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Field Marshal Record Smasher DrXTC[BLNG] DrXTC
TR BR 143

KDR: 6.8

Score: 45.9m

Last Seen: Mar 22nd, 2019 9:32 PM
- OFFLINE - 45.6 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 HESH TRAC-5 S M18 Rotary M18 Needler MRC3 Mercy MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,097,127 MLG Score: 877
Fun Score: N/A
Cheeseburgers Flipped: 789TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.837%19.398%54015101811,2332.409484.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.55%1.213B**-0.809D-0.095C+HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.403B11.60.147C++30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.96%1.099%47455102842,6931164872936.6778489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.855%-0.052C+-0.455D0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.639B+21.50.595B+36.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.194%1.429%2059410298,887742112811.961787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%0.809B++-0.761D--1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.80.698B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.31%1.246%1307910245,13852620419.74953252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.279%0.159C++-0.79D--0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.52B+22.40.454B+36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.226%77.686%13072103124238400.630208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.129%0.71B++0.77B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.431B2.10.297C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.885%18.182%13072103113235900.366667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%0.953B*0.727B++0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.343C**4.60.056C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
45.9m239.3%527 (31.6k)490 (29.4k)6.8016286,33312,6937.66005143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033191528.125%5.52%15507:2423

73% Engineer12% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 11:07 AMOct 13th, 2018 10:35 AMMar 22nd, 2019 7:55 PM (2d) (PST)Mar 22nd, 2019 7:47 PM (2d) (PST)Mar 22nd, 2019 5:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1281319970.9210.1350.0512.5470.143877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,6627,88859,7745583153929,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1561.8h/65.1d 10,896 4,766 13,025 238.6k 1,676 4,282 13,412 105.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:1,179
Deaths:294
KDR:4.010
Accuracy:31.271% A++
HSR:30.195% B**
T9 CARV
A+
Kills:1,170
Deaths:476
KDR:2.458
Accuracy:26.307% A+
HSR:28.205% B*
MSW-R
B+
Kills:1,170
Deaths:562
KDR:2.082
Accuracy:25.134% B+
HSR:24.444% C++
MG-H1 Watchman
B*
Kills:384
Deaths:111
KDR:3.459
Accuracy:27.928% B*
HSR:33.333% B*
T16 Rhino
B**
Kills:60
Deaths:29
KDR:2.069
Accuracy:26.642% B**
HSR:18.333% D
Kills:3,963
Deaths (as Heavy Assault):1,472
Deaths (to Heavy Assaults):3,199
KDR:2.69226
Kill Difference:2,491
Playtime:82.537 hours
Usage:5%
Score:1.437m
Score/min:290
Accuracy (listed only):27.456%
HSR (listed only):26.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B+
Kills:1,525
Deaths:724
KDR:2.106
Accuracy:26.512% B+
HSR:14.426% D--
LC2 Lynx
B+
Kills:1,208
Deaths:514
KDR:2.350
Accuracy:26.232% B+
HSR:14.073% D*
TRAC-5
B**
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% B**
HSR:12.247% D*
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A+
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A+
Kills:9,914
Deaths (as Engineer):4,502
Deaths (to Engineers):3,589
KDR:2.20213
Kill Difference:5,412
Playtime:1,135.275 hours
Usage:73%
Score:32.152m
Score/min:472
Accuracy (listed only):35.637%
HSR (listed only):14.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% A
HSR:12.233% D
T1 Cycler
A++
Kills:440
Deaths:212
KDR:2.075
Accuracy:30.506% A++
HSR:21.591% C+
TAR
A++
Kills:91
Deaths:24
KDR:3.792
Accuracy:31.443% A++
HSR:26.374% B++
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A+
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A+
Kills:1,505
Deaths (as Combat Medic):761
Deaths (to Combat Medics):1,040
KDR:1.97766
Kill Difference:744
Playtime:17.506 hours
Usage:1%
Score:0.266m
Score/min:254
Accuracy (listed only):41.947%
HSR (listed only):19.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B+
Kills:1,525
Deaths:724
KDR:2.106
Accuracy:26.512% B+
HSR:14.426% D--
LC2 Lynx
B+
Kills:1,208
Deaths:514
KDR:2.350
Accuracy:26.232% B+
HSR:14.073% D*
TRAC-5
B**
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% B**
HSR:12.247% D*
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
PDW-16 Hailstorm
A
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% A
HSR:12.233% D
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A+
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A+
Kills:10,756
Deaths (as Light Assault):4,941
Deaths (to Light Assaults):2,191
KDR:2.17689
Kill Difference:5,815
Playtime:189.414 hours
Usage:12%
Score:8.886m
Score/min:782
Accuracy (listed only):35.153%
HSR (listed only):14.217%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% A
HSR:12.233% D
NS-44 Commissioner
C++
Kills:226
Deaths:174
KDR:1.299
Accuracy:35.951% C+
HSR:23.009% C++
M77-B
B+
Kills:176
Deaths:57
KDR:3.088
Accuracy:40.145% B+
HSR:77.841% C*
TSAR-42
B*
Kills:66
Deaths:11
KDR:6
Accuracy:40.511% C**
HSR:77.273% B*
TX1 Repeater
A+
Kills:62
Deaths:30
KDR:2.067
Accuracy:33.774% A+
HSR:19.355% C
Kills:1,372
Deaths (as Infiltrator):711
Deaths (to Infiltrators):1,418
KDR:1.92968
Kill Difference:661
Playtime:34.327 hours
Usage:2%
Score:0.432m
Score/min:210
Accuracy (listed only):36.333%
HSR (listed only):41.942%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:2,011
Deaths:494
KDR:4.071
Accuracy:26.059% A*
HSR:20.835% C++
MRC3 Mercy
A*
Kills:1,930
Deaths:493
KDR:3.915
Accuracy:26.669% A*
HSR:20.207% C+
M2 Mutilator
M+
Kills:1,239
Deaths:297
KDR:4.172
Accuracy:26.552% M+
HSR:21.227% B+
M2 Mutilator
M
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:25.567% M
HSR:20.398% B+
MR1 Fracture
A+
Kills:477
Deaths:238
KDR:2.004
Accuracy:48.451% A
HSR:7.547% A+
M3 Pounder HEG
B++
Kills:442
Deaths:93
KDR:4.753
Accuracy:43.883% B++
HSR:3.167% C+
MR1 Fracture
A+
Kills:435
Deaths:236
KDR:1.843
Accuracy:49.752% A+
HSR:5.977% B**
M3 Pounder HEG
B**
Kills:368
Deaths:81
KDR:4.543
Accuracy:45.833% B+
HSR:4.891% B**
Kills:8,059
Deaths (as MAX Suit):1,114.500
Deaths (to MAX Suits):1,068
KDR:7.23105
Kill Difference:6,944.500
Playtime:98.820 hours
Usage:6%
Score:2.772m
Score/min:467
Accuracy (listed only):36.596%
HSR (listed only):13.031%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:19,835
V. Kills:2,274 N/A
Deaths:809
KDR:24.518
Accuracy:61.115% A+
KPH:160.500 A
VKPH:18.400 B+
M14 Banshee
A**
Kills:16,295
V. Kills:952 N/A
Deaths:449
KDR:36.292
Accuracy:32.671% B+
KPH:118.500 A**
VKPH:6.900 A+
M18 Rotary
B*
Kills:3,351
V. Kills:2,480 135%
Deaths:874
KDR:3.834
Accuracy:28.980% C-
KPH:21.800 B+
VKPH:16.100 B*
M18 Needler
A++
Kills:2,390
V. Kills:2,298 104%
Deaths:597
KDR:4.003
Accuracy:34.887% B+
KPH:21.800 B*
VKPH:20.900 A++
Hornet Missiles
A
Kills:114
V. Kills:53 211%
Deaths:4
KDR:28.500
Accuracy:64.390% B+
KPH:133.800 A
VKPH:62.200 B*
Kills:41,985 (22,036 + 0)
Deaths:2,733
KDR:15.362
VKDR:2.948
Vehicle Kills:8,057
Kill Difference:39,252
Playtime:525.445 hours
Usage:34%
Score:16.707m
Score/min:530
Piloting Accuracy:34.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,435
V. Kills:586 244%
Deaths:109
KDR:13.165
Accuracy:52.117% B**
KPH:58.500 A+
VKPH:23.900 C+
AP30 Shredder
M**
Kills:1,188
V. Kills:572 207%
Deaths:37
KDR:32.108
Accuracy:36.150% B+
KPH:78.500 M**
VKPH:37.800 A**
L105 Zephyr
M++
Kills:1,153
V. Kills:182 N/A
Deaths:23
KDR:50.130
Accuracy:59.039% A*
KPH:127.400 M++
VKPH:20.100 A*
CAS30 Tank Buster
A+
Kills:822
V. Kills:707 116%
Deaths:366
KDR:2.246
Accuracy:60.071% A+
KPH:6.300 C
VKPH:5.400 C--
L105 Zephyr PX
B++
Kills:231
V. Kills:22 N/A
Deaths:13
KDR:17.769
Accuracy:50.239% C++
KPH:103.100 B++
VKPH:9.800 C+
Dual-75 Duster
A
Kills:108
V. Kills:4 N/A
Deaths:3
KDR:36
Accuracy:49.862% A
KPH:74.900 C+
VKPH:2.800 D
Kills:4,937 (822 + 4,115)
Deaths:551
KDR:8.960
VKDR:3.762
Vehicle Kills:2,073
Kill Difference:4,386
Playtime:182.968 hours
Usage:12%
Score:3.138m
Score/min:286
Piloting Accuracy:60.071%
Gunner Accuracy:49.862%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:1,203
V. Kills:117 N/A
Deaths:79
KDR:15.228
Accuracy:45.645% B++
KPH:82.600 M++
VKPH:8 C++
Kills:1,203 (1,203 + 0)
Deaths:79
KDR:15.228
VKDR:1.481
Vehicle Kills:117
Kill Difference:1,124
Playtime:14.558 hours
Usage:1%
Score:0.301m
Score/min:344
Driving Accuracy:45.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M++
Kills:5,556
V. Kills:330 N/A
Deaths:127
KDR:43.748
Accuracy:51.278% B**
KPH:119.700 M++
VKPH:7.100 C
P2-120 HEAT
M++
Kills:1,460
V. Kills:296 492%
Deaths:78
KDR:18.718
Accuracy:48.630% B++
KPH:61.900 M++
VKPH:12.600 B+
P2-120 AP
A++
Kills:668
V. Kills:371 180%
Deaths:34
KDR:19.647
Accuracy:47.067% C++
KPH:49 A++
VKPH:27.200 A++
E540 Halberd
B**
Kills:382
V. Kills:186 204%
Deaths:12
KDR:31.833
Accuracy:46.117% B++
KPH:36.100 B**
VKPH:17.600 B**
G30 Vulcan
A
Kills:154
V. Kills:78 195%
Deaths:8
KDR:19.250
Accuracy:36.868% B*
KPH:35.300 A
VKPH:17.900 B+
P525 Marauder
B++
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:25.421% B++
KPH:62 C+
VKPH:2 D-
Kills:8,281 (7,684 + 597)
Deaths:260
KDR:31.850
VKDR:4.858
Vehicle Kills:1,263
Kill Difference:8,021
Playtime:99.586 hours
Usage:6%
Score:2.503m
Score/min:419
Driving Accuracy:47.067%
Gunner Accuracy:25.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:217
V. Kills:109 197%
Deaths:16
KDR:13.563
Accuracy:44.372% C
KPH:46.300 C++
VKPH:23.200 C
E540 Halberd-H
B++
Kills:73
V. Kills:29 243%
Deaths:4
KDR:18.250
Accuracy:54.845% C
KPH:57.200 B++
VKPH:22.700 C+
Kills:290 (0 + 290)
Deaths:20
KDR:14.500
VKDR:6.900
Vehicle Kills:138
Kill Difference:270
Playtime:5.966 hours
Usage:0%
Score:0.166m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:54.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 22,10919,83580924.518A*17.7261.115%A+1.109%C++160.5A18.4B+658123.6h10.9B+17.9B*
M14 Banshee 17,24716,29544936.292S29.4932.671%B+N/A118.5A**6.9A+744137.5h13.6B++41.6B++
P2-120 HESH 5,8865,55612743.748A*36.9551.278%B**N/A119.7M++7.1C36946.4h3.2A6.3A
TRAC-5 S 4,2824,1731,2273.401M+3.4030.555%A+5.224%F-62.2M+1.6A*17567.1h5.9A+19.4B**
M18 Rotary 5,8313,3518743.834B**2.9728.98%C-2.835%C*21.8B+16.1B*265153.8h63B*217.5B*
M18 Needler 4,6882,3905974.003B++2.8034.887%B+1.632%C21.8B*20.9A++482109.8h95.9B++274.9B++
MRC3 Mercy 2,0232,0114944.071B*2.7326.059%A*20.835%C++50.4A++N/A14839.9h15.7B**60.4B**
MRC3 Mercy 1,9411,9304933.915B*2.8926.669%A*20.207%C+48.4A+N/A14539.9h16.5B*61.7B**
LC3 Jaguar 1,5351,5257242.106B+4.7026.512%B+14.426%D--33.8C*N/A8745.1h12.1B45.7B+
P2-120 HEAT 1,7561,4607818.718A*11.9248.63%B++2.534%C61.9M++12.5B+34423.6h3.8A+7.9A+
C150 Dalton 2,0211,43510913.165B*6.3652.117%B**N/A58.6A+23.9C+64824.5h3.1B*5.9A
M2 Mutilator 1,2451,2392974.172A++2.6326.552%M+21.227%B+57.6MN/A23021.5h12.9A48.4B**
LC2 Lynx 1,2141,2085142.35B**4.4526.232%B+14.073%D*36.7B+N/A8632.9h11.6B*44.4B++
C75 Viper 1,3201,2037915.228A*8.4345.645%B++1.413%C+82.4M++8C++34414.6h5.1A11.2A+
AP30 Shredder 1,7601,1883732.108B**25.3136.15%B+N/A78.7M**37.9A**106715.1h41.2B**114B**
TRAC-5 1,1951,1846621.789A5.0127.382%B**12.247%D*41A++N/A15428.9h14.6C**53.3B+
NS-15M1 1,2001,1792944.01A*2.7931.271%A++30.195%B**102.5A*1.8M*24711.5h9.4B**30.1B*
T9 CARV 1,1831,1704762.458B++4.3426.307%A+28.205%B*62.9A++N/A23318.6h10.6B**40.2B*
MSW-R 1,1751,1705622.082C++4.7225.134%B+24.444%C++49.4B+N/A15423.7h10B*39.9B++
NS-11C 1,1691,1607941.461B+5.3429.18%B**12.586%D*12.1DN/A3696.1h13.1B+44.9B+
M2 Mutilator 1,1601,1572973.896A+2.9125.567%M20.398%B+53.8A**N/A21121.5h13.5B**52.7B**
L105 Zephyr 1,3351,1532350.13M*43.3359.039%A*N/A128.1M++20.2A*6629h4A6.8A
PDW-16 Hailstorm 8508424391.918B**4.8831.286%A12.233%D46.5B**N/A15318.1h11.2B*35.7B*
CAS30 Tank Buster 1,5298223662.246B+4.5660.071%A+N/A6.3C5.4C--92130.6h47.9B+79.7B++
P2-120 AP 1,0396683419.647A*12.8547.067%C++6.138%A+49.1A++27.3A++74513.6h6B++12.7B++
T5 AMC 5415324951.075C++5.7328.731%B**18.985%C+7.1D--N/A2775.1h15C++52.3B+
Frag Grenade 4994951495N/A488.2057.545%A++N/A990A*8C+27020.5h2.1A+3.7A
MR1 Fracture 6084772382.004A*4.8048.451%A7.547%A+24.1M**6.6B*15219.8h17.8A+36.8A
M3 Pounder HEG 472442934.753A*2.0543.883%B++3.167%C+40.9M2.8C15210.8h8.9A20.3B*
T1 Cycler 4424402122.075B**4.7330.506%A++21.591%C+40B**N/A17011h11.7B**38.4B**
MR1 Fracture 5524352361.843A*4.9649.752%A+5.977%B**22.7M**6.1B++12719.2h19.2A++38.5A
MG-H1 Watchman 3893841113.459A3.3427.928%B*33.333%B*106.7A**1.4A2413.6h10.2B**36.4B*
E540 Halberd 5683821231.833M*25.0346.117%B++4.188%B36B**17.5B**42310.6h4.6B**9.9B**
M3 Pounder HEG 390368814.543A++2.2645.833%B+4.891%B**36.1A++2.2D--12910.2h10.8B**23.6B++
C-4 4363631193.05B**3.7544.795%M*N/A121B**24.3C9953h0.9B**2A+
A30 Walker 4893051717.941U11.1436.018%MN/A29B*17.5B+43110.5h101B++280.4B**
Spear Anti-Vehicle Phalanx Turret 300249927.667M**20.8744.59%C++1.205%D**80.3M16.5C-5163.1h4B*8.9B**
L105 Zephyr PX 2532311317.769C+10.9750.239%C++N/A105B++10C+7072.2h3.2A6.3B**
NS-44 Commissioner 2282261741.299B5.5035.951%C+23.009%C++26.9CN/A848.4h3B*8.3B+
G20 Vulcan-H 3262171613.563M6.7644.372%C5.991%A*46.2C++23.2C3934.7h64.9B**146.3B**
NS Decimator 281188812.321A+4.4856.734%C-2.66%B39.2B19.4B+3814.8h3.9B+6.9B+
M77-B 176176573.088B++3.7140.145%B+77.841%C*29.8C**N/A1345.9h2.2B+5.5B+
M60-A Bulldog 209161198.474C*1.6734.639%CN/A31.6C+9.4B**8745.1h5B++14.4B+
G30 Vulcan 232154819.25M++12.4536.868%B*5.844%B**35A17.7B+3524.4h61.7B**167.4B**
ML-7 203130911.429A5.3764.078%B*3.077%C*36.1B**20.3B**7733.6h5.1B*7.9B**
Hornet Missiles 167114428.5M**21.7064.39%B+N/A126.7B**58.9B*14030.9h6.2B**9.6B**
Dual-75 Duster 112108336A*29.2049.862%AN/A77.1C++2.9D4431.4h6.7D13.4B
Tank Mine 165102205.1A1.7075.686%M++N/A85C52.5C10741.2h1.9C++2.5A*
Fatestealer 1001001030.971N/A5.8336.248%UN/A40UN/A822.5h2.3T*6.3T*
TAR 9191243.792A+3.0131.443%A++26.374%B++56.9B**N/A2861.6h12.9C*40.9B++
MANA Anti-Personnel Turret 8987293N/A3.8027.175%UN/A870U20U2726900.1h20.9T*76.9T*
AS16 NightHawk 7878491.592B+5.2149.677%B**14.103%C+43.3B+N/A1821.8h5.9D-11.9C*
E540 Halberd-H 10273418.25A+11.4554.845%C5.479%A*56.2B++22.3C+7231.3h3.6B**6.6B**
MANA Anti-Vehicle Turret 11273302.433B++4.3751.6%C5.479%B+52.1B**27.9C+7801.4h5.3B*10.3B**
Anti-Vehicle Grenade 7168168N/A61.2070.186%A*N/A680A+30D36990.1h3.3A4.7A
TSAR-42 6666116B**0.8040.511%C**77.273%B*73.3A+N/A3940.9h1.7B**4.2B*
Claymore 6666611B++4.2047.368%A++N/A220A+N/A6890.3h1.4D**2.9B++
M60-A Bulldog 6864512.8C+6.0042.61%C-N/A27.8C1.7D1652.3h3.5B**8.1B*
TX1 Repeater 6262302.067A++4.7333.774%A+19.355%C68.9A*N/A4540.9h11.5B+34.2B*
P525 Marauder 6361161A++54.2025.421%B++N/A61C+2D-2961h5.4B+21.4B++
T16 Rhino 6060292.069B*4.7326.642%B**18.333%D50B*N/A4731.2h9.7A36.5B*
TAS-16 Blackjack 5454371.459C**5.3466.822%B+24.074%A+45C**N/A2151.2h2.6C+4C**
Chainblade 55546,9540.008C-6.7917.972%D-N/A0.1DN/A1503.6h2.2B+12.1C++

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun03300.5h
Nano-Armor Kit374968,16463.6h
Spawn Beacon31720.3h
Medical Applicator3317,1221.7h
Ammunition Package134272.4h
Medical Kit6979810.3h
Recon Detection Device21220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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