Online: daguest  
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Primus DraqQueenPlayingNaked[PYON] DraqQueenPlayingNaked
VS BR 49

KDR: 3.78

Score: 2.4m

Last Seen: Sep 2nd, 2019 8:30 PM
- OFFLINE - 24.4 hour(s)

Battle Rank 49 - Vanu Sovereignty on Miller
Level Progress (to 50): 24%
Level 100 Progress: 12% 717h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Saron Laser Cannon Solstice VE3 Ghost Pulsar VS1 L-24R Spur Light PPA M12 Kobalt Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,513,259 MLG Score: 2009
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.874%23.416%582312111,4052.202191.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.096%0.726B++0.387C**0.555B+HEAD ++ (~10.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.315C*12.70.111C+38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.217%0.647%2202212121,8569793018.9388199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%-0.449C---0.886D---0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.30.306C*37.60.301C*75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.733%1.961%122112135176220.662338222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.141B**-0.386C--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+6.40.486B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.068%15.663%29111213166431033.77273160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.306D**2.767M-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.178C++21.70.456B+76.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.189%69.934%2911121360211225.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.083B**0.185C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.20.318C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m194.1%384 (23k)341 (20.5k)3.778245,4181,4344.4553749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121429929.092%14.95%43504:481

14% Combat Medic15% Engineer11% Infiltrator57% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2018 1:06 PMDec 30th, 2018 3:16 PMSep 9th, 2019 7:19 PM (13d) (PST)Sep 2nd, 2019 5:15 PM (20d) (PST)Sep 2nd, 2019 4:30 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0641009640.7840.2080.1171.8700.1792009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,8566,00557,851471271121120,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
115.1h/4.8d 971 810 1,528 12.9k 103 218 1,236 7.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:699
Deaths:398
KDR:1.756
Accuracy:25.748% B+
HSR:21.602% C**
Kills:699
Deaths (as Engineer):398
Deaths (to Engineers):302
KDR:1.75628
Kill Difference:301
Playtime:16.765 hours
Usage:15%
Score:0.319m
Score/min:317
Accuracy (listed only):25.748%
HSR (listed only):21.602%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:161
Deaths:86
KDR:1.872
Accuracy:21.610% C++
HSR:27.329% B
Kills:161
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):295
KDR:1.87209
Kill Difference:75
Playtime:4.674 hours
Usage:4%
Score:0.072m
Score/min:256
Accuracy (listed only):21.610%
HSR (listed only):27.329%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:699
Deaths:398
KDR:1.756
Accuracy:25.748% B+
HSR:21.602% C**
Kills:699
Deaths (as Light Assault):398
Deaths (to Light Assaults):210
KDR:1.75628
Kill Difference:301
Playtime:65.075 hours
Usage:57%
Score:1.444m
Score/min:370
Accuracy (listed only):25.748%
HSR (listed only):21.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:545
Deaths:326
KDR:1.672
Accuracy:24.937% C**
HSR:24.587% B+
Kills:545
Deaths (as Combat Medic):326
Deaths (to Combat Medics):125
KDR:1.67178
Kill Difference:219
Playtime:16.621 hours
Usage:14%
Score:0.288m
Score/min:289
Accuracy (listed only):24.937%
HSR (listed only):24.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:602
Deaths:154
KDR:3.909
Accuracy:42.189% B+
HSR:69.934% C++
Kills:602
Deaths (as Infiltrator):154
Deaths (to Infiltrators):250
KDR:3.90909
Kill Difference:448
Playtime:12.140 hours
Usage:11%
Score:0.231m
Score/min:318
Accuracy (listed only):42.189%
HSR (listed only):69.934%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:1,651
V. Kills:905 182%
Deaths:212
KDR:7.788
Accuracy:32.911% C*
KPH:50.500 M*
VKPH:27.700 M+
Light PPA
B**
Kills:205
V. Kills:13 N/A
Deaths:25
KDR:8.200
Accuracy:46.576% B++
KPH:83.600 B**
VKPH:5.300 B*
Kills:1,856 (1,856 + 0)
Deaths:237
KDR:7.831
VKDR:3.873
Vehicle Kills:918
Kill Difference:1,619
Playtime:35.161 hours
Usage:31%
Score:0.645m
Score/min:306
Piloting Accuracy:46.576%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:431
V. Kills:17 N/A
Deaths:21
KDR:20.524
Accuracy:38.784% C+
KPH:50.100 B++
VKPH:2 C
AP30 Shredder
M++
Kills:73
V. Kills:46 155%
Deaths:1
KDR:73
Accuracy:54.036% M
KPH:87.300 M++
VKPH:55 M++
Kills:504 (431 + 73)
Deaths:22
KDR:22.909
VKDR:2.864
Vehicle Kills:63
Kill Difference:482
Playtime:9.447 hours
Usage:8%
Score:0.104m
Score/min:183
Piloting Accuracy:38.784%
Gunner Accuracy:54.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:51
V. Kills:15 319%
Deaths:3
KDR:17
Accuracy:52.733% B
KPH:38.700 A+
VKPH:11.400 B++
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:5
Vehicle Kills:15
Kill Difference:48
Playtime:1.317 hours
Usage:1%
Score:0.012m
Score/min:152
Driving Accuracy:52.733%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:166
V. Kills:9 N/A
Deaths:2
KDR:83
Accuracy:22.068% B++
KPH:104.400 B**
VKPH:5.700 B**
Kills:166 (0 + 166)
Deaths:2
KDR:83
VKDR:4.500
Vehicle Kills:9
Kill Difference:164
Playtime:1.591 hours
Usage:1%
Score:0.023m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:22.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,5561,6512127.788A++4.0132.911%C*N/A50.5M*27.7M+31232.7h41B**124.5B**
Solstice VE3 7166993981.756A+2.0225.748%B+21.602%C**31.5B++N/A7422.2h11.5B*44.7B+
Ghost 6046021543.909B+0.1342.189%B+69.934%C++66.2B**N/A1809.1h2.2C*5.1B+
Pulsar VS1 5575453261.672B*2.1124.937%C**24.587%B+41.3B**N/A8713.2h14.4C*57.8B
L-24R Spur 4484312120.524A16.7538.784%C+N/A50.1B++2C1418.6h15.3B+39.5B+
Light PPA 218205258.2B++4.4246.576%B++N/A82B**5.2B*2152.5h10.7B23B+
M12 Kobalt 175166283S79.2222.068%B++15.663%C--103.8B**5.6B**2441.6h21.7C98.3B
Orion VS54 164161861.872B1.9121.61%C++27.329%B47.4B++N/A1303.4h12B+55.7C++
C-4 10391283.25A0.5333.193%AN/A182A*24C7790.5h0.9A2.6A
AP30 Shredder 11973173S69.2254.036%MN/A91.3M*57.5M*6210.8h138.1D--255.6C**
Supernova PC 6651317A++13.2252.733%B1.961%C39.2A+11.5B*1521.3h6.4C-12.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02090.1h
Medical Applicator5023,4661.5h
Ammunition Package11520h
Nano-Armor Kit822,3811.1h
Recon Detection Device11490.2h

Check the help document for the dictionary if you want to learn more about words used here.


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