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Director General Deputy Drapac[HZD] Drapac
NC BR 94

KDR: 1.58

Score: 12.2m

Last Seen: Nov 11th, 2018 6:04 PM
- OFFLINE - 31.4 hour(s)

Battle Rank 94 - New Conglomerate on Emerald - Outfit Member of Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 40
Level Progress (to 95): 48%
Level 100 Progress: 65% 320h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GD-7F C-4 SAS-R AF-4 Cyclone Carnage AR MGR-S1 Gladius Mauler S6 Reaper DMR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.531%19.17%4701899610,4851.21130.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.296%0.69B+-0.216C-0.331C-HEAD ++ (~6.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.431B10.50.267C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.127%1.784%419310111,7946903992.59624449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.36%0.519B+-0.561D0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++3.90.692B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.473%12.11%4551110032,3375843034.00171769%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.703%-0.339C-2.024A*1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.621B+14.50.629B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.045%69.794%455210121,50384471.7787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.638%0.748B++0.173C++-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.459B+2.10.328C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.671%13.707%455210121,481530262.78908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.543%0.862B*-0.149C0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.535B+3.20.346C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 40
12.2m263.9%348 (20.9k)272 (16.3k)1.5825924,42115,4311.7245294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014126914.27%16.117%23002:547

45% Combat Medic29% Engineer8% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 9:27 PMJan 8th, 2018 12:49 AMNov 12th, 2018 11:51 AM (8h) (PST)Nov 11th, 2018 2:17 PM (1d) (PST)Nov 11th, 2018 2:04 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4331972360.5450.3440.0881.5300.035377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,95211,80914,1433321592216,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
747.3h/31.1d 2,190 3,936 9,810 68.6k 794 2,201 1,576 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:341
Deaths:261
KDR:1.307
Accuracy:25.258% B**
HSR:29.326% B**
LA1 Anchor
A
Kills:118
Deaths:75
KDR:1.573
Accuracy:31.254% A
HSR:24.576% C+
NS-15M2
A
Kills:106
Deaths:78
KDR:1.359
Accuracy:29.883% A
HSR:27.359% C**
NC05 Jackhammer
B**
Kills:100
Deaths:74
KDR:1.351
Accuracy:49.757% B++
HSR:19% B**
Kills:665
Deaths (as Heavy Assault):488
Deaths (to Heavy Assaults):4,501
KDR:1.3627
Kill Difference:177
Playtime:19.804 hours
Usage:3%
Score:0.271m
Score/min:228
Accuracy (listed only):34.038%
HSR (listed only):25.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,603
Deaths:1,380
KDR:1.162
Accuracy:26.690% B+
HSR:15.970% D
AF-4 Cyclone
C++
Kills:1,344
Deaths:1,218
KDR:1.103
Accuracy:25.292% C+
HSR:18.899% C++
MGR-S1 Gladius
B+
Kills:1,187
Deaths:980
KDR:1.211
Accuracy:29.509% B+
HSR:18.955% C
Mauler S6
B**
Kills:1,170
Deaths:940
KDR:1.245
Accuracy:49.567% B**
HSR:12.308% D
GD-66 Claw
B**
Kills:311
Deaths:227
KDR:1.370
Accuracy:70.903% B**
HSR:18.971% B*
AF-19 Mercenary
A++
Kills:293
Deaths:347
KDR:0.844
Accuracy:26.184% B*
HSR:31.058% A++
Razor GD-23
C+
Kills:264
Deaths:358
KDR:0.737
Accuracy:19.810% D
HSR:20.455% C+
Kills:6,172
Deaths (as Light Assault):5,450
Deaths (to Light Assaults):2,732
KDR:1.13248
Kill Difference:722
Playtime:95.840 hours
Usage:13%
Score:1.617m
Score/min:281
Accuracy (listed only):35.422%
HSR (listed only):19.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,603
Deaths:1,380
KDR:1.162
Accuracy:26.690% B+
HSR:15.970% D
Mauler S6
B**
Kills:1,170
Deaths:940
KDR:1.245
Accuracy:49.567% B**
HSR:12.308% D
GD-66 Claw
B**
Kills:311
Deaths:227
KDR:1.370
Accuracy:70.903% B**
HSR:18.971% B*
AF-19 Mercenary
A++
Kills:293
Deaths:347
KDR:0.844
Accuracy:26.184% B*
HSR:31.058% A++
Razor GD-23
C+
Kills:264
Deaths:358
KDR:0.737
Accuracy:19.810% D
HSR:20.455% C+
Warden
B
Kills:225
Deaths:232
KDR:0.970
Accuracy:28.594% B
HSR:24.444% C+
Kills:3,866
Deaths (as Engineer):3,484
Deaths (to Engineers):2,758
KDR:1.10964
Kill Difference:382
Playtime:217.664 hours
Usage:29%
Score:3.745m
Score/min:287
Accuracy (listed only):36.958%
HSR (listed only):20.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,344
Deaths:1,218
KDR:1.103
Accuracy:25.292% C+
HSR:18.899% C++
Carnage AR
C++
Kills:1,188
Deaths:1,133
KDR:1.049
Accuracy:24.977% C++
HSR:16.498% D
MGR-S1 Gladius
B+
Kills:1,187
Deaths:980
KDR:1.211
Accuracy:29.509% B+
HSR:18.955% C
Mauler S6
B**
Kills:1,170
Deaths:940
KDR:1.245
Accuracy:49.567% B**
HSR:12.308% D
Reaper DMR
D
Kills:1,062
Deaths:942
KDR:1.127
Accuracy:21.836% D
HSR:20.716% D
NC1 Gauss Rifle
B+
Kills:1,042
Deaths:823
KDR:1.266
Accuracy:25.283% B+
HSR:19.290% C
NS-11A
D
Kills:719
Deaths:763
KDR:0.942
Accuracy:20.517% D
HSR:16.690% D
GR-22
C
Kills:331
Deaths:354
KDR:0.935
Accuracy:21.986% C-
HSR:17.523% C
GD-66 Claw
B**
Kills:311
Deaths:227
KDR:1.370
Accuracy:70.903% B**
HSR:18.971% B*
Gauss Rifle S
C+
Kills:196
Deaths:202
KDR:0.970
Accuracy:21.748% D
HSR:19.388% C+
Kills:8,550
Deaths (as Combat Medic):7,582
Deaths (to Combat Medics):1,600
KDR:1.12767
Kill Difference:968
Playtime:338.115 hours
Usage:45%
Score:5.411m
Score/min:267
Accuracy (listed only):31.162%
HSR (listed only):17.924%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:1,351
Deaths:526
KDR:2.568
Accuracy:40.663% B
HSR:70.762% C**
AF-4 Cyclone
C++
Kills:1,344
Deaths:1,218
KDR:1.103
Accuracy:25.292% C+
HSR:18.899% C++
MGR-S1 Gladius
B+
Kills:1,187
Deaths:980
KDR:1.211
Accuracy:29.509% B+
HSR:18.955% C
NS-44 Commissioner
D
Kills:359
Deaths:543
KDR:0.661
Accuracy:30.376% D
HSR:15.599% D-
NSX Tomoe
C
Kills:154
Deaths:158
KDR:0.975
Accuracy:27.391% C
HSR:33.766% C
NC14 Bolt Driver
C++
Kills:152
Deaths:56
KDR:2.714
Accuracy:36.030% C++
HSR:61.184% D**
NS-61 Emissary
F
Kills:84
Deaths:112
KDR:0.750
Accuracy:12.614% F--
HSR:7.143% F
Soldier Soaker
D*
Kills:77
Deaths:65
KDR:1.185
Accuracy:22.777% D*
HSR:5.195% D**
LA3 Desperado
D-
Kills:65
Deaths:87
KDR:0.747
Accuracy:23.109% D-
HSR:12.308% D*
Kills:4,773
Deaths (as Infiltrator):3,745
Deaths (to Infiltrators):2,185
KDR:1.2745
Kill Difference:1,028
Playtime:57.595 hours
Usage:8%
Score:0.798m
Score/min:231
Accuracy (listed only):27.529%
HSR (listed only):27.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:514
Deaths:97
KDR:5.299
Accuracy:28.465% D-
HSR:19.650% B+
AF-34 Mattock
B+
Kills:490
Deaths:101
KDR:4.851
Accuracy:26.637% D-
HSR:18.571% B+
NCM1 Scattercannon
B++
Kills:68
Deaths:47
KDR:1.447
Accuracy:44.793% B++
HSR:14.706% C+
Kills:1,072
Deaths (as MAX Suit):122.500
Deaths (to MAX Suits):777
KDR:8.75102
Kill Difference:949.500
Playtime:13.328 hours
Usage:2%
Score:0.346m
Score/min:432
Accuracy (listed only):33.298%
HSR (listed only):17.642%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:757
V. Kills:51 N/A
Deaths:47
KDR:16.106
Accuracy:54.038% B++
KPH:113.500 A**
VKPH:7.600 C+
C75 Viper
B*
Kills:290
V. Kills:45 N/A
Deaths:26
KDR:11.154
Accuracy:36.225% C+
KPH:44.400 B*
VKPH:6.900 C+
Kills:1,047 (1,047 + 0)
Deaths:73
KDR:14.342
VKDR:1.315
Vehicle Kills:96
Kill Difference:974
Playtime:13.209 hours
Usage:2%
Score:0.171m
Score/min:215
Driving Accuracy:36.225%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:747
V. Kills:301 247%
Deaths:89
KDR:8.393
Accuracy:55.465% B++
KPH:38.500 A++
VKPH:15.500 C*
Enforcer ML85
B**
Kills:80
V. Kills:36 216%
Deaths:12
KDR:6.667
Accuracy:38.603% C
KPH:32.900 B**
VKPH:14.800 C
E540 Halberd
B*
Kills:68
V. Kills:33 200%
Deaths:11
KDR:6.182
Accuracy:51.751% B*
KPH:31.700 C**
VKPH:15.400 C++
Kills:895 (747 + 148)
Deaths:112
KDR:7.991
VKDR:3.304
Vehicle Kills:370
Kill Difference:783
Playtime:23.965 hours
Usage:3%
Score:0.312m
Score/min:217
Driving Accuracy:55.465%
Gunner Accuracy:51.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:667
V. Kills:44 N/A
Deaths:25
KDR:26.680
Accuracy:63.481% A+
KPH:217.500 A*
VKPH:14.300 A
M12 Kobalt-H
A
Kills:466
V. Kills:15 N/A
Deaths:20
KDR:23.300
Accuracy:25.618% B++
KPH:196.500 A
VKPH:6.300 B+
E540 Halberd-H
A**
Kills:152
V. Kills:54 276%
Deaths:18
KDR:8.444
Accuracy:65.064% B**
KPH:88.600 A**
VKPH:31.500 A
Kills:1,285 (0 + 1,285)
Deaths:63
KDR:20.397
VKDR:1.794
Vehicle Kills:113
Kill Difference:1,222
Playtime:7.154 hours
Usage:1%
Score:0.213m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:65.064%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:317
V. Kills:15 N/A
Deaths:17
KDR:18.647
Accuracy:22.017% B**
KPH:102.200 A
VKPH:4.800 A++
M40 Fury
C**
Kills:176
V. Kills:15 N/A
Deaths:22
KDR:8
Accuracy:32.656% C
KPH:54 C**
VKPH:4.600 D-
M40 Fury
B++
Kills:127
V. Kills:20 N/A
Deaths:17
KDR:7.471
Accuracy:41.313% B++
KPH:62.400 B
VKPH:9.800 C+
M20 Basilisk
M+
Kills:123
V. Kills:21 N/A
Deaths:16
KDR:7.688
Accuracy:39.753% C*
KPH:54.700 M+
VKPH:9.300 C+
M20 Basilisk
A*
Kills:103
V. Kills:10 N/A
Deaths:13
KDR:7.923
Accuracy:36.897% C+
KPH:42 A*
VKPH:4.100 D-
M12 Kobalt
B++
Kills:58
V. Kills: N/A
Deaths:5
KDR:11.600
Accuracy:18.554% C*
KPH:95.200 B++
VKPH:0 F
Kills:904 (0 + 904)
Deaths:90
KDR:10.044
VKDR:0.900
Vehicle Kills:81
Kill Difference:814
Playtime:13.707 hours
Usage:2%
Score:0.215m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:18.554%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:58
V. Kills:28 200%
Deaths:7
KDR:8.286
Accuracy:38.916% C*
KPH:38.600 B*
VKPH:18.600 B+
CAS 14-E
B++
Kills:54
V. Kills:2 N/A
Deaths:6
KDR:9
Accuracy:33.541% C++
KPH:94.600 B++
VKPH:3.500 D
Kills:112 (0 + 112)
Deaths:13
KDR:8.615
VKDR:2.308
Vehicle Kills:30
Kill Difference:99
Playtime:2.076 hours
Usage:0%
Score:0.024m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:33.541%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,6221,6031,3801.162C++0.4226.69%B+15.97%D37.5B+N/A8742.7h11B++41.2B+
C-4 1,7891,5098821.711C*0.1327.512%B+N/A124.7B**23.1C56512.1h1.2B+4.5C++
SAS-R 1,3581,3515262.568C+0.9940.663%B70.762%C**45.2B+N/A10329.9h2.1B+5.1B+
AF-4 Cyclone 1,3551,3441,2181.103C+0.4825.292%C+18.899%C++29.8C+N/A7845.1h10.1B+40B
Carnage AR 1,2021,1881,1331.049C+0.5324.977%C++16.498%D24.5CN/A6748.5h12.9C**51.6B
MGR-S1 Gladius 1,2001,1879801.211C+0.3729.509%B+18.955%C30.4C+N/A7239h8.5B++29B++
Mauler S6 1,1901,1709401.245B+0.3449.567%B**12.308%D48.8B**N/A11524h3.5B**7B**
Reaper DMR 1,0731,0629421.127C+0.4621.836%D20.716%D25.5CN/A6641.6h8.9B+40.8C++
NC1 Gauss Rifle 1,0521,0428231.266C**0.3225.283%B+19.29%C27.1C**N/A6838.4h10.6B*42B++
L100 Python HESH 8087574716.106B+14.5254.038%B++N/A113A**7.6C+2716.7h2.1A3.8B**
Titan-150 AP 1,048747898.393B+6.8155.465%B++2.945%C+38.5A++15.5C*20419.4h3.7B+6.8B*
NS-11A 7287197630.942C0.6420.517%D16.69%D23.3CN/A6430.8h13.9C++67.8C+
C85 Canister-H 7116672526.68B++25.1063.481%A+11.394%C+215.2A*14.2A5873.1h7.5C+11.8B+
AF-34 Mattock 524514975.299B++3.7228.465%D-19.65%B+53.5B*1B**1359.6h4.6B**16.2B+
AF-34 Mattock 4964901014.851B+3.2726.637%D-18.571%B+49B+N/A14010h4.7B++17.7C++
M12 Kobalt-H 4814662023.3C**21.7225.618%B++19.099%B+194.2A6.3B+4152.4h12.7B++49.6B++
Tank Mine 522375794.747A3.1628.502%CN/A197.4A*77.4B+11991.9h1.1A+3.8A+
NS-44 Commissioner 3683595430.661C0.9230.376%D15.599%D-15.7DN/A4522.8h4.3C14.1C
NC6 Gauss SAW 3423412611.307C*0.2825.258%B**29.326%B**45.5B*N/A2057.5h7.7B++30.4B++
GR-22 3343313540.935C0.6521.986%C-17.523%C24.7CN/A8113.4h13.5C++61.3C+
M12 Kobalt 3323171718.647B+17.0622.017%B**21.767%B++102.3A4.8A++2933.1h19C++86.2B+
GD-66 Claw 3173112271.37C++0.2170.903%B**18.971%B*39.9C+N/A957.8h2B*2.9B++
AF-19 Mercenary 2992933470.844C++0.7426.184%B*31.058%A++16.6C+N/A7217.6h10.6B++40.6B++
C75 Viper 3352902611.154A9.5736.225%C+1.724%B44.6B*6.9C+1596.5h8.8B*24.4B++
Razor GD-23 2662643580.737C+0.8519.81%D20.455%C+16.6CN/A5415.9h12.1C**61.3C+
Frag Grenade 2572571257N/A255.4253.659%B**N/A642.5B++N/A21270.4h2.8B**5.3B*
Warden 2282252320.97C++0.6128.594%B24.444%C+22.5C++N/A10210h7.4B++25.7B++
Spear Anti-Vehicle Phalanx Turret 2812171812.056B*10.4747.868%B+8.756%A*63.8A+18.8C+2793.4h5.2B*10.9B**
Gauss Rifle S 1981962020.97C+0.6121.748%D19.388%C+26.5C+N/A847.4h10.8C**49.6C+
M40 Fury 191176228C**6.4232.656%C2.273%B+53.3C**4.5D-2163.3h10.1B+31B+
NSX Tomoe 1551541580.975C0.6127.391%C33.766%C30.2CN/A665.1h13.2B48.3C*
NC14 Bolt Driver 152152562.714B+1.1336.03%C++61.184%D**30.4B+N/A1145h2.5C**7B
E540 Halberd-H 206152188.444C**6.8665.064%B**2.632%B+89.4A**31.8A4411.7h5B+7.7B*
Sticky Grenade 1311291129N/A127.4249.698%CN/A645D10C+18690.2h2.6C5.1C+
Bouncing Betty 130129304.3C++2.7247.678%B+N/A92.1DN/A2551.4h2.4D**5C
M40 Fury 147127177.471C++5.8941.313%B++N/A63.5B+10C+2842h14.3C+34.7C**
M20 Basilisk 144123167.688A**6.1139.753%C*12.195%A*55.9M++9.5C++2762.2h46.4B+116.6B**
LA1 Anchor 119118751.573C+0.0131.254%A24.576%C+42.1C+N/A2382.8h8.9B++28.4B++
Carver 1191147,4420.015C1.5718.932%D4.386%F0.4C--N/A1286.7h2.1D--10.8C
NS-15M2 107106781.359C+0.2229.883%A27.359%C**37.9C+N/A1362.8h10.1B*33.9B*
M20 Basilisk 113103137.923M6.3436.897%C+9.709%A+41.2A*4D-2172.5h45.4B*123B**
NC05 Jackhammer 101100741.351C++0.2349.757%B++19%B**45.5C*N/A1752.2h4.1B++8.2B++
NS-61 Emissary 86841120.75C+0.8312.614%F--7.143%F13.1DN/A446.4h14.3C++113.7F
MANA Anti-Personnel Turret 8584491.714N/A0.1316.871%UN/A840U10U1798700.1h22.9T*135.8T*
Enforcer ML85 11680126.667B+5.0838.603%C5%A*33.3B**15C3082.4h9.5B*24.5B*
Soldier Soaker 7977651.185C++0.4022.777%D*5.195%D**32.1C--N/A862.4h4.9B*21.3C+
NCM1 Scattercannon 7068471.447C+0.1444.793%B++14.706%C+22.7C+N/A1373h6.5B+14.5B++
E540 Halberd 10168116.182C+4.6051.751%B*1.471%D-32.4B15.7C++2302.1h7D-13.4C++
LA3 Desperado 6665870.747C+0.8423.109%D-12.308%D*16.3DN/A424h8.6C**37.2C+
M12 Kobalt 5858511.6C+10.0218.554%C*17.241%C96.7B++N/A3840.6h15.6B+84.2B+
M20 Wyvern 865878.286B+6.7038.916%C*N/A38.7B**18.7B+1821.5h54B++138.7B*
CAS 14-E 565469C7.4233.541%C++N/A90B+3.3D-2130.6h21.9B++65.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter97770.6h
Medical Kit456961.1h
Nanite Revive Grenade01,9300.5h
Spawn Beacon02100.1h
Medical Applicator784328,78427h
Nano-Armor Kit157318,69721.2h
Spitfire Auto-Turret115760.7h
Deconstruction Tool07150.1h
Ammunition Package232,0091h
Anti-Infantry MANA Turret132870.5h
Hardlight Barrier6650.1h
Recon Detection Device149101.5h
Shield Recharging Field54860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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