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Executor Bounty Hunter DrabalAllat[GRDD] DrabalAllat
NC BR 131

KDR: 1.42

Score: 36.8m

Last Seen: Jul 9th, 2020 7:28 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-19 Mercenary Titan-150 AP Breaker Rocket Pods C75 Viper C-4 Rocklet Rifle Orbital Strike Uplink NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 455TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.987%13.884%3616134314,7440.7708070.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.671%0.916B*-1.086D*-4.104T*MIXED (~0.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.313C*13.20.074C+37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.898%0.23%1087113485,2098546916.09953753%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.447A-1.239D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.843B*130.757B++12.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.61%0.369%5754134514,911396073363.7654203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.955%0.249C++-1.378D**1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.429B9.60.232C++12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.129%5.159%70813411,72531015790.556093297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.549%-0.009C+0.154C++-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.244C++32.80.184C++58.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.067%26.498%70213477511960100.382968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.168%0.166C++-2.608F**1.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.356C-4.9-0.522D8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.511%7.855%70113483311042230.317658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.352C--1.356D**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.6-1.414D**11.9-1.446D**19.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m359.5%310 (18.6k)264 (15.8k)1.4176260,10342,3971.75359131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349229925.351%4.922%12503:178

23% Engineer6% Infiltrator63% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2015 4:16 PMMar 22nd, 2020 9:29 AMJul 9th, 2020 11:03 PM (142d) (PST)Jul 9th, 2020 6:57 PM (142d) (PST)Jul 9th, 2020 3:28 PM (143d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9371657720.4300.3040.0211.9480.111190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2139,91046,30326181117715,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2327.2h/97d 14,244 2,958 19,771 272k 2,184 4,619 15,553 130.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:11,631
Deaths:19,607
KDR:0.593
Accuracy:25.814% C+
HSR:13.550% D**
Mauler S6
D
Kills:331
Deaths:617
KDR:0.536
Accuracy:37.511% D
HSR:7.855% D*
Kills:11,962
Deaths (as Engineer):20,224
Deaths (to Engineers):10,608
KDR:0.59148
Kill Difference:8,262
Playtime:538.481 hours
Usage:23%
Score:9.636m
Score/min:298
Accuracy (listed only):31.662%
HSR (listed only):10.702%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,212
Deaths:2,044
KDR:0.593
Accuracy:22.591% C
HSR:13.696% F-
Kills:1,212
Deaths (as Heavy Assault):2,044
Deaths (to Heavy Assaults):9,999
KDR:0.59295
Kill Difference:832
Playtime:83.809 hours
Usage:4%
Score:0.964m
Score/min:192
Accuracy (listed only):22.591%
HSR (listed only):13.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:11,631
Deaths:19,607
KDR:0.593
Accuracy:25.814% C+
HSR:13.550% D**
Blitz GD-10
D
Kills:447
Deaths:584
KDR:0.765
Accuracy:23.173% D
HSR:11.409% D--
Mauler S6
D
Kills:331
Deaths:617
KDR:0.536
Accuracy:37.511% D
HSR:7.855% D*
Kills:12,409
Deaths (as Light Assault):20,808
Deaths (to Light Assaults):5,953
KDR:0.59636
Kill Difference:8,399
Playtime:1,465.648 hours
Usage:63%
Score:22.365m
Score/min:254
Accuracy (listed only):28.833%
HSR (listed only):10.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:1,133
Deaths:2,067
KDR:0.548
Accuracy:50.931% B*
HSR:19.859% F-
Gauss SPR
C
Kills:591
Deaths:612
KDR:0.966
Accuracy:34.681% C
HSR:16.751% F--
Blitz GD-10
D
Kills:447
Deaths:584
KDR:0.765
Accuracy:23.173% D
HSR:11.409% D--
EM4 Longshot
B++
Kills:160
Deaths:164
KDR:0.976
Accuracy:46.471% B++
HSR:62.500% F*
NC4 Mag-Shot
M**
Kills:99
Deaths:449
KDR:0.220
Accuracy:55.915% M**
HSR:10.101% D**
Kills:2,430
Deaths (as Infiltrator):3,876
Deaths (to Infiltrators):5,767
KDR:0.62693
Kill Difference:1,446
Playtime:150.403 hours
Usage:6%
Score:2.036m
Score/min:226
Accuracy (listed only):42.234%
HSR (listed only):24.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:447
Deaths:584
KDR:0.765
Accuracy:23.173% D
HSR:11.409% D--
Mauler S6
D
Kills:331
Deaths:617
KDR:0.536
Accuracy:37.511% D
HSR:7.855% D*
NC1 Gauss Rifle
C
Kills:222
Deaths:467
KDR:0.475
Accuracy:24.211% C
HSR:8.559% F-
Kills:1,000
Deaths (as Combat Medic):1,668
Deaths (to Combat Medics):3,921
KDR:0.59952
Kill Difference:668
Playtime:29.429 hours
Usage:1%
Score:0.534m
Score/min:303
Accuracy (listed only):28.298%
HSR (listed only):9.274%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
D
Kills:843
Deaths:1,032
KDR:0.817
Accuracy:21.902% D
HSR:15.184% D*
NS-20 Gorgon
D
Kills:823
Deaths:1,031
KDR:0.798
Accuracy:22.147% D
HSR:14.945% D*
AF-41 Hacksaw
C
Kills:547
Deaths:892
KDR:0.613
Accuracy:32.312% C
HSR:8.958% F
NCM3 Raven
C++
Kills:214
Deaths:703
KDR:0.304
Accuracy:43.788% C++
HSR:1.869% D
AF-41 Hacksaw
C++
Kills:148
Deaths:252
KDR:0.587
Accuracy:38.258% C++
HSR:11.487% D--
Kills:2,575
Deaths (as MAX Suit):1,955
Deaths (to MAX Suits):1,549
KDR:1.31714
Kill Difference:620
Playtime:56.932 hours
Usage:2%
Score:1.263m
Score/min:370
Accuracy (listed only):31.681%
HSR (listed only):10.489%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:5,209
V. Kills:662 N/A
Deaths:333
KDR:15.643
Accuracy:50.898% C
KPH:117.800 C+
VKPH:15 C
M20 Kestrel
C
Kills:1,006
V. Kills:580 173%
Deaths:395
KDR:2.547
Accuracy:29.533% C
KPH:15.200 D
VKPH:8.800 D--
Kills:6,215 (1,006 + 0)
Deaths:728
KDR:8.537
VKDR:1.706
Vehicle Kills:1,242
Kill Difference:5,487
Playtime:110.432 hours
Usage:5%
Score:1.564m
Score/min:236
Piloting Accuracy:29.533%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:4,435
V. Kills:2,079 213%
Deaths:610
KDR:7.270
Accuracy:51.257% B**
KPH:59 B+
VKPH:27.700 M++
Skyguard
A+
Kills:575
V. Kills:297 193%
Deaths:2
KDR:287.500
Accuracy:30.158% C+
KPH:32.700 A+
VKPH:16.900 A
Kills:5,010 (5,010 + 0)
Deaths:612
KDR:8.186
VKDR:3.882
Vehicle Kills:2,376
Kill Difference:4,398
Playtime:92.732 hours
Usage:4%
Score:1.898m
Score/min:341
Driving Accuracy:30.158%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:9,820
V. Kills:4,913 200%
Deaths:2,430
KDR:4.041
Accuracy:62.291% A
KPH:41.500 B++
VKPH:20.800 B+
E540 Halberd
C++
Kills:649
V. Kills:255 254%
Deaths:99
KDR:6.556
Accuracy:46.392% C+
KPH:37.700 C++
VKPH:14.800 C
C85 Canister
B**
Kills:344
V. Kills:47 N/A
Deaths:43
KDR:8
Accuracy:41.864% C+
KPH:60.300 C--
VKPH:8.200 B**
M20 Basilisk
B+
Kills:108
V. Kills:30 348%
Deaths:40
KDR:2.700
Accuracy:36.968% B+
KPH:23.800 C
VKPH:6.600 C
Enforcer ML85
C+
Kills:88
V. Kills:42 205%
Deaths:29
KDR:3.034
Accuracy:37.068% D-
KPH:26.700 C+
VKPH:12.700 D
Titan-150 HEAT
C++
Kills:81
V. Kills:47 169%
Deaths:61
KDR:1.328
Accuracy:55.852% B++
KPH:20.300 D
VKPH:11.800 C++
Kills:11,090 (9,901 + 1,189)
Deaths:2,702
KDR:4.104
VKDR:1.974
Vehicle Kills:5,334
Kill Difference:8,388
Playtime:271.340 hours
Usage:12%
Score:4.457m
Score/min:274
Driving Accuracy:55.852%
Gunner Accuracy:37.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:229
V. Kills:113 201%
Deaths:62
KDR:3.694
Accuracy:39.168% F
KPH:47.900 C
VKPH:23.600 D
E540 Halberd-H
C+
Kills:120
V. Kills:46 255%
Deaths:19
KDR:6.316
Accuracy:55.556% C
KPH:52.500 C+
VKPH:20.100 C
C85 Canister-H
C
Kills:84
V. Kills:10 N/A
Deaths:16
KDR:5.250
Accuracy:45.135% D--
KPH:60.800 D--
VKPH:7.200 C
Kills:433 (0 + 433)
Deaths:97
KDR:4.464
VKDR:1.742
Vehicle Kills:169
Kill Difference:336
Playtime:8.453 hours
Usage:0%
Score:0.266m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:45.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:182
V. Kills:21 N/A
Deaths:20
KDR:9.100
Accuracy:18.140% C-
KPH:34.900 D--
VKPH:4 B++
M20 Basilisk
C+
Kills:181
V. Kills:38 464%
Deaths:64
KDR:2.828
Accuracy:41.339% C+
KPH:17.200 D
VKPH:3.600 D*
M20 Basilisk
C+
Kills:110
V. Kills:23 458%
Deaths:39
KDR:2.821
Accuracy:39.376% C+
KPH:24 C+
VKPH:5 D--
G30 Walker
M*
Kills:67
V. Kills:3 N/A
Deaths:6
KDR:11.167
Accuracy:32.031% C++
KPH:60.800 M*
VKPH:2.700 D**
Kills:540 (0 + 540)
Deaths:129
KDR:4.186
VKDR:0.659
Vehicle Kills:85
Kill Difference:411
Playtime:21.438 hours
Usage:1%
Score:0.203m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:32.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 12,13811,63119,6070.593D0.8225.814%C+13.55%D**13.9DN/A43839.4h13.6C52.8C+
Titan-150 AP 14,7339,8202,4304.041D2.6262.291%AN/A41.5B++20.8B+257236.6h4.3C+7B+
Breaker Rocket Pods 5,8715,20933315.643B+14.2350.898%CN/A117.9C+15C38244.2h13C++25.4C++
C75 Viper 6,5144,4356107.27C+5.8551.257%B**N/A59.1B+27.7M++35675.1h11.9C23.2B
C-4 3,0222,1831,5031.452C0.0330.636%C**N/A107.5C+41.3B+73720.3h1.3C+4.3C*
Rocklet Rifle 3,0921,7694,5260.391D-1.0352.716%C+N/A21.1D-15.8D--23884h47.6D**90.3D--
Orbital Strike Uplink 2,1471,4583486N/A484.58677.73%UN/A520.7U246.1U22412.8h2.2T*0.3T*
NC6 Gauss SAW 1,2551,2122,0440.593D0.8222.591%C13.696%F-24.4DN/A8149.7h13.4F59.5D
NS-44L Blackhand 1,1531,1332,0670.548D0.8750.931%B*19.859%F-14.5D--N/A4678.2h5.3D*10.5C
M20 Kestrel 1,5861,0063952.547C1.1329.533%CN/A15.2D8.8D--13866.2h121.9D*412.8D--
NS-20 Gorgon 9108431,0320.817D0.6021.902%D15.184%D*24.4C1.9B+8234.6h34.4C+157C
NS-20 Gorgon 8878231,0310.798D0.6222.147%D14.945%D*23.8C1.8B+7434.6h35.5C+160.2C
Tank Mine 1,1177791196.546A+5.1340.138%C+N/A152.7B+66.3C+10045.1h1.7B4.3B++
E540 Halberd 904649996.556C5.1446.392%C+N/A37.7C++14.8C34717.2h5.6C12.1C+
MANA Anti-Personnel Turret 6356186440.96N/A0.4621.373%UN/A6180U170U10627700.1h25.2T*117.8T*
Gauss SPR 5975916120.966D-0.4534.681%C16.751%F--29.7DN/A10619.9h5.2D15.1C
Skyguard 8725752287.5U286.0830.158%C+N/A32.7A+16.9A27717.6h81.1B++269B+
AF-41 Hacksaw 5655478920.613D0.8032.312%C8.958%F29.7C--1B**7718.4h22.9T*70.8T*
Bouncing Betty 455455686.691B**5.2733.425%D*N/A142.2C++N/A4453.2h1.6B++4.8C
Blitz GD-10 4594475840.765C--0.6523.173%D11.409%D--39.9C1.1B*19911.2h16.6D71.7C
C85 Canister 391344438D6.5841.864%C+4.651%F--60.4C--8.2B**6045.7h29.4T*70.3T*
Mauler S6 3533316170.536D0.8837.511%D7.855%D*10.3D--N/A4032.1h11.9T*31.6T*
Frag Grenade 3123031303N/A301.5853.246%B+N/A378.8D--11.3C16250.8h4.6F8.6D
Spear Anti-Vehicle Phalanx Turret 329237613.885D2.4751.763%B1.266%D**44.7C17.4D3185.3h8.4C16.2C++
M96 Mjolnir-H 342229623.694C2.2839.168%FN/A47.7C23.5D4924.8h40.6C-103.5D*
NC1 Gauss Rifle 2332224670.475D-0.9424.211%C8.559%F-17.1D-N/A8913h14.6D**60.2D
G30 Walker 3222162108M++106.5842.048%B+2.778%C-39.3C19.3C+2685.5h149C**354.3B+
NCM3 Raven 2652147030.304D*1.1143.788%C++1.869%D13.7B+3.3D**6515.6h25.4C**58.1B
Xiphos Anti-Personnel Phalanx Tower 223211542.2D40.7829.611%C++N/A162.3C9.2C++5301.3h17.2C+58.1C++
M12 Kobalt 203182209.1D7.6818.14%C-18.681%C+35D--4B++1635.2h26.8D**147.6D-
M20 Basilisk 219181642.828D1.4141.339%C+6.077%C+17.2D3.6D*13110.5h74.7C**180.7B
Spear Anti-Vehicle Phalanx Tower 2751711017.1C15.6852.167%C*N/A100.6B++61.2B+5861.7h3.9B**7.6B**
EM4 Longshot 1621601640.976D-0.4446.471%B++62.5%F*16.5D*N/A489.7h3.5T*7.4D**
AF-41 Hacksaw 1541482520.587D0.8338.258%C++11.487%D--32.9C1.3A*984.5h22.2T*57.9F*
Mag-Cutter 14214121,5330.007C--1.4116.262%D--7.092%B0.2DN/A0870.2h2.5C+15.5C
Shrike 2301383920.352D1.0760.736%C**N/A19.2D-12.8C3857.2h8.9F-14.6D*
NS Annihilator 1971252300.543D0.8779.923%CN/A14.4B+8.3C2048.7h11.7C14.6C
E540 Halberd-H 166120196.316C4.9055.556%CN/A52.2C+20C7102.3h4.8C++8.7C++
M20 Basilisk 133110392.821D1.4039.376%C+9.091%B**23.9C+5D--1864.6h96.3C244.5C+
M20 Basilisk 138108402.7C-1.2836.968%B+4.63%C24C+6.7C1534.5h90.5D-244.8C+
Auraxium Mag-Cutter 1071072,2950.047C**1.3725.631%C13.084%A1.2C++N/A489.3h2.5D9.6C+
NC4 Mag-Shot 105994490.22D1.2055.915%M**10.101%D**5.2D--N/A3318.9h31.9T*57.1F-
Enforcer ML85 13088293.034D1.6237.068%D-N/A26.7C+12.7D2803.3h15.8D--42.7D*
Hoplon Anti-Aircraft Phalanx Tower 15287187S85.5823.845%C+N/A96.7C+72.2C4330.9h22.2B+93.1B+
C85 Canister-H 9484165.25D3.8345.135%D--3.571%F-60D--7.1C3271.4h13.3F--29.5F*
Aspis Anti-Aircraft Phalanx Turret 12183282.964C--1.5533.865%B+1.205%D13.8C6.3D*1326h123.7B365.4B+
Titan-150 HEAT 12881611.328D0.0955.852%B++2.469%C+20.3D11.8C++6204h7.2F13D
G30 Walker 7067611.167M+9.7532.031%C++5.97%B**60.9M*2.7D**2831.1h44.9M140.2A*
The Slasher 66666,3190.01D--1.4134.826%C+4.545%D0.4C--N/A1179.2h2.1C++6.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1476,6788.4h
Nano-Armor Kit681583,34576.1h
Structure Shield Module26202.6h
Repair Module111,3465.1h
Skywall Shield Emitter46031.7h
Bunker133803.1h
Sunderer Garage33794h
Rampart Wall211,66216.7h
Turret AI Module17924.5h
Reinforcements Module02000.5h
Medical Applicator736138,66912.1h
Blast Wall43191.6h
Cortium Silo76982.4h
Motion Spotter3560.1h
Welding Device452,7605.5h
Deconstruction Tool018,7312.5h
Spear Anti-Vehicle Tower05112.6h
Hoplon Anti-Aircraft Phalanx Tower26132.7h
Xiphos Anti-Personnel Tower66012.7h
Spitfire Auto-Turret148060.9h
Shield Recharging Field291,4420.9h
Ammunition Package373,3352.2h
Anti-Infantry MANA Turret562,0432.7h
Solid Wall54403.6h
Snowman Soldier31010.1h
Routing Spire54331.1h
Pain Spire43892.1h
The Flail0740.5h
Flail Targeting Dart6870.7h
Vehicle Ramp0650.7h
Alarm Module01400.4h
Infantry Tower22953.3h
L-30R Vektor01000h
Router281,7013.6h
Elysium Spawn Tube78173.2h
Glaive IPC31771.3h
Pillbox35876h
IPC Targeting Dart103161h
Orbital Strike Target Designator29387013h
Vehicle Ammo Dispenser0740.6h
Vehicle Gate108205.4h

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