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Cold Blooded DragonsREpic[VCO] DragonsREpic
NC BR 98

KDR: 3.26

Score: 17.7m

Last Seen: Jan 19th, 2020 8:50 AM
- OFFLINE - 88.9 hour(s)

Battle Rank 102 (98 total) - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 648
Level Progress (to 103): 6%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Titan-150 HESH Titan-150 HEAT C85 Canister Tank Mine M12 Kobalt Warden
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $111,339 MLG Score: 89
Fun Score: N/A
Cheeseburgers Flipped: 466TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.384%22.632%597412289500.5806852.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.624%0.993B*0.288C*-4.856T*HEAD ++ (~9.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.8-0.081C+21-0.481D58.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.301%1.915%34357122516,610682582624.3548285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.499%-0.058C+-0.329C--0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.633B+5.60.543B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.854%11.232%4921212202,4754556545.43956378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%-0.994D--1.668A++-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.273C*22.60.447B64.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.806%54.286%4921123124569260.354046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.476D-0.822D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.515D4.8-0.499D10.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 648
17.7m324.1%207 (12.4k)185 (11.1k)3.2559723,8507,3254.501398 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232168511.228%4.683%5313:093

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:19 AMMar 23rd, 2019 4:28 AMJan 22nd, 2020 3:06 AM (17h) (PST)Jan 19th, 2020 7:24 AM (4d) (PST)Jan 19th, 2020 4:50 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
596575390.2490.0760.0121.0590.07889

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7493,44132,308155164511,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1599.2h/66.6d 9,122 1,117 14,631 101.6k 1,401 4,041 7,498 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:65
Deaths:112
KDR:0.580
Accuracy:19.285% C+
HSR:21.539% C
Kills:65
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):1,220
KDR:0.58036
Kill Difference:47
Playtime:42.115 hours
Usage:3%
Score:0.272m
Score/min:108
Accuracy (listed only):19.285%
HSR (listed only):21.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:554
Deaths:1,030
KDR:0.538
Accuracy:27.494% C+
HSR:29.783% B++
AF-19 Mercenary
C
Kills:142
Deaths:347
KDR:0.409
Accuracy:19.547% D
HSR:20.423% C
Kills:696
Deaths (as Engineer):1,377
Deaths (to Engineers):2,159
KDR:0.50545
Kill Difference:681
Playtime:1,419.987 hours
Usage:89%
Score:16.596m
Score/min:195
Accuracy (listed only):23.520%
HSR (listed only):25.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:142
Deaths:347
KDR:0.409
Accuracy:19.547% D
HSR:20.423% C
Kills:142
Deaths (as Light Assault):347
Deaths (to Light Assaults):1,109
KDR:0.40922
Kill Difference:205
Playtime:14.747 hours
Usage:1%
Score:0.039m
Score/min:44
Accuracy (listed only):19.547%
HSR (listed only):20.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D
Kills:245
Deaths:298
KDR:0.822
Accuracy:31.806% D
HSR:54.286% F--
NS-AM7 Archer
C-
Kills:189
Deaths:531
KDR:0.356
Accuracy:55.754% C-
HSR:3.704% D**
Kills:434
Deaths (as Infiltrator):829
Deaths (to Infiltrators):1,318
KDR:0.52352
Kill Difference:395
Playtime:35.748 hours
Usage:2%
Score:0.253m
Score/min:118
Accuracy (listed only):43.780%
HSR (listed only):28.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):317
KDR:0
Kill Difference:UNR
Playtime:16.105 hours
Usage:1%
Score:0.156m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:374
Deaths:348
KDR:1.075
Accuracy:28.104% D-
HSR:15.241% C+
NCM2 Falcon
D
Kills:119
Deaths:189
KDR:0.630
Accuracy:33.316% D
HSR:2.521% D--
AF-23 Grinder
A++
Kills:101
Deaths:99
KDR:1.020
Accuracy:24.577% D*
HSR:21.782% A++
NS-10 Burster
A+
Kills:64
Deaths:102
KDR:0.627
Accuracy:25.242% D
HSR:10.938% A+
Kills:658
Deaths (as MAX Suit):369
Deaths (to MAX Suits):242
KDR:1.7832
Kill Difference:289
Playtime:58.372 hours
Usage:4%
Score:0.432m
Score/min:123
Accuracy (listed only):27.810%
HSR (listed only):12.620%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:5,042
V. Kills:933 N/A
Deaths:260
KDR:19.392
Accuracy:45.841% C
KPH:49.100 C+
VKPH:9.100 C++
C75 Viper
D
Kills:417
V. Kills:128 323%
Deaths:81
KDR:5.148
Accuracy:31.169% D
KPH:18.700 D
VKPH:5.700 D
Skyguard
B+
Kills:349
V. Kills:201 173%
Deaths:47
KDR:7.426
Accuracy:32.935% B+
KPH:15.300 C++
VKPH:8.800 C
L100 Python HEAT
C+
Kills:126
V. Kills:37 332%
Deaths:12
KDR:10.500
Accuracy:46.105% C--
KPH:32 C+
VKPH:9.400 C--
Kills:5,934 (5,934 + 0)
Deaths:400
KDR:14.835
VKDR:3.248
Vehicle Kills:1,299
Kill Difference:5,534
Playtime:151.743 hours
Usage:9%
Score:1.377m
Score/min:151
Driving Accuracy:46.105%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:7,687
V. Kills:3,772 204%
Deaths:586
KDR:13.118
Accuracy:49.676% C+
KPH:27.500 C*
VKPH:13.500 C
Titan-150 HESH
C+
Kills:2,023
V. Kills:365 N/A
Deaths:132
KDR:15.326
Accuracy:44.114% C
KPH:39.700 C+
VKPH:7.200 C
Titan-150 HEAT
C
Kills:966
V. Kills:390 247%
Deaths:145
KDR:6.662
Accuracy:41.933% D
KPH:19 C
VKPH:7.700 C-
C85 Canister
C++
Kills:617
V. Kills:46 N/A
Deaths:17
KDR:36.294
Accuracy:37.904% C+
KPH:61.300 C
VKPH:4.600 C++
E540 Halberd
B+
Kills:229
V. Kills:108 210%
Deaths:22
KDR:10.409
Accuracy:44.834% C++
KPH:34 B+
VKPH:16 B
Enforcer ML85
C-
Kills:184
V. Kills:122 150%
Deaths:26
KDR:7.077
Accuracy:34.205% D-
KPH:19 C-
VKPH:12.600 D
M12 Kobalt
B**
Kills:123
V. Kills:9 N/A
Deaths:4
KDR:30.750
Accuracy:12.995% C-
KPH:43.700 C-
VKPH:3.200 B**
G40-F Ranger
C++
Kills:74
V. Kills:38 190%
Deaths:1
KDR:74
Accuracy:32.088% C++
KPH:37.500 C
VKPH:19.200 C-
Kills:11,903 (10,676 + 1,227)
Deaths:933
KDR:12.758
VKDR:5.198
Vehicle Kills:4,850
Kill Difference:10,970
Playtime:412.981 hours
Usage:26%
Score:3.877m
Score/min:156
Driving Accuracy:41.933%
Gunner Accuracy:32.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:221
V. Kills:21 N/A
Deaths:20
KDR:11.050
Accuracy:37.641% D**
KPH:67 D
VKPH:6.400 C
Kills:221 (0 + 221)
Deaths:20
KDR:11.050
VKDR:1.050
Vehicle Kills:21
Kill Difference:201
Playtime:3.296 hours
Usage:0%
Score:0.042m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:37.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:588
V. Kills:53 N/A
Deaths:15
KDR:39.200
Accuracy:19.300% C**
KPH:53.400 C
VKPH:4.800 A++
M60-G Bulldog
C++
Kills:150
V. Kills:20 N/A
Deaths:17
KDR:8.824
Accuracy:28.318% D
KPH:41.800 C++
VKPH:5.600 C-
G40-F Ranger
C*
Kills:96
V. Kills:48 196%
Deaths:6
KDR:16
Accuracy:35.364% C*
KPH:17.200 C+
VKPH:8.600 D
M60-G Bulldog
C-
Kills:96
V. Kills:11 N/A
Deaths:18
KDR:5.333
Accuracy:29.748% C-
KPH:19.700 D
VKPH:2.300 D--
M20 Basilisk
D-
Kills:80
V. Kills:25 308%
Deaths:32
KDR:2.500
Accuracy:25.613% D**
KPH:11.200 D-
VKPH:3.500 D*
G30 Walker
B+
Kills:65
V. Kills:33 191%
Deaths:9
KDR:7.222
Accuracy:32.607% B+
KPH:13.200 C
VKPH:6.700 C--
M12 Kobalt
C+
Kills:65
V. Kills:3 N/A
Deaths:3
KDR:21.667
Accuracy:19.082% C**
KPH:53.200 C-
VKPH:2.500 C+
M20 Basilisk
C
Kills:57
V. Kills:24 228%
Deaths:11
KDR:5.182
Accuracy:29.242% D--
KPH:16.700 C
VKPH:7 C
Kills:1,197 (0 + 1,197)
Deaths:111
KDR:10.784
VKDR:1.955
Vehicle Kills:217
Kill Difference:1,086
Playtime:41.750 hours
Usage:3%
Score:0.392m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:29.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,4597,68758613.118B*9.8649.676%C+1.977%C27.5C*13.5C155279.8h4.1B+8.3B+
L100 Python HESH 5,9755,04226019.392B*16.1445.841%C1.428%C+49.1C+9.1C++157102.6h3B6.5C**
Titan-150 HESH 2,3882,02313215.326B+12.0744.114%C1.829%C++39.7C+7.2C14451h3B+6.8C*
Titan-150 HEAT 1,3569661456.662B3.4141.933%D3.313%C**18.9C7.6C-12351h4.3B+10.2B+
C85 Canister 6636171736.294B**33.0437.904%C+13.614%C+61.1C4.6C++19810.1h10.6C-28C
Tank Mine 8605961533.895B++0.6435.623%C++N/A36.1D**16F24116.5h2.2C-6.3C+
M12 Kobalt 6415881539.2A**35.9419.3%C**18.537%C+53.5C4.8A++17311h23.8C-123.5C++
Warden 5955541,0300.538C2.7227.494%C+29.783%B++2.6D*N/A9214.2h17.9F-65.1D--
C75 Viper 545417815.148C**1.8931.169%D2.158%B**18.6D5.7D11922.4h12.2C**39.2C+
NCM1 Scattercannon 3823743481.075C2.1828.104%D-15.241%C+9D*N/A3441.4h13.9F--49.4F
Skyguard 550349477.426A++4.1732.935%B+3.438%A15.2C+8.8C13322.9h89.9B++273B*
NC14 Bolt Driver 2512452980.822C-2.4331.806%D54.286%F--11.2D-N/A4721.8h4.8F*15.1F
E540 Halberd 3372292210.409B7.1544.834%C++2.62%C+34.2B+16.1B3566.7h5.2B+11.7B+
C85 Canister-H 2422212011.05C+7.7937.641%D**11.312%C++67D6.4C2143.3h6.9C*18.5C
NS-AM7 Archer 3071895310.356C2.9055.754%C-3.704%D**0.9D*N/A5217.5h19C++34.1C++
Enforcer ML85 306184267.077B+3.8234.205%D-1.63%C19C-12.6D2399.7h13.3C+38.9C
MANA Anti-Personnel Turret 1671611061.519N/A1.7417.321%UN/A1610U60U3375400.1h31.9T*184.3T*
M60-G Bulldog 170150178.824B**5.5728.318%D2%D41.7C++5.6C-1763.6h5B*17.7B+
AF-19 Mercenary 1561423470.409C--2.8519.547%D20.423%C4D-N/A3235.6h35.8T*183.3F--
L100 Python HEAT 1631261210.5B*7.2446.105%C--3.175%B+32.3C+9.5C--2903.9h4B*8.7B++
Spear Anti-Vehicle Phalanx Turret 1891251111.364B++8.1134.158%D-1.6%D*27.2D13.9D3424.6h8.3C*24.2C+
M12 Kobalt 132123430.75A27.4912.995%C-14.634%C+43.9C-3.2B**1492.8h20.1C+154.5C+
Bouncing Betty 122122462.652C-0.6045%C++N/A29F-N/A1114.2h2.4D**5.2C
NCM2 Falcon 1591191890.63C2.6333.316%D2.521%D--5.8D-2D*3820.5h10.6C*31.8C+
AF-23 Grinder 104101991.02C-2.2424.577%D*21.782%A++11.1D**N/A329.1h12.4F-50.4T-
G40-F Ranger 14496616S12.7435.364%C*N/A17.1C+8.6D1395.6h123.7C++349.8B
M60-G Bulldog 10796185.333B2.0829.748%C-5.208%A++19.6D2.2D--1114.9h6.3B+21.1B
C-4 12195541.759C**1.5064.389%SN/A29.7D*8.1D**4913.2h1.9D2.9B**
M20 Basilisk 10580322.5C0.7625.613%D**7.5%B++11.3D-3.5D*1487.1h57.2B**223.2B+
G40-F Ranger 11274174S70.7432.088%C++N/A37C19C-2942h72.5C+226.1C*
Shrike 119691250.552C2.7051.077%D4.348%B**11D*7.9D2306.3h5.8B+11.4C**
G30 Walker 986597.222A*3.9732.607%B+7.692%A+13.3C6.7C--1164.9h260D797.3C+
NC6 Gauss SAW 69651120.58C2.6819.285%C+21.539%C8.2D--N/A987.9h21.5F*111.5D--
M12 Kobalt 6865321.667B**18.4119.082%C**13.846%D*54.2C-2.5C+2681.2h21C110.3C*
NS-10 Burster 97641020.627C2.6325.242%D10.938%A+3.1D-1.6D*3920.7h143.2C**567.3C+
M20 Basilisk 8157115.182A1.9329.242%D--8.772%B**16.8C7.1C2143.4h63.4B**216.7B+
MANA Anti-Vehicle Turret 11155580.948D2.3149.561%D7.273%A**550D-560D-367220.1h11.3D22.8D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4221,369,904170.5h
Anti-Vehicle MANA Turret164241.6h
M202 Wyrm0600h
Medical Applicator16528,1346.2h
Spitfire Auto-Turret361,8434h
Deconstruction Tool07980.1h
Recon Detection Device10940.6h
Ammunition Package243,0723h
Anti-Infantry MANA Turret264111.7h

Check the help document for the dictionary if you want to learn more about words used here.


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