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Major Dream9[SOLx] Dream9
TR BR 61

KDR: 5.95

Score: 20m

Last Seen: Nov 18th, 2018 4:58 AM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 61 - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 32
Level Progress (to 62): 1%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner AE M14 Banshee Hellfire Rocket Pods P2-120 HESH NS-44B Commissioner M12 Kobalt Spear Anti-Vehicle Phalanx Tower
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,359,633 MLG Score: 5883
Fun Score: N/A
Cheeseburgers Flipped: 502TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.799%50.097%21442110003,6131.150274.802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.238%4.246S4.634S-1.923F-HEAD ++ (~28.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.442B18.1-0.25C24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.738%1.165%739110209441242597.6129363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.015D*-0.368C--1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.50.232C++340.351C**88.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.247%3.202%561510161,4683963913.70707374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.61%0.21C++0.357C**0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.547B+7.60.399B10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.05%15.257%11711210092,1762277809.54386279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%-0.133C2.827M+0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.6-0.233C51-0.289C94.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.704%77.492%11712101923,05851531344.7728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.317%0.084C+0.682B+9.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.364C**2.20.298C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 32
20m525.8%401 (24.1k)348 (20.9k)5.9524538,6856,4996.7361161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1021352226.72%53.695%143508:512

23% Engineer61% Infiltrator7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 11:47 PMMay 20th, 2017 3:29 AMNov 18th, 2018 4:18 AM (6h) (PST)Nov 18th, 2018 1:10 AM (9h) (PST)Nov 18th, 2018 12:58 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
975868890.6720.1130.3613.8790.0665883

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5255,16353,36240722233420,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
959.3h/40d 5,093 20,772 13,942 223.3k 670 3,144 3,778 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
M++
Kills:97
Deaths:59
KDR:1.644
Accuracy:38.937% M++
HSR:42.268% M
NS-15MB
M+
Kills:85
Deaths:34
KDR:2.500
Accuracy:37.509% A++
HSR:58.824% M+
NS-15M1
M+
Kills:56
Deaths:19
KDR:2.947
Accuracy:37.649% M+
HSR:41.071% M
MSW-R
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:34.328% N/A
HSR:36% N/A
Kills:288
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):1,723
KDR:2.11765
Kill Difference:152
Playtime:48.900 hours
Usage:5%
Score:0.723m
Score/min:246
Accuracy (listed only):37.106%
HSR (listed only):44.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:255
Deaths:103
KDR:2.476
Accuracy:32.277% A++
HSR:42.745% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
TRAC-5
M++
Kills:79
Deaths:54
KDR:1.463
Accuracy:35.849% M++
HSR:32.911% M
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M++
NS-11CP
A
Kills:54
Deaths:20
KDR:2.700
Accuracy:34.398% A
HSR:31.482% A
Kills:739
Deaths (as Light Assault):290
Deaths (to Light Assaults):952
KDR:2.54828
Kill Difference:449
Playtime:12.681 hours
Usage:1%
Score:0.138m
Score/min:182
Accuracy (listed only):40.046%
HSR (listed only):44.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:22,936
Deaths:2,832
KDR:8.099
Accuracy:35.648% C
HSR:77.372% B**
NS-44 Commissioner AE
A*
Kills:956
Deaths:609
KDR:1.570
Accuracy:54.401% A++
HSR:45.084% A*
NS-44B Commissioner
M++
Kills:578
Deaths:373
KDR:1.550
Accuracy:52.637% A+
HSR:52.249% M++
NSX Tomoe
S
Kills:173
Deaths:17
KDR:10.177
Accuracy:53.568% S
HSR:82.081% S
NS-44 Commissioner
S
Kills:152
Deaths:109
KDR:1.395
Accuracy:48.317% A+
HSR:50% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
Soldier Soaker
A++
Kills:144
Deaths:77
KDR:1.870
Accuracy:49.036% A++
HSR:14.583% C+
NSX Daimyo
S
Kills:122
Deaths:2
KDR:61
Accuracy:76.142% S
HSR:100% A++
NS-AM7B Archer
A++
Kills:107
Deaths:24
KDR:4.458
Accuracy:57.899% C+
HSR:31.776% A++
NS-357 Underboss
S
Kills:104
Deaths:63
KDR:1.651
Accuracy:53.226% A*
HSR:52.885% S
NS-61 Emissary
M**
Kills:84
Deaths:55
KDR:1.527
Accuracy:45.656% M
HSR:36.905% M**
NS-357P Underboss
A+
Kills:83
Deaths:69
KDR:1.203
Accuracy:47.774% B*
HSR:39.759% A+
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
TX1 Repeater
M**
Kills:58
Deaths:75
KDR:0.773
Accuracy:45.465% M**
HSR:32.759% A++
Kills:25,718
Deaths (as Infiltrator):4,365
Deaths (to Infiltrators):1,369
KDR:5.89187
Kill Difference:21,353
Playtime:589.725 hours
Usage:61%
Score:12.610m
Score/min:356
Accuracy (listed only):51.364%
HSR (listed only):52.477%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:255
Deaths:103
KDR:2.476
Accuracy:32.277% A++
HSR:42.745% S
TRAC-5
M++
Kills:79
Deaths:54
KDR:1.463
Accuracy:35.849% M++
HSR:32.911% M
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M++
NS-11CP
A
Kills:54
Deaths:20
KDR:2.700
Accuracy:34.398% A
HSR:31.482% A
Kills:518
Deaths (as Engineer):230
Deaths (to Engineers):1,200
KDR:2.25217
Kill Difference:288
Playtime:220.834 hours
Usage:23%
Score:4.654m
Score/min:351
Accuracy (listed only):36.199%
HSR (listed only):38.999%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
S
Kills:184
Deaths:6
KDR:30.667
Accuracy:33.056% A
HSR:78.261% S
SABR-13
S
Kills:157
Deaths:32
KDR:4.906
Accuracy:48.340% S
HSR:56.051% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
Kills:562
Deaths (as Combat Medic):98
Deaths (to Combat Medics):406
KDR:5.73469
Kill Difference:464
Playtime:23.929 hours
Usage:2%
Score:0.427m
Score/min:297
Accuracy (listed only):45.181%
HSR (listed only):63.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:308
Deaths:89
KDR:3.461
Accuracy:19.999% B++
HSR:34.740% M+
MRC3 Mercy
M++
Kills:301
Deaths:84
KDR:3.583
Accuracy:19.313% B++
HSR:35.880% M++
M3 Pounder HEG
M++
Kills:251
Deaths:36
KDR:6.972
Accuracy:45.852% B**
HSR:7.570% M++
M3 Pounder HEG
A+
Kills:248
Deaths:26
KDR:9.538
Accuracy:45.814% B++
HSR:5.242% A+
NS-10 Burster
D--
Kills:187
Deaths:27
KDR:6.926
Accuracy:20.417% D*
HSR:2.139% D--
NS-10 Burster
C+
Kills:158
Deaths:28
KDR:5.643
Accuracy:20.602% D*
HSR:5.063% C+
MR1 Fracture
M
Kills:98
Deaths:31
KDR:3.161
Accuracy:41.581% B+
HSR:10.204% M
MR1 Fracture
M**
Kills:95
Deaths:32
KDR:2.969
Accuracy:44.441% B*
HSR:11.579% M**
Kills:1,646
Deaths (as MAX Suit):176.500
Deaths (to MAX Suits):186
KDR:9.32578
Kill Difference:1,469.500
Playtime:62.881 hours
Usage:7%
Score:1.458m
Score/min:386
Accuracy (listed only):32.252%
HSR (listed only):14.052%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:944
V. Kills:90 N/A
Deaths:137
KDR:6.891
Accuracy:27.738% C
KPH:46.600 C++
VKPH:4.400 B+
Hellfire Rocket Pods
S
Kills:753
V. Kills:95 N/A
Deaths:18
KDR:41.833
Accuracy:48.961% C++
KPH:352.200 S
VKPH:44.400 M*
Kills:1,697 (944 + 0)
Deaths:155
KDR:10.948
VKDR:1.194
Vehicle Kills:185
Kill Difference:1,542
Playtime:22.378 hours
Usage:2%
Score:0.374m
Score/min:278
Piloting Accuracy:27.738%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:419
V. Kills:44 N/A
Deaths:6
KDR:69.833
Accuracy:35.906% D*
KPH:66.800 B++
VKPH:7 C
C75 Viper
B+
Kills:54
V. Kills:14 360%
Deaths:3
KDR:18
Accuracy:58.863% A*
KPH:37.100 B+
VKPH:9.600 B+
Kills:473 (473 + 0)
Deaths:9
KDR:52.556
VKDR:6.444
Vehicle Kills:58
Kill Difference:464
Playtime:7.728 hours
Usage:1%
Score:0.141m
Score/min:303
Driving Accuracy:58.863%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:629
V. Kills:103 N/A
Deaths:8
KDR:78.625
Accuracy:37.668% C
KPH:64.400 B++
VKPH:10.500 B
E540 Halberd
M++
Kills:270
V. Kills:84 318%
Deaths:11
KDR:24.546
Accuracy:37.322% C-
KPH:53.100 M++
VKPH:16.500 B*
P2-120 AP
B*
Kills:243
V. Kills:105 229%
Deaths:8
KDR:30.375
Accuracy:47.253% C*
KPH:38.700 B*
VKPH:16.700 C+
MR11 Gatekeeper
B++
Kills:160
V. Kills:96 165%
Deaths:12
KDR:13.333
Accuracy:36.151% C
KPH:25.200 B++
VKPH:15.100 C+
P2-120 HEAT
A*
Kills:123
V. Kills:54 224%
Deaths:8
KDR:15.375
Accuracy:47.745% B++
KPH:42.800 A+
VKPH:18.800 A*
G30 Vulcan
B**
Kills:59
V. Kills:48 120%
Deaths:5
KDR:11.800
Accuracy:34.310% B+
KPH:26.300 B+
VKPH:21.400 B**
P525 Marauder
C+
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:17.467% C-
KPH:59.600 C+
VKPH:3.100 C
Kills:1,542 (995 + 547)
Deaths:57
KDR:27.053
VKDR:8.649
Vehicle Kills:493
Kill Difference:1,485
Playtime:33.577 hours
Usage:4%
Score:0.721m
Score/min:358
Driving Accuracy:47.745%
Gunner Accuracy:17.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:350
V. Kills:168 207%
Deaths:34
KDR:10.294
Accuracy:47.308% C+
KPH:56.800 B++
VKPH:27.200 C++
P525 Marauder-H
C+
Kills:263
V. Kills:17 N/A
Deaths:13
KDR:20.231
Accuracy:32.408% C
KPH:103.200 C+
VKPH:6.700 C+
M12 Kobalt-H
B++
Kills:112
V. Kills:2 N/A
Deaths:5
KDR:22.400
Accuracy:20.605% C+
KPH:155.200 B++
VKPH:2.800 D
Kills:725 (0 + 725)
Deaths:52
KDR:13.942
VKDR:3.596
Vehicle Kills:187
Kill Difference:673
Playtime:9.435 hours
Usage:1%
Score:0.257m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:20.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:523
V. Kills:89 N/A
Deaths:6
KDR:87.167
Accuracy:19.003% B+
KPH:99 B**
VKPH:16.800 S
M12 Kobalt
M**
Kills:196
V. Kills:24 N/A
Deaths:5
KDR:39.200
Accuracy:21.308% B**
KPH:108.900 B**
VKPH:13.300 M**
M20 Basilisk
M*
Kills:114
V. Kills:67 168%
Deaths:8
KDR:14.250
Accuracy:44.540% B++
KPH:35.100 A
VKPH:20.600 M*
G30 Walker
A
Kills:92
V. Kills:74 123%
Deaths:4
KDR:23
Accuracy:32.553% B+
KPH:21.700 B*
VKPH:17.400 A
M20 Basilisk
A*
Kills:80
V. Kills:23 333%
Deaths:7
KDR:11.429
Accuracy:41.187% B
KPH:46.500 A*
VKPH:13.400 B++
M40 Fury
B*
Kills:59
V. Kills:14 393%
Deaths:2
KDR:29.500
Accuracy:28.012% D
KPH:57 B+
VKPH:13.500 B*
Kills:1,064 (0 + 1,064)
Deaths:32
KDR:33.250
VKDR:9.094
Vehicle Kills:291
Kill Difference:1,032
Playtime:17.333 hours
Usage:2%
Score:0.309m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:28.012%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:56
V. Kills:58 95%
Deaths:18
KDR:3.111
Accuracy:34.408% D
KPH:18.300 C--
VKPH:19 B+
Kills:56 (0 + 56)
Deaths:18
KDR:3.111
VKDR:3.222
Vehicle Kills:58
Kill Difference:38
Playtime:3.060 hours
Usage:0%
Score:0.034m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:34.408%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 23,24922,9362,8328.099B**2.1535.648%C77.372%B**64AN/A178358.1h2.2C**6.2C++
NS-44 Commissioner AE 9779566091.57C**4.3854.401%A++45.084%A*74.7B++1.6A*21912.8h4.7D--8.6C*
M14 Banshee 1,0349441376.891C*0.9427.738%C1.165%C+46.7C++4.5B+16620.2h34C122.5C
Hellfire Rocket Pods 8487531841.833S35.8848.961%C++N/A358.6S45.2M*13432.1h19.9B+40.6B+
P2-120 HESH 732629878.625S72.6737.668%CN/A64.2B++10.5B2869.8h6D15.8C-
NS-44B Commissioner 5895783731.55B*4.4052.637%A+52.249%M++64.9B+1.2A+1998.9h4.2C8B+
M12 Kobalt 612523687.167S81.2119.003%B+32.887%M*98.7B**16.8S3535.3h16.9B88.8B+
Spear Anti-Vehicle Phalanx Tower 6874981498U492.0544.573%C-5.622%B+50.8B+19.3C-2849.8h8.5B19.1C**
L100 Python HESH 463419669.833S63.8835.906%D*2.864%B**66.5B+7C2726.3h2.9B+8.2C+
G20 Vulcan-H 5183503410.294A++4.3447.308%C+4.286%B*56.5B++27.1C++5176.2h112.5C+237.8C+
MRC3 Mercy 316308893.461B++2.4919.999%B++34.74%M+33.1B+N/A1219.3h25.5D*127.5C++
MRC3 Mercy 309301843.583B*2.3719.313%B++35.88%M++33.1B+N/A1349.1h25.5D**132C++
E540 Halberd 3542701124.545M18.5937.322%C-4.444%B+52.9M+16.5B*2785.1h4.6B**12.3B+
P525 Marauder-H 2802631320.231B+14.2832.408%CN/A105.2C++6.8C++3192.5h7.7C23.8C+
NS-11C 2802551032.476A++3.4832.277%A++42.745%S21.6C+2.1S8611.8h25.5F--78.9C
M3 Pounder HEG 305251366.972M*1.0245.852%B**7.57%M++18.7C++4B+11913.4h38.9T-84.8D--
M3 Pounder HEG 301248269.538S3.5945.814%B++5.242%A+19.4C++4.1C*12412.8h39.2F**85.6D-
P2-120 AP 348243830.375M**24.4247.253%C*7.407%A*38.6B*16.7C+5936.3h13.2F--27.9D**
Frag Grenade 2342281228N/A222.0548.83%B+N/A760B**20A++35560.3h2.7B**5.4B*
Tank Mine 298216636U30.0539.4%B+N/A196.4A*74.5B+14011.1h2.9D**7.3C
M12 Kobalt 220196539.2A++33.2521.308%B**38.776%S108.9B**13.3M**4031.8h17C*79.7B+
NS-10 Burster 320187276.926S0.9720.417%D*2.139%D--7.6A5.4A+9024.6h128.7B+630.2C+
Claymore 184184920.444A*14.4917.013%FN/A122.7CN/A3541.5h1.2C++7.1F-
NSX Yumi 191184630.667U24.7133.056%A78.261%S70.8A++2.7B+1782.6h13.8C41.8B+
Spear Anti-Vehicle Phalanx Turret 310181725.857M*19.9050.225%B++3.315%C-34.8C24.8B3315.2h14.8D*29.5D
NSX Tomoe 1781731710.176S4.2253.568%S82.081%S52.4B+1.5A**1813.3h28.1T*52.4C+
C-4 241171503.42A+2.5330.549%B**N/A131.5A53.8A++11571.3h1.5C++4.9C++
Striker AE 326169344.971S0.9841.562%D-N/A13.1C+12.2C+14712.9h63.3D-152.4D*
MR11 Gatekeeper 2561601213.333M7.3836.151%C3.125%B*25.4B++15.2C+2076.3h67.3D186.2D
Sticky Grenade 1671591159N/A153.0551.705%C+N/A795C40M29870.2h2.4C+4.6C+
NS-10 Burster 267158285.643S0.3120.602%D*5.063%C+6.4B++4.4B+7724.7h152.2B738.8C
SABR-13 165157324.906A++1.0548.34%S56.051%S23.4C-1.2A+656.7h46.5T*96.1F-
NS-44 Commissioner 1571521091.394B+4.5648.317%A+50%S46.1B+1.5M1713.3h5.3D--10.9C*
PDW-16 Hailstorm 153150433.488M2.4649.34%S58.667%S48.4B**1A*1983.1h29.2F*59.1B
Soldier Soaker 159144771.87B++4.0849.036%A++14.583%C+96A++10S2531.5h10.6F**21.6C+
Xiphos Anti-Personnel Phalanx Tower 1661431143A+137.0537.894%B*3.497%B**68.1D11C**2932.1h83.2D*219.5D
P2-120 HEAT 177123815.375A++9.4247.745%B++8.13%M++42.4A+18.6A*7002.9h12.2F25.6D
NSX Daimyo 122122261U55.0576.142%S100%A++71.8B*N/A2041.7h1.2A++1.6A++
M20 Basilisk 181114814.25S8.3044.54%B++8.772%B**35.6A+20.9M*2753.2h103.7C+232.8B
M12 Kobalt-H 114112522.4C*16.4520.605%C+23.214%A160B*2.9D3860.7h13.6B+65.8B+
NS-AM7B Archer 154107244.458U1.4957.899%C+31.776%A++10.1C*4.4C+6110.6h22.1C**38.2C**
NS-357 Underboss 108104631.651B++4.3053.226%A*52.885%S65B**2.5S3071.6h6.7F--12.5C++
MR1 Fracture 16598313.161M**2.7941.581%B+10.204%M7.6C5.2C++7812.9h102.8F-247.3D
T32 Bull 10297591.644C*4.3138.937%M++42.268%M22.6D1.2A++1454.3h49.6T*127.4F-
MR1 Fracture 16195322.969M**2.9844.441%B*11.579%M**7.4C+5.1C*8512.9h114.9F--258.5D
G30 Walker 16692423S17.0532.553%B+6.522%B**21.9B*17.6A2024.2h262D804.8C+
Chainblade 93881,5850.056B**5.9050.132%A++N/A0.5C+N/A2186.4h2.2B+4.3C++
NS-15MB 9185342.5B+3.4537.509%A++58.824%M+32.7D2.3M*1202.6h30T*80C--
NS-61 Emissary 9084551.527B**4.4345.656%M36.905%M**64.6A*4.6S2211.3h22.8D--50C*
NS-357P Underboss 8583691.203C+4.7547.774%B*39.759%A+69.2C*1.7A*1851.2h4.8D*10C+
M20 Basilisk 10380711.429M**5.4841.187%B8.75%B**47.1A*13.5B++2691.7h75.1B+182.3B++
TRAC-5 8479541.463B*4.4935.849%M++32.911%M9.3DN/A1508.5h50T*139.4D*
MKV Suppressed 7171174.176M**1.7849.99%S60.563%S39.4B+N/A1481.8h33.9T*67.8C+
LC3 Jaguar 7170292.414B++3.5429.255%A52.857%S23.3CN/A1543h23.1F--78.8C-
The Slasher 79653,7740.017D5.9446.216%B*1.538%D--0.1C-N/A0459.8h2.6C5.7B
Spear Anti-Vehicle Phalanx Turret 9160160M*54.0545.243%D1.667%D*42.9C*22.1C**3121.4h11C*24.4C++
T5 AMC 6960242.5A++3.4549.217%S35%M++18.2C2.7S993.3h77.5T*157.4F--
G30 Vulcan 10759511.8A*5.8534.31%B+6.78%A++26.8B+21.8B**2352.2h193.3F--563.3D
M40 Fury 7359229.5M+23.5528.012%D1.695%C+59B+14B**3271h14.1C++50.2C+
M60-A Bulldog 6759159B**53.0553.218%B++6.78%M++59B**8B**4281h7.3C-13.7C++
P525 Marauder 6158511.6C5.6517.467%C-1.724%C+58C+3C2331h9.5F54.6D-
TX1 Repeater 6258750.773C+5.1845.465%M**32.759%A++5D*N/A3211.5h43.1T*94.8C
NS-15M1 5956192.947A3.0137.649%M+41.071%M15.6D-N/A623.6h50.9T*135.3F-
M20 Wyvern 11456183.111C-2.8434.408%D7.143%A++18.1C--18.7B+1833.1h205.3T-596.8T*
NS-11CP 6654202.7B*3.2534.398%A31.482%A20D-4.4S662.7h22.7F*66.1D--
C75 Viper 6854318A**12.0558.863%A*5.556%S36B+9.3B+4381.5h27.4F-46.6C
M12 Kobalt 5553153B**47.0517.873%D28.302%A**75.7C-2.9D2350.7h16C**89.4C++
MSW-R 5350242.083C++3.8734.328%A**36%A++25C--1.5M++3622h48.1T*140.1F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter20128,27967.7h
Nano-Armor Kit218443,33974.8h
Snowman Soldier0610.1h
Spawn Beacon35060.4h
TAR01140h
Anti-Vehicle MANA Turret01850.2h
Turret AI Module03121.4h
Repair Module03621.6h
Cortium Silo01060.4h
Blast Wall0770.7h
Nanite Revive Grenade06580.2h
Medical Applicator2619,0112.8h
Spear Anti-Vehicle Tower31801.1h
Spitfire Auto-Turret61,2601h
Welding Device26,7941.4h
Rampart Wall11782.1h
AE Medical Applicator1412,1213h
Xiphos Anti-Personnel Tower11701h
Hoplon Anti-Aircraft Phalanx Tower11641h
Ammunition Package85,3982h
Medical Kit2533,3854.9h
Anti-Infantry MANA Turret0600.1h
Spear Anti-Vehicle Turret0530.4h
WLT-Howler Mining Laser03,2200.4h
FA1 Barrage01050.6h

Check the help document for the dictionary if you want to learn more about words used here.


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