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Praetor Snowblower DrStahlbart[ADAC] DrStahlbart
VS BR 85

KDR: 2.96

Score: 53.5m

Last Seen: Apr 18th, 2019 3:35 PM
- OFFLINE - 17.4 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
Level Progress (to 86): 98%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Light PPA Lasher X2 C-4 L100 Python HESH Supernova FPC Pulsar C Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $673,038 MLG Score: 538
Fun Score: N/A
Cheeseburgers Flipped: 1153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.159%17.96%48825101026,9442.220170.739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.322%1.176B**-0.423C---1.752F-HEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.353C**13.10.082C+35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.091%1.119%851410316,075105216485.77471368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.449%0.496B+-0.428C---0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.562B+29.60.438B40.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.712%1.067%664710289,462183033315.16767284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.146%-0.382C--0.986D--1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.175C++120.059C+20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.163%3.983%5851610196,703137123804.88913282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%-0.186C-0.1C+0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.582B+16.90.571B+32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.912%69.806%585610293,9711855302.1407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.539%0.88B*0.173C++1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.50.201C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.404%7.661%5852103324880230.308842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.735%-0.533D-1.335D**-1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.03C+4.80.019C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
53.5m268.3%342 (20.5k)298 (17.9k)2.9590582,15827,7653.6015885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035608419.128%11.04%21106:3019

6% Combat Medic45% Engineer9% Heavy Assault12% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 8:42 PMOct 14th, 2014 4:48 PMApr 18th, 2019 5:55 PM (10h) (PST)Apr 18th, 2019 2:05 PM (14h) (PST)Apr 18th, 2019 11:35 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6451075380.4570.1540.0501.4340.077538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6846,42132,263279386517,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2995.7h/124.8d 17,840 9,070 32,657 257.7k 3,129 9,102 13,893 115.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:3,389
Deaths:1,120
KDR:3.026
Accuracy:39.160% A++
HSR:2.125% D--
Orion VS54
B++
Kills:1,699
Deaths:957
KDR:1.775
Accuracy:24.697% B++
HSR:18.364% D-
Lasher X2-P
B++
Kills:539
Deaths:241
KDR:2.237
Accuracy:40.802% B++
HSR:3.154% C+
NSX-P Naginata
B**
Kills:359
Deaths:141
KDR:2.546
Accuracy:28.053% B**
HSR:20.056% D*
NSX Naginata
B**
Kills:244
Deaths:103
KDR:2.369
Accuracy:27.184% B**
HSR:16.803% D**
Ursa
B*
Kills:110
Deaths:40
KDR:2.750
Accuracy:27.001% B*
HSR:26.364% B
NS-15M AE
D-
Kills:67
Deaths:72
KDR:0.931
Accuracy:20.647% D-
HSR:13.433% D**
Kills:6,407
Deaths (as Heavy Assault):2,674
Deaths (to Heavy Assaults):6,356
KDR:2.39604
Kill Difference:3,733
Playtime:262.169 hours
Usage:9%
Score:4.103m
Score/min:261
Accuracy (listed only):29.649%
HSR (listed only):14.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C**
Kills:7,968
Deaths:2,848
KDR:2.798
Accuracy:27.941% C**
HSR:19.352% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,829
Deaths:792
KDR:2.309
Accuracy:25.877% B+
HSR:14.708% D-
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Eclipse VE3A
C++
Kills:1,249
Deaths:640
KDR:1.952
Accuracy:27.303% C++
HSR:13.131% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
Solstice SF
A
Kills:673
Deaths:301
KDR:2.236
Accuracy:30.281% A
HSR:13.819% D
VE-S Canis
B+
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B+
HSR:22.783% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C--
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
The Little Helper
B**
Kills:311
Deaths:142
KDR:2.190
Accuracy:57.835% B**
HSR:8.682% D*
NSX-P Tanto
B**
Kills:285
Deaths:121
KDR:2.355
Accuracy:31.501% B**
HSR:16.491% D*
Thanatos VE70
C--
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% C--
HSR:10.236% D*
Pandora VX25
C
Kills:121
Deaths:74
KDR:1.635
Accuracy:36.417% C
HSR:4.959% F*
Kills:20,992
Deaths (as Light Assault):10,316
Deaths (to Light Assaults):5,560
KDR:2.0349
Kill Difference:10,676
Playtime:699.957 hours
Usage:23%
Score:11.112m
Score/min:265
Accuracy (listed only):30.192%
HSR (listed only):14.099%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C**
Kills:7,968
Deaths:2,848
KDR:2.798
Accuracy:27.941% C**
HSR:19.352% D
Pulsar C
B+
Kills:2,867
Deaths:1,191
KDR:2.407
Accuracy:27.274% B+
HSR:19.149% D
Serpent VE92
B+
Kills:1,829
Deaths:792
KDR:2.309
Accuracy:25.877% B+
HSR:14.708% D-
Solstice VE3
B
Kills:1,506
Deaths:1,563
KDR:0.964
Accuracy:24.657% B
HSR:12.483% D*
Eclipse VE3A
C++
Kills:1,249
Deaths:640
KDR:1.952
Accuracy:27.303% C++
HSR:13.131% D*
VX6-7
C*
Kills:1,180
Deaths:469
KDR:2.516
Accuracy:25.469% C*
HSR:15.085% D--
Solstice SF
A
Kills:673
Deaths:301
KDR:2.236
Accuracy:30.281% A
HSR:13.819% D
The Little Helper
B**
Kills:311
Deaths:142
KDR:2.190
Accuracy:57.835% B**
HSR:8.682% D*
NSX-P Tanto
B**
Kills:285
Deaths:121
KDR:2.355
Accuracy:31.501% B**
HSR:16.491% D*
Eidolon VE33
A
Kills:195
Deaths:72
KDR:2.708
Accuracy:35.467% A
HSR:24.103% C+
Thanatos VE70
C--
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% C--
HSR:10.236% D*
Pandora VX25
C
Kills:121
Deaths:74
KDR:1.635
Accuracy:36.417% C
HSR:4.959% F*
VE-LR Obelisk
B**
Kills:70
Deaths:12
KDR:5.833
Accuracy:39.019% B**
HSR:34.286% C**
Kills:18,381
Deaths (as Engineer):8,361
Deaths (to Engineers):6,373
KDR:2.19842
Kill Difference:10,020
Playtime:1,351.934 hours
Usage:45%
Score:26.224m
Score/min:323
Accuracy (listed only):32.568%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,036
Deaths:493
KDR:4.130
Accuracy:45.699% B**
HSR:68.762% C+
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
NS-44L Blackhand
C**
Kills:1,039
Deaths:392
KDR:2.651
Accuracy:44.313% C**
HSR:34.456% C--
XM98
B++
Kills:942
Deaths:192
KDR:4.906
Accuracy:41.849% B++
HSR:69.214% D
NSX Tomoe
B+
Kills:822
Deaths:311
KDR:2.643
Accuracy:30.979% B+
HSR:26.764% D--
NS-AM7 Archer
C**
Kills:621
Deaths:563
KDR:1.103
Accuracy:61.005% C**
HSR:13.688% C
VE-S Canis
B+
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B+
HSR:22.783% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C--
Phaseshift VX-S
B++
Kills:505
Deaths:116
KDR:4.353
Accuracy:40.989% B++
HSR:81.386% B+
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Beamer VS3-FB
B+
Kills:323
Deaths:317
KDR:1.019
Accuracy:34.013% B+
HSR:13.622% D**
Spiker
C+
Kills:289
Deaths:215
KDR:1.344
Accuracy:28.539% C+
HSR:11.073% D*
Parallax VX3
B**
Kills:257
Deaths:39
KDR:6.590
Accuracy:45.784% B**
HSR:77.821% C+
NS-357 Underboss
B++
Kills:208
Deaths:168
KDR:1.238
Accuracy:42.525% B++
HSR:9.135% D**
VA39 Spectre
C-
Kills:175
Deaths:183
KDR:0.956
Accuracy:29.572% C-
HSR:31.429% D
NS CandyCannon 3000
C*
Kills:78
Deaths:113
KDR:0.690
Accuracy:28.761% D
HSR:39.744% C*
NSX Daimyo
A
Kills:56
Deaths:8
KDR:7
Accuracy:50.228% A
HSR:96.429% B++
Kills:10,227
Deaths (as Infiltrator):5,149
Deaths (to Infiltrators):4,213
KDR:1.98621
Kill Difference:5,078
Playtime:344.812 hours
Usage:12%
Score:3.872m
Score/min:187
Accuracy (listed only):36.956%
HSR (listed only):37.466%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,442
Deaths:1,295
KDR:1.114
Accuracy:24.278% C+
HSR:12.899% D-
Pulsar VS1
C**
Kills:1,171
Deaths:877
KDR:1.335
Accuracy:24.887% C**
HSR:16.055% D
VE-S Canis
B+
Kills:575
Deaths:227
KDR:2.533
Accuracy:29.519% B+
HSR:22.783% C**
Sirius SX12
C+
Kills:523
Deaths:201
KDR:2.602
Accuracy:23.484% C+
HSR:14.914% C--
MKV Suppressed
C*
Kills:336
Deaths:316
KDR:1.063
Accuracy:26.711% C*
HSR:12.798% D--
Equinox VE2 Burst
C+
Kills:326
Deaths:149
KDR:2.188
Accuracy:26.476% C+
HSR:17.178% D*
The Little Helper
B**
Kills:311
Deaths:142
KDR:2.190
Accuracy:57.835% B**
HSR:8.682% D*
Thanatos VE70
C--
Kills:127
Deaths:136
KDR:0.934
Accuracy:34.339% C--
HSR:10.236% D*
Pandora VX25
C
Kills:121
Deaths:74
KDR:1.635
Accuracy:36.417% C
HSR:4.959% F*
Kills:4,932
Deaths (as Combat Medic):3,417
Deaths (to Combat Medics):2,201
KDR:1.44337
Kill Difference:1,515
Playtime:186.212 hours
Usage:6%
Score:4.210m
Score/min:377
Accuracy (listed only):31.550%
HSR (listed only):13.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:687
Deaths:294
KDR:2.337
Accuracy:16.389% C++
HSR:13.392% D--
Comet VM2
B**
Kills:657
Deaths:431
KDR:1.524
Accuracy:53.246% B**
HSR:2.283% D--
Comet VM2
A
Kills:426
Deaths:260
KDR:1.638
Accuracy:57.128% A
HSR:3.286% C-
NS-10 Burster
A
Kills:375
Deaths:215
KDR:1.744
Accuracy:38.047% A
HSR:4.533% D
NS-10 Burster
A
Kills:363
Deaths:198
KDR:1.833
Accuracy:38.039% A
HSR:4.959% C
Cosmos VM3
B+
Kills:348
Deaths:105
KDR:3.314
Accuracy:18.687% B+
HSR:11.494% F-
Blueshift VM5
A
Kills:222
Deaths:64
KDR:3.469
Accuracy:25.552% A
HSR:12.162% F
Blueshift VM5
A
Kills:206
Deaths:61
KDR:3.377
Accuracy:25.336% A
HSR:13.107% D**
Kills:3,284
Deaths (as MAX Suit):814
Deaths (to MAX Suits):1,380
KDR:4.0344
Kill Difference:2,470
Playtime:144.450 hours
Usage:5%
Score:3.962m
Score/min:457
Accuracy (listed only):34.053%
HSR (listed only):8.152%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,734
V. Kills:211 N/A
Deaths:462
KDR:8.082
Accuracy:49.443% B**
KPH:58.300 B+
VKPH:3.300 C+
Saron Laser Cannon
C+
Kills:1,089
V. Kills:809 134%
Deaths:548
KDR:1.987
Accuracy:37.869% B**
KPH:12.900 C+
VKPH:9.600 C+
Dual Photon Pods
A+
Kills:1,011
V. Kills:118 N/A
Deaths:45
KDR:22.467
Accuracy:64.377% A+
KPH:147 A
VKPH:17.200 C+
Coyote Missiles
B+
Kills:277
V. Kills:139 198%
Deaths:61
KDR:4.541
Accuracy:56.667% B+
KPH:24.300 D
VKPH:12.200 D
Maelstrom Turbo Laser
A+
Kills:225
V. Kills:107 208%
Deaths:44
KDR:5.114
Accuracy:39.685% A+
KPH:25.900 B*
VKPH:12.300 C*
Photon A2A Missile Pods
C--
Kills:110
V. Kills:125 87%
Deaths:26
KDR:4.231
Accuracy:78.279% C
KPH:24.500 D
VKPH:27.800 C--
Kills:6,446 (5,048 + 0)
Deaths:1,186
KDR:5.435
VKDR:1.272
Vehicle Kills:1,509
Kill Difference:5,260
Playtime:180.150 hours
Usage:6%
Score:2.334m
Score/min:216
Piloting Accuracy:39.685%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:241
V. Kills:265 91%
Deaths:111
KDR:2.171
Accuracy:52.608% B++
KPH:8.400 C+
VKPH:9.300 B
C150 Dalton
C++
Kills:166
V. Kills:183 90%
Deaths:29
KDR:5.724
Accuracy:34.862% C
KPH:24.300 C--
VKPH:26.800 C++
L105 Zephyr
B+
Kills:131
V. Kills:20 N/A
Deaths:13
KDR:10.077
Accuracy:46.674% B+
KPH:48.100 C+
VKPH:7.300 C
Kills:538 (241 + 297)
Deaths:153
KDR:3.516
VKDR:3.059
Vehicle Kills:468
Kill Difference:385
Playtime:38.178 hours
Usage:1%
Score:0.587m
Score/min:256
Piloting Accuracy:52.608%
Gunner Accuracy:46.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,078
V. Kills:332 N/A
Deaths:85
KDR:36.212
Accuracy:51.037% C**
KPH:73.300 B**
VKPH:7.900 C+
Skyguard
A**
Kills:1,252
V. Kills:704 178%
Deaths:72
KDR:17.389
Accuracy:33.163% B+
KPH:30.800 A**
VKPH:17.300 A*
C75 Viper
B
Kills:606
V. Kills:79 N/A
Deaths:65
KDR:9.323
Accuracy:33.035% D
KPH:34.700 B
VKPH:4.500 D-
L100 Python AP
A+
Kills:347
V. Kills:153 225%
Deaths:19
KDR:18.263
Accuracy:53.681% C
KPH:48.200 A+
VKPH:21.300 B+
Kills:5,283 (5,283 + 0)
Deaths:241
KDR:21.921
VKDR:5.261
Vehicle Kills:1,268
Kill Difference:5,042
Playtime:107.288 hours
Usage:4%
Score:1.587m
Score/min:247
Driving Accuracy:53.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:2,918
V. Kills:1,724 169%
Deaths:259
KDR:11.266
Accuracy:61.563% B**
KPH:36.900 A
VKPH:21.800 A+
Saron HRB
B++
Kills:1,147
V. Kills:802 143%
Deaths:124
KDR:9.250
Accuracy:52.244% B**
KPH:31.500 B++
VKPH:22 B++
Supernova VPC
A+
Kills:1,045
V. Kills:242 430%
Deaths:39
KDR:26.795
Accuracy:57.697% B*
KPH:60.200 B*
VKPH:13.900 A+
E540 Halberd
B**
Kills:374
V. Kills:239 156%
Deaths:47
KDR:7.957
Accuracy:54.513% B*
KPH:36 B+
VKPH:23 B**
Supernova PC
B+
Kills:216
V. Kills:91 235%
Deaths:23
KDR:9.391
Accuracy:61.313% A
KPH:24.300 C*
VKPH:10.200 B+
Aphelion VEX-4
B+
Kills:135
V. Kills:88 152%
Deaths:24
KDR:5.625
Accuracy:39.336% B+
KPH:32.300 B+
VKPH:21.100 B+
Proton II PPA
B+
Kills:97
V. Kills:4 N/A
Deaths:12
KDR:8.083
Accuracy:26.665% B+
KPH:39.300 D
VKPH:1.600 D--
Kills:5,932 (4,179 + 1,753)
Deaths:528
KDR:11.235
VKDR:6.042
Vehicle Kills:3,190
Kill Difference:5,404
Playtime:158.826 hours
Usage:5%
Score:3.588m
Score/min:376
Driving Accuracy:61.313%
Gunner Accuracy:26.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,893
V. Kills:127 N/A
Deaths:95
KDR:19.926
Accuracy:45.867% B**
KPH:104.500 C**
VKPH:7 C++
E540 Halberd-H
C**
Kills:841
V. Kills:405 207%
Deaths:65
KDR:12.939
Accuracy:59.799% C**
KPH:45.200 C++
VKPH:21.700 C+
Aphelion VEX-4H
C++
Kills:162
V. Kills:137 117%
Deaths:31
KDR:5.226
Accuracy:57.470% A
KPH:34 C
VKPH:28.800 C++
Saron HRB-H
C**
Kills:151
V. Kills:105 142%
Deaths:18
KDR:8.389
Accuracy:62.180% B*
KPH:39.200 C++
VKPH:27.300 C**
M12 Kobalt-H
B++
Kills:125
V. Kills:1 N/A
Deaths:8
KDR:15.625
Accuracy:26.807% B++
KPH:67.200 D-
VKPH:0.500 D**
Kills:3,172 (0 + 3,172)
Deaths:217
KDR:14.618
VKDR:3.571
Vehicle Kills:775
Kill Difference:2,955
Playtime:47.206 hours
Usage:2%
Score:0.921m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:26.807%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:929
V. Kills:61 N/A
Deaths:18
KDR:51.611
Accuracy:19.665% B
KPH:63.500 C+
VKPH:4.200 C++
M60-G Bulldog
B*
Kills:212
V. Kills:26 N/A
Deaths:12
KDR:17.667
Accuracy:37.367% C**
KPH:41.700 B*
VKPH:5.100 C
M40 Fury
C+
Kills:200
V. Kills:52 377%
Deaths:27
KDR:7.407
Accuracy:36.127% C+
KPH:36.100 C
VKPH:9.400 C+
M20 Basilisk
C+
Kills:134
V. Kills:55 239%
Deaths:18
KDR:7.444
Accuracy:36.322% C
KPH:18.900 C+
VKPH:7.700 C+
M12 Kobalt
B+
Kills:120
V. Kills:11 N/A
Deaths:9
KDR:13.333
Accuracy:19.917% C**
KPH:49.200 C-
VKPH:4.500 B+
M40 Fury
C-
Kills:116
V. Kills:25 446%
Deaths:17
KDR:6.824
Accuracy:33.916% C
KPH:38.300 D
VKPH:8.300 C-
M20 Basilisk
C+
Kills:105
V. Kills:44 233%
Deaths:15
KDR:7
Accuracy:35.563% C
KPH:21.300 C+
VKPH:8.900 C+
G30 Walker
C**
Kills:78
V. Kills:45 170%
Deaths:7
KDR:11.143
Accuracy:32.731% C**
KPH:16.500 C+
VKPH:9.500 C+
Kills:1,894 (0 + 1,894)
Deaths:123
KDR:15.398
VKDR:2.593
Vehicle Kills:319
Kill Difference:1,771
Playtime:47.468 hours
Usage:2%
Score:0.656m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:32.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:521
V. Kills:39 N/A
Deaths:216
KDR:2.412
Accuracy:46.927% B+
KPH:35.300 C--
VKPH:2.600 B+
V30-F Starfall
C**
Kills:154
V. Kills:87 175%
Deaths:57
KDR:2.702
Accuracy:65.028% C**
KPH:26.800 C+
VKPH:15.200 C
Kills:675 (675 + 0)
Deaths:273
KDR:2.473
VKDR:0.462
Vehicle Kills:126
Kill Difference:402
Playtime:20.507 hours
Usage:1%
Score:0.155m
Score/min:126
Driving Accuracy:65.028%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,290
V. Kills:94 N/A
Deaths:23
KDR:56.087
Accuracy:36.377% B+
KPH:89 B+
VKPH:6.500 C++
Kills:1,290 (0 + 1,290)
Deaths:23
KDR:56.087
VKDR:4.087
Vehicle Kills:94
Kill Difference:1,267
Playtime:14.497 hours
Usage:0%
Score:0.193m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:36.377%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 8,0997,9682,8482.798B**0.1627.941%C**19.352%D36.1C+N/A88220.6h13C**46.5B
Light PPA 3,9453,7344628.082B++5.1249.443%B**1.178%C+58.3B+3.3C+16664.1h10.8B+21.9B+
Lasher X2 3,5073,3891,1203.026M*0.0739.16%A++2.125%D--59.6A++2.1A*16256.9h24.3D62.1B+
C-4 3,9783,1039733.189A0.2325.321%C+N/A124.6B**35.1B+76724.9h1.1B*4.2B++
L100 Python HESH 3,4103,0788536.212A*33.2551.037%C**1.04%C--73.3B**7.9C+23042h2.7B*5.3B++
Supernova FPC 4,6422,91825911.266B*8.3161.563%B**1.337%D36.9A21.8A+37579.1h4.2B*6.8B**
Pulsar C 2,9052,8671,1912.407B**0.5527.274%B+19.149%D26.8C+N/A70107h11.9C*43.5B+
Ghost 2,0482,0364934.13B+1.1745.699%B**68.762%C+34.9C+N/A10458.4h2.2C**4.7B+
Proton II PPA-H 2,0201,8939519.926B*16.9745.867%B**1.215%C--104.6C**7C++29318.1h8.6B+18.8B++
Serpent VE92 1,8531,8297922.309A0.6525.877%B+14.708%D-31.4C*N/A8158.2h13C*50B
Orion VS54 1,7341,6999571.775C**1.1824.697%B++18.364%D-28.8C+N/A10958.9h12.9C*52.2B+
Solstice VE3 1,5461,5061,5630.964B2.0024.657%B12.483%D*13.7CN/A65109.9h17.5C+71C*
NS-7 PDW 1,4791,4421,2951.114C**1.8524.278%C+12.899%D-17.6C-N/A6482.1h17.8C-73.2C+
Lumine Edge 1,3091,29315,7000.082C+2.8837.758%B**8.971%D--1C--N/A31233.9h1.2B+3.2B+
CAS 14-E 1,3841,2902356.087M+53.1336.377%B+N/A89B+6.5C++22214.5h19.8B**54.5B*
Skyguard 1,9561,2527217.389S14.4333.163%B+N/A30.8A**17.3A*23440.6h64.8A+195.5A
Eclipse VE3A 1,2711,2496401.952C*1.0127.303%C++13.131%D*22.9DN/A5854.6h12.7C+46.5C++
VX6-7 1,1981,1804692.516B**0.4425.469%C*15.085%D--31.8C+N/A7937.1h11.8B46.4B+
Pulsar VS1 1,2001,1718771.335B+1.6224.887%C**16.055%D21.1C+N/A6955.5h15.1C+60.7C**
Saron HRB 1,9491,1471249.25B*6.2952.244%B**N/A31.4B++22B++42536.5h20.9B40B++
Saron Laser Cannon 1,8981,0895481.987C++0.9737.869%B**1.653%C12.9C+9.6C+20384.6h105.4B+278.3B++
Supernova VPC 1,2871,0453926.795A+23.8457.697%B*N/A60.1B*13.9A+27317.4h3B+5.2B+
NS-44L Blackhand 1,0581,0393922.651A0.3144.313%C**34.456%C--27.2C*N/A7038.2h4.3C*9.8B
Dual Photon Pods 1,1291,0114522.467A*19.5164.377%A+N/A146.5A17.1C+5286.9h12.4B**19.2B**
XM98 9499421924.906A1.9541.849%B++69.214%D26.9C++N/A8735h2.3B+5.4B+
M12 Kobalt 9909291851.611A*48.6519.665%B15.608%C--63.6C+4.2C++18414.6h19.5C+99.1C**
Frag Grenade 8578451845N/A842.0452.565%B**N/A563.3B8C+20371.5h3.2B+6.1B++
E540 Halberd-H 1,2468416512.938B+9.9859.799%C**N/A45.2C++21.8C+29318.6h5.9C**9.9B+
NSX Tomoe 8288223112.643B+0.3230.979%B+26.764%D--38.6C+N/A9021.3h15.1C+48.8C*
Spear Anti-Vehicle Phalanx Turret 9837194715.298A12.3446.572%C*4.312%C++51B*18.7C34314.1h6.6B*14.3B++
Quasar VM1 6976872942.337B+0.6216.389%C++13.392%D--24.4C*N/A8828.2h13.8B+84.3B
Solstice SF 6966733012.236A0.7230.281%A13.819%D37.6B**1.3A++10217.9h11.3C*37.5B+
Comet VM2 1,0696574311.524B*1.4453.246%B**2.283%D--11.6C++7.3A+15956.5h23.7C++44.5B+
Tank Mine 1,0136341723.686B+0.7342.829%B++N/A107.5C+64.2C++11065.9h2.1C4.9B*
NS-AM7 Archer 7966215631.103A+1.8661.005%C**13.688%C10B++2.8C++6262.3h12.1B++19.9B*
C75 Viper 685606659.323A6.3633.035%DN/A34.6B4.5D-19417.5h9.4B*28.4B+
VE-S Canis 5825752272.533B**0.4329.519%B+22.783%C**62.5B++N/A1829.2h11.7C*39.5B+
Lasher X2-P 5595392412.237B+0.7240.802%B++3.154%C+65.7B+2.4B+2238.2h23D--56.3C+
Sirius SX12 5255232012.602A+0.3623.484%C+14.914%C--35.8B+N/A11614.6h14.4C**61.3C*
S12 Renegade 5605212162.412C+0.5546.927%B+4.031%C-35.2C--2.6B+10714.8h3.6C+7.7C**
Phaseshift VX-S 5105051164.353B+1.3940.989%B++81.386%B+27C+N/A7218.7h2.3B+5.7B+
Proximity Mine 484482905.356B+2.4042.455%C++N/A87.6DN/A2685.5h2C+4.7C++
Comet VM2 6974262601.638B*1.3257.128%A3.286%C-10.6C+6.7B**14340.3h31.1C+54.5B
NS-10 Burster 7133752151.744B**1.2238.047%A4.533%D5.8C++5.2B**10065h154.6C406.5B+
E540 Halberd 613374477.957C+5.0054.513%B*2.406%C+36B+23B**40010.4h6C+11.1B+
NS-10 Burster 7283631981.833B**1.1338.039%A4.959%C5.7C++5.7A10563.7h160.1C+420.9B+
NSX-P Naginata 3673591412.546B*0.4128.053%B**20.056%D*44.3C++1C+1288.1h12.2C*43.5B+
Rocklet Rifle 6573522541.386A1.5744.696%D-N/A26.9C+23.3C+29413.1h29.9B++67C**
Cosmos VM3 3523481053.314B*0.3518.687%B+11.494%F-32.2C**N/A11310.8h12.8B+68.2B+
L100 Python AP 5003471918.263M+15.3053.681%CN/A48.2A+21.3B+5417.2h3.5A+6.5A
M12 Kobalt 346336484M+81.0424.867%B+12.202%D--101.8C+3D2533.3h15B+60.3B++
MKV Suppressed 3473363161.063C+1.9026.711%C*12.798%D--8.8D--N/A3038h21.9D*82.1C
MANA Anti-Personnel Turret 331327754.36N/A1.4019.545%UN/A3270U40U6889400.1h17.8T*91.2T*
Equinox VE2 Burst 3293261492.188C**0.7726.476%C+17.178%D*34.7CN/A859.4h14.9D56.4C
Beamer VS3-FB 3313233171.019C+1.9434.013%B+13.622%D**11.6D*N/A4027.8h11.4D**33.6C-
The Little Helper 3143111422.19B++0.7757.835%B**8.682%D*44.4C++N/A1447h5.1C8.8B+
Force-Blade 2942895,4110.053B**2.9129.097%C+10.727%B+0.7C++N/A2386.2h1.9B++6.4B+
Spiker 2912892151.344B1.6228.539%C+11.073%D*14.2DN/A3920.3h9.1C++31.9C++
NSX-P Tanto 2962851212.355A+0.6031.501%B**16.491%D*38.5B+1.5B**1427.4h13.1B+41.6B++
Coyote Missiles 416277614.541B**1.5856.667%B+N/A24.3D12.2D25511.4h29.7B*52.5B++
Parallax VX3 260257396.59B**3.6345.784%B**77.821%C+31C*N/A1188.3h2.1B4.6B+
NSX Naginata 2512441032.369B**0.5927.184%B**16.803%D**31.3CN/A1057.8h14.3C52.8C**
CAS30 Tank Buster 5062411112.171B++0.7952.608%B++N/A8.4C+9.3B15528.6h50.8B96.5B+
Maelstrom Turbo Laser 332225445.114A2.1539.685%A+N/A25.9B*12.3C*3088.7h64.9B++163.4B*
NS Annihilator 4732222990.742B+2.2278.497%DN/A7.1D8C+14131.3h10.8B+13.8C**
Blueshift VM5 225222643.469B+0.5125.552%A12.162%F35.2C++N/A1386.3h19.5D76.4B
Lancer VS22 3702191251.752A1.2160.916%C+N/A19.4B++13.4C+24311.3h9.5B++15.6B++
Supernova PC 307216239.391B++6.4361.313%A2.315%C+24.3C*10.2B+4178.9h6.2C10.1B
M60-G Bulldog 2382121217.667M**14.7137.367%C**5.66%A++41.6B*5.1C2305.1h5.3B*14.2B*
MANA Anti-Vehicle Turret 433211862.453C++0.5165.635%B+3.318%C+2110C2220C21792900.1h12.9F19.6C-
Nemesis VSH9 3782111831.153B*1.8167.534%B++N/A9.6C-7.6C-18122h8.2C++12.2B
NS-357 Underboss 2112081681.238C**1.7242.525%B++9.135%D**22.4DN/A739.3h4.6C10.7B
Blueshift VM5 213206613.377B+0.4225.336%A13.107%D**33.8C++1.1B**1236.1h20.3D*80.3C**
M40 Fury 252200277.407C*4.4536.127%C+1%D-36.4C9.5C+3045.5h12.7B+35.2B+
Eidolon VE33 197195722.708A0.2535.467%A24.103%C+31.5B+N/A1536.2h10.9C30.8B
M60-A Bulldog 2001841018.4C++15.4449.975%B+1.63%D30.7C+2.7C--1686h5.4B+10.8B+
M60-A Bulldog 213184630.667B*27.7155.081%B*2.717%B+35.4C++5.6B2155.2h6.3C+11.4B+
VA39 Spectre 1781751830.956C2.0029.572%C-31.429%D10.2DN/A6317.1h9.1D*30.7D-
M60-A Bulldog 197166325.188C+2.2338.669%C++1.807%B23.4D4.4D1357.1h7.5D--19.5C+
C150 Dalton 349166295.724C+2.7634.862%C1.205%B+24.4C--26.9C++6026.8h4.1C*11.8C++
Aphelion VEX-4H 299162315.226C+2.2757.47%A2.469%C33.8C28.5C++4704.8h87.2D151.8C+
V30-F Starfall 241154572.702B++0.2665.028%C**N/A27C+15.3C1745.7h12.1B++18.6B*
Saron HRB-H 256151188.389B++5.4362.18%B*N/A39.7C++27.6B5233.8h25.5C++41.1B+
Hunter QCX 1531372410.568C+2.3950.113%B+25.547%C+4.8D--N/A2328.4h4.8C**9.7B
S1 1801361520.895B+2.0652.669%C-1.471%D16.4D5.3D--3458.3h6.5C*12.4C++
Aphelion VEX-4 223135245.625B+2.6739.336%B+8.889%A**32.1B+21B+3944.2h56.9C*144.6B+
M20 Basilisk 189134187.444A++4.4836.322%C9.701%A++18.9C+7.7C+2277.1h86.7B+238.8B
L105 Zephyr 1511311310.077C++7.1246.674%B+N/A48.5C+7.4C4562.7h6.3C*13.5B+
Thanatos VE70 1271271360.934C++2.0334.339%C--10.236%D*13.4DN/A929.5h4.4B+12.8C*
M12 Kobalt-H 126125815.625C+12.6726.807%B++10.4%D*65.8D-N/A1761.9h25D**93.3C-
Pandora VX25 124121741.635B+1.3236.417%C4.959%F*29.5CN/A1254.1h5.1C14.1C+
M12 Kobalt 131120913.333C++10.3719.917%C**14.167%D-50C4.6B+2512.4h19.6C++98.6B
Sticky Grenade 1211201120N/A117.0453.073%C++N/A600D5D-34340.2h2.4C+4.5C++
M40 Fury 141116176.824C+3.8633.916%CN/A38.7C--8.3C-3913h13.5C++39.9C++
Photon A2A Missile Pods 235110264.231C+1.2778.279%CN/A24.4D27.8C--4134.5h10.3D13.1D-
Ursa 114110402.75A++0.2127.001%B*26.364%B45.8B+1.7M++1962.4h13.7D50.9C*
M20 Basilisk 149105157A**4.0435.563%C6.667%B+21.4C+9C+2334.9h77.8B++218.7B+
Proton II PPA 10197128.083C5.1226.665%B+1.031%D--38.8D1.6D--1512.5h10.5C+39.3B
NS CandyCannon 3000 78781130.69C++2.2728.761%D39.744%C*8C-N/A289.7h4.7C++16.4C+
G30 Walker 12378711.143M+8.1832.731%C**3.846%C+16.6C+9.6C+1754.7h185.5B+566.8B+
Spear Anti-Vehicle Phalanx Tower 13275175M**72.0461.194%B**2.667%D34.1C25.9C+3112.2h13.1D21.4C+
VE-LR Obelisk 7070125.833A**2.8739.019%B**34.286%C**53.8B*N/A2631.3h4.8B*12.2B*
NS-15M AE 6767720.931C--2.0320.647%D-13.433%D**18.6D--N/A903.6h19F--91.8D*
Aspis Anti-Aircraft Phalanx Turret 1486797.444A+4.4826.496%C*1.493%C-8.9C10.8C+2397.5h164.6C+621.4C*
NSX Daimyo 565687A4.0450.228%A96.429%B++35DN/A1091.6h3.9F7.8C
A30 Walker 10855153.667B+0.7129.433%B++N/A8.7C++8.4C++1576.3h214.1C+727.5B
Xiphos Anti-Personnel Phalanx Tower 5854154C+51.0423.278%D3.704%A+60D4.4D-1990.9h27.9C+119.9C
MAX Punch 55518270.062C2.9049.13%C++N/A0.4C-N/A1141.2h2.2C++4.5C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit182820.2h
Anti-Vehicle MANA Turret141,3282.1h
Nano-Armor Kit1,2552,084,926158h
Spawn Beacon102,0701.2h
Spitfire Auto-Turret121,4391.7h
NS-TMC-01 "His Regards"0670h
Nanite Revive Grenade08800.2h
Medical Applicator990745,49070.7h
Deconstruction Tool03,1780.2h
Welding Device0640h
Ammunition Package273,4842.3h
Shield Recharging Field133,2451.1h
Medical Kit918661.2h
Anti-Infantry MANA Turret103040.9h
WLT-Howler Mining Laser21,2810.8h
Nano-Repair Grenade01460h
Snowman Soldier61310.1h
Hardlight Barrier0850.2h
Recon Detection Device393,62710.8h
L-30R Vektor0500.5h

Check the help document for the dictionary if you want to learn more about words used here.


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