Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (19,857)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (67 days). The data shown below may not be accurate.

First Lt. Destroyer Drarielk[SalN] Drarielk
TR BR 43

KDR: 1.58

Score: 29m

Last Seen: May 3rd, 2020 3:10 PM
- OFFLINE - 1603.5 hour(s)

Prestige 1, Battle Rank 43 - Terran Republic on Miller
Level Progress (to 44): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T32 Bull T7 Mini-Chaingun TRAC-5 S T9 CARV C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Drarielk



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $136,359 MLG Score: 109
Fun Score: N/A
Cheeseburgers Flipped: 622TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.458%15.317%267513414,4330.4315611.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%-0.735D--0.87D---0.631DHEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.6-0.399C--18.1-0.268C85.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.698%0.406%121213449869302851.05908345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.294%-0.48D-1.078D*-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.70.171C++440.173C++90.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.831%1.884%10106134020,541269397937.62755210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.075%-0.311C-0.399C--1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.351C**9.40.243C++15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.291%5.556%651113351,35019128430.705698160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.364%-0.917D--0.251C*-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
299.5-1.488F78.7-0.955D--220.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.298%13.625%6521344411567160.723592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.269%0.044C+-0.232C2.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.233C++4.30.123C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m258.8%274 (16.4k)237 (14.2k)1.579539,98525,3152.1443 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346202315.845%4.357%6904:506

64% Engineer30% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 6:26 PMMar 24th, 2020 11:29 PMMay 27th, 2020 5:41 PM (42d) (PST)May 3rd, 2020 11:47 AM (67d) (PST)May 3rd, 2020 11:10 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9681188500.3270.2070.0141.1670.124109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0777,09950,9782012170714,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2036.9h/84.9d 14,189 1,742 14,348 142.6k 2,350 4,882 15,127 118.3m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:902
Deaths:1,884
KDR:0.479
Accuracy:26.230% B+
HSR:9.645% D*
TAS-16 Blackjack
C-
Kills:347
Deaths:472
KDR:0.735
Accuracy:56.665% C-
HSR:12.392% D
AMR-66
D-
Kills:163
Deaths:474
KDR:0.344
Accuracy:15.197% F-
HSR:19.018% D-
FA1 Barrage
B**
Kills:64
Deaths:167
KDR:0.383
Accuracy:21.963% F-
HSR:20.313% B**
Kills:1,476
Deaths (as Engineer):2,997
Deaths (to Engineers):7,397
KDR:0.49249
Kill Difference:1,521
Playtime:1,307.525 hours
Usage:64%
Score:20.550m
Score/min:262
Accuracy (listed only):30.014%
HSR (listed only):15.342%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D*
Kills:2,714
Deaths:3,945
KDR:0.688
Accuracy:17.087% D**
HSR:15.549% D*
T9 CARV
D*
Kills:863
Deaths:1,660
KDR:0.520
Accuracy:12.812% D**
HSR:15.411% D*
Kills:3,577
Deaths (as Heavy Assault):5,605
Deaths (to Heavy Assaults):6,133
KDR:0.63818
Kill Difference:2,028
Playtime:610.823 hours
Usage:30%
Score:6.934m
Score/min:189
Accuracy (listed only):14.950%
HSR (listed only):15.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:361
Deaths:990
KDR:0.365
Accuracy:26.515% C++
HSR:11.357% D*
TX1 Repeater
C-
Kills:332
Deaths:849
KDR:0.391
Accuracy:22.262% C-
HSR:15.663% D-
Kills:693
Deaths (as Infiltrator):1,839
Deaths (to Infiltrators):3,885
KDR:0.37684
Kill Difference:1,146
Playtime:12.418 hours
Usage:1%
Score:0.079m
Score/min:105
Accuracy (listed only):24.389%
HSR (listed only):13.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:361
Deaths:990
KDR:0.365
Accuracy:26.515% C++
HSR:11.357% D*
TAS-16 Blackjack
C-
Kills:347
Deaths:472
KDR:0.735
Accuracy:56.665% C-
HSR:12.392% D
FA1 Barrage
B**
Kills:64
Deaths:167
KDR:0.383
Accuracy:21.963% F-
HSR:20.313% B**
Kills:772
Deaths (as Combat Medic):1,629
Deaths (to Combat Medics):2,029
KDR:0.47391
Kill Difference:857
Playtime:12.433 hours
Usage:1%
Score:0.142m
Score/min:190
Accuracy (listed only):35.048%
HSR (listed only):14.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:737
Deaths:712
KDR:1.035
Accuracy:33.449% D
HSR:3.121% C+
M3 Pounder HEG
C+
Kills:541
Deaths:508
KDR:1.065
Accuracy:35.435% D
HSR:2.957% C+
M1 Heavy Cycler
D--
Kills:330
Deaths:385
KDR:0.857
Accuracy:10.445% D--
HSR:13.030% D--
M6 Onslaught
D
Kills:305
Deaths:268
KDR:1.138
Accuracy:11.799% D*
HSR:16.721% D
MRC3 Mercy
D
Kills:81
Deaths:77
KDR:1.052
Accuracy:12.371% D*
HSR:18.519% D
Kills:1,994
Deaths (as MAX Suit):975
Deaths (to MAX Suits):1,139
KDR:2.04513
Kill Difference:1,019
Playtime:77.859 hours
Usage:4%
Score:1.196m
Score/min:256
Accuracy (listed only):20.699%
HSR (listed only):10.870%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:572
V. Kills:150 379%
Deaths:145
KDR:3.945
Accuracy:41.047% D--
KPH:43.500 D
VKPH:11.400 C
M14 Banshee
D
Kills:414
V. Kills:58 N/A
Deaths:268
KDR:1.545
Accuracy:28.900% C
KPH:14.800 D--
VKPH:2.100 D
M18 Needler
B+
Kills:64
V. Kills:57 110%
Deaths:191
KDR:0.335
Accuracy:34.904% B+
KPH:4.200 D-
VKPH:3.700 D-
Hornet Missiles
D-
Kills:58
V. Kills:43 132%
Deaths:47
KDR:1.234
Accuracy:49.439% D**
KPH:22 D-
VKPH:16.300 D-
Kills:1,108 (478 + 0)
Deaths:651
KDR:1.702
VKDR:0.473
Vehicle Kills:308
Kill Difference:457
Playtime:59.029 hours
Usage:3%
Score:0.468m
Score/min:132
Piloting Accuracy:34.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:621
V. Kills:161 383%
Deaths:178
KDR:3.489
Accuracy:30.007% D--
KPH:22 D
VKPH:5.700 D
L100 Python AP
C+
Kills:347
V. Kills:285 121%
Deaths:122
KDR:2.844
Accuracy:60.652% B+
KPH:23.800 D
VKPH:19.500 C+
Skyguard
C
Kills:294
V. Kills:233 126%
Deaths:170
KDR:1.729
Accuracy:27.075% C-
KPH:10.900 C--
VKPH:8.700 C
Kills:1,262 (1,262 + 0)
Deaths:470
KDR:2.685
VKDR:1.445
Vehicle Kills:679
Kill Difference:792
Playtime:69.653 hours
Usage:3%
Score:0.737m
Score/min:176
Driving Accuracy:27.075%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:10,042
V. Kills:6,235 161%
Deaths:974
KDR:10.310
Accuracy:46.859% C++
KPH:36.400 C**
VKPH:22.600 B++
P2-120 HESH
C++
Kills:6,013
V. Kills:1,365 440%
Deaths:429
KDR:14.016
Accuracy:40.971% C+
KPH:43.300 C-
VKPH:9.800 C++
P2-120 HEAT
B*
Kills:3,224
V. Kills:1,512 213%
Deaths:545
KDR:5.916
Accuracy:42.944% C++
KPH:30.200 C*
VKPH:14.200 B*
G40-F Ranger
C+
Kills:318
V. Kills:177 179%
Deaths:19
KDR:16.737
Accuracy:25.750% D
KPH:43.800 C+
VKPH:24.400 C+
E540 Halberd
C
Kills:210
V. Kills:100 208%
Deaths:28
KDR:7.500
Accuracy:35.308% D-
KPH:23.200 C
VKPH:11 C--
G30 Vulcan
B**
Kills:144
V. Kills:143 100%
Deaths:43
KDR:3.349
Accuracy:26.537% C
KPH:20.700 C+
VKPH:20.600 B**
MR11 Gatekeeper
B+
Kills:100
V. Kills:113 88%
Deaths:13
KDR:7.692
Accuracy:33.292% D--
KPH:18.500 D
VKPH:20.900 B+
G30 Walker
D
Kills:87
V. Kills:72 119%
Deaths:25
KDR:3.480
Accuracy:19.271% D*
KPH:14.200 D
VKPH:11.800 D
M12 Kobalt
C+
Kills:51
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:9.195% D**
KPH:48 C--
VKPH:3.800 C+
Kills:20,189 (19,279 + 910)
Deaths:2,076
KDR:9.725
VKDR:4.683
Vehicle Kills:9,721
Kill Difference:18,113
Playtime:557.191 hours
Usage:27%
Score:7.771m
Score/min:232
Driving Accuracy:42.944%
Gunner Accuracy:9.195%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:119
V. Kills:7 N/A
Deaths:9
KDR:13.222
Accuracy:21.794% F-
KPH:78.700 D
VKPH:4.600 D
G20 Vulcan-H
D
Kills:69
V. Kills:42 160%
Deaths:28
KDR:2.464
Accuracy:36.361% F
KPH:32.800 D
VKPH:20 D
Kills:188 (0 + 188)
Deaths:37
KDR:5.081
VKDR:1.324
Vehicle Kills:49
Kill Difference:151
Playtime:3.614 hours
Usage:0%
Score:0.151m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:36.361%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:196
V. Kills:10 N/A
Deaths:8
KDR:24.500
Accuracy:16.783% C
KPH:56.900 C
VKPH:2.900 C+
M60-G Bulldog
C+
Kills:152
V. Kills:40 371%
Deaths:27
KDR:5.630
Accuracy:27.866% D*
KPH:32.400 D
VKPH:8.500 C+
M12 Kobalt
C*
Kills:115
V. Kills:8 N/A
Deaths:7
KDR:16.429
Accuracy:18.400% C++
KPH:58.900 C-
VKPH:4.100 C*
M20 Basilisk
B++
Kills:109
V. Kills:58 185%
Deaths:27
KDR:4.037
Accuracy:45.283% B++
KPH:23.600 C++
VKPH:12.600 B++
M20 Basilisk
C
Kills:78
V. Kills:37 205%
Deaths:25
KDR:3.120
Accuracy:30.170% D--
KPH:13.400 D
VKPH:6.400 C
G40-F Ranger
C--
Kills:71
V. Kills:50 139%
Deaths:14
KDR:5.071
Accuracy:28.707% C
KPH:11.800 D
VKPH:8.300 C--
Kills:721 (0 + 721)
Deaths:108
KDR:6.676
VKDR:1.880
Vehicle Kills:203
Kill Difference:613
Playtime:26.522 hours
Usage:1%
Score:0.279m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:28.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,27710,04297410.31C**8.7346.859%C++2.081%C-36.4C**22.6B++274275.9h7.5C16C+
P2-120 HESH 7,3786,01342914.016C+12.4440.971%C+N/A43.3C-9.8C++159138.8h5.5D13.4C
P2-120 HEAT 4,7363,2245455.916C+4.3442.944%C++3.443%C**30.2C*14.2B*186106.6h8.2C-19.1C+
T32 Bull 2,7412,7143,9450.688D0.8917.087%D**15.549%D*14.9D--N/A42181.9h15.6D*91.6D**
T7 Mini-Chaingun 1,2251,1911,5120.788C0.7915.721%C-9.488%D--21.7DN/A6555h17.5C-111.2C+
TRAC-5 S 1,0519021,8840.479D1.1026.23%B+9.645%D*6.1D--1B+23147.9h16.5D*62.7C+
T9 CARV 8798631,6600.52C-1.0612.812%D**15.411%D*12.6D-N/A4468.6h16.6D129.7D--
C-4 1,4037999520.839C-0.7424.286%CN/A53.6D40.5B++72114.9h1.9D--7.8D
M3 Pounder HEG 9347377121.035C0.5433.449%D3.121%C+15.6C4.2B+8547.1h17.3C+51.8C+
ASP-30 Grounder 1,2147311,3460.543C1.0459.229%C--1.915%D13.9C9.2C14352.5h7B+11.8C**
C75 Viper 7826211783.489C1.9130.007%D--N/A22D5.7D13728.2h12.4C+41.3C
ML-7 8305981,0310.58C1.0053.75%C4.515%B**19.4C-7.5D17030.9h5.4B+10.1B+
Tank Mine 9865872262.597C+1.0237.999%C*N/A86.3C--58.7C9316.8h2.5D--6.7C-
Hellfire Rocket Pods 7225721453.945C--2.3741.047%D--N/A43.3D11.4C24113.2h29.8C72.6C--
T2 Striker 1,2545571,2930.431C-1.1553.699%C++N/A8D10C12870h46.1C85.9C+
M3 Pounder HEG 6745415081.065C0.5135.435%D2.957%C+16.2C--4C+8133.3h19.6C+55.4C
M14 Banshee 4724142681.545C-0.0328.9%CN/A14.8D--2.1D5728h63.7F--220.4F-
NS-7 PDW 3793619900.365D1.2126.515%C++11.357%D*3.4D*N/A13107.2h41.3T*155.7F--
L100 Python AP 6323471222.844C1.2660.652%B+1.729%C23.8D19.5C+30114.6h8.9F14.6D--
TAS-16 Blackjack 3553474720.735C-0.8456.665%C-12.392%D12D*N/A3328.8h4F--7D-
TX1 Repeater 3353328490.391C--1.1922.262%C-15.663%D-18.5DN/A6717.9h18.9D*84.9D-
M1 Heavy Cycler 3343303850.857C0.7210.445%D--13.03%D--13.7DN/A4324.1h20.8D198.8D
G40-F Ranger 4953181916.737B*15.1625.75%DN/A43.6C+24.2C+4087.3h72.7C++282.5C+
M6 Onslaught 3103052681.138D0.4411.799%D*16.721%D20.9D-N/A5714.6h23D*194.6D--
Skyguard 5272941701.729D0.1527.075%C-1.701%C10.9C--8.7C15026.9h165.2D-610.1D-
E540 Halberd 310210287.5C+5.9235.308%D-2.857%C+23.1C-11C--2519.1h7.1D*20D*
M12 Kobalt 206196824.5C**22.9216.783%C16.327%C--57.6C2.9C+1623.4h22.8D--136.1C
M9 SKEP Launcher 2991915070.377C-1.2064.585%C-3.665%B++12.9C7.3C14414.8h8.6C+13.2C+
Spear Anti-Vehicle Phalanx Turret 2361651610.313B+8.7343.014%C+3.636%C+36.7C15.8D4094.5h10.2C--23.8C
AMR-66 1671634740.344D1.2415.197%F-19.018%D-6.7D-N/A3424.3h13.3D**87.6F--
M60-G Bulldog 192152275.63C4.0527.866%D*3.289%B+32.3D8.5C+1454.7h8.7D-31.2D*
G30 Vulcan 287144433.349C+1.7726.537%C1.389%D*20.9C+20.7B**4366.9h159.9F602.7D*
MANA Anti-Personnel Turret 1301281241.032N/A0.5512.819%UN/A1280U20U2558200.1h27.3T*212.9T*
Anti-Vehicle Grenade 2451241124N/A122.4249.033%CN/A248D242A*38320.5h6.3C-12.9C
P525 Marauder-H 126119913.222C+11.6421.794%F-N/A79.3D4.7D2711.5h8.2C37.7F
M12 Kobalt 123115716.429C+14.8518.4%C++10.435%F-57.5C--4C*1682h24.2D**131.8C-
M20 Basilisk 167109274.037C++2.4645.283%B++6.422%C*23.7C++12.6B++2414.6h143.8D**317.6C
MR11 Gatekeeper 213100137.692C**6.1133.292%D--N/A18.5D20.9B+4035.4h67.5D*202.6D*
Claymore 9494194.947C3.3727.273%DN/A104.4DN/A3960.9h1.3D4.9D
G30 Walker 15987253.48C1.9019.271%D*2.299%C+14.3D11.8D2036.1h260.6D*1352D*
MRC3 Mercy 8181771.052C-0.5312.371%D*18.519%D16.9D--N/A554.8h23.9D--193.2D--
M20 Basilisk 1187998.778C+7.2046.836%D3.797%C46.5C++22.9C**3211.7h118.6C+253.2C
M20 Basilisk 11578253.12C+1.5430.17%D--6.41%C*13.4D6.4C1865.8h135.9D*450.5F
G40-F Ranger 12171145.071C+3.4928.707%C1.408%C11.8D8.3C--1476h208.7D*727.1D--
G20 Vulcan-H 11169282.464C--0.8836.361%F2.899%C+32.9D20D10032.1h122.4D336.6D**
M18 Needler 121641910.335C--1.2434.904%B+N/A4.2D-3.7D-13015.3h276.7D**792.6D--
FA1 Barrage 71641670.383D1.2021.963%F-20.313%B**6.9D*N/A359.3h5.9D26.8F-
MANA Anti-Vehicle Turret 12061700.871C-0.7157.059%C**N/A21D20.3C--6052.9h16D-28D-
Hornet Missiles 10158471.234D0.3549.439%D**N/A22.3D-16.5D-3972.6h12.9D26.1D--
M12 Kobalt 5551151A*49.429.195%D**19.608%B**46.4D3.6C+1951.1h23.9D**259.7F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4271,719,563136.1h
Anti-Vehicle MANA Turret156451h
Spawn Beacon11510.2h
Skywall Shield Emitter1970.4h
Rampart Wall33213h
Hoplon Anti-Aircraft Phalanx Tower1970.3h
Xiphos Anti-Personnel Tower2930.4h
Bunker0530.3h
Structure Shield Module11520.6h
Repair Module0650.2h
Turret AI Module01510.6h
Cortium Silo11350.4h
Motion Spotter1560h
Nanite Revive Grenade0720h
Spear Anti-Vehicle Tower0910.4h
Welding Device25,5890.8h
Spitfire Auto-Turret994,5054.1h
Medical Applicator14028,9443.1h
Recon Detection Device21010.3h
Ammunition Package915,1183.8h
Anti-Infantry MANA Turret365581.2h
Nano-Repair Grenade02180.1h
Pillbox1660.4h
Elysium Spawn Tube0800.4h
Vehicle Gate1780.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.18s
Server spent 4.01s on queries, 2.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.