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Colonel Dream9[SOLx] Dream9
TR BR 71

KDR: 6.1

Score: 21.1m

Last Seen: Jan 15th, 2019 6:05 AM
- OFFLINE - 15.8 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 34
Level Progress (to 72): 59%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 M14 Banshee NS-44 Commissioner AE Hellfire Rocket Pods P2-120 HESH M12 Kobalt NS-44B Commissioner Spear Anti-Vehicle Phalanx Tower
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,573,554 MLG Score: 6054
Fun Score: N/A
Cheeseburgers Flipped: 526TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.859%49.61%21262110013,7171.140884.962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.191%4.225S4.5S-1.762F-HEAD ++ (~28.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.432B18.3-0.271C24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.964%1.119%729110219831312677.44697367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.991D---0.444C---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.238C++34.30.351C**88.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.309%3.237%558510171,4834034063.6799364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.408%0.238C++0.389C**0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.543B+7.60.389C**10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.048%15.435%12081210102,2742308179.84416278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.064%-0.104C+2.785M0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.9-0.224C50.8-0.29C94.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.872%77.566%12082102024,92653634346.5037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.299%0.121C+0.684B+9.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.20.301C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 34
21.1m525.2%402 (24.1k)349 (20.9k)6.1024741,0946,7346.890771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022383326.828%54.278%145609:012

22% Engineer62% Infiltrator7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 11:47 PMMay 20th, 2017 3:29 AMJan 15th, 2019 12:46 AM (21h) (PST)Jan 15th, 2019 2:33 AM (19h) (PST)Jan 15th, 2019 2:05 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
973858880.6790.1110.3693.9110.0656054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,4005,09153,30941722235420,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1008.2h/42d 5,308 22,305 14,827 236.6k 723 3,313 3,949 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
M++
Kills:97
Deaths:59
KDR:1.644
Accuracy:38.937% M++
HSR:42.268% A**
NS-15MB
M+
Kills:85
Deaths:34
KDR:2.500
Accuracy:37.509% A++
HSR:58.824% M+
NS-15M1
M+
Kills:56
Deaths:19
KDR:2.947
Accuracy:37.543% M+
HSR:41.071% A**
MSW-R
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:34.887% N/A
HSR:36% N/A
Kills:288
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):1,792
KDR:2.11765
Kill Difference:152
Playtime:49.925 hours
Usage:5%
Score:0.738m
Score/min:246
Accuracy (listed only):37.219%
HSR (listed only):44.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:258
Deaths:103
KDR:2.505
Accuracy:32.275% A++
HSR:43.411% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
TRAC-5
M+
Kills:86
Deaths:56
KDR:1.536
Accuracy:35.730% M+
HSR:31.395% A*
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M+
NS-11CP
A+
Kills:57
Deaths:21
KDR:2.714
Accuracy:36.052% A+
HSR:31.579% B**
Kills:752
Deaths (as Light Assault):293
Deaths (to Light Assaults):994
KDR:2.56655
Kill Difference:459
Playtime:13.584 hours
Usage:1%
Score:0.152m
Score/min:187
Accuracy (listed only):40.266%
HSR (listed only):44.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:24,803
Deaths:2,986
KDR:8.306
Accuracy:35.820% C
HSR:77.454% B**
NS-44 Commissioner AE
A*
Kills:956
Deaths:609
KDR:1.570
Accuracy:54.401% A+
HSR:45.084% A*
NS-44B Commissioner
M++
Kills:578
Deaths:373
KDR:1.550
Accuracy:52.637% A
HSR:52.249% M++
NSX Tomoe
S
Kills:174
Deaths:17
KDR:10.235
Accuracy:53.997% S
HSR:82.184% S
NS-61 Emissary
M
Kills:160
Deaths:101
KDR:1.584
Accuracy:41.905% A*
HSR:31.250% M
NS-44 Commissioner
S
Kills:152
Deaths:109
KDR:1.395
Accuracy:48.317% A+
HSR:50% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
Soldier Soaker
A++
Kills:144
Deaths:77
KDR:1.870
Accuracy:49.036% A++
HSR:14.583% C+
NSX Daimyo
S
Kills:123
Deaths:2
KDR:61.500
Accuracy:76.263% S
HSR:100% A++
NS-AM7B Archer
A*
Kills:111
Deaths:24
KDR:4.625
Accuracy:58.103% C+
HSR:31.532% A*
NS-357 Underboss
S
Kills:104
Deaths:63
KDR:1.651
Accuracy:53.226% A*
HSR:52.885% S
NS-357P Underboss
A+
Kills:83
Deaths:69
KDR:1.203
Accuracy:47.774% B*
HSR:39.759% A+
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
TX1 Repeater
M**
Kills:59
Deaths:75
KDR:0.787
Accuracy:45.368% M**
HSR:32.203% A++
Kills:27,668
Deaths (as Infiltrator):4,565
Deaths (to Infiltrators):1,421
KDR:6.0609
Kill Difference:23,103
Playtime:628.661 hours
Usage:62%
Score:13.558m
Score/min:359
Accuracy (listed only):51.155%
HSR (listed only):52.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:258
Deaths:103
KDR:2.505
Accuracy:32.275% A++
HSR:43.411% S
TRAC-5
M+
Kills:86
Deaths:56
KDR:1.536
Accuracy:35.730% M+
HSR:31.395% A*
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.255% A
HSR:52.857% S
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M+
NS-11CP
A+
Kills:57
Deaths:21
KDR:2.714
Accuracy:36.052% A+
HSR:31.579% B**
Kills:531
Deaths (as Engineer):233
Deaths (to Engineers):1,228
KDR:2.27897
Kill Difference:298
Playtime:225.175 hours
Usage:22%
Score:4.725m
Score/min:350
Accuracy (listed only):36.506%
HSR (listed only):38.848%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
S
Kills:189
Deaths:6
KDR:31.500
Accuracy:34.467% A+
HSR:78.836% S
SABR-13
S
Kills:161
Deaths:32
KDR:5.031
Accuracy:49.198% S
HSR:56.522% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.340% S
HSR:58.667% S
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
Kills:571
Deaths (as Combat Medic):98
Deaths (to Combat Medics):417
KDR:5.82653
Kill Difference:473
Playtime:24.617 hours
Usage:2%
Score:0.437m
Score/min:296
Accuracy (listed only):45.749%
HSR (listed only):63.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:312
Deaths:90
KDR:3.467
Accuracy:19.901% B++
HSR:34.936% M+
MRC3 Mercy
M++
Kills:304
Deaths:85
KDR:3.576
Accuracy:19.249% B++
HSR:35.855% M++
M3 Pounder HEG
M++
Kills:251
Deaths:36
KDR:6.972
Accuracy:45.974% B*
HSR:7.570% M++
M3 Pounder HEG
A
Kills:250
Deaths:26
KDR:9.615
Accuracy:45.837% B+
HSR:5.200% A
NS-10 Burster
D*
Kills:197
Deaths:30
KDR:6.567
Accuracy:20.496% D*
HSR:2.030% D*
NS-10 Burster
C+
Kills:178
Deaths:31
KDR:5.742
Accuracy:20.656% D*
HSR:5.056% C+
MR1 Fracture
M*
Kills:99
Deaths:32
KDR:3.094
Accuracy:44.547% B*
HSR:11.111% M*
MR1 Fracture
M
Kills:99
Deaths:31
KDR:3.194
Accuracy:41.815% B++
HSR:10.101% M
Kills:1,690
Deaths (as MAX Suit):180.500
Deaths (to MAX Suits):192
KDR:9.36288
Kill Difference:1,509.500
Playtime:65.838 hours
Usage:7%
Score:1.506m
Score/min:381
Accuracy (listed only):32.310%
HSR (listed only):13.982%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:983
V. Kills:93 N/A
Deaths:141
KDR:6.972
Accuracy:27.964% C
KPH:46.300 C++
VKPH:4.400 B+
Hellfire Rocket Pods
S
Kills:786
V. Kills:98 N/A
Deaths:18
KDR:43.667
Accuracy:49.137% C++
KPH:362.300 S
VKPH:45.200 M*
Kills:1,769 (983 + 0)
Deaths:159
KDR:11.126
VKDR:1.201
Vehicle Kills:191
Kill Difference:1,610
Playtime:23.400 hours
Usage:2%
Score:0.393m
Score/min:280
Piloting Accuracy:27.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:421
V. Kills:45 N/A
Deaths:6
KDR:70.167
Accuracy:36.132% D*
KPH:66.200 B+
VKPH:7.100 C
C75 Viper
A*
Kills:55
V. Kills:14 367%
Deaths:3
KDR:18.333
Accuracy:58.055% A*
KPH:36.200 B+
VKPH:9.200 B+
Skyguard
N/A
Kills:50
V. Kills:44 111%
Deaths:6
KDR:8.333
Accuracy:29.335% N/A
KPH:16 N/A
VKPH:14 N/A
Kills:526 (526 + 0)
Deaths:15
KDR:35.067
VKDR:6.867
Vehicle Kills:103
Kill Difference:511
Playtime:11.015 hours
Usage:1%
Score:0.193m
Score/min:292
Driving Accuracy:29.335%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:641
V. Kills:109 N/A
Deaths:8
KDR:80.125
Accuracy:37.923% C
KPH:63.800 B++
VKPH:10.800 B+
E540 Halberd
M++
Kills:277
V. Kills:88 311%
Deaths:11
KDR:25.182
Accuracy:37.507% C-
KPH:53.400 M++
VKPH:17 B**
P2-120 AP
B*
Kills:243
V. Kills:105 229%
Deaths:8
KDR:30.375
Accuracy:47.253% C*
KPH:38.700 B*
VKPH:16.700 C+
MR11 Gatekeeper
B*
Kills:173
V. Kills:102 168%
Deaths:12
KDR:14.417
Accuracy:36.269% C
KPH:26.100 B*
VKPH:15.400 C+
P2-120 HEAT
A*
Kills:123
V. Kills:54 224%
Deaths:8
KDR:15.375
Accuracy:47.745% B++
KPH:42.800 A+
VKPH:18.800 A*
G30 Vulcan
A
Kills:64
V. Kills:50 125%
Deaths:5
KDR:12.800
Accuracy:34.442% B++
KPH:27 B+
VKPH:21.100 A
P525 Marauder
C+
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:17.467% C--
KPH:59.600 C+
VKPH:3.100 C
Kills:1,579 (1,007 + 572)
Deaths:57
KDR:27.702
VKDR:8.965
Vehicle Kills:511
Kill Difference:1,522
Playtime:34.363 hours
Usage:3%
Score:0.738m
Score/min:358
Driving Accuracy:47.745%
Gunner Accuracy:17.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:357
V. Kills:171 208%
Deaths:34
KDR:10.500
Accuracy:47.022% C+
KPH:57.400 B++
VKPH:27.500 C++
P525 Marauder-H
C+
Kills:264
V. Kills:17 N/A
Deaths:13
KDR:20.308
Accuracy:32.612% C
KPH:102.900 C+
VKPH:6.600 C+
M12 Kobalt-H
B++
Kills:112
V. Kills:2 N/A
Deaths:5
KDR:22.400
Accuracy:20.605% C+
KPH:155.200 B++
VKPH:2.800 D
Kills:733 (0 + 733)
Deaths:52
KDR:14.096
VKDR:3.654
Vehicle Kills:190
Kill Difference:681
Playtime:9.507 hours
Usage:1%
Score:0.260m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:20.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:583
V. Kills:97 N/A
Deaths:6
KDR:97.167
Accuracy:19.841% B+
KPH:100.200 B**
VKPH:16.700 S
M12 Kobalt
M*
Kills:202
V. Kills:24 N/A
Deaths:5
KDR:40.400
Accuracy:20.947% B++
KPH:108.500 B**
VKPH:12.900 M*
M20 Basilisk
M*
Kills:119
V. Kills:69 170%
Deaths:8
KDR:14.875
Accuracy:44.326% B++
KPH:35.500 A
VKPH:20.600 M*
G30 Walker
A
Kills:95
V. Kills:75 125%
Deaths:4
KDR:23.750
Accuracy:33.136% B+
KPH:21.100 B*
VKPH:16.700 A
M20 Basilisk
A*
Kills:82
V. Kills:24 328%
Deaths:8
KDR:10.250
Accuracy:41.570% B
KPH:46 A*
VKPH:13.500 B++
M40 Fury
B*
Kills:61
V. Kills:14 407%
Deaths:2
KDR:30.500
Accuracy:28.328% D
KPH:58.400 B+
VKPH:13.400 B*
Kills:1,142 (0 + 1,142)
Deaths:33
KDR:34.606
VKDR:9.182
Vehicle Kills:303
Kill Difference:1,109
Playtime:18.361 hours
Usage:2%
Score:0.325m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:28.328%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:59
V. Kills:60 97%
Deaths:18
KDR:3.278
Accuracy:34.929% D
KPH:18.800 C-
VKPH:19.200 B+
Kills:59 (0 + 59)
Deaths:18
KDR:3.278
VKDR:3.333
Vehicle Kills:60
Kill Difference:41
Playtime:3.132 hours
Usage:0%
Score:0.036m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:34.929%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 25,14624,8032,9868.306B**2.2035.82%C77.454%B**64.6AN/A180383.7h2.2C**6.2C++
M14 Banshee 1,0769831416.972C*0.8727.964%C1.119%C+46.4C++4.4B+16621.2h34.3C122.6C
NS-44 Commissioner AE 9779566091.57C**4.5354.401%A+45.084%A*74.7B++1.6A**21912.8h4.7D--8.6C++
Hellfire Rocket Pods 8847861843.667S37.5649.137%C++N/A357.3S44.5M*13972.2h19.9B+40.5B+
P2-120 HESH 750641880.125S74.0237.923%CN/A64.1B++10.9B+28510h6D15.9C-
M12 Kobalt 680583697.167S91.0619.841%B+32.419%M++100.5B**16.7S3525.8h17.4C**87.5B+
NS-44B Commissioner 5895783731.55B++4.5552.637%A52.249%M++64.9B+1.2A+1998.9h4.2C8B+
Spear Anti-Vehicle Phalanx Tower 7005071507U500.9044.219%C-5.917%B*48.8C**18.6C27210.4h8.8C**19.9C*
L100 Python HESH 466421670.167S64.0636.132%D*2.85%B**65.8B+7C2736.4h3B+8.2C+
G20 Vulcan-H 5283573410.5A++4.4047.022%C+4.202%B*57.6B++27.6C++5196.2h111C+236C+
MRC3 Mercy 320312903.467B++2.6419.901%B++34.936%M+33.2B+N/A1229.4h25.3D*127.3C++
MRC3 Mercy 312304853.576B++2.5319.249%B++35.855%M++32.7B+N/A1349.3h25.5D**132.3C++
E540 Halberd 3652771125.182M+19.0837.507%C-4.332%B+53.3M++16.9B**2875.2h4.6B**12.3B+
P525 Marauder-H 2812641320.308B+14.2132.612%CN/A101.5C+6.5C+3182.6h7.8C24C
NS-11C 2832581032.505A++3.6032.275%A++43.411%S21.7C+2.1S8711.9h25.3F-78.4C+
M3 Pounder HEG 305251366.972M*0.8745.974%B*7.57%M++18.5C*4B+11813.6h39.5T*86D--
M3 Pounder HEG 305250269.615S3.5145.837%B+5.2%A19.2C+4.2C*12413h39.5T86.2D--
P2-120 AP 348243830.375M**24.2747.253%C*7.407%A*38.6B*16.7C+6036.3h13.2F--27.9D**
Tank Mine 326236733.714U27.6138.946%B+N/A196.7A*75B+13801.2h2.8D**7.1C
Frag Grenade 2342281228N/A221.9048.994%B+N/A760A20A*35870.3h2.7B**5.5B*
M12 Kobalt 226202540.4A+34.3020.947%B++38.119%S106.3B**12.6M*4021.9h16.6C**79.4B+
NS-10 Burster 336197306.567S0.4620.496%D*2.03%D*7.4A5.2A8726.7h134.4B+655.6C+
Spear Anti-Vehicle Phalanx Turret 322191727.286M**21.1850.539%B++3.141%D35.4C+24.3B3325.4h14.7D*29.1D
Claymore 190190921.111A*15.0116.977%FN/A118.8CN/A3581.6h1.2C++7.1F-
NSX Yumi 196189631.5U25.4034.467%A+78.836%S70A++2.6B+1812.7h14.7D42.6B
C-4 261185503.7A++2.4030.752%B**N/A142.3A+58.5A*11921.3h1.5C++4.8B+
NS-10 Burster 296178315.742S0.3620.656%D*5.056%C+6.6B*4.4B+7726.8h148.6B+719.3C
Striker AE 335174364.833S1.2741.522%D--N/A13.2C+12.2C+14813.2h62.6D150.7D*
NSX Tomoe 1791741710.235S4.1353.997%S82.184%S52.7B++1.5A**1833.3h28.4T*52.6C+
MR11 Gatekeeper 2751731214.417M8.3136.269%C2.89%B++26.2B*15.5C+2036.6h64.7D178.4C--
Sticky Grenade 1701621162N/A155.9051.487%C+N/A810C40M30010.2h2.4C+4.6C++
SABR-13 169161325.031A++1.0749.198%S56.522%S23.3C-1.2A656.9h48T*97.6F--
NS-61 Emissary 1741601011.584B**4.5241.905%A*31.25%M61.5A++5.4S2142.6h22.3D--53.2C++
NS-44 Commissioner 1571521091.394B+4.7148.317%A+50%S46.1B+1.5A*1723.3h5.3D--10.9C*
PDW-16 Hailstorm 153150433.488M2.6149.34%S58.667%S48.4B**1A*1983.1h29.2F*59.1B
Soldier Soaker 159144771.87B++4.2349.036%A++14.583%C+96A+10S2531.5h10.6T-21.6C+
Xiphos Anti-Personnel Phalanx Tower 1661431143A++136.9037.535%B*3.497%B**68.1D11B2892.1h83.9D*223.5D
NSX Daimyo 123123261.5U55.4076.263%S100%A++72.4B*N/A2061.7h1.2A++1.6A++
P2-120 HEAT 177123815.375A+9.2747.745%B++8.13%M++42.4A+18.6A*7052.9h12.2F25.6D
M20 Basilisk 188119814.875S8.7744.326%B++8.403%B*35A20.3M++2753.4h101.7C+229.4B
M12 Kobalt-H 114112522.4C*16.3020.605%C+23.214%A160B++2.9D3910.7h13.6B+65.8B+
NS-AM7B Archer 161111244.625U1.4858.103%C+31.532%A*10.1C*4.5C+6211h22C**37.8C**
NS-357 Underboss 108104631.651B++4.4553.226%A*52.885%S65B*2.5M**3081.6h6.7F--12.5C++
MR1 Fracture 16799323.094S3.0144.547%B*11.111%M*7.4C+5.1C*8513.3h115.2F--258.6D-
MR1 Fracture 16699313.194M**2.9141.815%B++10.101%M7.5C5.1C++7613.2h106.7F--255.3D-
T32 Bull 10297591.644C*4.4638.937%M++42.268%A**22.6D1.2A++1514.3h49.6T*127.4F-
G30 Walker 17095423.75S17.6533.136%B+6.316%B*21.1B*16.7A1954.5h271.5D-819.2C+
Chainblade 93881,5850.056B**6.0550.132%A++N/A0.5C+N/A2187.4h2.2B+4.3B++
TRAC-5 9186561.536B**4.5735.73%M+31.395%A*9.9DN/A1528.7h47.1T*131.8D-
NS-15MB 9185342.5B++3.6037.509%A++58.824%M+32.7D2.3M**1202.6h30T*80C--
NS-357P Underboss 8583691.203C+4.9047.774%B*39.759%A+69.2C++1.7A++1851.2h4.8D*10C+
M20 Basilisk 10682810.25M++4.1541.57%B9.756%A+45.6A*13.3B+2661.8h76.7B+184.5B++
MKV Suppressed 7171174.176M**1.9349.99%S60.563%S39.4BN/A1481.8h33.9T-67.8C+
LC3 Jaguar 7170292.414B++3.6929.255%A52.857%S22.6CN/A1593.1h23.1F--78.8C-
M12 Kobalt 7067167A+60.9018.617%D23.881%A+74.4D3.3D2170.9h17.2C++92.4C+
The Slasher 82674,0090.017D6.0946.392%B*1.493%D--0.1C--N/A0497.2h2.7C-5.8C**
G30 Vulcan 11464512.8A*6.7034.442%B++6.25%A26.7B+20.8B**2342.4h186.7F--541.9D
Spear Anti-Vehicle Phalanx Turret 9562162M**55.9045.287%D1.613%D*41.3C++22C**3091.5h11.1C++24.5C+
M40 Fury 7561230.5M+24.4028.328%D1.639%C+61B++14B**3301h13.9C++49.1C+
T5 AMC 6960242.5A++3.6049.217%S35%M+18.2C2.7S1023.3h77.5T*157.4F--
M60-A Bulldog 6759159B*52.9053.218%B++6.78%M++59B**8B**4251h7.3C--13.7C++
TX1 Repeater 6459750.787C++5.3245.368%M**32.203%A++5.1D*N/A3411.6h42.8T*94.4D
M20 Wyvern 11959183.278C-2.8234.929%D6.78%A19C-19.4B+1903.1h202.4T-579.4T*
P525 Marauder 6158511.6C+5.5017.467%C--1.724%C+58C+3C2331h9.5F54.6D-
NS-11CP 7157212.714B*3.3936.052%A+31.579%B**20.4D-5S712.8h25.4T-70.6D*
NS-15M1 5956192.947A3.1637.543%M+41.071%A**15.6D-N/A633.6h51T*135.8F-
C75 Viper 6955318.333A**12.2358.055%A*5.455%S36.7B+9.3B+4231.5h27.8F-47.9C
Aspis Anti-Aircraft Phalanx Turret 10152317.333S11.2327.317%C**N/A18.6A++17.5A3122.8h137.9B+504.8B+
Skyguard 945068.333M+2.2329.335%C++4%A+16.1B+14.2A2673.1h176.7D602.4C--
MSW-R 5350242.083C++4.0234.887%A**36%A++25C--1.5M+3682h49.6T*142.1F--

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier01030.1h
Motion Spotter20830,53673.3h
Nano-Armor Kit221449,65676.4h
TAR01140h
Anti-Vehicle MANA Turret01890.2h
Spawn Beacon35180.5h
Turret AI Module03211.4h
Repair Module03751.6h
Cortium Silo01080.4h
Blast Wall0800.7h
Nanite Revive Grenade07070.2h
Medical Applicator2619,0112.8h
Welding Device26,8371.5h
Spear Anti-Vehicle Tower31871.1h
Spitfire Auto-Turret61,2781.1h
Rampart Wall11852.2h
AE Medical Applicator1512,7573.1h
Xiphos Anti-Personnel Tower11741h
Hoplon Anti-Aircraft Phalanx Tower21691.1h
Ammunition Package85,5352.1h
Medical Kit2663,5555.2h
Anti-Infantry MANA Turret0600.1h
Spear Anti-Vehicle Turret0540.4h
WLT-Howler Mining Laser04,9400.6h
Nano-Repair Grenade0660h
FA1 Barrage01050.6h

Check the help document for the dictionary if you want to learn more about words used here.


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