Online: daguest  
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Field Marshal Record Smasher DrXTC[BLNG] DrXTC
TR BR 147

KDR: 6.27

Score: 49.7m

Last Seen: Aug 2nd, 2020 10:20 PM
- OFFLINE - 336.7 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 HESH TRAC-5 S M18 Rotary M18 Needler MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,549,989 MLG Score: 1239
Fun Score: N/A
Cheeseburgers Flipped: 795TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.988%24.802%71921132817,1522.68843.579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.113%1.497A+0.555B+-0.159CHEAD ++ (~10.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.497B+10.80.243C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.087%1.065%48525134445,0841205921437.3831489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.759%-0.015C+-0.464D0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.64B+21.70.593B+36.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.194%1.429%1944413458,887787112811.2922787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%0.79B++-0.692D-1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.80.697B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.484%1.182%13221013395,49756021209.81607259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.35%0.209C++-0.807D--0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.537B+21.40.468B+34.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.163%75.465%13222134726955100.488203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.022%0.783B++0.541B+-1.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+20.368C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.885%18.182%13222134713250100.263473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%0.915B*0.655B+0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.338C**4.60.055C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.7m241.2%534 (32k)495 (29.7k)6.2676397,39915,5407.0157147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349288428.442%7.438%21206:2729

70% Engineer8% Heavy Assault11% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 11:07 AMOct 13th, 2018 10:35 AMAug 3rd, 2020 7:46 PM (53d) (PST)Aug 2nd, 2020 6:54 PM (54d) (PST)Aug 2nd, 2020 6:20 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1431431,0000.9700.1550.0722.6880.1441239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5878,59259,9955894161929,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1672.9h/69.7d 11,625 7,245 15,669 269.8k 1,784 4,731 14,451 114.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,277
Deaths:595
KDR:2.146
Accuracy:25.550% C+
HSR:26.312% C
NS-15M AE
B*
Kills:1,186
Deaths:319
KDR:3.718
Accuracy:32.565% B*
HSR:32.546% C++
MG-H1 Watchman
B+
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:28.446% C**
HSR:36.048% B+
NS-15M1
B**
Kills:1,179
Deaths:294
KDR:4.010
Accuracy:31.271% B**
HSR:30.195% C**
T9 CARV
B+
Kills:1,170
Deaths:476
KDR:2.458
Accuracy:26.307% B+
HSR:28.205% C++
NSX-P Naginata
B**
Kills:99
Deaths:33
KDR:3
Accuracy:27.660% C*
HSR:41.414% B**
NS-15M2
A
Kills:75
Deaths:20
KDR:3.750
Accuracy:31.776% B*
HSR:44% A
T16 Rhino
B+
Kills:60
Deaths:29
KDR:2.069
Accuracy:26.642% B+
HSR:18.333% D-
Kills:6,225
Deaths (as Heavy Assault):2,114
Deaths (to Heavy Assaults):4,176
KDR:2.94465
Kill Difference:4,111
Playtime:130.481 hours
Usage:8%
Score:2.864m
Score/min:366
Accuracy (listed only):28.777%
HSR (listed only):32.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% B*
HSR:5.224% F
LC3 Jaguar
C+
Kills:1,527
Deaths:726
KDR:2.103
Accuracy:26.516% C+
HSR:14.538% D*
LC2 Lynx
C+
Kills:1,280
Deaths:561
KDR:2.282
Accuracy:26.339% C+
HSR:14.766% D*
TRAC-5
B+
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% B+
HSR:12.247% D*
NS Baron G5AE
A++
Kills:1,178
Deaths:354
KDR:3.328
Accuracy:67.499% A++
HSR:24.533% B**
NS-11C
B+
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B+
HSR:12.586% D*
T5 AMC
B+
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B+
HSR:18.985% C--
AS16 NightHawk
B+
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B+
HSR:14.103% C
TAS-16 Blackjack
A
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% C*
HSR:24.074% A
Kills:11,166
Deaths (as Engineer):4,905
Deaths (to Engineers):3,894
KDR:2.27645
Kill Difference:6,261
Playtime:1,168.966 hours
Usage:70%
Score:33.485m
Score/min:477
Accuracy (listed only):39.189%
HSR (listed only):15.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:1,192
Deaths:499
KDR:2.389
Accuracy:32.774% B**
HSR:36.242% B**
NS Baron G5AE
A++
Kills:1,178
Deaths:354
KDR:3.328
Accuracy:67.499% A++
HSR:24.533% B**
SMG-46AE Armistice
B*
Kills:1,177
Deaths:340
KDR:3.462
Accuracy:33.116% C*
HSR:35.174% B*
TAR-AE
B+
Kills:1,175
Deaths:371
KDR:3.167
Accuracy:32.612% B+
HSR:33.532% C**
PDW-16 Hailstorm
B*
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% B*
HSR:12.233% D-
T1 Cycler
B**
Kills:440
Deaths:212
KDR:2.075
Accuracy:30.506% B**
HSR:21.591% C-
TAR
B**
Kills:91
Deaths:24
KDR:3.792
Accuracy:31.443% B**
HSR:26.374% C++
AS16 NightHawk
B+
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B+
HSR:14.103% C
TAS-16 Blackjack
A
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% C*
HSR:24.074% A
Kills:6,227
Deaths (as Combat Medic):2,325
Deaths (to Combat Medics):1,385
KDR:2.67828
Kill Difference:3,902
Playtime:42.541 hours
Usage:3%
Score:1.177m
Score/min:461
Accuracy (listed only):41.748%
HSR (listed only):25.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B*
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% B*
HSR:5.224% F
LC3 Jaguar
C+
Kills:1,527
Deaths:726
KDR:2.103
Accuracy:26.516% C+
HSR:14.538% D*
LC2 Lynx
C+
Kills:1,280
Deaths:561
KDR:2.282
Accuracy:26.339% C+
HSR:14.766% D*
TRAC-5
B+
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% B+
HSR:12.247% D*
NS Baron G5AE
A++
Kills:1,178
Deaths:354
KDR:3.328
Accuracy:67.499% A++
HSR:24.533% B**
SMG-46AE Armistice
B*
Kills:1,177
Deaths:340
KDR:3.462
Accuracy:33.116% C*
HSR:35.174% B*
NS-11C
B+
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B+
HSR:12.586% D*
PDW-16 Hailstorm
B*
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% B*
HSR:12.233% D-
T5 AMC
B+
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B+
HSR:18.985% C--
AS16 NightHawk
B+
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B+
HSR:14.103% C
TAS-16 Blackjack
A
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% C*
HSR:24.074% A
Kills:13,185
Deaths (as Light Assault):5,684
Deaths (to Light Assaults):2,700
KDR:2.31967
Kill Difference:7,501
Playtime:190.188 hours
Usage:11%
Score:8.906m
Score/min:780
Accuracy (listed only):37.918%
HSR (listed only):17.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
B*
Kills:1,177
Deaths:340
KDR:3.462
Accuracy:33.116% C*
HSR:35.174% B*
PDW-16 Hailstorm
B*
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% B*
HSR:12.233% D-
NS-44 Commissioner
C+
Kills:310
Deaths:247
KDR:1.255
Accuracy:38.635% C+
HSR:25.161% C+
M77-B
C+
Kills:176
Deaths:57
KDR:3.088
Accuracy:40.145% C+
HSR:77.841% C+
Soldier Soaker
A*
Kills:111
Deaths:63
KDR:1.762
Accuracy:57.088% A*
HSR:11.712% C-
TSAR-42
C+
Kills:93
Deaths:17
KDR:5.471
Accuracy:40.206% C
HSR:70.968% C+
TX1 Repeater
A
Kills:62
Deaths:30
KDR:2.067
Accuracy:33.774% A
HSR:19.355% C--
NS-357 Underboss
A+
Kills:54
Deaths:67
KDR:0.806
Accuracy:42.714% C**
HSR:40.741% A+
Kills:2,825
Deaths (as Infiltrator):1,260
Deaths (to Infiltrators):1,869
KDR:2.24206
Kill Difference:1,565
Playtime:36.475 hours
Usage:2%
Score:0.466m
Score/min:213
Accuracy (listed only):39.621%
HSR (listed only):36.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:2,058
Deaths:511
KDR:4.027
Accuracy:26.101% A
HSR:20.748% C
MRC3 Mercy
A
Kills:1,981
Deaths:510
KDR:3.884
Accuracy:26.721% A
HSR:20.394% C-
M2 Mutilator
A++
Kills:1,239
Deaths:297
KDR:4.172
Accuracy:26.552% A++
HSR:21.227% C**
M2 Mutilator
A++
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:25.567% A++
HSR:20.398% C++
MR1 Fracture
A++
Kills:477
Deaths:238
KDR:2.004
Accuracy:48.451% B*
HSR:7.547% A++
M3 Pounder HEG
C+
Kills:442
Deaths:93
KDR:4.753
Accuracy:43.883% C+
HSR:3.167% C+
MR1 Fracture
B**
Kills:435
Deaths:236
KDR:1.843
Accuracy:49.752% B*
HSR:5.977% B**
M3 Pounder HEG
B**
Kills:368
Deaths:81
KDR:4.543
Accuracy:45.833% C+
HSR:4.891% B**
Kills:8,157
Deaths (as MAX Suit):1,131.500
Deaths (to MAX Suits):1,128
KDR:7.20901
Kill Difference:7,025.500
Playtime:99.507 hours
Usage:6%
Score:2.796m
Score/min:468
Accuracy (listed only):36.608%
HSR (listed only):13.044%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:19,835
V. Kills:2,274 N/A
Deaths:809
KDR:24.518
Accuracy:61.115% B**
KPH:160.500 B+
VKPH:18.400 C+
M14 Banshee
A
Kills:17,913
V. Kills:1,015 N/A
Deaths:451
KDR:39.718
Accuracy:32.881% C**
KPH:121.600 A
VKPH:6.900 B**
M18 Rotary
C++
Kills:3,503
V. Kills:2,564 137%
Deaths:874
KDR:4.008
Accuracy:29.241% D
KPH:22.500 C+
VKPH:16.500 C++
M18 Needler
B**
Kills:3,008
V. Kills:2,628 114%
Deaths:597
KDR:5.039
Accuracy:35.600% B+
KPH:25.600 B+
VKPH:22.400 B**
Hornet Missiles
B*
Kills:116
V. Kills:54 211%
Deaths:4
KDR:29
Accuracy:63.958% C++
KPH:136.100 B*
VKPH:63.400 B+
Kills:44,375 (24,424 + 0)
Deaths:2,735
KDR:16.225
VKDR:3.121
Vehicle Kills:8,535
Kill Difference:41,640
Playtime:544.637 hours
Usage:33%
Score:17.342m
Score/min:531
Piloting Accuracy:35.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,450
V. Kills:597 242%
Deaths:109
KDR:13.303
Accuracy:52.218% B**
KPH:58.700 B
VKPH:24.200 C
L105 Zephyr
A*
Kills:1,258
V. Kills:226 N/A
Deaths:23
KDR:54.696
Accuracy:59.312% A+
KPH:123.500 A*
VKPH:22.200 A*
AP30 Shredder
A*
Kills:1,213
V. Kills:584 207%
Deaths:37
KDR:32.784
Accuracy:36.420% C**
KPH:79.100 A*
VKPH:38.100 A++
CAS30 Tank Buster
D
Kills:825
V. Kills:708 116%
Deaths:366
KDR:2.254
Accuracy:60.077% B*
KPH:6.300 D
VKPH:5.400 D
L105 Zephyr PX
C**
Kills:231
V. Kills:22 N/A
Deaths:13
KDR:17.769
Accuracy:50.239% C-
KPH:103.100 C**
VKPH:9.800 D
Dual-75 Duster
B*
Kills:108
V. Kills:4 N/A
Deaths:3
KDR:36
Accuracy:49.862% B*
KPH:74.900 C
VKPH:2.800 D
Kills:5,085 (825 + 4,260)
Deaths:551
KDR:9.229
VKDR:3.886
Vehicle Kills:2,141
Kill Difference:4,534
Playtime:184.898 hours
Usage:11%
Score:3.194m
Score/min:288
Piloting Accuracy:60.077%
Gunner Accuracy:49.862%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,203
V. Kills:117 N/A
Deaths:79
KDR:15.228
Accuracy:45.645% C**
KPH:82.600 A++
VKPH:8 C-
Kills:1,203 (1,203 + 0)
Deaths:79
KDR:15.228
VKDR:1.481
Vehicle Kills:117
Kill Difference:1,124
Playtime:14.562 hours
Usage:1%
Score:0.301m
Score/min:345
Driving Accuracy:45.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A*
Kills:5,556
V. Kills:330 N/A
Deaths:127
KDR:43.748
Accuracy:51.278% B+
KPH:119.700 A*
VKPH:7.100 D
P2-120 HEAT
A++
Kills:1,460
V. Kills:296 492%
Deaths:78
KDR:18.718
Accuracy:48.630% B+
KPH:61.900 A++
VKPH:12.600 C++
P2-120 AP
B*
Kills:668
V. Kills:371 180%
Deaths:34
KDR:19.647
Accuracy:47.067% C+
KPH:48.600 B+
VKPH:27 B*
E540 Halberd
B++
Kills:385
V. Kills:188 204%
Deaths:12
KDR:32.083
Accuracy:46.150% C*
KPH:36.100 B+
VKPH:17.700 B++
Halberd SE
M
Kills:290
V. Kills:131 220%
Deaths:
KDR:
Accuracy:57.811% B**
KPH:72.700 A*
VKPH:32.800 M
G30 Vulcan
B++
Kills:154
V. Kills:78 195%
Deaths:8
KDR:19.250
Accuracy:36.868% B+
KPH:35.300 B++
VKPH:17.900 C**
P525 Marauder
C*
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:25.421% C*
KPH:62 C--
VKPH:2 D
Kills:8,574 (7,684 + 890)
Deaths:260
KDR:32.977
VKDR:5.369
Vehicle Kills:1,396
Kill Difference:8,314
Playtime:103.728 hours
Usage:6%
Score:2.650m
Score/min:426
Driving Accuracy:47.067%
Gunner Accuracy:25.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:217
V. Kills:109 197%
Deaths:16
KDR:13.563
Accuracy:44.372% D-
KPH:46.300 C
VKPH:23.200 C--
E540 Halberd-H
C++
Kills:73
V. Kills:29 243%
Deaths:4
KDR:18.250
Accuracy:54.845% D
KPH:57.200 C++
VKPH:22.700 C
Kills:290 (0 + 290)
Deaths:20
KDR:14.500
VKDR:6.900
Vehicle Kills:138
Kill Difference:270
Playtime:5.966 hours
Usage:0%
Score:0.167m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:54.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 22,10919,83580924.518A+18.2561.115%B**1.109%B+160.5B+18.4C+658123.6h10.9C++17.9B
M14 Banshee 18,92817,91345139.718A++33.4532.881%C**N/A121.6A6.9B**728147.3h13.6B+41.4B+
P2-120 HESH 5,8865,55612743.748A37.4851.278%B+N/A119.7A*7.1D36946.4h3.2B*6.3B*
TRAC-5 S 4,2824,1731,2273.401A*2.8730.555%B*5.224%F62.2A+1.6A+17567.1h5.9A++19.4B**
M18 Rotary 6,0673,5038744.008B2.2629.241%D2.712%B+22.5C+16.5C++268155.6h62.2B++212.6B+
M18 Needler 5,6363,0085975.039C*1.2335.6%B+1.33%C25.6B+22.4B**490117.4h86B+241.7B+
MRC3 Mercy 2,0702,0585114.027C**2.2426.101%A20.748%C50.7B+N/A14940.6h15.9B+60.9B++
MRC3 Mercy 1,9921,9815103.884C**2.3826.721%A20.394%C-48.8B+N/A14640.6h16.6B+62B++
LC3 Jaguar 1,5371,5277262.103C*4.1626.516%C+14.538%D*33.8CN/A8845.2h12.1C+45.7C++
P2-120 HEAT 1,7561,4607818.718A+12.4548.63%B+2.534%C61.9A++12.5C++34523.6h3.8B**7.9B**
C150 Dalton 2,0471,45010913.303C++7.0452.218%B**N/A58.7B24.2C65124.7h3.1C**5.9B*
LC2 Lynx 1,2871,2805612.282B+3.9926.339%C+14.766%D*37.4CN/A9234.2h11.6B+44B
MSW-R 1,2841,2775952.146C+4.1225.55%C+26.312%C52.3CN/A17124.4h9.9B+38.9C**
L105 Zephyr 1,4841,2582354.696A**48.4359.312%A+N/A123.3A*22.2A*63810.2h4.2B**7B**
M2 Mutilator 1,2451,2392974.172B++2.1026.552%A++21.227%C**57.6AN/A23021.5h12.9B**48.4B++
AP30 Shredder 1,7971,2133732.784B+26.5236.42%C**N/A79.3A*38.2A++106715.3h41.1B**112.9B**
C75 Viper 1,3201,2037915.228B*8.9645.645%C**1.413%C**82.4A++8C-34514.6h5.1B+11.2B++
NS-11P 1,2231,1924992.389B+3.8832.774%B**36.242%B**122.9A*3.2A++3189.7h9.5B**29B**
NS-15M AE 1,2121,1863193.718B+2.5532.565%B*32.546%C++177A*3.9M++3866.7h8.8B*26.9B*
TRAC-5 1,1951,1846621.789B*4.4827.382%B+12.247%D*41BN/A15828.9h14.6C+53.3C++
MG-H1 Watchman 1,1971,1793483.388B+2.8828.446%C**36.048%B+132.5A+2B*4258.9h10.1B**35.4B+
NS-15M1 1,2001,1792944.01B*2.2631.271%B**30.195%C**102.5B*1.8A+24711.5h9.4B*30.1B++
NS Baron G5AE 1,1971,1783543.328A+2.9467.499%A++24.533%B**173.2M+2.8M++3906.8h3.9C*5.8C++
SMG-46AE Armistice 1,1951,1773403.462A++2.8133.116%C*35.174%B*170.6A++2.6A*3836.9h10.6B+32B+
TAR-AE 1,1891,1753713.167B+3.1032.612%B+33.532%C**158.8A++1.9B+5787.4h8.8B*27B++
T9 CARV 1,1831,1704762.458C**3.8126.307%B+28.205%C++62.9BN/A24018.6h10.6B+40.2B+
NS-11C 1,1691,1607941.461C+4.8129.18%B+12.586%D*12.1D-N/A3696.1h13.1C+44.9C**
M2 Mutilator 1,1601,1572973.896B+2.3725.567%A++20.398%C++53.8AN/A21221.5h13.5B*52.7B*
PDW-16 Hailstorm 8508424391.918B4.3531.286%B*12.233%D-46.5C++N/A15418.1h11.2B++35.7B+
CAS30 Tank Buster 1,5338253662.254C+4.0160.077%B*N/A6.3D5.4D92131h47.9C**79.7B+
P2-120 AP 1,0396683419.647B**13.3847.067%C+6.138%A*48.8B+27.1B*80513.7h6C++12.7C++
Frag Grenade 5955841584N/A577.7355.902%B**N/A834.3B*15.7C*25530.7h2.3B**4.2B**
T5 AMC 5415324951.075C+5.1928.731%B+18.985%C--7.1D--N/A2775.1h15D52.3C++
MR1 Fracture 6084772382.004A4.2648.451%B*7.547%A++24.1A*6.6C**15319.8h17.8A36.8B**
M3 Pounder HEG 472442934.753B**1.5143.883%C+3.167%C+40.9A+2.8D15310.8h8.9B**20.3B++
T1 Cycler 4424402122.075C**4.1930.506%B**21.591%C-40C+N/A18111h11.7B+38.4B+
MR1 Fracture 5524352361.843A+4.4249.752%B*5.977%B**22.7A**6.1C*12719.2h19.2A38.5B**
NS Decimator 6714291323.25B**3.0260.759%C1.166%D-56.4B+31.8B**3687.6h3.1B+5B+
E540 Halberd 5733851232.083A**25.8246.15%C*4.156%B++36B+17.6B+42410.7h4.5B++9.8B++
M3 Pounder HEG 390368814.543B**1.7245.833%C+4.891%B**36.1B**2.2D*12910.2h10.8B**23.6B++
C-4 4393651193.067B++3.2044.758%A*N/A121.7C*24.7C10193h0.9B**2B**
NS-44 Commissioner 3123102471.255C+5.0138.635%C+25.161%C+32.6C--N/A1069.5h3B+7.8B
A30 Walker 4893051717.941S11.6736.018%A++N/A29C**17.5C*43110.5h101C**280.4B++
Halberd SE 4212901290S283.7357.811%B**N/A72.5A*32.8M3774h3.1A5.4B++
Spear Anti-Vehicle Phalanx Turret 300249927.667A++21.4044.58%C-1.205%D**80.3A16.5D-5223.1h4A8.9B**
L105 Zephyr PX 2532311317.769C11.5050.239%C-N/A105B10D7072.2h3.2A+6.3B**
G20 Vulcan-H 3262171613.563B*7.3044.372%D-5.991%A*46.2C23.2C--3944.7h64.9B*146.3B++
M60-A Bulldog 2692111911.105C+4.8436.154%C--N/A37C-10.2B++8455.7h4.7B+12.9C*
M77-B 176176573.088C++3.1840.145%C+77.841%C+29.8C-N/A1365.9h2.2C++5.5C*
G30 Vulcan 232154819.25A12.9836.868%B+5.844%A35B++17.7C**3524.4h61.7B+167.4B++
ML-7 203130911.429B+4.8464.078%B+3.077%C**36.1B20.3B7783.6h5.1B+7.9B+
Hornet Missiles 170116429A++22.7363.958%C++N/A128.9B++60C**14210.9h6.2B**9.8B*
Tank Mine 179112225.091B*1.1872.954%A*N/A93.3D55.8C10681.2h1.8C*2.5A++
Soldier Soaker 111111631.762C*4.5157.088%A*11.712%C-65.3C+N/A1341.7h5.4B+9.4B**
Dual-75 Duster 112108336B++29.7349.862%B*N/A77.1C+2.9D4431.4h6.7D13.4C++
Fatestealer 1001001080.926U5.3436.248%C28%B++37C**N/A772.7h2.3C6.3C++
NSX-P Naginata 9999333B++3.2727.66%C*41.414%B**165A++N/A5200.6h7.7B++27.7B+
TSAR-42 9393175.471B+0.8040.206%C70.968%C+84.5B*N/A4251.1h1.7B*4.2B+
TAR 9191243.792B**2.4831.443%B**26.374%C++56.9C*N/A3281.6h12.9C40.9B
MANA Anti-Personnel Turret 8987293N/A3.2727.175%UN/A870U20U2774400.1h20.9T*76.9T*
AS16 NightHawk 7878491.592C+4.6849.677%B+14.103%C43.3CN/A2061.8h5.9D**11.9C
NS-15M2 7675203.75C**2.5231.776%B*44%A187.5M2.5A+6350.4h8.6B**27.1B++
MANA Anti-Vehicle Turret 11273302.433C++3.8351.6%C--5.479%B+52.1B+27.9C7821.4h5.3B+10.3B+
E540 Halberd-H 10273418.25B+11.9854.845%D5.479%M++56.2C++22.3C7281.3h3.6B+6.6B++
Anti-Vehicle Grenade 7168168N/A61.7370.186%A*N/A680B**30D37880.1h3.3B**4.7B**
Claymore 666679.429C++3.1648.691%A++N/A165C*N/A6740.4h1.4F2.9B++
M60-A Bulldog 6864512.8C6.5342.61%DN/A27.8D1.7D-1652.3h3.5A8.1B++
TX1 Repeater 6262302.067A4.2033.774%A19.355%C--68.9B**N/A4750.9h11.5C**34.2B+
P525 Marauder 6361161A54.7325.421%C*N/A61C--2D2961h5.4B+21.4B+
T16 Rhino 6060292.069C**4.2026.642%B+18.333%D-50C+N/A5171.2h9.7B*36.5B++
Chainblade 55546,9560.008C--6.2617.972%D--N/A0.1DN/A1504.1h2.2C**12.1C+
TAS-16 Blackjack 5454371.459C+4.8166.822%C*24.074%A45CN/A2491.2h2.6C--4C+
NS-357 Underboss 5454670.806C5.4642.714%C**40.741%A+90B++N/A2980.6h3.1B*7.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4501,001,38667.8h
Spawn Beacon62800.4h
Medical Applicator4927,0562.6h
NS Patriot Flare Gun03300.5h
Recon Detection Device21220.3h
Medical Kit2862,43333.9h
Ammunition Package154402.4h

Check the help document for the dictionary if you want to learn more about words used here.


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