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Dream9[SOLx] Dream9
TR BR 93

KDR: 5.4

Score: 15.7m

Last Seen: Mar 22nd, 2018 10:07 AM
- OFFLINE - 39.4 hour(s)

Rank 93 (116) of the Terran Republic on Connery
Level Progress (to 117): 58%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner AE M14 Banshee NS-44B Commissioner Hellfire Rocket Pods Spear Anti-Vehicle Phalanx Tower P2-120 HESH M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,774,165 MLG Score: 5415
Fun Score: N/A
Cheeseburgers Flipped: 421TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.376%49.931%2116159602,8801.114554.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.315%4.228S4.747S-2.104F--HEAD ++ (~28.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.435B18-0.269C24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.021%1.255%68119747171071946.70093368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.916D---0.373C--2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.90.2C++36.20.299C*88.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.374%4.476%51859709833073113.19156315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.363%0.564B+1.041B**0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.491B+9.10.274C*10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.711%14.488%1029109651,5531946028.00515258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.32%0.08C+2.845M+0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.8-0.138C47.3-0.275C81.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.938%76.584%1029297316,62142622339.0164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.657%0.095C+0.633B+9.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.333C**2.30.263C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.7m563.7%396 (23.8k)341 (20.5k)5.3978628,7225,3216.1362593 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR975261127.315%52.65%143808:422

23% Engineer60% Infiltrator7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 11:47 PMMay 20th, 2017 3:29 AMMar 22nd, 2018 7:28 AM (28d) (PST)Mar 22nd, 2018 6:10 AM (28d) (PST)Mar 22nd, 2018 6:07 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
972908820.6230.1150.3283.8810.0655415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,3015,41352,88837720233420,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
768.3h/32d 3,929 15,122 10,432 178.9k 487 2,515 3,014 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
M+
Kills:97
Deaths:59
KDR:1.644
Accuracy:38.937% M+
HSR:42.268% A**
NS-15MB
M+
Kills:85
Deaths:34
KDR:2.500
Accuracy:37.509% A*
HSR:58.824% M+
NS-15M1
M+
Kills:54
Deaths:19
KDR:2.842
Accuracy:38.317% M+
HSR:40.741% A**
Kills:236
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):1,447
KDR:2.10714
Kill Difference:124
Playtime:40.590 hours
Usage:5%
Score:0.606m
Score/min:249
Accuracy (listed only):38.254%
HSR (listed only):47.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:220
Deaths:96
KDR:2.292
Accuracy:30.720% A
HSR:41.364% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.317% S
HSR:58.667% S
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:28.788% B**
HSR:52.857% S
TRAC-5
M+
Kills:69
Deaths:51
KDR:1.353
Accuracy:35.847% M+
HSR:28.986% A++
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M++
Kills:640
Deaths (as Light Assault):260
Deaths (to Light Assaults):771
KDR:2.46154
Kill Difference:380
Playtime:9.836 hours
Usage:1%
Score:0.092m
Score/min:156
Accuracy (listed only):40.646%
HSR (listed only):46.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:16,539
Deaths:2,181
KDR:7.583
Accuracy:35.889% C-
HSR:76.468% B*
NS-44 Commissioner AE
A*
Kills:930
Deaths:595
KDR:1.563
Accuracy:54.677% A+
HSR:44.946% A*
NS-44B Commissioner
M++
Kills:578
Deaths:373
KDR:1.550
Accuracy:52.637% A
HSR:52.249% M++
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.317% S
HSR:58.667% S
NS-44 Commissioner
S
Kills:149
Deaths:108
KDR:1.380
Accuracy:48.476% A
HSR:51.007% S
NSX Tomoe
S
Kills:112
Deaths:15
KDR:7.467
Accuracy:52.979% S
HSR:77.679% M**
NSX Daimyo
S
Kills:82
Deaths:1
KDR:82
Accuracy:77.344% S
HSR:100% A++
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
NS-AM7B Archer
B**
Kills:56
Deaths:22
KDR:2.545
Accuracy:57.113% C+
HSR:28.571% B**
Kills:18,667
Deaths (as Infiltrator):3,355
Deaths (to Infiltrators):1,113
KDR:5.56393
Kill Difference:15,312
Playtime:464.529 hours
Usage:60%
Score:9.632m
Score/min:346
Accuracy (listed only):53.158%
HSR (listed only):61.128%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:220
Deaths:96
KDR:2.292
Accuracy:30.720% A
HSR:41.364% S
LC3 Jaguar
S
Kills:70
Deaths:29
KDR:2.414
Accuracy:28.788% B**
HSR:52.857% S
TRAC-5
M+
Kills:69
Deaths:51
KDR:1.353
Accuracy:35.847% M+
HSR:28.986% A++
T5 AMC
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.217% S
HSR:35% M++
Kills:419
Deaths (as Engineer):200
Deaths (to Engineers):981
KDR:2.095
Kill Difference:219
Playtime:177.563 hours
Usage:23%
Score:3.753m
Score/min:352
Accuracy (listed only):36.143%
HSR (listed only):39.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
S
Kills:157
Deaths:32
KDR:4.906
Accuracy:48.336% S
HSR:56.051% S
PDW-16 Hailstorm
S
Kills:150
Deaths:43
KDR:3.488
Accuracy:49.317% S
HSR:58.667% S
NSX Yumi
M**
Kills:78
Deaths:3
KDR:26
Accuracy:35.392% A+
HSR:69.231% M**
MKV Suppressed
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:49.990% S
HSR:60.563% S
Kills:456
Deaths (as Combat Medic):95
Deaths (to Combat Medics):347
KDR:4.8
Kill Difference:361
Playtime:20.947 hours
Usage:3%
Score:0.384m
Score/min:305
Accuracy (listed only):45.759%
HSR (listed only):61.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:298
Deaths:86
KDR:3.465
Accuracy:19.932% B++
HSR:35.235% M++
MRC3 Mercy
M*
Kills:290
Deaths:81
KDR:3.580
Accuracy:19.226% B+
HSR:35.172% M*
M3 Pounder HEG
M+
Kills:235
Deaths:36
KDR:6.528
Accuracy:46.015% B*
HSR:7.660% M+
M3 Pounder HEG
A+
Kills:234
Deaths:26
KDR:9
Accuracy:46.188% B+
HSR:5.556% A+
NS-10 Burster
D--
Kills:112
Deaths:24
KDR:4.667
Accuracy:21.460% D--
HSR:2.679% D--
NS-10 Burster
B+
Kills:95
Deaths:25
KDR:3.800
Accuracy:21.555% D*
HSR:7.368% B+
MR1 Fracture
M*
Kills:77
Deaths:29
KDR:2.655
Accuracy:42.412% B*
HSR:11.688% M*
MR1 Fracture
S
Kills:69
Deaths:30
KDR:2.300
Accuracy:45.348% B**
HSR:15.942% S
Kills:1,410
Deaths (as MAX Suit):168.500
Deaths (to MAX Suits):154
KDR:8.36795
Kill Difference:1,241.500
Playtime:52.709 hours
Usage:7%
Score:1.261m
Score/min:399
Accuracy (listed only):32.767%
HSR (listed only):15.162%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:717
V. Kills:71 N/A
Deaths:110
KDR:6.518
Accuracy:29.021% C+
KPH:49.100 C++
VKPH:4.900 B+
Hellfire Rocket Pods
M+
Kills:523
V. Kills:71 N/A
Deaths:18
KDR:29.056
Accuracy:49.304% C++
KPH:271.700 M+
VKPH:36.900 A*
Kills:1,240 (717 + 0)
Deaths:128
KDR:9.688
VKDR:1.109
Vehicle Kills:142
Kill Difference:1,112
Playtime:16.521 hours
Usage:2%
Score:0.287m
Score/min:290
Piloting Accuracy:29.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:270
V. Kills:28 N/A
Deaths:5
KDR:54
Accuracy:37% D*
KPH:62.700 C**
VKPH:6.500 C
C75 Viper
B++
Kills:54
V. Kills:14 360%
Deaths:3
KDR:18
Accuracy:58.863% A**
KPH:37.100 C**
VKPH:9.600 B++
Kills:324 (324 + 0)
Deaths:8
KDR:40.500
VKDR:5.250
Vehicle Kills:42
Kill Difference:316
Playtime:5.761 hours
Usage:1%
Score:0.106m
Score/min:306
Driving Accuracy:58.863%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:373
V. Kills:73 N/A
Deaths:5
KDR:74.600
Accuracy:39.890% C+
KPH:64.200 B+
VKPH:12.600 B*
E540 Halberd
M++
Kills:198
V. Kills:65 300%
Deaths:8
KDR:24.750
Accuracy:37.689% C
KPH:53.300 M++
VKPH:17.500 B*
P2-120 AP
B++
Kills:168
V. Kills:82 202%
Deaths:8
KDR:21
Accuracy:50.163% B++
KPH:33.200 B+
VKPH:16.200 C
MR11 Gatekeeper
B+
Kills:147
V. Kills:92 158%
Deaths:12
KDR:12.250
Accuracy:36.863% C
KPH:25.300 B+
VKPH:15.800 C+
P2-120 HEAT
A*
Kills:118
V. Kills:51 227%
Deaths:8
KDR:14.750
Accuracy:48.829% B*
KPH:43.900 A+
VKPH:19 A*
P525 Marauder
C+
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:17.654% D
KPH:65.300 C+
VKPH:3.800 C+
Kills:1,055 (659 + 396)
Deaths:46
KDR:22.935
VKDR:7.957
Vehicle Kills:366
Kill Difference:1,009
Playtime:23.864 hours
Usage:3%
Score:0.535m
Score/min:374
Driving Accuracy:48.829%
Gunner Accuracy:17.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:280
V. Kills:134 207%
Deaths:26
KDR:10.769
Accuracy:49.652% B
KPH:61.900 A
VKPH:29.600 C*
P525 Marauder-H
C+
Kills:256
V. Kills:15 N/A
Deaths:12
KDR:21.333
Accuracy:31.848% C
KPH:102.800 C+
VKPH:6 C+
M12 Kobalt-H
B++
Kills:102
V. Kills:2 N/A
Deaths:4
KDR:25.500
Accuracy:20.884% C+
KPH:160.300 B++
VKPH:3.100 D
Kills:638 (0 + 638)
Deaths:42
KDR:15.190
VKDR:3.595
Vehicle Kills:151
Kill Difference:596
Playtime:7.648 hours
Usage:1%
Score:0.214m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:20.884%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:358
V. Kills:67 N/A
Deaths:5
KDR:71.600
Accuracy:20.595% B++
KPH:100.200 B**
VKPH:18.800 S
M12 Kobalt
A*
Kills:109
V. Kills:8 N/A
Deaths:4
KDR:27.250
Accuracy:25.110% A+
KPH:109 B**
VKPH:8 A*
M20 Basilisk
M**
Kills:77
V. Kills:54 140%
Deaths:6
KDR:12.833
Accuracy:45.071% B*
KPH:30.100 B**
VKPH:21.100 M**
G30 Walker
A++
Kills:66
V. Kills:65 100%
Deaths:4
KDR:16.500
Accuracy:33.070% B+
KPH:21.100 B++
VKPH:20.800 A++
M40 Fury
A
Kills:56
V. Kills:14 373%
Deaths:1
KDR:56
Accuracy:30.516% D
KPH:64.700 B++
VKPH:16.200 A
Kills:666 (0 + 666)
Deaths:20
KDR:33.300
VKDR:10.400
Vehicle Kills:208
Kill Difference:646
Playtime:11.124 hours
Usage:1%
Score:0.204m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:30.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 16,76216,5392,1817.583B*2.1935.889%C-76.468%B*59.7B*N/A168277h2.3C++6.4C+
NS-44 Commissioner AE 9519305951.563C*3.8354.677%A+44.946%A*75B+1.7A*22012.4h4.7D**8.6C++
M14 Banshee 7887171106.518C++1.1229.021%C+1.255%C++49.1C++4.9B+17914.6h36.2C-124.9C
NS-44B Commissioner 5895783731.55B++3.8552.637%A52.249%M++64.9B1.2A++1998.9h4.2C--8B
Hellfire Rocket Pods 5945231829.056A**23.6649.304%C++N/A275.3M++37.4A**11281.9h21.7C*43.9C*
Spear Anti-Vehicle Phalanx Tower 6304561456U450.6043.925%C--5.921%B++53B++20.2C2868.6h7.9B+17.9B+
P2-120 HESH 446373574.6M++69.2039.89%C+N/A64.3B+12.6B*3075.8h6.4D--16.1D
M12 Kobalt 425358571.6S66.2020.595%B++34.358%M**99.4B**18.6S3723.6h18.1C++87.8B+
MRC3 Mercy 306298863.465B+1.9319.932%B++35.235%M++33.1C**N/A1199h25.4D**127.6C++
MRC3 Mercy 298290813.58B++1.8219.226%B+35.172%M*32.6C**N/A1328.9h25.5F132.6C+
G20 Vulcan-H 4142802610.769A*5.3749.652%B4.286%B++62.2A29.8C*5634.5h113C+227.6C++
L100 Python HESH 298270554M*48.6037%D*4.444%A*62.8C**6.5C2684.3h3C*8.1C
P525 Marauder-H 2712561221.333B+15.9431.848%CN/A102.4C+6C+3152.5h7.5C-23.5C
M3 Pounder HEG 277235366.528M+1.1346.015%B*7.66%M+21.2B3.8C*12011.1h33.8T73.5D-
M3 Pounder HEG 279234269S3.6046.188%B+5.556%A+22.1C*4.2C++12610.6h33.9F**73.3D
NS-11C 242220962.292A3.1130.72%A41.364%S20.8C2.1S8210.6h24.7F--80.4C
E540 Halberd 263198824.75M19.3537.689%C5.556%B++53.5M++17.6B*2713.7h4.5B**12B++
P2-120 AP 250168821A*15.6050.163%B++9.524%M++32.9B16.1C5615.1h16.5T-33F-
Frag Grenade 1661621162N/A156.6047.204%BN/A810B**20M++30700.2h3.1B+6.5B+
Spear Anti-Vehicle Phalanx Turret 281161626.833M**21.4450.115%B++3.727%C35C26.1B3464.6h14.9D**29.7D
Tank Mine 223159531.8U26.4040.823%B+N/A176.7A++71.1C++13380.9h3.1F7.6C--
SABR-13 165157324.906A++0.4948.336%S56.051%S24.2C--1.2A**646.5h46.4T*96.1F--
PDW-16 Hailstorm 153150433.488A**1.9149.317%S58.667%S48.4B*1A*1933.1h29.1F*59.1C**
NS-44 Commissioner 1531491081.38B4.0248.476%A51.007%S45.2C**1.2A++1623.3h5.3D**11C++
MR11 Gatekeeper 2391471212.25A**6.8536.863%C3.401%B**25.3B+15.9C+2125.8h68.9D-186.9D
Claymore 143143915.889A10.4917.083%F-N/A119.2C--N/A3521.2h1.2C+7F*
Xiphos Anti-Personnel Phalanx Tower 1361201120B*114.6041.517%A3.333%B*70.6D9.4C+3151.7h88.1D*212.1D-
P2-120 HEAT 169118814.75B**9.3548.829%B*8.475%M++43.7A+18.9A*6902.7h12.2F25D
NS-10 Burster 205112244.667S0.7321.46%D--2.679%D--5.9B+4.9B**8918.9h166.9C+777.7C--
NSX Tomoe 116112157.467M**2.0752.979%S77.679%M**44.8C++1.6A*1572.5h30.5T*57.6C
C-4 161110353.143A2.2530.017%B*N/A122.2B**56.7A++11330.9h1.6C+5.4B+
M12 Kobalt 117109427.25B*21.8525.11%A+38.532%S109B**8A*3421h18.9C+75.1B+
M12 Kobalt-H 104102425.5C**20.1020.884%C+23.529%A+170B*3.3D3710.6h13.9B+66.8C**
Striker AE 21698273.63S1.7744.415%DN/A9.9C11.9C+1459.9h86.3F194.3F
T32 Bull 10297591.644C++3.7538.937%M+42.268%A**22.6D1.2A*1384.3h49.6T*127.4F--
NS-10 Burster 17195253.8M*1.6021.555%D*7.368%B+5C++4C*7419h195.4C-906.4D-
Chainblade 92871,5830.055B*5.3450%A+N/A0.5C+N/A2183h2.2B+4.3B+
Sticky Grenade 8886186N/A80.6051.226%C+N/A860C20A+35780.1h2.2C+4.3C++
NS-15MB 9185342.5C*2.9037.509%A*58.824%M+32.7D-2.3S1192.6h30T*80D**
NSX Daimyo 8282182U76.6077.344%S100%A++63.1C**N/A1691.3h1.2A*1.6A++
NSX Yumi 8278326U20.6035.392%A+69.231%M**65B++3.3B+1661.2h14.8D--41.7C*
MR1 Fracture 13177292.655M+2.7442.412%B*11.688%M*6.9C--4.9C+7411.1h114.6F**270.3D--
M20 Basilisk 13177612.833S7.4445.071%B*7.792%B++29.6B*20.8M**2762.6h123.3C--273.5C+
MKV Suppressed 7171174.176M*1.2249.99%S60.563%S41.8BN/A1441.7h33.9T*67.8C+
LC3 Jaguar 7170292.414B++2.9828.788%B**52.857%S23.3CN/A1473h22.5F**78.2D
MR1 Fracture 11969302.3A**3.1045.348%B**15.942%S6.2C--4.5C+7711.2h138.5T*305.4D*
TRAC-5 7469511.353B+4.0435.847%M+28.986%A++8.6DN/A1358h54.6T*152.4D*
G30 Walker 13166416.5S11.1033.07%B+4.545%C++21.3B++21A++2253.1h278.4D-841.9C+
T5 AMC 6960242.5A++2.9049.217%S35%M++18.8C2.8U943.2h77.5T*157.4F--
M60-A Bulldog 6759159B*53.6053.218%B++6.78%M*59B**8A+4281h7.3D13.7C+
NS-AM7B Archer 9456222.545S2.8557.113%C+28.571%B**7.2C++4.9A++547.8h29.6C51.8C
M40 Fury 7056156S50.6030.516%D1.786%C++62.2B+15.6A3650.9h13.2C++43.3C+
The Slasher 68552,6470.021D5.3850.336%B**1.818%D--0.2DN/A0320h2.7C--5.4C**
C75 Viper 6854318M12.6058.863%A**5.556%S36C*9.3B++4161.5h27.4F-46.6C
NS-15M1 5754192.842B**2.5638.317%M+40.741%A**15.9D-N/A563.4h51.9T*135.4F-
P525 Marauder 5451510.2C4.8017.654%D1.961%C++63.8C+3.8C+2430.8h8.5D*48.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16121,60052.4h
Nano-Armor Kit165365,95058.6h
Snowman Soldier0610.1h
TAR01140h
Anti-Vehicle MANA Turret01760.2h
Spawn Beacon22130.1h
Repair Module03221.4h
Turret AI Module02751.2h
Cortium Silo01000.4h
Blast Wall0680.6h
Nanite Revive Grenade05600.2h
Medical Applicator2619,0112.8h
Spear Anti-Vehicle Tower31631h
Deconstruction Tool26,4661.4h
Spitfire Auto-Turret69700.8h
AE Medical Applicator98,8932.1h
Aspis Anti-Aircraft Tower11470.9h
Rampart Wall11581.9h
Xiphos Anti-Personnel Tower11520.9h
Ammunition Package64,1221.6h
Medical Kit2202,6854.4h
WLT-Howler Mining Laser03,2200.4h
FA1 Barrage01050.6h

Check the help document for the dictionary if you want to learn more about words used here.


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