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Director General Deputy Drapac[HZD] Drapac
NC BR 95

KDR: 1.61

Score: 12.7m

Last Seen: Jan 13th, 2019 1:11 AM
- OFFLINE - 18.8 hour(s)

Battle Rank 95 - New Conglomerate on Emerald - Outfit Member of Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 34
Level Progress (to 96): 76%
Level 100 Progress: 67% 296h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GD-7F C-4 SAS-R AF-4 Cyclone MGR-S1 Gladius Carnage AR Mauler S6 Reaper DMR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.577%19.07%46918100410,6031.210250.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.267%0.688B+-0.24C-0.297CHEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.431B10.50.268C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.127%1.784%409310191,7947093992.53032449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.36%0.513B+-0.543D0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.90.692B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.569%12.155%4551110112,3946003083.99775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.623%-0.334C-1.974A++1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.622B+14.60.63B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.073%69.781%455210201,50985771.76079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%0.756B++0.173C++-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.33C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.661%13.652%455210201,487538262.76394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.339%0.855B*-0.17C0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.535B+3.20.347C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 34
12.7m266.6%350 (21k)274 (16.4k)1.6116925,26815,6781.7542495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022132214.292%15.85%22702:577

44% Combat Medic31% Engineer8% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 9:27 PMJan 8th, 2018 12:49 AMJan 17th, 2019 3:51 AM (1d) (PST)Jan 12th, 2019 10:10 PM (6d) (PST)Jan 12th, 2019 9:11 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4281952330.5470.3390.0871.5500.035381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,67311,68513,9883320593216,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
770.5h/32.1d 2,235 4,005 10,156 71.7k 808 2,276 1,613 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:341
Deaths:261
KDR:1.307
Accuracy:25.258% B**
HSR:29.326% B**
LA1 Anchor
A
Kills:122
Deaths:81
KDR:1.506
Accuracy:30.959% A
HSR:23.771% C+
NS-15M2
A
Kills:106
Deaths:78
KDR:1.359
Accuracy:29.883% A
HSR:27.359% C**
NC05 Jackhammer
B**
Kills:100
Deaths:74
KDR:1.351
Accuracy:49.757% B++
HSR:19% B**
Kills:669
Deaths (as Heavy Assault):494
Deaths (to Heavy Assaults):4,574
KDR:1.35425
Kill Difference:175
Playtime:20.896 hours
Usage:3%
Score:0.277m
Score/min:221
Accuracy (listed only):33.964%
HSR (listed only):24.864%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,603
Deaths:1,380
KDR:1.162
Accuracy:26.690% B+
HSR:15.970% D
AF-4 Cyclone
C++
Kills:1,344
Deaths:1,218
KDR:1.103
Accuracy:25.292% C+
HSR:18.899% C++
MGR-S1 Gladius
B+
Kills:1,261
Deaths:1,060
KDR:1.190
Accuracy:29.453% B+
HSR:18.477% C--
Mauler S6
B**
Kills:1,170
Deaths:940
KDR:1.245
Accuracy:49.567% B**
HSR:12.308% D
GD-66 Claw
B**
Kills:317
Deaths:233
KDR:1.361
Accuracy:70.326% B**
HSR:18.612% B++
AF-19 Mercenary
A+
Kills:307
Deaths:368
KDR:0.834
Accuracy:26.362% B*
HSR:29.642% A+
Razor GD-23
C+
Kills:284
Deaths:377
KDR:0.753
Accuracy:20.292% D
HSR:19.366% C+
Kills:6,286
Deaths (as Light Assault):5,576
Deaths (to Light Assaults):2,760
KDR:1.12733
Kill Difference:710
Playtime:96.553 hours
Usage:13%
Score:1.635m
Score/min:282
Accuracy (listed only):35.426%
HSR (listed only):19.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,603
Deaths:1,380
KDR:1.162
Accuracy:26.690% B+
HSR:15.970% D
Mauler S6
B**
Kills:1,170
Deaths:940
KDR:1.245
Accuracy:49.567% B**
HSR:12.308% D
GD-66 Claw
B**
Kills:317
Deaths:233
KDR:1.361
Accuracy:70.326% B**
HSR:18.612% B++
AF-19 Mercenary
A+
Kills:307
Deaths:368
KDR:0.834
Accuracy:26.362% B*
HSR:29.642% A+
Razor GD-23
C+
Kills:284
Deaths:377
KDR:0.753
Accuracy:20.292% D
HSR:19.366% C+
Warden
C**
Kills:225
Deaths:232
KDR:0.970
Accuracy:28.594% C**
HSR:24.444% C+
Kills:3,906
Deaths (as Engineer):3,530
Deaths (to Engineers):2,808
KDR:1.10652
Kill Difference:376
Playtime:237.408 hours
Usage:31%
Score:4.150m
Score/min:291
Accuracy (listed only):36.972%
HSR (listed only):20.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,344
Deaths:1,218
KDR:1.103
Accuracy:25.292% C+
HSR:18.899% C++
MGR-S1 Gladius
B+
Kills:1,261
Deaths:1,060
KDR:1.190
Accuracy:29.453% B+
HSR:18.477% C--
Carnage AR
C++
Kills:1,188
Deaths:1,133
KDR:1.049
Accuracy:24.977% C++
HSR:16.498% D
Mauler S6
B**
Kills:1,170
Deaths:940
KDR:1.245
Accuracy:49.567% B**
HSR:12.308% D
Reaper DMR
C--
Kills:1,062
Deaths:942
KDR:1.127
Accuracy:21.836% D
HSR:20.716% C--
NC1 Gauss Rifle
B+
Kills:1,045
Deaths:827
KDR:1.264
Accuracy:25.311% B+
HSR:19.426% C+
NS-11A
D
Kills:719
Deaths:763
KDR:0.942
Accuracy:20.517% D
HSR:16.690% D
GR-22
C
Kills:331
Deaths:354
KDR:0.935
Accuracy:21.986% C-
HSR:17.523% C
GD-66 Claw
B**
Kills:317
Deaths:233
KDR:1.361
Accuracy:70.326% B**
HSR:18.612% B++
Gauss Rifle S
C+
Kills:196
Deaths:202
KDR:0.970
Accuracy:21.748% D
HSR:19.388% C+
Kills:8,633
Deaths (as Combat Medic):7,672
Deaths (to Combat Medics):1,622
KDR:1.12526
Kill Difference:961
Playtime:338.319 hours
Usage:44%
Score:5.415m
Score/min:267
Accuracy (listed only):31.101%
HSR (listed only):17.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,357
Deaths:529
KDR:2.565
Accuracy:40.693% C**
HSR:70.744% C*
AF-4 Cyclone
C++
Kills:1,344
Deaths:1,218
KDR:1.103
Accuracy:25.292% C+
HSR:18.899% C++
MGR-S1 Gladius
B+
Kills:1,261
Deaths:1,060
KDR:1.190
Accuracy:29.453% B+
HSR:18.477% C--
NS-44 Commissioner
D
Kills:362
Deaths:546
KDR:0.663
Accuracy:30.386% D
HSR:15.746% D-
NSX Tomoe
C
Kills:154
Deaths:158
KDR:0.975
Accuracy:27.391% C
HSR:33.766% C
NC14 Bolt Driver
C++
Kills:152
Deaths:56
KDR:2.714
Accuracy:36.030% C++
HSR:61.184% D**
NS-61 Emissary
F
Kills:84
Deaths:112
KDR:0.750
Accuracy:12.614% F--
HSR:7.143% F
Soldier Soaker
D*
Kills:77
Deaths:65
KDR:1.185
Accuracy:22.777% D*
HSR:5.195% F
LA3 Desperado
D-
Kills:65
Deaths:93
KDR:0.699
Accuracy:23.307% D-
HSR:12.308% D*
Kills:4,856
Deaths (as Infiltrator):3,837
Deaths (to Infiltrators):2,209
KDR:1.26557
Kill Difference:1,019
Playtime:57.832 hours
Usage:8%
Score:0.802m
Score/min:231
Accuracy (listed only):27.549%
HSR (listed only):27.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:552
Deaths:116
KDR:4.759
Accuracy:28.412% D-
HSR:19.384% B+
AF-34 Mattock
B+
Kills:528
Deaths:120
KDR:4.400
Accuracy:26.645% D-
HSR:17.992% B+
NCM1 Scattercannon
B++
Kills:68
Deaths:47
KDR:1.447
Accuracy:44.793% B++
HSR:14.706% C+
Kills:1,148
Deaths (as MAX Suit):141.500
Deaths (to MAX Suits):789
KDR:8.11307
Kill Difference:1,006.500
Playtime:14.387 hours
Usage:2%
Score:0.385m
Score/min:446
Accuracy (listed only):33.283%
HSR (listed only):17.361%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:757
V. Kills:51 N/A
Deaths:47
KDR:16.106
Accuracy:54.038% B+
KPH:113.500 A**
VKPH:7.600 C+
C75 Viper
B*
Kills:290
V. Kills:45 N/A
Deaths:26
KDR:11.154
Accuracy:36.225% C+
KPH:44.400 B*
VKPH:6.900 C+
Kills:1,047 (1,047 + 0)
Deaths:73
KDR:14.342
VKDR:1.315
Vehicle Kills:96
Kill Difference:974
Playtime:13.209 hours
Usage:2%
Score:0.172m
Score/min:217
Driving Accuracy:36.225%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:747
V. Kills:301 247%
Deaths:89
KDR:8.393
Accuracy:55.465% B++
KPH:38.500 A++
VKPH:15.500 C*
Enforcer ML85
B**
Kills:80
V. Kills:36 216%
Deaths:12
KDR:6.667
Accuracy:38.603% C
KPH:32.900 B**
VKPH:14.800 C
E540 Halberd
B**
Kills:68
V. Kills:33 200%
Deaths:11
KDR:6.182
Accuracy:51.751% B**
KPH:31.700 C**
VKPH:15.400 C++
Kills:895 (747 + 148)
Deaths:112
KDR:7.991
VKDR:3.304
Vehicle Kills:370
Kill Difference:783
Playtime:23.965 hours
Usage:3%
Score:0.313m
Score/min:218
Driving Accuracy:55.465%
Gunner Accuracy:51.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:669
V. Kills:44 N/A
Deaths:25
KDR:26.760
Accuracy:63.336% A
KPH:215.600 A*
VKPH:14.200 A
M12 Kobalt-H
A+
Kills:508
V. Kills:17 N/A
Deaths:20
KDR:25.400
Accuracy:26.160% B*
KPH:203.100 A+
VKPH:6.800 B*
E540 Halberd-H
A**
Kills:161
V. Kills:55 288%
Deaths:18
KDR:8.944
Accuracy:64.563% B**
KPH:88.700 A**
VKPH:30.300 B**
Kills:1,338 (0 + 1,338)
Deaths:63
KDR:21.238
VKDR:1.841
Vehicle Kills:116
Kill Difference:1,275
Playtime:7.420 hours
Usage:1%
Score:0.223m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:64.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:320
V. Kills:15 N/A
Deaths:17
KDR:18.824
Accuracy:22.023% B*
KPH:102.600 B**
VKPH:4.800 A+
M40 Fury
B
Kills:176
V. Kills:15 N/A
Deaths:22
KDR:8
Accuracy:32.656% C
KPH:54 B
VKPH:4.600 D-
M40 Fury
B++
Kills:127
V. Kills:20 N/A
Deaths:17
KDR:7.471
Accuracy:41.313% B++
KPH:62.400 B
VKPH:9.800 C+
M20 Basilisk
M++
Kills:123
V. Kills:21 N/A
Deaths:16
KDR:7.688
Accuracy:39.858% C*
KPH:54.600 M++
VKPH:9.300 C++
M20 Basilisk
A*
Kills:104
V. Kills:11 N/A
Deaths:13
KDR:8
Accuracy:37.257% C+
KPH:41.400 A*
VKPH:4.400 D-
M12 Kobalt
B++
Kills:58
V. Kills: N/A
Deaths:5
KDR:11.600
Accuracy:18.554% C*
KPH:95.200 B++
VKPH:0 F
Kills:908 (0 + 908)
Deaths:90
KDR:10.089
VKDR:0.911
Vehicle Kills:82
Kill Difference:818
Playtime:13.792 hours
Usage:2%
Score:0.218m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:18.554%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:58
V. Kills:28 200%
Deaths:7
KDR:8.286
Accuracy:38.916% C*
KPH:38.600 B**
VKPH:18.600 B+
CAS 14-E
B++
Kills:54
V. Kills:2 N/A
Deaths:6
KDR:9
Accuracy:33.541% C+
KPH:94.600 B++
VKPH:3.500 D
Kills:112 (0 + 112)
Deaths:13
KDR:8.615
VKDR:2.308
Vehicle Kills:30
Kill Difference:99
Playtime:2.076 hours
Usage:0%
Score:0.024m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:33.541%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,6221,6031,3801.162C++0.4526.69%B+15.97%D37.5B+N/A8742.7h11B++41.2B+
C-4 1,8081,5268871.72C**0.1127.535%B+N/A126.1B**23.3C57112.1h1.2B+4.4B++
SAS-R 1,3641,3575292.565C+0.9540.693%C**70.744%C*45.1BN/A10330.1h2.1B+5.1B+
AF-4 Cyclone 1,3551,3441,2181.103C+0.5125.292%C+18.899%C++29.8C+N/A7845.1h10.1B+40B
MGR-S1 Gladius 1,2761,2611,0601.19C+0.4229.453%B+18.477%C--29.5CN/A7142.8h8.6B++29.2B+
Carnage AR 1,2021,1881,1331.049C+0.5624.977%C++16.498%D24.5CN/A6748.5h12.9B51.6B
Mauler S6 1,1901,1709401.245C**0.3749.567%B**12.308%D48.8AN/A11524h3.5B**7B**
Reaper DMR 1,0731,0629421.127C+0.4821.836%D20.716%C--25.5CN/A6641.6h8.9B+40.8C++
NC1 Gauss Rifle 1,0551,0458271.264C**0.3525.311%B+19.426%C+27.1C**N/A6938.5h10.6B*41.9B++
L100 Python HESH 8087574716.106B+14.4954.038%B+N/A113A**7.6C+2726.7h2.1A3.8B**
Titan-150 AP 1,048747898.393B+6.7855.465%B++2.945%C+38.5A++15.5C*20519.4h3.7B+6.8B*
NS-11A 7287197630.942C0.6720.517%D16.69%D23.3CN/A6430.8h13.9C++67.8C+
C85 Canister-H 7136692526.76B++25.1563.336%A11.36%C+215.8A*14.2A5833.1h7.5C+11.9B
AF-34 Mattock 5635521164.759B+3.1528.412%D-19.384%B+51.6B++1B*13710.7h4.7B**16.5B+
AF-34 Mattock 5355281204.4B+2.7926.645%D-17.992%B+48B+N/A14211h4.8B++18C++
M12 Kobalt-H 5255082025.4B23.7926.16%B*18.898%B+203.2A+6.8B*4442.5h12.9B+49.4B++
Tank Mine 570410934.409B**2.8027.768%C-N/A186.4A++72.7B11142.2h1.1A+3.9A
NS-44 Commissioner 3713625460.663C0.9530.386%D15.746%D-15.7DN/A4523h4.3C14C
NC6 Gauss SAW 3423412611.307C*0.3025.258%B**29.326%B**44.9B*N/A2067.6h7.7B*30.4B++
GR-22 3343313540.935C0.6821.986%C-17.523%C24.7CN/A8113.4h13.5C++61.3C+
M12 Kobalt 3353201718.824B+17.2122.023%B*21.875%B*103.2A4.8A+2973.1h18.9C*85.8B+
GD-66 Claw 3233172331.361C++0.2570.326%B**18.612%B++37.3C+N/A898.5h2B*2.9B++
AF-19 Mercenary 3133073680.834C++0.7826.362%B*29.642%A+16C+N/A7119.2h10.5B++39.9B++
C75 Viper 3352902611.154A+9.5436.225%C+1.724%B44.6B*6.9C+1606.5h8.8B*24.4B++
Razor GD-23 2872843770.753C+0.8620.292%D19.366%C+16.6CN/A5617.1h12B58.9C++
Frag Grenade 2582581258N/A256.3953.79%B**N/A645B++N/A21610.4h2.8B**5.3B*
Warden 2282252320.97C++0.6428.594%C**24.444%C+22.5C++N/A10210h7.4B*25.7B++
Spear Anti-Vehicle Phalanx Turret 2812171812.056B*10.4447.868%B+8.756%A*63.8A+18.8C+2793.4h5.2B*10.9B**
M12 Kobalt 206201367B+65.3924.777%B+17.413%C+125.6B3.1C-3531.6h18.2C++73.5B
Gauss Rifle S 1981962020.97C+0.6421.748%D19.388%C+26.5C+N/A847.4h10.8C*49.6C+
M40 Fury 191176228B6.3932.656%C2.273%B+53.3B4.5D--2163.3h10.1B++31B+
E540 Halberd-H 216161188.944B7.3364.563%B**2.484%C**89.4A**30.6B**4341.8h5B+7.7B*
NSX Tomoe 1551541580.975C0.6427.391%C33.766%C30.2CN/A675.1h13.2B48.3C*
NC14 Bolt Driver 152152562.714B+1.1036.03%C++61.184%D**30.4B+N/A1175h2.5C**7B
Sticky Grenade 1471441144N/A142.3950.212%CN/A720C--15B18660.2h2.5C+4.9C+
Bouncing Betty 130129304.3C++2.6947.678%B+N/A92.1DN/A2551.4h2.4D**5C+
M40 Fury 147127177.471C++5.8641.313%B++N/A63.5B+10C+2842h14.3C+34.7C**
M20 Basilisk 144123167.688M6.0839.858%C*12.195%A*53.5M+9.1C+2772.3h46.6B+117B**
LA1 Anchor 123122811.506C+0.1130.959%A23.771%C+35.9CN/A2073.4h9.2B+29.6B++
Carver 1201157,6130.015C-1.6019.048%D4.348%F0.4DN/A1296.8h2.1D--10.8C
NS-15M2 107106781.359C+0.2529.883%A27.359%C**37.9C+N/A1362.8h10.1B*33.9B++
M20 Basilisk 115104138M6.3937.257%C+9.615%A+41.6A*4.4D-2202.5h47.4B++127.3B**
NC05 Jackhammer 101100741.351C++0.2649.757%B++19%B**45.5C*N/A1772.2h4.1B++8.2B+
NS-61 Emissary 86841120.75C+0.8612.614%F--7.143%F13.1DN/A456.4h14.3C++113.7F
MANA Anti-Personnel Turret 8584491.714N/A0.1016.871%UN/A840U10U1810700.1h22.9T*135.8T*
Enforcer ML85 11680126.667B+5.0638.603%C5%A++33.3B**15C3092.4h9.5B*24.5B*
Soldier Soaker 7977651.185C++0.4322.777%D*5.195%F32.1C--N/A862.4h4.9B*21.3C+
E540 Halberd 10168116.182C+4.5751.751%B**1.471%D-32.4B15.7C++2312.1h7D-13.4C++
NCM1 Scattercannon 7068471.447C+0.1644.793%B++14.706%C+22.7C+N/A1393h6.5B+14.5B++
LA3 Desperado 6665930.699C0.9123.307%D-12.308%D*15.1DN/A404.3h9C++38.6C+
M20 Wyvern 865878.286B+6.6738.916%C*N/A38.7B**18.7B+1821.5h54B++138.7B*
M12 Kobalt 5858511.6C+9.9918.554%C*17.241%C96.7B*N/A3870.6h15.6B+84.2B+
CAS 14-E 565469C7.3933.541%C+N/A90B+3.3D-2130.6h21.9B++65.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter97770.6h
Spawn Beacon12450.2h
Nano-Armor Kit163338,40023h
Nanite Revive Grenade01,9310.5h
Medical Kit456961.1h
Medical Applicator784328,81627h
Deconstruction Tool07150.1h
Spitfire Auto-Turret136970.8h
Ammunition Package232,1691h
Anti-Infantry MANA Turret132870.5h
Hardlight Barrier6650.1h
Recon Detection Device149181.5h
Shield Recharging Field54860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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