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Lt. Commander Dream9[SOLx] Dream9
TR BR 48

KDR: 5.83

Score: 18.9m

Last Seen: Sep 19th, 2018 10:40 AM
- OFFLINE - 55 minute(s)

Prestige 1, Battle Rank 48 - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 40
Level Progress (to 49): 86%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner AE M14 Banshee Hellfire Rocket Pods P2-120 HESH NS-44B Commissioner Spear Anti-Vehicle Phalanx Tower M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,131,951 MLG Score: 5701
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.944%50.764%2180189903,3391.124244.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.485%4.31S4.735S-1.989F-HEAD ++ (~29.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.437B18.1-0.271C24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.755%1.249%719110078811192437.40336361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.025D*-0.344C--1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1230.228C++34.10.35C**88.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.036%3.264%568510031,4403823793.76963379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.758%0.22C++0.393B0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.542B+7.60.391B10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.069%14.911%1117129962,0122217349.10407274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.936%-0.095C+2.793M0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.2-0.268C52-0.342C-96.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.681%77.431%11172100621,17549726442.5201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.486%0.089C+0.678B+9.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.361C**2.20.294C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 40
18.9m533.8%400 (24k)346 (20.8k)5.8254335,9726,1756.603448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1008326826.635%53.322%142008:512

24% Engineer61% Infiltrator7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 11:47 PMMay 20th, 2017 3:29 AMSep 19th, 2018 11:01 PM (1d) (PST)Sep 19th, 2018 6:51 AM (2d) (PST)Sep 19th, 2018 6:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
974878870.6590.1130.3523.8670.0655701

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,4635,20353,26040721232420,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
909.3h/37.9d 4,804 19,181 13,087 211k 614 2,955 3,551 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
M++
Kills:97
Deaths:59
KDR:1.644
Accuracy:38.937% M++
HSR:42.268% A**
NS-15MB
M+
Kills:85
Deaths:34
KDR:2.500
Accuracy:37.509% A++
HSR:58.824% M+
NS-15M1
M+
Kills:56
Deaths:19
KDR:2.947
Accuracy:37.649% M+
HSR:41.071% A**
MSW-R
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:34.328% N/A
HSR:36% N/A
Kills:288
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):1,623
KDR:2.11765
Kill Difference:152
Playtime:47.293 hours
Usage:5%
Score:0.688m
Score/min:242
Accuracy (listed only):37.106%
HSR (listed only):44.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:251
Deaths:103
KDR:2.437
Accuracy:31.129% A+
HSR:42.630% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
TRAC-5
M++
Kills:76
Deaths:54
KDR:1.407
Accuracy:35.946% M++
HSR:31.579% A*
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M+
Kills:678
Deaths (as Light Assault):270
Deaths (to Light Assaults):904
KDR:2.51111
Kill Difference:408
Playtime:11.446 hours
Usage:1%
Score:0.118m
Score/min:172
Accuracy (listed only):40.813%
HSR (listed only):46.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:21,058
Deaths:2,646
KDR:7.958
Accuracy:35.623% C
HSR:77.306% B**
NS-44 Commissioner AE
A**
Kills:956
Deaths:609
KDR:1.570
Accuracy:54.401% A++
HSR:45.084% A**
NS-44B Commissioner
M++
Kills:578
Deaths:373
KDR:1.550
Accuracy:52.637% A+
HSR:52.249% M++
NSX Tomoe
S
Kills:173
Deaths:17
KDR:10.177
Accuracy:53.563% S
HSR:82.081% S
NS-44 Commissioner
S
Kills:152
Deaths:109
KDR:1.395
Accuracy:48.317% A+
HSR:50% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
Soldier Soaker
A++
Kills:144
Deaths:77
KDR:1.870
Accuracy:49.036% A++
HSR:14.583% C+
NSX Daimyo
S
Kills:117
Deaths:2
KDR:58.500
Accuracy:76.596% S
HSR:100% A++
NS-357 Underboss
S
Kills:102
Deaths:62
KDR:1.645
Accuracy:53.318% A*
HSR:52.941% S
NS-AM7B Archer
A*
Kills:93
Deaths:24
KDR:3.875
Accuracy:58.567% C*
HSR:32.258% A*
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
TX1 Repeater
M**
Kills:54
Deaths:68
KDR:0.794
Accuracy:47.122% M**
HSR:33.333% A++
Kills:23,648
Deaths (as Infiltrator):4,047
Deaths (to Infiltrators):1,312
KDR:5.84334
Kill Difference:19,601
Playtime:552.863 hours
Usage:61%
Score:11.705m
Score/min:353
Accuracy (listed only):52.376%
HSR (listed only):54.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:251
Deaths:103
KDR:2.437
Accuracy:31.129% A+
HSR:42.630% S
TRAC-5
M++
Kills:76
Deaths:54
KDR:1.407
Accuracy:35.946% M++
HSR:31.579% A*
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M+
Kills:457
Deaths (as Engineer):210
Deaths (to Engineers):1,143
KDR:2.17619
Kill Difference:247
Playtime:213.808 hours
Usage:24%
Score:4.546m
Score/min:354
Accuracy (listed only):36.387%
HSR (listed only):40.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
S
Kills:158
Deaths:6
KDR:26.333
Accuracy:33.272% A+
HSR:75.949% S
SABR-13
S
Kills:157
Deaths:32
KDR:4.906
Accuracy:48.340% S
HSR:56.051% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
Kills:536
Deaths (as Combat Medic):98
Deaths (to Combat Medics):389
KDR:5.46939
Kill Difference:438
Playtime:23.353 hours
Usage:3%
Score:0.422m
Score/min:301
Accuracy (listed only):45.235%
HSR (listed only):62.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:308
Deaths:89
KDR:3.461
Accuracy:20.032% B*
HSR:34.740% M+
MRC3 Mercy
M++
Kills:301
Deaths:84
KDR:3.583
Accuracy:19.352% B++
HSR:35.880% M++
M3 Pounder HEG
M++
Kills:248
Deaths:36
KDR:6.889
Accuracy:45.963% B**
HSR:7.661% M++
M3 Pounder HEG
A+
Kills:245
Deaths:26
KDR:9.423
Accuracy:45.893% B++
HSR:5.306% A+
NS-10 Burster
D--
Kills:162
Deaths:27
KDR:6
Accuracy:20.578% D*
HSR:2.469% D--
NS-10 Burster
C+
Kills:134
Deaths:28
KDR:4.786
Accuracy:20.753% D*
HSR:5.224% C+
MR1 Fracture
M*
Kills:92
Deaths:31
KDR:2.968
Accuracy:41.613% B++
HSR:10.870% M*
MR1 Fracture
S
Kills:85
Deaths:32
KDR:2.656
Accuracy:44.472% B*
HSR:12.941% S
Kills:1,575
Deaths (as MAX Suit):176.500
Deaths (to MAX Suits):172
KDR:8.92351
Kill Difference:1,398.500
Playtime:60.216 hours
Usage:7%
Score:1.409m
Score/min:390
Accuracy (listed only):32.332%
HSR (listed only):14.386%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:881
V. Kills:86 N/A
Deaths:131
KDR:6.725
Accuracy:27.755% C
KPH:48.200 C*
VKPH:4.700 B+
Hellfire Rocket Pods
S
Kills:689
V. Kills:89 N/A
Deaths:18
KDR:38.278
Accuracy:48.524% C++
KPH:345.100 S
VKPH:44.600 M*
Kills:1,570 (881 + 0)
Deaths:149
KDR:10.537
VKDR:1.174
Vehicle Kills:175
Kill Difference:1,421
Playtime:20.273 hours
Usage:2%
Score:0.347m
Score/min:285
Piloting Accuracy:27.755%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:403
V. Kills:41 N/A
Deaths:6
KDR:67.167
Accuracy:35.667% D*
KPH:65.900 B+
VKPH:6.700 C
C75 Viper
B+
Kills:54
V. Kills:14 360%
Deaths:3
KDR:18
Accuracy:58.863% A*
KPH:37.100 B+
VKPH:9.600 B+
Kills:457 (457 + 0)
Deaths:9
KDR:50.778
VKDR:6.111
Vehicle Kills:55
Kill Difference:448
Playtime:7.570 hours
Usage:1%
Score:0.134m
Score/min:295
Driving Accuracy:58.863%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:619
V. Kills:99 N/A
Deaths:7
KDR:88.429
Accuracy:36.741% C-
KPH:64.300 B++
VKPH:10.300 C**
P2-120 AP
B**
Kills:241
V. Kills:103 232%
Deaths:8
KDR:30.125
Accuracy:47.810% C**
KPH:40.100 B**
VKPH:17.100 C+
E540 Halberd
M
Kills:238
V. Kills:73 322%
Deaths:11
KDR:21.636
Accuracy:37.174% C-
KPH:50 M
VKPH:15.300 B+
MR11 Gatekeeper
B++
Kills:160
V. Kills:96 165%
Deaths:12
KDR:13.333
Accuracy:36.161% C
KPH:25.200 B++
VKPH:15.100 C+
P2-120 HEAT
A*
Kills:123
V. Kills:54 224%
Deaths:8
KDR:15.375
Accuracy:47.745% B++
KPH:42.800 A+
VKPH:18.800 A*
G30 Vulcan
B**
Kills:59
V. Kills:48 120%
Deaths:5
KDR:11.800
Accuracy:33.125% B+
KPH:27.100 B+
VKPH:22 B**
P525 Marauder
C+
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:17.259% C--
KPH:59.700 C+
VKPH:3.100 C
Kills:1,498 (983 + 515)
Deaths:56
KDR:26.750
VKDR:8.500
Vehicle Kills:476
Kill Difference:1,442
Playtime:32.772 hours
Usage:4%
Score:0.701m
Score/min:356
Driving Accuracy:47.745%
Gunner Accuracy:17.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:341
V. Kills:162 209%
Deaths:33
KDR:10.333
Accuracy:46.814% C+
KPH:57.400 B*
VKPH:27.300 C++
P525 Marauder-H
C+
Kills:262
V. Kills:16 N/A
Deaths:13
KDR:20.154
Accuracy:32.282% C
KPH:103 C+
VKPH:6.300 C+
M12 Kobalt-H
B+
Kills:107
V. Kills:2 N/A
Deaths:5
KDR:21.400
Accuracy:20.450% C+
KPH:153.600 B+
VKPH:2.900 D
Kills:710 (0 + 710)
Deaths:51
KDR:13.922
VKDR:3.529
Vehicle Kills:180
Kill Difference:659
Playtime:9.177 hours
Usage:1%
Score:0.250m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:20.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:473
V. Kills:85 N/A
Deaths:6
KDR:78.833
Accuracy:19.351% B+
KPH:100.500 A
VKPH:18.100 S
M12 Kobalt
M++
Kills:157
V. Kills:18 N/A
Deaths:4
KDR:39.250
Accuracy:23.464% A
KPH:108.600 B**
VKPH:12.400 M++
M20 Basilisk
M**
Kills:105
V. Kills:65 159%
Deaths:7
KDR:15
Accuracy:44.031% B++
KPH:33.700 A
VKPH:20.900 M**
G30 Walker
A
Kills:87
V. Kills:73 118%
Deaths:4
KDR:21.750
Accuracy:31.982% B+
KPH:21.100 B++
VKPH:17.700 A
M20 Basilisk
A*
Kills:66
V. Kills:16 388%
Deaths:7
KDR:9.429
Accuracy:41.310% B+
KPH:42.400 A*
VKPH:10.300 C*
M40 Fury
B**
Kills:59
V. Kills:14 393%
Deaths:2
KDR:29.500
Accuracy:28.022% D
KPH:57.200 B+
VKPH:13.600 B**
Kills:947 (0 + 947)
Deaths:30
KDR:31.567
VKDR:9.033
Vehicle Kills:271
Kill Difference:917
Playtime:15.973 hours
Usage:2%
Score:0.274m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:28.022%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:55
V. Kills:57 95%
Deaths:17
KDR:3.235
Accuracy:34.498% D
KPH:18.200 C--
VKPH:18.800 B+
Kills:55 (0 + 55)
Deaths:17
KDR:3.235
VKDR:3.353
Vehicle Kills:57
Kill Difference:38
Playtime:3.027 hours
Usage:0%
Score:0.033m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:34.498%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 21,32221,0582,6467.958B**2.1335.623%C77.306%B**63AN/A175334.2h2.2C**6.3C++
NS-44 Commissioner AE 9779566091.57C**4.2654.401%A++45.084%A**74.7B++1.6A**21912.8h4.7D--8.6C*
M14 Banshee 9678811316.725C*0.9027.755%C1.249%C++48.1C*4.7B+17018.3h34.1C123C+
Hellfire Rocket Pods 7786891838.278S32.4548.524%C++N/A344.5S44.5M*13392h20.1B+41.5B+
P2-120 HESH 718619788.429S82.6036.741%C-N/A64.5B++10.3C**2829.6h5.8C-15.8C
NS-44B Commissioner 5895783731.55B*4.2852.637%A+52.249%M++64.9B+1.2A+1998.9h4.2C8B+
Spear Anti-Vehicle Phalanx Tower 6704851485U479.1744.334%C-5.773%B+52.2B+19.9C2949.3h8.2B+18.4B
M12 Kobalt 558473678.833S73.0119.351%B+33.404%M*100.6A18.1S3664.7h16.7B+86.5B+
L100 Python HESH 444403667.167S61.3435.667%D*2.978%B**66.1B+6.7C2616.1h2.9B+8.3C+
G20 Vulcan-H 5033413310.333A*4.5146.814%C+4.399%B**57.8B*27.5C++5215.9h110.4C+235.9C+
MRC3 Mercy 316308893.461B++2.3620.032%B*34.74%M+33.1B+N/A1209.3h25.5D*127.2C++
MRC3 Mercy 309301843.583B++2.2419.352%B++35.88%M++33.1B+N/A1349.1h25.5D**131.7C++
P525 Marauder-H 2782621320.154B+14.3332.282%CN/A104.8C++6.4C+3192.5h7.6C23.6C+
NS-11C 2762511032.437A++3.3931.129%A+42.63%S21.8C+2.2S8611.5h24F-77.2C+
M3 Pounder HEG 299248366.889M*1.0645.963%B**7.661%M++19.1C*3.9B+12113h38.5T-83.9D--
M3 Pounder HEG 296245269.423S3.6045.893%B++5.306%A+19.6C++4.1C*12412.5h38.9F**84.7D-
P2-120 AP 344241830.125M*24.3047.81%C**7.469%A*40.2B**17.2C+6126h13F-27.3D*
E540 Halberd 3112381121.636A*15.8137.174%C-4.622%B+49.6M15.2B+2594.8h4.7B**12.6B+
Frag Grenade 2162121212N/A206.1748.523%B+N/A706.7B**13.3B**34560.3h2.7B**5.6B*
Tank Mine 274197632.833U27.0139.015%B+N/A179.1A++70C*13431.1h3F7.6C--
Claymore 179179919.889A*14.0616.959%F-N/A119.3CN/A3561.5h1.2C++7F-
NSX Tomoe 1781731710.176S4.3553.563%S82.081%S52.4B+1.5M1803.3h28.1T*52.4C+
Spear Anti-Vehicle Phalanx Turret 291167723.857M+18.0350.574%B++3.593%C34.1C25.3B+3414.9h15.3D--30.2D
NS-10 Burster 281162276S0.1720.578%D*2.469%D--7.1B**5.2A9022.8h137.5B+668.2C+
MR11 Gatekeeper 2561601213.333M7.5136.161%C3.125%B*25.4B++15.2C+2066.3h67.3D186.1D
NSX Yumi 164158626.333U20.5133.272%A+75.949%S68.7A+2.6B+1802.3h13.6C40.9B+
SABR-13 165157324.906A++0.9248.34%S56.051%S23.4C-1.2A+646.7h46.5T*96.1F-
M12 Kobalt 175157439.25A++33.4223.464%A40.764%S112.1A12.9M*3211.4h17.7C++75.4B++
Striker AE 304156334.727S1.1041.901%D-N/A12.6C+11.9C+14612.4h65.8D--157.1D*
C-4 222155473.298A+2.5330.013%B*N/A129.2B**55.8A++11911.2h1.5C++4.9B+
NS-44 Commissioner 1571521091.394B+4.4348.317%A+50%S46.1B+1.5M1713.3h5.3D*10.9C*
PDW-16 Hailstorm 153150433.488M2.3449.34%S58.667%S48.4B**1A*1963.1h29.2F*59.1B
Soldier Soaker 159144771.87B++3.9649.036%A++14.583%C+96A++10S2531.5h10.6F**21.6C+
Xiphos Anti-Personnel Phalanx Tower 1641411141A+135.1738.216%B**3.546%B**67.1D11B2932.1h84.3D*220.5D
NS-10 Burster 232134284.786S1.0420.753%D*5.224%C+5.9B+4.3B+7722.9h165.9C++799.4C--
Sticky Grenade 1361301130N/A124.1752.057%C+N/A650D30A++29920.2h2.5C+4.9C+
P2-120 HEAT 177123815.375A9.5547.745%B++8.13%M++42.4A+18.6A*6962.9h12.2F25.6D
NSX Daimyo 117117258.5U52.6776.596%S100%A++73.1B*N/A2001.6h1.2A++1.6A++
M12 Kobalt-H 109107521.4C++15.5720.45%C+23.365%A152.9B+2.9D3790.7h13.6B+66.5B+
M20 Basilisk 170105715S9.1744.031%B++6.667%C**33.9A21M**2633.1h107.9C+245.1C**
NS-357 Underboss 106102621.645B++4.1853.318%A*52.941%S63.8B*2.5S3101.6h6.6F--12.4C++
T32 Bull 10297591.644C*4.1838.937%M++42.268%A**22.6D1.2A*1414.3h49.6T*127.4F-
NS-AM7B Archer 13693243.875M*1.9558.567%C*32.258%A*9.4B**4.3A++609.9h23.4C*39.9C*
MR1 Fracture 15492312.968M*2.8641.613%B++10.87%M*7.4C5C+7712.4h104.8F--251.8D-
Chainblade 93881,5850.056B**5.7750.132%A++N/A0.5C+N/A2185.8h2.2B+4.3B++
G30 Walker 16087421.75S15.9231.982%B+5.747%B++21.2B++17.8A1994.1h264.1D825.7C+
MR1 Fracture 14485322.656M*3.1744.472%B*12.941%S6.9C4.8C+8212.4h122.8F*276.2D--
NS-15MB 9185342.5B+3.3337.509%A++58.824%M+32.7D2.3M*1192.6h30T*80C--
TRAC-5 8176541.407B*4.4235.946%M++31.579%A*9.3DN/A1478.2h50.8T*141.2D*
MKV Suppressed 7171174.176M**1.6549.99%S60.563%S39.4BN/A1441.8h33.9T-67.8C+
LC3 Jaguar 7170292.414B*3.4129.255%A52.857%S23.3CN/A1533h23.1F--78.8C-
M20 Basilisk 826679.429M+3.6041.31%B+10.606%A++41.3A++10C++2601.6h80.9B+195.9B++
The Slasher 77633,4540.018D5.8147.458%B*1.587%D--0.1CN/A0422.3h2.7C-5.6B
T5 AMC 6960242.5A++3.3349.217%S35%M+18.2C2.7S973.3h77.5T*157.4F--
Spear Anti-Vehicle Phalanx Turret 9160160M++54.1745.243%D1.667%D*42.9C*22.1C**3121.4h11C*24.4C+
M60-A Bulldog 6759159B*53.1753.218%B++6.78%M*59B**8B**4281h7.3C-13.7C++
G30 Vulcan 10759511.8A++5.9733.125%B+6.78%A++26.8B+21.8B**2362.2h179.8F-542.8D
M40 Fury 7359229.5M23.6728.022%D1.695%C+59B+14B**3281h14.1C++50.2C+
P525 Marauder 6158511.6C5.7717.259%C--1.724%C+58C+3C2321h9.4F54.3D--
NS-15M1 5956192.947A2.8837.649%M+41.071%A**16D-N/A603.5h50.9T*135.3F-
M20 Wyvern 11255173.235C-2.5934.498%D7.273%A+18.3C-19B+1843h207.5F*601.6T*
C75 Viper 6854318A*12.1758.863%A*5.556%S36B+9.3B+4341.5h27.4F-46.6C
TX1 Repeater 5854680.794C++5.0347.122%M**33.333%A++5D--N/A3210.9h45.3T*96.2C
MSW-R 5350242.083C++3.7434.328%A**36%A++25C--1.5M++3492h48.1T*140.1F--
M12 Kobalt 5250150B**44.1715.628%D--30%M+83.3C3.3C--2460.6h13B*83.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18726,38663h
Nano-Armor Kit206435,80172h
Snowman Soldier0610.1h
Spawn Beacon23310.2h
Anti-Vehicle MANA Turret01850.2h
TAR01140h
Turret AI Module03071.3h
Repair Module03551.5h
Cortium Silo01050.4h
Blast Wall0770.7h
Nanite Revive Grenade06340.2h
Medical Applicator2619,0112.8h
Welding Device26,7631.4h
Spear Anti-Vehicle Tower31771h
Spitfire Auto-Turret61,2071h
AE Medical Applicator1411,6962.8h
Rampart Wall11732.1h
Xiphos Anti-Personnel Tower11681h
Hoplon Anti-Aircraft Phalanx Tower11621h
Ammunition Package75,1411.9h
Medical Kit2433,1724.7h
Anti-Infantry MANA Turret0580.1h
Spear Anti-Vehicle Turret0530.4h
WLT-Howler Mining Laser03,2200.4h
FA1 Barrage01050.6h

Check the help document for the dictionary if you want to learn more about words used here.


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