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First Sgt. Dragon100[B0AM] Dragon100
TR BR 28

KDR: 0.82

Score: 22.5m

Last Seen: Jan 25th, 2020 1:23 PM
- OFFLINE - 480.4 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Miller
Level Progress (to 29): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton C-4 TAS-16 Blackjack M60-A Bulldog L105 Zephyr NS-11C Hellfire Rocket Pods M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,267 MLG Score: 17
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.897%14.863%2811312192,4490.3331070.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.351%-0.452D-0.931D--0.379C**HEAD + (~5.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83-0.118C+15.7-0.098C+67.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.152%1.331%823122997713037220.749808135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.185%-0.647D-0.226C-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.5-0.279C64.6-0.215C142.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.577%3.226%192123018612431900.14951897%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.658%-0.433C--0.456B+0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.57B+60.516B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.043%0.963%384812243,843105227503.65304140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.252%-0.57D-0.86D---0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.745B++9.20.771B++21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.638%73.41%3842123017389240.193946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.583%-0.652D0.412B-0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.18C++2.50.218C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.985%12.367%38421230752554141.3574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.299%-0.471D-0.468D-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.442B2.60.457B+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m641.9%304 (18.2k)252 (15.1k)0.82155814,48917,6361.0271628 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123220616.684%6.101%10205:052

13% Combat Medic49% Engineer11% Heavy Assault19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:01 PMNov 25th, 2019 10:05 PMFeb 7th, 2020 6:00 PM (51d) (PST)Jan 25th, 2020 9:37 AM (64d) (PST)Jan 25th, 2020 9:23 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
326992270.1620.1970.0101.4260.06017

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5635,91413,6491012186415,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1491h/62.1d 3,626 884 4,137 127.5k 1,841 2,481 5,380 29.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
D
Kills:662
Deaths:1,774
KDR:0.373
Accuracy:38.968% F-
HSR:11.329% D
NS-11C
D-
Kills:441
Deaths:931
KDR:0.474
Accuracy:19.850% D--
HSR:14.286% D-
NS Baron G5
D-
Kills:135
Deaths:249
KDR:0.542
Accuracy:36.910% D-
HSR:9.630% D*
FA1 Barrage
B*
Kills:90
Deaths:166
KDR:0.542
Accuracy:26.810% D**
HSR:20% B*
TRAC-5 S
C
Kills:86
Deaths:229
KDR:0.376
Accuracy:17.247% D*
HSR:13.954% C
LC3 Jaguar
D**
Kills:66
Deaths:147
KDR:0.449
Accuracy:15.492% F-
HSR:12.121% D**
Kills:1,480
Deaths (as Engineer):3,496
Deaths (to Engineers):5,413
KDR:0.42334
Kill Difference:2,016
Playtime:728.477 hours
Usage:49%
Score:13.649m
Score/min:312
Accuracy (listed only):25.879%
HSR (listed only):13.553%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:326
Deaths:562
KDR:0.580
Accuracy:17.452% C-
HSR:20.552% C
NS-15M1
C+
Kills:211
Deaths:302
KDR:0.699
Accuracy:22.778% C+
HSR:12.796% D*
MSW-R
D
Kills:159
Deaths:318
KDR:0.500
Accuracy:20.238% D
HSR:17.610% D-
T16 Rhino
C*
Kills:88
Deaths:170
KDR:0.518
Accuracy:17.429% D-
HSR:23.864% C*
Kills:784
Deaths (as Heavy Assault):1,352
Deaths (to Heavy Assaults):4,226
KDR:0.57988
Kill Difference:568
Playtime:160.806 hours
Usage:11%
Score:1.955m
Score/min:203
Accuracy (listed only):19.474%
HSR (listed only):18.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
D
Kills:662
Deaths:1,774
KDR:0.373
Accuracy:38.968% F-
HSR:11.329% D
NS-11C
D-
Kills:441
Deaths:931
KDR:0.474
Accuracy:19.850% D--
HSR:14.286% D-
PDW-16 Hailstorm
D
Kills:326
Deaths:871
KDR:0.374
Accuracy:20.458% D
HSR:11.043% D-
SMG-46 Armistice
D-
Kills:219
Deaths:799
KDR:0.274
Accuracy:16.463% F-
HSR:11.416% D-
MKV Suppressed
D*
Kills:184
Deaths:323
KDR:0.570
Accuracy:19.503% D**
HSR:11.413% D*
NS-7 PDW
C+
Kills:160
Deaths:561
KDR:0.285
Accuracy:18.299% D**
HSR:18.125% C+
NS Baron G5
D-
Kills:135
Deaths:249
KDR:0.542
Accuracy:36.910% D-
HSR:9.630% D*
FA1 Barrage
B*
Kills:90
Deaths:166
KDR:0.542
Accuracy:26.810% D**
HSR:20% B*
TRAC-5 S
C
Kills:86
Deaths:229
KDR:0.376
Accuracy:17.247% D*
HSR:13.954% C
LC3 Jaguar
D**
Kills:66
Deaths:147
KDR:0.449
Accuracy:15.492% F-
HSR:12.121% D**
Kills:2,369
Deaths (as Light Assault):6,050
Deaths (to Light Assaults):2,959
KDR:0.39157
Kill Difference:3,681
Playtime:285.207 hours
Usage:19%
Score:3.884m
Score/min:227
Accuracy (listed only):23.000%
HSR (listed only):13.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:326
Deaths:871
KDR:0.374
Accuracy:20.458% D
HSR:11.043% D-
SMG-46 Armistice
D-
Kills:219
Deaths:799
KDR:0.274
Accuracy:16.463% F-
HSR:11.416% D-
MKV Suppressed
D*
Kills:184
Deaths:323
KDR:0.570
Accuracy:19.503% D**
HSR:11.413% D*
NS-7 PDW
C+
Kills:160
Deaths:561
KDR:0.285
Accuracy:18.299% D**
HSR:18.125% C+
RAMS .50M
C
Kills:117
Deaths:126
KDR:0.929
Accuracy:31.243% D*
HSR:76.068% C
NS-44 Commissioner
D--
Kills:89
Deaths:263
KDR:0.338
Accuracy:24.458% D**
HSR:15.730% D--
M77-B
D--
Kills:56
Deaths:133
KDR:0.421
Accuracy:29.594% D*
HSR:67.857% D--
Kills:1,151
Deaths (as Infiltrator):3,076
Deaths (to Infiltrators):2,267
KDR:0.37419
Kill Difference:1,925
Playtime:78.576 hours
Usage:5%
Score:0.703m
Score/min:149
Accuracy (listed only):22.860%
HSR (listed only):30.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
D
Kills:662
Deaths:1,774
KDR:0.373
Accuracy:38.968% F-
HSR:11.329% D
PDW-16 Hailstorm
D
Kills:326
Deaths:871
KDR:0.374
Accuracy:20.458% D
HSR:11.043% D-
SMG-46 Armistice
D-
Kills:219
Deaths:799
KDR:0.274
Accuracy:16.463% F-
HSR:11.416% D-
T1S Cycler
C-
Kills:211
Deaths:789
KDR:0.267
Accuracy:16.142% F-
HSR:18.483% C-
MKV Suppressed
D*
Kills:184
Deaths:323
KDR:0.570
Accuracy:19.503% D**
HSR:11.413% D*
NS-7 PDW
C+
Kills:160
Deaths:561
KDR:0.285
Accuracy:18.299% D**
HSR:18.125% C+
NS Baron G5
D-
Kills:135
Deaths:249
KDR:0.542
Accuracy:36.910% D-
HSR:9.630% D*
T1 Cycler
D-
Kills:119
Deaths:257
KDR:0.463
Accuracy:18.764% D-
HSR:15.126% D--
FA1 Barrage
B*
Kills:90
Deaths:166
KDR:0.542
Accuracy:26.810% D**
HSR:20% B*
Cycler TRV
D*
Kills:61
Deaths:199
KDR:0.307
Accuracy:15.154% F
HSR:11.475% D*
Kills:2,167
Deaths (as Combat Medic):5,988
Deaths (to Combat Medics):1,578
KDR:0.36189
Kill Difference:3,821
Playtime:198.902 hours
Usage:13%
Score:1.945m
Score/min:163
Accuracy (listed only):22.747%
HSR (listed only):13.804%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A
Kills:110
Deaths:54
KDR:2.037
Accuracy:13.244% C
HSR:24.546% A
M2 Mutilator
C
Kills:90
Deaths:48
KDR:1.875
Accuracy:14.248% C
HSR:12.222% D**
Kills:200
Deaths (as MAX Suit):51
Deaths (to MAX Suits):1,071
KDR:3.92157
Kill Difference:149
Playtime:23.771 hours
Usage:2%
Score:0.380m
Score/min:267
Accuracy (listed only):13.746%
HSR (listed only):18.384%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:371
V. Kills:62 N/A
Deaths:81
KDR:4.580
Accuracy:42.031% D-
KPH:55.500 C-
VKPH:9.300 D
M18 Rotary
D
Kills:354
V. Kills:328 108%
Deaths:691
KDR:0.512
Accuracy:29.302% C
KPH:6.400 D
VKPH:5.900 D
M14 Banshee
C
Kills:215
V. Kills:21 N/A
Deaths:112
KDR:1.920
Accuracy:27.079% C--
KPH:27 D
VKPH:2.600 C
Hornet Missiles
D
Kills:182
V. Kills:81 222%
Deaths:92
KDR:1.978
Accuracy:47.403% F-
KPH:37.600 D
VKPH:16.700 D
Kills:1,122 (569 + 0)
Deaths:976
KDR:1.150
VKDR:0.504
Vehicle Kills:492
Kill Difference:146
Playtime:75.109 hours
Usage:5%
Score:1.041m
Score/min:231
Piloting Accuracy:27.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:2,778
V. Kills:2,000 139%
Deaths:624
KDR:4.452
Accuracy:31.981% D--
KPH:29.200 C
VKPH:21 C+
L105 Zephyr
C-
Kills:444
V. Kills:61 N/A
Deaths:56
KDR:7.929
Accuracy:31.899% D**
KPH:42 C-
VKPH:5.800 D
CAS30 Tank Buster
C-
Kills:252
V. Kills:230 109%
Deaths:328
KDR:0.768
Accuracy:35.235% D*
KPH:5.500 C-
VKPH:5.100 C--
AP30 Shredder
D
Kills:97
V. Kills:56 170%
Deaths:21
KDR:4.619
Accuracy:17.631% F
KPH:18.200 D
VKPH:10.500 D--
Kills:3,571 (252 + 3,319)
Deaths:1,029
KDR:3.470
VKDR:2.281
Vehicle Kills:2,347
Kill Difference:2,542
Playtime:156.698 hours
Usage:11%
Score:4.633m
Score/min:493
Piloting Accuracy:35.235%
Gunner Accuracy:17.631%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:87
V. Kills:54 158%
Deaths:33
KDR:2.636
Accuracy:43.207% D**
KPH:19.800 D--
VKPH:12.300 D--
Kills:87 (87 + 0)
Deaths:33
KDR:2.636
VKDR:1.636
Vehicle Kills:54
Kill Difference:54
Playtime:4.390 hours
Usage:0%
Score:0.096m
Score/min:364
Driving Accuracy:43.207%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:172
V. Kills:120 142%
Deaths:50
KDR:3.440
Accuracy:35.419% D-
KPH:17.200 D-
VKPH:12 C+
P2-120 AP
C-
Kills:99
V. Kills:79 124%
Deaths:25
KDR:3.960
Accuracy:32.859% D**
KPH:19 D--
VKPH:15.200 C-
P525 Marauder
C*
Kills:84
V. Kills:9 N/A
Deaths:8
KDR:10.500
Accuracy:26.346% B++
KPH:44.600 D
VKPH:4.800 C*
MR11 Gatekeeper
C+
Kills:59
V. Kills:34 169%
Deaths:9
KDR:6.556
Accuracy:37.042% C--
KPH:22.100 C+
VKPH:12.800 C
P2-120 HEAT
D*
Kills:54
V. Kills:27 193%
Deaths:18
KDR:3
Accuracy:24.836% F-
KPH:9.900 D**
VKPH:5 D*
G30 Vulcan
D-
Kills:51
V. Kills:39 128%
Deaths:30
KDR:1.700
Accuracy:22.792% D-
KPH:11.500 D--
VKPH:8.800 D-
Kills:519 (153 + 366)
Deaths:140
KDR:3.707
VKDR:2.200
Vehicle Kills:308
Kill Difference:379
Playtime:29.617 hours
Usage:2%
Score:0.695m
Score/min:391
Driving Accuracy:24.836%
Gunner Accuracy:22.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:137
V. Kills:81 167%
Deaths:40
KDR:3.425
Accuracy:43.042% F-
KPH:15.900 D**
VKPH:9.400 F
P525 Marauder-H
D*
Kills:81
V. Kills:4 N/A
Deaths:15
KDR:5.400
Accuracy:26.752% D*
KPH:46.500 D*
VKPH:2.300 D*
G20 Vulcan-H
D*
Kills:80
V. Kills:87 91%
Deaths:43
KDR:1.860
Accuracy:39.496% D*
KPH:11.500 F
VKPH:12.500 D*
Kills:298 (0 + 298)
Deaths:98
KDR:3.041
VKDR:1.755
Vehicle Kills:172
Kill Difference:200
Playtime:17.311 hours
Usage:1%
Score:0.258m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:39.496%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,7782,7786244.452C-3.6331.981%D--N/A29.2C21C+54695.3h3.2B++10B
C-4 1,1267081,3290.533D0.2919.786%D--N/A17.7D**10.4D*27640.1h1.4C++7.1C
TAS-16 Blackjack 6766621,7740.373D0.4538.968%F-11.329%D6.7D*N/A2899.5h2.5C+6.3D-
M60-A Bulldog 7545662662.128D1.3123.552%D**N/A19.6D-6.5C++29028.9h4.9B++20.6C-
L105 Zephyr 505444567.929C7.1131.899%D**N/A41.9C-5.8D42310.6h4.5B*14.1C++
NS-11C 4594419310.474D0.3519.85%D--14.286%D-5.1D--N/A3086h16.2C81.8C--
Hellfire Rocket Pods 433371814.58C3.7642.031%D-1.078%C+55.4C-9.3D5926.7h16.6C*39.4C**
M18 Rotary 6823546910.512C-0.3129.302%C1.977%C6.4D5.9D16955.6h129.4C++441.5C++
T9 CARV 3323265620.58C0.2417.452%C-20.552%C12.4D-N/A7626.2h12.3B+70.2C*
PDW-16 Hailstorm 3363268710.374D0.4520.458%D11.043%D-5.4D*N/A3059.9h22.8D**111.6D--
CAS30 Tank Buster 4822523280.768C0.0535.235%D*N/A5.5C-5.1C--38145.5h44.5B+126.4C++
SMG-46 Armistice 2252197990.274D-0.5516.463%F-11.416%D-3.5D*N/A1962.6h20.1D*122F-
Frag Grenade 2262171217N/A216.1855.477%AN/A723.3B*30M+30640.3h2.5B**4.6B**
M14 Banshee 2362151121.92C1.1027.079%C--N/A26.9D2.6C1818h18.5B+68.2C**
NS-15M1 2152113020.699D0.1222.778%C+12.796%D*21.3DN/A1459.9h10.5B++46.3B+
T1S Cycler 2162117890.267D--0.5516.142%F-18.483%C-4.2D**N/A1850.5h13.5C83.5D*
MKV Suppressed 1861843230.57D0.2519.503%D**11.413%D*5.6D*N/A3233.1h15.3C78.3C--
Hornet Missiles 263182921.978C--1.1647.403%F-1.099%C--37.9D16.9D5344.8h7.6B*16.1C**
E540 Halberd 292172503.44C-2.6235.419%D-3.488%C+17.2D-12C+28110h5.7C++16.2C
NS-7 PDW 1671605610.285D-0.5418.299%D**18.125%C+3.6D*N/A2044.4h18.2D-99.5D--
MSW-R 1651593180.5D0.3220.238%D17.61%D-12.9D--N/A8212.3h12.7C62.8C
Sticky Grenade 1601581158N/A157.1858.019%B+N/A790C-10C48480.2h1.6B++2.7B++
E540 Halberd-H 218137403.425D2.6043.042%F-4.38%A++15.9D**9.4F2158.6h6.3C+14.7D-
NS Baron G5 1401352490.542D-0.2836.91%D-9.63%D*8.7D*N/A5315.5h4.7C+12.7C+
T1 Cycler 1251192570.463C-0.3618.764%D-15.126%D--5.5D*N/A3421.5h16.6D88.3D
NS Decimator 2151175410.216D-0.6132.657%T*N/A6.9F-5.8D*14217h5.2C16F**
T7 Mini-Chaingun 1181172680.437D-0.3812.43%D--13.675%C+7.4D*N/A3615.8h14.8C++118.7C
RAMS .50M 1211171260.929D0.1131.243%D*76.068%C14.8D--N/A837.9h2.4C7.6D
Tank Mine 2521151240.927D-0.1138.994%C**N/A26.7F31.9D*6324.3h2.2C-5.5B
M60-A Bulldog 1301141110.364C9.5437.136%D*N/A20D2.8C1805.7h5.3B14.1C+
M2 Mutilator 112110542.037C++1.2213.244%C24.546%A19.6DN/A875.6h13.2B**99.7B+
P2-120 AP 17899253.96C-3.1432.859%D**5.051%B**19D--15.2C-10185.2h6.5C**19.9C--
Hunter QCX 125973270.297D0.5227.253%D--22.68%C+5.8D-1.7C5116.6h6.3C++23.1C+
AP30 Shredder 15397214.619C3.8017.631%F3.093%B++18.3D10.6D--6415.3h41.1B**233.2B+
Claymore 9493531.755D0.9346.078%AN/A54.7D**N/A2601.7h1.5F--3.3B+
FA1 Barrage 90901660.542C-0.2826.81%D**20%B*6D*N/A3415h4B++15C
M2 Mutilator 9190481.875C++1.0514.248%C12.222%D**19.1DN/A874.7h13.8B**97.2B+
NS-44 Commissioner 92892630.338D0.4824.458%D**15.73%D--7.4D--N/A5512.1h5.4D**22.3F-
T16 Rhino 91881700.518D0.3017.429%D-23.864%C*14D--N/A596.3h13.2C++75.6C+
MANA Anti-Vehicle Turret 181881570.561D0.2632.376%F--3.409%C12.6D*13.3D-2947h8.8C*27.3D-
L100 Python AP 14187332.636C-1.8143.207%D**1.149%D-19.8D--12.3D--3644.4h5.5C**12.7C
TRAC-5 S 89862290.376D0.4517.247%D*13.954%C4.8D--N/A2317.8h8.7B*50.4C*
P525 Marauder 9384810.5C9.6826.346%B++1.19%D44.2D4.7C++2481.9h5.5B+20.8B++
Chainblade 1018310,5780.008C-0.8117.995%D--N/A0.1D-N/A1662.7h6.7F**37F--
Ripper 85822,6430.031C-0.794.099%F-23.171%B**0.5C-N/A6157.5h1.8D44.3T*
P525 Marauder-H 8581155.4D4.5826.752%D*N/A47.6D*2.4D*2291.7h5.1B++19.2C++
G20 Vulcan-H 16780431.86D1.0439.496%D*2.5%C11.6F12.6D*2956.9h171.1F-433.2F*
M60-A Bulldog 8578117.091C6.2734.311%D*1.282%D-12.8D-1.1D-966.1h5.4B+15.7C
LC3 Jaguar 67661470.449D0.3715.492%F-12.121%D**5.5D--N/A3611.9h12.8C+82.7D-
Cycler TRV 62611990.307D-0.5115.154%F11.475%D*4.8D*N/A2212.8h16.4D*108.4F-
MR11 Gatekeeper 935996.556C*5.7337.042%C--1.695%C21.9C+12.6C-1522.7h35.5B**95.8B++
M77-B 56561330.421D-0.4029.594%D*67.857%D--7.3D*N/A417.7h2.7C9.2D
P2-120 HEAT 8154183C--2.1824.836%F-N/A10D**5D*2985.4h7C++28.2D*
G30 Vulcan 9051301.7C--0.8822.792%D-7.843%A*11.6D--8.9D-2224.4h90.6C*397.5C
Anti-Vehicle Grenade 6251151N/A50.1849.354%CN/A510B110C**67270.1h3.7B*7.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131220.9h
Nano-Armor Kit334337,27949.6h
Anti-Vehicle MANA Turret374773.4h
AE Nano-Armor Kit8241,1016.5h
AE Medical Applicator346,1721.4h
T7 Mini-Chaingun AE01250h
Nanite Revive Grenade04120.1h
Medical Applicator43161,81813.3h
Motion Spotter2820.3h
Welding Device02970h
Ammunition Package191,5501h
Shield Recharging Field82200.3h
L-24R Spur12550.6h
WLT-Howler Mining Laser12870.6h

Check the help document for the dictionary if you want to learn more about words used here.


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