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General Record Smasher DrXTC[BLNG] DrXTC
TR BR 96

KDR: 6.67

Score: 43m

Last Seen: Nov 16th, 2018 9:26 PM
- OFFLINE - 85.7 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 97): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 HESH TRAC-5 S M18 Rotary M18 Needler MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $909,477 MLG Score: 727
Fun Score: N/A
Cheeseburgers Flipped: 789TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.304%15.317%4181210098,4612.088624.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.802%1.234B**-0.815D-0.032C+HEAD (~1.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B12.20.147C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.845%1.122%43405101638,5011144811533.6547474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.078%-0.065C+-0.454D0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.637B+21.50.593B+36.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.194%1.429%2202410178,887694112812.7871787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%0.818B++-0.788D--1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.80.698B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.598%1.388%960910123,89050514017.70297277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.357%-0.1C+-0.747D-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.596B+18.70.574B+33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.756%78.882%9601102016132400.495385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.705B++0.772B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.428B2.20.295C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.885%18.182%9602101913231500.417722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%0.963B*0.751B++0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.344C**4.60.055C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
43m248.1%532 (31.9k)495 (29.7k)6.6687977,35811,6007.5168196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021101827.618%4.848%13407:2818

74% Engineer12% Light Assault7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 11:07 AMOct 13th, 2018 10:35 AMNov 19th, 2018 7:14 AM (22h) (PST)Nov 16th, 2018 6:50 PM (3d) (PST)Nov 16th, 2018 5:26 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1141349800.8920.1340.0432.5560.138727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,8348,06158,7735383153829,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1446.1h/60.3d 9,837 3,750 11,279 221.7k 1,557 3,977 12,016 96.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:948
Deaths:487
KDR:1.947
Accuracy:24.178% B+
HSR:20.886% C
T9 CARV
B++
Kills:422
Deaths:257
KDR:1.642
Accuracy:22.383% B++
HSR:20.853% C
T16 Rhino
A
Kills:60
Deaths:29
KDR:2.069
Accuracy:26.642% A
HSR:18.333% D
Kills:1,430
Deaths (as Heavy Assault):773
Deaths (to Heavy Assaults):2,851
KDR:1.84994
Kill Difference:657
Playtime:47.119 hours
Usage:3%
Score:0.743m
Score/min:263
Accuracy (listed only):24.401%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B++
Kills:1,485
Deaths:699
KDR:2.124
Accuracy:26.516% B++
HSR:14.276% D--
TRAC-5
A
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% A
HSR:12.247% D*
LC2 Lynx
B++
Kills:1,161
Deaths:498
KDR:2.331
Accuracy:26.337% B++
HSR:13.264% D**
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A++
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B++
HSR:24.074% A++
Kills:9,827
Deaths (as Engineer):4,461
Deaths (to Engineers):3,438
KDR:2.20287
Kill Difference:5,366
Playtime:1,076.877 hours
Usage:74%
Score:30.377m
Score/min:470
Accuracy (listed only):35.650%
HSR (listed only):14.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A+
Kills:841
Deaths:439
KDR:1.916
Accuracy:31.273% A+
HSR:12.247% D
T1 Cycler
A++
Kills:440
Deaths:212
KDR:2.075
Accuracy:30.506% A++
HSR:21.591% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A++
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B++
HSR:24.074% A++
Kills:1,413
Deaths (as Combat Medic):737
Deaths (to Combat Medics):922
KDR:1.91723
Kill Difference:676
Playtime:15.434 hours
Usage:1%
Score:0.226m
Score/min:244
Accuracy (listed only):44.570%
HSR (listed only):18.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B++
Kills:1,485
Deaths:699
KDR:2.124
Accuracy:26.516% B++
HSR:14.276% D--
TRAC-5
A
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% A
HSR:12.247% D*
LC2 Lynx
B++
Kills:1,161
Deaths:498
KDR:2.331
Accuracy:26.337% B++
HSR:13.264% D**
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
PDW-16 Hailstorm
A+
Kills:841
Deaths:439
KDR:1.916
Accuracy:31.273% A+
HSR:12.247% D
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A++
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B++
HSR:24.074% A++
Kills:10,668
Deaths (as Light Assault):4,900
Deaths (to Light Assaults):2,020
KDR:2.17714
Kill Difference:5,768
Playtime:175.131 hours
Usage:12%
Score:8.488m
Score/min:808
Accuracy (listed only):35.164%
HSR (listed only):14.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A+
Kills:841
Deaths:439
KDR:1.916
Accuracy:31.273% A+
HSR:12.247% D
NS-44 Commissioner
C+
Kills:166
Deaths:131
KDR:1.267
Accuracy:34.280% C+
HSR:18.675% C-
M77-B
B+
Kills:161
Deaths:54
KDR:2.981
Accuracy:39.756% B+
HSR:78.882% B
TX1 Repeater
A++
Kills:62
Deaths:30
KDR:2.067
Accuracy:33.774% A++
HSR:19.355% C
Kills:1,230
Deaths (as Infiltrator):654
Deaths (to Infiltrators):1,259
KDR:1.88073
Kill Difference:576
Playtime:29.613 hours
Usage:2%
Score:0.386m
Score/min:217
Accuracy (listed only):34.771%
HSR (listed only):32.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:2,010
Deaths:493
KDR:4.077
Accuracy:26.065% A*
HSR:20.796% C++
MRC3 Mercy
A*
Kills:1,930
Deaths:492
KDR:3.923
Accuracy:26.667% A*
HSR:20.207% C+
M2 Mutilator
M+
Kills:1,239
Deaths:297
KDR:4.172
Accuracy:26.552% M+
HSR:21.227% B++
M2 Mutilator
M+
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:25.567% M+
HSR:20.398% B+
MR1 Fracture
A+
Kills:477
Deaths:238
KDR:2.004
Accuracy:48.451% A+
HSR:7.547% A+
M3 Pounder HEG
B++
Kills:442
Deaths:93
KDR:4.753
Accuracy:43.883% B++
HSR:3.167% C+
MR1 Fracture
A+
Kills:435
Deaths:236
KDR:1.843
Accuracy:49.752% A+
HSR:5.977% B**
M3 Pounder HEG
A
Kills:368
Deaths:81
KDR:4.543
Accuracy:45.833% B++
HSR:4.891% A
Kills:8,058
Deaths (as MAX Suit):1,113.500
Deaths (to MAX Suits):1,030
KDR:7.23664
Kill Difference:6,944.500
Playtime:98.783 hours
Usage:7%
Score:2.771m
Score/min:468
Accuracy (listed only):36.596%
HSR (listed only):13.026%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:19,829
V. Kills:2,273 N/A
Deaths:808
KDR:24.541
Accuracy:61.117% A+
KPH:160.500 A+
VKPH:18.400 B+
M14 Banshee
A**
Kills:12,892
V. Kills:777 N/A
Deaths:387
KDR:33.313
Accuracy:31.780% B+
KPH:115.600 A**
VKPH:7 A++
M18 Rotary
B++
Kills:2,815
V. Kills:2,180 129%
Deaths:860
KDR:3.273
Accuracy:27.998% C--
KPH:19.200 B+
VKPH:14.900 B++
M18 Needler
A++
Kills:2,146
V. Kills:2,164 99%
Deaths:591
KDR:3.631
Accuracy:34.427% B+
KPH:20.500 B*
VKPH:20.600 A++
Hornet Missiles
A
Kills:106
V. Kills:47 221%
Deaths:4
KDR:26.500
Accuracy:65.868% B++
KPH:124.400 A
VKPH:55.100 B**
Kills:37,788 (17,853 + 0)
Deaths:2,650
KDR:14.260
VKDR:2.808
Vehicle Kills:7,441
Kill Difference:35,138
Playtime:487.296 hours
Usage:34%
Score:15.851m
Score/min:542
Piloting Accuracy:34.427%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,421
V. Kills:578 245%
Deaths:109
KDR:13.037
Accuracy:52.460% B**
KPH:58.500 A++
VKPH:23.800 C+
CAS30 Tank Buster
A+
Kills:819
V. Kills:706 116%
Deaths:365
KDR:2.244
Accuracy:60.072% A+
KPH:6.300 C
VKPH:5.400 C-
L105 Zephyr
M**
Kills:810
V. Kills:56 N/A
Deaths:16
KDR:50.625
Accuracy:55.861% A++
KPH:138.800 M**
VKPH:9.600 C**
AP30 Shredder
A**
Kills:419
V. Kills:157 265%
Deaths:25
KDR:16.760
Accuracy:25.060% D
KPH:64.200 A**
VKPH:24 B+
L105 Zephyr PX
B++
Kills:231
V. Kills:22 N/A
Deaths:13
KDR:17.769
Accuracy:50.239% C++
KPH:103.100 B++
VKPH:9.800 C++
Kills:3,700 (819 + 2,881)
Deaths:528
KDR:7.008
VKDR:2.877
Vehicle Kills:1,519
Kill Difference:3,172
Playtime:169.294 hours
Usage:12%
Score:2.686m
Score/min:264
Piloting Accuracy:60.072%
Gunner Accuracy:50.239%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:1,203
V. Kills:117 N/A
Deaths:79
KDR:15.228
Accuracy:45.645% B*
KPH:82.600 M++
VKPH:8 C++
Kills:1,203 (1,203 + 0)
Deaths:79
KDR:15.228
VKDR:1.481
Vehicle Kills:117
Kill Difference:1,124
Playtime:14.558 hours
Usage:1%
Score:0.300m
Score/min:344
Driving Accuracy:45.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M++
Kills:5,556
V. Kills:330 N/A
Deaths:127
KDR:43.748
Accuracy:51.278% A
KPH:119.700 M++
VKPH:7.100 C
P2-120 HEAT
M++
Kills:1,460
V. Kills:296 492%
Deaths:78
KDR:18.718
Accuracy:48.630% B++
KPH:61.900 M++
VKPH:12.600 B++
P2-120 AP
A++
Kills:668
V. Kills:371 180%
Deaths:34
KDR:19.647
Accuracy:47.067% C*
KPH:49 A++
VKPH:27.200 A++
E540 Halberd
B**
Kills:340
V. Kills:167 202%
Deaths:12
KDR:28.333
Accuracy:45.894% B++
KPH:34.600 B**
VKPH:17 B**
G30 Vulcan
B**
Kills:82
V. Kills:42 191%
Deaths:4
KDR:20.500
Accuracy:32.885% B+
KPH:31.200 B**
VKPH:16 B
P525 Marauder
B*
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:25.421% B*
KPH:62 C+
VKPH:2 D-
Kills:8,167 (7,684 + 483)
Deaths:256
KDR:31.902
VKDR:4.719
Vehicle Kills:1,208
Kill Difference:7,911
Playtime:97.099 hours
Usage:7%
Score:2.435m
Score/min:418
Driving Accuracy:47.067%
Gunner Accuracy:25.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:209
V. Kills:107 194%
Deaths:16
KDR:13.063
Accuracy:44.013% C
KPH:45.200 C++
VKPH:23.100 C
E540 Halberd-H
B++
Kills:73
V. Kills:29 243%
Deaths:4
KDR:18.250
Accuracy:54.845% C
KPH:57.200 B++
VKPH:22.700 C+
Kills:282 (0 + 282)
Deaths:20
KDR:14.100
VKDR:6.800
Vehicle Kills:136
Kill Difference:262
Playtime:5.903 hours
Usage:0%
Score:0.158m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:54.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 22,10219,82980824.541A*17.8761.117%A+1.109%C++160.4A+18.4B+657123.6h10.9A17.9B**
M14 Banshee 13,66912,89238733.313M++26.6431.78%B+N/A115.6A**7A++836111.5h13.2B++41.6B++
P2-120 HESH 5,8865,55612743.748A**37.0851.278%AN/A119.7M++7.1C36946.4h3.2A6.3A
TRAC-5 S 4,2824,1731,2273.401M3.2730.555%A+5.224%F-62.5M++1.6A*17566.8h5.9A+19.4B**
M18 Rotary 4,9952,8158603.273B*3.4027.998%C--3.162%B+19.2B+14.9B++256146.5h66.6B*237.9B++
M18 Needler 4,3102,1465913.631B++3.0434.427%B+1.724%C20.5B*20.6A++487104.9h98.9B++287.4B++
MRC3 Mercy 2,0222,0104934.077B**2.5926.065%A*20.796%C++50.4A++N/A14839.9h15.7B*60.3B**
MRC3 Mercy 1,9411,9304923.923B*2.7526.667%A*20.207%C+48.4A+N/A14539.9h16.4B*61.6B**
LC3 Jaguar 1,4941,4856992.124B+4.5426.516%B++14.276%D--35BN/A9042.4h12.2C**45.9B+
P2-120 HEAT 1,7561,4607818.718A*12.0548.63%B++2.534%C61.9M++12.5B+34323.6h3.8A+7.9A+
C150 Dalton 1,9991,42110913.037B**6.3752.46%B**N/A58.5A++23.8C+64824.3h3.1B*5.9A
M2 Mutilator 1,2451,2392974.172A++2.5026.552%M+21.227%B++57.6M+N/A22921.5h12.9A48.4B**
C75 Viper 1,3201,2037915.228A*8.5645.645%B*1.413%C+82.4M++8C++34414.6h5.1A11.2A+
TRAC-5 1,1951,1846621.789A4.8827.382%A12.247%D*41A++N/A15128.9h14.6C**53.3B++
LC2 Lynx 1,1661,1614982.331B**4.3426.337%B++13.264%D**38.3B++N/A8830.3h11.7B*44.4B++
NS-11C 1,1691,1607941.461B+5.2129.18%B**12.586%D*12.1DN/A3596.1h13.1B+44.9B++
M2 Mutilator 1,1601,1572973.896A+2.7725.567%M+20.398%B+53.8MN/A21121.5h13.5B**52.7B**
MSW-R 9509484871.947C++4.7224.178%B+20.886%C44.5C**N/A14321.3h9.9B*40.9B++
PDW-16 Hailstorm 8498414391.916B**4.7531.273%A+12.247%D46.5B**N/A15318.1h11.2B*35.7B*
CAS30 Tank Buster 1,5258193652.244B+4.4260.072%A+N/A6.3C5.4C-87130.4h48B+79.9B++
L105 Zephyr 8668101650.625M**43.9655.861%A++N/A139.7M**9.7B7225.8h3.3A+6A
P2-120 AP 1,0396683419.647A*12.9847.067%C*6.138%A+49.1A++27.3A++70813.6h6B++12.7B++
T5 AMC 5415324951.075C++5.5928.731%B**18.985%C+7.1D--N/A2775.1h15C+52.3B+
MR1 Fracture 6084772382.004A++4.6648.451%A+7.547%A+24.1M**6.6B++15219.8h17.8A+36.8A
M3 Pounder HEG 472442934.753A*1.9243.883%B++3.167%C+40.9M2.8C15110.8h8.9A20.3B*
T1 Cycler 4424402122.075B**4.5930.506%A++21.591%C+40B**N/A16611h11.7B**38.4B**
MR1 Fracture 5524352361.843A++4.8349.752%A+5.977%B**22.7S6.1B++12619.2h19.2A+38.5A
Frag Grenade 4324291429N/A422.3356.938%A+N/A1072.5A**7.5C+28820.4h2A++3.6A
T9 CARV 4254222571.642B+5.0322.383%B++20.853%C35.5B+N/A22011.9h12.2B+54.7B+
AP30 Shredder 5764192516.76B+10.0925.06%DN/A64.5A**24.2B++18136.5h31.7B**126.4B**
M3 Pounder HEG 390368814.543A++2.1345.833%B++4.891%A36.1A*2.2D--12910.2h10.8B**23.6B*
C-4 4143451182.924B**3.7445.022%M**N/A123.2B**24.6C9762.8h0.9B**2A
E540 Halberd 5073401228.333M*21.6645.894%B++4.706%B+34.7B**17B**4339.8h4.7B**10.3B**
A30 Walker 4893051717.941U11.2736.02%MN/A29B++17.5B+41910.5h101B++280.3B**
Spear Anti-Vehicle Phalanx Turret 300249927.667M**21.0044.49%C++1.205%F80.3M16.5C-5153.1h3.9B**8.9B**
L105 Zephyr PX 2532311317.769C+11.1050.239%C++N/A105B++10C++7072.2h3.2A6.3B**
G20 Vulcan-H 3162091613.063M6.3944.013%C6.22%A*45.4C*23.3C3774.6h65.3B**148.5B*
NS-44 Commissioner 1671661311.267B5.4034.28%C+18.675%C-24.1CN/A816.9h3.1B*8.9B+
M77-B 161161542.981B+3.6939.756%B+78.882%B28.8C*N/A1335.6h2.2B+5.6B+
ML-7 203130911.429A5.2464.078%B*3.077%C++36.1B**20.3B**7613.6h5.1B*7.9B**
Hornet Missiles 153106426.5M++19.8365.868%B++N/A117.8A52.2B*13080.9h6.2B**9.5B**
Tank Mine 15596195.053A1.6279.221%M*N/A87.3C53.6C11241.1h1.9C++2.4A*
MANA Anti-Personnel Turret 8987293N/A3.6727.175%UN/A870U20U2670200.1h20.9T*76.9T*
M60-A Bulldog 11187155.8C+0.8728.542%D-N/A25.6C-7.1C**9833.4h4.8B*17C++
G30 Vulcan 12482420.5S13.8332.885%B+7.317%A++31.5B**16.2B4402.6h65.6B*199.6B*
NS Decimator 11780551.455B+5.2150.445%D*2.5%C++27.6C12.8C4152.9h4.3B+8.4C+
AS16 NightHawk 7878491.592B+5.0849.677%B**14.103%C+43.3B+N/A1721.8h5.9D11.9C*
E540 Halberd-H 10273418.25A+11.5854.845%C5.479%A+56.2B+22.3C+6951.3h3.6B**6.6B**
MANA Anti-Vehicle Turret 11273302.433B+4.2451.6%C5.479%B+52.1B**27.9C++7781.4h5.3B*10.3B**
Anti-Vehicle Grenade 6966166N/A59.3369.677%A*N/A660A30D-37120.1h3.3A4.7A
Claymore 6565610.833B++4.1647.34%A++N/A216.7AN/A7330.3h1.4D**2.9B++
M60-A Bulldog 6864512.8C+6.1342.61%C-N/A27.8C1.7D1652.3h3.5A8.1B*
TX1 Repeater 6262302.067A++4.6033.774%A++19.355%C68.9A*N/A4450.9h11.5B+34.2B
P525 Marauder 6361161A++54.3325.421%B*N/A61C+2D-2961h5.4B+21.4B*
T16 Rhino 6060292.069B**4.6026.642%A18.333%D50B*N/A4631.2h9.7A36.5B*
Chainblade 55546,9530.008C-6.6617.972%D-N/A0.1DN/A1501.5h2.2B+12.1C+
TAS-16 Blackjack 5454371.459C**5.2166.822%B++24.074%A++45BN/A2021.2h2.6C+4C**

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun03300.5h
Nano-Armor Kit366897,60455.2h
Spawn Beacon2700.2h
Medical Applicator2915,3121.4h
Ammunition Package134102.4h
Medical Kit3760.1h
Recon Detection Device21220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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