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General Record Smasher DrXTC[BLNG] DrXTC
TR BR 99

KDR: 6.96

Score: 44.4m

Last Seen: Jan 19th, 2019 8:57 PM
- OFFLINE - 61 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 14
Level Progress (to 100): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 HESH TRAC-5 S M18 Rotary M18 Needler MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $913,230 MLG Score: 730
Fun Score: N/A
Cheeseburgers Flipped: 789TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.285%15.353%4191210108,5002.09364.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.743%1.219B**-0.823D-0.077C+HEAD (~1.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B12.20.147C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.93%1.114%46515101741,3101148845635.9843488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.925%-0.054C+-0.454D0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.637B+21.50.593B+36.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.194%1.429%2146410188,887713112812.4642787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%0.812B++-0.77D--1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.80.698B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.842%1.268%1257910134,81150718579.48915259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.666%0.158C++-0.79D--0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.526B+21.20.46B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.756%78.882%12571102116132400.495385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.708B++0.771B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.20.297C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.885%18.182%12572102013231800.415094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%0.957B*0.734B++0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.343C**4.60.056C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 14
44.4m243.7%531 (31.9k)496 (29.8k)6.9558581,29311,6877.8516399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022146127.984%4.667%13107:3818

74% Engineer13% Light Assault7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 11:07 AMOct 13th, 2018 10:35 AMJan 20th, 2019 11:52 AM (2d) (PST)Jan 19th, 2019 5:05 PM (2d) (PST)Jan 19th, 2019 4:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1321301,0020.9080.1310.0422.5620.143730

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,9117,82160,0905483154929,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1492.5h/62.2d 10,469 3,794 11,931 229.4k 1,599 4,020 12,836 101.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:976
Deaths:501
KDR:1.948
Accuracy:24.304% B+
HSR:21.107% C
T9 CARV
B++
Kills:422
Deaths:257
KDR:1.642
Accuracy:22.383% B++
HSR:20.853% C
T16 Rhino
B**
Kills:60
Deaths:29
KDR:2.069
Accuracy:26.642% B**
HSR:18.333% D
Kills:1,458
Deaths (as Heavy Assault):787
Deaths (to Heavy Assaults):2,873
KDR:1.8526
Kill Difference:671
Playtime:47.979 hours
Usage:3%
Score:0.750m
Score/min:260
Accuracy (listed only):24.443%
HSR (listed only):20.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B+
Kills:1,490
Deaths:704
KDR:2.116
Accuracy:26.446% B+
HSR:14.295% D--
TRAC-5
A
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% A
HSR:12.247% D*
LC2 Lynx
B++
Kills:1,167
Deaths:499
KDR:2.339
Accuracy:26.304% B++
HSR:13.196% D**
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A++
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A++
Kills:9,838
Deaths (as Engineer):4,467
Deaths (to Engineers):3,465
KDR:2.20237
Kill Difference:5,371
Playtime:1,110.010 hours
Usage:74%
Score:31.442m
Score/min:472
Accuracy (listed only):35.637%
HSR (listed only):14.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A
Kills:841
Deaths:439
KDR:1.916
Accuracy:31.273% A
HSR:12.247% D
T1 Cycler
A++
Kills:440
Deaths:212
KDR:2.075
Accuracy:30.506% A++
HSR:21.591% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A++
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A++
Kills:1,413
Deaths (as Combat Medic):737
Deaths (to Combat Medics):924
KDR:1.91723
Kill Difference:676
Playtime:15.524 hours
Usage:1%
Score:0.226m
Score/min:243
Accuracy (listed only):44.570%
HSR (listed only):18.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A+
Kills:4,173
Deaths:1,227
KDR:3.401
Accuracy:30.555% A+
HSR:5.224% F-
LC3 Jaguar
B+
Kills:1,490
Deaths:704
KDR:2.116
Accuracy:26.446% B+
HSR:14.295% D--
TRAC-5
A
Kills:1,184
Deaths:662
KDR:1.789
Accuracy:27.382% A
HSR:12.247% D*
LC2 Lynx
B++
Kills:1,167
Deaths:499
KDR:2.339
Accuracy:26.304% B++
HSR:13.196% D**
NS-11C
B**
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:29.180% B**
HSR:12.586% D*
PDW-16 Hailstorm
A
Kills:841
Deaths:439
KDR:1.916
Accuracy:31.273% A
HSR:12.247% D
T5 AMC
B**
Kills:532
Deaths:495
KDR:1.075
Accuracy:28.731% B**
HSR:18.985% C+
AS16 NightHawk
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.677% B**
HSR:14.103% C+
TAS-16 Blackjack
A++
Kills:54
Deaths:37
KDR:1.459
Accuracy:66.822% B+
HSR:24.074% A++
Kills:10,679
Deaths (as Light Assault):4,906
Deaths (to Light Assaults):2,028
KDR:2.17672
Kill Difference:5,773
Playtime:186.929 hours
Usage:13%
Score:8.800m
Score/min:785
Accuracy (listed only):35.152%
HSR (listed only):14.106%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A
Kills:841
Deaths:439
KDR:1.916
Accuracy:31.273% A
HSR:12.247% D
NS-44 Commissioner
C
Kills:166
Deaths:132
KDR:1.258
Accuracy:33.510% C
HSR:18.675% C-
M77-B
B+
Kills:161
Deaths:54
KDR:2.981
Accuracy:39.756% B+
HSR:78.882% B
TX1 Repeater
A++
Kills:62
Deaths:30
KDR:2.067
Accuracy:33.774% A++
HSR:19.355% C
Kills:1,230
Deaths (as Infiltrator):655
Deaths (to Infiltrators):1,264
KDR:1.87786
Kill Difference:575
Playtime:29.764 hours
Usage:2%
Score:0.386m
Score/min:216
Accuracy (listed only):34.578%
HSR (listed only):32.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:2,010
Deaths:493
KDR:4.077
Accuracy:26.065% A*
HSR:20.796% C++
MRC3 Mercy
A*
Kills:1,930
Deaths:492
KDR:3.923
Accuracy:26.667% A*
HSR:20.207% C+
M2 Mutilator
M
Kills:1,239
Deaths:297
KDR:4.172
Accuracy:26.552% M
HSR:21.227% B++
M2 Mutilator
M
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:25.567% M
HSR:20.398% B+
MR1 Fracture
A+
Kills:477
Deaths:238
KDR:2.004
Accuracy:48.451% A
HSR:7.547% A+
M3 Pounder HEG
B++
Kills:442
Deaths:93
KDR:4.753
Accuracy:43.883% B++
HSR:3.167% C+
MR1 Fracture
A+
Kills:435
Deaths:236
KDR:1.843
Accuracy:49.752% A+
HSR:5.977% B**
M3 Pounder HEG
B**
Kills:368
Deaths:81
KDR:4.543
Accuracy:45.833% B+
HSR:4.891% B**
Kills:8,058
Deaths (as MAX Suit):1,113.500
Deaths (to MAX Suits):1,033
KDR:7.23664
Kill Difference:6,944.500
Playtime:98.783 hours
Usage:7%
Score:2.771m
Score/min:468
Accuracy (listed only):36.596%
HSR (listed only):13.026%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:19,835
V. Kills:2,274 N/A
Deaths:809
KDR:24.518
Accuracy:61.115% A+
KPH:160.500 A+
VKPH:18.400 B+
M14 Banshee
A**
Kills:15,293
V. Kills:904 N/A
Deaths:431
KDR:35.483
Accuracy:32.541% B+
KPH:117.100 A**
VKPH:6.900 A++
M18 Rotary
B*
Kills:3,078
V. Kills:2,318 133%
Deaths:865
KDR:3.558
Accuracy:28.614% C-
KPH:20.500 B+
VKPH:15.400 B*
M18 Needler
A++
Kills:2,282
V. Kills:2,237 102%
Deaths:594
KDR:3.842
Accuracy:34.647% B+
KPH:21.200 B*
VKPH:20.800 A++
Hornet Missiles
A
Kills:107
V. Kills:48 218%
Deaths:4
KDR:26.750
Accuracy:65.264% B+
KPH:125.600 A
VKPH:56.300 B*
Kills:40,595 (20,653 + 0)
Deaths:2,703
KDR:15.018
VKDR:2.879
Vehicle Kills:7,781
Kill Difference:37,892
Playtime:512.602 hours
Usage:34%
Score:16.406m
Score/min:533
Piloting Accuracy:34.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,435
V. Kills:586 244%
Deaths:109
KDR:13.165
Accuracy:52.117% B**
KPH:58.500 A++
VKPH:23.900 C++
L105 Zephyr
M++
Kills:1,148
V. Kills:179 N/A
Deaths:21
KDR:54.667
Accuracy:59.162% A*
KPH:127.800 M++
VKPH:19.900 A*
AP30 Shredder
M+
Kills:979
V. Kills:456 214%
Deaths:32
KDR:30.594
Accuracy:35.264% B+
KPH:76.800 M+
VKPH:35.800 A++
CAS30 Tank Buster
A+
Kills:822
V. Kills:707 116%
Deaths:366
KDR:2.246
Accuracy:60.071% A+
KPH:6.300 C
VKPH:5.400 C-
L105 Zephyr PX
B++
Kills:231
V. Kills:22 N/A
Deaths:13
KDR:17.769
Accuracy:50.239% C*
KPH:103.100 B++
VKPH:9.800 C+
Kills:4,615 (822 + 3,793)
Deaths:541
KDR:8.530
VKDR:3.604
Vehicle Kills:1,950
Kill Difference:4,074
Playtime:179.061 hours
Usage:12%
Score:3.003m
Score/min:280
Piloting Accuracy:60.071%
Gunner Accuracy:50.239%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:1,203
V. Kills:117 N/A
Deaths:79
KDR:15.228
Accuracy:45.645% B*
KPH:82.600 M++
VKPH:8 C++
Kills:1,203 (1,203 + 0)
Deaths:79
KDR:15.228
VKDR:1.481
Vehicle Kills:117
Kill Difference:1,124
Playtime:14.558 hours
Usage:1%
Score:0.300m
Score/min:344
Driving Accuracy:45.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M++
Kills:5,556
V. Kills:330 N/A
Deaths:127
KDR:43.748
Accuracy:51.278% B**
KPH:119.700 M++
VKPH:7.100 C
P2-120 HEAT
M++
Kills:1,460
V. Kills:296 492%
Deaths:78
KDR:18.718
Accuracy:48.630% B++
KPH:61.900 M++
VKPH:12.600 B++
P2-120 AP
A++
Kills:668
V. Kills:371 180%
Deaths:34
KDR:19.647
Accuracy:47.067% C*
KPH:49 A++
VKPH:27.200 A++
E540 Halberd
B**
Kills:349
V. Kills:173 201%
Deaths:12
KDR:29.083
Accuracy:46.327% B++
KPH:35 B**
VKPH:17.300 B**
G30 Vulcan
B**
Kills:82
V. Kills:42 191%
Deaths:4
KDR:20.500
Accuracy:32.885% B+
KPH:31.200 B**
VKPH:16 B+
P525 Marauder
B++
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:25.421% B++
KPH:62 C+
VKPH:2 D-
Kills:8,176 (7,684 + 492)
Deaths:256
KDR:31.938
VKDR:4.742
Vehicle Kills:1,214
Kill Difference:7,920
Playtime:97.242 hours
Usage:7%
Score:2.443m
Score/min:419
Driving Accuracy:47.067%
Gunner Accuracy:25.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:209
V. Kills:107 194%
Deaths:16
KDR:13.063
Accuracy:44.013% C
KPH:45.200 C++
VKPH:23.100 C
E540 Halberd-H
B++
Kills:73
V. Kills:29 243%
Deaths:4
KDR:18.250
Accuracy:54.845% C
KPH:57.200 B++
VKPH:22.700 C+
Kills:282 (0 + 282)
Deaths:20
KDR:14.100
VKDR:6.800
Vehicle Kills:136
Kill Difference:262
Playtime:5.903 hours
Usage:0%
Score:0.161m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:54.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 22,10919,83580924.518A*17.5661.115%A+1.109%C+160.5A+18.4B+658123.6h10.9A17.9B*
M14 Banshee 16,19715,29343135.483M++28.5332.541%B+N/A117.1A**6.9A++764130.6h13.6B++41.8B++
P2-120 HESH 5,8865,55612743.748A**36.7951.278%B**N/A119.7M++7.1C36946.4h3.2A6.3A
TRAC-5 S 4,2824,1731,2273.401M*3.5530.555%A+5.224%F-62.3M++1.6A*17567h5.9A+19.4B**
M18 Rotary 5,3963,0788653.558B*3.4028.614%C-3.021%B+20.5B+15.4B*260150.1h65.3B*228.1B*
M18 Needler 4,5192,2825943.842B++3.1134.647%B+1.709%C21.2B*20.8A++485107.5h97.1B++280.4B++
MRC3 Mercy 2,0222,0104934.077B**2.8826.065%A*20.796%C++50.4A++N/A14839.9h15.7B**60.3B**
MRC3 Mercy 1,9411,9304923.923B*3.0326.667%A*20.207%C+48.4A+N/A14539.9h16.4B*61.6B**
LC3 Jaguar 1,5001,4907042.116B+4.8426.446%B+14.295%D--33.4C**N/A8644.6h12.2C**46B+
P2-120 HEAT 1,7561,4607818.718A*11.7648.63%B++2.534%C61.9M++12.5B++34423.6h3.8A+7.9A+
C150 Dalton 2,0211,43510913.165B**6.2152.117%B**N/A58.6A++23.9C++64724.5h3.1B*5.9A
M2 Mutilator 1,2451,2392974.172A++2.7826.552%M21.227%B++57.6M+N/A22921.5h12.9A48.4B**
C75 Viper 1,3201,2037915.228A++8.2745.645%B*1.413%C+82.4M++8C++34414.6h5.1A11.2A+
TRAC-5 1,1951,1846621.789A+5.1727.382%A12.247%D*41A++N/A15228.9h14.6C**53.3B+
LC2 Lynx 1,1731,1674992.339B**4.6226.304%B++13.196%D**37.5B+N/A8831.1h11.7B*44.4B++
NS-11C 1,1691,1607941.461B+5.4929.18%B**12.586%D*12.1DN/A3596.1h13.1B+44.9B+
M2 Mutilator 1,1601,1572973.896A+3.0625.567%M20.398%B+53.8MN/A21121.5h13.5B**52.7B**
L105 Zephyr 1,3271,1482154.667S47.7159.162%A*N/A127.6M++19.9A*6649h4A6.8B**
AP30 Shredder 1,4359793230.594A23.6435.264%B+N/A77.1M++35.9A++117812.7h41.5B**117.7B**
MSW-R 9799765011.948C++5.0124.304%B+21.107%C44.8BN/A14421.8h10B*41B++
PDW-16 Hailstorm 8498414391.916B**5.0431.273%A12.247%D46.5B**N/A15318.1h11.2B*35.7B*
CAS30 Tank Buster 1,5298223662.246B+4.7160.071%A+N/A6.3C5.4C-89130.6h47.9B+79.7B+
P2-120 AP 1,0396683419.647A*12.6947.067%C*6.138%A+49.1A++27.3A++71213.6h6B++12.7B++
T5 AMC 5415324951.075C++5.8828.731%B**18.985%C+7.1D--N/A2775.1h15C++52.3B+
MR1 Fracture 6084772382.004A++4.9548.451%A7.547%A+24.1M**6.6B*15219.8h17.8A+36.8A
M3 Pounder HEG 472442934.753A*2.2043.883%B++3.167%C+40.9M2.8C15210.8h8.9A20.3B*
T1 Cycler 4424402122.075B**4.8830.506%A++21.591%C+40B**N/A16611h11.7B**38.4B**
MR1 Fracture 5524352361.843A++5.1149.752%A+5.977%B**22.7M**6.1B++12619.2h19.2A+38.5A
Frag Grenade 4324291429N/A422.0456.938%A++N/A1072.5A**7.5C+28940.4h2A++3.6A
T9 CARV 4254222571.642C**5.3122.383%B++20.853%C35.5B+N/A22111.9h12.2B+54.7B+
M3 Pounder HEG 390368814.543A++2.4145.833%B+4.891%B**36.1A*2.2D--12910.2h10.8B**23.6B++
E540 Halberd 5223491229.083M**22.1346.327%B++4.585%B+34.9B**17.3B**43410h4.7B*10.2B**
C-4 4173481182.949B**4.0145.259%M**N/A120B**23.8C9712.9h0.9B**2A+
A30 Walker 4893051717.941U10.9936.018%M+N/A29B*17.5B+43110.5h101B++280.4B**
Spear Anti-Vehicle Phalanx Turret 300249927.667M**20.7144.49%C++1.205%D**80.3M16.5C-5163.1h3.9B**8.9A
L105 Zephyr PX 2532311317.769C+10.8150.239%C*N/A105B++10C+7072.2h3.2A6.3B**
G20 Vulcan-H 3162091613.063A**6.1144.013%C6.22%A*45.4C++23.3C3844.6h65.3B**148.5B*
NS-44 Commissioner 1671661321.258B5.7033.51%C18.675%C-22.7CN/A767.3h3.1B*9.1B+
M77-B 161161542.981B++3.9739.756%B+78.882%B28.8C*N/A1355.6h2.2B+5.6B+
ML-7 203130911.429A5.5364.078%B*3.077%C++36.1A20.3A7663.6h5.1B*7.9B**
M60-A Bulldog 162120167.5C++0.5431.27%DN/A27.9C9.8B**9164.3h4.9B++15.8C**
Hornet Missiles 155107426.75M+19.7965.264%B+N/A118.9A53.3B++13440.9h6.2B**9.6B**
Tank Mine 15998195.158A1.8077.917%M*N/A89.1C55.5C11241.1h1.9C++2.4A*
MANA Anti-Personnel Turret 8987293N/A3.9627.175%UN/A870U20U2691400.1h20.9T*76.9T*
NS Decimator 12082551.491B+5.4650.218%D*2.439%C++28.3C13.1C4142.9h4.2B+8.4C+
G30 Vulcan 12482420.5M**13.5432.885%B+7.317%A++31.5B**16.2B+4412.6h65.6B**199.6B*
AS16 NightHawk 7878491.592B+5.3649.677%B**14.103%C+43.3B+N/A1731.8h5.9C--11.9C*
MANA Anti-Vehicle Turret 11273302.433B++4.5251.6%C5.479%B+52.1B**27.9C++7801.4h5.3B*10.3B**
E540 Halberd-H 10273418.25A+11.2954.845%C5.479%A+56.2B+22.3C+7081.3h3.6B**6.6B**
Anti-Vehicle Grenade 6966166N/A59.0469.841%A*N/A660A30D-36630.1h3.3A4.8A
Claymore 6565610.833B++3.8847.34%A+N/A216.7AN/A7390.3h1.4D**2.9B++
M60-A Bulldog 6864512.8C+5.8442.61%C-N/A27.8C1.7D1652.3h3.5A8.1B**
TX1 Repeater 6262302.067A++4.8933.774%A++19.355%C68.9A*N/A4460.9h11.5B+34.2B+
P525 Marauder 6361161A++54.0425.421%B++N/A61C+2D-2961h5.4B+21.4B++
T16 Rhino 6060292.069B*4.8926.642%B**18.333%D50B*N/A4631.2h9.7A36.5B*
Chainblade 55546,9530.008C-6.9517.972%D-N/A0.1DN/A1502.8h2.2B+12.1C++
TAS-16 Blackjack 5454371.459C**5.5066.822%B+24.074%A++45C**N/A2041.2h2.6C+4C**

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun03300.5h
Nano-Armor Kit369937,34159.7h
Spawn Beacon2800.2h
Medical Applicator2915,3121.4h
Ammunition Package134122.4h
Medical Kit3910.2h
Recon Detection Device21220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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