500
Accuracy:56.497% C**
KPH:122.500 C*
VKPH:67.100 B+
Kills:7,734 (5,849 + 0)
Deaths:1,281
KDR:6.037
VKDR:1.405
Vehicle Kills:1,800
Kill Difference:6,453
Playtime:200.543 hours
Usage:6%
Score:2.765m
Score/min:230
Piloting Accuracy:39.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:278
V. Kills:283 98%
Deaths:112
KDR:2.482
Accuracy:52.403% B+
KPH:8.700 C+
VKPH:8.800 C++
C150 Dalton
C+
Kills:183
V. Kills:197 92%
Deaths:31
KDR:5.903
Accuracy:35.184% C
KPH:25.600 D
VKPH:27.600 C+
L105 Zephyr
C**
Kills:133
V. Kills:22 N/A
Deaths:13
KDR:10.231
Accuracy:46.652% C**
KPH:48.100 C+
VKPH:8 C+
Kills:594 (278 + 316)
Deaths:156
KDR:3.808
VKDR:3.218
Vehicle Kills:502
Kill Difference:438
Playtime:42.030 hours
Usage:1%
Score:0.627m
Score/min:249
Piloting Accuracy:52.403%
Gunner Accuracy:46.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,255
V. Kills:357 N/A
Deaths:93
KDR:35
Accuracy:51.145% C++
KPH:73.400 B+
VKPH:8.100 C+
Skyguard
A*
Kills:1,474
V. Kills:808 182%
Deaths:78
KDR:18.897
Accuracy:33.350% B+
KPH:31.200 A*
VKPH:17.100 A++
L100 Python AP
B**
Kills:659
V. Kills:297 221%
Deaths:36
KDR:18.306
Accuracy:53.390% C
KPH:51.500 B**
VKPH:23.200 B+
C75 Viper
C+
Kills:614
V. Kills:80 N/A
Deaths:65
KDR:9.446
Accuracy:33.260% D
KPH:35.100 C+
VKPH:4.600 D-
Kills:6,002 (6,002 + 0)
Deaths:272
KDR:22.066
VKDR:5.669
Vehicle Kills:1,542
Kill Difference:5,730
Playtime:121.893 hours
Usage:4%
Score:1.829m
Score/min:250
Driving Accuracy:33.260%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:3,730
V. Kills:2,083 179%
Deaths:278
KDR:13.417
Accuracy:60.980% B*
KPH:40 B*
VKPH:22.400 A
Saron HRB
B+
Kills:1,195
V. Kills:822 145%
Deaths:125
KDR:9.560
Accuracy:52.482% B*
KPH:31.900 B+
VKPH:21.900 B+
Supernova VPC
B**
Kills:1,045
V. Kills:242 430%
Deaths:39
KDR:26.795
Accuracy:57.697% B++
KPH:60.200 B+
VKPH:13.900 B**
E540 Halberd
B**
Kills:408
V. Kills:247 165%
Deaths:48
KDR:8.500
Accuracy:53.848% B++
KPH:37.200 C**
VKPH:22.600 B**
Supernova PC
C*
Kills:216
V. Kills:91 235%
Deaths:23
KDR:9.391
Accuracy:61.313% A
KPH:24.300 C+
VKPH:10.200 C*
Aphelion VEX-4
B*
Kills:180
V. Kills:111 161%
Deaths:24
KDR:7.500
Accuracy:40.891% B++
KPH:37.500 B*
VKPH:23.100 B
Proton II PPA
C*
Kills:103
V. Kills:4 N/A
Deaths:12
KDR:8.583
Accuracy:26.724% C*
KPH:40.600 D
VKPH:1.600 D*
Kills:6,877 (4,991 + 1,886)
Deaths:549
KDR:12.526
VKDR:6.557
Vehicle Kills:3,600
Kill Difference:6,328
Playtime:175.192 hours
Usage:5%
Score:4.008m
Score/min:381
Driving Accuracy:61.313%
Gunner Accuracy:26.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:2,092
V. Kills:140 N/A
Deaths:99
KDR:21.131
Accuracy:46.885% B**
KPH:108 C++
VKPH:7.200 C++
E540 Halberd-H
C+
Kills:960
V. Kills:449 213%
Deaths:67
KDR:14.328
Accuracy:60.161% C**
KPH:47.300 C+
VKPH:22.100 C+
Aphelion VEX-4H
C++
Kills:189
V. Kills:151 124%
Deaths:31
KDR:6.097
Accuracy:57.570% A+
KPH:36.900 C
VKPH:29.500 C++
Saron HRB-H
C**
Kills:158
V. Kills:108 145%
Deaths:18
KDR:8.778
Accuracy:62.048% B++
KPH:40.500 C+
VKPH:27.700 C**
M12 Kobalt-H
B+
Kills:157
V. Kills:1 N/A
Deaths:9
KDR:17.444
Accuracy:25.871% B+
KPH:70.300 D--
VKPH:0.400 D**
M60-G Bulldog-H
D
Kills:51
V. Kills:9 N/A
Deaths:11
KDR:4.636
Accuracy:51.916% C+
KPH:58.900 D-
VKPH:10.400 D
Kills:3,607 (0 + 3,607)
Deaths:235
KDR:15.349
VKDR:3.651
Vehicle Kills:858
Kill Difference:3,372
Playtime:51.786 hours
Usage:2%
Score:1.025m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:51.916%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:960
V. Kills:63 N/A
Deaths:19
KDR:50.526
Accuracy:19.534% C++
KPH:63.300 C
VKPH:4.200 C++
M60-G Bulldog
B+
Kills:213
V. Kills:27 N/A
Deaths:12
KDR:17.750
Accuracy:37.484% C+
KPH:41.700 B+
VKPH:5.300 C
M40 Fury
C+
Kills:201
V. Kills:53 372%
Deaths:27
KDR:7.444
Accuracy:36.292% C+
KPH:36.100 C--
VKPH:9.500 C+
M20 Basilisk
C+
Kills:143
V. Kills:57 247%
Deaths:18
KDR:7.944
Accuracy:36.914% C
KPH:19.700 C+
VKPH:7.900 C+
M12 Kobalt
B
Kills:131
V. Kills:12 N/A
Deaths:10
KDR:13.100
Accuracy:19.958% C++
KPH:49.500 D
VKPH:4.500 B
M40 Fury
D
Kills:116
V. Kills:25 446%
Deaths:17
KDR:6.824
Accuracy:33.800% C-
KPH:38.200 D
VKPH:8.200 D
M20 Basilisk
C+
Kills:110
V. Kills:45 239%
Deaths:15
KDR:7.333
Accuracy:35.885% C--
KPH:21.700 C+
VKPH:8.900 C+
G30 Walker
C*
Kills:92
V. Kills:50 180%
Deaths:8
KDR:11.500
Accuracy:33.062% C++
KPH:18.100 C++
VKPH:9.900 C*
Kills:1,966 (0 + 1,966)
Deaths:126
KDR:15.603
VKDR:2.635
Vehicle Kills:332
Kill Difference:1,840
Playtime:48.932 hours
Usage:1%
Score:0.688m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:33.062%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:547
V. Kills:39 N/A
Deaths:227
KDR:2.410
Accuracy:46.787% B+
KPH:35.600 D
VKPH:2.500 B
V30-F Starfall
C**
Kills:157
V. Kills:88 176%
Deaths:57
KDR:2.754
Accuracy:64.315% C**
KPH:26.600 C+
VKPH:14.900 C+
Kills:704 (704 + 0)
Deaths:284
KDR:2.479
VKDR:0.447
Vehicle Kills:127
Kill Difference:420
Playtime:21.282 hours
Usage:1%
Score:0.163m
Score/min:128
Driving Accuracy:64.315%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:1,413
V. Kills:100 N/A
Deaths:23
KDR:61.435
Accuracy:36.267% C**
KPH:92.700 C**
VKPH:6.600 C++
Kills:1,413 (0 + 1,413)
Deaths:23
KDR:61.435
VKDR:4.348
Vehicle Kills:100
Kill Difference:1,390
Playtime:15.241 hours
Usage:0%
Score:0.218m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:36.267%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 9,7569,5673,6412.628B+0.3828.229%C++19.003%D-36.7CN/A91260.6h13.1C+46.5C++
Light PPA 4,5134,2825058.479B+5.4849.52%B**1.238%C++60.9C++3.3C+17570.3h10.7B21.6B+
Supernova FPC 5,8133,73027813.417B+10.4160.98%B*1.072%D40B*22.3B**37693.2h3.9B++6.4B**
C-4 4,6073,6271,0933.318B**0.3126.286%C+N/A134.8B*36.4B+80326.9h1B*4B+
Lasher X2 3,5073,3891,1203.026A++0.0239.16%A+2.125%D--59.6B++2.1B*16456.9h24.3D--62.1B
L100 Python HESH 3,6123,2559335A32.0051.145%C++1.045%C--73.5B+8.1C+23344.3h2.7C*5.3B+
Pulsar C 2,9272,8881,2052.397C**0.6127.312%C**19.079%D-26.8CN/A71107.7h11.9C+43.7C*
Ghost 2,3062,2915584.106C**1.1045.455%B++67.787%C35.9C-N/A10763.8h2.2C+4.9C**
Proton II PPA-H 2,2322,0929921.131B+18.1346.885%B**1.099%D107.8C++7.2C++30319.4h8.6B+18.3B++
Serpent VE92 1,9681,9428382.317B++0.6926.024%C*14.83%D--31.9C+N/A8660.8h12.9C+49.7C*
Orion VS54 1,8611,8171,0211.78C+1.2225.067%B+18.492%D--29.4CN/A11461.7h12.8C+51.2C+
Lumine Edge 1,8141,79418,8100.095C+2.9137.174%B++9.03%D--1.3C-N/A31376.8h1.2B+3.2B+
Lasher X2-P 1,7011,6276732.418C**0.5939.318%B+2.581%C--76.7B+3.5B+24221.2h23.1D*58.9C+
Solstice VE3 1,5461,5061,5630.964C++2.0424.657%C++12.483%D*13.7C-N/A68109.9h17.5C-71C+
Skyguard 2,2821,4747818.897S15.8933.35%B+N/A31.2A*17.1A++23247.2h64.2A+192.6A
NS-7 PDW 1,4791,4421,2951.114C++1.8924.278%C12.899%D-17.6DN/A6582.1h17.8D73.2C
CAS 14-E 1,5131,4132361.435A58.4336.267%C**N/A93C**6.6C++23915.2h19.6B++54B*
Saron Laser Cannon 2,2281,3015712.278C+0.7337.887%B**1.384%C--13.9C+9.9C+20393.9h99.6B262.8B++
Dual Photon Pods 1,4171,2825324.189A*21.1964.499%AN/A166.5B**17.5C+5967.7h11.8B**18.2B**
Eclipse VE3A 1,2781,2566481.938C++1.0727.313%C+13.137%D**22.8DN/A5955h12.7C46.4C+
Saron HRB 2,0171,1951259.56B++6.5652.482%B*N/A31.9B+21.9B+43537.5h20.9C++39.9B+
NSX-P Naginata 1,2121,1825562.126B+0.8828.27%B*17.428%D**45.1C+1.1C13126.2h13.2C+46.6B+
VX6-7 1,1981,1804692.516B+0.4925.469%C+15.085%D--31.8CN/A8137.1h11.8C++46.4C*
NSX-P Tanto 1,2031,1784882.414A0.5930.898%B*14.601%F42.2C**N/A13527.9h12.9C**41.7B+
Pulsar VS1 1,2021,1738811.331C*1.6724.899%C++16.027%D-21.1C-N/A7155.7h15.1C60.7C++
NS-44L Blackhand 1,0851,0664152.569B**0.4344.244%C*34.053%D27.5C+N/A7238.7h4.3C++9.8C*
Supernova VPC 1,2871,0453926.795B+23.7957.697%B++N/A60.1B+13.9B**27817.4h3C++5.2B+
Plasma Grenade 1,0331,01711017N/A1,014.0053.628%B*N/A598.2C++9.4C+22441.7h3.1B5.7B+
XM98 1,0019942004.97A1.9741.6%B+69.115%D-27.1C+N/A8736.7h2.3C++5.5B+
E540 Halberd-H 1,4099606714.328C++11.3260.161%C**N/A47.3C+22.1C+29720.3h5.8C+9.6C*
M12 Kobalt 1,0239601950.526B++47.5219.534%C++15.729%D63.2C4.1C++18515.2h19.3C98.8C++
NSX Tomoe 8548463212.636B+0.3731.171%C**26.714%D*39CN/A9121.7h15.2C48.6C+
Solstice SF 8448083492.315B**0.6930.801%B**13.614%C--38.8B*1.7A+10320.8h11.7C++38.1B+
Spear Anti-Vehicle Phalanx Turret 9957284715.489B**12.4946.7%C+4.258%C*51.3B18.8C34714.2h6.6B+14.2B+
Tank Mine 1,1207101933.679B0.6844.068%B+N/A112.7C+65.1C+11266.3h2C+4.6B*
Quasar VM1 6976872942.337B0.6716.389%C+13.392%D*24.4C+N/A9028.2h13.8C**84.3C++
NS-AM7 Archer 8866876531.052B**1.9561.423%B+12.955%D10B2.9C*6368.6h12.4B+20.2B++
Comet VM2 1,0836664351.531B+1.4753.31%B**2.252%D--11.7C+7.3A15956.9h23.7C+44.5C*
L100 Python AP 9566593618.306A15.3053.39%CN/A51.5B**23.2B+44512.8h3.2B**6B++
VE-S Canis 6566452552.529B*0.4729.18%C++21.395%C+60.8C*1C++18510.6h11.9C+40.8C++
C75 Viper 694614659.446B+6.4433.26%DN/A35.1C+4.6D-20117.5h9.4B++28.2C**
Proximity Mine 5925901135.221C**2.2243.414%C+N/A92.2DN/A2826.4h1.9C+4.5C+
S12 Renegade 5865472272.41C0.5946.787%B+4.57%C35.5D2.5B10915.4h3.6C+7.6C*
Phaseshift VX-S 5325271204.392B+1.3940.924%B+80.645%B27.4CN/A7419.2h2.4B+5.7B+
Sirius SX12 5255232012.602B**0.4023.484%C14.914%D35.8C+N/A11914.6h14.4C+61.3C+
Blueshift VM5 4824641313.542B+0.5426.218%A15.517%D*41.4C++1.6A+14611.2h17.2D65.8B
Blueshift VM5 4714591343.425B0.4226.514%B**12.854%F39.9C++1B+15111.5h17.9D67.7B
Rocklet Rifle 8034393091.421B**1.5845.677%D-N/A28C+23.2C+29915.7h29.4B++64.4C*
Comet VM2 7134382641.659B+1.3457.172%B**3.196%C--10.8C6.8B*14440.7h30.8C53.9C++
The Little Helper 4134101832.24B++0.7657.246%B*9.268%D**47.1C+N/A1438.7h5C-8.8C**
E540 Halberd 655408488.5C+5.5053.848%B++2.206%C+37.1C**22.5B**40811h5.9C10.9C*
NS-10 Burster 7263842181.761B+1.2438.059%B**4.427%D5.8C+5.2B*10165.9h153.8C-404C**
MANA Anti-Personnel Turret 387383844.56N/A1.5621.922%UN/A3830U40U8303500.1h19.5T*89.1T*
NS-10 Burster 7533792011.886B+1.1238.053%B**4.749%C5.9C+5.8B**10664.6h156.2C410.4B
Lancer VS22 5903621702.129B+0.8757.072%CN/A22.3C**14.1C+24516.2h7.6B++13.4B++
M12 Kobalt 366356571.2B68.2024.304%C**12.079%D*104.7C2.9D-2593.4h14.9B+61.1B+
Cosmos VM3 3523481053.314B++0.3118.687%C++11.494%F32.2C+N/A11610.8h12.8B68.2B
MKV Suppressed 3473363161.063C+1.9426.711%C+12.798%D*8.8D*N/A3138h21.9F-82.1D
Equinox VE2 Burst 3293261502.173C++0.8326.474%C-17.178%D**34.3DN/A859.5h15D--56.5D
Beamer VS3-FB 3313233171.019C1.9834.013%C**13.622%D**11.6D*N/A4027.8h11.4D**33.6D
Coyote Missiles 454302634.794B+1.7956.843%BN/A25.2D12.7D25412h28.5B++50.1B++
Force-Blade 3042995,9670.05B++2.9529.612%C+10.368%B+0.7C+N/A2407.3h1.9B+6.4B
NS-357 Underboss 3022972621.134C+1.8743.017%B+9.091%F23.4DN/A7512.7h4.7D10.8C*
Spiker 2912892151.344C++1.6628.539%C11.073%D**14.2D-N/A3920.3h9.1C+31.9C+
CAS30 Tank Buster 5612781122.482B0.5252.403%B+N/A8.7C+8.8C++14432.1h49.7C**94.8B+
V26 Maelstrom Turbo Laser 395266446.045A3.0439.318%AN/A27.1B+13.2C++3079.8h63.6B+161.8B*
Parallax VX3 265262406.55B+3.5546.025%B*77.863%C+31.2C+N/A1248.4h2.1C++4.6B+
NS Annihilator 5152483030.818B+2.1978.179%DN/A7.6D8.2C+15132.6h10.4B+13.3B
Eidolon VE33 247245912.692B++0.3135.339%B**24.49%C32.7C++N/A1537.5h10.2C-28.8C*
NSX Naginata 2512441032.369B++0.6327.184%B++16.803%F31.3DN/A1127.8h14.3D52.8C++
VE-A Lacerta 2342301002.3B+0.7031.932%B+9.13%D**46CN/A1095h15.7D*49.1C
VE-C Horizon 2332271042.183B0.8237.006%C**15.859%D*44.5C1.2C+1545.1h15.5C+41.9C++
Supernova PC 307216239.391B6.3961.313%A2.315%C++24.3C+10.2C*4358.9h6.2D10.1C++
MANA Anti-Vehicle Turret 442216872.483C0.5265.57%B+3.241%B2160C++2260M*11142150.1h12.8F--19.6F-
M60-G Bulldog 2402131217.75M+14.7537.484%C+5.634%A++41.8B+5.3C2325.1h5.4B++14.3B+
Nemesis VSH9 3812131831.164B+1.8467.472%B+N/A9.6C--7.5C18622.3h8.3C+12.2C++
Ursa 212204902.267B*0.7428.368%B++23.039%C43.4C+1.7A1554.7h13.5D--47.5C++
M40 Fury 254201277.444C+4.4436.292%C+0.995%D35.9D9.5C+3145.6h12.8C*35.2C*
VA39 Spectre 2032001931.036C1.9730.919%C30.5%D11.4D-N/A7217.5h8.9F28.8D--
Aphelion VEX-4H 340189316.097C+3.0957.57%A+2.116%D37.1C29.6C++4725.1h81.5C-141.6C+
M60-A Bulldog 2001841018.4C+15.4049.975%C*1.63%D30.7C2.7C--1686h5.4C*10.8B
M60-A Bulldog 213184630.667B+27.6654.79%B++2.717%B+35.4C+5.6B2145.2h6.3C11.5C**
C150 Dalton 380183315.903C2.9035.184%C1.093%B25.8D27.7C+6347.1h4.1C+11.7C
Aphelion VEX-4 291180247.5B+4.5040.891%B++7.222%A+37.5B*23.1B3934.8h52.8C*129B+
Sticky Grenade 1681671167N/A164.0054.717%C++N/A835C-5D-33890.2h2.3C+4.1C++
M60-A Bulldog 197166325.188C2.1838.669%C+1.807%C*23.4D4.4D1367.1h7.5D**19.5C--
Saron HRB-H 266158188.778B+5.7762.048%B++N/A40.5C+27.7C**5403.9h24.7C+39.9C**
M12 Kobalt-H 158157917.444C14.4425.871%B+11.465%D--71.4D--N/A2002.2h24.2F-93.6D-
V30-F Starfall 245157572.754C*0.2564.315%C**N/A26.6C+14.9C+1765.9h12.1B*18.9B*
Hunter QCX 1811562900.538C2.4751.589%B+22.436%C+5.3D-N/A2729.3h5.7C++11.1C**
Pandora VX25 155152981.551C++1.4537.677%C--5.263%F--29.2C--N/A1285.2h5.1D13.5C-
M20 Basilisk 200143187.944A++4.9436.914%C9.091%A19.6C+7.8C+2367.3h85.2C++230.7C++
Photon A2A Missile Pods 276138275.111C+2.1177.709%C++N/A30D30C-4414.6h10D12.8D
S1 1801361520.895C++2.1152.669%D1.471%D16.4D-5.3D*3678.3h6.5C+12.4C+
L105 Zephyr 1551331310.231C+7.2346.652%C**N/A47.5C7.9C+4642.8h6.4C+13.8C**
M12 Kobalt 1431311013.1C10.1019.958%C++13.741%D--50.4D4.6B+2612.6h19.5C+97.5C++
Thanatos VE70 1281281370.934C+2.0734.392%D10.156%D*13.5D-N/A969.5h4.4C**12.8C+
VE-LR Obelisk 123122304.067A1.0640.213%B**31.967%C+45.2C++N/A2272.7h5.9C**14.7B+
M40 Fury 141116176.824C3.8233.8%C-N/A38.7D8.3D4023h13.5C+40.1C+
M20 Basilisk 155110157.333A+4.3335.885%C--6.364%B21.6C+8.8C+2355.1h77.1B+215B+
Proton II PPA 107103128.583C5.5826.724%C*N/A41.2D1.6D*1602.5h10.3C38.6C++
G30 Walker 14292811.5A+8.5033.062%C++3.261%C18C+9.8C++1775.1h174.7B+528.3B+
Hornet Missiles 13890165.625C+2.6264.639%C*N/A56.3C30C-9111.6h9.4B14.6B+
NS-44 Commissioner 8282781.051C+1.9544.814%B*15.854%D--21.6DN/A1833.8h4.3C-9.5C**
NS CandyCannon 3000 78781130.69C+2.3128.761%D39.744%B8D-N/A279.8h4.7C+16.4C+
Spear Anti-Vehicle Phalanx Tower 13275175A*72.0061.118%B**2.667%D34.1C-25.9C+3122.2h13.1D-21.5C
M202 Wyrm 11373236.5A+33.5056.497%C**1.37%D121.7C++66.7B+8180.6h49.1C87C+
Aspis Anti-Aircraft Phalanx Turret 14968106.8B**3.8026.968%C+1.471%C-8.9C--10.7C+2437.6h170.1C--630.8C+
NS-15M AE 6767720.931D2.0720.647%D*13.433%F18.6D*N/A953.6h19F**91.8F-
A30 Walker 11358153.867C++0.8629.452%B+N/A8.7C8.2C+1506.7h212D719.7C++
NSX Daimyo 585896.444B++3.4450.221%B**96.552%B+36.3DN/A1221.6h3.9F-7.8D
Xiphos Anti-Personnel Phalanx Tower 5955155C52.0023.278%D3.636%A**61.1D4.4D-2020.9h27.4C117.7C
MAX Punch 57539050.059C-2.9450.206%C*N/A0.4DN/A1147.9h2.3C++4.6C++
M60-G Bulldog-H 6051114.636D1.6351.916%C+1.961%B++56.7D-10D2500.9h5.8C-11.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,3971.6h
Anti-Vehicle MANA Turret141,3622.2h
Nano-Armor Kit1,4772,256,199169.7h
NS-TMC-01 "His Regards"0670h
Nanite Revive Grenade09370.3h
Medical Applicator1,037780,97874.1h
Restoration Kit203110.2h
Welding Device0640h
Deconstruction Tool03,1780.2h
Spitfire Auto-Turret141,5891.9h
Ammunition Package283,5892.4h
Recon Detection Device423,79611.3h
L-30R Vektor0500.5h
Shield Recharging Field173,4451.2h
Medical Kit1081,0431.4h
Anti-Infantry MANA Turret103361h
Smoke Grenade01020h
WLT-Howler Mining Laser21,2810.8h
Snowman Soldier71420.2h
Nano-Repair Grenade01590h
Hardlight Barrier11010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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