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Field Marshal Record Smasher DrXTC[BLNG] DrXTC
TR BR 143

KDR: 6.8

Score: 46.1m

Last Seen: Aug 2nd, 2019 8:18 PM
- OFFLINE - 518.7 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 HESH TRAC-5 S M18 Rotary M18 Needler MRC3 Mercy MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 789TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.838%19.803%55115119911,4682.434824.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.561%1.302A-0.171C0.227C++HEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.444B11.50.193C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.977%1.098%47695120942,8931163875336.8497490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.844%-0.039C+-0.453D0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.64B+21.50.594B+36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.194%1.429%2057412108,887743112811.9449787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%0.797B++-0.729D--1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.80.698B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.364%1.227%1324912055,21552920779.85822251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.281%0.201C++-0.795D--0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.517B+22.20.445B35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.369%77.551%13242121224539100.626598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.35%0.778B++0.689B+-1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.10.354C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.885%18.182%13242121213236400.362637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%0.942B*0.7B+0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.342C**4.60.057C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
46.1m238.7%527 (31.6k)490 (29.4k)6.8003986,87512,7757.65706143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214198528.124%5.597%15707:2123

73% Engineer12% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 11:07 AMOct 13th, 2018 10:35 AMAug 22nd, 2019 7:29 PM (1d) (PST)Aug 2nd, 2019 5:00 PM (22d) (PST)Aug 2nd, 2019 4:18 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1301329980.9240.1360.0522.5480.143892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,7887,89659,8925583153929,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1566.7h/65.3d 10,944 4,862 13,119 239.6k 1,679 4,292 13,482 106.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,211
Deaths:577
KDR:2.099
Accuracy:25.334% B+
HSR:25.186% C++
NS-15M1
A++
Kills:1,179
Deaths:294
KDR:4.010
Accuracy:31.271% A++
HSR:30.195% B**
T9 CARV
A
Kills:1,170
Deaths:476
KDR:2.458
Accuracy:26.307% A
HSR:28.205% B*
MG-H1 Watchman
B**
Kills:573
Deaths:161
KDR:3.559
Accuracy:27.550% B*
HSR:34.381% B**
T16 Rhino
B**
Kills:60
Deaths:29
KDR:2.069
Accuracy:26.642% B**
HSR:18.333% D
Kills:4,193
Deaths (as Heavy Assault):1,537
Deaths (to Heavy Assaults):3,230
KDR:2.72804
Kill Difference:2,656
Playtime:84.941 hours
Usage:5%
Score:1.500m
Score/min:294
Accuracy (listed only):27.421%
HSR (listed only):27.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B+
Kills:1,526
Deaths:724
KDR:2.108
Accuracy:26.516% B+
HSR:14.482% D--
LC2 Lynx
B+
Kills:1,208
Deaths:514
KDR:2.350
Accuracy:26.240% B+
HSR:14.073% D*
TRAC-5
B**
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% B**
HSR:12.247% D*
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A+
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A+
Kills:9,915
Deaths (as Engineer):4,502
Deaths (to Engineers):3,594
KDR:2.20235
Kill Difference:5,413
Playtime:1,137.696 hours
Usage:73%
Score:32.248m
Score/min:472
Accuracy (listed only):35.638%
HSR (listed only):14.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% A
HSR:12.233% D
T1 Cycler
A++
Kills:440
Deaths:212
KDR:2.075
Accuracy:30.506% A++
HSR:21.591% C+
TAR
A++
Kills:91
Deaths:24
KDR:3.792
Accuracy:31.443% A++
HSR:26.374% B++
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A+
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A+
Kills:1,505
Deaths (as Combat Medic):761
Deaths (to Combat Medics):1,052
KDR:1.97766
Kill Difference:744
Playtime:17.506 hours
Usage:1%
Score:0.266m
Score/min:254
Accuracy (listed only):41.947%
HSR (listed only):19.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B+
Kills:1,526
Deaths:724
KDR:2.108
Accuracy:26.516% B+
HSR:14.482% D--
LC2 Lynx
B+
Kills:1,208
Deaths:514
KDR:2.350
Accuracy:26.240% B+
HSR:14.073% D*
TRAC-5
B**
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% B**
HSR:12.247% D*
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
PDW-16 Hailstorm
A
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% A
HSR:12.233% D
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A+
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A+
Kills:10,757
Deaths (as Light Assault):4,941
Deaths (to Light Assaults):2,200
KDR:2.17709
Kill Difference:5,816
Playtime:189.433 hours
Usage:12%
Score:8.886m
Score/min:782
Accuracy (listed only):35.154%
HSR (listed only):14.223%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A
Kills:842
Deaths:439
KDR:1.918
Accuracy:31.286% A
HSR:12.233% D
NS-44 Commissioner
C**
Kills:230
Deaths:175
KDR:1.314
Accuracy:36.138% C+
HSR:23.913% C**
M77-B
B+
Kills:176
Deaths:57
KDR:3.088
Accuracy:40.145% B+
HSR:77.841% C*
TSAR-42
B*
Kills:69
Deaths:13
KDR:5.308
Accuracy:41.135% B+
HSR:76.812% B*
TX1 Repeater
A+
Kills:62
Deaths:30
KDR:2.067
Accuracy:33.774% A+
HSR:19.355% C
Kills:1,379
Deaths (as Infiltrator):714
Deaths (to Infiltrators):1,437
KDR:1.93137
Kill Difference:665
Playtime:34.371 hours
Usage:2%
Score:0.432m
Score/min:210
Accuracy (listed only):36.495%
HSR (listed only):42.031%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:2,011
Deaths:494
KDR:4.071
Accuracy:26.059% A*
HSR:20.835% C+
MRC3 Mercy
A*
Kills:1,930
Deaths:493
KDR:3.915
Accuracy:26.669% A*
HSR:20.207% C+
M2 Mutilator
M
Kills:1,239
Deaths:297
KDR:4.172
Accuracy:26.552% M
HSR:21.227% B+
M2 Mutilator
M
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:25.567% M
HSR:20.398% B
MR1 Fracture
A++
Kills:477
Deaths:238
KDR:2.004
Accuracy:48.451% A
HSR:7.547% A++
M3 Pounder HEG
B+
Kills:442
Deaths:93
KDR:4.753
Accuracy:43.883% B+
HSR:3.167% C++
MR1 Fracture
A+
Kills:435
Deaths:236
KDR:1.843
Accuracy:49.752% A+
HSR:5.977% B**
M3 Pounder HEG
A
Kills:368
Deaths:81
KDR:4.543
Accuracy:45.833% B+
HSR:4.891% A
Kills:8,059
Deaths (as MAX Suit):1,114.500
Deaths (to MAX Suits):1,070
KDR:7.23105
Kill Difference:6,944.500
Playtime:98.820 hours
Usage:6%
Score:2.772m
Score/min:467
Accuracy (listed only):36.596%
HSR (listed only):13.031%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:19,835
V. Kills:2,274 N/A
Deaths:809
KDR:24.518
Accuracy:61.115% A+
KPH:160.500 A
VKPH:18.400 B+
M14 Banshee
A**
Kills:16,467
V. Kills:961 N/A
Deaths:451
KDR:36.512
Accuracy:32.724% B+
KPH:119.100 A**
VKPH:7 A++
M18 Rotary
B*
Kills:3,357
V. Kills:2,484 135%
Deaths:874
KDR:3.841
Accuracy:29.014% C
KPH:21.800 B++
VKPH:16.100 B*
M18 Needler
A++
Kills:2,412
V. Kills:2,309 104%
Deaths:597
KDR:4.040
Accuracy:34.914% B+
KPH:21.900 B**
VKPH:21 A++
Hornet Missiles
A+
Kills:114
V. Kills:53 211%
Deaths:4
KDR:28.500
Accuracy:64.390% B+
KPH:133.800 A+
VKPH:62.200 B**
Kills:42,185 (22,236 + 0)
Deaths:2,735
KDR:15.424
VKDR:2.955
Vehicle Kills:8,081
Kill Difference:39,450
Playtime:526.582 hours
Usage:34%
Score:16.737m
Score/min:530
Piloting Accuracy:34.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,435
V. Kills:586 244%
Deaths:109
KDR:13.165
Accuracy:52.117% B**
KPH:58.500 A+
VKPH:23.900 C+
L105 Zephyr
M+
Kills:1,230
V. Kills:218 N/A
Deaths:23
KDR:53.478
Accuracy:59.060% A++
KPH:123.100 M+
VKPH:21.800 A**
AP30 Shredder
M*
Kills:1,188
V. Kills:572 207%
Deaths:37
KDR:32.108
Accuracy:36.150% B+
KPH:78.500 M*
VKPH:37.800 A*
CAS30 Tank Buster
A
Kills:822
V. Kills:707 116%
Deaths:366
KDR:2.246
Accuracy:60.071% A
KPH:6.300 C
VKPH:5.400 C-
L105 Zephyr PX
B++
Kills:231
V. Kills:22 N/A
Deaths:13
KDR:17.769
Accuracy:50.239% C++
KPH:103.100 B++
VKPH:9.800 C+
Dual-75 Duster
A+
Kills:108
V. Kills:4 N/A
Deaths:3
KDR:36
Accuracy:49.862% A+
KPH:74.900 C*
VKPH:2.800 D
Kills:5,014 (822 + 4,192)
Deaths:551
KDR:9.100
VKDR:3.828
Vehicle Kills:2,109
Kill Difference:4,463
Playtime:183.907 hours
Usage:12%
Score:3.160m
Score/min:286
Piloting Accuracy:60.071%
Gunner Accuracy:49.862%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:1,203
V. Kills:117 N/A
Deaths:79
KDR:15.228
Accuracy:45.645% B++
KPH:82.600 M++
VKPH:8 C+
Kills:1,203 (1,203 + 0)
Deaths:79
KDR:15.228
VKDR:1.481
Vehicle Kills:117
Kill Difference:1,124
Playtime:14.558 hours
Usage:1%
Score:0.301m
Score/min:344
Driving Accuracy:45.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M++
Kills:5,556
V. Kills:330 N/A
Deaths:127
KDR:43.748
Accuracy:51.278% B**
KPH:119.700 M++
VKPH:7.100 C
P2-120 HEAT
M++
Kills:1,460
V. Kills:296 492%
Deaths:78
KDR:18.718
Accuracy:48.630% B++
KPH:61.900 M++
VKPH:12.600 B+
P2-120 AP
A++
Kills:668
V. Kills:371 180%
Deaths:34
KDR:19.647
Accuracy:47.067% C++
KPH:49 A+
VKPH:27.200 A++
E540 Halberd
B*
Kills:382
V. Kills:186 204%
Deaths:12
KDR:31.833
Accuracy:46.117% B+
KPH:36.100 B*
VKPH:17.600 B*
G30 Vulcan
A
Kills:154
V. Kills:78 195%
Deaths:8
KDR:19.250
Accuracy:36.868% B*
KPH:35.300 A
VKPH:17.900 B+
P525 Marauder
B++
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:25.421% B++
KPH:62 C+
VKPH:2 D
Kills:8,281 (7,684 + 597)
Deaths:260
KDR:31.850
VKDR:4.858
Vehicle Kills:1,263
Kill Difference:8,021
Playtime:99.586 hours
Usage:6%
Score:2.503m
Score/min:419
Driving Accuracy:47.067%
Gunner Accuracy:25.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:217
V. Kills:109 197%
Deaths:16
KDR:13.563
Accuracy:44.372% C
KPH:46.300 C++
VKPH:23.200 C
E540 Halberd-H
B++
Kills:73
V. Kills:29 243%
Deaths:4
KDR:18.250
Accuracy:54.845% C
KPH:57.200 B++
VKPH:22.700 C+
Kills:290 (0 + 290)
Deaths:20
KDR:14.500
VKDR:6.900
Vehicle Kills:138
Kill Difference:270
Playtime:5.966 hours
Usage:0%
Score:0.166m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:54.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 22,10919,83580924.518A*17.7261.115%A+1.109%C++160.5A18.4B+658123.6h10.9B+17.9B*
M14 Banshee 17,42816,46745136.512M++29.7132.724%B+N/A119.1A**6.9A++742138.3h13.6B++41.5B++
P2-120 HESH 5,8865,55612743.748A**36.9551.278%B**N/A119.7M++7.1C36946.4h3.2A6.3A
TRAC-5 S 4,2824,1731,2273.401M+3.4030.555%A+5.224%F-62.2M++1.6M17567.1h5.9A+19.4A
M18 Rotary 5,8413,3578743.841B**2.9629.014%C2.83%B21.8B++16.1B*265153.9h63.1B*217.5B*
M18 Needler 4,7212,4125974.04B++2.7634.914%B+1.617%C21.9B**21A++482110h95.4B++273.2B++
MRC3 Mercy 2,0232,0114944.071B*2.7326.059%A*20.835%C+50.4A++N/A14839.9h15.7B**60.4B**
MRC3 Mercy 1,9411,9304933.915B++2.8926.669%A*20.207%C+48.4A+N/A14539.9h16.5B*61.7B**
LC3 Jaguar 1,5361,5267242.108B+4.6926.516%B+14.482%D--33.8C*N/A8745.1h12.1C**45.7B+
P2-120 HEAT 1,7561,4607818.718A++11.9248.63%B++2.534%C61.9M++12.5B+34423.6h3.8A+7.9A+
C150 Dalton 2,0211,43510913.165B*6.3652.117%B**N/A58.6A+23.9C+64824.5h3.1B*5.9B**
M2 Mutilator 1,2451,2392974.172A++2.6326.552%M21.227%B+57.6MN/A23021.5h12.9A48.4B**
L105 Zephyr 1,4481,2302353.478M*46.6859.06%A++N/A123M+21.8A**63810h4.1A7A
MSW-R 1,2161,2115772.099C++4.7025.334%B+25.186%C++50.5B+N/A15624h10B*39.5B+
LC2 Lynx 1,2141,2085142.35B**4.4526.24%B+14.073%D*36.6B+N/A8633h11.7B*44.4B++
C75 Viper 1,3201,2037915.228A*8.4345.645%B++1.413%C+82.4M++8C+34414.6h5.1A11.2A+
AP30 Shredder 1,7601,1883732.108B**25.3136.15%B+N/A78.7M*37.9A*106715.1h41.2B**114B**
TRAC-5 1,1951,1846621.789A5.0127.382%B**12.247%D*41A+N/A15428.9h14.6C*53.3B+
NS-15M1 1,2001,1792944.01A++2.7931.271%A++30.195%B**102.5A*1.8M*24711.5h9.4B**30.1B*
T9 CARV 1,1831,1704762.458B*4.3426.307%A28.205%B*62.9A++N/A23318.6h10.6B**40.2B*
NS-11C 1,1691,1607941.461B+5.3429.18%B**12.586%D*12.1DN/A3696.1h13.1B+44.9B+
M2 Mutilator 1,1601,1572973.896A+2.9025.567%M20.398%B53.8A**N/A21121.5h13.5B**52.7B**
PDW-16 Hailstorm 8508424391.918B**4.8831.286%A12.233%D46.5B**N/A15318.1h11.2B*35.7B*
CAS30 Tank Buster 1,5298223662.246B+4.5560.071%AN/A6.3C5.4C-92130.6h47.9B+79.7B++
P2-120 AP 1,0396683419.647A++12.8547.067%C++6.138%A+49.1A+27.3A++74513.6h6B+12.7B+
MG-H1 Watchman 5825731613.559A3.2427.55%B*34.381%B**116.9M1.8A*2594.9h9.9B**35.8B*
T5 AMC 5415324951.075C++5.7328.731%B**18.985%C+7.1D--N/A2775.1h15C+52.3B+
Frag Grenade 5014971497N/A490.2057.527%A++N/A994A*8C+26960.5h2.2A+3.7A
MR1 Fracture 6084772382.004A++4.8048.451%A7.547%A++24.1M**6.6B++15319.8h17.8A+36.8B**
M3 Pounder HEG 472442934.753A*2.0543.883%B+3.167%C++40.9M+2.8C15210.8h8.9A20.3B**
T1 Cycler 4424402122.075B**4.7330.506%A++21.591%C+40B**N/A17111h11.7B*38.4B**
MR1 Fracture 5524352361.843A++4.9649.752%A+5.977%B**22.7M**6.1B++12719.2h19.2A+38.5A
E540 Halberd 5683821231.833M**25.0346.117%B+4.188%B+36B*17.5B*42310.6h4.6B**9.9B**
M3 Pounder HEG 390368814.543A++2.2645.833%B+4.891%A36.1A*2.2D--12910.2h10.8B**23.6B*
C-4 4363631193.05B**3.7544.884%M*N/A121B*24.3C9953h0.9B**2A+
A30 Walker 4893051717.941U11.1436.018%M+N/A29B++17.5B+43110.5h101B++280.4B**
Spear Anti-Vehicle Phalanx Turret 300249927.667M**20.8744.59%C++1.205%D**80.3A**16.5C-5163.1h4A8.9A
L105 Zephyr PX 2532311317.769C+10.9750.239%C++N/A105B++10C+7072.2h3.2B**6.3B**
NS-44 Commissioner 2322301751.314B5.4936.138%C+23.913%C**27.4CN/A848.4h3B*8.2B++
G20 Vulcan-H 3262171613.563A**6.7644.372%C5.991%A*46.2C++23.2C3934.7h64.9B**146.3B**
NS Decimator 292196832.361A++4.4457.28%C-2.551%C**39.2C**19.2B+3775h4B+6.9B+
M77-B 176176573.088B*3.7140.145%B+77.841%C*29.8C*N/A1345.9h2.2B+5.5B+
M60-A Bulldog 209161198.474C*1.6734.639%CN/A31.6C+9.4B+9065.1h5B++14.4B+
G30 Vulcan 232154819.25M+12.4536.868%B*5.844%B**35A17.7B+3524.4h61.7B**167.4B**
ML-7 203130911.429B**5.3764.078%B*3.077%C++36.1B**20.3B**7733.6h5.1B*7.9B**
Hornet Missiles 167114428.5M++21.7064.39%B+N/A126.7A+58.9B*14040.9h6.2B*9.6B**
Dual-75 Duster 112108336A*29.2049.862%A+N/A77.1C**2.9D4431.4h6.7C--13.4B+
Tank Mine 166103205.15A1.6576.863%M++N/A85.8C-52.5C10741.2h1.9C+2.5A*
Fatestealer 1001001030.971S5.8336.248%C+28%B+40B+N/A822.5h2.3C++6.3C**
TAR 9191243.792A+3.0131.443%A++26.374%B++56.9B**N/A2861.6h12.9C*40.9B*
MANA Anti-Personnel Turret 8987293N/A3.8027.175%UN/A870U20U2726900.1h20.9T*76.9T*
AS16 NightHawk 7878491.592B5.2149.677%B**14.103%C+43.3B+N/A1831.8h5.9D-11.9C++
E540 Halberd-H 10273418.25A+11.4554.845%C5.479%M56.2B+22.3C+7231.3h3.6B**6.6B**
MANA Anti-Vehicle Turret 11273302.433B+4.3751.6%C5.479%B++52.1B**27.9C++7801.4h5.3B*10.3B**
TSAR-42 6969135.308B+1.4941.135%B+76.812%B*76.7A++N/A3860.9h1.7B**4.1B*
Anti-Vehicle Grenade 7168168N/A61.2070.186%A*N/A680A+30D-36990.1h3.3A4.7A
Claymore 6666611B++4.2047.368%A++N/A220A+N/A6900.3h1.4D**2.9B++
M60-A Bulldog 6864512.8C+6.0042.61%C--N/A27.8C1.7D1652.3h3.5A+8.1B*
TX1 Repeater 6262302.067A++4.7333.774%A+19.355%C68.9A*N/A4550.9h11.5B+34.2B*
P525 Marauder 6361161M++54.2025.421%B++N/A61C+2D2961h5.4B+21.4B++
T16 Rhino 6060292.069B*4.7326.642%B**18.333%D50B++N/A4751.2h9.7B**36.5B*
TAS-16 Blackjack 5454371.459C*5.3466.822%B+24.074%A+45C*N/A2151.2h2.6C+4C**
Chainblade 55546,9560.008C-6.7917.972%D-N/A0.1DN/A1503.7h2.2B+12.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31760.3h
Nano-Armor Kit374973,36663.9h
Medical Applicator3317,1221.7h
NS Patriot Flare Gun03300.5h
Medical Kit7785010.9h
Ammunition Package134282.4h
Recon Detection Device21220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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