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Deputy Director DreDpl[P0L] DreDpl
NC BR 88

KDR: 1.55

Score: 96.5m

Last Seen: Jul 14th, 2019 6:22 PM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 72
Level Progress (to 89): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S NC6A GODSAW C-4 ARX EM1 Razor GD-23 Gauss Compact Burst NC6 Gauss SAW C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 540TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.759%16.076%39843117184,3731.422460.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.322%0.702B++-0.729D--1.046D*HEAD + (~3.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.402B110.227C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.946%1.072%40212121,213370311270.327484108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.825%-0.253C-0.478D-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.30.025C+55-0.037C+102.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.69%0.855%205712076,897384625151.79283274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.982%-0.808D--1.103D*1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.142C++10.70.136C++22.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.425%4.22%1232111934,479413620291.08267221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.096%-0.348C--0.057C+0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.5-0.276C49.4-0.239C103

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.851%50.553%12321212362361130.100249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.183%0.28C*-1.074D*-0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.005C+3.7-0.151C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.5%11.418%123612088,6184025732.14059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.428%0.578B+-0.635D-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.60.26C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 72
96.5m240.1%284 (17k)236 (14.2k)1.54648164,818106,5761.8280888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214365919.867%10.779%21403:5148

8% Combat Medic43% Engineer21% Heavy Assault23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:52 PMDec 27th, 2012 5:26 PMJul 17th, 2019 5:27 AM (2d) (PST)Jul 14th, 2019 4:41 PM (4d) (PST)Jul 14th, 2019 2:22 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231713520.4020.2600.0431.1030.057293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,40810,27321,1352416366314,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6830.2h/284.6d 30,012 17,766 54,966 452.1k 8,309 18,038 23,484 214.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:8,783
Deaths:5,789
KDR:1.517
Accuracy:22.876% D--
HSR:18.661% D*
EM1
C+
Kills:6,854
Deaths:4,979
KDR:1.377
Accuracy:20.857% C+
HSR:15.524% D--
NC6 Gauss SAW
C+
Kills:5,224
Deaths:1,017
KDR:5.137
Accuracy:19.958% C+
HSR:14.855% D**
LA1 Anchor
C+
Kills:2,378
Deaths:1,353
KDR:1.758
Accuracy:24.149% C+
HSR:15.349% D**
NC6S Gauss SAW S
C+
Kills:1,943
Deaths:1,057
KDR:1.838
Accuracy:23.333% C+
HSR:18.477% D
EM6
C-
Kills:1,340
Deaths:889
KDR:1.507
Accuracy:19.706% C-
HSR:20% D
NS-15M1
C+
Kills:1,275
Deaths:775
KDR:1.645
Accuracy:21.767% C+
HSR:13.726% D*
NSX Naginata
B+
Kills:1,178
Deaths:933
KDR:1.263
Accuracy:25.146% B+
HSR:15.959% F
GD-22S
C--
Kills:1,149
Deaths:696
KDR:1.651
Accuracy:20.618% C--
HSR:12.010% F
MGR-L1 Promise
B++
Kills:626
Deaths:450
KDR:1.391
Accuracy:27.414% B++
HSR:15.176% D*
NSX-P Naginata
B**
Kills:366
Deaths:413
KDR:0.886
Accuracy:27.541% B**
HSR:21.038% D--
Kills:31,116
Deaths (as Heavy Assault):18,351
Deaths (to Heavy Assaults):30,448
KDR:1.6956
Kill Difference:12,765
Playtime:1,415.785 hours
Usage:21%
Score:19.515m
Score/min:230
Accuracy (listed only):23.033%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C++
Kills:10,327
Deaths:7,925
KDR:1.303
Accuracy:24.449% C++
HSR:11.949% D--
Razor GD-23
B++
Kills:6,258
Deaths:4,542
KDR:1.378
Accuracy:27.680% B++
HSR:17.162% D
Gauss Compact Burst
C*
Kills:5,627
Deaths:4,083
KDR:1.378
Accuracy:27.853% C*
HSR:22.623% C
AF-19 Mercenary
C+
Kills:3,805
Deaths:867
KDR:4.389
Accuracy:22.160% C+
HSR:14.639% D*
AF-4A Bandit
C+
Kills:3,378
Deaths:2,172
KDR:1.555
Accuracy:25.210% C+
HSR:15.542% D*
NC12 Sweeper
C**
Kills:2,746
Deaths:1,713
KDR:1.603
Accuracy:45.535% C**
HSR:10.889% D
GD-66 Claw
C
Kills:1,940
Deaths:880
KDR:2.205
Accuracy:56.101% C
HSR:9.742% D-
GD-7F
B+
Kills:1,814
Deaths:1,304
KDR:1.391
Accuracy:26.947% B+
HSR:14.939% D-
AC-X11
B+
Kills:1,608
Deaths:936
KDR:1.718
Accuracy:27.399% B+
HSR:15.174% D*
19A Fortuna
D-
Kills:1,332
Deaths:1,327
KDR:1.004
Accuracy:23.105% D-
HSR:13.739% D*
NSX Tanto
C**
Kills:1,199
Deaths:1,007
KDR:1.191
Accuracy:27.724% C**
HSR:18.599% D--
AF-57 Piston
B+
Kills:1,167
Deaths:690
KDR:1.691
Accuracy:44.694% B+
HSR:11.140% D
NS Baron G5
B+
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:49.641% B+
HSR:12.220% C--
Mauler S6
B++
Kills:1,156
Deaths:962
KDR:1.202
Accuracy:46.859% B++
HSR:12.543% D
NS-11C
C++
Kills:1,156
Deaths:827
KDR:1.398
Accuracy:24.560% C++
HSR:10.467% D**
The Brawler
C+
Kills:936
Deaths:756
KDR:1.238
Accuracy:53.038% C
HSR:13.568% C+
NSX-P Tanto
B+
Kills:735
Deaths:639
KDR:1.150
Accuracy:27.838% B+
HSR:17.823% D*
LA39 Bruiser
B+
Kills:673
Deaths:571
KDR:1.179
Accuracy:67.921% B+
HSR:13.967% C+
Warden
C++
Kills:476
Deaths:444
KDR:1.072
Accuracy:27.528% C++
HSR:18.698% D-
MGR-C1 Charger
C
Kills:125
Deaths:113
KDR:1.106
Accuracy:26.011% C
HSR:16% D*
MGR-M1 Bishop
C++
Kills:105
Deaths:119
KDR:0.882
Accuracy:33.263% C++
HSR:22.857% D-
Kills:47,725
Deaths (as Engineer):32,811
Deaths (to Engineers):23,661
KDR:1.45454
Kill Difference:14,914
Playtime:2,938.367 hours
Usage:43%
Score:41.876m
Score/min:238
Accuracy (listed only):35.024%
HSR (listed only):14.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C++
Kills:10,327
Deaths:7,925
KDR:1.303
Accuracy:24.449% C++
HSR:11.949% D--
Razor GD-23
B++
Kills:6,258
Deaths:4,542
KDR:1.378
Accuracy:27.680% B++
HSR:17.162% D
Gauss Compact Burst
C*
Kills:5,627
Deaths:4,083
KDR:1.378
Accuracy:27.853% C*
HSR:22.623% C
AF-19 Mercenary
C+
Kills:3,805
Deaths:867
KDR:4.389
Accuracy:22.160% C+
HSR:14.639% D*
AF-4A Bandit
C+
Kills:3,378
Deaths:2,172
KDR:1.555
Accuracy:25.210% C+
HSR:15.542% D*
MGR-S1 Gladius
B+
Kills:3,266
Deaths:2,193
KDR:1.489
Accuracy:29.748% B+
HSR:15.646% D-
NC12 Sweeper
C**
Kills:2,746
Deaths:1,713
KDR:1.603
Accuracy:45.535% C**
HSR:10.889% D
GD-66 Claw
C
Kills:1,940
Deaths:880
KDR:2.205
Accuracy:56.101% C
HSR:9.742% D-
GD-7F
B+
Kills:1,814
Deaths:1,304
KDR:1.391
Accuracy:26.947% B+
HSR:14.939% D-
AC-X11
B+
Kills:1,608
Deaths:936
KDR:1.718
Accuracy:27.399% B+
HSR:15.174% D*
19A Fortuna
D-
Kills:1,332
Deaths:1,327
KDR:1.004
Accuracy:23.105% D-
HSR:13.739% D*
MKV Suppressed
B+
Kills:1,276
Deaths:864
KDR:1.477
Accuracy:27.705% B+
HSR:14.028% D-
Blitz GD-10
C+
Kills:1,201
Deaths:1,281
KDR:0.938
Accuracy:24.214% C+
HSR:12.989% D
NSX Tanto
C**
Kills:1,199
Deaths:1,007
KDR:1.191
Accuracy:27.724% C**
HSR:18.599% D--
AF-57 Piston
B+
Kills:1,167
Deaths:690
KDR:1.691
Accuracy:44.694% B+
HSR:11.140% D
NSX Tengu
C++
Kills:1,163
Deaths:1,108
KDR:1.050
Accuracy:36.934% C++
HSR:14.445% D--
NS Baron G5
B+
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:49.641% B+
HSR:12.220% C--
Mauler S6
B++
Kills:1,156
Deaths:962
KDR:1.202
Accuracy:46.859% B++
HSR:12.543% D
AF-4 Cyclone
C+
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:25.239% C+
HSR:11.678% D--
NS-11C
C++
Kills:1,156
Deaths:827
KDR:1.398
Accuracy:24.560% C++
HSR:10.467% D**
NS-7 PDW
C+
Kills:1,152
Deaths:1,237
KDR:0.931
Accuracy:24.627% C+
HSR:16.233% C
The Brawler
C+
Kills:936
Deaths:756
KDR:1.238
Accuracy:53.038% C
HSR:13.568% C+
NSX-P Tanto
B+
Kills:735
Deaths:639
KDR:1.150
Accuracy:27.838% B+
HSR:17.823% D*
LA39 Bruiser
B+
Kills:673
Deaths:571
KDR:1.179
Accuracy:67.921% B+
HSR:13.967% C+
MGR-C1 Charger
C
Kills:125
Deaths:113
KDR:1.106
Accuracy:26.011% C
HSR:16% D*
NSX-P Tengu
B
Kills:62
Deaths:58
KDR:1.069
Accuracy:37.730% B
HSR:14.516% D--
Tempest
C+
Kills:52
Deaths:53
KDR:0.981
Accuracy:19.637% F-
HSR:21.154% C+
Kills:56,472
Deaths (as Light Assault):39,926
Deaths (to Light Assaults):18,684
KDR:1.41442
Kill Difference:16,546
Playtime:1,580.708 hours
Usage:23%
Score:24.271m
Score/min:256
Accuracy (listed only):33.354%
HSR (listed only):14.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:3,266
Deaths:2,193
KDR:1.489
Accuracy:29.748% B+
HSR:15.646% D-
Carnage AR
C*
Kills:3,075
Deaths:2,112
KDR:1.456
Accuracy:25.852% C*
HSR:13.984% D--
NC12 Sweeper
C**
Kills:2,746
Deaths:1,713
KDR:1.603
Accuracy:45.535% C**
HSR:10.889% D
GD-66 Claw
C
Kills:1,940
Deaths:880
KDR:2.205
Accuracy:56.101% C
HSR:9.742% D-
Gauss Rifle S
C*
Kills:1,677
Deaths:1,004
KDR:1.670
Accuracy:26.353% C*
HSR:9.422% F
MKV Suppressed
B+
Kills:1,276
Deaths:864
KDR:1.477
Accuracy:27.705% B+
HSR:14.028% D-
Blitz GD-10
C+
Kills:1,201
Deaths:1,281
KDR:0.938
Accuracy:24.214% C+
HSR:12.989% D
AF-57 Piston
B+
Kills:1,167
Deaths:690
KDR:1.691
Accuracy:44.694% B+
HSR:11.140% D
NSX Tengu
C++
Kills:1,163
Deaths:1,108
KDR:1.050
Accuracy:36.934% C++
HSR:14.445% D--
NS Baron G5
B+
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:49.641% B+
HSR:12.220% C--
NS-11A
C*
Kills:1,161
Deaths:766
KDR:1.516
Accuracy:25.452% C*
HSR:11.628% D**
Reaper DMR
C+
Kills:1,156
Deaths:911
KDR:1.269
Accuracy:25.708% C+
HSR:18.166% D--
Mauler S6
B++
Kills:1,156
Deaths:962
KDR:1.202
Accuracy:46.859% B++
HSR:12.543% D
AF-4 Cyclone
C+
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:25.239% C+
HSR:11.678% D--
NS-7 PDW
C+
Kills:1,152
Deaths:1,237
KDR:0.931
Accuracy:24.627% C+
HSR:16.233% C
Gauss Prime
D--
Kills:1,151
Deaths:1,038
KDR:1.109
Accuracy:23.164% D--
HSR:16.768% D--
NC1 Gauss Rifle
C+
Kills:1,149
Deaths:605
KDR:1.899
Accuracy:22.177% C+
HSR:11.575% D**
The Brawler
C+
Kills:936
Deaths:756
KDR:1.238
Accuracy:53.038% C
HSR:13.568% C+
NS-11P
B*
Kills:865
Deaths:744
KDR:1.163
Accuracy:27.387% B*
HSR:16.069% C--
LA39 Bruiser
B+
Kills:673
Deaths:571
KDR:1.179
Accuracy:67.921% B+
HSR:13.967% C+
NSX-P Tengu
B
Kills:62
Deaths:58
KDR:1.069
Accuracy:37.730% B
HSR:14.516% D--
Tempest
C+
Kills:52
Deaths:53
KDR:0.981
Accuracy:19.637% F-
HSR:21.154% C+
Kills:29,342
Deaths (as Combat Medic):21,364
Deaths (to Combat Medics):13,054
KDR:1.37343
Kill Difference:7,978
Playtime:526.099 hours
Usage:8%
Score:7.104m
Score/min:225
Accuracy (listed only):34.805%
HSR (listed only):13.744%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:3,266
Deaths:2,193
KDR:1.489
Accuracy:29.748% B+
HSR:15.646% D-
AF-6 Shadow
C**
Kills:1,595
Deaths:979
KDR:1.629
Accuracy:36.411% C**
HSR:18.056% D*
MKV Suppressed
B+
Kills:1,276
Deaths:864
KDR:1.477
Accuracy:27.705% B+
HSR:14.028% D-
Blitz GD-10
C+
Kills:1,201
Deaths:1,281
KDR:0.938
Accuracy:24.214% C+
HSR:12.989% D
NS-61 Emissary
B
Kills:1,171
Deaths:1,108
KDR:1.057
Accuracy:30.502% B
HSR:10.931% D--
NSX Tengu
C++
Kills:1,163
Deaths:1,108
KDR:1.050
Accuracy:36.934% C++
HSR:14.445% D--
LA3 Desperado
B
Kills:1,157
Deaths:1,429
KDR:0.810
Accuracy:30.381% B
HSR:15.298% D
AF-4 Cyclone
C+
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:25.239% C+
HSR:11.678% D--
NS-357 Underboss
C-
Kills:1,154
Deaths:1,715
KDR:0.673
Accuracy:32.704% C-
HSR:14.905% D-
NS-7 PDW
C+
Kills:1,152
Deaths:1,237
KDR:0.931
Accuracy:24.627% C+
HSR:16.233% C
AF-18 Stalker
B+
Kills:1,141
Deaths:472
KDR:2.417
Accuracy:29.648% B+
HSR:12.007% D*
LA8 Rebel
C**
Kills:1,104
Deaths:1,261
KDR:0.875
Accuracy:33.183% C**
HSR:16.667% D
NC4 Mag-Shot
C++
Kills:1,047
Deaths:924
KDR:1.133
Accuracy:28.046% C++
HSR:10.984% D*
NS-30 Vandal
D
Kills:762
Deaths:700
KDR:1.089
Accuracy:29.182% D
HSR:16.798% D*
NS-AM7 Archer
B+
Kills:339
Deaths:700
KDR:0.484
Accuracy:61.575% B+
HSR:10.030% D-
SAS-R
C+
Kills:285
Deaths:141
KDR:2.021
Accuracy:37.700% C+
HSR:51.579% F
NC08 Mag-Scatter
B*
Kills:138
Deaths:184
KDR:0.750
Accuracy:60.406% B*
HSR:11.594% D
NC14 Bolt Driver
C+
Kills:77
Deaths:37
KDR:2.081
Accuracy:34.355% C+
HSR:46.753% T
NSX-P Tengu
B
Kills:62
Deaths:58
KDR:1.069
Accuracy:37.730% B
HSR:14.516% D--
Tempest
C+
Kills:52
Deaths:53
KDR:0.981
Accuracy:19.637% F-
HSR:21.154% C+
Kills:19,298
Deaths (as Infiltrator):17,328
Deaths (to Infiltrators):12,990
KDR:1.11369
Kill Difference:1,970
Playtime:282.075 hours
Usage:4%
Score:2.907m
Score/min:172
Accuracy (listed only):33.496%
HSR (listed only):17.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:291
Deaths:200
KDR:1.455
Accuracy:42.172% C*
HSR:3.780% C-
AF-23 Grinder
C++
Kills:247
Deaths:119
KDR:2.076
Accuracy:36.039% C+
HSR:15.385% C++
NCM1 Scattercannon
B*
Kills:243
Deaths:133
KDR:1.827
Accuracy:37.223% C+
HSR:18.930% B*
NCM2 Falcon
B++
Kills:226
Deaths:186
KDR:1.215
Accuracy:43.481% C++
HSR:6.195% B++
NS-20 Gorgon
B*
Kills:165
Deaths:115
KDR:1.435
Accuracy:29.789% B*
HSR:16.970% C
NS-20 Gorgon
B*
Kills:149
Deaths:115
KDR:1.296
Accuracy:30.363% B*
HSR:17.450% C
Kills:1,321
Deaths (as MAX Suit):434
Deaths (to MAX Suits):6,244
KDR:3.04378
Kill Difference:887
Playtime:67.637 hours
Usage:1%
Score:0.876m
Score/min:216
Accuracy (listed only):36.511%
HSR (listed only):13.118%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:700
V. Kills:270 258%
Deaths:171
KDR:4.094
Accuracy:48.242% C+
KPH:41 C--
VKPH:15.800 C+
Vortek Rotary
C
Kills:513
V. Kills:482 106%
Deaths:612
KDR:0.838
Accuracy:31.767% C++
KPH:9.200 C-
VKPH:8.700 C
M20 Kestrel
D
Kills:183
V. Kills:197 92%
Deaths:200
KDR:0.915
Accuracy:26.971% C--
KPH:6.600 D-
VKPH:7.100 D
Kills:1,396 (696 + 0)
Deaths:983
KDR:1.420
VKDR:0.965
Vehicle Kills:949
Kill Difference:413
Playtime:100.381 hours
Usage:1%
Score:1.067m
Score/min:177
Piloting Accuracy:26.971%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:396
V. Kills:45 N/A
Deaths:62
KDR:6.387
Accuracy:37.978% C--
KPH:43.800 C
VKPH:5 D
C150 Dalton
C--
Kills:234
V. Kills:183 127%
Deaths:62
KDR:3.774
Accuracy:49.166% B**
KPH:21.700 D
VKPH:17 C--
CAS30 Tank Buster
D--
Kills:217
V. Kills:265 82%
Deaths:513
KDR:0.423
Accuracy:34.805% D--
KPH:2.500 D--
VKPH:3 D--
AP30 Shredder
D
Kills:98
V. Kills:84 115%
Deaths:50
KDR:1.960
Accuracy:23.013% D--
KPH:14.200 D--
VKPH:12.100 D
L105 Zephyr PX
D
Kills:89
V. Kills:8 N/A
Deaths:12
KDR:7.417
Accuracy:39.509% D*
KPH:42.100 D--
VKPH:3.800 D
L-30R Vektor
C--
Kills:74
V. Kills:46 157%
Deaths:16
KDR:4.625
Accuracy:36.261% C
KPH:5.500 D
VKPH:3.400 C--
Dual-75 Duster
N/A
Kills:50
V. Kills:6 N/A
Deaths:7
KDR:7.143
Accuracy:20.979% N/A
KPH:29.400 N/A
VKPH:3.500 N/A
Kills:1,158 (291 + 867)
Deaths:722
KDR:1.604
VKDR:0.882
Vehicle Kills:637
Kill Difference:436
Playtime:132.155 hours
Usage:2%
Score:0.868m
Score/min:109
Piloting Accuracy:36.261%
Gunner Accuracy:20.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,545
V. Kills:375 N/A
Deaths:174
KDR:14.626
Accuracy:61.239% A+
KPH:42.300 C-
VKPH:6.200 D
C75 Viper
B+
Kills:860
V. Kills:152 N/A
Deaths:90
KDR:9.556
Accuracy:34.583% C
KPH:37.500 B+
VKPH:6.600 C
L100 Python HEAT
C
Kills:383
V. Kills:161 236%
Deaths:61
KDR:6.279
Accuracy:52.902% C*
KPH:24.500 C-
VKPH:10.300 C
Skyguard
C
Kills:357
V. Kills:255 139%
Deaths:64
KDR:5.578
Accuracy:27.015% C
KPH:10.900 D
VKPH:7.800 D
Kills:4,145 (4,145 + 0)
Deaths:389
KDR:10.656
VKDR:2.424
Vehicle Kills:943
Kill Difference:3,756
Playtime:131.410 hours
Usage:2%
Score:1.533m
Score/min:194
Driving Accuracy:27.015%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,310
V. Kills:631 207%
Deaths:188
KDR:6.968
Accuracy:51.775% B+
KPH:18.700 C
VKPH:9 C+
Titan-150 AP
C+
Kills:928
V. Kills:770 120%
Deaths:173
KDR:5.364
Accuracy:52.202% C*
KPH:17.200 D
VKPH:14.300 C+
Titan-150 HESH
B
Kills:514
V. Kills:171 299%
Deaths:34
KDR:15.118
Accuracy:51.289% B+
KPH:30 D
VKPH:10 B
E540 Halberd
C++
Kills:346
V. Kills:221 156%
Deaths:55
KDR:6.291
Accuracy:50.571% B*
KPH:24.100 C--
VKPH:15.400 C++
Enforcer ML85
C
Kills:252
V. Kills:185 135%
Deaths:48
KDR:5.250
Accuracy:47.287% B++
KPH:20.100 C
VKPH:14.700 C
G40-F Ranger
C++
Kills:88
V. Kills:76 114%
Deaths:13
KDR:6.769
Accuracy:32.527% B+
KPH:27 C--
VKPH:23.300 C++
M12 Kobalt
C
Kills:71
V. Kills: N/A
Deaths:3
KDR:23.667
Accuracy:13.279% C
KPH:43.900 C
VKPH:0 F
M20 Basilisk
C+
Kills:62
V. Kills:24 248%
Deaths:8
KDR:7.750
Accuracy:31.378% C++
KPH:17.500 C
VKPH:6.800 C+
Kills:3,571 (2,752 + 819)
Deaths:522
KDR:6.841
VKDR:3.981
Vehicle Kills:2,078
Kill Difference:3,049
Playtime:176.626 hours
Usage:3%
Score:2.619m
Score/min:247
Driving Accuracy:51.289%
Gunner Accuracy:31.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
C--
Kills:435
V. Kills:272 159%
Deaths:56
KDR:7.768
Accuracy:30.099% D
KPH:18.600 D
VKPH:11.600 C--
C85 Canister-H
C+
Kills:409
V. Kills:21 N/A
Deaths:38
KDR:10.763
Accuracy:47.626% C
KPH:98.800 C+
VKPH:5.100 D
E540 Halberd-H
C
Kills:279
V. Kills:191 145%
Deaths:55
KDR:5.073
Accuracy:61.064% B+
KPH:27.300 D
VKPH:18.700 C
M60-G Bulldog-H
C+
Kills:220
V. Kills:15 N/A
Deaths:25
KDR:8.800
Accuracy:44.163% C+
KPH:47.700 D
VKPH:3.300 D-
M40 Fury-H
C+
Kills:163
V. Kills:17 N/A
Deaths:21
KDR:7.762
Accuracy:39.311% C+
KPH:62 C--
VKPH:6.500 D
M12 Kobalt-H
D--
Kills:142
V. Kills:3 N/A
Deaths:11
KDR:12.909
Accuracy:16.549% D--
KPH:57.600 D--
VKPH:1.200 D*
M96 Mjolnir-H
C+
Kills:111
V. Kills:83 132%
Deaths:18
KDR:6.167
Accuracy:49.559% C+
KPH:38.800 C-
VKPH:29 C+
Enforcer ML65-H
C+
Kills:103
V. Kills:74 137%
Deaths:17
KDR:6.059
Accuracy:55.773% C+
KPH:33.800 C+
VKPH:24.300 C
M20 Basilisk-H
D
Kills:69
V. Kills:27 246%
Deaths:10
KDR:6.900
Accuracy:36.109% D-
KPH:20.800 D-
VKPH:8.100 D
Kills:1,931 (0 + 1,931)
Deaths:251
KDR:7.693
VKDR:2.801
Vehicle Kills:703
Kill Difference:1,680
Playtime:56.648 hours
Usage:1%
Score:0.928m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:36.109%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:423
V. Kills:172 245%
Deaths:62
KDR:6.823
Accuracy:40.780% B
KPH:18.700 C
VKPH:7.600 C
M60-G Bulldog
C**
Kills:232
V. Kills:38 N/A
Deaths:28
KDR:8.286
Accuracy:39.994% C**
KPH:35.900 C+
VKPH:5.900 C
M20 Basilisk
D
Kills:219
V. Kills:98 221%
Deaths:41
KDR:5.341
Accuracy:38.252% C++
KPH:11.800 D
VKPH:5.300 D
M40 Fury
C**
Kills:208
V. Kills:21 N/A
Deaths:22
KDR:9.455
Accuracy:37.741% C**
KPH:37.200 C
VKPH:3.800 D--
G30 Walker
C+
Kills:144
V. Kills:125 114%
Deaths:31
KDR:4.645
Accuracy:32.575% B
KPH:11 C--
VKPH:9.500 C+
M12 Kobalt
C-
Kills:125
V. Kills:7 N/A
Deaths:16
KDR:7.813
Accuracy:20.251% B+
KPH:34 D-
VKPH:1.900 C-
M40 Fury
C**
Kills:88
V. Kills:31 275%
Deaths:8
KDR:11
Accuracy:42.984% B*
KPH:35.100 D
VKPH:12.400 C**
M60-G Bulldog
D
Kills:83
V. Kills:16 N/A
Deaths:10
KDR:8.300
Accuracy:37.153% B
KPH:17.200 D
VKPH:3.300 D
Kills:1,522 (0 + 1,522)
Deaths:218
KDR:6.982
VKDR:2.330
Vehicle Kills:508
Kill Difference:1,304
Playtime:77.416 hours
Usage:1%
Score:0.915m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:37.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:306
V. Kills:46 N/A
Deaths:240
KDR:1.275
Accuracy:41.415% D
KPH:11.500 D
VKPH:1.700 D--
M12 Kobalt-F
C+
Kills:84
V. Kills:3 N/A
Deaths:63
KDR:1.333
Accuracy:21.123% C+
KPH:6 D
VKPH:0.200 D*
Kills:390 (390 + 0)
Deaths:303
KDR:1.287
VKDR:0.162
Vehicle Kills:49
Kill Difference:87
Playtime:40.634 hours
Usage:1%
Score:0.092m
Score/min:38
Driving Accuracy:21.123%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:119
V. Kills:11 N/A
Deaths:16
KDR:7.438
Accuracy:28.621% D
KPH:42.500 D
VKPH:3.900 D
Kills:119 (0 + 119)
Deaths:16
KDR:7.438
VKDR:0.688
Vehicle Kills:11
Kill Difference:103
Playtime:2.798 hours
Usage:0%
Score:0.039m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:28.621%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 10,55710,3277,9251.303B+0.2424.449%C++11.949%D--26.3B+N/A76392.5h8.8B++36B+
NC6A GODSAW 8,9118,7835,7891.517C0.0322.876%D--18.661%D*30.6D-N/A77287.1h9.6C+41.8C
C-4 ARX 9,6617,0473,4532.041C+0.4928.437%B+N/A77.6D28.8C48490.8h1.3C+4.4C**
EM1 6,9996,8544,9791.377C*0.1720.857%C+15.524%D--29.2CN/A88234.4h14.2C+68.2C++
Razor GD-23 6,3326,2584,5421.378B+0.1727.68%B++17.162%D33.2B+N/A98188.4h10.7B++38.8B+
Gauss Compact Burst 5,7175,6274,0831.378C+0.1727.853%C*22.623%C29.8CN/A75188.7h10.9C*39.3C*
NC6 Gauss SAW 5,2485,2241,0175.137M**3.5919.958%C+14.855%D**38.5B+N/A144135.6h8.2B++41.1B+
C-4 6,8034,8682,2002.213B+0.6733.228%AN/A111.1B++44.2B**94643.8h1.4C*4.1B++
AF-19 Mercenary 3,8173,8058674.389S2.8422.16%C+14.639%D*27.7B+N/A121137.3h10.3B*46.3B+
AF-4A Bandit 3,3843,3782,1721.555C*0.0125.21%C+15.542%D*31.2C+N/A90108.4h10.5C**41.5C**
MGR-S1 Gladius 3,3423,2662,1931.489C*0.0629.748%B+15.646%D-28.1CN/A82116.4h9.8C**32.9B+
NC05 Jackhammer 3,1593,1412,0051.567B0.0247.711%B+11.78%D42.3C+N/A11474.2h4.3B+9B+
Carnage AR 3,1053,0752,1121.456C++0.0925.852%C*13.984%D--23.5CN/A64130.6h13.2C*50.9B
Frag Grenade 2,7802,76012760N/A2,758.4549.655%B+N/A726.3B**5.3C--18843.8h2.7B**5.5B*
NC12 Sweeper 2,7552,7461,7131.603B+0.0645.535%C**10.889%D44.8B+N/A13761.3h4B+8.8B+
NS Decimator 5,0152,7443,6280.756C0.7967.969%B*1.312%D27.2C--22.5B++289101h5.7C--8.5C+
L100 Python HESH 2,9202,54517414.626B+13.0861.239%A+N/A42.3C-6.2D17560.1h3.1C**5.1B++
LA1 Anchor 2,3932,3781,3531.758C+0.2124.149%C+15.349%D**38.6CN/A13361.6h9.1B+37.6B
NC6S Gauss SAW S 1,9611,9431,0571.838B0.2923.333%C+18.477%D37.6CN/A9551.7h9.4B++40.5B
GD-66 Claw 1,9441,9408802.205B*0.6656.101%C9.742%D-49.4BN/A15739.3h2.1B++3.8B+
Bouncing Betty 1,8311,8295333.432C+1.8950.929%B*N/A136.5C**N/A37013.4h1.5A2.9A
GD-7F 1,8201,8141,3041.391B0.1626.947%B+14.939%D-30.1C+N/A10860.2h12.4B+45.9B+
Tank Mine 3,2871,7135812.948C*1.4037.656%C**N/A102.6C+94.3B**134816.7h1.6B+4.3B**
Gauss Rifle S 1,7021,6771,0041.67B+0.1226.353%C*9.422%F31C++N/A8454.1h9B*34.2B++
AC-X11 1,6161,6089361.718B++0.1727.399%B+15.174%D*28.6C+N/A9056.2h8.9B+32.6B+
AF-6 Shadow 1,5981,5959791.629C+0.0836.411%C**18.056%D*24.8DN/A8464.3h5.9C+16.2C*
EM6 1,3541,3408891.507C+0.0419.706%C-20%D30.9CN/A10943.4h11.1C++56.2C++
19A Fortuna 1,3461,3321,3271.004C0.5423.105%D-13.739%D*23DN/A6957.8h10.5C+45.5C
Titan-150 HEAT 1,9411,3101886.968B+5.4251.775%B+N/A18.7C9C+15270.2h4.9C*9.4B+
MKV Suppressed 1,3051,2768641.477B+0.0727.705%B+14.028%D-41B+N/A13631.1h14.3C++51.6C**
NS-15M1 1,2891,2757751.645C++0.1021.767%C+13.726%D*30.5CN/A10741.8h14.8D67.9C+
Blitz GD-10 1,2221,2011,2810.938C+0.6124.214%C+12.989%D20.9CN/A8957.5h17C+70.2C++
NSX Tanto 1,2271,1991,0071.191C++0.3627.724%C**18.599%D--23.9CN/A6250.1h13.6C++49C*
NSX Naginata 1,1961,1789331.263C+0.2825.146%B+15.959%F27.1DN/A7443.4h12.6C+50B
NS-61 Emissary 1,1901,1711,1081.057B0.4930.502%B10.931%D--24.8C+N/A7947.3h15C+49.1C**
AF-57 Piston 1,1681,1676901.691B+0.1444.694%B+11.14%D41.2C*N/A12728.3h4.4C*9.9C**
NSX Tengu 1,1831,1631,1081.05C+0.5036.934%C++14.445%D--24.4C--N/A5947.7h13.6C++36.9C*
NS Baron G5 1,1631,1629341.244C*0.3049.641%B+12.22%C--35.3C++N/A10232.9h4.4C**8.9C+
NS-11A 1,1671,1617661.516C++0.0325.452%C*11.628%D**30C+N/A8038.7h13.8C++54.3C**
LA3 Desperado 1,1691,1571,4290.81C+0.7430.381%B15.298%D29.7C+N/A9839h9.8C+32.3C*
Reaper DMR 1,1711,1569111.269C+0.2825.708%C+18.166%D--30.9C+N/A9737.4h9.9C+38.4C++
Mauler S6 1,1811,1569621.202C**0.3446.859%B++12.543%D32.7C**N/A10635.4h4.3B+9.1B++
AF-4 Cyclone 1,1851,1568841.308C++0.2425.239%C+11.678%D--25.9CN/A10344.6h12.5C49.4C+
NS-11C 1,1651,1568271.398B+0.1524.56%C++10.467%D**29.6C++N/A8839.1h12.7B+51.8B+
NS-357 Underboss 1,1601,1541,7150.673C0.8732.704%C-14.905%D-41.2C+N/A11128h3.7B+11.2C**
MANA Anti-Vehicle Turret 2,2901,1526561.756A++0.2154.942%A**1.649%F*11520U11380U32959400.1h8.8A16.1A*
NS-7 PDW 1,1691,1521,2370.931C+0.6224.627%C+16.233%C23.6C+N/A7848.8h15.2C++61.8C*
Gauss Prime 1,1651,1511,0381.109C0.4423.164%D--16.768%D--27DN/A7442.6h11.3C+48.7C-
GD-22S 1,1561,1496961.651C++0.1020.618%C--12.01%F31.3CN/A11236.7h10.5B50.8C++
NC1 Gauss Rifle 1,1551,1496051.899B*0.3522.177%C+11.575%D**23.1C+N/A11249.8h11.9B+53.8C**
AF-18 Stalker 1,1431,1414722.417B**0.8729.648%B+12.007%D*23.4C-N/A11148.7h11.6B+39B+
LA8 Rebel 1,1291,1041,2610.875C+0.6733.183%C**16.667%D38.6B+N/A11128.6h5B*15.1B++
NC4 Mag-Shot 1,0571,0479241.133B+0.4128.046%C++10.984%D*46.3B**N/A17522.6h7.9C**28.2C**
Shrike 1,7799911,2000.826C**0.7266.588%B**1.514%D23.8C+18.9B*42041.6h7.1C+10.7B+
Anti-Vehicle Grenade 1,4869701970N/A968.4560.725%B**N/A388C+206.4A30222.5h5.9C+9.7B+
M20 Basilisk 1,3929555417.685A+16.1441.496%D*6.073%B+34C15.6C--27128.1h90.9B+219.1C++
The Brawler 9539367561.238C+0.3153.038%C13.568%C+28D-N/A7433.4h4.6D-8.7D
Titan-150 AP 1,6989281735.364C+3.8252.202%C*1.078%D-17.2D14.3C+30454h4.7C++9.1C**
NS-11P 8818657441.163C+0.3827.387%B*16.069%C--16.9DN/A4751.3h16.1C--58.7C**
C75 Viper 1,012860909.556A8.0134.583%C1.047%C-37.4B+6.6C23223h7.6B**22B*
NS-30 Vandal 7717627001.089C0.4629.182%D16.798%D*27.6C--N/A7727.6h5.5C**18.8C+
Rocklet Rifle 1,5997554491.682A*0.1456.455%B+N/A44.9A+50.2A**55216.8h24.9B**44.1B**
NSX-P Tanto 7567356391.15C*0.4027.838%B+17.823%D*22.3CN/A6732.9h13.8B49.7B+
MANA Anti-Personnel Turret 7307242582.806N/A1.2621.612%UN/A7240U60U14724600.1h20.4T*94.3T*
Xiphos Anti-Personnel Phalanx Tower 7197151715S713.4515.866%D*N/A2383.3S13.3B*70140.3h0.4B*2.7B+
Breaker Rocket Pods 9707001714.094C2.5548.242%C+N/A40.9C--15.8C+36217.1h25.4D*52.6D
LA39 Bruiser 6906735711.179C+0.3767.921%B+13.967%C+34.7CN/A11919.4h2.1B++3.1B+
MGR-L1 Promise 6416264501.391C+0.1627.414%B++15.176%D*22.9DN/A8227.3h15.8C+57.5B
Titan-150 HESH 6855143415.118B+13.5751.289%B+N/A30.1D10B19417.1h3.3C++6.3B+
Vortek Rotary 9955136120.838C0.7131.767%C++1.559%C-9.2C-8.7C16155.5h95.4C300.2C+
Warden 4834764441.072C++0.4727.528%C++18.698%D-13.7C-N/A4834.7h10C+36.3C*
G30 Walker 707435567.768A6.2230.099%D3.678%C+18.6D11.6C--21223.4h182.1C+605.2C
M20 Basilisk 595423626.823A*5.2840.78%B4.728%C18.7C7.6C20422.6h82.7B+202.7B++
C85 Canister-H 4304093810.763C+9.2247.626%C13.692%B++99.8C+5.1D2944.1h5.1B++10.8B+
Mag-Cutter 42840564,7430.006C--1.5431.453%C*N/A0.1D-N/A12858.2h4.3D*13.7C+
NSX Masamune 7264044920.821C+0.7366.795%B**1.485%C-19.8D15.8C*19420.4h14.7C+22C++
L105 Zephyr 441396626.387C4.8437.978%C--N/A44C5D2349h5.6B+14.7C**
Spear Anti-Vehicle Phalanx Turret 6433943810.368B+8.8248.907%B+3.553%C37.5C+23.7C**44010.5h8.4C++17.2B+
L100 Python HEAT 544383616.279C*4.7352.902%C*1.305%D-24.4C-10.3C23215.7h5.4C*10.3B+
Hawk GD-68 6973814580.832C*0.7167.274%B++N/A11.2C--9.3C+25934h9.5C-14.1C+
NSX-P Naginata 3773664130.886C0.6627.541%B**21.038%D--16.6D--N/A5122h16.7D--60.6C++
Sticky Grenade 3623601360N/A358.4552.323%C+N/A600D3.3D--18670.6h2.8C-5.3C+
Skyguard 612357645.578B**4.0327.015%C1.401%C--10.9D7.8D18532.7h126.3C+467.4C+
E540 Halberd 567346556.291C+4.7450.571%B*2.312%C24.2C--15.5C++33214.3h6.1C12.2C**
NC15 Phoenix 8143405120.664C0.8852.835%C+N/A10.1C-14.1B21533.7h10.6C+20.1C+
NS-AM7 Archer 6633397000.484C+1.0661.575%B+10.03%D-2.8D-2.7C++34119.6h30.7D49.9D
M40 Fury-F 3523062401.275C+0.2741.415%DN/A11.5D1.7D--4426.7h7.3B+17.6B+
NCM2 Falcon 3882912001.455B0.0942.172%C*3.78%C-11.1C3.7C9726.3h8.6B+20.3B+
SAS-R 2882851412.021C+0.4737.7%C+51.579%F16.7D--N/A7217.1h3.6F--9.4D*
E540 Halberd-H 470279555.073C3.5361.064%B+1.434%C27.4D18.7C34510.2h6.9C11.3C++
Enforcer ML85 437252485.25C++3.7047.287%B++1.19%D20C14.7C49912.6h12.4C*26.3B+
AF-23 Grinder 2482471192.076C+0.5336.039%C+15.385%C++20.1DN/A7812.3h6.5C++17.9C**
NCM1 Scattercannon 2442431331.827C++0.2837.223%C+18.93%B*18C-N/A9213.5h8.6C23C+
C150 Dalton 417234623.774C2.2349.166%B**N/A21.7D16.9C--37310.8h6.4D-13.1C+
M60-G Bulldog 270232288.286B*6.7439.994%C**N/A35.7C+5.8C2176.5h5.9B+14.8B+
NCM2 Falcon 2942261861.215B0.3343.481%C++6.195%B++9C-2.7D-7025.1h11.2B++25.8B+
M60-G Bulldog-H 235220258.8C+7.2544.163%C+1.818%C**47.8D3.3D-1654.6h4.3B9.7B+
M20 Basilisk 317219415.341A3.7938.252%C++5.023%C11.8D5.3D18718.6h106.7C278.9C+
CAS30 Tank Buster 4822175130.423D1.1234.805%D--N/A2.5D--3D--4988.2h113D324.6D**
M40 Fury 229208229.455B+7.9137.741%C**N/A37.1C3.8D--2245.6h12.4C*33B+
M20 Kestrel 3801832000.915C0.6326.971%C--2.732%B*6.6D-7.1D9627.8h137.6C510.2C
M60-A Bulldog 199180199.474C+7.9346.776%C++3.889%A32.1C+3.4C+1725.6h5.8C++12.5C**
NS-20 Gorgon 1931651151.435B+0.1129.789%B*16.97%C11D1.9B*4715h56.9C191C++
M60-A Bulldog 199164423.905C2.3637.576%C**N/A29.8C6.4C++2895.5h6.4C-17C++
M40 Fury-H 180163217.762C6.2239.311%C+N/A62.7C--6.5D2632.6h6.6B+16.7B+
Auraxium Mag-Cutter 19516218,9790.009C--1.5423.038%C-2.469%D0.1C--N/A01149.6h3.9F*17.1D
Orbital Strike Uplink 2371611161N/A159.45532.203%UN/A268.3U126.7U26900.6h2T*0.4T*
NS-20 Gorgon 1651491151.296B+0.2530.363%B*17.45%C9.9D1.1C4415h64C210.7C+
G30 Walker 269144314.645B+3.1032.575%B1.389%D*11C--9.5C+18213.1h272.9D-837.7C+
M12 Kobalt-H 1451421112.909C11.3616.549%D--11.268%D*56.8D--1.2D*1772.5h18.4C111.5D
NC08 Mag-Scatter 1381381840.75C0.8060.406%B*11.594%D9.7D--N/A2914.2h5.2D8.6C+
Aspis Anti-Aircraft Phalanx Turret 294133294.586B+3.0433.447%B**N/A10.2C12.4C*26813h187.2D-559.7C**
M12 Kobalt 132125167.813C-6.2720.251%B+22.4%B*33.8D-1.9C-1683.7h29.3D**144.7C+
MGR-C1 Charger 1281251131.106C+0.4426.011%C16%D*19.2DN/A666.5h12.6C**48.3C*
CAS 14-E 130119167.438C5.8928.621%DN/A42.5D3.9D2322.8h32.8C+114.7C
Hoplon Anti-Aircraft Phalanx Tower 2591171117S115.4528.888%C++N/A390M**473.3S48610.3h5.1B*17.8B++
M96 Mjolnir-H 194111186.167B++4.6249.559%C+N/A38.3C--28.6C+6152.9h34.4B69.5B+
MGR-M1 Bishop 1061051190.882C0.6633.263%C++22.857%D-12.1D-N/A388.7h7.6C22.7C+
Enforcer ML65-H 177103176.059B+4.5155.773%C+N/A34.3C+24.7C4783h10.5B*18.8B*
AP30 Shredder 18298501.96C--0.4123.013%D--4.082%A+14.2D--12.2D3946.9h104.8C-455.5D--
L105 Zephyr PX 9789127.417D5.8739.509%D*N/A42.4D--3.8D1712.1h6D15.1D*
G40-F Ranger 16488136.769C+5.2232.527%B+N/A26.7C--23C++3713.3h96.5D296.8C+
M40 Fury 11988811B++9.4542.984%B*N/A35.2D12.4C**3252.5h14.3C+33.4B
M12 Kobalt-F 8784631.333C+0.2121.123%C+20.238%A6DN/A2514h15C*70.8C**
M60-G Bulldog 9983108.3B**6.7537.153%B1.205%D*17.3D3.3D1414.8h6.6B17.8B+
NC14 Bolt Driver 7777372.081C*0.5334.355%C+46.753%T12.2DN/A1956.3h4.1F-11.9D--
L-30R Vektor 12074164.625B*3.0836.261%CN/A5.5D3.4C--4213.4h109.2D301.1D
M60-A Bulldog 7872710.286C+8.7457.419%A2.778%B+26.7C2.2C--1652.7h6.2C+10.8B+
AF-22 Crow 14372711.014B**0.5374.563%B**N/A15.7C+15.4B+5074.6h7.7B+10.3B++
M12 Kobalt 7171323.667B*22.1213.279%C5.634%F44.4CN/A1361.6h14B*105.5B+
M20 Basilisk-H 9669106.9C*5.3536.109%D-4.348%D20.9D-8.2D2043.3h64.5C++178.7C+
NSX-P Tengu 6262581.069C++0.4837.73%B14.516%D--29.5CN/A902.1h8.3A21.9B*
M20 Basilisk 866287.75A**6.2031.378%C++1.613%D**17.2C6.7C+2313.6h56.2B*179B*
Tempest 5252530.981C--0.5719.637%F-21.154%C+20.8D--N/A1002.5h10.6C54D*
Dual-75 Duster 565077.143C5.6020.979%F--N/A29.4D*3.5C--2191.7h6.3C+29.8F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1032,73010.7h
Nano-Armor Kit1,1462,380,686337.9h
Spawn Beacon18416,66725.7h
Skywall Shield Emitter13231.6h
Turret AI Module18174.7h
Structure Shield Module05802.9h
Repair Module01,1985.7h
Cortium Silo14202.2h
Reinforcements Module0720.3h
Nanite Revive Grenade01,5650.4h
Medical Kit781,1861.8h
Medical Applicator609274,10724.9h
Blast Wall12792.1h
Spitfire Auto-Turret351,7422h
Motion Spotter51,1410.9h
Hoplon Anti-Aircraft Phalanx Tower13862h
Xiphos Anti-Personnel Tower14232.3h
Rampart Wall14223.9h
Sunderer Garage12823.2h
Bunker02422.8h
Deconstruction Tool115,3221.4h
Welding Device02,4630.2h
Spear Anti-Vehicle Tower21600.9h
Recon Detection Device808,11413.4h
Shield Recharging Field74290.3h
Ammunition Package7613,2946.9h
Anti-Infantry MANA Turret411,5533.4h
Flail Targeting Dart21160.5h
Router02140.3h
Nano-Repair Grenade02530.1h
Hardlight Barrier11210.2h
IPC Targeting Dart21880.6h
Vehicle Gate02642.3h
Pillbox02121.5h
Vehicle Ammo Dispenser0590.3h
Orbital Strike Target Designator221541.6h
Alarm Module01850.7h
WLT-Howler Mining Laser87160,52956.7h
Infantry Tower02902.5h
Glaive IPC0520.3h
Elysium Spawn Tube12231.8h
Spear Anti-Vehicle Turret02161.8h

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