Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Cold Blooded DragonsREpic[VCO] DragonsREpic
NC BR 94

KDR: 2.97

Score: 16.3m

Last Seen: Sep 16th, 2019 1:13 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 100 (94 total) - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 611
Level Progress (to 101): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Titan-150 HESH Titan-150 HEAT C85 Canister Warden Tank Mine M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DragonsREpic



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 465TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.188%23.168%607412109280.5771142.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.714%0.963B*0.379C**-4.993T*HEAD ++ (~10.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81-0.092C+21.2-0.487D59.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.257%2.109%31047120713,991634500822.0331279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.527%-0.074C+-0.261C-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.634B+5.80.546B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.493%11.326%4901212022,3224236145.48936378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.516%-1.002D*1.629A+-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.10.261C*22.50.439B65.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.806%54.286%4901121324568260.359237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.479D-0.831D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.521D4.8-0.504D10.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 611
16.3m320.3%210 (12.6k)190 (11.4k)2.9697420,8097,0074.1481494 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214144711.197%5.185%5812:123

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:19 AMMar 23rd, 2019 4:28 AMSep 15th, 2019 9:00 PM (6h) (PST)Sep 15th, 2019 9:33 PM (6h) (PST)Sep 15th, 2019 9:13 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
576645120.2430.0820.0131.0250.07794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5383,81830,720155162511,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1426.1h/59.4d 8,257 1,079 13,605 87.7k 1,266 3,632 6,579 49.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:65
Deaths:111
KDR:0.586
Accuracy:19.285% C+
HSR:21.539% C
Kills:65
Deaths (as Heavy Assault):111
Deaths (to Heavy Assaults):1,192
KDR:0.58559
Kill Difference:46
Playtime:41.069 hours
Usage:3%
Score:0.269m
Score/min:109
Accuracy (listed only):19.285%
HSR (listed only):21.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:554
Deaths:1,030
KDR:0.538
Accuracy:27.494% C++
HSR:29.783% B++
AF-19 Mercenary
C+
Kills:142
Deaths:347
KDR:0.409
Accuracy:19.547% D
HSR:20.423% C+
Kills:696
Deaths (as Engineer):1,377
Deaths (to Engineers):2,060
KDR:0.50545
Kill Difference:681
Playtime:1,249.214 hours
Usage:88%
Score:15.135m
Score/min:202
Accuracy (listed only):23.520%
HSR (listed only):25.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:142
Deaths:347
KDR:0.409
Accuracy:19.547% D
HSR:20.423% C+
Kills:142
Deaths (as Light Assault):347
Deaths (to Light Assaults):1,088
KDR:0.40922
Kill Difference:205
Playtime:14.738 hours
Usage:1%
Score:0.039m
Score/min:45
Accuracy (listed only):19.547%
HSR (listed only):20.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D
Kills:245
Deaths:298
KDR:0.822
Accuracy:31.806% D
HSR:54.286% F--
NS-AM7 Archer
C
Kills:167
Deaths:393
KDR:0.425
Accuracy:56.123% C
HSR:4.192% D**
Kills:412
Deaths (as Infiltrator):691
Deaths (to Infiltrators):1,287
KDR:0.59624
Kill Difference:279
Playtime:35.662 hours
Usage:3%
Score:0.252m
Score/min:118
Accuracy (listed only):43.965%
HSR (listed only):29.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):310
KDR:0
Kill Difference:UNR
Playtime:16.105 hours
Usage:1%
Score:0.156m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:374
Deaths:348
KDR:1.075
Accuracy:28.104% D--
HSR:15.241% C+
NCM2 Falcon
D
Kills:119
Deaths:189
KDR:0.630
Accuracy:33.316% D
HSR:2.521% D--
AF-23 Grinder
A++
Kills:101
Deaths:99
KDR:1.020
Accuracy:24.577% D*
HSR:21.782% A++
NS-10 Burster
A
Kills:64
Deaths:102
KDR:0.627
Accuracy:25.242% D
HSR:10.938% A
Kills:658
Deaths (as MAX Suit):369
Deaths (to MAX Suits):238
KDR:1.7832
Kill Difference:289
Playtime:58.290 hours
Usage:4%
Score:0.431m
Score/min:123
Accuracy (listed only):27.810%
HSR (listed only):12.620%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,119
V. Kills:777 N/A
Deaths:260
KDR:15.842
Accuracy:46.513% C
KPH:47.700 C+
VKPH:9 C*
C75 Viper
C--
Kills:417
V. Kills:128 323%
Deaths:81
KDR:5.148
Accuracy:31.169% D
KPH:18.700 D
VKPH:5.700 C--
Skyguard
B+
Kills:317
V. Kills:187 169%
Deaths:47
KDR:6.745
Accuracy:33.157% B+
KPH:16 C*
VKPH:9.500 C+
L100 Python HEAT
C+
Kills:118
V. Kills:34 337%
Deaths:12
KDR:9.833
Accuracy:46.073% D
KPH:30.400 C+
VKPH:8.800 D
Kills:4,971 (4,971 + 0)
Deaths:400
KDR:12.428
VKDR:2.815
Vehicle Kills:1,126
Kill Difference:4,571
Playtime:132.433 hours
Usage:9%
Score:1.194m
Score/min:150
Driving Accuracy:46.073%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:6,154
V. Kills:3,152 195%
Deaths:586
KDR:10.502
Accuracy:49.838% C+
KPH:25.700 C++
VKPH:13.100 C
Titan-150 HESH
C+
Kills:1,900
V. Kills:340 N/A
Deaths:132
KDR:14.394
Accuracy:44.187% C
KPH:39.300 C+
VKPH:7 C
Titan-150 HEAT
C
Kills:966
V. Kills:390 247%
Deaths:145
KDR:6.662
Accuracy:41.933% D
KPH:19 C
VKPH:7.700 C
C85 Canister
C+
Kills:561
V. Kills:40 N/A
Deaths:17
KDR:33
Accuracy:36.875% C
KPH:59.300 C
VKPH:4.200 C+
E540 Halberd
B
Kills:219
V. Kills:104 209%
Deaths:22
KDR:9.955
Accuracy:44.752% C+
KPH:32.700 B
VKPH:15.600 C*
Enforcer ML85
C-
Kills:184
V. Kills:122 150%
Deaths:26
KDR:7.077
Accuracy:34.153% D-
KPH:19.500 C-
VKPH:12.900 D
M12 Kobalt
B**
Kills:118
V. Kills:9 N/A
Deaths:4
KDR:29.500
Accuracy:12.958% C-
KPH:42.300 C-
VKPH:3.200 B**
G40-F Ranger
C**
Kills:54
V. Kills:27 193%
Deaths:1
KDR:54
Accuracy:31.452% C**
KPH:36.200 C+
VKPH:18.100 C
Kills:10,156 (9,020 + 1,136)
Deaths:933
KDR:10.885
VKDR:4.484
Vehicle Kills:4,184
Kill Difference:9,223
Playtime:369.072 hours
Usage:26%
Score:3.423m
Score/min:155
Driving Accuracy:41.933%
Gunner Accuracy:31.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:221
V. Kills:21 N/A
Deaths:20
KDR:11.050
Accuracy:37.641% D**
KPH:67 D
VKPH:6.400 C
Kills:221 (0 + 221)
Deaths:20
KDR:11.050
VKDR:1.050
Vehicle Kills:21
Kill Difference:201
Playtime:3.296 hours
Usage:0%
Score:0.041m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:37.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:512
V. Kills:47 N/A
Deaths:15
KDR:34.133
Accuracy:18.499% C++
KPH:52.700 C
VKPH:4.800 A+
M60-G Bulldog
C++
Kills:150
V. Kills:20 N/A
Deaths:17
KDR:8.824
Accuracy:28.318% D-
KPH:41.800 C++
VKPH:5.600 C
M60-G Bulldog
C-
Kills:96
V. Kills:11 N/A
Deaths:18
KDR:5.333
Accuracy:29.763% C-
KPH:19.700 D
VKPH:2.300 D--
M20 Basilisk
D-
Kills:79
V. Kills:24 316%
Deaths:32
KDR:2.469
Accuracy:25.635% D**
KPH:11.200 D-
VKPH:3.400 D*
G40-F Ranger
C++
Kills:77
V. Kills:38 197%
Deaths:6
KDR:12.833
Accuracy:33.894% C++
KPH:15.300 C
VKPH:7.600 D
G30 Walker
B+
Kills:63
V. Kills:33 185%
Deaths:9
KDR:7
Accuracy:31.690% B+
KPH:12.900 C
VKPH:6.800 C-
M12 Kobalt
C+
Kills:62
V. Kills:3 N/A
Deaths:3
KDR:20.667
Accuracy:19.078% C**
KPH:51.500 C--
VKPH:2.500 C+
M20 Basilisk
C
Kills:57
V. Kills:24 228%
Deaths:11
KDR:5.182
Accuracy:29.495% D--
KPH:16.900 C
VKPH:7.100 C
Kills:1,096 (0 + 1,096)
Deaths:111
KDR:9.874
VKDR:1.802
Vehicle Kills:200
Kill Difference:985
Playtime:39.723 hours
Usage:3%
Score:0.364m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:29.495%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,3066,15458610.502B++7.5349.838%C+2.259%C25.7C++13.1C154239.9h4.2B8.4B+
L100 Python HESH 4,8964,11926015.842B+12.8746.513%C1.602%C+47.7C+9C*15686.4h3B+6.4C**
Titan-150 HESH 2,2401,90013214.394B+11.4244.187%C1.842%C++39.3C+7C14348.4h3B+6.8C*
Titan-150 HEAT 1,3569661456.662B+3.6941.933%D3.313%C**18.9C7.6C-12151h4.3B+10.2B
C85 Canister 6015611733B**30.0336.875%C13.904%C++59.1C4.2C+1889.5h10.6C-28.8C
Warden 5955541,0300.538C2.4327.494%C++29.783%B++2.6D*N/A9214.2h17.9F--65.1D--
Tank Mine 7555201353.852B++0.8837.241%C**N/A38D**17.2F26313.7h2.3D6.1C++
M12 Kobalt 5595121534.133A++31.1618.499%C++19.531%C**52.8C4.8A+1749.7h22.9C124C++
C75 Viper 545417815.148C**2.1831.169%D2.158%B**18.6D5.7C--11722.4h12.2C**39.2C+
NCM1 Scattercannon 3823743481.075C1.8928.104%D--15.241%C+9D*N/A3441.4h13.9F--49.4F-
Skyguard 504317476.745A++3.7833.157%B+3.155%B*16C*9.4C+13919.8h86.4B*260.6B*
NC14 Bolt Driver 2512452980.822D2.1531.806%D54.286%F--11.2D-N/A4521.8h4.8F**15.1F-
C85 Canister-H 2422212011.05C+8.0837.641%D**11.312%C++67D6.4C2093.3h6.9C++18.5C-
E540 Halberd 323219229.955B6.9944.752%C+2.74%C+32.7B15.5C++3396.7h5.4C**12.1B
Enforcer ML85 306184267.077B+4.1134.153%D-1.63%C19.6C13C--2439.4h13C+38C
NS-AM7 Archer 2681673930.425C+2.5456.123%C4.192%D**1.2D*N/A7145h19.7C++35.2C++
MANA Anti-Personnel Turret 1671611061.519N/A1.4517.321%UN/A1610U60U3349200.1h31.9T*184.3T*
M60-G Bulldog 170150178.824B**5.8528.318%D-2%D41.7C++5.6C1743.6h5B*17.7B+
AF-19 Mercenary 1561423470.409C--2.5619.547%D20.423%C+4D--N/A3135.6h35.8T*183.3F*
Spear Anti-Vehicle Phalanx Turret 1891251111.364B+8.3934.141%D-1.6%D*27.2D13.9D3374.6h8.2C++24.1C+
Bouncing Betty 120120462.609C-0.3645.079%C*N/A29.3F-N/A1104.1h2.4D*5.3C
NCM2 Falcon 1591191890.63C2.3433.316%D2.521%D--5.8D-2D*3720.5h10.6C*31.8C+
L100 Python HEAT 152118129.833B++6.8646.073%D3.39%B+30.3C+8.7D2693.9h4.1B*8.8B++
M12 Kobalt 127118429.5A26.5312.958%C-15.254%C+42.1C-3.2B**1442.8h20.7C159.8C
AF-23 Grinder 104101991.02C-1.9524.577%D*21.782%A++11.1D**N/A329.1h12.4F*50.4T*
M60-G Bulldog 10796185.333C**2.3629.763%C-5.208%A+19.6D2.2D--1104.9h6.3B+21.1C**
C-4 10181541.5C++1.4756.835%SN/A25.3D*6.3F4333.2h2D-3.4B*
M20 Basilisk 10379322.469C+0.5025.635%D**7.595%B++11.1D-3.4D*1447.1h57.8A225.4B+
G40-F Ranger 11577612.833M*9.8633.894%C++N/A15.4C7.6D1275h129.1C+380.8C*
Shrike 119691250.552C2.4251.077%D4.348%B**11D*7.9D2206.3h5.8B+11.4C*
NC6 Gauss SAW 69651110.586C--2.3819.285%C+21.539%C8.8D--N/A1007.4h21.5F**111.5D*
NS-10 Burster 97641020.627C2.3425.242%D10.938%A3.1D--1.6D*3920.7h143.2C**567.3C+
G30 Walker 966397A+4.0331.69%B+7.937%A++12.9C6.7C-1134.9h254.7C--803.8C++
M12 Kobalt 6562320.667B**17.7019.078%C**14.516%D--51.7C--2.5C+2601.2h21.7C113.7C++
M20 Basilisk 8157115.182A2.2129.495%D--8.772%B**16.8C7.1C2043.4h62.6B**212.2B+
MANA Anti-Vehicle Turret 11155580.948C++2.0249.561%A7.273%S550D--560F-362910.1h11.3B*22.8A+
G40-F Ranger 8154154S51.0331.452%C**N/A36C+18C2761.5h71C++225.7B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret164231.6h
Nano-Armor Kit1,2561,239,585152.6h
M202 Wyrm0600h
Medical Applicator16528,1346.2h
Spitfire Auto-Turret331,5653.4h
Deconstruction Tool07980.1h
Recon Detection Device10930.6h
Ammunition Package243,0062.7h
Anti-Infantry MANA Turret264111.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 3.61s on queries, 2.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.