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Master Sgt. Dream9[SOLx] Dream9
TR BR 24

KDR: 5.71

Score: 17.6m

Last Seen: Jul 21st, 2018 11:25 PM
- OFFLINE - 20.7 hour(s)

Prestige 1, Battle Rank 24 - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 42
Level Progress (to 25): 97%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner AE M14 Banshee Hellfire Rocket Pods NS-44B Commissioner P2-120 HESH Spear Anti-Vehicle Phalanx Tower M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,944,301 MLG Score: 5551
Fun Score: N/A
Cheeseburgers Flipped: 446TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.271%49.969%2162189863,2241.163484.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.423%4.381S4.659S-1.987F-HEAD ++ (~28.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.436B18.3-0.286C24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.244%1.297%723110038481152317.31035366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.947D---0.286C-1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.80.234C++34.40.337C**87.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.918%3.619%56559991,2713463533.67341359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.792%0.331C**0.551B+0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.539B+7.80.372C**10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.683%14.645%1126129921,8302026609.01478277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.011%-0.012C+2.733M0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.4-0.23C51.2-0.338C-92.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.818%77.284%11262100218,95646324740.8535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.668%0.096C+0.664B+9.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.35C**2.30.281C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 42
17.6m551.5%402 (24.1k)346 (20.8k)5.7135932,7165,7266.4806224 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1004299626.846%52.791%141708:512

24% Engineer60% Infiltrator7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 11:47 PMMay 20th, 2017 3:29 AMJul 21st, 2018 9:54 PM (17h) (PST)Jul 21st, 2018 9:05 PM (18h) (PST)Jul 21st, 2018 7:25 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
966878790.6440.1130.3403.9120.0655551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9755,21952,75639720235420,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
847h/35.3d 4,392 17,271 11,831 198.8k 551 2,752 3,326 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
M++
Kills:97
Deaths:59
KDR:1.644
Accuracy:38.937% M++
HSR:42.268% M
NS-15MB
M++
Kills:85
Deaths:34
KDR:2.500
Accuracy:37.509% A++
HSR:58.824% M++
NS-15M1
M+
Kills:56
Deaths:19
KDR:2.947
Accuracy:37.717% M+
HSR:41.071% M
Kills:238
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):1,534
KDR:2.125
Kill Difference:126
Playtime:44.503 hours
Usage:5%
Score:0.656m
Score/min:246
Accuracy (listed only):38.054%
HSR (listed only):47.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:245
Deaths:101
KDR:2.426
Accuracy:31.301% A+
HSR:41.633% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
TRAC-5
M++
Kills:69
Deaths:51
KDR:1.353
Accuracy:35.847% M++
HSR:28.986% A++
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M+
Kills:665
Deaths (as Light Assault):265
Deaths (to Light Assaults):839
KDR:2.50943
Kill Difference:400
Playtime:10.665 hours
Usage:1%
Score:0.106m
Score/min:165
Accuracy (listed only):40.825%
HSR (listed only):46.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:18,849
Deaths:2,396
KDR:7.867
Accuracy:35.760% C
HSR:77.155% B**
NS-44 Commissioner AE
A*
Kills:956
Deaths:609
KDR:1.570
Accuracy:54.401% A++
HSR:45.084% A*
NS-44B Commissioner
M*
Kills:578
Deaths:373
KDR:1.550
Accuracy:52.637% A+
HSR:52.249% M*
NSX Tomoe
S
Kills:173
Deaths:16
KDR:10.813
Accuracy:53.350% S
HSR:82.081% S
NS-44 Commissioner
S
Kills:152
Deaths:109
KDR:1.395
Accuracy:48.317% A+
HSR:50% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
NSX Daimyo
S
Kills:107
Deaths:2
KDR:53.500
Accuracy:77.246% S
HSR:100% A++
NS-357 Underboss
S
Kills:98
Deaths:58
KDR:1.690
Accuracy:54.061% A*
HSR:55.102% S
NS-AM7B Archer
A+
Kills:77
Deaths:22
KDR:3.500
Accuracy:58.343% C++
HSR:28.571% A+
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
TX1 Repeater
S
Kills:52
Deaths:63
KDR:0.825
Accuracy:48.564% S
HSR:32.692% A++
Kills:21,263
Deaths (as Infiltrator):3,708
Deaths (to Infiltrators):1,203
KDR:5.73436
Kill Difference:17,555
Playtime:510.841 hours
Usage:60%
Score:10.811m
Score/min:353
Accuracy (listed only):52.910%
HSR (listed only):58.379%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:245
Deaths:101
KDR:2.426
Accuracy:31.301% A+
HSR:41.633% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
TRAC-5
M++
Kills:69
Deaths:51
KDR:1.353
Accuracy:35.847% M++
HSR:28.986% A++
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M+
Kills:444
Deaths (as Engineer):205
Deaths (to Engineers):1,053
KDR:2.16585
Kill Difference:239
Playtime:201.777 hours
Usage:24%
Score:4.289m
Score/min:354
Accuracy (listed only):36.405%
HSR (listed only):39.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
S
Kills:157
Deaths:32
KDR:4.906
Accuracy:48.340% S
HSR:56.051% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
NSX Yumi
S
Kills:78
Deaths:3
KDR:26
Accuracy:35.392% A++
HSR:69.231% S
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
Kills:456
Deaths (as Combat Medic):95
Deaths (to Combat Medics):367
KDR:4.8
Kill Difference:361
Playtime:21.508 hours
Usage:3%
Score:0.390m
Score/min:302
Accuracy (listed only):45.765%
HSR (listed only):61.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:307
Deaths:88
KDR:3.489
Accuracy:20.004% B*
HSR:34.853% M+
MRC3 Mercy
M*
Kills:300
Deaths:83
KDR:3.614
Accuracy:19.321% B++
HSR:36% M*
M3 Pounder HEG
M++
Kills:242
Deaths:36
KDR:6.722
Accuracy:46.488% B**
HSR:7.851% M++
M3 Pounder HEG
A+
Kills:237
Deaths:26
KDR:9.115
Accuracy:46.684% B*
HSR:5.485% A+
NS-10 Burster
D*
Kills:139
Deaths:25
KDR:5.560
Accuracy:21.067% D*
HSR:2.158% D*
NS-10 Burster
C++
Kills:123
Deaths:26
KDR:4.731
Accuracy:21.191% D*
HSR:5.691% C++
MR1 Fracture
M++
Kills:92
Deaths:31
KDR:2.968
Accuracy:41.708% B++
HSR:10.870% M++
MR1 Fracture
S
Kills:84
Deaths:32
KDR:2.625
Accuracy:44.634% B**
HSR:13.095% S
Kills:1,524
Deaths (as MAX Suit):173.500
Deaths (to MAX Suits):162
KDR:8.78386
Kill Difference:1,350.500
Playtime:55.881 hours
Usage:7%
Score:1.351m
Score/min:403
Accuracy (listed only):32.637%
HSR (listed only):14.501%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:848
V. Kills:86 N/A
Deaths:123
KDR:6.894
Accuracy:28.244% C
KPH:49 C*
VKPH:5 B+
Hellfire Rocket Pods
S
Kills:662
V. Kills:88 N/A
Deaths:18
KDR:36.778
Accuracy:49.149% C++
KPH:335.400 S
VKPH:44.600 M*
Kills:1,510 (848 + 0)
Deaths:141
KDR:10.709
VKDR:1.234
Vehicle Kills:174
Kill Difference:1,369
Playtime:19.283 hours
Usage:2%
Score:0.337m
Score/min:291
Piloting Accuracy:28.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:352
V. Kills:37 N/A
Deaths:5
KDR:70.400
Accuracy:35.863% D*
KPH:64.400 B+
VKPH:6.800 C
C75 Viper
B++
Kills:54
V. Kills:14 360%
Deaths:3
KDR:18
Accuracy:58.863% A*
KPH:37.100 B+
VKPH:9.600 B++
Kills:406 (406 + 0)
Deaths:8
KDR:50.750
VKDR:6.375
Vehicle Kills:51
Kill Difference:398
Playtime:6.923 hours
Usage:1%
Score:0.122m
Score/min:294
Driving Accuracy:58.863%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:525
V. Kills:87 N/A
Deaths:5
KDR:105
Accuracy:36.787% C-
KPH:68 B*
VKPH:11.300 B+
E540 Halberd
M++
Kills:223
V. Kills:69 319%
Deaths:8
KDR:27.875
Accuracy:37.208% C-
KPH:52.200 M++
VKPH:16.200 B++
P2-120 AP
B**
Kills:221
V. Kills:98 223%
Deaths:8
KDR:27.625
Accuracy:48.872% B+
KPH:40.300 B**
VKPH:17.900 C++
MR11 Gatekeeper
B+
Kills:153
V. Kills:92 165%
Deaths:12
KDR:12.750
Accuracy:36.389% C
KPH:24.700 B+
VKPH:14.900 C
P2-120 HEAT
A*
Kills:119
V. Kills:52 225%
Deaths:8
KDR:14.875
Accuracy:48.500% B++
KPH:43.400 A+
VKPH:19 A*
P525 Marauder
C+
Kills:57
V. Kills:3 N/A
Deaths:5
KDR:11.400
Accuracy:17.397% C--
KPH:61.600 C+
VKPH:3.200 C
G30 Vulcan
B**
Kills:55
V. Kills:47 115%
Deaths:5
KDR:11
Accuracy:33.142% B+
KPH:27.500 B++
VKPH:23.500 B**
Kills:1,353 (865 + 488)
Deaths:51
KDR:26.529
VKDR:8.784
Vehicle Kills:448
Kill Difference:1,302
Playtime:29.327 hours
Usage:3%
Score:0.655m
Score/min:372
Driving Accuracy:48.500%
Gunner Accuracy:33.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:312
V. Kills:148 209%
Deaths:30
KDR:10.400
Accuracy:48.080% C++
KPH:59.600 B**
VKPH:28.300 C++
P525 Marauder-H
C+
Kills:262
V. Kills:16 N/A
Deaths:13
KDR:20.154
Accuracy:32.282% C
KPH:103 C+
VKPH:6.300 C+
M12 Kobalt-H
B+
Kills:103
V. Kills:2 N/A
Deaths:5
KDR:20.600
Accuracy:20.894% C+
KPH:152.700 B+
VKPH:3 D
Kills:677 (0 + 677)
Deaths:48
KDR:14.104
VKDR:3.458
Vehicle Kills:166
Kill Difference:629
Playtime:8.457 hours
Usage:1%
Score:0.231m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:20.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:419
V. Kills:70 N/A
Deaths:6
KDR:69.833
Accuracy:20.019% B++
KPH:98 B**
VKPH:16.400 S
M12 Kobalt
B**
Kills:124
V. Kills:8 N/A
Deaths:4
KDR:31
Accuracy:23.919% A+
KPH:105.600 B**
VKPH:6.800 B**
M20 Basilisk
M**
Kills:83
V. Kills:59 138%
Deaths:7
KDR:11.857
Accuracy:44.428% B++
KPH:30.800 B**
VKPH:21.900 M**
G30 Walker
A++
Kills:81
V. Kills:70 114%
Deaths:4
KDR:20.250
Accuracy:32.740% B+
KPH:22.300 B*
VKPH:19.300 A++
M40 Fury
B**
Kills:59
V. Kills:14 393%
Deaths:2
KDR:29.500
Accuracy:28.501% D
KPH:59.700 B++
VKPH:14.200 B**
M20 Basilisk
A++
Kills:52
V. Kills:14 347%
Deaths:7
KDR:7.429
Accuracy:42.287% B+
KPH:41.800 A++
VKPH:11.300 C**
Kills:818 (0 + 818)
Deaths:30
KDR:27.267
VKDR:7.833
Vehicle Kills:235
Kill Difference:788
Playtime:14.008 hours
Usage:2%
Score:0.252m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:42.287%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 19,09618,8492,3967.867B**2.1535.76%C77.155%B**61.5B**N/A173306.4h2.3C++6.3C++
NS-44 Commissioner AE 9779566091.57C**4.1454.401%A++45.084%A*74.7B++1.6A*21912.8h4.7D*8.6C*
M14 Banshee 9348481236.894C*1.1828.244%C1.297%C*49C*5B+17517.3h34.4C121.8C
Hellfire Rocket Pods 7506621836.778S31.0649.149%C++N/A331S44M++13102h20.1B+41B+
NS-44B Commissioner 5895783731.55B++4.1652.637%A+52.249%M*64.9B+1.2A+1998.9h4.2C8B+
P2-120 HESH 6125255105S99.2936.787%C-N/A68.2B*11.3B+3037.7h5.7C-15.4C
Spear Anti-Vehicle Phalanx Tower 6594781478U472.2943.804%C--5.858%B+52.5B++19.9C2909.1h7.9B+18.1B
M12 Kobalt 489419669.833S64.1220.019%B++34.368%M**97.4B**16.3S3714.3h17.5C*87.6B+
L100 Python HESH 389352570.4S64.6935.863%D*3.409%A+64B+6.7C2585.5h3B8.3C
G20 Vulcan-H 4603123010.4A*4.6948.08%C++4.487%B**60B**28.5C*5325.2h108.4C+225.5C++
MRC3 Mercy 315307883.489B++2.2220.004%B*34.853%M+33.4B+N/A1209.2h25.4D**127.1C++
MRC3 Mercy 308300833.614B*2.1019.321%B++36%M*33.3B+N/A1359h25.4F131.5C++
P525 Marauder-H 2782621320.154B+14.4432.282%CN/A104.8C++6.4C+3172.5h7.6C23.6C
NS-11C 2702451012.426A++3.2931.301%A+41.633%S21.7C+2.2S8611.3h24.4F-78C+
M3 Pounder HEG 287242366.722M++1.0146.488%B**7.851%M++21.4B+4B+13011.3h34.2F**73.5D
M3 Pounder HEG 284237269.115S3.4046.684%B*5.485%A+21.9B4.4B13310.8h34.8F--74.5D
E540 Halberd 292223827.875M22.1637.208%C-4.933%B+51.9M+16B++2724.3h4.6B**12.5B+
P2-120 AP 319221827.625M++21.9148.872%B+7.692%A*40.2B**17.8C++6385.5h13.4F--27.5D*
Frag Grenade 2001961196N/A190.2948.068%B+N/A980A*20A**34800.2h2.7B**5.7B*
Tank Mine 268192538.4U32.6937.95%BN/A174.5A+69.1C*13381.1h2.9D**7.7D
NSX Tomoe 1781731610.813S5.1053.35%S82.081%S52.4B+1.5M1783.3h27.8T*52.1C+
Claymore 167167918.556A++12.8416.951%F-N/A119.3CN/A3501.4h1.2C+7F-
Spear Anti-Vehicle Phalanx Turret 283162627M*21.2949.928%B++3.704%C33.8C25.2B+3424.8h15D*30.1D
SABR-13 165157324.906A*0.8148.34%S56.051%S23.4C-1.2A+636.7h46.5T*96.1F--
MR11 Gatekeeper 2451531212.75M7.0436.389%C3.268%B**24.7B+14.8C2076.2h69.1D-189.9D
NS-44 Commissioner 1571521091.394B+4.3248.317%A+50%S46.1B+1.5M1673.3h5.3D*10.9C*
PDW-16 Hailstorm 153150433.488M2.2349.34%S58.667%S48.4B**1A*1943.1h29.2F*59.1C**
C-4 204142423.381A+2.3330.347%B**N/A129.1A56.4A++12001.1h1.5C++4.9B+
NS-10 Burster 248139255.56S0.1521.067%D*2.158%D*6.7B*5.3A9220.7h147.2C**698.6C
Xiphos Anti-Personnel Phalanx Tower 1611391139A++133.2939.179%B**2.878%B++69.5D11B3052h81.6D*208.2D
Striker AE 269133294.586S1.1343.078%DN/A11.9C12.1C+14811.2h71.5D*166.1D**
M12 Kobalt 132124431A25.2923.919%A+41.129%S103.3B**6.7B**3321.2h18C+75.3B+
NS-10 Burster 213123264.731S0.9821.191%D*5.691%C++5.9B+4.3B+7820.8h165.4C++780.7C-
P2-120 HEAT 171119814.875A9.1648.5%B++8.403%M++44.1A+19.3A*7032.7h12.2F25.2D
Sticky Grenade 1181131113N/A107.2951.92%C+N/A1130B50S30400.1h2.5C4.8C+
NSX Daimyo 107107253.5U47.7977.246%S100%A++71.3B*N/A1961.5h1.2A++1.6A++
M12 Kobalt-H 105103520.6C++14.8920.894%C+23.301%A+147.1B+2.9D3680.7h13.9B+66.4B+
NS-357 Underboss 10298581.69B*4.0254.061%A*55.102%S65.3B**2.7S3131.5h6.7F--12.4C++
T32 Bull 10297591.644C*4.0738.937%M++42.268%M22.6D1.2A*1394.3h49.6T*127.4F-
MR1 Fracture 15492312.968M*2.7541.708%B++10.87%M++7.6C5.1C+7712.1h102.9F--246.8D-
Chainblade 92871,5850.055B**5.6650%A++N/A0.5C+N/A2184.3h2.2B+4.3B++
NS-15MB 9185342.5B+3.2137.509%A++58.824%M++32.7D2.3M**1192.6h30T*80C-
MR1 Fracture 14284322.625M++3.0944.634%B**13.095%S6.9C4.8C+8112.1h122.2F*273.8D--
M20 Basilisk 14283711.857M**6.1444.428%B++7.229%B+30.7B**21.9M**2742.7h118.4C266.4C++
G30 Walker 15181420.25S14.5432.74%B+6.173%B*22.5B**19.4A++2173.6h256.1D782.2C+
NSX Yumi 8278326U20.2935.392%A++69.231%S65A3.3B+1671.2h14.8D41.7B+
NS-AM7B Archer 11977223.5M++2.2158.343%C++28.571%A+8.5B**4.6A*569.1h26.1C++44.7C++
MKV Suppressed 7171174.176M**1.5449.99%S60.563%S39.4BN/A1431.8h33.9T*67.8C+
LC3 Jaguar 7170292.414B*3.3029.255%A52.857%S23.3C+N/A1513h23.1F--78.8C-
TRAC-5 7469511.353B++4.3635.847%M++28.986%A++8.6DN/A1418h54.6T*152.4D**
T5 AMC 6960242.5A+3.2149.217%S35%M+18.2C2.7S973.3h77.5T*157.4F--
The Slasher 73593,0240.02D5.6948.943%B**1.695%D--0.2CN/A0377.4h2.7C--5.6C**
M60-A Bulldog 6759159B*53.2953.218%B++6.78%M*59B**8B**4281h7.3C--13.7C++
M40 Fury 7359229.5M23.7928.501%D1.695%C+59B+14B**3421h13.7C++48.1C+
P525 Marauder 6057511.4C5.6917.397%C--1.754%C+63.3C+3.3C2410.9h9D**51.6D
NS-15M1 5956192.947A2.7737.717%M+41.071%M16D-N/A603.5h50.8T*134.7F-
G30 Vulcan 10255511A++5.2933.142%B+7.273%A++27.5B++23.5B**2452h170.9F515.5D
C75 Viper 6854318A**12.2958.863%A*5.556%S36B+9.3B+4291.5h27.4F-46.6C
Spear Anti-Vehicle Phalanx Turret 7952152M46.2947.173%C--1.923%D*43.3C++22.5C**3371.2h10.8C*22.8C++
TX1 Repeater 5652630.825C++4.8948.564%S32.692%A++5D*N/A3310.3h46.5T*95.8C
M20 Basilisk 665277.429A++1.7242.287%B+9.615%A+43.3A++11.7B2801.2h86B203.3B+
M12 Kobalt 5250150B*44.2915.628%D--30%M100C+4C2310.5h13B++83.4C*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier0610.1h
Motion Spotter17124,09058.5h
Nano-Armor Kit190412,91267.8h
Anti-Vehicle MANA Turret01850.2h
Spawn Beacon22690.2h
TAR01140h
Turret AI Module02991.3h
Repair Module03451.5h
Cortium Silo01020.4h
Blast Wall0730.7h
Nanite Revive Grenade05760.2h
Medical Applicator2619,0112.8h
Deconstruction Tool26,6111.4h
Spear Anti-Vehicle Tower31741h
Spitfire Auto-Turret61,1410.9h
AE Medical Applicator99,6852.2h
Rampart Wall11692.1h
Xiphos Anti-Personnel Tower11651h
Hoplon Anti-Aircraft Phalanx Tower11580.9h
Ammunition Package74,8331.8h
Medical Kit2322,8894.5h
Spear Anti-Vehicle Turret0520.4h
WLT-Howler Mining Laser03,2200.4h
FA1 Barrage01050.6h

Check the help document for the dictionary if you want to learn more about words used here.


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