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Executor Veteran Dragonprey[BL] Dragonprey
NC BR 143

KDR: 9.18

Score: 46.6m

Last Seen: May 18th, 2019 5:42 PM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Emerald - Outfit Officer of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 156
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw NS-10 Burster NS-10 Burster NC15 Phoenix NCM3 Raven NCM2 Falcon Gauss Compact S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 18778TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
7.899%17.457%138611904641.314457.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.984%-2.573F*-0.505D0.643B+HEAD ++ (~13.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.7-2.889T23-0.607D267.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.723%2.762%12931193362135942.68148381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.914%-2.648F**0.109C+-1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.8-1.478F13.1-0.048C+82.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.726%1.351%451119574961050.76288770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.804F--0.765D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
698-4.864T*116.7-1.942F-581.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 156
46.6m1255.3%169 (10.1k)153 (9.2k)9.1827823,4622,55516.1444143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC119687513.745%6.202%85125:004

25% Engineer15% Heavy Assault11% Light Assault46% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:59 AMFeb 10th, 2013 5:11 AMMay 18th, 2019 5:31 PM (2d) (PST)May 18th, 2019 4:12 PM (2d) (PST)May 18th, 2019 1:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
265691960.0770.0080.0051.2160.02066

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,9114,11511,7965107319,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5065.8h/211.1d 17,787 1,455 17,809 369.6k 3,293 20,243 5,980 80.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:126
Deaths:42
KDR:3
Accuracy:6.265% T
HSR:15.873% D*
LA1 Anchor
B+
Kills:72
Deaths:16
KDR:4.500
Accuracy:8.364% T-
HSR:29.167% B+
NC6 Gauss SAW
D*
Kills:51
Deaths:30
KDR:1.700
Accuracy:6.243% F*
HSR:15.686% D*
Kills:249
Deaths (as Heavy Assault):88
Deaths (to Heavy Assaults):504
KDR:2.82955
Kill Difference:161
Playtime:766.027 hours
Usage:15%
Score:3.321m
Score/min:72
Accuracy (listed only):6.957%
HSR (listed only):20.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
F-
Kills:599
Deaths:127
KDR:4.717
Accuracy:9.798% F*
HSR:6.010% F-
GD-7F
D*
Kills:76
Deaths:10
KDR:7.600
Accuracy:8.667% T-
HSR:13.158% D*
Kills:675
Deaths (as Engineer):137
Deaths (to Engineers):638
KDR:4.92701
Kill Difference:538
Playtime:1,258.994 hours
Usage:25%
Score:17.013m
Score/min:225
Accuracy (listed only):9.233%
HSR (listed only):9.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
F-
Kills:599
Deaths:127
KDR:4.717
Accuracy:9.798% F*
HSR:6.010% F-
Blitz GD-10
C+
Kills:87
Deaths:45
KDR:1.933
Accuracy:9.327% F**
HSR:16.092% C+
GD-7F
D*
Kills:76
Deaths:10
KDR:7.600
Accuracy:8.667% T-
HSR:13.158% D*
Kills:762
Deaths (as Light Assault):182
Deaths (to Light Assaults):557
KDR:4.18681
Kill Difference:580
Playtime:579.667 hours
Usage:11%
Score:1.155m
Score/min:33
Accuracy (listed only):9.264%
HSR (listed only):11.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:87
Deaths:45
KDR:1.933
Accuracy:9.327% F**
HSR:16.092% C+
NS-11P
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:11.435% F--
HSR:15.385% D
Kills:139
Deaths (as Combat Medic):63
Deaths (to Combat Medics):160
KDR:2.20635
Kill Difference:76
Playtime:48.795 hours
Usage:1%
Score:1.031m
Score/min:352
Accuracy (listed only):10.381%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:5,729
Deaths:602
KDR:9.517
Accuracy:11.506% F-
HSR:10.176% D*
AF-41 Hacksaw
D**
Kills:5,281
Deaths:603
KDR:8.758
Accuracy:13.749% F-
HSR:10.017% D**
NS-10 Burster
D*
Kills:2,062
Deaths:639
KDR:3.227
Accuracy:17.626% F-
HSR:1.164% D*
NS-10 Burster
D*
Kills:1,987
Deaths:638
KDR:3.114
Accuracy:17.758% F-
HSR:1.459% D*
NCM3 Raven
A+
Kills:650
Deaths:112
KDR:5.804
Accuracy:17.832% F*
HSR:5.077% A+
NCM2 Falcon
C++
Kills:599
Deaths:91
KDR:6.582
Accuracy:17.267% F--
HSR:5.008% C++
NCM3 Raven
B*
Kills:479
Deaths:112
KDR:4.277
Accuracy:18.275% F*
HSR:3.967% B*
NCM2 Falcon
D
Kills:369
Deaths:91
KDR:4.055
Accuracy:17.904% F--
HSR:2.981% D
Kills:17,156
Deaths (as MAX Suit):1,444
Deaths (to MAX Suits):126
KDR:11.88089
Kill Difference:15,712
Playtime:2,351.755 hours
Usage:46%
Score:24.085m
Score/min:171
Accuracy (listed only):16.490%
HSR (listed only):4.981%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D**
Kills:222
V. Kills:49 444%
Deaths:41
KDR:5.415
Accuracy:13.514% F*
KPH:4.700 D**
VKPH:1 F
L100 Python HESH
F-
Kills:81
V. Kills:7 N/A
Deaths:10
KDR:8.100
Accuracy:15.966% T*
KPH:8.200 F-
VKPH:0.700 F-
Kills:303 (303 + 0)
Deaths:51
KDR:5.941
VKDR:1.098
Vehicle Kills:56
Kill Difference:252
Playtime:57.303 hours
Usage:1%
Score:0.116m
Score/min:34
Driving Accuracy:15.966%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D**
Kills:59
V. Kills:7 N/A
Deaths:7
KDR:8.429
Accuracy:17.090% T*
KPH:12.800 D**
VKPH:1.500 D**
Kills:59 (59 + 0)
Deaths:7
KDR:8.429
VKDR:1
Vehicle Kills:7
Kill Difference:52
Playtime:4.611 hours
Usage:0%
Score:0.024m
Score/min:87
Driving Accuracy:17.090%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
F
Kills:74
V. Kills:42 172%
Deaths:21
KDR:3.524
Accuracy:16.726% F--
KPH:2.300 F
VKPH:1.300 F
Kills:74 (0 + 74)
Deaths:21
KDR:3.524
VKDR:2
Vehicle Kills:42
Kill Difference:53
Playtime:32.524 hours
Usage:1%
Score:0.101m
Score/min:52
Driving Accuracy:N/A%
Gunner Accuracy:16.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,7595,7296029.517A**0.3311.506%F-10.176%D*8.9D**N/A35642.5h6.1B53.4F*
AF-41 Hacksaw 5,3055,2816038.758A*0.4213.749%F-10.017%D**8.2D**N/A32640.6h8.3C60.1T
NS-10 Burster 3,9422,0626393.227M++5.9617.626%F-1.164%D*1.6F1.4D**331306.1h213.2D*1209.3F--
NS-10 Burster 3,8281,9876383.114A**6.0717.758%F-1.459%D*1.5F1.4F331306h221.5D*1247.1F--
NC15 Phoenix 1,9111,0128312.193U3.0132.975%TN/A5.6D*4.9D--65182.3h11.1C+33.8F-
NCM3 Raven 9626501125.804S3.3817.832%F*5.077%A+3.5F1.7F-34184.6h28.5C+159.7F--
NCM2 Falcon 697599916.582S2.6017.267%F--5.008%C++4D*N/A23150.3h12.3C+71.5F-
Gauss Compact S 6155991274.717S4.479.798%F*6.01%F-1.3D*N/A6458.6h11.8C+120.1F-
NCM3 Raven 7194791124.277S4.9118.275%F*3.967%B*2.6F-1.3F-27184.4h39.5D-216.2T-
Spear Anti-Vehicle Phalanx Turret 6404561628.5M*19.3220.204%F--4.825%B+10F4F8045.5h9.4C+46.6F--
NCM2 Falcon 454369914.055M**5.1317.904%F--2.981%D2.5D**N/A15149h20.7D115.8F**
Bouncing Betty 2782782139U129.8225.418%F-N/A45.6FN/A2156.1h2.5F9.9T*
C75 Viper 271222415.415B3.7713.514%F*1.802%B+4.7D**1F3447.4h19.5D--144.5T*
EM6 130126423B**6.186.265%T15.873%D*0.8D**N/A5165.1h23.2T*370.2T*
Blitz GD-10 8787451.933B**7.259.327%F**16.092%C+1.3D*N/A865.3h37.7T*404.7T*
Shrike 10583501.66A++7.5233.843%F*1.205%D--5.4F1.4F13515.4h5.9B+17.3D--
L100 Python HESH 8881108.1C1.0815.966%T*2.469%B*8.2F-N/A349.9h3.7C22.9T*
GD-7F 7776107.6S1.588.667%T-13.158%D*2.9D*N/A2625.9h17.2D-198.7T*
M20 Basilisk 11674213.524B5.6616.726%F--1.351%F-2.3F1.3F5232.5h116.7D698T-
LA1 Anchor 7272164.5B*4.688.364%T-29.167%B+3.6D**N/A2620.2h15.2F--181.7T*
Titan-150 HESH 665978.429C+0.7517.09%T*6.78%M**12.8D**1.5D**874.6h2.2A12.7F-
NS-11P 5352182.889A++6.2911.435%F--15.385%D3.2D**N/A1416.2h20.9F-182.8T*
NC6 Gauss SAW 5151301.7B+7.486.243%F*15.686%D*0.9D**N/A3455.2h18.8F--300.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1401,114,448138.6h
M20 Wyvern0720h
NS-20 Gorgon02000.2h
Cortium Silo19162.6h
Rocklet Rifle14811.6h
Nanite Revive Grenade01560h
Medical Applicator50173,52521.4h
Spitfire Auto-Turret27511.7h
M20 Basilisk01800h
G30 Walker01470h
G40-F Ranger03150h
Deconstruction Tool432,5697.1h
Ammunition Package65,8495.5h
Anti-Infantry MANA Turret05812h
NSX-P Tanto02970.4h
Shield Recharging Field17360.5h
WLT-Howler Mining Laser110,6192.1h
A30 Walker0650h

Check the help document for the dictionary if you want to learn more about words used here.


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