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Commander Abominable DragnSlay[BAWC] DragnSlay
TR BR 52

KDR: 3.29

Score: 46.4m

Last Seen: Nov 17th, 2019 8:47 PM
- OFFLINE - 5577.7 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Cobalt
Level Progress (to 53): 39%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 AP MSW-R M12 Kobalt LC3 Jaguar C-4 T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,216,772 MLG Score: 1772
Fun Score: N/A
Cheeseburgers Flipped: 913TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.462%22.232%58837131235,9662.658630.628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.704%1.008B**0.169C++-0.579DHEAD ++ (~9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.429B11.20.215C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.234%1.355%1316413457,60277329329.83441259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%0.106C+-0.195C0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.70.306C*43.10.19C++69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.442%2.797%1295713428,794112726257.7961335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.182%0.62B+0.193C++-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++4.80.612B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.786%12.596%149713422,3509822372.39307987%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.674%-1.703F-1.95A++0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.574B+9.10.774B++42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.144%73.682%149813417,6411517415.03691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.434%-0.275C0.427B0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.063C+3.10.034C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.391%13.882%149313463,4291113293.0781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.444%1.039B**-0.182C0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.495B+3.60.258C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.4m232.6%393 (23.6k)385 (23.1k)3.2869690,51327,5373.620452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349598724.441%18.563%45404:2349

8% Combat Medic36% Engineer18% Heavy Assault15% Infiltrator16% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 5:50 PMNov 11th, 2019 9:33 PMNov 18th, 2019 4:58 AM (267d) (PST)Nov 17th, 2019 5:51 PM (268d) (PST)Nov 17th, 2019 4:47 PM (268d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8322146180.7510.2280.1391.9490.0871772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,90212,83637,06645148117523,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2009.3h/83.7d 9,182 16,802 22,111 235k 3,393 7,116 10,544 100.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,939
Deaths:719
KDR:2.697
Accuracy:26.456% C+
HSR:25.477% C-
TMG-50
C
Kills:1,192
Deaths:442
KDR:2.697
Accuracy:23.526% C
HSR:20.722% D-
NS-15MP
C--
Kills:1,171
Deaths:375
KDR:3.123
Accuracy:24.961% D--
HSR:28.608% C--
T9 CARV
C-
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:20.763% C-
HSR:18.331% D--
NS-15M AE
C++
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:23.520% D--
HSR:33.563% C++
NS-15M1
C
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:24.759% C
HSR:23.687% C
T32 Bull
C
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:23.629% D
HSR:25.862% C
T16 Rhino
C+
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:24.154% C+
HSR:24.569% C+
MG-H1 Watchman
C
Kills:749
Deaths:247
KDR:3.032
Accuracy:25.617% C
HSR:26.702% C--
T9A "Butcher"
D
Kills:492
Deaths:218
KDR:2.257
Accuracy:22.269% D--
HSR:27.236% D
NSX Naginata
B**
Kills:125
Deaths:65
KDR:1.923
Accuracy:17.146% F
HSR:40.800% B**
Kills:11,473
Deaths (as Heavy Assault):3,968
Deaths (to Heavy Assaults):7,447
KDR:2.89138
Kill Difference:7,505
Playtime:366.591 hours
Usage:18%
Score:8.128m
Score/min:370
Accuracy (listed only):23.346%
HSR (listed only):26.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,542
Deaths:572
KDR:2.696
Accuracy:26.184% C+
HSR:13.359% D**
T5 AMC
B++
Kills:1,381
Deaths:709
KDR:1.948
Accuracy:29.976% B++
HSR:20.492% C
MKV-P Suppressed
C++
Kills:1,174
Deaths:361
KDR:3.252
Accuracy:31.267% C++
HSR:21.721% D
NS Baron G5AE
B*
Kills:1,173
Deaths:472
KDR:2.485
Accuracy:58.467% B*
HSR:20.290% B+
NS-11CP
C+
Kills:1,165
Deaths:606
KDR:1.922
Accuracy:29.787% C+
HSR:21.373% D
TRAC-5
C+
Kills:1,164
Deaths:494
KDR:2.356
Accuracy:24.303% C+
HSR:14.605% D--
FA1 Barrage
C**
Kills:1,162
Deaths:451
KDR:2.577
Accuracy:47.331% C**
HSR:9.639% D*
MKV Suppressed
C**
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.126% C-
HSR:24.289% C**
LC2 Lynx
C*
Kills:1,161
Deaths:636
KDR:1.825
Accuracy:27.766% C*
HSR:22.136% C
TRAC-Shot
C+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:26.073% C+
HSR:17.241% C-
TS4 Haymaker
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:55.572% B**
HSR:12.586% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:645
KDR:1.798
Accuracy:28.421% C+
HSR:8.276% D**
TRAC-5 S
B+
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:27.774% B+
HSR:11.897% D-
PDW-16 Hailstorm
C++
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:27.677% C++
HSR:17.155% C
NS-7 PDW
C**
Kills:1,160
Deaths:513
KDR:2.261
Accuracy:29.261% C**
HSR:16.207% D
TRS-12 Uppercut
B+
Kills:1,107
Deaths:512
KDR:2.162
Accuracy:68.908% B+
HSR:19.693% B+
MG-C1 Kindred
C
Kills:699
Deaths:354
KDR:1.975
Accuracy:27.309% C
HSR:22.175% C-
NSX Tanto
C+
Kills:335
Deaths:161
KDR:2.081
Accuracy:29.557% C+
HSR:24.478% C--
NSX Tengu
C++
Kills:293
Deaths:133
KDR:2.203
Accuracy:40.827% C++
HSR:18.430% D
NS Baron G5
B+
Kills:202
Deaths:78
KDR:2.590
Accuracy:51.980% B+
HSR:16.337% C++
Shuriken
B*
Kills:102
Deaths:39
KDR:2.615
Accuracy:32.686% B*
HSR:15.686% D
Kills:20,781
Deaths (as Light Assault):9,560
Deaths (to Light Assaults):5,106
KDR:2.17374
Kill Difference:11,221
Playtime:325.226 hours
Usage:16%
Score:7.675m
Score/min:393
Accuracy (listed only):35.583%
HSR (listed only):17.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,542
Deaths:572
KDR:2.696
Accuracy:26.184% C+
HSR:13.359% D**
T5 AMC
B++
Kills:1,381
Deaths:709
KDR:1.948
Accuracy:29.976% B++
HSR:20.492% C
NS Baron G5AE
B*
Kills:1,173
Deaths:472
KDR:2.485
Accuracy:58.467% B*
HSR:20.290% B+
NS-11CP
C+
Kills:1,165
Deaths:606
KDR:1.922
Accuracy:29.787% C+
HSR:21.373% D
TRAC-5
C+
Kills:1,164
Deaths:494
KDR:2.356
Accuracy:24.303% C+
HSR:14.605% D--
FA1 Barrage
C**
Kills:1,162
Deaths:451
KDR:2.577
Accuracy:47.331% C**
HSR:9.639% D*
LC2 Lynx
C*
Kills:1,161
Deaths:636
KDR:1.825
Accuracy:27.766% C*
HSR:22.136% C
TRAC-Shot
C+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:26.073% C+
HSR:17.241% C-
TS4 Haymaker
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:55.572% B**
HSR:12.586% C
TRAC-5 S
B+
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:27.774% B+
HSR:11.897% D-
TRS-12 Uppercut
B+
Kills:1,107
Deaths:512
KDR:2.162
Accuracy:68.908% B+
HSR:19.693% B+
MG-C1 Kindred
C
Kills:699
Deaths:354
KDR:1.975
Accuracy:27.309% C
HSR:22.175% C-
AMR-66
C--
Kills:339
Deaths:115
KDR:2.948
Accuracy:25.176% D-
HSR:23.009% C--
NSX Tanto
C+
Kills:335
Deaths:161
KDR:2.081
Accuracy:29.557% C+
HSR:24.478% C--
NS Baron G5
B+
Kills:202
Deaths:78
KDR:2.590
Accuracy:51.980% B+
HSR:16.337% C++
Kills:14,910
Deaths (as Engineer):7,088
Deaths (to Engineers):5,386
KDR:2.10356
Kill Difference:7,822
Playtime:725.540 hours
Usage:36%
Score:16.652m
Score/min:383
Accuracy (listed only):37.077%
HSR (listed only):17.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-P Suppressed
C++
Kills:1,174
Deaths:361
KDR:3.252
Accuracy:31.267% C++
HSR:21.721% D
TSAR-42
B
Kills:1,162
Deaths:153
KDR:7.595
Accuracy:38.799% D
HSR:75.645% B
MKV Suppressed
C**
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.126% C-
HSR:24.289% C**
RAMS .50M
B+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:42.939% C++
HSR:83.448% B+
SMG-46 Armistice
C+
Kills:1,160
Deaths:645
KDR:1.798
Accuracy:28.421% C+
HSR:8.276% D**
PDW-16 Hailstorm
C++
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:27.677% C++
HSR:17.155% C
NS-44 Commissioner
B+
Kills:1,160
Deaths:850
KDR:1.365
Accuracy:43.883% B+
HSR:21.724% C-
M77-B
B+
Kills:1,160
Deaths:145
KDR:8
Accuracy:42.240% C**
HSR:80.862% B+
SOAS-20
C++
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:30.532% C+
HSR:24.828% C++
SR-7
B++
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:39.924% D
HSR:85.604% B++
TRAP-M1
C+
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:28.041% D
HSR:28.103% C+
NS-7 PDW
C**
Kills:1,160
Deaths:513
KDR:2.261
Accuracy:29.261% C**
HSR:16.207% D
NS-357 Underboss
B++
Kills:1,137
Deaths:668
KDR:1.702
Accuracy:46.015% B++
HSR:21.812% C-
NSX Daimyo
C+
Kills:1,098
Deaths:197
KDR:5.574
Accuracy:33.677% F
HSR:94.353% C+
Bighorn .50M
C*
Kills:497
Deaths:49
KDR:10.143
Accuracy:37.916% D**
HSR:81.087% C*
TX1 Repeater
C--
Kills:427
Deaths:264
KDR:1.617
Accuracy:23.411% C--
HSR:14.754% D*
NSX Tengu
C++
Kills:293
Deaths:133
KDR:2.203
Accuracy:40.827% C++
HSR:18.430% D
99SV
C*
Kills:244
Deaths:62
KDR:3.935
Accuracy:36.086% C*
HSR:35.656% C+
NS-30 Vandal
B*
Kills:160
Deaths:51
KDR:3.137
Accuracy:35.488% C+
HSR:37.500% B*
NSX Tomoe
B+
Kills:121
Deaths:47
KDR:2.574
Accuracy:25.900% D*
HSR:49.587% B+
SOAS-20 AE
C
Kills:112
Deaths:46
KDR:2.435
Accuracy:28.523% D--
HSR:30.357% C
Shuriken
B*
Kills:102
Deaths:39
KDR:2.615
Accuracy:32.686% B*
HSR:15.686% D
NS CandyCannon 3000
B++
Kills:71
Deaths:113
KDR:0.628
Accuracy:42.705% B++
HSR:16.901% D*
Kills:18,199
Deaths (as Infiltrator):6,275
Deaths (to Infiltrators):4,297
KDR:2.90024
Kill Difference:11,924
Playtime:308.684 hours
Usage:15%
Score:6.318m
Score/min:341
Accuracy (listed only):34.450%
HSR (listed only):39.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,368
Deaths:649
KDR:2.108
Accuracy:25.463% C
HSR:21.564% C-
TORQ-9
B+
Kills:1,186
Deaths:470
KDR:2.523
Accuracy:28.292% C*
HSR:32.546% B+
NS-11A
C++
Kills:1,176
Deaths:558
KDR:2.108
Accuracy:27.369% C+
HSR:26.956% C++
MKV-P Suppressed
C++
Kills:1,174
Deaths:361
KDR:3.252
Accuracy:31.267% C++
HSR:21.721% D
NS Baron G5AE
B*
Kills:1,173
Deaths:472
KDR:2.485
Accuracy:58.467% B*
HSR:20.290% B+
T1 Cycler
B
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:27.225% B
HSR:25.645% C+
FA1 Barrage
C**
Kills:1,162
Deaths:451
KDR:2.577
Accuracy:47.331% C**
HSR:9.639% D*
MKV Suppressed
C**
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.126% C-
HSR:24.289% C**
TS4 Haymaker
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:55.572% B**
HSR:12.586% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:645
KDR:1.798
Accuracy:28.421% C+
HSR:8.276% D**
PDW-16 Hailstorm
C++
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:27.677% C++
HSR:17.155% C
Cycler TRV
C
Kills:1,160
Deaths:569
KDR:2.039
Accuracy:25.285% C
HSR:18.104% D
NS-7 PDW
C**
Kills:1,160
Deaths:513
KDR:2.261
Accuracy:29.261% C**
HSR:16.207% D
TRS-12 Uppercut
B+
Kills:1,107
Deaths:512
KDR:2.162
Accuracy:68.908% B+
HSR:19.693% B+
NSX Tengu
C++
Kills:293
Deaths:133
KDR:2.203
Accuracy:40.827% C++
HSR:18.430% D
NS Baron G5
B+
Kills:202
Deaths:78
KDR:2.590
Accuracy:51.980% B+
HSR:16.337% C++
Shuriken
B*
Kills:102
Deaths:39
KDR:2.615
Accuracy:32.686% B*
HSR:15.686% D
MG-A1 Arbalest
B+
Kills:97
Deaths:30
KDR:3.233
Accuracy:23.257% D--
HSR:35.052% B+
Kills:17,163
Deaths (as Combat Medic):7,317
Deaths (to Combat Medics):2,566
KDR:2.34563
Kill Difference:9,846
Playtime:160.204 hours
Usage:8%
Score:4.148m
Score/min:431
Accuracy (listed only):36.412%
HSR (listed only):20.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:1,161
Deaths:380
KDR:3.055
Accuracy:17.468% C-
HSR:12.575% F-
MRC3 Mercy
C-
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:17.885% C-
HSR:13.190% F
M6 Onslaught
C
Kills:1,006
Deaths:255
KDR:3.945
Accuracy:18.153% C
HSR:16.998% D-
M6 Onslaught
C
Kills:810
Deaths:230
KDR:3.522
Accuracy:18.483% C
HSR:16.049% D*
M3 Pounder HEG
C**
Kills:660
Deaths:184
KDR:3.587
Accuracy:45.978% C**
HSR:2.424% C--
M3 Pounder HEG
B**
Kills:602
Deaths:181
KDR:3.326
Accuracy:47.095% C++
HSR:4.817% B**
MR1 Fracture
B+
Kills:288
Deaths:121
KDR:2.380
Accuracy:35.263% D
HSR:4.861% B+
MR1 Fracture
C+
Kills:228
Deaths:121
KDR:1.884
Accuracy:35.565% D
HSR:3.509% C+
NS-10 Burster
C++
Kills:186
Deaths:94
KDR:1.979
Accuracy:32.565% C++
HSR:2.688% D
NS-10 Burster
C++
Kills:155
Deaths:94
KDR:1.649
Accuracy:32.381% C++
HSR:3.226% D
Kills:6,256
Deaths (as MAX Suit):1,033
Deaths (to MAX Suits):1,490
KDR:6.05615
Kill Difference:5,223
Playtime:114.369 hours
Usage:6%
Score:3.521m
Score/min:513
Accuracy (listed only):30.083%
HSR (listed only):8.034%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:3,896
V. Kills:744 N/A
Deaths:244
KDR:15.967
Accuracy:60.884% B**
KPH:66.400 D
VKPH:12.700 C--
M14 Banshee
C**
Kills:2,325
V. Kills:147 N/A
Deaths:284
KDR:8.187
Accuracy:33.205% B
KPH:77 C*
VKPH:4.900 C**
M18 Rotary
B*
Kills:707
V. Kills:1,346 52%
Deaths:283
KDR:2.498
Accuracy:36.004% B
KPH:12.200 D
VKPH:23.100 B*
M18 Needler
C+
Kills:674
V. Kills:627 107%
Deaths:210
KDR:3.210
Accuracy:33.909% C++
KPH:12.700 C-
VKPH:11.800 C+
Coyote Missiles
C--
Kills:310
V. Kills:192 161%
Deaths:58
KDR:5.345
Accuracy:54.903% C
KPH:28.200 D
VKPH:17.500 C--
Hornet Missiles
B++
Kills:283
V. Kills:78 358%
Deaths:32
KDR:8.844
Accuracy:68.437% B++
KPH:54.900 C--
VKPH:15.100 D-
Kills:8,195 (3,706 + 0)
Deaths:1,111
KDR:7.376
VKDR:2.821
Vehicle Kills:3,134
Kill Difference:7,084
Playtime:216.166 hours
Usage:11%
Score:4.095m
Score/min:316
Piloting Accuracy:33.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:147
V. Kills:17 N/A
Deaths:8
KDR:18.375
Accuracy:42.270% C
KPH:45.500 C--
VKPH:5.300 D-
Kills:147 (0 + 147)
Deaths:8
KDR:18.375
VKDR:2.125
Vehicle Kills:17
Kill Difference:139
Playtime:3.229 hours
Usage:0%
Score:0.052m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:42.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,366
V. Kills:101 N/A
Deaths:88
KDR:15.523
Accuracy:54.945% C**
KPH:88.200 B+
VKPH:6.500 D
L100 Python AP
B+
Kills:1,165
V. Kills:544 214%
Deaths:123
KDR:9.472
Accuracy:54.698% C
KPH:48.400 B+
VKPH:22.600 C++
C75 Viper
A
Kills:1,051
V. Kills:159 N/A
Deaths:65
KDR:16.169
Accuracy:42.908% C+
KPH:75.400 A
VKPH:11.400 C++
L100 Python HEAT
B
Kills:983
V. Kills:302 324%
Deaths:121
KDR:8.124
Accuracy:55.828% C*
KPH:49.900 B
VKPH:15.300 C+
Kills:4,565 (4,565 + 0)
Deaths:397
KDR:11.499
VKDR:2.786
Vehicle Kills:1,106
Kill Difference:4,168
Playtime:73.195 hours
Usage:4%
Score:1.601m
Score/min:364
Driving Accuracy:55.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:1,984
V. Kills:1,127 176%
Deaths:185
KDR:10.724
Accuracy:47.343% C+
KPH:40.700 C++
VKPH:23.100 C**
P2-120 HESH
B+
Kills:1,155
V. Kills:91 N/A
Deaths:58
KDR:19.914
Accuracy:49.040% B+
KPH:76.200 B+
VKPH:6 D-
P2-120 HEAT
A
Kills:1,090
V. Kills:288 377%
Deaths:98
KDR:11.122
Accuracy:39.564% C--
KPH:53.900 A
VKPH:14.200 B+
M12 Kobalt
A+
Kills:975
V. Kills:18 N/A
Deaths:17
KDR:57.353
Accuracy:16.008% C+
KPH:131.400 A+
VKPH:2.400 D
P525 Marauder
C+
Kills:131
V. Kills:7 N/A
Deaths:5
KDR:26.200
Accuracy:17.505% D--
KPH:76.900 C+
VKPH:4.100 C+
E540 Halberd
C+
Kills:72
V. Kills:40 176%
Deaths:12
KDR:6
Accuracy:40.145% D
KPH:26.600 C-
VKPH:14.800 C+
Kills:5,407 (4,229 + 1,178)
Deaths:375
KDR:14.419
VKDR:4.189
Vehicle Kills:1,571
Kill Difference:5,032
Playtime:95.942 hours
Usage:5%
Score:2.381m
Score/min:414
Driving Accuracy:39.564%
Gunner Accuracy:40.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:403
V. Kills:20 N/A
Deaths:15
KDR:26.867
Accuracy:25.976% F
KPH:140.400 B+
VKPH:7 C+
M12 Kobalt-H
B+
Kills:292
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:20.033% D
KPH:169.900 B+
VKPH:7 B+
Kills:695 (0 + 695)
Deaths:15
KDR:46.333
VKDR:2.133
Vehicle Kills:32
Kill Difference:680
Playtime:4.590 hours
Usage:0%
Score:0.121m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:20.033%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:344
V. Kills:10 N/A
Deaths:11
KDR:31.273
Accuracy:14.670% D--
KPH:93.600 C++
VKPH:2.700 C-
M40 Fury
A
Kills:278
V. Kills:21 N/A
Deaths:14
KDR:19.857
Accuracy:29.067% D*
KPH:92.300 A
VKPH:7 D
Kills:622 (0 + 622)
Deaths:25
KDR:24.880
VKDR:1.240
Vehicle Kills:31
Kill Difference:597
Playtime:6.689 hours
Usage:0%
Score:0.179m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:29.067%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:175
V. Kills:8 N/A
Deaths:46
KDR:3.804
Accuracy:42.514% C+
KPH:54.100 C+
VKPH:2.500 C**
Kills:175 (175 + 0)
Deaths:46
KDR:3.804
VKDR:0.174
Vehicle Kills:8
Kill Difference:129
Playtime:3.235 hours
Usage:0%
Score:0.028m
Score/min:143
Driving Accuracy:42.514%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 4,6403,89624415.967B+12.6860.884%B**1.155%B+66.4D12.7C--37158.7h17.4C+28.5C*
M14 Banshee 2,4722,3252848.187C+4.9033.205%BN/A77C*4.9C**32530.2h16.4B49.5B+
P2-120 AP 3,1111,98418510.724C+7.4447.343%C+2.621%C++40.7C++23.1C**43348.7h6.5C+13.7C+
MSW-R 1,9651,9397192.697C+0.5926.456%C+25.477%C-66.9C++N/A28229h10.4C**39.4C*
M12 Kobalt 1,7221,6652083.25B*79.9618.703%D17.898%C+129.1C+4.4C32812.9h15.6C++83.3C+
LC3 Jaguar 1,5491,5425722.696B+0.5926.184%C+13.359%D**39.1CN/A15839.4h11C++42.2C*
C-4 1,8331,4104762.962B++0.3227.809%C+N/A110.2C+33C++96212.8h1.3C+4.7C++
T5 AMC 1,3921,3817091.948B*1.3429.976%B++20.492%C37.5C++N/A12436.8h12.5C**41.7B+
TAR 1,3891,3686492.108C*1.1825.463%C21.564%C-47C+N/A17729.1h11.5C*45.2C++
L100 Python HESH 1,4671,3668815.523C+12.2454.945%C**N/A88.1B+6.5D31615.5h2.5B+4.5B+
TMG-50 1,2001,1924422.697B+0.5923.526%C20.722%D-47.7CN/A17625h10.1C++43C++
TORQ-9 1,2111,1864702.523B+0.7628.292%C*32.546%B+59.3B1.3B++20720h13.1C++46.4C**
NS-11A 1,1971,1765582.108C**1.1827.369%C+26.956%C++46.9C+N/A12425.1h12.6C+46C++
MKV-P Suppressed 1,1941,1743613.252B**0.0331.267%C++21.721%D58.4C+1C**13020.1h12.1C++38.8C++
NS Baron G5AE 1,1911,1734722.485B++0.8058.467%B*20.29%B+62.7C+1C**15018.7h5.1D**8.8C+
NS-15MP 1,1931,1713753.123C++0.1624.961%D--28.608%C--60.1D1.1C+12919.5h10.9C43.7D
Sticky Grenade 1,1851,16911169N/A1,165.7158.025%B+N/A1298.9B+17.8C++41620.9h1.7B+2.9B+
Claymore 1,1661,1669811.898B+8.6134.563%C++N/A204.6B*N/A6525.7h1.1B*3.3B+
NS-11CP 1,1861,1656061.922C+1.3629.787%C+21.373%D33D-N/A9435.3h12.6D42.4C
L100 Python AP 1,7091,1651239.472C+6.1954.698%C7.296%M++48.3B+22.6C++39824.1h4.3C**7.9B
TRAC-5 1,1781,1644942.356A+0.9324.303%C+14.605%D--17.2C-N/A10867.5h12.8C++52.6C*
T9 CARV 1,1741,1622804.15B**0.8620.763%C-18.331%D--33.5C--N/A22234.7h13C62.7C+
TSAR-42 1,1671,1621537.595B**4.3138.799%D75.645%B59.9C++N/A15619.4h1.9B4.8C++
NS-15M AE 1,1731,1623403.418B0.1323.52%D--33.563%C++67.2CN/A15017.3h9.8B+41.7C+
T1 Cycler 1,1731,1623393.428B**0.1427.225%B25.645%C+48.8BN/A19223.8h12.2C*44.8B
FA1 Barrage 1,1691,1624512.576B++0.7147.331%C**9.639%D*54.8B+N/A22621.2h4B+8.4B+
MRC3 Mercy 1,1701,1613803.055C+0.2317.468%C-12.575%F-38.1C+N/A13630.5h14.7B*84.2C**
MKV Suppressed 1,1731,1614532.563B*0.7226.126%C-24.289%C**47.6C+N/A16224.4h12.1C*46.3C++
NS-15M1 1,1661,1613972.924B0.3624.759%C23.687%C64.1C+N/A34018.1h11.4C+46.2C+
LC2 Lynx 1,1721,1616361.825C*1.4627.766%C*22.136%C40.5C+N/A17428.7h13.9C+50.1C++
T7 Mini-Chaingun 1,1711,1604632.505B**0.7820.563%C++12.328%D61.4C*N/A32918.9h11.8B+57.4B+
TRAC-Shot 1,1771,1608141.425C+1.8626.073%C+17.241%C-25.9DN/A10144.8h13.1D-50.4C--
TS4 Haymaker 1,1681,1606021.927B+1.3655.572%B**12.586%C61.4B+N/A21218.9h4.2C+7.6B+
RAMS .50M 1,1601,1601945.979B+2.6942.939%C++83.448%B+48.7B+N/A17623.8h1.8B+4.2B+
SMG-46 Armistice 1,1631,1606451.798B+1.4928.421%C+8.276%D**40.8C+N/A14428.4h12.9C++45.3C++
TRAC-5 S 1,1751,1605122.266B**1.0227.774%B+11.897%D-39.5B+N/A18329.4h10.3B+37.2B+
PDW-16 Hailstorm 1,1731,1604432.619B*0.6727.677%C++17.155%C62.4B+N/A22818.6h11.8B+42.5B+
T32 Bull 1,1761,1603912.967B++0.3223.629%D25.862%C55C+N/A15621.1h10.7B45.3C+
T16 Rhino 1,1701,1604942.348B+0.9424.154%C+24.569%C+62C*N/A25118.7h11.8C++48.9C*
NS-44 Commissioner 1,1701,1608501.365C++1.9243.883%B+21.724%C-48.5C+N/A18223.9h3.2B7.2B+
MRC3 Mercy 1,1701,1604062.857C+0.4317.885%C-13.19%F35.9CN/A13332.3h15.9B++89.1C*
M77-B 1,1621,1601458M4.7142.24%C**80.862%B+57.7B*N/A25920.1h1.8B*4.2B++
Cycler TRV 1,1611,1605692.039C++1.2525.285%C18.104%D56.3C**N/A21720.6h11.4C*45.2C++
SOAS-20 1,1691,1603653.178B**0.1130.532%C+24.828%C++64.8B+N/A25117.9h10.8C++35.3C**
SR-7 1,1631,1601617.205B++3.9239.924%D85.604%B++51.1C+N/A16422.7h1.8B+4.5C*
TRAP-M1 1,1801,1603233.591A++0.3028.041%D28.103%C+48.5C+N/A15623.9h8.8C+31.3C+
NS-7 PDW 1,1681,1605132.261B+1.0329.261%C**16.207%D51.1C*N/A21622.7h12.7C++43.3C**
P2-120 HESH 1,2461,1555819.914C+16.6349.04%B+N/A76B+6D-31815.2h3.4B++7B++
NS-357 Underboss 1,1451,1376681.702B1.5846.015%B++21.812%C-60.5C+N/A17418.8h3.5B+7.7B+
TRS-12 Uppercut 1,1211,1075122.162B+1.1268.908%B+19.693%B+61.5C++N/A22418h2.5C+3.7C*
NSX Daimyo 1,1011,0981975.574B+2.2933.677%F94.353%C+55.7C-N/A13519.7h2.6C7.8D--
P2-120 HEAT 1,3781,0909811.122B+7.8439.564%C--3.394%C**54A14.3B+39520.2h4.9B++12.5B+
C75 Viper 1,2101,0516516.169B**12.8842.908%C+1.427%C**75.6A11.4C++44513.9h7.3C**16.9B+
M6 Onslaught 1,0111,0062553.945B+0.6618.153%C16.998%D-57.8B++N/A20617.4h13.4B**73.6B+
L100 Python HEAT 1,2859831218.124C+4.8455.828%C*4.374%A+49.9B15.3C+30419.7h4.4B+7.9B+
M12 Kobalt 9939751757.353A++54.0716.008%C+20.821%B**131.8A+2.4D4957.4h10.9A68B*
MANA Anti-Vehicle Turret 1,4519221237.496A*4.2162.29%B+2.169%D66.8A38.3C**49913.8h5.8B+9.3B++
M6 Onslaught 8218102303.522B+0.2418.483%C16.049%D*51.9B+N/A17315.6h15B*81C**
MG-H1 Watchman 7697492473.032C**0.2525.617%C26.702%C--62.4C+1.7B+15012h12.1B47.3C*
M18 Rotary 2,0537072832.498C+0.7936.004%B1.556%C12.2D23.2B*25958.1h191.3D--531.4D
MG-C1 Kindred 7196993541.975B+1.3127.309%C22.175%C-51.8C+1.5C++12413.5h10C*36.5C++
NS Decimator 9226853342.051B1.2460%C3.358%A41C14.2D33916.7h4.2C+7C+
M18 Needler 1,3016742103.21C+0.0833.909%C++3.709%A++12.7C-11.8C+29953h128.3C+378.4C++
M3 Pounder HEG 8316601843.587B+0.3045.978%C**2.424%C--27.6B7.2A++21423.9h13.7B+29.8B
M3 Pounder HEG 7186021813.326B+0.0447.095%C++4.817%B**26.5C*5.1B+17622.7h14.9B31.7B
Tank Mine 1,0205811045.587B**2.3028.402%DN/A132C++99.8B**18474.4h1.8C*6.4D
Bighorn .50M 5024974910.143B**6.8637.916%D**81.087%C*66.3BN/A1627.5h1.7B+4.6C-
T9A "Butcher" 4954922182.257C+1.0322.269%D--27.236%D50.7DN/A2219.7h10.2C**45.7C
ML-7 6454322961.459B+1.8360.799%C++2.778%C++28.8C+14.2C+39715h6C++9.9C*
TX1 Repeater 4354272641.617B++1.6723.411%C--14.754%D*63.7B*1.2B++2636.7h10.4B+44.3C**
P525 Marauder-H 4234031526.867B+23.5825.976%FN/A139B6.9C+4652.9h5.5B+21.3C
The Slasher 37035810,3590.035C3.2544.865%B++6.983%C-0.7C-N/A2519.8h2.1C++4.7B+
Frag Grenade 3573541354N/A350.7144.714%C-N/A590C+5D--31050.6h3B6.8C++
M12 Kobalt 3543441131.273C*27.9914.67%D--22.674%B++93C++2.7C-3643.7h13.3B++90.7C+
AMR-66 3423391152.948A0.3425.176%D-23.009%C--50.6B+N/A1826.7h7.5C**29.8C+
NSX Tanto 3413351612.081B+1.2129.557%C+24.478%C--31.6DN/A8110.6h11.6C*39.3C*
Coyote Missiles 502310585.345C+2.0654.903%CN/A28.2D17.5C--29511h35.1C++64C++
NSX Tengu 2962931332.203B+1.0840.827%C++18.43%D56.3C+N/A1295.2h10.8C*26.3C**
M12 Kobalt-H 3042921292U288.7120.033%D20.206%B171.8B+7.1B+3931.7h13C**65.1C++
MR1 Fracture 4032881212.38A++0.9135.263%D4.861%B+20.4A++8.2B**20414.1h26.6B*75.3B+
Hornet Missiles 361283328.844C+5.5668.437%B++3.18%A*54.4C--15D-4885.2h7.3B++10.6B++
M40 Fury 2992781419.857B+16.5729.067%D*2.158%B++92.7A7D5443h7.2B**24.7B+
99SV 247244623.935B**0.6536.086%C*35.656%C+33C+N/A1407.4h5C+13.9C*
MR1 Fracture 3342281211.884A+1.4035.565%D3.509%C+16.1B**7.5B*16914.2h33.7B++94.7B+
NS Baron G5 202202782.59A*0.7051.98%B+16.337%C++65.2B++N/A2453.1h4B7.8C++
M40 Fury 220201450.25A+46.9638.069%F-1.493%C*154.6A++14.6D8741.3h8.6B+22.6C**
MANA Anti-Personnel Turret 193188672.806N/A0.4830.098%UN/A1880U50U4877000.1h31.5T*104.7T*
NS-10 Burster 340186941.979B+1.3132.565%C++2.688%D8B*6.6A++16823.2h124.3B*381.7B++
S12 Renegade 183175463.804C*0.5242.514%C+2.286%D54.7C+2.5C**1433.2h3.8C-9C
Spear Anti-Vehicle Phalanx Turret 2371721115.636B++12.3546.062%C4.651%B+45.3C17.1D-4373.8h7.7C++16.6C++
NS-30 Vandal 160160513.137C++0.1535.488%C+37.5%B*48.5CN/A2263.3h5.1C++14.4C++
NS-10 Burster 298155941.649C**1.6432.381%C++3.226%D6.6C**6.1A+15523.4h149.9C++462.9C**
L105 Zephyr 164147818.375C*15.0942.27%CN/A45.9C--5.3D-2693.2h5.5C**13.1C*
T2 Striker 3391472230.659C2.6349.954%CN/A8.1C--10.5C21818.2h65.7F-131.6F-
P525 Marauder 138131526.2C++22.9117.505%D--3.053%A77.1C+4.1C+3211.7h5.9C**33.5C
NSX Masamune 169131791.658B*1.6359.671%C+3.817%A+42.3B12.3C2143.1h8.3B+13.9B+
Anti-Vehicle Grenade 1341271127N/A123.7147.082%DN/A635B**35D38600.2h3.8B*8.1B+
NSX Naginata 126125651.923C+1.3617.146%F40.8%B**35.7DN/A1973.5h10.1C**58.7C-
Auraxium Slasher 1311236,4020.019C3.2721.234%D12.195%B+0.4DN/A2320.8h2.2C++10.1C+
NSX Tomoe 122121472.574C+0.7125.9%D*49.587%B+43.2C-N/A2122.8h10.5B++40.4C++
SOAS-20 AE 115112462.435C0.8528.523%D--30.357%C53.3D1.4C++1252.1h11.9D41.8D-
Shuriken 105102392.615B+0.6732.686%B*15.686%D32.9D-1B+1213.1h14.7D--44.9C+
MG-A1 Arbalest 10097303.233A0.0523.257%D--35.052%B+48.5C+1.5C*1312h15.2C65.2D
ASP-30 Grounder 16694861.093C+2.1965.943%C++6.383%A*9.1C--7C14410.3h10D--15.2D
MAX Punch 135931,0340.09C3.2068.493%A+N/A0.9C-N/A3101.4h2.7C+3.9B+
Chainblade 93926,6200.014C3.2746.25%B**N/A0.3DN/A1359.2h2B+4.3B++
Rocklet Rifle 16184372.27A++1.0250.441%CN/A44.2B*40.5B**5441.9h21.8B**43.2B*
E540 Halberd 11272126C-2.7140.145%D4.167%B++26.7C-14.8C+5602.7h5.4C+13.4C+
NS CandyCannon 3000 71711130.628C+2.6642.705%B++16.901%D*22.2C+N/A853.2h4B+9.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit345646,97356.8h
Spawn Beacon32750.3h
Anti-Vehicle MANA Turret31,3871.5h
Nanite Revive Grenade01,0930.3h
Medical Applicator389182,22615.8h
Cortium Silo01730.2h
Motion Spotter02270.1h
Restoration Kit863,0822.3h
Ammunition Package322,2500.9h
Recon Detection Device518,11111.9h
G40-F Ranger0940.1h
Shield Recharging Field361,8470.7h
Medical Kit2774,1073.8h
Anti-Infantry MANA Turret152420.7h
Hardlight Barrier21270.1h

Check the help document for the dictionary if you want to learn more about words used here.


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