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Grand Ambassador Dreadnaut[DA] Dreadnaut
VS BR 142

KDR: 2.06

Score: 45.7m

Last Seen: Oct 26th, 2017 2:45 AM
- OFFLINE - 15205.1 hour(s)

Battle Rank 102 (142 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster Pandora VX25 Blueshift VM5 L105 Zephyr C150 Dalton Serpent VE92 C-4 NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $268,965 MLG Score: 215
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.79%13.384%3051212023,0110.8722481.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.64%0.319C*-1.139D*0.166C++HEAD (~1.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.327C**11.40.2C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.769%0.857%16281121311,549121099689.53675116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.206B**-0.676D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.667B+26.20.505B+27.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.685%1.661%66212123016302600.477021115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.057%-0.126C-0.579D-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.661B+5.20.586B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.808%0.671%188112137456906751.07815110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.259A-0.932D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.924B*4.50.886B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.231%78.758%1881121330619821.54545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.142A*0.759B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+2.30.277C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.835%10.223%188212123,31636099.21111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.705%0.523B+-0.871D---1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.232C++4.80.003C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m505.8%445 (26.7k)452 (27.1k)2.0643827,38413,2652.97248142 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121416524.133%5.302%12807:382

7% Combat Medic68% Engineer7% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:00 PMApr 24th, 2014 12:06 AMNov 20th, 2017 10:29 AM (608d) (PST)Oct 26th, 2017 12:08 AM (633d) (PST)Oct 25th, 2017 10:45 PM (634d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7531166370.2710.1310.0142.0420.133215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,1676,95738,2101681123827,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1685.8h/70.2d 12,046 1,452 4,674 206.5k 2,331 3,115 13,448 76.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:2,863
Deaths:1,992
KDR:1.437
Accuracy:48.189% B*
HSR:10.234% D*
Serpent VE92
C+
Kills:702
Deaths:322
KDR:2.180
Accuracy:23.238% C+
HSR:13.818% D*
Phobos VX86
D--
Kills:453
Deaths:390
KDR:1.162
Accuracy:43.367% D*
HSR:10.155% D--
VX6-7
D
Kills:299
Deaths:13
KDR:23
Accuracy:21.619% D
HSR:16.054% D-
Solstice SF
C+
Kills:79
Deaths:7
KDR:11.286
Accuracy:24.312% C+
HSR:11.392% D-
Eidolon VE33
C+
Kills:61
Deaths:58
KDR:1.052
Accuracy:27.831% C+
HSR:16.393% D*
Kills:4,457
Deaths (as Engineer):2,782
Deaths (to Engineers):4,722
KDR:1.60208
Kill Difference:1,675
Playtime:1,146.233 hours
Usage:68%
Score:35.305m
Score/min:513
Accuracy (listed only):31.426%
HSR (listed only):13.008%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:290
Deaths:96
KDR:3.021
Accuracy:19.486% D
HSR:19.310% D-
Flare VE6
C**
Kills:248
Deaths:178
KDR:1.393
Accuracy:24.199% C**
HSR:17.339% D--
Orion VS54
C
Kills:120
Deaths:82
KDR:1.463
Accuracy:19.618% C
HSR:15% D**
NS-15M1
C
Kills:54
Deaths:47
KDR:1.149
Accuracy:20.619% C
HSR:11.111% D**
Kills:712
Deaths (as Heavy Assault):403
Deaths (to Heavy Assaults):3,374
KDR:1.76675
Kill Difference:309
Playtime:111.671 hours
Usage:7%
Score:1.772m
Score/min:265
Accuracy (listed only):20.980%
HSR (listed only):15.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:2,863
Deaths:1,992
KDR:1.437
Accuracy:48.189% B*
HSR:10.234% D*
Serpent VE92
C+
Kills:702
Deaths:322
KDR:2.180
Accuracy:23.238% C+
HSR:13.818% D*
Phobos VX86
D--
Kills:453
Deaths:390
KDR:1.162
Accuracy:43.367% D*
HSR:10.155% D--
Sirius SX12
B++
Kills:320
Deaths:264
KDR:1.212
Accuracy:28.000% B++
HSR:7.500% F
VX6-7
D
Kills:299
Deaths:13
KDR:23
Accuracy:21.619% D
HSR:16.054% D-
Solstice SF
C+
Kills:79
Deaths:7
KDR:11.286
Accuracy:24.312% C+
HSR:11.392% D-
Kills:4,716
Deaths (as Light Assault):2,988
Deaths (to Light Assaults):1,880
KDR:1.57831
Kill Difference:1,728
Playtime:180.792 hours
Usage:11%
Score:3.161m
Score/min:291
Accuracy (listed only):31.454%
HSR (listed only):11.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:2,863
Deaths:1,992
KDR:1.437
Accuracy:48.189% B*
HSR:10.234% D*
NS-11A
C--
Kills:507
Deaths:367
KDR:1.381
Accuracy:21.957% C--
HSR:10.256% F
Phobos VX86
D--
Kills:453
Deaths:390
KDR:1.162
Accuracy:43.367% D*
HSR:10.155% D--
Sirius SX12
B++
Kills:320
Deaths:264
KDR:1.212
Accuracy:28.000% B++
HSR:7.500% F
H-V45
C--
Kills:121
Deaths:56
KDR:2.161
Accuracy:21.745% C--
HSR:15.703% D
Kills:4,264
Deaths (as Combat Medic):3,069
Deaths (to Combat Medics):1,155
KDR:1.38938
Kill Difference:1,195
Playtime:117.263 hours
Usage:7%
Score:2.678m
Score/min:381
Accuracy (listed only):32.652%
HSR (listed only):10.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:320
Deaths:264
KDR:1.212
Accuracy:28.000% B++
HSR:7.500% F
V10
A
Kills:306
Deaths:26
KDR:11.769
Accuracy:49.231% A
HSR:78.758% C++
Manticore SX40
C
Kills:145
Deaths:106
KDR:1.368
Accuracy:27.286% C
HSR:6.207% F-
NS-44B Commissioner
D*
Kills:144
Deaths:180
KDR:0.800
Accuracy:27.515% D*
HSR:14.583% D*
Artemis VX26
B*
Kills:71
Deaths:
KDR:
Accuracy:31.702% B*
HSR:21.127% C
Kills:986
Deaths (as Infiltrator):576
Deaths (to Infiltrators):1,002
KDR:1.71181
Kill Difference:410
Playtime:52.064 hours
Usage:3%
Score:0.588m
Score/min:188
Accuracy (listed only):32.747%
HSR (listed only):25.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:894
Deaths:406
KDR:2.202
Accuracy:17.589% C
HSR:12.975% D**
Nebula VM20
D
Kills:504
Deaths:216
KDR:2.333
Accuracy:15.912% D
HSR:16.270% D-
Blueshift VM5
C+
Kills:402
Deaths:190
KDR:2.116
Accuracy:19.269% C+
HSR:13.930% D**
Comet VM2
B**
Kills:166
Deaths:170
KDR:0.976
Accuracy:52.603% B**
HSR:1.807% D*
Comet VM2
B*
Kills:151
Deaths:170
KDR:0.888
Accuracy:53.528% B*
HSR:1.987% D--
NS-10 Burster
B+
Kills:137
Deaths:99
KDR:1.384
Accuracy:33.128% B+
HSR:2.920% D-
NS-10 Burster
B+
Kills:126
Deaths:99
KDR:1.273
Accuracy:33.464% B+
HSR:3.968% D
Kills:2,380
Deaths (as MAX Suit):675
Deaths (to MAX Suits):988
KDR:3.52593
Kill Difference:1,705
Playtime:67.818 hours
Usage:4%
Score:2.171m
Score/min:533
Accuracy (listed only):32.213%
HSR (listed only):7.694%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
D
Kills:60
V. Kills:59 100%
Deaths:10
KDR:6
Accuracy:61.528% F*
KPH:19.800 D-
VKPH:19.400 D
Maelstrom Turbo Laser
B++
Kills:51
V. Kills:42 119%
Deaths:51
KDR:1
Accuracy:35.068% B++
KPH:4.200 D-
VKPH:3.500 D-
Kills:111 (51 + 0)
Deaths:61
KDR:1.820
VKDR:1.656
Vehicle Kills:101
Kill Difference:50
Playtime:15.128 hours
Usage:1%
Score:0.579m
Score/min:638
Piloting Accuracy:35.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:11,549
V. Kills:9,862 117%
Deaths:3,144
KDR:3.673
Accuracy:48.769% C**
KPH:14.300 B**
VKPH:12.200 B**
L105 Zephyr
U
Kills:872
V. Kills:136 N/A
Deaths:23
KDR:37.913
Accuracy:44.803% C*
KPH:3,139,200 U
VKPH:489,600 U
C150 Dalton
U
Kills:745
V. Kills:365 204%
Deaths:78
KDR:9.551
Accuracy:49.808% A
KPH:2,682,000 U
VKPH:1,314,000 U
Kills:13,166 (11,549 + 1,617)
Deaths:3,245
KDR:4.057
VKDR:3.194
Vehicle Kills:10,363
Kill Difference:9,921
Playtime:807.262 hours
Usage:48%
Score:15.752m
Score/min:325
Piloting Accuracy:48.769%
Gunner Accuracy:49.808%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:180
V. Kills:172 104%
Deaths:35
KDR:5.143
Accuracy:37.594% F-
KPH:11.300 D*
VKPH:10.800 D--
Supernova-R PC
D*
Kills:121
V. Kills:63 189%
Deaths:21
KDR:5.762
Accuracy:43.414% F-
KPH:16.700 T*
VKPH:8.700 D*
Saron HRB
D
Kills:74
V. Kills:44 164%
Deaths:7
KDR:10.571
Accuracy:42.266% C+
KPH:17.700 D
VKPH:10.500 D
Kills:375 (301 + 74)
Deaths:63
KDR:5.952
VKDR:4.429
Vehicle Kills:279
Kill Difference:312
Playtime:27.394 hours
Usage:2%
Score:0.516m
Score/min:314
Driving Accuracy:43.414%
Gunner Accuracy:42.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 21,41111,5493,1443.673A++1.6148.769%C**N/A14.3B**12.2B**274807.3h26.2B**53.8B**
Pandora VX25 2,8682,8631,9921.437C++0.6348.189%B*10.234%D*25.5C-N/A129112.4h5.2C-10.9C**
Blueshift VM5 9078944062.202C+0.1417.589%C12.975%D**33.2C+N/A20526.9h12.4B**70.4B+
L105 Zephyr 1,0088722337.913M**35.8544.803%C*N/A8720U1360U61816000.1h5.4B++12.1B++
C150 Dalton 1,110745789.551B+7.4949.808%AN/A7450U3650U185721400.1h4.5C+9.1B+
Serpent VE92 7057023222.18B**0.1223.238%C+13.818%D*6.5D--N/A58108.5h12.3B53.1C**
C-4 9516614511.466C++0.6014.129%F-N/A57D25C81011.6h1.1B*8.1D
NS-11A 5095073671.381C++0.6821.957%C--10.256%F15.5DN/A11032.7h12.2B+55.5C*
Nebula VM20 5045042162.333C++0.2715.912%D16.27%D-38.2C**N/A20013.2h12.6B**79.2B+
Phobos VX86 4574533901.162C+0.9043.367%D*10.155%D--13.3D--N/A5634.1h2.4C*5.4C
Frag Grenade 4484461446N/A443.9425.327%F*N/A1486.7S6.7C32200.3h1.4A*5.7B*
Blueshift VM5 4074021902.116C+0.0519.269%C+13.93%D**29.3CN/A20113.7h13.5B*70.1B+
Sirius SX12 3203202641.212C*0.8528%B++7.5%F19.2C-N/A9816.7h11.2B*40B++
V10 3083062611.769M**9.7049.231%A78.758%C++18.8DN/A11216.3h2.3C+4.7B+
VX6-7 2992991323U20.9421.619%D16.054%D-17.5DN/A12117.1h11.7B+54.1C++
SVA-88 291290963.021B+0.9619.486%D19.31%D-17.2D--N/A14716.9h12.6C+64.7C
Proximity Mine 276276594.678C**2.6143.68%C++N/A138C**N/A5392h1.1A*2.6A+
Flare VE6 2492481781.393C+0.6724.199%C**17.339%D--19.7DN/A10712.6h10.6C++43.8B
Supernova FPC 352180355.143C+3.0837.594%F-1.667%C-11.3D*10.8D--28316h5.3C++14D-
Comet VM2 2411661700.976C++1.0952.603%B**1.807%D*12.3C*5.6B++21613.5h19.5B+37B+
Comet VM2 2221511700.888C+1.1853.528%B*1.987%D--11.4C+5.3C++19113.3h21.7B+40.5B++
Manticore SX40 1451451061.368B+0.7027.286%C6.207%F-31.5C++N/A1924.6h7.7C++28.2C++
NS-44B Commissioner 1461441800.8C1.2627.515%D*14.583%D*22.5DN/A1236.4h4.7D16.9D
NS-10 Burster 217137991.384B++0.6833.128%B+2.92%D-6.1C++3.5C+18022.6h104.2B++314.6B*
NS Annihilator 305136971.402A++0.6669.156%TN/A5.8D--7.3C-15723.3h13.1C19D--
NS-10 Burster 214126991.273C*0.7933.464%B+3.968%D5.6C+3.9C+17222.7h114.5B*342.1B*
MANA Anti-Vehicle Turret 260122641.906C++0.1650.962%D1.639%D--1220C+1380C**4314520.1h10.9C+21.3C+
Supernova-R PC 184121215.762C3.7043.414%F-1.653%D**16.6T*8.6D*2357.3h5.1D**11.7T*
H-V45 121121562.161B+0.1021.745%C--15.703%D13.8D-N/A1238.8h11.9B+54.8C*
Orion VS54 123120821.463C++0.6019.618%C15%D**21.1C-N/A2315.7h12B+61C++
Solstice SF 7979711.286U9.2224.312%C+11.392%D-10DN/A1337.9h9.8B40.5B+
Nemesis VSH9 162771040.74C++1.3251.903%D**N/A4.3D4.7C16718.1h11.7D**22.5F-
Saron HRB 11874710.571B**8.5142.266%C+N/A17.6D10.5D5654.2h10.1A++23.9A+
Artemis VX26 7171171U68.9431.702%B*21.127%C13.9D--N/A1615.1h10.7B+33.7B++
Eidolon VE33 6161581.052C+1.0127.831%C+16.393%D*6.2D--N/A479.9h12.5D-44.9C
Photon A2A Missile Pods 11960106C**3.9461.528%F*N/A20D-19.7D6593h7.8B+12.7D
NS Decimator 8659441.341B0.7257.685%C1.695%C19D--8.7D-4243.1h4.9C+8.5C+
Tank Mine 10657391.462D0.6027.083%C--N/A38D**32.7D--12331.5h1.8C*6.7C+
NS-15M1 5454471.149C0.9220.619%C11.111%D**23.5DN/A1712.3h13.9C67.6C+
Maelstrom Turbo Laser 9351511C1.0635.068%B++N/A4.2D-3.5D-63312.1h124.1C+353.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102421.9h
Nano-Armor Kit378595,80066.5h
Anti-Vehicle MANA Turret18963.4h
Nanite Revive Grenade06340.2h
Medical Applicator586123,53432.6h
VS Patriot Flare Gun64191h
Ammunition Package22460.3h
Shield Recharging Field2630h
Medical Kit282930.8h
Recon Detection Device175191.8h
Xiphos Anti-Personnel Phalanx Turret0590h

Check the help document for the dictionary if you want to learn more about words used here.


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