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Executor Veteran Dragonprey[BL] Dragonprey
NC BR 142

KDR: 8.98

Score: 45.6m

Last Seen: Nov 17th, 2018 11:05 PM
- OFFLINE - 17 minute(s)

Prestige 1, Battle Rank 100 (142 total) - New Conglomerate on Emerald - Outfit Officer of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 135
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw NS-10 Burster NS-10 Burster NC15 Phoenix NCM3 Raven Gauss Compact S NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 16938TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
7.917%17.457%138610154641.329517.651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.97%-2.565F*-0.482D0.652B+HEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290-2.87T23-0.61D267.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.723%2.762%12931018362135942.68148381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.914%-2.648F**0.066C+-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.8-1.476F13.1-0.048C+82.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.753%1.351%451102074961050.76288770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.799F--0.767D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
696.4-4.926T*116.7-1.992F-579.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 135
45.6m1188.1%184 (11k)174 (10.4k)8.9801122,5762,51415.8154142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102182313.804%6.219%86100:004

27% Engineer13% Heavy Assault9% Light Assault48% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:59 AMFeb 10th, 2013 5:11 AMNov 17th, 2018 7:17 PM (16h) (PST)Nov 17th, 2018 7:08 PM (16h) (PST)Nov 17th, 2018 7:05 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
293772160.0860.0100.0051.2830.02273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5764,64612,93051077110,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4376.1h/182.3d 17,184 1,404 17,229 336.8k 3,179 18,431 5,770 76.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:126
Deaths:42
KDR:3
Accuracy:6.265% T
HSR:15.873% D*
LA1 Anchor
B+
Kills:72
Deaths:16
KDR:4.500
Accuracy:8.364% T-
HSR:29.167% B+
NC6 Gauss SAW
D*
Kills:51
Deaths:30
KDR:1.700
Accuracy:6.368% F*
HSR:15.686% D*
Kills:249
Deaths (as Heavy Assault):88
Deaths (to Heavy Assaults):498
KDR:2.82955
Kill Difference:161
Playtime:575.953 hours
Usage:13%
Score:3.176m
Score/min:92
Accuracy (listed only):6.999%
HSR (listed only):20.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
F-
Kills:581
Deaths:125
KDR:4.648
Accuracy:10.689% F--
HSR:6.024% F-
GD-7F
D*
Kills:76
Deaths:10
KDR:7.600
Accuracy:8.667% T-
HSR:13.158% D*
Kills:657
Deaths (as Engineer):135
Deaths (to Engineers):636
KDR:4.86667
Kill Difference:522
Playtime:1,189.174 hours
Usage:27%
Score:16.855m
Score/min:236
Accuracy (listed only):9.678%
HSR (listed only):9.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
F-
Kills:581
Deaths:125
KDR:4.648
Accuracy:10.689% F--
HSR:6.024% F-
Blitz GD-10
C+
Kills:87
Deaths:45
KDR:1.933
Accuracy:9.327% F**
HSR:16.092% C+
GD-7F
D*
Kills:76
Deaths:10
KDR:7.600
Accuracy:8.667% T-
HSR:13.158% D*
Kills:744
Deaths (as Light Assault):180
Deaths (to Light Assaults):555
KDR:4.13333
Kill Difference:564
Playtime:388.271 hours
Usage:9%
Score:1.138m
Score/min:49
Accuracy (listed only):9.561%
HSR (listed only):11.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:87
Deaths:45
KDR:1.933
Accuracy:9.327% F**
HSR:16.092% C+
NS-11P
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:11.435% F--
HSR:15.385% D
Kills:139
Deaths (as Combat Medic):63
Deaths (to Combat Medics):159
KDR:2.20635
Kill Difference:76
Playtime:48.795 hours
Usage:1%
Score:1.031m
Score/min:352
Accuracy (listed only):10.381%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:5,551
Deaths:592
KDR:9.377
Accuracy:11.852% F-
HSR:10.088% D*
AF-41 Hacksaw
D**
Kills:5,136
Deaths:593
KDR:8.661
Accuracy:14.227% F
HSR:9.930% D**
NS-10 Burster
D**
Kills:1,948
Deaths:625
KDR:3.117
Accuracy:17.713% F-
HSR:1.181% D**
NS-10 Burster
D*
Kills:1,887
Deaths:624
KDR:3.024
Accuracy:17.845% F-
HSR:1.537% D*
NCM3 Raven
A++
Kills:636
Deaths:111
KDR:5.730
Accuracy:17.958% F**
HSR:5.189% A++
NCM2 Falcon
C+
Kills:561
Deaths:89
KDR:6.303
Accuracy:17.436% F--
HSR:4.991% C+
NCM3 Raven
B*
Kills:472
Deaths:111
KDR:4.252
Accuracy:18.401% F*
HSR:4.025% B*
NCM2 Falcon
D
Kills:336
Deaths:89
KDR:3.775
Accuracy:18.053% F--
HSR:3.274% D
Kills:16,527
Deaths (as MAX Suit):1,417
Deaths (to MAX Suits):124
KDR:11.66337
Kill Difference:15,110
Playtime:2,121.220 hours
Usage:48%
Score:23.388m
Score/min:184
Accuracy (listed only):16.686%
HSR (listed only):5.027%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D**
Kills:222
V. Kills:49 444%
Deaths:41
KDR:5.415
Accuracy:13.514% F*
KPH:4.700 D**
VKPH:1 F
L100 Python HESH
F-
Kills:81
V. Kills:7 N/A
Deaths:10
KDR:8.100
Accuracy:15.966% T*
KPH:8.200 F-
VKPH:0.700 F-
Kills:303 (303 + 0)
Deaths:51
KDR:5.941
VKDR:1.098
Vehicle Kills:56
Kill Difference:252
Playtime:57.303 hours
Usage:1%
Score:0.115m
Score/min:34
Driving Accuracy:15.966%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
F
Kills:59
V. Kills:7 N/A
Deaths:7
KDR:8.429
Accuracy:17.090% T*
KPH:12.800 F
VKPH:1.500 F
Kills:59 (59 + 0)
Deaths:7
KDR:8.429
VKDR:1
Vehicle Kills:7
Kill Difference:52
Playtime:4.611 hours
Usage:0%
Score:0.024m
Score/min:86
Driving Accuracy:17.090%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
F
Kills:74
V. Kills:42 172%
Deaths:21
KDR:3.524
Accuracy:16.753% F--
KPH:2.300 F
VKPH:1.300 F
Kills:74 (0 + 74)
Deaths:21
KDR:3.524
VKDR:2
Vehicle Kills:42
Kill Difference:53
Playtime:32.312 hours
Usage:1%
Score:0.100m
Score/min:51
Driving Accuracy:N/A%
Gunner Accuracy:16.753%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,5745,5515929.377A*0.4011.852%F-10.088%D*9.7D**N/A39571.8h6.1C**51.3F--
AF-41 Hacksaw 5,1565,1365938.661A*0.3214.227%F9.93%D**9D**N/A36570h8.2C-57.8F**
NS-10 Burster 3,7581,9486253.117M*5.8617.713%F-1.181%D**1.6F1.5D**361181.8h213.4D*1204.7F--
NS-10 Burster 3,6621,8876243.024M5.9617.845%F-1.537%D*1.6F1.5F361181.7h220.5D*1235.9F--
NC15 Phoenix 1,8459708211.829S2.8533.436%TN/A6D5.4D71161.7h11.2C+33.4F-
NCM3 Raven 9386361115.73S3.2517.958%F**5.189%A++3.7F1.7F-35172.7h28.2C+156.8F--
Gauss Compact S 5955811254.648S4.3310.689%F--6.024%F-1.5D*N/A7388.2h11.6C+108.6F
NCM2 Falcon 657561896.303S2.6817.436%F--4.991%C+4.3D*N/A25130.7h12.1C+69.4F
NCM3 Raven 7074721114.252S4.7318.401%F*4.025%B*2.7F-1.4F-29172.5h38.8D-210.7T*
Spear Anti-Vehicle Phalanx Turret 6034301626.875M++17.8919.651%F--5.116%B+10F4F8243.1h9.1C+46.5F-
NCM2 Falcon 413336893.775M**5.2118.053%F--3.274%D2.6D**N/A16129.4h20.9D115.7F**
Bouncing Betty 2492492124.5U115.5225.899%F-N/A46.1FN/A2325.4h2.5F9.5T-
C75 Viper 271222415.415C*3.5713.514%F*1.802%B+4.7D**1F3447.4h19.5D--144.5T*
EM6 130126423B**5.986.265%T15.873%D*0.8D**N/A5165.1h23.2T*370.2T*
Blitz GD-10 8787451.933B*7.059.327%F**16.092%C+1.3D*N/A865.3h37.7T*404.7T*
Shrike 10583501.66A++7.3233.843%F*1.205%D--5.4F1.4F13315.4h5.9B+17.3D--
L100 Python HESH 8881108.1C0.8815.966%T*2.469%B++8.2F-N/A339.9h3.7C22.9T*
GD-7F 7776107.6S1.388.667%T-13.158%D*2.9D*N/A2625.9h17.2D-198.7T*
M20 Basilisk 11674213.524B+5.4616.753%F--1.351%F-2.3F1.3F5132.3h116.7C696.4T
LA1 Anchor 7272164.5B**4.488.364%T-29.167%B+3.6D**N/A2620.2h15.2F--181.7T*
Titan-150 HESH 665978.429C+0.5517.09%T*6.78%S12.8F1.5F864.6h2.2B**12.7F-
NS-11P 5352182.889A++6.0911.435%F--15.385%D3.2D**N/A1416.2h20.9F-182.8T*
NC6 Gauss SAW 5151301.7B+7.286.368%F*15.686%D*1D**N/A3650.8h18.8F-294.7T*

Consumables
  Name Deaths Consumed Time Equipped
NSX-P Tanto02970.4h
Nano-Armor Kit1401,111,060135.6h
NS-20 Gorgon02000.2h
Cortium Silo19162.6h
Rocklet Rifle14811.6h
Nanite Revive Grenade01560h
Medical Applicator50173,52521.4h
Deconstruction Tool432,5697.1h
Spitfire Auto-Turret25661.3h
G30 Walker01470h
Ammunition Package65,6065.3h
Anti-Infantry MANA Turret05812h
WLT-Howler Mining Laser110,6192.1h
Shield Recharging Field17360.5h

Check the help document for the dictionary if you want to learn more about words used here.


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