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Harbinger Record Smasher DrTox[BNL6] DrTox
VS BR 91

KDR: 4.72

Score: 12.2m

Last Seen: Jan 18th, 2019 9:33 PM
- OFFLINE - 9.4 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Leader of PurpleCyan Bling Squad[BNL6] PurpleCyan Bling Squad
VS outfit on Cobalt

Members: 1
Level Progress (to 92): 21%
Level 100 Progress: 64% 253h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Light PPA Betelgeuse 54-A SVA-88 NS-15M2 Orion VS54 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,500,749 MLG Score: 1999
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.32%24.081%61016100611,2874.041170.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.917%0.806B++0.529B+-0.042C+HEAD ++ (~11.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.42B10.80.235C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.968%1.309%3969410189,932314375731.5302264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.696%-0.177C-0.244C0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.10.372C**35.30.317C*62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.673%0.592%17311021169197590.857868282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.64A+-1.307D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.876B*2.80.78B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.904%1.012%389210204941632493.0122198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.165%0.037C+-0.843D--2.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.883B*50.871B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.297%79.751%3891102132131811.00943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.367C**0.811B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.503B+1.90.422B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PurpleCyan Bling Squad[BNL6] PurpleCyan Bling Squad
VS outfit on Cobalt

Members: 1
12.2m197%441 (26.5k)404 (24.2k)4.7182926,4135,5985.2425991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022137131.074%12.448%38705:2310

21% Engineer42% Heavy Assault6% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2013 7:10 AMApr 8th, 2014 11:48 AMJan 18th, 2019 6:36 PM (1d) (PST)Jan 18th, 2019 8:09 PM (1d) (PST)Jan 18th, 2019 5:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0981179810.8760.1860.1092.0450.1621999

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,8637,01958,844531171231024,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
502.3h/20.9d 2,935 3,288 6,070 61.6k 269 1,923 4,869 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:1,696
Deaths:479
KDR:3.541
Accuracy:26.598% C++
HSR:32.842% B
SVA-88
B
Kills:1,600
Deaths:633
KDR:2.528
Accuracy:24.994% B
HSR:20.063% D
NS-15M2
B
Kills:1,522
Deaths:418
KDR:3.641
Accuracy:25.458% B
HSR:22.996% C
Orion VS54
B+
Kills:1,422
Deaths:476
KDR:2.987
Accuracy:22.981% B+
HSR:19.761% D
VE-H Maw
B++
Kills:1,290
Deaths:375
KDR:3.440
Accuracy:28.926% B++
HSR:30.310% B+
NS-15M1
B
Kills:1,162
Deaths:399
KDR:2.912
Accuracy:24.145% B
HSR:17.212% D
Pulsar LSW
B*
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:22.453% C+
HSR:30.319% B*
Flare VE6
B++
Kills:112
Deaths:47
KDR:2.383
Accuracy:24.730% B+
HSR:29.464% B++
Kills:9,965
Deaths (as Heavy Assault):3,406
Deaths (to Heavy Assaults):1,443
KDR:2.92572
Kill Difference:6,559
Playtime:209.211 hours
Usage:42%
Score:4.213m
Score/min:336
Accuracy (listed only):25.036%
HSR (listed only):25.371%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:377
Deaths:303
KDR:1.244
Accuracy:30.208% A+
HSR:8.488% F-
Serpent VE92
B*
Kills:161
Deaths:76
KDR:2.118
Accuracy:27.708% B*
HSR:21.118% C**
Pulsar C
B++
Kills:83
Deaths:111
KDR:0.748
Accuracy:27.581% B++
HSR:20.482% C-
Kills:621
Deaths (as Engineer):490
Deaths (to Engineers):1,036
KDR:1.26735
Kill Difference:131
Playtime:105.095 hours
Usage:21%
Score:2.717m
Score/min:431
Accuracy (listed only):28.499%
HSR (listed only):16.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:377
Deaths:303
KDR:1.244
Accuracy:30.208% A+
HSR:8.488% F-
Sirius SX12
B**
Kills:237
Deaths:104
KDR:2.279
Accuracy:30.271% B**
HSR:21.519% B+
Serpent VE92
B*
Kills:161
Deaths:76
KDR:2.118
Accuracy:27.708% B*
HSR:21.118% C**
Pulsar C
B++
Kills:83
Deaths:111
KDR:0.748
Accuracy:27.581% B++
HSR:20.482% C-
Kills:858
Deaths (as Light Assault):594
Deaths (to Light Assaults):1,194
KDR:1.44444
Kill Difference:264
Playtime:145.565 hours
Usage:29%
Score:4.491m
Score/min:514
Accuracy (listed only):28.942%
HSR (listed only):17.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:237
Deaths:104
KDR:2.279
Accuracy:30.271% B**
HSR:21.519% B+
H-V45
C*
Kills:157
Deaths:70
KDR:2.243
Accuracy:24.819% C*
HSR:19.745% C+
Pulsar VS1
B*
Kills:89
Deaths:38
KDR:2.342
Accuracy:27.430% B*
HSR:8.989% F
Terminus VX-9
B+
Kills:69
Deaths:43
KDR:1.605
Accuracy:28.591% B+
HSR:23.188% C
Kills:552
Deaths (as Combat Medic):255
Deaths (to Combat Medics):600
KDR:2.16471
Kill Difference:297
Playtime:8.736 hours
Usage:2%
Score:0.150m
Score/min:287
Accuracy (listed only):27.778%
HSR (listed only):18.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:321
Deaths:78
KDR:4.115
Accuracy:37.297% C
HSR:79.751% B**
Sirius SX12
B**
Kills:237
Deaths:104
KDR:2.279
Accuracy:30.271% B**
HSR:21.519% B+
NS-44 Commissioner
B**
Kills:149
Deaths:107
KDR:1.393
Accuracy:38.468% C**
HSR:29.530% B**
Kills:707
Deaths (as Infiltrator):289
Deaths (to Infiltrators):799
KDR:2.44637
Kill Difference:418
Playtime:27.659 hours
Usage:6%
Score:0.389m
Score/min:235
Accuracy (listed only):35.345%
HSR (listed only):43.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:333
Deaths:66
KDR:5.045
Accuracy:24.694% A*
HSR:19.520% C*
Quasar VM1
A+
Kills:286
Deaths:41
KDR:6.976
Accuracy:24.486% A+
HSR:20.280% C+
Kills:619
Deaths (as MAX Suit):53.500
Deaths (to MAX Suits):274
KDR:11.57009
Kill Difference:565.500
Playtime:7.259 hours
Usage:1%
Score:0.209m
Score/min:480
Accuracy (listed only):24.590%
HSR (listed only):19.900%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:3,407
V. Kills:2,568 133%
Deaths:402
KDR:8.475
Accuracy:33.864% B
KPH:34.100 A*
VKPH:25.700 A**
Dual Photon Pods
A
Kills:3,152
V. Kills:411 N/A
Deaths:98
KDR:32.163
Accuracy:62.144% B**
KPH:148.700 A
VKPH:19.400 C++
Light PPA
M++
Kills:2,392
V. Kills:88 N/A
Deaths:92
KDR:26
Accuracy:46.977% B*
KPH:146 M++
VKPH:5.400 B*
Maelstrom Turbo Laser
A++
Kills:981
V. Kills:674 145%
Deaths:127
KDR:7.724
Accuracy:34.127% B+
KPH:34.100 A++
VKPH:23.400 A++
Antares LC
M++
Kills:196
V. Kills:112 173%
Deaths:12
KDR:16.333
Accuracy:36.267% B++
KPH:60.300 M++
VKPH:34.500 A**
Kills:10,128 (6,976 + 0)
Deaths:731
KDR:13.855
VKDR:5.271
Vehicle Kills:3,853
Kill Difference:9,397
Playtime:169.447 hours
Usage:34%
Score:3.997m
Score/min:393
Piloting Accuracy:36.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:100
V. Kills:14 N/A
Deaths:5
KDR:20
Accuracy:49.443% B**
KPH:71.400 A*
VKPH:10 B+
Kills:100 (100 + 0)
Deaths:5
KDR:20
VKDR:2.800
Vehicle Kills:14
Kill Difference:95
Playtime:1.401 hours
Usage:0%
Score:0.035m
Score/min:418
Driving Accuracy:49.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:375
V. Kills:201 186%
Deaths:20
KDR:18.750
Accuracy:50.879% B+
KPH:38.400 B++
VKPH:20.600 B+
Supernova PC
M*
Kills:169
V. Kills:33 N/A
Deaths:9
KDR:18.778
Accuracy:57.673% B**
KPH:57.700 M*
VKPH:11.300 B**
Proton II PPA
A
Kills:119
V. Kills:2 N/A
Deaths:5
KDR:23.800
Accuracy:22.127% C
KPH:94.700 A
VKPH:1.600 D*
Kills:663 (169 + 494)
Deaths:34
KDR:19.500
VKDR:6.941
Vehicle Kills:236
Kill Difference:629
Playtime:13.964 hours
Usage:3%
Score:0.250m
Score/min:298
Driving Accuracy:57.673%
Gunner Accuracy:22.127%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,9753,4074028.475A*3.7633.864%B1.203%D34.1A*25.7A**36299.9h71.6B*211.5B*
Dual Photon Pods 3,5633,1529832.163M**27.4462.144%B**1.11%C148.7A19.4C++54321.2h10.3A16.6B**
Light PPA 2,4802,3929226A**21.2846.977%B*N/A145.9M++5.4B*45416.4h7.8B++16.7B++
Betelgeuse 54-A 1,7171,6964793.541C*1.1826.598%C++32.842%B110.1A1.4A++29415.4h9.9B+37.2B+
SVA-88 1,6041,6006332.528B+2.1924.994%B20.063%D49.1C*N/A13232.6h10.7B+42.7B+
NS-15M2 1,5411,5224183.641B**1.0825.458%B22.996%C58.5B+N/A16026h11.1B+43.7B+
Orion VS54 1,4281,4224762.987B**1.7322.981%B+19.761%D48.5B*N/A15729.3h11.2B+48.7B+
VE-H Maw 1,3031,2903753.44A1.2828.926%B++30.31%B+105.7A++1.1B+23612.2h8.8B*30.3B+
NS-15M1 1,1651,1623992.912B**1.8124.145%B17.212%D50.7B+N/A16322.9h11.6B+47.9B+
Pulsar LSW 1,1741,1615792.005B+2.7122.453%C+30.319%B*40.9C+N/A12628.4h11.9C**52.9C**
Maelstrom Turbo Laser 1,6559811277.724A*3.0134.127%B+3.262%B+34.2A++23.5A++34828.7h56B*164.1B*
NS Decimator 6794751692.811A*1.9159.045%C+1.684%C-38C**16.3C++26712.5h4.1B+7B+
Anti-Vehicle Grenade 4343981398N/A393.2852.553%C++N/A663.3A60C-28680.6h3.1A5.9B**
Solstice VE3 3893773031.244B++3.4730.208%A+8.488%F-10DN/A4037.7h15.2C*50.3B+
E540 Halberd 5763752018.75B*14.0350.879%B+N/A38.3B++20.5B+3019.8h4.7B**9.3B*
Quasar VM1 335333665.045A**0.3324.694%A*19.52%C*50.5A**N/A1566.6h12.2B*49.5B++
Ghost 322321784.115B+0.6037.297%C79.751%B**47.9B+N/A1406.7h1.9B++5B+
Quasar VM1 286286416.976M2.2624.486%A+20.28%C+59.6A++N/A1624.8h11.4B*46.6B*
S1 3732851162.457M++2.2662.019%B+2.807%C+50.9A*15.7B+3505.6h3.4A+5.6A
Frag Grenade 2762701270N/A265.2853.497%B**N/A675B++15B*21710.4h2.8B*5.3B*
Sirius SX12 2442371042.279B**2.4430.271%B**21.519%B+40.9B++1.2M+1345.8h12B++39.7B++
Antares LC 3081961216.333S11.6136.267%B++N/A59.4M++33.9A*4493.3h50.4B*138.9B*
Supernova PC 202169918.778A*14.0657.673%B**N/A58.3M**11.4B**2912.9h2.8A+4.8A+
Serpent VE92 161161762.118B**2.6027.708%B*21.118%C**76.7A*N/A3252.1h11.1B++40.1B++
H-V45 158157702.243B+2.4824.819%C*19.745%C+43.6B++N/A1443.6h11.4B++45.8B+
NS-44 Commissioner 1491491071.393B+3.3338.468%C**29.53%B**19.6C--N/A677.6h3.1B*8.1B++
Proton II PPA 121119523.8B++19.0822.127%C1.681%C91.5B**1.5D*2871.3h6.1B**27.6B*
Flare VE6 112112472.383B**2.3424.73%B+29.464%B++43.1C++N/A1802.6h9.6B+38.8B+
C75 Viper 114100520M**15.2849.443%B**N/A71.4A*10B+4181.4h6.2A12.6A
Pulsar VS1 8989382.342A+2.3827.43%B*8.989%F34.2B+N/A1602.6h12.8B++46.8B++
Pulsar C 88831110.748C3.9727.581%B++20.482%C-5.4D--N/A3215.5h17.7D*64.3C
Terminus VX-9 6969431.605C++3.1128.591%B+23.188%C43.1C*N/A1521.6h12.2C++42.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23271.6h
Spawn Beacon01120.1h
Nano-Armor Kit3671,2007h
Medical Applicator75,0000.5h
Medical Kit901,00514.9h
Ammunition Package2910.3h

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