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Drarielk[Rul] Drarielk
TR BR 110

KDR: 1.42

Score: 23.7m

Last Seen: Oct 19th, 2018 5:42 PM
- OFFLINE - 176.7 hour(s)

Battle Rank 107 (110 total) - Terran Republic on Miller
Level Progress (to 108): 82%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T32 Bull T7 Mini-Chaingun T9 CARV M3 Pounder HEG C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 615TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.525%15.191%266512224,3380.4779640.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.909%-0.715D--0.875D---0.733D-HEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103-0.386C-18-0.263C84.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.707%0.483%113212258288612570.960557321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.32%-0.379C--1.015D*-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.80.187C++44.40.164C++87.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.051%2.468%7736122114,669246075105.96059195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%-0.387C--0.041C+1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.236C++10.90.128C++18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.626%5.56%651112161,18717076850.694965173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%-0.886D--0.26C*-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.2-1.461F78.9-0.959D--217.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.489%13.625%6521225389485130.800412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.033%0.321C*-0.215C1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*4.30.115C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m235.2%266 (16k)228 (13.7k)1.423132,05422,5241.9453110 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227157115.885%5.01%8004:365

60% Engineer34% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 6:26 PMDec 23rd, 2017 3:57 PMOct 19th, 2018 7:36 PM (416d) (PST)Oct 19th, 2018 1:43 PM (416d) (PST)Oct 19th, 2018 1:42 PM (416d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9051277780.3080.2170.0151.0050.119110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3177,60546,7121813160713,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1732.8h/72.2d 11,762 1,606 12,162 104.5k 1,963 4,257 12,363 94.1m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B**
Kills:530
Deaths:1,090
KDR:0.486
Accuracy:29.076% B**
HSR:10.755% D--
TAS-16 Blackjack
C
Kills:338
Deaths:462
KDR:0.732
Accuracy:56.513% C
HSR:12.426% D
AMR-66
D-
Kills:163
Deaths:472
KDR:0.345
Accuracy:15.225% F-
HSR:19.018% D-
FA1 Barrage
A
Kills:51
Deaths:122
KDR:0.418
Accuracy:25.308% F
HSR:21.569% A
Kills:1,082
Deaths (as Engineer):2,146
Deaths (to Engineers):6,721
KDR:0.50419
Kill Difference:1,064
Playtime:1,042.763 hours
Usage:60%
Score:15.732m
Score/min:251
Accuracy (listed only):31.530%
HSR (listed only):15.942%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D*
Kills:2,688
Deaths:3,869
KDR:0.695
Accuracy:17.071% D*
HSR:15.402% D*
T9 CARV
D*
Kills:839
Deaths:1,583
KDR:0.530
Accuracy:12.825% D*
HSR:15.256% D*
Kills:3,527
Deaths (as Heavy Assault):5,452
Deaths (to Heavy Assaults):5,469
KDR:0.64692
Kill Difference:1,925
Playtime:584.009 hours
Usage:34%
Score:6.612m
Score/min:189
Accuracy (listed only):14.948%
HSR (listed only):15.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:354
Deaths:944
KDR:0.375
Accuracy:26.770% B
HSR:11.299% D--
TX1 Repeater
C
Kills:294
Deaths:694
KDR:0.424
Accuracy:23.349% C
HSR:15.646% D-
Kills:648
Deaths (as Infiltrator):1,638
Deaths (to Infiltrators):3,490
KDR:0.3956
Kill Difference:990
Playtime:11.585 hours
Usage:1%
Score:0.071m
Score/min:102
Accuracy (listed only):25.059%
HSR (listed only):13.473%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:733
Deaths:705
KDR:1.040
Accuracy:33.445% D
HSR:3.138% C+
M3 Pounder HEG
C+
Kills:540
Deaths:501
KDR:1.078
Accuracy:35.439% D
HSR:2.963% C+
M1 Heavy Cycler
D-
Kills:330
Deaths:385
KDR:0.857
Accuracy:10.445% D-
HSR:13.030% D--
M6 Onslaught
D
Kills:304
Deaths:266
KDR:1.143
Accuracy:11.797% D*
HSR:16.447% D
MRC3 Mercy
C--
Kills:81
Deaths:77
KDR:1.052
Accuracy:12.371% D--
HSR:18.519% C--
Kills:1,988
Deaths (as MAX Suit):967
Deaths (to MAX Suits):1,083
KDR:2.05584
Kill Difference:1,021
Playtime:76.969 hours
Usage:4%
Score:1.187m
Score/min:257
Accuracy (listed only):20.699%
HSR (listed only):10.819%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:499
V. Kills:132 375%
Deaths:145
KDR:3.441
Accuracy:41.923% D
KPH:41.700 D
VKPH:11 C
M14 Banshee
D
Kills:329
V. Kills:50 N/A
Deaths:265
KDR:1.242
Accuracy:29.705% C+
KPH:14.600 D--
VKPH:2.200 D
M18 Needler
B+
Kills:64
V. Kills:57 110%
Deaths:190
KDR:0.337
Accuracy:34.937% B+
KPH:4.200 D-
VKPH:3.700 D-
Hornet Missiles
D
Kills:58
V. Kills:43 132%
Deaths:47
KDR:1.234
Accuracy:49.439% D*
KPH:22 D
VKPH:16.300 D
Kills:950 (393 + 0)
Deaths:647
KDR:1.468
VKDR:0.436
Vehicle Kills:282
Kill Difference:303
Playtime:52.435 hours
Usage:3%
Score:0.392m
Score/min:125
Piloting Accuracy:34.937%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:596
V. Kills:150 395%
Deaths:177
KDR:3.367
Accuracy:29.928% D--
KPH:21.900 C-
VKPH:5.500 D
L100 Python AP
C++
Kills:289
V. Kills:252 114%
Deaths:121
KDR:2.388
Accuracy:60.592% B+
KPH:22.400 D
VKPH:19.600 C++
Skyguard
C
Kills:262
V. Kills:216 121%
Deaths:170
KDR:1.541
Accuracy:27.258% C
KPH:10.300 D
VKPH:8.500 C
Kills:1,147 (1,147 + 0)
Deaths:468
KDR:2.451
VKDR:1.321
Vehicle Kills:618
Kill Difference:679
Playtime:65.677 hours
Usage:4%
Score:0.637m
Score/min:162
Driving Accuracy:27.258%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:6,032
V. Kills:4,474 135%
Deaths:950
KDR:6.349
Accuracy:47.380% C++
KPH:32.300 C++
VKPH:24 B**
P2-120 HESH
C+
Kills:4,273
V. Kills:907 471%
Deaths:424
KDR:10.078
Accuracy:39.497% C
KPH:41.800 C
VKPH:8.900 C+
P2-120 HEAT
B**
Kills:3,217
V. Kills:1,509 213%
Deaths:545
KDR:5.903
Accuracy:42.925% C++
KPH:30.200 B+
VKPH:14.200 B**
E540 Halberd
C-
Kills:161
V. Kills:81 196%
Deaths:28
KDR:5.750
Accuracy:35.006% D-
KPH:21.600 C-
VKPH:10.800 C-
G40-F Ranger
C+
Kills:139
V. Kills:83 165%
Deaths:18
KDR:7.722
Accuracy:26.590% D
KPH:41.700 C+
VKPH:24.900 C+
G30 Vulcan
B**
Kills:132
V. Kills:136 96%
Deaths:43
KDR:3.070
Accuracy:26.808% C
KPH:20.200 C+
VKPH:20.800 B**
MR11 Gatekeeper
A
Kills:99
V. Kills:112 88%
Deaths:13
KDR:7.615
Accuracy:34.617% D
KPH:21.700 C+
VKPH:24.500 A
G30 Walker
C
Kills:75
V. Kills:67 110%
Deaths:25
KDR:3
Accuracy:19.449% D--
KPH:14.500 C
VKPH:12.900 C
Kills:14,128 (13,522 + 606)
Deaths:2,046
KDR:6.905
VKDR:3.602
Vehicle Kills:7,369
Kill Difference:12,082
Playtime:422.573 hours
Usage:24%
Score:5.691m
Score/min:224
Driving Accuracy:42.925%
Gunner Accuracy:19.449%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:118
V. Kills:7 N/A
Deaths:9
KDR:13.111
Accuracy:22.037% F
KPH:79.400 C-
VKPH:4.700 D
G20 Vulcan-H
D
Kills:63
V. Kills:38 162%
Deaths:28
KDR:2.250
Accuracy:36.939% D*
KPH:31.500 D
VKPH:19 D
Kills:181 (0 + 181)
Deaths:37
KDR:4.892
VKDR:1.216
Vehicle Kills:45
Kill Difference:144
Playtime:3.487 hours
Usage:0%
Score:0.126m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:36.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:174
V. Kills:7 N/A
Deaths:8
KDR:21.750
Accuracy:15.696% C
KPH:57.100 C+
VKPH:2.300 C-
M60-G Bulldog
C++
Kills:152
V. Kills:40 371%
Deaths:27
KDR:5.630
Accuracy:27.944% D--
KPH:32.500 C
VKPH:8.600 C++
M20 Basilisk
B*
Kills:89
V. Kills:51 171%
Deaths:27
KDR:3.296
Accuracy:45.286% B++
KPH:22.500 C++
VKPH:12.900 B*
M12 Kobalt
B++
Kills:87
V. Kills:8 N/A
Deaths:7
KDR:12.429
Accuracy:20.500% B++
KPH:63.800 C+
VKPH:5.900 B++
M20 Basilisk
C
Kills:74
V. Kills:37 195%
Deaths:24
KDR:3.083
Accuracy:29.979% D--
KPH:13.600 D
VKPH:6.800 C
G40-F Ranger
C
Kills:62
V. Kills:44 138%
Deaths:14
KDR:4.429
Accuracy:29.289% C
KPH:12.200 C
VKPH:8.700 C
Kills:638 (0 + 638)
Deaths:107
KDR:5.963
VKDR:1.748
Vehicle Kills:187
Kill Difference:531
Playtime:23.568 hours
Usage:1%
Score:0.240m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:29.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,5066,0329506.349C+4.9347.38%C++3.117%C++32.3C++24B**276186.7h9D19C
P2-120 HESH 5,1804,27342410.078C8.6539.497%C1.077%C*41.8C8.9C+143102.3h5.6C14.3C
P2-120 HEAT 4,7263,2175455.903C++4.4842.925%C++3.45%C**30.2B+14.2B**183106.5h8.2C+19.1C++
T32 Bull 2,7152,6883,8690.695D0.7317.071%D*15.402%D*15D--N/A42178.7h15.6D-91.1D--
T7 Mini-Chaingun 1,1961,1631,4110.824C0.6015.864%C9.544%D-22.6C--N/A6651.4h17.1C+108C+
T9 CARV 8558391,5830.53C0.8912.825%D*15.256%D*12.9DN/A4365h16.5C128.7D
M3 Pounder HEG 9297337051.04C0.3833.445%D3.138%C+15.7C+4.2B+8546.8h17.3C++51.8C+
C-4 1,3037289100.8C-0.6223.888%CN/A52D41.1B*71214h2D-8.2D
ASP-30 Grounder 1,1987221,3350.541C0.8858.964%C--1.939%D13.9C9.1C+14152.1h7B+11.8B+
C75 Viper 7465961773.367C+1.9429.928%D--1.007%C--21.9C-5.5D12827.2h12.4C*41.4C+
ML-7 8125881,0250.574C+0.8553.456%C4.592%B*19.2C7.3D16130.6h5.4B++10.1B+
M3 Pounder HEG 6725405011.078C0.3535.439%D2.963%C+16.4C4C++8133h19.5C+55C+
TRAC-5 S 6225301,0900.486D0.9429.076%B**10.755%D--5.4D--N/A2097.9h21.5F-73.8C
Tank Mine 8715052162.338C+0.9137.137%C*N/A77.7D56.3C8816.5h2.6D*7C
Hellfire Rocket Pods 6314991453.441C--2.0241.923%DN/A41.6D11C22112h30C71.7C
T2 Striker 1,1134741,2130.391C-1.0355.237%B+N/A7.3D-9.8C12564.9h48.6C+87.9C++
NS-7 PDW 3723549440.375D1.0526.77%B11.299%D--3.4D*N/A13104.4h41.7T*155.6F-
TAS-16 Blackjack 3463384620.732C0.6956.513%C12.426%D11.9D--N/A3228.5h4F-7D
M1 Heavy Cycler 3343303850.857C0.5710.445%D-13.03%D--13.7DN/A4324.1h20.8C198.8C
M14 Banshee 3793292651.242C0.1829.705%C+N/A14.6D--2.2D5522.6h66.3F-223.1D**
M6 Onslaught 3093042661.143C--0.2811.797%D*16.447%D20.8DN/A5714.6h23D--194.9D--
TX1 Repeater 2972946940.424C1.0023.349%C15.646%D-18.4C-N/A6516h19.4D-83.1D
L100 Python AP 5412891212.388C--0.9660.592%B+2.076%C+22.4D19.5C++27412.9h9.5F15.7D--
Skyguard 4782621701.541D0.1227.258%C1.908%C+10.2D8.4C14125.6h172.4D-632.6D-
M9 SKEP Launcher 2991915040.379C1.0464.765%C3.665%B**13.1C7.4D14314.6h8.4C*13C++
M12 Kobalt 181174821.75B+20.3315.696%C16.092%D58C+2.3C-1523h20.8C132.3C+
AMR-66 1671634720.345D1.0815.225%F-19.018%D-6.7D-N/A3024.2h13.3D*87.4F--
E540 Halberd 242161285.75C+4.3335.006%D-3.727%C**21.5C--10.8C-2557.5h7.5D--21.4D--
Spear Anti-Vehicle Phalanx Turret 225159169.938B+8.5141.905%C3.774%C+38.8C+16.1C--3914.1h9.6C+22.9C+
M60-G Bulldog 192152275.63C++4.2127.944%D--3.289%B32.3C8.5C++1434.7h8.7C31D
G40-F Ranger 222139187.722C*6.3026.59%DN/A42.1C+25.2C+3443.3h74.8C*281.1C++
G30 Vulcan 268132433.07C+1.6526.808%C1.515%D--20.3C+20.9B**4506.5h167.6D**625.4D*
MANA Anti-Personnel Turret 1251231171.051N/A0.3712.816%UN/A1230U20U2400400.1h27.6T*215.4T*
Anti-Vehicle Grenade 2381191119N/A117.5849.483%C+N/A297.5C297.5A*39060.4h6.4C13C+
P525 Marauder-H 125118913.111C+11.6922.037%FN/A78.7C-4.7D2591.5h8.2C37.1D*
MR11 Gatekeeper 21199137.615B++6.1934.617%DN/A21.5C+24.3A4464.6h64.8D187.3D
M20 Basilisk 14089273.296C++1.8745.286%B++5.618%C+22.3C++12.8B*2384h149.8D--330.7C
M12 Kobalt 9587712.429C+11.0120.5%B++11.494%F62.1C5.7B++1661.4h24.8D*120.9C+
Claymore 8181174.765C3.3428.647%CN/A115.7CN/A3890.7h1.3D4.7C
MRC3 Mercy 8181771.052C-0.3712.371%D--18.519%C--16.9D-N/A534.8h23.9D193.2D
M20 Basilisk 1127598.333C+6.9147.219%D4%C+44.1C++21.8C++3161.7h122.1C++258.7C+
G30 Walker 14275253C+1.5819.449%D--1.333%D14.4C12.9C2075.2h255.6D1314.3D
M20 Basilisk 11174243.083C+1.6629.979%D--6.757%B13.5D6.7C1795.5h134D-447D*
M18 Needler 121641900.337C--1.0934.937%B+N/A4.2D-3.8D-11315.2h276.2D--790.7D
G20 Vulcan-H 10163282.25C-0.8336.939%D*3.175%C**31.5D19D8602h129.1D349.5D**
G40-F Ranger 10662144.429C+3.0129.289%C1.613%C+12.2C8.6C1435.1h188.2D642.7D
MANA Anti-Vehicle Turret 12061700.871C0.5557.288%C**N/A21D20.3C5962.9h15.7D27.4D
Hornet Missiles 10158471.234D0.1949.439%D*N/A22.3D16.5D3542.6h12.9C26.1D
FA1 Barrage 56511220.418C1.0125.308%F21.569%A6.1D*N/A308.4h6.5D-25.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0640.1h
Medical Applicator6619,9831.7h
Nano-Armor Kit1,0401,476,081118h
Anti-Vehicle MANA Turret156251h
Xiphos Anti-Personnel Tower2790.3h
Hoplon Anti-Aircraft Phalanx Tower1820.3h
Rampart Wall12762.7h
Cortium Silo11040.3h
Skywall Shield Emitter1790.3h
Structure Shield Module01260.5h
Repair Module0510.2h
Turret AI Module01240.5h
Motion Spotter1560h
Spear Anti-Vehicle Tower0780.3h
Welding Device14,5630.7h
Spitfire Auto-Turret362,0071.9h
Recon Detection Device21010.3h
Ammunition Package752,9393h
Anti-Infantry MANA Turret305081.1h
Nano-Repair Grenade01080h
Elysium Spawn Tube0560.3h
Pillbox1500.3h
Vehicle Gate0590.6h

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