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Sentinel DreDpl[P0L] DreDpl
NC BR 73

KDR: 1.54

Score: 92.8m

Last Seen: Dec 10th, 2018 8:46 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 115
Level Progress (to 74): 78%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S NC6A GODSAW EM1 C-4 ARX Razor GD-23 Gauss Compact Burst NC6 Gauss SAW C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 509TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.701%16.069%3974397982,8641.432640.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.327%0.718B++-0.703D--1.083D*HEAD + (~3.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B110.229C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.921%1.072%41210201,213365911170.331421108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.839%-0.266C-0.495D-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.023C+54.8-0.037C+102.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.4%0.87%193710156,436377323211.7058277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.916%-0.825D--1.136D*1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.1C+11.30.101C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.118%4.326%1142010024,115405718821.01405219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.246%-0.372C--0.003C+0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152-0.29C48.8-0.248C103.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.847%50.416%11421020361349530.10329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%0.27C*-1.103D*-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.014C+3.7-0.159C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.472%11.395%114610168,6003951722.17666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.402%0.591B+-0.618D-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.60.259C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 115
92.8m232.5%281 (16.9k)234 (14k)1.54263160,592104,1031.8189473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022350719.85%10.787%21403:4846

8% Combat Medic43% Engineer21% Heavy Assault23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:52 PMDec 27th, 2012 5:26 PMDec 11th, 2018 10:57 AM (14h) (PST)Dec 10th, 2018 6:02 PM (1d) (PST)Dec 10th, 2018 4:46 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5291743550.4050.2630.0441.0760.057293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,71710,41621,3012416365314,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6602.4h/275.1d 28,765 17,323 51,808 426.2k 8,018 17,597 22,701 209.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:8,775
Deaths:5,778
KDR:1.519
Accuracy:22.876% D--
HSR:18.655% D*
EM1
C+
Kills:6,854
Deaths:4,979
KDR:1.377
Accuracy:20.857% C+
HSR:15.524% D--
NC6 Gauss SAW
C+
Kills:5,224
Deaths:1,017
KDR:5.137
Accuracy:19.958% C+
HSR:14.855% D**
NC05 Jackhammer
B+
Kills:3,076
Deaths:1,964
KDR:1.566
Accuracy:47.681% B+
HSR:11.639% D
LA1 Anchor
C+
Kills:2,378
Deaths:1,353
KDR:1.758
Accuracy:24.149% C+
HSR:15.349% D*
NC6S Gauss SAW S
C+
Kills:1,943
Deaths:1,057
KDR:1.838
Accuracy:23.333% C+
HSR:18.477% D
EM6
C
Kills:1,340
Deaths:889
KDR:1.507
Accuracy:19.706% C
HSR:20% C--
NS-15M1
C+
Kills:1,275
Deaths:775
KDR:1.645
Accuracy:21.767% C+
HSR:13.726% D*
NSX Naginata
B+
Kills:1,178
Deaths:933
KDR:1.263
Accuracy:25.146% B+
HSR:15.959% F
GD-22S
C-
Kills:1,149
Deaths:696
KDR:1.651
Accuracy:20.618% C-
HSR:12.010% F
MGR-L1 Promise
B*
Kills:495
Deaths:362
KDR:1.367
Accuracy:28.338% B*
HSR:16.162% D*
NSX-P Naginata
B++
Kills:62
Deaths:75
KDR:0.827
Accuracy:26.791% B++
HSR:16.129% F
Kills:33,749
Deaths (as Heavy Assault):19,878
Deaths (to Heavy Assaults):29,721
KDR:1.69781
Kill Difference:13,871
Playtime:1,391.224 hours
Usage:21%
Score:19.170m
Score/min:230
Accuracy (listed only):25.102%
HSR (listed only):15.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C*
Kills:10,229
Deaths:7,842
KDR:1.304
Accuracy:24.469% C*
HSR:11.800% D--
Razor GD-23
B++
Kills:6,258
Deaths:4,542
KDR:1.378
Accuracy:27.680% B++
HSR:17.162% D
Gauss Compact Burst
C*
Kills:5,627
Deaths:4,080
KDR:1.379
Accuracy:27.862% C*
HSR:22.623% C
AF-19 Mercenary
C+
Kills:3,805
Deaths:867
KDR:4.389
Accuracy:22.160% C+
HSR:14.639% D*
AF-4A Bandit
C+
Kills:3,378
Deaths:2,172
KDR:1.555
Accuracy:25.210% C+
HSR:15.542% D*
NC12 Sweeper
B
Kills:2,746
Deaths:1,713
KDR:1.603
Accuracy:45.535% B
HSR:10.889% D
GD-66 Claw
C+
Kills:1,940
Deaths:880
KDR:2.205
Accuracy:56.101% C+
HSR:9.742% D-
GD-7F
B+
Kills:1,814
Deaths:1,304
KDR:1.391
Accuracy:26.947% B+
HSR:14.939% D-
AC-X11
B+
Kills:1,608
Deaths:936
KDR:1.718
Accuracy:27.399% B+
HSR:15.174% D*
19A Fortuna
D-
Kills:1,332
Deaths:1,327
KDR:1.004
Accuracy:23.105% D-
HSR:13.739% D*
NSX Tanto
C**
Kills:1,199
Deaths:1,007
KDR:1.191
Accuracy:27.724% C**
HSR:18.599% D--
AF-57 Piston
B+
Kills:1,167
Deaths:690
KDR:1.691
Accuracy:44.694% B+
HSR:11.140% D
NS Baron G5
B+
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:49.641% B+
HSR:12.220% C--
Mauler S6
B++
Kills:1,156
Deaths:962
KDR:1.202
Accuracy:46.859% B++
HSR:12.543% D
NS-11C
C++
Kills:1,156
Deaths:827
KDR:1.398
Accuracy:24.560% C++
HSR:10.467% D**
The Brawler
C+
Kills:936
Deaths:756
KDR:1.238
Accuracy:53.038% C+
HSR:13.568% C+
LA39 Bruiser
B+
Kills:655
Deaths:543
KDR:1.206
Accuracy:67.769% B+
HSR:13.741% C+
Warden
C+
Kills:344
Deaths:344
KDR:1
Accuracy:26.835% C+
HSR:15.988% D*
NSX-P Tanto
C*
Kills:188
Deaths:208
KDR:0.904
Accuracy:26.599% C*
HSR:19.681% D
MGR-M1 Bishop
C**
Kills:53
Deaths:41
KDR:1.293
Accuracy:34.609% C**
HSR:16.981% F
Kills:46,753
Deaths (as Engineer):31,975
Deaths (to Engineers):23,265
KDR:1.46217
Kill Difference:14,778
Playtime:2,828.842 hours
Usage:43%
Score:40.088m
Score/min:236
Accuracy (listed only):35.440%
HSR (listed only):14.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C*
Kills:10,229
Deaths:7,842
KDR:1.304
Accuracy:24.469% C*
HSR:11.800% D--
Razor GD-23
B++
Kills:6,258
Deaths:4,542
KDR:1.378
Accuracy:27.680% B++
HSR:17.162% D
Gauss Compact Burst
C*
Kills:5,627
Deaths:4,080
KDR:1.379
Accuracy:27.862% C*
HSR:22.623% C
AF-19 Mercenary
C+
Kills:3,805
Deaths:867
KDR:4.389
Accuracy:22.160% C+
HSR:14.639% D*
AF-4A Bandit
C+
Kills:3,378
Deaths:2,172
KDR:1.555
Accuracy:25.210% C+
HSR:15.542% D*
MGR-S1 Gladius
B+
Kills:3,148
Deaths:2,110
KDR:1.492
Accuracy:29.736% B+
HSR:15.947% D-
NC12 Sweeper
B
Kills:2,746
Deaths:1,713
KDR:1.603
Accuracy:45.535% B
HSR:10.889% D
GD-66 Claw
C+
Kills:1,940
Deaths:880
KDR:2.205
Accuracy:56.101% C+
HSR:9.742% D-
GD-7F
B+
Kills:1,814
Deaths:1,304
KDR:1.391
Accuracy:26.947% B+
HSR:14.939% D-
AC-X11
B+
Kills:1,608
Deaths:936
KDR:1.718
Accuracy:27.399% B+
HSR:15.174% D*
19A Fortuna
D-
Kills:1,332
Deaths:1,327
KDR:1.004
Accuracy:23.105% D-
HSR:13.739% D*
MKV Suppressed
B+
Kills:1,274
Deaths:858
KDR:1.485
Accuracy:27.700% B+
HSR:14.050% D-
NSX Tanto
C**
Kills:1,199
Deaths:1,007
KDR:1.191
Accuracy:27.724% C**
HSR:18.599% D--
AF-57 Piston
B+
Kills:1,167
Deaths:690
KDR:1.691
Accuracy:44.694% B+
HSR:11.140% D
NSX Tengu
C++
Kills:1,163
Deaths:1,108
KDR:1.050
Accuracy:36.934% C++
HSR:14.445% D--
NS Baron G5
B+
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:49.641% B+
HSR:12.220% C--
Mauler S6
B++
Kills:1,156
Deaths:962
KDR:1.202
Accuracy:46.859% B++
HSR:12.543% D
AF-4 Cyclone
C+
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:25.239% C+
HSR:11.678% D--
NS-11C
C++
Kills:1,156
Deaths:827
KDR:1.398
Accuracy:24.560% C++
HSR:10.467% D**
NS-7 PDW
C+
Kills:1,152
Deaths:1,237
KDR:0.931
Accuracy:24.627% C+
HSR:16.233% C
Blitz GD-10
C+
Kills:1,149
Deaths:1,235
KDR:0.930
Accuracy:24.131% C+
HSR:13.316% D
The Brawler
C+
Kills:936
Deaths:756
KDR:1.238
Accuracy:53.038% C+
HSR:13.568% C+
LA39 Bruiser
B+
Kills:655
Deaths:543
KDR:1.206
Accuracy:67.769% B+
HSR:13.741% C+
NSX-P Tanto
C*
Kills:188
Deaths:208
KDR:0.904
Accuracy:26.599% C*
HSR:19.681% D
Tempest
C+
Kills:52
Deaths:53
KDR:0.981
Accuracy:19.637% F-
HSR:21.154% C+
Kills:55,450
Deaths (as Light Assault):39,075
Deaths (to Light Assaults):18,239
KDR:1.41907
Kill Difference:16,375
Playtime:1,525.634 hours
Usage:23%
Score:23.358m
Score/min:255
Accuracy (listed only):33.414%
HSR (listed only):14.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:3,148
Deaths:2,110
KDR:1.492
Accuracy:29.736% B+
HSR:15.947% D-
Carnage AR
C**
Kills:3,075
Deaths:2,112
KDR:1.456
Accuracy:25.852% C**
HSR:13.984% D-
NC12 Sweeper
B
Kills:2,746
Deaths:1,713
KDR:1.603
Accuracy:45.535% B
HSR:10.889% D
GD-66 Claw
C+
Kills:1,940
Deaths:880
KDR:2.205
Accuracy:56.101% C+
HSR:9.742% D-
Gauss Rifle S
C**
Kills:1,677
Deaths:1,004
KDR:1.670
Accuracy:26.353% C**
HSR:9.422% F
MKV Suppressed
B+
Kills:1,274
Deaths:858
KDR:1.485
Accuracy:27.700% B+
HSR:14.050% D-
AF-57 Piston
B+
Kills:1,167
Deaths:690
KDR:1.691
Accuracy:44.694% B+
HSR:11.140% D
NSX Tengu
C++
Kills:1,163
Deaths:1,108
KDR:1.050
Accuracy:36.934% C++
HSR:14.445% D--
NS Baron G5
B+
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:49.641% B+
HSR:12.220% C--
NS-11A
C**
Kills:1,161
Deaths:766
KDR:1.516
Accuracy:25.452% C**
HSR:11.628% D*
Mauler S6
B++
Kills:1,156
Deaths:962
KDR:1.202
Accuracy:46.859% B++
HSR:12.543% D
AF-4 Cyclone
C+
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:25.239% C+
HSR:11.678% D--
Reaper DMR
C+
Kills:1,156
Deaths:911
KDR:1.269
Accuracy:25.708% C+
HSR:18.166% D-
NS-7 PDW
C+
Kills:1,152
Deaths:1,237
KDR:0.931
Accuracy:24.627% C+
HSR:16.233% C
Gauss Prime
D-
Kills:1,151
Deaths:1,038
KDR:1.109
Accuracy:23.164% D-
HSR:16.768% D--
NC1 Gauss Rifle
C+
Kills:1,149
Deaths:605
KDR:1.899
Accuracy:22.177% C+
HSR:11.575% D**
Blitz GD-10
C+
Kills:1,149
Deaths:1,235
KDR:0.930
Accuracy:24.131% C+
HSR:13.316% D
The Brawler
C+
Kills:936
Deaths:756
KDR:1.238
Accuracy:53.038% C+
HSR:13.568% C+
LA39 Bruiser
B+
Kills:655
Deaths:543
KDR:1.206
Accuracy:67.769% B+
HSR:13.741% C+
NS-11P
B**
Kills:593
Deaths:493
KDR:1.203
Accuracy:28.372% B**
HSR:15.177% D
Tempest
C+
Kills:52
Deaths:53
KDR:0.981
Accuracy:19.637% F-
HSR:21.154% C+
Kills:28,818
Deaths (as Combat Medic):20,892
Deaths (to Combat Medics):12,754
KDR:1.37938
Kill Difference:7,926
Playtime:500.918 hours
Usage:8%
Score:6.669m
Score/min:222
Accuracy (listed only):34.701%
HSR (listed only):13.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:3,148
Deaths:2,110
KDR:1.492
Accuracy:29.736% B+
HSR:15.947% D-
AF-6 Shadow
B
Kills:1,595
Deaths:979
KDR:1.629
Accuracy:36.411% B
HSR:18.056% D--
MKV Suppressed
B+
Kills:1,274
Deaths:858
KDR:1.485
Accuracy:27.700% B+
HSR:14.050% D-
NSX Tengu
C++
Kills:1,163
Deaths:1,108
KDR:1.050
Accuracy:36.934% C++
HSR:14.445% D--
LA3 Desperado
C**
Kills:1,157
Deaths:1,429
KDR:0.810
Accuracy:30.381% C**
HSR:15.298% D
AF-4 Cyclone
C+
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:25.239% C+
HSR:11.678% D--
NS-357 Underboss
C
Kills:1,154
Deaths:1,715
KDR:0.673
Accuracy:32.704% C
HSR:14.905% D
NS-7 PDW
C+
Kills:1,152
Deaths:1,237
KDR:0.931
Accuracy:24.627% C+
HSR:16.233% C
Blitz GD-10
C+
Kills:1,149
Deaths:1,235
KDR:0.930
Accuracy:24.131% C+
HSR:13.316% D
AF-18 Stalker
B+
Kills:1,141
Deaths:472
KDR:2.417
Accuracy:29.648% B+
HSR:12.007% D*
NS-61 Emissary
B
Kills:1,124
Deaths:1,070
KDR:1.050
Accuracy:30.497% B
HSR:11.121% D--
NC4 Mag-Shot
C++
Kills:1,047
Deaths:924
KDR:1.133
Accuracy:28.046% C++
HSR:10.984% D*
LA8 Rebel
C**
Kills:983
Deaths:1,167
KDR:0.842
Accuracy:32.828% C**
HSR:16.480% D
NS-30 Vandal
D
Kills:762
Deaths:700
KDR:1.089
Accuracy:29.184% D
HSR:16.798% D*
NS-AM7 Archer
B+
Kills:312
Deaths:681
KDR:0.458
Accuracy:61.395% B+
HSR:9.936% D-
SAS-R
C+
Kills:284
Deaths:140
KDR:2.029
Accuracy:37.696% C+
HSR:51.409% F
NC08 Mag-Scatter
B*
Kills:138
Deaths:184
KDR:0.750
Accuracy:60.406% B*
HSR:11.594% D
NC14 Bolt Driver
C+
Kills:77
Deaths:37
KDR:2.081
Accuracy:34.355% C+
HSR:46.753% T
Tempest
C+
Kills:52
Deaths:53
KDR:0.981
Accuracy:19.637% F-
HSR:21.154% C+
Kills:18,868
Deaths (as Infiltrator):16,983
Deaths (to Infiltrators):12,657
KDR:1.11099
Kill Difference:1,885
Playtime:273.910 hours
Usage:4%
Score:2.720m
Score/min:166
Accuracy (listed only):33.240%
HSR (listed only):18.009%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C**
Kills:291
Deaths:200
KDR:1.455
Accuracy:42.172% C**
HSR:3.780% C--
AF-23 Grinder
C++
Kills:247
Deaths:119
KDR:2.076
Accuracy:36.039% C++
HSR:15.385% C++
NCM1 Scattercannon
B*
Kills:243
Deaths:133
KDR:1.827
Accuracy:37.223% C+
HSR:18.930% B*
NCM2 Falcon
B++
Kills:226
Deaths:186
KDR:1.215
Accuracy:43.481% C++
HSR:6.195% B++
NS-20 Gorgon
B++
Kills:130
Deaths:89
KDR:1.461
Accuracy:28.429% B++
HSR:19.231% C++
NS-20 Gorgon
B++
Kills:127
Deaths:89
KDR:1.427
Accuracy:28.897% B++
HSR:17.323% C
Kills:1,264
Deaths (as MAX Suit):408
Deaths (to MAX Suits):6,165
KDR:3.09804
Kill Difference:856
Playtime:63.759 hours
Usage:1%
Score:0.823m
Score/min:215
Accuracy (listed only):36.040%
HSR (listed only):13.474%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:700
V. Kills:270 258%
Deaths:171
KDR:4.094
Accuracy:48.242% C+
KPH:41 D
VKPH:15.800 C+
Vortek Rotary
C
Kills:513
V. Kills:482 106%
Deaths:612
KDR:0.838
Accuracy:31.726% C*
KPH:9.300 C-
VKPH:8.700 C
M20 Kestrel
D
Kills:183
V. Kills:197 92%
Deaths:199
KDR:0.920
Accuracy:27.096% C-
KPH:6.600 D-
VKPH:7.100 D
Kills:1,396 (696 + 0)
Deaths:982
KDR:1.422
VKDR:0.966
Vehicle Kills:949
Kill Difference:414
Playtime:100.176 hours
Usage:2%
Score:1.062m
Score/min:177
Piloting Accuracy:27.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:395
V. Kills:45 N/A
Deaths:62
KDR:6.371
Accuracy:37.973% C--
KPH:43.900 C
VKPH:5 D
C150 Dalton
C-
Kills:233
V. Kills:182 127%
Deaths:61
KDR:3.820
Accuracy:49.634% B*
KPH:21.900 D
VKPH:17.100 C-
CAS30 Tank Buster
D-
Kills:217
V. Kills:265 82%
Deaths:513
KDR:0.423
Accuracy:34.805% D--
KPH:2.500 D--
VKPH:3 D-
AP30 Shredder
D
Kills:96
V. Kills:82 116%
Deaths:49
KDR:1.959
Accuracy:22.756% D--
KPH:14.200 D-
VKPH:12.200 D
L105 Zephyr PX
D
Kills:89
V. Kills:8 N/A
Deaths:12
KDR:7.417
Accuracy:39.509% D*
KPH:42.100 D--
VKPH:3.800 D
L-30R Vektor
C+
Kills:62
V. Kills:39 155%
Deaths:15
KDR:4.133
Accuracy:38.251% C+
KPH:5.300 C--
VKPH:3.300 D
Dual-75 Duster
N/A
Kills:50
V. Kills:6 N/A
Deaths:7
KDR:7.143
Accuracy:20.979% N/A
KPH:29.400 N/A
VKPH:3.500 N/A
Kills:1,142 (279 + 863)
Deaths:719
KDR:1.588
VKDR:0.872
Vehicle Kills:627
Kill Difference:423
Playtime:130.109 hours
Usage:2%
Score:0.852m
Score/min:109
Piloting Accuracy:38.251%
Gunner Accuracy:20.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,545
V. Kills:375 N/A
Deaths:174
KDR:14.626
Accuracy:61.239% A+
KPH:42.300 C-
VKPH:6.200 C--
C75 Viper
B+
Kills:860
V. Kills:152 N/A
Deaths:90
KDR:9.556
Accuracy:34.583% C
KPH:37.500 B+
VKPH:6.600 C
Skyguard
C
Kills:357
V. Kills:255 139%
Deaths:64
KDR:5.578
Accuracy:27.015% C
KPH:10.900 C--
VKPH:7.800 C--
L100 Python HEAT
C
Kills:356
V. Kills:151 234%
Deaths:58
KDR:6.138
Accuracy:52.988% C*
KPH:23.800 C-
VKPH:10.100 C
Kills:4,118 (4,118 + 0)
Deaths:386
KDR:10.668
VKDR:2.417
Vehicle Kills:933
Kill Difference:3,732
Playtime:130.727 hours
Usage:2%
Score:1.518m
Score/min:194
Driving Accuracy:52.988%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,310
V. Kills:631 207%
Deaths:188
KDR:6.968
Accuracy:51.775% B+
KPH:18.700 C
VKPH:9 C+
Titan-150 AP
C+
Kills:797
V. Kills:704 113%
Deaths:167
KDR:4.772
Accuracy:51.145% C++
KPH:16.400 D
VKPH:14.500 C+
E540 Halberd
C++
Kills:311
V. Kills:204 152%
Deaths:52
KDR:5.981
Accuracy:50.674% B++
KPH:23.500 D
VKPH:15.400 C++
Enforcer ML85
C
Kills:249
V. Kills:183 135%
Deaths:48
KDR:5.188
Accuracy:47.232% B++
KPH:19.900 C
VKPH:14.600 C
Titan-150 HESH
C
Kills:211
V. Kills:53 391%
Deaths:24
KDR:8.792
Accuracy:49.790% C**
KPH:27.900 D
VKPH:7 C
M12 Kobalt
C
Kills:71
V. Kills: N/A
Deaths:3
KDR:23.667
Accuracy:13.279% C
KPH:43.900 C
VKPH:0 F
G40-F Ranger
C+
Kills:68
V. Kills:64 105%
Deaths:13
KDR:5.231
Accuracy:32.994% B+
KPH:23.600 D
VKPH:22.200 C+
Kills:3,017 (2,318 + 699)
Deaths:495
KDR:6.095
VKDR:3.715
Vehicle Kills:1,839
Kill Difference:2,522
Playtime:156.657 hours
Usage:2%
Score:2.316m
Score/min:246
Driving Accuracy:49.790%
Gunner Accuracy:32.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:405
V. Kills:19 N/A
Deaths:36
KDR:11.250
Accuracy:47.128% C
KPH:99.500 C+
VKPH:4.700 D
G30 Walker
C--
Kills:376
V. Kills:246 152%
Deaths:55
KDR:6.836
Accuracy:29.583% D
KPH:17.400 D
VKPH:11.400 C--
M60-G Bulldog-H
C+
Kills:220
V. Kills:15 N/A
Deaths:25
KDR:8.800
Accuracy:44.163% C+
KPH:47.700 D
VKPH:3.300 D--
E540 Halberd-H
C-
Kills:194
V. Kills:148 130%
Deaths:50
KDR:3.880
Accuracy:61.662% B++
KPH:22.500 D-
VKPH:17.100 C-
M40 Fury-H
C+
Kills:163
V. Kills:17 N/A
Deaths:21
KDR:7.762
Accuracy:39.311% C+
KPH:62 D
VKPH:6.500 D
M12 Kobalt-H
D--
Kills:142
V. Kills:3 N/A
Deaths:11
KDR:12.909
Accuracy:16.549% D--
KPH:57.600 D--
VKPH:1.200 D*
Enforcer ML65-H
C+
Kills:103
V. Kills:74 137%
Deaths:17
KDR:6.059
Accuracy:55.773% C+
KPH:33.800 C+
VKPH:24.300 C
M96 Mjolnir-H
C
Kills:95
V. Kills:76 123%
Deaths:17
KDR:5.588
Accuracy:49.333% C+
KPH:35.500 D
VKPH:28.400 C
M20 Basilisk-H
D
Kills:68
V. Kills:27 243%
Deaths:10
KDR:6.800
Accuracy:36.190% D-
KPH:21.200 D
VKPH:8.400 D
Kills:1,766 (0 + 1,766)
Deaths:242
KDR:7.298
VKDR:2.583
Vehicle Kills:625
Kill Difference:1,524
Playtime:52.963 hours
Usage:1%
Score:0.835m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:36.190%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:387
V. Kills:162 237%
Deaths:58
KDR:6.672
Accuracy:40.325% C**
KPH:17.700 C
VKPH:7.400 C
M60-G Bulldog
B
Kills:232
V. Kills:38 N/A
Deaths:28
KDR:8.286
Accuracy:39.924% B
KPH:35.900 C+
VKPH:5.900 C
M40 Fury
C**
Kills:207
V. Kills:21 N/A
Deaths:22
KDR:9.409
Accuracy:37.251% C**
KPH:37.200 C
VKPH:3.800 D--
M20 Basilisk
D
Kills:178
V. Kills:81 217%
Deaths:40
KDR:4.450
Accuracy:38.054% C++
KPH:10.500 D-
VKPH:4.800 D
G30 Walker
C+
Kills:132
V. Kills:119 110%
Deaths:31
KDR:4.258
Accuracy:32.432% B+
KPH:10.300 C--
VKPH:9.300 C+
M12 Kobalt
C
Kills:103
V. Kills:7 N/A
Deaths:15
KDR:6.867
Accuracy:20.447% B+
KPH:31.400 D--
VKPH:2.100 C
M40 Fury
C**
Kills:88
V. Kills:31 275%
Deaths:8
KDR:11
Accuracy:42.984% B*
KPH:35.100 D
VKPH:12.400 C**
M60-G Bulldog
D
Kills:83
V. Kills:16 N/A
Deaths:10
KDR:8.300
Accuracy:37.153% B
KPH:17.200 D
VKPH:3.300 D
Kills:1,410 (0 + 1,410)
Deaths:212
KDR:6.651
VKDR:2.241
Vehicle Kills:475
Kill Difference:1,198
Playtime:74.221 hours
Usage:1%
Score:0.864m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:37.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:306
V. Kills:46 N/A
Deaths:240
KDR:1.275
Accuracy:41.415% D
KPH:11.500 D
VKPH:1.700 D--
M12 Kobalt-F
C+
Kills:84
V. Kills:3 N/A
Deaths:63
KDR:1.333
Accuracy:21.123% C+
KPH:6 D-
VKPH:0.200 D--
Kills:390 (390 + 0)
Deaths:303
KDR:1.287
VKDR:0.162
Vehicle Kills:49
Kill Difference:87
Playtime:40.623 hours
Usage:1%
Score:0.092m
Score/min:38
Driving Accuracy:21.123%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:103
V. Kills:10 N/A
Deaths:12
KDR:8.583
Accuracy:27.781% D-
KPH:41 D
VKPH:4 D
Kills:103 (0 + 103)
Deaths:12
KDR:8.583
VKDR:0.833
Vehicle Kills:10
Kill Difference:91
Playtime:2.511 hours
Usage:0%
Score:0.034m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:27.781%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 10,45610,2297,8421.304B+0.2424.469%C*11.8%D--26.5B+N/A76386.7h8.8B++35.9B+
NC6A GODSAW 8,9028,7755,7781.519C0.0222.876%D--18.655%D*30.7D-N/A77286.1h9.5C+41.7C
EM1 6,9996,8544,9791.377C*0.1720.857%C+15.524%D--29.2CN/A88234.4h14.2C+68.2C++
C-4 ARX 9,2786,7443,2862.052C+0.5128.32%B+N/A77.9D29.3C49286.6h1.2C++4.4B
Razor GD-23 6,3326,2584,5421.378B+0.1627.68%B++17.162%D33.2B+N/A98188.4h10.7B++38.8B+
Gauss Compact Burst 5,7175,6274,0801.379C+0.1627.862%C*22.623%C29.9CN/A75188.3h10.9C*39.3C*
NC6 Gauss SAW 5,2485,2241,0175.137M**3.5919.958%C+14.855%D**38.6B+N/A143135.4h8.2B++41.1B+
C-4 6,7894,8592,2002.209B+0.6733.198%A+N/A110.9B++44.1B**94143.8h1.4C*4.1B++
AF-19 Mercenary 3,8173,8058674.389S2.8522.16%C+14.639%D*27.9B++N/A121136.4h10.3B++46.3B+
AF-4A Bandit 3,3843,3782,1721.555C*0.0125.21%C+15.542%D*31.2C+N/A90108.4h10.5C**41.5C**
MGR-S1 Gladius 3,2233,1482,1101.492C++0.0529.736%B+15.947%D-28.1CN/A82112.1h9.8C**32.9B+
NC05 Jackhammer 3,0923,0761,9641.566C**0.0247.681%B+11.639%D42C++N/A11273.2h4.3B+9B+
Carnage AR 3,1053,0752,1121.456C++0.0925.852%C**13.984%D-23.6CN/A64130.4h13.2C*50.9B
NC12 Sweeper 2,7552,7461,7131.603B+0.0645.535%B10.889%D44.8B+N/A13761.3h4B+8.8B+
NS Decimator 5,0152,7443,6280.756C0.7967.969%B*1.312%D27.2C22.5B++287101h5.7C-8.5C+
Frag Grenade 2,6912,67312673N/A2,671.4649.472%B+N/A722.4B**4.9C--18883.7h2.7B**5.5B*
L100 Python HESH 2,9202,54517414.626B13.0861.239%A+N/A42.3C-6.2C--17560.1h3.1C**5.1B++
LA1 Anchor 2,3932,3781,3531.758C+0.2224.149%C+15.349%D*38.6CN/A13261.6h9.1B+37.6B
NC6S Gauss SAW S 1,9611,9431,0571.838B0.3023.333%C+18.477%D37.6C+N/A9451.7h9.4B+40.5B
GD-66 Claw 1,9441,9408802.205B++0.6656.101%C+9.742%D-49.4B+N/A15739.3h2.1B++3.8B+
Bouncing Betty 1,8311,8295333.432C+1.8951.027%B*N/A136.5C**N/A36913.4h1.5A2.9A
GD-7F 1,8201,8141,3041.391B0.1526.947%B+14.939%D-30.1C++N/A10760.2h12.4B+45.9B+
Gauss Rifle S 1,7021,6771,0041.67B+0.1326.353%C**9.422%F31C++N/A8354.1h9B*34.2B++
Tank Mine 3,2271,6725802.883C*1.3437.535%C**N/A101.3C+94.2B**135016.5h1.6B+4.3B**
AC-X11 1,6161,6089361.718B++0.1827.399%B+15.174%D*28.6C++N/A8956.2h8.9B+32.6B+
AF-6 Shadow 1,5981,5959791.629C+0.0936.411%B18.056%D--24.8DN/A8464.3h5.9C+16.2C*
EM6 1,3541,3408891.507C+0.0419.706%C20%C--30.9CN/A10943.4h11.1C++56.2C++
19A Fortuna 1,3461,3321,3271.004C0.5423.105%D-13.739%D*23C--N/A6957.8h10.5C+45.5C
Titan-150 HEAT 1,9411,3101886.968B+5.4351.775%B+N/A18.7C9C+15170.2h4.9C*9.4B+
NS-15M1 1,2891,2757751.645C*0.1021.767%C+13.726%D*30.5CN/A10741.8h14.8D67.9C+
MKV Suppressed 1,3031,2748581.485B+0.0627.7%B+14.05%D-41.2B+N/A13730.9h14.3C++51.7C**
NSX Tanto 1,2271,1991,0071.191C+0.3527.724%C**18.599%D--23.9CN/A6250.1h13.6C++49C*
NSX Naginata 1,1961,1789331.263C+0.2825.146%B+15.959%F27.1DN/A7343.4h12.6C+50B
AF-57 Piston 1,1681,1676901.691B+0.1544.694%B+11.14%D41.2C**N/A12628.3h4.4C*9.9B
NSX Tengu 1,1831,1631,1081.05C+0.4936.934%C++14.445%D--24.4C-N/A5947.7h13.6C++36.9C*
NS Baron G5 1,1631,1629341.244C*0.3049.641%B+12.22%C--35.3C++N/A10232.9h4.4C**8.9C+
NS-11A 1,1671,1617661.516C*0.0325.452%C**11.628%D*30C+N/A8038.7h13.8C++54.3C**
LA3 Desperado 1,1691,1571,4290.81C+0.7330.381%C**15.298%D29.7C+N/A9839h9.8C+32.3C+
Mauler S6 1,1811,1569621.202B+0.3446.859%B++12.543%D32.7C**N/A10535.4h4.3B+9.1B++
AF-4 Cyclone 1,1851,1568841.308C++0.2325.239%C+11.678%D--25.9CN/A10244.6h12.5C49.4C+
NS-11C 1,1651,1568271.398B+0.1424.56%C++10.467%D**29.6C*N/A8839.1h12.7B+51.8B+
Reaper DMR 1,1711,1569111.269C+0.2725.708%C+18.166%D-30.9C+N/A9737.4h9.9C++38.4C*
NS-357 Underboss 1,1601,1541,7150.673C0.8732.704%C14.905%D41.2C++N/A11028h3.7B+11.2C**
NS-7 PDW 1,1691,1521,2370.931C+0.6124.627%C+16.233%C23.6C+N/A7848.8h15.2C++61.8C++
MANA Anti-Vehicle Turret 2,2901,1526561.756B**0.2154.942%U1.649%F--11520M*11380U32948730.1h8.8C+16.1B++
Gauss Prime 1,1651,1511,0381.109C0.4323.164%D-16.768%D--27DN/A7442.6h11.3C+48.7C
NC1 Gauss Rifle 1,1551,1496051.899B*0.3622.177%C+11.575%D**23.3C+N/A11249.3h11.9B+53.8B
GD-22S 1,1561,1496961.651C++0.1120.618%C-12.01%F31.3C+N/A11136.7h10.5B50.8C++
Blitz GD-10 1,1691,1491,2350.93C+0.6124.131%C+13.316%D20.4CN/A8656.2h17.2C71.2C+
AF-18 Stalker 1,1431,1414722.417B**0.8729.648%B+12.007%D*23.4C-N/A11148.7h11.6B+39B+
NS-61 Emissary 1,1381,1241,0701.05B0.4930.497%B11.121%D--24.6C+N/A7845.6h15C+49.3C*
NC4 Mag-Shot 1,0571,0479241.133B+0.4128.046%C++10.984%D*46.5AN/A17422.5h7.9C**28.2C++
Shrike 1,7799911,2000.826C*0.7266.588%B**1.514%D23.8C+18.9B*41841.6h7.1C+10.7B
LA8 Rebel 1,0069831,1670.842C+0.7032.828%C**16.48%D40.5B+N/A11524.3h4.9B*14.8C++
Anti-Vehicle Grenade 1,4869701970N/A968.4660.727%B**N/A388C++206.4A+30142.5h5.9C+9.7B+
The Brawler 9539367561.238C+0.3053.038%C+13.568%C+28DN/A7433.4h4.6D-8.7C--
M20 Basilisk 1,3599305217.885A+16.3441.467%D*6.129%B+33.6C15.5D26927.7h91.8B+221.4C*
C75 Viper 1,012860909.556B**8.0134.583%C1.047%C--37.4B+6.6C23023h7.6B**22B*
Titan-150 AP 1,5017971674.772C+3.2351.145%C++1.129%D--16.4D14.5C+30648.6h4.8C++9.5C*
NS-30 Vandal 7717627001.089C0.4529.184%D16.798%D*27.8C-N/A7727.4h5.5C*18.8C+
Xiphos Anti-Personnel Phalanx Tower 7177131713U711.4615.866%D*N/A2376.7S13.3B**69890.3h0.4B+2.7B*
Breaker Rocket Pods 9707001714.094C2.5548.242%C+N/A40.9D15.8C+36017.1h25.4D--52.6D
Rocklet Rifle 1,4146554071.609A++0.0756.59%B+N/A43.1A49.9A*54415.2h25.3B**44.7B*
LA39 Bruiser 6716555431.206C+0.3467.769%B+13.741%C+36C+N/A12218.2h2.1B++3B++
MANA Anti-Personnel Turret 6326282242.804N/A1.2621.428%UN/A6280U40U13111600.1h20T*93.2T*
NS-11P 6035934931.203C++0.3428.372%B**15.177%D18.1C--N/A5132.7h16.2C--57B
Vortek Rotary 9955136120.838C0.7031.726%C*1.559%C-9.3C-8.7C16155.4h95C+299.3C+
MGR-L1 Promise 5074953621.367C+0.1828.338%B*16.162%D*23.5DN/A7821.1h15.8C+55.7B
C85 Canister-H 4244053611.25C+9.7147.128%C13.58%B+98.8C+4.6D2924.1h5B+10.7B+
Mag-Cutter 42840564,7430.006C--1.5431.453%C*N/A0.1DN/A12856.6h4.3D--13.7C+
L105 Zephyr 440395626.371C4.8337.973%C--N/A43.9C5D2359h5.6B+14.7C*
M20 Basilisk 549387586.672A*5.1340.325%C**5.168%C17.7C7.4C20021.9h85.3C++211.6B+
Spear Anti-Vehicle Phalanx Turret 6293863810.158B+8.6248.703%B+3.627%C37.1C+23.4C*43510.4h8.5C++17.4B+
G30 Walker 622376556.836B**5.2929.583%D4.255%B+17.4D11.4C--19921.6h188.5C+637.2C
Hawk GD-68 6863744560.82C**0.7267.314%B++N/A11.2C-9.3C+25933.4h9.6C--14.2C+
NSX Masamune 6493614540.795C+0.7567.065%B**1.662%C19.4D15.5C*19018.6h14.6C+21.8C++
Sticky Grenade 3593571357N/A355.4652.102%C+N/A595D3.3D-18590.6h2.7C5.3C+
Skyguard 612357645.578A4.0427.015%C1.401%D10.9C--7.8C--18432.7h126.3C+467.4C+
L100 Python HEAT 507356586.138C**4.6052.988%C*1.404%D-23.7C-10.1C23415h5.6C++10.5B
Warden 3473443441C++0.5426.835%C+15.988%D*13.3C-N/A5225.9h10.3C+38.3C++
NC15 Phoenix 8003325090.652C-0.8952.783%C+N/A9.9C14C*21333.4h10.7C+20.3C+
NS-AM7 Archer 6193126810.458C+1.0861.395%B+9.936%D-2.8D-2.7C++34113.3h31.9D52D
E540 Halberd 515311525.981C+4.4450.674%B++2.572%C23.4D15.3C++32013.3h6.3C12.4C**
M40 Fury-F 3523062401.275C+0.2741.415%DN/A11.5D1.7D--4426.6h7.3B+17.6B+
NCM2 Falcon 3882912001.455B0.0942.172%C**3.78%C--11.1C3.7C-9726.3h8.6B+20.3B+
SAS-R 2872841402.029C+0.4937.696%C+51.409%F16.7D--N/A6917h3.6F--9.4D--
Enforcer ML85 432249485.188C++3.6547.232%B++1.205%D19.9C14.6C48512.5h12.5C++26.6B+
AF-23 Grinder 2482471192.076C+0.5336.039%C++15.385%C++20.1DN/A7812.3h6.5C+17.9C**
NCM1 Scattercannon 2442431331.827C++0.2837.223%C+18.93%B*18C-N/A9113.5h8.6C23C+
C150 Dalton 415233613.82C2.2849.634%B*N/A21.8D17C--37110.7h6.4D-12.9C+
M60-G Bulldog 270232288.286B+6.7439.924%BN/A35.7C+5.8C2176.5h5.9B+14.8B+
NCM2 Falcon 2942261861.215B0.3343.481%C++6.195%B++9C-2.7D-6925.1h11.2B++25.8B+
M60-G Bulldog-H 235220258.8C+7.2644.163%C+1.818%C*47.8D3.3D--1654.6h4.3B+9.7B+
CAS30 Tank Buster 4822175130.423D1.1234.805%D--N/A2.5D--3D-4988.2h113D324.6D**
Titan-150 HESH 264211248.792C+7.2549.79%C**N/A27.8D7C2147.6h3.4C+6.8C*
M40 Fury 228207229.409B+7.8737.251%C**N/A37C3.8D--2245.6h12.2C**32.8B+
E540 Halberd-H 342194503.88C2.3461.662%B++2.062%C+22.6D-17.2C-3318.6h8.1D13.2C
NSX-P Tanto 1941882080.904C+0.6426.599%C*19.681%D18.1CN/A6610.4h16.4C+61.6C++
M20 Kestrel 3801831990.92C0.6227.096%C-2.732%B++6.6D-7.1D9527.7h137.3C506.9C
M60-A Bulldog 198179199.421C7.8846.75%C++3.911%A32C+3.4C+1725.6h5.9C+12.5C*
M20 Basilisk 259178404.45B*2.9138.054%C++6.18%C++10.5D-4.8D18416.9h110.8C291.2C+
M60-A Bulldog 199164423.905C2.3637.576%C**N/A29.8C6.4C++2875.5h6.4C--17C++
M40 Fury-H 180163217.762C6.2239.311%C+N/A62.7D6.5D2602.6h6.6B+16.7B+
Auraxium Mag-Cutter 19516218,9780.009C--1.5323.038%C-2.469%D0.1DN/A01149.6h3.9F--17.1C--
M12 Kobalt-H 1451421112.909C11.3716.549%D--11.268%D*56.8D--1.2D*1732.5h18.4C111.5D
NC08 Mag-Scatter 1381381840.75C+0.7960.406%B*11.594%D9.7D--N/A2914.2h5.2D-8.6C+
G30 Walker 251132314.258B2.7232.432%B+1.515%D*10.3C--9.3C+17412.8h289.5D--892.6C+
NS-20 Gorgon 150130891.461B+0.0828.429%B++19.231%C++10.6D1.6B4612.3h47.9C+168.7C**
Aspis Anti-Aircraft Phalanx Turret 289130294.483B+2.9433.341%AN/A10.1C12.3C++26812.9h189.2D-567.5C*
NS-20 Gorgon 141127891.427B+0.1228.897%B++17.323%C10.3D1.1C4712.3h49.7C+171.9B
Orbital Strike Uplink 1861251125N/A123.46501.754%UN/A208.3U101.7U23540.6h2.3T*0.5T*
Hoplon Anti-Aircraft Phalanx Tower 2561151115S113.4628.888%C*N/A383.3M**470S48130.3h5.2B++18.1B++
Enforcer ML65-H 177103176.059B+4.5255.773%C+N/A34.3C+24.7C4753h10.5B*18.8B*
M12 Kobalt 110103156.867C--5.3220.447%B+19.418%C*31.2D--2.1C1673.3h30.1F147.2C+
CAS 14-E 113103128.583C7.0427.781%D-N/A41.2D4D2282.5h32.9C118.3D
AP30 Shredder 17896491.959C--0.4222.756%D--4.167%A++14.3D-12.2D3946.7h101C443.9D-
M96 Mjolnir-H 17195175.588B+4.0549.333%C+1.053%C++35.2D28.1C5932.7h36.2C*73.4C**
L105 Zephyr PX 9789127.417D5.8739.509%D*N/A42.4D--3.8D1712.1h6D15.1D**
M40 Fury 11988811B++9.4642.984%B*N/A35.2D12.4C**3252.5h14.3C+33.4B
M12 Kobalt-F 8784631.333C+0.2121.123%C+20.238%A6D-N/A2514h15C*70.8B
M60-G Bulldog 9983108.3B**6.7637.153%B1.205%D*17.3D3.3D1404.8h6.6B17.8B+
NC14 Bolt Driver 7777372.081C*0.5434.355%C+46.753%T12.2DN/A1936.3h4.1F-11.9D--
M60-A Bulldog 7872710.286C+8.7457.643%A2.778%B27.7C2.3C--1672.6h6.2C+10.7B+
AF-22 Crow 14372711.014B*0.5374.563%B*N/A15.7C+15.4C++5054.6h7.7B10.3B++
M12 Kobalt 7171323.667B++22.1213.279%C5.634%F-44.4CN/A1361.6h14B*105.5B+
M20 Basilisk-H 9568106.8B5.2636.19%D-2.941%D--21.3D8.4D2053.2h62.9C++173.7C+
G40-F Ranger 13268135.231C3.6932.994%B+N/A23.4D22.1C+3262.9h108.1D327.6C
NSX-P Naginata 6462750.827C0.7226.791%B++16.129%F15.5D*N/A414h14.1C52.7C*
L-30R Vektor 10162154.133B+2.5938.251%C+N/A5.3C--3.3D3911.7h115.8C-302.8C
MGR-M1 Bishop 5453411.293C+0.2534.609%C**16.981%F14.3D-N/A393.7h8.4D-24.2C+
Tempest 5252530.981C--0.5619.637%F-21.154%C+20.8D--N/A992.5h10.6C54D*
Dual-75 Duster 565077.143C5.6020.979%F--N/A29.4D--3.5C--2161.7h6.3C29.8F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter49600.8h
Blast Wall12762.1h
Reinforcements Module0720.3h
Nano-Armor Kit1,1032,288,732324.2h
Flail Targeting Dart2850.4h
Medical Kit781,1831.8h
Nanite Revive Grenade01,4550.4h
Anti-Vehicle MANA Turret1032,72710.6h
Medical Applicator569258,32023.5h
Spawn Beacon17715,98725h
Sunderer Garage12753.1h
Bunker02232.6h
Rampart Wall14183.9h
Cortium Silo14052.2h
Repair Module01,1655.5h
Turret AI Module18004.6h
Skywall Shield Emitter13221.6h
Structure Shield Module05712.9h
Spitfire Auto-Turret301,4851.6h
Hoplon Anti-Aircraft Phalanx Tower13792h
Xiphos Anti-Personnel Tower14152.2h
Deconstruction Tool115,3221.4h
Welding Device01,2700.1h
Spear Anti-Vehicle Tower21530.8h
Recon Detection Device808,08113.3h
Ammunition Package7412,7026.6h
Anti-Infantry MANA Turret371,4163.1h
Pillbox02031.5h
Vehicle Ammo Dispenser0580.3h
Elysium Spawn Tube12151.7h
Vehicle Gate02422.1h
Orbital Strike Target Designator211481.5h
IPC Targeting Dart21880.6h
Infantry Tower02782.4h
WLT-Howler Mining Laser71148,01249.1h
Spear Anti-Vehicle Turret02151.8h
Alarm Module01760.7h
Glaive IPC0500.3h
Nano-Repair Grenade01500h
Hardlight Barrier11210.2h
Router01860.3h
Shield Recharging Field61770.1h

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