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Commissar Dream9[SOLx] Dream9
TR BR 81

KDR: 6.18

Score: 22.7m

Last Seen: Mar 10th, 2019 11:14 AM
- OFFLINE - 250.2 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 28
Level Progress (to 82): 69%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 M14 Banshee NS-44 Commissioner AE Hellfire Rocket Pods P2-120 HESH M12 Kobalt NS-44B Commissioner Spear Anti-Vehicle Phalanx Tower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,756,200 MLG Score: 6200
Fun Score: N/A
Cheeseburgers Flipped: 563TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.443%49.073%20832210104,1001.171435.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.302%4.284S4.395S-1.71F-HEAD ++ (~27.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.42B18.7-0.307C25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.319%1.086%717110311,0131402877.23571352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.966D---0.465D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.239C++34.70.347C**87.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.303%3.218%460610261,5854144463.8285355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.268%-0.574D0.428B0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.3-0.038C+14.5-0.12C+27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.029%15.531%11891210202,3182398389.69874276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.055%-0.108C+2.779M0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.8-0.23C51.1-0.292C94.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.072%77.315%11892103027,29556736948.0546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.227%0.146C++0.671B+9.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.376C**2.20.303C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 28
22.7m524.2%407 (24.4k)353 (21.2k)6.1787244,3577,1796.9572481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1032424126.938%54.663%147309:012

22% Engineer63% Infiltrator7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 11:47 PMMay 20th, 2017 3:29 AMMar 19th, 2019 3:15 PM (1d) (PST)Mar 10th, 2019 9:44 AM (10d) (PST)Mar 10th, 2019 7:14 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
984849000.6880.1110.3763.9450.0656200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0165,04753,96941723237421,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1075.2h/44.8d 5,589 24,247 15,979 254.5k 789 3,546 4,185 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
M+
Kills:97
Deaths:59
KDR:1.644
Accuracy:38.937% M+
HSR:42.268% A**
NS-15MB
M+
Kills:85
Deaths:35
KDR:2.429
Accuracy:37.665% A++
HSR:58.824% M+
NS-15M1
M
Kills:58
Deaths:20
KDR:2.900
Accuracy:37.250% M
HSR:43.104% M
NS-15M AE
A*
Kills:52
Deaths:8
KDR:6.500
Accuracy:34.286% A++
HSR:48.077% A*
MSW-R
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:34.887% N/A
HSR:36% N/A
Kills:342
Deaths (as Heavy Assault):146
Deaths (to Heavy Assaults):1,905
KDR:2.34247
Kill Difference:196
Playtime:52.850 hours
Usage:5%
Score:0.785m
Score/min:248
Accuracy (listed only):36.605%
HSR (listed only):45.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:277
Deaths:111
KDR:2.496
Accuracy:32.304% A++
HSR:45.487% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
TRAC-5
M
Kills:96
Deaths:61
KDR:1.574
Accuracy:35.019% M
HSR:32.292% A**
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% B**
HSR:52.857% S
NS-11CP
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:40.299% A*
HSR:29.688% B**
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:53.288% S
HSR:35% M+
Kills:788
Deaths (as Light Assault):306
Deaths (to Light Assaults):1,074
KDR:2.57516
Kill Difference:482
Playtime:15.066 hours
Usage:1%
Score:0.183m
Score/min:202
Accuracy (listed only):41.357%
HSR (listed only):44.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:27,172
Deaths:3,225
KDR:8.425
Accuracy:36.024% C
HSR:77.212% B*
NS-44 Commissioner AE
A*
Kills:956
Deaths:609
KDR:1.570
Accuracy:54.401% A++
HSR:45.084% A*
NS-44B Commissioner
M++
Kills:578
Deaths:373
KDR:1.550
Accuracy:52.637% A
HSR:52.249% M++
NS-61 Emissary
M**
Kills:420
Deaths:233
KDR:1.803
Accuracy:38.598% A++
HSR:37.143% M**
NSX Tomoe
S
Kills:174
Deaths:17
KDR:10.235
Accuracy:53.985% S
HSR:82.184% S
NS-44 Commissioner
M**
Kills:152
Deaths:109
KDR:1.395
Accuracy:48.317% A+
HSR:50% M**
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
Soldier Soaker
A+
Kills:144
Deaths:77
KDR:1.870
Accuracy:49.036% A+
HSR:14.583% C+
NS-AM7B Archer
A*
Kills:137
Deaths:25
KDR:5.480
Accuracy:58.060% C+
HSR:32.117% A*
NSX Daimyo
S
Kills:123
Deaths:2
KDR:61.500
Accuracy:76.263% S
HSR:100% A++
NS-357 Underboss
S
Kills:104
Deaths:63
KDR:1.651
Accuracy:53.226% A*
HSR:52.885% S
NS-357P Underboss
A+
Kills:83
Deaths:69
KDR:1.203
Accuracy:47.909% B*
HSR:39.759% A+
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
TX1 Repeater
M**
Kills:61
Deaths:75
KDR:0.813
Accuracy:45.056% M**
HSR:34.426% A*
Kills:30,325
Deaths (as Infiltrator):4,937
Deaths (to Infiltrators):1,506
KDR:6.14239
Kill Difference:25,388
Playtime:678.890 hours
Usage:63%
Score:14.885m
Score/min:365
Accuracy (listed only):50.917%
HSR (listed only):52.634%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:277
Deaths:111
KDR:2.496
Accuracy:32.304% A++
HSR:45.487% S
TRAC-5
M
Kills:96
Deaths:61
KDR:1.574
Accuracy:35.019% M
HSR:32.292% A**
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% B**
HSR:52.857% S
NS-11CP
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:40.299% A*
HSR:29.688% B**
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:53.288% S
HSR:35% M+
Kills:567
Deaths (as Engineer):246
Deaths (to Engineers):1,293
KDR:2.30488
Kill Difference:321
Playtime:232.314 hours
Usage:22%
Score:4.857m
Score/min:348
Accuracy (listed only):38.033%
HSR (listed only):39.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
S
Kills:192
Deaths:6
KDR:32
Accuracy:34.300% A+
HSR:79.167% S
SABR-13
S
Kills:163
Deaths:32
KDR:5.094
Accuracy:49.261% S
HSR:57.055% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
Kills:576
Deaths (as Combat Medic):98
Deaths (to Combat Medics):452
KDR:5.87755
Kill Difference:478
Playtime:25.048 hours
Usage:2%
Score:0.442m
Score/min:294
Accuracy (listed only):45.723%
HSR (listed only):63.863%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:312
Deaths:90
KDR:3.467
Accuracy:19.901% B++
HSR:34.936% M
MRC3 Mercy
M+
Kills:304
Deaths:85
KDR:3.576
Accuracy:19.249% B+
HSR:35.855% M+
M3 Pounder HEG
M
Kills:258
Deaths:36
KDR:7.167
Accuracy:47.526% B**
HSR:7.364% M
M3 Pounder HEG
A
Kills:256
Deaths:26
KDR:9.846
Accuracy:47.286% B++
HSR:5.078% A
NS-10 Burster
D*
Kills:214
Deaths:31
KDR:6.903
Accuracy:20.823% D*
HSR:1.869% D*
NS-10 Burster
C*
Kills:207
Deaths:32
KDR:6.469
Accuracy:21.013% D*
HSR:5.797% C*
MR1 Fracture
M++
Kills:104
Deaths:32
KDR:3.250
Accuracy:45.447% B**
HSR:10.577% M++
MR1 Fracture
A**
Kills:103
Deaths:31
KDR:3.323
Accuracy:42.817% B++
HSR:9.709% A**
Kills:1,758
Deaths (as MAX Suit):181.500
Deaths (to MAX Suits):212
KDR:9.68595
Kill Difference:1,576.500
Playtime:70.528 hours
Usage:7%
Score:1.592m
Score/min:376
Accuracy (listed only):33.008%
HSR (listed only):13.898%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,013
V. Kills:96 N/A
Deaths:147
KDR:6.891
Accuracy:28.319% C
KPH:46 C++
VKPH:4.400 B+
Hellfire Rocket Pods
S
Kills:807
V. Kills:105 N/A
Deaths:18
KDR:44.833
Accuracy:49.245% C++
KPH:372 S
VKPH:48.400 M**
Kills:1,820 (1,013 + 0)
Deaths:165
KDR:11.030
VKDR:1.218
Vehicle Kills:201
Kill Difference:1,655
Playtime:24.190 hours
Usage:2%
Score:0.406m
Score/min:280
Piloting Accuracy:28.319%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:424
V. Kills:46 N/A
Deaths:6
KDR:70.667
Accuracy:35.978% D**
KPH:65.600 B+
VKPH:7.100 C
Skyguard
A++
Kills:81
V. Kills:63 127%
Deaths:6
KDR:13.500
Accuracy:28.423% C+
KPH:20.200 B**
VKPH:15.700 A++
C75 Viper
B+
Kills:56
V. Kills:15 350%
Deaths:4
KDR:14
Accuracy:58.189% A*
KPH:36.400 B+
VKPH:9.800 B+
Kills:561 (561 + 0)
Deaths:16
KDR:35.063
VKDR:7.750
Vehicle Kills:124
Kill Difference:545
Playtime:12.012 hours
Usage:1%
Score:0.214m
Score/min:297
Driving Accuracy:58.189%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:650
V. Kills:111 N/A
Deaths:8
KDR:81.250
Accuracy:38.079% C
KPH:64 B++
VKPH:10.900 B
E540 Halberd
M++
Kills:277
V. Kills:88 311%
Deaths:11
KDR:25.182
Accuracy:37.507% C-
KPH:53.300 M++
VKPH:16.900 B**
P2-120 AP
B*
Kills:248
V. Kills:108 228%
Deaths:9
KDR:27.556
Accuracy:47.429% C++
KPH:39.300 B*
VKPH:17.100 C+
MR11 Gatekeeper
B++
Kills:174
V. Kills:102 169%
Deaths:12
KDR:14.500
Accuracy:36.258% C
KPH:26.200 B++
VKPH:15.300 C+
P2-120 HEAT
A*
Kills:126
V. Kills:55 225%
Deaths:8
KDR:15.750
Accuracy:47.443% B+
KPH:42.400 A+
VKPH:18.500 A*
G30 Vulcan
B**
Kills:65
V. Kills:51 125%
Deaths:5
KDR:13
Accuracy:34.391% B++
KPH:26.700 B+
VKPH:21 B**
P525 Marauder
C+
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:17.467% C--
KPH:59.600 C+
VKPH:3.100 C
Kills:1,598 (1,024 + 574)
Deaths:58
KDR:27.552
VKDR:8.931
Vehicle Kills:518
Kill Difference:1,540
Playtime:34.691 hours
Usage:3%
Score:0.746m
Score/min:359
Driving Accuracy:47.443%
Gunner Accuracy:17.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:357
V. Kills:171 208%
Deaths:34
KDR:10.500
Accuracy:47.022% C+
KPH:57.400 B++
VKPH:27.500 C++
P525 Marauder-H
C+
Kills:274
V. Kills:17 N/A
Deaths:14
KDR:19.571
Accuracy:32.230% C
KPH:99.800 C+
VKPH:6.200 C+
M12 Kobalt-H
B+
Kills:112
V. Kills:2 N/A
Deaths:5
KDR:22.400
Accuracy:20.605% C+
KPH:155.200 B+
VKPH:2.800 D
Kills:743 (0 + 743)
Deaths:53
KDR:14.019
VKDR:3.585
Vehicle Kills:190
Kill Difference:690
Playtime:9.689 hours
Usage:1%
Score:0.264m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:20.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:606
V. Kills:100 N/A
Deaths:6
KDR:101
Accuracy:20.089% B+
KPH:101 B**
VKPH:16.700 S
M12 Kobalt
M++
Kills:207
V. Kills:24 N/A
Deaths:5
KDR:41.400
Accuracy:21.545% B*
KPH:107.700 B**
VKPH:12.500 M++
M20 Basilisk
M++
Kills:121
V. Kills:70 170%
Deaths:8
KDR:15.125
Accuracy:44.501% B++
KPH:35.200 A
VKPH:20.400 M++
G30 Walker
B++
Kills:96
V. Kills:76 125%
Deaths:4
KDR:24
Accuracy:33.108% B+
KPH:20.400 B+
VKPH:16.200 B++
M20 Basilisk
A*
Kills:84
V. Kills:25 323%
Deaths:8
KDR:10.500
Accuracy:42.045% B
KPH:44.600 A*
VKPH:13.300 B*
M40 Fury
B*
Kills:61
V. Kills:14 407%
Deaths:2
KDR:30.500
Accuracy:28.234% D
KPH:57.900 B+
VKPH:13.300 B*
Kills:1,175 (0 + 1,175)
Deaths:33
KDR:35.606
VKDR:9.364
Vehicle Kills:309
Kill Difference:1,142
Playtime:18.995 hours
Usage:2%
Score:0.334m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:28.234%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:59
V. Kills:60 97%
Deaths:18
KDR:3.278
Accuracy:34.491% D
KPH:17.900 C--
VKPH:18.200 B+
Kills:59 (0 + 59)
Deaths:18
KDR:3.278
VKDR:3.333
Vehicle Kills:60
Kill Difference:41
Playtime:3.299 hours
Usage:0%
Score:0.036m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:34.491%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 27,54127,1723,2258.425A++2.2536.024%C77.212%B*65.3AN/A186416h2.2C**6.1C++
M14 Banshee 1,1091,0131476.891C**0.7128.319%C1.086%C+46C++4.4B+16522h34.7C122.6C
NS-44 Commissioner AE 9779566091.57C*4.6154.401%A++45.084%A*74.7B++1.6A*21912.8h4.7D--8.6C++
Hellfire Rocket Pods 9128071844.833S38.6549.245%C++N/A366.8S47.7M**14422.2h20C*40.5B
P2-120 HESH 761650881.25S75.0738.079%CN/A63.7B+10.9B28610.2h6D15.7C-
M12 Kobalt 7066066101S94.8220.089%B+32.508%M++101B**16.7S3536h17.5C**87B+
NS-44B Commissioner 5895783731.55B*4.6352.637%A52.249%M++64.9B+1.2A+1998.9h4.2C8B+
Spear Anti-Vehicle Phalanx Tower 7005071507U500.8244.177%C--5.917%B*48.8B+18.6C-27110.4h8.8C**19.9C*
L100 Python HESH 470424670.667S64.4935.978%D**2.83%B**65.2B+7.1C2726.5h3B+8.3C+
NS-61 Emissary 4434202331.803A+4.3838.598%A++37.143%M**67.7A*3.7S2326.2h21D54.4C++
G20 Vulcan-H 5283573410.5A++4.3247.022%C+4.202%B*57.6B++27.6C++5216.2h111C+236C+
MRC3 Mercy 320312903.467B++2.7119.901%B++34.936%M33.2BN/A1229.4h25.3D--127.3C++
MRC3 Mercy 312304853.576B++2.6019.249%B+35.855%M+32.7BN/A1349.3h25.5D*132.3C++
E540 Halberd 3652771125.182A**19.0037.507%C-4.332%B+53.3M++16.9B**2875.2h4.6B**12.3B+
NS-11C 3022771112.495A++3.6832.304%A++45.487%S22.5C+2S8912.3h24.2F-75C+
P525 Marauder-H 2912741419.571B+13.3932.23%CN/A101.5C+6.3C+3152.7h7.8C24.2C
Tank Mine 372268738.286U32.1138.379%B+N/A191.4A++74.3B+14241.4h2.7D*7C
M3 Pounder HEG 319258367.167M**0.9947.526%B**7.364%M17.7C++4.2B+11814.6h43.4T*91.4D*
M3 Pounder HEG 316256269.846S3.6747.286%B++5.078%A18.3C+4.3C**12514h43.5T*92D*
P2-120 AP 356248927.556M++21.3847.429%C++7.258%A*39.4B*17.1C+6076.3h13.1F--27.5D**
Frag Grenade 2352291229N/A222.8248.921%B+N/A763.3A20A*35830.3h2.7B**5.5B*
NS-10 Burster 363214316.903S0.7220.823%D*1.869%D*7.3B**5.1A8529.5h139.2B+668.6C
NS-10 Burster 338207326.469S0.2921.013%D*5.797%C*7B**4.4B++7829.6h143.9B+684.9C+
M12 Kobalt 231207541.4A+35.2221.545%B*37.681%S108.9B**12.6M++4011.9h17.4C*80.7B+
C-4 287203523.904A++2.2730.524%B*N/A145A+60A*11771.4h1.5C++4.8B+
Claymore 200200922.222A**16.0416.948%FN/A117.6CN/A3531.7h1.2C++7.1F
Spear Anti-Vehicle Phalanx Turret 333198728.286M**22.1150.077%B++3.535%C34.7C+23.7C**3215.7h14.9D--29.7D
NSX Yumi 199192632U25.8234.3%A+79.167%S68.6A+2.5M++1822.8h14.6D42.6B
Striker AE 361189365.25S0.9341.632%D-N/A13.4C+12.2C+14914.1h61.4D147.5D--
Sticky Grenade 1821741174N/A167.8250.573%C+N/A870C+40M30860.2h2.3C+4.5C++
NSX Tomoe 1791741710.235S4.0653.985%S82.184%S52.7B+1.5M*1853.3h28.5T-52.7C+
MR11 Gatekeeper 2761741214.5M8.3236.258%C2.874%B++26B++15.2C+2036.7h64.6D178.1C--
SABR-13 171163325.094A++1.0849.261%S57.055%S23.3C--1.1B**667h48.4T*98.3F--
NS-44 Commissioner 1571521091.394B+4.7848.317%A+50%M**46.1B+1.5M1763.3h5.3D--10.9C*
PDW-16 Hailstorm 153150433.488M+2.6949.34%S58.667%S48.4B**1A*2013.1h29.2F--59.1C**
Soldier Soaker 159144771.87B++4.3149.036%A+14.583%C+96A+10U2531.5h10.6F**21.6C+
Xiphos Anti-Personnel Phalanx Tower 1661431143A*136.8237.471%B*3.497%B**68.1D11B+2862.1h84.6D--225.8C--
NS-AM7B Archer 188137255.48U0.7058.06%C+32.117%A*11.6C**4.3C+6811.8h19.1B+32.9B+
P2-120 HEAT 181126815.75A++9.5747.443%B+7.937%M++42A+18.3A++6973h12D**25.3D
NSX Daimyo 123123261.5U55.3276.263%S100%A++72.4B++N/A2131.7h1.2A++1.6A++
M20 Basilisk 191121815.125S8.9544.501%B++8.264%B*35.6A20.6M++2743.4h101.8C+228.7B
M12 Kobalt-H 114112522.4C*16.2220.605%C+23.214%A160B++2.9D4010.7h13.6B+65.8B+
NS-357 Underboss 108104631.651B++4.5353.226%A*52.885%S65B*2.5S3091.6h6.7F--12.5C++
MR1 Fracture 176104323.25S2.9345.447%B**10.577%M++7.4C+5.1C*8414.1h118.9F*261.7D-
MR1 Fracture 174103313.323S2.8642.817%B++9.709%A**7.4C5.1C+7914h111.8F--261.2D-
T32 Bull 10297591.644C*4.5338.937%M+42.268%A**22.6D1.2A++1534.3h49.6T*127.4F-
TRAC-5 10196611.574B**4.6035.019%M32.292%A**10.3C--N/A1549.3h43.4T*124D-
G30 Walker 17296424S17.8233.108%B+6.25%B*20.4B+16.2B++1904.7h281.6D--850.4C+
Chainblade 93881,5850.056B**6.1250.132%A++N/A0.5C+N/A2187.6h2.2B+4.3B++
NS-15MB 9185352.429B+3.7537.665%A++58.824%M+32.7D2.3M**1192.6h30.2T*80.2C-
M20 Basilisk 10984810.5M++4.3242.045%B9.524%A+44.2A++13.2B*2591.9h80.2B+190.6B++
NS-357P Underboss 8583691.203C+4.9847.909%B*39.759%A+69.2C+1.7B*1851.2h4.8D*10.1C+
Skyguard 14481613.5S7.3228.423%C+2.469%C**20.3B**15.8A++2864h142.8C502.5C+
The Slasher 95804,4380.018D6.1646.118%B*1.25%D*0.1C--N/A0550h2.5C+5.3B
MKV Suppressed 7171174.176S2.0049.99%S60.563%S39.4B+N/A1521.8h33.9T-67.8C+
LC3 Jaguar 7170292.414B++3.7629.255%B**52.857%S22.6CN/A1633.1h23.1F-78.8C-
M12 Kobalt 7067167A+60.8218.617%D23.881%A+74.4D3.3C2190.9h17.2C++92.4C+
G30 Vulcan 11665513A++6.8234.391%B++6.154%A27.1B+21.3B**2322.4h187.2F--544.2D
NS-11CP 7964213.048B**3.1340.299%A*29.688%B**20D-4.7S783.2h28.6T*71D--
Spear Anti-Vehicle Phalanx Turret 9562162M**55.8245.287%D1.613%D*41.3C**22B+3091.5h11.1C*24.5C++
TX1 Repeater 6661750.813C++5.3745.056%M**34.426%A*5.1D--N/A3512h41.6T*92.3D
M40 Fury 7561230.5M++24.3228.234%D1.639%C+55.5B+12.7B++3281.1h13.9C++49.3C+
M60-A Bulldog 6860160B*53.8253.333%B++6.667%M++60B**8B*4251h7.2C13.5C++
T5 AMC 6960242.5A+3.6853.288%S35%M+17.6C2.6S1083.4h92.9T*174.4F**
M20 Wyvern 11959183.278C-2.9034.491%D6.78%A+17.9C--18.2B+1803.3h204.8T*593.9T*
P525 Marauder 6158511.6C5.4217.467%C--1.724%C+58C3C2341h9.5F54.6D--
NS-15M1 6158202.9B**3.2837.25%M43.104%M15.7D-N/A633.7h49.5T*132.8F
C75 Viper 7156414A*7.8258.189%A*5.357%S37.3B+10B+4261.5h27.5F47.3C
Aspis Anti-Aircraft Phalanx Turret 10554318S11.8228.639%B+N/A18A+17A3163h144.9B505.9B+
NS-15M AE 595286.5A*0.3234.286%A++48.077%A*20.8D--2.8S992.5h27T*78.8D-
MSW-R 5350242.083C++4.1034.887%A**36%A+25C--1.5M+3982h49.6T*142.1F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01890.2h
Motion Spotter22133,26379.8h
Snowman Soldier01100.1h
Spawn Beacon45721.3h
TAR01140h
Nano-Armor Kit225461,78978.9h
Turret AI Module03311.4h
Repair Module03921.7h
Cortium Silo01150.4h
Blast Wall0810.7h
Nanite Revive Grenade07190.2h
Medical Applicator2619,0112.9h
Spear Anti-Vehicle Tower31921.1h
Spitfire Auto-Turret61,3331.1h
Welding Device211,0091.8h
Rampart Wall11912.2h
AE Medical Applicator1713,4703.3h
Xiphos Anti-Personnel Tower11791.1h
Hoplon Anti-Aircraft Phalanx Tower21721.1h
Ammunition Package85,6802.1h
Medical Kit2783,7885.5h
Anti-Infantry MANA Turret0750.1h
Spear Anti-Vehicle Turret0540.4h
WLT-Howler Mining Laser116,2112.3h
Nano-Repair Grenade01050h
FA1 Barrage01050.6h
Recon Detection Device01181.9h

Check the help document for the dictionary if you want to learn more about words used here.


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